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	<title>ProjectPokemon Wiki - User contributions [en]</title>
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	<updated>2026-05-09T11:53:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=ORAS_File_System&amp;diff=5202</id>
		<title>ORAS File System</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=ORAS_File_System&amp;diff=5202"/>
		<updated>2015-05-21T06:39:33Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Created ORAS File System article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* a/0/0/0 - contest UI graphics, ribbon sprites&lt;br /&gt;
* a/0/0/1 - 3*CGFX&lt;br /&gt;
* a/0/0/2 - “pokelist” party bclims in darcs&lt;br /&gt;
* a/0/0/3 - substitute battle stuff&lt;br /&gt;
* a/0/0/4 - battle graphics bclims&lt;br /&gt;
* a/0/0/5 - more battle graphics/UI&lt;br /&gt;
* a/0/0/6 - 0x4156 byte binary (unk)&lt;br /&gt;
* a/0/0/7 - 6 bin (scripting?)&lt;br /&gt;
* a/0/0/8 - pokemon models&lt;br /&gt;
* a/0/0/9 - fade background/map&lt;br /&gt;
* a/0/1/0 - skybox&lt;br /&gt;
* a/0/1/1 - menu app UI images&lt;br /&gt;
* a/0/1/2 - menu kawaigari (orange buttons)&lt;br /&gt;
* a/0/1/3 - ZOnedata pack, table, ENcounter pack&lt;br /&gt;
* a/0/1/4 - town models&lt;br /&gt;
* a/0/1/5 - config menu?&lt;br /&gt;
* a/0/1/6 - berry minigame&lt;br /&gt;
* a/0/1/7 - amie minigame yarn&lt;br /&gt;
* a/0/1/8 - pokepuff receiving stuff&lt;br /&gt;
* a/0/1/9 - name input UI&lt;br /&gt;
* a/0/2/0 - “alphabetical/phonetic sorting logic binaries?”&lt;br /&gt;
* a/0/2/1 - overworld models&lt;br /&gt;
* a/0/2/2 - 511*24byte bin&lt;br /&gt;
* a/0/2/3 - map models (failed to convert any tex?)&lt;br /&gt;
* a/0/2/4 - menu UI&lt;br /&gt;
* a/0/2/5 - pss emote icons&lt;br /&gt;
* a/0/2/6 - amie emotes&lt;br /&gt;
* a/0/2/7 - Super training UI&lt;br /&gt;
* a/0/2/8 - More Super Training UI&lt;br /&gt;
* a/0/2/9 - 48 * various (map scripting related?)&lt;br /&gt;
* a/0/3/0 - waza oboe plate Main UI&lt;br /&gt;
* a/0/3/1 - move effects&lt;br /&gt;
* a/0/3/2 - overworld effects (ambient)&lt;br /&gt;
* a/0/3/3 - battle fade intros&lt;br /&gt;
* a/0/3/4 - 976 SESD (battle animations; similar script format)&lt;br /&gt;
* a/0/3/5 - Amie emote cgfx&lt;br /&gt;
* a/0/3/6 - Trainer Info&lt;br /&gt;
* a/0/3/7 - 280 * 16 byte files (up from 178)&lt;br /&gt;
* a/0/3/8 - Trainer Pokemon&lt;br /&gt;
* a/0/3/9 - 31 GR models (map models? down from 1030)&lt;br /&gt;
* *	0 - movement permissions (u16 width, u16 height, u32[] perm)&lt;br /&gt;
* *	1 - BCH map model&lt;br /&gt;
* *	2 - collision boundary (map terrain) rigging&lt;br /&gt;
* *	3 - 0x80 (???)&lt;br /&gt;
* *	4 - 0x80 (???)&lt;br /&gt;
* *	5 - 0x80 (???)&lt;br /&gt;
* *	6 - KAGE (???)&lt;br /&gt;
* a/0/4/0 - 20 small MM (down from 227)&lt;br /&gt;
* a/0/4/1 - 430 small MM files&lt;br /&gt;
* a/0/4/2 - Amie face ui&lt;br /&gt;
* a/0/4/3 - Amie hand ui&lt;br /&gt;
* a/0/4/4 - pss enemy/self connection&lt;br /&gt;
* a/0/4/5 - pss - needs labeling&lt;br /&gt;
* a/0/4/6 - pss - needs labeling&lt;br /&gt;
* a/0/4/7 - pss - needs labeling&lt;br /&gt;
* a/0/4/8 - pss - needs labeling&lt;br /&gt;
* a/0/4/9 - pss - needs labeling&lt;br /&gt;
* a/0/5/0 - pss select effects&lt;br /&gt;
* a/0/5/1 - pss checklist&lt;br /&gt;
* a/0/5/2 - pss object select&lt;br /&gt;
* a/0/5/3 - pss lower window anim&lt;br /&gt;
* a/0/5/4 - pss menu sprites&lt;br /&gt;
* a/0/5/5 - pss config&lt;br /&gt;
* a/0/5/6 - pss selectmenu &lt;br /&gt;
* a/0/5/7 - pss battle lower&lt;br /&gt;
* a/0/5/8 - 0x108 byte binary, bunch of n*10 decimal&lt;br /&gt;
* a/0/5/9 - 6 * Floating point binaries (2.85KB)&lt;br /&gt;
* a/0/6/0 - Weather Effect CGFX&lt;br /&gt;
* a/0/6/1 - Bag Icons / UI&lt;br /&gt;
* a/0/6/2 - 7 CGFX (camera related)&lt;br /&gt;
* a/0/6/3 - 2 SHDR CGFX (~4KB)&lt;br /&gt;
* a/0/6/4 - overworld effects (trainer/map related) &lt;br /&gt;
* a/0/6/5 - pss colosseum&lt;br /&gt;
* a/0/6/6 - 1 binary (4 byte entries?)&lt;br /&gt;
* a/0/6/7 - town map UI crap (1)&lt;br /&gt;
* a/0/6/8 - town map UI crap (2)&lt;br /&gt;
* a/0/6/9 - Title Bar&lt;br /&gt;
* a/0/7/0 - report (last on / off)&lt;br /&gt;
* a/0/7/1 - jp-kana script&lt;br /&gt;
* a/0/7/2 - jp-kanji script&lt;br /&gt;
* a/0/7/3 - english script&lt;br /&gt;
* a/0/7/4 - french script&lt;br /&gt;
* a/0/7/5 - italian script&lt;br /&gt;
* a/0/7/6 - german script&lt;br /&gt;
* a/0/7/7 - spanish script&lt;br /&gt;
* a/0/7/8 - korean script&lt;br /&gt;
* a/0/7/9 - jp-kana text&lt;br /&gt;
* a/0/8/0 - jp-kanji text&lt;br /&gt;
* a/0/8/1 - english text&lt;br /&gt;
* a/0/8/2 - french text&lt;br /&gt;
* a/0/8/3 - italian text&lt;br /&gt;
* a/0/8/4 - german text&lt;br /&gt;
* a/0/8/5 - spanish text&lt;br /&gt;
* a/0/8/6 - korean text&lt;br /&gt;
* a/0/8/7 - file is 0 bytes (lol)&lt;br /&gt;
* a/0/8/8 - Trainer customization models&lt;br /&gt;
* a/0/8/9 - 1114 binaries&lt;br /&gt;
* a/0/9/0 - Apparel select UI&lt;br /&gt;
* a/0/9/1 - 971 box sprites&lt;br /&gt;
* a/0/9/2 - 631 item sprites&lt;br /&gt;
* a/0/9/3 - damage type sprites&lt;br /&gt;
* a/0/9/4 - messagebox UI&lt;br /&gt;
* a/0/9/5 - held item / expbar filler&lt;br /&gt;
* a/0/9/6 - pkmdata summary view sprites (pkrscure, penta, marks)&lt;br /&gt;
* a/0/9/7 - time_icon spinner&lt;br /&gt;
* a/0/9/8 - cursor (red arrow)&lt;br /&gt;
* a/0/9/9 - Pokeblock bclims&lt;br /&gt;
* a/1/0/0 - CSEQ/CWAR cries / sounds&lt;br /&gt;
* a/1/0/1 - 161*CGFX (Amie related)&lt;br /&gt;
* a/1/0/2 - 2*CGFX&lt;br /&gt;
* a/1/0/3 - Box name/wallpaper UI&lt;br /&gt;
* a/1/0/4 - Pokeball Models&lt;br /&gt;
* a/1/0/5 - Pokeball Textures&lt;br /&gt;
* a/1/0/6 - pokesel backgrounds&lt;br /&gt;
* a/1/0/7 - “shop” ui&lt;br /&gt;
* a/1/0/8 - PSS Spritebuilding&lt;br /&gt;
* a/1/0/9 - trainer case/badge images&lt;br /&gt;
* a/1/1/0 - Summary UI link interaction / searching ? gts sub-elements?&lt;br /&gt;
* a/1/1/1 - pasokon_menu_lower layout+ui&lt;br /&gt;
* a/1/1/2 - Trade ui&lt;br /&gt;
* a/1/1/3 - super training ui&lt;br /&gt;
* a/1/1/4 - more super training minigame stuff with 85 BCH, 1 CGFX &lt;br /&gt;
* a/1/1/5 - 47*0xc byte binaries&lt;br /&gt;
* a/1/1/6 - 36 * (header count @0x4, 0xC entry length)&lt;br /&gt;
* a/1/1/7 - 48 * 32 bytes&lt;br /&gt;
* a/1/1/8 - 80 * 236 bytes&lt;br /&gt;
* a/1/1/9 - 80 * 216 bytes&lt;br /&gt;
* a/1/2/0 - 500 * 36 bytes (end is unused)&lt;br /&gt;
* a/1/2/1 - 500 * 28 bytes (end is unused)&lt;br /&gt;
* a/1/2/2 - 63 * 120 “”&lt;br /&gt;
* a/1/2/3 - 50 * 120 “”&lt;br /&gt;
* a/1/2/4 - 80 * 20&lt;br /&gt;
* a/1/2/5 - 100 * 244&lt;br /&gt;
* a/1/2/6 - 58 * 244&lt;br /&gt;
* a/1/2/7 - 80 * 64&lt;br /&gt;
* a/1/2/8 - 80 * 80&lt;br /&gt;
* a/1/2/9 - 109 CGFX (effects?)&lt;br /&gt;
* a/1/3/0 - little bit of data for each pokemon form&lt;br /&gt;
* a/1/3/1 - shinka demo / menu UI&lt;br /&gt;
* a/1/3/2 - 2 TM (national/regional dex + ???)&lt;br /&gt;
* a/1/3/3 - trainer battle models (may/orlando/steven)&lt;br /&gt;
* a/1/3/4 - pokelist menu&lt;br /&gt;
* a/1/3/5 - 2 u16 index binaries?&lt;br /&gt;
* a/1/3/6 - battle backgrounds&lt;br /&gt;
* a/1/3/7 - 7 small binaries (0/6 empty)&lt;br /&gt;
* a/1/3/8 - GTS Background &amp;amp; Windows&lt;br /&gt;
* a/1/3/9 - 44 * various&lt;br /&gt;
* a/1/4/0 - holo caster streetpass pokeball jpeg (with exif data!), debug camera&lt;br /&gt;
* a/1/4/1 - assist power UI related&lt;br /&gt;
* a/1/4/2 - box search UI&lt;br /&gt;
* a/1/4/3 - 4 * SESD&lt;br /&gt;
* a/1/4/4 - customize amie&lt;br /&gt;
* a/1/4/5 - amie bg 241 bclim (misc backgrounds/items)&lt;br /&gt;
* a/1/4/6 - pokepuff sprites&lt;br /&gt;
* a/1/4/7 - benri button UI&lt;br /&gt;
* a/1/4/8 - contest UI &amp;amp; effects&lt;br /&gt;
* a/1/4/9 - Pokeblock blending textures&lt;br /&gt;
* a/1/5/0 - finger pointing down icon&lt;br /&gt;
* a/1/5/1 - pokeride TM CGFX (riding rhydon)&lt;br /&gt;
* a/1/5/2 - title logo &amp;amp; while flying mini models&lt;br /&gt;
* a/1/5/3 - cursor list menu&lt;br /&gt;
* a/1/5/4 - thunder / chiri CGFX&lt;br /&gt;
* a/1/5/5 - online vs battle/wonder ui (fushigi)&lt;br /&gt;
* a/1/5/6 - 6 × CGFX&lt;br /&gt;
* a/1/5/7 - gamesync&lt;br /&gt;
* a/1/5/8 - 26 BCH&lt;br /&gt;
* a/1/5/9 - lower dialog button&lt;br /&gt;
* a/1/6/0 - trainer mugshots&lt;br /&gt;
* a/1/6/1 - battlematch UI&lt;br /&gt;
* a/1/6/2 - SESD 87 various (scripts?) (up from 66 in XY)&lt;br /&gt;
* a/1/6/3 - TM cut tree animation CGFX&lt;br /&gt;
* a/1/6/4 - TM rock smash(?) animation CGFX&lt;br /&gt;
* a/1/6/5 - TM rock strength(?) animation CGFX&lt;br /&gt;
* a/1/6/6 - TM dig animation (anahoru) CGFX&lt;br /&gt;
* a/1/6/7 - CFNT&lt;br /&gt;
* a/1/6/8 - Friend entry UI&lt;br /&gt;
* a/1/6/9 - 35 MM ~ shader related&lt;br /&gt;
* a/1/7/0 - 53 * 604 bytes Battle Video Info Markup Template&lt;br /&gt;
* a/1/7/1 - battle video save&lt;br /&gt;
* a/1/7/2 - “The the an An…” multilang text unicode? JP empty (okay)&lt;br /&gt;
* a/1/7/3 - traial UI/bg&lt;br /&gt;
* a/1/7/4 - 15 [u16 tables]&lt;br /&gt;
* a/1/7/5 - kujira cullingshader 2 BCH&lt;br /&gt;
* a/1/7/6 - 1 TM (0x54 entry file?)&lt;br /&gt;
* a/1/7/7 - communications wait&lt;br /&gt;
* a/1/7/8 - 22 TGA files (targa?)&lt;br /&gt;
* a/1/7/9 - friend safari UI&lt;br /&gt;
* a/1/8/0 - BCH CGFX shader matrix&lt;br /&gt;
* a/1/8/1 - 473 KB of zeroes. lol&lt;br /&gt;
* a/1/8/2 - Normal Maison pkm&lt;br /&gt;
* a/1/8/3 - Normal Maison choices&lt;br /&gt;
* a/1/8/4 - Super Maison pkm&lt;br /&gt;
* a/1/8/5 - Super Maison choices&lt;br /&gt;
* a/1/8/6 - Inverse(?) Maison pkm&lt;br /&gt;
* a/1/8/7 - Inverse(?) Maison choices&lt;br /&gt;
* a/1/8/8 - homenix (home button blocker)&lt;br /&gt;
* a/1/8/9 - move stats&lt;br /&gt;
* a/1/9/0 - egg moves&lt;br /&gt;
* a/1/9/1 - level-up moves&lt;br /&gt;
* a/1/9/2 - evolution data&lt;br /&gt;
* a/1/9/3 - mega &amp;quot;evolution&amp;quot; map&lt;br /&gt;
* a/1/9/4 - 8 * 404 bytes (101 entries)&lt;br /&gt;
* a/1/9/5 - pokemon stats (personal)&lt;br /&gt;
* a/1/9/6 - baby pokemon&lt;br /&gt;
* a/1/9/7 - item stats&lt;br /&gt;
* a/1/9/8 - 776 byte file&lt;br /&gt;
* a/2/0/1 - language selection plusle minun pikachu&lt;br /&gt;
* a/2/0/2 - number / text? input UI&lt;br /&gt;
* a/2/0/7 - battle vs UI time/containers&lt;br /&gt;
* a/2/1/0 - 9 TM models?&lt;br /&gt;
* a/2/1/2 - move summary sprites (contest/type sprites)&lt;br /&gt;
* a/2/1/3 - battle UI &lt;br /&gt;
* a/2/1/4 - elite four descriptor UI&lt;br /&gt;
* a/2/1/8 - SESD single 254 byte&lt;br /&gt;
* a/2/2/7 - Game Icon SMDH&lt;br /&gt;
* a/2/3/1 - stereo frame (useless)&lt;br /&gt;
* a/2/3/2 - game over&lt;br /&gt;
* a/2/3/3 - battle fade-outs&lt;br /&gt;
* a/2/3/5 - language icons&lt;br /&gt;
* a/2/3/6 - the end&lt;br /&gt;
* a/2/3/7 - ETC type backgrounds&lt;br /&gt;
* a/2/3/8 - fatal error&lt;br /&gt;
* a/2/3/9 - mode 1/2/4&lt;br /&gt;
* a/2/4/0 - Hall of Fame Congratulations&lt;br /&gt;
* a/2/4/1 - str_fade_text_anime_on&lt;br /&gt;
* a/2/4/2 - 11 binary files&lt;br /&gt;
* a/2/4/3 - nav / pss UI&lt;br /&gt;
* a/2/4/4 - link UI&lt;br /&gt;
* a/2/4/5 - map news &lt;br /&gt;
* a/2/4/6 - casters and other sprites&lt;br /&gt;
* a/2/4/7 - Pokemon Multi Navi (pokenavi) header UI (minor)&lt;br /&gt;
* a/2/4/8 - pokenavi location screens &amp;amp; UI&lt;br /&gt;
* a/2/4/9 - pss UI buttons&lt;br /&gt;
* a/2/5/0 - contest UI&lt;br /&gt;
* a/2/5/1 - &lt;br /&gt;
* SCOL (sky collisions) &lt;br /&gt;
* skytrip BCH models (overworld)&lt;br /&gt;
* a/2/5/2 - SLAN skytrip landing coordinates?&lt;br /&gt;
* a/2/5/3 - skytrip CGFX / UV effects&lt;br /&gt;
* a/2/5/4 - skytrip models (lati@s + player)&lt;br /&gt;
* a/2/5/5 - skytrip map&lt;br /&gt;
* a/2/5/6 - ZG lz11 compressed pokedex UI&lt;br /&gt;
* a/2/5/7 - 173 TM files (Secret Base Decoration Models)&lt;br /&gt;
* a/2/5/8 - secret base UI&lt;br /&gt;
* a/2/5/9 - QR code UI&lt;br /&gt;
* a/2/6/0 - switch / denki_br BCH&lt;br /&gt;
* a/2/6/1 - c107gym_light c06gym_gc_li1 esper_gym_float&lt;br /&gt;
* a/2/6/2 - Binary File****&lt;br /&gt;
* a/2/6/3 - 120x120 pokedex sprites&lt;br /&gt;
* a/2/6/4 - common heart emitter CGFX&lt;br /&gt;
* a/2/6/5 - contest photo taking&lt;br /&gt;
* a/2/6/6 - TM gym flight&lt;br /&gt;
* a/2/6/7 - wild grass&lt;br /&gt;
* a/2/6/8 - TM rigging&lt;br /&gt;
* a/2/6/9 - intro navi sprites (birch) and code cpp enum&lt;br /&gt;
* a/2/7/0 - TM Beautifly / Wingull BCH&lt;br /&gt;
* a/2/7/1 - TM Building interior related BCH&lt;br /&gt;
* a/2/7/2 - TM Hot springs&lt;br /&gt;
* a/2/7/3 - TM Ice Gym&lt;br /&gt;
* a/2/7/4 - TM Gost house / pure&lt;br /&gt;
* a/2/7/5 - TM Plrden Light&lt;br /&gt;
* a/2/7/6 - map navi buttons&lt;br /&gt;
* a/2/7/7 - Ruby Sapphire Sprites&lt;br /&gt;
* a/2/8/2 - extm glow effect BCH&lt;br /&gt;
* a/2/8/7 - TM wingull model&lt;br /&gt;
* a/2/8/8 - TM Luvdisc Corsola&lt;br /&gt;
* a/2/9/0 - TM Relicanth Chinchou Corsola DARK&lt;br /&gt;
* a/2/9/1 - flying&lt;br /&gt;
* a/2/9/2 - TM Bridge wooden BCH&lt;br /&gt;
* a/2/9/3 - TM c109_dai_07 meh&lt;br /&gt;
* a/2/9/4 - QR UI&lt;br /&gt;
* a/2/9/5 - TM sibuki kinagi misc BCH&lt;br /&gt;
* a/2/9/6 - TM fargake / sky BCH&lt;br /&gt;
* a/2/9/7 - TM extm UV BCH/CGFX&lt;br /&gt;
* a/2/9/8 - blend dummy&lt;br /&gt;
&lt;br /&gt;
Demo Only&lt;br /&gt;
* a/2/9/9 - ‘more adventures in the full game!’ demo only&lt;br /&gt;
* a/3/0/0 - ending&lt;br /&gt;
&lt;br /&gt;
Original link: http://pastebin.com/4bg3q6FL&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;diff=5201</id>
		<title>XY File System</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=XY_File_System&amp;diff=5201"/>
		<updated>2015-05-21T06:37:22Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Created XY File System article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Authors: [[User:Kaphotics]], [[User:magical]], [[User:Zhorken]]&lt;br /&gt;
&lt;br /&gt;
* a/0/0/0: bits of Pokémon status interface?  strings seem to indicate status icons, type icons, damage class icons,...&lt;br /&gt;
* a/0/0/1: 3 × CGFX&lt;br /&gt;
* a/0/0/2: pokelist (more bits of interface?), camera &amp;amp; lighting CGFX&lt;br /&gt;
* a/0/0/3: substitute texture (+model?) &lt;br /&gt;
* a/0/0/4: moooore bits of interface?&lt;br /&gt;
* a/0/0/5: battle interface? status/type icons&lt;br /&gt;
* a/0/0/6: species related binary file&lt;br /&gt;
* a/0/0/7: pokemon models&lt;br /&gt;
* a/0/0/8: map fade animation&lt;br /&gt;
* a/0/0/9: 20 BCH (+1 dummy) “tuki(h)(0-9)”, 3 binary&lt;br /&gt;
* a/0/1/0: child menu (gray)&lt;br /&gt;
* a/0/1/1: cute menu (orangered)&lt;br /&gt;
* a/0/1/2: encounters (other map data?) zonedata in [360.0]&lt;br /&gt;
* * encounters - https://db.tt/s8DSBBnz &lt;br /&gt;
* * location names - http://pastebin.com/5nUR9xpU (@0x1C zd, txt file 72)&lt;br /&gt;
* a/0/1/3: map models&lt;br /&gt;
* a/0/1/4: config UI&lt;br /&gt;
* a/0/1/5: bclims/an - berries “nuts_pile”, balloon, background&lt;br /&gt;
* a/0/1/6: amie minigame yarns, puffs &amp;amp; UI&lt;br /&gt;
* a/0/1/7: pokepuff UI&lt;br /&gt;
* a/0/1/8: camera UI&lt;br /&gt;
* a/0/1/9: namechange/input UI&lt;br /&gt;
* a/0/2/0: alphabetical/phonetic sorting logic binaries?&lt;br /&gt;
* a/0/2/1: MM BCH (overworld entity models?)&lt;br /&gt;
* a/0/2/2: 269 * 24byte, 1*136byte (16 entries, 8bp?)&lt;br /&gt;
* a/0/2/3: 78 * (4byte header count, 0x50 entry)&lt;br /&gt;
* a/0/2/4: 380 BM BCH map objects (fountain, chandelier)&lt;br /&gt;
* a/0/2/5: 144 * (4byte header count, 100byte entry)&lt;br /&gt;
* a/0/2/6: bottom screen UI (PSS/Amie bg, Pokemon/Bag Circulars)&lt;br /&gt;
* a/0/2/7: PSS specific UI (dummy trainers, birthday, icons)&lt;br /&gt;
* a/0/2/8: reaction faces, amie buttons UI&lt;br /&gt;
* a/0/2/9: super training UI&lt;br /&gt;
* a/0/3/0: super training bags, enemy portraits&lt;br /&gt;
* a/0/3/1: 59 * (4byte length)&lt;br /&gt;
* a/0/3/2: cursor &amp;amp; hover effects (waza oboe)&lt;br /&gt;
* a/0/3/3: 1779 × CGFX - battle effect graphics? &lt;br /&gt;
* a/0/3/4: pokeball model&lt;br /&gt;
* a/0/3/5: vs trainer plates &amp;amp; battle fade gfx&lt;br /&gt;
* a/0/3/6: 904 × SESD&lt;br /&gt;
* a/0/3/7: 16 × CGFX emitted models (exclamation, heart)&lt;br /&gt;
* a/0/3/8: 785 * 20 bytes&lt;br /&gt;
* a/0/3/9: 178 * 16 bytes&lt;br /&gt;
* a/0/4/0: Trainer Pokemon&lt;br /&gt;
* a/0/4/1: 1030 * varied GR&lt;br /&gt;
* a/0/4/2: 227 * varied MM&lt;br /&gt;
* a/0/4/3: amie face&lt;br /&gt;
* a/0/4/4: amie hand&lt;br /&gt;
* a/0/4/5: pss enemy/self connection&lt;br /&gt;
* a/0/4/6: pss interaction option buttons&lt;br /&gt;
* a/0/4/7: pss lower team bclan&lt;br /&gt;
* a/0/4/8: pss interfare(?) redundant stuff&lt;br /&gt;
* a/0/4/9: pss yesno &lt;br /&gt;
* a/0/5/0: pss msg&lt;br /&gt;
* a/0/5/1: pss npc &amp;amp; icon folder&lt;br /&gt;
* a/0/5/2: pss select effects&lt;br /&gt;
* a/0/5/3: pss checklist&lt;br /&gt;
* a/0/5/4: pss object select&lt;br /&gt;
* a/0/5/5: pss lower window anim&lt;br /&gt;
* a/0/5/6: pss menu sprites&lt;br /&gt;
* a/0/5/7: pss config&lt;br /&gt;
* a/0/5/8: pss selectmenu &lt;br /&gt;
* a/0/5/9: pss battle lower&lt;br /&gt;
* a/0/6/0: 1 binary&lt;br /&gt;
* a/0/6/1: 39 binary * various (floating point numbers?)&lt;br /&gt;
* a/0/6/2: Weather Effects ~ 9 * WE CGFX/BCH&lt;br /&gt;
* a/0/6/3: bag sprites&lt;br /&gt;
* a/0/6/4: salon 8 * CGFX&lt;br /&gt;
* a/0/6/5: 2 * CGFX ~ kujira_CullingShader&lt;br /&gt;
* a/0/6/6: Lumiose subMap&lt;br /&gt;
* a/0/6/7: pss colosseum&lt;br /&gt;
* a/0/6/8: 1 binary (4 byte entries?)&lt;br /&gt;
* a/0/6/9: town map UI&lt;br /&gt;
* a/0/7/0: title language UI&lt;br /&gt;
* a/0/7/1: report (last on / off)&lt;br /&gt;
* a/0/7/[2-9]: text (ja-kana, ja-kanji, en, fr, it, de, es, ko)&lt;br /&gt;
* a/0/8/[0-7]: script text &lt;br /&gt;
* a/0/8/8: Clothing Mannequin model (612 bch), 19 binary&lt;br /&gt;
* a/0/8/9: Player Trainer models&lt;br /&gt;
* a/0/9/0: ???  ← as about everything? (signed int tables? 1091)&lt;br /&gt;
* a/0/9/1: Apparel animation/UI&lt;br /&gt;
* a/0/9/2: TM BCH for gym04&lt;br /&gt;
* a/0/9/3: pokemon icons (945, 40×30) (montage)&lt;br /&gt;
* a/0/9/4: item icons (579, 30×30) (montage)&lt;br /&gt;
* a/0/9/5: move category sprites&lt;br /&gt;
* a/0/9/6: bordered message boxes (?)&lt;br /&gt;
* a/0/9/7: held item sprite, xp/hp fillers&lt;br /&gt;
* a/0/9/8: pkmdata summary view sprites (pkrscure, penta, marks)&lt;br /&gt;
* a/0/9/9: time spinner&lt;br /&gt;
* a/1/0/0: cursor&lt;br /&gt;
* a/1/0/1: cries (3751×CSEQ + 997×CWAR)&lt;br /&gt;
* a/1/0/2: 160 CGFX (okashi/Candy)&lt;br /&gt;
* a/1/0/3: 2 CGFX (lighting?), 1 BIN (22byte entries, 307 total)&lt;br /&gt;
* a/1/0/4: box UI (backgrounds,etc)&lt;br /&gt;
* a/1/0/5: 24 CGFX pokeballs&lt;br /&gt;
* a/1/0/6: pokeball models&lt;br /&gt;
* a/1/0/7: 1 BIN (2049 bytes)&lt;br /&gt;
* a/1/0/8: TM CGFX (‘jump out’ tobidashi)&lt;br /&gt;
* a/1/0/9: 4 CGFX, 5 BCH, 1 darc (pokeselect)&lt;br /&gt;
* a/1/1/0: grass gym ™&lt;br /&gt;
* a/1/1/1: shop UI&lt;br /&gt;
* a/1/1/2: 1 bin, PSS spritebuilding &lt;br /&gt;
* a/1/1/3: badge case&lt;br /&gt;
* a/1/1/4: pokemon view UI &lt;br /&gt;
* a/1/1/5: intro CGFX&lt;br /&gt;
* a/1/1/6: encount tile/panels (pc, 30 each)&lt;br /&gt;
* a/1/1/7: pc buttons&lt;br /&gt;
* a/1/1/8: trade UI&lt;br /&gt;
* a/1/1/9: super training UI&lt;br /&gt;
* a/1/2/0: super training minigame stuff with 85 BCH, 1 CGFX &lt;br /&gt;
* a/1/2/1: 47 * 12 bytes&lt;br /&gt;
* a/1/2/2: 36 * (header count @0x4, 0xC entry length)&lt;br /&gt;
* a/1/2/3: 48 * 32 bytes&lt;br /&gt;
* a/1/2/4: 80 * 236 bytes&lt;br /&gt;
* a/1/2/5: 80 * 216 bytes&lt;br /&gt;
* a/1/2/6: 500 * 36 bytes (end is unused)&lt;br /&gt;
* a/1/2/7: 500 * 28 bytes (end is unused)&lt;br /&gt;
* a/1/2/8: 63 * 120 “”&lt;br /&gt;
* a/1/2/9: 50 * 120 “”&lt;br /&gt;
* a/1/3/0: 80 * 20&lt;br /&gt;
* a/1/3/1: 100 * 244&lt;br /&gt;
* a/1/3/2: 58 * 244&lt;br /&gt;
* a/1/3/3: 80 * 64&lt;br /&gt;
* a/1/3/4: 80 * 80&lt;br /&gt;
* a/1/3/5: 109 CGFX (effects?)&lt;br /&gt;
* a/1/3/6: little bit of data for each pokemon form&lt;br /&gt;
* a/1/3/7: evolution (shinka) CGFX &amp;amp; UI&lt;br /&gt;
* a/1/3/8: pokedex data sprites&lt;br /&gt;
* a/1/3/9: 2 TM (no ext?)&lt;br /&gt;
* a/1/4/0: Team Flare NPC Models&lt;br /&gt;
* a/1/4/1: common menu window&lt;br /&gt;
* a/1/4/2: 2 binary (index tables?)&lt;br /&gt;
* a/1/4/3: 28 CGFX cameras + darc video related&lt;br /&gt;
* a/1/4/4: 44 CGFX (mega transformation animations?)&lt;br /&gt;
* a/1/4/5: battle backgrounds?&lt;br /&gt;
* a/1/4/6: 26 BCH, 4 CGFX, 105 BG BCH&lt;br /&gt;
* a/1/4/7: 1 TM (rope/door)&lt;br /&gt;
* a/1/4/8: 1 TM BCH (fire)&lt;br /&gt;
* a/1/4/9: 170 binaries&lt;br /&gt;
* a/1/5/0: GTS Background &amp;amp; Windows&lt;br /&gt;
* a/1/5/1: 44 * various&lt;br /&gt;
* a/1/5/2: holo caster streetpass pokeball jpeg (with exif data!), debug camera&lt;br /&gt;
* a/1/5/3: assist power UI related&lt;br /&gt;
* a/1/5/4: box search UI&lt;br /&gt;
* a/1/5/5: 4 * SESD&lt;br /&gt;
* a/1/5/6: TM berrytree&lt;br /&gt;
* a/1/5/7: gym6 cgfx/anim&lt;br /&gt;
* a/1/5/8: customize amie&lt;br /&gt;
* a/1/5/9: amie bg 224 bclim (misc backgrounds/items)&lt;br /&gt;
* a/1/6/0: pokepuff sprites&lt;br /&gt;
* a/1/6/1: benri/handy button&lt;br /&gt;
* a/1/6/2: remembering move (waza omoidashi) UI&lt;br /&gt;
* a/1/6/3: finger pointing down icon&lt;br /&gt;
* a/1/6/4: pokeride TM CGFX (riding rhydon)&lt;br /&gt;
* a/1/6/5: title screens, map models&lt;br /&gt;
* a/1/6/6: list menu window&lt;br /&gt;
* a/1/6/7: 1 TM CGFX (skeletal wing? haze)&lt;br /&gt;
* a/1/6/8: 1 TM CGFX&lt;br /&gt;
* a/1/6/9: 6 × CGFX&lt;br /&gt;
* a/1/7/0: wonder UI&lt;br /&gt;
* a/1/7/1: 6 × CGFX&lt;br /&gt;
* a/1/7/2: gamesync&lt;br /&gt;
* a/1/7/3: 26 BCH&lt;br /&gt;
* a/1/7/4: 1 TM BCH gym08&lt;br /&gt;
* a/1/7/5: 1 TM CGFX&lt;br /&gt;
* a/1/7/6: text dialog windows&lt;br /&gt;
* a/1/7/7: 1 TM CGFX&lt;br /&gt;
* a/1/7/8: trainer sprites&lt;br /&gt;
* a/1/7/9: battlematch UI&lt;br /&gt;
* a/1/8/0: 66 * SESD&lt;br /&gt;
* a/1/8/1: TM cut tree animation CGFX&lt;br /&gt;
* a/1/8/2: TM rock smash(?) animation CGFX&lt;br /&gt;
* a/1/8/3: TM rock strength(?) animation CGFX&lt;br /&gt;
* a/1/8/4: TM dig animation (anahoru) CGFX&lt;br /&gt;
* a/1/8/5: 4 CFNT fonts&lt;br /&gt;
* a/1/8/6: Friend entry UI&lt;br /&gt;
* a/1/8/7: TM water animation CGFX&lt;br /&gt;
* a/1/8/8: 23 MM&lt;br /&gt;
* a/1/8/9: 38 * 604 bytes&lt;br /&gt;
* a/1/9/0: battle video save&lt;br /&gt;
* a/1/9/1: TM CGFX of a red/blue switch &amp;amp; belt&lt;br /&gt;
* a/1/9/2: a handful of grammar bits in different languages&lt;br /&gt;
* a/1/9/3: traial UI/bg&lt;br /&gt;
* a/1/9/4: 15 * various bin (16bit indexes)&lt;br /&gt;
* a/1/9/5: TM BCH tr0906+ trainer models?&lt;br /&gt;
* a/1/9/6: 2 BCH kujira_CullingShader&lt;br /&gt;
* a/1/9/7: 1 BIN; 2A entries @ 0x54/84d ea&lt;br /&gt;
* a/1/9/8: communications wait&lt;br /&gt;
* a/1/9/9: 22 TGA images (TRUEVISION-XFILE)&lt;br /&gt;
* a/2/0/0: friend safari UI&lt;br /&gt;
* a/2/0/1: camera CGFX&lt;br /&gt;
* a/2/0/{3,5,7}: Normal Maison, Super Maison, and Inverse Battle PKM &lt;br /&gt;
* a/2/0/{4,6}: Normal Maison &amp;amp; Super Maison Trainer choices&lt;br /&gt;
* a/2/0/8: memory clear UI&lt;br /&gt;
* a/2/0/9: homenix UI (no pressing home?)&lt;br /&gt;
* a/2/1/0: com_towerin BCH &lt;br /&gt;
* a/2/1/1: com_tower BCH (buildings)?&lt;br /&gt;
* a/2/1/2: move stats&lt;br /&gt;
* a/2/1/3: egg moves&lt;br /&gt;
* a/2/1/4: level-up moves&lt;br /&gt;
* a/2/1/5: evolution data&lt;br /&gt;
* a/2/1/6: mega &amp;quot;evolution&amp;quot; map&lt;br /&gt;
* a/2/1/7: 8 * 404 bytes (101 entries)&lt;br /&gt;
* a/2/1/8: pokemon stats (personal)&lt;br /&gt;
* a/2/1/9: baby map&lt;br /&gt;
* a/2/2/0: item stats&lt;br /&gt;
* a/2/2/1: 718 byte binary (int vals?)&lt;br /&gt;
* a/2/2/2: battle video UI&lt;br /&gt;
* a/2/2/3: syoujyou (diploma/certificate) dex complete&lt;br /&gt;
* a/2/2/4: dendoiri (certificate) BCH model &lt;br /&gt;
* a/2/2/5: language selection&lt;br /&gt;
* a/2/2/6: number input lower&lt;br /&gt;
* a/2/2/7: ‘picture watch’ &lt;br /&gt;
* a/2/2/8: eshop item present&lt;br /&gt;
* a/2/2/9: battle institute certificate&lt;br /&gt;
* a/2/3/0: TM BCH glittering grass&lt;br /&gt;
* a/2/3/1: miracle wonder trade UI&lt;br /&gt;
* a/2/3/2: vs battle UI (score)&lt;br /&gt;
* a/2/3/3: TM BCH smoke/scaffolding?&lt;br /&gt;
* a/2/3/4: battle house UI&lt;br /&gt;
* a/2/3/5: TM BCH gym05 floor &lt;br /&gt;
* a/2/3/6: TM CGFX lighting (pichu heart/star?)&lt;br /&gt;
* a/2/3/7: 6 TM models (face/armsbody)&lt;br /&gt;
* a/2/3/8: TM BCH waterfall splash&lt;br /&gt;
* a/2/3/9: type icons and other stuff &lt;br /&gt;
* a/2/4/0: bclims: “ally_gauge”, “bag_button”, “battle timer”...&lt;br /&gt;
* a/2/4/1: bclims: “big_four_name01” through 04, “big_four_vs”, similar for champion/gym&lt;br /&gt;
* a/2/4/2: vs win/loss images&lt;br /&gt;
* a/2/4/3: bclims: “high_score”, “result_title”, …&lt;br /&gt;
* a/2/4/4: bclims: “clear”, “cleared”, “gameover_c”, “meter_bougyo”, …&lt;br /&gt;
* a/2/4/5: 1 SESD&lt;br /&gt;
* a/2/4/6: live/world online tournament UI&lt;br /&gt;
* a/2/4/7: 13 CGFX (flower,notes)&lt;br /&gt;
* a/2/4/8: TM BCH fishing float bite&lt;br /&gt;
* a/2/4/9: “The End” screen&lt;br /&gt;
* a/2/5/0: two short files; all bytes 0x06 or below&lt;br /&gt;
* a/2/5/1: odd, short file&lt;br /&gt;
* a/2/5/2: bclans: “tutorial_active_lower”, “tutorial_lower_cansel”, …&lt;br /&gt;
* a/2/5/3: bclims: amie and super training overview pics (tutorial?)&lt;br /&gt;
* a/2/5/4: battle party poke select UI&lt;br /&gt;
* a/2/5/5: 7 bins, 24byte entries (header u32 entry ct)&lt;br /&gt;
* a/2/5/6: SMDH game icon (large/small) &amp;amp; 2 bin&lt;br /&gt;
* a/2/5/7: battle video UI (local tournament?) -- lacking delete&lt;br /&gt;
* a/2/5/8: staffroll credits&lt;br /&gt;
* a/2/5/9: 36200byte &amp;amp; 400byte bins&lt;br /&gt;
* a/2/6/0: stereo frame ani&lt;br /&gt;
* a/2/6/1: game over ani&lt;br /&gt;
* a/2/6/2: battle fade-in effects (flare rock fly etc)&lt;br /&gt;
* a/2/6/3: game sync screenshots&lt;br /&gt;
* a/2/6/4: pokedex captions / search filter UI&lt;br /&gt;
* a/2/6/5: the end “Fin”&lt;br /&gt;
* a/2/6/6: BCH CGFX type backgrounds (color &amp;amp; a sun) (hall of fame?)&lt;br /&gt;
* a/2/6/7: fatal error screen&lt;br /&gt;
* a/2/6/8: mode01 mode02 mode04 bclim&lt;br /&gt;
* a/2/6/9: congratulations&lt;br /&gt;
* a/2/7/0: fade animation&lt;br /&gt;
&lt;br /&gt;
Original link: http://pastebin.com/QNCz7Avh&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_structure&amp;diff=5200</id>
		<title>Map structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_structure&amp;diff=5200"/>
		<updated>2015-05-17T06:48:02Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Added missing 0a-0f values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ROM Hacking]]&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Map Structure&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Maps in Pokemon Diamond and Pearl are stored in fielddata\landdata directory. [[List of Maps]]&lt;br /&gt;
&lt;br /&gt;
Each map is divided in four parts&lt;br /&gt;
&lt;br /&gt;
The first 0x10 bytes give the sizes of each section as such:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location&lt;br /&gt;
! Description&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00&lt;br /&gt;
| Permission Size&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Object Size&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Model size&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0c&lt;br /&gt;
| BDHC size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FIRST PART- MOVEMENT PERMISSION&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
First part represents movement permission.  &lt;br /&gt;
It&#039;s length depends from maps and is characterized by a sequence of &lt;br /&gt;
XX YY XX YY ...&lt;br /&gt;
&lt;br /&gt;
XX = special permissions&lt;br /&gt;
&lt;br /&gt;
YY = movement flag&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a table of the movement flags represented as hex bytes:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value&lt;br /&gt;
! Movement type&lt;br /&gt;
! Game&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| Any Movement&lt;br /&gt;
| HGSS/ DPPt&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 04&lt;br /&gt;
| No special permissions&lt;br /&gt;
| HGSS&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 80&lt;br /&gt;
| No movement&lt;br /&gt;
| HGSS/ DPPt&lt;br /&gt;
|}&lt;br /&gt;
Here&#039;s a table of special permissions represented as hex bytes:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value&lt;br /&gt;
! Movement type&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 00&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 02&lt;br /&gt;
| Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 03&lt;br /&gt;
| High Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|04-09&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0A&lt;br /&gt;
| Cave Encounter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0B&lt;br /&gt;
| Plains Encounter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0C-0F&lt;br /&gt;
| Free Passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10-12&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13&lt;br /&gt;
| Waterfall&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14-15&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16&lt;br /&gt;
| Go down 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17&lt;br /&gt;
| Water on the foots?&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1A-1B&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1C&lt;br /&gt;
| Go down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1D-20&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21&lt;br /&gt;
| Foot on sand&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22 &lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23-29&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2A&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2B-32&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|33 &lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|34-35&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|36-37&lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|38-39&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3A&lt;br /&gt;
| Jump up 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3B&lt;br /&gt;
| Jump under 1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3C-3F&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|40&lt;br /&gt;
| Rotate right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|41&lt;br /&gt;
| Rotate left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|42&lt;br /&gt;
| Rotate up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|43&lt;br /&gt;
| Rotate down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|44-48&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|49&lt;br /&gt;
| Blocked&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4A&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4B&lt;br /&gt;
| Rock Climb&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4C-4F&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|50-53&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|54-5D&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5E&lt;br /&gt;
| Stairs down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5F&lt;br /&gt;
| Stairs up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|60-63&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|64&lt;br /&gt;
| Go in without animation door&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|65 &lt;br /&gt;
| Go out of building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|66&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|67 &lt;br /&gt;
| Jump and transport in building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|68&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|69 &lt;br /&gt;
| Doors opening&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6A-6D &lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6E&lt;br /&gt;
| Go in without animation door&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6F-70&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|71&lt;br /&gt;
| Be on bike&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|72&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|73&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|74-77&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|78&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|79-7B&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7C&lt;br /&gt;
| Surfing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7D-82&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|83&lt;br /&gt;
| Open pc&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
| Open map sinnoh&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
| Battle Watch(Tv program)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|87-A0&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A1&lt;br /&gt;
| Hiro under snow(Middle)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A3&lt;br /&gt;
| Hiro under snow(Only hat out)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A4&lt;br /&gt;
| Hiro under mug(middle)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A5&lt;br /&gt;
| Hiro under mug(only hat out)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A6&lt;br /&gt;
| Grass mug&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A7&lt;br /&gt;
| Under grass mug&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A9&lt;br /&gt;
| Snow low&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AA-D2&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D3-D9&lt;br /&gt;
| Ride jump left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|DB&lt;br /&gt;
| Ride bike&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|DC-DF&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E0&lt;br /&gt;
| It’s lined with Pokémon picture books &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E1&lt;br /&gt;
| It’s full of Pokemon book&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E2&lt;br /&gt;
| Pokémon magazines! &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E4&lt;br /&gt;
| The trash can is empty.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E5 &lt;br /&gt;
|The shelves are jammed with colourful Pokémon Goods&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E6-EA&lt;br /&gt;
| Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|EB&lt;br /&gt;
| There&#039;s a ton of convenient item...&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|EC&lt;br /&gt;
| The shelves brin....&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|ED-FF&lt;br /&gt;
| Free passage&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;SECOND PART- 3D OBJECTS &#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In this parts we find 3d objects that are showed in the map.&lt;br /&gt;
We find a sequence of 0x30 hex number in which we find all information of objects&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Explanation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x01&lt;br /&gt;
| Model number&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x05-0x08 &lt;br /&gt;
| X coordinates&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0C&lt;br /&gt;
| Y coordinates&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x10&lt;br /&gt;
| Z coordinates&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| Model widht&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| Model height&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25&lt;br /&gt;
| Model lenght&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more information, go to [[Model list]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;THIRD PART- NSBMD MODEL MAP &#039;&#039;&#039; ==&lt;br /&gt;
The NSBMD format will have its own page.&lt;br /&gt;
[[NSBMD]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;FOURTH PART- BDHC &#039;&#039;&#039; ==&lt;br /&gt;
Currently the BDHC is known to have two parts. The first part controls base height of entire map. The second part only exists in maps with changes in height (e.g. stairs).&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5198</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5198"/>
		<updated>2015-05-13T20:54:21Z</updated>

		<summary type="html">&lt;p&gt;Alpha: DPPt load_overlay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020064F0&lt;br /&gt;
|02006AA4&lt;br /&gt;
|Load from NARC (r1=archive_id, r2=file_id)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005FDC&lt;br /&gt;
|02006590&lt;br /&gt;
|Load Overlay (r0=overlay_id)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F355C&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Payload|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Payload|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02007508&lt;br /&gt;
|Load from NARC (r1=archive_id, r2=file_id)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F6BE0&lt;br /&gt;
|Map data table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022074A2&lt;br /&gt;
|Overworld Sprite Control Table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226CC7C&lt;br /&gt;
|Type Effectiveness Table (overlay 0012)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030046F0&lt;br /&gt;
|CPU Active Sleep counter&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00119C4C&lt;br /&gt;
|Mersenne Twister generate unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E52C&lt;br /&gt;
|Seeding function for TinyMT&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E550&lt;br /&gt;
|Generate seed for RNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E5C8&lt;br /&gt;
|Seeding function for Mersenne Twister&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015E958&lt;br /&gt;
|Unsigned 32-bit divmod&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00163CC4&lt;br /&gt;
|TinyMT PRNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get pkm block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get pkm block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get pkm block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get pkm block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018FB50&lt;br /&gt;
|powf&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C67A0&lt;br /&gt;
|LCRNG, generate random unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C71D8&lt;br /&gt;
|Do pickup and honey gather&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004455A8&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002EFC0&lt;br /&gt;
|Capture routine&lt;br /&gt;
|DllBattle.cro&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004872FC&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004960F8&lt;br /&gt;
|Move Tutor List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004A67EE&lt;br /&gt;
|TM/HM Move List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Divisions_of_Research_and_Development&amp;diff=5193</id>
		<title>Divisions of Research and Development</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Divisions_of_Research_and_Development&amp;diff=5193"/>
		<updated>2015-05-10T00:07:27Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Added Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within Project Pokemon, there are a few main divisions which determine categorically where certain subjects fall. All of these are heavily related, but some borders between these divisions can be defined.&lt;br /&gt;
&lt;br /&gt;
==ROM Research and Development==&lt;br /&gt;
ROM Research and Development involves the analysis or modification of a game&#039;s internal non-running state. This state is usually considered Read-Only, hence ROM (Read Only Memory), but software implementations and hardware modifications exist to make such editing possible.&lt;br /&gt;
&lt;br /&gt;
===File Types===&lt;br /&gt;
The standard ROM extension for a Nintendo DS ROM is &#039;&#039;&#039;.nds&#039;&#039;&#039;. The ROM extension for a Nintendo 3DS ROM is &#039;&#039;&#039;.3ds&#039;&#039;&#039; (or &#039;&#039;&#039;.3dz&#039;&#039;&#039; in some instances). Each of these have an internal structure, similar to a directory tree or archive, that allows for various other file types.&lt;br /&gt;
&lt;br /&gt;
==SAV Research and Development==&lt;br /&gt;
SAV Research and Development involves the analysis or modification of the game&#039;s saved non-running state. This state is initially created when a New Game is selected and updated after each Save during game play.&lt;br /&gt;
&lt;br /&gt;
===File Types===&lt;br /&gt;
The standard SAV extension is &#039;&#039;&#039;.sav&#039;&#039;&#039;. Because saves between different games are fundamentally different, there are a variety of tools meant to operate on saves of a specific game. SAV files generally have complex structures which can be pulled out as individual files depending on their purpose, eg. a [[WCD File]] represents a saved wondercard.&lt;br /&gt;
&lt;br /&gt;
==RAM Research and Development==&lt;br /&gt;
RAM Research and development involves the analysis or modification of a game&#039;s actively running state. Hardware such as the [[Action Replay]] allow users to give the games code to be executed at run time. Debuggers allow for memory to be viewed or modified as an [[emulator]] emulates a game.&lt;br /&gt;
&lt;br /&gt;
[[RNG]] would fall under RAM R&amp;amp;D because it relies on the currently active state. Game play mechanics also fall into this category.&lt;br /&gt;
&lt;br /&gt;
==Service Research and Development==&lt;br /&gt;
External services involve the analysis of services that take place outside of normal game play. These include interaction between devices or interactions with a particular server that has a dedicated function, such as the [[GTS]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:ROM Research and Development]]&lt;br /&gt;
[[Category:SAV Research and Development]]&lt;br /&gt;
[[Category:RAM Research and Development]]&lt;br /&gt;
[[Category:Service Research and Development]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Divisions_of_Research_and_Development&amp;diff=5192</id>
		<title>Divisions of Research and Development</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Divisions_of_Research_and_Development&amp;diff=5192"/>
		<updated>2015-05-10T00:05:20Z</updated>

		<summary type="html">&lt;p&gt;Alpha: RAM Examples, Service definition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within Project Pokemon, there are a few main divisions which determine categorically where certain subjects fall. All of these are heavily related, but some borders between these divisions can be defined.&lt;br /&gt;
&lt;br /&gt;
==ROM Research and Development==&lt;br /&gt;
ROM Research and Development involves the analysis or modification of a game&#039;s internal non-running state. This state is usually considered Read-Only, hence ROM (Read Only Memory), but software implementations and hardware modifications exist to make such editing possible.&lt;br /&gt;
&lt;br /&gt;
===File Types===&lt;br /&gt;
The standard ROM extension for a Nintendo DS ROM is &#039;&#039;&#039;.nds&#039;&#039;&#039;. The ROM extension for a Nintendo 3DS ROM is &#039;&#039;&#039;.3ds&#039;&#039;&#039; (or &#039;&#039;&#039;.3dz&#039;&#039;&#039; in some instances). Each of these have an internal structure, similar to a directory tree or archive, that allows for various other file types.&lt;br /&gt;
&lt;br /&gt;
==SAV Research and Development==&lt;br /&gt;
SAV Research and Development involves the analysis or modification of the game&#039;s saved non-running state. This state is initially created when a New Game is selected and updated after each Save during game play.&lt;br /&gt;
&lt;br /&gt;
===File Types===&lt;br /&gt;
The standard SAV extension is &#039;&#039;&#039;.sav&#039;&#039;&#039;. Because saves between different games are fundamentally different, there are a variety of tools meant to operate on saves of a specific game. SAV files generally have complex structures which can be pulled out as individual files depending on their purpose, eg. a [[WCD File]] represents a saved wondercard.&lt;br /&gt;
&lt;br /&gt;
==RAM Research and Development==&lt;br /&gt;
RAM Research and development involves the analysis or modification of a game&#039;s actively running state. Hardware such as the [[Action Replay]] allow users to give the games code to be executed at run time. Debuggers allow for memory to be viewed or modified as an [[emulator]] emulates a game.&lt;br /&gt;
&lt;br /&gt;
[[RNG]] would fall under RAM R&amp;amp;D because it relies on the currently active state. Game play mechanics also fall into this category.&lt;br /&gt;
&lt;br /&gt;
==Service Research and Development==&lt;br /&gt;
External services involve the analysis of services that take place outside of normal game play. These include interaction between devices or interactions with a particular server that has a dedicated function, such as the [[GTS]].&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Divisions_of_Research_and_Development&amp;diff=5191</id>
		<title>Divisions of Research and Development</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Divisions_of_Research_and_Development&amp;diff=5191"/>
		<updated>2015-05-09T23:59:05Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Created Division article with some definitions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within Project Pokemon, there are a few main divisions which determine categorically where certain subjects fall. All of these are heavily related, but some borders between these divisions can be defined.&lt;br /&gt;
&lt;br /&gt;
==ROM Research and Development==&lt;br /&gt;
ROM Research and Development involves the analysis or modification of a game&#039;s internal non-running state. This state is usually considered Read-Only, hence ROM (Read Only Memory), but software implementations and hardware modifications exist to make such editing possible.&lt;br /&gt;
&lt;br /&gt;
===File Types===&lt;br /&gt;
The standard ROM extension for a Nintendo DS ROM is &#039;&#039;&#039;.nds&#039;&#039;&#039;. The ROM extension for a Nintendo 3DS ROM is &#039;&#039;&#039;.3ds&#039;&#039;&#039; (or &#039;&#039;&#039;.3dz&#039;&#039;&#039; in some instances). Each of these have an internal structure, similar to a directory tree or archive, that allows for various other file types.&lt;br /&gt;
&lt;br /&gt;
==SAV Research and Development==&lt;br /&gt;
SAV Research and Development involves the analysis or modification of the game&#039;s saved non-running state. This state is initially created when a New Game is selected and updated after each Save during game play.&lt;br /&gt;
&lt;br /&gt;
===File Types===&lt;br /&gt;
The standard SAV extension is &#039;&#039;&#039;.sav&#039;&#039;&#039;. Because saves between different games are fundamentally different, there are a variety of tools meant to operate on saves of a specific game. SAV files generally have complex structures which can be pulled out as individual files depending on their purpose, eg. a [[WCD File]] represents a saved wondercard.&lt;br /&gt;
&lt;br /&gt;
==RAM Research and Development==&lt;br /&gt;
RAM Research and development involves the analysis or modification of a game&#039;s actively running state. Hardware such as the [[Action Replay]] allow users to give the games code to be executed at run time. Debuggers allow for memory to be viewed or modified as an [[emulator]] emulates a game.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5190</id>
		<title>Pokemon Save Structure (X/Y)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_Save_Structure_(X/Y)&amp;diff=5190"/>
		<updated>2015-05-09T23:36:12Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Changed Category to SAV research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon in the games Pokémon [[POKEMON X|X]] and [[POKEMON Y|Y]]  are stored in a new 232 byte structure (for the box data only). Party Pokémon hold 28 bytes of additional data for overworld and battle values. We recommend using the pk6 extension for decrypted 232-byte box data and 260-byte party data structures.&lt;br /&gt;
== Checksum / Block Shuffling / Encryption ==&lt;br /&gt;
There have been some changes compared to the [[Pokemon NDS Structure|Generation 4]] and [[Pokemon Black/White NDS Structure|Generation 5]] structures. First, the LCRNG to decrypt the structure&#039;s blocks is now seeded with the Encryption Key at the beginning of the pk6 file. Second, the blocks are now 56 bytes instead of the previous 32. However, the way the blocks are shuffled based on the PID did not change.  That said, the shuffling algorithm now uses the Encryption Key at the beginning of the pk6 instead of the PID.&lt;br /&gt;
&lt;br /&gt;
== Unencrypted Bytes (0x0-0x7)  ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x00-0x03&lt;br /&gt;
| Encryption Key&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04-0x05&lt;br /&gt;
| Sanity Placeholder&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x06-0x07&lt;br /&gt;
| Checksum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encrypted Bytes ==&lt;br /&gt;
=== Block A (0x8-0x3F) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08-0x09 &lt;br /&gt;
| [[Nationaldex|National Pokédex ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0A-0x0B &lt;br /&gt;
| [[item index|Held Item]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0C-0x0D&lt;br /&gt;
| [[Original Trainer|OT ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0E-0x0F &lt;br /&gt;
| [[Original Trainer|OT Secret ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10-0x13&lt;br /&gt;
| [[Experience Points|Experience Points]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x14&lt;br /&gt;
| [[Ability]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x15&lt;br /&gt;
| Ability Number&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x16-0x17&lt;br /&gt;
| [Hits Remaining] on [Training Bag]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x18-0x1B&lt;br /&gt;
| [[Personality value]] (Also known as the [[PID]])&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1C&lt;br /&gt;
| Nature&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1D&lt;br /&gt;
| Bit 0 - Fateful Encounter Flag&amp;lt;br&amp;gt;Bit 1 - Female&amp;lt;br&amp;gt;Bit 2 - Genderless&amp;lt;br&amp;gt;Bit 3-7 - [[#Alternate Forms|Alternate Forms]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1E&lt;br /&gt;
| [[Effort Values#Hit Points|HP Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1F&lt;br /&gt;
| [[Effort Values#Attack Points|Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| [[Effort Values#Defense Points|Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x21&lt;br /&gt;
| [[Effort Values#Speed Points|Speed Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x22&lt;br /&gt;
| [[Effort Values#Special Attack Points|SP Attack Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x23&lt;br /&gt;
| [[Effort Values#Special Defense Points|SP Defense Effort Value]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x24&lt;br /&gt;
| Contest Stat: Cool&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x25&lt;br /&gt;
| Contest Stat: Beauty&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x26&lt;br /&gt;
| Contest Stat: Cute&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x27&lt;br /&gt;
| Contest Stat: Smart&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x28&lt;br /&gt;
| Contest Stat: Tough&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x29&lt;br /&gt;
| Contest Stat: Sheen&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2A&lt;br /&gt;
| Markings&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2B&lt;br /&gt;
| [[Pokerus|Pokérus]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2C-0x2F&lt;br /&gt;
| (Secret) Super Training&amp;lt;br&amp;gt;Gold Medal Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x30-0x35&lt;br /&gt;
| Ribbons&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x36-0x37&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x38&lt;br /&gt;
| Contest Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x39&lt;br /&gt;
| Battle Memory Ribbon [Count]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3A&lt;br /&gt;
| Distribution Super Training Flags&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3B-0x3F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block B (0x40-0x77) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40-0x57&lt;br /&gt;
| Nickname&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x58-0x59&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5A-0x5B&lt;br /&gt;
| [[Pokemon Moves|Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5C-0x5D&lt;br /&gt;
| [[Pokemon Moves|Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5E-0x5F&lt;br /&gt;
| [[Pokemon Moves|Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x60-0x61&lt;br /&gt;
| [[Pokemon Moves|Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x62&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 1 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x63&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 2 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x64&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 3 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x65&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move 4 Current PP]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x66-0x69&lt;br /&gt;
| [[Pokemon Moves#Power Points|Move PP Ups]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6A-0x6B&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 1 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6C-0x6D&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 2 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x6E-0x6F&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 3 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x70-0x71&lt;br /&gt;
| [[Pokemon Moves|Relearn Move 4 ID]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x72&lt;br /&gt;
| &amp;quot;Secret&amp;quot; Super Training Flag&amp;lt;br&amp;gt;0 - Missions Unavailable&amp;lt;br&amp;gt;1 - Missions Available&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x73&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x74-0x77&lt;br /&gt;
| Bits 0-29 - [[Individual Values]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Hit Points|HP]] ( [0-31] &amp;lt;&amp;lt; 0 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Attack Points|Attack]] ( [0-31] &amp;lt;&amp;lt; 5 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Defense Points|Defense]] ( [0-31] &amp;lt;&amp;lt; 10 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Speed Points|Speed]] ( [0-31] &amp;lt;&amp;lt; 15 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Attack Points|SP Attack]] ( [0-31] &amp;lt;&amp;lt; 20 )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Individual Values#Special Defense Points|SP Defense]] ( [0-31] &amp;lt;&amp;lt; 25 )&amp;lt;br&amp;gt;&lt;br /&gt;
Bit 30 - IsEgg Flag&amp;lt;br&amp;gt;Bit 31 - IsNicknamed Flag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block C (0x78-0xAF) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x78-0x8F&lt;br /&gt;
| Latest NotOT Handler&amp;lt;br&amp;gt;Updates Every Trade&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x90-0x91&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x92&lt;br /&gt;
| NotOT Gender&amp;lt;br&amp;gt;0 - Male&amp;lt;br&amp;gt;1 - Female&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x93&lt;br /&gt;
| Current Handler&amp;lt;br&amp;gt;0 - OT&amp;lt;br&amp;gt;1 - NotOT&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x94-0x95&lt;br /&gt;
| Geolocation 1 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x96-0x97&lt;br /&gt;
| Geolocation 2 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x98-0x99&lt;br /&gt;
| Geolocation 3 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9A-0x9B&lt;br /&gt;
| Geolocation 4 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9C-0x9D&lt;br /&gt;
| Geolocation 5 - (Region,Country)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9E-0x9F&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA0-0xA1&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA2&lt;br /&gt;
| NotOT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA3&lt;br /&gt;
| NotOT Affection&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA4&lt;br /&gt;
| NotOT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA5&lt;br /&gt;
| NotOT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA6&lt;br /&gt;
| NotOT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA8-0xA9&lt;br /&gt;
| NotOT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAA-0xAB&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAC-0xAD&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAE&lt;br /&gt;
| Fullness&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xAF&lt;br /&gt;
| Enjoyment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Block D (0xB0-0xE7) ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xB0-0xC7&lt;br /&gt;
| [[#Nickname and OT Name|OT Name]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC8-0xC9&lt;br /&gt;
| &#039;&#039;Null Terminator&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCA&lt;br /&gt;
| OT Friendship&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCB&lt;br /&gt;
| OT Affection&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCC&lt;br /&gt;
| OT Memory Intensity&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCD&lt;br /&gt;
| OT Memory Line&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xCE-0xCF&lt;br /&gt;
| OT Memory TextVar&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD0&lt;br /&gt;
| OT Memory Feeling&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD1-0xD3&lt;br /&gt;
| Date Egg Received&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD4-0xD6&lt;br /&gt;
| Date Met&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD7&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xD8-0xD9&lt;br /&gt;
| Egg [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDA-0xDB&lt;br /&gt;
| Met At [[Pokemon NDS Locations|Location]]&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDC&lt;br /&gt;
| Pokéball&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDD&lt;br /&gt;
| Bit 0-6 - Encounter Level&amp;lt;br&amp;gt;Bit 7 - Female OT Gender&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDE&lt;br /&gt;
| Encounter Type (Gen 4)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xDF&lt;br /&gt;
| OT Game ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE0&lt;br /&gt;
| Country ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE1&lt;br /&gt;
| Region ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE2&lt;br /&gt;
| 3DS Region ID&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE3&lt;br /&gt;
| OT Language ID&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE4-0xE7&lt;br /&gt;
| &#039;&#039;Unused&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
&lt;br /&gt;
The battle stats are encrypted in the exact same manner as the main pk6 data.  The seed is still the Encryption Key.&lt;br /&gt;
&lt;br /&gt;
=== Encrypted Bytes ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Offset&lt;br /&gt;
! Contents&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE8&lt;br /&gt;
| Bits 0-2 - Asleep (0-7 rounds)&amp;lt;br&amp;gt;Bit 3 - Poisoned&amp;lt;br&amp;gt;Bit 4 - Burned&amp;lt;br&amp;gt;Bit 5 - Frozen&amp;lt;br&amp;gt;Bit 6 - Paralyzed&amp;lt;br&amp;gt;Bit 7 - Toxic&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xE9&lt;br /&gt;
| &#039;&#039;Unknown&#039;&#039; - Flags&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEA-0xEB&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEC&lt;br /&gt;
| Level&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xED&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xEE-0xEF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF0-0xF1&lt;br /&gt;
| Current HP&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF2-0xF3&lt;br /&gt;
| Max HP&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF4-0xF5&lt;br /&gt;
| Attack&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF6-0xF7&lt;br /&gt;
| Defense&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xF8-0xF9&lt;br /&gt;
| Speed&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFA-0xFB&lt;br /&gt;
| Special Attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFC-0xFD&lt;br /&gt;
| Special Defense&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xFE-0xFF&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x100-0x103&lt;br /&gt;
| Unknown / Unused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Original Language ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Language&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x1&lt;br /&gt;
| 日本語 (Japan)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| English (US/UK/AU)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x3&lt;br /&gt;
| Français (France/Québec)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Italiano (Italy)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Deutsch (Germany)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Español (Spain/Latin Americas)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x8&lt;br /&gt;
| 한국어 (South Korea)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Markings ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Bit&lt;br /&gt;
! Marking&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Circle&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Triangle&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Square&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Heart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Star&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Diamond&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Encounter Types ==&lt;br /&gt;
&lt;br /&gt;
Encounter Types are not used in X/Y. Transferred Pokemon keep their Encounter Type hex.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Country&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x0&lt;br /&gt;
| Pal Park, Egg, Hatched, Special Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x2&lt;br /&gt;
| Tall Grass&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x4&lt;br /&gt;
| Dialga/Palkia In-Game Event&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x5&lt;br /&gt;
| Cave, Hall of Origin&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x7&lt;br /&gt;
| Surfing, Fishing&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x9&lt;br /&gt;
| Building&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xA&lt;br /&gt;
| Great Marsh (Safari Zone)&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0xC&lt;br /&gt;
| Starter, Fossil, Gift (Eevee)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medals &amp;amp; Ribbons==&lt;br /&gt;
&lt;br /&gt;
=== Super Training Medals ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x2C&lt;br /&gt;
! 0x2D&lt;br /&gt;
! 0x2E&lt;br /&gt;
! 0x2F&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Unused&lt;br /&gt;
| Sp. Atk Level 2&lt;br /&gt;
| Atk Level 3&lt;br /&gt;
| Follow Those Fleeing Goals!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Unused&lt;br /&gt;
| HP Level 2&lt;br /&gt;
| Sp. Def Level 3&lt;br /&gt;
| Watch Out! That&#039;s One Tricky Second Half!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sp. Atk Level 1&lt;br /&gt;
| Atk Level 2&lt;br /&gt;
| Speed Level 3&lt;br /&gt;
| An Opening of Lighting-Quick Attacks!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| HP Level 1&lt;br /&gt;
| Sp. Def Level 2&lt;br /&gt;
| Def Level 3&lt;br /&gt;
| Those Long Shots Are No Long Shot!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Atk Level 1&lt;br /&gt;
| Speed Level 2&lt;br /&gt;
| The Troubles Keep on Coming?!&lt;br /&gt;
| Scatterbug Lugs Back!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Sp. Def Level 1&lt;br /&gt;
| Def Level 2&lt;br /&gt;
| The Leaf Stone Cup Begins!&lt;br /&gt;
| A Barrage of Bitbots!&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Speed Level 1&lt;br /&gt;
| Sp. Atk Level 3&lt;br /&gt;
| The Fire Stone Cup Begins!&lt;br /&gt;
| Drag Down Hydreigon!&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Def Level 1&lt;br /&gt;
| HP Level 3&lt;br /&gt;
| The Water Stone Cup Begins!&lt;br /&gt;
| The Battle for the Best: Version X/Y!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 1 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x30&lt;br /&gt;
! 0x31&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Kalos Champ Ribbon&lt;br /&gt;
| Alert Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Champion Ribbon&lt;br /&gt;
| Shock Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Sinnoh Champ Ribbon&lt;br /&gt;
| Downcast Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Best Friends Ribbon&lt;br /&gt;
| Careless Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Training Ribbon&lt;br /&gt;
| Relax Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Skillful Battler Ribbon&lt;br /&gt;
| Snooze Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Expert Battler Ribbon&lt;br /&gt;
| Smile Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Effort Ribbon&lt;br /&gt;
| Gorgeous Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 2 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x32&lt;br /&gt;
! 0x33&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Royal Ribbon&lt;br /&gt;
| Earth Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Gorgeous Royal Ribbon&lt;br /&gt;
| World Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Artist Ribbon&lt;br /&gt;
| Classic Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Footprint Ribbon&lt;br /&gt;
| Premier Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Record Ribbon&lt;br /&gt;
| Event Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Legend Ribbon&lt;br /&gt;
| Birthday Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| Country Ribbon&lt;br /&gt;
| Special Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| National Ribbon&lt;br /&gt;
| Souvenir Ribbon&lt;br /&gt;
|}&lt;br /&gt;
=== Ribbon Set 3 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x34&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Wishing Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Battle Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Regional Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| National Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| World Champion Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x40&lt;br /&gt;
| None&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x80&lt;br /&gt;
| Hoenn Champion Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ribbon Set 4 ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag Value&lt;br /&gt;
! 0x35&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x01&lt;br /&gt;
| Contest Star Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x02&lt;br /&gt;
| Coolness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x04&lt;br /&gt;
| Beauty Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x08&lt;br /&gt;
| Cuteness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x10&lt;br /&gt;
| Cleverness Master Ribbon&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0x20&lt;br /&gt;
| Toughness Master Ribbon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:SAV Research]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=5189</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=5189"/>
		<updated>2015-05-09T20:02:50Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Name and Purpose updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Project Pokemon Research and Development Wiki.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
The purpose of this wiki is to document the internals of official and non-official Pokemon games and other aspects of the franchise. It also serves to aid in the alterations produced by the community.&lt;br /&gt;
&lt;br /&gt;
===Credit===&lt;br /&gt;
Giving credit where credit is due is important to us and as such we ask that each page contain all appropriate credits.&lt;br /&gt;
In cases where there are lists like: [[Notable Breakpoints]], this can be done by adding a column for credits. Otherwise a credits section at the bottom of the page is preferred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Feel free to adjust the formatting:P to make it look nicer or adjust it to include a broader range--&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game Research Guides&#039;&#039;&#039;&lt;br /&gt;
::[[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
:::[[Priority]]&lt;br /&gt;
:::[[Trash Bytes]]&lt;br /&gt;
:::[[Pokemon breeding]]&lt;br /&gt;
::[[:Category:RAM Research|RAM Research]]&lt;br /&gt;
:::[[RAM Editing and Research]]&lt;br /&gt;
::[[:Category:ROM Hacking|ROM Editing]] and [[:Category:ROM Research|Research]]&lt;br /&gt;
:::[[Pokemon NDS Structure]]&lt;br /&gt;
:::[[DPP Script Commands]]&lt;br /&gt;
::[[:Category:Technical References|Technical References]] and [[:Category:Structures|Structures]]&lt;br /&gt;
&lt;br /&gt;
Also, please help us with our &#039;&#039;&#039;[[:Category:Incomplete Articles|incomplete articles]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Cleanup|articles needing a cleanup]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&#039;&#039;&#039;If you have any suggestions or other feedback, make or add to a thread in our [http://projectpokemon.org/forums/forumdisplay.php?64-PP-Wiki-Feedback Wiki Feedback Forum].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=5188</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=5188"/>
		<updated>2015-05-09T19:43:58Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Wiki forum link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Project Pokemon Developer Wiki.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Goal==&lt;br /&gt;
Giving credit where credit is due is important to us and as such we ask that each page contain all appropriate credits.&lt;br /&gt;
In cases where there are lists like: [[Notable Breakpoints]], this can be done by adding a column for credits. Otherwise a credits section at the bottom of the page is preferred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Feel free to adjust the formatting:P to make it look nicer or adjust it to include a broader range--&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game Research Guides&#039;&#039;&#039;&lt;br /&gt;
::[[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
:::[[Priority]]&lt;br /&gt;
:::[[Trash Bytes]]&lt;br /&gt;
:::[[Pokemon breeding]]&lt;br /&gt;
::[[:Category:RAM Research|RAM Research]]&lt;br /&gt;
:::[[RAM Editing and Research]]&lt;br /&gt;
::[[:Category:ROM Hacking|ROM Editing]] and [[:Category:ROM Research|Research]]&lt;br /&gt;
:::[[Pokemon NDS Structure]]&lt;br /&gt;
:::[[DPP Script Commands]]&lt;br /&gt;
::[[:Category:Technical References|Technical References]] and [[:Category:Structures|Structures]]&lt;br /&gt;
&lt;br /&gt;
Also, please help us with our &#039;&#039;&#039;[[:Category:Incomplete Articles|incomplete articles]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Cleanup|articles needing a cleanup]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&#039;&#039;&#039;If you have any suggestions or other feedback, make or add to a thread in our [http://projectpokemon.org/forums/forumdisplay.php?64-PP-Wiki-Feedback Wiki Feedback Forum].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=World_Layout&amp;diff=5187</id>
		<title>World Layout</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=World_Layout&amp;diff=5187"/>
		<updated>2015-05-07T15:55:20Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map Matrix]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_Matrix&amp;diff=5186</id>
		<title>Map Matrix</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_Matrix&amp;diff=5186"/>
		<updated>2015-05-07T15:54:24Z</updated>

		<summary type="html">&lt;p&gt;Alpha: /* =Handling Missing Chunks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Map Matrix]] or [[World Layout]] is a file type that describes a single floor of a map or the entire [[Overworld]] as a whole. The map matrix may have up to 3 sections. The land data maps are always implied, while the map definitions and mystery zone maps can be toggled on or off.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&lt;br /&gt;
  pseudo_struct MapMatrix {&lt;br /&gt;
    uint8_t width;&lt;br /&gt;
    uint8_t height;&lt;br /&gt;
    uint8_t has_map_definition_ids;&lt;br /&gt;
    uint8_t has_mystery_zone;&lt;br /&gt;
    uint8_t namelen;&lt;br /&gt;
    char name[namelen];&lt;br /&gt;
    if(has_map_definition_ids) {&lt;br /&gt;
      uint16_t map_id[width*height];&lt;br /&gt;
    }&lt;br /&gt;
    if(has_mystery_zone) {&lt;br /&gt;
      uint8_t mystery_zone[width*height];&lt;br /&gt;
    }&lt;br /&gt;
    uint16_t land_data_map_id[width*height];&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Map Definitions===&lt;br /&gt;
Map definitions link boundaries to a given [[map]]. When the boundaries are crossed, the map with that ID is loaded. This is mainly used with the overworld to simulate routes and towns.&lt;br /&gt;
&lt;br /&gt;
===Mystery Zones===&lt;br /&gt;
Mystery zone definitions are also generally only found in the overworld. These work similarly to the Map definitions but exist past the boundaries of where the user is expected to be. Mystery zones provide a safe way of handling users as well providing a little bit of extra map information that makes it look like the world does not immediately come to an end.&lt;br /&gt;
&lt;br /&gt;
===Land Data Maps===&lt;br /&gt;
These maps hold the model and terrain data for the actual region. Each block is usually 32x32 &amp;quot;steps&amp;quot; in shape. Nearby maps are drawn together at the edge of the map currently loaded so that the layout looks consistent and does not need additional loading. However, because certain textures are only available and loaded at a given time, [[Gates]] can be used to forcibly reset the land data.&lt;br /&gt;
&lt;br /&gt;
==Handling Missing Chunks==&lt;br /&gt;
If the data for a map does not include Map Definitions or Mystery Zones, certain things are implied. Regardless of the map id that is currently defined for the active map tile, the map of the warp is always used. If the same map is used consistently, the map definitions can be omitted. This is why certain houses that have the same interior do not need separate models; they all just use the same map matrix and load into them.&lt;br /&gt;
&lt;br /&gt;
Mystery zones can easily be omitted because Caves and Houses just do not bother with extra safeguards. They also just show plain black space in the outside regardless.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_Matrix&amp;diff=5185</id>
		<title>Map Matrix</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_Matrix&amp;diff=5185"/>
		<updated>2015-05-07T15:54:10Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Definitions and format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Map Matrix]] or [[World Layout]] is a file type that describes a single floor of a map or the entire [[Overworld]] as a whole. The map matrix may have up to 3 sections. The land data maps are always implied, while the map definitions and mystery zone maps can be toggled on or off.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&lt;br /&gt;
  pseudo_struct MapMatrix {&lt;br /&gt;
    uint8_t width;&lt;br /&gt;
    uint8_t height;&lt;br /&gt;
    uint8_t has_map_definition_ids;&lt;br /&gt;
    uint8_t has_mystery_zone;&lt;br /&gt;
    uint8_t namelen;&lt;br /&gt;
    char name[namelen];&lt;br /&gt;
    if(has_map_definition_ids) {&lt;br /&gt;
      uint16_t map_id[width*height];&lt;br /&gt;
    }&lt;br /&gt;
    if(has_mystery_zone) {&lt;br /&gt;
      uint8_t mystery_zone[width*height];&lt;br /&gt;
    }&lt;br /&gt;
    uint16_t land_data_map_id[width*height];&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
===Map Definitions===&lt;br /&gt;
Map definitions link boundaries to a given [[map]]. When the boundaries are crossed, the map with that ID is loaded. This is mainly used with the overworld to simulate routes and towns.&lt;br /&gt;
&lt;br /&gt;
===Mystery Zones===&lt;br /&gt;
Mystery zone definitions are also generally only found in the overworld. These work similarly to the Map definitions but exist past the boundaries of where the user is expected to be. Mystery zones provide a safe way of handling users as well providing a little bit of extra map information that makes it look like the world does not immediately come to an end.&lt;br /&gt;
&lt;br /&gt;
===Land Data Maps===&lt;br /&gt;
These maps hold the model and terrain data for the actual region. Each block is usually 32x32 &amp;quot;steps&amp;quot; in shape. Nearby maps are drawn together at the edge of the map currently loaded so that the layout looks consistent and does not need additional loading. However, because certain textures are only available and loaded at a given time, [[Gates]] can be used to forcibly reset the land data.&lt;br /&gt;
&lt;br /&gt;
==Handling Missing Chunks=&lt;br /&gt;
If the data for a map does not include Map Definitions or Mystery Zones, certain things are implied. Regardless of the map id that is currently defined for the active map tile, the map of the warp is always used. If the same map is used consistently, the map definitions can be omitted. This is why certain houses that have the same interior do not need separate models; they all just use the same map matrix and load into them.&lt;br /&gt;
&lt;br /&gt;
Mystery zones can easily be omitted because Caves and Houses just do not bother with extra safeguards. They also just show plain black space in the outside regardless.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MAP_LIST_HGSS&amp;diff=5184</id>
		<title>MAP LIST HGSS</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MAP_LIST_HGSS&amp;diff=5184"/>
		<updated>2015-05-07T15:26:09Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Alpha moved page MAP LIST HGSS to Map List (HGSS)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map List (HGSS)]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_List_(HGSS)&amp;diff=5183</id>
		<title>Map List (HGSS)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_List_(HGSS)&amp;diff=5183"/>
		<updated>2015-05-07T15:26:08Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Alpha moved page MAP LIST HGSS to Map List (HGSS)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| name || code_name || encounter_idx || area_data_idx || u2_0 || u2_1 || u2_2 || matrix_idx || script_idx || script_condition_idx || text_idx || music_orig_idx || music_copy_idx || event_idx || map_name || u12_1 || u12_2 || region || weather || u14_2 || map_view_angle || following_allowed || u14_5 || can_bike || is_map_used || can_escape_rope || can_fly || u14_10 || u14_11 || u14_12&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || EVERYWHERE || 255 || 0 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1000 || 1000 || 0 || 0 || 6 || 10 || 0 || 0 || 2 || 0 || 0 || 3 || 1 || 1 || 1 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || NOTHING || 255 || 0 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1000 || 1000 || 0 || 0 || 6 || 10 || 0 || 0 || 0 || 0 || 0 || 3 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || UNION || 255 || 26 || 15 || 0 || 0 || 74 || 957 || 726 || 738 || 1063 || 1063 || 1 || 0 || 6 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || UG || 255 || 0 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1073 || 1073 || 0 || 0 || 6 || 10 || 0 || 0 || 6 || 0 || 0 || 3 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || DIRECT2 || 255 || 26 || 15 || 0 || 0 || 75 || 137 || 397 || 3 || 1063 || 1063 || 2 || 0 || 6 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || DIRECT4 || 255 || 26 || 15 || 0 || 0 || 76 || 138 || 398 || 3 || 1063 || 1063 || 3 || 0 || 6 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bellchime Trail || D 17: R 11-01 || 255 || 88 || 15 || 12 || 4 || 67 || 22 || 283 || 59 || 1001 || 1001 || 4 || 230 || 1 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Burned Tower || D 18: R 01-01 || 28 || 78 || 15 || 11 || 4 || 25 || 23 || 284 || 60 || 1076 || 1076 || 5 || 206 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: None None-None || 255 || 3 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1074 || 1074 || 0 || 209 || 3 || 9 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 1 || R 01: None None-None || 111 || 18 || 15 || 0 || 0 || 0 || 168 || 413 || 319 || 1050 || 1050 || 6 || 149 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 2 || R 02: None None-None || 112 || 10 || 15 || 0 || 0 || 0 || 169 || 414 || 320 || 1051 || 1051 || 7 || 150 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 3 || R 03: None None-None || 113 || 17 || 15 || 0 || 0 || 0 || 175 || 420 || 326 || 1057 || 1057 || 8 || 151 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 4 || R 04: None None-None || 114 || 13 || 15 || 0 || 0 || 0 || 178 || 423 || 328 || 1053 || 1053 || 9 || 152 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 5 || R 05: None None-None || 115 || 13 || 15 || 0 || 0 || 0 || 179 || 424 || 329 || 1053 || 1053 || 10 || 153 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 6 || R 06: None None-None || 116 || 11 || 15 || 0 || 0 || 0 || 184 || 429 || 334 || 1052 || 1052 || 11 || 154 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 7 || R 07: None None-None || 117 || 15 || 15 || 0 || 0 || 0 || 186 || 431 || 336 || 1055 || 1055 || 12 || 155 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 8 || R 08: None None-None || 118 || 14 || 15 || 0 || 0 || 0 || 188 || 433 || 338 || 1054 || 1054 || 13 || 156 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 9 || R 09: None None-None || 119 || 13 || 15 || 0 || 0 || 0 || 190 || 435 || 340 || 1053 || 1053 || 14 || 157 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 10 || R 10: None None-None || 120 || 13 || 15 || 0 || 0 || 0 || 191 || 436 || 341 || 1053 || 1053 || 15 || 158 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 11 || R 11: None None-None || 121 || 11 || 15 || 0 || 0 || 0 || 197 || 442 || 346 || 1059 || 1059 || 16 || 159 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 12 || R 12: None None-None || 92 || 14 || 15 || 0 || 0 || 0 || 199 || 444 || 348 || 1060 || 1060 || 17 || 160 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 13 || R 13: None None-None || 122 || 14 || 15 || 0 || 0 || 0 || 201 || 446 || 350 || 1060 || 1060 || 18 || 161 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 14 || R 14: None None-None || 123 || 14 || 15 || 0 || 0 || 0 || 202 || 447 || 351 || 1060 || 1060 || 19 || 162 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 15 || R 15: None None-None || 124 || 14 || 15 || 0 || 0 || 0 || 203 || 448 || 352 || 1060 || 1060 || 20 || 163 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 16 || R 16: None None-None || 255 || 16 || 15 || 0 || 0 || 0 || 205 || 450 || 354 || 1056 || 1056 || 21 || 164 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 17 || R 17: None None-None || 126 || 16 || 15 || 0 || 0 || 0 || 209 || 454 || 357 || 1216 || 1216 || 22 || 165 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 18 || R 18: None None-None || 127 || 16 || 15 || 0 || 0 || 0 || 210 || 455 || 358 || 1056 || 1056 || 23 || 166 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 22 || R 22: None None-None || 129 || 10 || 15 || 0 || 0 || 0 || 212 || 457 || 360 || 1051 || 1051 || 24 || 170 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 24 || R 24: None None-None || 130 || 13 || 15 || 0 || 0 || 0 || 215 || 460 || 362 || 1061 || 1061 || 25 || 172 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 25 || R 25: None None-None || 131 || 13 || 15 || 0 || 0 || 0 || 216 || 461 || 363 || 1061 || 1061 || 26 || 173 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 26 || R 26: None None-None || 103 || 2 || 15 || 0 || 0 || 0 || 218 || 463 || 365 || 1062 || 1062 || 27 || 174 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 27 || R 27: None None-None || 104 || 2 || 15 || 0 || 0 || 0 || 221 || 466 || 369 || 1062 || 1062 || 28 || 175 || 3 || 10 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 28 || R 28: None None-None || 105 || 10 || 15 || 0 || 0 || 0 || 223 || 468 || 371 || 1085 || 1085 || 29 || 176 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 29 || R 29: None None-None || 1 || 2 || 15 || 0 || 0 || 0 || 225 || 470 || 373 || 1028 || 1028 || 30 || 177 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 30 || R 30: None None-None || 3 || 2 || 15 || 0 || 0 || 0 || 227 || 472 || 375 || 1029 || 1029 || 31 || 178 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 31 || R 31: None None-None || 4 || 2 || 15 || 0 || 0 || 0 || 230 || 475 || 378 || 1029 || 1029 || 32 || 179 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 32 || R 32: None None-None || 8 || 3 || 15 || 0 || 0 || 0 || 232 || 477 || 380 || 1030 || 1030 || 33 || 180 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 33 || R 33: None None-None || 17 || 4 || 15 || 0 || 0 || 0 || 236 || 481 || 383 || 1031 || 1031 || 34 || 181 || 3 || 11 || 0 || 1 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 34 || R 34: None None-None || 21 || 5 || 15 || 0 || 0 || 0 || 237 || 482 || 384 || 1032 || 1032 || 35 || 182 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 35 || R 35: None None-None || 22 || 6 || 15 || 0 || 0 || 0 || 240 || 485 || 387 || 1033 || 1033 || 36 || 183 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 36 || R 36: None None-None || 25 || 6 || 15 || 0 || 0 || 0 || 243 || 488 || 390 || 1033 || 1033 || 37 || 184 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 37 || R 37: None None-None || 26 || 6 || 15 || 0 || 0 || 0 || 246 || 491 || 393 || 1033 || 1033 || 38 || 185 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 38 || R 38: None None-None || 38 || 7 || 15 || 0 || 0 || 0 || 247 || 492 || 394 || 1036 || 1036 || 39 || 186 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 39 || R 39: None None-None || 39 || 7 || 15 || 0 || 0 || 0 || 249 || 494 || 396 || 1036 || 1036 || 40 || 187 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 42 || R 42: None None-None || 52 || 8 || 15 || 0 || 0 || 0 || 252 || 497 || 399 || 1037 || 1037 || 41 || 190 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 43 || R 43: None None-None || 57 || 8 || 15 || 0 || 0 || 0 || 254 || 499 || 401 || 1037 || 1037 || 42 || 191 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 44 || R 44: None None-None || 59 || 8 || 15 || 0 || 0 || 0 || 257 || 502 || 404 || 1037 || 1037 || 43 || 192 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 45 || R 45: None None-None || 67 || 9 || 15 || 0 || 0 || 0 || 258 || 503 || 405 || 1035 || 1035 || 44 || 193 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 46 || R 46: None None-None || 68 || 9 || 15 || 0 || 0 || 0 || 259 || 504 || 406 || 1035 || 1035 || 45 || 194 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Pallet Town || T 01: None None-None || 95 || 18 || 15 || 0 || 0 || 0 || 735 || 508 || 446 || 1046 || 1046 || 46 || 138 || 2 || 12 || 1 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Viridian City || T 02: None None-None || 96 || 10 || 15 || 0 || 0 || 0 || 741 || 514 || 452 || 1045 || 1045 || 47 || 139 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Pewter City || T 03: None None-None || 255 || 17 || 15 || 0 || 0 || 0 || 750 || 523 || 460 || 1044 || 1044 || 48 || 140 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: None None-None || 97 || 13 || 15 || 0 || 0 || 0 || 758 || 531 || 467 || 1040 || 1040 || 49 || 141 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: None None-None || 255 || 14 || 15 || 0 || 0 || 0 || 767 || 540 || 475 || 1041 || 1041 || 50 || 142 || 2 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: None None-None || 98 || 11 || 15 || 0 || 0 || 0 || 776 || 549 || 483 || 1038 || 1038 || 51 || 143 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: None None-None || 99 || 15 || 15 || 0 || 0 || 0 || 785 || 558 || 491 || 1042 || 1042 || 52 || 144 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Fuchsia City || T 08: None None-None || 100 || 16 || 15 || 0 || 0 || 0 || 807 || 580 || 512 || 1043 || 1043 || 53 || 145 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Cinnabar Island || T 09: None None-None || 101 || 18 || 15 || 0 || 0 || 0 || 815 || 588 || 519 || 1047 || 1047 || 54 || 146 || 2 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Indigo Plateau || T 10: None None-None || 255 || 10 || 15 || 0 || 0 || 0 || 818 || 591 || 521 || 1085 || 1085 || 55 || 147 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Saffron City || T 11: None None-None || 255 || 12 || 15 || 0 || 0 || 0 || 827 || 600 || 529 || 1039 || 1039 || 56 || 148 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: None None-None || 0 || 2 || 15 || 0 || 0 || 0 || 842 || 615 || 542 || 1018 || 1018 || 57 || 126 || 2 || 0 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 01-01 || 255 || 25 || 15 || 21 || 12 || 100 || 843 || 616 || 543 || 1066 || 1066 || 58 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 01-02 || 255 || 25 || 15 || 21 || 12 || 101 || 844 || 617 || 544 || 1018 || 1018 || 59 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 02-01 || 255 || 25 || 15 || 21 || 12 || 71 || 845 || 618 || 545 || 1018 || 1018 || 60 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 02-02 || 255 || 25 || 15 || 21 || 12 || 72 || 846 || 619 || 546 || 1018 || 1018 || 61 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 03-01 || 255 || 25 || 15 || 21 || 12 || 66 || 847 || 620 || 547 || 1018 || 1018 || 62 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 04-01 || 255 || 25 || 15 || 21 || 12 || 71 || 848 || 621 || 548 || 1018 || 1018 || 63 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cherrygrove City || T 21: None None-None || 2 || 2 || 15 || 0 || 0 || 0 || 850 || 623 || 550 || 1019 || 1019 || 64 || 127 || 1 || 1 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Cherrygrove City || T 21: FS 01-01 || 255 || 27 || 15 || 17 || 12 || 104 || 851 || 624 || 551 || 1064 || 1064 || 65 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cherrygrove City || T 21: PC 01-01 || 255 || 26 || 15 || 17 || 12 || 73 || 852 || 625 || 552 || 1063 || 1063 || 66 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cherrygrove City || T 21: R 03-01 || 255 || 25 || 15 || 16 || 12 || 97 || 854 || 627 || 553 || 1019 || 1019 || 67 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cherrygrove City || T 21: R 04-01 || 255 || 25 || 15 || 17 || 12 || 96 || 855 || 628 || 554 || 1019 || 1019 || 68 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cherrygrove City || T 21: R 05-01 || 255 || 25 || 15 || 17 || 12 || 97 || 856 || 629 || 555 || 1019 || 1019 || 69 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: None None-None || 5 || 3 || 15 || 0 || 0 || 0 || 857 || 630 || 556 || 1020 || 1020 || 70 || 128 || 1 || 2 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: None None-None || 255 || 4 || 15 || 0 || 0 || 0 || 866 || 639 || 564 || 1021 || 1021 || 71 || 129 || 2 || 3 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: None None-None || 51 || 7 || 15 || 0 || 0 || 0 || 875 || 648 || 572 || 1025 || 1025 || 72 || 130 || 1 || 4 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: None None-None || 255 || 5 || 15 || 0 || 0 || 0 || 885 || 658 || 581 || 1022 || 1022 || 73 || 131 || 1 || 5 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Olivine City || T 26: None None-None || 40 || 7 || 15 || 0 || 0 || 0 || 911 || 684 || 604 || 1024 || 1024 || 74 || 132 || 1 || 6 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: None None-None || 27 || 6 || 15 || 0 || 0 || 0 || 920 || 693 || 612 || 1023 || 1023 || 75 || 133 || 1 || 7 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: FS 01-01 || 255 || 27 || 15 || 12 || 5 || 104 || 921 || 694 || 613 || 1064 || 1064 || 76 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: GYM 01-01 || 255 || 31 || 15 || 11 || 5 || 90 || 922 || 695 || 614 || 1065 || 1065 || 77 || 133 || 9 || 7 || 0 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-01 || 255 || 26 || 15 || 12 || 5 || 73 || 923 || 696 || 615 || 1063 || 1063 || 78 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Jubilife City || T 27: R 01-01 || 255 || 25 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1023 || 1023 || 79 || 6 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: R 02-01 || 255 || 61 || 15 || 12 || 4 || 68 || 926 || 699 || 616 || 1023 || 1023 || 80 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: R 08-01 || 255 || 25 || 15 || 11 || 5 || 66 || 929 || 702 || 619 || 1023 || 1023 || 81 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: R 04-01 || 255 || 25 || 15 || 11 || 5 || 66 || 927 || 700 || 617 || 1023 || 1023 || 82 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: R 05-01 || 255 || 61 || 15 || 12 || 5 || 126 || 928 || 701 || 618 || 1068 || 1068 || 83 || 133 || 9 || 7 || 0 || 0 || 4 || 15 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mahogany Town || T 28: None None-None || 255 || 8 || 15 || 0 || 0 || 0 || 930 || 703 || 620 || 1026 || 1026 || 84 || 134 || 2 || 10 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Lake of Rage || T 29: None None-None || 58 || 8 || 15 || 0 || 0 || 0 || 938 || 711 || 626 || 1037 || 1037 || 85 || 135 || 8 || 9 || 0 || 1 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: None None-None || 65 || 9 || 15 || 0 || 0 || 0 || 941 || 714 || 629 || 1027 || 1027 || 86 || 136 || 1 || 10 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Silver || T 31: None None-None || 85 || 10 || 15 || 0 || 0 || 0 || 949 || 722 || 636 || 1085 || 1085 || 87 || 137 || 3 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 19 || W 19: None None-None || 93 || 18 || 15 || 0 || 0 || 0 || 958 || 727 || 740 || 1056 || 1056 || 88 || 167 || 6 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 20 || W 20: None None-None || 94 || 18 || 15 || 0 || 0 || 0 || 960 || 729 || 742 || 1056 || 1056 || 89 || 168 || 6 || 12 || 1 || 0 || 2 || 0 || 2 || 1 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 21 || W 21: None None-None || 128 || 18 || 15 || 0 || 0 || 0 || 961 || 730 || 743 || 1058 || 1058 || 90 || 169 || 6 || 12 || 1 || 0 || 2 || 0 || 2 || 1 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 40 || W 40: None None-None || 41 || 7 || 15 || 0 || 0 || 0 || 962 || 731 || 744 || 1034 || 1034 || 91 || 188 || 6 || 11 || 0 || 0 || 2 || 0 || 2 || 1 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 41 || W 41: None None-None || 42 || 7 || 15 || 0 || 0 || 0 || 964 || 733 || 746 || 1034 || 1034 || 92 || 189 || 6 || 11 || 0 || 0 || 2 || 0 || 2 || 1 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| National Park || D 22: R 01-01 || 23 || 71 || 15 || 11 || 7 || 27 || 25 || 286 || 62 || 1075 || 1075 || 93 || 207 || 7 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 31 || R 31: R 01-01 || 255 || 63 || 15 || 16 || 8 || 70 || 231 || 476 || 379 || 1029 || 1029 || 94 || 179 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 32 || R 32: R 01-01 || 255 || 63 || 15 || 14 || 9 || 70 || 235 || 480 || 382 || 1030 || 1030 || 95 || 180 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Union Cave || D 25: R 01-01 || 14 || 87 || 15 || 14 || 13 || 42 || 56 || 317 || 87 || 1073 || 1073 || 96 || 210 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: R 01-01 || 255 || 63 || 15 || 11 || 14 || 70 || 872 || 645 || 569 || 1033 || 1033 || 97 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 35 || R 35: R 01-01 || 255 || 63 || 15 || 11 || 9 || 69 || 241 || 486 || 388 || 1033 || 1033 || 98 || 183 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 35 || R 35: R 02-01 || 255 || 63 || 15 || 11 || 8 || 196 || 242 || 487 || 389 || 1033 || 1033 || 99 || 183 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 36 || R 36: R 01-01 || 255 || 63 || 15 || 13 || 7 || 69 || 244 || 489 || 391 || 1033 || 1033 || 100 || 184 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 36 || R 36: R 02-01 || 255 || 63 || 15 || 12 || 7 || 70 || 245 || 490 || 392 || 1033 || 1033 || 101 || 184 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Jubilife City || T 27: R 06-01 || 255 || 63 || 15 || 0 || 0 || 70 || 139 || 399 || 3 || 1033 || 1033 || 102 || 6 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| DIGLETT&#039;s Cave || D 01: R 01-01 || 133 || 82 || 15 || 32 || 4 || 2 || 5 || 266 || 47 || 1082 || 1082 || 103 || 197 || 4 || 12 || 1 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Moon || D 02: R 01-01 || 106 || 70 || 15 || 36 || 3 || 3 || 7 || 268 || 49 || 1073 || 1073 || 104 || 198 || 4 || 12 || 1 || 0 || 3 || 0 || 2 || 7 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Rock Tunnel || D 05: R 01-01 || 108 || 83 || 15 || 44 || 4 || 6 || 139 || 399 || 3 || 1082 || 1082 || 105 || 200 || 4 || 12 || 1 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pal Park || D 10: R 01-01 || 255 || 75 || 15 || 37 || 12 || 8 || 12 || 273 || 52 || 1159 || 1159 || 106 || 55 || 7 || 8 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Sprout Tower || D 15: R 01-01 || 255 || 77 || 15 || 15 || 7 || 12 || 16 || 277 || 54 || 1072 || 1072 || 107 || 204 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-01 || 255 || 77 || 15 || 12 || 4 || 15 || 19 || 280 || 57 || 1077 || 1077 || 108 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-01 || 255 || 36 || 15 || 10 || 10 || 28 || 29 || 290 || 65 || 1022 || 1022 || 109 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 01-01 || 9 || 20 || 15 || 0 || 0 || 0 || 37 || 298 || 72 || 1073 || 1073 || 110 || 209 || 4 || 9 || 0 || 0 || 2 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| SLOWPOKE Well || D 26: R 01-01 || 255 || 84 || 15 || 13 || 14 || 45 || 59 || 320 || 90 || 1073 || 1073 || 111 || 211 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-01 || 255 || 47 || 15 || 9 || 8 || 47 || 62 || 323 || 93 || 1078 || 1078 || 112 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 6 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mahogany Town || D 35: R 01-01 || 255 || 27 || 15 || 16 || 5 || 138 || 88 || 349 || 111 || 1026 || 1026 || 113 || 134 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ilex Forest || D 36: R 01-01 || 20 || 74 || 15 || 11 || 14 || 56 || 92 || 353 || 115 || 1073 || 1073 || 114 || 214 || 5 || 11 || 0 || 0 || 3 || 0 || 2 || 3 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod Tunnel || D 37: R 01-01 || 255 || 62 || 15 || 10 || 11 || 57 || 93 || 354 || 116 || 1022 || 1022 || 115 || 215 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Mortar || D 38: R 01-01 || 53 || 79 || 15 || 14 || 5 || 62 || 139 || 399 || 3 || 1073 || 1073 || 116 || 216 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ice Path || D 39: R 01-01 || 60 || 76 || 15 || 21 || 4 || 132 || 99 || 360 || 122 || 1080 || 1080 || 117 || 217 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Whirl Islands || D 40: R 01-01 || 43 || 85 || 15 || 7 || 11 || 141 || 139 || 399 || 3 || 1073 || 1073 || 118 || 218 || 4 || 11 || 0 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Silver Cave || D 41: R 01-01 || 86 || 80 || 15 || 25 || 8 || 265 || 105 || 366 || 3 || 1078 || 1078 || 119 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Dark Cave || D 42: R 01-01 || 70 || 87 || 15 || 20 || 6 || 98 || 108 || 369 || 127 || 1080 || 1080 || 120 || 220 || 4 || 8 || 0 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Victory Road || D 43: R 01-01 || 110 || 70 || 15 || 28 || 7 || 161 || 139 || 399 || 3 || 1084 || 1084 || 121 || 221 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Dragon&#039;s Den || D 44: R 01-01 || 255 || 86 || 15 || 20 || 4 || 145 || 139 || 399 || 3 || 1081 || 1081 || 122 || 222 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Tohjo Falls || D 45: R 01-01 || 132 || 70 || 15 || 23 || 12 || 151 || 113 || 374 || 3 || 1073 || 1073 || 123 || 223 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 30 || R 30: R 01-01 || 255 || 25 || 15 || 17 || 11 || 66 || 228 || 473 || 376 || 1029 || 1029 || 124 || 178 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-02 || 255 || 26 || 15 || 12 || 5 || 74 || 139 || 399 || 3 || 1063 || 1063 || 125 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-03 || 255 || 26 || 15 || 12 || 5 || 75 || 139 || 399 || 3 || 1063 || 1063 || 126 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-04 || 255 || 26 || 15 || 12 || 5 || 76 || 139 || 399 || 3 || 1063 || 1063 || 0 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-05 || 255 || 26 || 15 || 12 || 5 || 77 || 924 || 697 || 3 || 1063 || 1063 || 127 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 42 || R 42: R 01-01 || 255 || 63 || 15 || 13 || 5 || 70 || 253 || 498 || 400 || 1037 || 1037 || 128 || 190 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mahogany Town || T 28: R 02-01 || 255 || 25 || 15 || 16 || 5 || 95 || 937 || 710 || 625 || 1026 || 1026 || 129 || 134 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 29 || R 29: R 01-01 || 255 || 63 || 15 || 19 || 12 || 69 || 226 || 471 || 374 || 1028 || 1028 || 130 || 177 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: GYM 01-01 || 255 || 28 || 15 || 14 || 8 || 87 || 859 || 632 || 558 || 1065 || 1065 || 131 || 128 || 9 || 2 || 0 || 0 || 4 || 1 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Azalea Town || T 23: GYM 01-01 || 255 || 29 || 15 || 12 || 14 || 88 || 868 || 641 || 566 || 1065 || 1065 || 132 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Goldenrod City || T 25: GYM 01-01 || 255 || 30 || 15 || 11 || 10 || 89 || 886 || 659 || 582 || 1065 || 1065 || 133 || 131 || 9 || 5 || 0 || 0 || 4 || 2 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Olivine City || T 26: GYM 01-01 || 255 || 32 || 15 || 8 || 7 || 91 || 913 || 686 || 606 || 1065 || 1065 || 134 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Cianwood City || T 24: GYM 01-01 || 255 || 33 || 15 || 5 || 11 || 92 || 877 || 650 || 574 || 1065 || 1065 || 135 || 130 || 9 || 4 || 0 || 0 || 4 || 0 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Mahogany Town || T 28: GYM 01-01 || 255 || 34 || 15 || 16 || 5 || 229 || 932 || 705 || 622 || 1065 || 1065 || 136 || 134 || 9 || 10 || 0 || 0 || 4 || 0 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Blackthorn City || T 30: GYM 01-01 || 255 || 35 || 15 || 20 || 4 || 94 || 943 || 716 || 631 || 1065 || 1065 || 137 || 136 || 9 || 10 || 0 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Route 43 || R 43: R 01-01 || 255 || 63 || 15 || 16 || 4 || 69 || 255 || 500 || 402 || 1037 || 1037 || 138 || 191 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 30 || R 30: R 02-01 || 255 || 61 || 15 || 17 || 9 || 103 || 229 || 474 || 377 || 1029 || 1029 || 139 || 178 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cherrygrove City || T 21: PC 01-02 || 255 || 26 || 15 || 17 || 12 || 77 || 853 || 626 || 3 || 1063 || 1063 || 140 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean Cave || D 03: R 01-01 || 139 || 73 || 15 || 40 || 3 || 78 || 139 || 399 || 3 || 1082 || 1082 || 141 || 199 || 4 || 10 || 1 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Seafoam Islands || D 11: R 01-01 || 74 || 70 || 15 || 35 || 15 || 81 || 139 || 399 || 3 || 1080 || 1080 || 142 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Viridian Forest || D 46: R 01-01 || 137 || 103 || 15 || 32 || 5 || 86 || 115 || 376 || 132 || 1083 || 1083 || 143 || 224 || 5 || 10 || 1 || 0 || 3 || 0 || 2 || 3 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Power Plant || R 09: R 01-01 || 255 || 25 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1044 || 1044 || 0 || 201 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 36 || T 22: R 07-01 || 255 || 63 || 15 || 13 || 7 || 70 || 865 || 638 || 563 || 1033 || 1033 || 144 || 184 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 22: R 02-01 || 255 || 63 || 15 || 11 || 7 || 69 || 28 || 289 || 64 || 1134 || 1134 || 145 || 225 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 47 || R 47: None None-None || 71 || 19 || 15 || 0 || 0 || 0 || 260 || 505 || 407 || 1157 || 1157 || 146 || 195 || 3 || 10 || 0 || 0 || 2 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 48 || R 48: None None-None || 102 || 19 || 15 || 0 || 0 || 0 || 261 || 506 || 408 || 1157 || 1157 || 147 || 196 || 3 || 10 || 0 || 0 || 2 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Union Cave || D 25: R 01-02 || 15 || 87 || 15 || 14 || 13 || 43 || 57 || 318 || 88 || 1073 || 1073 || 148 || 210 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Union Cave || D 25: R 01-03 || 16 || 87 || 15 || 14 || 13 || 44 || 58 || 319 || 89 || 1073 || 1073 || 149 || 210 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Sprout Tower || D 15: R 01-02 || 6 || 77 || 15 || 15 || 7 || 13 || 17 || 278 || 55 || 1072 || 1072 || 150 || 204 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Sprout Tower || D 15: R 01-03 || 7 || 77 || 15 || 15 || 7 || 14 || 18 || 279 || 56 || 1072 || 1072 || 151 || 204 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: FS 01-01 || 255 || 27 || 15 || 14 || 8 || 104 || 858 || 631 || 557 || 1064 || 1064 || 152 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: PC 01-01 || 255 || 26 || 15 || 15 || 8 || 73 || 860 || 633 || 559 || 1063 || 1063 || 153 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: R 03-01 || 255 || 61 || 15 || 15 || 8 || 102 || 862 || 635 || 560 || 1020 || 1020 || 154 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: R 04-01 || 255 || 25 || 15 || 14 || 8 || 95 || 863 || 636 || 561 || 1020 || 1020 || 155 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Jubilife City || T 22: R 05-01 || 255 || 25 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1019 || 1019 || 0 || 6 || 0 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: R 06-01 || 255 || 25 || 15 || 15 || 8 || 95 || 864 || 637 || 562 || 1020 || 1020 || 156 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: R 02-01 || 255 || 61 || 15 || 13 || 14 || 125 || 873 || 646 || 570 || 1021 || 1021 || 157 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: R 05-01 || 255 || 61 || 15 || 12 || 14 || 127 || 874 || 647 || 571 || 1021 || 1021 || 158 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: FS 01-01 || 255 || 27 || 15 || 13 || 14 || 104 || 867 || 640 || 565 || 1064 || 1064 || 159 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: PC 01-01 || 255 || 26 || 15 || 12 || 14 || 73 || 870 || 643 || 568 || 1063 || 1063 || 160 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: PC 01-02 || 255 || 26 || 15 || 15 || 8 || 77 || 861 || 634 || 3 || 1063 || 1063 || 161 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: PC 01-02 || 255 || 26 || 15 || 12 || 14 || 77 || 871 || 644 || 3 || 1063 || 1063 || 162 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 32 || R 32: PC 01-01 || 255 || 26 || 15 || 14 || 13 || 73 || 233 || 478 || 381 || 1063 || 1063 || 163 || 180 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 32 || R 32: PC 01-02 || 255 || 26 || 15 || 14 || 13 || 77 || 234 || 479 || 3 || 1063 || 1063 || 164 || 180 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 34 || R 34: R 02-01 || 255 || 63 || 15 || 11 || 14 || 69 || 239 || 484 || 386 || 1032 || 1032 || 165 || 182 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 38 || R 38: R 01-01 || 255 || 63 || 15 || 10 || 5 || 70 || 248 || 493 || 395 || 1036 || 1036 || 166 || 186 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Safari Zone Gate || D 47: R 01-01 || 255 || 39 || 15 || 2 || 8 || 227 || 119 || 380 || 135 || 1158 || 1158 || 167 || 227 || 7 || 8 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Safari Zone Gate || D 47: None None-None || 255 || 19 || 15 || 0 || 0 || 0 || 116 || 377 || 133 || 1158 || 1158 || 168 || 227 || 3 || 8 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Jubilife City || T 27: R 03-01 || 255 || 25 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1023 || 1023 || 0 || 6 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Dark Cave || D 42: R 01-02 || 69 || 87 || 15 || 17 || 8 || 99 || 139 || 399 || 3 || 1080 || 1080 || 169 || 220 || 4 || 8 || 0 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| SLOWPOKE Well || D 26: R 01-02 || 18 || 84 || 15 || 13 || 14 || 46 || 60 || 321 || 91 || 1073 || 1073 || 170 || 211 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Victory Road || D 43: R 01-02 || 134 || 70 || 15 || 28 || 7 || 162 || 109 || 370 || 3 || 1084 || 1084 || 171 || 221 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Victory Road || D 43: R 01-03 || 135 || 70 || 15 || 28 || 7 || 163 || 110 || 371 || 128 || 1084 || 1084 || 172 || 221 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: GYM 01-02 || 255 || 29 || 15 || 12 || 14 || 105 || 869 || 642 || 567 || 1065 || 1065 || 173 || 129 || 9 || 3 || 0 || 0 || 4 || 5 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| SLOWPOKE Well || D 26: R 01-03 || 19 || 84 || 15 || 13 || 14 || 106 || 61 || 322 || 92 || 1073 || 1073 || 174 || 211 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 02-01 || 255 || 27 || 15 || 11 || 11 || 107 || 890 || 663 || 584 || 1022 || 1022 || 175 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 11-01 || 255 || 27 || 15 || 10 || 11 || 109 || 906 || 679 || 599 || 1069 || 1069 || 176 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 06-01 || 255 || 27 || 15 || 11 || 10 || 108 || 896 || 669 || 589 || 1022 || 1022 || 177 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: PC 01-01 || 255 || 26 || 15 || 11 || 11 || 73 || 887 || 660 || 583 || 1063 || 1063 || 178 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-02 || 255 || 36 || 15 || 10 || 10 || 29 || 30 || 291 || 66 || 1022 || 1022 || 179 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-03 || 255 || 36 || 15 || 10 || 10 || 30 || 31 || 292 || 67 || 1022 || 1022 || 180 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-04 || 255 || 36 || 15 || 10 || 10 || 31 || 32 || 293 || 68 || 1022 || 1022 || 181 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-05 || 255 || 36 || 15 || 10 || 10 || 32 || 33 || 294 || 69 || 1022 || 1022 || 182 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-06 || 255 || 36 || 15 || 10 || 10 || 110 || 34 || 295 || 70 || 1022 || 1022 || 183 || 208 || 9 || 9 || 0 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-01 || 255 || 62 || 15 || 11 || 11 || 113 || 899 || 672 || 592 || 1064 || 1064 || 184 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-02 || 255 || 62 || 15 || 11 || 11 || 114 || 900 || 673 || 593 || 1064 || 1064 || 185 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-03 || 255 || 62 || 15 || 11 || 11 || 115 || 901 || 674 || 594 || 1064 || 1064 || 186 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-04 || 255 || 62 || 15 || 11 || 11 || 116 || 902 || 675 || 595 || 1064 || 1064 || 187 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-05 || 255 || 62 || 15 || 11 || 11 || 117 || 903 || 676 || 596 || 1064 || 1064 || 188 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-06 || 255 || 62 || 15 || 11 || 11 || 118 || 904 || 677 || 597 || 1064 || 1064 || 189 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 05-01 || 255 || 48 || 15 || 10 || 10 || 111 || 893 || 666 || 587 || 1022 || 1022 || 190 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 05-02 || 255 || 48 || 15 || 10 || 10 || 112 || 894 || 667 || 588 || 1022 || 1022 || 191 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod Tunnel || D 37: R 01-02 || 255 || 62 || 15 || 10 || 11 || 58 || 94 || 355 || 117 || 1022 || 1022 || 192 || 215 || 9 || 5 || 0 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || D 37: R 01-03 || 255 || 62 || 15 || 11 || 11 || 59 || 95 || 356 || 118 || 1022 || 1022 || 193 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || D 37: R 01-04 || 255 || 62 || 15 || 11 || 11 || 60 || 96 || 357 || 119 || 1073 || 1073 || 194 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || D 37: R 01-05 || 255 || 62 || 15 || 11 || 11 || 61 || 97 || 358 || 120 || 1073 || 1073 || 195 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 04-01 || 255 || 25 || 15 || 10 || 11 || 97 || 892 || 665 || 586 || 1022 || 1022 || 196 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 03-01 || 255 || 25 || 15 || 11 || 11 || 96 || 891 || 664 || 585 || 1022 || 1022 || 197 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 08-01 || 255 || 25 || 15 || 11 || 10 || 96 || 897 || 670 || 590 || 1022 || 1022 || 198 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 09-01 || 255 || 42 || 15 || 11 || 10 || 140 || 898 || 671 || 591 || 1022 || 1022 || 199 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Global Terminal || T 25: R 12-01 || 255 || 45 || 15 || 9 || 10 || 237 || 907 || 680 || 600 || 1154 || 1154 || 200 || 118 || 9 || 5 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-01 || 255 || 63 || 15 || 0 || 0 || 119 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-02 || 255 || 63 || 15 || 0 || 0 || 120 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-03 || 255 || 63 || 15 || 0 || 0 || 121 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-04 || 255 || 63 || 15 || 0 || 0 || 122 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-05 || 255 || 63 || 15 || 0 || 0 || 123 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-06 || 255 || 63 || 15 || 0 || 0 || 124 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 39 || R 39: R 01-01 || 255 || 42 || 15 || 8 || 5 || 128 || 250 || 495 || 397 || 1036 || 1036 || 201 || 187 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 39 || R 39: R 02-01 || 255 || 42 || 15 || 8 || 5 || 129 || 251 || 496 || 398 || 1036 || 1036 || 202 || 187 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: R 02-02 || 255 || 61 || 15 || 12 || 4 || 130 || 139 || 399 || 3 || 1023 || 1023 || 203 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Burned Tower || D 18: R 01-02 || 29 || 78 || 15 || 11 || 4 || 26 || 24 || 285 || 61 || 1076 || 1076 || 204 || 206 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1074 || 1074 || 0 || 209 || 4 || 9 || 0 || 0 || 2 || 0 || 2 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: PC 01-02 || 255 || 26 || 15 || 11 || 11 || 77 || 888 || 661 || 3 || 1063 || 1063 || 205 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-02 || 255 || 47 || 15 || 9 || 8 || 48 || 139 || 399 || 3 || 1078 || 1078 || 206 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-03 || 255 || 74 || 15 || 9 || 8 || 49 || 63 || 324 || 3 || 1078 || 1078 || 207 || 212 || 9 || 9 || 0 || 0 || 3 || 3 || 1 || 2 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-04 || 255 || 47 || 15 || 9 || 8 || 50 || 139 || 399 || 3 || 1078 || 1078 || 208 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-05 || 255 || 47 || 15 || 9 || 8 || 51 || 64 || 325 || 3 || 1078 || 1078 || 209 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-06 || 255 || 47 || 15 || 9 || 8 || 52 || 65 || 326 || 3 || 1078 || 1078 || 210 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-07 || 255 || 89 || 15 || 9 || 8 || 131 || 66 || 327 || 94 || 1078 || 1078 || 211 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: PC 01-01 || 255 || 26 || 15 || 8 || 8 || 73 || 914 || 687 || 607 || 1063 || 1063 || 212 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: FS 01-01 || 255 || 27 || 15 || 8 || 8 || 104 || 912 || 685 || 605 || 1064 || 1064 || 213 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: R 03-01 || 255 || 25 || 15 || 8 || 7 || 97 || 916 || 689 || 608 || 1024 || 1024 || 214 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: R 05-01 || 255 || 25 || 15 || 9 || 7 || 97 || 917 || 690 || 609 || 1024 || 1024 || 215 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: R 06-01 || 255 || 25 || 15 || 8 || 7 || 97 || 918 || 691 || 610 || 1024 || 1024 || 216 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: R 07-01 || 255 || 42 || 15 || 8 || 8 || 136 || 919 || 692 || 611 || 1024 || 1024 || 217 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: R 02-01 || 255 || 25 || 15 || 5 || 11 || 95 || 880 || 653 || 576 || 1025 || 1025 || 218 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: R 05-01 || 255 || 27 || 15 || 5 || 11 || 139 || 881 || 654 || 577 || 1025 || 1025 || 219 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: R 06-01 || 255 || 25 || 15 || 5 || 11 || 97 || 882 || 655 || 578 || 1025 || 1025 || 220 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: R 07-01 || 255 || 25 || 15 || 5 || 11 || 95 || 883 || 656 || 579 || 1025 || 1025 || 221 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: PC 01-01 || 255 || 26 || 15 || 5 || 11 || 73 || 878 || 651 || 575 || 1063 || 1063 || 222 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ice Path || D 39: R 01-02 || 61 || 76 || 15 || 21 || 4 || 133 || 100 || 361 || 3 || 1080 || 1080 || 223 || 217 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ice Path || D 39: R 01-03 || 62 || 76 || 15 || 21 || 4 || 134 || 101 || 362 || 123 || 1080 || 1080 || 224 || 217 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ice Path || D 39: R 01-04 || 63 || 76 || 15 || 21 || 4 || 135 || 139 || 399 || 3 || 1080 || 1080 || 225 || 217 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || P 01: R 01-01 || 255 || 63 || 15 || 8 || 8 || 137 || 152 || 402 || 255 || 1024 || 1024 || 226 || 132 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: PC 01-02 || 255 || 26 || 15 || 5 || 11 || 77 || 879 || 652 || 3 || 1063 || 1063 || 227 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Whirl Islands || D 40: R 01-02 || 44 || 85 || 15 || 7 || 11 || 142 || 102 || 363 || 3 || 1073 || 1073 || 228 || 218 || 4 || 11 || 0 || 11 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Whirl Islands || D 40: R 01-04 || 46 || 85 || 15 || 7 || 11 || 143 || 103 || 364 || 124 || 1073 || 1073 || 229 || 218 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Whirl Islands || D 40: R 01-07 || 255 || 98 || 15 || 7 || 11 || 144 || 104 || 365 || 125 || 1001 || 1001 || 230 || 218 || 4 || 11 || 0 || 0 || 3 || 12 || 0 || 11 || 0 || 1 || 1 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Route 43 || R 43: R 02-01 || 255 || 63 || 15 || 16 || 4 || 69 || 256 || 501 || 403 || 1037 || 1037 || 231 || 191 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mahogany Town || T 28: PC 01-01 || 255 || 26 || 15 || 16 || 5 || 73 || 935 || 708 || 624 || 1063 || 1063 || 232 || 134 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Team Rocket HQ || D 35: R 01-02 || 255 || 64 || 15 || 16 || 5 || 53 || 89 || 350 || 112 || 1079 || 1079 || 233 || 213 || 9 || 10 || 0 || 0 || 3 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Team Rocket HQ || D 35: R 01-03 || 255 || 64 || 15 || 16 || 5 || 54 || 90 || 351 || 113 || 1079 || 1079 || 234 || 213 || 9 || 10 || 0 || 0 || 3 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Team Rocket HQ || D 35: R 01-04 || 255 || 64 || 15 || 16 || 5 || 55 || 91 || 352 || 114 || 1079 || 1079 || 235 || 213 || 9 || 10 || 0 || 0 || 3 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Mt. Mortar || D 38: R 01-02 || 54 || 79 || 15 || 14 || 5 || 63 || 139 || 399 || 3 || 1073 || 1073 || 236 || 216 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Mortar || D 38: R 01-03 || 55 || 79 || 15 || 14 || 5 || 64 || 139 || 399 || 3 || 1073 || 1073 || 237 || 216 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Mortar || D 38: R 01-04 || 56 || 79 || 15 || 14 || 5 || 65 || 98 || 359 || 121 || 1073 || 1073 || 238 || 216 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Dragon&#039;s Den || D 44: R 01-02 || 66 || 86 || 15 || 20 || 4 || 146 || 111 || 372 || 129 || 1081 || 1081 || 239 || 222 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: None None-None || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 2 || 10 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: PC 01-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1063 || 1063 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: PC 01-02 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1063 || 1063 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: FS 01-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1064 || 1064 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: R 01-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: R 02-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: R 03-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: R 04-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: PC 01-03 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1063 || 1063 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Park || D 31: None None-None || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 111 || 2 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Park || D 31: R 01-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 111 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Tower || D 31: R 02-01 || 255 || 56 || 15 || 7 || 7 || 232 || 69 || 330 || 96 || 1071 || 1071 || 240 || 80 || 9 || 10 || 0 || 0 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Tower || D 31: R 02-02 || 255 || 44 || 15 || 7 || 7 || 262 || 70 || 331 || 3 || 1071 || 1071 || 241 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Battle Tower || D 31: R 02-03 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Battle Tower || D 31: R 02-04 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Battle Tower || D 31: R 02-05 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Battle Tower || D 31: R 02-06 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Battle Tower || D 31: R 02-07 || 255 || 38 || 15 || 7 || 7 || 263 || 75 || 336 || 99 || 1070 || 1070 || 242 || 80 || 9 || 10 || 0 || 0 || 4 || 0 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Frontier || D 32: None None-None || 255 || 92 || 15 || 7 || 7 || 230 || 76 || 337 || 100 || 1070 || 1070 || 243 || 112 || 1 || 9 || 0 || 0 || 1 || 8 || 0 || 6 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Battle Frontier || D 32: R 01-01 || 255 || 46 || 15 || 7 || 7 || 231 || 80 || 341 || 103 || 1070 || 1070 || 244 || 112 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Tower || D 32: R 02-01 || 255 || 56 || 15 || 0 || 0 || 232 || 83 || 344 || 3 || 1071 || 1071 || 245 || 80 || 9 || 10 || 0 || 0 || 4 || 0 || 0 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Factory || D 32: R 03-01 || 255 || 57 || 15 || 7 || 7 || 233 || 84 || 345 || 107 || 1143 || 1143 || 246 || 113 || 9 || 10 || 0 || 0 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
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| Battle Hall || D 32: R 04-01 || 255 || 58 || 15 || 7 || 7 || 234 || 85 || 346 || 108 || 1144 || 1144 || 247 || 116 || 9 || 10 || 0 || 0 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
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| Battle Castle || D 32: R 05-01 || 255 || 59 || 15 || 7 || 7 || 235 || 86 || 347 || 109 || 1146 || 1146 || 248 || 114 || 9 || 10 || 0 || 0 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
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| Battle Arcade || D 32: R 06-01 || 255 || 60 || 15 || 7 || 7 || 236 || 87 || 348 || 110 || 1145 || 1145 || 249 || 115 || 9 || 10 || 0 || 13 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
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| Cliff Edge Gate || D 48: R 01-01 || 82 || 70 || 15 || 5 || 10 || 152 || 121 || 382 || 136 || 1033 || 1033 || 250 || 234 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: None None-None || 255 || 90 || 15 || 10 || 6 || 153 || 122 || 383 || 137 || 1033 || 1033 || 251 || 225 || 1 || 13 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-01 || 255 || 37 || 15 || 10 || 6 || 154 || 123 || 384 || 138 || 1134 || 1134 || 252 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pok\xe9athlon Dome || D 49: R 01-02 || 255 || 37 || 15 || 10 || 6 || 155 || 124 || 385 || 139 || 1134 || 1134 || 253 || 225 || 9 || 13 || 0 || 0 || 4 || 7 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pok\xe9athlon Dome || D 49: R 01-03 || 255 || 37 || 15 || 10 || 6 || 156 || 139 || 399 || 3 || 1134 || 1134 || 254 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-04 || 255 || 37 || 15 || 10 || 6 || 157 || 125 || 386 || 140 || 1134 || 1134 || 255 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-05 || 255 || 37 || 15 || 10 || 6 || 158 || 126 || 387 || 141 || 1134 || 1134 || 256 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pok\xe9athlon Dome || D 49: R 01-06 || 255 || 37 || 15 || 10 || 6 || 159 || 127 || 388 || 142 || 1134 || 1134 || 257 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pok\xe9athlon Dome || D 49: R 01-07 || 255 || 37 || 15 || 10 || 6 || 160 || 128 || 389 || 143 || 1141 || 1141 || 258 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Den || D 44: R 01-03 || 255 || 42 || 15 || 20 || 4 || 149 || 112 || 373 || 130 || 1081 || 1081 || 259 || 222 || 9 || 11 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: R 02-01 || 255 || 25 || 15 || 20 || 5 || 95 || 946 || 719 || 633 || 1027 || 1027 || 260 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Blackthorn City || T 30: R 03-01 || 255 || 25 || 15 || 21 || 5 || 95 || 947 || 720 || 634 || 1027 || 1027 || 261 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: R 06-01 || 255 || 25 || 15 || 20 || 5 || 95 || 948 || 721 || 635 || 1027 || 1027 || 262 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Blackthorn City || T 30: FS 01-01 || 255 || 27 || 15 || 20 || 5 || 104 || 942 || 715 || 630 || 1064 || 1064 || 263 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: PC 01-01 || 255 || 26 || 15 || 21 || 5 || 73 || 944 || 717 || 632 || 1063 || 1063 || 264 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lake of Rage || T 29: R 01-01 || 255 || 25 || 15 || 15 || 1 || 66 || 939 || 712 || 627 || 1037 || 1037 || 265 || 135 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lake of Rage || T 29: R 02-01 || 255 || 25 || 15 || 16 || 2 || 95 || 940 || 713 || 628 || 1037 || 1037 || 266 || 135 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 26 || R 26: R 01-01 || 255 || 25 || 15 || 28 || 10 || 66 || 219 || 464 || 366 || 1062 || 1062 || 267 || 174 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 26 || R 26: R 02-01 || 255 || 42 || 15 || 28 || 11 || 147 || 220 || 465 || 367 || 1062 || 1062 || 268 || 174 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Tohjo Falls || D 45: R 01-02 || 255 || 70 || 15 || 23 || 12 || 164 || 114 || 375 || 131 || 1073 || 1073 || 269 || 223 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Route 26 || R 22: R 01-01 || 255 || 63 || 15 || 28 || 8 || 150 || 213 || 458 || 361 || 1062 || 1062 || 270 || 174 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 01-01 || 255 || 26 || 15 || 28 || 6 || 148 || 819 || 592 || 522 || 1085 || 1085 || 271 || 15 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pok\xe9mon League || T 10: R 02-01 || 255 || 41 || 15 || 28 || 6 || 165 || 820 || 593 || 523 || 1085 || 1085 || 272 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 12 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 03-01 || 255 || 41 || 15 || 28 || 6 || 166 || 821 || 594 || 524 || 1085 || 1085 || 273 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 13 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pok\xe9mon League || T 10: R 04-01 || 255 || 41 || 15 || 28 || 6 || 167 || 822 || 595 || 525 || 1085 || 1085 || 274 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 14 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pok\xe9mon League || T 10: R 05-01 || 255 || 41 || 15 || 28 || 6 || 168 || 823 || 596 || 526 || 1085 || 1085 || 275 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 15 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 06-01 || 255 || 65 || 15 || 28 || 6 || 169 || 824 || 597 || 527 || 1085 || 1085 || 276 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 16 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 07-01 || 255 || 65 || 15 || 28 || 6 || 170 || 825 || 598 || 528 || 1085 || 1085 || 277 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 0 || 6 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| S.S. Aqua || P 01: R 03-01 || 255 || 42 || 15 || 25 || 14 || 171 || 156 || 406 || 259 || 1096 || 1096 || 278 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| S.S. Aqua || P 01: R 03-02 || 255 || 42 || 15 || 25 || 14 || 172 || 157 || 407 || 260 || 1096 || 1096 || 279 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| S.S. Aqua || P 01: R 03-03 || 255 || 42 || 15 || 25 || 14 || 173 || 158 || 408 || 261 || 1096 || 1096 || 280 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| S.S. Aqua || P 01: R 03-04 || 255 || 42 || 15 || 25 || 14 || 174 || 159 || 409 || 3 || 1096 || 1096 || 281 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| S.S. Aqua || P 01: R 03-05 || 255 || 42 || 15 || 25 || 14 || 175 || 160 || 410 || 3 || 1096 || 1096 || 282 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-02 || 255 || 72 || 15 || 13 || 8 || 34 || 39 || 300 || 74 || 1073 || 1073 || 283 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-03 || 255 || 72 || 15 || 13 || 8 || 35 || 40 || 301 || 3 || 1073 || 1073 || 284 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-04 || 255 || 72 || 15 || 13 || 9 || 34 || 41 || 302 || 75 || 1073 || 1073 || 285 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-05 || 10 || 105 || 15 || 13 || 8 || 37 || 42 || 303 || 76 || 1074 || 1074 || 286 || 209 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-06 || 255 || 72 || 15 || 13 || 9 || 34 || 43 || 304 || 77 || 1073 || 1073 || 287 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-07 || 255 || 72 || 15 || 13 || 9 || 39 || 44 || 305 || 3 || 1073 || 1073 || 288 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-08 || 255 || 72 || 15 || 13 || 9 || 34 || 45 || 306 || 3 || 1073 || 1073 || 289 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-09 || 255 || 72 || 15 || 13 || 9 || 41 || 46 || 307 || 3 || 1073 || 1073 || 290 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-10 || 255 || 72 || 15 || 13 || 9 || 180 || 47 || 308 || 3 || 1073 || 1073 || 291 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 01-02 || 255 || 61 || 15 || 13 || 8 || 273 || 38 || 299 || 73 || 1073 || 1073 || 292 || 209 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 27 || R 27: R 01-01 || 255 || 25 || 15 || 23 || 12 || 66 || 222 || 467 || 370 || 1062 || 1062 || 293 || 175 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-11 || 255 || 105 || 15 || 13 || 8 || 181 || 48 || 309 || 79 || 1073 || 1073 || 294 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-12 || 255 || 72 || 15 || 13 || 8 || 182 || 49 || 310 || 80 || 1073 || 1073 || 295 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-13 || 255 || 72 || 15 || 13 || 9 || 182 || 50 || 311 || 81 || 1073 || 1073 || 296 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-14 || 255 || 72 || 15 || 13 || 9 || 182 || 51 || 312 || 82 || 1073 || 1073 || 297 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-15 || 255 || 72 || 15 || 13 || 9 || 182 || 52 || 313 || 83 || 1073 || 1073 || 298 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| S.S. Aqua || P 01: R 03-06 || 255 || 42 || 15 || 25 || 14 || 176 || 161 || 411 || 262 || 1096 || 1096 || 299 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| S.S. Aqua || P 01: R 03-07 || 255 || 42 || 15 || 25 || 14 || 177 || 162 || 412 || 263 || 1096 || 1096 || 300 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Olivine City || P 01: R 01-02 || 255 || 94 || 15 || 8 || 8 || 178 || 153 || 403 || 256 || 1024 || 1024 || 301 || 132 || 1 || 10 || 0 || 0 || 1 || 0 || 2 || 2 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 34 || R 34: R 01-01 || 255 || 27 || 15 || 11 || 12 || 179 || 238 || 483 || 385 || 1032 || 1032 || 302 || 182 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-02 || 30 || 77 || 15 || 12 || 4 || 16 || 139 || 399 || 3 || 1077 || 1077 || 303 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bell Tower || D 17: R 01-03 || 31 || 77 || 15 || 12 || 4 || 17 || 139 || 399 || 3 || 1077 || 1077 || 304 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-04 || 32 || 77 || 15 || 12 || 4 || 18 || 139 || 399 || 3 || 1077 || 1077 || 305 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bell Tower || D 17: R 01-05 || 33 || 77 || 15 || 12 || 4 || 19 || 139 || 399 || 3 || 1077 || 1077 || 306 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bell Tower || D 17: R 01-06 || 34 || 77 || 15 || 12 || 4 || 20 || 139 || 399 || 3 || 1077 || 1077 || 307 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bell Tower || D 17: R 01-07 || 35 || 77 || 15 || 12 || 4 || 21 || 20 || 281 || 3 || 1077 || 1077 || 308 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bell Tower || D 17: R 01-08 || 36 || 77 || 15 || 12 || 4 || 22 || 139 || 399 || 3 || 1077 || 1077 || 309 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bell Tower || D 17: R 01-09 || 37 || 77 || 15 || 12 || 4 || 23 || 139 || 399 || 3 || 1077 || 1077 || 310 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Bell Tower || D 17: R 01-10 || 255 || 91 || 15 || 12 || 4 || 24 || 21 || 282 || 58 || 1001 || 1001 || 311 || 205 || 4 || 9 || 0 || 0 || 3 || 13 || 0 || 2 || 0 || 1 || 0 || 1 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bell Tower || D 17: R 01-12 || 84 || 77 || 15 || 12 || 4 || 183 || 139 || 399 || 3 || 1077 || 1077 || 312 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Cliff Cave || D 50: R 01-01 || 83 || 70 || 15 || 4 || 12 || 184 || 129 || 390 || 144 || 1157 || 1157 || 313 || 228 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Safari Zone || SAF01 || 255 || 75 || 15 || 0 || 0 || 197 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF02 || 255 || 75 || 15 || 0 || 0 || 198 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF03 || 255 || 75 || 15 || 0 || 0 || 199 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF04 || 255 || 75 || 15 || 0 || 0 || 200 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF05 || 255 || 75 || 15 || 0 || 0 || 201 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF06 || 255 || 75 || 15 || 0 || 0 || 202 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF07 || 255 || 75 || 15 || 0 || 0 || 203 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF08 || 255 || 75 || 15 || 0 || 0 || 204 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF09 || 255 || 75 || 15 || 0 || 0 || 205 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF10 || 255 || 75 || 15 || 0 || 0 || 206 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF11 || 255 || 75 || 15 || 0 || 0 || 207 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF12 || 255 || 75 || 15 || 0 || 0 || 208 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF13 || 255 || 75 || 15 || 0 || 0 || 209 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF14 || 255 || 75 || 15 || 0 || 0 || 210 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || D 47: R 01-02 || 91 || 75 || 15 || 0 || 0 || 212 || 120 || 381 || 3 || 1159 || 1159 || 314 || 202 || 9 || 8 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Vermilion City || T 06: PC 01-01 || 255 || 26 || 15 || 40 || 9 || 73 || 779 || 552 || 486 || 1063 || 1063 || 315 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: PC 01-02 || 255 || 26 || 15 || 40 || 9 || 77 || 780 || 553 || 3 || 1063 || 1063 || 316 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: FS 01-01 || 255 || 27 || 15 || 40 || 9 || 104 || 777 || 550 || 484 || 1064 || 1064 || 317 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: R 01-01 || 255 || 25 || 15 || 40 || 9 || 95 || 781 || 554 || 487 || 1038 || 1038 || 318 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: R 03-01 || 255 || 40 || 15 || 40 || 9 || 185 || 782 || 555 || 488 || 1038 || 1038 || 319 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: R 04-01 || 255 || 25 || 15 || 40 || 9 || 95 || 783 || 556 || 489 || 1038 || 1038 || 320 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: R 06-01 || 255 || 25 || 15 || 40 || 9 || 95 || 784 || 557 || 490 || 1038 || 1038 || 321 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: GYM 01-01 || 255 || 49 || 15 || 40 || 9 || 255 || 778 || 551 || 485 || 1065 || 1065 || 322 || 143 || 9 || 12 || 1 || 0 || 4 || 9 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Route 40 || W 40: R 01-01 || 255 || 63 || 15 || 7 || 8 || 69 || 963 || 732 || 745 || 1034 || 1034 || 323 || 188 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: PC 01-02 || 255 || 26 || 15 || 8 || 8 || 77 || 915 || 688 || 3 || 1063 || 1063 || 324 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mahogany Town || T 28: PC 01-02 || 255 || 26 || 15 || 16 || 5 || 77 || 936 || 709 || 3 || 1063 || 1063 || 325 || 134 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: PC 01-02 || 255 || 26 || 15 || 21 || 5 || 77 || 945 || 718 || 3 || 1063 || 1063 || 326 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-01 || 255 || 39 || 15 || 37 || 7 || 215 || 789 || 562 || 494 || 1064 || 1064 || 327 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-02 || 255 || 39 || 15 || 37 || 7 || 216 || 790 || 563 || 495 || 1064 || 1064 || 328 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-03 || 255 || 39 || 15 || 37 || 7 || 217 || 791 || 564 || 496 || 1064 || 1064 || 329 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-04 || 255 || 39 || 15 || 37 || 7 || 218 || 792 || 565 || 497 || 1064 || 1064 || 330 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-05 || 255 || 39 || 15 || 37 || 7 || 219 || 793 || 566 || 498 || 1064 || 1064 || 331 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-06 || 255 || 39 || 15 || 37 || 7 || 220 || 794 || 567 || 499 || 1064 || 1064 || 332 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-01 || 255 || 39 || 15 || 38 || 7 || 221 || 796 || 569 || 501 || 1042 || 1042 || 333 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-02 || 255 || 39 || 15 || 38 || 7 || 222 || 797 || 570 || 502 || 1042 || 1042 || 334 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-03 || 255 || 39 || 15 || 38 || 7 || 223 || 798 || 571 || 503 || 1042 || 1042 || 335 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-04 || 255 || 95 || 15 || 38 || 7 || 224 || 799 || 572 || 504 || 1042 || 1042 || 336 || 144 || 9 || 12 || 1 || 0 || 1 || 3 || 1 || 6 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-05 || 255 || 40 || 15 || 38 || 7 || 225 || 800 || 573 || 505 || 1042 || 1042 || 337 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 04-01 || 255 || 40 || 15 || 38 || 7 || 213 || 803 || 576 || 508 || 1069 || 1069 || 338 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 05-01 || 255 || 40 || 15 || 38 || 7 || 214 || 804 || 577 || 509 || 1069 || 1069 || 339 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 07-01 || 255 || 40 || 15 || 38 || 8 || 226 || 805 || 578 || 510 || 1042 || 1042 || 340 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 04-02 || 255 || 25 || 15 || 21 || 12 || 72 || 849 || 622 || 549 || 1018 || 1018 || 341 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: R 08-01 || 255 || 25 || 15 || 5 || 10 || 95 || 884 || 657 || 580 || 1025 || 1025 || 342 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || P 01: R 01-03 || 255 || 39 || 15 || 40 || 10 || 186 || 154 || 404 || 257 || 1038 || 1038 || 343 || 143 || 9 || 10 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || P 01: R 01-04 || 255 || 94 || 15 || 40 || 10 || 211 || 155 || 405 || 258 || 1038 || 1038 || 344 || 143 || 1 || 10 || 1 || 0 || 1 || 0 || 2 || 2 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 10 || R 10: R 01-01 || 255 || 14 || 15 || 0 || 0 || 0 || 194 || 439 || 343 || 1054 || 1054 || 345 || 158 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 6 || R 06: R 02-01 || 255 || 63 || 15 || 40 || 8 || 69 || 185 || 430 || 335 || 1052 || 1052 || 346 || 154 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 8 || R 08: R 02-01 || 255 || 63 || 15 || 42 || 7 || 70 || 189 || 434 || 339 || 1054 || 1054 || 347 || 156 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 5 || R 05: R 03-01 || 255 || 63 || 15 || 40 || 5 || 69 || 182 || 427 || 332 || 1053 || 1053 || 348 || 153 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 15 || R 15: R 01-01 || 255 || 63 || 15 || 39 || 13 || 70 || 204 || 449 || 353 || 1060 || 1060 || 349 || 163 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: PC 01-01 || 255 || 26 || 15 || 38 || 7 || 73 || 787 || 560 || 493 || 1063 || 1063 || 350 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: PC 01-02 || 255 || 26 || 15 || 38 || 7 || 77 || 788 || 561 || 3 || 1063 || 1063 || 351 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: GYM 01-01 || 255 || 52 || 15 || 38 || 7 || 258 || 786 || 559 || 492 || 1065 || 1065 || 352 || 144 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Mahogany Town || T 28: GYM 01-02 || 255 || 34 || 15 || 16 || 5 || 228 || 139 || 399 || 3 || 1065 || 1065 || 353 || 134 || 9 || 10 || 0 || 0 || 4 || 0 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Mahogany Town || T 28: GYM 01-03 || 255 || 34 || 15 || 16 || 5 || 93 || 934 || 707 || 623 || 1065 || 1065 || 354 || 134 || 9 || 10 || 0 || 0 || 4 || 0 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Saffron City || T 11: R 01-01 || 255 || 40 || 15 || 41 || 6 || 192 || 832 || 605 || 533 || 1039 || 1039 || 355 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 05-01 || 255 || 25 || 15 || 41 || 7 || 97 || 833 || 606 || 534 || 1039 || 1039 || 356 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 06-01 || 255 || 48 || 15 || 40 || 6 || 187 || 834 || 607 || 535 || 1039 || 1039 || 357 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 06-02 || 255 || 48 || 15 || 40 || 6 || 188 || 835 || 608 || 536 || 1039 || 1039 || 358 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 07-01 || 255 || 39 || 15 || 40 || 7 || 189 || 837 || 610 || 537 || 1039 || 1039 || 359 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| ROTOM&#039;s Room || T 11: R 07-02 || 255 || 39 || 15 || 40 || 7 || 241 || 838 || 611 || 538 || 1039 || 1039 || 360 || 121 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 08-01 || 255 || 39 || 15 || 40 || 6 || 190 || 840 || 613 || 540 || 1039 || 1039 || 361 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 08-02 || 255 || 39 || 15 || 40 || 6 || 191 || 841 || 614 || 541 || 1039 || 1039 || 362 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 09-01 || 255 || 40 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1039 || 1039 || 0 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: PC 01-01 || 255 || 26 || 15 || 40 || 7 || 73 || 830 || 603 || 532 || 1063 || 1063 || 363 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Saffron City || T 11: PC 01-02 || 255 || 26 || 15 || 40 || 7 || 77 || 831 || 604 || 3 || 1063 || 1063 || 364 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Saffron City || T 11: FS 01-01 || 255 || 27 || 15 || 41 || 6 || 104 || 828 || 601 || 530 || 1064 || 1064 || 365 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: GYM 01-01 || 255 || 50 || 15 || 41 || 6 || 256 || 829 || 602 || 531 || 1065 || 1065 || 366 || 148 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Frontier Access || D 32: R 01-02 || 255 || 93 || 15 || 7 || 7 || 240 || 81 || 342 || 104 || 1070 || 1070 || 367 || 229 || 1 || 9 || 0 || 0 || 1 || 8 || 2 || 2 || 1 || 0 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Global Terminal || T 25: R 12-02 || 255 || 45 || 15 || 9 || 10 || 238 || 908 || 681 || 601 || 1154 || 1154 || 368 || 118 || 9 || 5 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Global Terminal || T 25: R 12-03 || 255 || 45 || 15 || 9 || 10 || 239 || 909 || 682 || 602 || 1154 || 1154 || 369 || 118 || 9 || 5 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 2 || R 02: R 01-01 || 136 || 17 || 15 || 0 || 0 || 0 || 170 || 415 || 321 || 1057 || 1057 || 370 || 150 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 16 || R 16: R 01-01 || 255 || 25 || 15 || 36 || 8 || 66 || 206 || 451 || 355 || 1055 || 1055 || 371 || 164 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 20 || W 20: R 01-01 || 255 || 16 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1058 || 1058 || 0 || 168 || 6 || 12 || 1 || 0 || 2 || 0 || 2 || 6 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 2 || R 02: R 02-01 || 255 || 25 || 15 || 32 || 4 || 66 || 171 || 416 || 322 || 1057 || 1057 || 372 || 150 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 2 || R 02: R 03-01 || 255 || 63 || 15 || 32 || 6 || 69 || 172 || 417 || 323 || 1057 || 1057 || 373 || 150 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 2 || R 02: R 04-01 || 255 || 63 || 15 || 32 || 6 || 69 || 173 || 418 || 324 || 1057 || 1057 || 374 || 150 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 2 || R 02: R 05-01 || 255 || 63 || 15 || 32 || 4 || 69 || 174 || 419 || 325 || 1057 || 1057 || 375 || 150 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 16 || R 16: R 02-01 || 255 || 63 || 15 || 36 || 8 || 70 || 207 || 452 || 356 || 1055 || 1055 || 376 || 164 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 16 || R 16: R 03-01 || 125 || 15 || 15 || 0 || 0 || 0 || 208 || 453 || 3 || 1055 || 1055 || 377 || 164 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 18 || R 18: R 01-01 || 255 || 63 || 15 || 36 || 13 || 70 || 211 || 456 || 359 || 1056 || 1056 || 378 || 166 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 19 || W 19: R 01-01 || 255 || 63 || 15 || 37 || 14 || 69 || 959 || 728 || 741 || 1056 || 1056 || 379 || 167 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 11 || R 11: R 01-01 || 255 || 63 || 15 || 43 || 9 || 70 || 198 || 443 || 347 || 1059 || 1059 || 380 || 159 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: FS 01-01 || 255 || 27 || 15 || 40 || 4 || 104 || 759 || 532 || 468 || 1064 || 1064 || 381 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: GYM 01-01 || 255 || 51 || 15 || 41 || 4 || 257 || 760 || 533 || 469 || 1065 || 1065 || 382 || 141 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Cerulean City || T 04: PC 01-01 || 255 || 26 || 15 || 40 || 4 || 73 || 761 || 534 || 470 || 1063 || 1063 || 383 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: R 01-01 || 255 || 25 || 15 || 40 || 3 || 96 || 763 || 536 || 471 || 1040 || 1040 || 384 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: R 02-01 || 255 || 25 || 15 || 41 || 3 || 97 || 764 || 537 || 472 || 1040 || 1040 || 385 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cerulean City || T 04: R 03-01 || 255 || 25 || 15 || 40 || 4 || 96 || 765 || 538 || 473 || 1040 || 1040 || 386 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cerulean City || T 04: R 04-01 || 255 || 27 || 15 || 40 || 4 || 274 || 766 || 539 || 474 || 1040 || 1040 || 387 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: FS 01-01 || 255 || 27 || 15 || 44 || 7 || 104 || 768 || 541 || 476 || 1064 || 1064 || 388 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: PC 01-01 || 255 || 26 || 15 || 44 || 7 || 73 || 769 || 542 || 477 || 1063 || 1063 || 389 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: R 02-01 || 255 || 40 || 15 || 44 || 7 || 193 || 771 || 544 || 478 || 1041 || 1041 || 390 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: R 03-01 || 255 || 25 || 15 || 44 || 7 || 96 || 772 || 545 || 479 || 1041 || 1041 || 391 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: R 04-01 || 255 || 42 || 15 || 44 || 7 || 140 || 773 || 546 || 480 || 1041 || 1041 || 392 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: R 06-01 || 255 || 40 || 15 || 44 || 7 || 194 || 774 || 547 || 481 || 1041 || 1041 || 393 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: R 07-01 || 255 || 39 || 15 || 44 || 7 || 195 || 775 || 548 || 482 || 1041 || 1041 || 394 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 25 || R 25: R 01-01 || 255 || 43 || 15 || 43 || 1 || 254 || 217 || 462 || 364 || 1061 || 1061 || 395 || 173 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Goldenrod City || T 25: R 10-07 || 255 || 44 || 15 || 11 || 11 || 262 || 905 || 678 || 598 || 1064 || 1064 || 396 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Celadon City || T 07: R 01-07 || 255 || 44 || 15 || 37 || 7 || 262 || 795 || 568 || 500 || 1064 || 1064 || 397 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Celadon City || T 07: R 02-06 || 255 || 44 || 15 || 38 || 7 || 262 || 801 || 574 || 506 || 1042 || 1042 || 398 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Celadon City || T 07: R 02-07 || 255 || 44 || 15 || 38 || 7 || 262 || 802 || 575 || 507 || 1042 || 1042 || 399 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Saffron City || T 11: R 07-03 || 255 || 44 || 15 || 40 || 7 || 262 || 839 || 612 || 539 || 1039 || 1039 || 400 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lighthouse || D 27: R 01-08 || 255 || 44 || 15 || 9 || 8 || 262 || 67 || 328 || 95 || 1078 || 1078 || 401 || 212 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Radio Tower || D 23: R 01-07 || 255 || 44 || 15 || 10 || 10 || 262 || 35 || 296 || 71 || 1022 || 1022 || 402 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Moon || D 02: R 01-02 || 107 || 70 || 15 || 36 || 3 || 4 || 8 || 269 || 3 || 1073 || 1073 || 403 || 198 || 4 || 12 || 1 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Moon || D 02: R 01-03 || 72 || 97 || 15 || 36 || 3 || 5 || 9 || 270 || 50 || 1073 || 1073 || 404 || 198 || 4 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cerulean Cave || D 03: R 01-02 || 140 || 73 || 15 || 40 || 3 || 79 || 139 || 399 || 3 || 1082 || 1082 || 405 || 199 || 4 || 10 || 1 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cerulean Cave || D 03: R 01-03 || 141 || 73 || 15 || 40 || 3 || 80 || 11 || 272 || 3 || 1082 || 1082 || 406 || 199 || 4 || 10 || 1 || 11 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Rock Tunnel || D 05: R 01-02 || 109 || 83 || 15 || 44 || 4 || 7 || 139 || 399 || 3 || 1082 || 1082 || 407 || 200 || 4 || 12 || 1 || 11 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-02 || 75 || 104 || 15 || 35 || 15 || 82 || 13 || 274 || 3 || 1080 || 1080 || 408 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-03 || 76 || 104 || 15 || 35 || 15 || 83 || 139 || 399 || 3 || 1080 || 1080 || 409 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-04 || 77 || 104 || 15 || 35 || 15 || 84 || 139 || 399 || 3 || 1080 || 1080 || 410 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-05 || 78 || 104 || 15 || 35 || 15 || 85 || 14 || 275 || 3 || 1080 || 1080 || 411 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-06 || 255 || 81 || 15 || 35 || 15 || 264 || 15 || 276 || 53 || 1065 || 1065 || 412 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 11 || 0 || 1 || 1 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-07 || 255 || 70 || 15 || 0 || 0 || 264 || 139 || 399 || 3 || 1080 || 1080 || 0 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 9 || 0 || 0 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-02 || 89 || 96 || 15 || 25 || 8 || 266 || 139 || 399 || 3 || 1078 || 1078 || 413 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 5 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-03 || 87 || 102 || 15 || 25 || 8 || 267 || 139 || 399 || 3 || 1078 || 1078 || 414 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-04 || 88 || 80 || 15 || 25 || 8 || 268 || 139 || 399 || 3 || 1078 || 1078 || 415 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-05 || 79 || 80 || 15 || 25 || 8 || 269 || 106 || 367 || 3 || 1078 || 1078 || 416 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-06 || 80 || 80 || 15 || 25 || 8 || 270 || 139 || 399 || 3 || 1078 || 1078 || 417 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-07 || 81 || 80 || 15 || 25 || 8 || 271 || 139 || 399 || 3 || 1078 || 1078 || 418 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-08 || 255 || 96 || 15 || 25 || 8 || 272 || 107 || 368 || 126 || 1001 || 1001 || 419 || 219 || 4 || 10 || 0 || 5 || 3 || 0 || 2 || 5 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 10 || R 10: PC 01-01 || 255 || 26 || 15 || 44 || 4 || 73 || 192 || 437 || 342 || 1063 || 1063 || 420 || 158 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || R 10: R 02-01 || 255 || 44 || 15 || 44 || 5 || 251 || 195 || 440 || 344 || 1044 || 1044 || 421 || 201 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 5 || R 05: R 01-01 || 255 || 44 || 15 || 0 || 0 || 252 || 139 || 399 || 3 || 1053 || 1053 || 0 || 153 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 5 || R 05: R 02-01 || 255 || 44 || 15 || 40 || 5 || 253 || 180 || 425 || 330 || 1082 || 1082 || 422 || 153 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 6 || R 06: R 01-01 || 255 || 44 || 15 || 40 || 8 || 253 || 139 || 399 || 3 || 1082 || 1082 || 423 || 154 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: R 01-01 || 255 || 44 || 15 || 32 || 2 || 242 || 755 || 528 || 464 || 1044 || 1044 || 424 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: R 02-01 || 255 || 25 || 15 || 32 || 3 || 66 || 756 || 529 || 465 || 1044 || 1044 || 425 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: GYM 01-01 || 255 || 54 || 15 || 32 || 2 || 260 || 752 || 525 || 462 || 1065 || 1065 || 426 || 140 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: FS 01-01 || 255 || 27 || 15 || 33 || 3 || 104 || 751 || 524 || 461 || 1064 || 1064 || 427 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: PC 01-01 || 255 || 26 || 15 || 32 || 3 || 73 || 753 || 526 || 463 || 1063 || 1063 || 428 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: PC 01-02 || 255 || 26 || 15 || 32 || 3 || 77 || 754 || 527 || 3 || 1063 || 1063 || 429 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: R 06-01 || 255 || 25 || 15 || 33 || 2 || 66 || 757 || 530 || 466 || 1044 || 1044 || 430 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: FS 01-01 || 255 || 27 || 15 || 37 || 13 || 104 || 808 || 581 || 513 || 1064 || 1064 || 431 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pal Park || T 08: R 02-01 || 255 || 44 || 15 || 37 || 12 || 243 || 812 || 585 || 516 || 1043 || 1043 || 432 || 55 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: GYM 01-01 || 255 || 53 || 15 || 37 || 13 || 259 || 809 || 582 || 514 || 1065 || 1065 || 433 || 145 || 9 || 12 || 1 || 0 || 4 || 14 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: R 04-01 || 255 || 25 || 15 || 37 || 13 || 96 || 813 || 586 || 517 || 1043 || 1043 || 434 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: PC 01-01 || 255 || 26 || 15 || 37 || 13 || 73 || 810 || 583 || 515 || 1063 || 1063 || 435 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: R 06-01 || 255 || 25 || 15 || 38 || 13 || 97 || 814 || 587 || 518 || 1043 || 1043 || 436 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 10 || R 10: PC 01-02 || 255 || 26 || 15 || 44 || 4 || 77 || 193 || 438 || 3 || 1063 || 1063 || 437 || 158 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: PC 01-02 || 255 || 26 || 15 || 37 || 13 || 77 || 811 || 584 || 3 || 1063 || 1063 || 438 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Islands || D 40: R 01-06 || 48 || 98 || 15 || 7 || 11 || 275 || 139 || 399 || 3 || 1073 || 1073 || 439 || 218 || 4 || 11 || 0 || 0 || 3 || 10 || 2 || 11 || 1 || 1 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| National Park || D 22: R 01-02 || 24 || 71 || 15 || 11 || 7 || 27 || 26 || 287 || 63 || 1092 || 1092 || 440 || 207 || 7 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| National Park || D 22: R 01-03 || 255 || 71 || 15 || 11 || 7 || 27 || 139 || 399 || 3 || 1075 || 1075 || 0 || 207 || 7 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || R 10: R 02-02 || 255 || 44 || 15 || 44 || 5 || 276 || 196 || 441 || 345 || 1044 || 1044 || 441 || 201 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-16 || 11 || 105 || 15 || 13 || 8 || 37 || 53 || 314 || 84 || 1074 || 1074 || 442 || 209 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-17 || 13 || 105 || 15 || 13 || 8 || 181 || 54 || 315 || 85 || 1074 || 1074 || 443 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-18 || 12 || 105 || 15 || 13 || 8 || 37 || 55 || 316 || 86 || 1074 || 1074 || 444 || 209 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 7 || R 07: R 01-01 || 255 || 63 || 15 || 39 || 7 || 70 || 187 || 432 || 337 || 1055 || 1055 || 445 || 155 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: PC 01-02 || 255 || 26 || 15 || 44 || 7 || 77 || 770 || 543 || 3 || 1063 || 1063 || 446 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cerulean City || T 04: PC 01-02 || 255 || 26 || 15 || 40 || 4 || 77 || 762 || 535 || 3 || 1063 || 1063 || 447 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Viridian City || T 02: GYM 01-01 || 255 || 55 || 15 || 32 || 7 || 261 || 743 || 516 || 454 || 1065 || 1065 || 448 || 139 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Viridian City || T 02: R 02-01 || 255 || 25 || 15 || 32 || 7 || 96 || 746 || 519 || 456 || 1045 || 1045 || 449 || 139 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Viridian City || T 02: R 03-01 || 255 || 43 || 15 || 32 || 7 || 244 || 747 || 520 || 457 || 1045 || 1045 || 450 || 139 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Viridian City || T 02: R 03-02 || 255 || 43 || 15 || 32 || 7 || 245 || 748 || 521 || 458 || 1045 || 1045 || 451 || 139 || 9 || 12 || 1 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Map_List_(HGSS)&amp;diff=5182</id>
		<title>Map List (HGSS)</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Map_List_(HGSS)&amp;diff=5182"/>
		<updated>2015-05-07T15:22:06Z</updated>

		<summary type="html">&lt;p&gt;Alpha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
| name || code_name || encounter_idx || area_data_idx || u2_0 || u2_1 || u2_2 || matrix_idx || script_idx || script_condition_idx || text_idx || music_orig_idx || music_copy_idx || event_idx || map_name || u12_1 || u12_2 || region || weather || u14_2 || map_view_angle || following_allowed || u14_5 || can_bike || is_map_used || can_escape_rope || can_fly || u14_10 || u14_11 || u14_12&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || EVERYWHERE || 255 || 0 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1000 || 1000 || 0 || 0 || 6 || 10 || 0 || 0 || 2 || 0 || 0 || 3 || 1 || 1 || 1 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || NOTHING || 255 || 0 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1000 || 1000 || 0 || 0 || 6 || 10 || 0 || 0 || 0 || 0 || 0 || 3 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || UNION || 255 || 26 || 15 || 0 || 0 || 74 || 957 || 726 || 738 || 1063 || 1063 || 1 || 0 || 6 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || UG || 255 || 0 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1073 || 1073 || 0 || 0 || 6 || 10 || 0 || 0 || 6 || 0 || 0 || 3 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || DIRECT2 || 255 || 26 || 15 || 0 || 0 || 75 || 137 || 397 || 3 || 1063 || 1063 || 2 || 0 || 6 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Mystery Zone || DIRECT4 || 255 || 26 || 15 || 0 || 0 || 76 || 138 || 398 || 3 || 1063 || 1063 || 3 || 0 || 6 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bellchime Trail || D 17: R 11-01 || 255 || 88 || 15 || 12 || 4 || 67 || 22 || 283 || 59 || 1001 || 1001 || 4 || 230 || 1 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Burned Tower || D 18: R 01-01 || 28 || 78 || 15 || 11 || 4 || 25 || 23 || 284 || 60 || 1076 || 1076 || 5 || 206 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: None None-None || 255 || 3 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1074 || 1074 || 0 || 209 || 3 || 9 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 1 || R 01: None None-None || 111 || 18 || 15 || 0 || 0 || 0 || 168 || 413 || 319 || 1050 || 1050 || 6 || 149 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 2 || R 02: None None-None || 112 || 10 || 15 || 0 || 0 || 0 || 169 || 414 || 320 || 1051 || 1051 || 7 || 150 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 3 || R 03: None None-None || 113 || 17 || 15 || 0 || 0 || 0 || 175 || 420 || 326 || 1057 || 1057 || 8 || 151 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 4 || R 04: None None-None || 114 || 13 || 15 || 0 || 0 || 0 || 178 || 423 || 328 || 1053 || 1053 || 9 || 152 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 5 || R 05: None None-None || 115 || 13 || 15 || 0 || 0 || 0 || 179 || 424 || 329 || 1053 || 1053 || 10 || 153 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 6 || R 06: None None-None || 116 || 11 || 15 || 0 || 0 || 0 || 184 || 429 || 334 || 1052 || 1052 || 11 || 154 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 7 || R 07: None None-None || 117 || 15 || 15 || 0 || 0 || 0 || 186 || 431 || 336 || 1055 || 1055 || 12 || 155 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 8 || R 08: None None-None || 118 || 14 || 15 || 0 || 0 || 0 || 188 || 433 || 338 || 1054 || 1054 || 13 || 156 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 9 || R 09: None None-None || 119 || 13 || 15 || 0 || 0 || 0 || 190 || 435 || 340 || 1053 || 1053 || 14 || 157 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 10 || R 10: None None-None || 120 || 13 || 15 || 0 || 0 || 0 || 191 || 436 || 341 || 1053 || 1053 || 15 || 158 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 11 || R 11: None None-None || 121 || 11 || 15 || 0 || 0 || 0 || 197 || 442 || 346 || 1059 || 1059 || 16 || 159 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 12 || R 12: None None-None || 92 || 14 || 15 || 0 || 0 || 0 || 199 || 444 || 348 || 1060 || 1060 || 17 || 160 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 13 || R 13: None None-None || 122 || 14 || 15 || 0 || 0 || 0 || 201 || 446 || 350 || 1060 || 1060 || 18 || 161 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 14 || R 14: None None-None || 123 || 14 || 15 || 0 || 0 || 0 || 202 || 447 || 351 || 1060 || 1060 || 19 || 162 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 15 || R 15: None None-None || 124 || 14 || 15 || 0 || 0 || 0 || 203 || 448 || 352 || 1060 || 1060 || 20 || 163 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 16 || R 16: None None-None || 255 || 16 || 15 || 0 || 0 || 0 || 205 || 450 || 354 || 1056 || 1056 || 21 || 164 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 17 || R 17: None None-None || 126 || 16 || 15 || 0 || 0 || 0 || 209 || 454 || 357 || 1216 || 1216 || 22 || 165 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 18 || R 18: None None-None || 127 || 16 || 15 || 0 || 0 || 0 || 210 || 455 || 358 || 1056 || 1056 || 23 || 166 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 22 || R 22: None None-None || 129 || 10 || 15 || 0 || 0 || 0 || 212 || 457 || 360 || 1051 || 1051 || 24 || 170 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 24 || R 24: None None-None || 130 || 13 || 15 || 0 || 0 || 0 || 215 || 460 || 362 || 1061 || 1061 || 25 || 172 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 25 || R 25: None None-None || 131 || 13 || 15 || 0 || 0 || 0 || 216 || 461 || 363 || 1061 || 1061 || 26 || 173 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 26 || R 26: None None-None || 103 || 2 || 15 || 0 || 0 || 0 || 218 || 463 || 365 || 1062 || 1062 || 27 || 174 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 27 || R 27: None None-None || 104 || 2 || 15 || 0 || 0 || 0 || 221 || 466 || 369 || 1062 || 1062 || 28 || 175 || 3 || 10 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 28 || R 28: None None-None || 105 || 10 || 15 || 0 || 0 || 0 || 223 || 468 || 371 || 1085 || 1085 || 29 || 176 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 29 || R 29: None None-None || 1 || 2 || 15 || 0 || 0 || 0 || 225 || 470 || 373 || 1028 || 1028 || 30 || 177 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 30 || R 30: None None-None || 3 || 2 || 15 || 0 || 0 || 0 || 227 || 472 || 375 || 1029 || 1029 || 31 || 178 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 31 || R 31: None None-None || 4 || 2 || 15 || 0 || 0 || 0 || 230 || 475 || 378 || 1029 || 1029 || 32 || 179 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 32 || R 32: None None-None || 8 || 3 || 15 || 0 || 0 || 0 || 232 || 477 || 380 || 1030 || 1030 || 33 || 180 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 33 || R 33: None None-None || 17 || 4 || 15 || 0 || 0 || 0 || 236 || 481 || 383 || 1031 || 1031 || 34 || 181 || 3 || 11 || 0 || 1 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 34 || R 34: None None-None || 21 || 5 || 15 || 0 || 0 || 0 || 237 || 482 || 384 || 1032 || 1032 || 35 || 182 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 35 || R 35: None None-None || 22 || 6 || 15 || 0 || 0 || 0 || 240 || 485 || 387 || 1033 || 1033 || 36 || 183 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 36 || R 36: None None-None || 25 || 6 || 15 || 0 || 0 || 0 || 243 || 488 || 390 || 1033 || 1033 || 37 || 184 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 37 || R 37: None None-None || 26 || 6 || 15 || 0 || 0 || 0 || 246 || 491 || 393 || 1033 || 1033 || 38 || 185 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 38 || R 38: None None-None || 38 || 7 || 15 || 0 || 0 || 0 || 247 || 492 || 394 || 1036 || 1036 || 39 || 186 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 39 || R 39: None None-None || 39 || 7 || 15 || 0 || 0 || 0 || 249 || 494 || 396 || 1036 || 1036 || 40 || 187 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 42 || R 42: None None-None || 52 || 8 || 15 || 0 || 0 || 0 || 252 || 497 || 399 || 1037 || 1037 || 41 || 190 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 43 || R 43: None None-None || 57 || 8 || 15 || 0 || 0 || 0 || 254 || 499 || 401 || 1037 || 1037 || 42 || 191 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 44 || R 44: None None-None || 59 || 8 || 15 || 0 || 0 || 0 || 257 || 502 || 404 || 1037 || 1037 || 43 || 192 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 45 || R 45: None None-None || 67 || 9 || 15 || 0 || 0 || 0 || 258 || 503 || 405 || 1035 || 1035 || 44 || 193 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 46 || R 46: None None-None || 68 || 9 || 15 || 0 || 0 || 0 || 259 || 504 || 406 || 1035 || 1035 || 45 || 194 || 3 || 11 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Pallet Town || T 01: None None-None || 95 || 18 || 15 || 0 || 0 || 0 || 735 || 508 || 446 || 1046 || 1046 || 46 || 138 || 2 || 12 || 1 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Viridian City || T 02: None None-None || 96 || 10 || 15 || 0 || 0 || 0 || 741 || 514 || 452 || 1045 || 1045 || 47 || 139 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Pewter City || T 03: None None-None || 255 || 17 || 15 || 0 || 0 || 0 || 750 || 523 || 460 || 1044 || 1044 || 48 || 140 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: None None-None || 97 || 13 || 15 || 0 || 0 || 0 || 758 || 531 || 467 || 1040 || 1040 || 49 || 141 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: None None-None || 255 || 14 || 15 || 0 || 0 || 0 || 767 || 540 || 475 || 1041 || 1041 || 50 || 142 || 2 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: None None-None || 98 || 11 || 15 || 0 || 0 || 0 || 776 || 549 || 483 || 1038 || 1038 || 51 || 143 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: None None-None || 99 || 15 || 15 || 0 || 0 || 0 || 785 || 558 || 491 || 1042 || 1042 || 52 || 144 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Fuchsia City || T 08: None None-None || 100 || 16 || 15 || 0 || 0 || 0 || 807 || 580 || 512 || 1043 || 1043 || 53 || 145 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Cinnabar Island || T 09: None None-None || 101 || 18 || 15 || 0 || 0 || 0 || 815 || 588 || 519 || 1047 || 1047 || 54 || 146 || 2 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Indigo Plateau || T 10: None None-None || 255 || 10 || 15 || 0 || 0 || 0 || 818 || 591 || 521 || 1085 || 1085 || 55 || 147 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: None None-None || 255 || 12 || 15 || 0 || 0 || 0 || 827 || 600 || 529 || 1039 || 1039 || 56 || 148 || 1 || 12 || 1 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: None None-None || 0 || 2 || 15 || 0 || 0 || 0 || 842 || 615 || 542 || 1018 || 1018 || 57 || 126 || 2 || 0 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 01-01 || 255 || 25 || 15 || 21 || 12 || 100 || 843 || 616 || 543 || 1066 || 1066 || 58 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 01-02 || 255 || 25 || 15 || 21 || 12 || 101 || 844 || 617 || 544 || 1018 || 1018 || 59 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 02-01 || 255 || 25 || 15 || 21 || 12 || 71 || 845 || 618 || 545 || 1018 || 1018 || 60 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 02-02 || 255 || 25 || 15 || 21 || 12 || 72 || 846 || 619 || 546 || 1018 || 1018 || 61 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| New Bark Town || T 20: R 03-01 || 255 || 25 || 15 || 21 || 12 || 66 || 847 || 620 || 547 || 1018 || 1018 || 62 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 04-01 || 255 || 25 || 15 || 21 || 12 || 71 || 848 || 621 || 548 || 1018 || 1018 || 63 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cherrygrove City || T 21: None None-None || 2 || 2 || 15 || 0 || 0 || 0 || 850 || 623 || 550 || 1019 || 1019 || 64 || 127 || 1 || 1 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Cherrygrove City || T 21: FS 01-01 || 255 || 27 || 15 || 17 || 12 || 104 || 851 || 624 || 551 || 1064 || 1064 || 65 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cherrygrove City || T 21: PC 01-01 || 255 || 26 || 15 || 17 || 12 || 73 || 852 || 625 || 552 || 1063 || 1063 || 66 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cherrygrove City || T 21: R 03-01 || 255 || 25 || 15 || 16 || 12 || 97 || 854 || 627 || 553 || 1019 || 1019 || 67 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cherrygrove City || T 21: R 04-01 || 255 || 25 || 15 || 17 || 12 || 96 || 855 || 628 || 554 || 1019 || 1019 || 68 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cherrygrove City || T 21: R 05-01 || 255 || 25 || 15 || 17 || 12 || 97 || 856 || 629 || 555 || 1019 || 1019 || 69 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: None None-None || 5 || 3 || 15 || 0 || 0 || 0 || 857 || 630 || 556 || 1020 || 1020 || 70 || 128 || 1 || 2 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Azalea Town || T 23: None None-None || 255 || 4 || 15 || 0 || 0 || 0 || 866 || 639 || 564 || 1021 || 1021 || 71 || 129 || 2 || 3 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cianwood City || T 24: None None-None || 51 || 7 || 15 || 0 || 0 || 0 || 875 || 648 || 572 || 1025 || 1025 || 72 || 130 || 1 || 4 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Goldenrod City || T 25: None None-None || 255 || 5 || 15 || 0 || 0 || 0 || 885 || 658 || 581 || 1022 || 1022 || 73 || 131 || 1 || 5 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Olivine City || T 26: None None-None || 40 || 7 || 15 || 0 || 0 || 0 || 911 || 684 || 604 || 1024 || 1024 || 74 || 132 || 1 || 6 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: None None-None || 27 || 6 || 15 || 0 || 0 || 0 || 920 || 693 || 612 || 1023 || 1023 || 75 || 133 || 1 || 7 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: FS 01-01 || 255 || 27 || 15 || 12 || 5 || 104 || 921 || 694 || 613 || 1064 || 1064 || 76 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: GYM 01-01 || 255 || 31 || 15 || 11 || 5 || 90 || 922 || 695 || 614 || 1065 || 1065 || 77 || 133 || 9 || 7 || 0 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: PC 01-01 || 255 || 26 || 15 || 12 || 5 || 73 || 923 || 696 || 615 || 1063 || 1063 || 78 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Jubilife City || T 27: R 01-01 || 255 || 25 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1023 || 1023 || 79 || 6 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: R 02-01 || 255 || 61 || 15 || 12 || 4 || 68 || 926 || 699 || 616 || 1023 || 1023 || 80 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: R 08-01 || 255 || 25 || 15 || 11 || 5 || 66 || 929 || 702 || 619 || 1023 || 1023 || 81 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: R 04-01 || 255 || 25 || 15 || 11 || 5 || 66 || 927 || 700 || 617 || 1023 || 1023 || 82 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ecruteak City || T 27: R 05-01 || 255 || 61 || 15 || 12 || 5 || 126 || 928 || 701 || 618 || 1068 || 1068 || 83 || 133 || 9 || 7 || 0 || 0 || 4 || 15 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Town || T 28: None None-None || 255 || 8 || 15 || 0 || 0 || 0 || 930 || 703 || 620 || 1026 || 1026 || 84 || 134 || 2 || 10 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lake of Rage || T 29: None None-None || 58 || 8 || 15 || 0 || 0 || 0 || 938 || 711 || 626 || 1037 || 1037 || 85 || 135 || 8 || 9 || 0 || 1 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Blackthorn City || T 30: None None-None || 65 || 9 || 15 || 0 || 0 || 0 || 941 || 714 || 629 || 1027 || 1027 || 86 || 136 || 1 || 10 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver || T 31: None None-None || 85 || 10 || 15 || 0 || 0 || 0 || 949 || 722 || 636 || 1085 || 1085 || 87 || 137 || 3 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 19 || W 19: None None-None || 93 || 18 || 15 || 0 || 0 || 0 || 958 || 727 || 740 || 1056 || 1056 || 88 || 167 || 6 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 20 || W 20: None None-None || 94 || 18 || 15 || 0 || 0 || 0 || 960 || 729 || 742 || 1056 || 1056 || 89 || 168 || 6 || 12 || 1 || 0 || 2 || 0 || 2 || 1 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 21 || W 21: None None-None || 128 || 18 || 15 || 0 || 0 || 0 || 961 || 730 || 743 || 1058 || 1058 || 90 || 169 || 6 || 12 || 1 || 0 || 2 || 0 || 2 || 1 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 40 || W 40: None None-None || 41 || 7 || 15 || 0 || 0 || 0 || 962 || 731 || 744 || 1034 || 1034 || 91 || 188 || 6 || 11 || 0 || 0 || 2 || 0 || 2 || 1 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 41 || W 41: None None-None || 42 || 7 || 15 || 0 || 0 || 0 || 964 || 733 || 746 || 1034 || 1034 || 92 || 189 || 6 || 11 || 0 || 0 || 2 || 0 || 2 || 1 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| National Park || D 22: R 01-01 || 23 || 71 || 15 || 11 || 7 || 27 || 25 || 286 || 62 || 1075 || 1075 || 93 || 207 || 7 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 31 || R 31: R 01-01 || 255 || 63 || 15 || 16 || 8 || 70 || 231 || 476 || 379 || 1029 || 1029 || 94 || 179 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 32 || R 32: R 01-01 || 255 || 63 || 15 || 14 || 9 || 70 || 235 || 480 || 382 || 1030 || 1030 || 95 || 180 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Union Cave || D 25: R 01-01 || 14 || 87 || 15 || 14 || 13 || 42 || 56 || 317 || 87 || 1073 || 1073 || 96 || 210 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Azalea Town || T 23: R 01-01 || 255 || 63 || 15 || 11 || 14 || 70 || 872 || 645 || 569 || 1033 || 1033 || 97 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 35 || R 35: R 01-01 || 255 || 63 || 15 || 11 || 9 || 69 || 241 || 486 || 388 || 1033 || 1033 || 98 || 183 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 35 || R 35: R 02-01 || 255 || 63 || 15 || 11 || 8 || 196 || 242 || 487 || 389 || 1033 || 1033 || 99 || 183 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 36 || R 36: R 01-01 || 255 || 63 || 15 || 13 || 7 || 69 || 244 || 489 || 391 || 1033 || 1033 || 100 || 184 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 36 || R 36: R 02-01 || 255 || 63 || 15 || 12 || 7 || 70 || 245 || 490 || 392 || 1033 || 1033 || 101 || 184 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Jubilife City || T 27: R 06-01 || 255 || 63 || 15 || 0 || 0 || 70 || 139 || 399 || 3 || 1033 || 1033 || 102 || 6 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| DIGLETT&#039;s Cave || D 01: R 01-01 || 133 || 82 || 15 || 32 || 4 || 2 || 5 || 266 || 47 || 1082 || 1082 || 103 || 197 || 4 || 12 || 1 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Moon || D 02: R 01-01 || 106 || 70 || 15 || 36 || 3 || 3 || 7 || 268 || 49 || 1073 || 1073 || 104 || 198 || 4 || 12 || 1 || 0 || 3 || 0 || 2 || 7 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Rock Tunnel || D 05: R 01-01 || 108 || 83 || 15 || 44 || 4 || 6 || 139 || 399 || 3 || 1082 || 1082 || 105 || 200 || 4 || 12 || 1 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pal Park || D 10: R 01-01 || 255 || 75 || 15 || 37 || 12 || 8 || 12 || 273 || 52 || 1159 || 1159 || 106 || 55 || 7 || 8 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Sprout Tower || D 15: R 01-01 || 255 || 77 || 15 || 15 || 7 || 12 || 16 || 277 || 54 || 1072 || 1072 || 107 || 204 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-01 || 255 || 77 || 15 || 12 || 4 || 15 || 19 || 280 || 57 || 1077 || 1077 || 108 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-01 || 255 || 36 || 15 || 10 || 10 || 28 || 29 || 290 || 65 || 1022 || 1022 || 109 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 01-01 || 9 || 20 || 15 || 0 || 0 || 0 || 37 || 298 || 72 || 1073 || 1073 || 110 || 209 || 4 || 9 || 0 || 0 || 2 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| SLOWPOKE Well || D 26: R 01-01 || 255 || 84 || 15 || 13 || 14 || 45 || 59 || 320 || 90 || 1073 || 1073 || 111 || 211 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-01 || 255 || 47 || 15 || 9 || 8 || 47 || 62 || 323 || 93 || 1078 || 1078 || 112 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 6 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mahogany Town || D 35: R 01-01 || 255 || 27 || 15 || 16 || 5 || 138 || 88 || 349 || 111 || 1026 || 1026 || 113 || 134 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ilex Forest || D 36: R 01-01 || 20 || 74 || 15 || 11 || 14 || 56 || 92 || 353 || 115 || 1073 || 1073 || 114 || 214 || 5 || 11 || 0 || 0 || 3 || 0 || 2 || 3 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod Tunnel || D 37: R 01-01 || 255 || 62 || 15 || 10 || 11 || 57 || 93 || 354 || 116 || 1022 || 1022 || 115 || 215 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Mortar || D 38: R 01-01 || 53 || 79 || 15 || 14 || 5 || 62 || 139 || 399 || 3 || 1073 || 1073 || 116 || 216 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ice Path || D 39: R 01-01 || 60 || 76 || 15 || 21 || 4 || 132 || 99 || 360 || 122 || 1080 || 1080 || 117 || 217 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Whirl Islands || D 40: R 01-01 || 43 || 85 || 15 || 7 || 11 || 141 || 139 || 399 || 3 || 1073 || 1073 || 118 || 218 || 4 || 11 || 0 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Silver Cave || D 41: R 01-01 || 86 || 80 || 15 || 25 || 8 || 265 || 105 || 366 || 3 || 1078 || 1078 || 119 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Dark Cave || D 42: R 01-01 || 70 || 87 || 15 || 20 || 6 || 98 || 108 || 369 || 127 || 1080 || 1080 || 120 || 220 || 4 || 8 || 0 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Victory Road || D 43: R 01-01 || 110 || 70 || 15 || 28 || 7 || 161 || 139 || 399 || 3 || 1084 || 1084 || 121 || 221 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Dragon&#039;s Den || D 44: R 01-01 || 255 || 86 || 15 || 20 || 4 || 145 || 139 || 399 || 3 || 1081 || 1081 || 122 || 222 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Tohjo Falls || D 45: R 01-01 || 132 || 70 || 15 || 23 || 12 || 151 || 113 || 374 || 3 || 1073 || 1073 || 123 || 223 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 30 || R 30: R 01-01 || 255 || 25 || 15 || 17 || 11 || 66 || 228 || 473 || 376 || 1029 || 1029 || 124 || 178 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-02 || 255 || 26 || 15 || 12 || 5 || 74 || 139 || 399 || 3 || 1063 || 1063 || 125 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-03 || 255 || 26 || 15 || 12 || 5 || 75 || 139 || 399 || 3 || 1063 || 1063 || 126 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-04 || 255 || 26 || 15 || 12 || 5 || 76 || 139 || 399 || 3 || 1063 || 1063 || 0 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: PC 01-05 || 255 || 26 || 15 || 12 || 5 || 77 || 924 || 697 || 3 || 1063 || 1063 || 127 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 42 || R 42: R 01-01 || 255 || 63 || 15 || 13 || 5 || 70 || 253 || 498 || 400 || 1037 || 1037 || 128 || 190 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mahogany Town || T 28: R 02-01 || 255 || 25 || 15 || 16 || 5 || 95 || 937 || 710 || 625 || 1026 || 1026 || 129 || 134 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 29 || R 29: R 01-01 || 255 || 63 || 15 || 19 || 12 || 69 || 226 || 471 || 374 || 1028 || 1028 || 130 || 177 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: GYM 01-01 || 255 || 28 || 15 || 14 || 8 || 87 || 859 || 632 || 558 || 1065 || 1065 || 131 || 128 || 9 || 2 || 0 || 0 || 4 || 1 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Azalea Town || T 23: GYM 01-01 || 255 || 29 || 15 || 12 || 14 || 88 || 868 || 641 || 566 || 1065 || 1065 || 132 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Goldenrod City || T 25: GYM 01-01 || 255 || 30 || 15 || 11 || 10 || 89 || 886 || 659 || 582 || 1065 || 1065 || 133 || 131 || 9 || 5 || 0 || 0 || 4 || 2 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Olivine City || T 26: GYM 01-01 || 255 || 32 || 15 || 8 || 7 || 91 || 913 || 686 || 606 || 1065 || 1065 || 134 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Cianwood City || T 24: GYM 01-01 || 255 || 33 || 15 || 5 || 11 || 92 || 877 || 650 || 574 || 1065 || 1065 || 135 || 130 || 9 || 4 || 0 || 0 || 4 || 0 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Mahogany Town || T 28: GYM 01-01 || 255 || 34 || 15 || 16 || 5 || 229 || 932 || 705 || 622 || 1065 || 1065 || 136 || 134 || 9 || 10 || 0 || 0 || 4 || 0 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Blackthorn City || T 30: GYM 01-01 || 255 || 35 || 15 || 20 || 4 || 94 || 943 || 716 || 631 || 1065 || 1065 || 137 || 136 || 9 || 10 || 0 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Route 43 || R 43: R 01-01 || 255 || 63 || 15 || 16 || 4 || 69 || 255 || 500 || 402 || 1037 || 1037 || 138 || 191 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 30 || R 30: R 02-01 || 255 || 61 || 15 || 17 || 9 || 103 || 229 || 474 || 377 || 1029 || 1029 || 139 || 178 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cherrygrove City || T 21: PC 01-02 || 255 || 26 || 15 || 17 || 12 || 77 || 853 || 626 || 3 || 1063 || 1063 || 140 || 127 || 9 || 1 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean Cave || D 03: R 01-01 || 139 || 73 || 15 || 40 || 3 || 78 || 139 || 399 || 3 || 1082 || 1082 || 141 || 199 || 4 || 10 || 1 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Seafoam Islands || D 11: R 01-01 || 74 || 70 || 15 || 35 || 15 || 81 || 139 || 399 || 3 || 1080 || 1080 || 142 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Viridian Forest || D 46: R 01-01 || 137 || 103 || 15 || 32 || 5 || 86 || 115 || 376 || 132 || 1083 || 1083 || 143 || 224 || 5 || 10 || 1 || 0 || 3 || 0 || 2 || 3 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Power Plant || R 09: R 01-01 || 255 || 25 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1044 || 1044 || 0 || 201 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 36 || T 22: R 07-01 || 255 || 63 || 15 || 13 || 7 || 70 || 865 || 638 || 563 || 1033 || 1033 || 144 || 184 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 22: R 02-01 || 255 || 63 || 15 || 11 || 7 || 69 || 28 || 289 || 64 || 1134 || 1134 || 145 || 225 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 47 || R 47: None None-None || 71 || 19 || 15 || 0 || 0 || 0 || 260 || 505 || 407 || 1157 || 1157 || 146 || 195 || 3 || 10 || 0 || 0 || 2 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 48 || R 48: None None-None || 102 || 19 || 15 || 0 || 0 || 0 || 261 || 506 || 408 || 1157 || 1157 || 147 || 196 || 3 || 10 || 0 || 0 || 2 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Union Cave || D 25: R 01-02 || 15 || 87 || 15 || 14 || 13 || 43 || 57 || 318 || 88 || 1073 || 1073 || 148 || 210 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Union Cave || D 25: R 01-03 || 16 || 87 || 15 || 14 || 13 || 44 || 58 || 319 || 89 || 1073 || 1073 || 149 || 210 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Sprout Tower || D 15: R 01-02 || 6 || 77 || 15 || 15 || 7 || 13 || 17 || 278 || 55 || 1072 || 1072 || 150 || 204 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Sprout Tower || D 15: R 01-03 || 7 || 77 || 15 || 15 || 7 || 14 || 18 || 279 || 56 || 1072 || 1072 || 151 || 204 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: FS 01-01 || 255 || 27 || 15 || 14 || 8 || 104 || 858 || 631 || 557 || 1064 || 1064 || 152 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: PC 01-01 || 255 || 26 || 15 || 15 || 8 || 73 || 860 || 633 || 559 || 1063 || 1063 || 153 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: R 03-01 || 255 || 61 || 15 || 15 || 8 || 102 || 862 || 635 || 560 || 1020 || 1020 || 154 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: R 04-01 || 255 || 25 || 15 || 14 || 8 || 95 || 863 || 636 || 561 || 1020 || 1020 || 155 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Jubilife City || T 22: R 05-01 || 255 || 25 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1019 || 1019 || 0 || 6 || 0 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: R 06-01 || 255 || 25 || 15 || 15 || 8 || 95 || 864 || 637 || 562 || 1020 || 1020 || 156 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: R 02-01 || 255 || 61 || 15 || 13 || 14 || 125 || 873 || 646 || 570 || 1021 || 1021 || 157 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: R 05-01 || 255 || 61 || 15 || 12 || 14 || 127 || 874 || 647 || 571 || 1021 || 1021 || 158 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: FS 01-01 || 255 || 27 || 15 || 13 || 14 || 104 || 867 || 640 || 565 || 1064 || 1064 || 159 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: PC 01-01 || 255 || 26 || 15 || 12 || 14 || 73 || 870 || 643 || 568 || 1063 || 1063 || 160 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Violet City || T 22: PC 01-02 || 255 || 26 || 15 || 15 || 8 || 77 || 861 || 634 || 3 || 1063 || 1063 || 161 || 128 || 9 || 2 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: PC 01-02 || 255 || 26 || 15 || 12 || 14 || 77 || 871 || 644 || 3 || 1063 || 1063 || 162 || 129 || 9 || 3 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 32 || R 32: PC 01-01 || 255 || 26 || 15 || 14 || 13 || 73 || 233 || 478 || 381 || 1063 || 1063 || 163 || 180 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 32 || R 32: PC 01-02 || 255 || 26 || 15 || 14 || 13 || 77 || 234 || 479 || 3 || 1063 || 1063 || 164 || 180 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 34 || R 34: R 02-01 || 255 || 63 || 15 || 11 || 14 || 69 || 239 || 484 || 386 || 1032 || 1032 || 165 || 182 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 38 || R 38: R 01-01 || 255 || 63 || 15 || 10 || 5 || 70 || 248 || 493 || 395 || 1036 || 1036 || 166 || 186 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Safari Zone Gate || D 47: R 01-01 || 255 || 39 || 15 || 2 || 8 || 227 || 119 || 380 || 135 || 1158 || 1158 || 167 || 227 || 7 || 8 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Safari Zone Gate || D 47: None None-None || 255 || 19 || 15 || 0 || 0 || 0 || 116 || 377 || 133 || 1158 || 1158 || 168 || 227 || 3 || 8 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Jubilife City || T 27: R 03-01 || 255 || 25 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1023 || 1023 || 0 || 6 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Dark Cave || D 42: R 01-02 || 69 || 87 || 15 || 17 || 8 || 99 || 139 || 399 || 3 || 1080 || 1080 || 169 || 220 || 4 || 8 || 0 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| SLOWPOKE Well || D 26: R 01-02 || 18 || 84 || 15 || 13 || 14 || 46 || 60 || 321 || 91 || 1073 || 1073 || 170 || 211 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Victory Road || D 43: R 01-02 || 134 || 70 || 15 || 28 || 7 || 162 || 109 || 370 || 3 || 1084 || 1084 || 171 || 221 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Victory Road || D 43: R 01-03 || 135 || 70 || 15 || 28 || 7 || 163 || 110 || 371 || 128 || 1084 || 1084 || 172 || 221 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Azalea Town || T 23: GYM 01-02 || 255 || 29 || 15 || 12 || 14 || 105 || 869 || 642 || 567 || 1065 || 1065 || 173 || 129 || 9 || 3 || 0 || 0 || 4 || 5 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| SLOWPOKE Well || D 26: R 01-03 || 19 || 84 || 15 || 13 || 14 || 106 || 61 || 322 || 92 || 1073 || 1073 || 174 || 211 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 02-01 || 255 || 27 || 15 || 11 || 11 || 107 || 890 || 663 || 584 || 1022 || 1022 || 175 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 11-01 || 255 || 27 || 15 || 10 || 11 || 109 || 906 || 679 || 599 || 1069 || 1069 || 176 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 06-01 || 255 || 27 || 15 || 11 || 10 || 108 || 896 || 669 || 589 || 1022 || 1022 || 177 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: PC 01-01 || 255 || 26 || 15 || 11 || 11 || 73 || 887 || 660 || 583 || 1063 || 1063 || 178 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-02 || 255 || 36 || 15 || 10 || 10 || 29 || 30 || 291 || 66 || 1022 || 1022 || 179 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-03 || 255 || 36 || 15 || 10 || 10 || 30 || 31 || 292 || 67 || 1022 || 1022 || 180 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-04 || 255 || 36 || 15 || 10 || 10 || 31 || 32 || 293 || 68 || 1022 || 1022 || 181 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-05 || 255 || 36 || 15 || 10 || 10 || 32 || 33 || 294 || 69 || 1022 || 1022 || 182 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-06 || 255 || 36 || 15 || 10 || 10 || 110 || 34 || 295 || 70 || 1022 || 1022 || 183 || 208 || 9 || 9 || 0 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-01 || 255 || 62 || 15 || 11 || 11 || 113 || 899 || 672 || 592 || 1064 || 1064 || 184 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-02 || 255 || 62 || 15 || 11 || 11 || 114 || 900 || 673 || 593 || 1064 || 1064 || 185 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-03 || 255 || 62 || 15 || 11 || 11 || 115 || 901 || 674 || 594 || 1064 || 1064 || 186 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-04 || 255 || 62 || 15 || 11 || 11 || 116 || 902 || 675 || 595 || 1064 || 1064 || 187 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-05 || 255 || 62 || 15 || 11 || 11 || 117 || 903 || 676 || 596 || 1064 || 1064 || 188 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Goldenrod City || T 25: R 10-06 || 255 || 62 || 15 || 11 || 11 || 118 || 904 || 677 || 597 || 1064 || 1064 || 189 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 05-01 || 255 || 48 || 15 || 10 || 10 || 111 || 893 || 666 || 587 || 1022 || 1022 || 190 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 05-02 || 255 || 48 || 15 || 10 || 10 || 112 || 894 || 667 || 588 || 1022 || 1022 || 191 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod Tunnel || D 37: R 01-02 || 255 || 62 || 15 || 10 || 11 || 58 || 94 || 355 || 117 || 1022 || 1022 || 192 || 215 || 9 || 5 || 0 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || D 37: R 01-03 || 255 || 62 || 15 || 11 || 11 || 59 || 95 || 356 || 118 || 1022 || 1022 || 193 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || D 37: R 01-04 || 255 || 62 || 15 || 11 || 11 || 60 || 96 || 357 || 119 || 1073 || 1073 || 194 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || D 37: R 01-05 || 255 || 62 || 15 || 11 || 11 || 61 || 97 || 358 || 120 || 1073 || 1073 || 195 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 04-01 || 255 || 25 || 15 || 10 || 11 || 97 || 892 || 665 || 586 || 1022 || 1022 || 196 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 03-01 || 255 || 25 || 15 || 11 || 11 || 96 || 891 || 664 || 585 || 1022 || 1022 || 197 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 08-01 || 255 || 25 || 15 || 11 || 10 || 96 || 897 || 670 || 590 || 1022 || 1022 || 198 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 09-01 || 255 || 42 || 15 || 11 || 10 || 140 || 898 || 671 || 591 || 1022 || 1022 || 199 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Global Terminal || T 25: R 12-01 || 255 || 45 || 15 || 9 || 10 || 237 || 907 || 680 || 600 || 1154 || 1154 || 200 || 118 || 9 || 5 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-01 || 255 || 63 || 15 || 0 || 0 || 119 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-02 || 255 || 63 || 15 || 0 || 0 || 120 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Goldenrod City || T 25: R 13-03 || 255 || 63 || 15 || 0 || 0 || 121 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-04 || 255 || 63 || 15 || 0 || 0 || 122 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-05 || 255 || 63 || 15 || 0 || 0 || 123 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 13-06 || 255 || 63 || 15 || 0 || 0 || 124 || 139 || 399 || 3 || 1022 || 1022 || 0 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 39 || R 39: R 01-01 || 255 || 42 || 15 || 8 || 5 || 128 || 250 || 495 || 397 || 1036 || 1036 || 201 || 187 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 39 || R 39: R 02-01 || 255 || 42 || 15 || 8 || 5 || 129 || 251 || 496 || 398 || 1036 || 1036 || 202 || 187 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ecruteak City || T 27: R 02-02 || 255 || 61 || 15 || 12 || 4 || 130 || 139 || 399 || 3 || 1023 || 1023 || 203 || 133 || 9 || 7 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Burned Tower || D 18: R 01-02 || 29 || 78 || 15 || 11 || 4 || 26 || 24 || 285 || 61 || 1076 || 1076 || 204 || 206 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1074 || 1074 || 0 || 209 || 4 || 9 || 0 || 0 || 2 || 0 || 2 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Goldenrod City || T 25: PC 01-02 || 255 || 26 || 15 || 11 || 11 || 77 || 888 || 661 || 3 || 1063 || 1063 || 205 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-02 || 255 || 47 || 15 || 9 || 8 || 48 || 139 || 399 || 3 || 1078 || 1078 || 206 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lighthouse || D 27: R 01-03 || 255 || 74 || 15 || 9 || 8 || 49 || 63 || 324 || 3 || 1078 || 1078 || 207 || 212 || 9 || 9 || 0 || 0 || 3 || 3 || 1 || 2 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lighthouse || D 27: R 01-04 || 255 || 47 || 15 || 9 || 8 || 50 || 139 || 399 || 3 || 1078 || 1078 || 208 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lighthouse || D 27: R 01-05 || 255 || 47 || 15 || 9 || 8 || 51 || 64 || 325 || 3 || 1078 || 1078 || 209 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lighthouse || D 27: R 01-06 || 255 || 47 || 15 || 9 || 8 || 52 || 65 || 326 || 3 || 1078 || 1078 || 210 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lighthouse || D 27: R 01-07 || 255 || 89 || 15 || 9 || 8 || 131 || 66 || 327 || 94 || 1078 || 1078 || 211 || 212 || 9 || 9 || 0 || 0 || 3 || 0 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Olivine City || T 26: PC 01-01 || 255 || 26 || 15 || 8 || 8 || 73 || 914 || 687 || 607 || 1063 || 1063 || 212 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Olivine City || T 26: FS 01-01 || 255 || 27 || 15 || 8 || 8 || 104 || 912 || 685 || 605 || 1064 || 1064 || 213 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Olivine City || T 26: R 03-01 || 255 || 25 || 15 || 8 || 7 || 97 || 916 || 689 || 608 || 1024 || 1024 || 214 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: R 05-01 || 255 || 25 || 15 || 9 || 7 || 97 || 917 || 690 || 609 || 1024 || 1024 || 215 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Olivine City || T 26: R 06-01 || 255 || 25 || 15 || 8 || 7 || 97 || 918 || 691 || 610 || 1024 || 1024 || 216 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: R 07-01 || 255 || 42 || 15 || 8 || 8 || 136 || 919 || 692 || 611 || 1024 || 1024 || 217 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cianwood City || T 24: R 02-01 || 255 || 25 || 15 || 5 || 11 || 95 || 880 || 653 || 576 || 1025 || 1025 || 218 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cianwood City || T 24: R 05-01 || 255 || 27 || 15 || 5 || 11 || 139 || 881 || 654 || 577 || 1025 || 1025 || 219 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cianwood City || T 24: R 06-01 || 255 || 25 || 15 || 5 || 11 || 97 || 882 || 655 || 578 || 1025 || 1025 || 220 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cianwood City || T 24: R 07-01 || 255 || 25 || 15 || 5 || 11 || 95 || 883 || 656 || 579 || 1025 || 1025 || 221 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cianwood City || T 24: PC 01-01 || 255 || 26 || 15 || 5 || 11 || 73 || 878 || 651 || 575 || 1063 || 1063 || 222 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ice Path || D 39: R 01-02 || 61 || 76 || 15 || 21 || 4 || 133 || 100 || 361 || 3 || 1080 || 1080 || 223 || 217 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ice Path || D 39: R 01-03 || 62 || 76 || 15 || 21 || 4 || 134 || 101 || 362 || 123 || 1080 || 1080 || 224 || 217 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ice Path || D 39: R 01-04 || 63 || 76 || 15 || 21 || 4 || 135 || 139 || 399 || 3 || 1080 || 1080 || 225 || 217 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Olivine City || P 01: R 01-01 || 255 || 63 || 15 || 8 || 8 || 137 || 152 || 402 || 255 || 1024 || 1024 || 226 || 132 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cianwood City || T 24: PC 01-02 || 255 || 26 || 15 || 5 || 11 || 77 || 879 || 652 || 3 || 1063 || 1063 || 227 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Islands || D 40: R 01-02 || 44 || 85 || 15 || 7 || 11 || 142 || 102 || 363 || 3 || 1073 || 1073 || 228 || 218 || 4 || 11 || 0 || 11 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Islands || D 40: R 01-04 || 46 || 85 || 15 || 7 || 11 || 143 || 103 || 364 || 124 || 1073 || 1073 || 229 || 218 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Islands || D 40: R 01-07 || 255 || 98 || 15 || 7 || 11 || 144 || 104 || 365 || 125 || 1001 || 1001 || 230 || 218 || 4 || 11 || 0 || 0 || 3 || 12 || 0 || 11 || 0 || 1 || 1 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Route 43 || R 43: R 02-01 || 255 || 63 || 15 || 16 || 4 || 69 || 256 || 501 || 403 || 1037 || 1037 || 231 || 191 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mahogany Town || T 28: PC 01-01 || 255 || 26 || 15 || 16 || 5 || 73 || 935 || 708 || 624 || 1063 || 1063 || 232 || 134 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Team Rocket HQ || D 35: R 01-02 || 255 || 64 || 15 || 16 || 5 || 53 || 89 || 350 || 112 || 1079 || 1079 || 233 || 213 || 9 || 10 || 0 || 0 || 3 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Team Rocket HQ || D 35: R 01-03 || 255 || 64 || 15 || 16 || 5 || 54 || 90 || 351 || 113 || 1079 || 1079 || 234 || 213 || 9 || 10 || 0 || 0 || 3 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Team Rocket HQ || D 35: R 01-04 || 255 || 64 || 15 || 16 || 5 || 55 || 91 || 352 || 114 || 1079 || 1079 || 235 || 213 || 9 || 10 || 0 || 0 || 3 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Mortar || D 38: R 01-02 || 54 || 79 || 15 || 14 || 5 || 63 || 139 || 399 || 3 || 1073 || 1073 || 236 || 216 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Mortar || D 38: R 01-03 || 55 || 79 || 15 || 14 || 5 || 64 || 139 || 399 || 3 || 1073 || 1073 || 237 || 216 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Mortar || D 38: R 01-04 || 56 || 79 || 15 || 14 || 5 || 65 || 98 || 359 || 121 || 1073 || 1073 || 238 || 216 || 4 || 8 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Den || D 44: R 01-02 || 66 || 86 || 15 || 20 || 4 || 146 || 111 || 372 || 129 || 1081 || 1081 || 239 || 222 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: None None-None || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 2 || 10 || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: PC 01-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1063 || 1063 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: PC 01-02 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1063 || 1063 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: FS 01-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1064 || 1064 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: R 01-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: R 02-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: R 03-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fight Area || C 11: R 04-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Fight Area || C 11: PC 01-03 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1063 || 1063 || 0 || 81 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Park || D 31: None None-None || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 111 || 2 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Park || D 31: R 01-01 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 111 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 0 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Tower || D 31: R 02-01 || 255 || 56 || 15 || 7 || 7 || 232 || 69 || 330 || 96 || 1071 || 1071 || 240 || 80 || 9 || 10 || 0 || 0 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Tower || D 31: R 02-02 || 255 || 44 || 15 || 7 || 7 || 262 || 70 || 331 || 3 || 1071 || 1071 || 241 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Battle Tower || D 31: R 02-03 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Battle Tower || D 31: R 02-04 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Battle Tower || D 31: R 02-05 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Battle Tower || D 31: R 02-06 || 255 || 2 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1070 || 1070 || 0 || 80 || 9 || 10 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Battle Tower || D 31: R 02-07 || 255 || 38 || 15 || 7 || 7 || 263 || 75 || 336 || 99 || 1070 || 1070 || 242 || 80 || 9 || 10 || 0 || 0 || 4 || 0 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Frontier || D 32: None None-None || 255 || 92 || 15 || 7 || 7 || 230 || 76 || 337 || 100 || 1070 || 1070 || 243 || 112 || 1 || 9 || 0 || 0 || 1 || 8 || 0 || 6 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle Frontier || D 32: R 01-01 || 255 || 46 || 15 || 7 || 7 || 231 || 80 || 341 || 103 || 1070 || 1070 || 244 || 112 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Battle Tower || D 32: R 02-01 || 255 || 56 || 15 || 0 || 0 || 232 || 83 || 344 || 3 || 1071 || 1071 || 245 || 80 || 9 || 10 || 0 || 0 || 4 || 0 || 0 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Battle Factory || D 32: R 03-01 || 255 || 57 || 15 || 7 || 7 || 233 || 84 || 345 || 107 || 1143 || 1143 || 246 || 113 || 9 || 10 || 0 || 0 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
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| Battle Hall || D 32: R 04-01 || 255 || 58 || 15 || 7 || 7 || 234 || 85 || 346 || 108 || 1144 || 1144 || 247 || 116 || 9 || 10 || 0 || 0 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
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| Battle Castle || D 32: R 05-01 || 255 || 59 || 15 || 7 || 7 || 235 || 86 || 347 || 109 || 1146 || 1146 || 248 || 114 || 9 || 10 || 0 || 0 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
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| Battle Arcade || D 32: R 06-01 || 255 || 60 || 15 || 7 || 7 || 236 || 87 || 348 || 110 || 1145 || 1145 || 249 || 115 || 9 || 10 || 0 || 13 || 4 || 16 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Cliff Edge Gate || D 48: R 01-01 || 82 || 70 || 15 || 5 || 10 || 152 || 121 || 382 || 136 || 1033 || 1033 || 250 || 234 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: None None-None || 255 || 90 || 15 || 10 || 6 || 153 || 122 || 383 || 137 || 1033 || 1033 || 251 || 225 || 1 || 13 || 0 || 0 || 1 || 0 || 2 || 2 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-01 || 255 || 37 || 15 || 10 || 6 || 154 || 123 || 384 || 138 || 1134 || 1134 || 252 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-02 || 255 || 37 || 15 || 10 || 6 || 155 || 124 || 385 || 139 || 1134 || 1134 || 253 || 225 || 9 || 13 || 0 || 0 || 4 || 7 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-03 || 255 || 37 || 15 || 10 || 6 || 156 || 139 || 399 || 3 || 1134 || 1134 || 254 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-04 || 255 || 37 || 15 || 10 || 6 || 157 || 125 || 386 || 140 || 1134 || 1134 || 255 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-05 || 255 || 37 || 15 || 10 || 6 || 158 || 126 || 387 || 141 || 1134 || 1134 || 256 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-06 || 255 || 37 || 15 || 10 || 6 || 159 || 127 || 388 || 142 || 1134 || 1134 || 257 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9athlon Dome || D 49: R 01-07 || 255 || 37 || 15 || 10 || 6 || 160 || 128 || 389 || 143 || 1141 || 1141 || 258 || 225 || 9 || 13 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Dragon&#039;s Den || D 44: R 01-03 || 255 || 42 || 15 || 20 || 4 || 149 || 112 || 373 || 130 || 1081 || 1081 || 259 || 222 || 9 || 11 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: R 02-01 || 255 || 25 || 15 || 20 || 5 || 95 || 946 || 719 || 633 || 1027 || 1027 || 260 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: R 03-01 || 255 || 25 || 15 || 21 || 5 || 95 || 947 || 720 || 634 || 1027 || 1027 || 261 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: R 06-01 || 255 || 25 || 15 || 20 || 5 || 95 || 948 || 721 || 635 || 1027 || 1027 || 262 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: FS 01-01 || 255 || 27 || 15 || 20 || 5 || 104 || 942 || 715 || 630 || 1064 || 1064 || 263 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: PC 01-01 || 255 || 26 || 15 || 21 || 5 || 73 || 944 || 717 || 632 || 1063 || 1063 || 264 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lake of Rage || T 29: R 01-01 || 255 || 25 || 15 || 15 || 1 || 66 || 939 || 712 || 627 || 1037 || 1037 || 265 || 135 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lake of Rage || T 29: R 02-01 || 255 || 25 || 15 || 16 || 2 || 95 || 940 || 713 || 628 || 1037 || 1037 || 266 || 135 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 26 || R 26: R 01-01 || 255 || 25 || 15 || 28 || 10 || 66 || 219 || 464 || 366 || 1062 || 1062 || 267 || 174 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 26 || R 26: R 02-01 || 255 || 42 || 15 || 28 || 11 || 147 || 220 || 465 || 367 || 1062 || 1062 || 268 || 174 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Tohjo Falls || D 45: R 01-02 || 255 || 70 || 15 || 23 || 12 || 164 || 114 || 375 || 131 || 1073 || 1073 || 269 || 223 || 4 || 11 || 1 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Route 26 || R 22: R 01-01 || 255 || 63 || 15 || 28 || 8 || 150 || 213 || 458 || 361 || 1062 || 1062 || 270 || 174 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 01-01 || 255 || 26 || 15 || 28 || 6 || 148 || 819 || 592 || 522 || 1085 || 1085 || 271 || 15 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 02-01 || 255 || 41 || 15 || 28 || 6 || 165 || 820 || 593 || 523 || 1085 || 1085 || 272 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 12 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 03-01 || 255 || 41 || 15 || 28 || 6 || 166 || 821 || 594 || 524 || 1085 || 1085 || 273 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 13 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 04-01 || 255 || 41 || 15 || 28 || 6 || 167 || 822 || 595 || 525 || 1085 || 1085 || 274 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 14 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 05-01 || 255 || 41 || 15 || 28 || 6 || 168 || 823 || 596 || 526 || 1085 || 1085 || 275 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 15 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 06-01 || 255 || 65 || 15 || 28 || 6 || 169 || 824 || 597 || 527 || 1085 || 1085 || 276 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 16 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| Pok\xe9mon League || T 10: R 07-01 || 255 || 65 || 15 || 28 || 6 || 170 || 825 || 598 || 528 || 1085 || 1085 || 277 || 15 || 9 || 12 || 1 || 0 || 4 || 0 || 0 || 6 || 0 || 1 || 0 || 0 || 0 || 0 || 1&lt;br /&gt;
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| S.S. Aqua || P 01: R 03-01 || 255 || 42 || 15 || 25 || 14 || 171 || 156 || 406 || 259 || 1096 || 1096 || 278 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| S.S. Aqua || P 01: R 03-02 || 255 || 42 || 15 || 25 || 14 || 172 || 157 || 407 || 260 || 1096 || 1096 || 279 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| S.S. Aqua || P 01: R 03-03 || 255 || 42 || 15 || 25 || 14 || 173 || 158 || 408 || 261 || 1096 || 1096 || 280 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| S.S. Aqua || P 01: R 03-04 || 255 || 42 || 15 || 25 || 14 || 174 || 159 || 409 || 3 || 1096 || 1096 || 281 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| S.S. Aqua || P 01: R 03-05 || 255 || 42 || 15 || 25 || 14 || 175 || 160 || 410 || 3 || 1096 || 1096 || 282 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-02 || 255 || 72 || 15 || 13 || 8 || 34 || 39 || 300 || 74 || 1073 || 1073 || 283 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-03 || 255 || 72 || 15 || 13 || 8 || 35 || 40 || 301 || 3 || 1073 || 1073 || 284 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-04 || 255 || 72 || 15 || 13 || 9 || 34 || 41 || 302 || 75 || 1073 || 1073 || 285 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-05 || 10 || 105 || 15 || 13 || 8 || 37 || 42 || 303 || 76 || 1074 || 1074 || 286 || 209 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-06 || 255 || 72 || 15 || 13 || 9 || 34 || 43 || 304 || 77 || 1073 || 1073 || 287 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-07 || 255 || 72 || 15 || 13 || 9 || 39 || 44 || 305 || 3 || 1073 || 1073 || 288 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-08 || 255 || 72 || 15 || 13 || 9 || 34 || 45 || 306 || 3 || 1073 || 1073 || 289 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-09 || 255 || 72 || 15 || 13 || 9 || 41 || 46 || 307 || 3 || 1073 || 1073 || 290 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-10 || 255 || 72 || 15 || 13 || 9 || 180 || 47 || 308 || 3 || 1073 || 1073 || 291 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 01-02 || 255 || 61 || 15 || 13 || 8 || 273 || 38 || 299 || 73 || 1073 || 1073 || 292 || 209 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 27 || R 27: R 01-01 || 255 || 25 || 15 || 23 || 12 || 66 || 222 || 467 || 370 || 1062 || 1062 || 293 || 175 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-11 || 255 || 105 || 15 || 13 || 8 || 181 || 48 || 309 || 79 || 1073 || 1073 || 294 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-12 || 255 || 72 || 15 || 13 || 8 || 182 || 49 || 310 || 80 || 1073 || 1073 || 295 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-13 || 255 || 72 || 15 || 13 || 9 || 182 || 50 || 311 || 81 || 1073 || 1073 || 296 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-14 || 255 || 72 || 15 || 13 || 9 || 182 || 51 || 312 || 82 || 1073 || 1073 || 297 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Ruins of Alph || D 24: R 02-15 || 255 || 72 || 15 || 13 || 9 || 182 || 52 || 313 || 83 || 1073 || 1073 || 298 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| S.S. Aqua || P 01: R 03-06 || 255 || 42 || 15 || 25 || 14 || 176 || 161 || 411 || 262 || 1096 || 1096 || 299 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| S.S. Aqua || P 01: R 03-07 || 255 || 42 || 15 || 25 || 14 || 177 || 162 || 412 || 263 || 1096 || 1096 || 300 || 226 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || P 01: R 01-02 || 255 || 94 || 15 || 8 || 8 || 178 || 153 || 403 || 256 || 1024 || 1024 || 301 || 132 || 1 || 10 || 0 || 0 || 1 || 0 || 2 || 2 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 34 || R 34: R 01-01 || 255 || 27 || 15 || 11 || 12 || 179 || 238 || 483 || 385 || 1032 || 1032 || 302 || 182 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-02 || 30 || 77 || 15 || 12 || 4 || 16 || 139 || 399 || 3 || 1077 || 1077 || 303 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-03 || 31 || 77 || 15 || 12 || 4 || 17 || 139 || 399 || 3 || 1077 || 1077 || 304 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-04 || 32 || 77 || 15 || 12 || 4 || 18 || 139 || 399 || 3 || 1077 || 1077 || 305 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-05 || 33 || 77 || 15 || 12 || 4 || 19 || 139 || 399 || 3 || 1077 || 1077 || 306 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-06 || 34 || 77 || 15 || 12 || 4 || 20 || 139 || 399 || 3 || 1077 || 1077 || 307 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-07 || 35 || 77 || 15 || 12 || 4 || 21 || 20 || 281 || 3 || 1077 || 1077 || 308 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-08 || 36 || 77 || 15 || 12 || 4 || 22 || 139 || 399 || 3 || 1077 || 1077 || 309 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-09 || 37 || 77 || 15 || 12 || 4 || 23 || 139 || 399 || 3 || 1077 || 1077 || 310 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Bell Tower || D 17: R 01-10 || 255 || 91 || 15 || 12 || 4 || 24 || 21 || 282 || 58 || 1001 || 1001 || 311 || 205 || 4 || 9 || 0 || 0 || 3 || 13 || 0 || 2 || 0 || 1 || 0 || 1 || 1 || 0 || 0&lt;br /&gt;
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| Bell Tower || D 17: R 01-12 || 84 || 77 || 15 || 12 || 4 || 183 || 139 || 399 || 3 || 1077 || 1077 || 312 || 205 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Cliff Cave || D 50: R 01-01 || 83 || 70 || 15 || 4 || 12 || 184 || 129 || 390 || 144 || 1157 || 1157 || 313 || 228 || 4 || 11 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Safari Zone || SAF01 || 255 || 75 || 15 || 0 || 0 || 197 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF02 || 255 || 75 || 15 || 0 || 0 || 198 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF03 || 255 || 75 || 15 || 0 || 0 || 199 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF04 || 255 || 75 || 15 || 0 || 0 || 200 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF05 || 255 || 75 || 15 || 0 || 0 || 201 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF06 || 255 || 75 || 15 || 0 || 0 || 202 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF07 || 255 || 75 || 15 || 0 || 0 || 203 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF08 || 255 || 75 || 15 || 0 || 0 || 204 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF09 || 255 || 75 || 15 || 0 || 0 || 205 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF10 || 255 || 75 || 15 || 0 || 0 || 206 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF11 || 255 || 75 || 15 || 0 || 0 || 207 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF12 || 255 || 75 || 15 || 0 || 0 || 208 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF13 || 255 || 75 || 15 || 0 || 0 || 209 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || SAF14 || 255 || 75 || 15 || 0 || 0 || 210 || 139 || 399 || 3 || 1034 || 1034 || 0 || 202 || 7 || 8 || 0 || 0 || 3 || 4 || 2 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0&lt;br /&gt;
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| Safari Zone || D 47: R 01-02 || 91 || 75 || 15 || 0 || 0 || 212 || 120 || 381 || 3 || 1159 || 1159 || 314 || 202 || 9 || 8 || 0 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Vermilion City || T 06: PC 01-01 || 255 || 26 || 15 || 40 || 9 || 73 || 779 || 552 || 486 || 1063 || 1063 || 315 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: PC 01-02 || 255 || 26 || 15 || 40 || 9 || 77 || 780 || 553 || 3 || 1063 || 1063 || 316 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: FS 01-01 || 255 || 27 || 15 || 40 || 9 || 104 || 777 || 550 || 484 || 1064 || 1064 || 317 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: R 01-01 || 255 || 25 || 15 || 40 || 9 || 95 || 781 || 554 || 487 || 1038 || 1038 || 318 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: R 03-01 || 255 || 40 || 15 || 40 || 9 || 185 || 782 || 555 || 488 || 1038 || 1038 || 319 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: R 04-01 || 255 || 25 || 15 || 40 || 9 || 95 || 783 || 556 || 489 || 1038 || 1038 || 320 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: R 06-01 || 255 || 25 || 15 || 40 || 9 || 95 || 784 || 557 || 490 || 1038 || 1038 || 321 || 143 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || T 06: GYM 01-01 || 255 || 49 || 15 || 40 || 9 || 255 || 778 || 551 || 485 || 1065 || 1065 || 322 || 143 || 9 || 12 || 1 || 0 || 4 || 9 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Route 40 || W 40: R 01-01 || 255 || 63 || 15 || 7 || 8 || 69 || 963 || 732 || 745 || 1034 || 1034 || 323 || 188 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Olivine City || T 26: PC 01-02 || 255 || 26 || 15 || 8 || 8 || 77 || 915 || 688 || 3 || 1063 || 1063 || 324 || 132 || 9 || 6 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mahogany Town || T 28: PC 01-02 || 255 || 26 || 15 || 16 || 5 || 77 || 936 || 709 || 3 || 1063 || 1063 || 325 || 134 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Blackthorn City || T 30: PC 01-02 || 255 || 26 || 15 || 21 || 5 || 77 || 945 || 718 || 3 || 1063 || 1063 || 326 || 136 || 9 || 10 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-01 || 255 || 39 || 15 || 37 || 7 || 215 || 789 || 562 || 494 || 1064 || 1064 || 327 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-02 || 255 || 39 || 15 || 37 || 7 || 216 || 790 || 563 || 495 || 1064 || 1064 || 328 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-03 || 255 || 39 || 15 || 37 || 7 || 217 || 791 || 564 || 496 || 1064 || 1064 || 329 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-04 || 255 || 39 || 15 || 37 || 7 || 218 || 792 || 565 || 497 || 1064 || 1064 || 330 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-05 || 255 || 39 || 15 || 37 || 7 || 219 || 793 || 566 || 498 || 1064 || 1064 || 331 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-06 || 255 || 39 || 15 || 37 || 7 || 220 || 794 || 567 || 499 || 1064 || 1064 || 332 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-01 || 255 || 39 || 15 || 38 || 7 || 221 || 796 || 569 || 501 || 1042 || 1042 || 333 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-02 || 255 || 39 || 15 || 38 || 7 || 222 || 797 || 570 || 502 || 1042 || 1042 || 334 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-03 || 255 || 39 || 15 || 38 || 7 || 223 || 798 || 571 || 503 || 1042 || 1042 || 335 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-04 || 255 || 95 || 15 || 38 || 7 || 224 || 799 || 572 || 504 || 1042 || 1042 || 336 || 144 || 9 || 12 || 1 || 0 || 1 || 3 || 1 || 6 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-05 || 255 || 40 || 15 || 38 || 7 || 225 || 800 || 573 || 505 || 1042 || 1042 || 337 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 04-01 || 255 || 40 || 15 || 38 || 7 || 213 || 803 || 576 || 508 || 1069 || 1069 || 338 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 05-01 || 255 || 40 || 15 || 38 || 7 || 214 || 804 || 577 || 509 || 1069 || 1069 || 339 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 07-01 || 255 || 40 || 15 || 38 || 8 || 226 || 805 || 578 || 510 || 1042 || 1042 || 340 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| New Bark Town || T 20: R 04-02 || 255 || 25 || 15 || 21 || 12 || 72 || 849 || 622 || 549 || 1018 || 1018 || 341 || 126 || 9 || 0 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cianwood City || T 24: R 08-01 || 255 || 25 || 15 || 5 || 10 || 95 || 884 || 657 || 580 || 1025 || 1025 || 342 || 130 || 9 || 4 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || P 01: R 01-03 || 255 || 39 || 15 || 40 || 10 || 186 || 154 || 404 || 257 || 1038 || 1038 || 343 || 143 || 9 || 10 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Vermilion City || P 01: R 01-04 || 255 || 94 || 15 || 40 || 10 || 211 || 155 || 405 || 258 || 1038 || 1038 || 344 || 143 || 1 || 10 || 1 || 0 || 1 || 0 || 2 || 2 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 10 || R 10: R 01-01 || 255 || 14 || 15 || 0 || 0 || 0 || 194 || 439 || 343 || 1054 || 1054 || 345 || 158 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 6 || R 06: R 02-01 || 255 || 63 || 15 || 40 || 8 || 69 || 185 || 430 || 335 || 1052 || 1052 || 346 || 154 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 8 || R 08: R 02-01 || 255 || 63 || 15 || 42 || 7 || 70 || 189 || 434 || 339 || 1054 || 1054 || 347 || 156 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 5 || R 05: R 03-01 || 255 || 63 || 15 || 40 || 5 || 69 || 182 || 427 || 332 || 1053 || 1053 || 348 || 153 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 15 || R 15: R 01-01 || 255 || 63 || 15 || 39 || 13 || 70 || 204 || 449 || 353 || 1060 || 1060 || 349 || 163 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: PC 01-01 || 255 || 26 || 15 || 38 || 7 || 73 || 787 || 560 || 493 || 1063 || 1063 || 350 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: PC 01-02 || 255 || 26 || 15 || 38 || 7 || 77 || 788 || 561 || 3 || 1063 || 1063 || 351 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: GYM 01-01 || 255 || 52 || 15 || 38 || 7 || 258 || 786 || 559 || 492 || 1065 || 1065 || 352 || 144 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Mahogany Town || T 28: GYM 01-02 || 255 || 34 || 15 || 16 || 5 || 228 || 139 || 399 || 3 || 1065 || 1065 || 353 || 134 || 9 || 10 || 0 || 0 || 4 || 0 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Mahogany Town || T 28: GYM 01-03 || 255 || 34 || 15 || 16 || 5 || 93 || 934 || 707 || 623 || 1065 || 1065 || 354 || 134 || 9 || 10 || 0 || 0 || 4 || 0 || 1 || 7 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Saffron City || T 11: R 01-01 || 255 || 40 || 15 || 41 || 6 || 192 || 832 || 605 || 533 || 1039 || 1039 || 355 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 05-01 || 255 || 25 || 15 || 41 || 7 || 97 || 833 || 606 || 534 || 1039 || 1039 || 356 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 06-01 || 255 || 48 || 15 || 40 || 6 || 187 || 834 || 607 || 535 || 1039 || 1039 || 357 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 06-02 || 255 || 48 || 15 || 40 || 6 || 188 || 835 || 608 || 536 || 1039 || 1039 || 358 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 07-01 || 255 || 39 || 15 || 40 || 7 || 189 || 837 || 610 || 537 || 1039 || 1039 || 359 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| ROTOM&#039;s Room || T 11: R 07-02 || 255 || 39 || 15 || 40 || 7 || 241 || 838 || 611 || 538 || 1039 || 1039 || 360 || 121 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 08-01 || 255 || 39 || 15 || 40 || 6 || 190 || 840 || 613 || 540 || 1039 || 1039 || 361 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 08-02 || 255 || 39 || 15 || 40 || 6 || 191 || 841 || 614 || 541 || 1039 || 1039 || 362 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 09-01 || 255 || 40 || 15 || 0 || 0 || 66 || 139 || 399 || 3 || 1039 || 1039 || 0 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: PC 01-01 || 255 || 26 || 15 || 40 || 7 || 73 || 830 || 603 || 532 || 1063 || 1063 || 363 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: PC 01-02 || 255 || 26 || 15 || 40 || 7 || 77 || 831 || 604 || 3 || 1063 || 1063 || 364 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: FS 01-01 || 255 || 27 || 15 || 41 || 6 || 104 || 828 || 601 || 530 || 1064 || 1064 || 365 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: GYM 01-01 || 255 || 50 || 15 || 41 || 6 || 256 || 829 || 602 || 531 || 1065 || 1065 || 366 || 148 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Frontier Access || D 32: R 01-02 || 255 || 93 || 15 || 7 || 7 || 240 || 81 || 342 || 104 || 1070 || 1070 || 367 || 229 || 1 || 9 || 0 || 0 || 1 || 8 || 2 || 2 || 1 || 0 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Global Terminal || T 25: R 12-02 || 255 || 45 || 15 || 9 || 10 || 238 || 908 || 681 || 601 || 1154 || 1154 || 368 || 118 || 9 || 5 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Global Terminal || T 25: R 12-03 || 255 || 45 || 15 || 9 || 10 || 239 || 909 || 682 || 602 || 1154 || 1154 || 369 || 118 || 9 || 5 || 0 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 2 || R 02: R 01-01 || 136 || 17 || 15 || 0 || 0 || 0 || 170 || 415 || 321 || 1057 || 1057 || 370 || 150 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 16 || R 16: R 01-01 || 255 || 25 || 15 || 36 || 8 || 66 || 206 || 451 || 355 || 1055 || 1055 || 371 || 164 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 20 || W 20: R 01-01 || 255 || 16 || 15 || 0 || 0 || 0 || 139 || 399 || 3 || 1058 || 1058 || 0 || 168 || 6 || 12 || 1 || 0 || 2 || 0 || 2 || 6 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 2 || R 02: R 02-01 || 255 || 25 || 15 || 32 || 4 || 66 || 171 || 416 || 322 || 1057 || 1057 || 372 || 150 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 2 || R 02: R 03-01 || 255 || 63 || 15 || 32 || 6 || 69 || 172 || 417 || 323 || 1057 || 1057 || 373 || 150 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 2 || R 02: R 04-01 || 255 || 63 || 15 || 32 || 6 || 69 || 173 || 418 || 324 || 1057 || 1057 || 374 || 150 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 2 || R 02: R 05-01 || 255 || 63 || 15 || 32 || 4 || 69 || 174 || 419 || 325 || 1057 || 1057 || 375 || 150 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 16 || R 16: R 02-01 || 255 || 63 || 15 || 36 || 8 || 70 || 207 || 452 || 356 || 1055 || 1055 || 376 || 164 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 16 || R 16: R 03-01 || 125 || 15 || 15 || 0 || 0 || 0 || 208 || 453 || 3 || 1055 || 1055 || 377 || 164 || 3 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Route 18 || R 18: R 01-01 || 255 || 63 || 15 || 36 || 13 || 70 || 211 || 456 || 359 || 1056 || 1056 || 378 || 166 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 19 || W 19: R 01-01 || 255 || 63 || 15 || 37 || 14 || 69 || 959 || 728 || 741 || 1056 || 1056 || 379 || 167 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 11 || R 11: R 01-01 || 255 || 63 || 15 || 43 || 9 || 70 || 198 || 443 || 347 || 1059 || 1059 || 380 || 159 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: FS 01-01 || 255 || 27 || 15 || 40 || 4 || 104 || 759 || 532 || 468 || 1064 || 1064 || 381 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: GYM 01-01 || 255 || 51 || 15 || 41 || 4 || 257 || 760 || 533 || 469 || 1065 || 1065 || 382 || 141 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
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| Cerulean City || T 04: PC 01-01 || 255 || 26 || 15 || 40 || 4 || 73 || 761 || 534 || 470 || 1063 || 1063 || 383 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: R 01-01 || 255 || 25 || 15 || 40 || 3 || 96 || 763 || 536 || 471 || 1040 || 1040 || 384 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: R 02-01 || 255 || 25 || 15 || 41 || 3 || 97 || 764 || 537 || 472 || 1040 || 1040 || 385 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: R 03-01 || 255 || 25 || 15 || 40 || 4 || 96 || 765 || 538 || 473 || 1040 || 1040 || 386 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean City || T 04: R 04-01 || 255 || 27 || 15 || 40 || 4 || 274 || 766 || 539 || 474 || 1040 || 1040 || 387 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: FS 01-01 || 255 || 27 || 15 || 44 || 7 || 104 || 768 || 541 || 476 || 1064 || 1064 || 388 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: PC 01-01 || 255 || 26 || 15 || 44 || 7 || 73 || 769 || 542 || 477 || 1063 || 1063 || 389 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: R 02-01 || 255 || 40 || 15 || 44 || 7 || 193 || 771 || 544 || 478 || 1041 || 1041 || 390 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: R 03-01 || 255 || 25 || 15 || 44 || 7 || 96 || 772 || 545 || 479 || 1041 || 1041 || 391 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: R 04-01 || 255 || 42 || 15 || 44 || 7 || 140 || 773 || 546 || 480 || 1041 || 1041 || 392 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: R 06-01 || 255 || 40 || 15 || 44 || 7 || 194 || 774 || 547 || 481 || 1041 || 1041 || 393 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lavender Town || T 05: R 07-01 || 255 || 39 || 15 || 44 || 7 || 195 || 775 || 548 || 482 || 1041 || 1041 || 394 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Route 25 || R 25: R 01-01 || 255 || 43 || 15 || 43 || 1 || 254 || 217 || 462 || 364 || 1061 || 1061 || 395 || 173 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Goldenrod City || T 25: R 10-07 || 255 || 44 || 15 || 11 || 11 || 262 || 905 || 678 || 598 || 1064 || 1064 || 396 || 131 || 9 || 5 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 01-07 || 255 || 44 || 15 || 37 || 7 || 262 || 795 || 568 || 500 || 1064 || 1064 || 397 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-06 || 255 || 44 || 15 || 38 || 7 || 262 || 801 || 574 || 506 || 1042 || 1042 || 398 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Celadon City || T 07: R 02-07 || 255 || 44 || 15 || 38 || 7 || 262 || 802 || 575 || 507 || 1042 || 1042 || 399 || 144 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Saffron City || T 11: R 07-03 || 255 || 44 || 15 || 40 || 7 || 262 || 839 || 612 || 539 || 1039 || 1039 || 400 || 148 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Lighthouse || D 27: R 01-08 || 255 || 44 || 15 || 9 || 8 || 262 || 67 || 328 || 95 || 1078 || 1078 || 401 || 212 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Radio Tower || D 23: R 01-07 || 255 || 44 || 15 || 10 || 10 || 262 || 35 || 296 || 71 || 1022 || 1022 || 402 || 208 || 9 || 9 || 0 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Moon || D 02: R 01-02 || 107 || 70 || 15 || 36 || 3 || 4 || 8 || 269 || 3 || 1073 || 1073 || 403 || 198 || 4 || 12 || 1 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Mt. Moon || D 02: R 01-03 || 72 || 97 || 15 || 36 || 3 || 5 || 9 || 270 || 50 || 1073 || 1073 || 404 || 198 || 4 || 12 || 1 || 0 || 2 || 0 || 2 || 0 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean Cave || D 03: R 01-02 || 140 || 73 || 15 || 40 || 3 || 79 || 139 || 399 || 3 || 1082 || 1082 || 405 || 199 || 4 || 10 || 1 || 11 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Cerulean Cave || D 03: R 01-03 || 141 || 73 || 15 || 40 || 3 || 80 || 11 || 272 || 3 || 1082 || 1082 || 406 || 199 || 4 || 10 || 1 || 11 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Rock Tunnel || D 05: R 01-02 || 109 || 83 || 15 || 44 || 4 || 7 || 139 || 399 || 3 || 1082 || 1082 || 407 || 200 || 4 || 12 || 1 || 11 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
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| Seafoam Islands || D 11: R 01-02 || 75 || 104 || 15 || 35 || 15 || 82 || 13 || 274 || 3 || 1080 || 1080 || 408 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-03 || 76 || 104 || 15 || 35 || 15 || 83 || 139 || 399 || 3 || 1080 || 1080 || 409 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-04 || 77 || 104 || 15 || 35 || 15 || 84 || 139 || 399 || 3 || 1080 || 1080 || 410 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-05 || 78 || 104 || 15 || 35 || 15 || 85 || 14 || 275 || 3 || 1080 || 1080 || 411 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 11 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-06 || 255 || 81 || 15 || 35 || 15 || 264 || 15 || 276 || 53 || 1065 || 1065 || 412 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 11 || 0 || 1 || 1 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Seafoam Islands || D 11: R 01-07 || 255 || 70 || 15 || 0 || 0 || 264 || 139 || 399 || 3 || 1080 || 1080 || 0 || 203 || 4 || 10 || 1 || 0 || 3 || 0 || 2 || 9 || 0 || 0 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-02 || 89 || 96 || 15 || 25 || 8 || 266 || 139 || 399 || 3 || 1078 || 1078 || 413 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 5 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-03 || 87 || 102 || 15 || 25 || 8 || 267 || 139 || 399 || 3 || 1078 || 1078 || 414 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 4 || 1 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-04 || 88 || 80 || 15 || 25 || 8 || 268 || 139 || 399 || 3 || 1078 || 1078 || 415 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-05 || 79 || 80 || 15 || 25 || 8 || 269 || 106 || 367 || 3 || 1078 || 1078 || 416 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 10 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-06 || 80 || 80 || 15 || 25 || 8 || 270 || 139 || 399 || 3 || 1078 || 1078 || 417 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-07 || 81 || 80 || 15 || 25 || 8 || 271 || 139 || 399 || 3 || 1078 || 1078 || 418 || 219 || 4 || 10 || 0 || 0 || 3 || 0 || 2 || 9 || 1 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mt. Silver Cave || D 41: R 01-08 || 255 || 96 || 15 || 25 || 8 || 272 || 107 || 368 || 126 || 1001 || 1001 || 419 || 219 || 4 || 10 || 0 || 5 || 3 || 0 || 2 || 5 || 0 || 1 || 0 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 10 || R 10: PC 01-01 || 255 || 26 || 15 || 44 || 4 || 73 || 192 || 437 || 342 || 1063 || 1063 || 420 || 158 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || R 10: R 02-01 || 255 || 44 || 15 || 44 || 5 || 251 || 195 || 440 || 344 || 1044 || 1044 || 421 || 201 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 5 || R 05: R 01-01 || 255 || 44 || 15 || 0 || 0 || 252 || 139 || 399 || 3 || 1053 || 1053 || 0 || 153 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 0 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 5 || R 05: R 02-01 || 255 || 44 || 15 || 40 || 5 || 253 || 180 || 425 || 330 || 1082 || 1082 || 422 || 153 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 6 || R 06: R 01-01 || 255 || 44 || 15 || 40 || 8 || 253 || 139 || 399 || 3 || 1082 || 1082 || 423 || 154 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: R 01-01 || 255 || 44 || 15 || 32 || 2 || 242 || 755 || 528 || 464 || 1044 || 1044 || 424 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: R 02-01 || 255 || 25 || 15 || 32 || 3 || 66 || 756 || 529 || 465 || 1044 || 1044 || 425 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: GYM 01-01 || 255 || 54 || 15 || 32 || 2 || 260 || 752 || 525 || 462 || 1065 || 1065 || 426 || 140 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: FS 01-01 || 255 || 27 || 15 || 33 || 3 || 104 || 751 || 524 || 461 || 1064 || 1064 || 427 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: PC 01-01 || 255 || 26 || 15 || 32 || 3 || 73 || 753 || 526 || 463 || 1063 || 1063 || 428 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: PC 01-02 || 255 || 26 || 15 || 32 || 3 || 77 || 754 || 527 || 3 || 1063 || 1063 || 429 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pewter City || T 03: R 06-01 || 255 || 25 || 15 || 33 || 2 || 66 || 757 || 530 || 466 || 1044 || 1044 || 430 || 140 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: FS 01-01 || 255 || 27 || 15 || 37 || 13 || 104 || 808 || 581 || 513 || 1064 || 1064 || 431 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Pal Park || T 08: R 02-01 || 255 || 44 || 15 || 37 || 12 || 243 || 812 || 585 || 516 || 1043 || 1043 || 432 || 55 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: GYM 01-01 || 255 || 53 || 15 || 37 || 13 || 259 || 809 || 582 || 514 || 1065 || 1065 || 433 || 145 || 9 || 12 || 1 || 0 || 4 || 14 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: R 04-01 || 255 || 25 || 15 || 37 || 13 || 96 || 813 || 586 || 517 || 1043 || 1043 || 434 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: PC 01-01 || 255 || 26 || 15 || 37 || 13 || 73 || 810 || 583 || 515 || 1063 || 1063 || 435 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: R 06-01 || 255 || 25 || 15 || 38 || 13 || 97 || 814 || 587 || 518 || 1043 || 1043 || 436 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 10 || R 10: PC 01-02 || 255 || 26 || 15 || 44 || 4 || 77 || 193 || 438 || 3 || 1063 || 1063 || 437 || 158 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Fuchsia City || T 08: PC 01-02 || 255 || 26 || 15 || 37 || 13 || 77 || 811 || 584 || 3 || 1063 || 1063 || 438 || 145 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Whirl Islands || D 40: R 01-06 || 48 || 98 || 15 || 7 || 11 || 275 || 139 || 399 || 3 || 1073 || 1073 || 439 || 218 || 4 || 11 || 0 || 0 || 3 || 10 || 2 || 11 || 1 || 1 || 1 || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| National Park || D 22: R 01-02 || 24 || 71 || 15 || 11 || 7 || 27 || 26 || 287 || 63 || 1092 || 1092 || 440 || 207 || 7 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| National Park || D 22: R 01-03 || 255 || 71 || 15 || 11 || 7 || 27 || 139 || 399 || 3 || 1075 || 1075 || 0 || 207 || 7 || 9 || 0 || 0 || 1 || 0 || 2 || 0 || 1 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Power Plant || R 10: R 02-02 || 255 || 44 || 15 || 44 || 5 || 276 || 196 || 441 || 345 || 1044 || 1044 || 441 || 201 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-16 || 11 || 105 || 15 || 13 || 8 || 37 || 53 || 314 || 84 || 1074 || 1074 || 442 || 209 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-17 || 13 || 105 || 15 || 13 || 8 || 181 || 54 || 315 || 85 || 1074 || 1074 || 443 || 209 || 4 || 9 || 0 || 0 || 3 || 4 || 1 || 8 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Ruins of Alph || D 24: R 02-18 || 12 || 105 || 15 || 13 || 8 || 37 || 55 || 316 || 86 || 1074 || 1074 || 444 || 209 || 4 || 9 || 0 || 0 || 3 || 0 || 2 || 8 || 0 || 1 || 1 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Route 7 || R 07: R 01-01 || 255 || 63 || 15 || 39 || 7 || 70 || 187 || 432 || 337 || 1055 || 1055 || 445 || 155 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 1 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lavender Town || T 05: PC 01-02 || 255 || 26 || 15 || 44 || 7 || 77 || 770 || 543 || 3 || 1063 || 1063 || 446 || 142 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cerulean City || T 04: PC 01-02 || 255 || 26 || 15 || 40 || 4 || 77 || 762 || 535 || 3 || 1063 || 1063 || 447 || 141 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Viridian City || T 02: GYM 01-01 || 255 || 55 || 15 || 32 || 7 || 261 || 743 || 516 || 454 || 1065 || 1065 || 448 || 139 || 9 || 12 || 1 || 0 || 4 || 0 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Viridian City || T 02: R 02-01 || 255 || 25 || 15 || 32 || 7 || 96 || 746 || 519 || 456 || 1045 || 1045 || 449 || 139 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Viridian City || T 02: R 03-01 || 255 || 43 || 15 || 32 || 7 || 244 || 747 || 520 || 457 || 1045 || 1045 || 450 || 139 || 9 || 12 || 1 || 0 || 4 || 4 || 1 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Viridian City || T 02: R 03-02 || 255 || 43 || 15 || 32 || 7 || 245 || 748 || 521 || 458 || 1045 || 1045 || 451 || 139 || 9 || 12 || 1 || 0 || 4 || 4 || 0 || 6 || 0 || 1 || 0 || 0 || 1 || 1 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5179</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5179"/>
		<updated>2015-05-02T06:46:25Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Fixed GRNG link anchor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020064F0&lt;br /&gt;
|02006AA4&lt;br /&gt;
|Load from NARC (r1=archive_id, r2=file_id)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F355C&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Payload|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Payload|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02007508&lt;br /&gt;
|Load from NARC (r1=archive_id, r2=file_id)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F6BE0&lt;br /&gt;
|Map data table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022074A2&lt;br /&gt;
|Overworld Sprite Control Table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226CC7C&lt;br /&gt;
|Type Effectiveness Table (overlay 0012)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030046F0&lt;br /&gt;
|CPU Active Sleep counter&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00119C4C&lt;br /&gt;
|Mersenne Twister generate unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E52C&lt;br /&gt;
|Seeding function for TinyMT&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E550&lt;br /&gt;
|Generate seed for RNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E5C8&lt;br /&gt;
|Seeding function for Mersenne Twister&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015E958&lt;br /&gt;
|Unsigned 32-bit divmod&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00163CC4&lt;br /&gt;
|TinyMT PRNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get pkm block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get pkm block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get pkm block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get pkm block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018FB50&lt;br /&gt;
|powf&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C67A0&lt;br /&gt;
|LCRNG, generate random unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C71D8&lt;br /&gt;
|Do pickup and honey gather&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004455A8&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002EFC0&lt;br /&gt;
|Capture routine&lt;br /&gt;
|DllBattle.cro&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004872FC&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004960F8&lt;br /&gt;
|Move Tutor List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004A67EE&lt;br /&gt;
|TM/HM Move List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Compression&amp;diff=5178</id>
		<title>Compression</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Compression&amp;diff=5178"/>
		<updated>2015-05-01T21:45:07Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Created Page + LZ Compression&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete | More compressions exist. Content should be verified.}}&lt;br /&gt;
Compression is used in many of the games to decrease the amount of space taken up by files when not loaded into RAM or just not actively being used.&lt;br /&gt;
&lt;br /&gt;
==LZ Compression==&lt;br /&gt;
The default compression in NDS and later games is LZ compression. These compression types use references to text that has already been processed. The main variant LZ77 allows references up to 0xFFF bytes back for up to 0x12 bytes.&lt;br /&gt;
&lt;br /&gt;
The header for LZ compression is 4 bytes wide:&lt;br /&gt;
&lt;br /&gt;
  struct lz_header {&lt;br /&gt;
    uint32_t type : 8;  /* First byte */&lt;br /&gt;
    uint32_t decompressed_size : 24;  /* Other 3 bytes */&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
LZ77 has a type of 0x10. LZSS has a type of 0x11.&lt;br /&gt;
&lt;br /&gt;
===LZSS Compression===&lt;br /&gt;
Another common variant used is LZSS which allows for more controlled decompression. LZSS allows for up to 0xFFF bytes back for up to 0x1110 bytes depending on the mode switch.&lt;br /&gt;
&lt;br /&gt;
===BLZ Compression===&lt;br /&gt;
BLZ compression is used mainly for data that cannot be copied into an output buffer (it must be done in place usually because the block is too large). This was implemented in [[Diamond and Pearl]] but was not extensively used until [[Heart Gold and Soul Silver]], where it was used to compress the [[ARM binaries]] as well as the [[overlays]].&lt;br /&gt;
&lt;br /&gt;
The magic 0xDEC0xxxx indicates the 0x1Cth byte of the compressed region. The end of the compressed region is stored at the 0x14th byte (uint32_t). It is noting that the end is an absolute location in RAM. If the end RAM address is 0, the file is considered decompressed. Compression starts at the end of the compressed region and fills in from the end of the decompressed region until they meet at the start of the decompressed region.&lt;br /&gt;
&lt;br /&gt;
  struct blz_control {&lt;br /&gt;
    uint32_t compressed_size : 24;&lt;br /&gt;
    uint32_t header_size : 8;&lt;br /&gt;
    uint32_t decompressed_increase;&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5177</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5177"/>
		<updated>2015-04-30T05:48:15Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Load from NARC breakpoint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020064F0&lt;br /&gt;
|02006AA4&lt;br /&gt;
|Load from NARC (r1=archive_id, r2=file_id)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F355C&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02007508&lt;br /&gt;
|Load from NARC (r1=archive_id, r2=file_id)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F6BE0&lt;br /&gt;
|Map data table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022074A2&lt;br /&gt;
|Overworld Sprite Control Table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226CC7C&lt;br /&gt;
|Type Effectiveness Table (overlay 0012)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030046F0&lt;br /&gt;
|CPU Active Sleep counter&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00119C4C&lt;br /&gt;
|Mersenne Twister generate unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E52C&lt;br /&gt;
|Seeding function for TinyMT&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E550&lt;br /&gt;
|Generate seed for RNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E5C8&lt;br /&gt;
|Seeding function for Mersenne Twister&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015E958&lt;br /&gt;
|Unsigned 32-bit divmod&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00163CC4&lt;br /&gt;
|TinyMT PRNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get pkm block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get pkm block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get pkm block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get pkm block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018FB50&lt;br /&gt;
|powf&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C67A0&lt;br /&gt;
|LCRNG, generate random unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C71D8&lt;br /&gt;
|Do pickup and honey gather&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004455A8&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002EFC0&lt;br /&gt;
|Capture routine&lt;br /&gt;
|DllBattle.cro&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004872FC&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004960F8&lt;br /&gt;
|Move Tutor List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004A67EE&lt;br /&gt;
|TM/HM Move List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5176</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5176"/>
		<updated>2015-04-29T01:43:47Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Style fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F355C&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F6BE0&lt;br /&gt;
|Map data table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022074A2&lt;br /&gt;
|Overworld Sprite Control Table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226CC7C&lt;br /&gt;
|Type Effectiveness Table (overlay 0012)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030046F0&lt;br /&gt;
|CPU Active Sleep counter&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00119C4C&lt;br /&gt;
|Mersenne Twister generate unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E52C&lt;br /&gt;
|Seeding function for TinyMT&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E550&lt;br /&gt;
|Generate seed for RNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E5C8&lt;br /&gt;
|Seeding function for Mersenne Twister&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015E958&lt;br /&gt;
|Unsigned 32-bit divmod&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00163CC4&lt;br /&gt;
|TinyMT PRNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get pkm block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get pkm block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get pkm block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get pkm block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018FB50&lt;br /&gt;
|powf&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C67A0&lt;br /&gt;
|LCRNG, generate random unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C71D8&lt;br /&gt;
|Do pickup and honey gather&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004455A8&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002EFC0&lt;br /&gt;
|Capture routine&lt;br /&gt;
|DllBattle.cro&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004872FC&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004960F8&lt;br /&gt;
|Move Tutor List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004A67EE&lt;br /&gt;
|TM/HM Move List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5175</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5175"/>
		<updated>2015-04-29T01:42:42Z</updated>

		<summary type="html">&lt;p&gt;Alpha: HGSS RAM offsets used in PPRE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F355C&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|020F6BE0&lt;br /&gt;
|Map data table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022074A2&lt;br /&gt;
|Overworld Sprite Control Table&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|0226CC7C&lt;br /&gt;
|Type Effectiveness Table (overlay 0012)&lt;br /&gt;
|[[Alpha]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030046F0&lt;br /&gt;
|CPU Active Sleep counter&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00119C4C&lt;br /&gt;
|Mersenne Twister generate unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E52C&lt;br /&gt;
|Seeding function for TinyMT&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E550&lt;br /&gt;
|Generate seed for RNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E5C8&lt;br /&gt;
|Seeding function for Mersenne Twister&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015E958&lt;br /&gt;
|Unsigned 32-bit divmod&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00163CC4&lt;br /&gt;
|TinyMT PRNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get pkm block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get pkm block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get pkm block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get pkm block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018FB50&lt;br /&gt;
|powf&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C67A0&lt;br /&gt;
|LCRNG, generate random unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C71D8&lt;br /&gt;
|Do pickup and honey gather&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004455A8&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002EFC0&lt;br /&gt;
|Capture routine&lt;br /&gt;
|DllBattle.cro&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004872FC&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004960F8&lt;br /&gt;
|Move Tutor List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004A67EE&lt;br /&gt;
|TM/HM Move List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5124</id>
		<title>Notable Breakpoints</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Notable_Breakpoints&amp;diff=5124"/>
		<updated>2015-02-19T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;Alpha: DP Script pointer for cmd 0000&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains RAM addresses to various interesting and useful processes of GBA and DS Pokemon games. &lt;br /&gt;
&lt;br /&gt;
Breakpoints can be set at these addresses.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
This page is inspired by tsanth&#039;s thread with the same name on GameFAQs: [http://boards.gamefaqs.com/gfaqs/genmessage.php?board=925602&amp;amp;topic=40532445]&lt;br /&gt;
&lt;br /&gt;
==Pokemon DPP (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!DP RAM Address&lt;br /&gt;
!Pl RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000C54&lt;br /&gt;
|02000C88&lt;br /&gt;
|Main() &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000FB0&lt;br /&gt;
|02001034&lt;br /&gt;
|Begin Seed Calculation Routine&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9E0&lt;br /&gt;
|0201D2DC&lt;br /&gt;
|Set [[PRNG]] seed&lt;br /&gt;
|[[mingot]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201B9EC&lt;br /&gt;
|0201D2E8&lt;br /&gt;
|PRNG&lt;br /&gt;
|[[loadingNOW]], [[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA10&lt;br /&gt;
|0201D30C&lt;br /&gt;
|Alternate RNG used in some cases: Examples, PID generation for mystery gift pokemon, recalculating a PID after a failed shiny check, number which  determines swarm pokemon and great marsh pokemon&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201BA1C&lt;br /&gt;
|0201D318&lt;br /&gt;
|Set [[IRNG]] Seed&lt;br /&gt;
|[[mingot, arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02038B70&lt;br /&gt;
|0203E778&lt;br /&gt;
|Script Handler&lt;br /&gt;
|[[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0203E7D2&lt;br /&gt;
|Loads address for a command then branches to that address&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FB4&lt;br /&gt;
|0204BAFC&lt;br /&gt;
|ARNG call for PID of Wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FBA&lt;br /&gt;
|0204BB02&lt;br /&gt;
|Loads PID from wondercard to r0&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FC8&lt;br /&gt;
|0204BB10&lt;br /&gt;
|First Shiny Check call during the generation of some wondercard pokemon&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02042FD0&lt;br /&gt;
|0204BB18&lt;br /&gt;
|Beginning of loop that makes sure you do not get a shiny wondercard pokemon (in some cases)&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204305E&lt;br /&gt;
|0204BBA6&lt;br /&gt;
|PRNG call for first set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204309C&lt;br /&gt;
|0204BBE4&lt;br /&gt;
|PRNG call for second set of Wondercard pokemon IVs&lt;br /&gt;
|[[tsanth]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DED4&lt;br /&gt;
|&lt;br /&gt;
|Create chain set (not sure about address in tsanth&#039;s thread it said 205DED&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205DF42&lt;br /&gt;
|&lt;br /&gt;
|End of Create chain set routine&lt;br /&gt;
|[[tsanth]], [[loadingNOW]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205E40C&lt;br /&gt;
|02069B00&lt;br /&gt;
|Pokeradar Routine&lt;br /&gt;
|[[loadingNOW]], [[tsanth]], [[arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02068AAC&lt;br /&gt;
|02075E38&lt;br /&gt;
|Shiny Check, used to decide what sprite to show for a pokemon and to make sure dynamic PID mystery gift pokemon are not shiny as well as preventing manaphy from hatching shiny in some cases.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02075C86&lt;br /&gt;
|128 step RNG advancement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0207760E&lt;br /&gt;
|Poketch check @ daycare screen&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206A90C&lt;br /&gt;
|02078780&lt;br /&gt;
|Begin Calculation of [[Pokemon ID]] for alternate forms.&lt;br /&gt;
|[[SCV]], [[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020EBC80&lt;br /&gt;
|020E1F6C&lt;br /&gt;
|Division routine; R0= R0 / R1, R1=R0%R1&lt;br /&gt;
|[[tsanth]], [[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F355C&lt;br /&gt;
|020EAC58&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0000&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|020EB974&lt;br /&gt;
|Pointer to Begin Routine for Script Command 0347&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D48&lt;br /&gt;
|021BFB14&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4D4C&lt;br /&gt;
|021BFB18&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4DA8&lt;br /&gt;
|&lt;br /&gt;
|Beginning of [[Honey Tree]] Routine&lt;br /&gt;
|[[SCV]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4EE4&lt;br /&gt;
|&lt;br /&gt;
|Determines a value from 0-3 to use to determine which list will be used and how the shake value is calculated. If 0, slathering fails and not pokemon will show up.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F44&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-5 that represents which pokemon will be encountered in a honey tree.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4F98&lt;br /&gt;
|&lt;br /&gt;
|Determines which list will be used by  (value determined by 021F4EE4) - 1 (its not done this way, but is equivalent)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F4FAC&lt;br /&gt;
|&lt;br /&gt;
|Determines a number from 0-3 that represents how much a [[Honey Tree]] will shake&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F5138&lt;br /&gt;
|021EFF4C&lt;br /&gt;
|Returns 1 if the current tree being slathered is a [[Munchlax Tree]] and 0 otherwise.&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E60&lt;br /&gt;
|&lt;br /&gt;
|Set [[GTS protocol#Encryption|GRNG]] seed&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02211E70&lt;br /&gt;
|&lt;br /&gt;
|[[GTS protocol#Encryption|GRNG]]&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA10&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler Start&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BA46&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;Am I on grass?&amp;quot; check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BAD4&lt;br /&gt;
|&lt;br /&gt;
|Wild Encounter Check&lt;br /&gt;
|[[tsanth]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BB2E&lt;br /&gt;
|&lt;br /&gt;
|Pair-battle (NPC partner) check&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223BD1C&lt;br /&gt;
|&lt;br /&gt;
|Movement Handler END&lt;br /&gt;
|[[tsanth]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C1EE &lt;br /&gt;
|022377A2&lt;br /&gt;
|Pokeball catching routine&lt;br /&gt;
|[[tsanth, arcee]] &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C5B8&lt;br /&gt;
|&lt;br /&gt;
|Start of Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C66A&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C6A0&lt;br /&gt;
|&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler. There are 3 branches for each of the rods in this routine with different results for old and good/super.&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022417F4&lt;br /&gt;
|Encounter- terrain check&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02241848&lt;br /&gt;
|Encounter- motion mod&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|022479E6&lt;br /&gt;
|Call to get ID routine (result in r0)&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|0224E920&lt;br /&gt;
|Start of Frozen Handler&lt;br /&gt;
|[[SCV]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
0224190A - ESV calc&lt;br /&gt;
02241B28 - nature calc (probably)&lt;br /&gt;
&lt;br /&gt;
==Pokémon HGSS (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02000CA4&lt;br /&gt;
|Main()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD44&lt;br /&gt;
|PRNG advancement routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201FD68&lt;br /&gt;
|Alternate(simpler) PRNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204BFF0&lt;br /&gt;
|Wondercard pokemon generation- full routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02061E2A&lt;br /&gt;
|NPC movement&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206C9D8&lt;br /&gt;
|International shiny PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02070068&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D34B0&lt;br /&gt;
|Make wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A38&lt;br /&gt;
|Disable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D3A4C&lt;br /&gt;
|Enable slow IRQ&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2998&lt;br /&gt;
|Signed divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F2BA4&lt;br /&gt;
|Unsigned divmod()&lt;br /&gt;
|?&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210F6CC&lt;br /&gt;
|Mersenne Twister lookup table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D15AC&lt;br /&gt;
|Mersenne Twister lookup table&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E19DC&lt;br /&gt;
|Upper half of wondercard PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022440A0&lt;br /&gt;
|Pickup / Honey Gather handler&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246B24&lt;br /&gt;
|Start of Water (Fishing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246FCC&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247228&lt;br /&gt;
|Pokéball catching routine&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022475F2&lt;br /&gt;
|Partial encounter calc- movement modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224767A&lt;br /&gt;
|Partial encounter calc- ability/item modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247698&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02247720&lt;br /&gt;
|Start of Water (Sweet Scent/Surfing) Encounter Table Lookup Handler [http://www.smogon.com/forums/showpost.php?p=2564048&amp;amp;postcount=215]&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022477C0&lt;br /&gt;
|Headbutt tree encounter slots (Post-National Dex)&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022483C4&lt;br /&gt;
|Partial encounter calc- roamer modifier&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02108514&lt;br /&gt;
|Starter species in RAM(in the decompressed arm9 @ 108514)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF8000&lt;br /&gt;
|ITCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF80F0&lt;br /&gt;
|ARM9 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|main() function- infinite main/busy loop that runs the game starts at 02005166&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200520C&lt;br /&gt;
|VBlank handler function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056D0&lt;br /&gt;
|Set up both main RNGs for use&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020056EC&lt;br /&gt;
|PRNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005728&lt;br /&gt;
|PRNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200852C&lt;br /&gt;
|Store sidtid as uint&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201778C&lt;br /&gt;
|IV creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017EF4&lt;br /&gt;
|Shiny check routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018746 &lt;br /&gt;
|PID type decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02018788&lt;br /&gt;
|Shiny prevention routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019A6C&lt;br /&gt;
|PKM + RAM encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02035F50&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203EFE0&lt;br /&gt;
|memcmp()- memory compare: 2 pointers and length of comparison(in bytes))&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F04C&lt;br /&gt;
|Set init MT seed (seed = init rng &amp;gt;&amp;gt; 32)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F078&lt;br /&gt;
|ARNG(same as gen 4)- build initial MT seed table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F0C0&lt;br /&gt;
|Mersenne Twister seed table handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F270&lt;br /&gt;
|Initial Seed Creation Routine&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F374&lt;br /&gt;
|.sav encryption&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020592E8&lt;br /&gt;
|MD5 hashing routine for wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207FD4C&lt;br /&gt;
|VRAM bank control handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082BE4&lt;br /&gt;
|Takes 3 arguments: pointer to start of data write, length(in bytes) of data to write, uint to write multiple times- used constantly for clearing freed memory&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02082D5C&lt;br /&gt;
|memcpy32()- accepts pointer to data start, pointer to copy start, and a length in bytes to copy&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02085D54&lt;br /&gt;
|DSi Detection Routine&lt;br /&gt;
|[[chiizu]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088A98&lt;br /&gt;
|Date/time switch statement- used to grab pieces of the date and time and convert them to hex&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02088E74&lt;br /&gt;
|Convert BCD-&amp;gt;hex, for RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020946AC&lt;br /&gt;
|Metrowerks ARM-provided lib rand- used for DS-to-DS handshake&lt;br /&gt;
|[[XFR]],[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C0C4&lt;br /&gt;
|Signed divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209C2C8&lt;br /&gt;
|Unsigned divmod- r0/r1, result in r0; r0%r1, result in r1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A1B50&lt;br /&gt;
|Model/texture definitions/positioning data&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020AA1C4&lt;br /&gt;
|RNG state pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146292&lt;br /&gt;
|Pokemon to be encountered&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146974&lt;br /&gt;
|Pointer to the struct for the current heap being used&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A18&lt;br /&gt;
|Mersenne Twister seed table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02146A2C&lt;br /&gt;
|u32 date_time[8] (in hex)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150920&lt;br /&gt;
|SVC mode stack location for card reads/writes&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151260&lt;br /&gt;
|SWI/SVC mode stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168844&lt;br /&gt;
|rand(0xFFFFFFFF) / 0xFFFF&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02168A52&lt;br /&gt;
|ID generation for Battle Subway partner&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763DC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021763F8&lt;br /&gt;
|Probability routine- influences starting frame/seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176444&lt;br /&gt;
|Outside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02176C6C&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02193914&lt;br /&gt;
|White Forest Trainer # Counter- returns # of trainers in White Forest&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9370&lt;br /&gt;
|Pre-battle setup(battle test, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A948C&lt;br /&gt;
|Double battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DB2&lt;br /&gt;
|0x80000000 OR PID decision routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DE8&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; function is called quite a bit for multiple calcs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A9DF8&lt;br /&gt;
|Fishing decision&lt;br /&gt;
|[[arcee]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA41C&lt;br /&gt;
|Battle test/decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA43A&lt;br /&gt;
|Battle test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA44C&lt;br /&gt;
|White Forest Battle Decision Routine- return 0 if no battle, 1 if there&#039;s a battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021AA700&lt;br /&gt;
|((rand() * 0xFFFF) &amp;gt;&amp;gt; 32) /0x290 -&amp;gt; seems to only be used for battle tests&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC4F8&lt;br /&gt;
|Player setup on new game&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BC50A&lt;br /&gt;
|Make IDs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C0A6C&lt;br /&gt;
|Battle routine(setup)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C390C&lt;br /&gt;
|Complete breeding routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C4048&lt;br /&gt;
|International breeding PID generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C6C18&lt;br /&gt;
|Damage formula routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F6388&lt;br /&gt;
|Battle PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215374&lt;br /&gt;
|Mersenne Twister Lookup Table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215D34&lt;br /&gt;
|Mersenne Twister Lookup Table Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02216244&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221BBD0&lt;br /&gt;
|Start of save data in RAM(when saving, all relevant data is written here, then cart RAM, then .sav)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022394E0&lt;br /&gt;
|Date/time in hex - uint array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223C9D0&lt;br /&gt;
|Daycare pokemon 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223CAB4&lt;br /&gt;
|Daycare pokemon 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223D8CC&lt;br /&gt;
|BP Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224120C&lt;br /&gt;
|Wifi RNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02250030&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257030&lt;br /&gt;
|Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02257034&lt;br /&gt;
|Shaking Patch Step Counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC5A&lt;br /&gt;
|Move Consecutive Use Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226DC66&lt;br /&gt;
|Protect Consecutive Turn Counter (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E70E&lt;br /&gt;
|Move Consecutive Use Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226E71A&lt;br /&gt;
|Protect Consecutive Turn Counter (Trainer Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02274302&lt;br /&gt;
|Move Decision Dump (Wild Battle)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022BC734&lt;br /&gt;
|Are there trainers in White Forest? (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233F004&lt;br /&gt;
|Egg step counter&lt;br /&gt;
|[[ToastPlusOne]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0000&lt;br /&gt;
|DTCM start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE0020&lt;br /&gt;
|Interrupt handler lookup table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3780&lt;br /&gt;
|Main(user/system mode) stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3F80&lt;br /&gt;
|IRQ mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE3FC0&lt;br /&gt;
|Supervisor mode stack start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Vertical blank counter buffer&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|RTC buffer(char rtc[8])&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|037FBCEC&lt;br /&gt;
|ARM7 IRQ Handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02017638&lt;br /&gt;
|Pokemon creation routine(makePKM)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019AB8&lt;br /&gt;
|PKM checksum generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019C54&lt;br /&gt;
|PKM block shuffling &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203F3A0&lt;br /&gt;
|Encrypt SAV, battle video, mystery gift&lt;br /&gt;
|[[Bond697]], [[Codr]], [[XFR]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02150E6C&lt;br /&gt;
|Graphics bank assignment struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214EA70&lt;br /&gt;
|Sound archive info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02006984&lt;br /&gt;
|Play PKM cry- in battle and otherwise&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02011298&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224FED4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02169024&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200D440&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02151350&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272E9E8&lt;br /&gt;
|DSi library overlay&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021E6184&lt;br /&gt;
|Moonlight modifier picker&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon BW (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|Main()	&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022151D4&lt;br /&gt;
|Mersenne Twister Lookup Table	&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02215B94&lt;br /&gt;
|Mersenne Twister Lookup Table Counter	&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022160A8&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kazo]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFC3C&lt;br /&gt;
|Delay&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FFFDE8&lt;br /&gt;
|Date&lt;br /&gt;
|[[OmegaDonut]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.  Black offsets are White offset minus 0x20)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024664&lt;br /&gt;
|Frame Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005AE0&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000758&lt;br /&gt;
|VBlank interrupt&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F050&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B413A&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08295E87&lt;br /&gt;
|Signed division&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08296518&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08297D6C&lt;br /&gt;
|memset&lt;br /&gt;
|[[magical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Emerald (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on TID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020249C0&lt;br /&gt;
|Main RNG Frame counter&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000DC0&lt;br /&gt;
|RTC array buffer(char rtc[8])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000E20&lt;br /&gt;
|Directional movement counters(possibly per frame)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030022E0&lt;br /&gt;
|Timer PRNG Initial State (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03002750&lt;br /&gt;
|IRQ Handler (user mode)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D80&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005D84&lt;br /&gt;
|Timer RNG Current Seed (Egg PIDs)&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000248&lt;br /&gt;
|IRQ setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003A4&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080005E4&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000738&lt;br /&gt;
|VBlank interrupt callback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000988&lt;br /&gt;
|Memblock header setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B1C&lt;br /&gt;
|Malloc init&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000B38&lt;br /&gt;
|Declare memblock(malloc()?)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B49E2&lt;br /&gt;
|Feebas setup routine on finding a Feebas tile&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4AC8&lt;br /&gt;
|Encounter Slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4C74&lt;br /&gt;
|Set level&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E2A&lt;br /&gt;
|Sync (bool)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B4E4C&lt;br /&gt;
|Nature Setup/Decision (skip &amp;quot;if(sync())&amp;quot;)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080B5144&lt;br /&gt;
|Battle Test&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067BF8&lt;br /&gt;
|Roamer creation start&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08067E96&lt;br /&gt;
|PKM Building Routine (test temp PIDs, make IVs on success)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806D088&lt;br /&gt;
|Get nature from tempPID(pass tempPID as an arg, return nature value)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806F5CC&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[mingot]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0817759E&lt;br /&gt;
|ARNG&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7BE0&lt;br /&gt;
|Modulus routine- r0 % r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7B68&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|082E7540&lt;br /&gt;
|Division routine- r0 / r1, return result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070AC4&lt;br /&gt;
|Make bred pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080701E0&lt;br /&gt;
|Make bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020241F0&lt;br /&gt;
|Damage storage- base dmg, etc&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070266&lt;br /&gt;
|Inheritance- bugged to not prevent inheriting the same IV multiple times&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08070218&lt;br /&gt;
|Inheritance check- make sure the same IV isn&#039;t inherited multiple times- bugged due to the wrong argument being passed to it&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806AD9C&lt;br /&gt;
|Set PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A674&lt;br /&gt;
|Read PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806A518&lt;br /&gt;
|Get PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806ACAC&lt;br /&gt;
|Write PKM data field&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DCB4&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0806DEC4&lt;br /&gt;
|Pokerus spread&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004134&lt;br /&gt;
|IME store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby / Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02024D1C&lt;br /&gt;
|Quick Claw Determination&lt;br /&gt;
|[[FractalFusion]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020287E4 &lt;br /&gt;
|Egg Creation Step Counter&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03004818&lt;br /&gt;
|PRNG State&lt;br /&gt;
|Multiple&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03000460&lt;br /&gt;
|RTC&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0800024C&lt;br /&gt;
|Main loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080003E4&lt;br /&gt;
|Initial seed creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000428&lt;br /&gt;
|Keypress handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803AADC&lt;br /&gt;
|PID creation routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040048&lt;br /&gt;
|Pokerus handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040EA4&lt;br /&gt;
|Seed set routine, post creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08040E84&lt;br /&gt;
|rand()&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08084AA6&lt;br /&gt;
|Feebas decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0770&lt;br /&gt;
|Interrupts/SWIs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080421B0&lt;br /&gt;
|Make bred PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|080418F0&lt;br /&gt;
|Build bred PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E20&lt;br /&gt;
|Division r0/r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|081E0E98&lt;br /&gt;
|Modulus r0%r1, result in r0&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08041960&lt;br /&gt;
|Inheritance check- insure no duplicate IVs&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon FireRed / LeafGreen (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02020000&lt;br /&gt;
|Timer1 storage on initial seed creation&lt;br /&gt;
|[[flovv, Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|03005000&lt;br /&gt;
|PRNG State&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000558&lt;br /&gt;
|Turn on Timer1 @ TM1CNT_H = 0x80&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000564&lt;br /&gt;
|Grab and return the value of Timer1 for use in seeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08000570&lt;br /&gt;
|Turn off Timer1 @ TM1CNT_H = 0x0 and store the grabbed value to 0x02020000&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0803DA54&lt;br /&gt;
|Make PKM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08044EC8&lt;br /&gt;
|PRNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02023D50&lt;br /&gt;
|Damage store&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon Ruby Debug Version (G)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030048F8&lt;br /&gt;
|PRNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08045324&lt;br /&gt;
|PRNG Advancement Routine(rand())&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|08085CEC&lt;br /&gt;
|ARNG Advancement Routine&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (J)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020158E8&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043BE8&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043C38&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043DA4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E30&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FE6E8&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276FA88&lt;br /&gt;
|DSi Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF0A8&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF5D8&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02770978&lt;br /&gt;
|DSi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021707DC&lt;br /&gt;
|Probability table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCE0&lt;br /&gt;
|Probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216FCFC&lt;br /&gt;
|Inside probability loop&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B188&lt;br /&gt;
|Encounter slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD22C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221D3A4&lt;br /&gt;
|Item slots in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022268D1&lt;br /&gt;
|Repel counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022260A4&lt;br /&gt;
|Cash&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022229A4&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223AEB4&lt;br /&gt;
|Current game(loaded save) step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D574&lt;br /&gt;
|Unsigned divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208D368&lt;br /&gt;
|Signed divmod&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D46C&lt;br /&gt;
|RNG pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A0E9A&lt;br /&gt;
|0x80000000 PID-OR decision&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A1994&lt;br /&gt;
|Shaking patch generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219FAE4&lt;br /&gt;
|Hardcoded trainer name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0219CB1C&lt;br /&gt;
|Hardcoded wild pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D9DEC&lt;br /&gt;
|Data entry setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BF190&lt;br /&gt;
|Hardcoded starter pokemon name length&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02249BD0&lt;br /&gt;
|Script info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020825B8&lt;br /&gt;
|Abort on bad allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA68&lt;br /&gt;
|Breeding- normal/Shiny Charm/Masuda Method&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021412C0&lt;br /&gt;
|Mersenne Twister table pointer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153100&lt;br /&gt;
|Scripting system- memory allocation/setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022581F4&lt;br /&gt;
|Wild pokemon PID storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02181E80&lt;br /&gt;
|Hollow pokemon generation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B70&lt;br /&gt;
|Hollow pokemon data array(u16 hollow[20])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F84C&lt;br /&gt;
|Is hollow filled&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C8938&lt;br /&gt;
|Hollow fill decisions&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BE7C&lt;br /&gt;
|SVC stack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8B4&lt;br /&gt;
|Get hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F8BC&lt;br /&gt;
|Set hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02228B98&lt;br /&gt;
|Current hollow number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DDAC&lt;br /&gt;
|Slot 1 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DE88&lt;br /&gt;
|Slot 2 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221DF64&lt;br /&gt;
|Slot 3 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E040&lt;br /&gt;
|Slot 4 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E11C&lt;br /&gt;
|Slot 5 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221E1F8&lt;br /&gt;
|Slot 6 PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207A998&lt;br /&gt;
|DSi check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214DC24&lt;br /&gt;
|Mic status&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F898&lt;br /&gt;
|Set hollow gender&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F830&lt;br /&gt;
|Enable hollow&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F818&lt;br /&gt;
|Set subslot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200F800&lt;br /&gt;
|Set slot&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205780C&lt;br /&gt;
|Build seed - wifi&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02241970&lt;br /&gt;
|Wifi RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCAC0&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5318&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC58&lt;br /&gt;
|Base damage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BCC80&lt;br /&gt;
|Damage type modifier&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005234&lt;br /&gt;
|Vblank calback&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201C4E0&lt;br /&gt;
|PKM creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201CDC0&lt;br /&gt;
|Shiny check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D6E0&lt;br /&gt;
|PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203D988&lt;br /&gt;
|Input handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD21C&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02156410&lt;br /&gt;
|Create scripted pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02140B1E&lt;br /&gt;
|Current special pokemon being created&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D644&lt;br /&gt;
|Special PID creation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026858&lt;br /&gt;
|HM check&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B3E4&lt;br /&gt;
|Expanded heap memory allocation struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141324&lt;br /&gt;
|G3D info struct&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214340C&lt;br /&gt;
|G3D global state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022263A4&lt;br /&gt;
|Pokedex data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02162A14&lt;br /&gt;
|Runs everything that has to happen after midnight &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200DD20&lt;br /&gt;
|Swarm calculation and storage&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141440&lt;br /&gt;
|VRAM transfer task array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214BF70&lt;br /&gt;
|Tick System&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02258454&lt;br /&gt;
|Decrypted battle video allocation&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are White offsets.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon B2W2 (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005124&lt;br /&gt;
|TwlMain&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005748&lt;br /&gt;
|RNG advancement routine 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02005784&lt;br /&gt;
|RNG advancement routine 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201592C&lt;br /&gt;
|Script handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020191D8&lt;br /&gt;
|Read event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02019204&lt;br /&gt;
|Update event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201922C&lt;br /&gt;
|Set event flag&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D688&lt;br /&gt;
|Create special PID (N&#039;s pokemon, etc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201D724&lt;br /&gt;
|Create wild PID&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02026B44&lt;br /&gt;
|Check for a hidden machine move&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F08&lt;br /&gt;
|Mersenne Twister setup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02043F58&lt;br /&gt;
|Mersenne Twister handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020440C4&lt;br /&gt;
|Seed building function&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAC0&lt;br /&gt;
|Current music&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214185C&lt;br /&gt;
|Game Freak&#039;s memory allocator&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214C5B0&lt;br /&gt;
|Tick system&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153748&lt;br /&gt;
|Scripting system- virtual machine pointer list and count&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02153978&lt;br /&gt;
|execute script&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A2428&lt;br /&gt;
|EV handler&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BDA74&lt;br /&gt;
|Breeding&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021DD88C&lt;br /&gt;
|Battle RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FED68&lt;br /&gt;
|Mersenne Twister table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FF728&lt;br /&gt;
|Mersenne Twister table counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFC58&lt;br /&gt;
|RNG state&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205244&lt;br /&gt;
|Save data info&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0220528C&lt;br /&gt;
|Save data block list (12 bytes per block: blknum, size, start)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02205624&lt;br /&gt;
|Save data in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02223024&lt;br /&gt;
|Total steps&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225882&lt;br /&gt;
|Const data storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02225524&lt;br /&gt;
|Event flag storage in RAM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226328&lt;br /&gt;
|Daycare poke 1&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0222640C&lt;br /&gt;
|Daycare poke 2&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022264F0&lt;br /&gt;
|Egg seed&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02226724&lt;br /&gt;
|Money&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022291F0&lt;br /&gt;
|Hollow pokemon data array&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B534&lt;br /&gt;
|Current game step counter&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE35C8&lt;br /&gt;
|Egg data local array in RAM(u32 eggData[34])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021FFB00&lt;br /&gt;
|Overlays currently loaded list, 1 list each for EWRAM, ITCM, and DTCM&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CED0&lt;br /&gt;
|Overlay inspector&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203CE38&lt;br /&gt;
|Overlay loader&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D01C0&lt;br /&gt;
|N&#039;s pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0230&lt;br /&gt;
|Swarm pokemon&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0190&lt;br /&gt;
|Encounter slots&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D014C&lt;br /&gt;
|Item percentages&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0B6C&lt;br /&gt;
|Move tutor&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0310&lt;br /&gt;
|Dust cloud rewards&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D0420&lt;br /&gt;
|Field effect lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F90&lt;br /&gt;
|Fog table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C9F34&lt;br /&gt;
|Edge color table&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D21B0&lt;br /&gt;
|Incense breeding lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F18C&lt;br /&gt;
|Save block action lookup&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208F948&lt;br /&gt;
|Form lookup (u16 pkmFormSet[21][2])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208FA58&lt;br /&gt;
|Key system keys&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090394&lt;br /&gt;
|Rotom special moves&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020903A0&lt;br /&gt;
|Lookup table for adjusting stats for nature (u8 stat_nature_adjust[25][5])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020904A0&lt;br /&gt;
|Lookup table for pkm block shuffling (u8 pkm_blk_shuf[32][4])&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091C42&lt;br /&gt;
|State list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02091B58&lt;br /&gt;
|Sweden county list&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090CB0&lt;br /&gt;
|TM List(tm1-92, hm1-6, tm93-95)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02090B78&lt;br /&gt;
|Berries&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD100&lt;br /&gt;
|Battle rand&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A5958&lt;br /&gt;
|Damage formula&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141914 &lt;br /&gt;
|Main rtc date - year, month, day, week&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02141924&lt;br /&gt;
|Main rtc time - hour, minute, second&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020492E8&lt;br /&gt;
|Get resource and resource type: bva, bma, bca, btp, bmd, btx&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493B0&lt;br /&gt;
|Load 3d gfx from narc(from already loaded narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02049370&lt;br /&gt;
|Load 3d gfx from file(load narc then file from narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020493F0&lt;br /&gt;
|Load 3d gfx from file path(from path to narc)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B484&lt;br /&gt;
|Map number&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48A&lt;br /&gt;
|X pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B48E&lt;br /&gt;
|Z pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B492&lt;br /&gt;
|Y pos&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223B49D&lt;br /&gt;
|Direction facing&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02246830&lt;br /&gt;
|Area data(zonedata)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209DAA4&lt;br /&gt;
|VRAM transfer manager counter for successful transfer&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D7540&lt;br /&gt;
|Type-effectiveness chart(0- no effect, 2- .5x dmg, 4- 1x dmg, 8- 2x dmg)&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021BD1A0&lt;br /&gt;
|Determine type effectiveness for the current attack&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020308EC&lt;br /&gt;
|Set up opposing trainers and their pokes for battle&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209D780&lt;br /&gt;
|Start of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214F540&lt;br /&gt;
|End of .sbss&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pokémon X / Y (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00119C4C&lt;br /&gt;
|Mersenne Twister generate unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E52C&lt;br /&gt;
|Seeding function for TinyMT&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E550&lt;br /&gt;
|Generate seed for RNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011E5C8&lt;br /&gt;
|Seeding function for Mersenne Twister&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015E958&lt;br /&gt;
|Unsigned 32-bit divmod&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00163CC4&lt;br /&gt;
|TinyMT PRNG&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168660&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001685F0&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B358&lt;br /&gt;
|Get pkm block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016B3D4&lt;br /&gt;
|Get pkm block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176168&lt;br /&gt;
|Get pkm block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001761E8&lt;br /&gt;
|Get pkm block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018FB50&lt;br /&gt;
|powf&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C67A0&lt;br /&gt;
|LCRNG, generate random unsigned int&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C71D8&lt;br /&gt;
|Do pickup and honey gather&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004455A8&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002EFC0&lt;br /&gt;
|Capture routine&lt;br /&gt;
|DllBattle.cro&lt;br /&gt;
|magical&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D12A8&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are X offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
&lt;br /&gt;
==Pokémon Omega Ruby / Alpha Sapphire (U)==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!RAM Address&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
!Discovered by &lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168EC0&lt;br /&gt;
|Decrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00168E50&lt;br /&gt;
|Encrypt pokemon&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BC84&lt;br /&gt;
|Get block 0 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD00&lt;br /&gt;
|Get block 1 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00176EFC&lt;br /&gt;
|Get block 2 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016BD80&lt;br /&gt;
|Get block 3 pointer after shuffle&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004872FC&lt;br /&gt;
|Pickup item table&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004960F8&lt;br /&gt;
|Move Tutor List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004A67EE&lt;br /&gt;
|TM/HM Move List&lt;br /&gt;
|ExeFS&lt;br /&gt;
|[[Kaphotics]]&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000DB428&lt;br /&gt;
|Type effectiveness table&lt;br /&gt;
|DllBattle.cro &lt;br /&gt;
|[[Bond697]]&lt;br /&gt;
|}&lt;br /&gt;
(All offsets are Omega Ruby offsets.)&amp;lt;br&amp;gt;&lt;br /&gt;
(CRO locations are offset, not address.)&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=5117</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=5117"/>
		<updated>2015-02-09T20:36:48Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Removed duplicate main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** http://projectpokemon.org/|Project Pokemon&lt;br /&gt;
** http://projectpokemon.org/forums/|Forums&lt;br /&gt;
** http://projectpokemon.org/irc/|Chat&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=5116</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=5116"/>
		<updated>2015-02-09T20:34:56Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Removed long names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Main Page|Wiki Home&lt;br /&gt;
** http://projectpokemon.org/|Project Pokemon&lt;br /&gt;
** http://projectpokemon.org/forums/|Forums&lt;br /&gt;
** http://projectpokemon.org/irc/|Chat&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Recentchanges-url&amp;diff=5089</id>
		<title>MediaWiki:Recentchanges-url</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Recentchanges-url&amp;diff=5089"/>
		<updated>2015-01-12T19:31:25Z</updated>

		<summary type="html">&lt;p&gt;Alpha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special:RecentChanges/namespace=0&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Recentchanges-url&amp;diff=5088</id>
		<title>MediaWiki:Recentchanges-url</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Recentchanges-url&amp;diff=5088"/>
		<updated>2015-01-12T19:26:09Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Changed default namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special:RecentChanges?namespace=0&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=5087</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=5087"/>
		<updated>2015-01-12T19:24:47Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Moved up main site nav. Reverted recentchange-url&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Main Page|Project Pokemon Wiki Home&lt;br /&gt;
** http://projectpokemon.org/|Project Pokemon Main Page&lt;br /&gt;
** http://projectpokemon.org/forums/|Project Pokemon Forums&lt;br /&gt;
** http://projectpokemon.org/irc/|Project Pokemon Chat&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=5086</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=5086"/>
		<updated>2015-01-12T19:20:53Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Set default namespace for recent changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** http://projectpokemon.org/PPwiki/index.php?namespace=0&amp;amp;title=Special%3ARecentChanges|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;br /&gt;
* RILPOINT_TABS&lt;br /&gt;
** Main Page|Project Pokemon Wiki Home&lt;br /&gt;
** http://projectpokemon.org/|Project Pokemon Main Page&lt;br /&gt;
** http://projectpokemon.org/forums/|Project Pokemon Forums&lt;br /&gt;
** http://projectpokemon.org/irc/|Project Pokemon Chat&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Wi-fi_Protocol_Structure&amp;diff=4514</id>
		<title>Wi-fi Protocol Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Wi-fi_Protocol_Structure&amp;diff=4514"/>
		<updated>2012-04-15T02:12:16Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Added gamestats server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generation IV and V Pokemon games communicate with Nintendo&#039;s Wi-Fi servers for various parts of the games.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Servers==&lt;br /&gt;
Nintendo&#039;s Wi-Fi servers run Microsoft&#039;s [http://en.wikipedia.org/wiki/Internet_Information_Services IIS] and use [http://en.wikipedia.org/wiki/ASP.NET ASP.NET] as the primary scripting language. This data can be confirmed based on the headers sent to the Nintendo DS as well as through error messages sent via browser. The main hostnames of each of these servers are subdomains of [http://nintendowifi.net nintendowifi.net].&lt;br /&gt;
&lt;br /&gt;
==conntest.nintendowifi.net==&lt;br /&gt;
The connection test servers are the simplest servers. They contain a [http://conntest.nintendowifi.net/test.html single webpage] which is retrieved to check that Wi-Fi is working properly. The page can be reached with normal HTTP URL retrieval. This address refers to two servers (192.195.204.216; 69.25.139.140) whose DNS records cycle every 30 seconds to keep the load balanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==gamestats2.gs.nintendowifi.net==&lt;br /&gt;
&#039;&#039;Protocol specific information about this server can be found in [[GTS protocol]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This gamestats server is used for the GTS in both Generation IV and V primarily. This address refers to a single server (69.10.30.234) whose DNS record updates every 300 seconds.&lt;br /&gt;
===Directory Map===&lt;br /&gt;
* /pokemondpds&lt;br /&gt;
** common&lt;br /&gt;
*** setProfile.asp&lt;br /&gt;
** worldexchange&lt;br /&gt;
*** delete.asp&lt;br /&gt;
*** info.asp&lt;br /&gt;
*** post.asp&lt;br /&gt;
*** post_finish.asp&lt;br /&gt;
*** result.asp&lt;br /&gt;
*** search.asp&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Wi-fi_Protocol_Structure&amp;diff=4513</id>
		<title>Wi-fi Protocol Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Wi-fi_Protocol_Structure&amp;diff=4513"/>
		<updated>2012-04-15T01:49:02Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Added Page, Added conntest server information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generation IV and V Pokemon games communicate with Nintendo&#039;s Wi-Fi servers for various parts of the games.&lt;br /&gt;
&lt;br /&gt;
==Nintendo Servers==&lt;br /&gt;
Nintendo&#039;s Wi-Fi servers run Microsoft&#039;s [http://en.wikipedia.org/wiki/Internet_Information_Services IIS] and use [http://en.wikipedia.org/wiki/ASP.NET ASP.NET] as the primary scripting language. This data can be confirmed based on the headers sent to the Nintendo DS as well as through error messages sent via browser. The main hostnames of each of these servers are subdomains of [http://nintendowifi.net nintendowifi.net].&lt;br /&gt;
&lt;br /&gt;
==conntest.nintendowifi.net==&lt;br /&gt;
The connection test servers are the simplest servers. They contain a [http://conntest.nintendowifi.net/test.html single webpage] which is retrieved to check that Wi-Fi is working properly. The page can be reached with normal HTTP URL retrieval. This address refers to two servers (192.195.204.216; 69.25.139.140) whose DNS records swap every 30 seconds to keep the load balanced.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=List_of_Wi-fi_Addresses&amp;diff=4512</id>
		<title>List of Wi-fi Addresses</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=List_of_Wi-fi_Addresses&amp;diff=4512"/>
		<updated>2012-04-14T19:32:35Z</updated>

		<summary type="html">&lt;p&gt;Alpha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|-&lt;br /&gt;
!Address&lt;br /&gt;
!IP&lt;br /&gt;
!Purpose&lt;br /&gt;
|-&lt;br /&gt;
|conntest.nintendowifi.net&lt;br /&gt;
|192.195.204.216&lt;br /&gt;
69.25.139.140&lt;br /&gt;
|Connect testing on Wi-fi Setup screen&lt;br /&gt;
|-&lt;br /&gt;
|nas.nintendowifi.net&lt;br /&gt;
|192.195.204.40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|dls1.nintendowifi.net&lt;br /&gt;
|210.147.8.145&lt;br /&gt;
|Mystery gift download&lt;br /&gt;
|-&lt;br /&gt;
|pokemondpds.available.gs.nintendowifi.net&lt;br /&gt;
|207.38.11.182&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gpcm.gs.nintendowifi.net&lt;br /&gt;
|207.38.11.34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pokemondpds.master.gs.nintendowifi.net&lt;br /&gt;
|207.38.11.182&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gpsp.gs.nintendowifi.net&lt;br /&gt;
|207.38.11.34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|pokemonplatds.peerchat.gs.nintendowifi.net&lt;br /&gt;
|207.38.11.136&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|gamestats2.gs.nintendowifi.net&lt;br /&gt;
|207.38.11.146&lt;br /&gt;
|GTS&lt;br /&gt;
|-&lt;br /&gt;
|pkgdsprod.gs.nintendo.co.jp&lt;br /&gt;
|115.30.1.10&lt;br /&gt;
|Battle Video Rankings&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=4226</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=4226"/>
		<updated>2011-04-27T04:38:50Z</updated>

		<summary type="html">&lt;p&gt;Alpha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Project Pokemon Developer Wiki.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Goal==&lt;br /&gt;
Giving credit where credit is due is important to us and as such we ask that each page contain all appropriate credits.&lt;br /&gt;
In cases where there are lists like: [[Notable Breakpoints]], this can be done by adding a column for credits. Otherwise a credits section at the bottom of the page is preferred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Feel free to adjust the formatting:P to make it look nicer or adjust it to include a broader range--&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game Research Guides&#039;&#039;&#039;&lt;br /&gt;
::[[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
:::[[Priority]]&lt;br /&gt;
:::[[Trash Bytes]]&lt;br /&gt;
:::[[Pokemon breeding]]&lt;br /&gt;
::[[:Category:RAM Research|RAM Research]]&lt;br /&gt;
:::[[RAM Editing and Research]]&lt;br /&gt;
::[[:Category:ROM Hacking|ROM Editing]] and [[:Category:ROM Research|Research]]&lt;br /&gt;
:::[[Pokemon NDS Structure]]&lt;br /&gt;
:::[[DPP Script Commands]]&lt;br /&gt;
::[[:Category:Technical References|Technical References]] and [[:Category:Structures|Structures]]&lt;br /&gt;
&lt;br /&gt;
Also, please help us with our &#039;&#039;&#039;[[:Category:Incomplete Articles|incomplete articles]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Cleanup|articles needing a cleanup]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&#039;&#039;&#039;If you have any suggestions don&#039;t hesitate to let us know: wiki@projectpokemon.org&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=4225</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Main_Page&amp;diff=4225"/>
		<updated>2011-04-26T02:00:26Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Protected &amp;quot;Main Page&amp;quot;: High traffic page ([edit=sysop] (indefinite) [move=sysop] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the Project Pokemon Developer Wiki.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Our Goal==&lt;br /&gt;
This wiki is not only dedicated to in-game discoveries, but also everything Pokémon related! Feel free to write an Anime guide, a Pokédex entry, etc. &lt;br /&gt;
&lt;br /&gt;
Giving credit where credit is due is important to us and as such we ask that each page contain all appropriate credits.&lt;br /&gt;
In cases where there are lists like: [[Notable Breakpoints]], this can be done by adding a column for credits. Otherwise a credits section at the bottom of the page is preferred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Feel free to adjust the formatting:P to make it look nicer or adjust it to include a broader range--&amp;gt;&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game Research Guides&#039;&#039;&#039;&lt;br /&gt;
::[[:Category:Game Mechanics|Mechanics]]&lt;br /&gt;
:::[[Priority]]&lt;br /&gt;
:::[[Trash Bytes]]&lt;br /&gt;
:::[[Pokemon breeding]]&lt;br /&gt;
::[[:Category:RAM Research|RAM Research]]&lt;br /&gt;
:::[[RAM Editing and Research]]&lt;br /&gt;
::[[:Category:ROM Hacking|ROM Editing]] and [[:Category:ROM Research|Research]]&lt;br /&gt;
:::[[Pokemon NDS Structure]]&lt;br /&gt;
:::[[DPP Script Commands]]&lt;br /&gt;
::[[:Category:Technical References|Technical References]] and [[:Category:Structures|Structures]]&lt;br /&gt;
&lt;br /&gt;
Also, please help us with our &#039;&#039;&#039;[[:Category:Incomplete Articles|incomplete articles]]&#039;&#039;&#039; and &#039;&#039;&#039;[[:Category:Cleanup|articles needing a cleanup]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
&#039;&#039;&#039;If you have any suggestions don&#039;t hesitate to let us know: wiki@projectpokemon.org&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=File:9323.png&amp;diff=4173</id>
		<title>File:9323.png</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=File:9323.png&amp;diff=4173"/>
		<updated>2011-04-13T02:11:30Z</updated>

		<summary type="html">&lt;p&gt;Alpha: moved File:9323.png to File:Gen5 unicode 9323.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Gen5 unicode 9323.png]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=File:Gen5_unicode_9323.png&amp;diff=4172</id>
		<title>File:Gen5 unicode 9323.png</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=File:Gen5_unicode_9323.png&amp;diff=4172"/>
		<updated>2011-04-13T02:11:30Z</updated>

		<summary type="html">&lt;p&gt;Alpha: moved File:9323.png to File:Gen5 unicode 9323.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Exponent &amp;quot;r&amp;quot;&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Pokémon Black&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=File:9314.png&amp;diff=4171</id>
		<title>File:9314.png</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=File:9314.png&amp;diff=4171"/>
		<updated>2011-04-13T01:57:03Z</updated>

		<summary type="html">&lt;p&gt;Alpha: moved File:9314.png to File:Gen5 unicode 9314.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Gen5 unicode 9314.png]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=File:Gen5_unicode_9314.png&amp;diff=4170</id>
		<title>File:Gen5 unicode 9314.png</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=File:Gen5_unicode_9314.png&amp;diff=4170"/>
		<updated>2011-04-13T01:57:03Z</updated>

		<summary type="html">&lt;p&gt;Alpha: moved File:9314.png to File:Gen5 unicode 9314.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Scared face&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Pokémon Black&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=File:9345.png&amp;diff=4169</id>
		<title>File:9345.png</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=File:9345.png&amp;diff=4169"/>
		<updated>2011-04-13T01:56:46Z</updated>

		<summary type="html">&lt;p&gt;Alpha: moved File:9345.png to File:Gen5 unicode 9345.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Gen5 unicode 9345.png]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=File:Gen5_unicode_9345.png&amp;diff=4168</id>
		<title>File:Gen5 unicode 9345.png</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=File:Gen5_unicode_9345.png&amp;diff=4168"/>
		<updated>2011-04-13T01:56:46Z</updated>

		<summary type="html">&lt;p&gt;Alpha: moved File:9345.png to File:Gen5 unicode 9345.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Half-length angry face&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Pokémon Black&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=File:9349.png&amp;diff=4167</id>
		<title>File:9349.png</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=File:9349.png&amp;diff=4167"/>
		<updated>2011-04-13T01:56:24Z</updated>

		<summary type="html">&lt;p&gt;Alpha: moved File:9349.png to File:Gen5 unicode 9349.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Gen5 unicode 9349.png]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=File:Gen5_unicode_9349.png&amp;diff=4166</id>
		<title>File:Gen5 unicode 9349.png</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=File:Gen5_unicode_9349.png&amp;diff=4166"/>
		<updated>2011-04-13T01:56:24Z</updated>

		<summary type="html">&lt;p&gt;Alpha: moved File:9349.png to File:Gen5 unicode 9349.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Exponent &amp;quot;e&amp;quot;&lt;br /&gt;
== Copyright status: ==&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;br /&gt;
== Source: ==&lt;br /&gt;
Pokémon Black&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokemon_breeding&amp;diff=3869</id>
		<title>Pokemon breeding</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokemon_breeding&amp;diff=3869"/>
		<updated>2010-11-27T04:48:05Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by Randomspot555&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now, as you may know, I have written a few guides to a few things on the project pokemon forums and I thought this guide was pretty good and in depth so I put it here. I edited it a little to make it more suitable for Wiki. &lt;br /&gt;
&lt;br /&gt;
I hope all readers appreciate it and find it helpful&lt;br /&gt;
EDIT: Sorry, I found it very confusing and not very Wiki, so I put up the guide I wrote and replaced a lot. Not to mention the amount of errors I spotted while editing &amp;lt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro&#039;&#039;&#039;&lt;br /&gt;
Lots of people know how to breed, but not quite how to IV breed or what influences what. Here I will break it down into simple steps and lists of what effects breeding and outcomes of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What Breeding is: ==&lt;br /&gt;
&lt;br /&gt;
Breeding can be your way to get multiples of the same pokemon, or for filling up your Pokedex with Baby Forms, but most importantly breeding is what many players do to get a pokemon for competative play. Breeding creates legitimate Pokemon, though it takes lots of patience to get something worth while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How it happens: ==&lt;br /&gt;
&lt;br /&gt;
The Day Care Center attendants are positive they have no clue, but most people who are old enough to understand reproduction know what it is. Leave a female Pokemon with a Male (or any with a Ditto) and if they like each other they will breed and create an Egg. If it is in the Ditto Group (Check Below) it could only be bred with a Ditto. If it is classified in the Cannot be Bred Group (Also check below), as the name tells, it cannot be bred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gender Contributions ==&lt;br /&gt;
 &lt;br /&gt;
:Females of the pair determine the species of the offspring. So breeding a male Tyranitar with a female Swampert will yeil a baby Mudkip, not a Larvitar.&lt;br /&gt;
:If one of the parents is Ditto, then the offspring&#039;s species will match with the other parent&#039;s species; that means that you cannot hatch a Ditto.&lt;br /&gt;
:Males of the pair may determine Egg moves so long as the father knows it and the offspring are able to learn it. Egg Moves and TM moves are passed by the males.&lt;br /&gt;
:Females may pass their nature to the offspring by holding an Everstone. This mearly increases the chance of the nature being inherited, so other natures may also still be gained.&lt;br /&gt;
:Both parents influence IVs of the offspring. More of this is explained under the IV section.&lt;br /&gt;
:Both parents may pass moves gained by levelup so long as both parents know the move and the baby can learn it as well.&lt;br /&gt;
:If the parents are from different games, there is an increases chance of getting a shiny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Egg Groups==&lt;br /&gt;
&lt;br /&gt;
NOTE: Some Pokemon have multiple egg groups. They can breed with any gender compatible Pokemon that is in any of their egg groups. You can use these Pokemon to help get your egg moves from one group to another, and perfect your chain bred Pokemon. Ditto breeds with every Pokemon that can breed, and the cannot breed section cannot breed with anything. The Ditto egg group Pokemon ONLY breed with Ditto. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Plant&lt;br /&gt;
Abomasnow,Bayleef, Bellossom, Bellsprout, Breloom, Bulbasaur,Cacnea, Cacturne, Carnivine, Cherrim, Cherubi, Chikorita,Exeggcute, Exeggutor,Gloom, Grotle, Hoppip,Ivysaur, Jumpluff,Lombre, Lotad, Ludicolo,Meganium,Nuzleaf, Oddish, Paras, Parasect, Roselia, Roserade&lt;br /&gt;
Seedot, Shiftry, Shroomish, Skiploom, Snover, Sunflora, Sunkern, Tangela, Tangrowth, Torterra, Tropius, Turtwig, Venusaur, Victreebel, Vileplume, Weepinbell&lt;br /&gt;
&lt;br /&gt;
:Bug&lt;br /&gt;
Ariados,Beautifly, Beedrill, Burmy, Butterfree,Cascoon, Caterpie, Combee,Drapion, Dustox,Flygon, Forretress, Gligar, Gliscor, Heracross,Illumise,Kakuna, Kricketot, Kricketune,&lt;br /&gt;
Ledian, Ledyba,Masquerain, Metapod, Mothim,Nincada, Ninjask,Paras, Parasect, Pineco, Pinsir&lt;br /&gt;
Scizor, Scyther, Shuckle, Silcoon, Skorupi, Spinarak, Surskit, Trapinch,Venomoth, Venonat, Vespiquen, Vibrava, Volbeat,Weedle, Wormadam, Wurmple,Yanma, Yanmega,&lt;br /&gt;
&lt;br /&gt;
:Flying&lt;br /&gt;
Aerodactyl, Altaria, Chatot, Crobat, Dodrio, Doduo, Farfetch&#039;d, Fearow, Golbat, Honchkrow, Hoothoot, Murkrow, Natu, Noctowl, Pelipper, Pidgeot, Pidgeotto, PidgeySkarmory, Spearow, Staraptor, Staravia, Starly, Swablu, Swellow, Taillow, Togekiss, Togetic, Wingull, Xatu, Zubat&lt;br /&gt;
&lt;br /&gt;
:Humanshape&lt;br /&gt;
Abra, Alakazam, Buneary, Cacnea, Cacturne, Chimchar, Croagunk, Drowzee, Electabuzz, Electivire, Hariyama, Hitmonchan, Hitmonlee, Hitmontop, Hypno, Illumise, Infernape, Jynx, Kadabra, Lopunny, Lucario, Machamp, Machoke, Machop, Magmar, Magmortar, Makuhita, Medicham, Meditite, Monferno, Mr. Mime, Sableye, Spinda, Toxicroak, Volbeat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Mineral&lt;br /&gt;
Froslass, Geodude, Glalie, Golem, Graveler, Nosepass, Onix, Probopass, Snorunt, Steelix, Sudowoodo&lt;br /&gt;
&lt;br /&gt;
:Indeterminate&lt;br /&gt;
Banette,Castform, Chimecho,Drifblim, Drifloon, Dusclops, Dusknoir, Duskull,Gallade, Gardevoir, Gastly, Gastrodon, Gengar, Grimer, Gulpin,Haunter,Kirlia, Koffing,Magcargo, Misdreavus, Mismagius, Muk,Ralts,Shellos, Shuppet, Slugma, Spiritomb, Swalot,Weezing, Wobbuffet&lt;br /&gt;
&lt;br /&gt;
:Ground&lt;br /&gt;
Absol, Aipom, Ambipom, Ampharos, Arbok, Arcanine, Bibarel, Bidoof, Blaziken, Buizel, Buneary&lt;br /&gt;
Camerupt, Chimchar, Combusken, Cyndaquil Delcatty, Delibird, Dewgong, Diglett, Donphan, Dugtrio, Dunsparce Eevee, Ekans, Electrike, Empoleon, Espeon, Exploud Farfetch&#039;d, Flaaffy, Flareon, Floatzel, Furret, Girafarig, Glaceon, Glameow, Golduck, Granbull, Growlithe, Grumpig&lt;br /&gt;
Hippopotas, Hippowdon, Houndoom, Houndour, Infernape, Jolteon, Kecleon, Leafeon, Linoone, Lopunny, Loudred, Lucario, Luxio, Luxray, Mamoswine, Manectric, Mankey, Mareep, Mawile, Meowth, Mightyena, Miltank, Monferno, Nidoking, Nidoran (F), Nidoran (M), Nidorino, Ninetales, Numel, Nuzleaf, Pachirisu, Persian, Phanpy, Pikachu, Piloswine, Piplup, Ponyta, Poochyena, Primeape, Prinplup, Psyduck, Purugly, Quagsire, Quilava, Raichu, Rapidash,Raticate, Rattata, Rhydon, Rhyhorn, Rhyperior,Sandshrew, Sandslash, Sealeo, Seedot, Seel, Sentret, Seviper, Shiftry, Shinx, Skitty, Skuntank, Slaking, Slakoth, Smeargle, Sneasel, Snubbull, Spheal, Spinda, Spoink, Stantler, Stunky, Swinub&lt;br /&gt;
Tauros, Teddiursa, Torchic, Torkoal, Typhlosion Umbreon, Ursaring Vaporeon, Vigoroth, Vulpix&lt;br /&gt;
Wailmer, Wailord, Walrein, Weavile, Whismur, Wooper Zangoose, Zigzagoon&lt;br /&gt;
&lt;br /&gt;
:Water 1&lt;br /&gt;
Azumarill,Bibarel, Bidoof, Blastoise, Buizel,Clamperl, Corphish, Corsola, Crawdaunt, Croconaw&lt;br /&gt;
Delibird, Dewgong, Dragonair, Dragonite, Dratini,Empoleon,Feebas, Feraligatr, Floatzel&lt;br /&gt;
Gastrodon, Golduck, Gorebyss,Horsea, Huntail,Kabuto, Kabutops, Kingdra,Lapras, Lombre, Lotad, Ludicolo,Mantine, Marill, Marshtomp, Masquerain, Milotic, Mudkip,Octillery, Omanyte, Omastar&lt;br /&gt;
Pelipper, Piplup, Politoed, Poliwag, Poliwhirl, Poliwrath, Prinplup, Psyduck,Quagsire,Relicanth, Remoraid Seadra, Sealeo, Seel, Shellos, Slowbro, Slowking, Slowpoke, Spheal, Squirtle, Surskit, Swampert, Totodile,Walrein, Wartortle, Wingull, Wooper&lt;br /&gt;
&lt;br /&gt;
:Water 2&lt;br /&gt;
Barboach, Carvanha, Chinchou,Finneon,Goldeen, Gyarados,Lanturn, Lumineon, Luvdisc,Magikarp,&lt;br /&gt;
Octillery, Qwilfish, Relicanth, Remoraid, Seaking, Sharpedo, Wailmer, Wailord, Whiscash&lt;br /&gt;
&lt;br /&gt;
:Water 3&lt;br /&gt;
Anorith, Armaldo,Cloyster, Corphish, Corsola, Cradily, Crawdaunt,Drapion,Kabuto, Kabutops, Kingler, Krabby,Lileep,Omanyte, Omastar,Shellder, Skorupi,Tentacool, Tentacruel&lt;br /&gt;
&lt;br /&gt;
:Monster&lt;br /&gt;
Abomasnow, Aggron, Ampharos, Aron Bastiodon, Bayleef, Blastoise, Bulbasaur, Charizard, Charmander, Charmeleon, Chikorita, Cranidos, Croconaw, Cubone, Exploud, Feraligatr, Flaaffy&lt;br /&gt;
Gabite, Garchomp, Gible, Grotle, Grovyle, Ivysaur, Kangaskhan, Lairon, Lapras, Larvitar, Lickilicky, Lickitung, Loudred, Mareep, Marowak, Marshtomp, Meganium, Mudkip, Nidoking, Nidoran (F), Nidoran (M), Nidorino, Pupitar, Rampardos, Rhydon, Rhyhorn, Rhyperior, Sceptile, Shieldon, Slowbro, Slowking, Slowpoke, Snorlax, Snover, Squirtle, Swampert, Torterra, Totodile, Treecko, Tropius, Turtwig, Tyranitar, Venusaur,Wartortle, Whismur&lt;br /&gt;
&lt;br /&gt;
:Fairy&lt;br /&gt;
Azumarill, Blissey, Breloom, Castform, Chansey, Cherrim, Cherubi, Clefable, Clefairy, Delcatty, Froslass, Glalie, Granbull, Hoppip, Jigglypuff, Jumpluff, Marill, Mawile, Minun, Pachirisu, Pikachu, Plusle, Raichu, Roselia, Roserade, Shroomish, Skiploom, Skitty, Snorunt, Snubbull, Togekiss, Togetic, Wigglytuff&lt;br /&gt;
&lt;br /&gt;
:Dragon&lt;br /&gt;
Altaria, Arbok, Bagon, Charizard, Charmander, Charmeleon, Dragonair, Dragonite, Dratini, Ekans, Feebas, Gabite, Garchomp, Gible, Grovyle, Gyarados, Horsea, Kingdra, Magikarp, Milotic, Salamence, Sceptile, Seadra, Seviper, Shelgon, Swablu, Treecko&lt;br /&gt;
&lt;br /&gt;
:Cannot breed&lt;br /&gt;
Arceus, Articuno, Azelf, Azurill, Bonsly, Budew, Celebi, Cleffa, Cresselia,Darkrai, Deoxys, Dialga, Ditto, Elekid, Entei, Giratina, Groudon, Happiny, Heatran, Ho-oh, Igglybuff, Jirachi, Kyrogre, Latias, Latios, Luigia, Magby, Mantyke, Mesprit, Mew, Mewtwo, Mime Jr., Moltres, Munchlax, Nidoqueen, Nidorina, Palkia, Pichu, Raikou, Rayquaza, Regice, Regigigas, Regirock, Registeel, Riolu, Shaymin, Smoochum, Suicune, Togepi, Tyrogue, Unown, Uxie, Wynaut, Zapdos&lt;br /&gt;
&lt;br /&gt;
:Ditto&lt;br /&gt;
Baltoy, Beldum, Bronzong, Bronzor,Claydol, Electrode, Lunatone, Magnemite, Magneton, Magnezone, Manaphy, Metagross, Metang, Phione, Porygon, Porygon2, Porygon-Z, Rotom, Shedinja, Solrock, Starmie, Staryu, Voltorb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Breeding ==&lt;br /&gt;
&lt;br /&gt;
:Ditto: Ditto may be all too useful for breeding, but its only good for when you just need a quick copy or baby. Ditto can breed with anything that has an egg group, any gender, and essentially every Pokemon (Unless they are not allowed to breed; Legends and Babies). They are essential in breeding and you should get at least a few with different natures. Most people use Dittos with different natures to get a Pokemon with the nature they want.&lt;br /&gt;
&lt;br /&gt;
:Same Species Breeding: Any Pokemon that is the same species (A Pikachu with another Pikachu) will breed so long as one is male and the other is female.&lt;br /&gt;
:Same Family Breeding: By family, this means the evolutionary line. A Pikachu can breed with a Raichu for instance, again so long as one is male and the other is female.&lt;br /&gt;
:Same Egg Group Breeding: Sometimes the hardest, although best for competative play. This means any pokemon in the same egg group can breed so long as one is male and the other is female. So essentially a Skitty and a Wailord can breed because they are both in the same egg groups. This can make for interesting pairing (Zangoose and Seviper are both in the same egg group and yes, they can breed no matter what the pokedex says)&lt;br /&gt;
:There are some pairs of Pokémon species where the male and female are treated as different Pokémon. However, they can breed with each other. The egg will either hatch into a male or a female varient of the species (The Nidorans for instance). Although breeding the male species with Ditto will not produce the female counterpart.&lt;br /&gt;
:Held Item Breeding: Some Pokemon may only produce its baby form when holding a specific item, aka Incense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Passing Moves Down ==&lt;br /&gt;
&lt;br /&gt;
The moves obtained by a Pokémon when hatching are as follows: &lt;br /&gt;
&lt;br /&gt;
:The Pokémon will start with any moves that it would learn at a level of 5 or lower. &lt;br /&gt;
:The Pokémon will start with any moves that it would learn by leveling up only if both parents know the move. &lt;br /&gt;
:The Pokémon will start with any TM or HM moves that the father knows and the baby can also learn by machine. &lt;br /&gt;
:The Pokémon will start with any Egg moves that the baby can learn and the father knows.&lt;br /&gt;
:Volt Tackle is a special move only learnable by Pichu. When breeding a Pikachu or Raichu holding a Light Ball, the offspring will know the move Volt Tackle. It should be noted that the parent need not know the move itself, and is not required to be of any specific gender; however, a male Pikachu or Raichu has to breed either with a female counterpart or with Ditto so that the offspring is, in fact, a Pichu.&lt;br /&gt;
&lt;br /&gt;
The moves will take precedence in the order listed, and if there are more than four moves to learn, the moves will start being overwritten much like when leveling up at the Pokémon Daycare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Importance of Egg Moves ==&lt;br /&gt;
&lt;br /&gt;
Egg moves are sometimes extreemly useful to have on a Pokemon. Rather then having a Pokemon that only knows moves from TMs, Tutors, or from Levelup, Egg Moves can only be bred into a Pokemon and thus make them stronger then a standard wild Pokemon.&lt;br /&gt;
:A Pichu (or one of its evolutionary line) that knows Volt Tackle is a great example of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chain Breeding: ==&lt;br /&gt;
&lt;br /&gt;
Chain Breeding is simply breeding multiple Pokemon in different Egg groups that can also breed together. This is also how you get a Pokemon with multiple egg moves. This also includes any breeding done to get a good parent for the final offspring.&lt;br /&gt;
&lt;br /&gt;
Breeding a male Smeargle to get good IVs, Sketching Punishment, then breeding with a female Sneasel with good IVs to produce a baby Sneasel with good IVs and Punishment as a move is a quick example. (quick to write, though the time involved for breeding can be hours to weeks depending on luck)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== IV Breeding: ==&lt;br /&gt;
&lt;br /&gt;
IVs are individual values and they are hidden from the view of the trainer. However with IV calculators you can find on the internet you can  find out your pokemon&#039;s IVs. These individual values are what makes every pokemon different as far as stats go. The individual values are numbers that range from 0-31 and below is a number for each stat.&lt;br /&gt;
&lt;br /&gt;
:HP&lt;br /&gt;
:Atk&lt;br /&gt;
:Def&lt;br /&gt;
:Spd&lt;br /&gt;
:Sp Atk&lt;br /&gt;
:Sp Def&lt;br /&gt;
&lt;br /&gt;
Depending on the number the pokemon&#039;s IV numbers can effect the growth of a pokemon in certain areas of their stats. IVs add their value to the stat slowly throughout leveling. Essentially they can only be seen on level 100 Pokemon as their stats have been maxed for their level. For example, a pokemon with a 31 IV in speed will have 31 more points in speed then one with a 0 IV in Speed. Even a 1 point difference between a 30 IVed Pokemon and 31 IVed Pokemon can make all the difference in compatative play.&lt;br /&gt;
&lt;br /&gt;
Many People do not understand this no matter how simple the concept may be, so I&#039;ll work it into a really short term at the end. This is based off of DPPT breeding which works the same way as Emerald in most cases.&lt;br /&gt;
First, a random IV is passed from one of the parents to the baby. Afterwards, a random IV of any stat other than HP, is inherited from either parent to the baby. If this IV is from the same stat as the first IV (not necessarily the same IV value, depending on whether or not the same parent passed it on), it will override it. Finally, another random IV of any stat other than HP and Defense, is passed from one of the parents to the baby. This IV will override any of the previous two if it is from the same stat. The remaining stats (a number ranging from 3 to 5) are determined at random, again with the possibility of one or more IVs coinciding with those of the parents.&lt;br /&gt;
&lt;br /&gt;
Simple Term: Some IVs are random, while others are inherited by the parents. So essentially the better IVs the parents have the better chance of getting good IVs on the offspring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nature Breeding==&lt;br /&gt;
&lt;br /&gt;
For those of you who want to have a specific nature so that it makes a great match with IV breeding, you have probably thought of: &#039;&#039;&#039;keep breeding and hatching and i&#039;ll eventually get a good nature and high IV pokemon&#039;&#039;&#039;. This may cause a lot of stress and will take a long time especially when you want multiples of the same pokemon with good nature/IV&#039;s. You can give one of the pokemon you are breeding (if you are breeding a male and female) or the pokemon which is not Ditto (If you are breeding with Ditto) an Everstone. In-game-uses shows that this hold item prevents pokemon from evolving but it also has another use. Holding this item while breeding, will ensure the offspring to have a 50% chance of being the same nature as the nature of the pokemon holding the everstone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Breeding Elite== &lt;br /&gt;
&lt;br /&gt;
This type of breeding is best left to those who know what they are doing. It involves breeding IVs, Natures, Moves, and the correct Species to get a perfect Pokemon for competative play. Here is my quick example of a legitimate bred pokemon loaded into a ROM for better screenshots:&lt;br /&gt;
:http://img220.imageshack.us/img220/3164/weavileit4.png&lt;br /&gt;
Its stats are so high because I bred good IVs into it along with training it in Attack and Speed to max out those stats. I also bred in the Egg Move Ice Punch from having a Medicham Father in its line. It learned Ice Shard by level up as a Sneasel, then after it evolved I went to the move tutor to have it remember Night Slash, and Brick Break came from a TM (can also be inherited as an Egg move from the father if it knows a TM or HM move the baby may learn). Its nature was inherited by a female sneasel with the Jolly Nature holding an Everstone. So thats my example of a quick breeding chain using all of the breeding tips and tricks to create a perfect pokemon! (of course, luck is such a huge factor it took about an entire day consisting of much breeding, many sneasels, and lots of calculating)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When that egg will be ready for pickup?==&lt;br /&gt;
&lt;br /&gt;
The rate of your pokemon being able to have an egg relies on your ID number [TID (Trainer ID) and SID (Secret ID)] and the species of the pokemon. You can tell the chances of your pokemon being able to have an egg by talking to the Old Man near the fence. (The DayCare Keeper&#039;s Husband) When he is an extra step forward it means that your egg is ready and you will be able to take it if you have a free slot in your party. When that man has your egg ready for hold, you cannot take the pokemon back from the DayCare Lady &#039;&#039;&#039;before&#039;&#039;&#039; you take the egg from the Old Man.&lt;br /&gt;
&lt;br /&gt;
Chance Guide:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents/Pokemon in Day Care are the same species/pokemon and have different ID&#039;s&#039;&#039;&#039; &lt;br /&gt;
The Old man will say: &amp;quot;&#039;&#039;The two seem to get along very well.&#039;&#039;&amp;quot;&lt;br /&gt;
The Chance of receiving an egg at the required time for pickup will be 70%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents/Pokemon are same species/pokemon and have same ID&#039;s OR are different species/pokemon and have different ID&#039;s&#039;&#039;&#039;&lt;br /&gt;
The Old man will say: &amp;quot;&#039;&#039;The two seem to get along.&#039;&#039;&amp;quot;&lt;br /&gt;
The Chance of receiving an egg at the required time for pickup will be 50%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents/Pokemon are different species/pokemon and have the same ID&#039;s&#039;&#039;&#039;&lt;br /&gt;
The Old man will say &amp;quot;&#039;&#039;The two don&#039;t seem to like each other.&#039;&#039;&amp;quot;&lt;br /&gt;
The Chance of receiving an egg at the required time for pickup will be 20%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents/Pokemon are in different egg groups&#039;&#039;&#039;&lt;br /&gt;
The Old man will say &amp;quot;&#039;&#039;They prefer to play with other pokemon than each other.&#039;&#039;&amp;quot;&lt;br /&gt;
The Chance of receiving an egg at the required time for pickup will be 0%.&lt;br /&gt;
&lt;br /&gt;
*at the required time for pickup - means that when the time arrives because you need to walk a certain amount of steps before the man is to give you the egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hatching that Egg==&lt;br /&gt;
&lt;br /&gt;
:Name: Magma Armor&lt;br /&gt;
:Effect: User cannot be frozen.&lt;br /&gt;
:Field: Eggs in the party with the user hatch in half the time.&lt;br /&gt;
&lt;br /&gt;
:Name: Flame Body&lt;br /&gt;
:Effect: 30% chance of inflicting a burn on contact.&lt;br /&gt;
:Field: Eggs in the same Party as this Pokemon hatch twice as fast.&lt;br /&gt;
&lt;br /&gt;
Slugma and Magcargo are widely considered THE best egg hatchers, because they are readily available in D/P/Pt, and the 2 abilities they have are the 2 above ones.&lt;br /&gt;
&lt;br /&gt;
Other then that it takes a variable amount of steps to hatch the egg depending on the species. Generally a tip to keep in mind is when hatching an egg depending on how good the species is will reflect in how long its going to take. Magikarp is generally weak so its fast to hatch, however rare and strong pokemon like Larvitar will take longer. The best places to ride back and forth are: through Solaceon, theres a one step wide path that gives you 123 steps up, then 123 steps down. Its good because you can quickly change the Pokemon in the daycare, and get more eggs as well without flying. SeaBreak Path: This place is ONLY recommended if you have an Action Replay. If you do, then use the run through walls cheat to get through the Victory Road Area, and bike up and down. Its the longest area in a Pokemon game, so its ok if you have easy access to it. Then, theres the Cycling Road. Its nice if your doing something else, because you only have to press up, when you reach the top, it goes down automatically. &lt;br /&gt;
&lt;br /&gt;
Floaroma Town Rumor:&lt;br /&gt;
It is rumored that if you hatch an egg in Floaroma Town (or Hearthome City) it will have a higher chance of being a female. I first beleived this rumor was true though I never actually used it, however I did decide to test it after finding a similar rumor just worded differently and with a percentage rather then 100%. After thinking about it I developed a theory that I proved correct with 5 Houndour Eggs. Here is my theory:&lt;br /&gt;
&lt;br /&gt;
The contents of a Pokemon egg are generated when you receive it from the Daycare man. All IVs, Nature, Ability, Gender, and Moves are generated when you &#039;&#039;receive&#039;&#039; the egg.&lt;br /&gt;
&lt;br /&gt;
I only needed one egg, but I tested 5 to be sure. I took the first two eggs and saved after receiving them then hatched them in Floaroma Town. One was male the other was female (I was using Houndours because they have a 50-50 chance of being male or female). I recorded their nature, ability, gender, and stats before soft reseting then hatching the same two eggs elsewhere (Route 210 to be exact). They hatched exactly how I recorded them. One male, one female, with the same nature ability and stats as when they first hatched.&lt;br /&gt;
The second two eggs I saved before I received them and hatched them in Floaroma Town. Again one was male one was female, so I recorded their gender, nature, stats, and ability before soft reseting and receiving the eggs again to hatch. The second time I hatched the two eggs both were male and had different natures and one had a different ability.&lt;br /&gt;
The last egg was just a confirmation to be sure my first set of results and both were confirmed along with my theory. I do not know who started this rumor but it has now been tested and proven false! Sorry guys, Floaroma Town is not a magical egg hatching place since the baby&#039;s stats are determened when you receive the egg, not when it hatches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Happiny takes the longest to hatch from an egg&lt;br /&gt;
In generations II-III, bred Pokemon were hatched at level 5, while you could find Wild Pokemon from level 2. &lt;br /&gt;
Manaphy is a legendary, yet it both hatches from an egg, and can breed. (However, Phione, the offspring, does not evolve into a Manaphy)&lt;br /&gt;
Incest is possible in generation IV&lt;br /&gt;
In the Anime, Ash rescues a baby Lugia named Silver. Yet, Lugia cannot breed.&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Template:Rfd&amp;diff=3868</id>
		<title>Template:Rfd</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Template:Rfd&amp;diff=3868"/>
		<updated>2010-11-27T04:47:59Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by Sabresite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin:1em; padding:0 .5em; border:1px solid orange; background:#FFFACD;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;This page is being considered for deletion at [[PP:Requests for deletion#{{anchorencode:{{{section|{{PAGENAMEE}}}}}}}|Requests for deletion]].&#039;&#039;&#039; Please see the discussion there. &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;If this page matches one of the [[PP:deletion policy|criteria for speedy deletion]], use {{[[Template:delete|delete]]}} or {{[[Template:delete|delete]]|&#039;&#039;reason&#039;&#039;}} instead.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Pages listed for deletion]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Templates|RFD]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pokerus&amp;diff=3867</id>
		<title>Pokerus</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pokerus&amp;diff=3867"/>
		<updated>2010-11-27T04:47:58Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by CuleX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
== What is pokerus? ==&lt;br /&gt;
&lt;br /&gt;
Pokerus, is a pokemon virus, and combined this makes the word pokerus. Pokemon-virus Poke + rus. Now this disease helps the pokemon that has it grow faster. However, it doesn&#039;t gain experience faster, it gains EVs faster. It actually doubles the EVs, so lets say that....&lt;br /&gt;
&lt;br /&gt;
Empoleon-pokerus fights a gastly. Of course the empoleon would gain experience just like normal, but then the EV gain would be doubled. So instead of getting one special attack EV you would get 2 EVs towards special attack. So it is really a nice thing to have in training, you could have an awesome level 50 pokemon that could take down pokemon that out level you.&lt;br /&gt;
&lt;br /&gt;
== Where and how do you get pokerus? ==&lt;br /&gt;
&lt;br /&gt;
There is no specific place that you can get pokerus, you can get pokerus from wild pokemon. You could either luckily catch a pokemon with pokerus and then spread it to the rest of your party. If you battle a wild pokemon that has pokerus, odds are that you are going to get it. You wont know if the wild pokemon has it, until you get it. The odds are just a little bit better then encountering a shiny pokemon. So not very good odds.&lt;br /&gt;
&lt;br /&gt;
== How do I know when I have pokerus? ==&lt;br /&gt;
&lt;br /&gt;
This is easy, all you have to do is click on your pokemon&#039;s summary and then look up in the top right hand corner of your pokemon&#039;s picture and see if there is a purple block there, if there is then on that block should be the letters PKRS pokerus just abbreviated.&lt;br /&gt;
&lt;br /&gt;
Also, if a pokemon has already has pokerus then there should a smiley face by their picture.&lt;br /&gt;
&lt;br /&gt;
== What if my pokemon has already has pokerus but it has a smiley face? ==&lt;br /&gt;
&lt;br /&gt;
In that case then you can no longer spread the disease using that pokemon. The effects of pokerus are still working, it just is no longer contagious.&lt;br /&gt;
&lt;br /&gt;
== How do I spread pokerus? == &lt;br /&gt;
&lt;br /&gt;
This is quite simple I made up a way to do this effectively. &lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 2: Member3: Member 4: Member 5: Member 6:&lt;br /&gt;
&lt;br /&gt;
So Member 1 has pokerus have it battle a few times then member 2 should get it which is perfect. Once member 2 has it then switch member 2 and member three around so it will look like this&lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 3: Member 2: Pokerus: Member 4: Member 5: member 6:&lt;br /&gt;
&lt;br /&gt;
Then battle some more and when member 3 gets pokerus member 4 will too. So then you switch member 3 and member 5.&lt;br /&gt;
&lt;br /&gt;
Member 1: pokerus: Member 5 Member 2: pokerus: Member 4: Pokerus Member 3: pokerus: Member 6:&lt;br /&gt;
&lt;br /&gt;
Then battle a few more times and all of the pokemon should have pokerus in your party. Be warned at midnight any pokemon with pokerus in your party will be cured at midnight. If the pokemon is in your PC though it wont be cured, so to keep pokemon uncured, put them into your party before midnight so they can continue spreading it to other pokemon. &lt;br /&gt;
&lt;br /&gt;
This technique was also posted in the EV guide part of the wiki.&lt;br /&gt;
&lt;br /&gt;
== When does pokerus stop being contagious? ==&lt;br /&gt;
&lt;br /&gt;
When its been in your party for 24 hours. Or if its in your party at midnight.&lt;br /&gt;
&lt;br /&gt;
== Is pokerus something I want to have? ==&lt;br /&gt;
&lt;br /&gt;
Just in case you missed this, the answer is yes. If you thought it was a bad thing then read through the guide again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=DPP_Script_Commands&amp;diff=3866</id>
		<title>DPP Script Commands</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=DPP_Script_Commands&amp;diff=3866"/>
		<updated>2010-11-27T04:47:33Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by Pichu2001&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain the script commands for DPP.&lt;br /&gt;
Movement commands used in the scripts will also be listed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please include an example of which script file the command is used in so we can double check&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==DPP Script Commands==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Parameters&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example PPRE map Number&lt;br /&gt;
! PPRE command&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0000&lt;br /&gt;
| &lt;br /&gt;
|Nothing&lt;br /&gt;
|&lt;br /&gt;
|Nop&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0001&lt;br /&gt;
| &lt;br /&gt;
|Nothing&lt;br /&gt;
|&lt;br /&gt;
|Nop1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002&lt;br /&gt;
| &lt;br /&gt;
|Finish script&lt;br /&gt;
|&lt;br /&gt;
|End&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0003&lt;br /&gt;
|XXXX 80YY &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Return&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Compare variable 80XX to value YYYY&lt;br /&gt;
|&lt;br /&gt;
|If&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0012&lt;br /&gt;
|80XX 80YY &lt;br /&gt;
|Compare variable 80XX to variable 80YY&lt;br /&gt;
|&lt;br /&gt;
|If2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0014 &lt;br /&gt;
|XXYY&lt;br /&gt;
|Calls standard function number XXYY, see [[DPP Scripting: Standard Functions]] for values of YY, XX=07 in all examples we have seen.&lt;br /&gt;
|&lt;br /&gt;
|Callstd&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016 &lt;br /&gt;
|YYYYYYYY &lt;br /&gt;
|Jump YYYYYYYY bytes after the last digit of YYYYYYYY&lt;br /&gt;
|&lt;br /&gt;
|Jump&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001A&lt;br /&gt;
|XXXX&lt;br /&gt;
|Goto XXXX bytes push location so we can return here with 001B&lt;br /&gt;
|&lt;br /&gt;
|Goto&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001B&lt;br /&gt;
|&lt;br /&gt;
|Kill Script, pop back to calling command&lt;br /&gt;
|411&lt;br /&gt;
|Killscript&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001C &lt;br /&gt;
|XX YYYYYYYY  &lt;br /&gt;
|Compare last result to XX if true goto + YYYYYYYY&lt;br /&gt;
|&lt;br /&gt;
|CompareLastResult&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001D&lt;br /&gt;
|XX YYYYYYYY&lt;br /&gt;
|Compare Last Result to XX, if true go + YYYYYYYY, push location to return with 001B&lt;br /&gt;
|&lt;br /&gt;
|CompareLastResult1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001E &lt;br /&gt;
|XXXX &lt;br /&gt;
|Clear flag XXXX.&lt;br /&gt;
|&lt;br /&gt;
|Clearflag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001F &lt;br /&gt;
|XXXX &lt;br /&gt;
|Set flag XXXX.&lt;br /&gt;
|&lt;br /&gt;
|Setflag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0020 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Store Flag XXXX&#039;s Status as last result&lt;br /&gt;
|&lt;br /&gt;
|Checkflag&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0023 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|SetValue&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0024 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0025 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0026 &lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0027 &lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Set value of variable 80XX to YYYY&lt;br /&gt;
|&lt;br /&gt;
|Setvar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0029&lt;br /&gt;
|80XX 80BB&lt;br /&gt;
|Copy value from variable 80XX to 80YY&lt;br /&gt;
|&lt;br /&gt;
|Copyvar&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002B&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=273&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C&lt;br /&gt;
|XX&lt;br /&gt;
|Get text entry XX from text file corresponding to script file&lt;br /&gt;
|&lt;br /&gt;
|Message&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002D &lt;br /&gt;
|80XX   &lt;br /&gt;
|Display 80XX text&lt;br /&gt;
|&lt;br /&gt;
|Message1&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002E &lt;br /&gt;
|   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002F&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Display text XXXX&lt;br /&gt;
|   &lt;br /&gt;
|Message3&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0030&lt;br /&gt;
|   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|     &lt;br /&gt;
|Wait For Button Press (arrows, A, B,X)&lt;br /&gt;
|&lt;br /&gt;
|Waitbutton&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|?0033      &lt;br /&gt;
|&lt;br /&gt;
|Remove Text Box after Button Press.&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0034      &lt;br /&gt;
|&lt;br /&gt;
|Remove Text box&lt;br /&gt;
|   &lt;br /&gt;
|Closemsgonkeypress&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0035      &lt;br /&gt;
|&lt;br /&gt;
|Freeze Text box&lt;br /&gt;
|   &lt;br /&gt;
|Freezemsgbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0036&lt;br /&gt;
|XXXX YYYY ZZQQ&lt;br /&gt;
|Call textbox with text XXXX, type YYYY, picture ZZ, QQ not zero makes picture box transparent.&lt;br /&gt;
|   &lt;br /&gt;
|Callmsgbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0037 &lt;br /&gt;
|XX YYYY  &lt;br /&gt;
|Color Text Box&lt;br /&gt;
|   &lt;br /&gt;
|Colormsgbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|     &lt;br /&gt;
|00 0000  &lt;br /&gt;
|Brown&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|     &lt;br /&gt;
|01 0000 &lt;br /&gt;
|Green&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02 0000  &lt;br /&gt;
|     &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   &lt;br /&gt;
|03 0000&lt;br /&gt;
|Grey&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|04 0000   &lt;br /&gt;
|Blacked Out&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0038 &lt;br /&gt;
|XX   &lt;br /&gt;
|Type XX textbox&lt;br /&gt;
|   &lt;br /&gt;
|Typemsgbox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|   &lt;br /&gt;
|02&lt;br /&gt;
|No border&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|03&lt;br /&gt;
|With Border&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0039&lt;br /&gt;
|&lt;br /&gt;
|No Map in text box&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003A &lt;br /&gt;
|XX   &lt;br /&gt;
|Call Color/Map Textbox with text ID XX&lt;br /&gt;
|   &lt;br /&gt;
|Callmsgboxtext&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003B&lt;br /&gt;
|80XX   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C &lt;br /&gt;
|&lt;br /&gt;
|Open Menu&lt;br /&gt;
|   &lt;br /&gt;
|Menu&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003E&lt;br /&gt;
|80XX&lt;br /&gt;
|Bring up yes/no box&lt;br /&gt;
|   &lt;br /&gt;
|Yesnobox&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003F &lt;br /&gt;
|XXXX&lt;br /&gt;
|Wait for XXXX, then continue.&lt;br /&gt;
|   &lt;br /&gt;
|Waitfor&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0040 &lt;br /&gt;
|00 XX YY ZZ WW 80TT&lt;br /&gt;
|Put up a list of choices for the player to make.(XX=X Coordinates;YY=Y Coordinates;ZZ=Cursor position;WW=Determine if B=Cancel&lt;br /&gt;
|   &lt;br /&gt;
|Multi &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0041 &lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|Apparently similar to 40, but different.&lt;br /&gt;
|   &lt;br /&gt;
|Multi2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0042 &lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|After 40 command, select XXXX text and YYYY script link with it&lt;br /&gt;
|   &lt;br /&gt;
|Txrscrmulti&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0044 &lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|The same as 40, I think&lt;br /&gt;
|   &lt;br /&gt;
|Multi3&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|0045&lt;br /&gt;
|00 XX YY ZZ WW 80TT QQQQ PPPP&lt;br /&gt;
|The same as 40, I think&lt;br /&gt;
|   &lt;br /&gt;
|Multi4&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0046&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|After 40 or 44 command, select XXXX text into box, YYYY text into msgbox, and ZZZZ script link with it&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|0047&lt;br /&gt;
|&lt;br /&gt;
|Close generally 46 multibox&lt;br /&gt;
|   &lt;br /&gt;
|CloseMulti4&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0048 &lt;br /&gt;
|XX&lt;br /&gt;
|After 42 command, display words in XX column&lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0049      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Play a sound XXXX as fanfare&lt;br /&gt;
|0&lt;br /&gt;
|Fanfare&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004A&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Play a sound XXXX as fanfare&lt;br /&gt;
|&lt;br /&gt;
|Fanfare2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004B&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Wait sound XXXX finish&lt;br /&gt;
|&lt;br /&gt;
|WaitFanfare&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004C      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Plays Pokemon Cry(XXXX=Number Pokemon)&lt;br /&gt;
|1020&lt;br /&gt;
|Cryfr&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004D      &lt;br /&gt;
|&lt;br /&gt;
|Wait Pokemon Cry&lt;br /&gt;
|1020&lt;br /&gt;
|WaitCry&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004E      &lt;br /&gt;
|XXXX&lt;br /&gt;
|Play a sound XXXX&lt;br /&gt;
|&lt;br /&gt;
|Soundfr&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004F&lt;br /&gt;
|   &lt;br /&gt;
|Return to default music map&lt;br /&gt;
|&lt;br /&gt;
|Fadedef&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0050&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Play a XXXX music&lt;br /&gt;
|&lt;br /&gt;
|Playsound&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0051&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Stop music&lt;br /&gt;
|&lt;br /&gt;
|Stop&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0052&lt;br /&gt;
|   &lt;br /&gt;
|Restart music&lt;br /&gt;
|&lt;br /&gt;
|Restart&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Switch XXXX music to YYYY music   &lt;br /&gt;
|&lt;br /&gt;
|SwitchMusic&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005A&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|Switch XXXX music to YYYY music&lt;br /&gt;
|SwitchMusic2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005E &lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Move person XXXX acording to movement at YYYY + offset  XXXX=FF00 for hero.&lt;br /&gt;
|&lt;br /&gt;
|Applymovement&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005F      &lt;br /&gt;
|&lt;br /&gt;
|Wait Movement Command&lt;br /&gt;
|&lt;br /&gt;
|Waitmovement&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0060&lt;br /&gt;
|&lt;br /&gt;
|Lock All Overword sprite&lt;br /&gt;
|&lt;br /&gt;
|LockAll&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0061&lt;br /&gt;
|&lt;br /&gt;
|Release all Overword sprite &lt;br /&gt;
|&lt;br /&gt;
|Releaseall&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0062&lt;br /&gt;
|XXXX &lt;br /&gt;
|Lock XXXX Overword&lt;br /&gt;
|&lt;br /&gt;
|Lock&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0063&lt;br /&gt;
|XXXX &lt;br /&gt;
|Release XXXX Overword sprite&lt;br /&gt;
|&lt;br /&gt;
|Release&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0064 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Add overworld sprite for person event XXXX&lt;br /&gt;
|&lt;br /&gt;
|Addpeople&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0065&lt;br /&gt;
|XXXX  &lt;br /&gt;
|Remove overworld sprite for person event XXXX&lt;br /&gt;
|&lt;br /&gt;
|Removepeople&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0066&lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Lock camera&lt;br /&gt;
|&lt;br /&gt;
|Lockcam&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0068     &lt;br /&gt;
| &lt;br /&gt;
|Face Player&lt;br /&gt;
|&lt;br /&gt;
|Faceplayer&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0069&lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|Check position of hiro and store on 80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|CheckHiroPosition&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Check position of XXXX person and store onto YYYY-ZZZZ&lt;br /&gt;
|S=370&lt;br /&gt;
|CheckIdSpritePosition&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006C&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|Continue Followhero for XXXX people(When change map)&lt;br /&gt;
|&lt;br /&gt;
|Continuefollow&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006D&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Followhero for XXXX people&lt;br /&gt;
|&lt;br /&gt;
|Followhero&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006E&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Stop followhero&lt;br /&gt;
|&lt;br /&gt;
|StopFollowhero&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|006F&lt;br /&gt;
|XXXX&lt;br /&gt;
|Give XXXX amount of money to player&lt;br /&gt;
|&lt;br /&gt;
|Givemoney &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0070&lt;br /&gt;
|XXXX&lt;br /&gt;
|Take XXXX amount of money from player&lt;br /&gt;
|124&lt;br /&gt;
|Takemoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0071&lt;br /&gt;
|80XX 80YY ZZZZ   &lt;br /&gt;
|Check if possible to give money 80XX, 80YY of them and store if successful in 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|Checkmoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0072&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show money box with XXXX and YYYY coordinates&lt;br /&gt;
|124&lt;br /&gt;
|Showmoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0073&lt;br /&gt;
| &lt;br /&gt;
|Hide money box &lt;br /&gt;
|124&lt;br /&gt;
|Hidemoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0074&lt;br /&gt;
|&lt;br /&gt;
|Update money box&lt;br /&gt;
|124&lt;br /&gt;
|Updatemoney&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0075&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show coins box with XXXX and YYYY coordinates&lt;br /&gt;
|&lt;br /&gt;
|Showcoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0076&lt;br /&gt;
|&lt;br /&gt;
|Hide coins box&lt;br /&gt;
|&lt;br /&gt;
|Hidecoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0077&lt;br /&gt;
|&lt;br /&gt;
|Update coins box&lt;br /&gt;
|124&lt;br /&gt;
|Updatecoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0078&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Check if is possible to give XXXX coins with YYYY quantity and store into ZZZZ.&lt;br /&gt;
|&lt;br /&gt;
|Checkcoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0079 &lt;br /&gt;
|XXXX   &lt;br /&gt;
|Give XXXX amount of coins to player&lt;br /&gt;
|&lt;br /&gt;
|Givecoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007A&lt;br /&gt;
|XXXX   &lt;br /&gt;
|Take XXXX amount of coins to player&lt;br /&gt;
|&lt;br /&gt;
|Takecoins&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007B&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Receive YYYY quantity of XXXX item&lt;br /&gt;
|&lt;br /&gt;
|Giveitem&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007C&lt;br /&gt;
|XXXX YYYY &lt;br /&gt;
|Give XXXX quantity of YYYY item&lt;br /&gt;
|&lt;br /&gt;
|Takeitem&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007D&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|Check if possible to give item 80XX, 80YY of them and store if successful in 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|Checkstoreditem&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007E&lt;br /&gt;
|XXXX YYYY 4000&lt;br /&gt;
|Check if you have a item XXXX with YYYY quantity and store in 4000&lt;br /&gt;
|8&lt;br /&gt;
|Checkitem&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|007F&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0080&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211,408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0083&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0085&lt;br /&gt;
|XXXX YYYY ZZZZ   &lt;br /&gt;
|Check underground Pc status.&lt;br /&gt;
|&lt;br /&gt;
|CheckUndPcStatus&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0087&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|008F&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0093&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|Check Pokemon Party.&lt;br /&gt;
|&lt;br /&gt;
|CheckPkmnParty&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0094&lt;br /&gt;
|80XX YYYY    &lt;br /&gt;
|Store Pokemon Party&lt;br /&gt;
|&lt;br /&gt;
|StorePkmnParty&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0095&lt;br /&gt;
|80XX 80YY   &lt;br /&gt;
|Initialize 80XX 80YY for Pokemon Party.&lt;br /&gt;
|&lt;br /&gt;
|SetPkmnPartyStored&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0096&lt;br /&gt;
|80XX YYYY ZZZZ 80WW   &lt;br /&gt;
|Give Pokemon stored in 80XX at YYYY level and store in 80WW&lt;br /&gt;
|&lt;br /&gt;
|GivePokemon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0097&lt;br /&gt;
|XXXX YYYY   &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|GiveEgg&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0099&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Check if party pokemon 80XX knows move YYYY&lt;br /&gt;
|458&lt;br /&gt;
|Checkmove&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|009A&lt;br /&gt;
|80XX YYYY   &lt;br /&gt;
|Check YYYY place visited and store result in 80XX&lt;br /&gt;
|&lt;br /&gt;
|CheckPlaceStored&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|009B&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A1&lt;br /&gt;
|&lt;br /&gt;
|Used at end of call screen commands&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A3&lt;br /&gt;
|&lt;br /&gt;
|Nintendo Wi-fi connection&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A5&lt;br /&gt;
|&lt;br /&gt;
|Start Interview&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A6&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wearing Pokemon&lt;br /&gt;
|&lt;br /&gt;
|DressPokemon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A7&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|Display 80YY dressed Pokemon in XXXX picture&lt;br /&gt;
|&lt;br /&gt;
|DisplayDressedPokemon&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A8&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|Display 80YY contest winner Pokemon in XXXX picture&lt;br /&gt;
|&lt;br /&gt;
|DisplayContestPokemon &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00A9&lt;br /&gt;
|&lt;br /&gt;
|Capsule Editor&lt;br /&gt;
|&lt;br /&gt;
|CapsuleEditor&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AA&lt;br /&gt;
|&lt;br /&gt;
|Open Sinnoh Maps&lt;br /&gt;
|&lt;br /&gt;
|SinnohMaps&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AB&lt;br /&gt;
|XX&lt;br /&gt;
|Box Storage Pokemon (XX Function Box)&lt;br /&gt;
|&lt;br /&gt;
|BoxPkmn&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|00&lt;br /&gt;
|Deposite Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|01&lt;br /&gt;
|Withdraw Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|02&lt;br /&gt;
|Move Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|03&lt;br /&gt;
|Move Item&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|04&lt;br /&gt;
|Compare Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AC&lt;br /&gt;
|&lt;br /&gt;
|Open Draw function into Union Room&lt;br /&gt;
|&lt;br /&gt;
|DrawUnion&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AD&lt;br /&gt;
|&lt;br /&gt;
|Show Trainer Case into Union Room&lt;br /&gt;
|&lt;br /&gt;
|TrainerCaseUnion&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AE&lt;br /&gt;
|&lt;br /&gt;
|Trade into Union Room&lt;br /&gt;
|&lt;br /&gt;
|TradeUnion&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00AF&lt;br /&gt;
|&lt;br /&gt;
|Exchange Records into Union Room&lt;br /&gt;
|&lt;br /&gt;
|RecordMixingUnion&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B0&lt;br /&gt;
|&lt;br /&gt;
|Game Ending&lt;br /&gt;
|&lt;br /&gt;
|EndGame&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B1&lt;br /&gt;
|&lt;br /&gt;
|Hall of fame memorial&lt;br /&gt;
|&lt;br /&gt;
|HallFameData&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B2&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B3&lt;br /&gt;
|80XX&lt;br /&gt;
|Nintendo Wi-fi Connection&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B4&lt;br /&gt;
|&lt;br /&gt;
|Choose starter pokemon&lt;br /&gt;
|&lt;br /&gt;
|ChooseStarter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B5&lt;br /&gt;
|&lt;br /&gt;
|Close choose starter pokemon&lt;br /&gt;
|&lt;br /&gt;
|BattleStarter&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B6&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B7&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00B9&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BA&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Choose player name&lt;br /&gt;
|&lt;br /&gt;
|ChoosePlayerName&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BB&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Choose pokemon nickname&lt;br /&gt;
|&lt;br /&gt;
|ChoosePokmnName&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BC&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|Fadescreen&lt;br /&gt;
|&lt;br /&gt;
|Fadescreen&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BD&lt;br /&gt;
|&lt;br /&gt;
|Resetscreen&lt;br /&gt;
|50,72&lt;br /&gt;
|Resetscreen&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BE&lt;br /&gt;
|II II 00 00 XX xx YY yy PP PP&lt;br /&gt;
|Warp to a map(XX: X Coordinates into map. xx=X Coordinates in word map, same for YY.PP=People sprite position) in PPRE 006 0xM 0x0 0xX 0xY 0xZ: M=Map 0=not yet known X=X coordinates Y=Y coordinates Z=Z coordinates&lt;br /&gt;
|1035&lt;br /&gt;
|Warp&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00BF&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Rock Climb&lt;br /&gt;
|&lt;br /&gt;
|RockClimbAnimation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C0&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Surf&lt;br /&gt;
|&lt;br /&gt;
|SurfAnimation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C1&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Waterfall&lt;br /&gt;
|&lt;br /&gt;
|WaterfallAnimation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C2&lt;br /&gt;
|XXXX&lt;br /&gt;
|Use Fly&lt;br /&gt;
|&lt;br /&gt;
|FlyAnimation&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C5&lt;br /&gt;
|80XX&lt;br /&gt;
|Arrange 80XX for 029E animation&lt;br /&gt;
|375&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C6&lt;br /&gt;
|&lt;br /&gt;
|Change to tuxedo&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C7&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if hero is onto bike and store in 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C8&lt;br /&gt;
|XX&lt;br /&gt;
|Set hero XX bike(00=on,01=off)  &lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00C9&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CB&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CD &lt;br /&gt;
|XX   &lt;br /&gt;
|Set Text Var XX = Hero&lt;br /&gt;
|342&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CE &lt;br /&gt;
|XX  &lt;br /&gt;
|Set Text Var XX = Rival&lt;br /&gt;
|342&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00CF &lt;br /&gt;
|XX   &lt;br /&gt;
|Set Text Var XX = Male\Female alter ego.&lt;br /&gt;
|342&lt;br /&gt;
|-style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D0&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Set text var XX to name of pokemon number 80YY&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D1&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Get the name for item number = value of variable 80YY and store it in text variable XX&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D2&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D3&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Get attack corresponding to item number = value of variable 80YY store in text variable XX&lt;br /&gt;
|72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D4&lt;br /&gt;
|XX 0000&lt;br /&gt;
|Set text var XX to an attack&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D5&lt;br /&gt;
|XX 0000&lt;br /&gt;
|Set text var XX to a number&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D6&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to a pokemon nickname in team&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D7&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to an object?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D8&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|Set text var XX to a type of trainer&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00D9&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DA&lt;br /&gt;
|XX 40YY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DB&lt;br /&gt;
|XX &lt;br /&gt;
|Set text var AA to Starter Hiro&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DC&lt;br /&gt;
|XX &lt;br /&gt;
|Set text var XX to Starter Rival&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DD&lt;br /&gt;
|XX&lt;br /&gt;
|Set text var XX to Starter Alter ego.&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DE&lt;br /&gt;
|80XX&lt;br /&gt;
|Store Pokemon Starter into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00DF&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E0&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E1&lt;br /&gt;
|XX 80YY &lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E2&lt;br /&gt;
|XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E3&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E5&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Start Battle XXXX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E6&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|End Trainer Battle 80XX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E7&lt;br /&gt;
|80XX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E8&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00E9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EB&lt;br /&gt;
|&lt;br /&gt;
|Lost battle go to pokemon center.&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EC&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if lost battle, store result in variable 80XX&lt;br /&gt;
|50,72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00ED&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EE&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=236,400&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00EF&lt;br /&gt;
|&lt;br /&gt;
|Repeat Last Battle?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F2&lt;br /&gt;
|XXXX 80YY 80ZZ 80WW&lt;br /&gt;
|Open Choose Friend for Wireless Trade screen&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F3&lt;br /&gt;
|&lt;br /&gt;
|Open Wireless Battle Waiting&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F7&lt;br /&gt;
|&lt;br /&gt;
|Start Pokemon Contest&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F8&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00F9&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FA&lt;br /&gt;
|80XX 80YY 80ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FB&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FD&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FE&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|00FF&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0102&lt;br /&gt;
|XX YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0103&lt;br /&gt;
|XX YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0104&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0106&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0107&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0108&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0109&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|010A&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|010B&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|010C&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|010E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0110&lt;br /&gt;
|80XX 80YY 80ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0111&lt;br /&gt;
|XXXX&lt;br /&gt;
|Some Flash into the scene&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0112&lt;br /&gt;
|&lt;br /&gt;
|Stop 0111 command&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0113&lt;br /&gt;
|&lt;br /&gt;
|Fade screen as a curtain&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0114&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0115&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0116&lt;br /&gt;
|&lt;br /&gt;
|Show Link Contest Record Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0117&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0119&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|011B&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Set Warp for a Elevator(XXXX=map YYYY=coordinates&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|011C&lt;br /&gt;
|40XX&lt;br /&gt;
|Check Floor in a Elevator and Store into 40XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|011E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0121&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=411&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0123&lt;br /&gt;
|XXXX 80YY   &lt;br /&gt;
|&lt;br /&gt;
|S=411&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0124&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wild Battle (XXXX=Pokemon Numeber YYYY=Level ZZZZ=Item)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0125&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|Starter Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0126&lt;br /&gt;
|&lt;br /&gt;
|First Wild Battle Explanation&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0127&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Honey Tree Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0128&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0129&lt;br /&gt;
|&lt;br /&gt;
|Random Wurmple Battle(Change Level)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012B&lt;br /&gt;
|&lt;br /&gt;
|Show Write Autograph Scene&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012D&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|Save Game Data&lt;br /&gt;
|S=205,211,362,372,378,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|012E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Check if is stored a dressed pokemon picture?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0130&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0131&lt;br /&gt;
|&lt;br /&gt;
|Give Poketch First time&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0132&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if Poketch is activated and stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0133&lt;br /&gt;
|XXXX&lt;br /&gt;
|Give Poketch Application XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0134&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Store Poketch Application XXXX to 80YY&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0135&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=362,372,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0136&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=362,372,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0138&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0139&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|013B&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|013C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|013F&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0140&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0141&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0142&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0146&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0147&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0148&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart 2 with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0149&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Pokemart 3 with XXXX items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014A&lt;br /&gt;
|AAAA&lt;br /&gt;
|Show Pokemart 4 with AAAA items&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014B&lt;br /&gt;
|&lt;br /&gt;
|Player defeated go to Pc&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|014E&lt;br /&gt;
|   &lt;br /&gt;
|Player Pokemon are healed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0150&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213,379,426&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0151&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=213,399&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0152&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0153&lt;br /&gt;
|&lt;br /&gt;
|Player go to Union Room&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0155&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0156&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015B&lt;br /&gt;
|AA 80BB&lt;br /&gt;
|Check if obtained badge AA and store result in variable 0x80BB&lt;br /&gt;
|50, 72, 411&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015C&lt;br /&gt;
|AA &lt;br /&gt;
|Set obtained badge AA to true&lt;br /&gt;
|50, 72&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|015D&lt;br /&gt;
|AA&lt;br /&gt;
|Set badge AA to false&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0160&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0161&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=427&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0162&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=351,427&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0164&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=427&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0166&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=285,456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0168&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW 4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|016A&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|016B&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|016C&lt;br /&gt;
|4D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0173&lt;br /&gt;
|&lt;br /&gt;
|Change solidity of object?&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0175&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0176&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0177&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Pokemon Party quantity and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0178&lt;br /&gt;
|&lt;br /&gt;
|Open Berry Pouch&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0179&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017A&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017C&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|017F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0181&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0182&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0183&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0184&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0185&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=413&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0186&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|Move Owerword XXXX, on YYYY-ZZZZ coordinates into map&lt;br /&gt;
|&lt;br /&gt;
|ChangeOwPosition&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0188&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Change Overword XXXX default movement to YYYY movement. &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0189&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Reset attributes for Overworld XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018A&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018B&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018C&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018D&lt;br /&gt;
|&lt;br /&gt;
|Show little clock while save game&lt;br /&gt;
|S=205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018E&lt;br /&gt;
|&lt;br /&gt;
|Hide little clock while save game&lt;br /&gt;
|S=205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|018F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0190&lt;br /&gt;
|XXXX &lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0191&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon Menu, store number as last result&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0192&lt;br /&gt;
|&lt;br /&gt;
|Choose Pokemon for Battle Tower (everyone banned)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0193&lt;br /&gt;
|80XX&lt;br /&gt;
|Store Last Result in 80XX, 80XX=00FF means no pokemon was chosen&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0194&lt;br /&gt;
|80XX 80YY 80ZZ WWWW&lt;br /&gt;
|Choose Pokemon everyone able&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0195&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0196&lt;br /&gt;
|80XX&lt;br /&gt;
|Open Pokemon Info&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0197&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0198&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Store the pokemon number of party pokemon 80XX, in 80YY If the pokemon is an egg the value is 0000.&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0199&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019B&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=211,417&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|019F&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01A3&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=148,277,448&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01AB&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01AC&lt;br /&gt;
|&lt;br /&gt;
|Egg animation&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B1&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B2&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B3&lt;br /&gt;
|&lt;br /&gt;
|Open Mailbox&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B5&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Record List AA&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B6&lt;br /&gt;
|80XX&lt;br /&gt;
|Check time and stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B7&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B8&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=417&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01B9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Store happiness of pokemon 80YY into 80XX&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01BA&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01BD&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01BF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C0&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C1&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C2&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C3&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C4&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C5&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C6&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Battle Moves of Pokemon AA in the party&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C7&lt;br /&gt;
|80XX&lt;br /&gt;
|Store data move in AA80 &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C8 &lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01C9&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Delete move chosen in 01C6&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01CA&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01CB&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01CD&lt;br /&gt;
|XXXX 80YY ZZZZ WWWW QQQQ&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01CF&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D0&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D1&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=409&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D2&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D3&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=274,479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D5&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D6&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D7&lt;br /&gt;
|&lt;br /&gt;
|Open Berry Pouch for Poffin&lt;br /&gt;
|S=426&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=426&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01D9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Open Battle Room Result&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DB&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=371,372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DD&lt;br /&gt;
|XXXX 40YY ZZZZ &lt;br /&gt;
|&lt;br /&gt;
|S=371,372,373&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DE&lt;br /&gt;
|40XX YYYY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=373&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01DF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E0&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E1&lt;br /&gt;
|XXXX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=367,372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E2&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=367,372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E3&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E5&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E8&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if have completed Sinnoh pokedex and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01E9&lt;br /&gt;
|80XX&lt;br /&gt;
|Check if have completed National pokedex and store into 80XX &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01EA&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show Sinnoh Pokedex Sheet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01EB&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show National Pokedex Sheet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01EC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01ED&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F1&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F4&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F5&lt;br /&gt;
|80XX 80YY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F6&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=368,379,423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01F9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211,236,423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FB&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FE&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01FF&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0200&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0201&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=211,400,409,423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0202&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0203&lt;br /&gt;
|XXXX YYYY 80ZZ QQQQ PPPP&lt;br /&gt;
|&lt;br /&gt;
|S=213&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0204&lt;br /&gt;
|&lt;br /&gt;
|Warp to last elevator&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0205&lt;br /&gt;
|&lt;br /&gt;
|Open Geonet&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0206&lt;br /&gt;
|&lt;br /&gt;
|Great Marsh Bynocule Pokemon&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0207&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=213,370,372&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0208&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Show box with Pokemon XXXX sprite&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0209&lt;br /&gt;
|&lt;br /&gt;
|Hide box showed with 0208&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=498&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020D&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|020F&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0210&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0211&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=497&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0212&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0213&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0214&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0215&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0216&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0217&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0218&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021C&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=282&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021D&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=406&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|021F&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0221&lt;br /&gt;
|XXXX&lt;br /&gt;
|Remember Move for Pokemon XXXX in the party&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0223&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0224&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|Teach Pokemon 80XX move 80YY&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0225&lt;br /&gt;
|80XX&lt;br /&gt;
|Store check whether 0224 resulted in teaching the new move, if not let 80XX = 00FF&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0226&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0228&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Pokemon for trade and store into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0229&lt;br /&gt;
|80XX&lt;br /&gt;
|Trade Pokemon stored into 80XX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022A&lt;br /&gt;
|&lt;br /&gt;
|Stop trade?&lt;br /&gt;
|458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=476&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022D&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|022D 0x1 0x800c gives National Dex. Stores that info in 800c (a commonly used variable that varies from map to map and use to use) 0x2 0x4000 checks to see if the National Dex is acquired.&lt;br /&gt;
|M=422, M=220&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|022F&lt;br /&gt;
|80XX&lt;br /&gt;
|022F 0x8004 stores the amount of Ribbons on current Pokemon party in 0x8004.&lt;br /&gt;
|M=461&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0230&lt;br /&gt;
|80XX 80YY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0231&lt;br /&gt;
|80XX XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0232&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0233&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0234&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=216,400&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0235&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0236&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0237&lt;br /&gt;
|XXXX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0238&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0239&lt;br /&gt;
|XXXX&lt;br /&gt;
|Rules decide in Battle Link&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023A&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=461&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023B&lt;br /&gt;
|XXXX&lt;br /&gt;
|Do healing animation in Pokecenter(XXXX=Number of Pokeball)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023C&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023D &lt;br /&gt;
|XXXX YYYY ZZZZ WWWW &lt;br /&gt;
|Do a XXXX animation for a ship(00=Ship sail under 01=Ship sail up 02=Ship sail left 03=Canalave ship)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|023E&lt;br /&gt;
|Variable&lt;br /&gt;
|&lt;br /&gt;
|S=408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0243&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|Show Phrase Box(1 Word)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0244&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|Show Phrase Box(2 Word)&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0245&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0246&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0247&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0248&lt;br /&gt;
|80XX 80YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=450&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0249&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80PP&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024B&lt;br /&gt;
|&lt;br /&gt;
|Prepare Pc in Pokemon Center for animation&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024C&lt;br /&gt;
|&lt;br /&gt;
|Do Pc Animation in Pokemon Center(When opening)&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024D&lt;br /&gt;
|&lt;br /&gt;
|Do Pc Animation in Pokemon Center(When closing)&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024E&lt;br /&gt;
|80XX&lt;br /&gt;
|Check Loto ticket number and stored into 80XX&lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|024F&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|Compare 80WW loto number with 80XX 80YY 80ZZ. &lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0250&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0251&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0252&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0253&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=273&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0254&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0255&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0256&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0257&lt;br /&gt;
|&lt;br /&gt;
|Exchange Berries for Accessories&lt;br /&gt;
|999&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0258&lt;br /&gt;
|&lt;br /&gt;
|Change Sprite Position while save game&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0259&lt;br /&gt;
|&lt;br /&gt;
|Return to Original Overword Sprite after 0258 command&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=330&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=330&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025D&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=195&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|025E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=347&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0260&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=211,419&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0261&lt;br /&gt;
|XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0263&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0264&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0267&lt;br /&gt;
|&lt;br /&gt;
|Start Pokecasino&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0268&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0269&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=317&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026A&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=282&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026B&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026D&lt;br /&gt;
|XXXX&lt;br /&gt;
|Open Unown Text Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|026E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=479&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0270&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=198,281,362,389,485&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0271&lt;br /&gt;
|80XX&lt;br /&gt;
|Open Thank Who? Name Insert&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0272&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0273&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0275&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0276&lt;br /&gt;
|80XX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0277&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=480&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0278&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=480&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027A&lt;br /&gt;
|&lt;br /&gt;
|Show View of League Castle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027C&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|027F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0280&lt;br /&gt;
|XXXX 80YY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0281&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0282&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0283&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0284&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=321,466,467&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0285&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=308,309&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0286&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0287&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0288&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0289&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80PP 80QQ 80TT&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028A&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028B&lt;br /&gt;
|XX 40YY&lt;br /&gt;
|Checks for Mystery Gift trade. (Directly related to Nintendo Wi-Fi events.)&lt;br /&gt;
|S=83,310,363&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028C&lt;br /&gt;
|XXXX&lt;br /&gt;
|Show XXXX Party Sprite Pokemon in Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|028F&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0292&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=339&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0293&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0294&lt;br /&gt;
|XX YY&lt;br /&gt;
|Show Battle Points Box &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0295&lt;br /&gt;
|&lt;br /&gt;
|Hide Battle Points Box &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0296&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0299&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029A&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029C&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029D&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029E&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|Apply  effect XXXX&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|00&lt;br /&gt;
|Cut effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|01&lt;br /&gt;
|Rock Smash effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|029F&lt;br /&gt;
|XXXX&lt;br /&gt;
|Camera Bump Effect&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A0&lt;br /&gt;
|80XX YYYY ZZZZ&lt;br /&gt;
|Start Double Battle&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A1&lt;br /&gt;
|AA BBBB&lt;br /&gt;
|Move AA person with BBBB Movement&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A2&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=404&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A3&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A4&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A5&lt;br /&gt;
|&lt;br /&gt;
|Choose a Pokemon for a Trade&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A6&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=404,408&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A8&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02A9&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02AA&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80QQ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02AB&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02AD&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B3&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B5&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B6&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=329&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02B8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=212&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BC&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BD&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|Start Wild Battle with XXXXPKMN, at YYYY Level and ZZZZ object&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BE&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02BF&lt;br /&gt;
|&lt;br /&gt;
|Mount Hiro on the Bike&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C0&lt;br /&gt;
|80XX or XXXX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C1&lt;br /&gt;
|&lt;br /&gt;
|Show Save Box&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C2&lt;br /&gt;
|&lt;br /&gt;
|Hide Save Box&lt;br /&gt;
|205&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C4&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=368,377,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C5&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=376&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02C8&lt;br /&gt;
|80XX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02CA(Platinum)&lt;br /&gt;
|&lt;br /&gt;
|Floral clock animation&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02CB&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02CC&lt;br /&gt;
|XXXX 80YY 80ZZ &lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02CF&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D0&lt;br /&gt;
|40XX 40YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D1&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D2&lt;br /&gt;
|XXXX 40YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D3&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D4&lt;br /&gt;
|40XX 40YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=378&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D5&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;|02D8&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=365&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02D9&lt;br /&gt;
|XXXX 40YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DA&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DB&lt;br /&gt;
|40XX 40YY 40ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DC&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DD&lt;br /&gt;
|80XX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DE&lt;br /&gt;
|80XX 80YY 80ZZ 80WW 80QQ&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02DF&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E0&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E1&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E2&lt;br /&gt;
|&lt;br /&gt;
|Dysplay Card Game Scratch&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E3&lt;br /&gt;
|&lt;br /&gt;
|Close Card Game Scratch&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E4&lt;br /&gt;
|XXXX 40YY 40ZZ&lt;br /&gt;
|Choose Cards in Card Game&lt;br /&gt;
|S=499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E5&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E6&lt;br /&gt;
|80XX YYYY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E7&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E8&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=83,458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02E9&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02EA&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02EB&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=458&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02EC&lt;br /&gt;
|XXXX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02ED&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02EE&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=388,389,390&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F3&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=454&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F4&lt;br /&gt;
|40XX 40YY 40ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F5&lt;br /&gt;
|XXXX YYYY ZZZZ WWWW&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F6&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F7&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=410&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02F9&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FA&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FC&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FD&lt;br /&gt;
|XX 80XX&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FE&lt;br /&gt;
|XXXX 80XX&lt;br /&gt;
|&lt;br /&gt;
|S=221&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02FF&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0302&lt;br /&gt;
|40XX 40YY 40ZZ 40WW 40PP&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0303&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0304&lt;br /&gt;
|80XX 80YY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0305&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=83&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0306&lt;br /&gt;
|80XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=500&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0307&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=148&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0309&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=428&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030A&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030B&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=211,428&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030E&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=28&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|030F&lt;br /&gt;
|XXXX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=1112&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0311&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380,381,383,389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0312&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380,381,383,387,388,389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0313&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=377,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0314&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0315&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=459&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0317&lt;br /&gt;
|80XX 80YY 80ZZ&lt;br /&gt;
|&lt;br /&gt;
|S=382&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0318&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|Starts a simpler wild Battle than Wildbattle2. XXXX = Pokemon, YYYY = Level.&lt;br /&gt;
|S=310;M=267&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0319&lt;br /&gt;
|XXXX YYYY&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031A&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=236&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031B&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=129&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031C&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=1068&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031D&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=213,423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031E&lt;br /&gt;
|40XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=377,379&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|031F&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0320&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=237&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0321&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0322&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0323&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0324&lt;br /&gt;
|XXXX YYYY 40ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0325&lt;br /&gt;
|40XX or 80XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0326&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0327&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0328&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=380&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0329&lt;br /&gt;
|40XX 40YY 40ZZ 40WW&lt;br /&gt;
|&lt;br /&gt;
|S=374&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032A&lt;br /&gt;
|40XX&lt;br /&gt;
|&lt;br /&gt;
|S=377&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032B&lt;br /&gt;
|80XX&lt;br /&gt;
|Checks whether an Event Regigigas is in the party and stores it in 80XX (0 or 1)&lt;br /&gt;
|M=592&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032C&lt;br /&gt;
|40XX YYYY 80ZZ 80WW&lt;br /&gt;
|&lt;br /&gt;
|S=392,396&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032D&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=201,274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=201,274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|032F&lt;br /&gt;
|XXXX 40YY&lt;br /&gt;
|&lt;br /&gt;
|S=231&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0332&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=428&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0333&lt;br /&gt;
|XXXX&lt;br /&gt;
|&lt;br /&gt;
|S=485&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0334&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=148,440,448&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0335&lt;br /&gt;
|XXXX YYYY ZZZZ&lt;br /&gt;
|&lt;br /&gt;
|S=1109&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0336&lt;br /&gt;
|80XX&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0337&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=456&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0338&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0339&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|S=274&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|033A&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=423,426&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|033C&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=404,408,441&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|033D&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211,274,499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|033E&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|&lt;br /&gt;
|S=211&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0341&lt;br /&gt;
|XX 80YY ZZZZ WW&lt;br /&gt;
|&lt;br /&gt;
|S=373&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0342&lt;br /&gt;
|XX&lt;br /&gt;
|&lt;br /&gt;
|S=1064&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0343&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Set var as Pokemon stored into 80YY&lt;br /&gt;
|S=12&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0344&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Copy var as Wi-fi Sprite stored from 80YY to XX&lt;br /&gt;
|53&lt;br /&gt;
|Copyvarwi-fisprite&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0345&lt;br /&gt;
|XX 80YY&lt;br /&gt;
|Copy var as Seal store from 80YY to XX&lt;br /&gt;
|S=1085;M=&lt;br /&gt;
|SetvarSealStored2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0346&lt;br /&gt;
|XX&lt;br /&gt;
|Set var as Wi-fi Sprite Id(XX)&lt;br /&gt;
|S=413,441;M=No&lt;br /&gt;
|Setvarwi-fisprite   &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0347&lt;br /&gt;
|XXXX&lt;br /&gt;
|In a elevator, display into box XXXX Floor&lt;br /&gt;
|S=18;M=18&lt;br /&gt;
|DysplayFloor&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DPP Movements Commands==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Hex Value (decimal)&lt;br /&gt;
! Parameters&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0000&lt;br /&gt;
|See up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0001&lt;br /&gt;
|See down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0002&lt;br /&gt;
|See left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0003&lt;br /&gt;
|See right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0004&lt;br /&gt;
|Walk slowly up &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0005&lt;br /&gt;
|Walk slowly down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0006&lt;br /&gt;
|Walk slowly left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0007&lt;br /&gt;
|Walk slowly right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0008&lt;br /&gt;
|Walk normal up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0009&lt;br /&gt;
|Walk normal down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000A&lt;br /&gt;
|Walk normal left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000B&lt;br /&gt;
|Walk normal right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000C&lt;br /&gt;
|Walk fast up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000D&lt;br /&gt;
|Walk fast down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000E&lt;br /&gt;
|Walk fast left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|000F&lt;br /&gt;
|Walk fast right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0010&lt;br /&gt;
|Walk very fast up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0011&lt;br /&gt;
|Walk very fast down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0012&lt;br /&gt;
|Walk very fast left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0013&lt;br /&gt;
|Walk very fast right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0014&lt;br /&gt;
|Run up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0015&lt;br /&gt;
|Run down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0016&lt;br /&gt;
|Run left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0017&lt;br /&gt;
|Run right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0018&lt;br /&gt;
|Move up slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0019&lt;br /&gt;
|Move down slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001A&lt;br /&gt;
|Move left slownly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001B&lt;br /&gt;
|Move right slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001C&lt;br /&gt;
|Move up normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001D&lt;br /&gt;
|Move down normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001E&lt;br /&gt;
|Move left normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|001F&lt;br /&gt;
|Move right normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0020&lt;br /&gt;
|Move up fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0021&lt;br /&gt;
|Move down fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0022&lt;br /&gt;
|Move left fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0023&lt;br /&gt;
|Move right fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0024&lt;br /&gt;
|Move up very fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0025&lt;br /&gt;
|Move down very fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0026&lt;br /&gt;
|Move left very fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0027&lt;br /&gt;
|Move right very fast on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0028&lt;br /&gt;
|Run up on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0029&lt;br /&gt;
|Run down on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002A&lt;br /&gt;
|Run left on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002B&lt;br /&gt;
|Run right on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002C&lt;br /&gt;
|Jump up slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002D&lt;br /&gt;
|Jump down slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002E&lt;br /&gt;
|Jump left slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|002F&lt;br /&gt;
|Jump right slowly on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0030&lt;br /&gt;
|Jump up normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0031&lt;br /&gt;
|Jump down normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0032&lt;br /&gt;
|Jump left normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0033&lt;br /&gt;
|Jump right normal on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0034&lt;br /&gt;
|Jump up one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0035&lt;br /&gt;
|Jump down one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0036&lt;br /&gt;
|Jump left one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0037&lt;br /&gt;
|Jump right one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0038&lt;br /&gt;
|Jump up two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0039&lt;br /&gt;
|Jump down two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003A&lt;br /&gt;
|Jump left two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003B&lt;br /&gt;
|Jump right two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003C&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003D&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003E&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|003F&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0045&lt;br /&gt;
|Wait, then disappear&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004B&lt;br /&gt;
|Display exclamation mark&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004C&lt;br /&gt;
|Wait for a little, then walk slowly up &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004D&lt;br /&gt;
|Wait for a little,then walk slowly down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004E&lt;br /&gt;
|Wait for a little, then walk slowly left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|004F&lt;br /&gt;
|Wait for a little, then walk slowly right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0050&lt;br /&gt;
|Wait for a little,then walk normal up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0051&lt;br /&gt;
|Wait for a little,then walk normal down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0052&lt;br /&gt;
|Wait for a little,then walk normal left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0053&lt;br /&gt;
|Wait for a little,then walk normal right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0054&lt;br /&gt;
|Wait for a little,then move Overword sprite up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0055&lt;br /&gt;
|Wait for a little,then move Overword sprite down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0056&lt;br /&gt;
|Wait for a little,then move Overword sprite left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0057&lt;br /&gt;
|Wait for a little,then move Overword sprite right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0058&lt;br /&gt;
|Wait for a little,then walk backward up &lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0059&lt;br /&gt;
|Wait for a little,then walk backward down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005A&lt;br /&gt;
|Wait for a little,then walk backward left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005B&lt;br /&gt;
|Wait for a little,then walk backward right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005C&lt;br /&gt;
|Wait for a little,then jump left one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005D&lt;br /&gt;
|Wait for a little,then jump right one step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005E&lt;br /&gt;
|Wait for a little,then jump left two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|005F&lt;br /&gt;
|Wait for a little,then jump right two step&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0060&lt;br /&gt;
|Wait for a little,then walk normal up&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0061&lt;br /&gt;
|Wait for a little,then walk normal down&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0062&lt;br /&gt;
|Wait for a little,then walk normal left&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0063&lt;br /&gt;
|Wait for a little,then walk normal right&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0064&lt;br /&gt;
|Wait for a little,then move on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0065&lt;br /&gt;
|Wait for a little,then jump on site&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0066&lt;br /&gt;
|Nothing&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0067&lt;br /&gt;
|Wait for a little,then show two exclamation mark&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0068&lt;br /&gt;
|Wait for a little,then move on site forever&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|0069-to 00FF&lt;br /&gt;
|Rom crashed&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Platinum Known Flags==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example PPRE map Number&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|01&lt;br /&gt;
|Flag will active if you don&#039;t go outside after a certain script&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|02&lt;br /&gt;
|Flag will active when&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6E&lt;br /&gt;
|Flag will active when Rival go out from his home&lt;br /&gt;
|412&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|70&lt;br /&gt;
|Flag will active when you choose Wi-fi Sprite &lt;br /&gt;
|48&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|75&lt;br /&gt;
|Flag will active when you received 193 item&lt;br /&gt;
|47&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|76&lt;br /&gt;
|Flag will active when you received the Tm Recycle&lt;br /&gt;
|79&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7A&lt;br /&gt;
|Flag will active when you talked with Gym Leader into Mine &lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7B&lt;br /&gt;
|Flag will active when you use Defog&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7C&lt;br /&gt;
|Flag will active when you received the EE item&lt;br /&gt;
|52&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7E&lt;br /&gt;
|Flag will active when you received the &lt;br /&gt;
|27&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|81&lt;br /&gt;
|Flag will active when you beat Team Galactic in Eterna City&lt;br /&gt;
|61&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|82&lt;br /&gt;
|Flag will active when you received the Bicy&lt;br /&gt;
|71&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|84&lt;br /&gt;
|Flag will active when you received Super Rod&lt;br /&gt;
|389&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|85&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|54&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|86&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|76&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|87&lt;br /&gt;
|Flag will active when you go down first&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8A&lt;br /&gt;
|Flag will active when the Leader was into Coal Mine &lt;br /&gt;
|45&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8C&lt;br /&gt;
|Flag will active when you received the FD item&lt;br /&gt;
|104&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8D&lt;br /&gt;
|Flag will active when you go into Pokemon Fan Club&lt;br /&gt;
|106&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8E&lt;br /&gt;
|Flag will active when you start a Legendary Battle&lt;br /&gt;
|510,316&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8F&lt;br /&gt;
|Flag will active when you received the Parcel&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|90&lt;br /&gt;
|Flag will active when you received the Pokedex&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|92&lt;br /&gt;
|Flag will active when you receive 1A2 object  &lt;br /&gt;
|35&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|97&lt;br /&gt;
|Flag will active when you beat Galactic on Veilstone  &lt;br /&gt;
|147&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A1&lt;br /&gt;
|Flag will active when you received F7 item&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|A2&lt;br /&gt;
|Flag will active when you received&lt;br /&gt;
|356&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB&lt;br /&gt;
|Flag will active when you complete Sinnoh Pokedex  &lt;br /&gt;
|339&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AC&lt;br /&gt;
|Flag will active when you complete National Pokedex  &lt;br /&gt;
|339&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AD&lt;br /&gt;
|Flag will active when you beated Grunt &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|B5&lt;br /&gt;
|Flag will active when you received Porygon  &lt;br /&gt;
|147&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BC&lt;br /&gt;
|Flag will active when you received Coin Case  &lt;br /&gt;
|145&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BE&lt;br /&gt;
|Flag will active when you talk first with Victory Man into Battle Castle&lt;br /&gt;
|563&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|BF&lt;br /&gt;
|Flag will active when you received the Quick Claw&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C0&lt;br /&gt;
|Flag will active when you received the Dusk Ball&lt;br /&gt;
|51&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C1&lt;br /&gt;
|Flag will active when you show a Geodude to man&lt;br /&gt;
|55&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C4&lt;br /&gt;
|Flag will active when you talk with Hidden Power Man  &lt;br /&gt;
|144&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C6&lt;br /&gt;
|Flag will active when you received the Tm&lt;br /&gt;
|366&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C7&lt;br /&gt;
|Flag will active when you received 17A item&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|C9&lt;br /&gt;
|Flag will active when you received the Tm Skill Swap&lt;br /&gt;
|41&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CA&lt;br /&gt;
|Flag will active when you received the Tm Trick Room&lt;br /&gt;
|378&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CB&lt;br /&gt;
|Flag will active when you received the Tm Facade&lt;br /&gt;
|455&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CD&lt;br /&gt;
|Flag will active when you received the Tm Payback&lt;br /&gt;
|382&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|CE&lt;br /&gt;
|Flag will active when you received the Tm Fling&lt;br /&gt;
|395&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D0&lt;br /&gt;
|Flag will active when you beat Dialga &lt;br /&gt;
|584&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D1&lt;br /&gt;
|Flag will active when you beat Palkia &lt;br /&gt;
|585&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D5&lt;br /&gt;
|Flag will active when you received E8 item &lt;br /&gt;
|191&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|D9&lt;br /&gt;
|Flag will active when you received A1 item &lt;br /&gt;
|498&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|DE&lt;br /&gt;
|Flag will active when you received the Icicle Plate&lt;br /&gt;
|386&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|DF&lt;br /&gt;
|Flag will active when you joined with Marley  &lt;br /&gt;
|247&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E0&lt;br /&gt;
|Flag will active when you joined with Mira  &lt;br /&gt;
|284&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E1&lt;br /&gt;
|Flag will active when you joined with Riley  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E2&lt;br /&gt;
|Flag will active when you don&#039;t have enough space for Riley&#039;s Egg  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|E4&lt;br /&gt;
|Flag will active when Mira go out  &lt;br /&gt;
|284&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|ED&lt;br /&gt;
|Flag will active when you receive First Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|EE&lt;br /&gt;
|Flag will active when you receive Second Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|EF&lt;br /&gt;
|Flag will active when you receive Third Coupon  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F0&lt;br /&gt;
|Flag will active when you talk with alter&#039;s sister after Nat.Pkdx&lt;br /&gt;
|423&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F1&lt;br /&gt;
|Flag will active when you finish talking with Rival   &lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F3&lt;br /&gt;
|Flag will active when you active Poketch(2)  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F5&lt;br /&gt;
|Flag will active after trade &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F6&lt;br /&gt;
|Flag will active when you talk for the first time with the Master &lt;br /&gt;
|499&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|F9&lt;br /&gt;
|Flag will active when you talk for the first time with the FootMan&lt;br /&gt;
|375&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|FB&lt;br /&gt;
|Flag will active after Manaphy pic&lt;br /&gt;
|370&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|100&lt;br /&gt;
|Flag will active when you talk for the first time with Grandma Wilma&lt;br /&gt;
|365&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|105&lt;br /&gt;
|Flag will active when you receive Sticky Barb  &lt;br /&gt;
|141&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|107&lt;br /&gt;
|Flag will active when you give SecretPotion to Psyduck  &lt;br /&gt;
|149&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|108&lt;br /&gt;
|Flag will active when talk first with Move Man&lt;br /&gt;
|502&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|109&lt;br /&gt;
|Flag will active when you receive 1A item  &lt;br /&gt;
|54&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10C&lt;br /&gt;
|Flag will active after beating right trainer&lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10D&lt;br /&gt;
|Flag will active after beating left trainer&lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10E&lt;br /&gt;
|Flag will active when you use the Storage Key  &lt;br /&gt;
|143&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10F&lt;br /&gt;
|Flag will active when you use the Works Key  &lt;br /&gt;
|200&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|112&lt;br /&gt;
|Flag will active when you receive the Potion  &lt;br /&gt;
|29&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|116&lt;br /&gt;
|Flag will active when you received E0 item&lt;br /&gt;
|361&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11C&lt;br /&gt;
|Flag will active when you give the Coombe &lt;br /&gt;
|128&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11D&lt;br /&gt;
|Flag will active when you received E9 item from Byron&lt;br /&gt;
|514&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11E&lt;br /&gt;
|Flag will active after Arceus Battle&lt;br /&gt;
|510&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|126&lt;br /&gt;
|Flag will active after Azelf Battle&lt;br /&gt;
|390&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|129&lt;br /&gt;
|Flag will active when you received Accessories  &lt;br /&gt;
|137&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12E&lt;br /&gt;
|Flag will active when you received 20 coins from Man &lt;br /&gt;
|136&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12F&lt;br /&gt;
|Flag will active when you received 32 coins from Man  &lt;br /&gt;
|136&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|131&lt;br /&gt;
|Flag will active when you talked first with Bebe&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|139&lt;br /&gt;
|Flag will active when you received DA item&lt;br /&gt;
|369&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13A&lt;br /&gt;
|Flag will active when you received White Flute  &lt;br /&gt;
|338&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13B&lt;br /&gt;
|Flag will active when you received Spell Tag&lt;br /&gt;
|387&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13D&lt;br /&gt;
|Flag will active when you receive Accessories  &lt;br /&gt;
|12&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13E&lt;br /&gt;
|Flag will active when you beated team Galactic in Verity Lakefront &lt;br /&gt;
|334&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13F&lt;br /&gt;
|Flag will active when you received 6F Item&lt;br /&gt;
|354&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|149&lt;br /&gt;
|Flag will active when you beated Rotom &lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15C&lt;br /&gt;
|Flag will active when you talk after League with Mum without NatPkdx&lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15D&lt;br /&gt;
|Flag will active when you talk after League with Mum with NatPkdx  &lt;br /&gt;
|414&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|181&lt;br /&gt;
|Flag will active when you active Poketch  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|196&lt;br /&gt;
|Flag will active when you don&#039;t have Pokeball&lt;br /&gt;
|311&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|198&lt;br /&gt;
|Flag will active when you receive a Badge  &lt;br /&gt;
|47,141&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19C&lt;br /&gt;
|Flag will active when you decide to battle with alter against Grunts  &lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1A3&lt;br /&gt;
|Flag will active when you beated Galactic on Valley Windworks  &lt;br /&gt;
|201&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1DF&lt;br /&gt;
|Flag will active when Mesprit flew up&lt;br /&gt;
|313&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1E5&lt;br /&gt;
|Flag will active when you give receive egg from Riley  &lt;br /&gt;
|293&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1EC-1ED-1EE-1EF-1F0&lt;br /&gt;
|Flag are linked with Battle Tower &lt;br /&gt;
|493&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21C&lt;br /&gt;
|Flag will active when you received National Pokedex&lt;br /&gt;
|390&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|224&lt;br /&gt;
|Flag will active when you use Galactic Key &lt;br /&gt;
|305&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|225&lt;br /&gt;
|Flag will active when you use Galactic Key&lt;br /&gt;
|307&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|226&lt;br /&gt;
|Flag will active when you use Galacric Key&lt;br /&gt;
|308&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|227&lt;br /&gt;
|Flag will active when you use Galactic Key&lt;br /&gt;
|310&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24E&lt;br /&gt;
|Flag used for Arceus Battle&lt;br /&gt;
|510&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|260 to 267&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|367&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26C to 26F&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|79&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|270-271&lt;br /&gt;
|Flag will active linked with clock time&lt;br /&gt;
|362&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27D&lt;br /&gt;
|Flag will active when you talk with Rowan when U.A.M. returned into cave&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|290-291&lt;br /&gt;
|Flag used when enter first in Battle Frontier&lt;br /&gt;
|560&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|294&lt;br /&gt;
|Flag will active when you talk with Oak in Rowan&#039;s lab&lt;br /&gt;
|422&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2A1&lt;br /&gt;
|Flag will active when you choose a Pokemon during Amity Square&lt;br /&gt;
|253&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2A7 to 2B9&lt;br /&gt;
|Flag linked with Gym Leader Rebattle&lt;br /&gt;
|1122(Script)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2BB-2BC-2BD-2BE-2BF&lt;br /&gt;
|Flag linked with Rotom Change Room&lt;br /&gt;
|571&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2C1&lt;br /&gt;
|Flag will active when you enter in Battle Castle&lt;br /&gt;
|563&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2C3&lt;br /&gt;
|Flag will active when you enter first into Battle Frontier&lt;br /&gt;
|559&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2CB&lt;br /&gt;
|Flag will active when you enter into Battle Frontier &lt;br /&gt;
|559&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|964&lt;br /&gt;
|Flag used for League Victory&lt;br /&gt;
|165&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|97D&lt;br /&gt;
|Flag will active when you save Azelf,Mesprit,Uxie &lt;br /&gt;
|494&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|97E&lt;br /&gt;
|Flag will active when you received Eeeve from Bebe&lt;br /&gt;
|24&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|98E&lt;br /&gt;
|Flag will active when you beat Mars&lt;br /&gt;
|312&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9CC&lt;br /&gt;
|Flag will active when you enter into Amiry Square&lt;br /&gt;
|253&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AA3&lt;br /&gt;
|Flag will active when you received a Berry &lt;br /&gt;
|127&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AA9&lt;br /&gt;
|Flag will active when you pick up a Loto Ticket &lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AAC&lt;br /&gt;
|Flag will active when you already massage your Pokemon  &lt;br /&gt;
|148&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AAE&lt;br /&gt;
|Flag will active when you received Belt from Man&lt;br /&gt;
|394&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB0&lt;br /&gt;
|Flag will active when you clicking on Tv in Old Chateau &lt;br /&gt;
|300&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB3&lt;br /&gt;
|Flag will active when you pick up a Loro Prize&lt;br /&gt;
|11&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB4&lt;br /&gt;
|Flag will active when you receive Shards on Great Marsh&lt;br /&gt;
|509&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|AB5&lt;br /&gt;
|Flag will active when you receive an Item from Amity Man&lt;br /&gt;
|253&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heart Gold/Soul Silver Known Flags==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #999; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #ccc;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Flag&lt;br /&gt;
! Descriptions&lt;br /&gt;
! Example PPRE map Number&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|69&lt;br /&gt;
|Flag set at the start of Union Function&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2CA&lt;br /&gt;
|Flag set when register Morty Number&lt;br /&gt;
|2&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ROM Hacking]]&lt;br /&gt;
[[Category:Technical References]]&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Priority&amp;diff=3865</id>
		<title>Priority</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Priority&amp;diff=3865"/>
		<updated>2010-11-27T04:47:32Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by CuleX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Move Priority =&lt;br /&gt;
Ever wonder why, despite the massive base speed difference in Pokemon, some Pokemon go first anyway? This has to do with Move Priority. &lt;br /&gt;
&lt;br /&gt;
== Priority Brackets ==&lt;br /&gt;
Moves of a higher Priority bracket always go first against moves of a slower priority bracket. If two Pokemon use a move within the same priority bracket the one with higher speed goes first. &lt;br /&gt;
::::::Example: If two Pokemon use Roar, the one with higher speed goes first. &lt;br /&gt;
&lt;br /&gt;
::+7 Using pursuit when your opponent switches ( Is +0 if they do not switch or use Baton pass ), Focus punches charge message appears before switching out.&lt;br /&gt;
::+6 Switching out&lt;br /&gt;
::+5 Helping Hand&lt;br /&gt;
::+4 Snatch and Magic coat&lt;br /&gt;
::+3 Protect, Follow me, Detect, Endure&lt;br /&gt;
::+2 Feint&lt;br /&gt;
::+1 Fake Out, Sucker Punch, Extreme Speed, Bullet punch, Mach punch, Vacuum wave, Ice Shard, Shadow Sneak, Quick attack.&lt;br /&gt;
::=0 Sleep Talk, Me First, Metronome, Mirror move and EVERYTHING ELSE&lt;br /&gt;
::-1 Vital Throw&lt;br /&gt;
::-2 Focus punch&lt;br /&gt;
::-3 Avalanche, Revenge&lt;br /&gt;
::-4 Mirror Coat, Counter&lt;br /&gt;
::-5 Roar, Whirlwind&lt;br /&gt;
::-6 Trick Room&lt;br /&gt;
&#039;&#039;&#039; Points to take note&#039;&#039;&#039;&lt;br /&gt;
*Moves from a lower priority bracket always go last against moves of a higher priority. &lt;br /&gt;
&lt;br /&gt;
*Quick claw ( when it activates roughly 1/6 of the time )allows you to go first within a speed bracket. So a =0 move will not out speed a +1 move if quick claw activates, but it will always beat any other =0 move unless the opponent is faster and activates their own quick claw. Think of it as adding +0.5 to the bracket whatever move you used is in.&lt;br /&gt;
&lt;br /&gt;
*Pursuit is a =0 Priority attack unless the opponent switches, or is faster than you and uses U-turn. ( If they are slower, Pursuit stays at =0 )&lt;br /&gt;
&lt;br /&gt;
*Lagging Tail and Full Incense make a move go last, within that speed bracket. If a =0 Move is used, you will always go last against another =0 move. Any moves of a lower priority bracket wills till go last. In the case of Lagging Tail/Full incense against Lagging Tail/Full incense the one with Higher speed goes last.&lt;br /&gt;
&lt;br /&gt;
* Trick room reverses Speed calculations within a speed bracket, + Priority attacks will still go first, - Priority attacks will still go last. But in the case of same priority brackets ( the majority of attacks are =0 ) Speed is reversed, so slower Pokemon will go before faster ones. ( Essentially 100 speed versus 10 speed means that under normal circumstances the 100 speed Pokemon will go first, but under trick room the 10 speed Pokemon will go first. )&lt;br /&gt;
&lt;br /&gt;
* Sleep Talk, Me First, Metronome, Mirror move make whatever move they copy/use/steal =0, so if you metronome or sleep talk a roar it&#039;s Priority becomes =0.&lt;br /&gt;
&lt;br /&gt;
= Sources/Credits =&lt;br /&gt;
&lt;br /&gt;
All of this has been tested in game by hand, except the [=0... &amp;quot;EVERYTHING ELSE&amp;quot;] which was taken from Smogon&#039;s priority list, as I did not have the time to test every move in the game.- [[User:Enkidu|Enkidu]] 09:04, 8 May 2009 (UTC)Enkidu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Trainer_Card_Signature&amp;diff=3864</id>
		<title>Trainer Card Signature</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Trainer_Card_Signature&amp;diff=3864"/>
		<updated>2010-11-27T04:47:31Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by CuleX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First, the offsets.&lt;br /&gt;
&lt;br /&gt;
: D/P: 1,536 bytes, starting at 0x00005904&lt;br /&gt;
: Plat: 1,536 bytes, starting at 0x00005BA8&lt;br /&gt;
&lt;br /&gt;
The signature area is 192 x 64 pixels, for a grand total of 12,288 pixels. This area is divided up into 8x8 groups of pixels. Every 8 bytes of the signature&#039;s memory block represents one of these boxes, the first being in the upper left, in the order left-to-right, top-to-bottom (just like reading English).&lt;br /&gt;
&lt;br /&gt;
Within each of those 8 byte structures, each byte represents a row within the pixel group, the least significant byte being the topmost row. Each bit within each byte represents a pixel (1 = Black, 0 = White) in that row, with the least significant bit representing the leftmost pixel.&lt;br /&gt;
&lt;br /&gt;
So, in order to make an 8x8 group with a one pixel black border, you would use the values: FF 81 81 81 81 81 81 FF. 2 dimensionally represented in binary, this gives you:&lt;br /&gt;
&lt;br /&gt;
: 11111111&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 10000001&lt;br /&gt;
: 11111111&lt;br /&gt;
&lt;br /&gt;
For a 2 pixel wide stripe down the left side, you use: 03 03 03 03 03 03 03 03&lt;br /&gt;
&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
: 11000000&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to remember that the DS uses whichever Endian (I think it&#039;s Little) puts the bits in the reverse order that we read them, with the least significant bits to the left.&lt;br /&gt;
&lt;br /&gt;
192 of these groups are assembled to form the image that makes your signature.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_Pt_Save_File_Structure&amp;diff=3863</id>
		<title>Pokémon Pt Save File Structure</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Pok%C3%A9mon_Pt_Save_File_Structure&amp;diff=3863"/>
		<updated>2010-11-27T04:47:30Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by CuleX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under construction, because previously, there was pretty much NO documentation here.&lt;br /&gt;
&lt;br /&gt;
I will add more as I continue my research, but since no one seems keen to volunteer the information, it is based off my own research.&lt;br /&gt;
&lt;br /&gt;
==Small block offsets==&lt;br /&gt;
&lt;br /&gt;
===Trainer Name - 0x68===&lt;br /&gt;
*8 unsigned 16-bit integers.&lt;br /&gt;
*Each {{wplink|word_(computing)|word}} represents a character in the game&#039;s [[Pokémon NDS Character Table|character table]].&lt;br /&gt;
&lt;br /&gt;
===Trainer ID - 0x78===&lt;br /&gt;
*Random unsigned 16-bit integer&lt;br /&gt;
*The visible identification number of a trainer&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Secret ID - 0x7A===&lt;br /&gt;
*Random unsigned 16-bit integer&lt;br /&gt;
*The hidden identification number of a trainer&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
*Determines variation in the game.&lt;br /&gt;
&lt;br /&gt;
===Money - 0x7C===&lt;br /&gt;
*Unsigned 32-bit integer.&lt;br /&gt;
*Limited to 0xF423F (999,999)&lt;br /&gt;
&lt;br /&gt;
===Trainer Gender - 0x80===&lt;br /&gt;
*0 if male, 1 if female.&lt;br /&gt;
*Determines ownership of Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Country of Origin - 0x81===&lt;br /&gt;
*Unsigned 8-bit integer.&lt;br /&gt;
*Determines whether or not Pokémon get an outsider EXP bonus.&lt;br /&gt;
*Countries other than Japan are inferred from D/P/Pt, since the game has only been released in Japanese.&lt;br /&gt;
: 0x1 = 日本語 (Japan)&lt;br /&gt;
: 0x2 = English (US/UK/AU)&lt;br /&gt;
: 0x3 = Français (France/Québec)&lt;br /&gt;
: 0x4 = Italiano (Italy)&lt;br /&gt;
: 0x5 = Deutsch (Germany)&lt;br /&gt;
: 0x7 = Español (Spain/Latin Americas)&lt;br /&gt;
: 0x8 = 한국어 (South Korea)&lt;br /&gt;
&lt;br /&gt;
===Badges - 0x82===&lt;br /&gt;
*Unsigned 8-bit bitfield&lt;br /&gt;
*Determines what PokéMart items are for sale, what level outsider Pokémon will obey until, and flags certain in-game events.&lt;br /&gt;
: 0x01 = Coal Badge&lt;br /&gt;
: 0x02 = Forest Badge&lt;br /&gt;
: 0x04 = Cobble Badge&lt;br /&gt;
: 0x08 = Fen Badge&lt;br /&gt;
: 0x10 = Relic Badge&lt;br /&gt;
: 0x20 = Mine Badge&lt;br /&gt;
: 0x40 = Icicle Badge&lt;br /&gt;
: 0x80 = Beacon Badge&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Avatar - 0x83===&lt;br /&gt;
*Unsigned 8-bit integer.&lt;br /&gt;
*Determines the sprite seen by other players in a multi-player environment such as the Union Room.&lt;br /&gt;
: 0x00 = None&lt;br /&gt;
: 0x03 = School Kid&lt;br /&gt;
: 0x05 = Bug Catcher&lt;br /&gt;
: 0x06 = Lass&lt;br /&gt;
: 0x07 = Battle Girl&lt;br /&gt;
: 0x0B = Ace Trainer Male&lt;br /&gt;
: 0x0D = Beauty&lt;br /&gt;
: 0x0E = Ace Trainer Female&lt;br /&gt;
: 0x0F = Roughneck&lt;br /&gt;
: 0x1F = Pop Idol&lt;br /&gt;
: 0x23 = Social&lt;br /&gt;
: 0x25 = Cowgirl&lt;br /&gt;
: 0x2A = Ruin Maniac&lt;br /&gt;
: 0x32 = Black Belt&lt;br /&gt;
: 0x3E = Rich Boy&lt;br /&gt;
: 0x3F = Lady&lt;br /&gt;
: 0x46 = Psychic&lt;br /&gt;
Please correct if these are wrong, or if there are more.&lt;br /&gt;
&lt;br /&gt;
===Number of Current Party Pokémon - 0x9C===&lt;br /&gt;
*Unsigned 8-bit integer.&lt;br /&gt;
Note: In my opinion this is actually a 32-bit integer, but only 8 bits of it are ever used.&lt;br /&gt;
&lt;br /&gt;
===Party Pokémon - 0xA0===&lt;br /&gt;
The Pokémon in the trainer&#039;s party.&lt;br /&gt;
*6 blocks of 236 byte structures&lt;br /&gt;
{{main|Pokemon NDS Structure}}&lt;br /&gt;
&lt;br /&gt;
===General Items - 0x630===&lt;br /&gt;
{{main|Other items}}&lt;br /&gt;
The items in the Trainer&#039;s general Items bag pocket.&lt;br /&gt;
*165 blocks of 4 byte structures (two bytes for [[item index]], two bytes for quantity)&lt;br /&gt;
&lt;br /&gt;
===Key Items - 0x8C4===&lt;br /&gt;
{{main|Key items}}&lt;br /&gt;
The items in the Trainer&#039;s Key Items bag pocket.&lt;br /&gt;
*50 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===TMs &amp;amp; HMs - 0x98C===&lt;br /&gt;
{{main|TMs and HMs}}&lt;br /&gt;
The items in the Trainer&#039;s TMs &amp;amp; HMs bag pocket.&lt;br /&gt;
*100 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
*TMs &amp;amp; HMs are auto-sorted by item index in ascending order.&lt;br /&gt;
&lt;br /&gt;
===Mail - 0xB1C===&lt;br /&gt;
{{main|Mail}}&lt;br /&gt;
The items in the Trainer&#039;s Mail bag pocket.&lt;br /&gt;
*12 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Medicine - 0xB4C===&lt;br /&gt;
{{main|Medicine}}&lt;br /&gt;
The items in the Trainer&#039;s Medicine bag pocket.&lt;br /&gt;
*40 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Berries - 0xBEC===&lt;br /&gt;
{{main|Berries}}&lt;br /&gt;
The items in the Trainer&#039;s Berries bag pocket.&lt;br /&gt;
*64 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
*Berries are auto-sorted by item index in ascending order.&lt;br /&gt;
&lt;br /&gt;
===Balls - 0xCEC===&lt;br /&gt;
{{main|Pokéballs}}&lt;br /&gt;
The items in the Trainer&#039;s Balls bag pocket.&lt;br /&gt;
*15 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Battle Items - 0xD28===&lt;br /&gt;
{{main|Battle items}}&lt;br /&gt;
The items in the Trainer&#039;s Battle Items bag pocket.&lt;br /&gt;
*30 blocks of 4 byte structures (two bytes for item index, two bytes for quantity).&lt;br /&gt;
&lt;br /&gt;
===Lotto number - 0xE24===&lt;br /&gt;
*Unsigned 16-bit integer.&lt;br /&gt;
&lt;br /&gt;
===Has obtained lotto prize - 0x1141===&lt;br /&gt;
*1 if obtained, 0 if not yet obtained.&lt;br /&gt;
&lt;br /&gt;
===Rival&#039;s Name - 0x27E8===&lt;br /&gt;
*8 unsigned 16bit integers.&lt;br /&gt;
*Each {{wplink|word_(computing)|word}} represents a character in the game&#039;s [[Pokémon NDS Character Table|character table]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=Honey_Tree&amp;diff=3862</id>
		<title>Honey Tree</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=Honey_Tree&amp;diff=3862"/>
		<updated>2010-11-27T04:47:26Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by CuleX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
Once [[honey]] is placed on a honey tree and at least 6 hours have passed, a Pokémon will appear on the tree.  If a tree is left unchecked for 24 hours, both the honey and the Pokémon will be gone.&lt;br /&gt;
&lt;br /&gt;
The location of the honey tree does not affect which Pokémon will appear.  The amount of Honey applied and the amount of time passed before checking a tree will also not affect the resulting Pokémon.&lt;br /&gt;
&lt;br /&gt;
Saving the game, resetting, and re-checking a tree after a Pokémon has appeared will not change the Pokémon, but its [[level]], [[gender]], [[nature]], [[individual values|IVs]], and other random values will change. This is helpful for finding a male or female {{species|Burmy}}, which will have different [[evolution|evolutions]] depending on their gender, or [[Combee]], which only evolves if female.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
# South [[Route 205]]&lt;br /&gt;
# North [[Route 205]]&lt;br /&gt;
# [[Route 206]]&lt;br /&gt;
# [[Route 207]]&lt;br /&gt;
# [[Route 208]]&lt;br /&gt;
# [[Route 209]]&lt;br /&gt;
# South [[Route 210]]&lt;br /&gt;
# North [[Route 210]]&lt;br /&gt;
# [[Route 211]]&lt;br /&gt;
# Northwest [[Route 212]]&lt;br /&gt;
# Southeast [[Route 212]]&lt;br /&gt;
# [[Route 213]]&lt;br /&gt;
# [[Route 214]]&lt;br /&gt;
# [[Route 215]]&lt;br /&gt;
# [[Route 218]]&lt;br /&gt;
# [[Route 221]]&lt;br /&gt;
# [[Route 222]]&lt;br /&gt;
# [[Valley Windworks]]&lt;br /&gt;
# Southeast [[Eterna Forest]]&lt;br /&gt;
# [[Fuego Ironworks]]&lt;br /&gt;
# [[Floaroma Meadow]]&lt;br /&gt;
&lt;br /&gt;
==Pokémon Encountered==&lt;br /&gt;
&lt;br /&gt;
===Slathering a different tree===&lt;br /&gt;
&lt;br /&gt;
===Slathering the same tree===&lt;br /&gt;
&lt;br /&gt;
====Group 1====&lt;br /&gt;
&lt;br /&gt;
====Group 2====&lt;br /&gt;
&lt;br /&gt;
====Munchlax====&lt;br /&gt;
&lt;br /&gt;
==Technical References==&lt;br /&gt;
===Save File===&lt;br /&gt;
Each of the 21 Honey trees throughout the game occupy 8 bytes in the save file starting from 0x72E4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;{{bytecolor|#FF9999|00000000}}{{bytecolor|#FF5599|00}}{{bytecolor|#9999FF|00}}{{bytecolor|#99FF99|00}}{{bytecolor|#FFFF99|00}}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FF9999|red value}} represents the countdown timer of playing time. This value starts at 1440 minutes and when it reaches 1080 minutes, the Pokémon will be on the tree. Once the countdown timer gets to 0, the player must put more honey on the tree and time has expired. The counter decreases by 1 every minute while playing the game.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FF5599|pink value}} represents the row from which the Pokémon will appear.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#9999FF|blue value}} represents the column from which Pokémon will appear.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#99FF99|green value}} determines the {{bytecolor|#9999FF|blue value}}.  This value is referred to as &#039;&#039;X&#039;&#039; for purposes of representation in calculations.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FFFF99|yellow value}} represents how much the tree will shake when the Pokémon is on it.&lt;br /&gt;
&lt;br /&gt;
====Determining the values====&lt;br /&gt;
The Pokémon is determined by calling the game&#039;s [[Pseudo-random number generation in Pokémon|pseudo-random number generator]] if the same tree was slathered, for &#039;&#039;X&#039;&#039;, the column, the row, and the shake value.  If the same tree is slathered in a row, there is a 10% chance that a random column will be chosen and a 90% chance that the same column will be used.&lt;br /&gt;
&lt;br /&gt;
The lowest 16-bit of the pseudo-random numbers generated are manipulated into a number between 0 and 99 using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the pseudo-random number from 0 to 65535&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;E&#039;&#039; = ( &#039;&#039;R&#039;&#039; / 656 ) % 656&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses two lists to determine which Pokémon will appear on the tree, one for trees which may have a Munchlax, and another list for rees that will not.  4 out of the 21 trees will have a 1% possibility of encountering a Munchlax.  Trees that may have a Munchlax is determined by the player&#039;s trainer information.&lt;br /&gt;
&lt;br /&gt;
If a different tree is slathered than the previous and the new tree will not have a Munchlax then a random column is chosen from &#039;&#039;E&#039;&#039;.  If the random number is between 0 and 10, the tree will not attract any Pokémon.  If the number is between 11 and 30, &#039;&#039;X&#039;&#039; is set to 1.  If the number is between 31 and 100, &#039;&#039;X&#039;&#039; is set to 2.&lt;br /&gt;
&lt;br /&gt;
If a different tree is slathered than the previous and the new tree may have a Munchlax then a random column is chosen from &#039;&#039;E&#039;&#039;.  If the random number is 1, &#039;&#039;X&#039;&#039; is set to 3.  If the number is between 2 and 10, the tree will not attract any Pokémon.  If the number is between 11 and 30, &#039;&#039;X&#039;&#039; is set to 1. If the number is between 31 and 100, &#039;&#039;X&#039;&#039; is set to 2.&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#9999FF|column}} is set by subtracting 1 from &#039;&#039;X&#039;&#039; where the value of &#039;&#039;X&#039;&#039; can be the following, as described above:&amp;lt;br&amp;gt;&lt;br /&gt;
* 0 - No Pokémon will be encountered&lt;br /&gt;
* 1 - Column 0 Pokémon&lt;br /&gt;
* 2 - Column 1 Pokémon&lt;br /&gt;
* 3 - Column 2 Pokémon (Munchlax)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the {{bytecolor|#FF5599|row}}, if the number is between 0 and 5, Pokémon 6 is used. If the number is between 6 and 10, Pokémon 5 is used. If the number is between 11 and 20, Pokémon 4 is used. If the number is between 21 and 40, Pokémon 3 is used. If the number is between 41 and 60, Pokémon 2 is used. If the number is between 61 and 100, Pokémon 1 is used. This is only determined when column 1 or 2 are chosen.&lt;br /&gt;
&lt;br /&gt;
The chance of finding a Pokémon when a different tree is slathered can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;P&#039;&#039; be the Pokémon to calculate.&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;C&#039;&#039; be the frequency of the column as listed in the [[#Encounter table|encounter table]].&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the frequency of the Pokémon as listed in the [[#Encounter table|encounter table]].&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; be the chance to find the Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&amp;lt;sub&amp;gt;p&amp;lt;/sub&amp;gt;&#039;&#039; = ( &#039;&#039;C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&#039;&#039; * &#039;&#039;R&amp;lt;sub&amp;gt;1,P&amp;lt;/sub&amp;gt;&#039;&#039; ) + ( &#039;&#039;C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&#039;&#039; * &#039;&#039;R&amp;lt;sub&amp;gt;2,P&amp;lt;/sub&amp;gt;&#039;&#039; ) + ( &#039;&#039;A&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&#039;&#039; * &#039;&#039;R&amp;lt;sub&amp;gt;3,P&amp;lt;/sub&amp;gt;&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Find the encounter rate of Burmy, in Diamond/Pearl.&lt;br /&gt;
* Burmy is on column 1, row 4 with a chance of 20% and column 2, row 2 with a chance of 5%.&lt;br /&gt;
* The chance of choosing column 1 is 20%, column 2 is 70%.&lt;br /&gt;
: &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = ( 0.20 * &#039;&#039;0.20&#039;&#039; ) + ( 0.70 * &#039;&#039;0.05&#039;&#039; )&lt;br /&gt;
: &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = 7.5%&lt;br /&gt;
&lt;br /&gt;
The chance of finding a Pokémon when the same tree is slathered more than once in a row can be calculated using the following formula:&lt;br /&gt;
&lt;br /&gt;
Let &#039;&#039;P&#039;&#039; be the Pokémon to calculate.&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;C&#039;&#039; be the column from the previous Pokémon encountered.&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;R&#039;&#039; be the chance to find the Pokémon for column &#039;&#039;C&#039;&#039; as listed in the [[#Encounter table|encounter table]].&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;T&#039;&#039; be the base chance to find the Pokémon as listed under the section {{slink|Honey Tree|Slathering a tree}}.&amp;lt;br&amp;gt;&lt;br /&gt;
Let &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; be the chance to find the Pokémon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = ( 0.90 * &#039;&#039;R&#039;&#039; ) + ( 0.10 * &#039;&#039;T&#039;&#039; )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; Find the encounter rate of Aipom, in Platinum, where the previous Pokémon encountered was Heracross, for a tree which will not have a chance of encountering a Munchlax.&lt;br /&gt;
* Encountering Heracross indicates that the Honey Tree previously used column 2.&lt;br /&gt;
* Aipom is on rows 4 and 5 on column 2, with a total chance of 40%.&lt;br /&gt;
* The base chance to find Aipom in Platinum is 34%.&lt;br /&gt;
: &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = ( 0.90 * &#039;&#039;0.40&#039;&#039; ) + ( 0.10 * &#039;&#039;0.40&#039;&#039; )&lt;br /&gt;
: &#039;&#039;E&amp;lt;sub&amp;gt;P&amp;lt;/sub&amp;gt;&#039;&#039; = 40.0%&lt;br /&gt;
&lt;br /&gt;
The {{bytecolor|#FFFF99|shake value}} is determined by another pseudo-random number between 0 and 99 using the same formula.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 1 and the number is between 0 and 19, the shake value is 2.  If the number is between 20 and 78, the shake value is 1.  If the number is between 79 and 98, the shake value is 0.  If the number is 99, the shake value is 3.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 2 and the number is between 0 and 74, the shake value is 2.  If the number is between 75 and 94, the shake value is 1.  If the number is 95, the shake value is 0.  If the number is between 96 and 99, the shake value is 3.&lt;br /&gt;
: If &#039;&#039;X&#039;&#039; is 3 (Munchlax) and the number is between 0 and 4, the shake value is 2.  If the number is 5, the shake value is 1.  If the number is 6, the shake value is 0.  If the number is between 7 and 99, the shake value is 3.&lt;br /&gt;
&lt;br /&gt;
===Encounter table===&lt;br /&gt;
* There is a 10% chance of not encountering any Pokémon for trees which do not have Munchlax.&lt;br /&gt;
* There is a 1% chance of encountering a Munchlax, and 9% chance of not encountering any Pokémon for trees which may have a Munchlax.&lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;background: #fff; border:1px solid #000; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Diamond/Pearl&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Platinum&lt;br /&gt;
|- style=&amp;quot;background: #C0C0FF;&amp;quot;&lt;br /&gt;
! Freq.&lt;br /&gt;
! Col 1 (20%)&lt;br /&gt;
! Col 2 (70%)&lt;br /&gt;
! Col 3 (1%)&lt;br /&gt;
! Col 1 (20%)&lt;br /&gt;
! Col 2 (70%)&lt;br /&gt;
! Col 3 (1%)&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokémon 1 (5%)&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Combee&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Combee&lt;br /&gt;
| Burmy&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokémon 2 (5%)&lt;br /&gt;
| Silcoon/Cascoon&lt;br /&gt;
| Burmy&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokémon 3 (10%)&lt;br /&gt;
| Combee&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Burmy&lt;br /&gt;
| Combee&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokemon 4 (20%)&lt;br /&gt;
| Burmy&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #eee;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokemon 5 (20%)&lt;br /&gt;
| Cherubi&lt;br /&gt;
| Heracross&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Aipom&lt;br /&gt;
| Aipom&lt;br /&gt;
| Munchlax&lt;br /&gt;
|- style=&amp;quot;background: #ddd;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pokemon 6 (40%)&lt;br /&gt;
| Aipom&lt;br /&gt;
| Wurmple&lt;br /&gt;
| Munchlax&lt;br /&gt;
| Aipom&lt;br /&gt;
| Heracross&lt;br /&gt;
| Munchlax&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
[[Category:Technical References]]&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
	<entry>
		<id>https://projectpokemon.org/wiki/index.php?title=GTS_protocol&amp;diff=3861</id>
		<title>GTS protocol</title>
		<link rel="alternate" type="text/html" href="https://projectpokemon.org/wiki/index.php?title=GTS_protocol&amp;diff=3861"/>
		<updated>2010-11-27T04:46:50Z</updated>

		<summary type="html">&lt;p&gt;Alpha: Reverted edits by Atofeqoly (Talk) to last version by Eefi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is &#039;&#039;&#039;wild conjecture&#039;&#039;&#039; based on LordLandon&#039;s [http://projectpokemon.org/forums/showthread.php?780-GTC-website-research&amp;amp;p=67086&amp;amp;viewfull=1#post67086 sendpkm.py].&lt;br /&gt;
&lt;br /&gt;
Communication with the GTS is done over regular HTTP with http://gamestats2.gs.nintendowifi.net/.  The same protocol is used for all five Gen IV games.&lt;br /&gt;
&lt;br /&gt;
==HTTP headers==&lt;br /&gt;
&lt;br /&gt;
The games don&#039;t seem to care about these at all.  The GTS sends back a bunch of boilerplate response headers, but the game happily accepts a response with only a Content-Length.&lt;br /&gt;
&lt;br /&gt;
==Protocol==&lt;br /&gt;
&lt;br /&gt;
All requests to the server are GET requests of the form &amp;lt;code&amp;gt;&amp;lt;var&amp;gt;page&amp;lt;/var&amp;gt;.asp?pid=&amp;lt;var&amp;gt;pid&amp;lt;/var&amp;gt;&amp;amp;amp;hash=&amp;lt;var&amp;gt;hash&amp;lt;/var&amp;gt;&amp;amp;amp;data=&amp;lt;var&amp;gt;data&amp;lt;/var&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
However devices prior to the DSi also send requests without the hash (followed by a requests with hash) to which you should also return proper values or else the DS will assume communication broke off.&lt;br /&gt;
&lt;br /&gt;
===pid===&lt;br /&gt;
&lt;br /&gt;
The pid is an unsigned 32-bit integer that appears to uniquely identify a game cartridge. Although this has not been confirmed entirely:&lt;br /&gt;
Your PID is generated when you get your friendcode for the first time and is set to: friendcode &amp;amp; 0x7fffffff&lt;br /&gt;
When you change the device and are forced to change your friendcode with it, your PID doesn&#039;t change but you get a new friendcode (at this point there&#039;s no friendcode-&amp;gt;pid mapping anymore).&lt;br /&gt;
&lt;br /&gt;
For the mathematically inclined: Eevee&#039;s Platinum pid is 192615460 (0x0b7b1424) and his Pal Pad code is 0904 2026 4621.&lt;br /&gt;
&lt;br /&gt;
===Challenge/response===&lt;br /&gt;
&lt;br /&gt;
(4th Gen)&lt;br /&gt;
&lt;br /&gt;
Before each &amp;quot;real&amp;quot; request, the game sends a request of the form &amp;lt;code&amp;gt;&amp;lt;var&amp;gt;page&amp;lt;/var&amp;gt;.asp?pid=&amp;lt;var&amp;gt;pid&amp;lt;/var&amp;gt;&amp;lt;/code&amp;gt; and the server responds with a 32-byte challenge token. The game computes &amp;lt;code&amp;gt;sha1(&amp;quot;sAdeqWo3voLeC5r16DYv&amp;quot; + token)&amp;lt;/code&amp;gt; and uses that as the &amp;lt;var&amp;gt;hash&amp;lt;/var&amp;gt; value which it sends to the server. The &amp;lt;var&amp;gt;data&amp;lt;/var&amp;gt; parameter is encrypted, as explained further down.&lt;br /&gt;
&lt;br /&gt;
(5th gen)&lt;br /&gt;
&lt;br /&gt;
The process is mostly the same, except that the response hash is &amp;lt;code&amp;gt;sha1(&amp;quot;HZEdGCzcGGLvguqUEKQN&amp;quot; + token)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is, each request looks like the following:&lt;br /&gt;
&lt;br /&gt;
# Game requests &amp;lt;code&amp;gt;GET /pokemondpds/&amp;lt;var&amp;gt;page&amp;lt;/var&amp;gt;.asp?pid=&amp;lt;var&amp;gt;pid&amp;lt;/var&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Server responds with &amp;lt;var&amp;gt;token&amp;lt;/var&amp;gt;&lt;br /&gt;
# Game requests &amp;lt;code&amp;gt;GET /pokemondpds/&amp;lt;var&amp;gt;page&amp;lt;/var&amp;gt;.asp?pid=&amp;lt;var&amp;gt;pid&amp;lt;/var&amp;gt;&amp;amp;amp;hash=&amp;lt;var&amp;gt;sha1(...)&amp;lt;/var&amp;gt;&amp;amp;amp;data=&amp;lt;var&amp;gt;data&amp;lt;/var&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
# Server responds with payload&lt;br /&gt;
&lt;br /&gt;
The exact details of the game&#039;s requests are not currently known, but we are working on it!&lt;br /&gt;
&lt;br /&gt;
===Checksum===&lt;br /&gt;
&lt;br /&gt;
A 32-bit checksum of the data is used as the key for the encryption. The checksum is simply the sum of every byte of the data.&lt;br /&gt;
&lt;br /&gt;
The first 4 bytes of the sent data are the checksum, &amp;lt;code&amp;gt;xor&amp;lt;/code&amp;gt;ed with &amp;lt;code&amp;gt;0x4a3b2c1d&amp;lt;/code&amp;gt;, and sent in network byte order (big-endian).&lt;br /&gt;
&lt;br /&gt;
===Encryption===&lt;br /&gt;
&lt;br /&gt;
The data sent to the server is encrypted with a [http://en.wikipedia.org/wiki/Stream_cipher stream cipher], and [http://en.wikipedia.org/wiki/Base64#URL_applications urlsafe-base64]-encoded.&lt;br /&gt;
&lt;br /&gt;
This encryption algorithm, like others used in the game, uses a [http://en.wikipedia.org/wiki/Linear_congruential_generator Linear Congruential Generator] (not a very strong choice). The multiplicative constant is &amp;lt;code&amp;gt;0x45&amp;lt;/code&amp;gt;, and the additive constant is &amp;lt;code&amp;gt;0x1111&amp;lt;/code&amp;gt;. It appears that the game uses a signed dword to store the seed, which doesn&#039;t really matter; it shouldn&#039;t affect anything. (It means that the modulus is effectively &amp;lt;code&amp;gt;0x80000000&amp;lt;/code&amp;gt;.)&lt;br /&gt;
&lt;br /&gt;
 GRNG[n+1] = (GRNG[n] * 0x45 + 0x1111) &amp;amp; 0x7fffffff&lt;br /&gt;
&lt;br /&gt;
The GRNG is seeded with the &amp;lt;var&amp;gt;checksum&amp;lt;/var&amp;gt;, like so:&lt;br /&gt;
&lt;br /&gt;
 GRNG[0] = &amp;lt;var&amp;gt;checksum&amp;lt;/var&amp;gt; | (&amp;lt;var&amp;gt;checksum&amp;lt;/var&amp;gt; &amp;lt;&amp;lt; 16)&lt;br /&gt;
&lt;br /&gt;
The keystream is composed of the lower byte of the high word of successive GRNG values.&lt;br /&gt;
&lt;br /&gt;
 keystream[n] = (GRNG[n] &amp;gt;&amp;gt; 16) &amp;amp; 0xff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Xor&amp;lt;/code&amp;gt; the keystream with the plaintext to get the ciphertext. &amp;lt;code&amp;gt;Xor&amp;lt;/code&amp;gt; the keystream with the ciphertext to get the plaintext.&lt;br /&gt;
&lt;br /&gt;
==Conversation==&lt;br /&gt;
&lt;br /&gt;
The first request the game makes is to &amp;lt;code&amp;gt;/pokemondpds/worldexchange/info.asp&amp;lt;/code&amp;gt;. The server responds with 0x0001.&lt;br /&gt;
&lt;br /&gt;
Platinum, Heart Gold, and Soul Silver will then make a request to &amp;lt;code&amp;gt;/pokemondpds/common/setProfile.asp&amp;lt;/code&amp;gt;.  The server responds with eight NULs (0x00000000 0x00000000).&lt;br /&gt;
&lt;br /&gt;
After the above step(s) or &#039;&#039;&#039;performing any of the tasks below&#039;&#039;&#039; other than searching, the game makes a request to &amp;lt;code&amp;gt;/pokemondpds/worldexchange/result.asp&amp;lt;/code&amp;gt;.  If the game has had a Pokémon sent to it via a trade, the server responds with the entire encrypted [[Pokemon NDS Structure|Pokémon save struct]].  Otherwise, if there is a Pokémon deposited in the GTS, it responds with 0x0004; if not, it responds with 0x0005.&lt;br /&gt;
&lt;br /&gt;
===Receiving a traded Pokémon===&lt;br /&gt;
&lt;br /&gt;
If the game receives a Pokémon from a successful trade as a response from &amp;lt;code&amp;gt;result.asp&amp;lt;/code&amp;gt;, it next requests &amp;lt;code&amp;gt;/pokemondpds/worldexchange/delete.asp&amp;lt;/code&amp;gt;.  The server responds with 0x0001.&lt;br /&gt;
&lt;br /&gt;
====A note on sendpkm.py====&lt;br /&gt;
&lt;br /&gt;
After doing the above, some Platinum, Heart Gold, and Soul Silver games will report a communication error and dump the player back to the title screen.  The Pokémon is still successfully received.  At least one person with HG/SS has received a Pokémon from a fake server without getting the error, and Diamond/Pearl have never been reported to have the problem.&lt;br /&gt;
&lt;br /&gt;
===Depositing a Pokémon===&lt;br /&gt;
&lt;br /&gt;
Pokémon are offered on the GTS by requesting &amp;lt;code&amp;gt;/pokemondpds/worldexchange/post.asp&amp;lt;/code&amp;gt;.  The sent data is 300 bytes long, and includes the Pokémon struct. If the Pokémon is rejected by the server, the response is 0x000c; otherwise, if the deposit is successful, 0x0001.&lt;br /&gt;
&lt;br /&gt;
The game then saves. After the save is complete, it issues a request to &amp;lt;code&amp;gt;/pokemondpds/worldexchange/post_finish.asp&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Retrieving the deposited Pokémon===&lt;br /&gt;
&lt;br /&gt;
Checking on the deposited Pokémon is apparently done by &amp;lt;code&amp;gt;/pokemondpds/worldexchange/get.asp&amp;lt;/code&amp;gt;.  The response appears to be a [[Pokemon NDS Structure|Pokémon save struct]].&lt;br /&gt;
&lt;br /&gt;
Retrieving the deposited Pokémon is done by &amp;lt;code&amp;gt;/pokemondpds/worldexchange/return.asp&amp;lt;/code&amp;gt;.  The response is merely 0x0001; the actual Pokémon data is taken from the &amp;lt;code&amp;gt;get.asp&amp;lt;/code&amp;gt; request.&lt;br /&gt;
&lt;br /&gt;
===Searching===&lt;br /&gt;
&lt;br /&gt;
Searching is done through &amp;lt;code&amp;gt;/pokemondpds/worldexchange/search.asp&amp;lt;/code&amp;gt;.  The sent data is either 15 or 16 bytes long.&lt;br /&gt;
&lt;br /&gt;
The server responds with a full 292-byte Pokémon struct for each result.  If there are &amp;lt;var&amp;gt;n&amp;lt;/var&amp;gt; results, the response will be 292 * &amp;lt;var&amp;gt;n&amp;lt;/var&amp;gt; bytes long.  If there are no results, the server will give an empty response (0 bytes).&lt;br /&gt;
&lt;br /&gt;
==Pokémon struct==&lt;br /&gt;
&lt;br /&gt;
The Pokémon data for the GTS is 292 bytes—56 bytes larger than a party Pokémon struct. The extra 56 bytes are GTS-specific data, such as the player&#039;s name &amp;amp; country, and what Pokémon they are requesting.&lt;br /&gt;
&lt;br /&gt;
They are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0x00-0x01 Current Pokémon&lt;br /&gt;
0x02      Gender          1=male; 2=female; 3=either/neither&lt;br /&gt;
0x03      Level&lt;br /&gt;
0x04-0x05 Requested Pokémon&lt;br /&gt;
0x06      Gender&lt;br /&gt;
0x07      Min level&lt;br /&gt;
0x08      Max level&lt;br /&gt;
0x09      always 0?&lt;br /&gt;
0x0A      Trainer Gender  0=male; 1=female&lt;br /&gt;
0x0B      always 0?&lt;br /&gt;
0x0C-0x13 Timestamp - Deposited time&lt;br /&gt;
0x14-0x1B Timestamp - Time traded away?&lt;br /&gt;
0x1c-0x1F pid - also 0x4c in the sav&lt;br /&gt;
0x20-0x2F Trainer Name&lt;br /&gt;
0x30-0x31 Trainer ID&lt;br /&gt;
0x32      Country&lt;br /&gt;
0x33      City&lt;br /&gt;
0x34      Trainer Sprite&lt;br /&gt;
0x35      Exchanged flag&lt;br /&gt;
0x36      Version         0x0A=Diamond; 0x0B=Pearl; ...&lt;br /&gt;
0x37      Language        1=jp; 2=en; 3=fr; ...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The timestamps are set by the server, and are always PST (UTC-8). Timestamp format:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0x00-0x01 Year&lt;br /&gt;
0x02      Month&lt;br /&gt;
0x03      Day&lt;br /&gt;
0x04      Hour&lt;br /&gt;
0x05      Minute&lt;br /&gt;
0x06      Second&lt;br /&gt;
0x07      always 0?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alpha</name></author>
	</entry>
</feed>