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		<id>https://projectpokemon.org/wiki/index.php?title=DPP_Script_Commands&amp;diff=594</id>
		<title>DPP Script Commands</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=DPP_Script_Commands&amp;diff=594"/>
		<updated>2009-04-08T13:40:43Z</updated>

		<summary type="html">&lt;p&gt;Pichu2000: /* DPP Script Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain the script commands for DPP.&lt;br /&gt;
Movement commands used in the scripts will also be listed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please include an example of which script file the command is used in so we can double check&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DPP Script Commands==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Parameters&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example Script Number&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002&lt;br /&gt;
| &lt;br /&gt;
|end&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000C &lt;br /&gt;
|&lt;br /&gt;
|if&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011&lt;br /&gt;
|80AA BBBB&lt;br /&gt;
|Compare variable 80AA to value BBBB&lt;br /&gt;
|458&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0014 &lt;br /&gt;
|XXYY&lt;br /&gt;
|Calls standard function number XXYY, see [[DPP Scripting: Standard Functions]] for values of YY, XX=07 in all examples we have seen.&lt;br /&gt;
|981&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016 &lt;br /&gt;
|YYYYYYYY &lt;br /&gt;
|Jump YYYYYYYY bytes after the last digit of YYYYYYYY&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001A&lt;br /&gt;
|1603; XXXX&lt;br /&gt;
|Heal Pokemon?; Jump XXXX bytes push location so we can return here with 001B&lt;br /&gt;
|981, 458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001B&lt;br /&gt;
|&lt;br /&gt;
|Kill Script, pop back to calling command&lt;br /&gt;
|411&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001C &lt;br /&gt;
|XX YYYYYYYY  &lt;br /&gt;
|Compare last result to XX if true goto + YYYYYYYY&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001D&lt;br /&gt;
|XX YYYYYYYY&lt;br /&gt;
|Compare Last Result to XX, if true go + YYYYYYYY, push location to return with 001B&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001E &lt;br /&gt;
|AAAA &lt;br /&gt;
|Set flag status of AAAA to false.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001F &lt;br /&gt;
|AAAA &lt;br /&gt;
|Set flag status of AAAA to true.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0020 &lt;br /&gt;
|AA   &lt;br /&gt;
|Store Flag AA&#039;s Status as last result&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|80AA BBBB&lt;br /&gt;
|Set value of variable 80AA to BBBB&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0029&lt;br /&gt;
|80AA 80BB&lt;br /&gt;
|Copy value from variable 80BB to 80AA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C&lt;br /&gt;
|AAAA&lt;br /&gt;
|Get text entry AAAA from text file corresponding to script file&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|     &lt;br /&gt;
|Wait For Button Press (arrows, A, B,X)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|?0033      &lt;br /&gt;
|&lt;br /&gt;
|Remove Text Box after Button Press.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0034      &lt;br /&gt;
|&lt;br /&gt;
|Remove Text box&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0036&lt;br /&gt;
|AA BB CC DD&lt;br /&gt;
|Call textbox with text AA, type BB, picture CC, DD not zero makes picture box transparent.&lt;br /&gt;
|456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0037 &lt;br /&gt;
|XX   &lt;br /&gt;
|Color Text Box&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|     &lt;br /&gt;
|00   &lt;br /&gt;
|Brown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|     &lt;br /&gt;
|01   &lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02   &lt;br /&gt;
|     &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   &lt;br /&gt;
|03&lt;br /&gt;
|Grey&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|04   &lt;br /&gt;
|Blacked Out&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0038 &lt;br /&gt;
|AA   &lt;br /&gt;
|Type AA textbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   &lt;br /&gt;
|02&lt;br /&gt;
|No border&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|03&lt;br /&gt;
|With Border&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0039&lt;br /&gt;
|&lt;br /&gt;
|No Map in text box&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003A &lt;br /&gt;
|XX   &lt;br /&gt;
|Call Color/Map Textbox with text ID XX&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C &lt;br /&gt;
|&lt;br /&gt;
|Open Menu ?&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003E&lt;br /&gt;
|80AA&lt;br /&gt;
|Bring up yes/no box&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003F &lt;br /&gt;
|AAAA&lt;br /&gt;
|Hold for AAAA (units?) then continue&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0040 &lt;br /&gt;
|00 XX YY AA BB&lt;br /&gt;
|Put up a list of choices for the player to make.(XX=X Coordinates;YY=Y Coordinates;AA=Cursor position;BB=Determine if B=Cancel&lt;br /&gt;
|34  &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0041 &lt;br /&gt;
|00 XX YY AA BB&lt;br /&gt;
|The same as 40, I think&lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0042 &lt;br /&gt;
|AABB&lt;br /&gt;
|After 40 command, select AA text and BB script link with it&lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0044 &lt;br /&gt;
|00 XX YY AA BB&lt;br /&gt;
|The same as 41, I think&lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|0049      &lt;br /&gt;
|AAAA&lt;br /&gt;
|Start script upon pressing A, AAAA=05DC most of the time&lt;br /&gt;
|0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004C      &lt;br /&gt;
|AAAA&lt;br /&gt;
|Plays Pokemon Cry(AAAA=Number Pokemon)&lt;br /&gt;
|1020&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004E      &lt;br /&gt;
|AAAA&lt;br /&gt;
|Play a sound AAAA&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004F&lt;br /&gt;
|   &lt;br /&gt;
|Return to default music map&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005E &lt;br /&gt;
|AAAA BBBB &lt;br /&gt;
|Move person AAAA acording to movement at BBBB + offset  AAAA=FF00 for hero.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005F      &lt;br /&gt;
|&lt;br /&gt;
|End Movement Command&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0060&lt;br /&gt;
|&lt;br /&gt;
|Lock All Overword sprite&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0061&lt;br /&gt;
|&lt;br /&gt;
|Release All Overword sprite&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0062&lt;br /&gt;
| &lt;br /&gt;
|Lock only player&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0063&lt;br /&gt;
| &lt;br /&gt;
|Release only player&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0064 &lt;br /&gt;
|AA   &lt;br /&gt;
|Add overworld sprite for person event AA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0065&lt;br /&gt;
|AA   &lt;br /&gt;
|Remove overworld sprite for person event AA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0066&lt;br /&gt;
| &lt;br /&gt;
|Lock camera&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0068     &lt;br /&gt;
| &lt;br /&gt;
|Face Player&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006F&lt;br /&gt;
|AAAA&lt;br /&gt;
|Give amount of money to player&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0070&lt;br /&gt;
|AAAA&lt;br /&gt;
|Take amount of money from player&lt;br /&gt;
|124&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0072&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show money box&lt;br /&gt;
|124&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0073&lt;br /&gt;
| &lt;br /&gt;
|Hide money box &lt;br /&gt;
|124&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0074&lt;br /&gt;
|&lt;br /&gt;
|Update money box&lt;br /&gt;
|124&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0075&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show coins box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0076&lt;br /&gt;
|&lt;br /&gt;
|Hide coins box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0077&lt;br /&gt;
|&lt;br /&gt;
|Update coins box&lt;br /&gt;
|124&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0079 &lt;br /&gt;
|AAAA   &lt;br /&gt;
|Give amount of coins to player&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007A&lt;br /&gt;
|AAAA   &lt;br /&gt;
|Take amount of coins to player&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007B&lt;br /&gt;
|AAAA 00BB&lt;br /&gt;
|Receive 00BB quantity of AAAA item&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007C&lt;br /&gt;
|AAAA 00BB &lt;br /&gt;
|Give 00BB quantity of AAAA item&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007D&lt;br /&gt;
|80AA 80BB 80CC&lt;br /&gt;
|Check if possible to give item 80AA, 80BB of them and store if successful in 80CC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007E&lt;br /&gt;
|00AA 00BB&lt;br /&gt;
|Check if you have a item AA with BB quantity&lt;br /&gt;
|8&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0099&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Check if party pokemon 80XX knows move YYYY&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A1&lt;br /&gt;
|&lt;br /&gt;
|Used at end of call screen commands&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A3&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Wi-fi connection&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A5&lt;br /&gt;
|&lt;br /&gt;
|Start Interview&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A6&lt;br /&gt;
|&lt;br /&gt;
|Start Wearing Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A9&lt;br /&gt;
|&lt;br /&gt;
|Capsule Editor&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AA&lt;br /&gt;
|&lt;br /&gt;
|Open Sinnoh Maps&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AB&lt;br /&gt;
|&lt;br /&gt;
|Box Storage Deposite Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B0&lt;br /&gt;
|&lt;br /&gt;
|Game Ending&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B1&lt;br /&gt;
|&lt;br /&gt;
|Hall of fame memorial&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B3&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Wi-fi Connection&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B4&lt;br /&gt;
|&lt;br /&gt;
|Choose starter pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BA&lt;br /&gt;
|&lt;br /&gt;
|Choose player name&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BB&lt;br /&gt;
|&lt;br /&gt;
|Choose egg nickname&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BD&lt;br /&gt;
|&lt;br /&gt;
|Calls [[preset events]]&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BE?&lt;br /&gt;
|II II 00 00 XX xx YY yy PP&lt;br /&gt;
|Warp to a map(XX: X Coordinates into map. xx=X Coordinates in word map, same for YY.PP=People sprite position)&lt;br /&gt;
|1035&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CD &lt;br /&gt;
|AA   &lt;br /&gt;
|Set Text Var AA = Hero&lt;br /&gt;
|342&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CE &lt;br /&gt;
|AA   &lt;br /&gt;
|Set Text Var AA = Rival&lt;br /&gt;
|342&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CF &lt;br /&gt;
|AA   &lt;br /&gt;
|Set Text Var AA = Male\Female alter ego.&lt;br /&gt;
|342&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D0&lt;br /&gt;
|AA 80BB&lt;br /&gt;
|Set text var AA to name of pokemon number 80BB&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D1&lt;br /&gt;
|AA 80BB&lt;br /&gt;
|Get the name for item number = value of variable 80BB and store it in text variable AA&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D3&lt;br /&gt;
|AA 80BB&lt;br /&gt;
|Get attack corresponding to item number = value of variable 80BB store in text variable AA&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D4&lt;br /&gt;
|AA 0000&lt;br /&gt;
|Set text var AA to an attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D5&lt;br /&gt;
|AA 0000&lt;br /&gt;
|Set text var AA to a number&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D6&lt;br /&gt;
|AA 0000&lt;br /&gt;
|Set text var AA to a pokemon nickname in team&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D7&lt;br /&gt;
|AA 0000&lt;br /&gt;
|Set text var AA to an object?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D8&lt;br /&gt;
|AA 0000&lt;br /&gt;
|Set text var AA to a type of trainer&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DB&lt;br /&gt;
|AA &lt;br /&gt;
|Set text var AA to Starter Hiro&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DC&lt;br /&gt;
|AA &lt;br /&gt;
|Set text var AA to Starter Rival&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DD&lt;br /&gt;
|AA&lt;br /&gt;
|Set text var AA to Starter Alter ego.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E5&lt;br /&gt;
|AAAA&lt;br /&gt;
|Start Battle AAAA&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E6&lt;br /&gt;
|AAAA&lt;br /&gt;
|End Trainer Battle AAAA&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EB&lt;br /&gt;
|&lt;br /&gt;
|Lost battle go to pokemon center.&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EC&lt;br /&gt;
|80AA&lt;br /&gt;
|Check if lost battle, store result in variable 80AA&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EF&lt;br /&gt;
|&lt;br /&gt;
|Repeat Last Battle?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F2&lt;br /&gt;
|&lt;br /&gt;
|Open Choose Friend for Wireless Trade screen&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F3&lt;br /&gt;
|&lt;br /&gt;
|Open Wireless Battle Waiting&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F7&lt;br /&gt;
|&lt;br /&gt;
|Start Pokemon Contest&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0101&lt;br /&gt;
|&lt;br /&gt;
|Fade screen&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0111&lt;br /&gt;
|&lt;br /&gt;
|Some Flash into the scene&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0116&lt;br /&gt;
|&lt;br /&gt;
|Show Link Contest Record Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0120&lt;br /&gt;
|XX xx YY yy   &lt;br /&gt;
|Set player position after a ship animation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0124&lt;br /&gt;
|AAAA LL XX&lt;br /&gt;
|Start Wild Battle (AAAA=Pokemon Numeber LL=Level XX=Item)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0125&lt;br /&gt;
|&lt;br /&gt;
|Last Wild Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0126&lt;br /&gt;
|&lt;br /&gt;
|First Wild Battle Explanation&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0129&lt;br /&gt;
|&lt;br /&gt;
|Random Wurmple Battle(Change Level)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012B&lt;br /&gt;
|&lt;br /&gt;
|Show Write Autograph Scene&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0131&lt;br /&gt;
|&lt;br /&gt;
|Give Poketch First time&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0133&lt;br /&gt;
|00AA&lt;br /&gt;
|Give Poketch Application AA&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0147&lt;br /&gt;
|&lt;br /&gt;
|Show Pokemart 1(Pokeball)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0148&lt;br /&gt;
|&lt;br /&gt;
|Show Pokemart 2(Mail)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0149&lt;br /&gt;
|&lt;br /&gt;
|Show Pokemart 3(Accessories)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014A&lt;br /&gt;
|&lt;br /&gt;
|Show Pokemart 4(Seal)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014B&lt;br /&gt;
|&lt;br /&gt;
|Player defeated go to Pc&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014E&lt;br /&gt;
|   &lt;br /&gt;
|Player Pokemon are healed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0153&lt;br /&gt;
|&lt;br /&gt;
|Player go to Union Room&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015B&lt;br /&gt;
|AA 80BB&lt;br /&gt;
|Check if obtained badge AA and store result in variable 0x80BB&lt;br /&gt;
|50, 72, 411&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015C&lt;br /&gt;
|AA &lt;br /&gt;
|Set obtained badge AA to true&lt;br /&gt;
|50, 72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015D&lt;br /&gt;
|AA&lt;br /&gt;
|Set badge AA to false&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0173&lt;br /&gt;
|&lt;br /&gt;
|Change solidity of object?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0178&lt;br /&gt;
|&lt;br /&gt;
|Open Berry Pouch&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0191&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon Menu, store number as last result&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0192&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon for Battle Tower (everyone banned)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0193&lt;br /&gt;
|80AA&lt;br /&gt;
|Store Last Result in 80AA, 80AA=00FF means no pokemon was chosen&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0194&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon everyone able&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0196&lt;br /&gt;
|&lt;br /&gt;
|Open Pokemon Info&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0198&lt;br /&gt;
|80AA 80BB&lt;br /&gt;
|Store the pokemon number of party pokemon 80AA, in 80BB If the pokemon is an egg the value is 0000.&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B2&lt;br /&gt;
|NN&lt;br /&gt;
|Hide leg of a person NN, then if you talk with her, he disappear completely &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B3&lt;br /&gt;
|&lt;br /&gt;
|Open Mailbox&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B5&lt;br /&gt;
|AA&lt;br /&gt;
|Open Record List AA&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Store happiness of pokemon 80YY into 80XX&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C6&lt;br /&gt;
|AA&lt;br /&gt;
|Open Battle Moves of Pokemon AA in the party&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C7&lt;br /&gt;
|AA80&lt;br /&gt;
|Store data move in AA80 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C9&lt;br /&gt;
|&lt;br /&gt;
|Delete move chosen in 01C6&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D7&lt;br /&gt;
|&lt;br /&gt;
|Open Berry Pouch for Poffin&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D9&lt;br /&gt;
|&lt;br /&gt;
|Open Battle Room Result&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E8&lt;br /&gt;
|&lt;br /&gt;
|Check if have completed Sinnoh pokedex&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E9&lt;br /&gt;
|&lt;br /&gt;
|Check if have completed National pokedex &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01EA&lt;br /&gt;
|&lt;br /&gt;
|Show Sinnoh Pokedex Sheet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01EB&lt;br /&gt;
|&lt;br /&gt;
|Show National Pokedex Sheet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F8&lt;br /&gt;
|&lt;br /&gt;
|Black screen(Only Up Screen)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204&lt;br /&gt;
|&lt;br /&gt;
|Warp to last elevator&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205&lt;br /&gt;
|&lt;br /&gt;
|Open Geonet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206&lt;br /&gt;
|&lt;br /&gt;
|Great Marsh Bynocule Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208&lt;br /&gt;
|AAAA&lt;br /&gt;
|Show box with Pokemon AAAA sprite&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221&lt;br /&gt;
|AA&lt;br /&gt;
|Remember Move for Pokemon AA in the party&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Teach Pokemon 80XX move 80YY&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0225&lt;br /&gt;
|80XX&lt;br /&gt;
|Store check whether 0224 resulted in teaching the new move, if not let 80XX = 00FF&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0239&lt;br /&gt;
|&lt;br /&gt;
|Rules decide in Battle Link&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023B&lt;br /&gt;
|AA&lt;br /&gt;
|Do healing animation in Pokecenter(AA=Number of Pokeball)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023D &lt;br /&gt;
|AA   &lt;br /&gt;
|Do a AA animation for a ship(00=Ship sail under 01=Ship sail up 02=Ship sail left 03=Canalave ship)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0243&lt;br /&gt;
|&lt;br /&gt;
|Show Phrase Box(1 Word)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0244&lt;br /&gt;
|&lt;br /&gt;
|Show Phrase Box(2 Word)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|024C&lt;br /&gt;
|&lt;br /&gt;
|Do Pc Animation in Pokemon Center&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0257&lt;br /&gt;
|&lt;br /&gt;
|Exchange Berries for Accessories&lt;br /&gt;
|999&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0258&lt;br /&gt;
|&lt;br /&gt;
|Change Sprite Player to one ready to fly&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025C&lt;br /&gt;
|&lt;br /&gt;
|Do animation of elevator in League Corridor&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0267&lt;br /&gt;
|&lt;br /&gt;
|Start Pokecasino&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026D&lt;br /&gt;
|&lt;br /&gt;
|Open Unown Text Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0271&lt;br /&gt;
|&lt;br /&gt;
|Open Thank Who? Name Insert&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027A&lt;br /&gt;
|&lt;br /&gt;
|Show View of League Castle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028C&lt;br /&gt;
|AA&lt;br /&gt;
|Show AA Party Sprite Pokemon in Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0294&lt;br /&gt;
|XX YY&lt;br /&gt;
|Show Battle Points Box &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0295&lt;br /&gt;
|&lt;br /&gt;
|Hide Battle Points Box &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029E&lt;br /&gt;
|AA&lt;br /&gt;
|Apply Rock Smash effect to AA people&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029F&lt;br /&gt;
|&lt;br /&gt;
|Camera Bump Effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A0&lt;br /&gt;
|&lt;br /&gt;
|Start Double Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A1&lt;br /&gt;
|AA BBBB&lt;br /&gt;
|Move AA person with BBBB Movement&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A5&lt;br /&gt;
|&lt;br /&gt;
|Choose a Pokemon for a Trade&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BD&lt;br /&gt;
|AAAA LL XX&lt;br /&gt;
|Start Wild Battle with AAAA PKMN, at LL Level and XX object&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BF&lt;br /&gt;
|&lt;br /&gt;
|Mount Hiro on the Bike&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C1&lt;br /&gt;
|&lt;br /&gt;
|Show Save Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pichu2000</name></author>
	</entry>
</feed>