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	<updated>2026-05-07T18:11:52Z</updated>
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		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=2348</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=2348"/>
		<updated>2009-12-01T16:48:07Z</updated>

		<summary type="html">&lt;p&gt;Mingot: /* Pokemon DPP (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=2347</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=2347"/>
		<updated>2009-12-01T16:47:23Z</updated>

		<summary type="html">&lt;p&gt;Mingot: /* Pokemon DPP (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1758</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1758"/>
		<updated>2009-07-05T03:07:09Z</updated>

		<summary type="html">&lt;p&gt;Mingot: /* Pokemon DPP (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2EA&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|2078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|22479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1757</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1757"/>
		<updated>2009-07-04T22:25:52Z</updated>

		<summary type="html">&lt;p&gt;Mingot: /* Pokemon DPP (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2EA&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|2078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|22479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1756</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1756"/>
		<updated>2009-07-04T19:13:28Z</updated>

		<summary type="html">&lt;p&gt;Mingot: /* Pokemon DPP (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2EA&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|2078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|22479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1755</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1755"/>
		<updated>2009-07-04T19:12:54Z</updated>

		<summary type="html">&lt;p&gt;Mingot: /* Pokemon DPP (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2EA&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|2078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|22479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1522</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1522"/>
		<updated>2009-06-15T04:32:38Z</updated>

		<summary type="html">&lt;p&gt;Mingot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2EA&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|2078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|22479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1521</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1521"/>
		<updated>2009-06-15T04:32:13Z</updated>

		<summary type="html">&lt;p&gt;Mingot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2EA&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|2078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|22479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|&lt;br /&gt;
|223C5B8&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1520</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=1520"/>
		<updated>2009-06-15T04:31:48Z</updated>

		<summary type="html">&lt;p&gt;Mingot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2EA&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|2078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|22479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|223C5B8&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Mingot</name></author>
	</entry>
</feed>