<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://projectpokemon.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CuleX</id>
	<title>ProjectPokemon Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectpokemon.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CuleX"/>
	<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/Special:Contributions/CuleX"/>
	<updated>2026-05-09T12:03:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=User:CuleX&amp;diff=5167</id>
		<title>User:CuleX</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=User:CuleX&amp;diff=5167"/>
		<updated>2015-04-06T06:53:16Z</updated>

		<summary type="html">&lt;p&gt;CuleX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: CuleX (duh)&lt;br /&gt;
&lt;br /&gt;
Oper on Bit&#039;sJoint-IRC, &amp;amp;#projectpokemon.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Ipbreason-dropdown&amp;diff=4267</id>
		<title>MediaWiki:Ipbreason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Ipbreason-dropdown&amp;diff=4267"/>
		<updated>2011-05-06T12:48:42Z</updated>

		<summary type="html">&lt;p&gt;CuleX: +Spambot block reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Common block reasons&lt;br /&gt;
** Inserting false information&lt;br /&gt;
** Removing content from pages&lt;br /&gt;
** Spamming links to external sites&lt;br /&gt;
** Inserting nonsense/gibberish into pages&lt;br /&gt;
** Creating spam pages/being a spambot&lt;br /&gt;
** Intimidating behaviour/harassment&lt;br /&gt;
** Abusing multiple accounts&lt;br /&gt;
** Unacceptable username&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=User:CuleX&amp;diff=4230</id>
		<title>User:CuleX</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=User:CuleX&amp;diff=4230"/>
		<updated>2011-04-29T16:30:05Z</updated>

		<summary type="html">&lt;p&gt;CuleX: lol more boasting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: CuleX (duh)&lt;br /&gt;
&lt;br /&gt;
Host: *.adslplus.ch&lt;br /&gt;
&lt;br /&gt;
Real: Unknown&lt;br /&gt;
&lt;br /&gt;
Oper on Bit&#039;sJoint-IRC, &amp;amp;#projectpokemon.&lt;br /&gt;
Oper on Xertion.&lt;br /&gt;
~#madoka on Rizon.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Filedelete-reason-dropdown&amp;diff=4227</id>
		<title>MediaWiki:Filedelete-reason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Filedelete-reason-dropdown&amp;diff=4227"/>
		<updated>2011-04-27T04:43:56Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Pictures can be irrelevant, too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*ProjectPokemon Dev Wiki reasons&lt;br /&gt;
** Irrelevant to Pokémon&lt;br /&gt;
*Common delete reasons&lt;br /&gt;
** Copyright violation&lt;br /&gt;
** Duplicated file&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=3708</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=3708"/>
		<updated>2010-09-17T16:34:30Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added BW PRNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216088&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=3677</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=3677"/>
		<updated>2010-04-30T17:23:23Z</updated>

		<summary type="html">&lt;p&gt;CuleX: We probably don&amp;#039;t need &amp;quot;Getting Started&amp;quot; anymore and adding articles is quite safe again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Project Pokemon Developer Wiki.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Goal==&lt;br /&gt;
This wiki is not only dedicated to in-game discoveries, but also everything Pokémon related! Feel free to write an Anime guide, a Pokédex entry, etc. &lt;br /&gt;
&lt;br /&gt;
Giving credit where credit is due is important to us and as such we ask that each page contain all appropriate credits.&lt;br /&gt;
In cases where there are lists like: [[Notable Breakpoints]], this can be done by adding a column for credits. Otherwise a credits section at the bottom of the page is preferred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Feel free to adjust the formatting:P to make it look nicer or adjust it to include a broader range--&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game Research Guides&#039;&#039;&#039;&lt;br /&gt;
::[[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
:::[[Priority]]&lt;br /&gt;
:::[[Trash Bytes]]&lt;br /&gt;
:::[[Pokemon breeding]]&lt;br /&gt;
::[[:Category:RAM Research|RAM Research]]&lt;br /&gt;
:::[[RAM Editing and Research]]&lt;br /&gt;
::[[:Category:ROM Hacking|ROM Editing]] and [[:Category:ROM Research|Research]]&lt;br /&gt;
:::[[Pokemon NDS Structure]]&lt;br /&gt;
:::[[DPP Script Commands]]&lt;br /&gt;
::[[:Category:Technical References|Technical References]] and [[:Category:Structures|Structures]]&lt;br /&gt;
&lt;br /&gt;
Also, please help us with our &#039;&#039;&#039;[[:Category:Incomplete Articles|incomplete articles]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Cleanup|articles needing a cleanup]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&#039;&#039;&#039;If you have any suggestions don&#039;t hesitate to let us know: wiki@projectpokemon.org&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=3676</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=3676"/>
		<updated>2010-04-30T17:21:36Z</updated>

		<summary type="html">&lt;p&gt;CuleX: /* Navigation */ Updated for dev wiki links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Project Pokemon Developer Wiki. We are cleaning up right now, please do not add new articles at the moment.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Goal==&lt;br /&gt;
This wiki is not only dedicated to in-game discoveries, but also everything Pokémon related! Feel free to write an Anime guide, a Pokédex entry, etc. &lt;br /&gt;
&lt;br /&gt;
Giving credit where credit is due is important to us and as such we ask that each page contain all appropriate credits.&lt;br /&gt;
In cases where there are lists like: [[Notable Breakpoints]], this can be done by adding a column for credits. Otherwise a credits section at the bottom of the page is preferred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Feel free to adjust the formatting:P to make it look nicer or adjust it to include a broader range--&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game Research Guides&#039;&#039;&#039;&lt;br /&gt;
::[[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
:::[[Priority]]&lt;br /&gt;
:::[[Trash Bytes]]&lt;br /&gt;
:::[[Pokemon breeding]]&lt;br /&gt;
::[[:Category:RAM Research|RAM Research]]&lt;br /&gt;
:::[[RAM Editing and Research]]&lt;br /&gt;
::[[:Category:ROM Hacking|ROM Editing]] and [[:Category:ROM Research|Research]]&lt;br /&gt;
:::[[Pokemon NDS Structure]]&lt;br /&gt;
:::[[DPP Script Commands]]&lt;br /&gt;
::[[:Category:Technical References|Technical References]] and [[:Category:Structures|Structures]]&lt;br /&gt;
&lt;br /&gt;
Also, please help us with our &#039;&#039;&#039;[[:Category:Incomplete Articles|incomplete articles]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Cleanup|articles needing a cleanup]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&#039;&#039;&#039;If you have any suggestions don&#039;t hesitate to let us know: wiki@projectpokemon.org&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [http://projectpokemon.org/wiki/Special:AllPages All Pages]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Category:RAM_Research&amp;diff=3675</id>
		<title>Category:RAM Research</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Category:RAM_Research&amp;diff=3675"/>
		<updated>2010-04-30T17:21:06Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Created page with &amp;#039;Pages in here are all about RAM research.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages in here are all about RAM research.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Category:Cleanup&amp;diff=3674</id>
		<title>Category:Cleanup</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Category:Cleanup&amp;diff=3674"/>
		<updated>2010-04-30T17:17:56Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Created page with &amp;#039;All these articles need major changes in their structure and writing. Please take your time and fix them when you have time, thank you.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All these articles need major changes in their structure and writing. Please take your time and fix them when you have time, thank you.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Thenewpoketext&amp;diff=3673</id>
		<title>Thenewpoketext</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Thenewpoketext&amp;diff=3673"/>
		<updated>2010-04-30T14:13:37Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to ROM Hacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thenewpoketext and  poketext are two programs made by [[loadingNOW]]&lt;br /&gt;
==Impact of these programs==&lt;br /&gt;
The text for DPP is stored in msg.narc or pl_msg.narc. Within those [[narc]] files there is text such as pokemon names, move names, text for each location. However, the text is stored using an internal font and is also encrypted. Poketext was the first program to unencrypted the text and provide for extracting text.&lt;br /&gt;
&lt;br /&gt;
==thenewpoketext==&lt;br /&gt;
thenewpoketext is the successor of poketext and is by far a much more useful program. It is programmed in python and uses [[ndstool]] to unpack the rom. The text editing is handled through xml. An xml file can be extracted then edited an patched to the msg.narc. Then the ROM rebuilt using ndstool.&lt;br /&gt;
==poketext==&lt;br /&gt;
Poketext can be used to extract text and make html files with the text from the game. loadingNOW provided the source to poketext and gave an indication as to how to make &lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
thenewpoketext can be downloaded at loadingNOW&#039;s site: [http://pokeguide.filb.de/ Pokeguide]&lt;br /&gt;
&lt;br /&gt;
[[Category:ROM Hacking]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Trainer_Card_Signature&amp;diff=3672</id>
		<title>Trainer Card Signature</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Trainer_Card_Signature&amp;diff=3672"/>
		<updated>2010-04-30T14:12:56Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to Technical References&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First, the offsets.&lt;br /&gt;
&lt;br /&gt;
: D/P: 1,536 bytes, starting at 0x00005904&lt;br /&gt;
: Plat: 1,536 bytes, starting at 0x00005BA8&lt;br /&gt;
&lt;br /&gt;
The signature area is 192 x 64 pixels, for a grand total of 12,288 pixels. This area is divided up into 8x8 groups of pixels. Every 8 bytes of the signature&#039;s memory block represents one of these boxes, the first being in the upper left, in the order left-to-right, top-to-bottom (just like reading English).&lt;br /&gt;
&lt;br /&gt;
Within each of those 8 byte structures, each byte represents a row within the pixel group, the least significant byte being the topmost row. Each bit within each byte represents a pixel (1 = Black, 0 = White) in that row, with the least significant bit representing the leftmost pixel.&lt;br /&gt;
&lt;br /&gt;
So, in order to make an 8x8 group with a one pixel black border, you would use the values: FF 81 81 81 81 81 81 FF. 2 dimensionally represented in binary, this gives you:&lt;br /&gt;
&lt;br /&gt;
: 11111111&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 11111111&lt;br /&gt;
&lt;br /&gt;
For a 2 pixel wide stripe down the left side, you use: 03 03 03 03 03 03 03 03&lt;br /&gt;
&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to remember that the DS uses whichever Endian (I think it&#039;s Little) puts the bits in the reverse order that we read them, with the least significant bits to the left.&lt;br /&gt;
&lt;br /&gt;
192 of these groups are assembled to form the image that makes your signature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Talk:Shiny_pokemon&amp;diff=3671</id>
		<title>Talk:Shiny pokemon</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Talk:Shiny_pokemon&amp;diff=3671"/>
		<updated>2010-04-30T14:07:35Z</updated>

		<summary type="html">&lt;p&gt;CuleX: /* About the Cleanup */ Forgot my signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the Cleanup==&lt;br /&gt;
Just needs more detail how shinies work (SID/TID/PID relation, chained PIDs). [[User:CuleX|CuleX]] ([[User talk:CuleX|Talk]] | [[Special:Contributions/CuleX|Contribs]]) 14:07, 30 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Talk:Shiny_pokemon&amp;diff=3670</id>
		<title>Talk:Shiny pokemon</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Talk:Shiny_pokemon&amp;diff=3670"/>
		<updated>2010-04-30T14:07:15Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Created page with &amp;#039;==About the Cleanup== Just needs more detail how shinies work (SID/TID/PID relation, chained PIDs).&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the Cleanup==&lt;br /&gt;
Just needs more detail how shinies work (SID/TID/PID relation, chained PIDs).&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Shiny_pokemon&amp;diff=3669</id>
		<title>Shiny pokemon</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Shiny_pokemon&amp;diff=3669"/>
		<updated>2010-04-30T14:06:28Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Marked as incomplete and added to Game Mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
This page is concerning shiny pokemon. Information on these rare creatures is scattered about all over the web. I thought that it might be a good idea to have this information located in one place for our users.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Shiny Pokemon are Pokemon with a different color scheme then normal ones.  They are extremely rare and commonly sought after because of their rarity.  Shiny Pokemon have a different color scheme and are different from other shiny Pokemon.  A shiny Drifloon would not have the same colors as a shiny Pikachu, for example.  A shiny Drifloon is yellow where it would normally be purple, and blue where it would normally be.  A shiny pikachu is red instead of yellow.&lt;br /&gt;
&lt;br /&gt;
Apart from the coloration, a shiny Pokemon will have a red star and Pokedex number its summary screen.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
There is no location, throughout any of the games, that has a higher rate of encountering shiny Pokemon. This is a commonly asked question among those seeking shiny Pokemon; however, a place like this does not exist.&lt;br /&gt;
&lt;br /&gt;
The chances are of finding a shiny Pokemon are consistent and small (the exact chance is 1/8192).&lt;br /&gt;
&lt;br /&gt;
== Increasing the Odds ==&lt;br /&gt;
&lt;br /&gt;
Through use of the Pokeradar, a trainer can dramatically improve his odds of encountering a shiny Pokemon.  This is done by attempting to encounter the same species of Pokemon consecutively, a process often referred to as &amp;quot;chaining.&amp;quot;  With every Pokemon encountered, the chance of finding a shiny Pokemon rises.  &lt;br /&gt;
&lt;br /&gt;
Using a Poketch app and the Repel item, trainers can extend the length of their &amp;quot;chain&amp;quot; to forty or more consecutive Pokemon.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Chaining&amp;quot; In-Depth ==&lt;br /&gt;
&lt;br /&gt;
A more specific guide to &amp;quot;chaining&amp;quot; Pokemon:&lt;br /&gt;
&lt;br /&gt;
*Obtain the Pokeradar from Dawn after completing the Sinnoh-dex.&lt;br /&gt;
*Obtain the Trainer Counter Poketch app from Professor Oak in the Pal Park.&lt;br /&gt;
*Have a large stock of Repels/Super Repels/Max Repels.&lt;br /&gt;
*Go to the route where the desired Pokemon can be found.&lt;br /&gt;
*Use a Repel.&lt;br /&gt;
*Use the Pokeradar and enter a grass patch that moved or flashed.&lt;br /&gt;
*Note whether the patch entered moved or whether it flashed.&lt;br /&gt;
*If the encountered Pokemon is not shiny, defeat it to keep the Pokeradar active.&lt;br /&gt;
*When the Pokeradar goes off again, enter grass of the same type.  The best odds of finding consecutive Pokemon lie with patches that are more than four spaces away.&lt;br /&gt;
*Repeat until you have defeated forty Pokemon of the same type.  The odds of encountering a shiny Pokemon are now at their highest.&lt;br /&gt;
*Keep reseting the Pokeradar until you see a sparkling patch of grass, which indicates a shiny Pokemon.&lt;br /&gt;
&lt;br /&gt;
== Types of Patches ==&lt;br /&gt;
&lt;br /&gt;
:Basic - These will shake for slightly less than a second.&lt;br /&gt;
:Flashing -  These will shake and flash foe slightly less than a second.&lt;br /&gt;
:Sparkling - These always indicate a shiny Pokemon and will sparkle and shake for longer than the Basic and Flashing patches.&lt;br /&gt;
&lt;br /&gt;
== Shiny Legendary Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Legendary Pokemon can not be &amp;quot;chained&amp;quot; using the Pokeradar.  The only way to encounter a shiny Legendary Pokemon is by the original 1/8192 chance.  Many trainers save before approaching the Pokemon and reset their games until it appears as a shiny.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Category:ROM_Hacking&amp;diff=3668</id>
		<title>Category:ROM Hacking</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Category:ROM_Hacking&amp;diff=3668"/>
		<updated>2010-04-30T14:01:24Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Moved ROM Research part to ROM Research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will act as a portal to the different wiki Pages about ROM Editing or ROM Research as well as provide general information.&lt;br /&gt;
&lt;br /&gt;
==ROM Editing==&lt;br /&gt;
&lt;br /&gt;
ROM editing for video games has been going on for a long time.&lt;br /&gt;
In particular, for Pokemon Games there is generally a large rom editing community.&lt;br /&gt;
&lt;br /&gt;
Generally this community is built of people who use editing programs (tools).&lt;br /&gt;
&lt;br /&gt;
===Diamond/Pearl/Platinum===&lt;br /&gt;
&lt;br /&gt;
There is not as many tools for editing DPP and hence not many people editing it.&lt;br /&gt;
&lt;br /&gt;
There are some tools however.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Category:ROM_Hacking&amp;diff=3666</id>
		<title>Category:ROM Hacking</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Category:ROM_Hacking&amp;diff=3666"/>
		<updated>2010-04-30T13:58:34Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Merged with the original page ROM Editing and Research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will act as a portal to the different wiki Pages about ROM Editing or ROM Research as well as provide general information.&lt;br /&gt;
&lt;br /&gt;
==ROM Research==&lt;br /&gt;
&lt;br /&gt;
ROM research is what is done in order to obtain the knowledge to make ROM editing programs. Currently DPP hacking is largely in the research stage. &lt;br /&gt;
&lt;br /&gt;
Currently DPP is largely in the research stage. To begin ROM research, you will need a way of accessing the DS ROM file system.&lt;br /&gt;
&lt;br /&gt;
Two good GUI tools are:&lt;br /&gt;
&lt;br /&gt;
DSBuff - Download: [http://wb3000.nintendo-scene.com/dsbuff_v1Final.zip]&lt;br /&gt;
&lt;br /&gt;
DSLazy - Download: [http://releases.pocketheaven.com/tools/ds/dslazy.zip]&lt;br /&gt;
&lt;br /&gt;
Both of the above tools reqire the .Net Framework 2.0.&lt;br /&gt;
They also both include NDSTool.exe, by DarkFader&lt;br /&gt;
&lt;br /&gt;
==ROM Editing==&lt;br /&gt;
&lt;br /&gt;
ROM editing for video games has been going on for a long time.&lt;br /&gt;
In particular, for Pokemon Games there is generally a large rom editing community.&lt;br /&gt;
&lt;br /&gt;
Generally this community is built of people who use editing programs (tools).&lt;br /&gt;
&lt;br /&gt;
===Diamond/Pearl/Platinum===&lt;br /&gt;
&lt;br /&gt;
There is not as many tools for editing DPP and hence not many people editing it.&lt;br /&gt;
&lt;br /&gt;
There are some tools however.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Priority&amp;diff=3665</id>
		<title>Priority</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Priority&amp;diff=3665"/>
		<updated>2010-04-30T13:56:17Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to Game Mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Move Priority =&lt;br /&gt;
Ever wonder why, despite the massive base speed difference in Pokemon, some Pokemon go first anyway? This has to do with Move Priority. &lt;br /&gt;
&lt;br /&gt;
== Priority Brackets ==&lt;br /&gt;
Moves of a higher Priority bracket always go first against moves of a slower priority bracket. If two Pokemon use a move within the same priority bracket the one with higher speed goes first. &lt;br /&gt;
::::::Example: If two Pokemon use Roar, the one with higher speed goes first. &lt;br /&gt;
&lt;br /&gt;
::+7 Using pursuit when your opponent switches ( Is +0 if they do not switch or use Baton pass ), Focus punches charge message appears before switching out.&lt;br /&gt;
::+6 Switching out&lt;br /&gt;
::+5 Helping Hand&lt;br /&gt;
::+4 Snatch and Magic coat&lt;br /&gt;
::+3 Protect, Follow me, Detect, Endure&lt;br /&gt;
::+2 Feint&lt;br /&gt;
::+1 Fake Out, Sucker Punch, Extreme Speed, Bullet punch, Mach punch, Vacuum wave, Ice Shard, Shadow Sneak, Quick attack.&lt;br /&gt;
::=0 Sleep Talk, Me First, Metronome, Mirror move and EVERYTHING ELSE&lt;br /&gt;
::-1 Vital Throw&lt;br /&gt;
::-2 Focus punch&lt;br /&gt;
::-3 Avalanche, Revenge&lt;br /&gt;
::-4 Mirror Coat, Counter&lt;br /&gt;
::-5 Roar, Whirlwind&lt;br /&gt;
::-6 Trick Room&lt;br /&gt;
&#039;&#039;&#039; Points to take note&#039;&#039;&#039;&lt;br /&gt;
*Moves from a lower priority bracket always go last against moves of a higher priority. &lt;br /&gt;
&lt;br /&gt;
*Quick claw ( when it activates roughly 1/6 of the time )allows you to go first within a speed bracket. So a =0 move will not out speed a +1 move if quick claw activates, but it will always beat any other =0 move unless the opponent is faster and activates their own quick claw. Think of it as adding +0.5 to the bracket whatever move you used is in.&lt;br /&gt;
&lt;br /&gt;
*Pursuit is a =0 Priority attack unless the opponent switches, or is faster than you and uses U-turn. ( If they are slower, Pursuit stays at =0 )&lt;br /&gt;
&lt;br /&gt;
*Lagging Tail and Full Incense make a move go last, within that speed bracket. If a =0 Move is used, you will always go last against another =0 move. Any moves of a lower priority bracket wills till go last. In the case of Lagging Tail/Full incense against Lagging Tail/Full incense the one with Higher speed goes last.&lt;br /&gt;
&lt;br /&gt;
* Trick room reverses Speed calculations within a speed bracket, + Priority attacks will still go first, - Priority attacks will still go last. But in the case of same priority brackets ( the majority of attacks are =0 ) Speed is reversed, so slower Pokemon will go before faster ones. ( Essentially 100 speed versus 10 speed means that under normal circumstances the 100 speed Pokemon will go first, but under trick room the 10 speed Pokemon will go first. )&lt;br /&gt;
&lt;br /&gt;
* Sleep Talk, Me First, Metronome, Mirror move make whatever move they copy/use/steal =0, so if you metronome or sleep talk a roar it&#039;s Priority becomes =0.&lt;br /&gt;
&lt;br /&gt;
= Sources/Credits =&lt;br /&gt;
&lt;br /&gt;
All of this has been tested in game by hand, except the [=0... &amp;quot;EVERYTHING ELSE&amp;quot;] which was taken from Smogon&#039;s priority list, as I did not have the time to test every move in the game.- [[User:Enkidu|Enkidu]] 09:04, 8 May 2009 (UTC)Enkidu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Talk:Pokemon_breeding&amp;diff=3664</id>
		<title>Talk:Pokemon breeding</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Talk:Pokemon_breeding&amp;diff=3664"/>
		<updated>2010-04-30T13:53:07Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Created page with &amp;#039;==About the cleanup== The page needs to be more technical and contain more about the actual mechanics. ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the cleanup==&lt;br /&gt;
The page needs to be more technical and contain more about the actual mechanics. [[User:CuleX|CuleX]] ([[User talk:CuleX|Talk]] | [[Special:Contributions/CuleX|Contribs]]) 13:53, 30 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9sav&amp;diff=3663</id>
		<title>Pokésav</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9sav&amp;diff=3663"/>
		<updated>2010-04-30T13:51:12Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Marked to be cleaned up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
Pokésav is a save editor for Generation IV Pokémon games ([[Pokémon Diamond and Pearl|Pokémon Diamond]], [[Pokémon Diamond and Pearl|Pearl]], and [[Pokémon Platinum|Platinum]]) designed by COM. Pokésav can edit most visible aspects of a Pokémon save file, including trainer data and almost all parts of a Pokémon (including movesets, IVs, EVs, and PIDs). Pokésav also includes a limited PID/IV generator and a wonder card editor. Pokésav can either edit save dumps directly (both 256KB and 512KB saves are supported) or export [[Action Replay DS]] codes to provide the same effects as editing the save.&lt;br /&gt;
&lt;br /&gt;
Currently, Pokésav is split between two official builds: one supporting only Pokémon Diamond and Pearl, and the other supporting only Pokémon Platinum. The latest version for Diamond and Pearl is 0.40c, and the latest version for Platinum is 0.06d. Pokesav.org[http://www.pokesav.org/main/download-pokesav], re-directed here (ProjectPokemon.org[http://projectpokemon.org/editingresearch/pokesavdownload.php]) currently maintains Pokésav download mirrors for several languages.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
http://pokesav.umimi.com/ - COM&#039;s Pokésav page&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Talk:Pokerus&amp;diff=3662</id>
		<title>Talk:Pokerus</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Talk:Pokerus&amp;diff=3662"/>
		<updated>2010-04-30T13:49:06Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Created page with &amp;#039;==About the cleanup== The Pokerus is a crucial game mechanic, but the current page must be adapted to be more informative about the technical side, in my opinion. ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the cleanup==&lt;br /&gt;
The Pokerus is a crucial game mechanic, but the current page must be adapted to be more informative about the technical side, in my opinion. [[User:CuleX|CuleX]] ([[User talk:CuleX|Talk]] | [[Special:Contributions/CuleX|Contribs]]) 13:49, 30 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokerus&amp;diff=3661</id>
		<title>Pokerus</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokerus&amp;diff=3661"/>
		<updated>2010-04-30T13:47:57Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Maked for cleanup and added to Game Mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
== What is pokerus? ==&lt;br /&gt;
&lt;br /&gt;
Pokerus, is a pokemon virus, and combined this makes the word pokerus. Pokemon-virus Poke + rus. Now this disease helps the pokemon that has it grow faster. However, it doesn&#039;t gain experience faster, it gains EVs faster. It actually doubles the EVs, so lets say that....&lt;br /&gt;
&lt;br /&gt;
Empoleon-pokerus fights a gastly. Of course the empoleon would gain experience just like normal, but then the EV gain would be doubled. So instead of getting one special attack EV you would get 2 EVs towards special attack. So it is really a nice thing to have in training, you could have an awesome level 50 pokemon that could take down pokemon that out level you.&lt;br /&gt;
&lt;br /&gt;
== Where and how do you get pokerus? ==&lt;br /&gt;
&lt;br /&gt;
There is no specific place that you can get pokerus, you can get pokerus from wild pokemon. You could either luckily catch a pokemon with pokerus and then spread it to the rest of your party. If you battle a wild pokemon that has pokerus, odds are that you are going to get it. You wont know if the wild pokemon has it, until you get it. The odds are just a little bit better then encountering a shiny pokemon. So not very good odds.&lt;br /&gt;
&lt;br /&gt;
== How do I know when I have pokerus? ==&lt;br /&gt;
&lt;br /&gt;
This is easy, all you have to do is click on your pokemon&#039;s summary and then look up in the top right hand corner of your pokemon&#039;s picture and see if there is a purple block there, if there is then on that block should be the letters PKRS pokerus just abbreviated.&lt;br /&gt;
&lt;br /&gt;
Also, if a pokemon has already has pokerus then there should a smiley face by their picture.&lt;br /&gt;
&lt;br /&gt;
== What if my pokemon has already has pokerus but it has a smiley face? ==&lt;br /&gt;
&lt;br /&gt;
In that case then you can no longer spread the disease using that pokemon. The effects of pokerus are still working, it just is no longer contagious.&lt;br /&gt;
&lt;br /&gt;
== How do I spread pokerus? == &lt;br /&gt;
&lt;br /&gt;
This is quite simple I made up a way to do this effectively. &lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 2: Member3: Member 4: Member 5: Member 6:&lt;br /&gt;
&lt;br /&gt;
So Member 1 has pokerus have it battle a few times then member 2 should get it which is perfect. Once member 2 has it then switch member 2 and member three around so it will look like this&lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 3: Member 2: Pokerus: Member 4: Member 5: member 6:&lt;br /&gt;
&lt;br /&gt;
Then battle some more and when member 3 gets pokerus member 4 will too. So then you switch member 3 and member 5.&lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 5 Member 2: pokerus: Member 4: Pokerus Member 3: pokerus: Member 6:&lt;br /&gt;
&lt;br /&gt;
Then battle a few more times and all of the pokemon should have pokerus in your party. Be warned at midnight any pokemon with pokerus in your party will be cured at midnight. If the pokemon is in your PC though it wont be cured, so to keep pokemon uncured, put them into your party before midnight so they can continue spreading it to other pokemon. &lt;br /&gt;
&lt;br /&gt;
This technique was also posted in the EV guide part of the wiki.&lt;br /&gt;
&lt;br /&gt;
== When does pokerus stop being contagious? ==&lt;br /&gt;
&lt;br /&gt;
When its been in your party for 24 hours. Or if its in your party at midnight.&lt;br /&gt;
&lt;br /&gt;
== Is pokerus something I want to have? ==&lt;br /&gt;
&lt;br /&gt;
Just in case you missed this, the answer is yes. If you thought it was a bad thing then read through the guide again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3660</id>
		<title>MediaWiki:Deletereason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3660"/>
		<updated>2010-04-30T13:40:22Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added duplicate page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*ProjectPokemon Dev Wiki reasons&lt;br /&gt;
** Non-technical article&lt;br /&gt;
** Irrelevant to Pokémon&lt;br /&gt;
*Common delete reasons&lt;br /&gt;
** Author request&lt;br /&gt;
** Copyright violation&lt;br /&gt;
** Vandalism&lt;br /&gt;
** Stolen from another site&lt;br /&gt;
** Duplicate page&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Overword_sprite_hgss&amp;diff=3659</id>
		<title>Overword sprite hgss</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Overword_sprite_hgss&amp;diff=3659"/>
		<updated>2010-04-30T13:32:18Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to Technical References and Structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0000 Gold&lt;br /&gt;
&lt;br /&gt;
0100 Little Boy&lt;br /&gt;
&lt;br /&gt;
0200 Little Girl&lt;br /&gt;
&lt;br /&gt;
0300 Bugged Gold after Fly&lt;br /&gt;
&lt;br /&gt;
0400 Youngster Male&lt;br /&gt;
&lt;br /&gt;
0500 Bug catcher&lt;br /&gt;
&lt;br /&gt;
0600 Lady 1&lt;br /&gt;
&lt;br /&gt;
0700 Lady 2&lt;br /&gt;
&lt;br /&gt;
0800 Lady 3&lt;br /&gt;
&lt;br /&gt;
0900 Boy 1&lt;br /&gt;
&lt;br /&gt;
0A00 Electrician&lt;br /&gt;
&lt;br /&gt;
0BOO Cooltrainer Male&lt;br /&gt;
&lt;br /&gt;
0C00 Mum?&lt;br /&gt;
&lt;br /&gt;
0D00 Beauty&lt;br /&gt;
&lt;br /&gt;
0E00 Cooltrainer Female&lt;br /&gt;
&lt;br /&gt;
0F00 Man&lt;br /&gt;
&lt;br /&gt;
1000 Mart Clerk&lt;br /&gt;
&lt;br /&gt;
1100 Old man&lt;br /&gt;
&lt;br /&gt;
1200 Old lady&lt;br /&gt;
&lt;br /&gt;
1300 Fat man&lt;br /&gt;
&lt;br /&gt;
1400 Hiker&lt;br /&gt;
&lt;br /&gt;
1500 Gold on bici&lt;br /&gt;
&lt;br /&gt;
1600 Journalist&lt;br /&gt;
&lt;br /&gt;
1700 Cameramen&lt;br /&gt;
&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Overworld_Flags&amp;diff=3658</id>
		<title>Overworld Flags</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Overworld_Flags&amp;diff=3658"/>
		<updated>2010-04-30T13:30:57Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to Technical References and Structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About this document==&lt;br /&gt;
This document maps out overworld flags for HGSS and DPPt. Overworld flags are determined within overworld sections of event files at offset 0x8. Until a general pattern is derived, this document will list known flags. For now, HGSS and DPPt flags are to be separated until they are proven or disproven to be the same.&lt;br /&gt;
&lt;br /&gt;
==List of Flags (DPPt)==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;font-family:&#039;Courier New&#039;,&#039;Lucida Console&#039;,monospace;text-align:center;&amp;quot;&lt;br /&gt;
! Binary Flag Value&lt;br /&gt;
! Decimal&lt;br /&gt;
! Description&lt;br /&gt;
! Map ID[s]&lt;br /&gt;
|-&lt;br /&gt;
| 0000 0001 1111 0010&lt;br /&gt;
| 498&lt;br /&gt;
| Shows in map initially, removeable&lt;br /&gt;
| 413&lt;br /&gt;
|-&lt;br /&gt;
| 0000 0001 0111 0011&lt;br /&gt;
| 371&lt;br /&gt;
| Comes into map, removeable&lt;br /&gt;
| 415&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Flags (HGSS)==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse;font-family:&#039;Courier New&#039;,&#039;Lucida Console&#039;,monospace;text-align:center;&amp;quot;&lt;br /&gt;
! Binary Flag Value&lt;br /&gt;
! Decimal&lt;br /&gt;
! Description&lt;br /&gt;
! Map ID[s]&lt;br /&gt;
|-&lt;br /&gt;
| 0000 0010 0101 1111&lt;br /&gt;
| 607&lt;br /&gt;
| Rebattle after E4?&lt;br /&gt;
| 465&lt;br /&gt;
|-&lt;br /&gt;
| 0000 0010 0111 1110&lt;br /&gt;
| 638&lt;br /&gt;
| Time based&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 663&lt;br /&gt;
| Zapdos launch&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 774&lt;br /&gt;
| Articuno launch&lt;br /&gt;
| 456&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 775&lt;br /&gt;
| Moltres Launch&lt;br /&gt;
| 462&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=3657</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=3657"/>
		<updated>2010-04-30T13:28:42Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to Technical References and Structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Model_list&amp;diff=3656</id>
		<title>Model list</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Model_list&amp;diff=3656"/>
		<updated>2010-04-30T13:17:30Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Marked as incomplete and added to Technical References&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
There are 534 models used in the rom, same of these could not dysplays in certain maps&lt;br /&gt;
&lt;br /&gt;
Legend(E=External;H=Houses,O=Other)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value-Decimal&lt;br /&gt;
! Model&lt;br /&gt;
! Place  &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 03-03&lt;br /&gt;
| Fountain&lt;br /&gt;
| E&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 04-04 &lt;br /&gt;
| Pokemon Center&lt;br /&gt;
| E&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 05-05&lt;br /&gt;
| Pokemon Market&lt;br /&gt;
| E&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 07-07&lt;br /&gt;
| Red Rock&lt;br /&gt;
| O&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 08-08&lt;br /&gt;
| Gym &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 09-09&lt;br /&gt;
| Jubilife building 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0A-10&lt;br /&gt;
| Unknown Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0B-11&lt;br /&gt;
| Jubilide building 2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0C-12&lt;br /&gt;
| Poketch company&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0D-13&lt;br /&gt;
| Tv station&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0E-14&lt;br /&gt;
| GTS&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10-16&lt;br /&gt;
| Street lamp&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11-17&lt;br /&gt;
| Trainer school&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12-18&lt;br /&gt;
| Purple Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13-19&lt;br /&gt;
| Purple Building 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14-20&lt;br /&gt;
| Oreburgh building 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15-21 &lt;br /&gt;
| Oreburgh building 2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16-22&lt;br /&gt;
| Twinleaf house&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17-23&lt;br /&gt;
| Hiro&#039;s house&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18-24&lt;br /&gt;
| Pokemon Lab&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19-25&lt;br /&gt;
| Female&#039;s house&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1A-26&lt;br /&gt;
| Honey tree&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1B-27&lt;br /&gt;
| Canalave house&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1E-30&lt;br /&gt;
| Canalave library&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1F-31&lt;br /&gt;
| Canalave drawbridge 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20-32&lt;br /&gt;
| Canalave drawbridge 2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22-34&lt;br /&gt;
| Ship&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23-35&lt;br /&gt;
| Canalave lamp?&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 25-37&lt;br /&gt;
| Floaroma Flower Shop&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 26-38&lt;br /&gt;
| Floaroma house&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 27-39&lt;br /&gt;
| Gate N-S&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 28-40&lt;br /&gt;
| Gate E-0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 29-41&lt;br /&gt;
| Signpost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2A-42&lt;br /&gt;
| Mailbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2B-43&lt;br /&gt;
| Terrain signpost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2C-44&lt;br /&gt;
| Green signpost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2D-45&lt;br /&gt;
| Gym signpost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2E-46&lt;br /&gt;
| Blue signpost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2F-47&lt;br /&gt;
| Oreburgh house 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 30-48&lt;br /&gt;
| Oreburgh house 2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 31-49&lt;br /&gt;
| Oreburgh building 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 33-51&lt;br /&gt;
| Traction engine 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 34-52&lt;br /&gt;
| Traction engine 2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 35-53&lt;br /&gt;
| Sand pile&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 36-54&lt;br /&gt;
| Pokemon Museum&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 37-55&lt;br /&gt;
| Mine machine&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 38-56&lt;br /&gt;
| Eterna house&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3E-62&lt;br /&gt;
| Byke Shop&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3F-63&lt;br /&gt;
| Gate N-S&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 40-64&lt;br /&gt;
| Palkia\Dialga Statue&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 41-65&lt;br /&gt;
| Team Galactit Eterna Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 43-67&lt;br /&gt;
| Brown Door 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 44-68&lt;br /&gt;
| Green Door &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 45-69&lt;br /&gt;
| Grey Door&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 46-70&lt;br /&gt;
| Sliding Door &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 47-71&lt;br /&gt;
| Sandgem building 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4E-78&lt;br /&gt;
| Entrance carpet&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4F-79&lt;br /&gt;
| Windows&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 50-80&lt;br /&gt;
| Ochre chest of drawers big &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 51-81&lt;br /&gt;
| Orange chest of drawers small &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 52-82&lt;br /&gt;
| Big Television&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 53-83&lt;br /&gt;
| Kitchen cook&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 54-84&lt;br /&gt;
| Fridge&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 55-85&lt;br /&gt;
| Plant 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 56-86&lt;br /&gt;
| Green vase&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 57-87&lt;br /&gt;
| Small Yellow table&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 58-88&lt;br /&gt;
| Violet pillow&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 59-89&lt;br /&gt;
| Ochre Bookcase&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5A-90&lt;br /&gt;
| Wall Clock&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5C-92&lt;br /&gt;
| Red Stool&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5D-93&lt;br /&gt;
| Big Yellow Table&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5E-94&lt;br /&gt;
| Till&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5F-95&lt;br /&gt;
| Sinnoh Map&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 60-96&lt;br /&gt;
| Small Window&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 67-103&lt;br /&gt;
| Entrance carpet(vertical)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 68-104&lt;br /&gt;
| Left Flight(up)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 69-105&lt;br /&gt;
| Left Flight(down)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6A-106&lt;br /&gt;
| Bed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6E-110&lt;br /&gt;
| Internal of a Obscure Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6F-111&lt;br /&gt;
| Wii&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 70-112 &lt;br /&gt;
| Pc Table (orizzontal)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 71-113&lt;br /&gt;
| Grey chest&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 72-114&lt;br /&gt;
| Labs Machinary &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 73-115&lt;br /&gt;
| Pc Table(verthical)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 74-116&lt;br /&gt;
| White Table&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 77-119&lt;br /&gt;
| Pc Pokecenter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 78-120&lt;br /&gt;
| Record Viewer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 79-121&lt;br /&gt;
| Green Bookcase&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7A-122&lt;br /&gt;
| Pc Nurse Pokecenter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7C-124&lt;br /&gt;
| Big Screen over Heal Pokemon into Pokecenter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 82-130&lt;br /&gt;
| Pokecenter Stairs up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 83-131&lt;br /&gt;
| Pokecenter Stairs down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 84-132&lt;br /&gt;
| Pokemart Pc&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 87-135&lt;br /&gt;
| Little Pokemart Shelf &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 88-136&lt;br /&gt;
| Big Pokemart Shelf&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 92-146&lt;br /&gt;
| Wind Blade &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 93-147&lt;br /&gt;
| Old Chateau&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 94-148&lt;br /&gt;
| Fuego Ironworks&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 95-149&lt;br /&gt;
| Blue Little Bookcase&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 98-152&lt;br /&gt;
| Statue Pokemon League&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9B-155&lt;br /&gt;
| White stairs up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9C-156&lt;br /&gt;
| White stairs down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9E-158&lt;br /&gt;
| Little Team Galactic machine&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A0-160&lt;br /&gt;
| Big Pokemart Shelf&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A1-161&lt;br /&gt;
| White Bookcase with two cash over.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A3-163&lt;br /&gt;
| Little Squared Yellow Table&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A4-164&lt;br /&gt;
| Little Rectangular Yellow Table&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A5-165&lt;br /&gt;
| Medium Rectangular Yellow Table Orizzontal&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A6-166&lt;br /&gt;
| Big Rectangular Yellow Table Orizzontal&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A7-167&lt;br /&gt;
| Medium Rectangular Yellow Tavle Vertical&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A8-168&lt;br /&gt;
| Medium Squared Yellow Table&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| A9-169&lt;br /&gt;
| Big Squared Yellow Table&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AB-171&lt;br /&gt;
| Big Rectangular Yellow Table Vertical&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BA&lt;br /&gt;
| Jubilife oval vertical building &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| CE&lt;br /&gt;
| Veilstone house &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| CF&lt;br /&gt;
| Game Corner &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D0&lt;br /&gt;
| Galactic Storage House &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D1&lt;br /&gt;
| Galactic Storage House? &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D2&lt;br /&gt;
| Orange Crate &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D3&lt;br /&gt;
| Blue Crate &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D4&lt;br /&gt;
| Galactic HQ &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| D5&lt;br /&gt;
| Satellite Dish &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| F5&lt;br /&gt;
| Jubilife vertical building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| F6&lt;br /&gt;
| Blue Door&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| F8&lt;br /&gt;
| Pc Table&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| FA&lt;br /&gt;
| Crate&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| FB&lt;br /&gt;
| BLue covered crate&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| FC&lt;br /&gt;
| Four Red Barrel&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| FD&lt;br /&gt;
| Red Barrel&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100&lt;br /&gt;
| Red Bookcase?&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 102&lt;br /&gt;
| Iron Island Lift&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 103&lt;br /&gt;
| Wooden Target&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 104&lt;br /&gt;
| Wooden door with bolt&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 106&lt;br /&gt;
| Pal Park Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_matrix&amp;diff=3655</id>
		<title>Map matrix</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_matrix&amp;diff=3655"/>
		<updated>2010-04-30T13:09:25Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to Technical References and Structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map_matrix contains the data that associates the graphically generated maps to the map values. &lt;br /&gt;
&lt;br /&gt;
==File location==&lt;br /&gt;
Pokemon DPPt- root/fielddata/mapmatrix/map_matrix.narc&lt;br /&gt;
&lt;br /&gt;
Pokemon HGSS- root/a/0/4/1&lt;br /&gt;
==Data Structure==&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Data Offset&lt;br /&gt;
! Size&lt;br /&gt;
! Description&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Uint8&lt;br /&gt;
| Width of Global Map&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Uint8&lt;br /&gt;
| Height of Global Map&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Uint8&lt;br /&gt;
| Number of Characters of Map Prefix&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x05&lt;br /&gt;
| Char*&lt;br /&gt;
| Map Prefix Name&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Next&lt;br /&gt;
| UInt16**&lt;br /&gt;
| Data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Length determined by 0x04&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;** Length of data is Height X Width&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Data In Use==&lt;br /&gt;
Let Height = 3, Width = 3, Data = ABCDEFGHI, Map Prefix = ExMap (so prefix length is 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[[A B C]&lt;br /&gt;
 [D E F]&lt;br /&gt;
 [G H I]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This illustrates that the value at B goes with the map named ExMap00_01c because B is (0,1) in the above matrix. The map names are declared within the proper land_data[_release] files.&lt;br /&gt;
&lt;br /&gt;
The value of B is the map value, that is, the value of the index of the map (where 411 is Twinleaf Town in DPPt and 60 is New Bark Town in HGSS).&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_structure&amp;diff=3654</id>
		<title>Map structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_structure&amp;diff=3654"/>
		<updated>2010-04-30T13:08:20Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Four part -&amp;gt; Fourth part; added to Technical References and Structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ROM Hacking]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Map Structure&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maps in Pokemon Diamond and Pearl are stored in fielddata\landdata directory. [[List of Maps]]&lt;br /&gt;
&lt;br /&gt;
Each map is divided in four parts&lt;br /&gt;
&lt;br /&gt;
The first 0x10 bytes give the sizes of each section as such:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Permission Size&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Object Size&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Model size&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0c&lt;br /&gt;
| BDHC size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FIRST PART- MOVEMENT PERMISSION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
First part represents movement permission.  &lt;br /&gt;
It&#039;s length depends from maps and is characterized by a sequence of &lt;br /&gt;
XX YY XX YY ...&lt;br /&gt;
&lt;br /&gt;
XX = special permissions&lt;br /&gt;
&lt;br /&gt;
YY = movement flag&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a table of the movement flags represented as hex bytes:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value&lt;br /&gt;
! Movement type&lt;br /&gt;
! Game&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| Any Movement&lt;br /&gt;
| HGSS/ DPPt&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| No special permissions&lt;br /&gt;
| HGSS&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80&lt;br /&gt;
| No movement&lt;br /&gt;
| HGSS/ DPPt&lt;br /&gt;
|}&lt;br /&gt;
Here&#039;s a table of special permissions represented as hex bytes:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Movement type&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| High Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|04-09&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10-12&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
| Waterfall&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14-15&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
| Go down 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
| Water on the foots?&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1A-1B&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1C&lt;br /&gt;
| Go down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1D-20&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
| Foot on sand&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22 &lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23-29&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2A&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2B-32&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|33 &lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|34-35&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|36-37&lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|38-39&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3A&lt;br /&gt;
| Jump up 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3B&lt;br /&gt;
| Jump under 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3C-3F&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
| Rotate right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
| Rotate left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
| Rotate up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
| Rotate down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|44-48&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4A&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4B&lt;br /&gt;
| Rock Climb&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4C-4F&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|50-53&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|54-5D&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5E&lt;br /&gt;
| Stairs down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5F&lt;br /&gt;
| Stairs up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|60-63&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
| Go in without animation door&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|65 &lt;br /&gt;
| Go out of building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|67 &lt;br /&gt;
| Jump and transport in building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|69 &lt;br /&gt;
| Doors opening&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6A-6D &lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6E&lt;br /&gt;
| Go in without animation door&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6F-70&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
| Be on bike&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|74-77&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|79-7B&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7C&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7D-82&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
| Open pc&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
| Open map sinnoh&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
| Battle Watch(Tv program)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|87-A0&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A1&lt;br /&gt;
| Hiro under snow(Middle)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A3&lt;br /&gt;
| Hiro under snow(Only hat out)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A4&lt;br /&gt;
| Hiro under mug(middle)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A5&lt;br /&gt;
| Hiro under mug(only hat out)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A6&lt;br /&gt;
| Grass mug&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A7&lt;br /&gt;
| Under grass mug&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A9&lt;br /&gt;
| Snow low&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AA-D2&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D3-D9&lt;br /&gt;
| Ride jump left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|DB&lt;br /&gt;
| Ride bike&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|DC-DF&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E0&lt;br /&gt;
| It’s lined with Pokémon picture books &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E1&lt;br /&gt;
| It’s full of Pokemon book&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E2&lt;br /&gt;
| Pokémon magazines! &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E4&lt;br /&gt;
| The trash can is empty.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E5 &lt;br /&gt;
|The shelves are jammed with colourful Pokémon Goods&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E6-EA&lt;br /&gt;
| Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|EB&lt;br /&gt;
| There&#039;s a ton of convenient item...&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|EC&lt;br /&gt;
| The shelves brin....&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|ED-FF&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SECOND PART- 3D OBJECTS &#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In this parts we find 3d objects that are showed in the map.&lt;br /&gt;
We find a sequence of 0x30 hex number in which we find all information of objects&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Explanation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x01&lt;br /&gt;
| Model number&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x05-0x08 &lt;br /&gt;
| X coordinates&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0C&lt;br /&gt;
| Y coordinates&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x10&lt;br /&gt;
| Z coordinates&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| Model widht&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| Model height&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25&lt;br /&gt;
| Model lenght&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more information, go to [[Model list]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THIRD PART- NSBMD MODEL MAP &#039;&#039;&#039; ==&lt;br /&gt;
The NSBMD format will have its own page.&lt;br /&gt;
[[NSBMD]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FOURTH PART- BDHC &#039;&#039;&#039; ==&lt;br /&gt;
Currently the BDHC is known to have two parts. The first part controls base height of entire map. The second part only exists in maps with changes in height (e.g. stairs).&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Category:Incomplete_Articles&amp;diff=3653</id>
		<title>Category:Incomplete Articles</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Category:Incomplete_Articles&amp;diff=3653"/>
		<updated>2010-04-30T13:02:17Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages listed here need to be fixed or extended. Feel free to add information.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MODEL_HGSS&amp;diff=3652</id>
		<title>MODEL HGSS</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MODEL_HGSS&amp;diff=3652"/>
		<updated>2010-04-30T13:01:33Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Incomplete/Technical References&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value-Decimal&lt;br /&gt;
! Model&lt;br /&gt;
! Place  &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| Hiro&#039;s house&lt;br /&gt;
| E&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| Elm lab&lt;br /&gt;
| E&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| New bark house 1&lt;br /&gt;
| E&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| New bark house 2&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| Hiro&#039;s door &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| New bark&#039;s door&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1A&lt;br /&gt;
| Elm lab&#039;s door&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1B&lt;br /&gt;
| Windmill&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1D&lt;br /&gt;
| Brown signal&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1E&lt;br /&gt;
| Letterbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1F&lt;br /&gt;
| White signal&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| Green signal&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| Gym signal&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| Blue signal&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| Linking Building N-S&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 24&lt;br /&gt;
| Linking building W-E&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 25&lt;br /&gt;
| Cherrigrove house 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 26&lt;br /&gt;
| Cherrigrove house 2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 27&lt;br /&gt;
| Pokemon Market&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 28&lt;br /&gt;
| Pokemon Center&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 29&lt;br /&gt;
| Red House&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2A&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2B&lt;br /&gt;
| Water vortex&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 100&lt;br /&gt;
| Bell&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 108&lt;br /&gt;
| Gym&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_List_(HGSS)&amp;diff=3651</id>
		<title>Map List (HGSS)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_List_(HGSS)&amp;diff=3651"/>
		<updated>2010-04-30T12:59:21Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Technical References/Incomplete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
00 New Bark Town&lt;br /&gt;
&lt;br /&gt;
01 Route 29 1&lt;br /&gt;
&lt;br /&gt;
02 Route 29 2&lt;br /&gt;
&lt;br /&gt;
03 Route 29 3&lt;br /&gt;
&lt;br /&gt;
04 Route 29 4&lt;br /&gt;
&lt;br /&gt;
05 Cherrygrove city&lt;br /&gt;
&lt;br /&gt;
06 Route 30&lt;br /&gt;
 &lt;br /&gt;
15 Violet city 1&lt;br /&gt;
&lt;br /&gt;
16 Violet city 2&lt;br /&gt;
&lt;br /&gt;
17 Violet city 3&lt;br /&gt;
&lt;br /&gt;
18 Violet city 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=List_of_Maps_(Diamond_and_Pearl)&amp;diff=3650</id>
		<title>List of Maps (Diamond and Pearl)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=List_of_Maps_(Diamond_and_Pearl)&amp;diff=3650"/>
		<updated>2010-04-30T12:57:47Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Incomplete/Technical References&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;List of Maps&#039;&#039;&#039; ==&lt;br /&gt;
Maps in DP are found in fielddata\landdata.narc. [[Map structure]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; The Number of the Map begins at 0. There is a total of 588 maps here.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse; background-color: #eee;text-align:center&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Map Number&lt;br /&gt;
! Map Name&lt;br /&gt;
|- &lt;br /&gt;
| 0&lt;br /&gt;
| Twinleaf&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Verity Lakefront&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Route 201 West&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Route 201 East&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Sangem Town&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| Veilstone (Top Left)&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| Veilstone (Top Right)&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| Veilstone (Lower Left)&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| Veilstone (Lower Right)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Honey_Tree&amp;diff=3649</id>
		<title>Honey Tree</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Honey_Tree&amp;diff=3649"/>
		<updated>2010-04-30T12:36:01Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Merged with Honey Tree (Technical) and removed References/See Also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
Once [[honey]] is placed on a honey tree and at least 6 hours have passed, a Pokémon will appear on the tree.  If a tree is left unchecked for 24 hours, both the honey and the Pokémon will be gone.&lt;br /&gt;
&lt;br /&gt;
The location of the honey tree does not affect which Pokémon will appear.  The amount of Honey applied and the amount of time passed before checking a tree will also not affect the resulting Pokémon.&lt;br /&gt;
&lt;br /&gt;
Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its [[level]], [[gender]], [[nature]], [[individual values|IVs]], and other random values will change. This is helpful for finding a male or female {{species|Burmy}}, which will have different [[evolution|evolutions]] depending on their gender, or [[Combee]], which only evolves if female.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
# South [[Route 205]]&lt;br /&gt;
# North [[Route 205]]&lt;br /&gt;
# [[Route 206]]&lt;br /&gt;
# [[Route 207]]&lt;br /&gt;
# [[Route 208]]&lt;br /&gt;
# [[Route 209]]&lt;br /&gt;
# South [[Route 210]]&lt;br /&gt;
# North [[Route 210]]&lt;br /&gt;
# [[Route 211]]&lt;br /&gt;
# Northwest [[Route 212]]&lt;br /&gt;
# Southeast [[Route 212]]&lt;br /&gt;
# [[Route 213]]&lt;br /&gt;
# [[Route 214]]&lt;br /&gt;
# [[Route 215]]&lt;br /&gt;
# [[Route 218]]&lt;br /&gt;
# [[Route 221]]&lt;br /&gt;
# [[Route 222]]&lt;br /&gt;
# [[Valley Windworks]]&lt;br /&gt;
# Southeast [[Eterna Forest]]&lt;br /&gt;
# [[Fuego Ironworks]]&lt;br /&gt;
# [[Floaroma Meadow]]&lt;br /&gt;
&lt;br /&gt;
==Pokémon Encountered==&lt;br /&gt;
&lt;br /&gt;
===Slathering a different tree===&lt;br /&gt;
&lt;br /&gt;
===Slathering the same tree===&lt;br /&gt;
&lt;br /&gt;
====Group 1====&lt;br /&gt;
&lt;br /&gt;
====Group 2====&lt;br /&gt;
&lt;br /&gt;
====Munchlax====&lt;br /&gt;
&lt;br /&gt;
==Technical References==&lt;br /&gt;
===Save File===&lt;br /&gt;
Each of the 21 Honey trees throughout the game occupy 8 bytes in the save file starting from 0x72E4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{{bytecolor|#FF9999|00000000}}{{bytecolor|#FF5599|00}}{{bytecolor|#9999FF|00}}{{bytecolor|#99FF99|00}}{{bytecolor|#FFFF99|00}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FF9999|red value}} represents the countdown timer of playing time. This value starts at 1440 minutes and when it reaches 1080 minutes, the Pokémon will be on the tree. Once the countdown timer gets to 0, the player must put more honey on the tree and time has expired. The counter decreases by 1 every minute while playing the game.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FF5599|pink value}} represents the row from which the Pokémon will appear.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#9999FF|blue value}} represents the column from which Pokémon will appear.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#99FF99|green value}} determines the {{bytecolor|#9999FF|blue value}}.  This value is referred to as &#039;&#039;X&#039;&#039; for purposes of representation in calculations.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FFFF99|yellow value}} represents how much the tree will shake when the Pokémon is on it.&lt;br /&gt;
&lt;br /&gt;
====Determining the values====&lt;br /&gt;
The Pokémon is determined by calling the game&#039;s [[Pseudo-random number generation in Pokémon|pseudo-random number generator]] if the same tree was slathered, for &#039;&#039;X&#039;&#039;, the column, the row, and the shake value.  If the same tree is slathered in a row, there is a 10% chance that a random column will be chosen and a 90% chance that the same column will be used.&lt;br /&gt;
&lt;br /&gt;
The lowest 16-bit of the pseudo-random numbers generated are manipulated into a number between 0 and 99 using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the pseudo-random number from 0 to 65535&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;E&#039;&#039; = ( &#039;&#039;R&#039;&#039; / 656 ) % 656&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses two lists to determine which Pokémon will appear on the tree, one for trees which may have a Munchlax, and another list for rees that will not.  4 out of the 21 trees will have a 1% possibility of encountering a Munchlax.  Trees that may have a Munchlax is determined by the player&#039;s trainer information.&lt;br /&gt;
&lt;br /&gt;
If a different tree is slathered than the previous and the new tree will not have a Munchlax then a random column is chosen from &#039;&#039;E&#039;&#039;.  If the random number is between 0 and 10, the tree will not attract any Pokémon.  If the number is between 11 and 30, &#039;&#039;X&#039;&#039; is set to 1.  If the number is between 31 and 100, &#039;&#039;X&#039;&#039; is set to 2.&lt;br /&gt;
&lt;br /&gt;
If a different tree is slathered than the previous and the new tree may have a Munchlax then a random column is chosen from &#039;&#039;E&#039;&#039;.  If the random number is 1, &#039;&#039;X&#039;&#039; is set to 3.  If the number is between 2 and 10, the tree will not attract any Pokémon.  If the number is between 11 and 30, &#039;&#039;X&#039;&#039; is set to 1. If the number is between 31 and 100, &#039;&#039;X&#039;&#039; is set to 2.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#9999FF|column}} is set by subtracting 1 from &#039;&#039;X&#039;&#039; where the value of &#039;&#039;X&#039;&#039; can be the following, as described above:&amp;lt;br&amp;gt;&lt;br /&gt;
* 0 - No Pokémon will be encountered&lt;br /&gt;
* 1 - Column 0 Pokémon&lt;br /&gt;
* 2 - Column 1 Pokémon&lt;br /&gt;
* 3 - Column 2 Pokémon (Munchlax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the {{bytecolor|#FF5599|row}}, if the number is between 0 and 5, Pokémon 6 is used. If the number is between 6 and 10, Pokémon 5 is used. If the number is between 11 and 20, Pokémon 4 is used. If the number is between 21 and 40, Pokémon 3 is used. If the number is between 41 and 60, Pokémon 2 is used. If the number is between 61 and 100, Pokémon 1 is used. This is only determined when column 1 or 2 are chosen.&lt;br /&gt;
&lt;br /&gt;
The chance of finding a Pokémon when a different tree is slathered can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;P&#039;&#039; be the Pokémon to calculate.&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;C&#039;&#039; be the frequency of the column as listed in the [[#Encounter table|encounter table]].&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the frequency of the Pokémon as listed in the [[#Encounter table|encounter table]].&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; be the chance to find the Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&amp;lt;sub&amp;gt;p&amp;lt;/sub&amp;gt;&#039;&#039; = ( &#039;&#039;C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&#039;&#039; * &#039;&#039;R&amp;lt;sub&amp;gt;1,P&amp;lt;/sub&amp;gt;&#039;&#039; ) + ( &#039;&#039;C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&#039;&#039; * &#039;&#039;R&amp;lt;sub&amp;gt;2,P&amp;lt;/sub&amp;gt;&#039;&#039; ) + ( &#039;&#039;A&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&#039;&#039; * &#039;&#039;R&amp;lt;sub&amp;gt;3,P&amp;lt;/sub&amp;gt;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Find the encounter rate of Burmy, in Diamond/Pearl.&lt;br /&gt;
* Burmy is on column 1, row 4 with a chance of 20% and column 2, row 2 with a chance of 5%.&lt;br /&gt;
* The chance of choosing column 1 is 20%, column 2 is 70%.&lt;br /&gt;
: &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = ( 0.20 * &#039;&#039;0.20&#039;&#039; ) + ( 0.70 * &#039;&#039;0.05&#039;&#039; )&lt;br /&gt;
: &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = 7.5%&lt;br /&gt;
&lt;br /&gt;
The chance of finding a Pokémon when the same tree is slathered more than once in a row can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;P&#039;&#039; be the Pokémon to calculate.&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;C&#039;&#039; be the column from the previous Pokémon encountered.&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the chance to find the Pokémon for column &#039;&#039;C&#039;&#039; as listed in the [[#Encounter table|encounter table]].&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;T&#039;&#039; be the base chance to find the Pokémon as listed under the section {{slink|Honey Tree|Slathering a tree}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; be the chance to find the Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = ( 0.90 * &#039;&#039;R&#039;&#039; ) + ( 0.10 * &#039;&#039;T&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Find the encounter rate of Aipom, in Platinum, where the previous Pokémon encountered was Heracross, for a tree which will not have a chance of encountering a Munchlax.&lt;br /&gt;
* Encountering Heracross indicates that the Honey Tree previously used column 2.&lt;br /&gt;
* Aipom is on rows 4 and 5 on column 2, with a total chance of 40%.&lt;br /&gt;
* The base chance to find Aipom in Platinum is 34%.&lt;br /&gt;
: &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = ( 0.90 * &#039;&#039;0.40&#039;&#039; ) + ( 0.10 * &#039;&#039;0.40&#039;&#039; )&lt;br /&gt;
: &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = 40.0%&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FFFF99|shake value}} is determined by another pseudo-random number between 0 and 99 using the same formula.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 1 and the number is between 0 and 19, the shake value is 2.  If the number is between 20 and 78, the shake value is 1.  If the number is between 79 and 98, the shake value is 0.  If the number is 99, the shake value is 3.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 2 and the number is between 0 and 74, the shake value is 2.  If the number is between 75 and 94, the shake value is 1.  If the number is 95, the shake value is 0.  If the number is between 96 and 99, the shake value is 3.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 3 (Munchlax) and the number is between 0 and 4, the shake value is 2.  If the number is 5, the shake value is 1.  If the number is 6, the shake value is 0.  If the number is between 7 and 99, the shake value is 3.&lt;br /&gt;
&lt;br /&gt;
===Encounter table===&lt;br /&gt;
* There is a 10% chance of not encountering any Pokémon for trees which do not have Munchlax.&lt;br /&gt;
* There is a 1% chance of encountering a Munchlax, and 9% chance of not encountering any Pokémon for trees which may have a Munchlax.&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Diamond/Pearl&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Platinum&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Freq.&lt;br /&gt;
! Col 1 (20%)&lt;br /&gt;
! Col 2 (70%)&lt;br /&gt;
! Col 3 (1%)&lt;br /&gt;
! Col 1 (20%)&lt;br /&gt;
! Col 2 (70%)&lt;br /&gt;
! Col 3 (1%)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokémon 1 (5%)&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Combee&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Combee&lt;br /&gt;
| Burmy&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokémon 2 (5%)&lt;br /&gt;
| Silcoon/Cascoon&lt;br /&gt;
| Burmy&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokémon 3 (10%)&lt;br /&gt;
| Combee&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Burmy&lt;br /&gt;
| Combee&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokemon 4 (20%)&lt;br /&gt;
| Burmy&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokemon 5 (20%)&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Heracross&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Aipom&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokemon 6 (40%)&lt;br /&gt;
| Aipom&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Aipom&lt;br /&gt;
| Heracross&lt;br /&gt;
| Munchlax&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Event_structure&amp;diff=3648</id>
		<title>Event structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Event_structure&amp;diff=3648"/>
		<updated>2010-04-30T12:12:05Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Marked as incomplete, not stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Event Structure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We consider events all the Overwords, Warps and Signpost into a map.&lt;br /&gt;
Events are located in fielddata/eventdata/zone_event_release.narc(zone_event.narc in Platinum)&lt;br /&gt;
Each event file is divided into three parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overwords&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overwords are showed in a sequence of 32 bytes.&lt;br /&gt;
&lt;br /&gt;
  1.1-2nd bytes rapresented the number linked with overworld&lt;br /&gt;
  2.3-4th rapresented the sprite of the Ov.&lt;br /&gt;
  3.5-6th rapresented the movement of the Ov.  &lt;br /&gt;
  4.9-10th rapresented the flag of the Ov.&lt;br /&gt;
  5.11-12th rapresented the script of the 0v.&lt;br /&gt;
  6.25th x coordinates of the Ov into map&lt;br /&gt;
  7.27th y coordinates of the 0v into map&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=3647</id>
		<title>RAM Editing and Research</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=3647"/>
		<updated>2010-04-30T12:11:31Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Marked as incomplete, not stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
==Articles on this subject==&lt;br /&gt;
[[Category:RAM Research]]&lt;br /&gt;
* [[Nintendo DS Button Mappings]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Event_structure&amp;diff=3646</id>
		<title>Event structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Event_structure&amp;diff=3646"/>
		<updated>2010-04-30T12:09:05Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Marked as stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Event Structure]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We consider events all the Overwords, Warps and Signpost into a map.&lt;br /&gt;
Events are located in fielddata/eventdata/zone_event_release.narc(zone_event.narc in Platinum)&lt;br /&gt;
Each event file is divided into three parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Overwords&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overwords are showed in a sequence of 32 bytes.&lt;br /&gt;
&lt;br /&gt;
  1.1-2nd bytes rapresented the number linked with overworld&lt;br /&gt;
  2.3-4th rapresented the sprite of the Ov.&lt;br /&gt;
  3.5-6th rapresented the movement of the Ov.  &lt;br /&gt;
  4.9-10th rapresented the flag of the Ov.&lt;br /&gt;
  5.11-12th rapresented the script of the 0v.&lt;br /&gt;
  6.25th x coordinates of the Ov into map&lt;br /&gt;
  7.27th y coordinates of the 0v into map&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Editing_Platinum_Sprites&amp;diff=3645</id>
		<title>Editing Platinum Sprites</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Editing_Platinum_Sprites&amp;diff=3645"/>
		<updated>2010-04-30T12:03:05Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Marked for cleanup, added to ROM Hacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
== How to Edit Pokemon Platinums Sprites ==&lt;br /&gt;
&lt;br /&gt;
You will need: &lt;br /&gt;
Photoshop or paint &lt;br /&gt;
NDS Top System&lt;br /&gt;
Pokemon Platinum ROM&lt;br /&gt;
PokePicDS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, open up your rom with NDS Top System. Then load your Rom. &lt;br /&gt;
&lt;br /&gt;
Then, go to the browse section, and open the poketool folder. (&lt;br /&gt;
&lt;br /&gt;
Go into the pokegra folder, and right click on pl_pokegra. Click extract and save it somewhere. &lt;br /&gt;
&lt;br /&gt;
Open pl_pokegra in Poke DS/Pic Platinum. Head down to number 1495, and click the SavePng option. Save it in the a folder with any name. Do this with 1497, and 1499 as well (Save them in same folder!) (&lt;br /&gt;
&lt;br /&gt;
Open them all in Adobe Photoshop. Look at the FRONT sprite. Click on Image, then Mode, and finally on Color Table. &lt;br /&gt;
&lt;br /&gt;
Edit the colors as you wish, but only from the COLOR TABLE. In this case, I recolored Lugia into Shadow Lugia. Here is his sprite:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While still in the Color Table menu, click the Save button, and name it something. Look at the back sprite. Click Image, Mode, and finally Color Table. (Look at images Tut-09 and Tut-10 in attached)&lt;br /&gt;
&lt;br /&gt;
Click load, and find your previously saved table. (Last step) Your image SHOULD look the same as this:&lt;br /&gt;
&lt;br /&gt;
i19.photobucket.com/albums/b152/ShadowFireMario/back.png&lt;br /&gt;
&lt;br /&gt;
If it only looks slightly different, then it shouldnt be a big deal. When I say small, I mean like the eye color is different. Just replace it with the real color thats in the COLOR TABLE ONLY. If it really looks different (aka the purple is orange) then your not using the same palette.&lt;br /&gt;
&lt;br /&gt;
Save both images, doesnt matter if it&#039;s interlaced or not (I dont think it does...). Open Pokemon DS/Pic Platinum (In case you closed it) and go to #1495. Replace this image and the next one with the Shadow Lugia back sprite. Replace #&#039;s 1497, 1498, 1499, and 1500 with Shadow Lugia&#039;s Front sprite. &lt;br /&gt;
&lt;br /&gt;
If done correctly, no palette errors should occur. If there is (Such as a corrupted image or colors arent right, etc.) See the FAQ. Open NDS Top System, go to the Poketool folder, then the pokegra folder. Right click on pl_pokegra.narc, and click import. Find your edited pl_pokegra.narc, and import it in. Load up your game and see if it worked!&lt;br /&gt;
&lt;br /&gt;
[[Category:ROM Hacking]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Category:ROM_Hacking&amp;diff=3644</id>
		<title>Category:ROM Hacking</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Category:ROM_Hacking&amp;diff=3644"/>
		<updated>2010-04-30T12:02:51Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages in this category are about research and information about ROM hacking.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3643</id>
		<title>MediaWiki:Deletereason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3643"/>
		<updated>2010-04-30T11:51:55Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added &amp;quot;Stolen from another site&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*ProjectPokemon Dev Wiki reasons&lt;br /&gt;
** Non-technical article&lt;br /&gt;
** Irrelevant to Pokémon&lt;br /&gt;
*Common delete reasons&lt;br /&gt;
** Author request&lt;br /&gt;
** Copyright violation&lt;br /&gt;
** Vandalism&lt;br /&gt;
** Stolen from another site&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=3642</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=3642"/>
		<updated>2010-04-30T11:48:33Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added warning about creating new pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Project Pokemon Developer Wiki. We are cleaning up right now, please do not add new articles at the moment.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Goal==&lt;br /&gt;
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* [http://projectpokemon.org/wiki/Special:AllPages All Pages]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3641</id>
		<title>MediaWiki:Deletereason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3641"/>
		<updated>2010-04-30T10:39:52Z</updated>

		<summary type="html">&lt;p&gt;CuleX: &amp;quot;Irrelevant to Pokémon&amp;quot; added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*ProjectPokemon Dev Wiki reasons&lt;br /&gt;
** Non-technical article&lt;br /&gt;
** Irrelevant to Pokémon&lt;br /&gt;
*Common delete reasons&lt;br /&gt;
** Author request&lt;br /&gt;
** Copyright violation&lt;br /&gt;
** Vandalism&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3640</id>
		<title>MediaWiki:Deletereason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3640"/>
		<updated>2010-04-30T10:38:54Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added &amp;quot;non-technical article&amp;quot; delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*ProjectPokemon Dev Wiki reasons&lt;br /&gt;
** Non-technical article&lt;br /&gt;
*Common delete reasons&lt;br /&gt;
** Author request&lt;br /&gt;
** Copyright violation&lt;br /&gt;
** Vandalism&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=DPP_Script_Commands&amp;diff=3638</id>
		<title>DPP Script Commands</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=DPP_Script_Commands&amp;diff=3638"/>
		<updated>2010-04-29T14:15:45Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Put into ROM Hacking, Technical References, Game Features and Game Mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain the script commands for DPP.&lt;br /&gt;
Movement commands used in the scripts will also be listed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please include an example of which script file the command is used in so we can double check&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DPP Script Commands==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Parameters&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example PPRE map Number&lt;br /&gt;
! PPRE command&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0000&lt;br /&gt;
| &lt;br /&gt;
|Nothing&lt;br /&gt;
|&lt;br /&gt;
|Nop&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0001&lt;br /&gt;
| &lt;br /&gt;
|Nothing&lt;br /&gt;
|&lt;br /&gt;
|Nop1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002&lt;br /&gt;
| &lt;br /&gt;
|Finish script&lt;br /&gt;
|&lt;br /&gt;
|End&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0003&lt;br /&gt;
|XXXX 80YY &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Return&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Compare variable 80XX to value YYYY&lt;br /&gt;
|&lt;br /&gt;
|If&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0012&lt;br /&gt;
|80XX 80YY &lt;br /&gt;
|Compare variable 80XX to variable 80YY&lt;br /&gt;
|&lt;br /&gt;
|If2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0014 &lt;br /&gt;
|XXYY&lt;br /&gt;
|Calls standard function number XXYY, see [[DPP Scripting: Standard Functions]] for values of YY, XX=07 in all examples we have seen.&lt;br /&gt;
|&lt;br /&gt;
|Callstd&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016 &lt;br /&gt;
|YYYYYYYY &lt;br /&gt;
|Jump YYYYYYYY bytes after the last digit of YYYYYYYY&lt;br /&gt;
|&lt;br /&gt;
|Jump&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001A&lt;br /&gt;
|XXXX&lt;br /&gt;
|Goto XXXX bytes push location so we can return here with 001B&lt;br /&gt;
|&lt;br /&gt;
|Goto&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001B&lt;br /&gt;
|&lt;br /&gt;
|Kill Script, pop back to calling command&lt;br /&gt;
|411&lt;br /&gt;
|Killscript&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001C &lt;br /&gt;
|XX YYYYYYYY  &lt;br /&gt;
|Compare last result to XX if true goto + YYYYYYYY&lt;br /&gt;
|&lt;br /&gt;
|CompareLastResult&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001D&lt;br /&gt;
|XX YYYYYYYY&lt;br /&gt;
|Compare Last Result to XX, if true go + YYYYYYYY, push location to return with 001B&lt;br /&gt;
|&lt;br /&gt;
|CompareLastResult1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001E &lt;br /&gt;
|XXXX &lt;br /&gt;
|Clear flag XXXX.&lt;br /&gt;
|&lt;br /&gt;
|Clearflag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001F &lt;br /&gt;
|XXXX &lt;br /&gt;
|Set flag XXXX.&lt;br /&gt;
|&lt;br /&gt;
|Setflag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0020 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Store Flag XXXX&#039;s Status as last result&lt;br /&gt;
|&lt;br /&gt;
|Checkflag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0023 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|SetValue&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0024 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0025 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0026 &lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0027 &lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Set value of variable 80XX to YYYY&lt;br /&gt;
|&lt;br /&gt;
|Setvar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0029&lt;br /&gt;
|80XX 80BB&lt;br /&gt;
|Copy value from variable 80XX to 80YY&lt;br /&gt;
|&lt;br /&gt;
|Copyvar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002B&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=273&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C&lt;br /&gt;
|XX&lt;br /&gt;
|Get text entry XX from text file corresponding to script file&lt;br /&gt;
|&lt;br /&gt;
|Message&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002D &lt;br /&gt;
|80XX   &lt;br /&gt;
|Display 80XX text&lt;br /&gt;
|&lt;br /&gt;
|Message1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002E &lt;br /&gt;
|   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002F&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Display text XXXX&lt;br /&gt;
|   &lt;br /&gt;
|Message3&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0030&lt;br /&gt;
|   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|     &lt;br /&gt;
|Wait For Button Press (arrows, A, B,X)&lt;br /&gt;
|&lt;br /&gt;
|Waitbutton&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|?0033      &lt;br /&gt;
|&lt;br /&gt;
|Remove Text Box after Button Press.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0034      &lt;br /&gt;
|&lt;br /&gt;
|Remove Text box&lt;br /&gt;
|   &lt;br /&gt;
|Closemsgonkeypress&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0035      &lt;br /&gt;
|&lt;br /&gt;
|Freeze Text box&lt;br /&gt;
|   &lt;br /&gt;
|Freezemsgbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0036&lt;br /&gt;
|XXXX YYYY ZZQQ&lt;br /&gt;
|Call textbox with text XXXX, type YYYY, picture ZZ, QQ not zero makes picture box transparent.&lt;br /&gt;
|   &lt;br /&gt;
|Callmsgbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0037 &lt;br /&gt;
|XX YYYY  &lt;br /&gt;
|Color Text Box&lt;br /&gt;
|   &lt;br /&gt;
|Colormsgbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|     &lt;br /&gt;
|00 0000  &lt;br /&gt;
|Brown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|     &lt;br /&gt;
|01 0000 &lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02 0000  &lt;br /&gt;
|     &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   &lt;br /&gt;
|03 0000&lt;br /&gt;
|Grey&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|04 0000   &lt;br /&gt;
|Blacked Out&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0038 &lt;br /&gt;
|XX   &lt;br /&gt;
|Type XX textbox&lt;br /&gt;
|   &lt;br /&gt;
|Typemsgbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   &lt;br /&gt;
|02&lt;br /&gt;
|No border&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|03&lt;br /&gt;
|With Border&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0039&lt;br /&gt;
|&lt;br /&gt;
|No Map in text box&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003A &lt;br /&gt;
|XX   &lt;br /&gt;
|Call Color/Map Textbox with text ID XX&lt;br /&gt;
|   &lt;br /&gt;
|Callmsgboxtext&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003B&lt;br /&gt;
|80XX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C &lt;br /&gt;
|&lt;br /&gt;
|Open Menu&lt;br /&gt;
|   &lt;br /&gt;
|Menu&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003E&lt;br /&gt;
|80XX&lt;br /&gt;
|Bring up yes/no box&lt;br /&gt;
|   &lt;br /&gt;
|Yesnobox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003F &lt;br /&gt;
|XXXX&lt;br /&gt;
|Wait for XXXX, then continue.&lt;br /&gt;
|   &lt;br /&gt;
|Waitfor&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0040 &lt;br /&gt;
|00 XX YY ZZ WW 80TT&lt;br /&gt;
|Put up a list of choices for the player to make.(XX=X Coordinates;YY=Y Coordinates;ZZ=Cursor position;WW=Determine if B=Cancel&lt;br /&gt;
|   &lt;br /&gt;
|Multi &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0041 &lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|Apparently similar to 40, but different.&lt;br /&gt;
|   &lt;br /&gt;
|Multi2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0042 &lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|After 40 command, select XXXX text and YYYY script link with it&lt;br /&gt;
|   &lt;br /&gt;
|Txrscrmulti&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0044 &lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|The same as 40, I think&lt;br /&gt;
|   &lt;br /&gt;
|Multi3&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|0045&lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|The same as 40, I think&lt;br /&gt;
|   &lt;br /&gt;
|Multi4&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0046&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|After 40 or 44 command, select XXXX text into box, YYYY text into msgbox, and ZZZZ script link with it&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|0047&lt;br /&gt;
|&lt;br /&gt;
|Close generally 46 multibox&lt;br /&gt;
|   &lt;br /&gt;
|CloseMulti4&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0048 &lt;br /&gt;
|XX&lt;br /&gt;
|After 42 command, display words in XX column&lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0049      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Play a sound XXXX as fanfare&lt;br /&gt;
|0&lt;br /&gt;
|Fanfare&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004A&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Play a sound XXXX as fanfare&lt;br /&gt;
|&lt;br /&gt;
|Fanfare2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004B&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Wait sound XXXX finish&lt;br /&gt;
|&lt;br /&gt;
|WaitFanfare&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004C      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Plays Pokemon Cry(XXXX=Number Pokemon)&lt;br /&gt;
|1020&lt;br /&gt;
|Cryfr&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004D      &lt;br /&gt;
|&lt;br /&gt;
|Wait Pokemon Cry&lt;br /&gt;
|1020&lt;br /&gt;
|WaitCry&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004E      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Play a sound XXXX&lt;br /&gt;
|&lt;br /&gt;
|Soundfr&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004F&lt;br /&gt;
|   &lt;br /&gt;
|Return to default music map&lt;br /&gt;
|&lt;br /&gt;
|Fadedef&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0050&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Play a XXXX music&lt;br /&gt;
|&lt;br /&gt;
|Playsound&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0051&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Stop music&lt;br /&gt;
|&lt;br /&gt;
|Stop&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0052&lt;br /&gt;
|   &lt;br /&gt;
|Restart music&lt;br /&gt;
|&lt;br /&gt;
|Restart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Switch XXXX music to YYYY music   &lt;br /&gt;
|&lt;br /&gt;
|SwitchMusic&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005A&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|Switch XXXX music to YYYY music&lt;br /&gt;
|SwitchMusic2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005E &lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Move person XXXX acording to movement at YYYY + offset  XXXX=FF00 for hero.&lt;br /&gt;
|&lt;br /&gt;
|Applymovement&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005F      &lt;br /&gt;
|&lt;br /&gt;
|Wait Movement Command&lt;br /&gt;
|&lt;br /&gt;
|Waitmovement&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0060&lt;br /&gt;
|&lt;br /&gt;
|Lock All Overword sprite&lt;br /&gt;
|&lt;br /&gt;
|LockAll&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0061&lt;br /&gt;
|&lt;br /&gt;
|Release all Overword sprite &lt;br /&gt;
|&lt;br /&gt;
|Releaseall&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0062&lt;br /&gt;
|XXXX &lt;br /&gt;
|Lock XXXX Overword&lt;br /&gt;
|&lt;br /&gt;
|Lock&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0063&lt;br /&gt;
|XXXX &lt;br /&gt;
|Release XXXX Overword sprite&lt;br /&gt;
|&lt;br /&gt;
|Release&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0064 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Add overworld sprite for person event XXXX&lt;br /&gt;
|&lt;br /&gt;
|Addpeople&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0065&lt;br /&gt;
|XXXX  &lt;br /&gt;
|Remove overworld sprite for person event XXXX&lt;br /&gt;
|&lt;br /&gt;
|Removepeople&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0066&lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Lock camera&lt;br /&gt;
|&lt;br /&gt;
|Lockcam&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0068     &lt;br /&gt;
| &lt;br /&gt;
|Face Player&lt;br /&gt;
|&lt;br /&gt;
|Faceplayer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0069&lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|Check position of hiro and store on 80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|CheckHiroPosition&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Check position of XXXX person and store onto YYYY-ZZZZ&lt;br /&gt;
|S=370&lt;br /&gt;
|CheckIdSpritePosition&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006C&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|Continue Followhero for XXXX people(When change map)&lt;br /&gt;
|&lt;br /&gt;
|Continuefollow&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006D&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Followhero for XXXX people&lt;br /&gt;
|&lt;br /&gt;
|Followhero&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006E&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Stop followhero&lt;br /&gt;
|&lt;br /&gt;
|StopFollowhero&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006F&lt;br /&gt;
|XXXX&lt;br /&gt;
|Give XXXX amount of money to player&lt;br /&gt;
|&lt;br /&gt;
|Givemoney &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0070&lt;br /&gt;
|XXXX&lt;br /&gt;
|Take XXXX amount of money from player&lt;br /&gt;
|124&lt;br /&gt;
|Takemoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0071&lt;br /&gt;
|80XX 80YY ZZZZ   &lt;br /&gt;
|Check if possible to give money 80XX, 80YY of them and store if successful in 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|Checkmoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0072&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show money box with XXXX and YYYY coordinates&lt;br /&gt;
|124&lt;br /&gt;
|Showmoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0073&lt;br /&gt;
| &lt;br /&gt;
|Hide money box &lt;br /&gt;
|124&lt;br /&gt;
|Hidemoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0074&lt;br /&gt;
|&lt;br /&gt;
|Update money box&lt;br /&gt;
|124&lt;br /&gt;
|Updatemoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0075&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show coins box with XXXX and YYYY coordinates&lt;br /&gt;
|&lt;br /&gt;
|Showcoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0076&lt;br /&gt;
|&lt;br /&gt;
|Hide coins box&lt;br /&gt;
|&lt;br /&gt;
|Hidecoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0077&lt;br /&gt;
|&lt;br /&gt;
|Update coins box&lt;br /&gt;
|124&lt;br /&gt;
|Updatecoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0078&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Check if is possible to give XXXX coins with YYYY quantity and store into ZZZZ.&lt;br /&gt;
|&lt;br /&gt;
|Checkcoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0079 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Give XXXX amount of coins to player&lt;br /&gt;
|&lt;br /&gt;
|Givecoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007A&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Take XXXX amount of coins to player&lt;br /&gt;
|&lt;br /&gt;
|Takecoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007B&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Receive YYYY quantity of XXXX item&lt;br /&gt;
|&lt;br /&gt;
|Giveitem&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007C&lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Give XXXX quantity of YYYY item&lt;br /&gt;
|&lt;br /&gt;
|Takeitem&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007D&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|Check if possible to give item 80XX, 80YY of them and store if successful in 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|Checkstoreditem&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007E&lt;br /&gt;
|XXXX YYYY 4000&lt;br /&gt;
|Check if you have a item XXXX with YYYY quantity and store in 4000&lt;br /&gt;
|8&lt;br /&gt;
|Checkitem&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007F&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0080&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211,408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0083&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0085&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Check underground Pc status.&lt;br /&gt;
|&lt;br /&gt;
|CheckUndPcStatus&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0087&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|008F&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0093&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|Check Pokemon Party.&lt;br /&gt;
|&lt;br /&gt;
|CheckPkmnParty&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0094&lt;br /&gt;
|80XX YYYY    &lt;br /&gt;
|Store Pokemon Party&lt;br /&gt;
|&lt;br /&gt;
|StorePkmnParty&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0095&lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|Initialize 80XX 80YY for Pokemon Party.&lt;br /&gt;
|&lt;br /&gt;
|SetPkmnPartyStored&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0096&lt;br /&gt;
|80XX YYYY ZZZZ 80WW   &lt;br /&gt;
|Give Pokemon stored in 80XX at YYYY level and store in 80WW&lt;br /&gt;
|&lt;br /&gt;
|GivePokemon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0097&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|GiveEgg&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0099&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Check if party pokemon 80XX knows move YYYY&lt;br /&gt;
|458&lt;br /&gt;
|Checkmove&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|009A&lt;br /&gt;
|80XX YYYY   &lt;br /&gt;
|Check YYYY place visited and store result in 80XX&lt;br /&gt;
|&lt;br /&gt;
|CheckPlaceStored&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|009B&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A1&lt;br /&gt;
|&lt;br /&gt;
|Used at end of call screen commands&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A3&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Wi-fi connection&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A5&lt;br /&gt;
|&lt;br /&gt;
|Start Interview&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A6&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wearing Pokemon&lt;br /&gt;
|&lt;br /&gt;
|DressPokemon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A7&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|Display 80YY dressed Pokemon in XXXX picture&lt;br /&gt;
|&lt;br /&gt;
|DisplayDressedPokemon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A8&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|Display 80YY contest winner Pokemon in XXXX picture&lt;br /&gt;
|&lt;br /&gt;
|DisplayContestPokemon &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A9&lt;br /&gt;
|&lt;br /&gt;
|Capsule Editor&lt;br /&gt;
|&lt;br /&gt;
|CapsuleEditor&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AA&lt;br /&gt;
|&lt;br /&gt;
|Open Sinnoh Maps&lt;br /&gt;
|&lt;br /&gt;
|SinnohMaps&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AB&lt;br /&gt;
|XX&lt;br /&gt;
|Box Storage Pokemon (XX Function Box)&lt;br /&gt;
|&lt;br /&gt;
|BoxPkmn&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|00&lt;br /&gt;
|Deposite Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|01&lt;br /&gt;
|Withdraw Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02&lt;br /&gt;
|Move Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|03&lt;br /&gt;
|Move Item&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|04&lt;br /&gt;
|Compare Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AC&lt;br /&gt;
|&lt;br /&gt;
|Open Draw function into Union Room&lt;br /&gt;
|&lt;br /&gt;
|DrawUnion&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AD&lt;br /&gt;
|&lt;br /&gt;
|Show Trainer Case into Union Room&lt;br /&gt;
|&lt;br /&gt;
|TrainerCaseUnion&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AE&lt;br /&gt;
|&lt;br /&gt;
|Trade into Union Room&lt;br /&gt;
|&lt;br /&gt;
|TradeUnion&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AF&lt;br /&gt;
|&lt;br /&gt;
|Exchange Records into Union Room&lt;br /&gt;
|&lt;br /&gt;
|RecordMixingUnion&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B0&lt;br /&gt;
|&lt;br /&gt;
|Game Ending&lt;br /&gt;
|&lt;br /&gt;
|EndGame&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B1&lt;br /&gt;
|&lt;br /&gt;
|Hall of fame memorial&lt;br /&gt;
|&lt;br /&gt;
|HallFameData&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B2&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B3&lt;br /&gt;
|80XX&lt;br /&gt;
|Nintendo Wi-fi Connection&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B4&lt;br /&gt;
|&lt;br /&gt;
|Choose starter pokemon&lt;br /&gt;
|&lt;br /&gt;
|ChooseStarter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B5&lt;br /&gt;
|&lt;br /&gt;
|Close choose starter pokemon&lt;br /&gt;
|&lt;br /&gt;
|BattleStarter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B6&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B7&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B9&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BA&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Choose player name&lt;br /&gt;
|&lt;br /&gt;
|ChoosePlayerName&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BB&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Choose pokemon nickname&lt;br /&gt;
|&lt;br /&gt;
|ChoosePokmnName&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BC&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|Fadescreen&lt;br /&gt;
|&lt;br /&gt;
|Fadescreen&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BD&lt;br /&gt;
|&lt;br /&gt;
|Resetscreen&lt;br /&gt;
|50,72&lt;br /&gt;
|Resetscreen&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BE&lt;br /&gt;
|II II 00 00 XX xx YY yy PP PP&lt;br /&gt;
|Warp to a map(XX: X Coordinates into map. xx=X Coordinates in word map, same for YY.PP=People sprite position) in PPRE 006 0xM 0x0 0xX 0xY 0xZ: M=Map 0=not yet known X=X coordinates Y=Y coordinates Z=Z coordinates&lt;br /&gt;
|1035&lt;br /&gt;
|Warp&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BF&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Rock Climb&lt;br /&gt;
|&lt;br /&gt;
|RockClimbAnimation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C0&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Surf&lt;br /&gt;
|&lt;br /&gt;
|SurfAnimation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C1&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Waterfall&lt;br /&gt;
|&lt;br /&gt;
|WaterfallAnimation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C2&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Fly&lt;br /&gt;
|&lt;br /&gt;
|FlyAnimation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C5&lt;br /&gt;
|80XX&lt;br /&gt;
|Arrange 80XX for 029E animation&lt;br /&gt;
|375&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C6&lt;br /&gt;
|&lt;br /&gt;
|Change to tuxedo&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C7&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if hero is onto bike and store in 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C8&lt;br /&gt;
|XX&lt;br /&gt;
|Set hero XX bike(00=on,01=off)  &lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C9&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CB&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CD &lt;br /&gt;
|XX   &lt;br /&gt;
|Set Text Var XX = Hero&lt;br /&gt;
|342&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CE &lt;br /&gt;
|XX  &lt;br /&gt;
|Set Text Var XX = Rival&lt;br /&gt;
|342&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CF &lt;br /&gt;
|XX   &lt;br /&gt;
|Set Text Var XX = Male\Female alter ego.&lt;br /&gt;
|342&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D0&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Set text var XX to name of pokemon number 80YY&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D1&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Get the name for item number = value of variable 80YY and store it in text variable XX&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D2&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D3&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Get attack corresponding to item number = value of variable 80YY store in text variable XX&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D4&lt;br /&gt;
|XX 0000&lt;br /&gt;
|Set text var XX to an attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D5&lt;br /&gt;
|XX 0000&lt;br /&gt;
|Set text var XX to a number&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D6&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to a pokemon nickname in team&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D7&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to an object?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D8&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to a type of trainer&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D9&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DA&lt;br /&gt;
|XX 40YY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DB&lt;br /&gt;
|XX &lt;br /&gt;
|Set text var AA to Starter Hiro&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DC&lt;br /&gt;
|XX &lt;br /&gt;
|Set text var XX to Starter Rival&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DD&lt;br /&gt;
|XX&lt;br /&gt;
|Set text var XX to Starter Alter ego.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DE&lt;br /&gt;
|80XX&lt;br /&gt;
|Store Pokemon Starter into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DF&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E0&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E1&lt;br /&gt;
|XX 80YY &lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E2&lt;br /&gt;
|XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E3&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E5&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Start Battle XXXX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E6&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|End Trainer Battle 80XX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E7&lt;br /&gt;
|80XX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E8&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EB&lt;br /&gt;
|&lt;br /&gt;
|Lost battle go to pokemon center.&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EC&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if lost battle, store result in variable 80XX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00ED&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EE&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=236,400&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EF&lt;br /&gt;
|&lt;br /&gt;
|Repeat Last Battle?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F2&lt;br /&gt;
|XXXX 80YY 80ZZ 80WW&lt;br /&gt;
|Open Choose Friend for Wireless Trade screen&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F3&lt;br /&gt;
|&lt;br /&gt;
|Open Wireless Battle Waiting&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F7&lt;br /&gt;
|&lt;br /&gt;
|Start Pokemon Contest&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F8&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F9&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FA&lt;br /&gt;
|80XX 80YY 80ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FB&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FD&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FE&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FF&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0102&lt;br /&gt;
|XX YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0103&lt;br /&gt;
|XX YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0104&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0106&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0107&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0108&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0109&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|010A&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|010B&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|010C&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|010E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0110&lt;br /&gt;
|80XX 80YY 80ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0111&lt;br /&gt;
|XXXX&lt;br /&gt;
|Some Flash into the scene&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0112&lt;br /&gt;
|&lt;br /&gt;
|Stop 0111 command&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0113&lt;br /&gt;
|&lt;br /&gt;
|Fade screen as a curtain&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0114&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0115&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0116&lt;br /&gt;
|&lt;br /&gt;
|Show Link Contest Record Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0117&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0119&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|011B&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Set Warp for a Elevator(XXXX=map YYYY=coordinates&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|011C&lt;br /&gt;
|40XX&lt;br /&gt;
|Check Floor in a Elevator and Store into 40XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|011E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0121&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=411&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0123&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|S=411&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0124&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wild Battle (XXXX=Pokemon Numeber YYYY=Level ZZZZ=Item)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0125&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|Starter Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0126&lt;br /&gt;
|&lt;br /&gt;
|First Wild Battle Explanation&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0127&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Honey Tree Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0128&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0129&lt;br /&gt;
|&lt;br /&gt;
|Random Wurmple Battle(Change Level)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012B&lt;br /&gt;
|&lt;br /&gt;
|Show Write Autograph Scene&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012D&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Save Game Data&lt;br /&gt;
|S=205,211,362,372,378,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Check if is stored a dressed pokemon picture?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0130&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0131&lt;br /&gt;
|&lt;br /&gt;
|Give Poketch First time&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0132&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if Poketch is activated and stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0133&lt;br /&gt;
|XXXX&lt;br /&gt;
|Give Poketch Application XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0134&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Store Poketch Application XXXX to 80YY&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0135&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=362,372,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0136&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=362,372,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0138&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0139&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|013B&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|013C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|013F&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0140&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0141&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0142&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0146&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0147&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0148&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart 2 with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0149&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart 3 with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014A&lt;br /&gt;
|AAAA&lt;br /&gt;
|Show Pokemart 4 with AAAA items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014B&lt;br /&gt;
|&lt;br /&gt;
|Player defeated go to Pc&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014E&lt;br /&gt;
|   &lt;br /&gt;
|Player Pokemon are healed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0150&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213,379,426&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0151&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213,399&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0152&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0153&lt;br /&gt;
|&lt;br /&gt;
|Player go to Union Room&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0155&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0156&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015B&lt;br /&gt;
|AA 80BB&lt;br /&gt;
|Check if obtained badge AA and store result in variable 0x80BB&lt;br /&gt;
|50, 72, 411&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015C&lt;br /&gt;
|AA &lt;br /&gt;
|Set obtained badge AA to true&lt;br /&gt;
|50, 72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015D&lt;br /&gt;
|AA&lt;br /&gt;
|Set badge AA to false&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0160&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0161&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=427&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0162&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=351,427&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0164&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=427&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0166&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=285,456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0168&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW 4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|016A&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|016B&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|016C&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0173&lt;br /&gt;
|&lt;br /&gt;
|Change solidity of object?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0175&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0176&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0177&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Pokemon Party quantity and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0178&lt;br /&gt;
|&lt;br /&gt;
|Open Berry Pouch&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0179&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017A&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017C&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0181&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0182&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0183&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0184&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0185&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0186&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|Move Owerword XXXX, on YYYY-ZZZZ coordinates into map&lt;br /&gt;
|&lt;br /&gt;
|ChangeOwPosition&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0188&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Change Overword XXXX default movement to YYYY movement. &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0189&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Reset attributes for Overworld XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018A&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018C&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018D&lt;br /&gt;
|&lt;br /&gt;
|Show little clock while save game&lt;br /&gt;
|S=205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018E&lt;br /&gt;
|&lt;br /&gt;
|Hide little clock while save game&lt;br /&gt;
|S=205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0190&lt;br /&gt;
|XXXX &lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0191&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon Menu, store number as last result&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0192&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon for Battle Tower (everyone banned)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0193&lt;br /&gt;
|80XX&lt;br /&gt;
|Store Last Result in 80XX, 80XX=00FF means no pokemon was chosen&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0194&lt;br /&gt;
|80XX 80YY 80ZZ WWWW&lt;br /&gt;
|Choose Pokemon everyone able&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0195&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0196&lt;br /&gt;
|80XX&lt;br /&gt;
|Open Pokemon Info&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0197&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0198&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Store the pokemon number of party pokemon 80XX, in 80YY If the pokemon is an egg the value is 0000.&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0199&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019B&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=211,417&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019F&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01A3&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=148,277,448&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01AB&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01AC&lt;br /&gt;
|&lt;br /&gt;
|Egg animation&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B1&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B2&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B3&lt;br /&gt;
|&lt;br /&gt;
|Open Mailbox&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B5&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Record List AA&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B6&lt;br /&gt;
|80XX&lt;br /&gt;
|Check time and stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B7&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B8&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=417&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Store happiness of pokemon 80YY into 80XX&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01BA&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01BD&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01BF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C0&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C1&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C2&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C3&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C4&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C5&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C6&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Battle Moves of Pokemon AA in the party&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C7&lt;br /&gt;
|80XX&lt;br /&gt;
|Store data move in AA80 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C8 &lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C9&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Delete move chosen in 01C6&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01CA&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01CB&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01CD&lt;br /&gt;
|XXXX 80YY ZZZZ WWWW QQQQ&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01CF&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D0&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D1&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D2&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D3&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=274,479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D5&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D6&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D7&lt;br /&gt;
|&lt;br /&gt;
|Open Berry Pouch for Poffin&lt;br /&gt;
|S=426&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=426&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Open Battle Room Result&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DB&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=371,372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DD&lt;br /&gt;
|XXXX 40YY ZZZZ &lt;br /&gt;
|&lt;br /&gt;
|S=371,372,373&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DE&lt;br /&gt;
|40XX YYYY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=373&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E0&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E1&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=367,372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E2&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=367,372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E3&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E5&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E8&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if have completed Sinnoh pokedex and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E9&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if have completed National pokedex and store into 80XX &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01EA&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Sinnoh Pokedex Sheet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01EB&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show National Pokedex Sheet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01EC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01ED&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F1&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F4&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F5&lt;br /&gt;
|80XX 80YY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F6&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=368,379,423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211,236,423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FB&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FE&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=211,400,409,423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0202&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203&lt;br /&gt;
|XXXX YYYY 80ZZ QQQQ PPPP&lt;br /&gt;
|&lt;br /&gt;
|S=213&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204&lt;br /&gt;
|&lt;br /&gt;
|Warp to last elevator&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205&lt;br /&gt;
|&lt;br /&gt;
|Open Geonet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206&lt;br /&gt;
|&lt;br /&gt;
|Great Marsh Bynocule Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370,372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show box with Pokemon XXXX sprite&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209&lt;br /&gt;
|&lt;br /&gt;
|Hide box showed with 0208&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=498&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0211&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0212&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0213&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0215&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0217&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0218&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=282&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=406&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221&lt;br /&gt;
|XXXX&lt;br /&gt;
|Remember Move for Pokemon XXXX in the party&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Teach Pokemon 80XX move 80YY&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0225&lt;br /&gt;
|80XX&lt;br /&gt;
|Store check whether 0224 resulted in teaching the new move, if not let 80XX = 00FF&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0228&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Pokemon for trade and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0229&lt;br /&gt;
|80XX&lt;br /&gt;
|Trade Pokemon stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022A&lt;br /&gt;
|&lt;br /&gt;
|Stop trade?&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=476&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022D&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|022D 0x1 0x800c gives National Dex. Stores that info in 800c (a commonly used variable that varies from map to map and use to use) 0x2 0x4000 checks to see if the National Dex is acquired.&lt;br /&gt;
|M=422, M=220&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022F&lt;br /&gt;
|80XX&lt;br /&gt;
|022F 0x8004 stores the amount of Ribbons on current Pokemon party in 0x8004.&lt;br /&gt;
|M=461&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0230&lt;br /&gt;
|80XX 80YY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0231&lt;br /&gt;
|80XX XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0232&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0234&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=216,400&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0235&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0236&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0237&lt;br /&gt;
|XXXX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0238&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0239&lt;br /&gt;
|XXXX&lt;br /&gt;
|Rules decide in Battle Link&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023A&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023B&lt;br /&gt;
|XXXX&lt;br /&gt;
|Do healing animation in Pokecenter(XXXX=Number of Pokeball)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023C&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023D &lt;br /&gt;
|XXXX YYYY ZZZZ WWWW &lt;br /&gt;
|Do a XXXX animation for a ship(00=Ship sail under 01=Ship sail up 02=Ship sail left 03=Canalave ship)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023E&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0243&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|Show Phrase Box(1 Word)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0244&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|Show Phrase Box(2 Word)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0245&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0246&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0247&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0248&lt;br /&gt;
|80XX 80YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=450&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0249&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80PP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024B&lt;br /&gt;
|&lt;br /&gt;
|Prepare Pc in Pokemon Center for animation&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024C&lt;br /&gt;
|&lt;br /&gt;
|Do Pc Animation in Pokemon Center(When opening)&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024D&lt;br /&gt;
|&lt;br /&gt;
|Do Pc Animation in Pokemon Center(When closing)&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024E&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Loto ticket number and stored into 80XX&lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024F&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|Compare 80WW loto number with 80XX 80YY 80ZZ. &lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0250&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0251&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0252&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0253&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=273&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0254&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0255&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0256&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0257&lt;br /&gt;
|&lt;br /&gt;
|Exchange Berries for Accessories&lt;br /&gt;
|999&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0258&lt;br /&gt;
|&lt;br /&gt;
|Change Sprite Position while save game&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0259&lt;br /&gt;
|&lt;br /&gt;
|Return to Original Overword Sprite after 0258 command&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=330&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=330&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025D&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=195&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=347&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0260&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=211,419&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0261&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0264&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0267&lt;br /&gt;
|&lt;br /&gt;
|Start Pokecasino&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0268&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0269&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=317&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026A&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=282&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026B&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026D&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Unown Text Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0270&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=198,281,362,389,485&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0271&lt;br /&gt;
|80XX&lt;br /&gt;
|Open Thank Who? Name Insert&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0273&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0275&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276&lt;br /&gt;
|80XX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0277&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=480&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0278&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=480&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027A&lt;br /&gt;
|&lt;br /&gt;
|Show View of League Castle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027C&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0280&lt;br /&gt;
|XXXX 80YY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0281&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0282&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0283&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0284&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=321,466,467&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0285&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=308,309&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0286&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0287&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0288&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0289&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80PP 80QQ 80TT&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028B&lt;br /&gt;
|XX 40YY&lt;br /&gt;
|Checks for Mystery Gift trade. (Directly related to Nintendo Wi-Fi events.)&lt;br /&gt;
|S=83,310,363&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028C&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show XXXX Party Sprite Pokemon in Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0292&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=339&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0293&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0294&lt;br /&gt;
|XX YY&lt;br /&gt;
|Show Battle Points Box &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0295&lt;br /&gt;
|&lt;br /&gt;
|Hide Battle Points Box &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0296&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0299&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029A&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029C&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029D&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Apply  effect XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|00&lt;br /&gt;
|Cut effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|01&lt;br /&gt;
|Rock Smash effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029F&lt;br /&gt;
|XXXX&lt;br /&gt;
|Camera Bump Effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A0&lt;br /&gt;
|80XX YYYY ZZZZ&lt;br /&gt;
|Start Double Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A1&lt;br /&gt;
|AA BBBB&lt;br /&gt;
|Move AA person with BBBB Movement&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A2&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=404&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A3&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A5&lt;br /&gt;
|&lt;br /&gt;
|Choose a Pokemon for a Trade&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A6&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=404,408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A8&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02AA&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80QQ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02AB&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02AD&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B3&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B5&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B6&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=329&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BC&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BD&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wild Battle with XXXXPKMN, at YYYY Level and ZZZZ object&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BE&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BF&lt;br /&gt;
|&lt;br /&gt;
|Mount Hiro on the Bike&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C0&lt;br /&gt;
|80XX or XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C1&lt;br /&gt;
|&lt;br /&gt;
|Show Save Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C2&lt;br /&gt;
|&lt;br /&gt;
|Hide Save Box&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C4&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=368,377,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C5&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=376&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C8&lt;br /&gt;
|80XX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02CA(Platinum)&lt;br /&gt;
|&lt;br /&gt;
|Floral clock animation&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02CB&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02CC&lt;br /&gt;
|XXXX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02CF&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D0&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D1&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D2&lt;br /&gt;
|XXXX 40YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D3&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D4&lt;br /&gt;
|40XX 40YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D5&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;|02D8&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=365&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D9&lt;br /&gt;
|XXXX 40YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DA&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DB&lt;br /&gt;
|40XX 40YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DC&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DD&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DE&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80QQ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E0&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E1&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E2&lt;br /&gt;
|&lt;br /&gt;
|Dysplay Card Game Scratch&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E3&lt;br /&gt;
|&lt;br /&gt;
|Close Card Game Scratch&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E4&lt;br /&gt;
|XXXX 40YY 40ZZ&lt;br /&gt;
|Choose Cards in Card Game&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E5&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E6&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E9&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02EA&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02EB&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02EC&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02ED&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02EE&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=388,389,390&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F3&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=454&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F4&lt;br /&gt;
|40XX 40YY 40ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F5&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F6&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=410&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FC&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FD&lt;br /&gt;
|XX 80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE&lt;br /&gt;
|XXXX 80XX&lt;br /&gt;
|&lt;br /&gt;
|S=221&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FF&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0302&lt;br /&gt;
|40XX 40YY 40ZZ 40WW 40PP&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0303&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0304&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0305&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0306&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=500&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0307&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0309&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=428&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030A&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211,428&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=28&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030F&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0311&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380,381,383,389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0312&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380,381,383,387,388,389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0313&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=377,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0314&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0315&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=459&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0317&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=382&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0318&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Starts a simpler wild Battle than Wildbattle2. XXXX = Pokemon, YYYY = Level.&lt;br /&gt;
|S=310;M=267&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0319&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031A&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031B&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=129&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1068&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=213,423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031E&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=377,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031F&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0320&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0321&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0322&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0323&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0324&lt;br /&gt;
|XXXX YYYY 40ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0325&lt;br /&gt;
|40XX or 80XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0326&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0327&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0328&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0329&lt;br /&gt;
|40XX 40YY 40ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|S=374&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032A&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032B&lt;br /&gt;
|80XX&lt;br /&gt;
|Checks whether an Event Regigigas is in the party and stores it in 80XX (0 or 1)&lt;br /&gt;
|M=592&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032C&lt;br /&gt;
|40XX YYYY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=392,396&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=201,274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=201,274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032F&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=231&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0332&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=428&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0333&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0334&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=148,440,448&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0335&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=1109&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0336&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0337&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0338&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0339&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|033A&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=423,426&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|033C&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=404,408,441&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|033D&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211,274,499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|033E&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0341&lt;br /&gt;
|XX 80YY ZZZZ WW&lt;br /&gt;
|&lt;br /&gt;
|S=373&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0342&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=1064&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0343&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Set var as Pokemon stored into 80YY&lt;br /&gt;
|S=12&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0344&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Copy var as Wi-fi Sprite stored from 80YY to XX&lt;br /&gt;
|53&lt;br /&gt;
|Copyvarwi-fisprite&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0345&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Copy var as Seal store from 80YY to XX&lt;br /&gt;
|S=1085;M=&lt;br /&gt;
|SetvarSealStored2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0346&lt;br /&gt;
|XX&lt;br /&gt;
|Set var as Wi-fi Sprite Id(XX)&lt;br /&gt;
|S=413,441;M=No&lt;br /&gt;
|Setvarwi-fisprite   &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0347&lt;br /&gt;
|XXXX&lt;br /&gt;
|In a elevator, display into box XXXX Floor&lt;br /&gt;
|S=18;M=18&lt;br /&gt;
|DysplayFloor&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DPP Movements Commands==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Parameters&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0000&lt;br /&gt;
|See up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0001&lt;br /&gt;
|See down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002&lt;br /&gt;
|See left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0003&lt;br /&gt;
|See right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0004&lt;br /&gt;
|Walk slowly up &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0005&lt;br /&gt;
|Walk slowly down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Walk slowly left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0007&lt;br /&gt;
|Walk slowly right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0008&lt;br /&gt;
|Walk normal up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0009&lt;br /&gt;
|Walk normal down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000A&lt;br /&gt;
|Walk normal left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000B&lt;br /&gt;
|Walk normal right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000C&lt;br /&gt;
|Walk fast up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D&lt;br /&gt;
|Walk fast down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000E&lt;br /&gt;
|Walk fast left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000F&lt;br /&gt;
|Walk fast right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0010&lt;br /&gt;
|Walk very fast up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011&lt;br /&gt;
|Walk very fast down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0012&lt;br /&gt;
|Walk very fast left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0013&lt;br /&gt;
|Walk very fast right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0014&lt;br /&gt;
|Run up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015&lt;br /&gt;
|Run down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016&lt;br /&gt;
|Run left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0017&lt;br /&gt;
|Run right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018&lt;br /&gt;
|Move up slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0019&lt;br /&gt;
|Move down slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001A&lt;br /&gt;
|Move left slownly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001B&lt;br /&gt;
|Move right slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001C&lt;br /&gt;
|Move up normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001D&lt;br /&gt;
|Move down normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001E&lt;br /&gt;
|Move left normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001F&lt;br /&gt;
|Move right normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0020&lt;br /&gt;
|Move up fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0021&lt;br /&gt;
|Move down fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|Move left fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0023&lt;br /&gt;
|Move right fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0024&lt;br /&gt;
|Move up very fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0025&lt;br /&gt;
|Move down very fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0026&lt;br /&gt;
|Move left very fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0027&lt;br /&gt;
|Move right very fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|Run up on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0029&lt;br /&gt;
|Run down on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002A&lt;br /&gt;
|Run left on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002B&lt;br /&gt;
|Run right on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C&lt;br /&gt;
|Jump up slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002D&lt;br /&gt;
|Jump down slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002E&lt;br /&gt;
|Jump left slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002F&lt;br /&gt;
|Jump right slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0030&lt;br /&gt;
|Jump up normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|Jump down normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0032&lt;br /&gt;
|Jump left normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0033&lt;br /&gt;
|Jump right normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0034&lt;br /&gt;
|Jump up one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0035&lt;br /&gt;
|Jump down one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0036&lt;br /&gt;
|Jump left one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0037&lt;br /&gt;
|Jump right one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0038&lt;br /&gt;
|Jump up two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0039&lt;br /&gt;
|Jump down two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003A&lt;br /&gt;
|Jump left two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003B&lt;br /&gt;
|Jump right two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003D&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003E&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003F&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0045&lt;br /&gt;
|Wait, then disappear&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004B&lt;br /&gt;
|Display exclamation mark&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004C&lt;br /&gt;
|Wait for a little, then walk slowly up &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004D&lt;br /&gt;
|Wait for a little,then walk slowly down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004E&lt;br /&gt;
|Wait for a little, then walk slowly left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004F&lt;br /&gt;
|Wait for a little, then walk slowly right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0050&lt;br /&gt;
|Wait for a little,then walk normal up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0051&lt;br /&gt;
|Wait for a little,then walk normal down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0052&lt;br /&gt;
|Wait for a little,then walk normal left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0053&lt;br /&gt;
|Wait for a little,then walk normal right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Wait for a little,then move Overword sprite up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|Wait for a little,then move Overword sprite down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0056&lt;br /&gt;
|Wait for a little,then move Overword sprite left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0057&lt;br /&gt;
|Wait for a little,then move Overword sprite right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0058&lt;br /&gt;
|Wait for a little,then walk backward up &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0059&lt;br /&gt;
|Wait for a little,then walk backward down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005A&lt;br /&gt;
|Wait for a little,then walk backward left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005B&lt;br /&gt;
|Wait for a little,then walk backward right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005C&lt;br /&gt;
|Wait for a little,then jump left one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005D&lt;br /&gt;
|Wait for a little,then jump right one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005E&lt;br /&gt;
|Wait for a little,then jump left two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005F&lt;br /&gt;
|Wait for a little,then jump right two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0060&lt;br /&gt;
|Wait for a little,then walk normal up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0061&lt;br /&gt;
|Wait for a little,then walk normal down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0062&lt;br /&gt;
|Wait for a little,then walk normal left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0063&lt;br /&gt;
|Wait for a little,then walk normal right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0064&lt;br /&gt;
|Wait for a little,then move on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0065&lt;br /&gt;
|Wait for a little,then jump on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0066&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0067&lt;br /&gt;
|Wait for a little,then show two exclamation mark&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0068&lt;br /&gt;
|Wait for a little,then move on site forever&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0069-to 00FF&lt;br /&gt;
|Rom crashed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Platinum Known Flags==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example PPRE map Number&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01&lt;br /&gt;
|Flag will active if you don&#039;t go outside after a certain script&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02&lt;br /&gt;
|Flag will active when&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6E&lt;br /&gt;
|Flag will active when Rival go out from his home&lt;br /&gt;
|412&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|Flag will active when you choose Wi-fi Sprite &lt;br /&gt;
|48&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|Flag will active when you received 193 item&lt;br /&gt;
|47&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
|Flag will active when you received the Tm Recycle&lt;br /&gt;
|79&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7A&lt;br /&gt;
|Flag will active when you talked with Gym Leader into Mine &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7B&lt;br /&gt;
|Flag will active when you use Defog&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7C&lt;br /&gt;
|Flag will active when you received the EE item&lt;br /&gt;
|52&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7E&lt;br /&gt;
|Flag will active when you received the &lt;br /&gt;
|27&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|Flag will active when you beat Team Galactic in Eterna City&lt;br /&gt;
|61&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|Flag will active when you received the Bicy&lt;br /&gt;
|71&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|Flag will active when you received Super Rod&lt;br /&gt;
|389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|54&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|76&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|Flag will active when you go down first&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8A&lt;br /&gt;
|Flag will active when the Leader was into Coal Mine &lt;br /&gt;
|45&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8C&lt;br /&gt;
|Flag will active when you received the FD item&lt;br /&gt;
|104&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8D&lt;br /&gt;
|Flag will active when you go into Pokemon Fan Club&lt;br /&gt;
|106&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8E&lt;br /&gt;
|Flag will active when you start a Legendary Battle&lt;br /&gt;
|510,316&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8F&lt;br /&gt;
|Flag will active when you received the Parcel&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|90&lt;br /&gt;
|Flag will active when you received the Pokedex&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|Flag will active when you receive 1A2 object  &lt;br /&gt;
|35&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|Flag will active when you beat Galactic on Veilstone  &lt;br /&gt;
|147&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A1&lt;br /&gt;
|Flag will active when you received F7 item&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A2&lt;br /&gt;
|Flag will active when you received&lt;br /&gt;
|356&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB&lt;br /&gt;
|Flag will active when you complete Sinnoh Pokedex  &lt;br /&gt;
|339&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AC&lt;br /&gt;
|Flag will active when you complete National Pokedex  &lt;br /&gt;
|339&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AD&lt;br /&gt;
|Flag will active when you beated Grunt &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|B5&lt;br /&gt;
|Flag will active when you received Porygon  &lt;br /&gt;
|147&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BC&lt;br /&gt;
|Flag will active when you received Coin Case  &lt;br /&gt;
|145&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BF&lt;br /&gt;
|Flag will active when you received the Quick Claw&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C0&lt;br /&gt;
|Flag will active when you received the Dusk Ball&lt;br /&gt;
|51&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C1&lt;br /&gt;
|Flag will active when you show a Geodude to man&lt;br /&gt;
|55&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C4&lt;br /&gt;
|Flag will active when you talk with Hidden Power Man  &lt;br /&gt;
|144&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C6&lt;br /&gt;
|Flag will active when you received the Tm&lt;br /&gt;
|366&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C7&lt;br /&gt;
|Flag will active when you received 17A item&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C9&lt;br /&gt;
|Flag will active when you received the Tm Skill Swap&lt;br /&gt;
|41&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CA&lt;br /&gt;
|Flag will active when you received the Tm Trick Room&lt;br /&gt;
|378&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CB&lt;br /&gt;
|Flag will active when you received the Tm Facade&lt;br /&gt;
|455&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CD&lt;br /&gt;
|Flag will active when you received the Tm Payback&lt;br /&gt;
|382&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CE&lt;br /&gt;
|Flag will active when you received the Tm Fling&lt;br /&gt;
|395&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D0&lt;br /&gt;
|Flag will active when you beat Dialga &lt;br /&gt;
|584&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D1&lt;br /&gt;
|Flag will active when you beat Palkia &lt;br /&gt;
|585&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D5&lt;br /&gt;
|Flag will active when you received E8 item &lt;br /&gt;
|191&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D9&lt;br /&gt;
|Flag will active when you received A1 item &lt;br /&gt;
|498&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|DE&lt;br /&gt;
|Flag will active when you received the Icicle Plate&lt;br /&gt;
|386&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|DF&lt;br /&gt;
|Flag will active when you joined with Marley  &lt;br /&gt;
|247&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E0&lt;br /&gt;
|Flag will active when you joined with Mira  &lt;br /&gt;
|284&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E1&lt;br /&gt;
|Flag will active when you joined with Riley  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E2&lt;br /&gt;
|Flag will active when you don&#039;t have enough space for Riley&#039;s Egg  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E4&lt;br /&gt;
|Flag will active when Mira go out  &lt;br /&gt;
|284&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|ED&lt;br /&gt;
|Flag will active when you receive First Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|EE&lt;br /&gt;
|Flag will active when you receive Second Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|EF&lt;br /&gt;
|Flag will active when you receive Third Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F0&lt;br /&gt;
|Flag will active when you talk with alter&#039;s sister after Nat.Pkdx&lt;br /&gt;
|423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F1&lt;br /&gt;
|Flag will active when you finish talking with Rival   &lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F3&lt;br /&gt;
|Flag will active when you active Poketch(2)  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F5&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F6&lt;br /&gt;
|Flag will active when you talk for the first time with the Maister &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F9&lt;br /&gt;
|Flag will active when you talk for the first time with the FootMan&lt;br /&gt;
|375&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|FB&lt;br /&gt;
|Flag will active after Manaphy pic&lt;br /&gt;
|370&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Flag will active when you talk for the first time with Grandma Wilma&lt;br /&gt;
|365&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|105&lt;br /&gt;
|Flag will active when you receive Sticky Barb  &lt;br /&gt;
|141&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|Flag will active when you give SecretPotion to Psyduck  &lt;br /&gt;
|149&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|Flag will active when talk first with Move Man&lt;br /&gt;
|502&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|Flag will active when you receive 1A item  &lt;br /&gt;
|54&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10C&lt;br /&gt;
|Flag will active after beating right trainer&lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10D&lt;br /&gt;
|Flag will active after beating left trainer&lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10E&lt;br /&gt;
|Flag will active when you use the Storage Key  &lt;br /&gt;
|143&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10F&lt;br /&gt;
|Flag will active when you use the Works Key  &lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|Flag will active when you receive the Potion  &lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|Flag will active when you received E0 item&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11C&lt;br /&gt;
|Flag will active when you give the Coombe &lt;br /&gt;
|128&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11D&lt;br /&gt;
|Flag will active when you received E9 item from Byron&lt;br /&gt;
|514&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11E&lt;br /&gt;
|Flag will active after Arceus Battle&lt;br /&gt;
|510&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|Flag will active after Azelf Battle&lt;br /&gt;
|390&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|Flag will active when you received Accessories  &lt;br /&gt;
|137&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12E&lt;br /&gt;
|Flag will active when you received 20 coins from Man &lt;br /&gt;
|136&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12F&lt;br /&gt;
|Flag will active when you received 32 coins from Man  &lt;br /&gt;
|136&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|Flag will active when you talked first with Bebe&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|Flag will active when you received DA item&lt;br /&gt;
|369&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13A&lt;br /&gt;
|Flag will active when you received White Flute  &lt;br /&gt;
|338&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13B&lt;br /&gt;
|Flag will active when you received Spell Tag&lt;br /&gt;
|387&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13D&lt;br /&gt;
|Flag will active when you receive Accessories  &lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13E&lt;br /&gt;
|Flag will active when you beated team Galactic in Verity Lakefront &lt;br /&gt;
|334&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13F&lt;br /&gt;
|Flag will active when you received 6F Item&lt;br /&gt;
|354&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|Flag will active when you beated Rotom &lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15C&lt;br /&gt;
|Flag will active when you talk after League with Mum without NatPkdx&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15D&lt;br /&gt;
|Flag will active when you talk after League with Mum with NatPkdx  &lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|181&lt;br /&gt;
|Flag will active when you active Poketch  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|196&lt;br /&gt;
|Flag will active when you don&#039;t have Pokeball&lt;br /&gt;
|311&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|198&lt;br /&gt;
|Flag will active when you receive a Badge  &lt;br /&gt;
|47,141&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19C&lt;br /&gt;
|Flag will active when you decide to battle with alter against Grunts  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1A3&lt;br /&gt;
|Flag will active when you beated Galactic on Valley Windworks  &lt;br /&gt;
|201&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1DF&lt;br /&gt;
|Flag will active when Mesprit flew up&lt;br /&gt;
|313&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1E5&lt;br /&gt;
|Flag will active when you give receive egg from Riley  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1EC-1ED-1EE-1EF-1F0&lt;br /&gt;
|Flag are linked with Battle Tower &lt;br /&gt;
|493&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21C&lt;br /&gt;
|Flag will active when you received National Pokedex&lt;br /&gt;
|390&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|224&lt;br /&gt;
|Flag will active when you use Galactic Key &lt;br /&gt;
|305&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|225&lt;br /&gt;
|Flag will active when you use Galactic Key&lt;br /&gt;
|307&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|226&lt;br /&gt;
|Flag will active when you use Galacric Key&lt;br /&gt;
|308&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|227&lt;br /&gt;
|Flag will active when you use Galactic Key&lt;br /&gt;
|310&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24E&lt;br /&gt;
|Flag used for Arceus Battle&lt;br /&gt;
|510&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|260 to 267&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26C to 26F&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|79&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|270-271&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|362&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27D&lt;br /&gt;
|Flag will active when you talk with Rowan when U.A.M. returned into cave&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|290-291&lt;br /&gt;
|Flag used when enter first in Battle Frontier&lt;br /&gt;
|560&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|294&lt;br /&gt;
|Flag will active when you talk with Oak in Rowan&#039;s lab&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2BB-2BC-2BD-2BE-2BF&lt;br /&gt;
|Flag linked with Rotom Change Room&lt;br /&gt;
|571&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|964&lt;br /&gt;
|Flag used for League Victory&lt;br /&gt;
|165&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|97D&lt;br /&gt;
|Flag will active when you save Azelf,Mesprit,Uxie &lt;br /&gt;
|494&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|97E&lt;br /&gt;
|Flag will active when you received Eeeve from Bebe&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|98E&lt;br /&gt;
|Flag will active when you beat Mars&lt;br /&gt;
|312&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AA3&lt;br /&gt;
|Flag will active when you received a Berry &lt;br /&gt;
|127&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AA9&lt;br /&gt;
|Flag will active when you pick up a Loto Ticket &lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AAC&lt;br /&gt;
|Flag will active when you already massage your Pokemon  &lt;br /&gt;
|148&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AAE&lt;br /&gt;
|Flag will active when you received Belt from Man&lt;br /&gt;
|394&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB0&lt;br /&gt;
|Flag will active when you clicking on Tv in Old Chateau &lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB3&lt;br /&gt;
|Flag will active when you pick up a Loro Prize&lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB4&lt;br /&gt;
|Flag will active when you receive Shards on Great Marsh&lt;br /&gt;
|509&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROM Hacking]]&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=DPP_Scripting:_Standard_Functions&amp;diff=3637</id>
		<title>DPP Scripting: Standard Functions</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=DPP_Scripting:_Standard_Functions&amp;diff=3637"/>
		<updated>2010-04-29T14:15:21Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Put into ROM Hacking, Technical References, Game Features, Game Mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;VARIABLE OR FLAG LIST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
D207 Pokemon Center&lt;br /&gt;
&lt;br /&gt;
D507 Save Game&lt;br /&gt;
&lt;br /&gt;
D907 Receive Poketch Application&lt;br /&gt;
 &lt;br /&gt;
DE07 Receive a number?&lt;br /&gt;
&lt;br /&gt;
DF07 Receive White Pluff &lt;br /&gt;
&lt;br /&gt;
E007 Receive item for Bag&lt;br /&gt;
&lt;br /&gt;
E107 Bag full!&lt;br /&gt;
&lt;br /&gt;
E307 Pokemon Market&lt;br /&gt;
&lt;br /&gt;
E407 Appear a Flash, and the people overword change position&lt;br /&gt;
&lt;br /&gt;
E507 Restore Pokemon(Not Pokecenter)&lt;br /&gt;
&lt;br /&gt;
E607 Open a Menu with Battle type&lt;br /&gt;
&lt;br /&gt;
E707 Editing Pokeball&lt;br /&gt;
&lt;br /&gt;
E907 Geonet&lt;br /&gt;
&lt;br /&gt;
EA07 Pokemon Center(partially) &lt;br /&gt;
&lt;br /&gt;
EB07 Air Vent&lt;br /&gt;
 &lt;br /&gt;
ED07 Using Sweet Scent&lt;br /&gt;
&lt;br /&gt;
EF07 Egg Opening&lt;br /&gt;
&lt;br /&gt;
F007 Using Repel&lt;br /&gt;
&lt;br /&gt;
F107 Interview after battle&lt;br /&gt;
&lt;br /&gt;
F207 Impossible Save Game&lt;br /&gt;
&lt;br /&gt;
F307 First Woman blocking Wifi Room&lt;br /&gt;
&lt;br /&gt;
F407 Give item for Fashion Case&lt;br /&gt;
&lt;br /&gt;
F607 After obtaining Plate&lt;br /&gt;
&lt;br /&gt;
F707 Using Azure Flute&lt;br /&gt;
&lt;br /&gt;
F807 Heroine teach Hero how to catch pokemon. &lt;br /&gt;
&lt;br /&gt;
FA07 Play Rival Music&lt;br /&gt;
&lt;br /&gt;
FB07 Return Default Music(Restart)&lt;br /&gt;
&lt;br /&gt;
FC07 Receive item for Bag&lt;br /&gt;
&lt;br /&gt;
FD07 Receive item for Fashion Case 2&lt;br /&gt;
&lt;br /&gt;
FE07 Receive item for Underground PC&lt;br /&gt;
&lt;br /&gt;
FF07 Receive item for Fashion Case 3&lt;br /&gt;
&lt;br /&gt;
DD26 Multiple surfing animation?&lt;br /&gt;
&lt;br /&gt;
DE26 Professor Rowan asks for how many Pokemon you have seen/caught in Sinnoh Pokedex&lt;br /&gt;
&lt;br /&gt;
DF26 Access Prof Rowan Pc&lt;br /&gt;
&lt;br /&gt;
E026 Professor Rowan asks for how many Pokemon you have seen/caught in National Pokedex&lt;br /&gt;
&lt;br /&gt;
F526 Professor Oak asks for how many Pokemon you have seen/caught in National Pokedex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- HGSS Standard Functions&lt;br /&gt;
&lt;br /&gt;
00D0 Close Msg window&lt;br /&gt;
&lt;br /&gt;
End HGSS Functions --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ROM Hacking]]&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=PRNG_in_Pok%C3%A9mon&amp;diff=3635</id>
		<title>PRNG in Pokémon</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=PRNG_in_Pok%C3%A9mon&amp;diff=3635"/>
		<updated>2010-04-29T13:56:35Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Moved to category Game Mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a pseudo-random number generator? ==&lt;br /&gt;
A pseudo-random number generator is an electronic device or software&#039;s attempt at creating a sufficiently random number.  There are limitless ways of accomplishing this.  The degree of sufficient randomness depends on the ability to predict the next result of the algorithm.&lt;br /&gt;
&lt;br /&gt;
First the generator must have a seed, a number to start with.  This number is usually a date &amp;amp; time referring to the first time the algorithm is called during the usage of the device or the software&#039;s active session.&lt;br /&gt;
&lt;br /&gt;
This number is put through a complex algorithm and the result is formatted according to the needed context.  The raw result then becomes the seed for any subsequent uses of the random generator.  Therefore the nature of the generator is a recursive algorithm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More information on this topic can be found at: {{wp|Pseudo-random number}}&lt;br /&gt;
&lt;br /&gt;
== How pseudo-random numbers are generated in Pokémon ==&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;Seed&#039;&#039; be a number between 0 and 0xFFFFFFFF or the &#039;&#039;Result&#039;&#039; of a previous call to the equation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Result = [(0x41C64E6D * Seed) + 0x6073]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This algorithm is used for the following:&lt;br /&gt;
* Encrypting [http://projectpokemon.org/wiki/Pokemon_NDS_Structure#Encryption Pokémon data in the save file].&lt;br /&gt;
* Generate the [[personality value]] of a wild encountered Pokémon.&lt;br /&gt;
* Generate the [[individual values]] of a wild encountered Pokémon.&lt;br /&gt;
* Determining the species of a wild Pokémon.&lt;br /&gt;
* Determining the lottery number.&lt;br /&gt;
&lt;br /&gt;
== Alternative pseudo-random number generator ==&lt;br /&gt;
&lt;br /&gt;
The game also uses a different algorithm to alternate, reroll, or modify a previously randomly generated value.  The algorithm works in the same nature, however the equation changes to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Result = [(0x6C078965 * Seed) + 0x1]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This algorithm is used for the following:&lt;br /&gt;
* Shiny Pokémon Ranger [[Manaphy]] egg restriction.&lt;br /&gt;
* Determining the species of a Pokémon swarm.&lt;br /&gt;
* Determining the Pokémon in the [[Safari Zone]].&lt;br /&gt;
* Determining the Pokémon in the Trophy Garden.&lt;br /&gt;
* Mystery Gift shiny restriction for Type 1 Wondercard Pokemon (currently all released with variable natures).&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=85h&amp;diff=3634</id>
		<title>85h</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=85h&amp;diff=3634"/>
		<updated>2010-04-29T13:53:52Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 85h Values ==&lt;br /&gt;
85h is an offset in the [[Pokemon NDS Structure|data structure]] of 4th Generation Pokémon, and shows how a Pokémon was encountered.  Currently 85h has no relevance to gameplay, but in certain cases it can be used to determine the [[Legality]] of a Pokémon.&lt;br /&gt;
&lt;br /&gt;
== 85h List ==&lt;br /&gt;
&lt;br /&gt;
00 - Egg/Pal Park/Event &lt;br /&gt;
&lt;br /&gt;
02 - Tall Grass/Honey Tree&lt;br /&gt;
&lt;br /&gt;
04 - Dialga/Palkia &lt;br /&gt;
&lt;br /&gt;
05 - Cave/Hall of Origin &lt;br /&gt;
&lt;br /&gt;
07 - Caught in the Water &lt;br /&gt;
&lt;br /&gt;
09 - Caught in Buildings &lt;br /&gt;
&lt;br /&gt;
0A - Great Marsh/Safari Zone&lt;br /&gt;
&lt;br /&gt;
0C- Starter Pokemon/Fossils (D/P)&lt;br /&gt;
&lt;br /&gt;
18 - Starter Pokemon/Bebe&#039;s Eevee (Platinum)&lt;br /&gt;
&lt;br /&gt;
17- Giratina (Origin)(Platinum)&lt;br /&gt;
&lt;br /&gt;
??- Giratina (Another)(Platinum)&lt;br /&gt;
&lt;br /&gt;
??- Fossils (Platinum)- 18?&lt;br /&gt;
&lt;br /&gt;
??- Honey Tree (Platinum)- Pretty sure its 02 but not confirmed.&lt;br /&gt;
&lt;br /&gt;
??- Dialga/Palkia (Platinum)&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=3633</id>
		<title>RAM Editing and Research</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=RAM_Editing_and_Research&amp;diff=3633"/>
		<updated>2010-04-29T13:46:15Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Properly put in a category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Articles on this subject==&lt;br /&gt;
[[Category:RAM Research]]&lt;br /&gt;
* [[Nintendo DS Button Mappings]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Category:Structures&amp;diff=3632</id>
		<title>Category:Structures</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Category:Structures&amp;diff=3632"/>
		<updated>2010-04-29T13:43:07Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added description/made page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All pages in this category give information about structures in the game.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Category:Game_Mechanics&amp;diff=3631</id>
		<title>Category:Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Category:Game_Mechanics&amp;diff=3631"/>
		<updated>2010-04-29T13:41:54Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added description/made page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all pages which are related to game mechanics.&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_DP_Save_File_Structure&amp;diff=3630</id>
		<title>Pokémon DP Save File Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_DP_Save_File_Structure&amp;diff=3630"/>
		<updated>2010-04-29T13:40:59Z</updated>

		<summary type="html">&lt;p&gt;CuleX: Added to category technical references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Save File Structure ==&lt;br /&gt;
&lt;br /&gt;
A Pokémon Diamond and Pearl save file is divided into two pairs of blocks.  Each pair consists of one general block, one storage box block, and one hall of fame block.  The storage box block contains current information regarding [[Bebe|Bebe&#039;s]] storage system, including stored Pokémon, box names, box wallpapers, and the current open box.  The general block contains current information on every other aspect of the game&#039;s progress, such as the trainer&#039;s name, ID number, acquired badges, party Pokémon, items, and much more.  The hall of fame block contains information about the Pokémon used to defeat the Elite 4.  The other pair is a backup from the previous save.&lt;br /&gt;
&lt;br /&gt;
The first general block in the file begins at 0x00000.  The first storage block begins at 0x0C100.  The first hall of fame block starts at 0x20000.  The second general, storage, and hall of fame blocks are at the same address + 0x40000.  The current blocks are not always stored in linear order in the save file (i.e. if the second general block is the more current, the first or second storage box block can possibly be the current as well).&lt;br /&gt;
&lt;br /&gt;
== Block Footers ==&lt;br /&gt;
&lt;br /&gt;
The last 20 bytes of each general and storage box block is a footer.  The last 24 bytes of each hall of fame block is a footer.  The footer is used to determine:&lt;br /&gt;
&lt;br /&gt;
* The size of the block&lt;br /&gt;
* Whether the block is current or a backup.&lt;br /&gt;
* Which big &amp;amp; small blocks link together.&lt;br /&gt;
&lt;br /&gt;
===General/Storage Box Footer===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Purpose&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00 - 0x03&lt;br /&gt;
| Storage Block Save Count&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04 - 0x07&lt;br /&gt;
| General Block Save Count&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08 - 0x0B&lt;br /&gt;
| Size of block&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C - 0x0F&lt;br /&gt;
| &#039;&#039;Run-time usage&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10 - 0x11&lt;br /&gt;
| &#039;&#039;Run-time usage&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x12 - 0x13&lt;br /&gt;
| [[Pokémon NDS Save File Checksum|Checksum]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame Footer===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Purpose&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00 - 0x03&lt;br /&gt;
| Save ID number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04 - 0x07&lt;br /&gt;
| Save index number&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08 - 0x0B&lt;br /&gt;
| &#039;&#039;Run-time usage&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C - 0x0F&lt;br /&gt;
| &#039;&#039;Run-time usage&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10 - 0x13&lt;br /&gt;
| Size of block&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14 - 0x15&lt;br /&gt;
| &#039;&#039;Run-time usage&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16 - 0x17&lt;br /&gt;
| [[Pokémon NDS Save File Checksum|Checksum]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loading/Saving A Save File ==&lt;br /&gt;
&lt;br /&gt;
When one starts a new game for the very first time, every byte of the save file is set to 0xFF.  The first time the game is saved, the &amp;quot;current&amp;quot; info is written to the second half of the save file.  This is important to note when loading a save.&lt;br /&gt;
&lt;br /&gt;
When the game loads a save file, it first compares the small block save count of both general blocks.  If the general block with the highest save count has a correct checksum, then the game moves on to check the storage blocks.  The storage block with the highest storage block save count is chosen first, and if its general block save count matches the currently chosen general block (and has a correct checksum), the file is successfully loaded.  If both storage blocks have the same storage block save count, then the storage block with a higher general block save count is chosen instead, and the if the checksum is correct, the file is successfully loaded.  If the checksum was incorrect for either block, the game falls on the other pair of general and storage blocks; if the checksums are correct in both, the game reports a save file corruption error, and that is the data loaded.  If the checksum in either block is incorrect, the game reports a save file corruption error, and the save file is not loaded.  A new game must be started at that point.&lt;br /&gt;
&lt;br /&gt;
When the game saves data, the general block save count is incremented + 1.  If nothing in the storage block has changed, then no changes are made to the storage block and no further changes are made to the general block.  However, if changes have been made to the storage block, then the storage block save count is incremented by 1 in both the storage block and general block footers.  At this point, the backup general block is overwritten with the new general block data, and (if changes were made to the storage block), the backup storage block is also overwritten.  This is the reason why the game varies on how long it takes to save.&lt;br /&gt;
&lt;br /&gt;
Thus, either general block can be linked with either storage block, and the current pair is identified using the footer information.&lt;br /&gt;
&lt;br /&gt;
==Small block offsets==&lt;br /&gt;
&lt;br /&gt;
===Adventure Started - 0x34===&lt;br /&gt;
*Unsigned 32bit integer.&lt;br /&gt;
*Number of seconds since 1/1/2000 00:00:00&lt;br /&gt;
&lt;br /&gt;
===Pokémon League Champ Date - 0x3C===&lt;br /&gt;
*Unsigned 32bit integer.&lt;br /&gt;
*Number of seconds since 1/1/2000 00:00:00&lt;br /&gt;
&lt;br /&gt;
===Trainer Name - 0x64===&lt;br /&gt;
*8 unsigned 16bit integers.&lt;br /&gt;
*Each {{wplink|word_(computing)|word}} represents a character in the game&#039;s [[Pokémon NDS Character Table|character table]].&lt;br /&gt;
&lt;br /&gt;
===Trainer ID - 0x74===&lt;br /&gt;
*Random unsigned 16bit integer&lt;br /&gt;
*The visible identification number of a trainer&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Secret ID - 0x76===&lt;br /&gt;
*Random unsigned 16bit integer&lt;br /&gt;
* The hidden identification number of a trainer&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
*Determines variation in the game.&lt;br /&gt;
&lt;br /&gt;
===Money - 0x78===&lt;br /&gt;
*Unsigned 32bit integer.&lt;br /&gt;
*Limited to 0xF423F (999,999)&lt;br /&gt;
&lt;br /&gt;
===Trainer Gender - 0x7C===&lt;br /&gt;
*0 if male, 1 if female.&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Country of Origin - 0x7D===&lt;br /&gt;
*Unsigned 8bit integer.&lt;br /&gt;
*Determines whether or not Pokémon get an outsider EXP bonus.&lt;br /&gt;
: 0x1 = 日本語 (Japan)&lt;br /&gt;
: 0x2 = English (US/UK/AU)&lt;br /&gt;
: 0x3 = Français (France/Québec)&lt;br /&gt;
: 0x4 = Italiano (Italy)&lt;br /&gt;
: 0x5 = Deutsch (Germany)&lt;br /&gt;
: 0x7 = Español (Spain/Latin Americas)&lt;br /&gt;
: 0x8 = 한국어 (South Korea) &lt;br /&gt;
&lt;br /&gt;
===Badges - 0x7E===&lt;br /&gt;
*Unsigned 8bit bitfield&lt;br /&gt;
*Determines what PokéMart items are for sale, what level outsider Pokémon will obey until, and flags certain in-game events.&lt;br /&gt;
: 0x01 = Coal Badge&lt;br /&gt;
: 0x02 = Forest Badge&lt;br /&gt;
: 0x04 = Cobble Badge&lt;br /&gt;
: 0x08 = Fen Badge&lt;br /&gt;
: 0x10 = Relic Badge&lt;br /&gt;
: 0x20 = Mine Badge&lt;br /&gt;
: 0x40 = Icicle Badge&lt;br /&gt;
: 0x80 = Beacon Badge&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Avatar - 0x7F===&lt;br /&gt;
*Unsigned 8bit integer.&lt;br /&gt;
*Determines the sprite seen by other players in a multiplayer environment such as the Union Room.&lt;br /&gt;
: 0x00 = None&lt;br /&gt;
: 0x03 = School Kid&lt;br /&gt;
: 0x05 = Bug Catcher&lt;br /&gt;
: 0x06 = Lass&lt;br /&gt;
: 0x07 = Battle Girl&lt;br /&gt;
: 0x0B = Ace Trainer Male&lt;br /&gt;
: 0x0D = Beauty&lt;br /&gt;
: 0x0E = Ace Trainer Female&lt;br /&gt;
: 0x0F = Roughneck&lt;br /&gt;
: 0x1F = Pop Idol&lt;br /&gt;
: 0x23 = Social&lt;br /&gt;
: 0x25 = Cowgirl&lt;br /&gt;
: 0x2A = Ruin Maniac&lt;br /&gt;
: 0x32 = Black Belt&lt;br /&gt;
: 0x3E = Rich Boy&lt;br /&gt;
: 0x3F = Lady&lt;br /&gt;
: 0x46 = Psychic&lt;br /&gt;
&lt;br /&gt;
===Total Playtime - 0x86===&lt;br /&gt;
*Hours = unsigned 16bit integer.&lt;br /&gt;
*Minutes = unsigned 8bit integer.&lt;br /&gt;
*Seconds = unsigned 8bit integer.&lt;br /&gt;
&lt;br /&gt;
===Number of Current Party Pokémon - 0x94===&lt;br /&gt;
*Unsigned 8bit integer.&lt;br /&gt;
&lt;br /&gt;
===Party Pokémon - 0x98===&lt;br /&gt;
The Pokémon in the trainer&#039;s party.&lt;br /&gt;
*6 blocks of 236byte structures&lt;br /&gt;
{{main|Pokemon NDS Structure}}&lt;br /&gt;
&lt;br /&gt;
===General Items - 0x624===&lt;br /&gt;
{{main|Other items}}&lt;br /&gt;
The items in the Trainer&#039;s general Items bag pocket.&lt;br /&gt;
*165 blocks of 4 byte structures (two bytes for [[item index]], two bytes for quantity)&lt;br /&gt;
&lt;br /&gt;
===Key Items - 0x8B8===&lt;br /&gt;
{{main|Key items}}&lt;br /&gt;
The items in the Trainer&#039;s Key Items bag pocket.&lt;br /&gt;
*50 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===TMs &amp;amp; HMs - 0x980===&lt;br /&gt;
{{main|TMs and HMs}}&lt;br /&gt;
The items in the Trainer&#039;s TMs &amp;amp; HMs bag pocket.&lt;br /&gt;
*100 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
*TMs &amp;amp; HMs are auto-sorted by item index in ascending order.&lt;br /&gt;
&lt;br /&gt;
===Mail - 0xB10===&lt;br /&gt;
{{main|Mail}}&lt;br /&gt;
The items in the Trainer&#039;s Mail bag pocket.&lt;br /&gt;
*12 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Medicine - 0xB40===&lt;br /&gt;
{{main|Medicine}}&lt;br /&gt;
The items in the Trainer&#039;s Medicine bag pocket.&lt;br /&gt;
*40 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Berries - 0xBE0===&lt;br /&gt;
{{main|Berries}}&lt;br /&gt;
The items in the Trainer&#039;s Berries bag pocket.&lt;br /&gt;
*64 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
*Berries are auto-sorted by item index in ascending order.&lt;br /&gt;
&lt;br /&gt;
===Balls - 0xCE0===&lt;br /&gt;
{{main|Pokéballs}}&lt;br /&gt;
The items in the Trainer&#039;s Balls bag pocket.&lt;br /&gt;
*15 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Battle Items - 0xD1C===&lt;br /&gt;
{{main|Battle items}}&lt;br /&gt;
The items in the Trainer&#039;s Battle Items bag pocket.&lt;br /&gt;
*56 (?) blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Starter Pokémon - 0xDFC===&lt;br /&gt;
The [[Nationaldex|Pokédex]] number of the starter chosen.&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Lotto number - 0xE14===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Fly Locations - 0x1112===&lt;br /&gt;
*9byte bit field&lt;br /&gt;
&lt;br /&gt;
===Has obtained lotto prize - 0x1131===&lt;br /&gt;
*1 if obtained, 0 if not yet obtained&lt;br /&gt;
&lt;br /&gt;
===Pokétch Enabled (?) - 0x114C===&lt;br /&gt;
*0x00 if disabled, can be 0x03 or 0x07 if enabled&lt;br /&gt;
&lt;br /&gt;
===Number of Pokétch Apps Enabled - 0x114D===&lt;br /&gt;
*Max number = 25 (0x19)&lt;br /&gt;
&lt;br /&gt;
===Currently Selected Pokétch App - 0x114E===&lt;br /&gt;
Pokétch app currently viewed in DS bottom screen.&lt;br /&gt;
*Pokétch apps are ordered like so:&lt;br /&gt;
: 0x00 = Digital Watch&lt;br /&gt;
: 0x01 = Calculator&lt;br /&gt;
: 0x02 = Memo Pad&lt;br /&gt;
: 0x03 = Pedometer&lt;br /&gt;
: 0x04 = Pokémon List&lt;br /&gt;
: 0x05 = Friendship Checker&lt;br /&gt;
: 0x06 = Dowsing Machine&lt;br /&gt;
: 0x07 = Berry Searcher&lt;br /&gt;
: 0x08 = Day-Care Checker&lt;br /&gt;
: 0x09 = Pokémon History&lt;br /&gt;
: 0x0A = Counter&lt;br /&gt;
: 0x0B = Analog Watch&lt;br /&gt;
: 0x0C = Marking Map&lt;br /&gt;
: 0x0D = Link Searcher&lt;br /&gt;
: 0x0E = Coin Toss&lt;br /&gt;
: 0x0F = Move Tester&lt;br /&gt;
: 0x10 = Calendar&lt;br /&gt;
: 0x11 = Dot Artist&lt;br /&gt;
: 0x12 = Roulette&lt;br /&gt;
: 0x13 = Trainer Counter&lt;br /&gt;
: 0x14 = Kitchen Timer&lt;br /&gt;
: 0x15 = Color Changer&lt;br /&gt;
: 0x16 = Matchup Checker&lt;br /&gt;
: 0x17 = Stopwatch&lt;br /&gt;
: 0x18 = Alarm Clock&lt;br /&gt;
&lt;br /&gt;
===Pokétch Apps Enabled - 0x114F===&lt;br /&gt;
*25 one byte flags, each corresponding to one Pokétch app (in the same order as above)&lt;br /&gt;
*1 = enabled, 0 = disabled&lt;br /&gt;
&lt;br /&gt;
===Map ID Number - 0x1238===&lt;br /&gt;
{{main|List of Maps}}&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Sinnoh Pokédex Unlocked - 0x1414===&lt;br /&gt;
*1 if unlocked, 0 if not unlocked.&lt;br /&gt;
&lt;br /&gt;
===National Pokédex Unlocked - 0x1415===&lt;br /&gt;
*1 if unlocked, 0 if not unlocked.&lt;br /&gt;
&lt;br /&gt;
===Berry Trees - 0x1E84===&lt;br /&gt;
*128 blocks of 14byte structures&lt;br /&gt;
*List of [[Berry Tree#Locations|Berry Tree locations]]&lt;br /&gt;
{{main|Berry Tree(Technical)|Berry Trees}}&lt;br /&gt;
&lt;br /&gt;
===Rival&#039;s Name - 0x25A8===&lt;br /&gt;
*8 unsigned 16bit integers.&lt;br /&gt;
*Each {{wplink|word_(computing)|word}} represents a character in the game&#039;s [[Pokémon NDS Character Table|character table]].&lt;br /&gt;
&lt;br /&gt;
===Map X Coordinate - 0x25FA===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Map Y Coordinate - 0x25FE===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Map Z Coordinate - 0x2602===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Players Met Underground - 0x3A2C===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Spheres Obtained - 0x3A38===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Fossils Obtained - 0x3A3C===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Gifts Given - 0x3A40===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Traps Hit - 0x3A44===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Traps Triggered - 0x3A48===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Flags Captured - 0x3A60===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Poffins - 0x5050===&lt;br /&gt;
*98 (?) blocks of 8byte structures&lt;br /&gt;
: 0x00: Poffin Type (Overall flavor?)&lt;br /&gt;
: 0x01: Spicy/Cool Level&lt;br /&gt;
: 0x02: Dry/Beauty Level&lt;br /&gt;
: 0x03: Sweet/Cute Level&lt;br /&gt;
: 0x04: Bitter/Smart Level&lt;br /&gt;
: 0x05: Sour/Tough Level&lt;br /&gt;
: 0x06: Smooth Level&lt;br /&gt;
: 0x07: value is 0&lt;br /&gt;
&lt;br /&gt;
===Trainer Card Signature - 0x5904===&lt;br /&gt;
The signature on the back of the Trainer Card.&lt;br /&gt;
*192 blocks of 8 byte structures&lt;br /&gt;
*The signature can be changed by speaking to the NPC behind the leftmost counter on the top floor of any Pokémon Center.  It is created using the stylus.&lt;br /&gt;
{{main|Trainer Card Signature}}&lt;br /&gt;
&lt;br /&gt;
===Score - 0x5F08===&lt;br /&gt;
A measure of the player&#039;s progress or performance in the game.&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Pokémon Caught - 0x5F2C===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Pokémon Met While Fishing - 0x5F30===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Pokémon Eggs - 0x5F34===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Pokémon Defeated - 0x5FAC===&lt;br /&gt;
*Unsigned 32bit integer&lt;br /&gt;
*Max value = 999999 (0xF423F)&lt;br /&gt;
&lt;br /&gt;
===Single Battle Wins - 0x5FCA===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Consecutive Single Battle Wins - 0x5FCC===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Double Battle Wins - 0x5FCE===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Consecutive Double Battle Wins - 0x5FD0===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Multi Battle Wins - 0x5FD2===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Consecutive Multi Battle Wins - 0x5FD4===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Link Multi Battle Wins - 0x5FD6===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Consecutive Link Multi Battle Wins - 0x5FD8===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Wi-Fi Battle Wins - 0x5FDA===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Consecutive Wi-Fi Battle Wins - 0x5FDC===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Contests Won - 0x5FE2===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Ribbons - 0x5FE6===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Capsules in PC - 0x6050===&lt;br /&gt;
*12 blocks of 24 bytes structures.&lt;br /&gt;
&lt;br /&gt;
===Battle Points - 0x65F8===&lt;br /&gt;
*Unsigned 16bit integer&lt;br /&gt;
*Max value = 9999 (0x270F)&lt;br /&gt;
&lt;br /&gt;
===Safari Zone Pokémon - 0x72D0===&lt;br /&gt;
*Unsigned 32bit integer result from the [[ARNG]].&lt;br /&gt;
*Four daily safari zone Pokémon&lt;br /&gt;
*&#039;&#039;Index&amp;lt;sub&amp;gt;n&amp;lt;/sub&amp;gt;&#039;&#039; = ( &#039;&#039;ARNG&#039;&#039; &amp;gt;&amp;gt; ( &#039;&#039;n&#039;&#039; * 0x5 ) ) &amp;amp; 0x1F&lt;br /&gt;
*List of [[Safari Zone Pokémon#Pokémon list|Safari Zone Pokémon]]&lt;br /&gt;
*&#039;&#039;Notes&#039;&#039;: Both Safari Zone Pokémon and [[#Swarm Pokémon - 0x72D0|Swarm Pokémon]] have the same [[ARNG]] value.&lt;br /&gt;
&lt;br /&gt;
===Swarm Pokémon - 0x72D4===&lt;br /&gt;
*Unsigned 32bit integer result from the [[ARNG]].&lt;br /&gt;
*One daily swarm Pokémon&lt;br /&gt;
*&#039;&#039;Index&#039;&#039; = &#039;&#039;ARNG&#039;&#039; % 0x1C&lt;br /&gt;
*List of [[Swarm Pokémon#Pokémon list|Swarm Pokémon]]&lt;br /&gt;
*&#039;&#039;Notes&#039;&#039;: Both [[#Safari Zone Pokémon - 0x72D0|Safari Zone Pokémon]] and Swarm Pokémon have the same [[ARNG]] value.&lt;br /&gt;
&lt;br /&gt;
===Daily Trophy Pokémon Today - 0x72DC===&lt;br /&gt;
*Unsigned 8bit integer&lt;br /&gt;
*First daily trophy garden Pokémon&lt;br /&gt;
*List of [[Daily Trophy Pokémon#Pokémon list|Daily Trophy Pokémon]]&lt;br /&gt;
&lt;br /&gt;
===Daily Trophy Pokémon Yesterday - 0x72DE===&lt;br /&gt;
*Unsigned 8bit integer&lt;br /&gt;
*Second daily trophy garden Pokémon&lt;br /&gt;
*List of [[Daily Trophy Pokémon#Pokémon list|Daily Trophy Pokémon]]&lt;br /&gt;
*&#039;&#039;Notes&#039;&#039;: Yesterday&#039;s Pokémon can be caught after beating the [[Elite 4]] and receiving the [[National Pokédex upgrade]].&lt;br /&gt;
&lt;br /&gt;
===Honey Trees - 0x72E4===&lt;br /&gt;
*21 blocks of 8byte structures&lt;br /&gt;
*List of [[Honey Tree#Locations|Honey Tree locations]]&lt;br /&gt;
{{main|Honey Tree(Technical)|Honey Trees}}&lt;br /&gt;
&lt;br /&gt;
===GTS Pokémon - 0x73E8===&lt;br /&gt;
One Pokémon&lt;br /&gt;
*1 block of 236byte structures&lt;br /&gt;
*The data for the Pokémon currently uploaded to the GTS (if any).&lt;br /&gt;
{{main|Pokemon NDS Structure}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>CuleX</name></author>
	</entry>
</feed>