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  • (PSMD Only) Starter Mod

    evandixon

    This mod patches a lot of things to bring the best possible playing experience. Here's what it will patch for you:

    • Starter editing - Makes playing as other Pokémon possible
    • High-Res model patching - Prevents your model from disappearing during certain closeups
    • Portrait patching - Shows the default portrait in the absence of a more specific emotion portrait
    • Animation patching - Substitute missing story animations with dungeon ones to avoid the attack animation being used for everything
    • And something else in the scripts that can't be mentioned without revealing spoilers. It is the last item in a similar list in this video if you're fine with being spoiled, or if you've seen it before.

    This mod only works for Pokémon Super Mystery Dungeon, and you must have Java on your computer to use this.

    Instructions

    1. On the New Project window, choose "Starter Mod" in the drop-down, and fill in the name with something that makes sense. Then click OK.
      image.png
    2. Wait until the loading is complete. This is one of the heavier mods, and may take some time even on beefier computers.
    3. Save the solution, to avoid having to repeat step 2 if something goes wrong.
    4. Expand the project you just created and open "fixed_pokemon.bin". You can do this either by double-clicking or by right-clicking and clicking Open.
      image.png
    5. Edit things to your liking. You should see this:
      image.png
      For the purpose of this guide, I'll do this:
      image.png
      Things to consider:
      • Each Pokémon must have 4 moves. It's been a while since I tried having less, but I remember things not working with fewer than 4 moves. In my example, I got the first three moves from the level up, and the fourth from Zorua's set of egg moves, although you are not required to stick to these; you can pick anything you want.
      • The evolution must be the final evolution in the line. If you pick a Pokémon with multiple evolutions, the first on will be used. Refer to the PSMD Pokédex index to find which evolution comes first (for example, if the starter is Eevee, the first evolution is Vaporeon).
    6. Click File -> Save -> Save File.
      image.png
    7. You can now rebuild the mod-pack. Note that this may take a while.

    Edited by evandixon


    User Feedback




    3 hours ago, evandixon said:

    You can use the left and right arrows to see the other partners. As for the nickname, that's a known limitation. You can, however, change it from the main menu once you progress a little in the story.

    Thank you!

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    Hello, I have a problem trying to make the starters mod work. I can create the project and it shows as completed, but when I play, nothing changed.

    Last time, I tried modifying the attacks only, and got that error.

    Hope you can help me.

    Error.txt

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    On 11/13/2018 at 9:01 AM, Arnaldo07 said:

    Hello, I have a problem trying to make the starters mod work. I can create the project and it shows as completed, but when I play, nothing changed.

    Was there anything in the Errors window?

    On 11/13/2018 at 9:01 AM, Arnaldo07 said:

    Last time, I tried modifying the attacks only, and got that error.

    Hope you can help me.

    Error.txt

    That looks like a UI error. Do you remember clicking anything in particular prior to encountering this?

    On 11/18/2018 at 3:34 PM, LS375 said:

    I don't understand this

    Untitled.png.bda60f84ac0349307a305baed177346c.png

    This window lets you create a file. For the most part, this won't be useful. For PSMD editing, all files will be created for you, so you'll instead want to create a new project.

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    I got the error after i tried again, and clicked in the error windows while building the solution.

    I did another attempt and the solution completed successfully, (it showed two as completed) and got nothing in the errors windows.

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    On 11/22/2018 at 3:54 PM, Arnaldo07 said:

    I did another attempt and the solution completed successfully, (it showed two as completed) and got nothing in the errors windows.

    In the Modpack/Output folder, there should be a zip file. Could you upload that please?

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    22 hours ago, TPoN said:

    Dumb question, but is it possible to run Citra with this mod?

    Yep. Just be sure your modpack outputs a decrypted 3ds ROM.

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    20 hours ago, evandixon said:

    Yep. Just be sure your modpack outputs a decrypted 3ds ROM.

    Sorry, I'm still new to this, how exactly do you do that?
    Do you go to the ModPack properties and check the 'Build Decrypted 3ds'? If so, then what?

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    3 hours ago, TPoN said:

    Sorry, I'm still new to this, how exactly do you do that?
    Do you go to the ModPack properties and check the 'Build Decrypted 3ds'? If so, then what?

    After you check "Build Decrypted 3DS", just use Solution -> Build.

    image.png

    Once it's finished, the ROM will be in (Solution Directory)/Modpack/Output.

    Additional reading: 

     

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    1 hour ago, evandixon said:

    After you check "Build Decrypted 3DS", just use Solution -> Build.

    image.png

    Once it's finished, the ROM will be in (Solution Directory)/Modpack/Output.

    Additional reading: 

     

    Thank you so much! It works great!

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    10 minutes ago, jake1111 said:

    Uhm really dump to ask this where the fuck is the editor ?

    Right here:

     

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    8 hours ago, jake1111 said:

    uhm just got the beta 1.0.0.0 and I am trying to mod the starter Pokemon but it pop up an error  

    errors.txt

    Oh, wow, that's quite the error. It looks like it's coming from inside the UI framework or something. What was the last thing you did before the error came up?

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    dont know might be my pc havent update for a while just installed the new net framework software havent done anything simply open the file and was trying to mod the starter pokemon and the erros popup...

    another one.txt

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    I got it it was caused by the Net Framework Problem but I still cant uninstall or reinstall the software really weired 

     

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    Hey, I'm using Sky Editor 4.0.1.0, and trying to modify starter for PSMD.  I add a .3ds of psmd to the base rom project, but when I try and create a project under solution, the starter mod option never appears in the dropdown.  Any advice?

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    On 1/25/2019 at 5:13 PM, jake1111 said:

    dont know might be my pc havent update for a while just installed the new net framework software havent done anything simply open the file and was trying to mod the starter pokemon and the erros popup...

    another one.txt

    I have no idea what's causing the issue. But just to confirm, which region of the game are you using?

    13 hours ago, ScottThunderclaw said:

    Hey, I'm using Sky Editor 4.0.1.0, and trying to modify starter for PSMD.  I add a .3ds of psmd to the base rom project, but when I try and create a project under solution, the starter mod option never appears in the dropdown.  Any advice?

    That version is rather old. Try the one from the intro:

     

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    I know he said that if you have a pokémon with branched evolution you'll be getting the first on on the index but I really want to get a ralts that evolves into a Gallade 

    So could you please make a way to do that

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    56 minutes ago, Scupake said:

    I know he said that if you have a pokémon with branched evolution you'll be getting the first on on the index but I really want to get a ralts that evolves into a Gallade 

    So could you please make a way to do that

    Not possible without a lot more advanced editing, unfortunately. I don't see why you wouldn't be able to evolve into a Gallade post game, however. Just not with the harmony scarf.

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    11 hours ago, Scupake said:

    I know he said that if you have a pokémon with branched evolution you'll be getting the first on on the index but I really want to get a ralts that evolves into a Gallade 

    So could you please make a way to do that

    So is there a way to edit the index

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