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	<id>https://projectpokemon.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bond697</id>
	<title>ProjectPokemon Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectpokemon.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bond697"/>
	<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/Special:Contributions/Bond697"/>
	<updated>2026-06-09T07:51:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=GameFreak_Gen_6_Data&amp;diff=5319</id>
		<title>GameFreak Gen 6 Data</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=GameFreak_Gen_6_Data&amp;diff=5319"/>
		<updated>2016-02-17T19:32:27Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HeapData  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Heap pointer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Bitflags for heap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heap Bitflags  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| In use&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| Main heap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokemon Accessor  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| u32&lt;br /&gt;
| vtable pointer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| u32&lt;br /&gt;
| is pkm in party&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| u32&lt;br /&gt;
| pointer to pkm data&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| bool&lt;br /&gt;
| is pkm data encrypted&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD&lt;br /&gt;
| bool&lt;br /&gt;
| encrypt pkm data (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokemon Temp Data  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| u32&lt;br /&gt;
| Encryption constant&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| u64&lt;br /&gt;
| pid and 0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| u32&lt;br /&gt;
| tid/sid&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| u16&lt;br /&gt;
| National dex ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| u8&lt;br /&gt;
| Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| u16&lt;br /&gt;
| Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| u16&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| u8&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| u8&lt;br /&gt;
| Pid count to generate to increase shiny chance&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24&lt;br /&gt;
| u16&lt;br /&gt;
| HP IV&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26&lt;br /&gt;
| u16&lt;br /&gt;
| ATK IV&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| u16&lt;br /&gt;
| DEF IV&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A&lt;br /&gt;
| u16&lt;br /&gt;
| SPA IV&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C&lt;br /&gt;
| u16&lt;br /&gt;
| SPD IV&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2E&lt;br /&gt;
| u16&lt;br /&gt;
| SPE IV&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| u32&lt;br /&gt;
| Friendship&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C&lt;br /&gt;
| u8&lt;br /&gt;
| Language idx&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6D&lt;br /&gt;
| u8&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E&lt;br /&gt;
| u8&lt;br /&gt;
| Trainer mem text&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6F&lt;br /&gt;
| u8&lt;br /&gt;
| 3DS Region&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gfl::fs::ver4::ArcFileAccessor Data  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| vtable&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Ptr to GARC memory block&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| Ptr to FATO data in block&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Ptr to FATB data in block&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Ptr to FIMB data in block&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=GameFreak_Gen_6_Data&amp;diff=5207</id>
		<title>GameFreak Gen 6 Data</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=GameFreak_Gen_6_Data&amp;diff=5207"/>
		<updated>2015-06-06T04:08:47Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HeapData  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Heap pointer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Bitflags for heap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heap Bitflags  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| In use&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| Main heap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokemon Temp Data  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| u64&lt;br /&gt;
| pid and 0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| u32&lt;br /&gt;
| tid/sid&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| u16&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| u16&lt;br /&gt;
| Ability number&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== gfl::fs::ver4::ArcFileAccessor Data  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| vtable&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Ptr to GARC memory block&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| Ptr to FATO data in block&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Ptr to FATB data in block&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Ptr to FIMB data in block&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5206</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5206"/>
		<updated>2015-06-01T23:30:58Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Pokémon Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pk6 extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the Encryption Key at the beginning of the pk6 file. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID did not change.  That said, the shuffling algorithm now uses the Encryption Key at the beginning of the pk6 instead of the PID.&lt;br /&gt;
&lt;br /&gt;
== Unencrypted Bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Encryption Key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted Bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience Points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability Number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| [Hits Remaining] on [Training Bag]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24&lt;br /&gt;
| Contest Stat: Cool&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25&lt;br /&gt;
| Contest Stat: Beauty&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26&lt;br /&gt;
| Contest Stat: Cute&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27&lt;br /&gt;
| Contest Stat: Smart&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Contest Stat: Tough&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x29&lt;br /&gt;
| Contest Stat: Sheen&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A&lt;br /&gt;
| Markings&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| (Secret) Super Training&amp;lt;br&amp;gt;Gold Medal Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x35&lt;br /&gt;
| Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x36-0x37&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38&lt;br /&gt;
| Contest Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x39&lt;br /&gt;
| Battle Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3A&lt;br /&gt;
| Distribution Super Training Flags&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3B-0x3F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x72&lt;br /&gt;
| &amp;quot;Secret&amp;quot; Super Training Flag&amp;lt;br&amp;gt;0 - Missions Unavailable&amp;lt;br&amp;gt;1 - Missions Available&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x73&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| Latest NotOT Handler&amp;lt;br&amp;gt;Updates Every Trade&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92&lt;br /&gt;
| NotOT Gender&amp;lt;br&amp;gt;0 - Male&amp;lt;br&amp;gt;1 - Female&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x93&lt;br /&gt;
| Current Handler&amp;lt;br&amp;gt;0 - OT&amp;lt;br&amp;gt;1 - NotOT&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Geolocation 1 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Geolocation 2 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Geolocation 3 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Geolocation 4 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0x9D&lt;br /&gt;
| Geolocation 5 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9E-0x9F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA0-0xA1&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA2&lt;br /&gt;
| NotOT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA3&lt;br /&gt;
| NotOT Affection&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA4&lt;br /&gt;
| NotOT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA5&lt;br /&gt;
| NotOT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA6&lt;br /&gt;
| NotOT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA8-0xA9&lt;br /&gt;
| NotOT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAA-0xAB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAC-0xAD&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAE&lt;br /&gt;
| Fullness&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAF&lt;br /&gt;
| Enjoyment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC8-0xC9&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCA&lt;br /&gt;
| OT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCB&lt;br /&gt;
| OT Affection&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCC&lt;br /&gt;
| OT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCD&lt;br /&gt;
| OT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCE-0xCF&lt;br /&gt;
| OT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD0&lt;br /&gt;
| OT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Encounter Type (Gen 4)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS Region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT Language ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pk6 data.  The seed is still the Encryption Key.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter Types are not used in X/Y. Transferred Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medals &amp;amp; Ribbons==&lt;br /&gt;
&lt;br /&gt;
=== Super Training Medals ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x2C&lt;br /&gt;
! 0x2D&lt;br /&gt;
! 0x2E&lt;br /&gt;
! 0x2F&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Unused&lt;br /&gt;
| Sp. Atk Level 2&lt;br /&gt;
| Atk Level 3&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Unused&lt;br /&gt;
| HP Level 2&lt;br /&gt;
| Sp. Def Level 3&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sp. Atk Level 1&lt;br /&gt;
| Atk Level 2&lt;br /&gt;
| Speed Level 3&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| HP Level 1&lt;br /&gt;
| Sp. Def Level 2&lt;br /&gt;
| Def Level 3&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Atk Level 1&lt;br /&gt;
| Speed Level 2&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Sp. Def Level 1&lt;br /&gt;
| Def Level 2&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Speed Level 1&lt;br /&gt;
| Sp. Atk Level 3&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Def Level 1&lt;br /&gt;
| HP Level 3&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| The Battle for the Best: Version X/Y!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x30&lt;br /&gt;
! 0x31&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Kalos Champ Ribbon&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Best Friends Ribbon&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Training Ribbon&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Skillful Battler Ribbon&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Expert Battler Ribbon&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x32&lt;br /&gt;
! 0x33&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Souvenir Ribbon&lt;br /&gt;
|}&lt;br /&gt;
=== Ribbon Set 3 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x34&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Wishing Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Battle Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Regional Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| National Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| World Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Hoenn Champion Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 4 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x35&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Contest Star Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Coolness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Beauty Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Cuteness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Cleverness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Toughness Master Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokémon Data  ==&lt;br /&gt;
The 6th generation games use a different system to handle pokemon data in-game.  Previously, a pokémon&#039;s data (the equivalent of a pkm file) was passed directly into functions that would act upon it to pull out information that would be used by the game engine.  Gen 6 uses a higher-level class called pml::pokepara::Accessor that stores multiple pieces of information that describe a pokémon.  This class&#039;s object size is 14 bytes.&lt;br /&gt;
&lt;br /&gt;
== Accessor class  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| u32&lt;br /&gt;
| vtable pointer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| u32&lt;br /&gt;
| Is pokemon in party (set to 1 if so)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| Poke*&lt;br /&gt;
| Pointer to this pokémon&#039;s data&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| bool&lt;br /&gt;
| Is pokemon data encrypted&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD&lt;br /&gt;
| bool&lt;br /&gt;
| Encrypt pokémon data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:SAV Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5205</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5205"/>
		<updated>2015-06-01T23:30:34Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* CoreParam class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pk6 extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the Encryption Key at the beginning of the pk6 file. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID did not change.  That said, the shuffling algorithm now uses the Encryption Key at the beginning of the pk6 instead of the PID.&lt;br /&gt;
&lt;br /&gt;
== Unencrypted Bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Encryption Key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted Bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience Points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability Number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| [Hits Remaining] on [Training Bag]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24&lt;br /&gt;
| Contest Stat: Cool&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25&lt;br /&gt;
| Contest Stat: Beauty&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26&lt;br /&gt;
| Contest Stat: Cute&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27&lt;br /&gt;
| Contest Stat: Smart&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Contest Stat: Tough&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x29&lt;br /&gt;
| Contest Stat: Sheen&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A&lt;br /&gt;
| Markings&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| (Secret) Super Training&amp;lt;br&amp;gt;Gold Medal Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x35&lt;br /&gt;
| Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x36-0x37&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38&lt;br /&gt;
| Contest Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x39&lt;br /&gt;
| Battle Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3A&lt;br /&gt;
| Distribution Super Training Flags&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3B-0x3F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x72&lt;br /&gt;
| &amp;quot;Secret&amp;quot; Super Training Flag&amp;lt;br&amp;gt;0 - Missions Unavailable&amp;lt;br&amp;gt;1 - Missions Available&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x73&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| Latest NotOT Handler&amp;lt;br&amp;gt;Updates Every Trade&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92&lt;br /&gt;
| NotOT Gender&amp;lt;br&amp;gt;0 - Male&amp;lt;br&amp;gt;1 - Female&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x93&lt;br /&gt;
| Current Handler&amp;lt;br&amp;gt;0 - OT&amp;lt;br&amp;gt;1 - NotOT&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Geolocation 1 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Geolocation 2 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Geolocation 3 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Geolocation 4 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0x9D&lt;br /&gt;
| Geolocation 5 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9E-0x9F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA0-0xA1&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA2&lt;br /&gt;
| NotOT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA3&lt;br /&gt;
| NotOT Affection&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA4&lt;br /&gt;
| NotOT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA5&lt;br /&gt;
| NotOT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA6&lt;br /&gt;
| NotOT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA8-0xA9&lt;br /&gt;
| NotOT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAA-0xAB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAC-0xAD&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAE&lt;br /&gt;
| Fullness&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAF&lt;br /&gt;
| Enjoyment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC8-0xC9&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCA&lt;br /&gt;
| OT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCB&lt;br /&gt;
| OT Affection&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCC&lt;br /&gt;
| OT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCD&lt;br /&gt;
| OT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCE-0xCF&lt;br /&gt;
| OT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD0&lt;br /&gt;
| OT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Encounter Type (Gen 4)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS Region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT Language ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pk6 data.  The seed is still the Encryption Key.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter Types are not used in X/Y. Transferred Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medals &amp;amp; Ribbons==&lt;br /&gt;
&lt;br /&gt;
=== Super Training Medals ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x2C&lt;br /&gt;
! 0x2D&lt;br /&gt;
! 0x2E&lt;br /&gt;
! 0x2F&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Unused&lt;br /&gt;
| Sp. Atk Level 2&lt;br /&gt;
| Atk Level 3&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Unused&lt;br /&gt;
| HP Level 2&lt;br /&gt;
| Sp. Def Level 3&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sp. Atk Level 1&lt;br /&gt;
| Atk Level 2&lt;br /&gt;
| Speed Level 3&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| HP Level 1&lt;br /&gt;
| Sp. Def Level 2&lt;br /&gt;
| Def Level 3&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Atk Level 1&lt;br /&gt;
| Speed Level 2&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Sp. Def Level 1&lt;br /&gt;
| Def Level 2&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Speed Level 1&lt;br /&gt;
| Sp. Atk Level 3&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Def Level 1&lt;br /&gt;
| HP Level 3&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| The Battle for the Best: Version X/Y!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x30&lt;br /&gt;
! 0x31&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Kalos Champ Ribbon&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Best Friends Ribbon&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Training Ribbon&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Skillful Battler Ribbon&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Expert Battler Ribbon&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x32&lt;br /&gt;
! 0x33&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Souvenir Ribbon&lt;br /&gt;
|}&lt;br /&gt;
=== Ribbon Set 3 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x34&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Wishing Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Battle Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Regional Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| National Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| World Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Hoenn Champion Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 4 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x35&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Contest Star Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Coolness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Beauty Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Cuteness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Cleverness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Toughness Master Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokémon Data  ==&lt;br /&gt;
The 6th generation games use a different system to handle pokemon data in-game.  Previously, a pokémon&#039;s data (the equivalent of a pkm file) was passed directly into functions that would act upon it to pull out information that would be used by the game engine.  Gen 6 uses a higher-level class called CoreParam that stores multiple pieces of information that describe a pokémon.  This class&#039;s object size is 14 bytes.&lt;br /&gt;
&lt;br /&gt;
== Accessor class  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| u32&lt;br /&gt;
| vtable pointer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| u32&lt;br /&gt;
| Is pokemon in party (set to 1 if so)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| Poke*&lt;br /&gt;
| Pointer to this pokémon&#039;s data&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| bool&lt;br /&gt;
| Is pokemon data encrypted&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD&lt;br /&gt;
| bool&lt;br /&gt;
| Encrypt pokémon data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:SAV Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=GameFreak_Gen_6_Data&amp;diff=5204</id>
		<title>GameFreak Gen 6 Data</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=GameFreak_Gen_6_Data&amp;diff=5204"/>
		<updated>2015-06-01T05:37:58Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HeapData  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Heap pointer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Bitflags for heap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heap Bitflags  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| In use&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| Main heap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokemon Temp Data  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| u64&lt;br /&gt;
| pid and 0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| u32&lt;br /&gt;
| tid/sid&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| u16&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| u16&lt;br /&gt;
| Ability number&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=GameFreak_Gen_6_Data&amp;diff=5203</id>
		<title>GameFreak Gen 6 Data</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=GameFreak_Gen_6_Data&amp;diff=5203"/>
		<updated>2015-05-31T04:23:34Z</updated>

		<summary type="html">&lt;p&gt;Bond697: various data structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HeapData  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Heap pointer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Bitflags for heap&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heap Bitflags  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0&lt;br /&gt;
| In use&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| Main heap&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5199</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5199"/>
		<updated>2015-05-15T18:07:56Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pk6 extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the Encryption Key at the beginning of the pk6 file. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID did not change.  That said, the shuffling algorithm now uses the Encryption Key at the beginning of the pk6 instead of the PID.&lt;br /&gt;
&lt;br /&gt;
== Unencrypted Bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Encryption Key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted Bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience Points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability Number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| [Hits Remaining] on [Training Bag]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24&lt;br /&gt;
| Contest Stat: Cool&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25&lt;br /&gt;
| Contest Stat: Beauty&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26&lt;br /&gt;
| Contest Stat: Cute&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27&lt;br /&gt;
| Contest Stat: Smart&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Contest Stat: Tough&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x29&lt;br /&gt;
| Contest Stat: Sheen&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A&lt;br /&gt;
| Markings&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| (Secret) Super Training&amp;lt;br&amp;gt;Gold Medal Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x35&lt;br /&gt;
| Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x36-0x37&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38&lt;br /&gt;
| Contest Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x39&lt;br /&gt;
| Battle Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3A&lt;br /&gt;
| Distribution Super Training Flags&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3B-0x3F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x72&lt;br /&gt;
| &amp;quot;Secret&amp;quot; Super Training Flag&amp;lt;br&amp;gt;0 - Missions Unavailable&amp;lt;br&amp;gt;1 - Missions Available&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x73&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| Latest NotOT Handler&amp;lt;br&amp;gt;Updates Every Trade&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92&lt;br /&gt;
| NotOT Gender&amp;lt;br&amp;gt;0 - Male&amp;lt;br&amp;gt;1 - Female&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x93&lt;br /&gt;
| Current Handler&amp;lt;br&amp;gt;0 - OT&amp;lt;br&amp;gt;1 - NotOT&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Geolocation 1 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Geolocation 2 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Geolocation 3 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Geolocation 4 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0x9D&lt;br /&gt;
| Geolocation 5 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9E-0x9F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA0-0xA1&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA2&lt;br /&gt;
| NotOT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA3&lt;br /&gt;
| NotOT Affection&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA4&lt;br /&gt;
| NotOT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA5&lt;br /&gt;
| NotOT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA6&lt;br /&gt;
| NotOT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA8-0xA9&lt;br /&gt;
| NotOT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAA-0xAB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAC-0xAD&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAE&lt;br /&gt;
| Fullness&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAF&lt;br /&gt;
| Enjoyment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC8-0xC9&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCA&lt;br /&gt;
| OT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCB&lt;br /&gt;
| OT Affection&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCC&lt;br /&gt;
| OT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCD&lt;br /&gt;
| OT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCE-0xCF&lt;br /&gt;
| OT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD0&lt;br /&gt;
| OT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Encounter Type (Gen 4)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS Region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT Language ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pk6 data.  The seed is still the Encryption Key.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter Types are not used in X/Y. Transferred Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medals &amp;amp; Ribbons==&lt;br /&gt;
&lt;br /&gt;
=== Super Training Medals ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x2C&lt;br /&gt;
! 0x2D&lt;br /&gt;
! 0x2E&lt;br /&gt;
! 0x2F&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Unused&lt;br /&gt;
| Sp. Atk Level 2&lt;br /&gt;
| Atk Level 3&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Unused&lt;br /&gt;
| HP Level 2&lt;br /&gt;
| Sp. Def Level 3&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sp. Atk Level 1&lt;br /&gt;
| Atk Level 2&lt;br /&gt;
| Speed Level 3&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| HP Level 1&lt;br /&gt;
| Sp. Def Level 2&lt;br /&gt;
| Def Level 3&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Atk Level 1&lt;br /&gt;
| Speed Level 2&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Sp. Def Level 1&lt;br /&gt;
| Def Level 2&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Speed Level 1&lt;br /&gt;
| Sp. Atk Level 3&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Def Level 1&lt;br /&gt;
| HP Level 3&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| The Battle for the Best: Version X/Y!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x30&lt;br /&gt;
! 0x31&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Kalos Champ Ribbon&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Best Friends Ribbon&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Training Ribbon&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Skillful Battler Ribbon&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Expert Battler Ribbon&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x32&lt;br /&gt;
! 0x33&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Souvenir Ribbon&lt;br /&gt;
|}&lt;br /&gt;
=== Ribbon Set 3 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x34&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Wishing Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Battle Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Regional Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| National Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| World Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Hoenn Champion Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 4 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x35&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Contest Star Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Coolness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Beauty Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Cuteness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Cleverness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Toughness Master Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokémon Data  ==&lt;br /&gt;
The 6th generation games use a different system to handle pokemon data in-game.  Previously, a pokémon&#039;s data (the equivalent of a pkm file) was passed directly into functions that would act upon it to pull out information that would be used by the game engine.  Gen 6 uses a higher-level class called CoreParam that stores multiple pieces of information that describe a pokémon.  This class&#039;s object size is 14 bytes.&lt;br /&gt;
&lt;br /&gt;
== CoreParam class  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| u32&lt;br /&gt;
| vtable pointer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| u32&lt;br /&gt;
| Is pokemon in party (set to 1 if so)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| Poke*&lt;br /&gt;
| Pointer to this pokémon&#039;s data&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| bool&lt;br /&gt;
| Is pokemon data encrypted&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD&lt;br /&gt;
| bool&lt;br /&gt;
| Encrypt pokémon data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:SAV Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5197</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5197"/>
		<updated>2015-05-11T18:37:37Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pk6 extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the Encryption Key at the beginning of the pk6 file. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID did not change.  That said, the shuffling algorithm now uses the Encryption Key at the beginning of the pk6 instead of the PID.&lt;br /&gt;
&lt;br /&gt;
== Unencrypted Bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Encryption Key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted Bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience Points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability Number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| [Hits Remaining] on [Training Bag]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24&lt;br /&gt;
| Contest Stat: Cool&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25&lt;br /&gt;
| Contest Stat: Beauty&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26&lt;br /&gt;
| Contest Stat: Cute&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27&lt;br /&gt;
| Contest Stat: Smart&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Contest Stat: Tough&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x29&lt;br /&gt;
| Contest Stat: Sheen&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A&lt;br /&gt;
| Markings&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| (Secret) Super Training&amp;lt;br&amp;gt;Gold Medal Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x35&lt;br /&gt;
| Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x36-0x37&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38&lt;br /&gt;
| Contest Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x39&lt;br /&gt;
| Battle Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3A&lt;br /&gt;
| Distribution Super Training Flags&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3B-0x3F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x72&lt;br /&gt;
| &amp;quot;Secret&amp;quot; Super Training Flag&amp;lt;br&amp;gt;0 - Missions Unavailable&amp;lt;br&amp;gt;1 - Missions Available&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x73&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| Latest NotOT Handler&amp;lt;br&amp;gt;Updates Every Trade&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92&lt;br /&gt;
| NotOT Gender&amp;lt;br&amp;gt;0 - Male&amp;lt;br&amp;gt;1 - Female&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x93&lt;br /&gt;
| Current Handler&amp;lt;br&amp;gt;0 - OT&amp;lt;br&amp;gt;1 - NotOT&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Geolocation 1 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Geolocation 2 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Geolocation 3 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Geolocation 4 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0x9D&lt;br /&gt;
| Geolocation 5 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9E-0x9F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA0-0xA1&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA2&lt;br /&gt;
| NotOT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA3&lt;br /&gt;
| NotOT Affection&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA4&lt;br /&gt;
| NotOT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA5&lt;br /&gt;
| NotOT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA6&lt;br /&gt;
| NotOT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA8-0xA9&lt;br /&gt;
| NotOT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAA-0xAB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAC-0xAD&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAE&lt;br /&gt;
| Fullness&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAF&lt;br /&gt;
| Enjoyment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC8-0xC9&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCA&lt;br /&gt;
| OT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCB&lt;br /&gt;
| OT Affection&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCC&lt;br /&gt;
| OT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCD&lt;br /&gt;
| OT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCE-0xCF&lt;br /&gt;
| OT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD0&lt;br /&gt;
| OT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Encounter Type (Gen 4)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS Region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT Language ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pk6 data.  The seed is still the Encryption Key.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter Types are not used in X/Y. Transferred Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medals &amp;amp; Ribbons==&lt;br /&gt;
&lt;br /&gt;
=== Super Training Medals ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x2C&lt;br /&gt;
! 0x2D&lt;br /&gt;
! 0x2E&lt;br /&gt;
! 0x2F&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Unused&lt;br /&gt;
| Sp. Atk Level 2&lt;br /&gt;
| Atk Level 3&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Unused&lt;br /&gt;
| HP Level 2&lt;br /&gt;
| Sp. Def Level 3&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sp. Atk Level 1&lt;br /&gt;
| Atk Level 2&lt;br /&gt;
| Speed Level 3&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| HP Level 1&lt;br /&gt;
| Sp. Def Level 2&lt;br /&gt;
| Def Level 3&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Atk Level 1&lt;br /&gt;
| Speed Level 2&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Sp. Def Level 1&lt;br /&gt;
| Def Level 2&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Speed Level 1&lt;br /&gt;
| Sp. Atk Level 3&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Def Level 1&lt;br /&gt;
| HP Level 3&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| The Battle for the Best: Version X/Y!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x30&lt;br /&gt;
! 0x31&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Kalos Champ Ribbon&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Best Friends Ribbon&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Training Ribbon&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Skillful Battler Ribbon&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Expert Battler Ribbon&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x32&lt;br /&gt;
! 0x33&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Souvenir Ribbon&lt;br /&gt;
|}&lt;br /&gt;
=== Ribbon Set 3 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x34&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Wishing Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Battle Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Regional Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| National Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| World Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Hoenn Champion Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 4 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x35&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Contest Star Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Coolness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Beauty Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Cuteness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Cleverness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Toughness Master Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pokémon Data  ==&lt;br /&gt;
The 6th generation games use a different system to handle pokemon data in-game.  Previously, a pokémon&#039;s data (the equivalent of a pkm file) was passed directly into functions that would act upon it to pull out information that would be used by the game engine.  Gen 6 uses a higher-level struct that stores multiple pieces of information that describe a pokémon.  &lt;br /&gt;
&lt;br /&gt;
== PokeInfo Struct  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| u32&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| u32&lt;br /&gt;
| Is pokemon in party (set to 1 if so)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| Poke*&lt;br /&gt;
| Pointer to this pokémon&#039;s data&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| bool&lt;br /&gt;
| Is pokemon data encrypted&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD&lt;br /&gt;
| bool&lt;br /&gt;
| Encrypt pokémon data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:SAV Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5075</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5075"/>
		<updated>2015-01-05T17:37:30Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Pokémon X / Y (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00119C4C&lt;br /&gt;
|Mersenne Twister generate unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E52C&lt;br /&gt;
|Seeding function for TinyMT&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E550&lt;br /&gt;
|Generate seed for RNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E5C8&lt;br /&gt;
|Seeding function for Mersenne Twister&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015E958&lt;br /&gt;
|Unsigned 32-bit divmod&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00163CC4&lt;br /&gt;
|TinyMT PRNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get pkm block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get pkm block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get pkm block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get pkm block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018FB50&lt;br /&gt;
|powf&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C67A0&lt;br /&gt;
|LCRNG, generate random unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C71D8&lt;br /&gt;
|Do pickup and honey gather&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005455A8&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002EFC0&lt;br /&gt;
|Capture routine&lt;br /&gt;
|DllBattle.cro&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5069</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5069"/>
		<updated>2014-12-31T15:55:18Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Pokémon X / Y (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00119C4C&lt;br /&gt;
|Mersenne Twister generate unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015E958&lt;br /&gt;
|Unsigned 32-bit divmod&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00163CC4&lt;br /&gt;
|TinyMT PRNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get pkm block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get pkm block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get pkm block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get pkm block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018FB50&lt;br /&gt;
|powf&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C67A0&lt;br /&gt;
|LCRNG, generate random unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C71D8&lt;br /&gt;
|Do pickup and honey gather&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005455A8&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002EFC0&lt;br /&gt;
|Capture routine&lt;br /&gt;
|DllBattle.cro&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5066</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5066"/>
		<updated>2014-12-30T03:32:32Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Pokémon X / Y (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5065</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5065"/>
		<updated>2014-12-30T03:31:40Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Pokémon Omega Ruby / Alpha Sapphire (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5064</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5064"/>
		<updated>2014-12-30T03:31:16Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Pokémon Omega Ruby / Alpha Sapphire (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5063</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5063"/>
		<updated>2014-12-29T20:48:11Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Pokémon Omega Ruby / Alpha Sapphire (U) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5062</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5062"/>
		<updated>2014-12-29T20:36:39Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5061</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5061"/>
		<updated>2014-12-29T18:42:42Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5060</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5060"/>
		<updated>2014-12-29T18:41:47Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=5001</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=5001"/>
		<updated>2014-05-17T05:50:57Z</updated>

		<summary type="html">&lt;p&gt;Bond697: Magical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
/a/0/0/0 &lt;br /&gt;
/a/0/0/1 &lt;br /&gt;
/a/0/0/2 &lt;br /&gt;
/a/0/0/3 &lt;br /&gt;
/a/0/0/4 &lt;br /&gt;
/a/0/0/5 &lt;br /&gt;
/a/0/0/6 &lt;br /&gt;
/a/0/0/7 Pokemon models&lt;br /&gt;
/a/0/0/8 &lt;br /&gt;
/a/0/0/9 &lt;br /&gt;
/a/0/1/0 &lt;br /&gt;
/a/0/1/1 &lt;br /&gt;
/a/0/1/2 Encounters, zonedata&lt;br /&gt;
/a/0/1/3 &lt;br /&gt;
/a/0/1/4 &lt;br /&gt;
/a/0/1/5 &lt;br /&gt;
/a/0/1/6 &lt;br /&gt;
/a/0/1/7 &lt;br /&gt;
/a/0/1/8 &lt;br /&gt;
/a/0/1/9 &lt;br /&gt;
/a/0/2/0 &lt;br /&gt;
/a/0/2/1 &lt;br /&gt;
/a/0/2/2 &lt;br /&gt;
/a/0/2/3 &lt;br /&gt;
/a/0/2/4 &lt;br /&gt;
/a/0/2/5 &lt;br /&gt;
/a/0/2/6 &lt;br /&gt;
/a/0/2/7 &lt;br /&gt;
/a/0/2/8 &lt;br /&gt;
/a/0/2/9 &lt;br /&gt;
/a/0/3/0 &lt;br /&gt;
/a/0/3/1 &lt;br /&gt;
/a/0/3/2 &lt;br /&gt;
/a/0/3/3 &lt;br /&gt;
/a/0/3/4 &lt;br /&gt;
/a/0/3/5 &lt;br /&gt;
/a/0/3/6 &lt;br /&gt;
/a/0/3/7 &lt;br /&gt;
/a/0/3/8 &lt;br /&gt;
/a/0/3/9 &lt;br /&gt;
/a/0/4/0 Trainer pokemon&lt;br /&gt;
/a/0/4/1 &lt;br /&gt;
/a/0/4/2 &lt;br /&gt;
/a/0/4/3 &lt;br /&gt;
/a/0/4/4 &lt;br /&gt;
/a/0/4/5 &lt;br /&gt;
/a/0/4/6 &lt;br /&gt;
/a/0/4/7 &lt;br /&gt;
/a/0/4/8 &lt;br /&gt;
/a/0/4/9 &lt;br /&gt;
/a/0/5/0 &lt;br /&gt;
/a/0/5/1 &lt;br /&gt;
/a/0/5/2 &lt;br /&gt;
/a/0/5/3 &lt;br /&gt;
/a/0/5/4 &lt;br /&gt;
/a/0/5/5 &lt;br /&gt;
/a/0/5/6 &lt;br /&gt;
/a/0/5/7 &lt;br /&gt;
/a/0/5/8 &lt;br /&gt;
/a/0/5/9 &lt;br /&gt;
/a/0/6/0 &lt;br /&gt;
/a/0/6/1 &lt;br /&gt;
/a/0/6/2 &lt;br /&gt;
/a/0/6/3 &lt;br /&gt;
/a/0/6/4 &lt;br /&gt;
/a/0/6/5 &lt;br /&gt;
/a/0/6/6 &lt;br /&gt;
/a/0/6/7 &lt;br /&gt;
/a/0/6/8 &lt;br /&gt;
/a/0/6/9 &lt;br /&gt;
/a/0/7/0 &lt;br /&gt;
/a/0/7/1 &lt;br /&gt;
/a/0/7/2 Text(Japanese, kana)&lt;br /&gt;
/a/0/7/3 Text(Japanese, kanji)&lt;br /&gt;
/a/0/7/4 Text(English)&lt;br /&gt;
/a/0/7/5 Text(French)&lt;br /&gt;
/a/0/7/6 Text(Italian)&lt;br /&gt;
/a/0/7/7 Text(German)&lt;br /&gt;
/a/0/7/8 Text(Spanish)&lt;br /&gt;
/a/0/7/9 Text(Korean)&lt;br /&gt;
/a/0/8/0 Script(Japanese, kana)&lt;br /&gt;
/a/0/8/1 Script(Japanese, kanji)&lt;br /&gt;
/a/0/8/2 Script(English)&lt;br /&gt;
/a/0/8/3 Script(French)&lt;br /&gt;
/a/0/8/4 Script(Italian)&lt;br /&gt;
/a/0/8/5 Script(German)&lt;br /&gt;
/a/0/8/6 Script(Spanish)&lt;br /&gt;
/a/0/8/7 Script(Korean)&lt;br /&gt;
/a/0/8/8 &lt;br /&gt;
/a/0/8/9 &lt;br /&gt;
/a/0/9/0 &lt;br /&gt;
/a/0/9/1 Apparel animation/UI&lt;br /&gt;
/a/0/9/2 &lt;br /&gt;
/a/0/9/3 &lt;br /&gt;
/a/0/9/4 &lt;br /&gt;
/a/0/9/5 &lt;br /&gt;
/a/0/9/6 &lt;br /&gt;
/a/0/9/7 &lt;br /&gt;
/a/0/9/8 &lt;br /&gt;
/a/0/9/9 &lt;br /&gt;
/a/1/0/0 &lt;br /&gt;
/a/1/0/1 &lt;br /&gt;
/a/1/0/2 &lt;br /&gt;
/a/1/0/3 &lt;br /&gt;
/a/1/0/4 &lt;br /&gt;
/a/1/0/5 &lt;br /&gt;
/a/1/0/6 &lt;br /&gt;
/a/1/0/7 &lt;br /&gt;
/a/1/0/8 &lt;br /&gt;
/a/1/0/9 &lt;br /&gt;
/a/1/1/0 &lt;br /&gt;
/a/1/1/1 &lt;br /&gt;
/a/1/1/2 &lt;br /&gt;
/a/1/1/3 &lt;br /&gt;
/a/1/1/4 &lt;br /&gt;
/a/1/1/5 &lt;br /&gt;
/a/1/1/6 &lt;br /&gt;
/a/1/1/7 &lt;br /&gt;
/a/1/1/8 &lt;br /&gt;
/a/1/1/9 &lt;br /&gt;
/a/1/2/0 &lt;br /&gt;
/a/1/2/1 &lt;br /&gt;
/a/1/2/2 &lt;br /&gt;
/a/1/2/3 &lt;br /&gt;
/a/1/2/4 &lt;br /&gt;
/a/1/2/5 &lt;br /&gt;
/a/1/2/6 &lt;br /&gt;
/a/1/2/7 &lt;br /&gt;
/a/1/2/8 &lt;br /&gt;
/a/1/2/9 &lt;br /&gt;
/a/1/3/0 &lt;br /&gt;
/a/1/3/1 &lt;br /&gt;
/a/1/3/2 &lt;br /&gt;
/a/1/3/3 &lt;br /&gt;
/a/1/3/4 &lt;br /&gt;
/a/1/3/5 &lt;br /&gt;
/a/1/3/6 &lt;br /&gt;
/a/1/3/7 &lt;br /&gt;
/a/1/3/8 &lt;br /&gt;
/a/1/3/9 &lt;br /&gt;
/a/1/4/0 &lt;br /&gt;
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/a/1/6/3 &lt;br /&gt;
/a/1/6/4 &lt;br /&gt;
/a/1/6/5 Title screens&lt;br /&gt;
/a/1/6/6 &lt;br /&gt;
/a/1/6/7 &lt;br /&gt;
/a/1/6/8 &lt;br /&gt;
/a/1/6/9 &lt;br /&gt;
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/a/1/7/9 &lt;br /&gt;
/a/1/8/0 &lt;br /&gt;
/a/1/8/1 &lt;br /&gt;
/a/1/8/2 &lt;br /&gt;
/a/1/8/3 &lt;br /&gt;
/a/1/8/4 &lt;br /&gt;
/a/1/8/5 Fonts&lt;br /&gt;
/a/1/8/6 &lt;br /&gt;
/a/1/8/7 &lt;br /&gt;
/a/1/8/8 &lt;br /&gt;
/a/1/8/9 &lt;br /&gt;
/a/1/9/0 &lt;br /&gt;
/a/1/9/1 &lt;br /&gt;
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/a/1/9/4 &lt;br /&gt;
/a/1/9/5 &lt;br /&gt;
/a/1/9/6 &lt;br /&gt;
/a/1/9/7 &lt;br /&gt;
/a/1/9/8 &lt;br /&gt;
/a/1/9/9 &lt;br /&gt;
/a/2/0/0 &lt;br /&gt;
/a/2/0/1 &lt;br /&gt;
/a/2/0/2 &lt;br /&gt;
/a/2/0/3 Maison trainer movesets&lt;br /&gt;
/a/2/0/4 Trainer data&lt;br /&gt;
/a/2/0/5 Super Maison trainer movesets&lt;br /&gt;
/a/2/0/6 &lt;br /&gt;
/a/2/0/7 Inverse battle trainer movesets&lt;br /&gt;
/a/2/0/8 &lt;br /&gt;
/a/2/0/9 &lt;br /&gt;
/a/2/1/0 &lt;br /&gt;
/a/2/1/1 &lt;br /&gt;
/a/2/1/2 Move stats&lt;br /&gt;
/a/2/1/3 Egg moves&lt;br /&gt;
/a/2/1/4 Level-up moves&lt;br /&gt;
/a/2/1/5 Evolution Data&lt;br /&gt;
/a/2/1/6 Mega evolution map&lt;br /&gt;
/a/2/1/7 &lt;br /&gt;
/a/2/1/8 Personal.garc&lt;br /&gt;
/a/2/1/9 Offspring map&lt;br /&gt;
/a/2/2/0 Item stats&lt;br /&gt;
/a/2/2/1 &lt;br /&gt;
/a/2/2/2&lt;br /&gt;
/a/2/2/3 &lt;br /&gt;
/a/2/2/4 &lt;br /&gt;
/a/2/2/5 &lt;br /&gt;
/a/2/2/6 &lt;br /&gt;
/a/2/2/7 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=5000</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=5000"/>
		<updated>2014-05-16T19:23:30Z</updated>

		<summary type="html">&lt;p&gt;Bond697: Magical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
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/a/0/0/1 &lt;br /&gt;
/a/0/0/2 &lt;br /&gt;
/a/0/0/3 &lt;br /&gt;
/a/0/0/4 Battle images&lt;br /&gt;
/a/0/0/5 &lt;br /&gt;
/a/0/0/6 &lt;br /&gt;
/a/0/0/7 Models&lt;br /&gt;
/a/0/0/8 &lt;br /&gt;
/a/0/0/9 &lt;br /&gt;
/a/0/1/0 &lt;br /&gt;
/a/0/1/1 &lt;br /&gt;
/a/0/1/2 Encounters&lt;br /&gt;
/a/0/1/3 &lt;br /&gt;
/a/0/1/4 &lt;br /&gt;
/a/0/1/5 &lt;br /&gt;
/a/0/1/6 &lt;br /&gt;
/a/0/1/7 &lt;br /&gt;
/a/0/1/8 &lt;br /&gt;
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/a/0/2/5 &lt;br /&gt;
/a/0/2/6 &lt;br /&gt;
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/a/0/2/8 &lt;br /&gt;
/a/0/2/9 &lt;br /&gt;
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/a/0/6/3 &lt;br /&gt;
/a/0/6/4 &lt;br /&gt;
/a/0/6/5 &lt;br /&gt;
/a/0/6/6 &lt;br /&gt;
/a/0/6/7 &lt;br /&gt;
/a/0/6/8 &lt;br /&gt;
/a/0/6/9 &lt;br /&gt;
/a/0/7/0 &lt;br /&gt;
/a/0/7/1 &lt;br /&gt;
/a/0/7/2 &lt;br /&gt;
/a/0/7/3 &lt;br /&gt;
/a/0/7/4 &lt;br /&gt;
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/a/0/7/6 &lt;br /&gt;
/a/0/7/7 &lt;br /&gt;
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/a/0/9/0 &lt;br /&gt;
/a/0/9/1 &lt;br /&gt;
/a/0/9/2 &lt;br /&gt;
/a/0/9/3 &lt;br /&gt;
/a/0/9/4 &lt;br /&gt;
/a/0/9/5 &lt;br /&gt;
/a/0/9/6 &lt;br /&gt;
/a/0/9/7 &lt;br /&gt;
/a/0/9/8 &lt;br /&gt;
/a/0/9/9 &lt;br /&gt;
/a/1/0/0 &lt;br /&gt;
/a/1/0/1 &lt;br /&gt;
/a/1/0/2 &lt;br /&gt;
/a/1/0/3 &lt;br /&gt;
/a/1/0/4 &lt;br /&gt;
/a/1/0/5 &lt;br /&gt;
/a/1/0/6 &lt;br /&gt;
/a/1/0/7 &lt;br /&gt;
/a/1/0/8 &lt;br /&gt;
/a/1/0/9 &lt;br /&gt;
/a/1/1/0 &lt;br /&gt;
/a/1/1/1 &lt;br /&gt;
/a/1/1/2 &lt;br /&gt;
/a/1/1/3 &lt;br /&gt;
/a/1/1/4 &lt;br /&gt;
/a/1/1/5 &lt;br /&gt;
/a/1/1/6 &lt;br /&gt;
/a/1/1/7 &lt;br /&gt;
/a/1/1/8 &lt;br /&gt;
/a/1/1/9 &lt;br /&gt;
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/a/1/2/1 &lt;br /&gt;
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/a/1/2/3 &lt;br /&gt;
/a/1/2/4 &lt;br /&gt;
/a/1/2/5 &lt;br /&gt;
/a/1/2/6 &lt;br /&gt;
/a/1/2/7 &lt;br /&gt;
/a/1/2/8 &lt;br /&gt;
/a/1/2/9 &lt;br /&gt;
/a/1/3/0 &lt;br /&gt;
/a/1/3/1 &lt;br /&gt;
/a/1/3/2 &lt;br /&gt;
/a/1/3/3 &lt;br /&gt;
/a/1/3/4 &lt;br /&gt;
/a/1/3/5 &lt;br /&gt;
/a/1/3/6 &lt;br /&gt;
/a/1/3/7 &lt;br /&gt;
/a/1/3/8 &lt;br /&gt;
/a/1/3/9 &lt;br /&gt;
/a/1/4/0 &lt;br /&gt;
/a/1/4/1 &lt;br /&gt;
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/a/1/4/3 &lt;br /&gt;
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/a/1/5/0 &lt;br /&gt;
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/a/1/5/2 &lt;br /&gt;
/a/1/5/3 &lt;br /&gt;
/a/1/5/4 &lt;br /&gt;
/a/1/5/5 &lt;br /&gt;
/a/1/5/6 &lt;br /&gt;
/a/1/5/7 &lt;br /&gt;
/a/1/5/8 &lt;br /&gt;
/a/1/5/9 &lt;br /&gt;
/a/1/6/0 &lt;br /&gt;
/a/1/6/1 &lt;br /&gt;
/a/1/6/2 &lt;br /&gt;
/a/1/6/3 &lt;br /&gt;
/a/1/6/4 &lt;br /&gt;
/a/1/6/5 &lt;br /&gt;
/a/1/6/6 &lt;br /&gt;
/a/1/6/7 &lt;br /&gt;
/a/1/6/8 &lt;br /&gt;
/a/1/6/9 &lt;br /&gt;
/a/1/7/0 &lt;br /&gt;
/a/1/7/1&lt;br /&gt;
/a/1/7/2 &lt;br /&gt;
/a/1/7/3 &lt;br /&gt;
/a/1/7/4 &lt;br /&gt;
/a/1/7/5 &lt;br /&gt;
/a/1/7/6 &lt;br /&gt;
/a/1/7/7 &lt;br /&gt;
/a/1/7/8 &lt;br /&gt;
/a/1/7/9 &lt;br /&gt;
/a/1/8/0 &lt;br /&gt;
/a/1/8/1 &lt;br /&gt;
/a/1/8/2 &lt;br /&gt;
/a/1/8/3 &lt;br /&gt;
/a/1/8/4 &lt;br /&gt;
/a/1/8/5 Fonts&lt;br /&gt;
/a/1/8/6 &lt;br /&gt;
/a/1/8/7 &lt;br /&gt;
/a/1/8/8 &lt;br /&gt;
/a/1/8/9 &lt;br /&gt;
/a/1/9/0 &lt;br /&gt;
/a/1/9/1 &lt;br /&gt;
/a/1/9/2 &lt;br /&gt;
/a/1/9/3 &lt;br /&gt;
/a/1/9/4 &lt;br /&gt;
/a/1/9/5 &lt;br /&gt;
/a/1/9/6 &lt;br /&gt;
/a/1/9/7 &lt;br /&gt;
/a/1/9/8 &lt;br /&gt;
/a/1/9/9 &lt;br /&gt;
/a/2/0/0 &lt;br /&gt;
/a/2/0/1 &lt;br /&gt;
/a/2/0/2 &lt;br /&gt;
/a/2/0/3 &lt;br /&gt;
/a/2/0/4 Trainer data&lt;br /&gt;
/a/2/0/5 &lt;br /&gt;
/a/2/0/6 &lt;br /&gt;
/a/2/0/7 &lt;br /&gt;
/a/2/0/8 &lt;br /&gt;
/a/2/0/9 &lt;br /&gt;
/a/2/1/0 &lt;br /&gt;
/a/2/1/1 &lt;br /&gt;
/a/2/1/2 Move stats&lt;br /&gt;
/a/2/1/3 Egg moves&lt;br /&gt;
/a/2/1/4 Level-up moves&lt;br /&gt;
/a/2/1/5 Evolution Data&lt;br /&gt;
/a/2/1/6 Mega evolution map&lt;br /&gt;
/a/2/1/7 &lt;br /&gt;
/a/2/1/8 Personal.garc&lt;br /&gt;
/a/2/1/9 Offspring map&lt;br /&gt;
/a/2/2/0 Item stats&lt;br /&gt;
/a/2/2/1 &lt;br /&gt;
/a/2/2/2&lt;br /&gt;
/a/2/2/3 &lt;br /&gt;
/a/2/2/4 &lt;br /&gt;
/a/2/2/5 &lt;br /&gt;
/a/2/2/6 &lt;br /&gt;
/a/2/2/7 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4999</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4999"/>
		<updated>2014-05-15T23:41:58Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
/a/0/0/0 &lt;br /&gt;
/a/0/0/1 &lt;br /&gt;
/a/0/0/2 &lt;br /&gt;
/a/0/0/3 &lt;br /&gt;
/a/0/0/4 &lt;br /&gt;
/a/0/0/5 &lt;br /&gt;
/a/0/0/6 &lt;br /&gt;
/a/0/0/7 Models&lt;br /&gt;
/a/0/0/8 &lt;br /&gt;
/a/0/0/9 &lt;br /&gt;
/a/0/1/0 &lt;br /&gt;
/a/0/1/1 &lt;br /&gt;
/a/0/1/2 &lt;br /&gt;
/a/0/1/3 &lt;br /&gt;
/a/0/1/4 &lt;br /&gt;
/a/0/1/5 &lt;br /&gt;
/a/0/1/6 &lt;br /&gt;
/a/0/1/7 &lt;br /&gt;
/a/0/1/8 &lt;br /&gt;
/a/0/1/9 &lt;br /&gt;
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/a/0/2/4 &lt;br /&gt;
/a/0/2/5 &lt;br /&gt;
/a/0/2/6 &lt;br /&gt;
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/a/0/4/0 &lt;br /&gt;
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/a/0/4/3 &lt;br /&gt;
/a/0/4/4 &lt;br /&gt;
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/a/0/8/0 &lt;br /&gt;
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/a/0/8/3 &lt;br /&gt;
/a/0/8/4 &lt;br /&gt;
/a/0/8/5 &lt;br /&gt;
/a/0/8/6 &lt;br /&gt;
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/a/1/0/0 &lt;br /&gt;
/a/1/0/1 &lt;br /&gt;
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/a/1/8/4 &lt;br /&gt;
/a/1/8/5 Fonts&lt;br /&gt;
/a/1/8/6 &lt;br /&gt;
/a/1/8/7 &lt;br /&gt;
/a/1/8/8 &lt;br /&gt;
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/a/1/9/7 &lt;br /&gt;
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/a/1/9/9 &lt;br /&gt;
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/a/2/0/5 &lt;br /&gt;
/a/2/0/6 &lt;br /&gt;
/a/2/0/7 &lt;br /&gt;
/a/2/0/8 &lt;br /&gt;
/a/2/0/9 &lt;br /&gt;
/a/2/1/0 &lt;br /&gt;
/a/2/1/1 &lt;br /&gt;
/a/2/1/2 Move stats&lt;br /&gt;
/a/2/1/3 Egg moves&lt;br /&gt;
/a/2/1/4 Level-up moves&lt;br /&gt;
/a/2/1/5 Evolution Data&lt;br /&gt;
/a/2/1/6 Mega evolution map&lt;br /&gt;
/a/2/1/7 &lt;br /&gt;
/a/2/1/8 Personal.garc&lt;br /&gt;
/a/2/1/9 Offspring map&lt;br /&gt;
/a/2/2/0 Item stats&lt;br /&gt;
/a/2/2/1 &lt;br /&gt;
/a/2/2/2&lt;br /&gt;
/a/2/2/3 &lt;br /&gt;
/a/2/2/4 &lt;br /&gt;
/a/2/2/5 &lt;br /&gt;
/a/2/2/6 &lt;br /&gt;
/a/2/2/7 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4998</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4998"/>
		<updated>2014-05-12T21:08:24Z</updated>

		<summary type="html">&lt;p&gt;Bond697: Magical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
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/a/0/0/4 &lt;br /&gt;
/a/0/0/5 &lt;br /&gt;
/a/0/0/6 &lt;br /&gt;
/a/0/0/7 Models&lt;br /&gt;
/a/0/0/8 &lt;br /&gt;
/a/0/0/9 &lt;br /&gt;
/a/0/1/0 &lt;br /&gt;
/a/0/1/1 &lt;br /&gt;
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/a/0/6/8 &lt;br /&gt;
/a/0/6/9 &lt;br /&gt;
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/a/1/2/8 &lt;br /&gt;
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/a/1/3/3 &lt;br /&gt;
/a/1/3/4 &lt;br /&gt;
/a/1/3/5 &lt;br /&gt;
/a/1/3/6 &lt;br /&gt;
/a/1/3/7 &lt;br /&gt;
/a/1/3/8 &lt;br /&gt;
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/a/1/5/4 &lt;br /&gt;
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/a/1/8/5 &lt;br /&gt;
/a/1/8/6 &lt;br /&gt;
/a/1/8/7 &lt;br /&gt;
/a/1/8/8 &lt;br /&gt;
/a/1/8/9 &lt;br /&gt;
/a/1/9/0 &lt;br /&gt;
/a/1/9/1 &lt;br /&gt;
/a/1/9/2 &lt;br /&gt;
/a/1/9/3 &lt;br /&gt;
/a/1/9/4 &lt;br /&gt;
/a/1/9/5 &lt;br /&gt;
/a/1/9/6 &lt;br /&gt;
/a/1/9/7 &lt;br /&gt;
/a/1/9/8 &lt;br /&gt;
/a/1/9/9 &lt;br /&gt;
/a/2/0/0 &lt;br /&gt;
/a/2/0/1 &lt;br /&gt;
/a/2/0/2 &lt;br /&gt;
/a/2/0/3 &lt;br /&gt;
/a/2/0/4 &lt;br /&gt;
/a/2/0/5 &lt;br /&gt;
/a/2/0/6 &lt;br /&gt;
/a/2/0/7 &lt;br /&gt;
/a/2/0/8 &lt;br /&gt;
/a/2/0/9 &lt;br /&gt;
/a/2/1/0 &lt;br /&gt;
/a/2/1/1 &lt;br /&gt;
/a/2/1/2 Move stats&lt;br /&gt;
/a/2/1/3 Egg moves&lt;br /&gt;
/a/2/1/4 Level-up moves&lt;br /&gt;
/a/2/1/5 Evolution Data&lt;br /&gt;
/a/2/1/6 Mega evolution map&lt;br /&gt;
/a/2/1/7 &lt;br /&gt;
/a/2/1/8 Personal.garc&lt;br /&gt;
/a/2/1/9 Offspring map&lt;br /&gt;
/a/2/2/0 Item stats&lt;br /&gt;
/a/2/2/1 &lt;br /&gt;
/a/2/2/2&lt;br /&gt;
/a/2/2/3 &lt;br /&gt;
/a/2/2/4 &lt;br /&gt;
/a/2/2/5 &lt;br /&gt;
/a/2/2/6 &lt;br /&gt;
/a/2/2/7 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4997</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4997"/>
		<updated>2014-05-12T19:09:38Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
/a/0/0/0 &lt;br /&gt;
/a/0/0/1 &lt;br /&gt;
/a/0/0/2 &lt;br /&gt;
/a/0/0/3 &lt;br /&gt;
/a/0/0/4 &lt;br /&gt;
/a/0/0/5 &lt;br /&gt;
/a/0/0/6 &lt;br /&gt;
/a/0/0/7 Models&lt;br /&gt;
/a/0/0/8 &lt;br /&gt;
/a/0/0/9 &lt;br /&gt;
/a/0/1/0 &lt;br /&gt;
/a/0/1/1 &lt;br /&gt;
/a/0/1/2 &lt;br /&gt;
/a/0/1/3 &lt;br /&gt;
/a/0/1/4 &lt;br /&gt;
/a/0/1/5 &lt;br /&gt;
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/a/0/1/9 &lt;br /&gt;
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/a/0/2/1 &lt;br /&gt;
/a/0/2/2 &lt;br /&gt;
/a/0/2/3 &lt;br /&gt;
/a/0/2/4 &lt;br /&gt;
/a/0/2/5 &lt;br /&gt;
/a/0/2/6 &lt;br /&gt;
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/a/0/3/8 &lt;br /&gt;
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/a/0/5/9 &lt;br /&gt;
/a/0/6/0 &lt;br /&gt;
/a/0/6/1 &lt;br /&gt;
/a/0/6/2 &lt;br /&gt;
/a/0/6/3 &lt;br /&gt;
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/a/2/0/9 &lt;br /&gt;
/a/2/1/0 &lt;br /&gt;
/a/2/1/1 &lt;br /&gt;
/a/2/1/2 Move stats&lt;br /&gt;
/a/2/1/3 Egg moves&lt;br /&gt;
/a/2/1/4 Level-up moves&lt;br /&gt;
/a/2/1/5 Evolution Data&lt;br /&gt;
/a/2/1/6 Mega evolution map&lt;br /&gt;
/a/2/1/7 &lt;br /&gt;
/a/2/1/8 Personal.garc&lt;br /&gt;
/a/2/1/9 Offspring map&lt;br /&gt;
/a/2/2/0 &lt;br /&gt;
/a/2/2/1 &lt;br /&gt;
/a/2/2/2&lt;br /&gt;
/a/2/2/3 &lt;br /&gt;
/a/2/2/4 &lt;br /&gt;
/a/2/2/5 &lt;br /&gt;
/a/2/2/6 &lt;br /&gt;
/a/2/2/7 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4996</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4996"/>
		<updated>2014-05-12T18:56:51Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
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/a/1/9/6 &lt;br /&gt;
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/a/2/0/5 &lt;br /&gt;
/a/2/0/6 &lt;br /&gt;
/a/2/0/7 &lt;br /&gt;
/a/2/0/8 &lt;br /&gt;
/a/2/0/9 &lt;br /&gt;
/a/2/1/0 &lt;br /&gt;
/a/2/1/1 &lt;br /&gt;
/a/2/1/2 Move stats&lt;br /&gt;
/a/2/1/3 Egg moves&lt;br /&gt;
/a/2/1/4 Level-up moves&lt;br /&gt;
/a/2/1/5 Evolution Data&lt;br /&gt;
/a/2/1/6 Mega evolution map&lt;br /&gt;
/a/2/1/7 &lt;br /&gt;
/a/2/1/8 Personal.garc&lt;br /&gt;
/a/2/1/9 Offspring map&lt;br /&gt;
/a/2/2/0 &lt;br /&gt;
/a/2/2/1 &lt;br /&gt;
/a/2/2/2&lt;br /&gt;
/a/2/2/3 &lt;br /&gt;
/a/2/2/4 &lt;br /&gt;
/a/2/2/5 &lt;br /&gt;
/a/2/2/6 &lt;br /&gt;
/a/2/2/7 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4995</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4995"/>
		<updated>2014-05-12T18:19:12Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
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/a/2/1/0 &lt;br /&gt;
/a/2/1/1 &lt;br /&gt;
/a/2/1/2 &lt;br /&gt;
/a/2/1/3 Egg moves&lt;br /&gt;
/a/2/1/4 Level-up moves&lt;br /&gt;
/a/2/1/5 Evolution Data&lt;br /&gt;
/a/2/1/6 Mega evolution map&lt;br /&gt;
/a/2/1/7 &lt;br /&gt;
/a/2/1/8 Personal.garc&lt;br /&gt;
/a/2/1/9 Offspring map&lt;br /&gt;
/a/2/2/0 &lt;br /&gt;
/a/2/2/1 &lt;br /&gt;
/a/2/2/2&lt;br /&gt;
/a/2/2/3 &lt;br /&gt;
/a/2/2/4 &lt;br /&gt;
/a/2/2/5 &lt;br /&gt;
/a/2/2/6 &lt;br /&gt;
/a/2/2/7 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4994</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4994"/>
		<updated>2014-05-12T14:25:29Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
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/a/2/1/1 &lt;br /&gt;
/a/2/1/2 &lt;br /&gt;
/a/2/1/3 &lt;br /&gt;
/a/2/1/4 level-up moves&lt;br /&gt;
/a/2/1/5 &lt;br /&gt;
/a/2/1/6 &lt;br /&gt;
/a/2/1/7 &lt;br /&gt;
/a/2/1/8 personal.garc&lt;br /&gt;
/a/2/1/9 &lt;br /&gt;
/a/2/2/0 &lt;br /&gt;
/a/2/2/1 &lt;br /&gt;
/a/2/2/2&lt;br /&gt;
/a/2/2/3 &lt;br /&gt;
/a/2/2/4 &lt;br /&gt;
/a/2/2/5 &lt;br /&gt;
/a/2/2/6 &lt;br /&gt;
/a/2/2/7 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4993</id>
		<title>Pokemon X/Y RomFS GARC List</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_X/Y_RomFS_GARC_List&amp;diff=4993"/>
		<updated>2014-05-12T14:24:36Z</updated>

		<summary type="html">&lt;p&gt;Bond697: Created page with &amp;quot;&amp;lt;pre&amp;gt; /a/0/0/0  /a/0/0/1  /a/0/0/2  /a/0/0/3  /a/0/0/4  /a/0/0/5  /a/0/0/6  /a/0/0/7  /a/0/0/8  /a/0/0/9  /a/0/1/0  /a/0/1/1  /a/0/1/2  /a/0/1/3  /a/0/1/4  /a/0/1/5  /a/0/1/6  /a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4790</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4790"/>
		<updated>2013-11-23T21:14:17Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block A (0x8-0x3F) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the encryption key at the beginning of the pkx file. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID did not change.  That said, the shuffling algorithm now uses the encryption key at the beginning of the pkx instead of the PID.&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Pkx encryption key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x2A&lt;br /&gt;
| Unknown &lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33&lt;br /&gt;
| Kalos Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x72-0x73&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC8-0xD0&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=4788</id>
		<title>Pokemon Black/White Save Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=4788"/>
		<updated>2013-11-19T08:24:43Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Encrypted Bytes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[Pokémon Black|Black]] and [[Pokemon White|White]] are stored in a 136 byte or 220 byte structures.  All unencrypted values are stored in [[little-endian|little-endian]] format.  The game encrypts the data when it is stored in the [[Pokémon NDS Save File Structure|save file]].  Party Pokémon have additional values to hold current battle stats and conditions.  The information below describes the Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
&lt;br /&gt;
Same as before, see [[Pokemon NDS Structure]].&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship (Steps to Hatch if an egg)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| [[#Markings|Markings]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| [[#Original Language|Original Language]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x19&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1B&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Contest Stats#Cool|Cool Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Contest Stats#Beauty|Beauty Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Contest Stats#Cute|Cute Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Contest Stats#Smart|Smart Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Contest Stats#Tough|Tough Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Contest Stats#Sheen|Sheen Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x29&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A-0x2B&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2D&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2E-0x2F&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x31&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x32&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x33&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3D&lt;br /&gt;
| [[#Hoenn Ribbon Set 1|Hoenn Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E-0x3F&lt;br /&gt;
| [[#Hoenn Ribbon Set 2|Hoenn Ribbon Set 2]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x41 &lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42&lt;br /&gt;
| 0x1 - HasDreamWorldAbility flag,&amp;lt;br&amp;gt;0x2 - N&#039;s pokemon flag&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x43&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x47&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| [[#Nickname and OT Name|Nickname]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5F&lt;br /&gt;
| Origin game&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[#Sinnoh Ribbon Set 3|Sinnoh Ribbon Set 3]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62-0x63&lt;br /&gt;
| [[#Sinnoh Ribbon Set 4|Sinnoh Ribbon Set 4]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| [http://projectpokemon.org/wiki/List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number#Balls Poké Ball]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| [[#Encounter Types|Encounter Type]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x87&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID, and the bytes are not shuffled.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x88&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags - Max Value 0xF0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8A-0x8B&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8C&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8D&lt;br /&gt;
| Capsule Index (Seals)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8E-0x8F&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92-0x93&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0xD3&lt;br /&gt;
| Mail message- fill-in-the-blank choices + OT name&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xDB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Forms ==&lt;br /&gt;
Alternate forms are stored at offset 0x40 of the Pokemon structure.  Each form follows the pattern of &#039;&#039;index &amp;lt;&amp;lt; 3&#039;&#039; where index starts at zero for the main form.&lt;br /&gt;
&lt;br /&gt;
=== Unown&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| A&lt;br /&gt;
| 0x38&lt;br /&gt;
| H&lt;br /&gt;
| 0x70&lt;br /&gt;
| O&lt;br /&gt;
| 0xA8&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| B&lt;br /&gt;
| 0x40&lt;br /&gt;
| I&lt;br /&gt;
| 0x78&lt;br /&gt;
| P&lt;br /&gt;
| 0xB0&lt;br /&gt;
| W&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| C&lt;br /&gt;
| 0x48&lt;br /&gt;
| J&lt;br /&gt;
| 0x80&lt;br /&gt;
| Q&lt;br /&gt;
| 0xB8&lt;br /&gt;
| X&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| D&lt;br /&gt;
| 0x50&lt;br /&gt;
| K&lt;br /&gt;
| 0x88&lt;br /&gt;
| R&lt;br /&gt;
| 0xC0&lt;br /&gt;
| Y&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| E&lt;br /&gt;
| 0x58&lt;br /&gt;
| L&lt;br /&gt;
| 0x90&lt;br /&gt;
| S&lt;br /&gt;
| 0xC8&lt;br /&gt;
| Z&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| F&lt;br /&gt;
| 0x60&lt;br /&gt;
| M&lt;br /&gt;
| 0x98&lt;br /&gt;
| T&lt;br /&gt;
| 0xD0&lt;br /&gt;
| !&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| G&lt;br /&gt;
| 0x68&lt;br /&gt;
| N&lt;br /&gt;
| 0xA0&lt;br /&gt;
| U&lt;br /&gt;
| 0xD8&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deoxy&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burmy&#039;s &amp;amp; Wormadam&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Plant&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sandy&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Trash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shellos&#039; &amp;amp; Gastrodon&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| West&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rotom&#039;s Forms ===&lt;br /&gt;
Rotom&#039;s alternate forms will only be displayed in Pokemon Platinum.  Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heat&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Wash&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Frost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Fan&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giratina&#039;s Forms ===&lt;br /&gt;
Giratina&#039;s Origin form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Altered&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaymin&#039;s Forms ===&lt;br /&gt;
Shaymin&#039;s Sky form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Land&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arceus&#039; Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
| 0x30&lt;br /&gt;
| Insect&lt;br /&gt;
| 0x60&lt;br /&gt;
| Zap&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Fist&lt;br /&gt;
| 0x38&lt;br /&gt;
| Spooky&lt;br /&gt;
| 0x68&lt;br /&gt;
| Mind&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Sky&lt;br /&gt;
| 0x40&lt;br /&gt;
| Iron&lt;br /&gt;
| 0x70&lt;br /&gt;
| Icicle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Toxic&lt;br /&gt;
| 0x48&lt;br /&gt;
| Flame&lt;br /&gt;
| 0x78&lt;br /&gt;
| Draco&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Earth&lt;br /&gt;
| 0x50&lt;br /&gt;
| Splash&lt;br /&gt;
| 0x80&lt;br /&gt;
| Dread&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Stone&lt;br /&gt;
| 0x58&lt;br /&gt;
| Meadow&lt;br /&gt;
| 0x4C&lt;br /&gt;
| Curse&lt;br /&gt;
|}&lt;br /&gt;
== Nickname and OT Name ==&lt;br /&gt;
&lt;br /&gt;
Since generation 5, the nickname and OT name are encoded with Unicode instead of a &lt;br /&gt;
game-specific character map. However, there are some exceptions, which are listed&lt;br /&gt;
below. Note that unlike generation 4, the last two bytes of are always 0xFFFF, even&lt;br /&gt;
if there already was a terminator before. Exceptions to this rule are the Roaming Pokémon, Starters, and various gifts and in game trades, in which the OT name does not have the escape sequence.&lt;br /&gt;
&lt;br /&gt;
There are no normally occurring trash bytes for generation 5 Pokémon, but the Poké Transfer will keep existing trash bytes (except the last two) even if the Pokémon evolves in generation 5. In the advent of a different language Pokémon evolving in another language game, characters not overwritten are left as trash bytes.&lt;br /&gt;
&lt;br /&gt;
=== Characters that can be replaced in Unicode ===&lt;br /&gt;
In the game, those are half-width versions of existing Unicode characters used&lt;br /&gt;
in non-japanese versions with long name support.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Original character&lt;br /&gt;
! Unicode index&lt;br /&gt;
! Replace with&lt;br /&gt;
! Unicode index&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑽&lt;br /&gt;
| 0x247d&lt;br /&gt;
| ☂&lt;br /&gt;
| 0x2602&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑻&lt;br /&gt;
| 0x247b&lt;br /&gt;
| ☁&lt;br /&gt;
| 0x2601&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑺&lt;br /&gt;
| 0x247a&lt;br /&gt;
| ☀&lt;br /&gt;
| 0x2600&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑹&lt;br /&gt;
| 0x2479&lt;br /&gt;
| ♪&lt;br /&gt;
| 0x266a&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑸&lt;br /&gt;
| 0x2478&lt;br /&gt;
| ◇&lt;br /&gt;
| 0x25c7&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑷&lt;br /&gt;
| 0x2477&lt;br /&gt;
| △&lt;br /&gt;
| 0x25b3&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑶&lt;br /&gt;
| 0x2476&lt;br /&gt;
| □&lt;br /&gt;
| 0x25a1&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑵&lt;br /&gt;
| 0x2475&lt;br /&gt;
| ○&lt;br /&gt;
| 0x25cb&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑴&lt;br /&gt;
| 0x2474&lt;br /&gt;
| ◎&lt;br /&gt;
| 0x25ce&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑳&lt;br /&gt;
| 0x2473&lt;br /&gt;
| ★&lt;br /&gt;
| 0x2605&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑲&lt;br /&gt;
| 0x2472&lt;br /&gt;
| ♦&lt;br /&gt;
| 0x2666&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑱&lt;br /&gt;
| 0x2471&lt;br /&gt;
| ♥&lt;br /&gt;
| 0x2665&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑰&lt;br /&gt;
| 0x2470&lt;br /&gt;
| ♣&lt;br /&gt;
| 0x2663&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑯&lt;br /&gt;
| 0x246f&lt;br /&gt;
| ♠&lt;br /&gt;
| 0x2660&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑮&lt;br /&gt;
| 0x246e&lt;br /&gt;
| ♀&lt;br /&gt;
| 0x2640&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑭&lt;br /&gt;
| 0x246d&lt;br /&gt;
| ♂&lt;br /&gt;
| 0x2642&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑬&lt;br /&gt;
| 0x246c&lt;br /&gt;
| …&lt;br /&gt;
| 0x2026&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑨&lt;br /&gt;
| 0x2468&lt;br /&gt;
| ÷&lt;br /&gt;
| 0xf7&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑧&lt;br /&gt;
| 0x2467&lt;br /&gt;
| ×&lt;br /&gt;
| 0xd7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pokémon exclusive characters ===&lt;br /&gt;
Some game-exclusive characters do not exist in Unicode and should be replaced with bitmaps.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Original character&lt;br /&gt;
! Unicode index&lt;br /&gt;
! Pokémon exclusive&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| $&lt;br /&gt;
| 0x24&lt;br /&gt;
| [[File:gen5_unicode_36.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⇒&lt;br /&gt;
| 0x21d2&lt;br /&gt;
| [[File:gen5_unicode_8658.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⇔&lt;br /&gt;
| 0x21d4&lt;br /&gt;
| [[File:gen5_unicode_8660.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∀&lt;br /&gt;
| 0x2200&lt;br /&gt;
| [[File:gen5_unicode_8704.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∃&lt;br /&gt;
| 0x2203&lt;br /&gt;
| [[File:gen5_unicode_8707.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∧&lt;br /&gt;
| 0x2227&lt;br /&gt;
| [[File:gen5_unicode_8743.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∨&lt;br /&gt;
| 0x2228&lt;br /&gt;
| [[File:gen5_unicode_8744.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ①&lt;br /&gt;
| 0x2460&lt;br /&gt;
| [[File:gen5_unicode_9312.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ②&lt;br /&gt;
| 0x2461&lt;br /&gt;
| [[File:gen5_unicode_8744.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ③&lt;br /&gt;
| 0x2462&lt;br /&gt;
| [[File:9314.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ④&lt;br /&gt;
| 0x2463&lt;br /&gt;
| [[File:gen5_unicode_8658.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑤&lt;br /&gt;
| 0x2464&lt;br /&gt;
| [[File:gen5_unicode_8660.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑥&lt;br /&gt;
| 0x2465&lt;br /&gt;
| [[File:gen5_unicode_8704.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑦&lt;br /&gt;
| 0x2466&lt;br /&gt;
| [[File:gen5_unicode_8707.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑩&lt;br /&gt;
| 0x2469&lt;br /&gt;
| [[File:gen5_unicode_9321.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑪&lt;br /&gt;
| 0x246a&lt;br /&gt;
| [[File:gen5_unicode_9322.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑫&lt;br /&gt;
| 0x246b&lt;br /&gt;
| [[File:9323.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑾&lt;br /&gt;
| 0x247e&lt;br /&gt;
| [[File:gen5_unicode_9312.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑿&lt;br /&gt;
| 0x247f&lt;br /&gt;
| [[File:gen5_unicode_9343.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒀&lt;br /&gt;
| 0x2480&lt;br /&gt;
| [[File:gen5_unicode_9344.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒁&lt;br /&gt;
| 0x2481&lt;br /&gt;
| [[File:9345.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒂&lt;br /&gt;
| 0x2482&lt;br /&gt;
| [[File:gen5_unicode_9346.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒃&lt;br /&gt;
| 0x2483&lt;br /&gt;
| [[File:gen5_unicode_9347.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒄&lt;br /&gt;
| 0x2484&lt;br /&gt;
| [[File:gen5_unicode_9348.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒅&lt;br /&gt;
| 0x2485&lt;br /&gt;
| [[File:9349.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒆&lt;br /&gt;
| 0x2486&lt;br /&gt;
| [[File:gen5_unicode_9350.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒇&lt;br /&gt;
| 0x2487&lt;br /&gt;
| [[File:gen5_unicode_9351.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ￢&lt;br /&gt;
| 0xffe2&lt;br /&gt;
| [[File:9314.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter types are not used in Black and White. Pokeshifted Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
Diamond, Pearl, and Platinum store the ribbon information as [[Bitfields|bitfields]] in 1-byte words.  Given below are the bytewise representation of the ribbon bitfields.&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 1 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unova Ribbon Set ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x26&lt;br /&gt;
! 0x27&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Memorial Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
| Wish Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| World Ribbon&lt;br /&gt;
| Battle Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
| Regional Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Premiere Ribbon&lt;br /&gt;
| National Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
| World Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
| No Ribbon(Empty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 3 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 4 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save File Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Pokémon NDS Save File Structure|save file]] beginning at offset 0x18e08.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the first Daycare Pokémon is located at 0x0141C, and the second is located at 0x01508.  In the second small block, the first Daycare Pokémon is located at 0x4141C, and the second is located at 0x41508.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the Pal Park Pokémon are stored beginning at 0x0BA28.  In the second small save block, the Pal Park Pokémon are stored beginning at 0x4BA28.&lt;br /&gt;
&lt;br /&gt;
Each party and Daycare Pokémon is 220 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the save file from Box 1 to Box 24. The offset starts at 0x24400. Each Pokémon stored in the PC is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=4787</id>
		<title>Pokemon Black/White Save Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=4787"/>
		<updated>2013-11-19T08:24:32Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Encrypted Bytes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[Pokémon Black|Black]] and [[Pokemon White|White]] are stored in a 136 byte or 220 byte structures.  All unencrypted values are stored in [[little-endian|little-endian]] format.  The game encrypts the data when it is stored in the [[Pokémon NDS Save File Structure|save file]].  Party Pokémon have additional values to hold current battle stats and conditions.  The information below describes the Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
&lt;br /&gt;
Same as before, see [[Pokemon NDS Structure]].&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship (Steps to Hatch if an egg)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| [[#Markings|Markings]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| [[#Original Language|Original Language]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x19&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1B&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Contest Stats#Cool|Cool Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Contest Stats#Beauty|Beauty Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Contest Stats#Cute|Cute Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Contest Stats#Smart|Smart Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Contest Stats#Tough|Tough Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Contest Stats#Sheen|Sheen Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x29&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A-0x2B&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2D&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2E-0x2F&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x31&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x32&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x33&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3D&lt;br /&gt;
| [[#Hoenn Ribbon Set 1|Hoenn Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E-0x3F&lt;br /&gt;
| [[#Hoenn Ribbon Set 2|Hoenn Ribbon Set 2]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x41 &lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42&lt;br /&gt;
| 0x1 - HasDreamWorldAbility flag,&amp;lt;br&amp;gt;0x2 - N&#039;s pokemon flag&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x43&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x47&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| [[#Nickname and OT Name|Nickname]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5F&lt;br /&gt;
| Origin game&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[#Sinnoh Ribbon Set 3|Sinnoh Ribbon Set 3]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62-0x63&lt;br /&gt;
| [[#Sinnoh Ribbon Set 4|Sinnoh Ribbon Set 4]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| [http://projectpokemon.org/wiki/List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number#Balls Poké Ball]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| [[#Encounter Types|Encounter Type]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x87&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID, and the bytes are not shuffled.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x88&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags - Max Value 0xF0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8A-0x8B&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8C&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8D&lt;br /&gt;
| Capsule Index (Seals)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8E-0x8F&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92-0x93&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0xD3&lt;br /&gt;
| Mail message- fill-in-the-blank choices + OT name&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xDB&lt;br /&gt;
| &#039;&#039;Unused/padding&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Forms ==&lt;br /&gt;
Alternate forms are stored at offset 0x40 of the Pokemon structure.  Each form follows the pattern of &#039;&#039;index &amp;lt;&amp;lt; 3&#039;&#039; where index starts at zero for the main form.&lt;br /&gt;
&lt;br /&gt;
=== Unown&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| A&lt;br /&gt;
| 0x38&lt;br /&gt;
| H&lt;br /&gt;
| 0x70&lt;br /&gt;
| O&lt;br /&gt;
| 0xA8&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| B&lt;br /&gt;
| 0x40&lt;br /&gt;
| I&lt;br /&gt;
| 0x78&lt;br /&gt;
| P&lt;br /&gt;
| 0xB0&lt;br /&gt;
| W&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| C&lt;br /&gt;
| 0x48&lt;br /&gt;
| J&lt;br /&gt;
| 0x80&lt;br /&gt;
| Q&lt;br /&gt;
| 0xB8&lt;br /&gt;
| X&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| D&lt;br /&gt;
| 0x50&lt;br /&gt;
| K&lt;br /&gt;
| 0x88&lt;br /&gt;
| R&lt;br /&gt;
| 0xC0&lt;br /&gt;
| Y&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| E&lt;br /&gt;
| 0x58&lt;br /&gt;
| L&lt;br /&gt;
| 0x90&lt;br /&gt;
| S&lt;br /&gt;
| 0xC8&lt;br /&gt;
| Z&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| F&lt;br /&gt;
| 0x60&lt;br /&gt;
| M&lt;br /&gt;
| 0x98&lt;br /&gt;
| T&lt;br /&gt;
| 0xD0&lt;br /&gt;
| !&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| G&lt;br /&gt;
| 0x68&lt;br /&gt;
| N&lt;br /&gt;
| 0xA0&lt;br /&gt;
| U&lt;br /&gt;
| 0xD8&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deoxy&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burmy&#039;s &amp;amp; Wormadam&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Plant&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sandy&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Trash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shellos&#039; &amp;amp; Gastrodon&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| West&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rotom&#039;s Forms ===&lt;br /&gt;
Rotom&#039;s alternate forms will only be displayed in Pokemon Platinum.  Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heat&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Wash&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Frost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Fan&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giratina&#039;s Forms ===&lt;br /&gt;
Giratina&#039;s Origin form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Altered&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaymin&#039;s Forms ===&lt;br /&gt;
Shaymin&#039;s Sky form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Land&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arceus&#039; Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
| 0x30&lt;br /&gt;
| Insect&lt;br /&gt;
| 0x60&lt;br /&gt;
| Zap&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Fist&lt;br /&gt;
| 0x38&lt;br /&gt;
| Spooky&lt;br /&gt;
| 0x68&lt;br /&gt;
| Mind&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Sky&lt;br /&gt;
| 0x40&lt;br /&gt;
| Iron&lt;br /&gt;
| 0x70&lt;br /&gt;
| Icicle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Toxic&lt;br /&gt;
| 0x48&lt;br /&gt;
| Flame&lt;br /&gt;
| 0x78&lt;br /&gt;
| Draco&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Earth&lt;br /&gt;
| 0x50&lt;br /&gt;
| Splash&lt;br /&gt;
| 0x80&lt;br /&gt;
| Dread&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Stone&lt;br /&gt;
| 0x58&lt;br /&gt;
| Meadow&lt;br /&gt;
| 0x4C&lt;br /&gt;
| Curse&lt;br /&gt;
|}&lt;br /&gt;
== Nickname and OT Name ==&lt;br /&gt;
&lt;br /&gt;
Since generation 5, the nickname and OT name are encoded with Unicode instead of a &lt;br /&gt;
game-specific character map. However, there are some exceptions, which are listed&lt;br /&gt;
below. Note that unlike generation 4, the last two bytes of are always 0xFFFF, even&lt;br /&gt;
if there already was a terminator before. Exceptions to this rule are the Roaming Pokémon, Starters, and various gifts and in game trades, in which the OT name does not have the escape sequence.&lt;br /&gt;
&lt;br /&gt;
There are no normally occurring trash bytes for generation 5 Pokémon, but the Poké Transfer will keep existing trash bytes (except the last two) even if the Pokémon evolves in generation 5. In the advent of a different language Pokémon evolving in another language game, characters not overwritten are left as trash bytes.&lt;br /&gt;
&lt;br /&gt;
=== Characters that can be replaced in Unicode ===&lt;br /&gt;
In the game, those are half-width versions of existing Unicode characters used&lt;br /&gt;
in non-japanese versions with long name support.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Original character&lt;br /&gt;
! Unicode index&lt;br /&gt;
! Replace with&lt;br /&gt;
! Unicode index&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑽&lt;br /&gt;
| 0x247d&lt;br /&gt;
| ☂&lt;br /&gt;
| 0x2602&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑻&lt;br /&gt;
| 0x247b&lt;br /&gt;
| ☁&lt;br /&gt;
| 0x2601&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑺&lt;br /&gt;
| 0x247a&lt;br /&gt;
| ☀&lt;br /&gt;
| 0x2600&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑹&lt;br /&gt;
| 0x2479&lt;br /&gt;
| ♪&lt;br /&gt;
| 0x266a&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑸&lt;br /&gt;
| 0x2478&lt;br /&gt;
| ◇&lt;br /&gt;
| 0x25c7&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑷&lt;br /&gt;
| 0x2477&lt;br /&gt;
| △&lt;br /&gt;
| 0x25b3&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑶&lt;br /&gt;
| 0x2476&lt;br /&gt;
| □&lt;br /&gt;
| 0x25a1&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑵&lt;br /&gt;
| 0x2475&lt;br /&gt;
| ○&lt;br /&gt;
| 0x25cb&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑴&lt;br /&gt;
| 0x2474&lt;br /&gt;
| ◎&lt;br /&gt;
| 0x25ce&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑳&lt;br /&gt;
| 0x2473&lt;br /&gt;
| ★&lt;br /&gt;
| 0x2605&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑲&lt;br /&gt;
| 0x2472&lt;br /&gt;
| ♦&lt;br /&gt;
| 0x2666&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑱&lt;br /&gt;
| 0x2471&lt;br /&gt;
| ♥&lt;br /&gt;
| 0x2665&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑰&lt;br /&gt;
| 0x2470&lt;br /&gt;
| ♣&lt;br /&gt;
| 0x2663&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑯&lt;br /&gt;
| 0x246f&lt;br /&gt;
| ♠&lt;br /&gt;
| 0x2660&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑮&lt;br /&gt;
| 0x246e&lt;br /&gt;
| ♀&lt;br /&gt;
| 0x2640&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑭&lt;br /&gt;
| 0x246d&lt;br /&gt;
| ♂&lt;br /&gt;
| 0x2642&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑬&lt;br /&gt;
| 0x246c&lt;br /&gt;
| …&lt;br /&gt;
| 0x2026&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑨&lt;br /&gt;
| 0x2468&lt;br /&gt;
| ÷&lt;br /&gt;
| 0xf7&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑧&lt;br /&gt;
| 0x2467&lt;br /&gt;
| ×&lt;br /&gt;
| 0xd7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pokémon exclusive characters ===&lt;br /&gt;
Some game-exclusive characters do not exist in Unicode and should be replaced with bitmaps.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Original character&lt;br /&gt;
! Unicode index&lt;br /&gt;
! Pokémon exclusive&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| $&lt;br /&gt;
| 0x24&lt;br /&gt;
| [[File:gen5_unicode_36.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⇒&lt;br /&gt;
| 0x21d2&lt;br /&gt;
| [[File:gen5_unicode_8658.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⇔&lt;br /&gt;
| 0x21d4&lt;br /&gt;
| [[File:gen5_unicode_8660.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∀&lt;br /&gt;
| 0x2200&lt;br /&gt;
| [[File:gen5_unicode_8704.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∃&lt;br /&gt;
| 0x2203&lt;br /&gt;
| [[File:gen5_unicode_8707.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∧&lt;br /&gt;
| 0x2227&lt;br /&gt;
| [[File:gen5_unicode_8743.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∨&lt;br /&gt;
| 0x2228&lt;br /&gt;
| [[File:gen5_unicode_8744.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ①&lt;br /&gt;
| 0x2460&lt;br /&gt;
| [[File:gen5_unicode_9312.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ②&lt;br /&gt;
| 0x2461&lt;br /&gt;
| [[File:gen5_unicode_8744.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ③&lt;br /&gt;
| 0x2462&lt;br /&gt;
| [[File:9314.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ④&lt;br /&gt;
| 0x2463&lt;br /&gt;
| [[File:gen5_unicode_8658.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑤&lt;br /&gt;
| 0x2464&lt;br /&gt;
| [[File:gen5_unicode_8660.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑥&lt;br /&gt;
| 0x2465&lt;br /&gt;
| [[File:gen5_unicode_8704.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑦&lt;br /&gt;
| 0x2466&lt;br /&gt;
| [[File:gen5_unicode_8707.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑩&lt;br /&gt;
| 0x2469&lt;br /&gt;
| [[File:gen5_unicode_9321.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑪&lt;br /&gt;
| 0x246a&lt;br /&gt;
| [[File:gen5_unicode_9322.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑫&lt;br /&gt;
| 0x246b&lt;br /&gt;
| [[File:9323.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑾&lt;br /&gt;
| 0x247e&lt;br /&gt;
| [[File:gen5_unicode_9312.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑿&lt;br /&gt;
| 0x247f&lt;br /&gt;
| [[File:gen5_unicode_9343.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒀&lt;br /&gt;
| 0x2480&lt;br /&gt;
| [[File:gen5_unicode_9344.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒁&lt;br /&gt;
| 0x2481&lt;br /&gt;
| [[File:9345.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒂&lt;br /&gt;
| 0x2482&lt;br /&gt;
| [[File:gen5_unicode_9346.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒃&lt;br /&gt;
| 0x2483&lt;br /&gt;
| [[File:gen5_unicode_9347.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒄&lt;br /&gt;
| 0x2484&lt;br /&gt;
| [[File:gen5_unicode_9348.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒅&lt;br /&gt;
| 0x2485&lt;br /&gt;
| [[File:9349.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒆&lt;br /&gt;
| 0x2486&lt;br /&gt;
| [[File:gen5_unicode_9350.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒇&lt;br /&gt;
| 0x2487&lt;br /&gt;
| [[File:gen5_unicode_9351.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ￢&lt;br /&gt;
| 0xffe2&lt;br /&gt;
| [[File:9314.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter types are not used in Black and White. Pokeshifted Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
Diamond, Pearl, and Platinum store the ribbon information as [[Bitfields|bitfields]] in 1-byte words.  Given below are the bytewise representation of the ribbon bitfields.&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 1 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unova Ribbon Set ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x26&lt;br /&gt;
! 0x27&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Memorial Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
| Wish Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| World Ribbon&lt;br /&gt;
| Battle Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
| Regional Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Premiere Ribbon&lt;br /&gt;
| National Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
| World Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
| No Ribbon(Empty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 3 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 4 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save File Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Pokémon NDS Save File Structure|save file]] beginning at offset 0x18e08.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the first Daycare Pokémon is located at 0x0141C, and the second is located at 0x01508.  In the second small block, the first Daycare Pokémon is located at 0x4141C, and the second is located at 0x41508.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the Pal Park Pokémon are stored beginning at 0x0BA28.  In the second small save block, the Pal Park Pokémon are stored beginning at 0x4BA28.&lt;br /&gt;
&lt;br /&gt;
Each party and Daycare Pokémon is 220 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the save file from Box 1 to Box 24. The offset starts at 0x24400. Each Pokémon stored in the PC is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=4786</id>
		<title>Pokemon Black/White Save Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=4786"/>
		<updated>2013-11-19T08:23:21Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[Pokémon Black|Black]] and [[Pokemon White|White]] are stored in a 136 byte or 220 byte structures.  All unencrypted values are stored in [[little-endian|little-endian]] format.  The game encrypts the data when it is stored in the [[Pokémon NDS Save File Structure|save file]].  Party Pokémon have additional values to hold current battle stats and conditions.  The information below describes the Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
&lt;br /&gt;
Same as before, see [[Pokemon NDS Structure]].&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship (Steps to Hatch if an egg)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| [[#Markings|Markings]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| [[#Original Language|Original Language]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x19&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1B&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Contest Stats#Cool|Cool Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Contest Stats#Beauty|Beauty Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Contest Stats#Cute|Cute Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Contest Stats#Smart|Smart Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Contest Stats#Tough|Tough Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Contest Stats#Sheen|Sheen Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x29&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A-0x2B&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2D&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2E-0x2F&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x31&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x32&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x33&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3D&lt;br /&gt;
| [[#Hoenn Ribbon Set 1|Hoenn Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E-0x3F&lt;br /&gt;
| [[#Hoenn Ribbon Set 2|Hoenn Ribbon Set 2]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x41 &lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42&lt;br /&gt;
| 0x1 - HasDreamWorldAbility flag,&amp;lt;br&amp;gt;0x2 - N&#039;s pokemon flag&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x43&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x47&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| [[#Nickname and OT Name|Nickname]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5F&lt;br /&gt;
| Origin game&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[#Sinnoh Ribbon Set 3|Sinnoh Ribbon Set 3]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62-0x63&lt;br /&gt;
| [[#Sinnoh Ribbon Set 4|Sinnoh Ribbon Set 4]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| [http://projectpokemon.org/wiki/List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number#Balls Poké Ball]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| [[#Encounter Types|Encounter Type]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x87&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID, and the bytes are not shuffled.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x88&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags - Max Value 0xF0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8A-0x8B&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8C&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8D&lt;br /&gt;
| Capsule Index (Seals)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8E-0x8F&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92-0x93&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0xD3&lt;br /&gt;
| Mail message- fill-in-the-blank choices + OT name&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xDB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Forms ==&lt;br /&gt;
Alternate forms are stored at offset 0x40 of the Pokemon structure.  Each form follows the pattern of &#039;&#039;index &amp;lt;&amp;lt; 3&#039;&#039; where index starts at zero for the main form.&lt;br /&gt;
&lt;br /&gt;
=== Unown&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| A&lt;br /&gt;
| 0x38&lt;br /&gt;
| H&lt;br /&gt;
| 0x70&lt;br /&gt;
| O&lt;br /&gt;
| 0xA8&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| B&lt;br /&gt;
| 0x40&lt;br /&gt;
| I&lt;br /&gt;
| 0x78&lt;br /&gt;
| P&lt;br /&gt;
| 0xB0&lt;br /&gt;
| W&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| C&lt;br /&gt;
| 0x48&lt;br /&gt;
| J&lt;br /&gt;
| 0x80&lt;br /&gt;
| Q&lt;br /&gt;
| 0xB8&lt;br /&gt;
| X&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| D&lt;br /&gt;
| 0x50&lt;br /&gt;
| K&lt;br /&gt;
| 0x88&lt;br /&gt;
| R&lt;br /&gt;
| 0xC0&lt;br /&gt;
| Y&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| E&lt;br /&gt;
| 0x58&lt;br /&gt;
| L&lt;br /&gt;
| 0x90&lt;br /&gt;
| S&lt;br /&gt;
| 0xC8&lt;br /&gt;
| Z&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| F&lt;br /&gt;
| 0x60&lt;br /&gt;
| M&lt;br /&gt;
| 0x98&lt;br /&gt;
| T&lt;br /&gt;
| 0xD0&lt;br /&gt;
| !&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| G&lt;br /&gt;
| 0x68&lt;br /&gt;
| N&lt;br /&gt;
| 0xA0&lt;br /&gt;
| U&lt;br /&gt;
| 0xD8&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deoxy&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burmy&#039;s &amp;amp; Wormadam&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Plant&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sandy&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Trash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shellos&#039; &amp;amp; Gastrodon&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| West&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rotom&#039;s Forms ===&lt;br /&gt;
Rotom&#039;s alternate forms will only be displayed in Pokemon Platinum.  Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heat&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Wash&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Frost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Fan&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giratina&#039;s Forms ===&lt;br /&gt;
Giratina&#039;s Origin form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Altered&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaymin&#039;s Forms ===&lt;br /&gt;
Shaymin&#039;s Sky form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Land&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arceus&#039; Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
| 0x30&lt;br /&gt;
| Insect&lt;br /&gt;
| 0x60&lt;br /&gt;
| Zap&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Fist&lt;br /&gt;
| 0x38&lt;br /&gt;
| Spooky&lt;br /&gt;
| 0x68&lt;br /&gt;
| Mind&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Sky&lt;br /&gt;
| 0x40&lt;br /&gt;
| Iron&lt;br /&gt;
| 0x70&lt;br /&gt;
| Icicle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Toxic&lt;br /&gt;
| 0x48&lt;br /&gt;
| Flame&lt;br /&gt;
| 0x78&lt;br /&gt;
| Draco&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Earth&lt;br /&gt;
| 0x50&lt;br /&gt;
| Splash&lt;br /&gt;
| 0x80&lt;br /&gt;
| Dread&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Stone&lt;br /&gt;
| 0x58&lt;br /&gt;
| Meadow&lt;br /&gt;
| 0x4C&lt;br /&gt;
| Curse&lt;br /&gt;
|}&lt;br /&gt;
== Nickname and OT Name ==&lt;br /&gt;
&lt;br /&gt;
Since generation 5, the nickname and OT name are encoded with Unicode instead of a &lt;br /&gt;
game-specific character map. However, there are some exceptions, which are listed&lt;br /&gt;
below. Note that unlike generation 4, the last two bytes of are always 0xFFFF, even&lt;br /&gt;
if there already was a terminator before. Exceptions to this rule are the Roaming Pokémon, Starters, and various gifts and in game trades, in which the OT name does not have the escape sequence.&lt;br /&gt;
&lt;br /&gt;
There are no normally occurring trash bytes for generation 5 Pokémon, but the Poké Transfer will keep existing trash bytes (except the last two) even if the Pokémon evolves in generation 5. In the advent of a different language Pokémon evolving in another language game, characters not overwritten are left as trash bytes.&lt;br /&gt;
&lt;br /&gt;
=== Characters that can be replaced in Unicode ===&lt;br /&gt;
In the game, those are half-width versions of existing Unicode characters used&lt;br /&gt;
in non-japanese versions with long name support.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Original character&lt;br /&gt;
! Unicode index&lt;br /&gt;
! Replace with&lt;br /&gt;
! Unicode index&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑽&lt;br /&gt;
| 0x247d&lt;br /&gt;
| ☂&lt;br /&gt;
| 0x2602&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑻&lt;br /&gt;
| 0x247b&lt;br /&gt;
| ☁&lt;br /&gt;
| 0x2601&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑺&lt;br /&gt;
| 0x247a&lt;br /&gt;
| ☀&lt;br /&gt;
| 0x2600&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑹&lt;br /&gt;
| 0x2479&lt;br /&gt;
| ♪&lt;br /&gt;
| 0x266a&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑸&lt;br /&gt;
| 0x2478&lt;br /&gt;
| ◇&lt;br /&gt;
| 0x25c7&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑷&lt;br /&gt;
| 0x2477&lt;br /&gt;
| △&lt;br /&gt;
| 0x25b3&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑶&lt;br /&gt;
| 0x2476&lt;br /&gt;
| □&lt;br /&gt;
| 0x25a1&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑵&lt;br /&gt;
| 0x2475&lt;br /&gt;
| ○&lt;br /&gt;
| 0x25cb&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑴&lt;br /&gt;
| 0x2474&lt;br /&gt;
| ◎&lt;br /&gt;
| 0x25ce&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑳&lt;br /&gt;
| 0x2473&lt;br /&gt;
| ★&lt;br /&gt;
| 0x2605&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑲&lt;br /&gt;
| 0x2472&lt;br /&gt;
| ♦&lt;br /&gt;
| 0x2666&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑱&lt;br /&gt;
| 0x2471&lt;br /&gt;
| ♥&lt;br /&gt;
| 0x2665&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑰&lt;br /&gt;
| 0x2470&lt;br /&gt;
| ♣&lt;br /&gt;
| 0x2663&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑯&lt;br /&gt;
| 0x246f&lt;br /&gt;
| ♠&lt;br /&gt;
| 0x2660&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑮&lt;br /&gt;
| 0x246e&lt;br /&gt;
| ♀&lt;br /&gt;
| 0x2640&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑭&lt;br /&gt;
| 0x246d&lt;br /&gt;
| ♂&lt;br /&gt;
| 0x2642&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑬&lt;br /&gt;
| 0x246c&lt;br /&gt;
| …&lt;br /&gt;
| 0x2026&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑨&lt;br /&gt;
| 0x2468&lt;br /&gt;
| ÷&lt;br /&gt;
| 0xf7&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑧&lt;br /&gt;
| 0x2467&lt;br /&gt;
| ×&lt;br /&gt;
| 0xd7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pokémon exclusive characters ===&lt;br /&gt;
Some game-exclusive characters do not exist in Unicode and should be replaced with bitmaps.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Original character&lt;br /&gt;
! Unicode index&lt;br /&gt;
! Pokémon exclusive&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| $&lt;br /&gt;
| 0x24&lt;br /&gt;
| [[File:gen5_unicode_36.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⇒&lt;br /&gt;
| 0x21d2&lt;br /&gt;
| [[File:gen5_unicode_8658.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⇔&lt;br /&gt;
| 0x21d4&lt;br /&gt;
| [[File:gen5_unicode_8660.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∀&lt;br /&gt;
| 0x2200&lt;br /&gt;
| [[File:gen5_unicode_8704.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∃&lt;br /&gt;
| 0x2203&lt;br /&gt;
| [[File:gen5_unicode_8707.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∧&lt;br /&gt;
| 0x2227&lt;br /&gt;
| [[File:gen5_unicode_8743.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∨&lt;br /&gt;
| 0x2228&lt;br /&gt;
| [[File:gen5_unicode_8744.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ①&lt;br /&gt;
| 0x2460&lt;br /&gt;
| [[File:gen5_unicode_9312.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ②&lt;br /&gt;
| 0x2461&lt;br /&gt;
| [[File:gen5_unicode_8744.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ③&lt;br /&gt;
| 0x2462&lt;br /&gt;
| [[File:9314.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ④&lt;br /&gt;
| 0x2463&lt;br /&gt;
| [[File:gen5_unicode_8658.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑤&lt;br /&gt;
| 0x2464&lt;br /&gt;
| [[File:gen5_unicode_8660.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑥&lt;br /&gt;
| 0x2465&lt;br /&gt;
| [[File:gen5_unicode_8704.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑦&lt;br /&gt;
| 0x2466&lt;br /&gt;
| [[File:gen5_unicode_8707.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑩&lt;br /&gt;
| 0x2469&lt;br /&gt;
| [[File:gen5_unicode_9321.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑪&lt;br /&gt;
| 0x246a&lt;br /&gt;
| [[File:gen5_unicode_9322.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑫&lt;br /&gt;
| 0x246b&lt;br /&gt;
| [[File:9323.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑾&lt;br /&gt;
| 0x247e&lt;br /&gt;
| [[File:gen5_unicode_9312.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑿&lt;br /&gt;
| 0x247f&lt;br /&gt;
| [[File:gen5_unicode_9343.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒀&lt;br /&gt;
| 0x2480&lt;br /&gt;
| [[File:gen5_unicode_9344.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒁&lt;br /&gt;
| 0x2481&lt;br /&gt;
| [[File:9345.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒂&lt;br /&gt;
| 0x2482&lt;br /&gt;
| [[File:gen5_unicode_9346.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒃&lt;br /&gt;
| 0x2483&lt;br /&gt;
| [[File:gen5_unicode_9347.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒄&lt;br /&gt;
| 0x2484&lt;br /&gt;
| [[File:gen5_unicode_9348.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒅&lt;br /&gt;
| 0x2485&lt;br /&gt;
| [[File:9349.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒆&lt;br /&gt;
| 0x2486&lt;br /&gt;
| [[File:gen5_unicode_9350.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒇&lt;br /&gt;
| 0x2487&lt;br /&gt;
| [[File:gen5_unicode_9351.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ￢&lt;br /&gt;
| 0xffe2&lt;br /&gt;
| [[File:9314.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter types are not used in Black and White. Pokeshifted Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
Diamond, Pearl, and Platinum store the ribbon information as [[Bitfields|bitfields]] in 1-byte words.  Given below are the bytewise representation of the ribbon bitfields.&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 1 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unova Ribbon Set ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x26&lt;br /&gt;
! 0x27&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Memorial Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
| Wish Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| World Ribbon&lt;br /&gt;
| Battle Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
| Regional Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Premiere Ribbon&lt;br /&gt;
| National Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
| World Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
| No Ribbon(Empty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 3 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 4 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save File Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Pokémon NDS Save File Structure|save file]] beginning at offset 0x18e08.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the first Daycare Pokémon is located at 0x0141C, and the second is located at 0x01508.  In the second small block, the first Daycare Pokémon is located at 0x4141C, and the second is located at 0x41508.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the Pal Park Pokémon are stored beginning at 0x0BA28.  In the second small save block, the Pal Park Pokémon are stored beginning at 0x4BA28.&lt;br /&gt;
&lt;br /&gt;
Each party and Daycare Pokémon is 220 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the save file from Box 1 to Box 24. The offset starts at 0x24400. Each Pokémon stored in the PC is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=4785</id>
		<title>Pokemon Black/White Save Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=4785"/>
		<updated>2013-11-19T08:21:06Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[Pokémon Black|Black]] and [[Pokemon White|White]] are stored in a 136 byte or 220 byte structures.  All unencrypted values are stored in [[little-endian|little-endian]] format.  The game encrypts the data when it is stored in the [[Pokémon NDS Save File Structure|save file]].  Party Pokémon have additional values to hold current battle stats and conditions.  The information below describes the Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
&lt;br /&gt;
Same as before, see [[Pokemon NDS Structure]].&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship (Steps to Hatch if an egg)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| [[#Markings|Markings]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| [[#Original Language|Original Language]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x19&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1B&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Contest Stats#Cool|Cool Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Contest Stats#Beauty|Beauty Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Contest Stats#Cute|Cute Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Contest Stats#Smart|Smart Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Contest Stats#Tough|Tough Contest Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Contest Stats#Sheen|Sheen Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x29&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A-0x2B&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2D&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2E-0x2F&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x31&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x32&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x33&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C-0x3D&lt;br /&gt;
| [[#Hoenn Ribbon Set 1|Hoenn Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E-0x3F&lt;br /&gt;
| [[#Hoenn Ribbon Set 2|Hoenn Ribbon Set 2]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x41 &lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x42&lt;br /&gt;
| 0x1 - HasDreamWorldAbility flag,&amp;lt;br&amp;gt;0x2 - N&#039;s pokemon flag&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x43&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x44-0x47&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| [[#Nickname and OT Name|Nickname]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5F&lt;br /&gt;
| Origin game&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[#Sinnoh Ribbon Set 3|Sinnoh Ribbon Set 3]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62-0x63&lt;br /&gt;
| [[#Sinnoh Ribbon Set 4|Sinnoh Ribbon Set 4]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| [http://projectpokemon.org/wiki/List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number#Balls Poké Ball]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| [[#Encounter Types|Encounter Type]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x86&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x87&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID, and the bytes are not shuffled.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x88&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags - Max Value 0xF0&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8A-0x8B&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8C&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8D&lt;br /&gt;
| Capsule Index (Seals)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8E-0x8F&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92-0x93&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0xD3&lt;br /&gt;
| Mail message- fill-in-the-blank choices + OT name&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xDB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Forms ==&lt;br /&gt;
Alternate forms are stored at offset 0x40 of the Pokemon structure.  Each form follows the pattern of &#039;&#039;index &amp;lt;&amp;lt; 3&#039;&#039; where index starts at zero for the main form.&lt;br /&gt;
&lt;br /&gt;
=== Unown&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| A&lt;br /&gt;
| 0x38&lt;br /&gt;
| H&lt;br /&gt;
| 0x70&lt;br /&gt;
| O&lt;br /&gt;
| 0xA8&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| B&lt;br /&gt;
| 0x40&lt;br /&gt;
| I&lt;br /&gt;
| 0x78&lt;br /&gt;
| P&lt;br /&gt;
| 0xB0&lt;br /&gt;
| W&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| C&lt;br /&gt;
| 0x48&lt;br /&gt;
| J&lt;br /&gt;
| 0x80&lt;br /&gt;
| Q&lt;br /&gt;
| 0xB8&lt;br /&gt;
| X&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| D&lt;br /&gt;
| 0x50&lt;br /&gt;
| K&lt;br /&gt;
| 0x88&lt;br /&gt;
| R&lt;br /&gt;
| 0xC0&lt;br /&gt;
| Y&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| E&lt;br /&gt;
| 0x58&lt;br /&gt;
| L&lt;br /&gt;
| 0x90&lt;br /&gt;
| S&lt;br /&gt;
| 0xC8&lt;br /&gt;
| Z&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| F&lt;br /&gt;
| 0x60&lt;br /&gt;
| M&lt;br /&gt;
| 0x98&lt;br /&gt;
| T&lt;br /&gt;
| 0xD0&lt;br /&gt;
| !&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| G&lt;br /&gt;
| 0x68&lt;br /&gt;
| N&lt;br /&gt;
| 0xA0&lt;br /&gt;
| U&lt;br /&gt;
| 0xD8&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deoxy&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burmy&#039;s &amp;amp; Wormadam&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Plant&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sandy&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Trash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shellos&#039; &amp;amp; Gastrodon&#039;s Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| West&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rotom&#039;s Forms ===&lt;br /&gt;
Rotom&#039;s alternate forms will only be displayed in Pokemon Platinum.  Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heat&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Wash&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Frost&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Fan&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giratina&#039;s Forms ===&lt;br /&gt;
Giratina&#039;s Origin form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Altered&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaymin&#039;s Forms ===&lt;br /&gt;
Shaymin&#039;s Sky form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Land&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arceus&#039; Forms ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
| 0x30&lt;br /&gt;
| Insect&lt;br /&gt;
| 0x60&lt;br /&gt;
| Zap&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Fist&lt;br /&gt;
| 0x38&lt;br /&gt;
| Spooky&lt;br /&gt;
| 0x68&lt;br /&gt;
| Mind&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Sky&lt;br /&gt;
| 0x40&lt;br /&gt;
| Iron&lt;br /&gt;
| 0x70&lt;br /&gt;
| Icicle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Toxic&lt;br /&gt;
| 0x48&lt;br /&gt;
| Flame&lt;br /&gt;
| 0x78&lt;br /&gt;
| Draco&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Earth&lt;br /&gt;
| 0x50&lt;br /&gt;
| Splash&lt;br /&gt;
| 0x80&lt;br /&gt;
| Dread&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Stone&lt;br /&gt;
| 0x58&lt;br /&gt;
| Meadow&lt;br /&gt;
| 0x4C&lt;br /&gt;
| Curse&lt;br /&gt;
|}&lt;br /&gt;
== Nickname and OT Name ==&lt;br /&gt;
&lt;br /&gt;
Since generation 5, the nickname and OT name are encoded with Unicode instead of a &lt;br /&gt;
game-specific character map. However, there are some exceptions, which are listed&lt;br /&gt;
below. Note that unlike generation 4, the last two bytes of are always 0xFFFF, even&lt;br /&gt;
if there already was a terminator before. Exceptions to this rule are the Roaming Pokémon, Starters, and various gifts and in game trades, in which the OT name does not have the escape sequence.&lt;br /&gt;
&lt;br /&gt;
There are no normally occurring trash bytes for generation 5 Pokémon, but the Poké Transfer will keep existing trash bytes (except the last two) even if the Pokémon evolves in generation 5. In the advent of a different language Pokémon evolving in another language game, characters not overwritten are left as trash bytes.&lt;br /&gt;
&lt;br /&gt;
=== Characters that can be replaced in Unicode ===&lt;br /&gt;
In the game, those are half-width versions of existing Unicode characters used&lt;br /&gt;
in non-japanese versions with long name support.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Original character&lt;br /&gt;
! Unicode index&lt;br /&gt;
! Replace with&lt;br /&gt;
! Unicode index&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑽&lt;br /&gt;
| 0x247d&lt;br /&gt;
| ☂&lt;br /&gt;
| 0x2602&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑻&lt;br /&gt;
| 0x247b&lt;br /&gt;
| ☁&lt;br /&gt;
| 0x2601&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑺&lt;br /&gt;
| 0x247a&lt;br /&gt;
| ☀&lt;br /&gt;
| 0x2600&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑹&lt;br /&gt;
| 0x2479&lt;br /&gt;
| ♪&lt;br /&gt;
| 0x266a&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑸&lt;br /&gt;
| 0x2478&lt;br /&gt;
| ◇&lt;br /&gt;
| 0x25c7&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑷&lt;br /&gt;
| 0x2477&lt;br /&gt;
| △&lt;br /&gt;
| 0x25b3&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑶&lt;br /&gt;
| 0x2476&lt;br /&gt;
| □&lt;br /&gt;
| 0x25a1&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑵&lt;br /&gt;
| 0x2475&lt;br /&gt;
| ○&lt;br /&gt;
| 0x25cb&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑴&lt;br /&gt;
| 0x2474&lt;br /&gt;
| ◎&lt;br /&gt;
| 0x25ce&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑳&lt;br /&gt;
| 0x2473&lt;br /&gt;
| ★&lt;br /&gt;
| 0x2605&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑲&lt;br /&gt;
| 0x2472&lt;br /&gt;
| ♦&lt;br /&gt;
| 0x2666&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑱&lt;br /&gt;
| 0x2471&lt;br /&gt;
| ♥&lt;br /&gt;
| 0x2665&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑰&lt;br /&gt;
| 0x2470&lt;br /&gt;
| ♣&lt;br /&gt;
| 0x2663&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑯&lt;br /&gt;
| 0x246f&lt;br /&gt;
| ♠&lt;br /&gt;
| 0x2660&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑮&lt;br /&gt;
| 0x246e&lt;br /&gt;
| ♀&lt;br /&gt;
| 0x2640&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑭&lt;br /&gt;
| 0x246d&lt;br /&gt;
| ♂&lt;br /&gt;
| 0x2642&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑬&lt;br /&gt;
| 0x246c&lt;br /&gt;
| …&lt;br /&gt;
| 0x2026&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑨&lt;br /&gt;
| 0x2468&lt;br /&gt;
| ÷&lt;br /&gt;
| 0xf7&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑧&lt;br /&gt;
| 0x2467&lt;br /&gt;
| ×&lt;br /&gt;
| 0xd7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pokémon exclusive characters ===&lt;br /&gt;
Some game-exclusive characters do not exist in Unicode and should be replaced with bitmaps.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Original character&lt;br /&gt;
! Unicode index&lt;br /&gt;
! Pokémon exclusive&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| $&lt;br /&gt;
| 0x24&lt;br /&gt;
| [[File:gen5_unicode_36.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⇒&lt;br /&gt;
| 0x21d2&lt;br /&gt;
| [[File:gen5_unicode_8658.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⇔&lt;br /&gt;
| 0x21d4&lt;br /&gt;
| [[File:gen5_unicode_8660.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∀&lt;br /&gt;
| 0x2200&lt;br /&gt;
| [[File:gen5_unicode_8704.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∃&lt;br /&gt;
| 0x2203&lt;br /&gt;
| [[File:gen5_unicode_8707.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∧&lt;br /&gt;
| 0x2227&lt;br /&gt;
| [[File:gen5_unicode_8743.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ∨&lt;br /&gt;
| 0x2228&lt;br /&gt;
| [[File:gen5_unicode_8744.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ①&lt;br /&gt;
| 0x2460&lt;br /&gt;
| [[File:gen5_unicode_9312.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ②&lt;br /&gt;
| 0x2461&lt;br /&gt;
| [[File:gen5_unicode_8744.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ③&lt;br /&gt;
| 0x2462&lt;br /&gt;
| [[File:9314.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ④&lt;br /&gt;
| 0x2463&lt;br /&gt;
| [[File:gen5_unicode_8658.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑤&lt;br /&gt;
| 0x2464&lt;br /&gt;
| [[File:gen5_unicode_8660.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑥&lt;br /&gt;
| 0x2465&lt;br /&gt;
| [[File:gen5_unicode_8704.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑦&lt;br /&gt;
| 0x2466&lt;br /&gt;
| [[File:gen5_unicode_8707.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑩&lt;br /&gt;
| 0x2469&lt;br /&gt;
| [[File:gen5_unicode_9321.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑪&lt;br /&gt;
| 0x246a&lt;br /&gt;
| [[File:gen5_unicode_9322.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑫&lt;br /&gt;
| 0x246b&lt;br /&gt;
| [[File:9323.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑾&lt;br /&gt;
| 0x247e&lt;br /&gt;
| [[File:gen5_unicode_9312.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⑿&lt;br /&gt;
| 0x247f&lt;br /&gt;
| [[File:gen5_unicode_9343.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒀&lt;br /&gt;
| 0x2480&lt;br /&gt;
| [[File:gen5_unicode_9344.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒁&lt;br /&gt;
| 0x2481&lt;br /&gt;
| [[File:9345.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒂&lt;br /&gt;
| 0x2482&lt;br /&gt;
| [[File:gen5_unicode_9346.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒃&lt;br /&gt;
| 0x2483&lt;br /&gt;
| [[File:gen5_unicode_9347.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒄&lt;br /&gt;
| 0x2484&lt;br /&gt;
| [[File:gen5_unicode_9348.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒅&lt;br /&gt;
| 0x2485&lt;br /&gt;
| [[File:9349.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒆&lt;br /&gt;
| 0x2486&lt;br /&gt;
| [[File:gen5_unicode_9350.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ⒇&lt;br /&gt;
| 0x2487&lt;br /&gt;
| [[File:gen5_unicode_9351.png]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ￢&lt;br /&gt;
| 0xffe2&lt;br /&gt;
| [[File:9314.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter types are not used in Black and White. Pokeshifted Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
Diamond, Pearl, and Platinum store the ribbon information as [[Bitfields|bitfields]] in 1-byte words.  Given below are the bytewise representation of the ribbon bitfields.&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 1 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24 &amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25 &amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unova Ribbon Set ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x26&lt;br /&gt;
! 0x27&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Memorial Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
| Wish Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| World Ribbon&lt;br /&gt;
| Battle Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
| Regional Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Premiere Ribbon&lt;br /&gt;
| National Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
| World Champ Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
| No Ribbon(Empty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 3 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60 &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x61 &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 4 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Great&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Ultra&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62 &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3C &amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3D &amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3F &amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3E &amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save File Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Pokémon NDS Save File Structure|save file]] beginning at offset 0x18e08.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the first Daycare Pokémon is located at 0x0141C, and the second is located at 0x01508.  In the second small block, the first Daycare Pokémon is located at 0x4141C, and the second is located at 0x41508.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the Pal Park Pokémon are stored beginning at 0x0BA28.  In the second small save block, the Pal Park Pokémon are stored beginning at 0x4BA28.&lt;br /&gt;
&lt;br /&gt;
Each party and Daycare Pokémon is 220 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the save file from Box 1 to Box 24. The offset starts at 0x24400. Each Pokémon stored in the PC is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4784</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4784"/>
		<updated>2013-11-06T00:45:12Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Checksum / Block Shuffling / Encryption */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the encryption key at the beginning of the pkx file. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID did not change.  That said, the shuffling algorithm now uses the encryption key at the beginning of the pkx instead of the PID.&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Pkx encryption key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33&lt;br /&gt;
| Kalos Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4783</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4783"/>
		<updated>2013-11-06T00:43:51Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block A (0x8-0x3F) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Pkx encryption key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33&lt;br /&gt;
| Kalos Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4782</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4782"/>
		<updated>2013-11-06T00:43:38Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Unencrypted bytes (0x0-0x7) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Pkx encryption key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33&lt;br /&gt;
| Kalos Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4781</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4781"/>
		<updated>2013-11-05T00:38:45Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block A (0x8-0x3F) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33&lt;br /&gt;
| Kalos Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4780</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4780"/>
		<updated>2013-11-05T00:16:37Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Encrypted bytes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33&lt;br /&gt;
| Kalos Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4778</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4778"/>
		<updated>2013-10-29T20:00:32Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block D (0xB0-0xE7) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33&lt;br /&gt;
| Kalos Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4777</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4777"/>
		<updated>2013-10-29T17:30:32Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block A (0x8-0x3F) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x33&lt;br /&gt;
| Kalos Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x34-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4776</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4776"/>
		<updated>2013-10-29T06:10:08Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Encrypted Bytes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x89-0xAF&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4773</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4773"/>
		<updated>2013-10-28T05:18:33Z</updated>

		<summary type="html">&lt;p&gt;Bond697: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED-0xEE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4772</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4772"/>
		<updated>2013-10-28T05:16:50Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Encrypted Bytes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED-0xEE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4771</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4771"/>
		<updated>2013-10-28T05:16:25Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Encrypted Bytes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED-0xEE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4770</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4770"/>
		<updated>2013-10-28T05:15:55Z</updated>

		<summary type="html">&lt;p&gt;Bond697: party pkx data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pkx data.  The seed is still the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED-0xEE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4769</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4769"/>
		<updated>2013-10-27T14:23:18Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block A (8-40h) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4768</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4768"/>
		<updated>2013-10-26T20:25:55Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block B (40-78h) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4767</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4767"/>
		<updated>2013-10-26T19:33:32Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block D (B0-E8h) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x53&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x54-0x57&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4766</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4766"/>
		<updated>2013-10-26T19:30:25Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block A (8-40h) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x53&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x54-0x57&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Player-chosen region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4765</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4765"/>
		<updated>2013-10-26T19:21:49Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block D (B0-E8h) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x53&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x54-0x57&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Player-chosen region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4764</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4764"/>
		<updated>2013-10-26T19:21:34Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block D (B0-E8h) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x53&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x54-0x57&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4763</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=4763"/>
		<updated>2013-10-26T19:19:10Z</updated>

		<summary type="html">&lt;p&gt;Bond697: /* Block D (B0-E8h) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold additional data for overworld and battle values. We recommend using the pkx extension for decrypted 232-byte box data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the PID. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID  did not change.&lt;br /&gt;
== Unencrypted bytes (0-8)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A (8-40h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Unova Ribbon Set|Unova Ribbon Set]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28-0x2A&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x3F&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
=== Block B (40-78h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x53&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x54-0x57&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]] at hatching&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x78&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
=== Block C (78-B0h) ===&lt;br /&gt;
This block is dedicated to the history/memory of the Pokémon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x88&lt;br /&gt;
| OT Name traded to (updated every time the owner&#039;s OT changes)&lt;br /&gt;
|}&lt;br /&gt;
=== Block D (B0-E8h) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xBF&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game version (24=X, 25=Y)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| Unknown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bond697</name></author>
	</entry>
</feed>