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	<updated>2026-05-27T20:06:40Z</updated>
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		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure&amp;diff=3840</id>
		<title>Pokemon Save Structure</title>
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		<updated>2010-11-24T09:40:18Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://ehyloxame.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
Pokémon in the games Pokémon [[Pokémon Diamond|Diamond]], [[Pokemon Pearl|Pearl]], and [[Pokémon Platinum Version|Platinum]] are stored in a 136 byte or 236 byte structures.  All unencrypted values are stored in [[little-endian|little-endian]] format.  The game encrypts the data when it is stored in the [[Pokémon NDS Save File Structure|save file]].  Party Pokémon have additional values to hold current battle stats and conditions.  The information below describes the Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
The checksum serves two purposes:&lt;br /&gt;
# It validates the data after decryption, and&lt;br /&gt;
# It serves as the encryption key for the data.&lt;br /&gt;
&lt;br /&gt;
The checksum is calculated in three steps:&lt;br /&gt;
# Split the unencrypted data from offsets 0x08 to 0x87 into two-byte words,&lt;br /&gt;
# Take the sum of the words, and&lt;br /&gt;
# Truncate the sum to 16 bits.&lt;br /&gt;
&lt;br /&gt;
== Block Shuffling ==&lt;br /&gt;
&lt;br /&gt;
The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling.  The blocks are shuffled according to a shift value derived from the [[personality value]].  Given the personality value &#039;&#039;pv&#039;&#039;, the expression yielding the shift value is:&lt;br /&gt;
: &#039;&#039;((pv &amp;amp;gt;&amp;amp;gt; 0xD) &amp;amp;amp; 0x1F) % 24&#039;&#039;&lt;br /&gt;
The right shifting (pv &amp;amp;gt;&amp;amp;gt; 0xD) is equivalent to a division of 8192.&lt;br /&gt;
&lt;br /&gt;
To shuffle the blocks, take the four blocks of unencrypted data, &#039;&#039;A&#039;&#039;, &#039;&#039;B&#039;&#039;, &#039;&#039;C&#039;&#039;, and &#039;&#039;D&#039;&#039;.  The blocks shall be rearranged in the encrypted data according to the Block Order column of the following table.  (To unshuffle, use the Inverse column.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Shift Value (decimal)&lt;br /&gt;
! Block Order&lt;br /&gt;
! Inverse&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| ABCD&lt;br /&gt;
| ABCD&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 01&lt;br /&gt;
| ABDC&lt;br /&gt;
| ABDC&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| ACBD&lt;br /&gt;
| ACBD&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| ACDB&lt;br /&gt;
| ADBC&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| ADBC&lt;br /&gt;
| ACDB&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 05&lt;br /&gt;
| ADCB&lt;br /&gt;
| ADCB&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 06&lt;br /&gt;
| BACD&lt;br /&gt;
| BACD&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 07&lt;br /&gt;
| BADC&lt;br /&gt;
| BADC&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 08&lt;br /&gt;
| BCAD&lt;br /&gt;
| CABD&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 09&lt;br /&gt;
| BCDA&lt;br /&gt;
| DABC&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| BDAC&lt;br /&gt;
| CADB&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| BDCA&lt;br /&gt;
| DACB&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| CABD&lt;br /&gt;
| BCAD&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 13&lt;br /&gt;
| CADB&lt;br /&gt;
| BDAC&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 14&lt;br /&gt;
| CBAD&lt;br /&gt;
| CBAD&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 15&lt;br /&gt;
| CBDA&lt;br /&gt;
| DBAC&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 16&lt;br /&gt;
| CDAB&lt;br /&gt;
| CDAB&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 17&lt;br /&gt;
| CDBA&lt;br /&gt;
| DCAB&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 18&lt;br /&gt;
| DABC&lt;br /&gt;
| BCDA&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 19&lt;br /&gt;
| DACB&lt;br /&gt;
| BDCA&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 20&lt;br /&gt;
| DBAC&lt;br /&gt;
| CBDA&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 21&lt;br /&gt;
| DBCA&lt;br /&gt;
| DBCA&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 22&lt;br /&gt;
| DCAB&lt;br /&gt;
| CDBA&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 23&lt;br /&gt;
| DCBA&lt;br /&gt;
| DCBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encryption ==&lt;br /&gt;
&lt;br /&gt;
The encryption uses the [http://projectpokemon.org/wiki/PRNG_in_Pok%C3%A9mon pseudorandom number generator (PRNG)], a linear congruential generator.  Elements of the PRNG can be described with the recursive function:&lt;br /&gt;
: &#039;&#039;X[n+1] = (0x41C64E6D * X[n] + 0x6073)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To decrypt the data, given a function &#039;&#039;rand()&#039;&#039; which returns the upper 16 bits of consecutive results of the above given function:&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum).&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
# Unshuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
&lt;br /&gt;
To encrypt the data:&lt;br /&gt;
# Shuffle the blocks using the block shuffling algorithm above.&lt;br /&gt;
# Seed the PRNG with the checksum (let &#039;&#039;X[n]&#039;&#039; be the checksum),&lt;br /&gt;
# Sequentially, for each 2-byte word &#039;&#039;Y&#039;&#039; from 0x08 to 0x87, apply the transformation: &#039;&#039;unencryptedByte = Y xor rand()&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship (Steps to Hatch if an egg)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| [[#Markings|Markings]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| [[#Original Language|Original Language]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x19&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1B&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Contest Stats#Cool|Cool Contest Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Contest Stats#Beauty|Beauty Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Contest Stats#Cute|Cute Contest Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Contest Stats#Smart|Smart Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Contest Stats#Tough|Tough Contest Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Contest Stats#Sheen|Sheen Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Sinnoh Ribbon Set 2|Sinnoh Ribbon Set 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x28-0x29&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2A-0x2B&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2C-0x2D&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2E-0x2F&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x31&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x32&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x33&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 0 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 5 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 10 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 15 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 20 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 25 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;amp;lt;br&amp;amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C-0x3D&lt;br /&gt;
| [[#Hoenn Ribbon Set 1|Hoenn Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E-0x3F&lt;br /&gt;
| [[#Hoenn Ribbon Set 2|Hoenn Ribbon Set 2]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;amp;lt;br&amp;amp;gt;Bit 1 - Female&amp;amp;lt;br&amp;amp;gt;Bit 2 - Genderless&amp;amp;lt;br&amp;amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x41 &lt;br /&gt;
| Shiny Leaves (HGSS)&amp;amp;lt;br&amp;amp;gt;Bit 5 - Leaf Crown&amp;amp;lt;br&amp;amp;gt;Bits 0–4 - Leaves A–E (bit 0 is leftmost)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x42-0x43&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x44-0x45&lt;br /&gt;
| Egg [[Pokemon NDS Locations#Egg Locations|Location]] (Platinum)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x46-0x47&lt;br /&gt;
| Met at [[Pokemon NDS Locations|Location]] (Platinum)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5F&lt;br /&gt;
| [[Pokemon Hometown|Hometown]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[#Sinnoh Ribbon Set 3|Sinnoh Ribbon Set 3]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62-0x63&lt;br /&gt;
| [[#Sinnoh Ribbon Set 4|Sinnoh Ribbon Set 4]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| [[Original Trainer|OT Name]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| [http://projectpokemon.org/wiki/List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number#Balls Poké Ball]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;amp;lt;br&amp;amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| [[#Encounter Types|Encounter Type]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x86&lt;br /&gt;
|[http://projectpokemon.org/wiki/List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number#HeartGold_and_SoulSilver_exclusive_Balls HGSS Poké Ball]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x87&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x88&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;amp;lt;br&amp;amp;gt;Bit 3 - Poisoned&amp;amp;lt;br&amp;amp;gt;Bit 4 - Burned&amp;amp;lt;br&amp;amp;gt;Bit 5 - Frozen&amp;amp;lt;br&amp;amp;gt;Bit 6 - Paralyzed&amp;amp;lt;br&amp;amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x89&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags - Max Value 0xF0&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8A-0x8B&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8C&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8D&lt;br /&gt;
| Capsule Index (Seals)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8E-0x8F&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x92-0x93&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x9C-0xD3&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Contains Trash Data&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xD4-0xEB&lt;br /&gt;
| Seal Coordinates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Forms ==&lt;br /&gt;
Alternate forms are stored at offset 0x40 of the Pokemon structure.  Each form follows the pattern of &#039;&#039;index &amp;amp;lt;&amp;amp;lt; 3&#039;&#039; where index starts at zero for the main form.&lt;br /&gt;
&lt;br /&gt;
=== Unown&#039;s Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| A&lt;br /&gt;
| 0x38&lt;br /&gt;
| H&lt;br /&gt;
| 0x70&lt;br /&gt;
| O&lt;br /&gt;
| 0xA8&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| B&lt;br /&gt;
| 0x40&lt;br /&gt;
| I&lt;br /&gt;
| 0x78&lt;br /&gt;
| P&lt;br /&gt;
| 0xB0&lt;br /&gt;
| W&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| C&lt;br /&gt;
| 0x48&lt;br /&gt;
| J&lt;br /&gt;
| 0x80&lt;br /&gt;
| Q&lt;br /&gt;
| 0xB8&lt;br /&gt;
| X&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| D&lt;br /&gt;
| 0x50&lt;br /&gt;
| K&lt;br /&gt;
| 0x88&lt;br /&gt;
| R&lt;br /&gt;
| 0xC0&lt;br /&gt;
| Y&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| E&lt;br /&gt;
| 0x58&lt;br /&gt;
| L&lt;br /&gt;
| 0x90&lt;br /&gt;
| S&lt;br /&gt;
| 0xC8&lt;br /&gt;
| Z&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| F&lt;br /&gt;
| 0x60&lt;br /&gt;
| M&lt;br /&gt;
| 0x98&lt;br /&gt;
| T&lt;br /&gt;
| 0xD0&lt;br /&gt;
| !&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| G&lt;br /&gt;
| 0x68&lt;br /&gt;
| N&lt;br /&gt;
| 0xA0&lt;br /&gt;
| U&lt;br /&gt;
| 0xD8&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deoxy&#039;s Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burmy&#039;s &amp;amp;amp; Wormadam&#039;s Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Plant&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sandy&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Trash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shellos&#039; &amp;amp;amp; Gastrodon&#039;s Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| West&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rotom&#039;s Forms ===&lt;br /&gt;
Rotom&#039;s alternate forms will only be displayed in Pokemon Platinum.  Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heat&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Wash&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Frost&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Fan&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giratina&#039;s Forms ===&lt;br /&gt;
Giratina&#039;s Origin form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Altered&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaymin&#039;s Forms ===&lt;br /&gt;
Shaymin&#039;s Sky form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Land&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arceus&#039; Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
| 0x30&lt;br /&gt;
| Insect&lt;br /&gt;
| 0x60&lt;br /&gt;
| Zap&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Fist&lt;br /&gt;
| 0x38&lt;br /&gt;
| Spooky&lt;br /&gt;
| 0x68&lt;br /&gt;
| Mind&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Sky&lt;br /&gt;
| 0x40&lt;br /&gt;
| Iron&lt;br /&gt;
| 0x70&lt;br /&gt;
| Icicle&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Toxic&lt;br /&gt;
| 0x48&lt;br /&gt;
| Flame&lt;br /&gt;
| 0x78&lt;br /&gt;
| Draco&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Earth&lt;br /&gt;
| 0x50&lt;br /&gt;
| Splash&lt;br /&gt;
| 0x80&lt;br /&gt;
| Dread&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Stone&lt;br /&gt;
| 0x58&lt;br /&gt;
| Meadow&lt;br /&gt;
| 0x4C&lt;br /&gt;
| Curse&lt;br /&gt;
|}&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
Diamond, Pearl, and Platinum store the ribbon information as [[Bitfields|bitfields]] in 1-byte words.  Given below are the bytewise representation of the ribbon bitfields.&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 1 ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x01&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x02&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x04&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x08&lt;br /&gt;
| History Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x10&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x20&lt;br /&gt;
| Red Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x40&lt;br /&gt;
| Green Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x80&lt;br /&gt;
| Blue Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x27 &amp;amp;amp; 0x01&lt;br /&gt;
| Festival Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x27 &amp;amp;amp; 0x02&lt;br /&gt;
| Carnival Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x27 &amp;amp;amp; 0x04&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x27 &amp;amp;amp; 0x08&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 3 ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 4 ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62 &amp;amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62 &amp;amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62 &amp;amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62 &amp;amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save File Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Pokémon NDS Save File Structure|save file]] beginning at offset 0x00098 for the first small block, and 0x40098 for the second small block.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the first Daycare Pokémon is located at 0x0141C, and the second is located at 0x01508.  In the second small block, the first Daycare Pokémon is located at 0x4141C, and the second is located at 0x41508.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the Pal Park Pokémon are stored beginning at 0x0BA28.  In the second small save block, the Pal Park Pokémon are stored beginning at 0x4BA28.&lt;br /&gt;
&lt;br /&gt;
Each party, Daycare, and Pal Park Pokémon is 236 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the save file from Box 1 to Box 18.  The offset starts at 0x0C104 for the first big block and 0x4C104 for the second big block.  Each PC stored Pokémon is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=3839</id>
		<title>Pokemon Black/White Save Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Black/White_Save_Structure&amp;diff=3839"/>
		<updated>2010-11-24T09:39:52Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://ovarynetyv.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
Pokémon in the games Pokémon [[Pokémon Black|Black]] and [[Pokemon White|White]] are stored in a 136 byte or 236 byte structures.  All unencrypted values are stored in [[little-endian|little-endian]] format.  The game encrypts the data when it is stored in the [[Pokémon NDS Save File Structure|save file]].  Party Pokémon have additional values to hold current battle stats and conditions.  The information below describes the Pokémon data format.&lt;br /&gt;
&lt;br /&gt;
== Checksum ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;Placeholder&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Block Shuffling ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;Placeholder&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Encryption ==&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;Placeholder&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Unencrypted bytes ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted bytes ==&lt;br /&gt;
=== Block A ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience points]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| Friendship (Steps to Hatch if an egg)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x16&lt;br /&gt;
| [[#Markings|Markings]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x17&lt;br /&gt;
| [[#Original Language|Original Language]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x19&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1A&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1B&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Contest Stats#Cool|Cool Contest Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Contest Stats#Beauty|Beauty Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Contest Stats#Cute|Cute Contest Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Contest Stats#Smart|Smart Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Contest Stats#Tough|Tough Contest Value]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Contest Stats#Sheen|Sheen Contest Value]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24-0x25&lt;br /&gt;
| [[#Sinnoh Ribbon Set 1|Sinnoh Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26-0x27&lt;br /&gt;
| [[#Sinnoh Ribbon Set 2|Sinnoh Ribbon Set 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x28-0x29&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2A-0x2B&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2C-0x2D&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2E-0x2F&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x31&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x32&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x33&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x34-0x37&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x38-0x3B&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 0 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 5 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 10 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 15 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 20 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;amp;lt;&amp;amp;lt; 25 )&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;amp;lt;br&amp;amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C-0x3D&lt;br /&gt;
| [[#Hoenn Ribbon Set 1|Hoenn Ribbon Set 1]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E-0x3F&lt;br /&gt;
| [[#Hoenn Ribbon Set 2|Hoenn Ribbon Set 2]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;amp;lt;br&amp;amp;gt;Bit 1 - Female&amp;amp;lt;br&amp;amp;gt;Bit 2 - Genderless&amp;amp;lt;br&amp;amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x41 &lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x42&lt;br /&gt;
| HasDreamWorldAbility Flag&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x43&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x44-0x45&lt;br /&gt;
| Egg [[Pokemon NDS Locations#Egg Locations|Location]] (Platinum)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x46-0x47&lt;br /&gt;
| Met at [[Pokemon NDS Locations|Location]] (Platinum)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x48-0x5D&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5E&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5F&lt;br /&gt;
| [[Pokemon Hometown|Hometown]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[#Sinnoh Ribbon Set 3|Sinnoh Ribbon Set 3]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62-0x63&lt;br /&gt;
| [[#Sinnoh Ribbon Set 4|Sinnoh Ribbon Set 4]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x64-0x67&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x68-0x77 &lt;br /&gt;
| [[Original Trainer|OT Name]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x78-0x7A &lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x7B-0x7D&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x7E-0x7F&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x80-0x81&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]] (Diamond/Pearl)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x82&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x83&lt;br /&gt;
| [http://projectpokemon.org/wiki/List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number#Balls Poké Ball]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x84&lt;br /&gt;
| Bit 0-6 - Met At Level&amp;amp;lt;br&amp;amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x85&lt;br /&gt;
| [[#Encounter Types|Encounter Type]]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x86&lt;br /&gt;
|[http://projectpokemon.org/wiki/List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number#HeartGold_and_SoulSilver_exclusive_Balls HGSS Poké Ball]&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x87&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x88&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;amp;lt;br&amp;amp;gt;Bit 3 - Poisoned&amp;amp;lt;br&amp;amp;gt;Bit 4 - Burned&amp;amp;lt;br&amp;amp;gt;Bit 5 - Frozen&amp;amp;lt;br&amp;amp;gt;Bit 6 - Paralyzed&amp;amp;lt;br&amp;amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x89&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags - Max Value 0xF0&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8A-0x8B&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8C&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8D&lt;br /&gt;
| Capsule Index (Seals)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8E-0x8F&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x92-0x93&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x9C-0xD3&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Contains Trash Data&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xD4-0xEB&lt;br /&gt;
| Seal Coordinates&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate Forms ==&lt;br /&gt;
Alternate forms are stored at offset 0x40 of the Pokemon structure.  Each form follows the pattern of &#039;&#039;index &amp;amp;lt;&amp;amp;lt; 3&#039;&#039; where index starts at zero for the main form.&lt;br /&gt;
&lt;br /&gt;
=== Unown&#039;s Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| A&lt;br /&gt;
| 0x38&lt;br /&gt;
| H&lt;br /&gt;
| 0x70&lt;br /&gt;
| O&lt;br /&gt;
| 0xA8&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| B&lt;br /&gt;
| 0x40&lt;br /&gt;
| I&lt;br /&gt;
| 0x78&lt;br /&gt;
| P&lt;br /&gt;
| 0xB0&lt;br /&gt;
| W&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| C&lt;br /&gt;
| 0x48&lt;br /&gt;
| J&lt;br /&gt;
| 0x80&lt;br /&gt;
| Q&lt;br /&gt;
| 0xB8&lt;br /&gt;
| X&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| D&lt;br /&gt;
| 0x50&lt;br /&gt;
| K&lt;br /&gt;
| 0x88&lt;br /&gt;
| R&lt;br /&gt;
| 0xC0&lt;br /&gt;
| Y&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| E&lt;br /&gt;
| 0x58&lt;br /&gt;
| L&lt;br /&gt;
| 0x90&lt;br /&gt;
| S&lt;br /&gt;
| 0xC8&lt;br /&gt;
| Z&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| F&lt;br /&gt;
| 0x60&lt;br /&gt;
| M&lt;br /&gt;
| 0x98&lt;br /&gt;
| T&lt;br /&gt;
| 0xD0&lt;br /&gt;
| !&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x30&lt;br /&gt;
| G&lt;br /&gt;
| 0x68&lt;br /&gt;
| N&lt;br /&gt;
| 0xA0&lt;br /&gt;
| U&lt;br /&gt;
| 0xD8&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deoxy&#039;s Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Burmy&#039;s &amp;amp;amp; Wormadam&#039;s Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Plant&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sandy&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Trash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shellos&#039; &amp;amp;amp; Gastrodon&#039;s Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| West&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| East&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rotom&#039;s Forms ===&lt;br /&gt;
Rotom&#039;s alternate forms will only be displayed in Pokemon Platinum.  Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heat&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Wash&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Frost&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Fan&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Cut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Giratina&#039;s Forms ===&lt;br /&gt;
Giratina&#039;s Origin form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Altered&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Origin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shaymin&#039;s Forms ===&lt;br /&gt;
Shaymin&#039;s Sky form will only be displayed in Pokemon Platinum.&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Land&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Sky&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arceus&#039; Forms ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
! Bit&lt;br /&gt;
! Form&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Normal&lt;br /&gt;
| 0x30&lt;br /&gt;
| Insect&lt;br /&gt;
| 0x60&lt;br /&gt;
| Zap&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Fist&lt;br /&gt;
| 0x38&lt;br /&gt;
| Spooky&lt;br /&gt;
| 0x68&lt;br /&gt;
| Mind&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Sky&lt;br /&gt;
| 0x40&lt;br /&gt;
| Iron&lt;br /&gt;
| 0x70&lt;br /&gt;
| Icicle&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18&lt;br /&gt;
| Toxic&lt;br /&gt;
| 0x48&lt;br /&gt;
| Flame&lt;br /&gt;
| 0x78&lt;br /&gt;
| Draco&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Earth&lt;br /&gt;
| 0x50&lt;br /&gt;
| Splash&lt;br /&gt;
| 0x80&lt;br /&gt;
| Dread&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Stone&lt;br /&gt;
| 0x58&lt;br /&gt;
| Meadow&lt;br /&gt;
| 0x4C&lt;br /&gt;
| Curse&lt;br /&gt;
|}&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ribbons ==&lt;br /&gt;
Diamond, Pearl, and Platinum store the ribbon information as [[Bitfields|bitfields]] in 1-byte words.  Given below are the bytewise representation of the ribbon bitfields.&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 1 ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x01&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x02&lt;br /&gt;
| Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x04&lt;br /&gt;
| Great Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x08&lt;br /&gt;
| Double Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x10&lt;br /&gt;
| Multi Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x20&lt;br /&gt;
| Pair Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x40&lt;br /&gt;
| World Ability Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x24 &amp;amp;amp; 0x80&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x01&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x02&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x04&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x08&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x10&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x20&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x40&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25 &amp;amp;amp; 0x80&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x01&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x02&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x04&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x08&lt;br /&gt;
| History Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x10&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x20&lt;br /&gt;
| Red Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x40&lt;br /&gt;
| Green Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x26 &amp;amp;amp; 0x80&lt;br /&gt;
| Blue Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x27 &amp;amp;amp; 0x01&lt;br /&gt;
| Festival Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x27 &amp;amp;amp; 0x02&lt;br /&gt;
| Carnival Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x27 &amp;amp;amp; 0x04&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x27 &amp;amp;amp; 0x08&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 3 ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60 &amp;amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x61 &amp;amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sinnoh Ribbon Set 4 ===&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62 &amp;amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62 &amp;amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Great&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62 &amp;amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Ultra&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x62 &amp;amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x01&lt;br /&gt;
| Cool Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x02&lt;br /&gt;
| Cool Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x04&lt;br /&gt;
| Cool Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x08&lt;br /&gt;
| Cool Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x10&lt;br /&gt;
| Beauty Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x20&lt;br /&gt;
| Beauty Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x40&lt;br /&gt;
| Beauty Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C &amp;amp;amp; 0x80&lt;br /&gt;
| Beauty Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x01&lt;br /&gt;
| Cute Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x02&lt;br /&gt;
| Cute Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x04&lt;br /&gt;
| Cute Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x08&lt;br /&gt;
| Cute Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x10&lt;br /&gt;
| Smart Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x20&lt;br /&gt;
| Smart Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x40&lt;br /&gt;
| Smart Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D &amp;amp;amp; 0x80&lt;br /&gt;
| Smart Ribbon Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hoenn Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x01&lt;br /&gt;
| Tough Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x02&lt;br /&gt;
| Tough Ribbon Super&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x04&lt;br /&gt;
| Tough Ribbon Hyper&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x08&lt;br /&gt;
| Tough Ribbon Master&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x10&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x20&lt;br /&gt;
| Winning Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x40&lt;br /&gt;
| Victory Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3F &amp;amp;amp; 0x80&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x01&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x02&lt;br /&gt;
| Marine Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x04&lt;br /&gt;
| Land Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x08&lt;br /&gt;
| Sky Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x10&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x20&lt;br /&gt;
| National Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x40&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3E &amp;amp;amp; 0x80&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Save File Location ==&lt;br /&gt;
The party Pokémon are stored in the [[Pokémon NDS Save File Structure|save file]] beginning at offset 0x00098 for the first small block, and 0x40098 for the second small block.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the first Daycare Pokémon is located at 0x0141C, and the second is located at 0x01508.  In the second small block, the first Daycare Pokémon is located at 0x4141C, and the second is located at 0x41508.&lt;br /&gt;
&lt;br /&gt;
In the first small save block, the Pal Park Pokémon are stored beginning at 0x0BA28.  In the second small save block, the Pal Park Pokémon are stored beginning at 0x4BA28.&lt;br /&gt;
&lt;br /&gt;
Each party, Daycare, and Pal Park Pokémon is 236 bytes in size.&lt;br /&gt;
&lt;br /&gt;
The PC storage Pokémon are stored in the save file from Box 1 to Box 18.  The offset starts at 0x0C104 for the first big block and 0x4C104 for the second big block.  Each PC stored Pokémon is 136 bytes in size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:ROM Research]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number&amp;diff=3838</id>
		<title>List of Diamond, Pearl, Platinum, HeartGold and SoulSilver Items by Index Number</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=List_of_Diamond,_Pearl,_Platinum,_HeartGold_and_SoulSilver_Items_by_Index_Number&amp;diff=3838"/>
		<updated>2010-11-24T09:39:34Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://ihyveqo.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
===Balls===&lt;br /&gt;
&lt;br /&gt;
{{main|Pokéballs}}&lt;br /&gt;
&lt;br /&gt;
: 0x0001 = Master Ball&lt;br /&gt;
: 0x0002 = Ultra Ball&lt;br /&gt;
: 0x0003 = Great Ball&lt;br /&gt;
: 0x0004 = Poké Ball&lt;br /&gt;
: 0x0005 = Safari Ball&lt;br /&gt;
: 0x0006 = Net Ball&lt;br /&gt;
: 0x0007 = Dive Ball&lt;br /&gt;
: 0x0008 = Nest Ball&lt;br /&gt;
: 0x0009 = Repeat Ball&lt;br /&gt;
: 0x000A = Timer Ball&lt;br /&gt;
: 0x000B = Luxury Ball&lt;br /&gt;
: 0x000C = Premier Ball&lt;br /&gt;
: 0x000D = Dusk Ball&lt;br /&gt;
: 0x000E = Heal Ball&lt;br /&gt;
: 0x000F = Quick Ball&lt;br /&gt;
: 0x0010 = Cherish Ball&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
&lt;br /&gt;
{{main|Medicine}}&lt;br /&gt;
&lt;br /&gt;
: 0x0011 = Potion&lt;br /&gt;
: 0x0012 = Antidote&lt;br /&gt;
: 0x0013 = Burn Heal&lt;br /&gt;
: 0x0014 = Ice Heal&lt;br /&gt;
: 0x0015 = Awakening&lt;br /&gt;
: 0x0016 = Parlyz Heal&lt;br /&gt;
: 0x0017 = Full Restore&lt;br /&gt;
: 0x0018 = Max Potion&lt;br /&gt;
: 0x0019 = Hyper Potion&lt;br /&gt;
: 0x001A = Super Potion&lt;br /&gt;
: 0x001B = Full Heal&lt;br /&gt;
: 0x001C = Revive&lt;br /&gt;
: 0x001D = Max Revive&lt;br /&gt;
: 0x001E = Fresh Water&lt;br /&gt;
: 0x001F = Soda Pop&lt;br /&gt;
: 0x0020 = Lemonade&lt;br /&gt;
: 0x0021 = Moomoo Milk&lt;br /&gt;
: 0x0022 = EnergyPowder&lt;br /&gt;
: 0x0023 = Energy Root&lt;br /&gt;
: 0x0024 = Heal Powder&lt;br /&gt;
: 0x0025 = Revival Herb&lt;br /&gt;
: 0x0026 = Ether&lt;br /&gt;
: 0x0027 = Max Ether&lt;br /&gt;
: 0x0028 = Elixir&lt;br /&gt;
: 0x0029 = Max Elixir&lt;br /&gt;
: 0x002A = Lava Cookie&lt;br /&gt;
: 0x002B = Berry Juice&lt;br /&gt;
: 0x002C = Sacred Ash&lt;br /&gt;
: 0x002D = HP Up&lt;br /&gt;
: 0x002E = Protein&lt;br /&gt;
: 0x002F = Iron&lt;br /&gt;
: 0x0030 = Carbos&lt;br /&gt;
: 0x0031 = Calcium&lt;br /&gt;
: 0x0032 = Rare Candy&lt;br /&gt;
: 0x0033 = PP Up&lt;br /&gt;
: 0x0034 = Zinc&lt;br /&gt;
: 0x0035 = PP Max&lt;br /&gt;
: 0x0036 = Old Gateau&lt;br /&gt;
&lt;br /&gt;
===Battle Items===&lt;br /&gt;
&lt;br /&gt;
{{main|Battle items}}&lt;br /&gt;
&lt;br /&gt;
: 0x0037 = Guard Spec.&lt;br /&gt;
: 0x0038 = Dire Hit&lt;br /&gt;
: 0x0039 = X Attack&lt;br /&gt;
: 0x003A = X Defend&lt;br /&gt;
: 0x003B = X Speed&lt;br /&gt;
: 0x003C = X Accuracy&lt;br /&gt;
: 0x003D = X Special&lt;br /&gt;
: 0x003E = X Sp. Def&lt;br /&gt;
: 0x003F = Poké Doll&lt;br /&gt;
: 0x0040 = Fluffy Tail&lt;br /&gt;
: 0x0041 = Blue Flute&lt;br /&gt;
: 0x0042 = Yellow Flute&lt;br /&gt;
: 0x0043 = Red Flute&lt;br /&gt;
: 0x0044 = Black Flute&lt;br /&gt;
: 0x0045 = White Flute&lt;br /&gt;
&lt;br /&gt;
===General Items 1===&lt;br /&gt;
&lt;br /&gt;
{{main|Other items}}&lt;br /&gt;
&lt;br /&gt;
: 0x0046 = Shoal Salt&lt;br /&gt;
: 0x0047 = Shoal Shell&lt;br /&gt;
: 0x0048 = Red Shard&lt;br /&gt;
: 0x0049 = Blue Shard&lt;br /&gt;
: 0x004A = Yellow Shard&lt;br /&gt;
: 0x004B = Green Shard&lt;br /&gt;
: 0x004C = Super Repel&lt;br /&gt;
: 0x004D = Max Repel&lt;br /&gt;
: 0x004E = Escape Rope&lt;br /&gt;
: 0x004F = Repel&lt;br /&gt;
: 0x0050 = Sun Stone&lt;br /&gt;
: 0x0051 = Moon Stone&lt;br /&gt;
: 0x0052 = Fire Stone&lt;br /&gt;
: 0x0053 = Thunderstone&lt;br /&gt;
: 0x0054 = Water Stone&lt;br /&gt;
: 0x0055 = Leaf Stone&lt;br /&gt;
: 0x0056 = TinyMushroom&lt;br /&gt;
: 0x0057 = Big Mushroom&lt;br /&gt;
: 0x0058 = Pearl&lt;br /&gt;
: 0x0059 = Big Pearl&lt;br /&gt;
: 0x005A = Stardust&lt;br /&gt;
: 0x005B = Star Piece&lt;br /&gt;
: 0x005C = Nugget&lt;br /&gt;
: 0x005D = Heart Scale&lt;br /&gt;
: 0x005E = Honey&lt;br /&gt;
: 0x005F = Growth Mulch&lt;br /&gt;
: 0x0060 = Damp Mulch&lt;br /&gt;
: 0x0061 = Stable Mulch&lt;br /&gt;
: 0x0062 = Gooey Mulch&lt;br /&gt;
: 0x0063 = Root Fossil&lt;br /&gt;
: 0x0064 = Claw Fossil&lt;br /&gt;
: 0x0065 = Helix Fossil&lt;br /&gt;
: 0x0066 = Dome Fossil&lt;br /&gt;
: 0x0067 = Old Amber&lt;br /&gt;
: 0x0068 = Armor Fossil&lt;br /&gt;
: 0x0069 = Skull Fossil&lt;br /&gt;
: 0x006A = Rare Bone&lt;br /&gt;
: 0x006B = Shiny Stone&lt;br /&gt;
: 0x006C = Dusk Stone&lt;br /&gt;
: 0x006D = Dawn Stone&lt;br /&gt;
: 0x006E = Oval Stone&lt;br /&gt;
: 0x006F = Odd Keystone&lt;br /&gt;
: 0x0070 = Griseous Orb ([[Platinum]] only)&lt;br /&gt;
: 0x0087 = Adamant Orb&lt;br /&gt;
: 0x0088 = Lustrous Orb&lt;br /&gt;
&lt;br /&gt;
===Mail===&lt;br /&gt;
&lt;br /&gt;
{{main|Mail}}&lt;br /&gt;
&lt;br /&gt;
: 0x0089 = Grass Mail&lt;br /&gt;
: 0x008A = Flame Mail&lt;br /&gt;
: 0x008B = Bubble Mail&lt;br /&gt;
: 0x008C = Bloom Mail&lt;br /&gt;
: 0x008D = Tunnel Mail&lt;br /&gt;
: 0x008E = Steel Mail&lt;br /&gt;
: 0x008F = Heart Mail&lt;br /&gt;
: 0x0090 = Snow Mail&lt;br /&gt;
: 0x0091 = Space Mail&lt;br /&gt;
: 0x0092 = Air Mail&lt;br /&gt;
: 0x0093 = Mosaic Mail&lt;br /&gt;
: 0x0094 = Brick Mail&lt;br /&gt;
&lt;br /&gt;
===Berries===&lt;br /&gt;
&lt;br /&gt;
{{main|Berries}}&lt;br /&gt;
&lt;br /&gt;
: 0x0095 = Cheri Berry&lt;br /&gt;
: 0x0096 = Chesto Berry&lt;br /&gt;
: 0x0097 = Pecha Berry&lt;br /&gt;
: 0x0098 = Rawst Berry&lt;br /&gt;
: 0x0099 = Aspear Berry&lt;br /&gt;
: 0x009A = Leppa Berry&lt;br /&gt;
: 0x009B = Oran Berry&lt;br /&gt;
: 0x009C = Persim Berry&lt;br /&gt;
: 0x009D = Lum Berry&lt;br /&gt;
: 0x009E = Sitrus Berry&lt;br /&gt;
: 0x009F = Figy Berry&lt;br /&gt;
: 0x00A0 = Wiki Berry&lt;br /&gt;
: 0x00A1 = Mago Berry&lt;br /&gt;
: 0x00A2 = Aguav Berry&lt;br /&gt;
: 0x00A3 = Iapapa Berry&lt;br /&gt;
: 0x00A4 = Razz Berry&lt;br /&gt;
: 0x00A5 = Bluk Berry&lt;br /&gt;
: 0x00A6 = Nanab Berry&lt;br /&gt;
: 0x00A7 = Wepear Berry&lt;br /&gt;
: 0x00A8 = Pinap Berry&lt;br /&gt;
: 0x00A9 = Pomeg Berry&lt;br /&gt;
: 0x00AA = Kelpsy Berry&lt;br /&gt;
: 0x00AB = Qualot Berry&lt;br /&gt;
: 0x00AC = Hondew Berry&lt;br /&gt;
: 0x00AD = Grepa Berry&lt;br /&gt;
: 0x00AE = Tamato Berry&lt;br /&gt;
: 0x00AF = Cornn Berry&lt;br /&gt;
: 0x00B0 = Magost Berry&lt;br /&gt;
: 0x00B1 = Rabuta Berry&lt;br /&gt;
: 0x00B2 = Nomel Berry&lt;br /&gt;
: 0x00B3 = Spelon Berry&lt;br /&gt;
: 0x00B4 = Pamtre Berry&lt;br /&gt;
: 0x00B5 = Watmel Berry&lt;br /&gt;
: 0x00B6 = Durin Berry&lt;br /&gt;
: 0x00B7 = Belue Berry&lt;br /&gt;
: 0x00B8 = Occa Berry&lt;br /&gt;
: 0x00B9 = Passho Berry&lt;br /&gt;
: 0x00BA = Wacan Berry&lt;br /&gt;
: 0x00BB = Rindo Berry&lt;br /&gt;
: 0x00BC = Yache Berry&lt;br /&gt;
: 0x00BD = Chople Berry&lt;br /&gt;
: 0x00BE = Kebia Berry&lt;br /&gt;
: 0x00BF = Shuca Berry&lt;br /&gt;
: 0x00C0 = Coba Berry&lt;br /&gt;
: 0x00C1 = Payapa Berry&lt;br /&gt;
: 0x00C2 = Tanga Berry&lt;br /&gt;
: 0x00C3 = Charti Berry&lt;br /&gt;
: 0x00C4 = Kasib Berry&lt;br /&gt;
: 0x00C5 = Haban Berry&lt;br /&gt;
: 0x00C6 = Colbur Berry&lt;br /&gt;
: 0x00C7 = Babiri Berry&lt;br /&gt;
: 0x00C8 = Chilan Berry&lt;br /&gt;
: 0x00C9 = Liechi Berry&lt;br /&gt;
: 0x00CA = Ganlon Berry&lt;br /&gt;
: 0x00CB = Salac Berry&lt;br /&gt;
: 0x00CC = Petaya Berry&lt;br /&gt;
: 0x00CD = Apicot Berry&lt;br /&gt;
: 0x00CE = Lansat Berry&lt;br /&gt;
: 0x00CF = Starf Berry&lt;br /&gt;
: 0x00D0 = Enigma Berry&lt;br /&gt;
: 0x00D1 = Micle Berry&lt;br /&gt;
: 0x00D2 = Custap Berry&lt;br /&gt;
: 0x00D3 = Jaboca Berry&lt;br /&gt;
: 0x00D4 = Rowap Berry&lt;br /&gt;
&lt;br /&gt;
===General Items 2 (Held Items)===&lt;br /&gt;
&lt;br /&gt;
{{main|Hold items}}&lt;br /&gt;
&lt;br /&gt;
: 0x00D5 = BrightPowder&lt;br /&gt;
: 0x00D6 = White Herb&lt;br /&gt;
: 0x00D7 = Macho Brace&lt;br /&gt;
: 0x00D8 = Exp. Share&lt;br /&gt;
: 0x00D9 = Quick Claw&lt;br /&gt;
: 0x00DA = Soothe Bell&lt;br /&gt;
: 0x00DB = Mental Herb&lt;br /&gt;
: 0x00DC = Choice Band&lt;br /&gt;
: 0x00DD = King&#039;s Rock&lt;br /&gt;
: 0x00DE = SilverPowder&lt;br /&gt;
: 0x00DF = Amulet Coin&lt;br /&gt;
: 0x00E0 = Cleanse Tag&lt;br /&gt;
: 0x00E1 = Soul Dew&lt;br /&gt;
: 0x00E2 = DeepSeaTooth&lt;br /&gt;
: 0x00E3 = DeepSeaScale&lt;br /&gt;
: 0x00E4 = Smoke Ball&lt;br /&gt;
: 0x00E5 = Everstone&lt;br /&gt;
: 0x00E6 = Focus Band&lt;br /&gt;
: 0x00E7 = Lucky Egg&lt;br /&gt;
: 0x00E8 = Scope Lens&lt;br /&gt;
: 0x00E9 = Metal Coat&lt;br /&gt;
: 0x00EA = Leftovers&lt;br /&gt;
: 0x00EB = Dragon Scale&lt;br /&gt;
: 0x00EC = Light Ball&lt;br /&gt;
: 0x00ED = Soft Sand&lt;br /&gt;
: 0x00EE = Hard Stone&lt;br /&gt;
: 0x00EF = Miracle Seed&lt;br /&gt;
: 0x00F0 = BlackGlasses&lt;br /&gt;
: 0x00F1 = Black Belt&lt;br /&gt;
: 0x00F2 = Magnet&lt;br /&gt;
: 0x00F3 = Mystic Water&lt;br /&gt;
: 0x00F4 = Sharp Beak&lt;br /&gt;
: 0x00F5 = Poison Barb&lt;br /&gt;
: 0x00F6 = NeverMeltIce&lt;br /&gt;
: 0x00F7 = Spell Tag&lt;br /&gt;
: 0x00F8 = TwistedSpoon&lt;br /&gt;
: 0x00F9 = Charcoal&lt;br /&gt;
: 0x00FA = Dragon Fang&lt;br /&gt;
: 0x00FB = Silk Scarf&lt;br /&gt;
: 0x00FC = Up-Grade&lt;br /&gt;
: 0x00FD = Shell Bell&lt;br /&gt;
: 0x00FE = Sea Incense&lt;br /&gt;
: 0x00FF = Lax Incense&lt;br /&gt;
: 0x0100 = Lucky Punch&lt;br /&gt;
: 0x0101 = Metal Powder&lt;br /&gt;
: 0x0102 = Thick Club&lt;br /&gt;
: 0x0103 = Stick&lt;br /&gt;
: 0x0104 = Red Scarf&lt;br /&gt;
: 0x0105 = Blue Scarf&lt;br /&gt;
: 0x0106 = Pink Scarf&lt;br /&gt;
: 0x0107 = Green Scarf&lt;br /&gt;
: 0x0108 = Yellow Scarf&lt;br /&gt;
: 0x0109 = Wide Lens&lt;br /&gt;
: 0x010A = Muscle Band&lt;br /&gt;
: 0x010B = Wise Glasses&lt;br /&gt;
: 0x010C = Expert Belt&lt;br /&gt;
: 0x010D = Light Clay&lt;br /&gt;
: 0x010E = Life Orb&lt;br /&gt;
: 0x010F = Power Herb&lt;br /&gt;
: 0x0110 = Toxic Orb&lt;br /&gt;
: 0x0111 = Flame Orb&lt;br /&gt;
: 0x0112 = Quick Powder&lt;br /&gt;
: 0x0113 = Focus Sash&lt;br /&gt;
: 0x0114 = Zoom Lens&lt;br /&gt;
: 0x0115 = Metronome&lt;br /&gt;
: 0x0116 = Iron Ball&lt;br /&gt;
: 0x0117 = Lagging Tail&lt;br /&gt;
: 0x0118 = Destiny Knot&lt;br /&gt;
: 0x0119 = Black Sludge&lt;br /&gt;
: 0x011A = Icy Rock&lt;br /&gt;
: 0x011B = Smooth Rock&lt;br /&gt;
: 0x011C = Heat Rock&lt;br /&gt;
: 0x011D = Damp Rock&lt;br /&gt;
: 0x011E = Grip Claw&lt;br /&gt;
: 0x011F = Choice Scarf&lt;br /&gt;
: 0x0120 = Sticky Barb&lt;br /&gt;
: 0x0121 = Power Bracer&lt;br /&gt;
: 0x0122 = Power Belt&lt;br /&gt;
: 0x0123 = Power Lens&lt;br /&gt;
: 0x0124 = Power Band&lt;br /&gt;
: 0x0125 = Power Anklet&lt;br /&gt;
: 0x0126 = Power Weight&lt;br /&gt;
: 0x0127 = Shed Shell&lt;br /&gt;
: 0x0128 = Big Root&lt;br /&gt;
: 0x0129 = Choice Specs&lt;br /&gt;
: 0x012A = Flame Plate&lt;br /&gt;
: 0x012B = Splash Plate&lt;br /&gt;
: 0x012C = Zap Plate&lt;br /&gt;
: 0x012D = Meadow Plate&lt;br /&gt;
: 0x012E = Icicle Plate&lt;br /&gt;
: 0x012F = Fist Plate&lt;br /&gt;
: 0x0130 = Toxic Plate&lt;br /&gt;
: 0x0131 = Earth Plate&lt;br /&gt;
: 0x0132 = Sky Plate&lt;br /&gt;
: 0x0133 = Mind Plate&lt;br /&gt;
: 0x0134 = Insect Plate&lt;br /&gt;
: 0x0135 = Stone Plate&lt;br /&gt;
: 0x0136 = Spooky Plate&lt;br /&gt;
: 0x0137 = Draco Plate&lt;br /&gt;
: 0x0138 = Dread Plate&lt;br /&gt;
: 0x0139 = Iron Plate&lt;br /&gt;
: 0x013A = Odd Incense&lt;br /&gt;
: 0x013B = Rock Incense&lt;br /&gt;
: 0x013C = Full Incense&lt;br /&gt;
: 0x013D = Wave Incense&lt;br /&gt;
: 0x013E = Rose Incense&lt;br /&gt;
: 0x013F = Luck Incense&lt;br /&gt;
: 0x0140 = Pure Incense&lt;br /&gt;
: 0x0141 = Protector&lt;br /&gt;
: 0x0142 = Electirizer&lt;br /&gt;
: 0x0143 = Magmarizer&lt;br /&gt;
: 0x0144 = Dubious Disc&lt;br /&gt;
: 0x0145 = Reaper Cloth&lt;br /&gt;
: 0x0146 = Razor Claw&lt;br /&gt;
: 0x0147 = Razor Fang&lt;br /&gt;
&lt;br /&gt;
===TMs &amp;amp;amp; HMs===&lt;br /&gt;
&lt;br /&gt;
{{main|TMs and HMs}}&lt;br /&gt;
&lt;br /&gt;
: 0x0148 = TM01&lt;br /&gt;
: 0x0149 = TM02&lt;br /&gt;
: 0x014A = TM03&lt;br /&gt;
: 0x014B = TM04&lt;br /&gt;
: 0x014C = TM05&lt;br /&gt;
: 0x014D = TM06&lt;br /&gt;
: 0x014E = TM07&lt;br /&gt;
: 0x014F = TM08&lt;br /&gt;
: 0x0150 = TM09&lt;br /&gt;
: 0x0151 = TM10&lt;br /&gt;
: 0x0152 = TM11&lt;br /&gt;
: 0x0153 = TM12&lt;br /&gt;
: 0x0154 = TM13&lt;br /&gt;
: 0x0155 = TM14&lt;br /&gt;
: 0x0156 = TM15&lt;br /&gt;
: 0x0157 = TM16&lt;br /&gt;
: 0x0158 = TM17&lt;br /&gt;
: 0x0159 = TM18&lt;br /&gt;
: 0x015A = TM19&lt;br /&gt;
: 0x015B = TM20&lt;br /&gt;
: 0x015C = TM21&lt;br /&gt;
: 0x015D = TM22&lt;br /&gt;
: 0x015E = TM23&lt;br /&gt;
: 0x015F = TM24&lt;br /&gt;
: 0x0160 = TM25&lt;br /&gt;
: 0x0161 = TM26&lt;br /&gt;
: 0x0162 = TM27&lt;br /&gt;
: 0x0163 = TM28&lt;br /&gt;
: 0x0164 = TM29&lt;br /&gt;
: 0x0165 = TM30&lt;br /&gt;
: 0x0166 = TM31&lt;br /&gt;
: 0x0167 = TM32&lt;br /&gt;
: 0x0168 = TM33&lt;br /&gt;
: 0x0169 = TM34&lt;br /&gt;
: 0x016A = TM35&lt;br /&gt;
: 0x016B = TM36&lt;br /&gt;
: 0x016C = TM37&lt;br /&gt;
: 0x016D = TM38&lt;br /&gt;
: 0x016E = TM39&lt;br /&gt;
: 0x016F = TM40&lt;br /&gt;
: 0x0170 = TM41&lt;br /&gt;
: 0x0171 = TM42&lt;br /&gt;
: 0x0172 = TM43&lt;br /&gt;
: 0x0173 = TM44&lt;br /&gt;
: 0x0174 = TM45&lt;br /&gt;
: 0x0175 = TM46&lt;br /&gt;
: 0x0176 = TM47&lt;br /&gt;
: 0x0177 = TM48&lt;br /&gt;
: 0x0178 = TM49&lt;br /&gt;
: 0x0179 = TM50&lt;br /&gt;
: 0x017A = TM51&lt;br /&gt;
: 0x017B = TM52&lt;br /&gt;
: 0x017C = TM53&lt;br /&gt;
: 0x017D = TM54&lt;br /&gt;
: 0x017E = TM55&lt;br /&gt;
: 0x017F = TM56&lt;br /&gt;
: 0x0180 = TM57&lt;br /&gt;
: 0x0181 = TM58&lt;br /&gt;
: 0x0182 = TM59&lt;br /&gt;
: 0x0183 = TM60&lt;br /&gt;
: 0x0184 = TM61&lt;br /&gt;
: 0x0185 = TM62&lt;br /&gt;
: 0x0186 = TM63&lt;br /&gt;
: 0x0187 = TM64&lt;br /&gt;
: 0x0188 = TM65&lt;br /&gt;
: 0x0189 = TM66&lt;br /&gt;
: 0x018A = TM67&lt;br /&gt;
: 0x018B = TM68&lt;br /&gt;
: 0x018C = TM69&lt;br /&gt;
: 0x018D = TM70&lt;br /&gt;
: 0x018E = TM71&lt;br /&gt;
: 0x018F = TM72&lt;br /&gt;
: 0x0190 = TM73&lt;br /&gt;
: 0x0191 = TM74&lt;br /&gt;
: 0x0192 = TM75&lt;br /&gt;
: 0x0193 = TM76&lt;br /&gt;
: 0x0194 = TM77&lt;br /&gt;
: 0x0195 = TM78&lt;br /&gt;
: 0x0196 = TM79&lt;br /&gt;
: 0x0197 = TM80&lt;br /&gt;
: 0x0198 = TM81&lt;br /&gt;
: 0x0199 = TM82&lt;br /&gt;
: 0x019A = TM83&lt;br /&gt;
: 0x019B = TM84&lt;br /&gt;
: 0x019C = TM85&lt;br /&gt;
: 0x019D = TM86&lt;br /&gt;
: 0x019E = TM87&lt;br /&gt;
: 0x019F = TM88&lt;br /&gt;
: 0x01A0 = TM89&lt;br /&gt;
: 0x01A1 = TM90&lt;br /&gt;
: 0x01A2 = TM91&lt;br /&gt;
: 0x01A3 = TM92&lt;br /&gt;
: 0x01A4 = HM01&lt;br /&gt;
: 0x01A5 = HM02&lt;br /&gt;
: 0x01A6 = HM03&lt;br /&gt;
: 0x01A7 = HM04&lt;br /&gt;
: 0x01A8 = HM05&lt;br /&gt;
: 0x01A9 = HM06&lt;br /&gt;
: 0x01AA = HM07&lt;br /&gt;
: 0x01AB = HM08&lt;br /&gt;
&lt;br /&gt;
===Key Items===&lt;br /&gt;
&lt;br /&gt;
{{main|Key items}}&lt;br /&gt;
&lt;br /&gt;
: 0x01AC = Explorer Kit&lt;br /&gt;
: 0x01AD = Loot Sack&lt;br /&gt;
: 0x01AE = Rule Book&lt;br /&gt;
: 0x01AF = Poké Radar&lt;br /&gt;
: 0x01B0 = Point Card&lt;br /&gt;
: 0x01B1 = Journal&lt;br /&gt;
: 0x01B2 = Seal Case&lt;br /&gt;
: 0x01B3 = Fashion Case&lt;br /&gt;
: 0x01B4 = Seal Bag&lt;br /&gt;
: 0x01B5 = Pal Pad&lt;br /&gt;
: 0x01B6 = Works Key&lt;br /&gt;
: 0x01B7 = Old Charm&lt;br /&gt;
: 0x01B8 = Galactic Key&lt;br /&gt;
: 0x01B9 = Red Chain&lt;br /&gt;
: 0x01BA = Town Map&lt;br /&gt;
: 0x01BB = Vs. Seeker&lt;br /&gt;
: 0x01BC = Coin Case&lt;br /&gt;
: 0x01BD = Old Rod&lt;br /&gt;
: 0x01BE = Good Rod&lt;br /&gt;
: 0x01BF = Super Rod&lt;br /&gt;
: 0x01C0 = Sprayduck&lt;br /&gt;
: 0x01C1 = Poffin Case&lt;br /&gt;
: 0x01C2 = Bicycle&lt;br /&gt;
: 0x01C3 = Suite Key&lt;br /&gt;
: 0x01C4 = Oak&#039;s Letter&lt;br /&gt;
: 0x01C5 = Lunar Wing&lt;br /&gt;
: 0x01C6 = Member Card&lt;br /&gt;
: 0x01C7 = Azure Flute&lt;br /&gt;
: 0x01C8 = S.S. Ticket&lt;br /&gt;
: 0x01C9 = Contest Pass&lt;br /&gt;
: 0x01CA = Magma Stone&lt;br /&gt;
: 0x01CB = Parcel&lt;br /&gt;
: 0x01CC = Coupon 1&lt;br /&gt;
: 0x01CD = Coupon 2&lt;br /&gt;
: 0x01CE = Coupon 3&lt;br /&gt;
: 0x01CF = Storage Key&lt;br /&gt;
: 0x01D0 = SecretPotion&lt;br /&gt;
: 0x01D1 = Vs. Recorder ([[Platinum]] only)&lt;br /&gt;
: 0x01D2 = Gracidea Flower (Platinum only)&lt;br /&gt;
: 0x01D3 = Secret Key (Platinum only)&lt;br /&gt;
&lt;br /&gt;
===HeartGold and SoulSilver Exclusive Balls===&lt;br /&gt;
&lt;br /&gt;
{{main|Pokéballs}}&lt;br /&gt;
&lt;br /&gt;
: 0x01EC = Fast Ball&lt;br /&gt;
: 0x01ED = Level Ball&lt;br /&gt;
: 0x01EE = Lure Ball&lt;br /&gt;
: 0x01EF = Heavy Ball&lt;br /&gt;
: 0x01F0 = Love Ball&lt;br /&gt;
: 0x01F1 = Friend Ball&lt;br /&gt;
: 0x01F2 = Moon Ball&lt;br /&gt;
: 0x01F3 = Competition Ball&lt;br /&gt;
: 0x01F4 = Park Ball&lt;br /&gt;
&lt;br /&gt;
=== HeartGold and SoulSilver Exclusive Key Items ===&lt;br /&gt;
&lt;br /&gt;
{{main|Key items}}&lt;br /&gt;
&lt;br /&gt;
: 0x01D4 = ぼんぐりケース (Apricorn Case)&lt;br /&gt;
: 0x01D5 = アンノーンノート (Unown Notebook)&lt;br /&gt;
: 0x01D6 = きのみプランター (Berry Planter)&lt;br /&gt;
: 0x01D7 = ダウジングマシン (Dowsing Machine)&lt;br /&gt;
: 0x01D8 = ブルーカード (Blue Card)&lt;br /&gt;
: 0x01D9 = おいしいシッポ (Slowpoke Tail)&lt;br /&gt;
: 0x01DA = とうめいなスズ (Clear Bell)&lt;br /&gt;
: 0x01DB = カードキー (Card Key)&lt;br /&gt;
: 0x01DC = ちかのかぎ (Basement Key)&lt;br /&gt;
: 0x01DD = ゼニガメじょうろ (Squirtbottle)&lt;br /&gt;
: 0x01DE = あかいウロコ (Red Scale)&lt;br /&gt;
: 0x01DF = おとしもの (Lost Property)&lt;br /&gt;
: 0x01E0 = リニアパス (Linear Pass)&lt;br /&gt;
: 0x01E1 = きかいのぶひん (Weird Part)&lt;br /&gt;
: 0x01E2 = ぎんいろのはね (Silver Wing)&lt;br /&gt;
: 0x01E3 = にじいろのはね (Rainbow Wing)&lt;br /&gt;
: 0x01E4 = ふしぎなタマゴ (Mystery Egg)&lt;br /&gt;
: 0x01E5 = Red Apricorn&lt;br /&gt;
: 0x01E6 = Yellow Apricorn&lt;br /&gt;
: 0x01E7 = Blue Apricorn&lt;br /&gt;
: 0x01E8 = Green Apricorn&lt;br /&gt;
: 0x01E9 = Pink Apricorn&lt;br /&gt;
: 0x01EA = White Apricorn&lt;br /&gt;
: 0x01EB = Black Apricorn&lt;br /&gt;
: 0x01F5 = フォトアルバム (Photo Album)&lt;br /&gt;
: 0x01F6 = ＧＢプレイヤー (GB Player)&lt;br /&gt;
: 0x01F7 = うみなりのスズ (Sea Bell)&lt;br /&gt;
: 0x01F8 = いかりまんじゅう (Manju Anchor?)&lt;br /&gt;
: 0x01F9 = データカード０１ (Date Card 01)&lt;br /&gt;
: 0x01FA = データカード０２ (Date Card 02)&lt;br /&gt;
: 0x01FB = データカード０３ (Date Card 03)&lt;br /&gt;
: 0x01FC = データカード０４ (Date Card 04)&lt;br /&gt;
: 0x01FD = データカード０５ (Date Card 05)&lt;br /&gt;
: 0x01FE = データカード０６ (Date Card 06)&lt;br /&gt;
: 0x01FF = データカード０７ (Date Card 07)&lt;br /&gt;
: 0x0200 = データカード０８ (Date Card 08)&lt;br /&gt;
: 0x0201 = データカード０９ (Date Card 09)&lt;br /&gt;
: 0x0202 = データカード１０ (Date Card 10)&lt;br /&gt;
: 0x0203 = データカード１１ (Date Card 11)&lt;br /&gt;
: 0x0204 = データカード１２ (Date Card 12)&lt;br /&gt;
: 0x0205 = データカード１３ (Date Card 13)&lt;br /&gt;
: 0x0206 = データカード１４ (Date Card 14)&lt;br /&gt;
: 0x0207 = データカード１５ (Date Card 15)&lt;br /&gt;
: 0x0208 = データカード１６ (Date Card 16)&lt;br /&gt;
: 0x0209 = データカード１７ (Date Card 17)&lt;br /&gt;
: 0x020A = データカード１８ (Date Card 18)&lt;br /&gt;
: 0x020B = データカード１９ (Date Card 19)&lt;br /&gt;
: 0x020C = データカード２０ (Date Card 20)&lt;br /&gt;
: 0x020D = データカード２１ (Date Card 21)&lt;br /&gt;
: 0x020E = データカード２２ (Date Card 22)&lt;br /&gt;
: 0x020F = データカード２３ (Date Card 23)&lt;br /&gt;
: 0x0210 = データカード２４ (Date Card 24)&lt;br /&gt;
: 0x0211 = データカード２５ (Date Card 25)&lt;br /&gt;
: 0x0212 = データカード２６ (Date Card 26)&lt;br /&gt;
: 0x0213 = データカード２７ (Date Card 27)&lt;br /&gt;
: 0x0214 = もえぎいろのたま (Green Orb)&lt;br /&gt;
: 0x0215 = ロックカプセル (Rock Capsule)&lt;br /&gt;
: 0x0216 = べにいろのたま (Red Orb)&lt;br /&gt;
: 0x0217 = あいいろのたま (Blue Orb)&lt;br /&gt;
: 0x0218 = なぞのすいしょう (Crystal Puzzle)&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_Legality&amp;diff=3837</id>
		<title>Pokémon Legality</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_Legality&amp;diff=3837"/>
		<updated>2010-11-24T09:39:16Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://uvetysudema.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
== Definition ==&lt;br /&gt;
*Legal (Valid) Pokémon are able to exist naturally in the game without the use of external devices.&lt;br /&gt;
*Illegal Pokémon are not able to exist naturally in the game without the use of external devices.&lt;br /&gt;
*Legitimate (Legit) Pokémon are created without the use of external devices. Because all of these Pokémon are also able to exist naturally in the game, legitimate Pokémon are a subset of legal Pokémon.&lt;br /&gt;
&lt;br /&gt;
Although illegal Pokémon can only be created with the use of an external device (they simply cannot exist without the intervention of such a device), legal Pokémon can be created either naturally or through the intervention of an external device. Legitimate Pokémon, however, are always created naturally.&lt;br /&gt;
Because of the nature of these definitions, it is possible to check for the legality of the Pokémon, but impossible to check for legitimacy. Therefore, there is no objective way to tell whether a Pokémon is truly legitimate or not. Programs such as [[Legality Checker]] and [[pika&#039;s AntiCheat|pAC]] can only check for legality, not legitimacy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
*A {{species|Torterra}}, originating as a starter Pokémon in the game and raised only in the game is legitimate.&lt;br /&gt;
*A {{species|Spiritomb}} with {{slink|Abilities|Wonder Guard}} is illegal because Spiritomb cannot naturally have Wonder Guard as an ability.&lt;br /&gt;
*The perfect 31 IVs, shiny, docile, {{species|Umbreon}} from the [[PKM Database]] is legal because it was created with the use of external devices, however, it could have naturally occurred or existed in the game without the use of an external device.  Although it would be extremely rare to encounter such a Pokémon, all aspects of its underlying data could have been generated by the game naturally.&lt;br /&gt;
&lt;br /&gt;
==Making a legal Pokémon==&lt;br /&gt;
===Preparation===&lt;br /&gt;
First, in order to create a Legal Pokémon, the user will need:&lt;br /&gt;
*[http://www.pokesav.org/main/download Pokesav]&lt;br /&gt;
*[http://forum.pokesav.org/viewtopic.php?f=23&amp;amp;amp;t=1316&amp;amp;amp;sid=402c34d907678d2e30efda0dfdf03811&amp;amp;amp;start=0#p3287 Legality Checker]&lt;br /&gt;
*[http://projectpokemon.org/IVPID.zip SCV&#039;s PID/IV Program]&lt;br /&gt;
*[http://forum.pokesav.org/viewtopic.php?f=23&amp;amp;amp;t=2163#p16679 Trash Byte Normalizer]&lt;br /&gt;
&lt;br /&gt;
And will also need a way of transferring Pokémon into your game.&lt;br /&gt;
&lt;br /&gt;
===Beginning===&lt;br /&gt;
#Open Pokesav &lt;br /&gt;
#Open your .sav file&lt;br /&gt;
#Go into the Storage menu on the bottom right corner of the main Pokesav screen and select an available spot in any of your boxes and click Edit&lt;br /&gt;
#At this point, select a Pokémon and the enter desired Trainer ID, Secret ID, Level, Happiness, Name, Held Item, and OT Name.&lt;br /&gt;
#Enter in the correct ability of the chosen Pokémon.&lt;br /&gt;
#Select a valid moveset.&lt;br /&gt;
#Enter desired EVs, but make sure that the sum does not exceed 510&lt;br /&gt;
#Contest Stats can be anything desired.&lt;br /&gt;
#Marking can be anything desired.&lt;br /&gt;
&lt;br /&gt;
===Hatched Pokémon===&lt;br /&gt;
#Region/Version, choose either Diamond, Pearl, or Platinum&lt;br /&gt;
#&#039;&#039;Ball Caught With&#039;&#039; to &#039;&#039;Pokéball&#039;&#039;&lt;br /&gt;
#&#039;&#039;Egg Hatched at&#039;&#039; to &#039;&#039;DayCareCouple&#039;&#039;&lt;br /&gt;
#&#039;&#039;Met Level&#039;&#039; to 0&lt;br /&gt;
#&#039;&#039;Met at Place&#039;&#039; to a location that is in the game, where an egg may hatch.  Common locations include [[Route 209]].&lt;br /&gt;
&lt;br /&gt;
===Wild/Caught Pokémon===&lt;br /&gt;
#&#039;&#039;Region/Version&#039;&#039;, choose either Diamond, Pearl, or Platinum&lt;br /&gt;
#&#039;&#039;Ball Caught With to any Pokéball that can be purchased at a [[PokéMart]]. It is not recommended to use a &#039;&#039;Master Ball&#039;&#039;.&lt;br /&gt;
#The Pokémon may not know any moves which can only be learned from hatching.&lt;br /&gt;
#&#039;&#039;Met at Place&#039;&#039; to the location where the desired Pokémon can be caught.&lt;br /&gt;
#&#039;&#039;Met Level&#039;&#039; and choose a valid level depending on the &#039;&#039;Met at Place&#039;&#039;.  Consult a [[Pokédex]] for this information.&lt;br /&gt;
#&#039;&#039;Hidden Hex Values&#039;&#039; section, change &#039;&#039;85h&#039;&#039; according to the method of encounter:&lt;br /&gt;
:02 – Tall Grass&lt;br /&gt;
:04 – Dialga/Palkia&lt;br /&gt;
:05 – Cave/Hall of Origin&lt;br /&gt;
:07 – Caught in the Water&lt;br /&gt;
:09 – Catught in Building&lt;br /&gt;
:0A – Great Marsh&lt;br /&gt;
:0C – Starters/Fossils&lt;br /&gt;
&lt;br /&gt;
===PalParked Pokémon===&lt;br /&gt;
#&#039;&#039;Region/Version&#039;&#039;, choose the GBA Pokémon Game or Colosseum/XD from where the Pokémon may be caught from.&lt;br /&gt;
#&#039;&#039;Ball Caught With to any Pokéball that can be purchased at a [[PokéMart]]. It is not recommended to use a &#039;&#039;Master Ball&#039;&#039;.&lt;br /&gt;
#&#039;&#039;Met at Place&#039;&#039; to 55 (Pal Park).&lt;br /&gt;
#&#039;&#039;Met at Level&#039;&#039; needs to be the level at which the Pokémon migrated.  This should not be lower than the level it can be obtained at.&lt;br /&gt;
====Trash Bytes====&lt;br /&gt;
#In POKESAV, click on Save in the Storage menu.&lt;br /&gt;
#Name the file and save it somewhere accessible.&lt;br /&gt;
#Drag the saved file (extension is .pkm) over the [[Trash Byte Normalizer]].&lt;br /&gt;
#The program will ask you to press &#039;&#039;Enter&#039;&#039; to exit.&lt;br /&gt;
#Click on &#039;&#039;Load&#039;&#039; in POKESAV from the &#039;&#039;Storage&#039;&#039; menu to import the normalized Pokémon.&lt;br /&gt;
&lt;br /&gt;
===PID/IV===&lt;br /&gt;
[[Individual values]] (IVs) are stat values given at random to Pokémon when they are encountered in the wild.  Pokémon which have been bred have a higher predisposition to the individual values of their parents.&lt;br /&gt;
 &lt;br /&gt;
Both the PID/IV Generator in POKESAV and [[SCV’s PID/IV Generator]] will generate a [[Personality Value]] (PID) for a given set of IVs.&lt;br /&gt;
&lt;br /&gt;
*Normal NDS or GBA&lt;br /&gt;
:This type is the most common and will be seen on wild/legend encountered Pokémon in :NDS/GBA games.&lt;br /&gt;
*Wild NDS or GBA&lt;br /&gt;
:This type is less common and will be seen on wild encountered Pokémon in NDS/ GBA :games. It is unclear whether GBA legends will be seen with this type.&lt;br /&gt;
*Uncommon GBA&lt;br /&gt;
:This type is seen uncommonly by wild encountered Pokémon in GBA games.&lt;br /&gt;
*Rare GBA&lt;br /&gt;
:This type is seen rarely by wild encountered Pokémon in GBA games.&lt;br /&gt;
*Very Rare GBA&lt;br /&gt;
:This type is seen in less than 1% of wild encountered Pokémon in GBA games.&lt;br /&gt;
*Ultra Rare GBA&lt;br /&gt;
:This type is seen in less than 0.01% of wild encountered Pokémon in GBA games.&lt;br /&gt;
*Common GBA Event (Restricted)&lt;br /&gt;
:This type is seen with particular promotional GBA Pokémon.&lt;br /&gt;
*Common GBA Event (Unrestricted)&lt;br /&gt;
:This type is seen with particular promotional GBA Pokémon.  &lt;br /&gt;
Note: For more information on Algorithms, check the readme.txt with the Legality download.&lt;br /&gt;
&lt;br /&gt;
====Using POKESAV====&lt;br /&gt;
#Choose the desired IVs and click on &#039;&#039;PID/IV&#039;&#039; in POKESAV.&lt;br /&gt;
#Click &#039;&#039;Generate&#039;&#039;, look at the algorithms and find the one that matches the Pokémon being created.&lt;br /&gt;
##eg. A wild {{species|Starly}} will be Normal or Wild NDS.&lt;br /&gt;
#The corresponding natures are displayed to the right of the algorithms.&lt;br /&gt;
&lt;br /&gt;
====Using SCV&#039;s IV/PID Generator====&lt;br /&gt;
#Open [[SCV’s PID/IV Generator]] and select the appropriate option.&lt;br /&gt;
#The program will guide ask various questions relating to the Pokémon.&lt;br /&gt;
#After answering the questions, the program will output legal PIDs.&lt;br /&gt;
#Copy the first one to POKESAV.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;TIP&#039;&#039;&#039;: Some natures may not yield desired results. Try changing one of the IVs slightly. This will radically alther the given PIDs.&lt;br /&gt;
&lt;br /&gt;
===Testing the Pokémon===&lt;br /&gt;
#In POKESAV, click on &#039;&#039;Save&#039;&#039; from the &#039;&#039;Storage&#039;&#039; menu&lt;br /&gt;
#Name the file and save it somewhere accessible.&lt;br /&gt;
#Drag the saved file (extension is .pkm file) over the [[Legality Checker]].&lt;br /&gt;
#Make sure nothing says &#039;&#039;&#039;Invalid&#039;&#039;&#039;.&lt;br /&gt;
#The last line, &#039;&#039;Type&#039;&#039; should correspond to the algorithm used during the [[#PID/IV|PID/IV]] stage.&lt;br /&gt;
&lt;br /&gt;
Congratulations! The Pokémon is legal and ready to be used!&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
Will a legal Pokémon work on [[Pokémon Battle Revolution]]?&lt;br /&gt;
*A: Yes, if the Pokémon is legal, it will work on PBR.&lt;br /&gt;
&lt;br /&gt;
How does a person make a shiny legal Pokémon?&lt;br /&gt;
*A: Select the option for a shiny Pokémon in [[SCV’s PID/IV Generator]].&lt;br /&gt;
&lt;br /&gt;
Exporting the Pokémon as an [[Action-Replay]] code does not work?&lt;br /&gt;
*A: Due to translation limitations, a second program was created, [[POKESAVARDSOutput]].exe.  &#039;&#039;Load&#039;&#039; the Pokémon using this version of POKESAV.&lt;br /&gt;
&lt;br /&gt;
Will editing an existing Pokémon still be legal?&lt;br /&gt;
*A: Yes, as long as it follows this article.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*SCV - IV/PID Program&lt;br /&gt;
*Sabresite - Legality Checker and Trash Byte Normalizer&lt;br /&gt;
*coolhbo3K - Definition section&lt;br /&gt;
*Greencat - Creating this article for the guide.&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_HGSS_Save_File_Structure&amp;diff=3835</id>
		<title>Pokémon HGSS Save File Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_HGSS_Save_File_Structure&amp;diff=3835"/>
		<updated>2010-11-24T09:39:01Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://ekipebu.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
==Small block offsets==&lt;br /&gt;
&lt;br /&gt;
===Adventure Started - 0x34===&lt;br /&gt;
*Unsigned 32bit integer.&lt;br /&gt;
*Number of seconds since 1/1/2000 00:00:00&lt;br /&gt;
&lt;br /&gt;
===Pokémon League Champ Date - 0x3C===&lt;br /&gt;
*Unsigned 32bit integer.&lt;br /&gt;
*Number of seconds since 1/1/2000 00:00:00&lt;br /&gt;
&lt;br /&gt;
===Trainer Name - 0x64===&lt;br /&gt;
*8 unsigned 16bit integers.&lt;br /&gt;
*Each {{wplink|word_(computing)|word}} represents a character in the game&#039;s [[Pokémon NDS Character Table|character table]].&lt;br /&gt;
&lt;br /&gt;
===Trainer ID - 0x74===&lt;br /&gt;
*Random unsigned 16bit integer&lt;br /&gt;
*The visible identification number of a trainer&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Secret ID - 0x76===&lt;br /&gt;
*Random unsigned 16bit integer&lt;br /&gt;
* The hidden identification number of a trainer&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
*Determines variation in the game.&lt;br /&gt;
&lt;br /&gt;
===Money - 0x78===&lt;br /&gt;
*Unsigned 32bit integer.&lt;br /&gt;
*Limited to 0xF423F (999,999)&lt;br /&gt;
&lt;br /&gt;
===Trainer Gender - 0x7C===&lt;br /&gt;
*0 if male, 1 if female.&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Country of Origin - 0x7D===&lt;br /&gt;
*Unsigned 8bit integer.&lt;br /&gt;
*Determines whether or not Pokémon get an outsider EXP bonus.&lt;br /&gt;
*Countries other than Japan are inferred from D/P/Pt, since the game has only been released in Japanese.&lt;br /&gt;
: 0x1 = 日本語 (Japan)&lt;br /&gt;
: 0x2 = English (US/UK/AU)&lt;br /&gt;
: 0x3 = Français (France/Québec)&lt;br /&gt;
: 0x4 = Italiano (Italy)&lt;br /&gt;
: 0x5 = Deutsch (Germany)&lt;br /&gt;
: 0x7 = Español (Spain/Latin Americas)&lt;br /&gt;
: 0x8 = 한국어 (South Korea)&lt;br /&gt;
&lt;br /&gt;
===Johto League Badges - 0x7E===&lt;br /&gt;
*Unsigned 8bit bitfield&lt;br /&gt;
*Determines what PokéMart items are for sale, what level outsider Pokémon will obey until, and flags certain in-game events.&lt;br /&gt;
: 0x01 = Zephyr Badge&lt;br /&gt;
: 0x02 = Hive Badge&lt;br /&gt;
: 0x04 = Plain Badge&lt;br /&gt;
: 0x08 = Fog Badge&lt;br /&gt;
: 0x10 = Storm Badge&lt;br /&gt;
: 0x20 = Mineral Badge&lt;br /&gt;
: 0x40 = Glacier Badge&lt;br /&gt;
: 0x80 = Rising Badge&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Avatar - 0x7F===&lt;br /&gt;
*Unsigned 8bit integer.&lt;br /&gt;
*Determines the sprite seen by other players in a multiplayer environment such as the Union Room.&lt;br /&gt;
: 0x00 = None&lt;br /&gt;
: 0x03 = School Kid&lt;br /&gt;
: 0x05 = Bug Catcher&lt;br /&gt;
: 0x06 = Lass&lt;br /&gt;
: 0x07 = Battle Girl&lt;br /&gt;
: 0x0B = Ace Trainer Male&lt;br /&gt;
: 0x0D = Beauty&lt;br /&gt;
: 0x0E = Ace Trainer Female&lt;br /&gt;
: 0x0F = Roughneck&lt;br /&gt;
: 0x1F = Pop Idol&lt;br /&gt;
: 0x23 = Social&lt;br /&gt;
: 0x25 = Cowgirl&lt;br /&gt;
: 0x2A = Ruin Maniac&lt;br /&gt;
: 0x32 = Black Belt&lt;br /&gt;
: 0x3E = Rich Boy&lt;br /&gt;
: 0x3F = Lady&lt;br /&gt;
: 0x46 = Psychic&lt;br /&gt;
&lt;br /&gt;
===Kanto League Badges - 0x83===&lt;br /&gt;
*Unsigned 8bit bitfield&lt;br /&gt;
*Determines what PokéMart items are for sale, what level outsider Pokémon will obey until, and flags certain in-game events.&lt;br /&gt;
: 0x01 = Boulder Badge&lt;br /&gt;
: 0x02 = Cascade Badge&lt;br /&gt;
: 0x04 = Thunder Badge&lt;br /&gt;
: 0x08 = Rainbow Badge&lt;br /&gt;
: 0x10 = Soul Badge&lt;br /&gt;
: 0x20 = Marsh Badge&lt;br /&gt;
: 0x40 = Volcano Badge&lt;br /&gt;
: 0x80 = Earth Badge&lt;br /&gt;
&lt;br /&gt;
===Total Playtime - 0x86===&lt;br /&gt;
*Hours = unsigned 16bit integer.&lt;br /&gt;
*Minutes = unsigned 8bit integer.&lt;br /&gt;
*Seconds = unsigned 8bit integer.&lt;br /&gt;
&lt;br /&gt;
===Number of Current Party Pokémon - 0x94===&lt;br /&gt;
*Unsigned 8bit integer.&lt;br /&gt;
&lt;br /&gt;
===Party Pokémon - 0x98===&lt;br /&gt;
The Pokémon in the trainer&#039;s party.&lt;br /&gt;
*6 blocks of 236byte structures&lt;br /&gt;
{{main|Pokemon NDS Structure}}&lt;br /&gt;
&lt;br /&gt;
===General Items - 0x644===&lt;br /&gt;
{{main|Other items}}&lt;br /&gt;
The items in the Trainer&#039;s general Items bag pocket.&lt;br /&gt;
*165 blocks of 4 byte structures (two bytes for [[item index]], two bytes for quantity)&lt;br /&gt;
&lt;br /&gt;
===Key Items - 0x8D8===&lt;br /&gt;
{{main|Key items}}&lt;br /&gt;
The items in the Trainer&#039;s Key Items bag pocket.&lt;br /&gt;
*43 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===TMs &amp;amp;amp; HMs - 0x9A4===&lt;br /&gt;
{{main|TMs and HMs}}&lt;br /&gt;
The items in the Trainer&#039;s TMs &amp;amp;amp; HMs bag pocket.&lt;br /&gt;
*100 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
*TMs &amp;amp;amp; HMs are auto-sorted by item index in ascending order.&lt;br /&gt;
&lt;br /&gt;
===Mail - 0xB34===&lt;br /&gt;
{{main|Mail}}&lt;br /&gt;
The items in the Trainer&#039;s Mail bag pocket.&lt;br /&gt;
*12 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Medicine - 0xB64===&lt;br /&gt;
{{main|Medicine}}&lt;br /&gt;
The items in the Trainer&#039;s Medicine bag pocket.&lt;br /&gt;
*40 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Berries - 0xC04===&lt;br /&gt;
{{main|Berries}}&lt;br /&gt;
The items in the Trainer&#039;s Berries bag pocket.&lt;br /&gt;
*64 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
*Berries are auto-sorted by item index in ascending order.&lt;br /&gt;
&lt;br /&gt;
===Balls - 0xD04===&lt;br /&gt;
{{main|Pokéballs}}&lt;br /&gt;
The items in the Trainer&#039;s Balls bag pocket.&lt;br /&gt;
*24 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Battle Items - 0xD64===&lt;br /&gt;
{{main|Battle items}}&lt;br /&gt;
The items in the Trainer&#039;s Battle Items bag pocket.&lt;br /&gt;
*31 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===First Registered Item - 0xDE0===&lt;br /&gt;
The first [[Key Item|Key items]] registered for use with the Y button.&lt;br /&gt;
*Unsigned 16bit integer, representing the ID of the item.&lt;br /&gt;
&lt;br /&gt;
===Second Registered Item - 0xDE2===&lt;br /&gt;
The first [[Key Item|Key items]] registered for use with a button on the Touch Screen.&lt;br /&gt;
*Unsigned 16bit integer, representing the ID of the item.&lt;br /&gt;
&lt;br /&gt;
===Starter Pokémon - 0xE44===&lt;br /&gt;
The [[Nationaldex|Pokédex]] number of the starter chosen.&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Map ID Number - 0x1234===&lt;br /&gt;
{{main|MAP LIST HGSS}}&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Player Map X Coordinate - 0x236E===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Player Map Y Coordinate - 0x2372===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Player Map Z Coordinate - 0x2376===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Follower Map X Coordinate - 0x23BE===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Follower Map Y Coordinate - 0x23C2===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
===Follower Map Z Coordinate - 0x23C6===&lt;br /&gt;
*Unsigned 16bit integer.&lt;br /&gt;
&lt;br /&gt;
=== Money held by mother - 0xC0D8 ===&lt;br /&gt;
* Unsigned 32bit integer.&lt;br /&gt;
* Limited to 0xF423F (999,999)&lt;br /&gt;
&lt;br /&gt;
==Big block offsets==&lt;br /&gt;
&lt;br /&gt;
===Pokémon in Storage - 0xF700===&lt;br /&gt;
The Pokémon in Bill&#039;s PC.&lt;br /&gt;
*18 blocks of 4080byte structures (each box contains 30 136byte Pokémon structures).&lt;br /&gt;
*Each box structure is separated by 16 bytes of space (unlike D/P).&lt;br /&gt;
{{main|Pokemon NDS Structure}}&lt;br /&gt;
&lt;br /&gt;
===Box Names - 0x21708===&lt;br /&gt;
*18 blocks of 40byte structures&lt;br /&gt;
*The first 11 words (22 bytes) each {{wplink|word_(computing)|word}} represent a character in the game&#039;s [[Pokémon NDS Character Table|character table]].&lt;br /&gt;
&lt;br /&gt;
===Box Wallpapers - 0x219D8===&lt;br /&gt;
*18 bytes, each representing the wallpaper for the corresponding box.&lt;br /&gt;
: 0x20 = Ho-oh&lt;br /&gt;
: 0x21 = Lugia&lt;br /&gt;
: 0x22 = TV&lt;br /&gt;
: 0x23 = Pokéthlon&lt;br /&gt;
: 0x24 = Starters&lt;br /&gt;
: 0x25 = Pichu&lt;br /&gt;
: 0x26 = Ecruteak&lt;br /&gt;
: 0x27 = Team Rocket&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Trash_Bytes&amp;diff=3833</id>
		<title>Trash Bytes</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Trash_Bytes&amp;diff=3833"/>
		<updated>2010-11-24T09:38:53Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://eludevyvema.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
{{incomplete | Platinum Trash Byte strings still need to be found for multiple languages and added to the article}}&lt;br /&gt;
== An Introduction to Trash Bytes ==&lt;br /&gt;
&#039;&#039;You will need a basic understanding of the hexadecimal number system and hexadecimal data of files before reading this article&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trash bytes are data stored in a .pkm file. They serve no purpose at all ingame or for storing information. Their only use is for hack checking. Three types of pokemon have trash bytes. These are: Hatched Pokemon; Mystery Gift Pokemon; and Pal Park Pokemon. Each has different types of Trash Bytes and different methods for fixing them.&lt;br /&gt;
&lt;br /&gt;
The Pokemon Name trash bytes are stored between the offsets 0x48 and 0x5D. The Original Trainer trash bytes are stored between the offsets 0x68 and 0x77.&lt;br /&gt;
&lt;br /&gt;
You will also need to know about Terminators (not a movie reference). These terminators are two bytes in a pkm file within the Trash Byte areas. These bytes tell the game when the Pokemon Name or Original Trainer ends, and the Trash Bytes begin. The terminators are simply &amp;amp;quot;FF FF&amp;amp;quot; within the offsets previously mentioned.&lt;br /&gt;
&lt;br /&gt;
== Hatched Pokemon ==&lt;br /&gt;
The easiest of all trash bytes to correct. If you nickname a hatched pokemon and nickname it back to it&#039;s original species name, it will not have a nickname and the trash bytes will be corrected.&lt;br /&gt;
&lt;br /&gt;
== Mystery Gift Pokemon ==&lt;br /&gt;
For Reference:&lt;br /&gt;
&#039;&#039;The Pokemon Name trash bytes are stored between the offsets 0x48 and 0x5D. The Original Trainer trash bytes are stored between the offsets 0x68 and 0x77.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the terminator, these Trash Bytes are solid &amp;amp;quot;FF&amp;amp;quot;s.&lt;br /&gt;
&lt;br /&gt;
== Migrated via Pal Park ==&lt;br /&gt;
Migrated to English DP&lt;br /&gt;
&lt;br /&gt;
18 20 0D 02 42 00 00 00 00 00 00 00 48 A1 0C 02 E0 FF&lt;br /&gt;
&lt;br /&gt;
05 00 00 00 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;8E - 96&amp;amp;gt; 27 02 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;D1 or D2&amp;amp;gt; 26 02 E9 9A 06 02 00 00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Migrated to Italian DP&lt;br /&gt;
&lt;br /&gt;
54 20 0D 02 42 00 00 00 00 00 00 00 84 A1 0C 02 E0 FF&lt;br /&gt;
&lt;br /&gt;
05 00 00 00 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;8E - 96&amp;amp;gt; 27 02 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;D3 or D4&amp;amp;gt; 26 02 25 9B 06 02 00 00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Migrated to German DP&lt;br /&gt;
&lt;br /&gt;
74 20 0D 02 42 00 00 00 00 00 00 00 A4 A1 0C 02 E0 FF&lt;br /&gt;
&lt;br /&gt;
05 00 00 00 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;8E - 96&amp;amp;gt; 27 02 &amp;amp;lt;random&amp;amp;gt; D4 26 02 45 9B 06 02 00 00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Migrated to French DP&lt;br /&gt;
&lt;br /&gt;
74 20 0D 02 42 00 00 00 00 00 00 00 A4 A1 0C 02 E0 FF&lt;br /&gt;
&lt;br /&gt;
05 00 00 00 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;8E - 96&amp;amp;gt; 27 02 &amp;amp;lt;random&amp;amp;gt; D5 26 02 45 9B 06 02 00 00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Migrated to Spanish DP&lt;br /&gt;
&lt;br /&gt;
74 20 0D 02 42 00 00 00 00 00 00 00 A4 A1 0C 02 E0 FF&lt;br /&gt;
&lt;br /&gt;
05 00 00 00 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;8E - 96&amp;amp;gt; 27 02 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;D5 or D6&amp;amp;gt; 26 02 45 9B 06 02 00 00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Migrated to Korean DP&lt;br /&gt;
&lt;br /&gt;
00 00 00 00 42 00 00 00 00 00 00 00 18 77 0C 02 E0 FF&lt;br /&gt;
&lt;br /&gt;
05 00 00 00 &amp;amp;lt;random&amp;amp;gt; &amp;amp;lt;07 - 0B&amp;amp;gt; 28 02 &amp;amp;lt;random&amp;amp;gt; 4B 27 02 B1 9F 06 02 00 00&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Migrated to Japanese DP&lt;br /&gt;
&lt;br /&gt;
00 00 00 00 B4 C5 0C 02 E0 FF 7F 02 42 00 00 00 00 00 &lt;br /&gt;
&lt;br /&gt;
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00*&lt;br /&gt;
*Yes. Solid 00s.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== How To Fix Trash Bytes ==&lt;br /&gt;
&lt;br /&gt;
Option 1: Download [http://www.casiopia.net/PokeMod/TrashBytes.zip this] zip file, extract it, and drag and drop a pkm file over it. This will automatically correct the Trash Bytes.&lt;br /&gt;
&lt;br /&gt;
Option 2: Use the guide below.&lt;br /&gt;
&lt;br /&gt;
== A Guide To Trash Bytes For Diamond and Pearl ==&lt;br /&gt;
&lt;br /&gt;
1.	Download the latest versions of: Pokesav, HxD (or any other hex editor) and Legal.exe&lt;br /&gt;
&lt;br /&gt;
2.	Create a pokémon that needs to be fixed with pokesav (for this tutorial use a Pal-Parked pokémon) into storage. Or download the pokémon I used for this tutorial http://www.mediafire.com/?mgzjjtyttn0&lt;br /&gt;
&lt;br /&gt;
3.	Make sure all aspects of the pokémon are legal (excluding trash bytes)&lt;br /&gt;
&lt;br /&gt;
4.	Once you have made the pokémon, save it and close pokesav&lt;br /&gt;
&lt;br /&gt;
5.	Check it with legal.exe. it should look like http://i335.photobucket.com/albums/m443/damio91/Aron_no_TB.jpg&lt;br /&gt;
&lt;br /&gt;
6.	Now, open the pokémon in a hex editor and find the bytes 0x48 through to 0x5D&lt;br /&gt;
&lt;br /&gt;
7.	Find the terminator (FF FF) and count how many bytes are after that until you reach 0x5D. If you are using my pokémon there should be 12 bytes&lt;br /&gt;
&lt;br /&gt;
8.	Now we will actually do some trash byte fixing. We will make it seem as if it got transferred to an English game. http://db.pokesav.org/main/?q=Trash-Bytes-Guide (other language strings here)&lt;br /&gt;
&lt;br /&gt;
Migrated to English DP&lt;br /&gt;
&lt;br /&gt;
18 20 0D 02 42 00 00 00 00 00 00 00 48 A1 0C 02 E0 FF&lt;br /&gt;
&lt;br /&gt;
05 00 00 00 &amp;amp;lt;8E - 96&amp;amp;gt; 27 02 26 02 E9 9A 06 02 00 00&lt;br /&gt;
&lt;br /&gt;
	The first string is if it was transferred into slot 1 of Pal-Park&lt;br /&gt;
	The second string is if it was transferred to any of slots 2-6 of Pal-Park&lt;br /&gt;
	We will use the first string to make it seem like we Pal-Parked it to slot 1&lt;br /&gt;
&lt;br /&gt;
9.	Count from the end of the first string, back however many bytes we counted before (in my case 12)&lt;br /&gt;
&lt;br /&gt;
10.	Now type over the bytes after the terminator with the bytes counted out (the last 12)&lt;br /&gt;
&lt;br /&gt;
11.	We have finished with the pokémon name trash bytes and will now move on to OT trash bytes.&lt;br /&gt;
&lt;br /&gt;
12.	Look through the bytes 0x68 to 0x77 and find the terminator again (FF FF).&lt;br /&gt;
&lt;br /&gt;
13.	Type over the bytes after the terminator with the bytes from 2 rows up (the corresponding bytes are 0x48 to 0x57)&lt;br /&gt;
&lt;br /&gt;
14.	Save the changes and check with legal.exe it should look like http://i335.photobucket.com/albums/m443/damio91/Aron_TB_fixed.jpg but don’t close legal.exe. We have to fix the checksum&lt;br /&gt;
&lt;br /&gt;
15.	Type over the bytes 0x06 and 0x07 with what legal.exe says for the checksum. Save and close HxD check with legal.exe. It should look like http://i335.photobucket.com/albums/m443/damio91/Aron_Legal.jpg&lt;br /&gt;
&lt;br /&gt;
16.	Congratulations! You have made a legal pal-parked pokémon from scratch!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mystery Gift Trash Bytes: Just fill in the trash byte areas (0x48 to 0x5D and 0x68 to 0x77) after the terminators with FF&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Talk:Honey_Tree_(Technical)&amp;diff=3831</id>
		<title>Talk:Honey Tree (Technical)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Talk:Honey_Tree_(Technical)&amp;diff=3831"/>
		<updated>2010-11-24T09:38:30Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://awuhodynaro.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=&lt;br /&gt;
== Redirects ==&lt;br /&gt;
This needs a link back to [[Honey Tree]] [[User:Sabresite|Sabresite]] 08:37, 26 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_NDS_Save_File_Checksum&amp;diff=3828</id>
		<title>Pokémon NDS Save File Checksum</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_NDS_Save_File_Checksum&amp;diff=3828"/>
		<updated>2010-11-24T09:38:09Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://ynejynezex.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
Pokémon NDS uses a {{wplink|checksum|checksum}} at the footer each block in the [[Pokémon NDS Save File Structure|save file]] to ensure consistent data.&lt;br /&gt;
&lt;br /&gt;
==Diamond &amp;amp;amp; Pearl usage==&lt;br /&gt;
&amp;amp;lt;code&amp;amp;gt;&lt;br /&gt;
 filestream.Seek( 0xC0FE, SeekOrigin.Begin );&lt;br /&gt;
 GetCheckSum( smallblock1 ); //small block 1&lt;br /&gt;
 filestream.Seek( 0x1E2DE, SeekOrigin.Begin );&lt;br /&gt;
 GetCheckSum( bigblock1 ); //big block 1&lt;br /&gt;
 filestream.Seek( 0x4C0FE, SeekOrigin.Begin );&lt;br /&gt;
 GetCheckSum( smallblock2 ); //small block 2&lt;br /&gt;
 filestream.Seek( 0x5E2DE, SeekOrigin.Begin );&lt;br /&gt;
 GetCheckSum( bigblock2 ); //big block 2&lt;br /&gt;
&amp;amp;lt;/code&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Platinum usage==&lt;br /&gt;
&amp;amp;lt;code&amp;amp;gt;&lt;br /&gt;
 filestream.Seek( 0xCF2A, SeekOrigin.Begin );&lt;br /&gt;
 GetCheckSum( smallblock1 ); //small block 1&lt;br /&gt;
 filestream.Seek( 0x1F10E, SeekOrigin.Begin );&lt;br /&gt;
 GetCheckSum( bigblock1 ); //big block 1&lt;br /&gt;
 filestream.Seek( 0x4CF2A, SeekOrigin.Begin );&lt;br /&gt;
 GetCheckSum( smallblock2 ); //small block 2&lt;br /&gt;
 filestream.Seek( 0x5F10E, SeekOrigin.Begin );&lt;br /&gt;
 GetCheckSum( bigblock2 ); //big block 2&lt;br /&gt;
&amp;amp;lt;/code&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Determining the seeds==&lt;br /&gt;
&amp;amp;lt;code&amp;amp;gt;&lt;br /&gt;
 		public static int[] SeedTable;&lt;br /&gt;
 &lt;br /&gt;
 		public static void GetSeeds()&lt;br /&gt;
 		{&lt;br /&gt;
 			SeedTable = new int[0x100];&lt;br /&gt;
 &lt;br /&gt;
 			int index = 0;&lt;br /&gt;
 			int result = 0;&lt;br /&gt;
 &lt;br /&gt;
 			do&lt;br /&gt;
 			{&lt;br /&gt;
 				result = index &amp;amp;lt;&amp;amp;lt; 8;&lt;br /&gt;
 				int index2 = 0;&lt;br /&gt;
 				do&lt;br /&gt;
 				{&lt;br /&gt;
 					if (((byte)(result&amp;amp;gt;&amp;amp;gt;8) &amp;amp;amp; 0x80)!=0)&lt;br /&gt;
 						result = (2 * result )^ 0x1021;&lt;br /&gt;
 					else&lt;br /&gt;
 						result *= 2;&lt;br /&gt;
 				}&lt;br /&gt;
 				while (++index &amp;amp;lt; 8);&lt;br /&gt;
 &lt;br /&gt;
 				seeds[index++] = (ushort)(result);&lt;br /&gt;
 			} while (index &amp;amp;lt;= 0xFF);&lt;br /&gt;
 		}&lt;br /&gt;
&amp;amp;lt;/code&amp;amp;gt;&lt;br /&gt;
Also a static list can be used with the following values:&lt;br /&gt;
&amp;amp;lt;code&amp;amp;gt;&lt;br /&gt;
 		public static readonly int[] SeedTable = new int[]&lt;br /&gt;
 			{&lt;br /&gt;
 				0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50A5, 0x60C6, 0x70E7,&lt;br /&gt;
 				0x8108, 0x9129, 0xA14A, 0xB16B, 0xC18C, 0xD1AD, 0xE1CE, 0xF1EF,&lt;br /&gt;
 				0x1231, 0x0210, 0x3273, 0x2252, 0x52B5, 0x4294, 0x72F7, 0x62D6,&lt;br /&gt;
 				0x9339, 0x8318, 0xB37B, 0xA35A, 0xD3BD, 0xC39C, 0xF3FF, 0xE3DE,&lt;br /&gt;
 				0x2462, 0x3443, 0x0420, 0x1401, 0x64E6, 0x74C7, 0x44A4, 0x5485,&lt;br /&gt;
 				0xA56A, 0xB54B, 0x8528, 0x9509, 0xE5EE, 0xF5CF, 0xC5AC, 0xD58D,&lt;br /&gt;
 				0x3653, 0x2672, 0x1611, 0x0630, 0x76D7, 0x66F6, 0x5695, 0x46B4,&lt;br /&gt;
 				0xB75B, 0xA77A, 0x9719, 0x8738, 0xF7DF, 0xE7FE, 0xD79D, 0xC7BC,&lt;br /&gt;
 				0x48C4, 0x58E5, 0x6886, 0x78A7, 0x0840, 0x1861, 0x2802, 0x3823,&lt;br /&gt;
 				0xC9CC, 0xD9ED, 0xE98E, 0xF9AF, 0x8948, 0x9969, 0xA90A, 0xB92B,&lt;br /&gt;
 				0x5AF5, 0x4AD4, 0x7AB7, 0x6A96, 0x1A71, 0x0A50, 0x3A33, 0x2A12,&lt;br /&gt;
 				0xDBFD, 0xCBDC, 0xFBBF, 0xEB9E, 0x9B79, 0x8B58, 0xBB3B, 0xAB1A,&lt;br /&gt;
 				0x6CA6, 0x7C87, 0x4CE4, 0x5CC5, 0x2C22, 0x3C03, 0x0C60, 0x1C41,&lt;br /&gt;
 				0xEDAE, 0xFD8F, 0xCDEC, 0xDDCD, 0xAD2A, 0xBD0B, 0x8D68, 0x9D49,&lt;br /&gt;
 				0x7E97, 0x6EB6, 0x5ED5, 0x4EF4, 0x3E13, 0x2E32, 0x1E51, 0x0E70,&lt;br /&gt;
 				0xFF9F, 0xEFBE, 0xDFDD, 0xCFFC, 0xBF1B, 0xAF3A, 0x9F59, 0x8F78,&lt;br /&gt;
 				0x9188, 0x81A9, 0xB1CA, 0xA1EB, 0xD10C, 0xC12D, 0xF14E, 0xE16F,&lt;br /&gt;
 				0x1080, 0x00A1, 0x30C2, 0x20E3, 0x5004, 0x4025, 0x7046, 0x6067,&lt;br /&gt;
 				0x83B9, 0x9398, 0xA3FB, 0xB3DA, 0xC33D, 0xD31C, 0xE37F, 0xF35E,&lt;br /&gt;
 				0x02B1, 0x1290, 0x22F3, 0x32D2, 0x4235, 0x5214, 0x6277, 0x7256,&lt;br /&gt;
 				0xB5EA, 0xA5CB, 0x95A8, 0x8589, 0xF56E, 0xE54F, 0xD52C, 0xC50D,&lt;br /&gt;
 				0x34E2, 0x24C3, 0x14A0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,&lt;br /&gt;
 				0xA7DB, 0xB7FA, 0x8799, 0x97B8, 0xE75F, 0xF77E, 0xC71D, 0xD73C,&lt;br /&gt;
 				0x26D3, 0x36F2, 0x0691, 0x16B0, 0x6657, 0x7676, 0x4615, 0x5634,&lt;br /&gt;
 				0xD94C, 0xC96D, 0xF90E, 0xE92F, 0x99C8, 0x89E9, 0xB98A, 0xA9AB,&lt;br /&gt;
 				0x5844, 0x4865, 0x7806, 0x6827, 0x18C0, 0x08E1, 0x3882, 0x28A3,&lt;br /&gt;
 				0xCB7D, 0xDB5C, 0xEB3F, 0xFB1E, 0x8BF9, 0x9BD8, 0xABBB, 0xBB9A,&lt;br /&gt;
 				0x4A75, 0x5A54, 0x6A37, 0x7A16, 0x0AF1, 0x1AD0, 0x2AB3, 0x3A92,&lt;br /&gt;
 				0xFD2E, 0xED0F, 0xDD6C, 0xCD4D, 0xBDAA, 0xAD8B, 0x9DE8, 0x8DC9,&lt;br /&gt;
 				0x7C26, 0x6C07, 0x5C64, 0x4C45, 0x3CA2, 0x2C83, 0x1CE0, 0x0CC1,&lt;br /&gt;
 				0xEF1F, 0xFF3E, 0xCF5D, 0xDF7C, 0xAF9B, 0xBFBA, 0x8FD9, 0x9FF8,&lt;br /&gt;
 				0x6E17, 0x7E36, 0x4E55, 0x5E74, 0x2E93, 0x3EB2, 0x0ED1, 0x1EF0&lt;br /&gt;
 			};&lt;br /&gt;
&amp;amp;lt;/code&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Determining the checksum==&lt;br /&gt;
*&#039;&#039;data&#039;&#039; is a byte array for a small block or big block.&lt;br /&gt;
&amp;amp;lt;code&amp;amp;gt;&lt;br /&gt;
 		public ushort GetCheckSum( byte[] data )&lt;br /&gt;
 		{&lt;br /&gt;
 			int sum = 0xFFFF;&lt;br /&gt;
 &lt;br /&gt;
 			for ( int i = 0; i &amp;amp;lt; data.Length; i++ )&lt;br /&gt;
 				sum = (sum &amp;amp;lt;&amp;amp;lt; 8) ^ SeedTable[ (byte)(data[i] ^ (byte)(sum&amp;amp;gt;&amp;amp;gt;8)) ];&lt;br /&gt;
 &lt;br /&gt;
 			return (ushort)sum;&lt;br /&gt;
 		}&lt;br /&gt;
&amp;amp;lt;/code&amp;amp;gt;&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=User:Codemonkey85&amp;diff=3827</id>
		<title>User:Codemonkey85</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=User:Codemonkey85&amp;diff=3827"/>
		<updated>2010-11-24T09:38:09Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=[http://awibuky.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
----&lt;br /&gt;
=[http://awibuky.co.cc CLICK HERE]=&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Codemonkey85 AKA Mike B&lt;br /&gt;
&lt;br /&gt;
[http://projectpokemon.org/wiki/Special:Contributions/Codemonkey85 My contributions]!&lt;br /&gt;
&lt;br /&gt;
===NEW AND ONGOING PROJECTS===&lt;br /&gt;
&lt;br /&gt;
[http://projectpokemon.org/forums/showthread.php?p=40202#post40202 PKMDS VB.Net code library]!&lt;br /&gt;
&lt;br /&gt;
[http://projectpokemon.org/forums/showthread.php?p=49290#post49290 PKMDS Pokémon Generator]!&lt;br /&gt;
&lt;br /&gt;
[http://projectpokemon.org/forums/showthread.php?p=29923#post29923 PKMDS Box Organizer (MK II)]!&lt;br /&gt;
&lt;br /&gt;
===COMPLETED PROJECTS===&lt;br /&gt;
&lt;br /&gt;
[http://projectpokemon.org/forums/showthread.php?p=26543#post26543 PKM File PC &amp;amp;lt;--&amp;amp;gt; Party Converter]!&lt;br /&gt;
&lt;br /&gt;
===OLD PROJECTS===&lt;br /&gt;
&lt;br /&gt;
[http://forum.pokesav.org/viewtopic.php?f=15&amp;amp;amp;t=1996#p15430 Spinda Drawer]!&lt;br /&gt;
&lt;br /&gt;
[http://forum.pokesav.org/viewtopic.php?f=15&amp;amp;amp;t=2177 Untitled PBR Wiimote Program]!&lt;br /&gt;
&lt;br /&gt;
[http://forum.pokesav.org/viewtopic.php?f=15&amp;amp;amp;t=2498 PKMDS Item Organizer]!&lt;br /&gt;
&lt;br /&gt;
Pokémon Platinum Friend Code: 5155-9851-8385&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Thenewpoketext&amp;diff=3826</id>
		<title>Thenewpoketext</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Thenewpoketext&amp;diff=3826"/>
		<updated>2010-11-24T09:38:05Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://itygeligub.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=&lt;br /&gt;
thenewpoketext and  poketext are two programs made by [[loadingNOW]]&lt;br /&gt;
==Impact of these programs==&lt;br /&gt;
The text for DPP is stored in msg.narc or pl_msg.narc. Within those [[narc]] files there is text such as pokemon names, move names, text for each location. However, the text is stored using an internal font and is also encrypted. Poketext was the first program to unencrypted the text and provide for extracting text.&lt;br /&gt;
&lt;br /&gt;
==thenewpoketext==&lt;br /&gt;
thenewpoketext is the successor of poketext and is by far a much more useful program. It is programmed in python and uses [[ndstool]] to unpack the rom. The text editing is handled through xml. An xml file can be extracted then edited an patched to the msg.narc. Then the ROM rebuilt using ndstool.&lt;br /&gt;
==poketext==&lt;br /&gt;
Poketext can be used to extract text and make html files with the text from the game. loadingNOW provided the source to poketext and gave an indication as to how to make &lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
thenewpoketext can be downloaded at loadingNOW&#039;s site: [http://pokeguide.filb.de/ Pokeguide]&lt;br /&gt;
&lt;br /&gt;
[[Category:ROM Hacking]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=PGT_File&amp;diff=3824</id>
		<title>PGT File</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=PGT_File&amp;diff=3824"/>
		<updated>2010-11-24T09:38:00Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://exytebuc.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
PGT is the Gift data stored in a Wondercard. The Data format is mapped out below:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999;border-collapse:collapse;background:#eee;text-align:center&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| Data Type&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| Corresponding Card slot (1-3)&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| Data Specific&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| PKM DATA (Encrypted)&lt;br /&gt;
|-&lt;br /&gt;
| 0xF4&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Data Types==&lt;br /&gt;
{|border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999;border-collapse:collapse;background:#eee;text-align:center&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Type&lt;br /&gt;
! Data Specific Details&lt;br /&gt;
|-&lt;br /&gt;
| 0x0&lt;br /&gt;
| None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0x1&lt;br /&gt;
| Pokemon&lt;br /&gt;
| If 0, recipient is OT&lt;br /&gt;
|-&lt;br /&gt;
| 0x2&lt;br /&gt;
| Pokemon Egg&lt;br /&gt;
| If 0, recipient is OT&lt;br /&gt;
|-&lt;br /&gt;
| 0x3&lt;br /&gt;
| Item&lt;br /&gt;
| Item index number&lt;br /&gt;
|-&lt;br /&gt;
| 0x4&lt;br /&gt;
| Rule (What... is a rule??)&lt;br /&gt;
| &amp;amp;lt;-See left&lt;br /&gt;
|-&lt;br /&gt;
| 0x5&lt;br /&gt;
| Seal&lt;br /&gt;
| Seal Index??&lt;br /&gt;
|-&lt;br /&gt;
| 0x6&lt;br /&gt;
| Accessory&lt;br /&gt;
| Accessory Number&lt;br /&gt;
|-&lt;br /&gt;
| 0x7&lt;br /&gt;
| Manaphy Egg&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 0x8&lt;br /&gt;
| Member Card&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 0x9&lt;br /&gt;
| Oak&#039;s Letter&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 0xA&lt;br /&gt;
| Azure Flute&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 0xB&lt;br /&gt;
| Poketch App (DP)&lt;br /&gt;
| App index??&lt;br /&gt;
|-&lt;br /&gt;
| 0xC&lt;br /&gt;
| Secret Key&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
| 0xD&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 0xE&lt;br /&gt;
| PokeWalker Area&lt;br /&gt;
| Area index??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=PP:Cleanup&amp;diff=3823</id>
		<title>PP:Cleanup</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=PP:Cleanup&amp;diff=3823"/>
		<updated>2010-11-24T09:38:00Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://ehyloxame.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
There&#039;s a lot to clean up around here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deletion&#039;&#039;&#039;:  [[PP:Requests for deletion|Requests for deletion]]/[[PP:Requests for undeletion|undeletion]]; [[:Category:Deleteme|Speedy deletion candidates]]&lt;br /&gt;
*&#039;&#039;&#039;Classification and merging of old pages&#039;&#039;&#039;:  [[Special:Ancientpages]]&lt;br /&gt;
*&#039;&#039;&#039;[[wp:refactoring#Refactoring other text|Refactoring]]&#039;&#039;&#039;: [[Special:Whatlinkshere/Template:Cleanup|Pages needing cleanup]]&lt;br /&gt;
*&#039;&#039;&#039;[[PP:Categories|Categories]]&#039;&#039;&#039;: [[Special:Uncategorizedpages]]&lt;br /&gt;
&lt;br /&gt;
==How to do cleanup on Project Pokemon==&lt;br /&gt;
&lt;br /&gt;
* Unify pages with similar content and purpose.&lt;br /&gt;
* Sort pages in the right [[PP:Categories|Categories]].&lt;br /&gt;
* List pages [[PP:About|not belonging on Project Pokemon]] on [[PP:Requests for deletion|Requests for deletion]] (add &amp;amp;lt;tt&amp;amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;{{Rfd}}&amp;amp;lt;/nowiki&amp;amp;gt;&amp;amp;lt;/tt&amp;amp;gt; on the page).&lt;br /&gt;
* If you find a page which should be kept but needs cleanup please put &amp;amp;lt;tt&amp;amp;gt;&amp;amp;lt;nowiki&amp;amp;gt;{{Cleanup}}&amp;amp;lt;/nowiki&amp;amp;gt;&amp;amp;lt;/tt&amp;amp;gt; on top, referring to {{links-small|template|cleanup}}.&lt;br /&gt;
[[Category:Project Pokemon Organization]]&lt;br /&gt;
&lt;br /&gt;
See also [[PP:Project Overhaul to PP-Wiki]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Poketex&amp;diff=3820</id>
		<title>Poketex</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Poketex&amp;diff=3820"/>
		<updated>2010-11-24T09:37:32Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://ojaperiwiva.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
Poketex is a tool used to modify NSBTX files (or at least the TEX0 subregion). The tool was never released in English by its creator, but it has been translated by other researchers. It requires a specific file called list.txt to obtain offsets from within the ROM. Poketex was originally for the entire ROM, but with patches and language changes, it is easier to use it with a NARC file to avoid multiple lists.&lt;br /&gt;
&lt;br /&gt;
==Using Poketex==&lt;br /&gt;
Poketex requires a list.txt file and any .nds file. Just put the list.txt file into the same folder as poketex.exe. &lt;br /&gt;
&lt;br /&gt;
In the top middle of the UI, there is a dropdown menu. That is where you select your Texture via offset.&lt;br /&gt;
&lt;br /&gt;
To the right of that, is the Open ROM button. Click this to load any .nds file. Read down to see how to use a .narc here.&lt;br /&gt;
&lt;br /&gt;
To the right of the Open ROM button is a save BMP button. Its function is obvious.&lt;br /&gt;
&lt;br /&gt;
The furthest to the right is a Refresh list.txt button. If you make any changes to your list.txt while using Poketex, then you can press that button to reload the list.&lt;br /&gt;
&lt;br /&gt;
On the left are the dimension boxes, HxW and a button to apply those. Since Poketex does not read the actual texture sizes, it uses these boxes. The general rule of thumb, is that if there are two images side by side that are half the height they should be, the width should be halfed. If there are strips with two images untop of each other, the width should be doubled. &lt;br /&gt;
&lt;br /&gt;
On the right is all of the palette info. The top part includes a color palette. Double click on a color to change it. Below that is your import/export palette. Each entry starts with a $. To get the updated list of the current palettes, click the button on the left above it (Revert). To apply an edit to the list, click the one on the right (Apply).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Editing_Platinum_Sprites&amp;diff=3817</id>
		<title>Editing Platinum Sprites</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Editing_Platinum_Sprites&amp;diff=3817"/>
		<updated>2010-11-24T09:37:17Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://yjucofi.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
== How to Edit Pokemon Platinums Sprites ==&lt;br /&gt;
&lt;br /&gt;
You will need: &lt;br /&gt;
Photoshop or paint &lt;br /&gt;
NDS Top System&lt;br /&gt;
Pokemon Platinum ROM&lt;br /&gt;
PokePicDS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First, open up your rom with NDS Top System. Then load your Rom. &lt;br /&gt;
&lt;br /&gt;
Then, go to the browse section, and open the poketool folder. (&lt;br /&gt;
&lt;br /&gt;
Go into the pokegra folder, and right click on pl_pokegra. Click extract and save it somewhere. &lt;br /&gt;
&lt;br /&gt;
Open pl_pokegra in Poke DS/Pic Platinum. Head down to number 1495, and click the SavePng option. Save it in the a folder with any name. Do this with 1497, and 1499 as well (Save them in same folder!) (&lt;br /&gt;
&lt;br /&gt;
Open them all in Adobe Photoshop. Look at the FRONT sprite. Click on Image, then Mode, and finally on Color Table. &lt;br /&gt;
&lt;br /&gt;
Edit the colors as you wish, but only from the COLOR TABLE. In this case, I recolored Lugia into Shadow Lugia. Here is his sprite:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While still in the Color Table menu, click the Save button, and name it something. Look at the back sprite. Click Image, Mode, and finally Color Table. (Look at images Tut-09 and Tut-10 in attached)&lt;br /&gt;
&lt;br /&gt;
Click load, and find your previously saved table. (Last step) Your image SHOULD look the same as this:&lt;br /&gt;
&lt;br /&gt;
i19.photobucket.com/albums/b152/ShadowFireMario/back.png&lt;br /&gt;
&lt;br /&gt;
If it only looks slightly different, then it shouldnt be a big deal. When I say small, I mean like the eye color is different. Just replace it with the real color thats in the COLOR TABLE ONLY. If it really looks different (aka the purple is orange) then your not using the same palette.&lt;br /&gt;
&lt;br /&gt;
Save both images, doesnt matter if it&#039;s interlaced or not (I dont think it does...). Open Pokemon DS/Pic Platinum (In case you closed it) and go to #1495. Replace this image and the next one with the Shadow Lugia back sprite. Replace #&#039;s 1497, 1498, 1499, and 1500 with Shadow Lugia&#039;s Front sprite. &lt;br /&gt;
&lt;br /&gt;
If done correctly, no palette errors should occur. If there is (Such as a corrupted image or colors arent right, etc.) See the FAQ. Open NDS Top System, go to the Poketool folder, then the pokegra folder. Right click on pl_pokegra.narc, and click import. Find your edited pl_pokegra.narc, and import it in. Load up your game and see if it worked!&lt;br /&gt;
&lt;br /&gt;
[[Category:ROM Hacking]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=3816</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=3816"/>
		<updated>2010-11-24T09:37:11Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://ecacoraqosy.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=&lt;br /&gt;
This page contains RAM addresses to various interesting and useful processes of Pokemon DPP. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|-style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]] &lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|SCV&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;amp;quot;Am I on grass?&amp;amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|-style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|-style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02216088&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Shiny_pokemon&amp;diff=3814</id>
		<title>Shiny pokemon</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Shiny_pokemon&amp;diff=3814"/>
		<updated>2010-11-24T09:37:00Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=[http://abigumydive.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
----&lt;br /&gt;
=[http://abigumydive.co.cc CLICK HERE]=&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
This page is concerning shiny pokemon. Information on these rare creatures is scattered about all over the web. I thought that it might be a good idea to have this information located in one place for our users.&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
Shiny Pokemon are Pokemon with a different color scheme then normal ones.  They are extremely rare and commonly sought after because of their rarity.  Shiny Pokemon have a different color scheme and are different from other shiny Pokemon.  A shiny Drifloon would not have the same colors as a shiny Pikachu, for example.  A shiny Drifloon is yellow where it would normally be purple, and blue where it would normally be.  A shiny pikachu is red instead of yellow.&lt;br /&gt;
&lt;br /&gt;
Apart from the coloration, a shiny Pokemon will have a red star and Pokedex number its summary screen.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
There is no location, throughout any of the games, that has a higher rate of encountering shiny Pokemon. This is a commonly asked question among those seeking shiny Pokemon; however, a place like this does not exist.&lt;br /&gt;
&lt;br /&gt;
The chances are of finding a shiny Pokemon are consistent and small (the exact chance is 1/8192).&lt;br /&gt;
&lt;br /&gt;
== Increasing the Odds ==&lt;br /&gt;
&lt;br /&gt;
Through use of the Pokeradar, a trainer can dramatically improve his odds of encountering a shiny Pokemon.  This is done by attempting to encounter the same species of Pokemon consecutively, a process often referred to as &amp;amp;quot;chaining.&amp;amp;quot;  With every Pokemon encountered, the chance of finding a shiny Pokemon rises.  &lt;br /&gt;
&lt;br /&gt;
Using a Poketch app and the Repel item, trainers can extend the length of their &amp;amp;quot;chain&amp;amp;quot; to forty or more consecutive Pokemon.&lt;br /&gt;
&lt;br /&gt;
== &amp;amp;quot;Chaining&amp;amp;quot; In-Depth ==&lt;br /&gt;
&lt;br /&gt;
A more specific guide to &amp;amp;quot;chaining&amp;amp;quot; Pokemon:&lt;br /&gt;
&lt;br /&gt;
*Obtain the Pokeradar from Dawn after completing the Sinnoh-dex.&lt;br /&gt;
*Obtain the Trainer Counter Poketch app from Professor Oak in the Pal Park.&lt;br /&gt;
*Have a large stock of Repels/Super Repels/Max Repels.&lt;br /&gt;
*Go to the route where the desired Pokemon can be found.&lt;br /&gt;
*Use a Repel.&lt;br /&gt;
*Use the Pokeradar and enter a grass patch that moved or flashed.&lt;br /&gt;
*Note whether the patch entered moved or whether it flashed.&lt;br /&gt;
*If the encountered Pokemon is not shiny, defeat it to keep the Pokeradar active.&lt;br /&gt;
*When the Pokeradar goes off again, enter grass of the same type.  The best odds of finding consecutive Pokemon lie with patches that are more than four spaces away.&lt;br /&gt;
*Repeat until you have defeated forty Pokemon of the same type.  The odds of encountering a shiny Pokemon are now at their highest.&lt;br /&gt;
*Keep reseting the Pokeradar until you see a sparkling patch of grass, which indicates a shiny Pokemon.&lt;br /&gt;
&lt;br /&gt;
== Types of Patches ==&lt;br /&gt;
&lt;br /&gt;
:Basic - These will shake for slightly less than a second.&lt;br /&gt;
:Flashing -  These will shake and flash foe slightly less than a second.&lt;br /&gt;
:Sparkling - These always indicate a shiny Pokemon and will sparkle and shake for longer than the Basic and Flashing patches.&lt;br /&gt;
&lt;br /&gt;
== Shiny Legendary Pokemon ==&lt;br /&gt;
&lt;br /&gt;
Legendary Pokemon can not be &amp;amp;quot;chained&amp;amp;quot; using the Pokeradar.  The only way to encounter a shiny Legendary Pokemon is by the original 1/8192 chance.  Many trainers save before approaching the Pokemon and reset their games until it appears as a shiny.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=3811</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=3811"/>
		<updated>2010-11-24T09:35:56Z</updated>

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&amp;amp;lt;big&amp;amp;gt;&#039;&#039;&#039;Welcome to the Project Pokemon Developer Wiki.&#039;&#039;&#039;&amp;amp;lt;/big&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Goal==&lt;br /&gt;
This wiki is not only dedicated to in-game discoveries, but also everything Pokémon related! Feel free to write an Anime guide, a Pokédex entry, etc. &lt;br /&gt;
&lt;br /&gt;
Giving credit where credit is due is important to us and as such we ask that each page contain all appropriate credits.&lt;br /&gt;
In cases where there are lists like: [[Notable Breakpoints]], this can be done by adding a column for credits. Otherwise a credits section at the bottom of the page is preferred.&lt;br /&gt;
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==Navigation==&lt;br /&gt;
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:&#039;&#039;&#039;Game Research Guides&#039;&#039;&#039;&lt;br /&gt;
::[[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
:::[[Priority]]&lt;br /&gt;
:::[[Trash Bytes]]&lt;br /&gt;
:::[[Pokemon breeding]]&lt;br /&gt;
::[[:Category:RAM Research|RAM Research]]&lt;br /&gt;
:::[[RAM Editing and Research]]&lt;br /&gt;
::[[:Category:ROM Hacking|ROM Editing]] and [[:Category:ROM Research|Research]]&lt;br /&gt;
:::[[Pokemon NDS Structure]]&lt;br /&gt;
:::[[DPP Script Commands]]&lt;br /&gt;
::[[:Category:Technical References|Technical References]] and [[:Category:Structures|Structures]]&lt;br /&gt;
&lt;br /&gt;
Also, please help us with our &#039;&#039;&#039;[[:Category:Incomplete Articles|incomplete articles]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Cleanup|articles needing a cleanup]]&#039;&#039;&#039;.&lt;br /&gt;
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==Suggestions==&lt;br /&gt;
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Consult the [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_structure&amp;diff=3810</id>
		<title>Map structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_structure&amp;diff=3810"/>
		<updated>2010-11-24T09:27:27Z</updated>

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[[Category:ROM Hacking]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Map Structure&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maps in Pokemon Diamond and Pearl are stored in fielddata\landdata directory. [[List of Maps]]&lt;br /&gt;
&lt;br /&gt;
Each map is divided in four parts&lt;br /&gt;
&lt;br /&gt;
The first 0x10 bytes give the sizes of each section as such:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Permission Size&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Object Size&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Model size&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0c&lt;br /&gt;
| BDHC size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FIRST PART- MOVEMENT PERMISSION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
First part represents movement permission.  &lt;br /&gt;
It&#039;s length depends from maps and is characterized by a sequence of &lt;br /&gt;
XX YY XX YY ...&lt;br /&gt;
&lt;br /&gt;
XX = special permissions&lt;br /&gt;
&lt;br /&gt;
YY = movement flag&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a table of the movement flags represented as hex bytes:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Hex Value&lt;br /&gt;
! Movement type&lt;br /&gt;
! Game&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| Any Movement&lt;br /&gt;
| HGSS/ DPPt&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| No special permissions&lt;br /&gt;
| HGSS&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 80&lt;br /&gt;
| No movement&lt;br /&gt;
| HGSS/ DPPt&lt;br /&gt;
|}&lt;br /&gt;
Here&#039;s a table of special permissions represented as hex bytes:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Movement type&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| Grass&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| High Grass&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|04-09&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|10-12&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
| Waterfall&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|14-15&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
| Go down 1&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
| Water on the foots?&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|1A-1B&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|1C&lt;br /&gt;
| Go down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|1D-20&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
| Foot on sand&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|22 &lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|23-29&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2A&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2B-32&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|33 &lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|34-35&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|36-37&lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|38-39&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|3A&lt;br /&gt;
| Jump up 1&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|3B&lt;br /&gt;
| Jump under 1&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|3C-3F&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
| Rotate right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
| Rotate left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
| Rotate up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
| Rotate down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|44-48&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|4A&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|4B&lt;br /&gt;
| Rock Climb&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|4C-4F&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|50-53&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|54-5D&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|5E&lt;br /&gt;
| Stairs down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|5F&lt;br /&gt;
| Stairs up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|60-63&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
| Go in without animation door&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|65 &lt;br /&gt;
| Go out of building&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|67 &lt;br /&gt;
| Jump and transport in building&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|69 &lt;br /&gt;
| Doors opening&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|6A-6D &lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|6E&lt;br /&gt;
| Go in without animation door&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|6F-70&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
| Be on bike&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|74-77&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|79-7B&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|7C&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|7D-82&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
| Open pc&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
| Open map sinnoh&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
| Battle Watch(Tv program)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|87-A0&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A1&lt;br /&gt;
| Hiro under snow(Middle)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A3&lt;br /&gt;
| Hiro under snow(Only hat out)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A4&lt;br /&gt;
| Hiro under mug(middle)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A5&lt;br /&gt;
| Hiro under mug(only hat out)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A6&lt;br /&gt;
| Grass mug&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A7&lt;br /&gt;
| Under grass mug&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A9&lt;br /&gt;
| Snow low&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AA-D2&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|D3-D9&lt;br /&gt;
| Ride jump left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|DB&lt;br /&gt;
| Ride bike&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|DC-DF&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E0&lt;br /&gt;
| It’s lined with Pokémon picture books &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E1&lt;br /&gt;
| It’s full of Pokemon book&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E2&lt;br /&gt;
| Pokémon magazines! &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E4&lt;br /&gt;
| The trash can is empty.&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E5 &lt;br /&gt;
|The shelves are jammed with colourful Pokémon Goods&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E6-EA&lt;br /&gt;
| Nothing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|EB&lt;br /&gt;
| There&#039;s a ton of convenient item...&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|EC&lt;br /&gt;
| The shelves brin....&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|ED-FF&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SECOND PART- 3D OBJECTS &#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In this parts we find 3d objects that are showed in the map.&lt;br /&gt;
We find a sequence of 0x30 hex number in which we find all information of objects&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Explanation&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00-0x01&lt;br /&gt;
| Model number&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x05-0x08 &lt;br /&gt;
| X coordinates&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0A-0x0C&lt;br /&gt;
| Y coordinates&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0E-0x10&lt;br /&gt;
| Z coordinates&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| Model widht&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| Model height&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x25&lt;br /&gt;
| Model lenght&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more information, go to [[Model list]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THIRD PART- NSBMD MODEL MAP &#039;&#039;&#039; ==&lt;br /&gt;
The NSBMD format will have its own page.&lt;br /&gt;
[[NSBMD]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FOURTH PART- BDHC &#039;&#039;&#039; ==&lt;br /&gt;
Currently the BDHC is known to have two parts. The first part controls base height of entire map. The second part only exists in maps with changes in height (e.g. stairs).&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=5th_Generation_Wonder_Card_Map&amp;diff=3809</id>
		<title>5th Generation Wonder Card Map</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=5th_Generation_Wonder_Card_Map&amp;diff=3809"/>
		<updated>2010-11-24T08:55:50Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=[http://yxiwisewava.co.cc Page Is Unavailable Due To Site Maintenance, Please Visit Reserve Copy Page]=&lt;br /&gt;
----&lt;br /&gt;
=[http://yxiwisewava.co.cc CLICK HERE]=&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Gift Data ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x00-0x01&lt;br /&gt;
| Trainer ID Number, Item Number, Power Type&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x02-0x03&lt;br /&gt;
| Secret ID Number&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Hometown&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
00 - Game Received In&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
01 - Hoenn(Sapphire)&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Values follow in standard order through 21&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x05-0x07&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08-0x0B&lt;br /&gt;
| PID&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Unset = 00000000&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0C&lt;br /&gt;
| Primary Ribbons&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Ribbon data available below.&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0D&lt;br /&gt;
| Secondary Ribbons&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Ribbon data available below.&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0E&lt;br /&gt;
| PokéBall&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x0F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10-0x11&lt;br /&gt;
| Held Item&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x12-0x13&lt;br /&gt;
| Move ID #1&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x14-0x15&lt;br /&gt;
| Move ID #2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| Move ID #3&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x18-0x19&lt;br /&gt;
| Move ID #4&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1A-0x1B&lt;br /&gt;
| PokéDex Number&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Language&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
00 for Game Received In&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x1E-0x33&lt;br /&gt;
| Pokémon Nickname&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
(0x32-0x33 FF FF terminated)&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
If no nickname, all FF.&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x34&lt;br /&gt;
| Nature&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
FF - Unset&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x35 &lt;br /&gt;
| Pokémon Gender&amp;amp;lt;br&amp;amp;gt; &lt;br /&gt;
00 - Male&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
01 - Female&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
02 - Random&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x36&lt;br /&gt;
| Pokémon Ability&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
00 - Ability 1&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
01 - Ability 2&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
02 - Dream World Ability&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
03 - RND(Abil1, Abil2)&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
04 - RND(Abil1, Abil2, AbilDW)&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x37&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x38-0x39&lt;br /&gt;
| Egg Met Location&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3A-0x3B&lt;br /&gt;
| Met Location of Pokémon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3C&lt;br /&gt;
| Met Level of Pokémon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x3D-0x42&lt;br /&gt;
| Contest Stats&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Last byte is Sheen&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x43-0x48&lt;br /&gt;
| IVs&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
FFs for unset IVs&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x49&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x4A-0x59&lt;br /&gt;
| OT ID&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5A&lt;br /&gt;
| OT Gender &lt;br /&gt;
00 - Male&lt;br /&gt;
01 - Female&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5B&lt;br /&gt;
| Gift Level&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5C&lt;br /&gt;
| Egg Flag for Manaphy&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
00 - Is Not Egg&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
01 - Is Egg &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x5D-0x5F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Card Data ==&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x60-0x7F&lt;br /&gt;
| Card Title&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x80-0xA9&lt;br /&gt;
| Padding&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
No more Card Descriptions.&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Depends on Card Title Length&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xAA-0xAB&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xAC-0xAF&lt;br /&gt;
| Date Card Received&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xB0-0xB1&lt;br /&gt;
| Card ID&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xB2&lt;br /&gt;
| &amp;amp;quot;Card From&amp;amp;quot; Location&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xB3&lt;br /&gt;
| Card Type [Color]&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
01 - Pokémon [Blue]&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
02 - (Key) Item [Pink]&amp;amp;lt;br&amp;amp;gt; &lt;br /&gt;
03 - Power [Yellow]&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xB4&lt;br /&gt;
| Gift Status: Used / Unused &lt;br /&gt;
01 - Unused&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
03 - Used&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0xB5-0xCB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ribbon Sets==&lt;br /&gt;
These are the values for each ribbon byte:&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x0C&lt;br /&gt;
! 0x0D&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Memorial Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
| Isshu Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| World Ribbon&lt;br /&gt;
| Battle Champ Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
| Regional Champ Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Premiere Ribbon&lt;br /&gt;
| National Champ Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
| World Champ Ribbon&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
| No Ribbon(Empty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==First Appearance in the Memory==&lt;br /&gt;
The Wonder Cards do appear in the active memory while the game is running, however there are certain things that are set in addition to the card data in addition to it being in two locations.&lt;br /&gt;
&lt;br /&gt;
The cards appear in the region of 0x0226BE30-0x0226C87F in Black, and 0x0226BE50-0x0226C89F for White. Card data is unencrypted when viewing, but encrypted at all other times. Each card is separated by 220 bytes of data.&lt;br /&gt;
&lt;br /&gt;
Memory Offsets of each Card when viewing, including the leading 4 bytes:&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Card #&lt;br /&gt;
! Offset (Black)&lt;br /&gt;
! Offset (White)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| 0x0226BE30&lt;br /&gt;
| 0x0226BE50&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 0x0226BF0C&lt;br /&gt;
| 0x0226BF2C&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 0x0226BFE8&lt;br /&gt;
| 0x0226C008&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 0x0226C0C8&lt;br /&gt;
| 0x0226C0E8&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 0x0226C1A4&lt;br /&gt;
| 0x0226C1C4&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| 0x0226C280&lt;br /&gt;
| 0x0226C2A0&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| 0x0226C35C&lt;br /&gt;
| 0x0226C37C&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 0x0226C438&lt;br /&gt;
| 0x0226C458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 0x0226C514&lt;br /&gt;
| 0x0226C534&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| 0x0226C5F0&lt;br /&gt;
| 0x0226C610&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| 0x0226C6CC&lt;br /&gt;
| 0x0226C6EC&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 0x0226C7A8&lt;br /&gt;
| 0x0226C7C8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
The card is preceded by 4 bytes, in which the first is 01 to indicate that there is a card present in that slot, being 00 when a card is not present.&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Meaning&lt;br /&gt;
! Data&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| Card Present&lt;br /&gt;
| 01 00 00 00&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| No Card Present&lt;br /&gt;
| 00 00 00 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
The card data is then present, byte for byte for the entire 204 bytes.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
After the card data, there are 4 bytes of (unknown function, but constant) data.&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Card #&lt;br /&gt;
! Trash Value (Black)&lt;br /&gt;
! Trash Value (White)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| A4 CA 26 02&lt;br /&gt;
| C4 CA 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 2&lt;br /&gt;
| 88 CD 26 02&lt;br /&gt;
| A8 CD 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 3&lt;br /&gt;
| 6C D0 26 02&lt;br /&gt;
| 8C D0 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 4&lt;br /&gt;
| 50 D3 26 02&lt;br /&gt;
| 70 D3 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 5&lt;br /&gt;
| 88 D3 26 02&lt;br /&gt;
| A8 D3 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 6&lt;br /&gt;
| C0 D3 26 02&lt;br /&gt;
| E0 D3 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 7&lt;br /&gt;
| F8 D3 26 02&lt;br /&gt;
| 18 D4 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 8&lt;br /&gt;
| 30 D4 26 02&lt;br /&gt;
| 50 D4 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 9&lt;br /&gt;
| 68 D4 26 02&lt;br /&gt;
| 88 D4 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 10&lt;br /&gt;
| A0 D4 26 02&lt;br /&gt;
| C0 D4 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 11&lt;br /&gt;
| D8 D4 26 02&lt;br /&gt;
| F8 D4 26 02&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| 12&lt;br /&gt;
| 48 02 27 02&lt;br /&gt;
| 68 02 27 02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are then 8 unused bytes (all 00), leading up to the next card.&lt;br /&gt;
&amp;amp;lt;br&amp;amp;gt;&amp;amp;lt;br&amp;amp;gt;&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Second Appearance in the Memory ==&lt;br /&gt;
The second appearance of the unencrypted card data while viewing is varied based on the number of cards currently on the save. Since it has not been tested whether or not active/inactive gifts may change the locations, trash all used cards before using any memory codes.&lt;br /&gt;
&lt;br /&gt;
Cards and the surrounding data follow the first appearance&#039;s format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kaphotics&#039; Test&lt;br /&gt;
Card 1 Memory Location of N Cards [Stop at (N) cards]:&lt;br /&gt;
:&#039;&#039;&#039;Black:&#039;&#039;&#039;  02277F20(1 card) +58C(2c) +590(3) +58C(4) +2E8(5) +2E4(6) +2E8(7) +2E4(8) [9-12 still testing]&lt;br /&gt;
:&#039;&#039;&#039;White:&#039;&#039;&#039; 02277F40(1 card) +58C(2c) +590(3) +58C(4) +2E8(5) +2E4(6) +2E8(7) +2E4(8) [9-12 still testing]&lt;br /&gt;
Card 2 = Card 1 Memory + 420&lt;br /&gt;
&amp;amp;lt;br&amp;amp;gt;Card n = Card 1 Memory + 5020 + (n-3)*4C34 || Number of cards: 13&amp;amp;gt;n&amp;amp;gt;2&lt;br /&gt;
&lt;br /&gt;
For other DS&#039;s (with different MAC addresses) the 1st location is the same but the rest follow different additive constants between cards.&lt;br /&gt;
&lt;br /&gt;
The second appearances will appear in the block range of 0x02270000-0x022AFFFF.&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=GTS_protocol&amp;diff=3808</id>
		<title>GTS protocol</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=GTS_protocol&amp;diff=3808"/>
		<updated>2010-11-24T06:45:40Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://uwujojedeh.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
The following is &#039;&#039;&#039;wild conjecture&#039;&#039;&#039; based on LordLandon&#039;s [http://projectpokemon.org/forums/showthread.php?780-GTC-website-research&amp;amp;amp;p=67086&amp;amp;amp;viewfull=1#post67086 sendpkm.py].&lt;br /&gt;
&lt;br /&gt;
Communication with the GTS is done over regular HTTP with http://gamestats2.gs.nintendowifi.net/.  The same protocol is used for all five Gen IV games.&lt;br /&gt;
&lt;br /&gt;
==HTTP headers==&lt;br /&gt;
&lt;br /&gt;
The games don&#039;t seem to care about these at all.  The GTS sends back a bunch of boilerplate response headers, but the game happily accepts a response with only a Content-Length.&lt;br /&gt;
&lt;br /&gt;
==Protocol==&lt;br /&gt;
&lt;br /&gt;
All requests to the server are GET requests of the form &amp;amp;lt;code&amp;amp;gt;&amp;amp;lt;var&amp;amp;gt;page&amp;amp;lt;/var&amp;amp;gt;.asp?pid=&amp;amp;lt;var&amp;amp;gt;pid&amp;amp;lt;/var&amp;amp;gt;&amp;amp;amp;amp;hash=&amp;amp;lt;var&amp;amp;gt;hash&amp;amp;lt;/var&amp;amp;gt;&amp;amp;amp;amp;data=&amp;amp;lt;var&amp;amp;gt;data&amp;amp;lt;/var&amp;amp;gt;&amp;amp;lt;/code&amp;amp;gt;.&lt;br /&gt;
However devices prior to the DSi also send requests without the hash (followed by a requests with hash) to which you should also return proper values or else the DS will assume communication broke off.&lt;br /&gt;
&lt;br /&gt;
===pid===&lt;br /&gt;
&lt;br /&gt;
The pid is an unsigned 32-bit integer that appears to uniquely identify a game cartridge. Although this has not been confirmed entirely:&lt;br /&gt;
Your PID is generated when you get your friendcode for the first time and is set to: friendcode &amp;amp;amp; 0x7fffffff&lt;br /&gt;
When you change the device and are forced to change your friendcode with it, your PID doesn&#039;t change but you get a new friendcode (at this point there&#039;s no friendcode-&amp;amp;gt;pid mapping anymore).&lt;br /&gt;
&lt;br /&gt;
For the mathematically inclined: Eevee&#039;s Platinum pid is 192615460 (0x0b7b1424) and his Pal Pad code is 0904 2026 4621.&lt;br /&gt;
&lt;br /&gt;
===Challenge/response===&lt;br /&gt;
&lt;br /&gt;
(4th Gen)&lt;br /&gt;
&lt;br /&gt;
Before each &amp;amp;quot;real&amp;amp;quot; request, the game sends a request of the form &amp;amp;lt;code&amp;amp;gt;&amp;amp;lt;var&amp;amp;gt;page&amp;amp;lt;/var&amp;amp;gt;.asp?pid=&amp;amp;lt;var&amp;amp;gt;pid&amp;amp;lt;/var&amp;amp;gt;&amp;amp;lt;/code&amp;amp;gt; and the server responds with a 32-byte challenge token. The game computes &amp;amp;lt;code&amp;amp;gt;sha1(&amp;amp;quot;sAdeqWo3voLeC5r16DYv&amp;amp;quot; + token)&amp;amp;lt;/code&amp;amp;gt; and uses that as the &amp;amp;lt;var&amp;amp;gt;hash&amp;amp;lt;/var&amp;amp;gt; value which it sends to the server. The &amp;amp;lt;var&amp;amp;gt;data&amp;amp;lt;/var&amp;amp;gt; parameter is encrypted, as explained further down.&lt;br /&gt;
&lt;br /&gt;
(5th gen)&lt;br /&gt;
&lt;br /&gt;
The process is mostly the same, except that the response hash is &amp;amp;lt;code&amp;amp;gt;sha1(&amp;amp;quot;HZEdGCzcGGLvguqUEKQN&amp;amp;quot; + token)&amp;amp;lt;/code&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is, each request looks like the following:&lt;br /&gt;
&lt;br /&gt;
# Game requests &amp;amp;lt;code&amp;amp;gt;GET /pokemondpds/&amp;amp;lt;var&amp;amp;gt;page&amp;amp;lt;/var&amp;amp;gt;.asp?pid=&amp;amp;lt;var&amp;amp;gt;pid&amp;amp;lt;/var&amp;amp;gt;&amp;amp;lt;/code&amp;amp;gt;&lt;br /&gt;
# Server responds with &amp;amp;lt;var&amp;amp;gt;token&amp;amp;lt;/var&amp;amp;gt;&lt;br /&gt;
# Game requests &amp;amp;lt;code&amp;amp;gt;GET /pokemondpds/&amp;amp;lt;var&amp;amp;gt;page&amp;amp;lt;/var&amp;amp;gt;.asp?pid=&amp;amp;lt;var&amp;amp;gt;pid&amp;amp;lt;/var&amp;amp;gt;&amp;amp;amp;amp;hash=&amp;amp;lt;var&amp;amp;gt;sha1(...)&amp;amp;lt;/var&amp;amp;gt;&amp;amp;amp;amp;data=&amp;amp;lt;var&amp;amp;gt;data&amp;amp;lt;/var&amp;amp;gt;&amp;amp;lt;/code&amp;amp;gt;&lt;br /&gt;
# Server responds with payload&lt;br /&gt;
&lt;br /&gt;
The exact details of the game&#039;s requests are not currently known, but we are working on it!&lt;br /&gt;
&lt;br /&gt;
===Checksum===&lt;br /&gt;
&lt;br /&gt;
A 32-bit checksum of the data is used as the key for the encryption. The checksum is simply the sum of every byte of the data.&lt;br /&gt;
&lt;br /&gt;
The first 4 bytes of the sent data are the checksum, &amp;amp;lt;code&amp;amp;gt;xor&amp;amp;lt;/code&amp;amp;gt;ed with &amp;amp;lt;code&amp;amp;gt;0x4a3b2c1d&amp;amp;lt;/code&amp;amp;gt;, and sent in network byte order (big-endian).&lt;br /&gt;
&lt;br /&gt;
===Encryption===&lt;br /&gt;
&lt;br /&gt;
The data sent to the server is encrypted with a [http://en.wikipedia.org/wiki/Stream_cipher stream cipher], and [http://en.wikipedia.org/wiki/Base64#URL_applications urlsafe-base64]-encoded.&lt;br /&gt;
&lt;br /&gt;
This encryption algorithm, like others used in the game, uses a [http://en.wikipedia.org/wiki/Linear_congruential_generator Linear Congruential Generator] (not a very strong choice). The multiplicative constant is &amp;amp;lt;code&amp;amp;gt;0x45&amp;amp;lt;/code&amp;amp;gt;, and the additive constant is &amp;amp;lt;code&amp;amp;gt;0x1111&amp;amp;lt;/code&amp;amp;gt;. It appears that the game uses a signed dword to store the seed, which doesn&#039;t really matter; it shouldn&#039;t affect anything. (It means that the modulus is effectively &amp;amp;lt;code&amp;amp;gt;0x80000000&amp;amp;lt;/code&amp;amp;gt;.)&lt;br /&gt;
&lt;br /&gt;
 GRNG[n+1] = (GRNG[n] * 0x45 + 0x1111) &amp;amp;amp; 0x7fffffff&lt;br /&gt;
&lt;br /&gt;
The GRNG is seeded with the &amp;amp;lt;var&amp;amp;gt;checksum&amp;amp;lt;/var&amp;amp;gt;, like so:&lt;br /&gt;
&lt;br /&gt;
 GRNG[0] = &amp;amp;lt;var&amp;amp;gt;checksum&amp;amp;lt;/var&amp;amp;gt; | (&amp;amp;lt;var&amp;amp;gt;checksum&amp;amp;lt;/var&amp;amp;gt; &amp;amp;lt;&amp;amp;lt; 16)&lt;br /&gt;
&lt;br /&gt;
The keystream is composed of the lower byte of the high word of successive GRNG values.&lt;br /&gt;
&lt;br /&gt;
 keystream[n] = (GRNG[n] &amp;amp;gt;&amp;amp;gt; 16) &amp;amp;amp; 0xff&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;code&amp;amp;gt;Xor&amp;amp;lt;/code&amp;amp;gt; the keystream with the plaintext to get the ciphertext. &amp;amp;lt;code&amp;amp;gt;Xor&amp;amp;lt;/code&amp;amp;gt; the keystream with the ciphertext to get the plaintext.&lt;br /&gt;
&lt;br /&gt;
==Conversation==&lt;br /&gt;
&lt;br /&gt;
The first request the game makes is to &amp;amp;lt;code&amp;amp;gt;/pokemondpds/worldexchange/info.asp&amp;amp;lt;/code&amp;amp;gt;. The server responds with 0x0001.&lt;br /&gt;
&lt;br /&gt;
Platinum, Heart Gold, and Soul Silver will then make a request to &amp;amp;lt;code&amp;amp;gt;/pokemondpds/common/setProfile.asp&amp;amp;lt;/code&amp;amp;gt;.  The server responds with eight NULs (0x00000000 0x00000000).&lt;br /&gt;
&lt;br /&gt;
After the above step(s) or &#039;&#039;&#039;performing any of the tasks below&#039;&#039;&#039; other than searching, the game makes a request to &amp;amp;lt;code&amp;amp;gt;/pokemondpds/worldexchange/result.asp&amp;amp;lt;/code&amp;amp;gt;.  If the game has had a Pokémon sent to it via a trade, the server responds with the entire encrypted [[Pokemon NDS Structure|Pokémon save struct]].  Otherwise, if there is a Pokémon deposited in the GTS, it responds with 0x0004; if not, it responds with 0x0005.&lt;br /&gt;
&lt;br /&gt;
===Receiving a traded Pokémon===&lt;br /&gt;
&lt;br /&gt;
If the game receives a Pokémon from a successful trade as a response from &amp;amp;lt;code&amp;amp;gt;result.asp&amp;amp;lt;/code&amp;amp;gt;, it next requests &amp;amp;lt;code&amp;amp;gt;/pokemondpds/worldexchange/delete.asp&amp;amp;lt;/code&amp;amp;gt;.  The server responds with 0x0001.&lt;br /&gt;
&lt;br /&gt;
====A note on sendpkm.py====&lt;br /&gt;
&lt;br /&gt;
After doing the above, some Platinum, Heart Gold, and Soul Silver games will report a communication error and dump the player back to the title screen.  The Pokémon is still successfully received.  At least one person with HG/SS has received a Pokémon from a fake server without getting the error, and Diamond/Pearl have never been reported to have the problem.&lt;br /&gt;
&lt;br /&gt;
===Depositing a Pokémon===&lt;br /&gt;
&lt;br /&gt;
Pokémon are offered on the GTS by requesting &amp;amp;lt;code&amp;amp;gt;/pokemondpds/worldexchange/post.asp&amp;amp;lt;/code&amp;amp;gt;.  The sent data is 300 bytes long, and includes the Pokémon struct. If the Pokémon is rejected by the server, the response is 0x000c; otherwise, if the deposit is successful, 0x0001.&lt;br /&gt;
&lt;br /&gt;
The game then saves. After the save is complete, it issues a request to &amp;amp;lt;code&amp;amp;gt;/pokemondpds/worldexchange/post_finish.asp&amp;amp;lt;/code&amp;amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Retrieving the deposited Pokémon===&lt;br /&gt;
&lt;br /&gt;
Checking on the deposited Pokémon is apparently done by &amp;amp;lt;code&amp;amp;gt;/pokemondpds/worldexchange/get.asp&amp;amp;lt;/code&amp;amp;gt;.  The response appears to be a [[Pokemon NDS Structure|Pokémon save struct]].&lt;br /&gt;
&lt;br /&gt;
Retrieving the deposited Pokémon is done by &amp;amp;lt;code&amp;amp;gt;/pokemondpds/worldexchange/return.asp&amp;amp;lt;/code&amp;amp;gt;.  The response is merely 0x0001; the actual Pokémon data is taken from the &amp;amp;lt;code&amp;amp;gt;get.asp&amp;amp;lt;/code&amp;amp;gt; request.&lt;br /&gt;
&lt;br /&gt;
===Searching===&lt;br /&gt;
&lt;br /&gt;
Searching is done through &amp;amp;lt;code&amp;amp;gt;/pokemondpds/worldexchange/search.asp&amp;amp;lt;/code&amp;amp;gt;.  The sent data is either 15 or 16 bytes long.&lt;br /&gt;
&lt;br /&gt;
The server responds with a full 292-byte Pokémon struct for each result.  If there are &amp;amp;lt;var&amp;amp;gt;n&amp;amp;lt;/var&amp;amp;gt; results, the response will be 292 * &amp;amp;lt;var&amp;amp;gt;n&amp;amp;lt;/var&amp;amp;gt; bytes long.  If there are no results, the server will give an empty response (0 bytes).&lt;br /&gt;
&lt;br /&gt;
==Pokémon struct==&lt;br /&gt;
&lt;br /&gt;
The Pokémon data for the GTS is 292 bytes—56 bytes larger than a party Pokémon struct. The extra 56 bytes are GTS-specific data, such as the player&#039;s name &amp;amp;amp; country, and what Pokémon they are requesting.&lt;br /&gt;
&lt;br /&gt;
They are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;pre&amp;amp;gt;&lt;br /&gt;
0x00-0x01 Current Pokémon&lt;br /&gt;
0x02      Gender          1=male; 2=female; 3=either/neither&lt;br /&gt;
0x03      Level&lt;br /&gt;
0x04-0x05 Requested Pokémon&lt;br /&gt;
0x06      Gender&lt;br /&gt;
0x07      Min level&lt;br /&gt;
0x08      Max level&lt;br /&gt;
0x09      always 0?&lt;br /&gt;
0x0A      Trainer Gender  0=male; 1=female&lt;br /&gt;
0x0B      always 0?&lt;br /&gt;
0x0C-0x13 Timestamp - Deposited time&lt;br /&gt;
0x14-0x1B Timestamp - Time traded away?&lt;br /&gt;
0x1c-0x1F pid - also 0x4c in the sav&lt;br /&gt;
0x20-0x2F Trainer Name&lt;br /&gt;
0x30-0x31 Trainer ID&lt;br /&gt;
0x32      Country&lt;br /&gt;
0x33      City&lt;br /&gt;
0x34      Trainer Sprite&lt;br /&gt;
0x35      Exchanged flag&lt;br /&gt;
0x36      Version         0x0A=Diamond; 0x0B=Pearl; ...&lt;br /&gt;
0x37      Language        1=jp; 2=en; 3=fr; ...&lt;br /&gt;
&amp;amp;lt;/pre&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
The timestamps are set by the server, and are always PST (UTC-8). Timestamp format:&lt;br /&gt;
&amp;amp;lt;pre&amp;amp;gt;&lt;br /&gt;
0x00-0x01 Year&lt;br /&gt;
0x02      Month&lt;br /&gt;
0x03      Day&lt;br /&gt;
0x04      Hour&lt;br /&gt;
0x05      Minute&lt;br /&gt;
0x06      Second&lt;br /&gt;
0x07      always 0?&lt;br /&gt;
&amp;amp;lt;/pre&amp;amp;gt;&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=DPP_Script_Commands&amp;diff=3806</id>
		<title>DPP Script Commands</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=DPP_Script_Commands&amp;diff=3806"/>
		<updated>2010-11-24T06:44:41Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=[http://aluxyxenud.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
----&lt;br /&gt;
=[http://aluxyxenud.co.cc CLICK HERE]=&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
This page will contain the script commands for DPP.&lt;br /&gt;
Movement commands used in the scripts will also be listed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please include an example of which script file the command is used in so we can double check&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DPP Script Commands==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Parameters&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example PPRE map Number&lt;br /&gt;
! PPRE command&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0000&lt;br /&gt;
| &lt;br /&gt;
|Nothing&lt;br /&gt;
|&lt;br /&gt;
|Nop&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0001&lt;br /&gt;
| &lt;br /&gt;
|Nothing&lt;br /&gt;
|&lt;br /&gt;
|Nop1&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0002&lt;br /&gt;
| &lt;br /&gt;
|Finish script&lt;br /&gt;
|&lt;br /&gt;
|End&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0003&lt;br /&gt;
|XXXX 80YY &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Return&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0011&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Compare variable 80XX to value YYYY&lt;br /&gt;
|&lt;br /&gt;
|If&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0012&lt;br /&gt;
|80XX 80YY &lt;br /&gt;
|Compare variable 80XX to variable 80YY&lt;br /&gt;
|&lt;br /&gt;
|If2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0014 &lt;br /&gt;
|XXYY&lt;br /&gt;
|Calls standard function number XXYY, see [[DPP Scripting: Standard Functions]] for values of YY, XX=07 in all examples we have seen.&lt;br /&gt;
|&lt;br /&gt;
|Callstd&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0016 &lt;br /&gt;
|YYYYYYYY &lt;br /&gt;
|Jump YYYYYYYY bytes after the last digit of YYYYYYYY&lt;br /&gt;
|&lt;br /&gt;
|Jump&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001A&lt;br /&gt;
|XXXX&lt;br /&gt;
|Goto XXXX bytes push location so we can return here with 001B&lt;br /&gt;
|&lt;br /&gt;
|Goto&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001B&lt;br /&gt;
|&lt;br /&gt;
|Kill Script, pop back to calling command&lt;br /&gt;
|411&lt;br /&gt;
|Killscript&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001C &lt;br /&gt;
|XX YYYYYYYY  &lt;br /&gt;
|Compare last result to XX if true goto + YYYYYYYY&lt;br /&gt;
|&lt;br /&gt;
|CompareLastResult&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001D&lt;br /&gt;
|XX YYYYYYYY&lt;br /&gt;
|Compare Last Result to XX, if true go + YYYYYYYY, push location to return with 001B&lt;br /&gt;
|&lt;br /&gt;
|CompareLastResult1&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001E &lt;br /&gt;
|XXXX &lt;br /&gt;
|Clear flag XXXX.&lt;br /&gt;
|&lt;br /&gt;
|Clearflag&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001F &lt;br /&gt;
|XXXX &lt;br /&gt;
|Set flag XXXX.&lt;br /&gt;
|&lt;br /&gt;
|Setflag&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0020 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Store Flag XXXX&#039;s Status as last result&lt;br /&gt;
|&lt;br /&gt;
|Checkflag&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0023 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|SetValue&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0024 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0025 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0026 &lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0027 &lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Set value of variable 80XX to YYYY&lt;br /&gt;
|&lt;br /&gt;
|Setvar&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0029&lt;br /&gt;
|80XX 80BB&lt;br /&gt;
|Copy value from variable 80XX to 80YY&lt;br /&gt;
|&lt;br /&gt;
|Copyvar&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002B&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=273&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002C&lt;br /&gt;
|XX&lt;br /&gt;
|Get text entry XX from text file corresponding to script file&lt;br /&gt;
|&lt;br /&gt;
|Message&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002D &lt;br /&gt;
|80XX   &lt;br /&gt;
|Display 80XX text&lt;br /&gt;
|&lt;br /&gt;
|Message1&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002E &lt;br /&gt;
|   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002F&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Display text XXXX&lt;br /&gt;
|   &lt;br /&gt;
|Message3&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0030&lt;br /&gt;
|   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|     &lt;br /&gt;
|Wait For Button Press (arrows, A, B,X)&lt;br /&gt;
|&lt;br /&gt;
|Waitbutton&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|?0033      &lt;br /&gt;
|&lt;br /&gt;
|Remove Text Box after Button Press.&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0034      &lt;br /&gt;
|&lt;br /&gt;
|Remove Text box&lt;br /&gt;
|   &lt;br /&gt;
|Closemsgonkeypress&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0035      &lt;br /&gt;
|&lt;br /&gt;
|Freeze Text box&lt;br /&gt;
|   &lt;br /&gt;
|Freezemsgbox&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0036&lt;br /&gt;
|XXXX YYYY ZZQQ&lt;br /&gt;
|Call textbox with text XXXX, type YYYY, picture ZZ, QQ not zero makes picture box transparent.&lt;br /&gt;
|   &lt;br /&gt;
|Callmsgbox&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0037 &lt;br /&gt;
|XX YYYY  &lt;br /&gt;
|Color Text Box&lt;br /&gt;
|   &lt;br /&gt;
|Colormsgbox&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|     &lt;br /&gt;
|00 0000  &lt;br /&gt;
|Brown&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|     &lt;br /&gt;
|01 0000 &lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02 0000  &lt;br /&gt;
|     &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|   &lt;br /&gt;
|03 0000&lt;br /&gt;
|Grey&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|04 0000   &lt;br /&gt;
|Blacked Out&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0038 &lt;br /&gt;
|XX   &lt;br /&gt;
|Type XX textbox&lt;br /&gt;
|   &lt;br /&gt;
|Typemsgbox&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|   &lt;br /&gt;
|02&lt;br /&gt;
|No border&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|03&lt;br /&gt;
|With Border&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0039&lt;br /&gt;
|&lt;br /&gt;
|No Map in text box&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003A &lt;br /&gt;
|XX   &lt;br /&gt;
|Call Color/Map Textbox with text ID XX&lt;br /&gt;
|   &lt;br /&gt;
|Callmsgboxtext&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003B&lt;br /&gt;
|80XX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003C &lt;br /&gt;
|&lt;br /&gt;
|Open Menu&lt;br /&gt;
|   &lt;br /&gt;
|Menu&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003E&lt;br /&gt;
|80XX&lt;br /&gt;
|Bring up yes/no box&lt;br /&gt;
|   &lt;br /&gt;
|Yesnobox&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003F &lt;br /&gt;
|XXXX&lt;br /&gt;
|Wait for XXXX, then continue.&lt;br /&gt;
|   &lt;br /&gt;
|Waitfor&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0040 &lt;br /&gt;
|00 XX YY ZZ WW 80TT&lt;br /&gt;
|Put up a list of choices for the player to make.(XX=X Coordinates;YY=Y Coordinates;ZZ=Cursor position;WW=Determine if B=Cancel&lt;br /&gt;
|   &lt;br /&gt;
|Multi &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0041 &lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|Apparently similar to 40, but different.&lt;br /&gt;
|   &lt;br /&gt;
|Multi2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0042 &lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|After 40 command, select XXXX text and YYYY script link with it&lt;br /&gt;
|   &lt;br /&gt;
|Txrscrmulti&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0044 &lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|The same as 40, I think&lt;br /&gt;
|   &lt;br /&gt;
|Multi3&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot; &lt;br /&gt;
|0045&lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|The same as 40, I think&lt;br /&gt;
|   &lt;br /&gt;
|Multi4&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0046&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|After 40 or 44 command, select XXXX text into box, YYYY text into msgbox, and ZZZZ script link with it&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot; &lt;br /&gt;
|0047&lt;br /&gt;
|&lt;br /&gt;
|Close generally 46 multibox&lt;br /&gt;
|   &lt;br /&gt;
|CloseMulti4&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0048 &lt;br /&gt;
|XX&lt;br /&gt;
|After 42 command, display words in XX column&lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0049      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Play a sound XXXX as fanfare&lt;br /&gt;
|0&lt;br /&gt;
|Fanfare&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004A&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Play a sound XXXX as fanfare&lt;br /&gt;
|&lt;br /&gt;
|Fanfare2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004B&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Wait sound XXXX finish&lt;br /&gt;
|&lt;br /&gt;
|WaitFanfare&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004C      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Plays Pokemon Cry(XXXX=Number Pokemon)&lt;br /&gt;
|1020&lt;br /&gt;
|Cryfr&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004D      &lt;br /&gt;
|&lt;br /&gt;
|Wait Pokemon Cry&lt;br /&gt;
|1020&lt;br /&gt;
|WaitCry&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004E      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Play a sound XXXX&lt;br /&gt;
|&lt;br /&gt;
|Soundfr&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004F&lt;br /&gt;
|   &lt;br /&gt;
|Return to default music map&lt;br /&gt;
|&lt;br /&gt;
|Fadedef&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0050&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Play a XXXX music&lt;br /&gt;
|&lt;br /&gt;
|Playsound&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0051&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Stop music&lt;br /&gt;
|&lt;br /&gt;
|Stop&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0052&lt;br /&gt;
|   &lt;br /&gt;
|Restart music&lt;br /&gt;
|&lt;br /&gt;
|Restart&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Switch XXXX music to YYYY music   &lt;br /&gt;
|&lt;br /&gt;
|SwitchMusic&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005A&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|Switch XXXX music to YYYY music&lt;br /&gt;
|SwitchMusic2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005E &lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Move person XXXX acording to movement at YYYY + offset  XXXX=FF00 for hero.&lt;br /&gt;
|&lt;br /&gt;
|Applymovement&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005F      &lt;br /&gt;
|&lt;br /&gt;
|Wait Movement Command&lt;br /&gt;
|&lt;br /&gt;
|Waitmovement&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0060&lt;br /&gt;
|&lt;br /&gt;
|Lock All Overword sprite&lt;br /&gt;
|&lt;br /&gt;
|LockAll&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0061&lt;br /&gt;
|&lt;br /&gt;
|Release all Overword sprite &lt;br /&gt;
|&lt;br /&gt;
|Releaseall&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0062&lt;br /&gt;
|XXXX &lt;br /&gt;
|Lock XXXX Overword&lt;br /&gt;
|&lt;br /&gt;
|Lock&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0063&lt;br /&gt;
|XXXX &lt;br /&gt;
|Release XXXX Overword sprite&lt;br /&gt;
|&lt;br /&gt;
|Release&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0064 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Add overworld sprite for person event XXXX&lt;br /&gt;
|&lt;br /&gt;
|Addpeople&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0065&lt;br /&gt;
|XXXX  &lt;br /&gt;
|Remove overworld sprite for person event XXXX&lt;br /&gt;
|&lt;br /&gt;
|Removepeople&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0066&lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Lock camera&lt;br /&gt;
|&lt;br /&gt;
|Lockcam&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0068     &lt;br /&gt;
| &lt;br /&gt;
|Face Player&lt;br /&gt;
|&lt;br /&gt;
|Faceplayer&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0069&lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|Check position of hiro and store on 80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|CheckHiroPosition&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|006B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Check position of XXXX person and store onto YYYY-ZZZZ&lt;br /&gt;
|S=370&lt;br /&gt;
|CheckIdSpritePosition&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|006C&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|Continue Followhero for XXXX people(When change map)&lt;br /&gt;
|&lt;br /&gt;
|Continuefollow&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|006D&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Followhero for XXXX people&lt;br /&gt;
|&lt;br /&gt;
|Followhero&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|006E&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Stop followhero&lt;br /&gt;
|&lt;br /&gt;
|StopFollowhero&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|006F&lt;br /&gt;
|XXXX&lt;br /&gt;
|Give XXXX amount of money to player&lt;br /&gt;
|&lt;br /&gt;
|Givemoney &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0070&lt;br /&gt;
|XXXX&lt;br /&gt;
|Take XXXX amount of money from player&lt;br /&gt;
|124&lt;br /&gt;
|Takemoney&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0071&lt;br /&gt;
|80XX 80YY ZZZZ   &lt;br /&gt;
|Check if possible to give money 80XX, 80YY of them and store if successful in 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|Checkmoney&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0072&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show money box with XXXX and YYYY coordinates&lt;br /&gt;
|124&lt;br /&gt;
|Showmoney&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0073&lt;br /&gt;
| &lt;br /&gt;
|Hide money box &lt;br /&gt;
|124&lt;br /&gt;
|Hidemoney&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0074&lt;br /&gt;
|&lt;br /&gt;
|Update money box&lt;br /&gt;
|124&lt;br /&gt;
|Updatemoney&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0075&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show coins box with XXXX and YYYY coordinates&lt;br /&gt;
|&lt;br /&gt;
|Showcoins&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0076&lt;br /&gt;
|&lt;br /&gt;
|Hide coins box&lt;br /&gt;
|&lt;br /&gt;
|Hidecoins&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0077&lt;br /&gt;
|&lt;br /&gt;
|Update coins box&lt;br /&gt;
|124&lt;br /&gt;
|Updatecoins&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0078&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Check if is possible to give XXXX coins with YYYY quantity and store into ZZZZ.&lt;br /&gt;
|&lt;br /&gt;
|Checkcoins&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0079 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Give XXXX amount of coins to player&lt;br /&gt;
|&lt;br /&gt;
|Givecoins&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|007A&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Take XXXX amount of coins to player&lt;br /&gt;
|&lt;br /&gt;
|Takecoins&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|007B&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Receive YYYY quantity of XXXX item&lt;br /&gt;
|&lt;br /&gt;
|Giveitem&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|007C&lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Give XXXX quantity of YYYY item&lt;br /&gt;
|&lt;br /&gt;
|Takeitem&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|007D&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|Check if possible to give item 80XX, 80YY of them and store if successful in 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|Checkstoreditem&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|007E&lt;br /&gt;
|XXXX YYYY 4000&lt;br /&gt;
|Check if you have a item XXXX with YYYY quantity and store in 4000&lt;br /&gt;
|8&lt;br /&gt;
|Checkitem&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|007F&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0080&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211,408&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0083&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0085&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Check underground Pc status.&lt;br /&gt;
|&lt;br /&gt;
|CheckUndPcStatus&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0087&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|008F&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0093&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|Check Pokemon Party.&lt;br /&gt;
|&lt;br /&gt;
|CheckPkmnParty&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0094&lt;br /&gt;
|80XX YYYY    &lt;br /&gt;
|Store Pokemon Party&lt;br /&gt;
|&lt;br /&gt;
|StorePkmnParty&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0095&lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|Initialize 80XX 80YY for Pokemon Party.&lt;br /&gt;
|&lt;br /&gt;
|SetPkmnPartyStored&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0096&lt;br /&gt;
|80XX YYYY ZZZZ 80WW   &lt;br /&gt;
|Give Pokemon stored in 80XX at YYYY level and store in 80WW&lt;br /&gt;
|&lt;br /&gt;
|GivePokemon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0097&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|GiveEgg&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0099&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Check if party pokemon 80XX knows move YYYY&lt;br /&gt;
|458&lt;br /&gt;
|Checkmove&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|009A&lt;br /&gt;
|80XX YYYY   &lt;br /&gt;
|Check YYYY place visited and store result in 80XX&lt;br /&gt;
|&lt;br /&gt;
|CheckPlaceStored&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|009B&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00A1&lt;br /&gt;
|&lt;br /&gt;
|Used at end of call screen commands&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00A3&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Wi-fi connection&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00A5&lt;br /&gt;
|&lt;br /&gt;
|Start Interview&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00A6&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wearing Pokemon&lt;br /&gt;
|&lt;br /&gt;
|DressPokemon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00A7&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|Display 80YY dressed Pokemon in XXXX picture&lt;br /&gt;
|&lt;br /&gt;
|DisplayDressedPokemon&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00A8&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|Display 80YY contest winner Pokemon in XXXX picture&lt;br /&gt;
|&lt;br /&gt;
|DisplayContestPokemon &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00A9&lt;br /&gt;
|&lt;br /&gt;
|Capsule Editor&lt;br /&gt;
|&lt;br /&gt;
|CapsuleEditor&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00AA&lt;br /&gt;
|&lt;br /&gt;
|Open Sinnoh Maps&lt;br /&gt;
|&lt;br /&gt;
|SinnohMaps&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00AB&lt;br /&gt;
|XX&lt;br /&gt;
|Box Storage Pokemon (XX Function Box)&lt;br /&gt;
|&lt;br /&gt;
|BoxPkmn&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|00&lt;br /&gt;
|Deposite Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|01&lt;br /&gt;
|Withdraw Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02&lt;br /&gt;
|Move Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|03&lt;br /&gt;
|Move Item&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|04&lt;br /&gt;
|Compare Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00AC&lt;br /&gt;
|&lt;br /&gt;
|Open Draw function into Union Room&lt;br /&gt;
|&lt;br /&gt;
|DrawUnion&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00AD&lt;br /&gt;
|&lt;br /&gt;
|Show Trainer Case into Union Room&lt;br /&gt;
|&lt;br /&gt;
|TrainerCaseUnion&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00AE&lt;br /&gt;
|&lt;br /&gt;
|Trade into Union Room&lt;br /&gt;
|&lt;br /&gt;
|TradeUnion&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00AF&lt;br /&gt;
|&lt;br /&gt;
|Exchange Records into Union Room&lt;br /&gt;
|&lt;br /&gt;
|RecordMixingUnion&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B0&lt;br /&gt;
|&lt;br /&gt;
|Game Ending&lt;br /&gt;
|&lt;br /&gt;
|EndGame&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B1&lt;br /&gt;
|&lt;br /&gt;
|Hall of fame memorial&lt;br /&gt;
|&lt;br /&gt;
|HallFameData&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B2&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B3&lt;br /&gt;
|80XX&lt;br /&gt;
|Nintendo Wi-fi Connection&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B4&lt;br /&gt;
|&lt;br /&gt;
|Choose starter pokemon&lt;br /&gt;
|&lt;br /&gt;
|ChooseStarter&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B5&lt;br /&gt;
|&lt;br /&gt;
|Close choose starter pokemon&lt;br /&gt;
|&lt;br /&gt;
|BattleStarter&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B6&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B7&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00B9&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00BA&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Choose player name&lt;br /&gt;
|&lt;br /&gt;
|ChoosePlayerName&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00BB&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Choose pokemon nickname&lt;br /&gt;
|&lt;br /&gt;
|ChoosePokmnName&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00BC&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|Fadescreen&lt;br /&gt;
|&lt;br /&gt;
|Fadescreen&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00BD&lt;br /&gt;
|&lt;br /&gt;
|Resetscreen&lt;br /&gt;
|50,72&lt;br /&gt;
|Resetscreen&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00BE&lt;br /&gt;
|II II 00 00 XX xx YY yy PP PP&lt;br /&gt;
|Warp to a map(XX: X Coordinates into map. xx=X Coordinates in word map, same for YY.PP=People sprite position) in PPRE 006 0xM 0x0 0xX 0xY 0xZ: M=Map 0=not yet known X=X coordinates Y=Y coordinates Z=Z coordinates&lt;br /&gt;
|1035&lt;br /&gt;
|Warp&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00BF&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Rock Climb&lt;br /&gt;
|&lt;br /&gt;
|RockClimbAnimation&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C0&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Surf&lt;br /&gt;
|&lt;br /&gt;
|SurfAnimation&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C1&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Waterfall&lt;br /&gt;
|&lt;br /&gt;
|WaterfallAnimation&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C2&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Fly&lt;br /&gt;
|&lt;br /&gt;
|FlyAnimation&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C5&lt;br /&gt;
|80XX&lt;br /&gt;
|Arrange 80XX for 029E animation&lt;br /&gt;
|375&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C6&lt;br /&gt;
|&lt;br /&gt;
|Change to tuxedo&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C7&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if hero is onto bike and store in 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C8&lt;br /&gt;
|XX&lt;br /&gt;
|Set hero XX bike(00=on,01=off)  &lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00C9&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00CB&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00CD &lt;br /&gt;
|XX   &lt;br /&gt;
|Set Text Var XX = Hero&lt;br /&gt;
|342&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00CE &lt;br /&gt;
|XX  &lt;br /&gt;
|Set Text Var XX = Rival&lt;br /&gt;
|342&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00CF &lt;br /&gt;
|XX   &lt;br /&gt;
|Set Text Var XX = Male\Female alter ego.&lt;br /&gt;
|342&lt;br /&gt;
|-style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D0&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Set text var XX to name of pokemon number 80YY&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D1&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Get the name for item number = value of variable 80YY and store it in text variable XX&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D2&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D3&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Get attack corresponding to item number = value of variable 80YY store in text variable XX&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D4&lt;br /&gt;
|XX 0000&lt;br /&gt;
|Set text var XX to an attack&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D5&lt;br /&gt;
|XX 0000&lt;br /&gt;
|Set text var XX to a number&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D6&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to a pokemon nickname in team&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D7&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to an object?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D8&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to a type of trainer&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00D9&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00DA&lt;br /&gt;
|XX 40YY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00DB&lt;br /&gt;
|XX &lt;br /&gt;
|Set text var AA to Starter Hiro&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00DC&lt;br /&gt;
|XX &lt;br /&gt;
|Set text var XX to Starter Rival&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00DD&lt;br /&gt;
|XX&lt;br /&gt;
|Set text var XX to Starter Alter ego.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00DE&lt;br /&gt;
|80XX&lt;br /&gt;
|Store Pokemon Starter into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00DF&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E0&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E1&lt;br /&gt;
|XX 80YY &lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E2&lt;br /&gt;
|XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E3&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E5&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Start Battle XXXX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E6&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|End Trainer Battle 80XX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E7&lt;br /&gt;
|80XX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E8&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00E9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00EA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00EB&lt;br /&gt;
|&lt;br /&gt;
|Lost battle go to pokemon center.&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00EC&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if lost battle, store result in variable 80XX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00ED&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00EE&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=236,400&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00EF&lt;br /&gt;
|&lt;br /&gt;
|Repeat Last Battle?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00F2&lt;br /&gt;
|XXXX 80YY 80ZZ 80WW&lt;br /&gt;
|Open Choose Friend for Wireless Trade screen&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00F3&lt;br /&gt;
|&lt;br /&gt;
|Open Wireless Battle Waiting&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00F6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00F7&lt;br /&gt;
|&lt;br /&gt;
|Start Pokemon Contest&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00F8&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00F9&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00FA&lt;br /&gt;
|80XX 80YY 80ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00FB&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00FD&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00FE&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|00FF&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0102&lt;br /&gt;
|XX YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0103&lt;br /&gt;
|XX YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0104&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0106&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0107&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0108&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0109&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|010A&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|010B&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|010C&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|010E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0110&lt;br /&gt;
|80XX 80YY 80ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0111&lt;br /&gt;
|XXXX&lt;br /&gt;
|Some Flash into the scene&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0112&lt;br /&gt;
|&lt;br /&gt;
|Stop 0111 command&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0113&lt;br /&gt;
|&lt;br /&gt;
|Fade screen as a curtain&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0114&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0115&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0116&lt;br /&gt;
|&lt;br /&gt;
|Show Link Contest Record Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0117&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0119&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|011B&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Set Warp for a Elevator(XXXX=map YYYY=coordinates&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|011C&lt;br /&gt;
|40XX&lt;br /&gt;
|Check Floor in a Elevator and Store into 40XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|011E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0121&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=411&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0123&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|S=411&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0124&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wild Battle (XXXX=Pokemon Numeber YYYY=Level ZZZZ=Item)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0125&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|Starter Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0126&lt;br /&gt;
|&lt;br /&gt;
|First Wild Battle Explanation&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0127&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Honey Tree Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0128&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0129&lt;br /&gt;
|&lt;br /&gt;
|Random Wurmple Battle(Change Level)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|012A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|012B&lt;br /&gt;
|&lt;br /&gt;
|Show Write Autograph Scene&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|012C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|012D&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Save Game Data&lt;br /&gt;
|S=205,211,362,372,378,379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|012E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Check if is stored a dressed pokemon picture?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0130&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0131&lt;br /&gt;
|&lt;br /&gt;
|Give Poketch First time&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0132&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if Poketch is activated and stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0133&lt;br /&gt;
|XXXX&lt;br /&gt;
|Give Poketch Application XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0134&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Store Poketch Application XXXX to 80YY&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0135&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=362,372,379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0136&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=362,372,379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0138&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0139&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|013B&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|013C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|013F&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0140&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0141&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0142&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0146&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0147&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0148&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart 2 with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0149&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart 3 with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|014A&lt;br /&gt;
|AAAA&lt;br /&gt;
|Show Pokemart 4 with AAAA items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|014B&lt;br /&gt;
|&lt;br /&gt;
|Player defeated go to Pc&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|014C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|014D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|014E&lt;br /&gt;
|   &lt;br /&gt;
|Player Pokemon are healed&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0150&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213,379,426&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0151&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213,399&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0152&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0153&lt;br /&gt;
|&lt;br /&gt;
|Player go to Union Room&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0155&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0156&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|015B&lt;br /&gt;
|AA 80BB&lt;br /&gt;
|Check if obtained badge AA and store result in variable 0x80BB&lt;br /&gt;
|50, 72, 411&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|015C&lt;br /&gt;
|AA &lt;br /&gt;
|Set obtained badge AA to true&lt;br /&gt;
|50, 72&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|015D&lt;br /&gt;
|AA&lt;br /&gt;
|Set badge AA to false&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0160&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0161&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=427&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0162&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=351,427&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0164&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=427&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0166&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=285,456&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0168&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW 4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|016A&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|016B&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|016C&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0173&lt;br /&gt;
|&lt;br /&gt;
|Change solidity of object?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0175&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0176&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0177&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Pokemon Party quantity and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0178&lt;br /&gt;
|&lt;br /&gt;
|Open Berry Pouch&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0179&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|017A&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|017B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|017C&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|017D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|017E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|017F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0181&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0182&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0183&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0184&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0185&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0186&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|Move Owerword XXXX, on YYYY-ZZZZ coordinates into map&lt;br /&gt;
|&lt;br /&gt;
|ChangeOwPosition&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0188&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Change Overword XXXX default movement to YYYY movement. &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0189&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Reset attributes for Overworld XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|018A&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|018B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|018C&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|018D&lt;br /&gt;
|&lt;br /&gt;
|Show little clock while save game&lt;br /&gt;
|S=205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|018E&lt;br /&gt;
|&lt;br /&gt;
|Hide little clock while save game&lt;br /&gt;
|S=205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|018F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0190&lt;br /&gt;
|XXXX &lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0191&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon Menu, store number as last result&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0192&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon for Battle Tower (everyone banned)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0193&lt;br /&gt;
|80XX&lt;br /&gt;
|Store Last Result in 80XX, 80XX=00FF means no pokemon was chosen&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0194&lt;br /&gt;
|80XX 80YY 80ZZ WWWW&lt;br /&gt;
|Choose Pokemon everyone able&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0195&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0196&lt;br /&gt;
|80XX&lt;br /&gt;
|Open Pokemon Info&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0197&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0198&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Store the pokemon number of party pokemon 80XX, in 80YY If the pokemon is an egg the value is 0000.&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0199&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|019A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|019B&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=211,417&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|019D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|019E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|019F&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01A3&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=148,277,448&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01AB&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01AC&lt;br /&gt;
|&lt;br /&gt;
|Egg animation&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B1&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B2&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B3&lt;br /&gt;
|&lt;br /&gt;
|Open Mailbox&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B5&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Record List AA&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B6&lt;br /&gt;
|80XX&lt;br /&gt;
|Check time and stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B7&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B8&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=417&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01B9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Store happiness of pokemon 80YY into 80XX&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01BA&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01BD&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01BF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C0&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C1&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C2&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C3&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C4&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C5&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C6&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Battle Moves of Pokemon AA in the party&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C7&lt;br /&gt;
|80XX&lt;br /&gt;
|Store data move in AA80 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C8 &lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01C9&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Delete move chosen in 01C6&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01CA&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01CB&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01CD&lt;br /&gt;
|XXXX 80YY ZZZZ WWWW QQQQ&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01CF&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D0&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D1&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D2&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D3&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=274,479&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D5&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D6&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D7&lt;br /&gt;
|&lt;br /&gt;
|Open Berry Pouch for Poffin&lt;br /&gt;
|S=426&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=426&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01D9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Open Battle Room Result&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01DA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01DB&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01DC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=371,372&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01DD&lt;br /&gt;
|XXXX 40YY ZZZZ &lt;br /&gt;
|&lt;br /&gt;
|S=371,372,373&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01DE&lt;br /&gt;
|40XX YYYY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=373&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01DF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01E0&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01E1&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=367,372&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01E2&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=367,372&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01E3&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01E4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01E5&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01E8&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if have completed Sinnoh pokedex and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01E9&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if have completed National pokedex and store into 80XX &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01EA&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Sinnoh Pokedex Sheet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01EB&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show National Pokedex Sheet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01EC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01ED&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01F1&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01F4&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01F5&lt;br /&gt;
|80XX 80YY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01F6&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01F7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01F8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=368,379,423&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01F9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211,236,423&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01FB&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01FE&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=372&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01FF&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0200&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0201&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=211,400,409,423&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0202&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0203&lt;br /&gt;
|XXXX YYYY 80ZZ QQQQ PPPP&lt;br /&gt;
|&lt;br /&gt;
|S=213&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0204&lt;br /&gt;
|&lt;br /&gt;
|Warp to last elevator&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0205&lt;br /&gt;
|&lt;br /&gt;
|Open Geonet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0206&lt;br /&gt;
|&lt;br /&gt;
|Great Marsh Bynocule Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0207&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370,372&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0208&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show box with Pokemon XXXX sprite&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0209&lt;br /&gt;
|&lt;br /&gt;
|Hide box showed with 0208&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|020A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=498&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|020C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|020D&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|020E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|020F&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0210&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0211&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0212&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0213&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0214&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0215&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0216&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0217&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0218&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=282&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021D&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=406&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|021F&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0221&lt;br /&gt;
|XXXX&lt;br /&gt;
|Remember Move for Pokemon XXXX in the party&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0223&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0224&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Teach Pokemon 80XX move 80YY&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0225&lt;br /&gt;
|80XX&lt;br /&gt;
|Store check whether 0224 resulted in teaching the new move, if not let 80XX = 00FF&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0226&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0228&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Pokemon for trade and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0229&lt;br /&gt;
|80XX&lt;br /&gt;
|Trade Pokemon stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|022A&lt;br /&gt;
|&lt;br /&gt;
|Stop trade?&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|022C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=476&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|022D&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|022D 0x1 0x800c gives National Dex. Stores that info in 800c (a commonly used variable that varies from map to map and use to use) 0x2 0x4000 checks to see if the National Dex is acquired.&lt;br /&gt;
|M=422, M=220&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|022F&lt;br /&gt;
|80XX&lt;br /&gt;
|022F 0x8004 stores the amount of Ribbons on current Pokemon party in 0x8004.&lt;br /&gt;
|M=461&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0230&lt;br /&gt;
|80XX 80YY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0231&lt;br /&gt;
|80XX XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0232&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0233&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0234&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=216,400&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0235&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0236&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0237&lt;br /&gt;
|XXXX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0238&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0239&lt;br /&gt;
|XXXX&lt;br /&gt;
|Rules decide in Battle Link&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|023A&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|023B&lt;br /&gt;
|XXXX&lt;br /&gt;
|Do healing animation in Pokecenter(XXXX=Number of Pokeball)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|023C&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|023D &lt;br /&gt;
|XXXX YYYY ZZZZ WWWW &lt;br /&gt;
|Do a XXXX animation for a ship(00=Ship sail under 01=Ship sail up 02=Ship sail left 03=Canalave ship)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|023E&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0243&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|Show Phrase Box(1 Word)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0244&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|Show Phrase Box(2 Word)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0245&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0246&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0247&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0248&lt;br /&gt;
|80XX 80YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=450&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0249&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80PP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|024A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|024B&lt;br /&gt;
|&lt;br /&gt;
|Prepare Pc in Pokemon Center for animation&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|024C&lt;br /&gt;
|&lt;br /&gt;
|Do Pc Animation in Pokemon Center(When opening)&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|024D&lt;br /&gt;
|&lt;br /&gt;
|Do Pc Animation in Pokemon Center(When closing)&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|024E&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Loto ticket number and stored into 80XX&lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|024F&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|Compare 80WW loto number with 80XX 80YY 80ZZ. &lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0250&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0251&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0252&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0253&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=273&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0254&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0255&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0256&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0257&lt;br /&gt;
|&lt;br /&gt;
|Exchange Berries for Accessories&lt;br /&gt;
|999&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0258&lt;br /&gt;
|&lt;br /&gt;
|Change Sprite Position while save game&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0259&lt;br /&gt;
|&lt;br /&gt;
|Return to Original Overword Sprite after 0258 command&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|025A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|025B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=330&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|025C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=330&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|025D&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=195&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|025E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=347&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0260&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=211,419&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0261&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0264&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0267&lt;br /&gt;
|&lt;br /&gt;
|Start Pokecasino&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0268&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0269&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=317&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|026A&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=282&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|026B&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|026C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|026D&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Unown Text Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|026E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0270&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=198,281,362,389,485&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0271&lt;br /&gt;
|80XX&lt;br /&gt;
|Open Thank Who? Name Insert&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0272&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0273&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0275&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0276&lt;br /&gt;
|80XX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0277&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=480&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0278&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=480&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|027A&lt;br /&gt;
|&lt;br /&gt;
|Show View of League Castle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|027C&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|027D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|027E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|027F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0280&lt;br /&gt;
|XXXX 80YY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0281&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0282&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0283&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0284&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=321,466,467&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0285&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=308,309&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0286&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0287&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0288&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0289&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80PP 80QQ 80TT&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|028A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|028B&lt;br /&gt;
|XX 40YY&lt;br /&gt;
|Checks for Mystery Gift trade. (Directly related to Nintendo Wi-Fi events.)&lt;br /&gt;
|S=83,310,363&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|028C&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show XXXX Party Sprite Pokemon in Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|028F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0292&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=339&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0293&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0294&lt;br /&gt;
|XX YY&lt;br /&gt;
|Show Battle Points Box &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0295&lt;br /&gt;
|&lt;br /&gt;
|Hide Battle Points Box &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0296&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0299&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|029A&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|029C&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|029D&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|029E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Apply  effect XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|00&lt;br /&gt;
|Cut effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|01&lt;br /&gt;
|Rock Smash effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|029F&lt;br /&gt;
|XXXX&lt;br /&gt;
|Camera Bump Effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A0&lt;br /&gt;
|80XX YYYY ZZZZ&lt;br /&gt;
|Start Double Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A1&lt;br /&gt;
|AA BBBB&lt;br /&gt;
|Move AA person with BBBB Movement&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A2&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=404&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A3&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A5&lt;br /&gt;
|&lt;br /&gt;
|Choose a Pokemon for a Trade&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A6&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=404,408&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A8&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02A9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02AA&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80QQ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02AB&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02AD&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02B1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02B3&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02B5&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02B6&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=329&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02B7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02B8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02BA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02BB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02BC&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02BD&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wild Battle with XXXXPKMN, at YYYY Level and ZZZZ object&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02BE&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02BF&lt;br /&gt;
|&lt;br /&gt;
|Mount Hiro on the Bike&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02C0&lt;br /&gt;
|80XX or XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02C1&lt;br /&gt;
|&lt;br /&gt;
|Show Save Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02C2&lt;br /&gt;
|&lt;br /&gt;
|Hide Save Box&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02C4&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=368,377,379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02C5&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=376&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02C7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02C8&lt;br /&gt;
|80XX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02CA(Platinum)&lt;br /&gt;
|&lt;br /&gt;
|Floral clock animation&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02CB&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02CC&lt;br /&gt;
|XXXX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02CF&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D0&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D1&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D2&lt;br /&gt;
|XXXX 40YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D3&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D4&lt;br /&gt;
|40XX 40YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D5&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;|02D8&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=365&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02D9&lt;br /&gt;
|XXXX 40YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02DA&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02DB&lt;br /&gt;
|40XX 40YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02DC&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02DD&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02DE&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80QQ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02DF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E0&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E1&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E2&lt;br /&gt;
|&lt;br /&gt;
|Dysplay Card Game Scratch&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E3&lt;br /&gt;
|&lt;br /&gt;
|Close Card Game Scratch&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E4&lt;br /&gt;
|XXXX 40YY 40ZZ&lt;br /&gt;
|Choose Cards in Card Game&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E5&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E6&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02E9&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02EA&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02EB&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02EC&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02ED&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02EE&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02F2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=388,389,390&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02F3&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=454&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02F4&lt;br /&gt;
|40XX 40YY 40ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02F5&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02F6&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02F7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=410&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02F9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02FA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02FC&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02FD&lt;br /&gt;
|XX 80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02FE&lt;br /&gt;
|XXXX 80XX&lt;br /&gt;
|&lt;br /&gt;
|S=221&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02FF&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0302&lt;br /&gt;
|40XX 40YY 40ZZ 40WW 40PP&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0303&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0304&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0305&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0306&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=500&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0307&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0309&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=428&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|030A&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|030B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211,428&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|030D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|030E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=28&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|030F&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0311&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380,381,383,389&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0312&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380,381,383,387,388,389&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0313&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=377,379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0314&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0315&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=459&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0317&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=382&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0318&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Starts a simpler wild Battle than Wildbattle2. XXXX = Pokemon, YYYY = Level.&lt;br /&gt;
|S=310;M=267&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0319&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|031A&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|031B&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=129&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|031C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1068&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|031D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=213,423&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|031E&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=377,379&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|031F&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0320&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0321&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0322&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0323&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0324&lt;br /&gt;
|XXXX YYYY 40ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0325&lt;br /&gt;
|40XX or 80XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0326&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0327&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0328&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0329&lt;br /&gt;
|40XX 40YY 40ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|S=374&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|032A&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|032B&lt;br /&gt;
|80XX&lt;br /&gt;
|Checks whether an Event Regigigas is in the party and stores it in 80XX (0 or 1)&lt;br /&gt;
|M=592&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|032C&lt;br /&gt;
|40XX YYYY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=392,396&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|032D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=201,274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|032E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=201,274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|032F&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=231&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0332&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=428&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0333&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0334&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=148,440,448&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0335&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=1109&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0336&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0337&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0338&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0339&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|033A&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=423,426&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|033C&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=404,408,441&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|033D&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211,274,499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|033E&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0341&lt;br /&gt;
|XX 80YY ZZZZ WW&lt;br /&gt;
|&lt;br /&gt;
|S=373&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0342&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=1064&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0343&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Set var as Pokemon stored into 80YY&lt;br /&gt;
|S=12&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0344&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Copy var as Wi-fi Sprite stored from 80YY to XX&lt;br /&gt;
|53&lt;br /&gt;
|Copyvarwi-fisprite&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0345&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Copy var as Seal store from 80YY to XX&lt;br /&gt;
|S=1085;M=&lt;br /&gt;
|SetvarSealStored2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0346&lt;br /&gt;
|XX&lt;br /&gt;
|Set var as Wi-fi Sprite Id(XX)&lt;br /&gt;
|S=413,441;M=No&lt;br /&gt;
|Setvarwi-fisprite   &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0347&lt;br /&gt;
|XXXX&lt;br /&gt;
|In a elevator, display into box XXXX Floor&lt;br /&gt;
|S=18;M=18&lt;br /&gt;
|DysplayFloor&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DPP Movements Commands==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Parameters&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0000&lt;br /&gt;
|See up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0001&lt;br /&gt;
|See down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0002&lt;br /&gt;
|See left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0003&lt;br /&gt;
|See right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0004&lt;br /&gt;
|Walk slowly up &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0005&lt;br /&gt;
|Walk slowly down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Walk slowly left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0007&lt;br /&gt;
|Walk slowly right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0008&lt;br /&gt;
|Walk normal up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0009&lt;br /&gt;
|Walk normal down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|000A&lt;br /&gt;
|Walk normal left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|000B&lt;br /&gt;
|Walk normal right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|000C&lt;br /&gt;
|Walk fast up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|000D&lt;br /&gt;
|Walk fast down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|000E&lt;br /&gt;
|Walk fast left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|000F&lt;br /&gt;
|Walk fast right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0010&lt;br /&gt;
|Walk very fast up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0011&lt;br /&gt;
|Walk very fast down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0012&lt;br /&gt;
|Walk very fast left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0013&lt;br /&gt;
|Walk very fast right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0014&lt;br /&gt;
|Run up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0015&lt;br /&gt;
|Run down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0016&lt;br /&gt;
|Run left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0017&lt;br /&gt;
|Run right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0018&lt;br /&gt;
|Move up slowly on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0019&lt;br /&gt;
|Move down slowly on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001A&lt;br /&gt;
|Move left slownly on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001B&lt;br /&gt;
|Move right slowly on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001C&lt;br /&gt;
|Move up normal on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001D&lt;br /&gt;
|Move down normal on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001E&lt;br /&gt;
|Move left normal on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|001F&lt;br /&gt;
|Move right normal on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0020&lt;br /&gt;
|Move up fast on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0021&lt;br /&gt;
|Move down fast on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|Move left fast on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0023&lt;br /&gt;
|Move right fast on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0024&lt;br /&gt;
|Move up very fast on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0025&lt;br /&gt;
|Move down very fast on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0026&lt;br /&gt;
|Move left very fast on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0027&lt;br /&gt;
|Move right very fast on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|Run up on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0029&lt;br /&gt;
|Run down on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002A&lt;br /&gt;
|Run left on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002B&lt;br /&gt;
|Run right on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002C&lt;br /&gt;
|Jump up slowly on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002D&lt;br /&gt;
|Jump down slowly on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002E&lt;br /&gt;
|Jump left slowly on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|002F&lt;br /&gt;
|Jump right slowly on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0030&lt;br /&gt;
|Jump up normal on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|Jump down normal on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0032&lt;br /&gt;
|Jump left normal on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0033&lt;br /&gt;
|Jump right normal on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0034&lt;br /&gt;
|Jump up one step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0035&lt;br /&gt;
|Jump down one step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0036&lt;br /&gt;
|Jump left one step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0037&lt;br /&gt;
|Jump right one step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0038&lt;br /&gt;
|Jump up two step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0039&lt;br /&gt;
|Jump down two step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003A&lt;br /&gt;
|Jump left two step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003B&lt;br /&gt;
|Jump right two step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003C&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003D&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003E&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|003F&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0045&lt;br /&gt;
|Wait, then disappear&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004B&lt;br /&gt;
|Display exclamation mark&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004C&lt;br /&gt;
|Wait for a little, then walk slowly up &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004D&lt;br /&gt;
|Wait for a little,then walk slowly down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004E&lt;br /&gt;
|Wait for a little, then walk slowly left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|004F&lt;br /&gt;
|Wait for a little, then walk slowly right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0050&lt;br /&gt;
|Wait for a little,then walk normal up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0051&lt;br /&gt;
|Wait for a little,then walk normal down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0052&lt;br /&gt;
|Wait for a little,then walk normal left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0053&lt;br /&gt;
|Wait for a little,then walk normal right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Wait for a little,then move Overword sprite up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|Wait for a little,then move Overword sprite down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0056&lt;br /&gt;
|Wait for a little,then move Overword sprite left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0057&lt;br /&gt;
|Wait for a little,then move Overword sprite right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0058&lt;br /&gt;
|Wait for a little,then walk backward up &lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0059&lt;br /&gt;
|Wait for a little,then walk backward down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005A&lt;br /&gt;
|Wait for a little,then walk backward left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005B&lt;br /&gt;
|Wait for a little,then walk backward right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005C&lt;br /&gt;
|Wait for a little,then jump left one step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005D&lt;br /&gt;
|Wait for a little,then jump right one step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005E&lt;br /&gt;
|Wait for a little,then jump left two step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|005F&lt;br /&gt;
|Wait for a little,then jump right two step&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0060&lt;br /&gt;
|Wait for a little,then walk normal up&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0061&lt;br /&gt;
|Wait for a little,then walk normal down&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0062&lt;br /&gt;
|Wait for a little,then walk normal left&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0063&lt;br /&gt;
|Wait for a little,then walk normal right&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0064&lt;br /&gt;
|Wait for a little,then move on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0065&lt;br /&gt;
|Wait for a little,then jump on site&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0066&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0067&lt;br /&gt;
|Wait for a little,then show two exclamation mark&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0068&lt;br /&gt;
|Wait for a little,then move on site forever&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|0069-to 00FF&lt;br /&gt;
|Rom crashed&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Platinum Known Flags==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Flag&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example PPRE map Number&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|01&lt;br /&gt;
|Flag will active if you don&#039;t go outside after a certain script&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|02&lt;br /&gt;
|Flag will active when&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|6E&lt;br /&gt;
|Flag will active when Rival go out from his home&lt;br /&gt;
|412&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|Flag will active when you choose Wi-fi Sprite &lt;br /&gt;
|48&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|Flag will active when you received 193 item&lt;br /&gt;
|47&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
|Flag will active when you received the Tm Recycle&lt;br /&gt;
|79&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|7A&lt;br /&gt;
|Flag will active when you talked with Gym Leader into Mine &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|7B&lt;br /&gt;
|Flag will active when you use Defog&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|7C&lt;br /&gt;
|Flag will active when you received the EE item&lt;br /&gt;
|52&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|7E&lt;br /&gt;
|Flag will active when you received the &lt;br /&gt;
|27&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|Flag will active when you beat Team Galactic in Eterna City&lt;br /&gt;
|61&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|Flag will active when you received the Bicy&lt;br /&gt;
|71&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|Flag will active when you received Super Rod&lt;br /&gt;
|389&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|54&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|76&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|Flag will active when you go down first&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|8A&lt;br /&gt;
|Flag will active when the Leader was into Coal Mine &lt;br /&gt;
|45&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|8C&lt;br /&gt;
|Flag will active when you received the FD item&lt;br /&gt;
|104&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|8D&lt;br /&gt;
|Flag will active when you go into Pokemon Fan Club&lt;br /&gt;
|106&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|8E&lt;br /&gt;
|Flag will active when you start a Legendary Battle&lt;br /&gt;
|510,316&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|8F&lt;br /&gt;
|Flag will active when you received the Parcel&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|90&lt;br /&gt;
|Flag will active when you received the Pokedex&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|Flag will active when you receive 1A2 object  &lt;br /&gt;
|35&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|Flag will active when you beat Galactic on Veilstone  &lt;br /&gt;
|147&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A1&lt;br /&gt;
|Flag will active when you received F7 item&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|A2&lt;br /&gt;
|Flag will active when you received&lt;br /&gt;
|356&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AB&lt;br /&gt;
|Flag will active when you complete Sinnoh Pokedex  &lt;br /&gt;
|339&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AC&lt;br /&gt;
|Flag will active when you complete National Pokedex  &lt;br /&gt;
|339&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AD&lt;br /&gt;
|Flag will active when you beated Grunt &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|B5&lt;br /&gt;
|Flag will active when you received Porygon  &lt;br /&gt;
|147&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|BC&lt;br /&gt;
|Flag will active when you received Coin Case  &lt;br /&gt;
|145&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|BE&lt;br /&gt;
|Flag will active when you talk first with Victory Man into Battle Castle&lt;br /&gt;
|563&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|BF&lt;br /&gt;
|Flag will active when you received the Quick Claw&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|C0&lt;br /&gt;
|Flag will active when you received the Dusk Ball&lt;br /&gt;
|51&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|C1&lt;br /&gt;
|Flag will active when you show a Geodude to man&lt;br /&gt;
|55&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|C4&lt;br /&gt;
|Flag will active when you talk with Hidden Power Man  &lt;br /&gt;
|144&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|C6&lt;br /&gt;
|Flag will active when you received the Tm&lt;br /&gt;
|366&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|C7&lt;br /&gt;
|Flag will active when you received 17A item&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|C9&lt;br /&gt;
|Flag will active when you received the Tm Skill Swap&lt;br /&gt;
|41&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|CA&lt;br /&gt;
|Flag will active when you received the Tm Trick Room&lt;br /&gt;
|378&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|CB&lt;br /&gt;
|Flag will active when you received the Tm Facade&lt;br /&gt;
|455&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|CD&lt;br /&gt;
|Flag will active when you received the Tm Payback&lt;br /&gt;
|382&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|CE&lt;br /&gt;
|Flag will active when you received the Tm Fling&lt;br /&gt;
|395&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|D0&lt;br /&gt;
|Flag will active when you beat Dialga &lt;br /&gt;
|584&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|D1&lt;br /&gt;
|Flag will active when you beat Palkia &lt;br /&gt;
|585&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|D5&lt;br /&gt;
|Flag will active when you received E8 item &lt;br /&gt;
|191&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|D9&lt;br /&gt;
|Flag will active when you received A1 item &lt;br /&gt;
|498&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|DE&lt;br /&gt;
|Flag will active when you received the Icicle Plate&lt;br /&gt;
|386&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|DF&lt;br /&gt;
|Flag will active when you joined with Marley  &lt;br /&gt;
|247&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E0&lt;br /&gt;
|Flag will active when you joined with Mira  &lt;br /&gt;
|284&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E1&lt;br /&gt;
|Flag will active when you joined with Riley  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E2&lt;br /&gt;
|Flag will active when you don&#039;t have enough space for Riley&#039;s Egg  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|E4&lt;br /&gt;
|Flag will active when Mira go out  &lt;br /&gt;
|284&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|ED&lt;br /&gt;
|Flag will active when you receive First Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|EE&lt;br /&gt;
|Flag will active when you receive Second Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|EF&lt;br /&gt;
|Flag will active when you receive Third Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|F0&lt;br /&gt;
|Flag will active when you talk with alter&#039;s sister after Nat.Pkdx&lt;br /&gt;
|423&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|F1&lt;br /&gt;
|Flag will active when you finish talking with Rival   &lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|F3&lt;br /&gt;
|Flag will active when you active Poketch(2)  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|F5&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|F6&lt;br /&gt;
|Flag will active when you talk for the first time with the Master &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|F9&lt;br /&gt;
|Flag will active when you talk for the first time with the FootMan&lt;br /&gt;
|375&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|FB&lt;br /&gt;
|Flag will active after Manaphy pic&lt;br /&gt;
|370&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Flag will active when you talk for the first time with Grandma Wilma&lt;br /&gt;
|365&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|105&lt;br /&gt;
|Flag will active when you receive Sticky Barb  &lt;br /&gt;
|141&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|Flag will active when you give SecretPotion to Psyduck  &lt;br /&gt;
|149&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|Flag will active when talk first with Move Man&lt;br /&gt;
|502&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|Flag will active when you receive 1A item  &lt;br /&gt;
|54&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|10C&lt;br /&gt;
|Flag will active after beating right trainer&lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|10D&lt;br /&gt;
|Flag will active after beating left trainer&lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|10E&lt;br /&gt;
|Flag will active when you use the Storage Key  &lt;br /&gt;
|143&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|10F&lt;br /&gt;
|Flag will active when you use the Works Key  &lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|Flag will active when you receive the Potion  &lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|Flag will active when you received E0 item&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|11C&lt;br /&gt;
|Flag will active when you give the Coombe &lt;br /&gt;
|128&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|11D&lt;br /&gt;
|Flag will active when you received E9 item from Byron&lt;br /&gt;
|514&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|11E&lt;br /&gt;
|Flag will active after Arceus Battle&lt;br /&gt;
|510&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|Flag will active after Azelf Battle&lt;br /&gt;
|390&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|Flag will active when you received Accessories  &lt;br /&gt;
|137&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|12E&lt;br /&gt;
|Flag will active when you received 20 coins from Man &lt;br /&gt;
|136&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|12F&lt;br /&gt;
|Flag will active when you received 32 coins from Man  &lt;br /&gt;
|136&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|Flag will active when you talked first with Bebe&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|Flag will active when you received DA item&lt;br /&gt;
|369&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|13A&lt;br /&gt;
|Flag will active when you received White Flute  &lt;br /&gt;
|338&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|13B&lt;br /&gt;
|Flag will active when you received Spell Tag&lt;br /&gt;
|387&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|13D&lt;br /&gt;
|Flag will active when you receive Accessories  &lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|13E&lt;br /&gt;
|Flag will active when you beated team Galactic in Verity Lakefront &lt;br /&gt;
|334&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|13F&lt;br /&gt;
|Flag will active when you received 6F Item&lt;br /&gt;
|354&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|Flag will active when you beated Rotom &lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|15C&lt;br /&gt;
|Flag will active when you talk after League with Mum without NatPkdx&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|15D&lt;br /&gt;
|Flag will active when you talk after League with Mum with NatPkdx  &lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|181&lt;br /&gt;
|Flag will active when you active Poketch  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|196&lt;br /&gt;
|Flag will active when you don&#039;t have Pokeball&lt;br /&gt;
|311&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|198&lt;br /&gt;
|Flag will active when you receive a Badge  &lt;br /&gt;
|47,141&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|19C&lt;br /&gt;
|Flag will active when you decide to battle with alter against Grunts  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|1A3&lt;br /&gt;
|Flag will active when you beated Galactic on Valley Windworks  &lt;br /&gt;
|201&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|1DF&lt;br /&gt;
|Flag will active when Mesprit flew up&lt;br /&gt;
|313&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|1E5&lt;br /&gt;
|Flag will active when you give receive egg from Riley  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|1EC-1ED-1EE-1EF-1F0&lt;br /&gt;
|Flag are linked with Battle Tower &lt;br /&gt;
|493&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|21C&lt;br /&gt;
|Flag will active when you received National Pokedex&lt;br /&gt;
|390&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|224&lt;br /&gt;
|Flag will active when you use Galactic Key &lt;br /&gt;
|305&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|225&lt;br /&gt;
|Flag will active when you use Galactic Key&lt;br /&gt;
|307&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|226&lt;br /&gt;
|Flag will active when you use Galacric Key&lt;br /&gt;
|308&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|227&lt;br /&gt;
|Flag will active when you use Galactic Key&lt;br /&gt;
|310&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|24E&lt;br /&gt;
|Flag used for Arceus Battle&lt;br /&gt;
|510&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|260 to 267&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|367&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|26C to 26F&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|79&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|270-271&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|362&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|27D&lt;br /&gt;
|Flag will active when you talk with Rowan when U.A.M. returned into cave&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|290-291&lt;br /&gt;
|Flag used when enter first in Battle Frontier&lt;br /&gt;
|560&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|294&lt;br /&gt;
|Flag will active when you talk with Oak in Rowan&#039;s lab&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2A1&lt;br /&gt;
|Flag will active when you choose a Pokemon during Amity Square&lt;br /&gt;
|253&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2A7 to 2B9&lt;br /&gt;
|Flag linked with Gym Leader Rebattle&lt;br /&gt;
|1122(Script)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2BB-2BC-2BD-2BE-2BF&lt;br /&gt;
|Flag linked with Rotom Change Room&lt;br /&gt;
|571&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2C1&lt;br /&gt;
|Flag will active when you enter in Battle Castle&lt;br /&gt;
|563&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2C3&lt;br /&gt;
|Flag will active when you enter first into Battle Frontier&lt;br /&gt;
|559&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2CB&lt;br /&gt;
|Flag will active when you enter into Battle Frontier &lt;br /&gt;
|559&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|964&lt;br /&gt;
|Flag used for League Victory&lt;br /&gt;
|165&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|97D&lt;br /&gt;
|Flag will active when you save Azelf,Mesprit,Uxie &lt;br /&gt;
|494&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|97E&lt;br /&gt;
|Flag will active when you received Eeeve from Bebe&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|98E&lt;br /&gt;
|Flag will active when you beat Mars&lt;br /&gt;
|312&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|9CC&lt;br /&gt;
|Flag will active when you enter into Amiry Square&lt;br /&gt;
|253&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AA3&lt;br /&gt;
|Flag will active when you received a Berry &lt;br /&gt;
|127&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AA9&lt;br /&gt;
|Flag will active when you pick up a Loto Ticket &lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AAC&lt;br /&gt;
|Flag will active when you already massage your Pokemon  &lt;br /&gt;
|148&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AAE&lt;br /&gt;
|Flag will active when you received Belt from Man&lt;br /&gt;
|394&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AB0&lt;br /&gt;
|Flag will active when you clicking on Tv in Old Chateau &lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AB3&lt;br /&gt;
|Flag will active when you pick up a Loro Prize&lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AB4&lt;br /&gt;
|Flag will active when you receive Shards on Great Marsh&lt;br /&gt;
|509&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|AB5&lt;br /&gt;
|Flag will active when you receive an Item from Amity Man&lt;br /&gt;
|253&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heart Gold/Soul Silver Known Flags==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;amp;quot;1&amp;amp;quot; style=&amp;amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #ccc;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
! Flag&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example PPRE map Number&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|Flag set at the start of Union Function&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|2CA&lt;br /&gt;
|Flag set when register Morty Number&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROM Hacking]]&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_Pt_Save_File_Structure&amp;diff=3805</id>
		<title>Pokémon Pt Save File Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_Pt_Save_File_Structure&amp;diff=3805"/>
		<updated>2010-11-24T06:40:51Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[http://yzobiwysac.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
This page is under construction, because previously, there was pretty much NO documentation here.&lt;br /&gt;
&lt;br /&gt;
I will add more as I continue my research, but since no one seems keen to volunteer the information, it is based off my own research.&lt;br /&gt;
&lt;br /&gt;
==Small block offsets==&lt;br /&gt;
&lt;br /&gt;
===Trainer Name - 0x68===&lt;br /&gt;
*8 unsigned 16-bit integers.&lt;br /&gt;
*Each {{wplink|word_(computing)|word}} represents a character in the game&#039;s [[Pokémon NDS Character Table|character table]].&lt;br /&gt;
&lt;br /&gt;
===Trainer ID - 0x78===&lt;br /&gt;
*Random unsigned 16-bit integer&lt;br /&gt;
*The visible identification number of a trainer&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Secret ID - 0x7A===&lt;br /&gt;
*Random unsigned 16-bit integer&lt;br /&gt;
*The hidden identification number of a trainer&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
*Determines variation in the game.&lt;br /&gt;
&lt;br /&gt;
===Money - 0x7C===&lt;br /&gt;
*Unsigned 32-bit integer.&lt;br /&gt;
*Limited to 0xF423F (999,999)&lt;br /&gt;
&lt;br /&gt;
===Trainer Gender - 0x80===&lt;br /&gt;
*0 if male, 1 if female.&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Country of Origin - 0x81===&lt;br /&gt;
*Unsigned 8-bit integer.&lt;br /&gt;
*Determines whether or not Pokémon get an outsider EXP bonus.&lt;br /&gt;
*Countries other than Japan are inferred from D/P/Pt, since the game has only been released in Japanese.&lt;br /&gt;
: 0x1 = 日本語 (Japan)&lt;br /&gt;
: 0x2 = English (US/UK/AU)&lt;br /&gt;
: 0x3 = Français (France/Québec)&lt;br /&gt;
: 0x4 = Italiano (Italy)&lt;br /&gt;
: 0x5 = Deutsch (Germany)&lt;br /&gt;
: 0x7 = Español (Spain/Latin Americas)&lt;br /&gt;
: 0x8 = 한국어 (South Korea)&lt;br /&gt;
&lt;br /&gt;
===Badges - 0x82===&lt;br /&gt;
*Unsigned 8-bit bitfield&lt;br /&gt;
*Determines what PokéMart items are for sale, what level outsider Pokémon will obey until, and flags certain in-game events.&lt;br /&gt;
: 0x01 = Coal Badge&lt;br /&gt;
: 0x02 = Forest Badge&lt;br /&gt;
: 0x04 = Cobble Badge&lt;br /&gt;
: 0x08 = Fen Badge&lt;br /&gt;
: 0x10 = Relic Badge&lt;br /&gt;
: 0x20 = Mine Badge&lt;br /&gt;
: 0x40 = Icicle Badge&lt;br /&gt;
: 0x80 = Beacon Badge&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Avatar - 0x83===&lt;br /&gt;
*Unsigned 8-bit integer.&lt;br /&gt;
*Determines the sprite seen by other players in a multi-player environment such as the Union Room.&lt;br /&gt;
: 0x00 = None&lt;br /&gt;
: 0x03 = School Kid&lt;br /&gt;
: 0x05 = Bug Catcher&lt;br /&gt;
: 0x06 = Lass&lt;br /&gt;
: 0x07 = Battle Girl&lt;br /&gt;
: 0x0B = Ace Trainer Male&lt;br /&gt;
: 0x0D = Beauty&lt;br /&gt;
: 0x0E = Ace Trainer Female&lt;br /&gt;
: 0x0F = Roughneck&lt;br /&gt;
: 0x1F = Pop Idol&lt;br /&gt;
: 0x23 = Social&lt;br /&gt;
: 0x25 = Cowgirl&lt;br /&gt;
: 0x2A = Ruin Maniac&lt;br /&gt;
: 0x32 = Black Belt&lt;br /&gt;
: 0x3E = Rich Boy&lt;br /&gt;
: 0x3F = Lady&lt;br /&gt;
: 0x46 = Psychic&lt;br /&gt;
Please correct if these are wrong, or if there are more.&lt;br /&gt;
&lt;br /&gt;
===Number of Current Party Pokémon - 0x9C===&lt;br /&gt;
*Unsigned 8-bit integer.&lt;br /&gt;
Note: In my opinion this is actually a 32-bit integer, but only 8 bits of it are ever used.&lt;br /&gt;
&lt;br /&gt;
===Party Pokémon - 0xA0===&lt;br /&gt;
The Pokémon in the trainer&#039;s party.&lt;br /&gt;
*6 blocks of 236 byte structures&lt;br /&gt;
{{main|Pokemon NDS Structure}}&lt;br /&gt;
&lt;br /&gt;
===General Items - 0x630===&lt;br /&gt;
{{main|Other items}}&lt;br /&gt;
The items in the Trainer&#039;s general Items bag pocket.&lt;br /&gt;
*165 blocks of 4 byte structures (two bytes for [[item index]], two bytes for quantity)&lt;br /&gt;
&lt;br /&gt;
===Key Items - 0x8C4===&lt;br /&gt;
{{main|Key items}}&lt;br /&gt;
The items in the Trainer&#039;s Key Items bag pocket.&lt;br /&gt;
*50 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===TMs &amp;amp;amp; HMs - 0x98C===&lt;br /&gt;
{{main|TMs and HMs}}&lt;br /&gt;
The items in the Trainer&#039;s TMs &amp;amp;amp; HMs bag pocket.&lt;br /&gt;
*100 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
*TMs &amp;amp;amp; HMs are auto-sorted by item index in ascending order.&lt;br /&gt;
&lt;br /&gt;
===Mail - 0xB1C===&lt;br /&gt;
{{main|Mail}}&lt;br /&gt;
The items in the Trainer&#039;s Mail bag pocket.&lt;br /&gt;
*12 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Medicine - 0xB4C===&lt;br /&gt;
{{main|Medicine}}&lt;br /&gt;
The items in the Trainer&#039;s Medicine bag pocket.&lt;br /&gt;
*40 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Berries - 0xBEC===&lt;br /&gt;
{{main|Berries}}&lt;br /&gt;
The items in the Trainer&#039;s Berries bag pocket.&lt;br /&gt;
*64 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
*Berries are auto-sorted by item index in ascending order.&lt;br /&gt;
&lt;br /&gt;
===Balls - 0xCEC===&lt;br /&gt;
{{main|Pokéballs}}&lt;br /&gt;
The items in the Trainer&#039;s Balls bag pocket.&lt;br /&gt;
*15 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Battle Items - 0xD28===&lt;br /&gt;
{{main|Battle items}}&lt;br /&gt;
The items in the Trainer&#039;s Battle Items bag pocket.&lt;br /&gt;
*30 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Lotto number - 0xE24===&lt;br /&gt;
*Unsigned 16-bit integer.&lt;br /&gt;
&lt;br /&gt;
===Has obtained lotto prize - 0x1141===&lt;br /&gt;
*1 if obtained, 0 if not yet obtained.&lt;br /&gt;
&lt;br /&gt;
===Rival&#039;s Name - 0x27E8===&lt;br /&gt;
*8 unsigned 16bit integers.&lt;br /&gt;
*Each {{wplink|word_(computing)|word}} represents a character in the game&#039;s [[Pokémon NDS Character Table|character table]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Priority&amp;diff=3803</id>
		<title>Priority</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Priority&amp;diff=3803"/>
		<updated>2010-11-24T06:40:26Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=[http://ipelasuq.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=&lt;br /&gt;
----&lt;br /&gt;
=[http://ipelasuq.co.cc CLICK HERE]=&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
= Move Priority =&lt;br /&gt;
Ever wonder why, despite the massive base speed difference in Pokemon, some Pokemon go first anyway? This has to do with Move Priority. &lt;br /&gt;
&lt;br /&gt;
== Priority Brackets ==&lt;br /&gt;
Moves of a higher Priority bracket always go first against moves of a slower priority bracket. If two Pokemon use a move within the same priority bracket the one with higher speed goes first. &lt;br /&gt;
::::::Example: If two Pokemon use Roar, the one with higher speed goes first. &lt;br /&gt;
&lt;br /&gt;
::+7 Using pursuit when your opponent switches ( Is +0 if they do not switch or use Baton pass ), Focus punches charge message appears before switching out.&lt;br /&gt;
::+6 Switching out&lt;br /&gt;
::+5 Helping Hand&lt;br /&gt;
::+4 Snatch and Magic coat&lt;br /&gt;
::+3 Protect, Follow me, Detect, Endure&lt;br /&gt;
::+2 Feint&lt;br /&gt;
::+1 Fake Out, Sucker Punch, Extreme Speed, Bullet punch, Mach punch, Vacuum wave, Ice Shard, Shadow Sneak, Quick attack.&lt;br /&gt;
::=0 Sleep Talk, Me First, Metronome, Mirror move and EVERYTHING ELSE&lt;br /&gt;
::-1 Vital Throw&lt;br /&gt;
::-2 Focus punch&lt;br /&gt;
::-3 Avalanche, Revenge&lt;br /&gt;
::-4 Mirror Coat, Counter&lt;br /&gt;
::-5 Roar, Whirlwind&lt;br /&gt;
::-6 Trick Room&lt;br /&gt;
&#039;&#039;&#039; Points to take note&#039;&#039;&#039;&lt;br /&gt;
*Moves from a lower priority bracket always go last against moves of a higher priority. &lt;br /&gt;
&lt;br /&gt;
*Quick claw ( when it activates roughly 1/6 of the time )allows you to go first within a speed bracket. So a =0 move will not out speed a +1 move if quick claw activates, but it will always beat any other =0 move unless the opponent is faster and activates their own quick claw. Think of it as adding +0.5 to the bracket whatever move you used is in.&lt;br /&gt;
&lt;br /&gt;
*Pursuit is a =0 Priority attack unless the opponent switches, or is faster than you and uses U-turn. ( If they are slower, Pursuit stays at =0 )&lt;br /&gt;
&lt;br /&gt;
*Lagging Tail and Full Incense make a move go last, within that speed bracket. If a =0 Move is used, you will always go last against another =0 move. Any moves of a lower priority bracket wills till go last. In the case of Lagging Tail/Full incense against Lagging Tail/Full incense the one with Higher speed goes last.&lt;br /&gt;
&lt;br /&gt;
* Trick room reverses Speed calculations within a speed bracket, + Priority attacks will still go first, - Priority attacks will still go last. But in the case of same priority brackets ( the majority of attacks are =0 ) Speed is reversed, so slower Pokemon will go before faster ones. ( Essentially 100 speed versus 10 speed means that under normal circumstances the 100 speed Pokemon will go first, but under trick room the 10 speed Pokemon will go first. )&lt;br /&gt;
&lt;br /&gt;
* Sleep Talk, Me First, Metronome, Mirror move make whatever move they copy/use/steal =0, so if you metronome or sleep talk a roar it&#039;s Priority becomes =0.&lt;br /&gt;
&lt;br /&gt;
= Sources/Credits =&lt;br /&gt;
&lt;br /&gt;
All of this has been tested in game by hand, except the [=0... &amp;amp;quot;EVERYTHING ELSE&amp;amp;quot;] which was taken from Smogon&#039;s priority list, as I did not have the time to test every move in the game.- [[User:Enkidu|Enkidu]] 09:04, 8 May 2009 (UTC)Enkidu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Trainer_Card_Signature&amp;diff=3802</id>
		<title>Trainer Card Signature</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Trainer_Card_Signature&amp;diff=3802"/>
		<updated>2010-11-24T05:54:46Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;&amp;quot;&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
=[http://ucozisit.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
----&lt;br /&gt;
=[http://ucozisit.co.cc CLICK HERE]=&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
First, the offsets.&lt;br /&gt;
&lt;br /&gt;
: D/P: 1,536 bytes, starting at 0x00005904&lt;br /&gt;
: Plat: 1,536 bytes, starting at 0x00005BA8&lt;br /&gt;
&lt;br /&gt;
The signature area is 192 x 64 pixels, for a grand total of 12,288 pixels. This area is divided up into 8x8 groups of pixels. Every 8 bytes of the signature&#039;s memory block represents one of these boxes, the first being in the upper left, in the order left-to-right, top-to-bottom (just like reading English).&lt;br /&gt;
&lt;br /&gt;
Within each of those 8 byte structures, each byte represents a row within the pixel group, the least significant byte being the topmost row. Each bit within each byte represents a pixel (1 = Black, 0 = White) in that row, with the least significant bit representing the leftmost pixel.&lt;br /&gt;
&lt;br /&gt;
So, in order to make an 8x8 group with a one pixel black border, you would use the values: FF 81 81 81 81 81 81 FF. 2 dimensionally represented in binary, this gives you:&lt;br /&gt;
&lt;br /&gt;
: 11111111&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 11111111&lt;br /&gt;
&lt;br /&gt;
For a 2 pixel wide stripe down the left side, you use: 03 03 03 03 03 03 03 03&lt;br /&gt;
&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to remember that the DS uses whichever Endian (I think it&#039;s Little) puts the bits in the reverse order that we read them, with the least significant bits to the left.&lt;br /&gt;
&lt;br /&gt;
192 of these groups are assembled to form the image that makes your signature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Honey_Tree&amp;diff=3801</id>
		<title>Honey Tree</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Honey_Tree&amp;diff=3801"/>
		<updated>2010-11-24T05:54:40Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
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----&lt;br /&gt;
=[http://oleqatyqi.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
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=[http://oleqatyqi.co.cc CLICK HERE]=&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
Once [[honey]] is placed on a honey tree and at least 6 hours have passed, a Pokémon will appear on the tree.  If a tree is left unchecked for 24 hours, both the honey and the Pokémon will be gone.&lt;br /&gt;
&lt;br /&gt;
The location of the honey tree does not affect which Pokémon will appear.  The amount of Honey applied and the amount of time passed before checking a tree will also not affect the resulting Pokémon.&lt;br /&gt;
&lt;br /&gt;
Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its [[level]], [[gender]], [[nature]], [[individual values|IVs]], and other random values will change. This is helpful for finding a male or female {{species|Burmy}}, which will have different [[evolution|evolutions]] depending on their gender, or [[Combee]], which only evolves if female.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
# South [[Route 205]]&lt;br /&gt;
# North [[Route 205]]&lt;br /&gt;
# [[Route 206]]&lt;br /&gt;
# [[Route 207]]&lt;br /&gt;
# [[Route 208]]&lt;br /&gt;
# [[Route 209]]&lt;br /&gt;
# South [[Route 210]]&lt;br /&gt;
# North [[Route 210]]&lt;br /&gt;
# [[Route 211]]&lt;br /&gt;
# Northwest [[Route 212]]&lt;br /&gt;
# Southeast [[Route 212]]&lt;br /&gt;
# [[Route 213]]&lt;br /&gt;
# [[Route 214]]&lt;br /&gt;
# [[Route 215]]&lt;br /&gt;
# [[Route 218]]&lt;br /&gt;
# [[Route 221]]&lt;br /&gt;
# [[Route 222]]&lt;br /&gt;
# [[Valley Windworks]]&lt;br /&gt;
# Southeast [[Eterna Forest]]&lt;br /&gt;
# [[Fuego Ironworks]]&lt;br /&gt;
# [[Floaroma Meadow]]&lt;br /&gt;
&lt;br /&gt;
==Pokémon Encountered==&lt;br /&gt;
&lt;br /&gt;
===Slathering a different tree===&lt;br /&gt;
&lt;br /&gt;
===Slathering the same tree===&lt;br /&gt;
&lt;br /&gt;
====Group 1====&lt;br /&gt;
&lt;br /&gt;
====Group 2====&lt;br /&gt;
&lt;br /&gt;
====Munchlax====&lt;br /&gt;
&lt;br /&gt;
==Technical References==&lt;br /&gt;
===Save File===&lt;br /&gt;
Each of the 21 Honey trees throughout the game occupy 8 bytes in the save file starting from 0x72E4.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;lt;code&amp;amp;gt;{{bytecolor|#FF9999|00000000}}{{bytecolor|#FF5599|00}}{{bytecolor|#9999FF|00}}{{bytecolor|#99FF99|00}}{{bytecolor|#FFFF99|00}}&amp;amp;lt;/code&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FF9999|red value}} represents the countdown timer of playing time. This value starts at 1440 minutes and when it reaches 1080 minutes, the Pokémon will be on the tree. Once the countdown timer gets to 0, the player must put more honey on the tree and time has expired. The counter decreases by 1 every minute while playing the game.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FF5599|pink value}} represents the row from which the Pokémon will appear.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#9999FF|blue value}} represents the column from which Pokémon will appear.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#99FF99|green value}} determines the {{bytecolor|#9999FF|blue value}}.  This value is referred to as &#039;&#039;X&#039;&#039; for purposes of representation in calculations.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FFFF99|yellow value}} represents how much the tree will shake when the Pokémon is on it.&lt;br /&gt;
&lt;br /&gt;
====Determining the values====&lt;br /&gt;
The Pokémon is determined by calling the game&#039;s [[Pseudo-random number generation in Pokémon|pseudo-random number generator]] if the same tree was slathered, for &#039;&#039;X&#039;&#039;, the column, the row, and the shake value.  If the same tree is slathered in a row, there is a 10% chance that a random column will be chosen and a 90% chance that the same column will be used.&lt;br /&gt;
&lt;br /&gt;
The lowest 16-bit of the pseudo-random numbers generated are manipulated into a number between 0 and 99 using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the pseudo-random number from 0 to 65535&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
&#039;&#039;E&#039;&#039; = ( &#039;&#039;R&#039;&#039; / 656 ) % 656&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses two lists to determine which Pokémon will appear on the tree, one for trees which may have a Munchlax, and another list for rees that will not.  4 out of the 21 trees will have a 1% possibility of encountering a Munchlax.  Trees that may have a Munchlax is determined by the player&#039;s trainer information.&lt;br /&gt;
&lt;br /&gt;
If a different tree is slathered than the previous and the new tree will not have a Munchlax then a random column is chosen from &#039;&#039;E&#039;&#039;.  If the random number is between 0 and 10, the tree will not attract any Pokémon.  If the number is between 11 and 30, &#039;&#039;X&#039;&#039; is set to 1.  If the number is between 31 and 100, &#039;&#039;X&#039;&#039; is set to 2.&lt;br /&gt;
&lt;br /&gt;
If a different tree is slathered than the previous and the new tree may have a Munchlax then a random column is chosen from &#039;&#039;E&#039;&#039;.  If the random number is 1, &#039;&#039;X&#039;&#039; is set to 3.  If the number is between 2 and 10, the tree will not attract any Pokémon.  If the number is between 11 and 30, &#039;&#039;X&#039;&#039; is set to 1. If the number is between 31 and 100, &#039;&#039;X&#039;&#039; is set to 2.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#9999FF|column}} is set by subtracting 1 from &#039;&#039;X&#039;&#039; where the value of &#039;&#039;X&#039;&#039; can be the following, as described above:&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
* 0 - No Pokémon will be encountered&lt;br /&gt;
* 1 - Column 0 Pokémon&lt;br /&gt;
* 2 - Column 1 Pokémon&lt;br /&gt;
* 3 - Column 2 Pokémon (Munchlax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the {{bytecolor|#FF5599|row}}, if the number is between 0 and 5, Pokémon 6 is used. If the number is between 6 and 10, Pokémon 5 is used. If the number is between 11 and 20, Pokémon 4 is used. If the number is between 21 and 40, Pokémon 3 is used. If the number is between 41 and 60, Pokémon 2 is used. If the number is between 61 and 100, Pokémon 1 is used. This is only determined when column 1 or 2 are chosen.&lt;br /&gt;
&lt;br /&gt;
The chance of finding a Pokémon when a different tree is slathered can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;P&#039;&#039; be the Pokémon to calculate.&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Let &#039;&#039;C&#039;&#039; be the frequency of the column as listed in the [[#Encounter table|encounter table]].&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the frequency of the Pokémon as listed in the [[#Encounter table|encounter table]].&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Let &#039;&#039;E&amp;amp;lt;sub&amp;amp;gt;P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; be the chance to find the Pokémon.&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&amp;amp;lt;sub&amp;amp;gt;p&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; = ( &#039;&#039;C&amp;amp;lt;sub&amp;amp;gt;1&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; * &#039;&#039;R&amp;amp;lt;sub&amp;amp;gt;1,P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; ) + ( &#039;&#039;C&amp;amp;lt;sub&amp;amp;gt;2&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; * &#039;&#039;R&amp;amp;lt;sub&amp;amp;gt;2,P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; ) + ( &#039;&#039;A&amp;amp;lt;sub&amp;amp;gt;3&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; * &#039;&#039;R&amp;amp;lt;sub&amp;amp;gt;3,P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Find the encounter rate of Burmy, in Diamond/Pearl.&lt;br /&gt;
* Burmy is on column 1, row 4 with a chance of 20% and column 2, row 2 with a chance of 5%.&lt;br /&gt;
* The chance of choosing column 1 is 20%, column 2 is 70%.&lt;br /&gt;
: &#039;&#039;E&amp;amp;lt;sub&amp;amp;gt;P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; = ( 0.20 * &#039;&#039;0.20&#039;&#039; ) + ( 0.70 * &#039;&#039;0.05&#039;&#039; )&lt;br /&gt;
: &#039;&#039;E&amp;amp;lt;sub&amp;amp;gt;P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; = 7.5%&lt;br /&gt;
&lt;br /&gt;
The chance of finding a Pokémon when the same tree is slathered more than once in a row can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;P&#039;&#039; be the Pokémon to calculate.&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Let &#039;&#039;C&#039;&#039; be the column from the previous Pokémon encountered.&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the chance to find the Pokémon for column &#039;&#039;C&#039;&#039; as listed in the [[#Encounter table|encounter table]].&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Let &#039;&#039;T&#039;&#039; be the base chance to find the Pokémon as listed under the section {{slink|Honey Tree|Slathering a tree}}.&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
Let &#039;&#039;E&amp;amp;lt;sub&amp;amp;gt;P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; be the chance to find the Pokémon.&amp;amp;lt;br&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&amp;amp;lt;sub&amp;amp;gt;P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; = ( 0.90 * &#039;&#039;R&#039;&#039; ) + ( 0.10 * &#039;&#039;T&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Find the encounter rate of Aipom, in Platinum, where the previous Pokémon encountered was Heracross, for a tree which will not have a chance of encountering a Munchlax.&lt;br /&gt;
* Encountering Heracross indicates that the Honey Tree previously used column 2.&lt;br /&gt;
* Aipom is on rows 4 and 5 on column 2, with a total chance of 40%.&lt;br /&gt;
* The base chance to find Aipom in Platinum is 34%.&lt;br /&gt;
: &#039;&#039;E&amp;amp;lt;sub&amp;amp;gt;P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; = ( 0.90 * &#039;&#039;0.40&#039;&#039; ) + ( 0.10 * &#039;&#039;0.40&#039;&#039; )&lt;br /&gt;
: &#039;&#039;E&amp;amp;lt;sub&amp;amp;gt;P&amp;amp;lt;/sub&amp;amp;gt;&#039;&#039; = 40.0%&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FFFF99|shake value}} is determined by another pseudo-random number between 0 and 99 using the same formula.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 1 and the number is between 0 and 19, the shake value is 2.  If the number is between 20 and 78, the shake value is 1.  If the number is between 79 and 98, the shake value is 0.  If the number is 99, the shake value is 3.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 2 and the number is between 0 and 74, the shake value is 2.  If the number is between 75 and 94, the shake value is 1.  If the number is 95, the shake value is 0.  If the number is between 96 and 99, the shake value is 3.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 3 (Munchlax) and the number is between 0 and 4, the shake value is 2.  If the number is 5, the shake value is 1.  If the number is 6, the shake value is 0.  If the number is between 7 and 99, the shake value is 3.&lt;br /&gt;
&lt;br /&gt;
===Encounter table===&lt;br /&gt;
* There is a 10% chance of not encountering any Pokémon for trees which do not have Munchlax.&lt;br /&gt;
* There is a 1% chance of encountering a Munchlax, and 9% chance of not encountering any Pokémon for trees which may have a Munchlax.&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;amp;quot;&lt;br /&gt;
|- style=&amp;amp;quot;background: #C0C0FF&amp;amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;amp;quot;3&amp;amp;quot; | Diamond/Pearl&lt;br /&gt;
! colspan=&amp;amp;quot;3&amp;amp;quot; | Platinum&lt;br /&gt;
|- style=&amp;amp;quot;background: #C0C0FF;&amp;amp;quot;&lt;br /&gt;
! Freq.&lt;br /&gt;
! Col 1 (20%)&lt;br /&gt;
! Col 2 (70%)&lt;br /&gt;
! Col 3 (1%)&lt;br /&gt;
! Col 1 (20%)&lt;br /&gt;
! Col 2 (70%)&lt;br /&gt;
! Col 3 (1%)&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| Pokémon 1 (5%)&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Combee&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Combee&lt;br /&gt;
| Burmy&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| Pokémon 2 (5%)&lt;br /&gt;
| Silcoon/Cascoon&lt;br /&gt;
| Burmy&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| Pokémon 3 (10%)&lt;br /&gt;
| Combee&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Burmy&lt;br /&gt;
| Combee&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| Pokemon 4 (20%)&lt;br /&gt;
| Burmy&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;amp;quot;background: #eee;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| Pokemon 5 (20%)&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Heracross&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Aipom&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;amp;quot;background: #ddd;&amp;amp;quot; align=&amp;amp;quot;center&amp;amp;quot;&lt;br /&gt;
| Pokemon 6 (40%)&lt;br /&gt;
| Aipom&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Aipom&lt;br /&gt;
| Heracross&lt;br /&gt;
| Munchlax&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokerus&amp;diff=3798</id>
		<title>Pokerus</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokerus&amp;diff=3798"/>
		<updated>2010-11-18T06:12:00Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
== What is pokerus? ==&lt;br /&gt;
&lt;br /&gt;
Pokerus, is a pokemon virus, and combined this makes the word pokerus. Pokemon-virus Poke + rus. Now this disease helps the pokemon that has it grow faster. However, it doesn&#039;t gain experience faster, it gains EVs faster. It actually doubles the EVs, so lets say that....&lt;br /&gt;
&lt;br /&gt;
Empoleon-pokerus fights a gastly. Of course the empoleon would gain experience just like normal, but then the EV gain would be doubled. So instead of getting one special attack EV you would get 2 EVs towards special attack. So it is really a nice thing to have in training, you could have an awesome level 50 pokemon that could take down pokemon that out level you.&lt;br /&gt;
&lt;br /&gt;
== Where and how do you get pokerus? ==&lt;br /&gt;
&lt;br /&gt;
There is no specific place that you can get pokerus, you can get pokerus from wild pokemon. You could either luckily catch a pokemon with pokerus and then spread it to the rest of your party. If you battle a wild pokemon that has pokerus, odds are that you are going to get it. You wont know if the wild pokemon has it, until you get it. The odds are just a little bit better then encountering a shiny pokemon. So not very good odds.&lt;br /&gt;
&lt;br /&gt;
== How do I know when I have pokerus? ==&lt;br /&gt;
&lt;br /&gt;
This is easy, all you have to do is click on your pokemon&#039;s summary and then look up in the top right hand corner of your pokemon&#039;s picture and see if there is a purple block there, if there is then on that block should be the letters PKRS pokerus just abbreviated.&lt;br /&gt;
&lt;br /&gt;
Also, if a pokemon has already has pokerus then there should a smiley face by their picture.&lt;br /&gt;
&lt;br /&gt;
== What if my pokemon has already has pokerus but it has a smiley face? ==&lt;br /&gt;
&lt;br /&gt;
In that case then you can no longer spread the disease using that pokemon. The effects of pokerus are still working, it just is no longer contagious.&lt;br /&gt;
&lt;br /&gt;
== How do I spread pokerus? == &lt;br /&gt;
&lt;br /&gt;
This is quite simple I made up a way to do this effectively. &lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 2: Member3: Member 4: Member 5: Member 6:&lt;br /&gt;
&lt;br /&gt;
So Member 1 has pokerus have it battle a few times then member 2 should get it which is perfect. Once member 2 has it then switch member 2 and member three around so it will look like this&lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 3: Member 2: Pokerus: Member 4: Member 5: member 6:&lt;br /&gt;
&lt;br /&gt;
Then battle some more and when member 3 gets pokerus member 4 will too. So then you switch member 3 and member 5.&lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 5 Member 2: pokerus: Member 4: Pokerus Member 3: pokerus: Member 6:&lt;br /&gt;
&lt;br /&gt;
Then battle a few more times and all of the pokemon should have pokerus in your party. Be warned at midnight any pokemon with pokerus in your party will be cured at midnight. If the pokemon is in your PC though it wont be cured, so to keep pokemon uncured, put them into your party before midnight so they can continue spreading it to other pokemon. &lt;br /&gt;
&lt;br /&gt;
This technique was also posted in the EV guide part of the wiki.&lt;br /&gt;
&lt;br /&gt;
== When does pokerus stop being contagious? ==&lt;br /&gt;
&lt;br /&gt;
When its been in your party for 24 hours. Or if its in your party at midnight.&lt;br /&gt;
&lt;br /&gt;
== Is pokerus something I want to have? ==&lt;br /&gt;
&lt;br /&gt;
Just in case you missed this, the answer is yes. If you thought it was a bad thing then read through the guide again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
&lt;br /&gt;
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=[http://apibevu.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=&lt;br /&gt;
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=[http://apibevu.co.cc CLICK HERE]=&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Template:Rfd&amp;diff=3797</id>
		<title>Template:Rfd</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Template:Rfd&amp;diff=3797"/>
		<updated>2010-11-18T06:10:53Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;&amp;amp;lt;div style=&amp;amp;quot;margin:1em; padding:0 .5em; border:1px solid orange; background:#FFFACD;&amp;amp;quot;&amp;amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page is being considered for deletion at [[PP:Requests for deletion#{{anchorencode:{{{section|{{PAGENAMEE}}}}}}}|Requests for deletion]].&#039;&#039;&#039; Please see the discussion there. &amp;amp;lt;br /&amp;amp;gt;&amp;amp;lt;small&amp;amp;gt;If this page matches one of the [[PP:deletion policy|criteria for speedy deletion]], use {{[[Template:delete|delete]]}} or {{[[Template:delete|delete]]|&#039;&#039;reason&#039;&#039;}} instead.&amp;amp;lt;/small&amp;amp;gt;&lt;br /&gt;
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=[http://ifycypix.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=&lt;br /&gt;
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		<author><name>Atofeqoly</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_breeding&amp;diff=3794</id>
		<title>Pokemon breeding</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_breeding&amp;diff=3794"/>
		<updated>2010-11-18T02:59:00Z</updated>

		<summary type="html">&lt;p&gt;Atofeqoly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;gt;Now, as you may know, I have written a few guides to a few things on the project pokemon forums and I thought this guide was pretty good and in depth so I put it here. I edited it a little to make it more suitable for Wiki. &lt;br /&gt;
&lt;br /&gt;
I hope all readers appreciate it and find it helpful&lt;br /&gt;
EDIT: Sorry, I found it very confusing and not very Wiki, so I put up the guide I wrote and replaced a lot. Not to mention the amount of errors I spotted while editing &amp;amp;lt;.&amp;amp;lt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro&#039;&#039;&#039;&lt;br /&gt;
Lots of people know how to breed, but not quite how to IV breed or what influences what. Here I will break it down into simple steps and lists of what effects breeding and outcomes of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Breeding is: ==&lt;br /&gt;
&lt;br /&gt;
Breeding can be your way to get multiples of the same pokemon, or for filling up your Pokedex with Baby Forms, but most importantly breeding is what many players do to get a pokemon for competative play. Breeding creates legitimate Pokemon, though it takes lots of patience to get something worth while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How it happens: ==&lt;br /&gt;
&lt;br /&gt;
The Day Care Center attendants are positive they have no clue, but most people who are old enough to understand reproduction know what it is. Leave a female Pokemon with a Male (or any with a Ditto) and if they like each other they will breed and create an Egg. If it is in the Ditto Group (Check Below) it could only be bred with a Ditto. If it is classified in the Cannot be Bred Group (Also check below), as the name tells, it cannot be bred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gender Contributions ==&lt;br /&gt;
 &lt;br /&gt;
:Females of the pair determine the species of the offspring. So breeding a male Tyranitar with a female Swampert will yeil a baby Mudkip, not a Larvitar.&lt;br /&gt;
:If one of the parents is Ditto, then the offspring&#039;s species will match with the other parent&#039;s species; that means that you cannot hatch a Ditto.&lt;br /&gt;
:Males of the pair may determine Egg moves so long as the father knows it and the offspring are able to learn it. Egg Moves and TM moves are passed by the males.&lt;br /&gt;
:Females may pass their nature to the offspring by holding an Everstone. This mearly increases the chance of the nature being inherited, so other natures may also still be gained.&lt;br /&gt;
:Both parents influence IVs of the offspring. More of this is explained under the IV section.&lt;br /&gt;
:Both parents may pass moves gained by levelup so long as both parents know the move and the baby can learn it as well.&lt;br /&gt;
:If the parents are from different games, there is an increases chance of getting a shiny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Egg Groups==&lt;br /&gt;
&lt;br /&gt;
NOTE: Some Pokemon have multiple egg groups. They can breed with any gender compatible Pokemon that is in any of their egg groups. You can use these Pokemon to help get your egg moves from one group to another, and perfect your chain bred Pokemon. Ditto breeds with every Pokemon that can breed, and the cannot breed section cannot breed with anything. The Ditto egg group Pokemon ONLY breed with Ditto. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Plant&lt;br /&gt;
Abomasnow,Bayleef, Bellossom, Bellsprout, Breloom, Bulbasaur,Cacnea, Cacturne, Carnivine, Cherrim, Cherubi, Chikorita,Exeggcute, Exeggutor,Gloom, Grotle, Hoppip,Ivysaur, Jumpluff,Lombre, Lotad, Ludicolo,Meganium,Nuzleaf, Oddish, Paras, Parasect, Roselia, Roserade&lt;br /&gt;
Seedot, Shiftry, Shroomish, Skiploom, Snover, Sunflora, Sunkern, Tangela, Tangrowth, Torterra, Tropius, Turtwig, Venusaur, Victreebel, Vileplume, Weepinbell&lt;br /&gt;
&lt;br /&gt;
:Bug&lt;br /&gt;
Ariados,Beautifly, Beedrill, Burmy, Butterfree,Cascoon, Caterpie, Combee,Drapion, Dustox,Flygon, Forretress, Gligar, Gliscor, Heracross,Illumise,Kakuna, Kricketot, Kricketune,&lt;br /&gt;
Ledian, Ledyba,Masquerain, Metapod, Mothim,Nincada, Ninjask,Paras, Parasect, Pineco, Pinsir&lt;br /&gt;
Scizor, Scyther, Shuckle, Silcoon, Skorupi, Spinarak, Surskit, Trapinch,Venomoth, Venonat, Vespiquen, Vibrava, Volbeat,Weedle, Wormadam, Wurmple,Yanma, Yanmega,&lt;br /&gt;
&lt;br /&gt;
:Flying&lt;br /&gt;
Aerodactyl, Altaria, Chatot, Crobat, Dodrio, Doduo, Farfetch&#039;d, Fearow, Golbat, Honchkrow, Hoothoot, Murkrow, Natu, Noctowl, Pelipper, Pidgeot, Pidgeotto, PidgeySkarmory, Spearow, Staraptor, Staravia, Starly, Swablu, Swellow, Taillow, Togekiss, Togetic, Wingull, Xatu, Zubat&lt;br /&gt;
&lt;br /&gt;
:Humanshape&lt;br /&gt;
Abra, Alakazam, Buneary, Cacnea, Cacturne, Chimchar, Croagunk, Drowzee, Electabuzz, Electivire, Hariyama, Hitmonchan, Hitmonlee, Hitmontop, Hypno, Illumise, Infernape, Jynx, Kadabra, Lopunny, Lucario, Machamp, Machoke, Machop, Magmar, Magmortar, Makuhita, Medicham, Meditite, Monferno, Mr. Mime, Sableye, Spinda, Toxicroak, Volbeat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Mineral&lt;br /&gt;
Froslass, Geodude, Glalie, Golem, Graveler, Nosepass, Onix, Probopass, Snorunt, Steelix, Sudowoodo&lt;br /&gt;
&lt;br /&gt;
:Indeterminate&lt;br /&gt;
Banette,Castform, Chimecho,Drifblim, Drifloon, Dusclops, Dusknoir, Duskull,Gallade, Gardevoir, Gastly, Gastrodon, Gengar, Grimer, Gulpin,Haunter,Kirlia, Koffing,Magcargo, Misdreavus, Mismagius, Muk,Ralts,Shellos, Shuppet, Slugma, Spiritomb, Swalot,Weezing, Wobbuffet&lt;br /&gt;
&lt;br /&gt;
:Ground&lt;br /&gt;
Absol, Aipom, Ambipom, Ampharos, Arbok, Arcanine, Bibarel, Bidoof, Blaziken, Buizel, Buneary&lt;br /&gt;
Camerupt, Chimchar, Combusken, Cyndaquil Delcatty, Delibird, Dewgong, Diglett, Donphan, Dugtrio, Dunsparce Eevee, Ekans, Electrike, Empoleon, Espeon, Exploud Farfetch&#039;d, Flaaffy, Flareon, Floatzel, Furret, Girafarig, Glaceon, Glameow, Golduck, Granbull, Growlithe, Grumpig&lt;br /&gt;
Hippopotas, Hippowdon, Houndoom, Houndour, Infernape, Jolteon, Kecleon, Leafeon, Linoone, Lopunny, Loudred, Lucario, Luxio, Luxray, Mamoswine, Manectric, Mankey, Mareep, Mawile, Meowth, Mightyena, Miltank, Monferno, Nidoking, Nidoran (F), Nidoran (M), Nidorino, Ninetales, Numel, Nuzleaf, Pachirisu, Persian, Phanpy, Pikachu, Piloswine, Piplup, Ponyta, Poochyena, Primeape, Prinplup, Psyduck, Purugly, Quagsire, Quilava, Raichu, Rapidash,Raticate, Rattata, Rhydon, Rhyhorn, Rhyperior,Sandshrew, Sandslash, Sealeo, Seedot, Seel, Sentret, Seviper, Shiftry, Shinx, Skitty, Skuntank, Slaking, Slakoth, Smeargle, Sneasel, Snubbull, Spheal, Spinda, Spoink, Stantler, Stunky, Swinub&lt;br /&gt;
Tauros, Teddiursa, Torchic, Torkoal, Typhlosion Umbreon, Ursaring Vaporeon, Vigoroth, Vulpix&lt;br /&gt;
Wailmer, Wailord, Walrein, Weavile, Whismur, Wooper Zangoose, Zigzagoon&lt;br /&gt;
&lt;br /&gt;
:Water 1&lt;br /&gt;
Azumarill,Bibarel, Bidoof, Blastoise, Buizel,Clamperl, Corphish, Corsola, Crawdaunt, Croconaw&lt;br /&gt;
Delibird, Dewgong, Dragonair, Dragonite, Dratini,Empoleon,Feebas, Feraligatr, Floatzel&lt;br /&gt;
Gastrodon, Golduck, Gorebyss,Horsea, Huntail,Kabuto, Kabutops, Kingdra,Lapras, Lombre, Lotad, Ludicolo,Mantine, Marill, Marshtomp, Masquerain, Milotic, Mudkip,Octillery, Omanyte, Omastar&lt;br /&gt;
Pelipper, Piplup, Politoed, Poliwag, Poliwhirl, Poliwrath, Prinplup, Psyduck,Quagsire,Relicanth, Remoraid Seadra, Sealeo, Seel, Shellos, Slowbro, Slowking, Slowpoke, Spheal, Squirtle, Surskit, Swampert, Totodile,Walrein, Wartortle, Wingull, Wooper&lt;br /&gt;
&lt;br /&gt;
:Water 2&lt;br /&gt;
Barboach, Carvanha, Chinchou,Finneon,Goldeen, Gyarados,Lanturn, Lumineon, Luvdisc,Magikarp,&lt;br /&gt;
Octillery, Qwilfish, Relicanth, Remoraid, Seaking, Sharpedo, Wailmer, Wailord, Whiscash&lt;br /&gt;
&lt;br /&gt;
:Water 3&lt;br /&gt;
Anorith, Armaldo,Cloyster, Corphish, Corsola, Cradily, Crawdaunt,Drapion,Kabuto, Kabutops, Kingler, Krabby,Lileep,Omanyte, Omastar,Shellder, Skorupi,Tentacool, Tentacruel&lt;br /&gt;
&lt;br /&gt;
:Monster&lt;br /&gt;
Abomasnow, Aggron, Ampharos, Aron Bastiodon, Bayleef, Blastoise, Bulbasaur, Charizard, Charmander, Charmeleon, Chikorita, Cranidos, Croconaw, Cubone, Exploud, Feraligatr, Flaaffy&lt;br /&gt;
Gabite, Garchomp, Gible, Grotle, Grovyle, Ivysaur, Kangaskhan, Lairon, Lapras, Larvitar, Lickilicky, Lickitung, Loudred, Mareep, Marowak, Marshtomp, Meganium, Mudkip, Nidoking, Nidoran (F), Nidoran (M), Nidorino, Pupitar, Rampardos, Rhydon, Rhyhorn, Rhyperior, Sceptile, Shieldon, Slowbro, Slowking, Slowpoke, Snorlax, Snover, Squirtle, Swampert, Torterra, Totodile, Treecko, Tropius, Turtwig, Tyranitar, Venusaur,Wartortle, Whismur&lt;br /&gt;
&lt;br /&gt;
:Fairy&lt;br /&gt;
Azumarill, Blissey, Breloom, Castform, Chansey, Cherrim, Cherubi, Clefable, Clefairy, Delcatty, Froslass, Glalie, Granbull, Hoppip, Jigglypuff, Jumpluff, Marill, Mawile, Minun, Pachirisu, Pikachu, Plusle, Raichu, Roselia, Roserade, Shroomish, Skiploom, Skitty, Snorunt, Snubbull, Togekiss, Togetic, Wigglytuff&lt;br /&gt;
&lt;br /&gt;
:Dragon&lt;br /&gt;
Altaria, Arbok, Bagon, Charizard, Charmander, Charmeleon, Dragonair, Dragonite, Dratini, Ekans, Feebas, Gabite, Garchomp, Gible, Grovyle, Gyarados, Horsea, Kingdra, Magikarp, Milotic, Salamence, Sceptile, Seadra, Seviper, Shelgon, Swablu, Treecko&lt;br /&gt;
&lt;br /&gt;
:Cannot breed&lt;br /&gt;
Arceus, Articuno, Azelf, Azurill, Bonsly, Budew, Celebi, Cleffa, Cresselia,Darkrai, Deoxys, Dialga, Ditto, Elekid, Entei, Giratina, Groudon, Happiny, Heatran, Ho-oh, Igglybuff, Jirachi, Kyrogre, Latias, Latios, Luigia, Magby, Mantyke, Mesprit, Mew, Mewtwo, Mime Jr., Moltres, Munchlax, Nidoqueen, Nidorina, Palkia, Pichu, Raikou, Rayquaza, Regice, Regigigas, Regirock, Registeel, Riolu, Shaymin, Smoochum, Suicune, Togepi, Tyrogue, Unown, Uxie, Wynaut, Zapdos&lt;br /&gt;
&lt;br /&gt;
:Ditto&lt;br /&gt;
Baltoy, Beldum, Bronzong, Bronzor,Claydol, Electrode, Lunatone, Magnemite, Magneton, Magnezone, Manaphy, Metagross, Metang, Phione, Porygon, Porygon2, Porygon-Z, Rotom, Shedinja, Solrock, Starmie, Staryu, Voltorb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Breeding ==&lt;br /&gt;
&lt;br /&gt;
:Ditto: Ditto may be all too useful for breeding, but its only good for when you just need a quick copy or baby. Ditto can breed with anything that has an egg group, any gender, and essentially every Pokemon (Unless they are not allowed to breed; Legends and Babies). They are essential in breeding and you should get at least a few with different natures. Most people use Dittos with different natures to get a Pokemon with the nature they want.&lt;br /&gt;
&lt;br /&gt;
:Same Species Breeding: Any Pokemon that is the same species (A Pikachu with another Pikachu) will breed so long as one is male and the other is female.&lt;br /&gt;
:Same Family Breeding: By family, this means the evolutionary line. A Pikachu can breed with a Raichu for instance, again so long as one is male and the other is female.&lt;br /&gt;
:Same Egg Group Breeding: Sometimes the hardest, although best for competative play. This means any pokemon in the same egg group can breed so long as one is male and the other is female. So essentially a Skitty and a Wailord can breed because they are both in the same egg groups. This can make for interesting pairing (Zangoose and Seviper are both in the same egg group and yes, they can breed no matter what the pokedex says)&lt;br /&gt;
:There are some pairs of Pokémon species where the male and female are treated as different Pokémon. However, they can breed with each other. The egg will either hatch into a male or a female varient of the species (The Nidorans for instance). Although breeding the male species with Ditto will not produce the female counterpart.&lt;br /&gt;
:Held Item Breeding: Some Pokemon may only produce its baby form when holding a specific item, aka Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passing Moves Down ==&lt;br /&gt;
&lt;br /&gt;
The moves obtained by a Pokémon when hatching are as follows: &lt;br /&gt;
&lt;br /&gt;
:The Pokémon will start with any moves that it would learn at a level of 5 or lower. &lt;br /&gt;
:The Pokémon will start with any moves that it would learn by leveling up only if both parents know the move. &lt;br /&gt;
:The Pokémon will start with any TM or HM moves that the father knows and the baby can also learn by machine. &lt;br /&gt;
:The Pokémon will start with any Egg moves that the baby can learn and the father knows.&lt;br /&gt;
:Volt Tackle is a special move only learnable by Pichu. When breeding a Pikachu or Raichu holding a Light Ball, the offspring will know the move Volt Tackle. It should be noted that the parent need not know the move itself, and is not required to be of any specific gender; however, a male Pikachu or Raichu has to breed either with a female counterpart or with Ditto so that the offspring is, in fact, a Pichu.&lt;br /&gt;
&lt;br /&gt;
The moves will take precedence in the order listed, and if there are more than four moves to learn, the moves will start being overwritten much like when leveling up at the Pokémon Daycare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Importance of Egg Moves ==&lt;br /&gt;
&lt;br /&gt;
Egg moves are sometimes extreemly useful to have on a Pokemon. Rather then having a Pokemon that only knows moves from TMs, Tutors, or from Levelup, Egg Moves can only be bred into a Pokemon and thus make them stronger then a standard wild Pokemon.&lt;br /&gt;
:A Pichu (or one of its evolutionary line) that knows Volt Tackle is a great example of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chain Breeding: ==&lt;br /&gt;
&lt;br /&gt;
Chain Breeding is simply breeding multiple Pokemon in different Egg groups that can also breed together. This is also how you get a Pokemon with multiple egg moves. This also includes any breeding done to get a good parent for the final offspring.&lt;br /&gt;
&lt;br /&gt;
Breeding a male Smeargle to get good IVs, Sketching Punishment, then breeding with a female Sneasel with good IVs to produce a baby Sneasel with good IVs and Punishment as a move is a quick example. (quick to write, though the time involved for breeding can be hours to weeks depending on luck)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== IV Breeding: ==&lt;br /&gt;
&lt;br /&gt;
IVs are individual values and they are hidden from the view of the trainer. However with IV calculators you can find on the internet you can  find out your pokemon&#039;s IVs. These individual values are what makes every pokemon different as far as stats go. The individual values are numbers that range from 0-31 and below is a number for each stat.&lt;br /&gt;
&lt;br /&gt;
:HP&lt;br /&gt;
:Atk&lt;br /&gt;
:Def&lt;br /&gt;
:Spd&lt;br /&gt;
:Sp Atk&lt;br /&gt;
:Sp Def&lt;br /&gt;
&lt;br /&gt;
Depending on the number the pokemon&#039;s IV numbers can effect the growth of a pokemon in certain areas of their stats. IVs add their value to the stat slowly throughout leveling. Essentially they can only be seen on level 100 Pokemon as their stats have been maxed for their level. For example, a pokemon with a 31 IV in speed will have 31 more points in speed then one with a 0 IV in Speed. Even a 1 point difference between a 30 IVed Pokemon and 31 IVed Pokemon can make all the difference in compatative play.&lt;br /&gt;
&lt;br /&gt;
Many People do not understand this no matter how simple the concept may be, so I&#039;ll work it into a really short term at the end. This is based off of DPPT breeding which works the same way as Emerald in most cases.&lt;br /&gt;
First, a random IV is passed from one of the parents to the baby. Afterwards, a random IV of any stat other than HP, is inherited from either parent to the baby. If this IV is from the same stat as the first IV (not necessarily the same IV value, depending on whether or not the same parent passed it on), it will override it. Finally, another random IV of any stat other than HP and Defense, is passed from one of the parents to the baby. This IV will override any of the previous two if it is from the same stat. The remaining stats (a number ranging from 3 to 5) are determined at random, again with the possibility of one or more IVs coinciding with those of the parents.&lt;br /&gt;
&lt;br /&gt;
Simple Term: Some IVs are random, while others are inherited by the parents. So essentially the better IVs the parents have the better chance of getting good IVs on the offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nature Breeding==&lt;br /&gt;
&lt;br /&gt;
For those of you who want to have a specific nature so that it makes a great match with IV breeding, you have probably thought of: &#039;&#039;&#039;keep breeding and hatching and i&#039;ll eventually get a good nature and high IV pokemon&#039;&#039;&#039;. This may cause a lot of stress and will take a long time especially when you want multiples of the same pokemon with good nature/IV&#039;s. You can give one of the pokemon you are breeding (if you are breeding a male and female) or the pokemon which is not Ditto (If you are breeding with Ditto) an Everstone. In-game-uses shows that this hold item prevents pokemon from evolving but it also has another use. Holding this item while breeding, will ensure the offspring to have a 50% chance of being the same nature as the nature of the pokemon holding the everstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Breeding Elite== &lt;br /&gt;
&lt;br /&gt;
This type of breeding is best left to those who know what they are doing. It involves breeding IVs, Natures, Moves, and the correct Species to get a perfect Pokemon for competative play. Here is my quick example of a legitimate bred pokemon loaded into a ROM for better screenshots:&lt;br /&gt;
:http://img220.imageshack.us/img220/3164/weavileit4.png&lt;br /&gt;
Its stats are so high because I bred good IVs into it along with training it in Attack and Speed to max out those stats. I also bred in the Egg Move Ice Punch from having a Medicham Father in its line. It learned Ice Shard by level up as a Sneasel, then after it evolved I went to the move tutor to have it remember Night Slash, and Brick Break came from a TM (can also be inherited as an Egg move from the father if it knows a TM or HM move the baby may learn). Its nature was inherited by a female sneasel with the Jolly Nature holding an Everstone. So thats my example of a quick breeding chain using all of the breeding tips and tricks to create a perfect pokemon! (of course, luck is such a huge factor it took about an entire day consisting of much breeding, many sneasels, and lots of calculating)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When that egg will be ready for pickup?==&lt;br /&gt;
&lt;br /&gt;
The rate of your pokemon being able to have an egg relies on your ID number [TID (Trainer ID) and SID (Secret ID)] and the species of the pokemon. You can tell the chances of your pokemon being able to have an egg by talking to the Old Man near the fence. (The DayCare Keeper&#039;s Husband) When he is an extra step forward it means that your egg is ready and you will be able to take it if you have a free slot in your party. When that man has your egg ready for hold, you cannot take the pokemon back from the DayCare Lady &#039;&#039;&#039;before&#039;&#039;&#039; you take the egg from the Old Man.&lt;br /&gt;
&lt;br /&gt;
Chance Guide:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents/Pokemon in Day Care are the same species/pokemon and have different ID&#039;s&#039;&#039;&#039; &lt;br /&gt;
The Old man will say: &amp;amp;quot;&#039;&#039;The two seem to get along very well.&#039;&#039;&amp;amp;quot;&lt;br /&gt;
The Chance of receiving an egg at the required time for pickup will be 70%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents/Pokemon are same species/pokemon and have same ID&#039;s OR are different species/pokemon and have different ID&#039;s&#039;&#039;&#039;&lt;br /&gt;
The Old man will say: &amp;amp;quot;&#039;&#039;The two seem to get along.&#039;&#039;&amp;amp;quot;&lt;br /&gt;
The Chance of receiving an egg at the required time for pickup will be 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents/Pokemon are different species/pokemon and have the same ID&#039;s&#039;&#039;&#039;&lt;br /&gt;
The Old man will say &amp;amp;quot;&#039;&#039;The two don&#039;t seem to like each other.&#039;&#039;&amp;amp;quot;&lt;br /&gt;
The Chance of receiving an egg at the required time for pickup will be 20%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents/Pokemon are in different egg groups&#039;&#039;&#039;&lt;br /&gt;
The Old man will say &amp;amp;quot;&#039;&#039;They prefer to play with other pokemon than each other.&#039;&#039;&amp;amp;quot;&lt;br /&gt;
The Chance of receiving an egg at the required time for pickup will be 0%.&lt;br /&gt;
&lt;br /&gt;
*at the required time for pickup - means that when the time arrives because you need to walk a certain amount of steps before the man is to give you the egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hatching that Egg==&lt;br /&gt;
&lt;br /&gt;
:Name: Magma Armor&lt;br /&gt;
:Effect: User cannot be frozen.&lt;br /&gt;
:Field: Eggs in the party with the user hatch in half the time.&lt;br /&gt;
&lt;br /&gt;
:Name: Flame Body&lt;br /&gt;
:Effect: 30% chance of inflicting a burn on contact.&lt;br /&gt;
:Field: Eggs in the same Party as this Pokemon hatch twice as fast.&lt;br /&gt;
&lt;br /&gt;
Slugma and Magcargo are widely considered THE best egg hatchers, because they are readily available in D/P/Pt, and the 2 abilities they have are the 2 above ones.&lt;br /&gt;
&lt;br /&gt;
Other then that it takes a variable amount of steps to hatch the egg depending on the species. Generally a tip to keep in mind is when hatching an egg depending on how good the species is will reflect in how long its going to take. Magikarp is generally weak so its fast to hatch, however rare and strong pokemon like Larvitar will take longer. The best places to ride back and forth are: through Solaceon, theres a one step wide path that gives you 123 steps up, then 123 steps down. Its good because you can quickly change the Pokemon in the daycare, and get more eggs as well without flying. SeaBreak Path: This place is ONLY recommended if you have an Action Replay. If you do, then use the run through walls cheat to get through the Victory Road Area, and bike up and down. Its the longest area in a Pokemon game, so its ok if you have easy access to it. Then, theres the Cycling Road. Its nice if your doing something else, because you only have to press up, when you reach the top, it goes down automatically. &lt;br /&gt;
&lt;br /&gt;
Floaroma Town Rumor:&lt;br /&gt;
It is rumored that if you hatch an egg in Floaroma Town (or Hearthome City) it will have a higher chance of being a female. I first beleived this rumor was true though I never actually used it, however I did decide to test it after finding a similar rumor just worded differently and with a percentage rather then 100%. After thinking about it I developed a theory that I proved correct with 5 Houndour Eggs. Here is my theory:&lt;br /&gt;
&lt;br /&gt;
The contents of a Pokemon egg are generated when you receive it from the Daycare man. All IVs, Nature, Ability, Gender, and Moves are generated when you &#039;&#039;receive&#039;&#039; the egg.&lt;br /&gt;
&lt;br /&gt;
I only needed one egg, but I tested 5 to be sure. I took the first two eggs and saved after receiving them then hatched them in Floaroma Town. One was male the other was female (I was using Houndours because they have a 50-50 chance of being male or female). I recorded their nature, ability, gender, and stats before soft reseting then hatching the same two eggs elsewhere (Route 210 to be exact). They hatched exactly how I recorded them. One male, one female, with the same nature ability and stats as when they first hatched.&lt;br /&gt;
The second two eggs I saved before I received them and hatched them in Floaroma Town. Again one was male one was female, so I recorded their gender, nature, stats, and ability before soft reseting and receiving the eggs again to hatch. The second time I hatched the two eggs both were male and had different natures and one had a different ability.&lt;br /&gt;
The last egg was just a confirmation to be sure my first set of results and both were confirmed along with my theory. I do not know who started this rumor but it has now been tested and proven false! Sorry guys, Floaroma Town is not a magical egg hatching place since the baby&#039;s stats are determened when you receive the egg, not when it hatches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Happiny takes the longest to hatch from an egg&lt;br /&gt;
In generations II-III, bred Pokemon were hatched at level 5, while you could find Wild Pokemon from level 2. &lt;br /&gt;
Manaphy is a legendary, yet it both hatches from an egg, and can breed. (However, Phione, the offspring, does not evolve into a Manaphy)&lt;br /&gt;
Incest is possible in generation IV&lt;br /&gt;
In the Anime, Ash rescues a baby Lugia named Silver. Yet, Lugia cannot breed.&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Atofeqoly</name></author>
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