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	<id>https://projectpokemon.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coolbho3000</id>
	<title>ProjectPokemon Wiki - User contributions [en]</title>
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	<updated>2026-05-27T22:05:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=85h&amp;diff=855</id>
		<title>85h</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=85h&amp;diff=855"/>
		<updated>2009-04-16T03:17:46Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: /* 85h Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 85h Values ==&lt;br /&gt;
85h is an offset in the [[Pokemon NDS Structure|data structure]] of 4th Generation Pokémon, and shows how a Pokémon was encountered.  Currently 85h has no relevance to gameply, but in certain cases it can be used to determine the [[Legality]] of a Pokémon.&lt;br /&gt;
&lt;br /&gt;
== 85h List ==&lt;br /&gt;
&lt;br /&gt;
00 - Egg/Pal Park/Event &lt;br /&gt;
&lt;br /&gt;
02 - Tall Grass/Honey Tree&lt;br /&gt;
&lt;br /&gt;
04 - Dialga/Palkia &lt;br /&gt;
&lt;br /&gt;
05 - Cave/Hall of Origin &lt;br /&gt;
&lt;br /&gt;
07 - Caught in the Water &lt;br /&gt;
&lt;br /&gt;
09 - Caught in Buildings &lt;br /&gt;
&lt;br /&gt;
0A - Great Marsh/Safari Zone&lt;br /&gt;
&lt;br /&gt;
0C- Starter Pokemon/Fossils (D/P)&lt;br /&gt;
&lt;br /&gt;
18 - Starter Pokemon/Bebe&#039;s Eevee (Platinum)&lt;br /&gt;
&lt;br /&gt;
17- Giratina (Origin)(Platinum)&lt;br /&gt;
&lt;br /&gt;
??- Giratina (Another)(Platinum)&lt;br /&gt;
&lt;br /&gt;
??- Fossils (Platinum)- 18?&lt;br /&gt;
&lt;br /&gt;
??- Honey Tree (Platinum)- Pretty sure its 02 but not confirmed.&lt;br /&gt;
&lt;br /&gt;
??- Dialga/Palkia (Platinum)&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=85h&amp;diff=622</id>
		<title>85h</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=85h&amp;diff=622"/>
		<updated>2009-04-09T01:07:38Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 85h Values ==&lt;br /&gt;
85h is an offset in the [[Pokemon NDS Structure|data structure]] of 4th Generation Pokémon, and shows how a Pokémon was encountered.  Currently 85h has no relevance to the game, but in some cases it can be used to determine the [[Legality]] of a Pokémon.&lt;br /&gt;
&lt;br /&gt;
== 85h List ==&lt;br /&gt;
&lt;br /&gt;
00 - Egg/Pal Park/Event &lt;br /&gt;
&lt;br /&gt;
02 - Tall Grass/Honey Tree&lt;br /&gt;
&lt;br /&gt;
04 - Dialga/Palkia &lt;br /&gt;
&lt;br /&gt;
05 - Cave/Hall of Origin &lt;br /&gt;
&lt;br /&gt;
07 - Caught in the Water &lt;br /&gt;
&lt;br /&gt;
09 - Caught in Buildings &lt;br /&gt;
&lt;br /&gt;
0A - Great Marsh/Safari Zone&lt;br /&gt;
&lt;br /&gt;
0C- Starter Pokemon/Fossils (D/P)&lt;br /&gt;
&lt;br /&gt;
18 - Starter Pokemon/Bebe&#039;s Eevee (Platinum)&lt;br /&gt;
&lt;br /&gt;
17- Giratina (Origin)(Platinum)&lt;br /&gt;
&lt;br /&gt;
??- Giratina (Another)(Platinum)&lt;br /&gt;
&lt;br /&gt;
??- Fossils (Platinum)- 18?&lt;br /&gt;
&lt;br /&gt;
??- Honey Tree (Platinum)- Pretty sure its 02 but not confirmed.&lt;br /&gt;
&lt;br /&gt;
??- Dialga/Palkia (Platinum)&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Diamond,_Pearl,_and_Platinum_85h_Values&amp;diff=621</id>
		<title>Pokemon Diamond, Pearl, and Platinum 85h Values</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Diamond,_Pearl,_and_Platinum_85h_Values&amp;diff=621"/>
		<updated>2009-04-09T01:03:34Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: moved Pokemon Diamond, Pearl, and Platinum 85h Values to 85h:&amp;amp;#32;Simplified the title. I think we should include info on Gen III 85h values on this page as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[85h]]&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=85h&amp;diff=620</id>
		<title>85h</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=85h&amp;diff=620"/>
		<updated>2009-04-09T01:03:34Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: moved Pokemon Diamond, Pearl, and Platinum 85h Values to 85h:&amp;amp;#32;Simplified the title. I think we should include info on Gen III 85h values on this page as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 85h Values ==&lt;br /&gt;
&#039;&#039;&#039;85h is used in the 4th Generation games to determine how the Pokemon was encountered.  Currently 85h has no relavance to the game, except for the Legality of Pokemon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== These are the following 85h values known so far. ==&lt;br /&gt;
&lt;br /&gt;
00 - Egg/Pal Park/Event &lt;br /&gt;
&lt;br /&gt;
02 - Tall Grass/Honey Tree&lt;br /&gt;
&lt;br /&gt;
04 - Dialga/Palkia &lt;br /&gt;
&lt;br /&gt;
05 - Cave/Hall of Origin &lt;br /&gt;
&lt;br /&gt;
07 - Caught in the Water &lt;br /&gt;
&lt;br /&gt;
09 - Caught in Buildings &lt;br /&gt;
&lt;br /&gt;
0A - Great Marsh/Safari Zone&lt;br /&gt;
&lt;br /&gt;
0C- Starter Pokemon/Fossils (D/P)&lt;br /&gt;
&lt;br /&gt;
18 - Starter Pokemon/Bebe&#039;s Eevee (Platinum)&lt;br /&gt;
&lt;br /&gt;
17- Giratina (Origin)(Platinum)&lt;br /&gt;
&lt;br /&gt;
??- Giratina (Another)(Platinum)&lt;br /&gt;
&lt;br /&gt;
??- Fossils (Platinum)- 18?&lt;br /&gt;
&lt;br /&gt;
??- Honey Tree (Platinum)- Pretty sure its 02 but not confirmed.&lt;br /&gt;
&lt;br /&gt;
??- Dialga/Palkia (Platinum)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you know any of the &amp;quot;??&amp;quot; values above, or any other values not listed, please contribute by editing the Wiki or by PMing me. (Preston)&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Honey_Tree&amp;diff=616</id>
		<title>Honey Tree</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Honey_Tree&amp;diff=616"/>
		<updated>2009-04-08T22:38:38Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
Once [[honey]] is placed on a honey tree and at least 6 hours have passed, a Pokémon will appear on the tree.  If a tree is left unchecked for 24 hours, both the honey and the Pokémon will be gone.&lt;br /&gt;
&lt;br /&gt;
The location of the honey tree does not affect which Pokémon will appear.  The amount of Honey applied and the amount of time passed before checking a tree will also not affect the resulting Pokémon.&lt;br /&gt;
&lt;br /&gt;
Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its [[level]], [[gender]], [[nature]], [[individual values|IVs]], and other random values will change. This is helpful for finding a male or female {{species|Burmy}}, which will have different [[evolution|evolutions]] depending on their gender, or [[Combee]], which only evolves if female.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
# South [[Route 205]]&lt;br /&gt;
# North [[Route 205]]&lt;br /&gt;
# [[Route 206]]&lt;br /&gt;
# [[Route 207]]&lt;br /&gt;
# [[Route 208]]&lt;br /&gt;
# [[Route 209]]&lt;br /&gt;
# South [[Route 210]]&lt;br /&gt;
# North [[Route 210]]&lt;br /&gt;
# [[Route 211]]&lt;br /&gt;
# Northwest [[Route 212]]&lt;br /&gt;
# Southeast [[Route 212]]&lt;br /&gt;
# [[Route 213]]&lt;br /&gt;
# [[Route 214]]&lt;br /&gt;
# [[Route 215]]&lt;br /&gt;
# [[Route 218]]&lt;br /&gt;
# [[Route 221]]&lt;br /&gt;
# [[Route 222]]&lt;br /&gt;
# [[Valley Windworks]]&lt;br /&gt;
# Southeast [[Eterna Forest]]&lt;br /&gt;
# [[Fuego Ironworks]]&lt;br /&gt;
# [[Floaroma Meadow]]&lt;br /&gt;
&lt;br /&gt;
==Pokémon Encountered==&lt;br /&gt;
&lt;br /&gt;
===Slathering a different tree===&lt;br /&gt;
&lt;br /&gt;
===Slathering the same tree===&lt;br /&gt;
&lt;br /&gt;
====Group 1====&lt;br /&gt;
&lt;br /&gt;
====Group 2====&lt;br /&gt;
&lt;br /&gt;
====Munchlax====&lt;br /&gt;
&lt;br /&gt;
==Technical References==&lt;br /&gt;
{{main|Honey Tree (Technical)}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
Honey&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Talk:Honey_Tree(Technical)&amp;diff=615</id>
		<title>Talk:Honey Tree(Technical)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Talk:Honey_Tree(Technical)&amp;diff=615"/>
		<updated>2009-04-08T22:38:03Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: moved Talk:Honey Tree(Technical) to Talk:Honey Tree (Technical)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Honey Tree (Technical)]]&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Talk:Honey_Tree_(Technical)&amp;diff=614</id>
		<title>Talk:Honey Tree (Technical)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Talk:Honey_Tree_(Technical)&amp;diff=614"/>
		<updated>2009-04-08T22:38:03Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: moved Talk:Honey Tree(Technical) to Talk:Honey Tree (Technical)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Redirects ==&lt;br /&gt;
This needs a link back to [[Honey Tree]] [[User:Sabresite|Sabresite]] 08:37, 26 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Platinum&amp;diff=568</id>
		<title>Platinum</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Platinum&amp;diff=568"/>
		<updated>2009-04-07T20:21:25Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: moved Platinum to Pokémon Platinum Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pokémon Platinum Version]]&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=488</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=488"/>
		<updated>2009-03-12T02:21:32Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|201BA10&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|205DED4&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2068AAC&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokesav&amp;diff=487</id>
		<title>Pokesav</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokesav&amp;diff=487"/>
		<updated>2009-03-12T02:20:30Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: Redirecting to Pokésav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pokésav]]&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9sav&amp;diff=486</id>
		<title>Pokésav</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9sav&amp;diff=486"/>
		<updated>2009-03-12T02:19:39Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokésav is a save editor for Generation IV Pokémon games ([[Pokémon Diamond and Pearl|Pokémon Diamond]], [[Pokémon Diamond and Pearl|Pearl]], and [[Pokémon Platinum|Platinum]]) designed by COM. Pokésav can edit most visible aspects of a Pokémon save file, including trainer data and almost all parts of a Pokémon (including movesets, IVs, EVs, and PIDs). Pokésav also includes a limited PID/IV generator and a wonder card editor. Pokésav can either edit save dumps directly (both 256KB and 512KB saves are supported) or export [[Action Replay DS]] codes to provide the same effects as editing the save.&lt;br /&gt;
&lt;br /&gt;
Currently, Pokésav is split between two official builds: one supporting only Pokémon Diamond and Pearl, and the other supporting only Pokémon Platinum. The latest version for Diamond and Pearl is 0.40c, and the latest version for Platinum is 0.06d. Pokesav.org[http://www.pokesav.org/main/download-pokesav] currently maintains Pokésav download mirrors for several languages.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
http://pokesav.umimi.com/ - COM&#039;s Pokésav page&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9sav&amp;diff=485</id>
		<title>Pokésav</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9sav&amp;diff=485"/>
		<updated>2009-03-12T02:17:50Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: New page: Pokésav is a save editor for Generation IV Pokémon games (Pokémon Diamond, Pearl, and Platinum) desig...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokésav is a save editor for Generation IV Pokémon games ([[Pokémon Diamond and Pearl|Pokémon Diamond]], [[Pokémon Diamond and Pearl|Pearl]], and [[Pokémon Platinum|Platinum]]) designed by COM. Pokésav can edit most visible aspects of a Pokémon save file, including trainer data and almost all parts of a Pokémon (including movesets, IVs, EVs, and PIDs). Pokésav also includes a limited PID/IV generator and an wonder card editor. Pokésav can either edit save dumps directly (both 256KB and 512KB saves are supported) or export [[Action Replay DS]] codes to provide the same effects as editing the save.&lt;br /&gt;
&lt;br /&gt;
Currently, Pokésav is split between two official builds: one supporting only Pokémon Diamond and Pearl, and the other supporting only Pokémon Platinum. The latest version for Diamond and Pearl is 0.40c, and the latest version for Platinum is 0.06d. Pokesav.org[http://www.pokesav.org/main/download-pokesav] currently maintains Pokésav download mirrors for several languages.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
http://pokesav.umimi.com/ - COM&#039;s Pokésav page&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_Legality&amp;diff=484</id>
		<title>Pokémon Legality</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_Legality&amp;diff=484"/>
		<updated>2009-03-12T01:57:15Z</updated>

		<summary type="html">&lt;p&gt;Coolbho3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definition ==&lt;br /&gt;
*Legal (Valid) Pokémon are able to exist naturally in the game without the use of external devices.&lt;br /&gt;
*Illegal Pokémon are not able to exist naturally in the game without the use of external devices.&lt;br /&gt;
*Legitimate (Legit) Pokémon are created without the use of external devices. Because all of these Pokémon are also able to exist naturally in the game, legitimate Pokémon are a subset of legal Pokémon.&lt;br /&gt;
&lt;br /&gt;
Although illegal Pokémon can only be created with the use of an external device (they simply cannot exist without the intervention of such a device), legal Pokémon can be created either naturally or through the intervention of an external device. Legitimate Pokémon, however, are always created naturally.&lt;br /&gt;
Because of the nature of these definitions, it is possible to check for the legality of the Pokémon, but impossible to check for legitimacy. Therefore, there is no objective way to tell whether a Pokémon is truly legitimate or not. Programs such as [[Legality Checker]] and [[pika&#039;s AntiCheat|pAC]] can only check for legality, not legitimacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*A {{species|Torterra}}, originating as a starter Pokémon in the game and raised only in the game is legitimate.&lt;br /&gt;
*A {{species|Spiritomb}} with {{slink|Abilities|Wonder Guard}} is illegal because Spiritomb cannot naturally have Wonder Guard as an ability.&lt;br /&gt;
*The perfect 31 IVs, shiny, docile, {{species|Umbreon}} from the [[PKM Database]] is legal because it was created with the use of external devices, however, it could have naturally occurred or existed in the game without the use of an external device.  Although it would be extremely rare to encounter such a Pokémon, all aspects of its underlying data could have been generated by the game naturally.&lt;br /&gt;
&lt;br /&gt;
==Making a legal Pokémon==&lt;br /&gt;
===Preparation===&lt;br /&gt;
First, in order to create a Legal Pokémon, the user will need:&lt;br /&gt;
*[http://www.pokesav.org/main/download Pokesav]&lt;br /&gt;
*[http://forum.pokesav.org/viewtopic.php?f=23&amp;amp;t=1316&amp;amp;sid=402c34d907678d2e30efda0dfdf03811&amp;amp;start=0#p3287 Legality Checker]&lt;br /&gt;
*[http://projectpokemon.org/IVPID.zip SCV&#039;s PID/IV Program]&lt;br /&gt;
*[http://forum.pokesav.org/viewtopic.php?f=23&amp;amp;t=2163#p16679 Trash Byte Normalizer]&lt;br /&gt;
&lt;br /&gt;
And will also need a way of transferring Pokémon into your game.&lt;br /&gt;
&lt;br /&gt;
===Beginning===&lt;br /&gt;
#Open Pokesav &lt;br /&gt;
#Open your .sav file&lt;br /&gt;
#Go into the Storage menu on the bottom right corner of the main Pokesav screen and select an available spot in any of your boxes and click Edit&lt;br /&gt;
#At this point, select a Pokémon and the enter desired Trainer ID, Secret ID, Level, Happiness, Name, Held Item, and OT Name.&lt;br /&gt;
#Enter in the correct ability of the chosen Pokémon.&lt;br /&gt;
#Select a valid moveset.&lt;br /&gt;
#Enter desired EVs, but make sure that the sum does not exceed 510&lt;br /&gt;
#Contest Stats can be anything desired.&lt;br /&gt;
#Marking can be anything desired.&lt;br /&gt;
&lt;br /&gt;
===Hatched Pokémon===&lt;br /&gt;
#Region/Version, choose either Diamond, Pearl, or Platinum&lt;br /&gt;
#&#039;&#039;Ball Caught With&#039;&#039; to &#039;&#039;Pokéball&#039;&#039;&lt;br /&gt;
#&#039;&#039;Egg Hatched at&#039;&#039; to &#039;&#039;DayCareCouple&#039;&#039;&lt;br /&gt;
#&#039;&#039;Met Level&#039;&#039; to 0&lt;br /&gt;
#&#039;&#039;Met at Place&#039;&#039; to a location that is in the game, where an egg may hatch.  Common locations include [[Route 209]].&lt;br /&gt;
&lt;br /&gt;
===Wild/Caught Pokémon===&lt;br /&gt;
#&#039;&#039;Region/Version&#039;&#039;, choose either Diamond, Pearl, or Platinum&lt;br /&gt;
#&#039;&#039;Ball Caught With to any Pokéball that can be purchased at a [[PokéMart]]. It is not recommended to use a &#039;&#039;Master Ball&#039;&#039;.&lt;br /&gt;
#The Pokémon may not know any moves which can only be learned from hatching.&lt;br /&gt;
#&#039;&#039;Met at Place&#039;&#039; to the location where the desired Pokémon can be caught.&lt;br /&gt;
#&#039;&#039;Met Level&#039;&#039; and choose a valid level depending on the &#039;&#039;Met at Place&#039;&#039;.  Consult a [[Pokédex]] for this information.&lt;br /&gt;
#&#039;&#039;Hidden Hex Values&#039;&#039; section, change &#039;&#039;85h&#039;&#039; according to the method of encounter:&lt;br /&gt;
:02 – Tall Grass&lt;br /&gt;
:04 – Dialga/Palkia&lt;br /&gt;
:05 – Cave/Hall of Origin&lt;br /&gt;
:07 – Caught in the Water&lt;br /&gt;
:09 – Catught in Building&lt;br /&gt;
:0A – Great Marsh&lt;br /&gt;
:0C – Starters/Fossils&lt;br /&gt;
&lt;br /&gt;
===PalParked Pokémon===&lt;br /&gt;
#&#039;&#039;Region/Version&#039;&#039;, choose the GBA Pokémon Game or Colosseum/XD from where the Pokémon may be caught from.&lt;br /&gt;
#&#039;&#039;Ball Caught With to any Pokéball that can be purchased at a [[PokéMart]]. It is not recommended to use a &#039;&#039;Master Ball&#039;&#039;.&lt;br /&gt;
#&#039;&#039;Met at Place&#039;&#039; to 55 (Pal Park).&lt;br /&gt;
#&#039;&#039;Met at Level&#039;&#039; needs to be the level at which the Pokémon migrated.  This should not be lower than the level it can be obtained at.&lt;br /&gt;
====Trash Bytes====&lt;br /&gt;
#In POKESAV, click on Save in the Storage menu.&lt;br /&gt;
#Name the file and save it somewhere accessible.&lt;br /&gt;
#Drag the saved file (extension is .pkm) over the [[Trash Byte Normalizer]].&lt;br /&gt;
#The program will ask you to press &#039;&#039;Enter&#039;&#039; to exit.&lt;br /&gt;
#Click on &#039;&#039;Load&#039;&#039; in POKESAV from the &#039;&#039;Storage&#039;&#039; menu to import the normalized Pokémon.&lt;br /&gt;
&lt;br /&gt;
===PID/IV===&lt;br /&gt;
[[Individual values]] (IVs) are stat values given at random to Pokémon when they are encountered in the wild.  Pokémon which have been bred have a higher predisposition to the individual values of their parents.&lt;br /&gt;
 &lt;br /&gt;
Both the PID/IV Generator in POKESAV and [[SCV’s PID/IV Generator]] will generate a [[Personality Value]] (PID) for a given set of IVs.&lt;br /&gt;
&lt;br /&gt;
*Normal NDS or GBA&lt;br /&gt;
:This type is the most common and will be seen on wild/legend encountered Pokémon in :NDS/GBA games.&lt;br /&gt;
*Wild NDS or GBA&lt;br /&gt;
:This type is less common and will be seen on wild encountered Pokémon in NDS/ GBA :games. It is unclear whether GBA legends will be seen with this type.&lt;br /&gt;
*Uncommon GBA&lt;br /&gt;
:This type is seen uncommonly by wild encountered Pokémon in GBA games.&lt;br /&gt;
*Rare GBA&lt;br /&gt;
:This type is seen rarely by wild encountered Pokémon in GBA games.&lt;br /&gt;
*Very Rare GBA&lt;br /&gt;
:This type is seen in less than 1% of wild encountered Pokémon in GBA games.&lt;br /&gt;
*Ultra Rare GBA&lt;br /&gt;
:This type is seen in less than 0.01% of wild encountered Pokémon in GBA games.&lt;br /&gt;
*Common GBA Event (Restricted)&lt;br /&gt;
:This type is seen with particular promotional GBA Pokémon.&lt;br /&gt;
*Common GBA Event (Unrestricted)&lt;br /&gt;
:This type is seen with particular promotional GBA Pokémon.  &lt;br /&gt;
Note: For more information on Algorithms, check the readme.txt with the Legality download.&lt;br /&gt;
&lt;br /&gt;
====Using POKESAV====&lt;br /&gt;
#Choose the desired IVs and click on &#039;&#039;PID/IV&#039;&#039; in POKESAV.&lt;br /&gt;
#Click &#039;&#039;Generate&#039;&#039;, look at the algorithms and find the one that matches the Pokémon being created.&lt;br /&gt;
##eg. A wild {{species|Starly}} will be Normal or Wild NDS.&lt;br /&gt;
#The corresponding natures are displayed to the right of the algorithms.&lt;br /&gt;
&lt;br /&gt;
====Using SCV&#039;s IV/PID Generator====&lt;br /&gt;
#Open [[SCV’s PID/IV Generator]] and select the appropriate option.&lt;br /&gt;
#The program will guide ask various questions relating to the Pokémon.&lt;br /&gt;
#After answering the questions, the program will output legal PIDs.&lt;br /&gt;
#Copy the first one to POKESAV.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;TIP&#039;&#039;&#039;: Some natures may not yield desired results. Try changing one of the IVs slightly. This will radically alther the given PIDs.&lt;br /&gt;
&lt;br /&gt;
===Testing the Pokémon===&lt;br /&gt;
#In POKESAV, click on &#039;&#039;Save&#039;&#039; from the &#039;&#039;Storage&#039;&#039; menu&lt;br /&gt;
#Name the file and save it somewhere accessible.&lt;br /&gt;
#Drag the saved file (extension is .pkm file) over the [[Legality Checker]].&lt;br /&gt;
#Make sure nothing says &#039;&#039;&#039;Invalid&#039;&#039;&#039;.&lt;br /&gt;
#The last line, &#039;&#039;Type&#039;&#039; should correspond to the algorithm used during the [[#PID/IV|PID/IV]] stage.&lt;br /&gt;
&lt;br /&gt;
Congratulations! The Pokémon is legal and ready to be used!&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
Will a legal Pokémon work on [[Pokémon Battle Revolution]]?&lt;br /&gt;
*A: Yes, if the Pokémon is legal, it will work on PBR.&lt;br /&gt;
&lt;br /&gt;
How does a person make a shiny legal Pokémon?&lt;br /&gt;
*A: Select the option for a shiny Pokémon in [[SCV’s PID/IV Generator]].&lt;br /&gt;
&lt;br /&gt;
Exporting the Pokémon as an [[Action-Replay]] code does not work?&lt;br /&gt;
*A: Due to translation limitations, a second program was created, [[POKESAVARDSOutput]].exe.  &#039;&#039;Load&#039;&#039; the Pokémon using this version of POKESAV.&lt;br /&gt;
&lt;br /&gt;
Will editing an existing Pokémon still be legal?&lt;br /&gt;
*A: Yes, as long as it follows this article.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*SCV - IV/PID Program&lt;br /&gt;
*Sabresite - Legality Checker and Trash Byte Normalizer&lt;br /&gt;
*coolhbo3K - Definition section&lt;br /&gt;
*Greencat - Creating this article for the guide.&lt;/div&gt;</summary>
		<author><name>Coolbho3000</name></author>
	</entry>
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