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	<updated>2026-04-20T18:18:40Z</updated>
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	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2357</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2357"/>
		<updated>2009-12-14T04:33:10Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: /* Use in Action Replay DS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|0111111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1011111111111111&lt;br /&gt;
|BFFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|EFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use in Action Replay DS==&lt;br /&gt;
For [[Action Replay DS]] an if equal command would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
An if not equal command would be:&lt;br /&gt;
&lt;br /&gt;
:A4000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 94000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
===Example Uses===&lt;br /&gt;
For a code to press L to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes use bitwise AND. L &amp;amp; R = FDFF &amp;amp; FEFF = FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2344</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2344"/>
		<updated>2009-11-13T22:53:02Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: /* Example Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|0111111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1011111111111111&lt;br /&gt;
|BFFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|EFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use in Action Replay DS==&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 94000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
===Example Uses===&lt;br /&gt;
For a code to press L to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes use bitwise AND. L &amp;amp; R = FDFF &amp;amp; FEFF = FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2343</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2343"/>
		<updated>2009-11-13T22:52:04Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: /* Example Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|0111111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1011111111111111&lt;br /&gt;
|BFFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|EFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use in Action Replay DS==&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 94000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
===Example Uses===&lt;br /&gt;
For a code to press L to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes use bitwise AND. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure&amp;diff=2050</id>
		<title>Pokemon Save Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure&amp;diff=2050"/>
		<updated>2009-08-02T19:17:39Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: /* Save File Location */ changed to Category:ROM Research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[Pokémon Diamond|Diamond]], [[Pokemon Pearl|Pearl]], and [[Pokémon Platinum Version|Platinum]] are stored in a 136 byte or 236 byte structures.  All unencrypted values are stored in [[little-endian|little-endian]] format.  The game encrypts the data when it is stored in the [[Pokémon NDS Save File Structure|save file]].  Party Pokémon have additional values to hold current battle stats and conditions.  The information below describes the Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
The checksum serves two purposes:&lt;br /&gt;
# It validates the data after decryption, and&lt;br /&gt;
# It serves as the encryption key for the data.&lt;br /&gt;
&lt;br /&gt;
The checksum is calculated in three steps:&lt;br /&gt;
# Split the unencrypted data from offsets 0x08 to 0x87 into two-byte words,&lt;br /&gt;
# Take the sum of the words, and&lt;br /&gt;
# Truncate the sum to 16 bits.&lt;br /&gt;
&lt;br /&gt;
== Block Shuffling ==&lt;br /&gt;
&lt;br /&gt;
The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling.  The blocks are shuffled according to a shift value derived from the [[personality value]].  Given the personality value &#039;&#039;pv&#039;&#039;, the expression yielding the shift value is:&lt;br /&gt;
: &#039;&#039;((pv &amp;gt;&amp;gt; 0xD) &amp;amp; 0x1F) % 24&#039;&#039;&lt;br /&gt;
The right shifting (pv &amp;gt;&amp;gt; 0xD) is equivalent to a division of 8192.&lt;br /&gt;
&lt;br /&gt;
To shuffle the blocks, take the four blocks of unencrypted data, &#039;&#039;A&#039;&#039;, &#039;&#039;B&#039;&#039;, &#039;&#039;C&#039;&#039;, and &#039;&#039;D&#039;&#039;.  The blocks shall be rearranged in the encrypted data according to this table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shift Value (decimal)&lt;br /&gt;
! Block Order&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| ABCD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 01&lt;br /&gt;
| ABDC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| ACBD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| ACDB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| ADBC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 05&lt;br /&gt;
| ADCB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 06&lt;br /&gt;
| BACD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 07&lt;br /&gt;
| BADC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 08&lt;br /&gt;
| BCAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 09&lt;br /&gt;
| BCDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| BDAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| BDCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| CABD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| CADB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| CBAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| CBDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| CDAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| CDBA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| DABC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| DACB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| DBAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| DBCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| DCAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| DCBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encryption ==&lt;br /&gt;
&lt;br /&gt;
The encryption uses the [http://projectpokemon.org/wiki/PRNG_in_Pok%C3%A9mon pseudorandom number generator (PRNG)], a linear congruential generator.  Elements of the PRNG can be described with the recursive function:&lt;br /&gt;
: &#039;&#039;X[n+1] = (0x41C64E6D * X[n] + 0x6073)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To decrypt the data, given a function &#039;&#039;rand()&#039;&#039; which returns the upper 16 bits of consecutive results of the above given function:&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum).&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
# Unshuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
&lt;br /&gt;
To encrypt the data:&lt;br /&gt;
# Shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Pokedex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship (Steps to Hatch if an egg)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| [[#Markings|Markings]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| [[#Original Language|Original Language]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x19&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1B&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Contest Stats#Cool|Cool Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Contest Stats#Beauty|Beauty Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Contest Stats#Cute|Cute Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Contest Stats#Smart|Smart Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Contest Stats#Tough|Tough Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Contest Stats#Sheen|Sheen Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Sinnoh Ribbon Set 2|Sinnoh Ribbon Set 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x29&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A-0x2B&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2D&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2E-0x2F&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x31&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x32&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x33&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3D&lt;br /&gt;
| [[#Hoenn Ribbon Set 1|Hoenn Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E-0x3F&lt;br /&gt;
| [[#Hoenn Ribbon Set 2|Hoenn Ribbon Set 2]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x41&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-15 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42-0x43&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x45&lt;br /&gt;
| Egg [[Pokemon NDS Locations#Egg Locations|Location]] (Platinum)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x46-0x47&lt;br /&gt;
| Met at [[Pokemon NDS Locations|Location]] (Platinum)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5F&lt;br /&gt;
| [[Pokemon Hometown|Hometown]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[#Sinnoh Ribbon Set 3|Sinnoh Ribbon Set 3]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62-0x63&lt;br /&gt;
| [[#Sinnoh Ribbon Set 4|Sinnoh Ribbon Set 4]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| [[Original Trainer|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| [http://projectpokemon.org/wiki/Item_index#Balls Poké Ball]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| [[#Encounter Types|Encounter Type]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86-0x87&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x88&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags - Max Value 0xF0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8A-0x8B&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8C&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8D&lt;br /&gt;
| Capsule Index (Seals)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8E-0x8F&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92-0x93&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0xD3&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Contains Trash Data&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xEB&lt;br /&gt;
| Seal Coordinates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Forms ==&lt;br /&gt;
Alternate forms are stored at offset 0x40 of the Pokemon structure.  Each form follows the pattern of &#039;&#039;index &amp;lt;&amp;lt; 3&#039;&#039; where index starts at zero for the main form.&lt;br /&gt;
&lt;br /&gt;
=== Unown&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| A&lt;br /&gt;
| 0x38&lt;br /&gt;
| H&lt;br /&gt;
| 0x70&lt;br /&gt;
| O&lt;br /&gt;
| 0xA8&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| B&lt;br /&gt;
| 0x40&lt;br /&gt;
| I&lt;br /&gt;
| 0x78&lt;br /&gt;
| P&lt;br /&gt;
| 0xB0&lt;br /&gt;
| W&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| C&lt;br /&gt;
| 0x48&lt;br /&gt;
| J&lt;br /&gt;
| 0x80&lt;br /&gt;
| Q&lt;br /&gt;
| 0xB8&lt;br /&gt;
| X&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| D&lt;br /&gt;
| 0x50&lt;br /&gt;
| K&lt;br /&gt;
| 0x88&lt;br /&gt;
| R&lt;br /&gt;
| 0xC0&lt;br /&gt;
| Y&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| E&lt;br /&gt;
| 0x58&lt;br /&gt;
| L&lt;br /&gt;
| 0x90&lt;br /&gt;
| S&lt;br /&gt;
| 0xC8&lt;br /&gt;
| Z&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| F&lt;br /&gt;
| 0x60&lt;br /&gt;
| M&lt;br /&gt;
| 0x98&lt;br /&gt;
| T&lt;br /&gt;
| 0xD0&lt;br /&gt;
| !&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| G&lt;br /&gt;
| 0x68&lt;br /&gt;
| N&lt;br /&gt;
| 0xA0&lt;br /&gt;
| U&lt;br /&gt;
| 0xD8&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deoxy&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burmy&#039;s &amp;amp; Wormadam&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Plant&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sandy&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Trash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shellos&#039; &amp;amp; Gastrodon&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| West&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rotom&#039;s Forms ===&lt;br /&gt;
Rotom&#039;s alternate forms will only be displayed in Pokemon Platinum.  Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heat&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Wash&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Frost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Fan&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giratina&#039;s Forms ===&lt;br /&gt;
Giratina&#039;s Origin form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Altered&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaymin&#039;s Forms ===&lt;br /&gt;
Shaymin&#039;s Sky form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Land&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arceus&#039; Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
| 0x30&lt;br /&gt;
| Insect&lt;br /&gt;
| 0x60&lt;br /&gt;
| Zap&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Fist&lt;br /&gt;
| 0x38&lt;br /&gt;
| Spooky&lt;br /&gt;
| 0x68&lt;br /&gt;
| Mind&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Sky&lt;br /&gt;
| 0x40&lt;br /&gt;
| Iron&lt;br /&gt;
| 0x70&lt;br /&gt;
| Icicle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Toxic&lt;br /&gt;
| 0x48&lt;br /&gt;
| Flame&lt;br /&gt;
| 0x78&lt;br /&gt;
| Draco&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Earth&lt;br /&gt;
| 0x50&lt;br /&gt;
| Splash&lt;br /&gt;
| 0x80&lt;br /&gt;
| Dread&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Stone&lt;br /&gt;
| 0x58&lt;br /&gt;
| Meadow&lt;br /&gt;
| 0x4C&lt;br /&gt;
| Curse&lt;br /&gt;
|}&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
Diamond, Pearl, and Platinum store the ribbon information as [[Bitfields|bitfields]] in 1-byte words.  Given below are the bytewise representation of the ribbon bitfields.&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 1 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x01&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x02&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x04&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x08&lt;br /&gt;
| History Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x10&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x20&lt;br /&gt;
| Red Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x40&lt;br /&gt;
| Green Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x80&lt;br /&gt;
| Blue Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x01&lt;br /&gt;
| Festival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x02&lt;br /&gt;
| Carnival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x04&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x08&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 3 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 4 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save File Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Pokémon NDS Save File Structure|save file]] beginning at offset 0x00098 for the first small block, and 0x40098 for the second small block.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the first Daycare Pokémon is located at 0x0141C, and the second is located at 0x01508.  In the second small block, the first Daycare Pokémon is located at 0x4141C, and the second is located at 0x41508.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the Pal Park Pokémon are stored beginning at 0x0BA28.  In the second small save block, the Pal Park Pokémon are stored beginning at 0x4BA28.&lt;br /&gt;
&lt;br /&gt;
Each party, Daycare, and Pal Park Pokémon is 236 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the save file from Box 1 to Box 18.  The offset starts at 0x0C104 for the first big block and 0x4C104 for the second big block.  Each PC stored Pokémon is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure&amp;diff=2049</id>
		<title>Pokemon Save Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure&amp;diff=2049"/>
		<updated>2009-08-02T19:16:50Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: /* Save File Location */ added rom research category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[Pokémon Diamond|Diamond]], [[Pokemon Pearl|Pearl]], and [[Pokémon Platinum Version|Platinum]] are stored in a 136 byte or 236 byte structures.  All unencrypted values are stored in [[little-endian|little-endian]] format.  The game encrypts the data when it is stored in the [[Pokémon NDS Save File Structure|save file]].  Party Pokémon have additional values to hold current battle stats and conditions.  The information below describes the Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
The checksum serves two purposes:&lt;br /&gt;
# It validates the data after decryption, and&lt;br /&gt;
# It serves as the encryption key for the data.&lt;br /&gt;
&lt;br /&gt;
The checksum is calculated in three steps:&lt;br /&gt;
# Split the unencrypted data from offsets 0x08 to 0x87 into two-byte words,&lt;br /&gt;
# Take the sum of the words, and&lt;br /&gt;
# Truncate the sum to 16 bits.&lt;br /&gt;
&lt;br /&gt;
== Block Shuffling ==&lt;br /&gt;
&lt;br /&gt;
The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling.  The blocks are shuffled according to a shift value derived from the [[personality value]].  Given the personality value &#039;&#039;pv&#039;&#039;, the expression yielding the shift value is:&lt;br /&gt;
: &#039;&#039;((pv &amp;gt;&amp;gt; 0xD) &amp;amp; 0x1F) % 24&#039;&#039;&lt;br /&gt;
The right shifting (pv &amp;gt;&amp;gt; 0xD) is equivalent to a division of 8192.&lt;br /&gt;
&lt;br /&gt;
To shuffle the blocks, take the four blocks of unencrypted data, &#039;&#039;A&#039;&#039;, &#039;&#039;B&#039;&#039;, &#039;&#039;C&#039;&#039;, and &#039;&#039;D&#039;&#039;.  The blocks shall be rearranged in the encrypted data according to this table:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Shift Value (decimal)&lt;br /&gt;
! Block Order&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| ABCD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 01&lt;br /&gt;
| ABDC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| ACBD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| ACDB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| ADBC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 05&lt;br /&gt;
| ADCB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 06&lt;br /&gt;
| BACD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 07&lt;br /&gt;
| BADC&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 08&lt;br /&gt;
| BCAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 09&lt;br /&gt;
| BCDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| BDAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| BDCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| CABD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| CADB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| CBAD&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| CBDA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| CDAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| CDBA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| DABC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| DACB&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| DBAC&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| DBCA&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| DCAB&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| DCBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encryption ==&lt;br /&gt;
&lt;br /&gt;
The encryption uses the [http://projectpokemon.org/wiki/PRNG_in_Pok%C3%A9mon pseudorandom number generator (PRNG)], a linear congruential generator.  Elements of the PRNG can be described with the recursive function:&lt;br /&gt;
: &#039;&#039;X[n+1] = (0x41C64E6D * X[n] + 0x6073)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To decrypt the data, given a function &#039;&#039;rand()&#039;&#039; which returns the upper 16 bits of consecutive results of the above given function:&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum).&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
# Unshuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
&lt;br /&gt;
To encrypt the data:&lt;br /&gt;
# Shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Pokedex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship (Steps to Hatch if an egg)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| [[#Markings|Markings]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| [[#Original Language|Original Language]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x19&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1B&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Contest Stats#Cool|Cool Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Contest Stats#Beauty|Beauty Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Contest Stats#Cute|Cute Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Contest Stats#Smart|Smart Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Contest Stats#Tough|Tough Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Contest Stats#Sheen|Sheen Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Sinnoh Ribbon Set 2|Sinnoh Ribbon Set 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x29&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A-0x2B&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2D&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2E-0x2F&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x31&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x32&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x33&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3D&lt;br /&gt;
| [[#Hoenn Ribbon Set 1|Hoenn Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E-0x3F&lt;br /&gt;
| [[#Hoenn Ribbon Set 2|Hoenn Ribbon Set 2]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x41&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-15 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42-0x43&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x45&lt;br /&gt;
| Egg [[Pokemon NDS Locations#Egg Locations|Location]] (Platinum)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x46-0x47&lt;br /&gt;
| Met at [[Pokemon NDS Locations|Location]] (Platinum)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5F&lt;br /&gt;
| [[Pokemon Hometown|Hometown]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[#Sinnoh Ribbon Set 3|Sinnoh Ribbon Set 3]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62-0x63&lt;br /&gt;
| [[#Sinnoh Ribbon Set 4|Sinnoh Ribbon Set 4]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| [[Original Trainer|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| [http://projectpokemon.org/wiki/Item_index#Balls Poké Ball]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| [[#Encounter Types|Encounter Type]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86-0x87&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x88&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags - Max Value 0xF0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8A-0x8B&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8C&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8D&lt;br /&gt;
| Capsule Index (Seals)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8E-0x8F&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92-0x93&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0xD3&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Contains Trash Data&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xEB&lt;br /&gt;
| Seal Coordinates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Forms ==&lt;br /&gt;
Alternate forms are stored at offset 0x40 of the Pokemon structure.  Each form follows the pattern of &#039;&#039;index &amp;lt;&amp;lt; 3&#039;&#039; where index starts at zero for the main form.&lt;br /&gt;
&lt;br /&gt;
=== Unown&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| A&lt;br /&gt;
| 0x38&lt;br /&gt;
| H&lt;br /&gt;
| 0x70&lt;br /&gt;
| O&lt;br /&gt;
| 0xA8&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| B&lt;br /&gt;
| 0x40&lt;br /&gt;
| I&lt;br /&gt;
| 0x78&lt;br /&gt;
| P&lt;br /&gt;
| 0xB0&lt;br /&gt;
| W&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| C&lt;br /&gt;
| 0x48&lt;br /&gt;
| J&lt;br /&gt;
| 0x80&lt;br /&gt;
| Q&lt;br /&gt;
| 0xB8&lt;br /&gt;
| X&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| D&lt;br /&gt;
| 0x50&lt;br /&gt;
| K&lt;br /&gt;
| 0x88&lt;br /&gt;
| R&lt;br /&gt;
| 0xC0&lt;br /&gt;
| Y&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| E&lt;br /&gt;
| 0x58&lt;br /&gt;
| L&lt;br /&gt;
| 0x90&lt;br /&gt;
| S&lt;br /&gt;
| 0xC8&lt;br /&gt;
| Z&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| F&lt;br /&gt;
| 0x60&lt;br /&gt;
| M&lt;br /&gt;
| 0x98&lt;br /&gt;
| T&lt;br /&gt;
| 0xD0&lt;br /&gt;
| !&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| G&lt;br /&gt;
| 0x68&lt;br /&gt;
| N&lt;br /&gt;
| 0xA0&lt;br /&gt;
| U&lt;br /&gt;
| 0xD8&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deoxy&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burmy&#039;s &amp;amp; Wormadam&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Plant&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sandy&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Trash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shellos&#039; &amp;amp; Gastrodon&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| West&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rotom&#039;s Forms ===&lt;br /&gt;
Rotom&#039;s alternate forms will only be displayed in Pokemon Platinum.  Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heat&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Wash&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Frost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Fan&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giratina&#039;s Forms ===&lt;br /&gt;
Giratina&#039;s Origin form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Altered&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaymin&#039;s Forms ===&lt;br /&gt;
Shaymin&#039;s Sky form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Land&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arceus&#039; Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
| 0x30&lt;br /&gt;
| Insect&lt;br /&gt;
| 0x60&lt;br /&gt;
| Zap&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Fist&lt;br /&gt;
| 0x38&lt;br /&gt;
| Spooky&lt;br /&gt;
| 0x68&lt;br /&gt;
| Mind&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Sky&lt;br /&gt;
| 0x40&lt;br /&gt;
| Iron&lt;br /&gt;
| 0x70&lt;br /&gt;
| Icicle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Toxic&lt;br /&gt;
| 0x48&lt;br /&gt;
| Flame&lt;br /&gt;
| 0x78&lt;br /&gt;
| Draco&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Earth&lt;br /&gt;
| 0x50&lt;br /&gt;
| Splash&lt;br /&gt;
| 0x80&lt;br /&gt;
| Dread&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Stone&lt;br /&gt;
| 0x58&lt;br /&gt;
| Meadow&lt;br /&gt;
| 0x4C&lt;br /&gt;
| Curse&lt;br /&gt;
|}&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
Diamond, Pearl, and Platinum store the ribbon information as [[Bitfields|bitfields]] in 1-byte words.  Given below are the bytewise representation of the ribbon bitfields.&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 1 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x01&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x02&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x04&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x08&lt;br /&gt;
| History Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x10&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x20&lt;br /&gt;
| Red Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x40&lt;br /&gt;
| Green Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26 &amp;amp; 0x80&lt;br /&gt;
| Blue Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x01&lt;br /&gt;
| Festival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x02&lt;br /&gt;
| Carnival Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x04&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27 &amp;amp; 0x08&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 3 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 4 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save File Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Pokémon NDS Save File Structure|save file]] beginning at offset 0x00098 for the first small block, and 0x40098 for the second small block.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the first Daycare Pokémon is located at 0x0141C, and the second is located at 0x01508.  In the second small block, the first Daycare Pokémon is located at 0x4141C, and the second is located at 0x41508.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the Pal Park Pokémon are stored beginning at 0x0BA28.  In the second small save block, the Pal Park Pokémon are stored beginning at 0x4BA28.&lt;br /&gt;
&lt;br /&gt;
Each party, Daycare, and Pal Park Pokémon is 236 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the save file from Box 1 to Box 18.  The offset starts at 0x0C104 for the first big block and 0x4C104 for the second big block.  Each PC stored Pokémon is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Rom Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_Button_Mappings&amp;diff=2048</id>
		<title>Action Replay Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_Button_Mappings&amp;diff=2048"/>
		<updated>2009-08-02T19:16:31Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: moved Action Replay Button Mappings to Action Replay DS Button Mappings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Action Replay DS Button Mappings]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2047</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2047"/>
		<updated>2009-08-02T19:16:31Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: moved Action Replay Button Mappings to Action Replay DS Button Mappings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|0111111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1011111111111111&lt;br /&gt;
|BFFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|EFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use in Action Replay DS==&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 94000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
===Example Uses===&lt;br /&gt;
For a code to press L to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2046</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2046"/>
		<updated>2009-08-02T19:05:00Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|0111111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1011111111111111&lt;br /&gt;
|BFFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|EFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Use in Action Replay DS==&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 94000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
===Example Uses===&lt;br /&gt;
For a code to press L to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Nintendo_DS_Button_Mappings&amp;diff=2045</id>
		<title>Nintendo DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Nintendo_DS_Button_Mappings&amp;diff=2045"/>
		<updated>2009-08-02T19:03:29Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: moved Nintendo DS Button Mappings to Action Replay Button Mappings:&amp;amp;#32;Better name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Action Replay Button Mappings]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2044</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=2044"/>
		<updated>2009-08-02T19:03:29Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: moved Nintendo DS Button Mappings to Action Replay Button Mappings:&amp;amp;#32;Better name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|0111111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1011111111111111&lt;br /&gt;
|BFFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|EFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 94000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press L to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1452</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1452"/>
		<updated>2009-05-30T04:35:27Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: /* Action Replay Button Mappings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|0111111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1011111111111111&lt;br /&gt;
|BFFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|EFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1451</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1451"/>
		<updated>2009-05-30T04:23:16Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: /* Action Replay Button Mappings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|0111111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1011111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Talk:Nationaldex&amp;diff=1348</id>
		<title>Talk:Nationaldex</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Talk:Nationaldex&amp;diff=1348"/>
		<updated>2009-05-22T01:48:28Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: Created page with &amp;#039;==Sortable tables?== Is it possible to have sortable tables? They&amp;#039;re in other wikis (Wikipedia) --~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sortable tables?==&lt;br /&gt;
Is it possible to have sortable tables? They&#039;re in other wikis (Wikipedia) --[[User:Matthewbauer|Matthewbauer]] 01:48, 22 May 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=1347</id>
		<title>RAM Editing and Research</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=1347"/>
		<updated>2009-05-22T01:43:12Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Articles on this subject==&lt;br /&gt;
&#039;&#039;For more see [[:Category:RAM Research]]&#039;&#039;&lt;br /&gt;
* [[Nintendo DS Button Mappings]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1346</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1346"/>
		<updated>2009-05-22T01:42:23Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=1345</id>
		<title>RAM Editing and Research</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=1345"/>
		<updated>2009-05-22T00:26:11Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Articles on this subject==&lt;br /&gt;
&#039;&#039;For more see [[:Category:RAM Editing and Research]]&#039;&#039;&lt;br /&gt;
* [[Nintendo DS Button Mappings]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1344</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1344"/>
		<updated>2009-05-22T00:25:28Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;br /&gt;
&lt;br /&gt;
[[Category:RAM Editing and Research]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Template:Stub&amp;diff=1343</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Template:Stub&amp;diff=1343"/>
		<updated>2009-05-22T00:23:05Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: Created page with &amp;#039;&amp;#039;&amp;#039;This article is a stub&amp;#039;&amp;#039;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is a stub&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=1342</id>
		<title>RAM Editing and Research</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=1342"/>
		<updated>2009-05-22T00:22:53Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: Created page with &amp;#039;{{stub}}&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1298</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1298"/>
		<updated>2009-05-16T22:48:51Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1297</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1297"/>
		<updated>2009-05-16T22:48:15Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1296</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1296"/>
		<updated>2009-05-16T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;color:green; background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Diamon_and_Pearl_Button_Mappings&amp;diff=1295</id>
		<title>Pokemon Diamon and Pearl Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Diamon_and_Pearl_Button_Mappings&amp;diff=1295"/>
		<updated>2009-05-16T22:32:14Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: moved Pokemon Diamon and Pearl Button Mappings to Nintendo DS Button Mappings:&amp;amp;#32;Correct name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nintendo DS Button Mappings]]&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1294</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1294"/>
		<updated>2009-05-16T22:32:14Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: moved Pokemon Diamon and Pearl Button Mappings to Nintendo DS Button Mappings:&amp;amp;#32;Correct name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1293</id>
		<title>Action Replay DS Button Mappings</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Action_Replay_DS_Button_Mappings&amp;diff=1293"/>
		<updated>2009-05-16T22:31:34Z</updated>

		<summary type="html">&lt;p&gt;Matthewbauer: Created page with &amp;#039;==Action Replay Button Mappings== These are specific to Action Replay.  {| !Name !Binary !Hexadecimal |- |NDS Not Folded |1101111111111111 |7FFF |- |Debug |1110111111111111 |DFFF...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Action Replay Button Mappings==&lt;br /&gt;
These are specific to Action Replay.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Name&lt;br /&gt;
!Binary&lt;br /&gt;
!Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
|NDS Not Folded&lt;br /&gt;
|1101111111111111&lt;br /&gt;
|7FFF&lt;br /&gt;
|-&lt;br /&gt;
|Debug&lt;br /&gt;
|1110111111111111&lt;br /&gt;
|DFFF&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|1111011111111111&lt;br /&gt;
|F7FF&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|1111101111111111&lt;br /&gt;
|FBFF&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|1111110111111111&lt;br /&gt;
|FDFF&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|1111111011111111&lt;br /&gt;
|FEFF&lt;br /&gt;
|-&lt;br /&gt;
|Down&lt;br /&gt;
|1111111101111111&lt;br /&gt;
|FF7F&lt;br /&gt;
|-&lt;br /&gt;
|Up&lt;br /&gt;
|1111111110111111&lt;br /&gt;
|FFBF&lt;br /&gt;
|-&lt;br /&gt;
|Right&lt;br /&gt;
|1111111111011111&lt;br /&gt;
|FFDF&lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|1111111111101111&lt;br /&gt;
|FFEF&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|1111111111110111&lt;br /&gt;
|FFF7&lt;br /&gt;
|-&lt;br /&gt;
|Select&lt;br /&gt;
|1111111111111011&lt;br /&gt;
|FFFB&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|1111111111111101&lt;br /&gt;
|FFFD&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|1111111111111110&lt;br /&gt;
|FFFE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Use in Action Replay DS===&lt;br /&gt;
For [[Action Replay DS]] an if command for would be:&lt;br /&gt;
&lt;br /&gt;
:94000130 ZZZZYYYY&lt;br /&gt;
:XXXXXXXX XXXXXXXX&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* ZZZZ is the button in hexadecimal.&lt;br /&gt;
* XXXXXXXX XXXXXXXX is the command to be executed when the button is pressed.&lt;br /&gt;
* 9XXXXXXX ZZZZYYYY is the if command.&lt;br /&gt;
* 4000130 is the buttons pressed variable for the Nintendo DS.&lt;br /&gt;
* D2000000 00000000 acts as an end if command in this case.&lt;br /&gt;
&lt;br /&gt;
====Example Uses====&lt;br /&gt;
For a code to press Start to be activated the code would be:&lt;br /&gt;
:94000130 FDFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
To combine codes you the bitwise AND command. L and R (FDFF AND FEFF) bitwised is FCFF. The code for pressing L and R would be:&lt;br /&gt;
:94000130 FCFF0000&lt;br /&gt;
:CODE&lt;br /&gt;
:D2000000 00000000&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* http://doc.kodewerx.org/hacking_nds.html&lt;/div&gt;</summary>
		<author><name>Matthewbauer</name></author>
	</entry>
</feed>