<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://projectpokemon.org/wiki/index.php?action=history&amp;feed=atom&amp;title=XY_File_System</id>
	<title>XY File System - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://projectpokemon.org/wiki/index.php?action=history&amp;feed=atom&amp;title=XY_File_System"/>
	<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;action=history"/>
	<updated>2026-05-09T12:48:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;diff=5614&amp;oldid=prev</id>
		<title>UniqueGeek: Redirect</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;diff=5614&amp;oldid=prev"/>
		<updated>2017-10-14T22:31:34Z</updated>

		<summary type="html">&lt;p&gt;Redirect&lt;/p&gt;
&lt;a href=&quot;https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;amp;diff=5614&amp;amp;oldid=5477&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>UniqueGeek</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;diff=5477&amp;oldid=prev</id>
		<title>UniqueGeek at 00:34, 3 February 2017</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;diff=5477&amp;oldid=prev"/>
		<updated>2017-02-03T00:34:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:34, 3 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l258&quot;&gt;Line 258:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 258:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Original link: http://pastebin.com/QNCz7Avh&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Original link: http://pastebin.com/QNCz7Avh&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Gen 6]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game Engine]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UniqueGeek</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;diff=5201&amp;oldid=prev</id>
		<title>Alpha: Created XY File System article</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;diff=5201&amp;oldid=prev"/>
		<updated>2015-05-21T06:37:22Z</updated>

		<summary type="html">&lt;p&gt;Created XY File System article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Authors: [[User:Kaphotics]], [[User:magical]], [[User:Zhorken]]&lt;br /&gt;
&lt;br /&gt;
* a/0/0/0: bits of Pokémon status interface?  strings seem to indicate status icons, type icons, damage class icons,...&lt;br /&gt;
* a/0/0/1: 3 × CGFX&lt;br /&gt;
* a/0/0/2: pokelist (more bits of interface?), camera &amp;amp; lighting CGFX&lt;br /&gt;
* a/0/0/3: substitute texture (+model?) &lt;br /&gt;
* a/0/0/4: moooore bits of interface?&lt;br /&gt;
* a/0/0/5: battle interface? status/type icons&lt;br /&gt;
* a/0/0/6: species related binary file&lt;br /&gt;
* a/0/0/7: pokemon models&lt;br /&gt;
* a/0/0/8: map fade animation&lt;br /&gt;
* a/0/0/9: 20 BCH (+1 dummy) “tuki(h)(0-9)”, 3 binary&lt;br /&gt;
* a/0/1/0: child menu (gray)&lt;br /&gt;
* a/0/1/1: cute menu (orangered)&lt;br /&gt;
* a/0/1/2: encounters (other map data?) zonedata in [360.0]&lt;br /&gt;
* * encounters - https://db.tt/s8DSBBnz &lt;br /&gt;
* * location names - http://pastebin.com/5nUR9xpU (@0x1C zd, txt file 72)&lt;br /&gt;
* a/0/1/3: map models&lt;br /&gt;
* a/0/1/4: config UI&lt;br /&gt;
* a/0/1/5: bclims/an - berries “nuts_pile”, balloon, background&lt;br /&gt;
* a/0/1/6: amie minigame yarns, puffs &amp;amp; UI&lt;br /&gt;
* a/0/1/7: pokepuff UI&lt;br /&gt;
* a/0/1/8: camera UI&lt;br /&gt;
* a/0/1/9: namechange/input UI&lt;br /&gt;
* a/0/2/0: alphabetical/phonetic sorting logic binaries?&lt;br /&gt;
* a/0/2/1: MM BCH (overworld entity models?)&lt;br /&gt;
* a/0/2/2: 269 * 24byte, 1*136byte (16 entries, 8bp?)&lt;br /&gt;
* a/0/2/3: 78 * (4byte header count, 0x50 entry)&lt;br /&gt;
* a/0/2/4: 380 BM BCH map objects (fountain, chandelier)&lt;br /&gt;
* a/0/2/5: 144 * (4byte header count, 100byte entry)&lt;br /&gt;
* a/0/2/6: bottom screen UI (PSS/Amie bg, Pokemon/Bag Circulars)&lt;br /&gt;
* a/0/2/7: PSS specific UI (dummy trainers, birthday, icons)&lt;br /&gt;
* a/0/2/8: reaction faces, amie buttons UI&lt;br /&gt;
* a/0/2/9: super training UI&lt;br /&gt;
* a/0/3/0: super training bags, enemy portraits&lt;br /&gt;
* a/0/3/1: 59 * (4byte length)&lt;br /&gt;
* a/0/3/2: cursor &amp;amp; hover effects (waza oboe)&lt;br /&gt;
* a/0/3/3: 1779 × CGFX - battle effect graphics? &lt;br /&gt;
* a/0/3/4: pokeball model&lt;br /&gt;
* a/0/3/5: vs trainer plates &amp;amp; battle fade gfx&lt;br /&gt;
* a/0/3/6: 904 × SESD&lt;br /&gt;
* a/0/3/7: 16 × CGFX emitted models (exclamation, heart)&lt;br /&gt;
* a/0/3/8: 785 * 20 bytes&lt;br /&gt;
* a/0/3/9: 178 * 16 bytes&lt;br /&gt;
* a/0/4/0: Trainer Pokemon&lt;br /&gt;
* a/0/4/1: 1030 * varied GR&lt;br /&gt;
* a/0/4/2: 227 * varied MM&lt;br /&gt;
* a/0/4/3: amie face&lt;br /&gt;
* a/0/4/4: amie hand&lt;br /&gt;
* a/0/4/5: pss enemy/self connection&lt;br /&gt;
* a/0/4/6: pss interaction option buttons&lt;br /&gt;
* a/0/4/7: pss lower team bclan&lt;br /&gt;
* a/0/4/8: pss interfare(?) redundant stuff&lt;br /&gt;
* a/0/4/9: pss yesno &lt;br /&gt;
* a/0/5/0: pss msg&lt;br /&gt;
* a/0/5/1: pss npc &amp;amp; icon folder&lt;br /&gt;
* a/0/5/2: pss select effects&lt;br /&gt;
* a/0/5/3: pss checklist&lt;br /&gt;
* a/0/5/4: pss object select&lt;br /&gt;
* a/0/5/5: pss lower window anim&lt;br /&gt;
* a/0/5/6: pss menu sprites&lt;br /&gt;
* a/0/5/7: pss config&lt;br /&gt;
* a/0/5/8: pss selectmenu &lt;br /&gt;
* a/0/5/9: pss battle lower&lt;br /&gt;
* a/0/6/0: 1 binary&lt;br /&gt;
* a/0/6/1: 39 binary * various (floating point numbers?)&lt;br /&gt;
* a/0/6/2: Weather Effects ~ 9 * WE CGFX/BCH&lt;br /&gt;
* a/0/6/3: bag sprites&lt;br /&gt;
* a/0/6/4: salon 8 * CGFX&lt;br /&gt;
* a/0/6/5: 2 * CGFX ~ kujira_CullingShader&lt;br /&gt;
* a/0/6/6: Lumiose subMap&lt;br /&gt;
* a/0/6/7: pss colosseum&lt;br /&gt;
* a/0/6/8: 1 binary (4 byte entries?)&lt;br /&gt;
* a/0/6/9: town map UI&lt;br /&gt;
* a/0/7/0: title language UI&lt;br /&gt;
* a/0/7/1: report (last on / off)&lt;br /&gt;
* a/0/7/[2-9]: text (ja-kana, ja-kanji, en, fr, it, de, es, ko)&lt;br /&gt;
* a/0/8/[0-7]: script text &lt;br /&gt;
* a/0/8/8: Clothing Mannequin model (612 bch), 19 binary&lt;br /&gt;
* a/0/8/9: Player Trainer models&lt;br /&gt;
* a/0/9/0: ???  ← as about everything? (signed int tables? 1091)&lt;br /&gt;
* a/0/9/1: Apparel animation/UI&lt;br /&gt;
* a/0/9/2: TM BCH for gym04&lt;br /&gt;
* a/0/9/3: pokemon icons (945, 40×30) (montage)&lt;br /&gt;
* a/0/9/4: item icons (579, 30×30) (montage)&lt;br /&gt;
* a/0/9/5: move category sprites&lt;br /&gt;
* a/0/9/6: bordered message boxes (?)&lt;br /&gt;
* a/0/9/7: held item sprite, xp/hp fillers&lt;br /&gt;
* a/0/9/8: pkmdata summary view sprites (pkrscure, penta, marks)&lt;br /&gt;
* a/0/9/9: time spinner&lt;br /&gt;
* a/1/0/0: cursor&lt;br /&gt;
* a/1/0/1: cries (3751×CSEQ + 997×CWAR)&lt;br /&gt;
* a/1/0/2: 160 CGFX (okashi/Candy)&lt;br /&gt;
* a/1/0/3: 2 CGFX (lighting?), 1 BIN (22byte entries, 307 total)&lt;br /&gt;
* a/1/0/4: box UI (backgrounds,etc)&lt;br /&gt;
* a/1/0/5: 24 CGFX pokeballs&lt;br /&gt;
* a/1/0/6: pokeball models&lt;br /&gt;
* a/1/0/7: 1 BIN (2049 bytes)&lt;br /&gt;
* a/1/0/8: TM CGFX (‘jump out’ tobidashi)&lt;br /&gt;
* a/1/0/9: 4 CGFX, 5 BCH, 1 darc (pokeselect)&lt;br /&gt;
* a/1/1/0: grass gym ™&lt;br /&gt;
* a/1/1/1: shop UI&lt;br /&gt;
* a/1/1/2: 1 bin, PSS spritebuilding &lt;br /&gt;
* a/1/1/3: badge case&lt;br /&gt;
* a/1/1/4: pokemon view UI &lt;br /&gt;
* a/1/1/5: intro CGFX&lt;br /&gt;
* a/1/1/6: encount tile/panels (pc, 30 each)&lt;br /&gt;
* a/1/1/7: pc buttons&lt;br /&gt;
* a/1/1/8: trade UI&lt;br /&gt;
* a/1/1/9: super training UI&lt;br /&gt;
* a/1/2/0: super training minigame stuff with 85 BCH, 1 CGFX &lt;br /&gt;
* a/1/2/1: 47 * 12 bytes&lt;br /&gt;
* a/1/2/2: 36 * (header count @0x4, 0xC entry length)&lt;br /&gt;
* a/1/2/3: 48 * 32 bytes&lt;br /&gt;
* a/1/2/4: 80 * 236 bytes&lt;br /&gt;
* a/1/2/5: 80 * 216 bytes&lt;br /&gt;
* a/1/2/6: 500 * 36 bytes (end is unused)&lt;br /&gt;
* a/1/2/7: 500 * 28 bytes (end is unused)&lt;br /&gt;
* a/1/2/8: 63 * 120 “”&lt;br /&gt;
* a/1/2/9: 50 * 120 “”&lt;br /&gt;
* a/1/3/0: 80 * 20&lt;br /&gt;
* a/1/3/1: 100 * 244&lt;br /&gt;
* a/1/3/2: 58 * 244&lt;br /&gt;
* a/1/3/3: 80 * 64&lt;br /&gt;
* a/1/3/4: 80 * 80&lt;br /&gt;
* a/1/3/5: 109 CGFX (effects?)&lt;br /&gt;
* a/1/3/6: little bit of data for each pokemon form&lt;br /&gt;
* a/1/3/7: evolution (shinka) CGFX &amp;amp; UI&lt;br /&gt;
* a/1/3/8: pokedex data sprites&lt;br /&gt;
* a/1/3/9: 2 TM (no ext?)&lt;br /&gt;
* a/1/4/0: Team Flare NPC Models&lt;br /&gt;
* a/1/4/1: common menu window&lt;br /&gt;
* a/1/4/2: 2 binary (index tables?)&lt;br /&gt;
* a/1/4/3: 28 CGFX cameras + darc video related&lt;br /&gt;
* a/1/4/4: 44 CGFX (mega transformation animations?)&lt;br /&gt;
* a/1/4/5: battle backgrounds?&lt;br /&gt;
* a/1/4/6: 26 BCH, 4 CGFX, 105 BG BCH&lt;br /&gt;
* a/1/4/7: 1 TM (rope/door)&lt;br /&gt;
* a/1/4/8: 1 TM BCH (fire)&lt;br /&gt;
* a/1/4/9: 170 binaries&lt;br /&gt;
* a/1/5/0: GTS Background &amp;amp; Windows&lt;br /&gt;
* a/1/5/1: 44 * various&lt;br /&gt;
* a/1/5/2: holo caster streetpass pokeball jpeg (with exif data!), debug camera&lt;br /&gt;
* a/1/5/3: assist power UI related&lt;br /&gt;
* a/1/5/4: box search UI&lt;br /&gt;
* a/1/5/5: 4 * SESD&lt;br /&gt;
* a/1/5/6: TM berrytree&lt;br /&gt;
* a/1/5/7: gym6 cgfx/anim&lt;br /&gt;
* a/1/5/8: customize amie&lt;br /&gt;
* a/1/5/9: amie bg 224 bclim (misc backgrounds/items)&lt;br /&gt;
* a/1/6/0: pokepuff sprites&lt;br /&gt;
* a/1/6/1: benri/handy button&lt;br /&gt;
* a/1/6/2: remembering move (waza omoidashi) UI&lt;br /&gt;
* a/1/6/3: finger pointing down icon&lt;br /&gt;
* a/1/6/4: pokeride TM CGFX (riding rhydon)&lt;br /&gt;
* a/1/6/5: title screens, map models&lt;br /&gt;
* a/1/6/6: list menu window&lt;br /&gt;
* a/1/6/7: 1 TM CGFX (skeletal wing? haze)&lt;br /&gt;
* a/1/6/8: 1 TM CGFX&lt;br /&gt;
* a/1/6/9: 6 × CGFX&lt;br /&gt;
* a/1/7/0: wonder UI&lt;br /&gt;
* a/1/7/1: 6 × CGFX&lt;br /&gt;
* a/1/7/2: gamesync&lt;br /&gt;
* a/1/7/3: 26 BCH&lt;br /&gt;
* a/1/7/4: 1 TM BCH gym08&lt;br /&gt;
* a/1/7/5: 1 TM CGFX&lt;br /&gt;
* a/1/7/6: text dialog windows&lt;br /&gt;
* a/1/7/7: 1 TM CGFX&lt;br /&gt;
* a/1/7/8: trainer sprites&lt;br /&gt;
* a/1/7/9: battlematch UI&lt;br /&gt;
* a/1/8/0: 66 * SESD&lt;br /&gt;
* a/1/8/1: TM cut tree animation CGFX&lt;br /&gt;
* a/1/8/2: TM rock smash(?) animation CGFX&lt;br /&gt;
* a/1/8/3: TM rock strength(?) animation CGFX&lt;br /&gt;
* a/1/8/4: TM dig animation (anahoru) CGFX&lt;br /&gt;
* a/1/8/5: 4 CFNT fonts&lt;br /&gt;
* a/1/8/6: Friend entry UI&lt;br /&gt;
* a/1/8/7: TM water animation CGFX&lt;br /&gt;
* a/1/8/8: 23 MM&lt;br /&gt;
* a/1/8/9: 38 * 604 bytes&lt;br /&gt;
* a/1/9/0: battle video save&lt;br /&gt;
* a/1/9/1: TM CGFX of a red/blue switch &amp;amp; belt&lt;br /&gt;
* a/1/9/2: a handful of grammar bits in different languages&lt;br /&gt;
* a/1/9/3: traial UI/bg&lt;br /&gt;
* a/1/9/4: 15 * various bin (16bit indexes)&lt;br /&gt;
* a/1/9/5: TM BCH tr0906+ trainer models?&lt;br /&gt;
* a/1/9/6: 2 BCH kujira_CullingShader&lt;br /&gt;
* a/1/9/7: 1 BIN; 2A entries @ 0x54/84d ea&lt;br /&gt;
* a/1/9/8: communications wait&lt;br /&gt;
* a/1/9/9: 22 TGA images (TRUEVISION-XFILE)&lt;br /&gt;
* a/2/0/0: friend safari UI&lt;br /&gt;
* a/2/0/1: camera CGFX&lt;br /&gt;
* a/2/0/{3,5,7}: Normal Maison, Super Maison, and Inverse Battle PKM &lt;br /&gt;
* a/2/0/{4,6}: Normal Maison &amp;amp; Super Maison Trainer choices&lt;br /&gt;
* a/2/0/8: memory clear UI&lt;br /&gt;
* a/2/0/9: homenix UI (no pressing home?)&lt;br /&gt;
* a/2/1/0: com_towerin BCH &lt;br /&gt;
* a/2/1/1: com_tower BCH (buildings)?&lt;br /&gt;
* a/2/1/2: move stats&lt;br /&gt;
* a/2/1/3: egg moves&lt;br /&gt;
* a/2/1/4: level-up moves&lt;br /&gt;
* a/2/1/5: evolution data&lt;br /&gt;
* a/2/1/6: mega &amp;quot;evolution&amp;quot; map&lt;br /&gt;
* a/2/1/7: 8 * 404 bytes (101 entries)&lt;br /&gt;
* a/2/1/8: pokemon stats (personal)&lt;br /&gt;
* a/2/1/9: baby map&lt;br /&gt;
* a/2/2/0: item stats&lt;br /&gt;
* a/2/2/1: 718 byte binary (int vals?)&lt;br /&gt;
* a/2/2/2: battle video UI&lt;br /&gt;
* a/2/2/3: syoujyou (diploma/certificate) dex complete&lt;br /&gt;
* a/2/2/4: dendoiri (certificate) BCH model &lt;br /&gt;
* a/2/2/5: language selection&lt;br /&gt;
* a/2/2/6: number input lower&lt;br /&gt;
* a/2/2/7: ‘picture watch’ &lt;br /&gt;
* a/2/2/8: eshop item present&lt;br /&gt;
* a/2/2/9: battle institute certificate&lt;br /&gt;
* a/2/3/0: TM BCH glittering grass&lt;br /&gt;
* a/2/3/1: miracle wonder trade UI&lt;br /&gt;
* a/2/3/2: vs battle UI (score)&lt;br /&gt;
* a/2/3/3: TM BCH smoke/scaffolding?&lt;br /&gt;
* a/2/3/4: battle house UI&lt;br /&gt;
* a/2/3/5: TM BCH gym05 floor &lt;br /&gt;
* a/2/3/6: TM CGFX lighting (pichu heart/star?)&lt;br /&gt;
* a/2/3/7: 6 TM models (face/armsbody)&lt;br /&gt;
* a/2/3/8: TM BCH waterfall splash&lt;br /&gt;
* a/2/3/9: type icons and other stuff &lt;br /&gt;
* a/2/4/0: bclims: “ally_gauge”, “bag_button”, “battle timer”...&lt;br /&gt;
* a/2/4/1: bclims: “big_four_name01” through 04, “big_four_vs”, similar for champion/gym&lt;br /&gt;
* a/2/4/2: vs win/loss images&lt;br /&gt;
* a/2/4/3: bclims: “high_score”, “result_title”, …&lt;br /&gt;
* a/2/4/4: bclims: “clear”, “cleared”, “gameover_c”, “meter_bougyo”, …&lt;br /&gt;
* a/2/4/5: 1 SESD&lt;br /&gt;
* a/2/4/6: live/world online tournament UI&lt;br /&gt;
* a/2/4/7: 13 CGFX (flower,notes)&lt;br /&gt;
* a/2/4/8: TM BCH fishing float bite&lt;br /&gt;
* a/2/4/9: “The End” screen&lt;br /&gt;
* a/2/5/0: two short files; all bytes 0x06 or below&lt;br /&gt;
* a/2/5/1: odd, short file&lt;br /&gt;
* a/2/5/2: bclans: “tutorial_active_lower”, “tutorial_lower_cansel”, …&lt;br /&gt;
* a/2/5/3: bclims: amie and super training overview pics (tutorial?)&lt;br /&gt;
* a/2/5/4: battle party poke select UI&lt;br /&gt;
* a/2/5/5: 7 bins, 24byte entries (header u32 entry ct)&lt;br /&gt;
* a/2/5/6: SMDH game icon (large/small) &amp;amp; 2 bin&lt;br /&gt;
* a/2/5/7: battle video UI (local tournament?) -- lacking delete&lt;br /&gt;
* a/2/5/8: staffroll credits&lt;br /&gt;
* a/2/5/9: 36200byte &amp;amp; 400byte bins&lt;br /&gt;
* a/2/6/0: stereo frame ani&lt;br /&gt;
* a/2/6/1: game over ani&lt;br /&gt;
* a/2/6/2: battle fade-in effects (flare rock fly etc)&lt;br /&gt;
* a/2/6/3: game sync screenshots&lt;br /&gt;
* a/2/6/4: pokedex captions / search filter UI&lt;br /&gt;
* a/2/6/5: the end “Fin”&lt;br /&gt;
* a/2/6/6: BCH CGFX type backgrounds (color &amp;amp; a sun) (hall of fame?)&lt;br /&gt;
* a/2/6/7: fatal error screen&lt;br /&gt;
* a/2/6/8: mode01 mode02 mode04 bclim&lt;br /&gt;
* a/2/6/9: congratulations&lt;br /&gt;
* a/2/7/0: fade animation&lt;br /&gt;
&lt;br /&gt;
Original link: http://pastebin.com/QNCz7Avh&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
</feed>