Talk:Pokémon DP Save File Structure

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I just updated this page with slightly revised information on how the game determines which save blocks are most current. Turns out even Pokésav isn't programmed to pick up on an instance where both big blocks have the same ID number, which means my programs now read the save file more accurately than Pokésav. Interesting. --Codemonkey85, 02/19/09 4:49 AM EST

Sabresite, I noticed your comment in the Bulbapedia page on the Pokémon NDS save file structure. I'm not terribly competent at wiki markup, so if you want to make either page look prettier, that's cool... as for content, would it be okay to copy the info from this page to the Bulbapedia one? I wrote both (with help from loadingNOW), so I don't see a problem, but I know you guys are trying to keep this wiki under wraps.

Also, I'd really like to add the save block checksum algorithms, but I can't really do it without either posting it in VB.Net (which everyone hates), or directly plagiarizing loadingNOW by posting it in C++. Unless there's a more language-independent way to format it.--Codemonkey85, 02/26/09 12:22 PM EST

CheckSum Algorithm

Please post the checksum algorithm in C++-like syntax. The code loadingNOW used was standard pseudo-language. Sabresite 20:44, 4 March 2009 (UTC)

So it's okay to use loadingNOW's example? Otherwise I'll just run my code in a converter and see what pops out. --Codemonkey85 12:01, 6 March 2009 (EST)

I am pretty sure loadingNOW would have no qualms with his code being posted. But we can always ask him. Of course, it might be a good idea to link to his document in a credits sections. SCV 17:43, 6 March 2009 (UTC)

LoadingNOW said its okay to use his document. We can also link to it so people can see the original. SCV 23:59, 7 March 2009 (UTC)