Primary analysis is complete. Whatever which is down below is pretty much what the games output.
Each WR8 is 0x68 in length. PKHeX now has block importer and exporter, so keep in mind a record is 0x68 in length within the block. The block immediately begins with WR8s...
(WR8s are confined within the *Object KMysteryGift block)
Do note, the empty cells below represents values that are presently 0x00 on the records, so utility is unknown/not discovered yet.
WR8 Hex