DPP Script Commands: Difference between revisions

From ProjectPokemon Wiki
Jump to navigation Jump to search
Line 214: Line 214:
|Show money box
|Show money box
|124
|124
|- style="background: #eee;" align="center"
| 0072
| XXXX YYYY
| Show money box
| 124
|- style="background: #eee;" align="center"
|- style="background: #eee;" align="center"
| 0072
| 0072

Revision as of 15:52, 19 March 2009

This page will contain the script commands for DPP. Movement commands used in the scripts will also be listed.

Please include an example of which script file the command is used in so we can double check

DPP Script Commands

Hex Value (decimal) Parameters Descriptions Example Script Number
0002 end
000C if
0011 80AA BBBB Compare variable 80AA to value BBBB 458
0014 XXYY Calls standard function number XXYY, see DPP Scripting: Standard Functions for values of YY, XX=07 in all examples we have seen. 981
0016 YYYYYYYY Jump YYYYYYYY bytes after the last digit of YYYYYYYY
001A 1603; XXXX Heal Pokemon?; Jump XXXX bytes push location so we can return here with 001B 981, 458
001B Kill Script, pop back to calling command 411
001C XX YYYYYYYY Compare last result to XX if true goto + YYYYYYYY
001D XX YYYYYYYY Compare Last Result to XX, if true go + YYYYYYYY, push location to return with 001B
001E AAAA Set flag status of AAAA to false.
001F AAAA Set flag status of AAAA to true.
0020 AA Store Flag AA's Status as last result
0028 80AA BBBB Set value of variable 80AA to BBBB 72
0029 80AA 80BB Copy value from variable 80BB to 80AA
002C AAAA Get text entry AAAA from text file corresponding to script file
0031 Wait For Button Press (arrows, A, B,X)
?0033 Remove Text Box after Button Press.
0034 Remove Text box
0036 AA BB CC DD Call textbox with text AA, type BB, picture CC, DD not zero makes picture box transparent. 456
0037 XX Color Text Box
00 Brown
01 Green
02
03 Grey
04 Blacked Out
0038 AA Type AA textbox
02 No border
03 With Border
0039 No Map in text box
003A XX Call Color/Map Textbox with text ID XX
003C Open Menu ?
003E 80AA Bring up yes/no box
003F AAAA Hold for AAAA (units?) then continue
0040 00 XX YY AA BB Put up a list of choices for the player to make.(XX=X Coordinates;YY=Y Coordinates;AA=Cursor position;BB=Determine if B=Cancel 34
0041 00 XX YY AA BB The same as 40, I think 200
0049 AAAA Start script upon pressing A, AAAA=05DC most of the time 0
004C AAAA Plays Pokemon Cry(AAAA=Number Pokemon) 1020
004E Fade song 1020
005E AAAA BBBB Move person AAAA acording to movement at BBBB + offset AAAA=FF00 for hero.
005F End Movement Command
0060 Lock Player
0061 Release Player
0064 AA Remove overworld sprite for person event AA
0068 Face Player
006B disappear map( Later if press menu disappear hiro)
0072 XXXX YYYY Show money box 124
0072 XXXX YYYY Show money box 124
0072 XXXX YYYY Show money box 124
0072 XXXX YYYY Show money box 124
?0074 playsong
007D 80AA 80BB 80CC Check if possible to give item 80AA, 80BB of them and store if successful in 80CC
0099 80XX YYYY Check if party pokemon 80XX knows move YYYY 458
00A1 Used at end of call screen commands
00BE? II II 00 00 XX xx YY yy PP Warp to a map(XX: X Coordinates into map. xx=X Coordinates in word map, same for YY.PP=People sprite position) 1035
00CD AA Set Text Var AA = Hero 342
00CE AA Set Text Var AA = Rival 342
00CF AA Set Text Var AA = Male\Female alter ego. 342
00D0 AA 80BB Set text var AA to name of pokemon number 80BB 458
00D1 AA 80BB Get the name for item number = value of variable 80BB and store it in text variable AA 72
00D3 AA 80BB Get attack corresponding to item number = value of variable 80BB store in text variable AA 72
00D4 AA 0000 Set text var AA to an attack
00D5 AA 0000 Set text var AA to a number
00D6 AA 0000 Set text var AA to a pokemon nickname in team
00D7 AA 0000 Set text var AA to an object?
00D8 AA 0000 Set text var AA to a type of trainer
00E5 AAAA Start Battle AAAA 50,72
00EB Lost battle go to pokemon center. 50,72
00EC 80AA Check if lost battle, store result in variable 80AA 50,72
015B AA 80BB Check if obtained badge AA and store result in variable 0x80BB 50, 72, 411
015C AA Set obtained badge AA to true 50, 72
0191 Choose Pokemon Menu, store number as last result 458
0192 Choose Pokemon for Battle Tower (everyone banned)
0193 80AA Store Last Result in 80AA, 80AA=00FF means no pokemon was chosen 458
0194 Choose Pokemon everyone able
0198 80AA 80BB Store the pokemon number of party pokemon 80AA, in 80BB If the pokemon is an egg the value is 0000. 458
01B9 80XX 80YY Store happiness of pokemon 80YY into 80XX 458
0224 80XX 80YY Teach Pokemon 80XX move 80YY 458
0225 80XX Store check whether 0224 resulted in teaching the new move, if not let 80XX = 00FF 458
0257 Exchange Berries for Accessories 999