~~~~~~~~~~~~~~~ Text File : 0 ~~~~~~~~~~~~~~~ [~ 0] [~ 1] [~ 2] [~ 3] [~ 4] [~ 5] [~ 6] [~ 7] [~ 8] [~ 9] [~ 10] [~ 11] [~ 12] [~ 13] [~ 14] [~ 15] [~ 16] [~ 17] [~ 18] [~ 19] [~ 20] [~ 21] [~ 22] [~ 23] [~ 24] [~ 25] [~ 26] [~ 27] [~ 28] [~ 29] [~ 30] [~ 31] [~ 32] [~ 33] [~ 34] [~ 35] [~ 36] [~ 37] [~ 38] [~ 39] [~ 40] [~ 41] [~ 42] ~~~~~~~~~~~~~~~ Text File : 1 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] [VAR ITEM2(0000)] [VAR MOVE(0000)] Empty [VAR 0112(0000)] TM[VAR NUM3(0000)] [VAR MOVE(0001)] TYPE CATEGORY POWER ACCURACY PP / × + [VAR NUM2(0000)] [VAR NUM3(0000)] [VAR NUM2(0000)] — MONEY PURCHASE PRICE $[VAR NUM8(0000,002C)] --- SORT MOVE [~ 23] [~ 24] [~ 25] l [VAR NUM3(0000)] / [VAR NUM3(0000)] Use this item Give to Pokémon [~ 32] Move to Free Space Return to Pocket [~ 35] [~ 36] On Off Cancel Check Learn Move Change Forme By Type By Name By Number + NEW Sell What do you want to do with the [VAR ITEM2(0000)]? What would you like to do with the [VAR ITEM2(0000)] and [VAR PKNICK(0001)]? How do you want to sort your items? Items have been sorted by type! Items have been sorted by name! Items have been sorted by number! Items have been sorted from newest to oldest! Which move’s PP do you want to restore? Which move’s PP do you want to boost? The [VAR ITEM2(0000)] was moved to the Free Space. The [VAR ITEM2(0000)] was returned to the [VAR 0112(0001)] Pocket! [~ 59] [~ 60] Would you like to change [VAR PKNICK(0000)]’s Ability to [VAR ABILITY(0001)]? Yes No This item cannot be used or given. [VAR PKNICK(0000)]’s HP was restored by [VAR NUM3(0001)] point[VAR NUMBRNCH(0001,0100)]s. [VAR PKNICK(0000)] recovered from fainting! [VAR PKNICK(0000)] was cured of its poisoning. [VAR PKNICK(0000)] was cured of paralysis. [VAR PKNICK(0000)]’s burn was healed. [VAR PKNICK(0000)] was thawed out. [VAR PKNICK(0000)] woke up! [VAR PKNICK(0000)] became healthy. [VAR PKNICK(0000)]’s base [VAR EVSTAT(0001)] rose! [VAR PKNICK(0000)] became more friendly. However, its base [VAR EVSTAT(0001)] fell! [VAR PKNICK(0000)] adores you! However, its base [VAR EVSTAT(0001)] fell! [VAR PKNICK(0000)] became more friendly. Its base [VAR EVSTAT(0001)] can’t go lower. You used the [VAR ITEM2(0001)]. You can’t use that now because the Repel you used is still in effect. The Exp. Share has been turned on. The Exp. Share has been turned off. Your Pokémon is now holding the [VAR ITEM2(0000)]! [VAR PKNICK(0001)] is already holding [VAR iCOLOR2(0000)][VAR ITEM2(0000)]. Would you like to switch the two items? You took the Pokémon’s [VAR ITEM2(0000)] and gave it the [VAR ITEM2(0001)]. The [VAR ITEM2(0000)] can’t be held. [VAR PKNICK(0000)] is already holding [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. Do you want to remove the [VAR ITEM2(0002)] and give another item? It won’t have any effect. Kukui’s words echoed... [VAR TRNAME(0000)]! There’s a time and place for everything, but this ain’t it! You can’t receive the item because your Bag is full. You have no Pokémon! Eggs can’t hold items. [~ 91] [~ 92] The move’s PP was restored. [VAR MOVE(0000)]’s PP increased. How many [VAR ITEMPLUR1][VAR ITEM2(0000)] will you sell? [VAR ITEMPLUR1][VAR ITEM2(0000)]? Oh, no. I can’t buy those. I can pay $[VAR NUM8(0000,002C)]. Would that be OK? You turned over the [VAR ITEM2(0000)] and received $[VAR NUM8(0001,002C)]. [VAR PKNICK(0000)] was elevated to Lv. [VAR NUM3(0001)]![VAR BE05(0005)][VAR BE05(0001)] [VAR PKNAME(0000)] transformed! This can’t be used on the fainted Pokémon. It cannot be fused with that fainted Pokémon. It cannot be fused with that Pokémon. It cannot be fused with an Egg. You have no room to separate the Pokémon. You threw away [VAR NUM3(0001)] [VAR ITEM2(0000)]. [VAR PKNICK(0000)]’s Ability changed to [VAR ABILITY(0001)]![VAR BE05(0005)][VAR BE05(0001)] You have collected [VAR NUM3(0000)]/100 Zygarde Cores and Zygarde Cells. You have [VAR NUM3(0001)] in the Zygarde Cube now. Zygarde transformed to Zygarde 10% Forme! The remaining Cells disappeared. Cells have appeared! Zygarde transformed to Zygarde 50% Forme! Only a Zygarde with the Power Construct Ability can change its Forme. What would you like to do with the [VAR ITEM2(0000)]? You booted up the TM.[VAR BE05(0002)][VAR BE05(0000)] [VAR PKNICK(0000)] and [VAR MOVE(0001)] are not compatible. [VAR MOVE(0001)] can’t be learned by this Pokémon. [VAR PKNICK(0000)] already knows [VAR MOVE(0001)]. Please choose a move that will be replaced with [VAR MOVE(0000)]. [VAR PKNICK(0000)] learned [VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0001)] 1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0000)] [VAR PKNICK(0000)] forgot how to use [VAR MOVE(0001)]. And... [VAR PKNICK(0000)] learned [VAR MOVE(0002)]![VAR BE05(0004)][VAR BE05(0001)] [VAR PKNICK(0000)] did not learn [VAR MOVE(0001)]. [VAR PKNICK(0000)] wants to learn the move [VAR MOVE(0001)]. Should an old move be forgotten and replaced with [VAR MOVE(0001)]? Which Pokémon do you want to use this item on? Which Pokémon do you want to give this item to? Which Pokémon do you want to teach it to? Which Pokémon do you want to fuse? Able! [VAR COLOR(0001)]Unable![VAR COLOR(0000)] [VAR COLOR(0002)]Learned[VAR COLOR(0000)] Able! [VAR COLOR(0001)]Unable![VAR COLOR(0000)] Compatible [VAR COLOR(0002)]Holding[VAR COLOR(0000)] [VAR COLOR(0001)]Incompatible[VAR COLOR(0000)] This Pokémon currently can’t use this crystal’s Z-Power. Is that OK? The [VAR ITEM2(0001)] will be given to the Pokémon so that the Pokémon can use its Z-Power! The item can’t be used on [VAR PKNICK(0000)] because of [VAR MOVE(0001)]’s effects! Max HP Attack Defense Sp. Atk Sp. Def Speed Attack Defense Sp. Atk Sp. Def Speed HP Held Item [~ 149] [~ 150] [~ 151] [~ 152] [~ 153] [~ 154] You turned over the [VAR ITEMPLUR1][VAR ITEM2(0000)] and received $[VAR NUM8(0001,002C)]. ~~~~~~~~~~~~~~~ Text File : 2 ~~~~~~~~~~~~~~~ Medicine Items Z-Crystals TMs Berries Key Items Free Space ~~~~~~~~~~~~~~~ Text File : 3 ~~~~~~~~~~~~~~~ ♪ “Trainer” ♪ “Wild Pokémon” ♪ “Totem Pokémon” ♪ “Island Kahuna” ♪ “My Friend Hau” ♪ “Gladion” ♪ “Team Skull” ♪ “Team Skull Admin” ♪ “Team Skull Boss” ♪ “Aether Foundation” ♪ “Lusamine, Version 1” ♪ “Lusamine, Version 2” ♪ “Enter the Ultra Beasts” ♪ “Elite Four” ♪ “League Title Defense” ♪ “Legendary Pokémon” ♪ “Battle Royal” ♪ “Guardian Deity” ♪ “Battle Tree Boss” Song 20 Song 21 ~~~~~~~~~~~~~~~ Text File : 4 ~~~~~~~~~~~~~~~ [VAR TRNAME(0000)] Next ~~~~~~~~~~~~~~~ Text File : 5 ~~~~~~~~~~~~~~~ Free Battle Rating Battle Online Competition Friendly Competition Single Battle Double Battle Battle Royal Special Battle Continue battling Switch Battle Teams Quit battling Participate in a Competition Battle Check Digital Player ID Cancel Participation Previous Competition Competition Information Yes No Special Pokémon: Allowed Special Pokémon: Banned Scan a QR Code Championships Battle Battle Spot Rating Battle Free Battle Single Double Special Battle Royal Online Competition [VAR 011A(0000)] [VAR 011A(0000)] Friendly Competition Welcome to the Battle Spot! This is the place where you can enjoy Link Battles with people all over the world! You can also enter various competitions for which you’ve registered at the Pokémon Global Link. In Free Battles, your Battle Team must not contain duplicate Pokémon or duplicate held items. As for special Pokémon, you can choose if they are allowed or not. Special Pokémon cannot participate in Rating Battles. Your Battle Team must not contain duplicate Pokémon or duplicate held items. Special Battles and Pokémon World Championships Battles have different regulations for each season. To participate in Online Competitions, you need to register at the Pokémon Global Link website. You can visit the Pokémon Global Link website for information about ongoing competitions and their rules: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] To participate in Friendly Competitions, you need to register at the Pokémon Global Link website. You can visit the Pokémon Global Link website for information about Friendly Competitions you can participate in and their rules: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] You can visit the Pokémon Global Link website for details about these regulations: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] If you scan the QR Code using a QR Code reader, you will be directed to the web page for the details. You can choose to automatically transmit your Battle Videos after Rating Battles so that their search codes may be published on the Pokémon Global Link website. Note that you can join in Rating Battles even if you don’t approve automatic transmission of your Battle Videos. You are going to register participating Pokémon before the first battle. [~ 42] Rating: [VAR NUM4(0000,002C)] No. of Battles: [VAR NUM7(0000,002C)] Wins: [VAR NUM7(0000,002C)] Losses: [VAR NUM7(0000,002C)] [VAR 0122(0000)] [VAR COLOR(0002)]♂[VAR COLOR(0000)] [VAR COLOR(0001)]♀[VAR COLOR(0000)] l [VAR NUM3(0000)] [VAR TRNAME(0000)] Rating: [VAR NUM4(0000,002C)] [VAR 0124(0000)] [VAR 0125(0000)] [VAR 011A(0000)] No. [VAR NUM3(0000)] Opponent 1 Opponent 2 Opponent 3 Please choose a mode. You’re going to challenge a Free Battle! Which battle format would you like? You’re going to challenge a Rating Battle! Which battle format would you like? Do you agree to the automatic transmission of your Battle Videos? To participate in Rating Battles, you need to register at the Pokémon Global Link website: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] Communicating... Please wait a moment. Checking your SD Card... Don’t turn off the power. The regulations have been updated. The regulations data is corrupted. Please start again. The regulations data that was corrupted has been restored. The regulations data cannot be saved because the SD Card is full. The server is under maintenance. Please try again later. The season ended. Do you want to register your system for Rating Battles? Registering your system... This system has been registered. Please note that participating in a Rating Battle with a different system will reset your results. You’re trying to participate with a different system. Your past results will be reset. Are you really OK with resetting your results? Resetting the results and registering your system... Your results have been reset, and the system has been registered. Searching for an opposing Trainer... Please wait. An opposing Trainer has been found! The battle will begin soon. An opposing Trainer could not be found. Please try again later. Communication error. Please start again from the beginning. It will take some time for the results to be updated. You can check the results in the Pokémon Global Link website, too. Do you want to continue battling? Do you want to continue battling? Checking the status of competitions... To participate in the competition, please register at the Pokémon Global Link website: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] There’s no competition you can currently participate in. The competition in which you were participating has ended. Please visit the Pokémon Global Link website for information about upcoming competitions: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] The competition in which you were participating has ended. Your Battle Team has been unlocked. Please visit the Pokémon Global Link website for information about upcoming competitions: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] You cannot participate in this competition. If you cancel your participation in the competition, you won’t be able to participate in it again. Do you want to cancel your participation for the [VAR 01AF(0000)]? You won’t be able to participate in the [VAR 01AF(0000)]. Are you absolutely sure you’d like to cancel your participation? Your participation has been canceled, and your Battle Team has been unlocked. Downloading the Digital Player ID... The Digital Player ID has been downloaded. Please choose a Battle Team that will participate in the competition. The competition you entered hasn’t started yet. Please visit the Pokémon Global Link for the competition dates: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] You canceled your participation in this competition. Your Battle Team is locked, and Game Sync is complete. You are ready for participating in the competition. The system is different from the one you used to register for the competition. Please check your system. You cannot battle right now. Please visit the Pokémon Global Link to find out when you can battle: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] Sorry. You have participated in the maximum number of battles for the day. You cannot battle anymore today. Current competition Previous competition You canceled participation. You cannot participate in this competition. The camera will start up to take a photo of a QR Code. You obtained the Digital Player ID. What would you like to do? You don’t have the Digital Player ID for the competition you are participating in. Is it OK to cancel your participation? If you’re participating in a competition, you won’t be able to participate in it again. Are you absolutely sure you’d like to cancel your participation? If you cancel your participation in the competition, you won’t be able to participate in it again. Do you want to cancel your participation in the competition and unlock the Battle Team? The previous Battle Team has been unlocked for you to participate in a new Friendly Competition. [~ 120] ~~~~~~~~~~~~~~~ Text File : 6 ~~~~~~~~~~~~~~~ Confirm Create a Battle Team Check the Battle Rules Yes No Scan a QR Code Switch Check the Battle Rules Select a Battle Team [VAR 0122(0000)] [VAR COLOR(0002)]♂[VAR COLOR(0000)] [VAR COLOR(0001)]♀[VAR COLOR(0000)] [VAR NUM3(0000)] [VAR NUM2(0000)] / Scan a QR Code l Party [VAR COLOR(0001)] Pokémon Eggs cannot participate.[VAR COLOR(0000)] [VAR COLOR(0001)] You don’t have enough Pokémon.[VAR COLOR(0000)] [VAR COLOR(0001)] You have too many Pokémon to participate.[VAR COLOR(0000)] [VAR COLOR(0001)] At least one of the Pokémon required to participate is missing.[VAR COLOR(0000)] [VAR COLOR(0001)] There is at least one Pokémon with a banned move.[VAR COLOR(0000)] [VAR COLOR(0001)] There is at least one Pokémon that is not able to participate.[VAR COLOR(0000)] [VAR COLOR(0001)] There is at least one Pokémon with a banned held item.[VAR COLOR(0000)] [VAR COLOR(0001)] At least one Pokémon does not meet the level requirement.[VAR COLOR(0000)] [VAR COLOR(0001)] Two or more of your Pokémon are the same species.[VAR COLOR(0000)] [VAR COLOR(0001)] There are at least two Pokémon with the same held item.[VAR COLOR(0000)] [VAR COLOR(0001)] The number of special Pokémon you have exceeds the limit.[VAR COLOR(0000)] [VAR COLOR(0001)] QR Battle Teams cannot participate.[VAR COLOR(0000)] [VAR COLOR(0001)] You have not met the participation requirements.[VAR COLOR(0000)] This Battle Team has been entered in a Live Competition. You can’t use it because it’s locked. This Battle Team has been entered in an Online Competition. You can’t use it because it’s locked. If you register a Battle Team for a competition, the team will be locked until it ends. While a Battle Team is locked, you cannot switch or trade Pokémon, or change their items. Are you sure you want to register your [VAR 0122(0000)] for this competition? Please select a Battle Team. You don’t have a Battle Team. Please create a Battle Team. You’ll battle with your [VAR 0122(0000)]. Is it OK? There appears to be a problem with one or more Pokémon in your Battle Team. Checking the Battle Team... This Battle Team has been entered in a Friendly Competition. You can’t use it because it’s locked. ~~~~~~~~~~~~~~~ Text File : 7 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] [VAR TRNAME(0000)]’s Party Please select a Trainer. Are you OK with this Trainer? Yes No ~~~~~~~~~~~~~~~ Text File : 8 ~~~~~~~~~~~~~~~ Vs. Recorder A Vs. Recorder is a device that allows you to record battles such as Link Battles and battles at the Battle Spot and view them later. It also allows you to reenact your opponent from the data recorded in the Vs. Recorder and let you battle against the opponent. You can make your Battle Videos recorded by your Vs. Recorder public, or search and view Battle Videos that are made public by other players. A Battle Video that is made public has a search code. Share the code with other people, and they can view the same video even if they are far away. Inverse Battle [VAR TRNAME(0000)] Played: Registered: [~ 7] [VAR NUM7(0000,002C)] [VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)] [VAR NUM4(0000,0000)]-[VAR NUM4(0001,0000)]-[VAR NUM4(0002,0000)]-[VAR NUM4(0003,0000)] [VAR NUM3(0000)] : No. [VAR NUM4(0000,002C)] To view this Battle Video, you need the latest updated data. Turn: A win by knockout A win by decision because the time ran out A win by the opponent’s surrender A draw by decision Player 2 Player 3 Player 4 / There is no Battle Video. You can record up to 100 Battle Videos in the Link Battles, the Battle Spot, and so on. Use Battle Videos to study battles! Link Battle Battle Spot Battle Tree Battle Royal Dome Online Competition Live Competition Friendly Competition Open the Vs. Recorder Search for a Battle Video Make a Battle Video public Yes No Multiple Delete Delete Switch Rewind the turn Skip the turn Quit Open the Vs. Recorder! What would you like to do? Checking the SD Card... Please don’t turn off the power. Corrupted Battle Videos have been deleted. Checking the server... Don’t turn off the power. Your Vs. Recorder has successfully been connected to the Internet. [VAR NUM3(0000)] Battle Videos you’ve selected will be deleted. Are you sure about this? Deleting one or more Battle Videos... Don’t turn off the power. Deleted! Please choose a Battle Team to use for a mock battle. Once you make this Battle Video public, you won’t be able to withdraw it until tomorrow. Do you want to make this Battle Video public on the Internet? This Battle Video cannot be made public. Sending the Battle Video... Don’t turn off the power. The Battle Video has been made public on the Internet. Do you want to remove this Battle Video from public view? This Battle Video can’t be withdrawn until tomorrow. The Battle Video has been removed from public view. This Battle Video will be deleted. Are you sure about this? Searching for the Battle Video... The Battle Video couldn’t be found. To view this Battle Video, you need the latest updated data. This Battle Video can’t be played. Preparing to play the Battle Video... Please wait. Please choose an opponent for a mock battle. Removing it from public viewing... Don’t turn off the power. Skipping the video... Please wait a moment. Communicating... Please wait. Single Battle Double Battle Battle Royal Multi Battle Link Battle Battle Spot Battle Tree Battle Royal Dome [VAR 011A(0000)] Free Battle Rating Battle Special Battle Single Double Multi Super Single Super Double Super Multi Normal Rank Super Rank Hyper Rank Master Rank [VAR 011A(0000)] A loss by knockout A loss by decision because the time ran out A loss by your surrender First Place Second Place Third Place Fourth Place Championships Battle You can’t make any more Battle Videos public. The maximum number of Battle Videos you can make public is 10. Please remove a Battle Video from public view or delete a Battle Video that has been made public. ~~~~~~~~~~~~~~~ Text File : 9 ~~~~~~~~~~~~~~~ You cannot record videos with this Trainer. Would you like to save a video of this battle? No video will be saved for your last battle. Is this OK? You cannot save your video because your SD Card is full. You’ve run out of space for Battle Videos, and so your latest video could not be saved. Please open the Vs. Recorder and delete any old videos that you no longer need. Saving video... Don’t turn off the power. Warning! You have run out of space for Battle Videos. You will not be able to save any more videos unless you delete some old ones. Please open the Vs. Recorder and delete any old videos that you no longer need. Your Battle Video has been saved! Your Battle Video failed to save. This battle cannot be recorded. Yes No ~~~~~~~~~~~~~~~ Text File : 10 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] [VAR PKNAME(0000)] [VAR NUM3(0000)] [VAR NUM3(0000)] [VAR NUM2(0000)] [~ 5] [~ 6] — l Pokédex No. ??? Name Type OT [VAR TRNAME(0000)] HP / Attack Defense Sp. Atk Sp. Def Speed Nature [VAR ITEM1(0000)] Ability [VAR ABILITY(0000)] Held Item [VAR ITEM2(0000)] Moves Learned [VAR MOVE(0000)] [VAR BOX(0000)] Judge Party [~ 33] Group 1 Group 2 Group 3 Move Summary Held Item Marking Release Remove Switch Box Wallpaper Name Bag Give Register Cancel Scenery 1 Scenery 2 Scenery 3 Misc. Forest City Desert Savanna Crag Volcano Snow Cave Beach Seafloor River Sky Pokémon Center Machine Checks Simple Back Confirm Yes No Would you like to quit operating Boxes? What do you want to do with [VAR PKNICK(0000)]? You need to keep a healthy Pokémon! What do you want to do with this Box? Do you want to change your team name? Where do you want to jump to? Please pick a theme. Pick a wallpaper. Do you want to take the [VAR ITEM2(0000)]? You placed the [VAR ITEM2(0000)] in your Bag. Your Bag is full! A Pokémon Egg cannot hold an item. Choose a mark. Do you really want to release this Pokémon? [VAR PKNICK(0000)] was released. Bye-bye, [VAR PKNICK(0000)]! [VAR ITEM2(0000)] selected. It can hold an item. You cannot release a Pokémon Egg. You cannot release the fused Kyurem. You can’t register an Egg. Where do you want to register it? Do you want to return to Poké Pelago? Want to remove the [VAR ITEM2(0000)]? The [VAR ITEM2(0000)] has been removed! Trade Deposit Remove Cancel Yes No This Pokémon will be traded. Is that OK? This Pokémon will be removed from your Battle Team and traded. Is that OK? The Pokémon cannot be traded. You need that Pokémon to get through your adventure! You cannot offer a Pokémon Egg in trade. You can’t trade a Pokémon that is registered for a Battle Team. It’s a special Pokémon. You cannot trade it. The Pokémon has a special item. You cannot offer it for trade. Communicating. Please stand by... This Battle Team is locked. You cannot remove this Pokémon. You can’t move any Pokémon in a locked Battle Team. This Battle Team is locked. Items cannot be given or taken. This Battle Team is locked. You cannot mark your Pokémon in the team. You can’t release this Pokémon because it’s an important Pokémon that Sina entrusted to you. You can’t offer this Pokémon for trade because it’s the Pokémon that Sina entrusted to you. This Battle Team is locked. You can’t register any Pokémon for the team. You can’t release any Pokémon registered for Battle Teams. You can’t register any Pokémon in Battle Teams for a group. Waiting for the other person’s decision... Time Left: [~ 125] No good Decent Pretty good Very good Fantastic Best Decent potential Above-average potential Relatively superior potential Outstanding potential! Reset Search — Pokémon [VAR PKNAME(0000)] Type 1 [VAR TYPE(0000)] Type 2 [VAR TYPE(0000)] Move [VAR MOVE(0000)] TMs [VAR MOVE(0000)] Ability [VAR ABILITY(0000)] Nature [VAR ITEM1(0000)] Gender ♂ ♀ Unknown Held Item [VAR ITEM2(0000)] Mark Holding Item Not Holding Item Registered Yes No Team [~ 166] Choose the conditions, and then press “SEARCH” to turn on the filter. Choose the first letter of the Pokémon’s name. Choose a Pokémon. Choose Type 1. Choose Type 2. Choose the first letter of the move. Please choose a move. You can check whether any Pokémon can use the selected TM. Please choose the first letter of an Ability. Please choose an Ability. Please choose a Nature. Please choose a gender. You can check Pokémon with items. You can check Pokémon with marks. You can check Pokémon registered for any team. You can check Pokémon registered for a team you select. [VAR TYPE(0001)] [VAR TYPE(0002)] [VAR MOVE(0000)] [VAR ABILITY(0000)] [VAR ITEM1(0000)] Every stat grows in a balanced way. Attack grows faster. Defense grows slower. Attack grows faster. Speed grows slower. Attack grows faster. Sp. Atk grows slower. Attack grows faster. Sp. Def grows slower. Defense grows faster. Attack grows slower. Every stat grows in a balanced way. Defense grows faster. Speed grows slower. Defense grows faster. Sp. Atk grows slower. Defense grows faster. Sp. Def grows slower. Speed grows faster. Attack grows slower. Speed grows faster. Defense grows slower. Every stat grows in a balanced way. Speed grows faster. Sp. Atk grows slower. Speed grows faster. Sp. Def grows slower. Sp. Atk grows faster. Attack grows slower. Sp. Atk grows faster. Defense grows slower. Sp. Atk grows faster. Speed grows slower. Every stat grows in a balanced way. Sp. Atk grows faster. Sp. Def grows slower. Sp. Def grows faster. Attack grows slower. Sp. Def grows faster. Defense grows slower. Sp. Def grows faster. Speed grows slower. Sp. Def grows faster. Sp. Atk grows slower. Every stat grows in a balanced way. [~ 213] [VAR NUM1(0000)] / A Box is a place where you can deposit your Pokémon. You can also organize your Pokémon in Boxes. Access your Boxes from a PC at any Pokémon Center. Your Boxes have three modes. Press the X Button to change between modes. The first mode is to organize your Boxes. You can switch Pokémon between your party and your Boxes. You can also change the order of Pokémon. The second mode is to organize Pokémon’s held items. You can give Pokémon items, switch items, and so on. The third mode is to register Pokémon for your Battle Teams. Register Pokémon you often use in battle for your Battle Teams. You can have up to six Battle Teams and register the same Pokémon for multiple teams, so create various teams! Press START or SELECT to change between operation modes. The red cursor is for normal Box operation. The blue cursor allows you to switch Pokémon one after another. The green cursor allows you to select multiple Pokémon at once. Press the Y Button to switch to search mode. You can quickly search for Pokémon by Pokémon name, type, learned move, and more. [~ 222] Show me your Pokémon. I would like to trade my Pokémon for that Pokémon! I would like to see other Pokémon. I have no more Pokémon I want to trade. Please! Thank you! I’m sorry. Bye-bye. I would like to trade my Pokémon for [VAR PKNAME(0000)]! I’m checking the summary of the Pokémon... I’m going to offer [VAR PKNAME(0000)] for trade. I’m looking for a Pokémon... ... Check Yours Check Partner’s Cancel The trading partner canceled the trade. You canceled the trade. You can’t trade Pokémon because there is a problem with the trading partner’s Pokémon. Would you like to quit the Pokémon trade? A communication partner chose to quit trading. The trade will end. Ending the communication... Please wait. The [VAR ITEM2(0000)] will be removed if you trade the Pokémon. Is that OK? You can’t trade Pokémon because there is a problem with your Pokémon. Communication failed. Hyper trained! You can’t invite a Pokémon Egg to Poké Pelago! ~~~~~~~~~~~~~~~ Text File : 11 ~~~~~~~~~~~~~~~ Box 1 Box 2 Box 3 Box 4 Box 5 Box 6 Box 7 Box 8 Box 9 Box 10 Box 11 Box 12 Box 13 Box 14 Box 15 Box 16 Box 17 Box 18 Box 19 Box 20 Box 21 Box 22 Box 23 Box 24 Box 25 Box 26 Box 27 Box 28 Box 29 Box 30 Box 31 Box 32 Team 1 Team 2 Team 3 Team 4 Team 5 Team 6 ~~~~~~~~~~~~~~~ Text File : 12 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] [VAR PKNICK(0000)] [VAR MOVE(0000)] [VAR 01B0(0000)] [VAR ABILITY(0000)] [VAR ITEM2(0000)] [VAR TRNAME(0000)] Opponents [VAR 01B1(0000)] PP L l [VAR NUM2(0000)] [VAR NUM3(0000)] [VAR NUM4(0000,002C)] [VAR NUM3(0000)] [VAR NUM3(0000)] + [VAR NUM1(0000)] [VAR NUM1(0000)]/[VAR NUM1(0001)] HP Attack Defense Sp. Atk Sp. Def Speed [~ 25] [~ 26] Switch In Battle Cannot Battle Partner’s Standing By Restore Summary Category Power Accuracy Evasiveness There is no usable move. Choose a Pokémon. Use on which Pokémon? Which Pokémon will you battle with? [~ 42] [VAR PKNICK(0001)] is already in battle! [VAR PKNICK(0001)] has no energy left to battle! You cannot decide for your partner! [VAR PKNICK(0001)] can’t be switched out! [VAR PKNICK(0001)] has already been selected. An Egg can’t battle! Which move do you want to restore? Forget this move Return to the move-selection screen Give up on learning the move HP/PP Restore Status Restore Poké Balls Battle Items Use It’s no good! It’s impossible to aim unless there is only one Pokémon! There is no room left in the PC! It’s impossible to aim without being focused! It’s no good! It’s impossible to aim at a Pokémon that’s not in sight! The item can’t be used on [VAR PKNICK(0000)] because of [VAR MOVE(0001)]’s effects! No! You can’t catch any Pokémon until you finish the trial! [~ 64] Kukui’s words echoed... [VAR TRNAME(0000)]! There’s a time and place for everything, but this ain’t it! You can’t throw a Poké Ball in the conservation area! Empty Yes No Switch Pokémon Keep Battling Use Next Pokémon Run Forget an old move Keep old moves! Where do you want to use it? [~ 77] Right Left × / / L [VAR NUM5(0000,0000)] [VAR NUM5(0000,0000)] — Rating: : L+A Move info Care Communicating. Please stand by... [VAR NUM3(0000)] / Previous Turn Next Turn Skipping the video... Please wait a moment. Stopping the video... Please wait. [~ 98] [~ 99] [~ 100] Z-Power Effect: Boosts critical-hit ratio Z-Power Effect: Attack ↑ Z-Power Effect: Defense ↑ Z-Power Effect: Special Attack ↑ Z-Power Effect: Special Defense ↑ Z-Power Effect: Speed ↑ Z-Power Effect: Accuracy ↑ Z-Power Effect: Evasiveness ↑ Z-Power Effect: Attack ↑↑ Z-Power Effect: Defense ↑↑ Z-Power Effect: Special Attack ↑↑ Z-Power Effect: Special Defense ↑↑ Z-Power Effect: Speed ↑↑ Z-Power Effect: Accuracy ↑↑ Z-Power Effect: Evasiveness ↑↑ Z-Power Effect: Attack ↑↑↑ Z-Power Effect: Defense ↑↑↑ Z-Power Effect: Special Attack ↑↑↑ Z-Power Effect: Special Defense ↑↑↑ Z-Power Effect: Speed ↑↑↑ Z-Power Effect: Accuracy ↑↑↑ Z-Power Effect: Evasiveness ↑↑↑ Z-Power Effect: Stats ↑ Z-Power Effect: Stats ↑↑ Z-Power Effect: Stats ↑↑↑ Z-Power Effect: Reset Stats Z-Power Effect: Restores HP Z-Power Effect: Restores replacement’s HP Z-Power Effect: Center of attention Z-Power Effect: Changes depending on the type ~~~~~~~~~~~~~~~ Text File : 13 ~~~~~~~~~~~~~~~ ! ! ! ! [VAR PKNAME(0000)] used Pound! The wild [VAR PKNAME(0000)] used Pound! The opposing [VAR PKNAME(0000)] used Pound! Totem [VAR PKNAME(0000)] used Pound! [VAR PKNAME(0000)] used Karate Chop! The wild [VAR PKNAME(0000)] used Karate Chop! The opposing [VAR PKNAME(0000)] used Karate Chop! Totem [VAR PKNAME(0000)] used Karate Chop! [VAR PKNAME(0000)] used Double Slap! The wild [VAR PKNAME(0000)] used Double Slap! The opposing [VAR PKNAME(0000)] used Double Slap! Totem [VAR PKNAME(0000)] used Double Slap! [VAR PKNAME(0000)] used Comet Punch! The wild [VAR PKNAME(0000)] used Comet Punch! The opposing [VAR PKNAME(0000)] used Comet Punch! Totem [VAR PKNAME(0000)] used Comet Punch! [VAR PKNAME(0000)] used Mega Punch! The wild [VAR PKNAME(0000)] used Mega Punch! The opposing [VAR PKNAME(0000)] used Mega Punch! Totem [VAR PKNAME(0000)] used Mega Punch! [VAR PKNAME(0000)] used Pay Day! The wild [VAR PKNAME(0000)] used Pay Day! The opposing [VAR PKNAME(0000)] used Pay Day! Totem [VAR PKNAME(0000)] used Pay Day! [VAR PKNAME(0000)] used Fire Punch! The wild [VAR PKNAME(0000)] used Fire Punch! The opposing [VAR PKNAME(0000)] used Fire Punch! Totem [VAR PKNAME(0000)] used Fire Punch! [VAR PKNAME(0000)] used Ice Punch! The wild [VAR PKNAME(0000)] used Ice Punch! The opposing [VAR PKNAME(0000)] used Ice Punch! Totem [VAR PKNAME(0000)] used Ice Punch! [VAR PKNAME(0000)] used Thunder Punch! The wild [VAR PKNAME(0000)] used Thunder Punch! The opposing [VAR PKNAME(0000)] used Thunder Punch! Totem [VAR PKNAME(0000)] used Thunder Punch! [VAR PKNAME(0000)] used Scratch! The wild [VAR PKNAME(0000)] used Scratch! The opposing [VAR PKNAME(0000)] used Scratch! Totem [VAR PKNAME(0000)] used Scratch! [VAR PKNAME(0000)] used Vice Grip! The wild [VAR PKNAME(0000)] used Vice Grip! The opposing [VAR PKNAME(0000)] used Vice Grip! Totem [VAR PKNAME(0000)] used Vice Grip! [VAR PKNAME(0000)] used Guillotine! The wild [VAR PKNAME(0000)] used Guillotine! The opposing [VAR PKNAME(0000)] used Guillotine! Totem [VAR PKNAME(0000)] used Guillotine! [VAR PKNAME(0000)] used Razor Wind! The wild [VAR PKNAME(0000)] used Razor Wind! The opposing [VAR PKNAME(0000)] used Razor Wind! Totem [VAR PKNAME(0000)] used Razor Wind! [VAR PKNAME(0000)] used Swords Dance! The wild [VAR PKNAME(0000)] used Swords Dance! The opposing [VAR PKNAME(0000)] used Swords Dance! Totem [VAR PKNAME(0000)] used Swords Dance! [VAR PKNAME(0000)] used Cut! The wild [VAR PKNAME(0000)] used Cut! The opposing [VAR PKNAME(0000)] used Cut! Totem [VAR PKNAME(0000)] used Cut! [VAR PKNAME(0000)] used Gust! The wild [VAR PKNAME(0000)] used Gust! The opposing [VAR PKNAME(0000)] used Gust! Totem [VAR PKNAME(0000)] used Gust! [VAR PKNAME(0000)] used Wing Attack! The wild [VAR PKNAME(0000)] used Wing Attack! The opposing [VAR PKNAME(0000)] used Wing Attack! Totem [VAR PKNAME(0000)] used Wing Attack! [VAR PKNAME(0000)] used Whirlwind! The wild [VAR PKNAME(0000)] used Whirlwind! The opposing [VAR PKNAME(0000)] used Whirlwind! Totem [VAR PKNAME(0000)] used Whirlwind! [VAR PKNAME(0000)] used Fly! The wild [VAR PKNAME(0000)] used Fly! The opposing [VAR PKNAME(0000)] used Fly! Totem [VAR PKNAME(0000)] used Fly! [VAR PKNAME(0000)] used Bind! The wild [VAR PKNAME(0000)] used Bind! The opposing [VAR PKNAME(0000)] used Bind! Totem [VAR PKNAME(0000)] used Bind! [VAR PKNAME(0000)] used Slam! The wild [VAR PKNAME(0000)] used Slam! The opposing [VAR PKNAME(0000)] used Slam! Totem [VAR PKNAME(0000)] used Slam! [VAR PKNAME(0000)] used Vine Whip! The wild [VAR PKNAME(0000)] used Vine Whip! The opposing [VAR PKNAME(0000)] used Vine Whip! Totem [VAR PKNAME(0000)] used Vine Whip! [VAR PKNAME(0000)] used Stomp! The wild [VAR PKNAME(0000)] used Stomp! The opposing [VAR PKNAME(0000)] used Stomp! Totem [VAR PKNAME(0000)] used Stomp! [VAR PKNAME(0000)] used Double Kick! The wild [VAR PKNAME(0000)] used Double Kick! The opposing [VAR PKNAME(0000)] used Double Kick! Totem [VAR PKNAME(0000)] used Double Kick! [VAR PKNAME(0000)] used Mega Kick! The wild [VAR PKNAME(0000)] used Mega Kick! The opposing [VAR PKNAME(0000)] used Mega Kick! Totem [VAR PKNAME(0000)] used Mega Kick! [VAR PKNAME(0000)] used Jump Kick! The wild [VAR PKNAME(0000)] used Jump Kick! The opposing [VAR PKNAME(0000)] used Jump Kick! Totem [VAR PKNAME(0000)] used Jump Kick! [VAR PKNAME(0000)] used Rolling Kick! The wild [VAR PKNAME(0000)] used Rolling Kick! The opposing [VAR PKNAME(0000)] used Rolling Kick! Totem [VAR PKNAME(0000)] used Rolling Kick! [VAR PKNAME(0000)] used Sand Attack! The wild [VAR PKNAME(0000)] used Sand Attack! The opposing [VAR PKNAME(0000)] used Sand Attack! Totem [VAR PKNAME(0000)] used Sand Attack! [VAR PKNAME(0000)] used Headbutt! The wild [VAR PKNAME(0000)] used Headbutt! The opposing [VAR PKNAME(0000)] used Headbutt! Totem [VAR PKNAME(0000)] used Headbutt! [VAR PKNAME(0000)] used Horn Attack! The wild [VAR PKNAME(0000)] used Horn Attack! The opposing [VAR PKNAME(0000)] used Horn Attack! Totem [VAR PKNAME(0000)] used Horn Attack! [VAR PKNAME(0000)] used Fury Attack! The wild [VAR PKNAME(0000)] used Fury Attack! The opposing [VAR PKNAME(0000)] used Fury Attack! Totem [VAR PKNAME(0000)] used Fury Attack! [VAR PKNAME(0000)] used Horn Drill! The wild [VAR PKNAME(0000)] used Horn Drill! The opposing [VAR PKNAME(0000)] used Horn Drill! Totem [VAR PKNAME(0000)] used Horn Drill! [VAR PKNAME(0000)] used Tackle! The wild [VAR PKNAME(0000)] used Tackle! The opposing [VAR PKNAME(0000)] used Tackle! Totem [VAR PKNAME(0000)] used Tackle! [VAR PKNAME(0000)] used Body Slam! The wild [VAR PKNAME(0000)] used Body Slam! The opposing [VAR PKNAME(0000)] used Body Slam! Totem [VAR PKNAME(0000)] used Body Slam! [VAR PKNAME(0000)] used Wrap! The wild [VAR PKNAME(0000)] used Wrap! The opposing [VAR PKNAME(0000)] used Wrap! Totem [VAR PKNAME(0000)] used Wrap! [VAR PKNAME(0000)] used Take Down! The wild [VAR PKNAME(0000)] used Take Down! The opposing [VAR PKNAME(0000)] used Take Down! Totem [VAR PKNAME(0000)] used Take Down! [VAR PKNAME(0000)] used Thrash! The wild [VAR PKNAME(0000)] used Thrash! The opposing [VAR PKNAME(0000)] used Thrash! Totem [VAR PKNAME(0000)] used Thrash! [VAR PKNAME(0000)] used Double-Edge! The wild [VAR PKNAME(0000)] used Double-Edge! The opposing [VAR PKNAME(0000)] used Double-Edge! Totem [VAR PKNAME(0000)] used Double-Edge! [VAR PKNAME(0000)] used Tail Whip! The wild [VAR PKNAME(0000)] used Tail Whip! The opposing [VAR PKNAME(0000)] used Tail Whip! Totem [VAR PKNAME(0000)] used Tail Whip! [VAR PKNAME(0000)] used Poison Sting! The wild [VAR PKNAME(0000)] used Poison Sting! The opposing [VAR PKNAME(0000)] used Poison Sting! Totem [VAR PKNAME(0000)] used Poison Sting! [VAR PKNAME(0000)] used Twineedle! The wild [VAR PKNAME(0000)] used Twineedle! The opposing [VAR PKNAME(0000)] used Twineedle! Totem [VAR PKNAME(0000)] used Twineedle! [VAR PKNAME(0000)] used Pin Missile! The wild [VAR PKNAME(0000)] used Pin Missile! The opposing [VAR PKNAME(0000)] used Pin Missile! Totem [VAR PKNAME(0000)] used Pin Missile! [VAR PKNAME(0000)] used Leer! The wild [VAR PKNAME(0000)] used Leer! The opposing [VAR PKNAME(0000)] used Leer! Totem [VAR PKNAME(0000)] used Leer! [VAR PKNAME(0000)] used Bite! The wild [VAR PKNAME(0000)] used Bite! The opposing [VAR PKNAME(0000)] used Bite! Totem [VAR PKNAME(0000)] used Bite! [VAR PKNAME(0000)] used Growl! The wild [VAR PKNAME(0000)] used Growl! The opposing [VAR PKNAME(0000)] used Growl! Totem [VAR PKNAME(0000)] used Growl! [VAR PKNAME(0000)] used Roar! The wild [VAR PKNAME(0000)] used Roar! The opposing [VAR PKNAME(0000)] used Roar! Totem [VAR PKNAME(0000)] used Roar! [VAR PKNAME(0000)] used Sing! The wild [VAR PKNAME(0000)] used Sing! The opposing [VAR PKNAME(0000)] used Sing! Totem [VAR PKNAME(0000)] used Sing! [VAR PKNAME(0000)] used Supersonic! The wild [VAR PKNAME(0000)] used Supersonic! The opposing [VAR PKNAME(0000)] used Supersonic! Totem [VAR PKNAME(0000)] used Supersonic! [VAR PKNAME(0000)] used Sonic Boom! The wild [VAR PKNAME(0000)] used Sonic Boom! The opposing [VAR PKNAME(0000)] used Sonic Boom! Totem [VAR PKNAME(0000)] used Sonic Boom! [VAR PKNAME(0000)] used Disable! The wild [VAR PKNAME(0000)] used Disable! The opposing [VAR PKNAME(0000)] used Disable! Totem [VAR PKNAME(0000)] used Disable! [VAR PKNAME(0000)] used Acid! The wild [VAR PKNAME(0000)] used Acid! The opposing [VAR PKNAME(0000)] used Acid! Totem [VAR PKNAME(0000)] used Acid! [VAR PKNAME(0000)] used Ember! The wild [VAR PKNAME(0000)] used Ember! The opposing [VAR PKNAME(0000)] used Ember! Totem [VAR PKNAME(0000)] used Ember! [VAR PKNAME(0000)] used Flamethrower! The wild [VAR PKNAME(0000)] used Flamethrower! The opposing [VAR PKNAME(0000)] used Flamethrower! Totem [VAR PKNAME(0000)] used Flamethrower! [VAR PKNAME(0000)] used Mist! The wild [VAR PKNAME(0000)] used Mist! The opposing [VAR PKNAME(0000)] used Mist! Totem [VAR PKNAME(0000)] used Mist! [VAR PKNAME(0000)] used Water Gun! The wild [VAR PKNAME(0000)] used Water Gun! The opposing [VAR PKNAME(0000)] used Water Gun! Totem [VAR PKNAME(0000)] used Water Gun! [VAR PKNAME(0000)] used Hydro Pump! The wild [VAR PKNAME(0000)] used Hydro Pump! The opposing [VAR PKNAME(0000)] used Hydro Pump! Totem [VAR PKNAME(0000)] used Hydro Pump! [VAR PKNAME(0000)] used Surf! The wild [VAR PKNAME(0000)] used Surf! The opposing [VAR PKNAME(0000)] used Surf! Totem [VAR PKNAME(0000)] used Surf! [VAR PKNAME(0000)] used Ice Beam! The wild [VAR PKNAME(0000)] used Ice Beam! The opposing [VAR PKNAME(0000)] used Ice Beam! Totem [VAR PKNAME(0000)] used Ice Beam! [VAR PKNAME(0000)] used Blizzard! The wild [VAR PKNAME(0000)] used Blizzard! The opposing [VAR PKNAME(0000)] used Blizzard! Totem [VAR PKNAME(0000)] used Blizzard! [VAR PKNAME(0000)] used Psybeam! The wild [VAR PKNAME(0000)] used Psybeam! The opposing [VAR PKNAME(0000)] used Psybeam! Totem [VAR PKNAME(0000)] used Psybeam! [VAR PKNAME(0000)] used Bubble Beam! The wild [VAR PKNAME(0000)] used Bubble Beam! The opposing [VAR PKNAME(0000)] used Bubble Beam! Totem [VAR PKNAME(0000)] used Bubble Beam! [VAR PKNAME(0000)] used Aurora Beam! The wild [VAR PKNAME(0000)] used Aurora Beam! The opposing [VAR PKNAME(0000)] used Aurora Beam! Totem [VAR PKNAME(0000)] used Aurora Beam! [VAR PKNAME(0000)] used Hyper Beam! The wild [VAR PKNAME(0000)] used Hyper Beam! The opposing [VAR PKNAME(0000)] used Hyper Beam! Totem [VAR PKNAME(0000)] used Hyper Beam! [VAR PKNAME(0000)] used Peck! The wild [VAR PKNAME(0000)] used Peck! The opposing [VAR PKNAME(0000)] used Peck! Totem [VAR PKNAME(0000)] used Peck! [VAR PKNAME(0000)] used Drill Peck! The wild [VAR PKNAME(0000)] used Drill Peck! The opposing [VAR PKNAME(0000)] used Drill Peck! Totem [VAR PKNAME(0000)] used Drill Peck! [VAR PKNAME(0000)] used Submission! The wild [VAR PKNAME(0000)] used Submission! The opposing [VAR PKNAME(0000)] used Submission! Totem [VAR PKNAME(0000)] used Submission! [VAR PKNAME(0000)] used Low Kick! The wild [VAR PKNAME(0000)] used Low Kick! The opposing [VAR PKNAME(0000)] used Low Kick! Totem [VAR PKNAME(0000)] used Low Kick! [VAR PKNAME(0000)] used Counter! The wild [VAR PKNAME(0000)] used Counter! The opposing [VAR PKNAME(0000)] used Counter! Totem [VAR PKNAME(0000)] used Counter! [VAR PKNAME(0000)] used Seismic Toss! The wild [VAR PKNAME(0000)] used Seismic Toss! The opposing [VAR PKNAME(0000)] used Seismic Toss! Totem [VAR PKNAME(0000)] used Seismic Toss! [VAR PKNAME(0000)] used Strength! The wild [VAR PKNAME(0000)] used Strength! The opposing [VAR PKNAME(0000)] used Strength! Totem [VAR PKNAME(0000)] used Strength! [VAR PKNAME(0000)] used Absorb! The wild [VAR PKNAME(0000)] used Absorb! The opposing [VAR PKNAME(0000)] used Absorb! Totem [VAR PKNAME(0000)] used Absorb! [VAR PKNAME(0000)] used Mega Drain! The wild [VAR PKNAME(0000)] used Mega Drain! The opposing [VAR PKNAME(0000)] used Mega Drain! Totem [VAR PKNAME(0000)] used Mega Drain! [VAR PKNAME(0000)] used Leech Seed! The wild [VAR PKNAME(0000)] used Leech Seed! The opposing [VAR PKNAME(0000)] used Leech Seed! Totem [VAR PKNAME(0000)] used Leech Seed! [VAR PKNAME(0000)] used Growth! The wild [VAR PKNAME(0000)] used Growth! The opposing [VAR PKNAME(0000)] used Growth! Totem [VAR PKNAME(0000)] used Growth! [VAR PKNAME(0000)] used Razor Leaf! The wild [VAR PKNAME(0000)] used Razor Leaf! The opposing [VAR PKNAME(0000)] used Razor Leaf! Totem [VAR PKNAME(0000)] used Razor Leaf! [VAR PKNAME(0000)] used Solar Beam! The wild [VAR PKNAME(0000)] used Solar Beam! The opposing [VAR PKNAME(0000)] used Solar Beam! Totem [VAR PKNAME(0000)] used Solar Beam! [VAR PKNAME(0000)] used Poison Powder! The wild [VAR PKNAME(0000)] used Poison Powder! The opposing [VAR PKNAME(0000)] used Poison Powder! Totem [VAR PKNAME(0000)] used Poison Powder! [VAR PKNAME(0000)] used Stun Spore! The wild [VAR PKNAME(0000)] used Stun Spore! The opposing [VAR PKNAME(0000)] used Stun Spore! Totem [VAR PKNAME(0000)] used Stun Spore! [VAR PKNAME(0000)] used Sleep Powder! The wild [VAR PKNAME(0000)] used Sleep Powder! The opposing [VAR PKNAME(0000)] used Sleep Powder! Totem [VAR PKNAME(0000)] used Sleep Powder! [VAR PKNAME(0000)] used Petal Dance! The wild [VAR PKNAME(0000)] used Petal Dance! The opposing [VAR PKNAME(0000)] used Petal Dance! Totem [VAR PKNAME(0000)] used Petal Dance! [VAR PKNAME(0000)] used String Shot! The wild [VAR PKNAME(0000)] used String Shot! The opposing [VAR PKNAME(0000)] used String Shot! Totem [VAR PKNAME(0000)] used String Shot! [VAR PKNAME(0000)] used Dragon Rage! The wild [VAR PKNAME(0000)] used Dragon Rage! The opposing [VAR PKNAME(0000)] used Dragon Rage! Totem [VAR PKNAME(0000)] used Dragon Rage! [VAR PKNAME(0000)] used Fire Spin! The wild [VAR PKNAME(0000)] used Fire Spin! The opposing [VAR PKNAME(0000)] used Fire Spin! Totem [VAR PKNAME(0000)] used Fire Spin! [VAR PKNAME(0000)] used Thunder Shock! The wild [VAR PKNAME(0000)] used Thunder Shock! The opposing [VAR PKNAME(0000)] used Thunder Shock! Totem [VAR PKNAME(0000)] used Thunder Shock! [VAR PKNAME(0000)] used Thunderbolt! The wild [VAR PKNAME(0000)] used Thunderbolt! The opposing [VAR PKNAME(0000)] used Thunderbolt! Totem [VAR PKNAME(0000)] used Thunderbolt! [VAR PKNAME(0000)] used Thunder Wave! The wild [VAR PKNAME(0000)] used Thunder Wave! The opposing [VAR PKNAME(0000)] used Thunder Wave! Totem [VAR PKNAME(0000)] used Thunder Wave! [VAR PKNAME(0000)] used Thunder! The wild [VAR PKNAME(0000)] used Thunder! The opposing [VAR PKNAME(0000)] used Thunder! Totem [VAR PKNAME(0000)] used Thunder! [VAR PKNAME(0000)] used Rock Throw! The wild [VAR PKNAME(0000)] used Rock Throw! The opposing [VAR PKNAME(0000)] used Rock Throw! Totem [VAR PKNAME(0000)] used Rock Throw! [VAR PKNAME(0000)] used Earthquake! The wild [VAR PKNAME(0000)] used Earthquake! The opposing [VAR PKNAME(0000)] used Earthquake! Totem [VAR PKNAME(0000)] used Earthquake! [VAR PKNAME(0000)] used Fissure! The wild [VAR PKNAME(0000)] used Fissure! The opposing [VAR PKNAME(0000)] used Fissure! Totem [VAR PKNAME(0000)] used Fissure! [VAR PKNAME(0000)] used Dig! The wild [VAR PKNAME(0000)] used Dig! The opposing [VAR PKNAME(0000)] used Dig! Totem [VAR PKNAME(0000)] used Dig! [VAR PKNAME(0000)] used Toxic! The wild [VAR PKNAME(0000)] used Toxic! The opposing [VAR PKNAME(0000)] used Toxic! Totem [VAR PKNAME(0000)] used Toxic! [VAR PKNAME(0000)] used Confusion! The wild [VAR PKNAME(0000)] used Confusion! The opposing [VAR PKNAME(0000)] used Confusion! Totem [VAR PKNAME(0000)] used Confusion! [VAR PKNAME(0000)] used Psychic! The wild [VAR PKNAME(0000)] used Psychic! The opposing [VAR PKNAME(0000)] used Psychic! Totem [VAR PKNAME(0000)] used Psychic! [VAR PKNAME(0000)] used Hypnosis! The wild [VAR PKNAME(0000)] used Hypnosis! The opposing [VAR PKNAME(0000)] used Hypnosis! Totem [VAR PKNAME(0000)] used Hypnosis! [VAR PKNAME(0000)] used Meditate! The wild [VAR PKNAME(0000)] used Meditate! The opposing [VAR PKNAME(0000)] used Meditate! Totem [VAR PKNAME(0000)] used Meditate! [VAR PKNAME(0000)] used Agility! The wild [VAR PKNAME(0000)] used Agility! The opposing [VAR PKNAME(0000)] used Agility! Totem [VAR PKNAME(0000)] used Agility! [VAR PKNAME(0000)] used Quick Attack! The wild [VAR PKNAME(0000)] used Quick Attack! The opposing [VAR PKNAME(0000)] used Quick Attack! Totem [VAR PKNAME(0000)] used Quick Attack! [VAR PKNAME(0000)] used Rage! The wild [VAR PKNAME(0000)] used Rage! The opposing [VAR PKNAME(0000)] used Rage! Totem [VAR PKNAME(0000)] used Rage! [VAR PKNAME(0000)] used Teleport! The wild [VAR PKNAME(0000)] used Teleport! The opposing [VAR PKNAME(0000)] used Teleport! Totem [VAR PKNAME(0000)] used Teleport! [VAR PKNAME(0000)] used Night Shade! The wild [VAR PKNAME(0000)] used Night Shade! The opposing [VAR PKNAME(0000)] used Night Shade! Totem [VAR PKNAME(0000)] used Night Shade! [VAR PKNAME(0000)] used Mimic! The wild [VAR PKNAME(0000)] used Mimic! The opposing [VAR PKNAME(0000)] used Mimic! Totem [VAR PKNAME(0000)] used Mimic! [VAR PKNAME(0000)] used Screech! The wild [VAR PKNAME(0000)] used Screech! The opposing [VAR PKNAME(0000)] used Screech! Totem [VAR PKNAME(0000)] used Screech! [VAR PKNAME(0000)] used Double Team! The wild [VAR PKNAME(0000)] used Double Team! The opposing [VAR PKNAME(0000)] used Double Team! Totem [VAR PKNAME(0000)] used Double Team! [VAR PKNAME(0000)] used Recover! The wild [VAR PKNAME(0000)] used Recover! The opposing [VAR PKNAME(0000)] used Recover! Totem [VAR PKNAME(0000)] used Recover! [VAR PKNAME(0000)] used Harden! The wild [VAR PKNAME(0000)] used Harden! The opposing [VAR PKNAME(0000)] used Harden! Totem [VAR PKNAME(0000)] used Harden! [VAR PKNAME(0000)] used Minimize! The wild [VAR PKNAME(0000)] used Minimize! The opposing [VAR PKNAME(0000)] used Minimize! Totem [VAR PKNAME(0000)] used Minimize! [VAR PKNAME(0000)] used Smokescreen! The wild [VAR PKNAME(0000)] used Smokescreen! The opposing [VAR PKNAME(0000)] used Smokescreen! Totem [VAR PKNAME(0000)] used Smokescreen! [VAR PKNAME(0000)] used Confuse Ray! The wild [VAR PKNAME(0000)] used Confuse Ray! The opposing [VAR PKNAME(0000)] used Confuse Ray! Totem [VAR PKNAME(0000)] used Confuse Ray! [VAR PKNAME(0000)] used Withdraw! The wild [VAR PKNAME(0000)] used Withdraw! The opposing [VAR PKNAME(0000)] used Withdraw! Totem [VAR PKNAME(0000)] used Withdraw! [VAR PKNAME(0000)] used Defense Curl! The wild [VAR PKNAME(0000)] used Defense Curl! The opposing [VAR PKNAME(0000)] used Defense Curl! Totem [VAR PKNAME(0000)] used Defense Curl! [VAR PKNAME(0000)] used Barrier! The wild [VAR PKNAME(0000)] used Barrier! The opposing [VAR PKNAME(0000)] used Barrier! Totem [VAR PKNAME(0000)] used Barrier! [VAR PKNAME(0000)] used Light Screen! The wild [VAR PKNAME(0000)] used Light Screen! The opposing [VAR PKNAME(0000)] used Light Screen! Totem [VAR PKNAME(0000)] used Light Screen! [VAR PKNAME(0000)] used Haze! The wild [VAR PKNAME(0000)] used Haze! The opposing [VAR PKNAME(0000)] used Haze! Totem [VAR PKNAME(0000)] used Haze! [VAR PKNAME(0000)] used Reflect! The wild [VAR PKNAME(0000)] used Reflect! The opposing [VAR PKNAME(0000)] used Reflect! Totem [VAR PKNAME(0000)] used Reflect! [VAR PKNAME(0000)] used Focus Energy! The wild [VAR PKNAME(0000)] used Focus Energy! The opposing [VAR PKNAME(0000)] used Focus Energy! Totem [VAR PKNAME(0000)] used Focus Energy! [VAR PKNAME(0000)] used Bide! The wild [VAR PKNAME(0000)] used Bide! The opposing [VAR PKNAME(0000)] used Bide! Totem [VAR PKNAME(0000)] used Bide! [VAR PKNAME(0000)] used Metronome! The wild [VAR PKNAME(0000)] used Metronome! The opposing [VAR PKNAME(0000)] used Metronome! Totem [VAR PKNAME(0000)] used Metronome! [VAR PKNAME(0000)] used Mirror Move! The wild [VAR PKNAME(0000)] used Mirror Move! The opposing [VAR PKNAME(0000)] used Mirror Move! Totem [VAR PKNAME(0000)] used Mirror Move! [VAR PKNAME(0000)] used Self-Destruct! The wild [VAR PKNAME(0000)] used Self-Destruct! The opposing [VAR PKNAME(0000)] used Self-Destruct! Totem [VAR PKNAME(0000)] used Self-Destruct! [VAR PKNAME(0000)] used Egg Bomb! The wild [VAR PKNAME(0000)] used Egg Bomb! The opposing [VAR PKNAME(0000)] used Egg Bomb! Totem [VAR PKNAME(0000)] used Egg Bomb! [VAR PKNAME(0000)] used Lick! The wild [VAR PKNAME(0000)] used Lick! The opposing [VAR PKNAME(0000)] used Lick! Totem [VAR PKNAME(0000)] used Lick! [VAR PKNAME(0000)] used Smog! The wild [VAR PKNAME(0000)] used Smog! The opposing [VAR PKNAME(0000)] used Smog! Totem [VAR PKNAME(0000)] used Smog! [VAR PKNAME(0000)] used Sludge! The wild [VAR PKNAME(0000)] used Sludge! The opposing [VAR PKNAME(0000)] used Sludge! Totem [VAR PKNAME(0000)] used Sludge! [VAR PKNAME(0000)] used Bone Club! The wild [VAR PKNAME(0000)] used Bone Club! The opposing [VAR PKNAME(0000)] used Bone Club! Totem [VAR PKNAME(0000)] used Bone Club! [VAR PKNAME(0000)] used Fire Blast! The wild [VAR PKNAME(0000)] used Fire Blast! The opposing [VAR PKNAME(0000)] used Fire Blast! Totem [VAR PKNAME(0000)] used Fire Blast! [VAR PKNAME(0000)] used Waterfall! The wild [VAR PKNAME(0000)] used Waterfall! The opposing [VAR PKNAME(0000)] used Waterfall! Totem [VAR PKNAME(0000)] used Waterfall! [VAR PKNAME(0000)] used Clamp! The wild [VAR PKNAME(0000)] used Clamp! The opposing [VAR PKNAME(0000)] used Clamp! Totem [VAR PKNAME(0000)] used Clamp! [VAR PKNAME(0000)] used Swift! The wild [VAR PKNAME(0000)] used Swift! The opposing [VAR PKNAME(0000)] used Swift! Totem [VAR PKNAME(0000)] used Swift! [VAR PKNAME(0000)] used Skull Bash! The wild [VAR PKNAME(0000)] used Skull Bash! The opposing [VAR PKNAME(0000)] used Skull Bash! Totem [VAR PKNAME(0000)] used Skull Bash! [VAR PKNAME(0000)] used Spike Cannon! The wild [VAR PKNAME(0000)] used Spike Cannon! The opposing [VAR PKNAME(0000)] used Spike Cannon! Totem [VAR PKNAME(0000)] used Spike Cannon! [VAR PKNAME(0000)] used Constrict! The wild [VAR PKNAME(0000)] used Constrict! The opposing [VAR PKNAME(0000)] used Constrict! Totem [VAR PKNAME(0000)] used Constrict! [VAR PKNAME(0000)] used Amnesia! The wild [VAR PKNAME(0000)] used Amnesia! The opposing [VAR PKNAME(0000)] used Amnesia! Totem [VAR PKNAME(0000)] used Amnesia! [VAR PKNAME(0000)] used Kinesis! The wild [VAR PKNAME(0000)] used Kinesis! The opposing [VAR PKNAME(0000)] used Kinesis! Totem [VAR PKNAME(0000)] used Kinesis! [VAR PKNAME(0000)] used Soft-Boiled! The wild [VAR PKNAME(0000)] used Soft-Boiled! The opposing [VAR PKNAME(0000)] used Soft-Boiled! Totem [VAR PKNAME(0000)] used Soft-Boiled! [VAR PKNAME(0000)] used High Jump Kick! The wild [VAR PKNAME(0000)] used High Jump Kick! The opposing [VAR PKNAME(0000)] used High Jump Kick! Totem [VAR PKNAME(0000)] used High Jump Kick! [VAR PKNAME(0000)] used Glare! The wild [VAR PKNAME(0000)] used Glare! The opposing [VAR PKNAME(0000)] used Glare! Totem [VAR PKNAME(0000)] used Glare! [VAR PKNAME(0000)] used Dream Eater! The wild [VAR PKNAME(0000)] used Dream Eater! The opposing [VAR PKNAME(0000)] used Dream Eater! Totem [VAR PKNAME(0000)] used Dream Eater! [VAR PKNAME(0000)] used Poison Gas! The wild [VAR PKNAME(0000)] used Poison Gas! The opposing [VAR PKNAME(0000)] used Poison Gas! Totem [VAR PKNAME(0000)] used Poison Gas! [VAR PKNAME(0000)] used Barrage! The wild [VAR PKNAME(0000)] used Barrage! The opposing [VAR PKNAME(0000)] used Barrage! Totem [VAR PKNAME(0000)] used Barrage! [VAR PKNAME(0000)] used Leech Life! The wild [VAR PKNAME(0000)] used Leech Life! The opposing [VAR PKNAME(0000)] used Leech Life! Totem [VAR PKNAME(0000)] used Leech Life! [VAR PKNAME(0000)] used Lovely Kiss! The wild [VAR PKNAME(0000)] used Lovely Kiss! The opposing [VAR PKNAME(0000)] used Lovely Kiss! Totem [VAR PKNAME(0000)] used Lovely Kiss! [VAR PKNAME(0000)] used Sky Attack! The wild [VAR PKNAME(0000)] used Sky Attack! The opposing [VAR PKNAME(0000)] used Sky Attack! Totem [VAR PKNAME(0000)] used Sky Attack! [VAR PKNAME(0000)] used Transform! The wild [VAR PKNAME(0000)] used Transform! The opposing [VAR PKNAME(0000)] used Transform! Totem [VAR PKNAME(0000)] used Transform! [VAR PKNAME(0000)] used Bubble! The wild [VAR PKNAME(0000)] used Bubble! The opposing [VAR PKNAME(0000)] used Bubble! Totem [VAR PKNAME(0000)] used Bubble! [VAR PKNAME(0000)] used Dizzy Punch! The wild [VAR PKNAME(0000)] used Dizzy Punch! The opposing [VAR PKNAME(0000)] used Dizzy Punch! Totem [VAR PKNAME(0000)] used Dizzy Punch! [VAR PKNAME(0000)] used Spore! The wild [VAR PKNAME(0000)] used Spore! The opposing [VAR PKNAME(0000)] used Spore! Totem [VAR PKNAME(0000)] used Spore! [VAR PKNAME(0000)] used Flash! The wild [VAR PKNAME(0000)] used Flash! The opposing [VAR PKNAME(0000)] used Flash! Totem [VAR PKNAME(0000)] used Flash! [VAR PKNAME(0000)] used Psywave! The wild [VAR PKNAME(0000)] used Psywave! The opposing [VAR PKNAME(0000)] used Psywave! Totem [VAR PKNAME(0000)] used Psywave! [VAR PKNAME(0000)] used Splash! The wild [VAR PKNAME(0000)] used Splash! The opposing [VAR PKNAME(0000)] used Splash! Totem [VAR PKNAME(0000)] used Splash! [VAR PKNAME(0000)] used Acid Armor! The wild [VAR PKNAME(0000)] used Acid Armor! The opposing [VAR PKNAME(0000)] used Acid Armor! Totem [VAR PKNAME(0000)] used Acid Armor! [VAR PKNAME(0000)] used Crabhammer! The wild [VAR PKNAME(0000)] used Crabhammer! The opposing [VAR PKNAME(0000)] used Crabhammer! Totem [VAR PKNAME(0000)] used Crabhammer! [VAR PKNAME(0000)] used Explosion! The wild [VAR PKNAME(0000)] used Explosion! The opposing [VAR PKNAME(0000)] used Explosion! Totem [VAR PKNAME(0000)] used Explosion! [VAR PKNAME(0000)] used Fury Swipes! The wild [VAR PKNAME(0000)] used Fury Swipes! The opposing [VAR PKNAME(0000)] used Fury Swipes! Totem [VAR PKNAME(0000)] used Fury Swipes! [VAR PKNAME(0000)] used Bonemerang! The wild [VAR PKNAME(0000)] used Bonemerang! The opposing [VAR PKNAME(0000)] used Bonemerang! Totem [VAR PKNAME(0000)] used Bonemerang! [VAR PKNAME(0000)] used Rest! The wild [VAR PKNAME(0000)] used Rest! The opposing [VAR PKNAME(0000)] used Rest! Totem [VAR PKNAME(0000)] used Rest! [VAR PKNAME(0000)] used Rock Slide! The wild [VAR PKNAME(0000)] used Rock Slide! The opposing [VAR PKNAME(0000)] used Rock Slide! Totem [VAR PKNAME(0000)] used Rock Slide! [VAR PKNAME(0000)] used Hyper Fang! The wild [VAR PKNAME(0000)] used Hyper Fang! The opposing [VAR PKNAME(0000)] used Hyper Fang! Totem [VAR PKNAME(0000)] used Hyper Fang! [VAR PKNAME(0000)] used Sharpen! The wild [VAR PKNAME(0000)] used Sharpen! The opposing [VAR PKNAME(0000)] used Sharpen! Totem [VAR PKNAME(0000)] used Sharpen! [VAR PKNAME(0000)] used Conversion! The wild [VAR PKNAME(0000)] used Conversion! The opposing [VAR PKNAME(0000)] used Conversion! Totem [VAR PKNAME(0000)] used Conversion! [VAR PKNAME(0000)] used Tri Attack! The wild [VAR PKNAME(0000)] used Tri Attack! The opposing [VAR PKNAME(0000)] used Tri Attack! Totem [VAR PKNAME(0000)] used Tri Attack! [VAR PKNAME(0000)] used Super Fang! The wild [VAR PKNAME(0000)] used Super Fang! The opposing [VAR PKNAME(0000)] used Super Fang! Totem [VAR PKNAME(0000)] used Super Fang! [VAR PKNAME(0000)] used Slash! The wild [VAR PKNAME(0000)] used Slash! The opposing [VAR PKNAME(0000)] used Slash! Totem [VAR PKNAME(0000)] used Slash! [VAR PKNAME(0000)] used Substitute! The wild [VAR PKNAME(0000)] used Substitute! The opposing [VAR PKNAME(0000)] used Substitute! Totem [VAR PKNAME(0000)] used Substitute! [VAR PKNAME(0000)] used Struggle! The wild [VAR PKNAME(0000)] used Struggle! The opposing [VAR PKNAME(0000)] used Struggle! Totem [VAR PKNAME(0000)] used Struggle! [VAR PKNAME(0000)] used Sketch! The wild [VAR PKNAME(0000)] used Sketch! The opposing [VAR PKNAME(0000)] used Sketch! Totem [VAR PKNAME(0000)] used Sketch! [VAR PKNAME(0000)] used Triple Kick! The wild [VAR PKNAME(0000)] used Triple Kick! The opposing [VAR PKNAME(0000)] used Triple Kick! Totem [VAR PKNAME(0000)] used Triple Kick! [VAR PKNAME(0000)] used Thief! The wild [VAR PKNAME(0000)] used Thief! The opposing [VAR PKNAME(0000)] used Thief! Totem [VAR PKNAME(0000)] used Thief! [VAR PKNAME(0000)] used Spider Web! The wild [VAR PKNAME(0000)] used Spider Web! The opposing [VAR PKNAME(0000)] used Spider Web! Totem [VAR PKNAME(0000)] used Spider Web! [VAR PKNAME(0000)] used Mind Reader! The wild [VAR PKNAME(0000)] used Mind Reader! The opposing [VAR PKNAME(0000)] used Mind Reader! Totem [VAR PKNAME(0000)] used Mind Reader! [VAR PKNAME(0000)] used Nightmare! The wild [VAR PKNAME(0000)] used Nightmare! The opposing [VAR PKNAME(0000)] used Nightmare! Totem [VAR PKNAME(0000)] used Nightmare! [VAR PKNAME(0000)] used Flame Wheel! The wild [VAR PKNAME(0000)] used Flame Wheel! The opposing [VAR PKNAME(0000)] used Flame Wheel! Totem [VAR PKNAME(0000)] used Flame Wheel! [VAR PKNAME(0000)] used Snore! The wild [VAR PKNAME(0000)] used Snore! The opposing [VAR PKNAME(0000)] used Snore! Totem [VAR PKNAME(0000)] used Snore! [VAR PKNAME(0000)] used Curse! The wild [VAR PKNAME(0000)] used Curse! The opposing [VAR PKNAME(0000)] used Curse! Totem [VAR PKNAME(0000)] used Curse! [VAR PKNAME(0000)] used Flail! The wild [VAR PKNAME(0000)] used Flail! The opposing [VAR PKNAME(0000)] used Flail! Totem [VAR PKNAME(0000)] used Flail! [VAR PKNAME(0000)] used Conversion 2! The wild [VAR PKNAME(0000)] used Conversion 2! The opposing [VAR PKNAME(0000)] used Conversion 2! Totem [VAR PKNAME(0000)] used Conversion 2! [VAR PKNAME(0000)] used Aeroblast! The wild [VAR PKNAME(0000)] used Aeroblast! The opposing [VAR PKNAME(0000)] used Aeroblast! Totem [VAR PKNAME(0000)] used Aeroblast! [VAR PKNAME(0000)] used Cotton Spore! The wild [VAR PKNAME(0000)] used Cotton Spore! The opposing [VAR PKNAME(0000)] used Cotton Spore! Totem [VAR PKNAME(0000)] used Cotton Spore! [VAR PKNAME(0000)] used Reversal! The wild [VAR PKNAME(0000)] used Reversal! The opposing [VAR PKNAME(0000)] used Reversal! Totem [VAR PKNAME(0000)] used Reversal! [VAR PKNAME(0000)] used Spite! The wild [VAR PKNAME(0000)] used Spite! The opposing [VAR PKNAME(0000)] used Spite! Totem [VAR PKNAME(0000)] used Spite! [VAR PKNAME(0000)] used Powder Snow! The wild [VAR PKNAME(0000)] used Powder Snow! The opposing [VAR PKNAME(0000)] used Powder Snow! Totem [VAR PKNAME(0000)] used Powder Snow! [VAR PKNAME(0000)] used Protect! The wild [VAR PKNAME(0000)] used Protect! The opposing [VAR PKNAME(0000)] used Protect! Totem [VAR PKNAME(0000)] used Protect! [VAR PKNAME(0000)] used Mach Punch! The wild [VAR PKNAME(0000)] used Mach Punch! The opposing [VAR PKNAME(0000)] used Mach Punch! Totem [VAR PKNAME(0000)] used Mach Punch! [VAR PKNAME(0000)] used Scary Face! The wild [VAR PKNAME(0000)] used Scary Face! The opposing [VAR PKNAME(0000)] used Scary Face! Totem [VAR PKNAME(0000)] used Scary Face! [VAR PKNAME(0000)] used Feint Attack! The wild [VAR PKNAME(0000)] used Feint Attack! The opposing [VAR PKNAME(0000)] used Feint Attack! Totem [VAR PKNAME(0000)] used Feint Attack! [VAR PKNAME(0000)] used Sweet Kiss! The wild [VAR PKNAME(0000)] used Sweet Kiss! The opposing [VAR PKNAME(0000)] used Sweet Kiss! Totem [VAR PKNAME(0000)] used Sweet Kiss! [VAR PKNAME(0000)] used Belly Drum! The wild [VAR PKNAME(0000)] used Belly Drum! The opposing [VAR PKNAME(0000)] used Belly Drum! Totem [VAR PKNAME(0000)] used Belly Drum! [VAR PKNAME(0000)] used Sludge Bomb! The wild [VAR PKNAME(0000)] used Sludge Bomb! The opposing [VAR PKNAME(0000)] used Sludge Bomb! Totem [VAR PKNAME(0000)] used Sludge Bomb! [VAR PKNAME(0000)] used Mud-Slap! The wild [VAR PKNAME(0000)] used Mud-Slap! The opposing [VAR PKNAME(0000)] used Mud-Slap! Totem [VAR PKNAME(0000)] used Mud-Slap! [VAR PKNAME(0000)] used Octazooka! The wild [VAR PKNAME(0000)] used Octazooka! The opposing [VAR PKNAME(0000)] used Octazooka! Totem [VAR PKNAME(0000)] used Octazooka! [VAR PKNAME(0000)] used Spikes! The wild [VAR PKNAME(0000)] used Spikes! The opposing [VAR PKNAME(0000)] used Spikes! Totem [VAR PKNAME(0000)] used Spikes! [VAR PKNAME(0000)] used Zap Cannon! The wild [VAR PKNAME(0000)] used Zap Cannon! The opposing [VAR PKNAME(0000)] used Zap Cannon! Totem [VAR PKNAME(0000)] used Zap Cannon! [VAR PKNAME(0000)] used Foresight! The wild [VAR PKNAME(0000)] used Foresight! The opposing [VAR PKNAME(0000)] used Foresight! Totem [VAR PKNAME(0000)] used Foresight! [VAR PKNAME(0000)] used Destiny Bond! The wild [VAR PKNAME(0000)] used Destiny Bond! The opposing [VAR PKNAME(0000)] used Destiny Bond! Totem [VAR PKNAME(0000)] used Destiny Bond! [VAR PKNAME(0000)] used Perish Song! The wild [VAR PKNAME(0000)] used Perish Song! The opposing [VAR PKNAME(0000)] used Perish Song! Totem [VAR PKNAME(0000)] used Perish Song! [VAR PKNAME(0000)] used Icy Wind! The wild [VAR PKNAME(0000)] used Icy Wind! The opposing [VAR PKNAME(0000)] used Icy Wind! Totem [VAR PKNAME(0000)] used Icy Wind! [VAR PKNAME(0000)] used Detect! The wild [VAR PKNAME(0000)] used Detect! The opposing [VAR PKNAME(0000)] used Detect! Totem [VAR PKNAME(0000)] used Detect! [VAR PKNAME(0000)] used Bone Rush! The wild [VAR PKNAME(0000)] used Bone Rush! The opposing [VAR PKNAME(0000)] used Bone Rush! Totem [VAR PKNAME(0000)] used Bone Rush! [VAR PKNAME(0000)] used Lock-On! The wild [VAR PKNAME(0000)] used Lock-On! The opposing [VAR PKNAME(0000)] used Lock-On! Totem [VAR PKNAME(0000)] used Lock-On! [VAR PKNAME(0000)] used Outrage! The wild [VAR PKNAME(0000)] used Outrage! The opposing [VAR PKNAME(0000)] used Outrage! Totem [VAR PKNAME(0000)] used Outrage! [VAR PKNAME(0000)] used Sandstorm! The wild [VAR PKNAME(0000)] used Sandstorm! The opposing [VAR PKNAME(0000)] used Sandstorm! Totem [VAR PKNAME(0000)] used Sandstorm! [VAR PKNAME(0000)] used Giga Drain! The wild [VAR PKNAME(0000)] used Giga Drain! The opposing [VAR PKNAME(0000)] used Giga Drain! Totem [VAR PKNAME(0000)] used Giga Drain! [VAR PKNAME(0000)] used Endure! The wild [VAR PKNAME(0000)] used Endure! The opposing [VAR PKNAME(0000)] used Endure! Totem [VAR PKNAME(0000)] used Endure! [VAR PKNAME(0000)] used Charm! The wild [VAR PKNAME(0000)] used Charm! The opposing [VAR PKNAME(0000)] used Charm! Totem [VAR PKNAME(0000)] used Charm! [VAR PKNAME(0000)] used Rollout! The wild [VAR PKNAME(0000)] used Rollout! The opposing [VAR PKNAME(0000)] used Rollout! Totem [VAR PKNAME(0000)] used Rollout! [VAR PKNAME(0000)] used False Swipe! The wild [VAR PKNAME(0000)] used False Swipe! The opposing [VAR PKNAME(0000)] used False Swipe! Totem [VAR PKNAME(0000)] used False Swipe! [VAR PKNAME(0000)] used Swagger! The wild [VAR PKNAME(0000)] used Swagger! The opposing [VAR PKNAME(0000)] used Swagger! Totem [VAR PKNAME(0000)] used Swagger! [VAR PKNAME(0000)] used Milk Drink! The wild [VAR PKNAME(0000)] used Milk Drink! The opposing [VAR PKNAME(0000)] used Milk Drink! Totem [VAR PKNAME(0000)] used Milk Drink! [VAR PKNAME(0000)] used Spark! The wild [VAR PKNAME(0000)] used Spark! The opposing [VAR PKNAME(0000)] used Spark! Totem [VAR PKNAME(0000)] used Spark! [VAR PKNAME(0000)] used Fury Cutter! The wild [VAR PKNAME(0000)] used Fury Cutter! The opposing [VAR PKNAME(0000)] used Fury Cutter! Totem [VAR PKNAME(0000)] used Fury Cutter! [VAR PKNAME(0000)] used Steel Wing! The wild [VAR PKNAME(0000)] used Steel Wing! The opposing [VAR PKNAME(0000)] used Steel Wing! Totem [VAR PKNAME(0000)] used Steel Wing! [VAR PKNAME(0000)] used Mean Look! The wild [VAR PKNAME(0000)] used Mean Look! The opposing [VAR PKNAME(0000)] used Mean Look! Totem [VAR PKNAME(0000)] used Mean Look! [VAR PKNAME(0000)] used Attract! The wild [VAR PKNAME(0000)] used Attract! The opposing [VAR PKNAME(0000)] used Attract! Totem [VAR PKNAME(0000)] used Attract! [VAR PKNAME(0000)] used Sleep Talk! The wild [VAR PKNAME(0000)] used Sleep Talk! The opposing [VAR PKNAME(0000)] used Sleep Talk! Totem [VAR PKNAME(0000)] used Sleep Talk! [VAR PKNAME(0000)] used Heal Bell! The wild [VAR PKNAME(0000)] used Heal Bell! The opposing [VAR PKNAME(0000)] used Heal Bell! Totem [VAR PKNAME(0000)] used Heal Bell! [VAR PKNAME(0000)] used Return! The wild [VAR PKNAME(0000)] used Return! The opposing [VAR PKNAME(0000)] used Return! Totem [VAR PKNAME(0000)] used Return! [VAR PKNAME(0000)] used Present! The wild [VAR PKNAME(0000)] used Present! The opposing [VAR PKNAME(0000)] used Present! Totem [VAR PKNAME(0000)] used Present! [VAR PKNAME(0000)] used Frustration! The wild [VAR PKNAME(0000)] used Frustration! The opposing [VAR PKNAME(0000)] used Frustration! Totem [VAR PKNAME(0000)] used Frustration! [VAR PKNAME(0000)] used Safeguard! The wild [VAR PKNAME(0000)] used Safeguard! The opposing [VAR PKNAME(0000)] used Safeguard! Totem [VAR PKNAME(0000)] used Safeguard! [VAR PKNAME(0000)] used Pain Split! The wild [VAR PKNAME(0000)] used Pain Split! The opposing [VAR PKNAME(0000)] used Pain Split! Totem [VAR PKNAME(0000)] used Pain Split! [VAR PKNAME(0000)] used Sacred Fire! The wild [VAR PKNAME(0000)] used Sacred Fire! The opposing [VAR PKNAME(0000)] used Sacred Fire! Totem [VAR PKNAME(0000)] used Sacred Fire! [VAR PKNAME(0000)] used Magnitude! The wild [VAR PKNAME(0000)] used Magnitude! The opposing [VAR PKNAME(0000)] used Magnitude! Totem [VAR PKNAME(0000)] used Magnitude! [VAR PKNAME(0000)] used Dynamic Punch! The wild [VAR PKNAME(0000)] used Dynamic Punch! The opposing [VAR PKNAME(0000)] used Dynamic Punch! Totem [VAR PKNAME(0000)] used Dynamic Punch! [VAR PKNAME(0000)] used Megahorn! The wild [VAR PKNAME(0000)] used Megahorn! The opposing [VAR PKNAME(0000)] used Megahorn! Totem [VAR PKNAME(0000)] used Megahorn! [VAR PKNAME(0000)] used Dragon Breath! The wild [VAR PKNAME(0000)] used Dragon Breath! The opposing [VAR PKNAME(0000)] used Dragon Breath! Totem [VAR PKNAME(0000)] used Dragon Breath! [VAR PKNAME(0000)] used Baton Pass! The wild [VAR PKNAME(0000)] used Baton Pass! The opposing [VAR PKNAME(0000)] used Baton Pass! Totem [VAR PKNAME(0000)] used Baton Pass! [VAR PKNAME(0000)] used Encore! The wild [VAR PKNAME(0000)] used Encore! The opposing [VAR PKNAME(0000)] used Encore! Totem [VAR PKNAME(0000)] used Encore! [VAR PKNAME(0000)] used Pursuit! The wild [VAR PKNAME(0000)] used Pursuit! The opposing [VAR PKNAME(0000)] used Pursuit! Totem [VAR PKNAME(0000)] used Pursuit! [VAR PKNAME(0000)] used Rapid Spin! The wild [VAR PKNAME(0000)] used Rapid Spin! The opposing [VAR PKNAME(0000)] used Rapid Spin! Totem [VAR PKNAME(0000)] used Rapid Spin! [VAR PKNAME(0000)] used Sweet Scent! The wild [VAR PKNAME(0000)] used Sweet Scent! The opposing [VAR PKNAME(0000)] used Sweet Scent! Totem [VAR PKNAME(0000)] used Sweet Scent! [VAR PKNAME(0000)] used Iron Tail! The wild [VAR PKNAME(0000)] used Iron Tail! The opposing [VAR PKNAME(0000)] used Iron Tail! Totem [VAR PKNAME(0000)] used Iron Tail! [VAR PKNAME(0000)] used Metal Claw! The wild [VAR PKNAME(0000)] used Metal Claw! The opposing [VAR PKNAME(0000)] used Metal Claw! Totem [VAR PKNAME(0000)] used Metal Claw! [VAR PKNAME(0000)] used Vital Throw! The wild [VAR PKNAME(0000)] used Vital Throw! The opposing [VAR PKNAME(0000)] used Vital Throw! Totem [VAR PKNAME(0000)] used Vital Throw! [VAR PKNAME(0000)] used Morning Sun! The wild [VAR PKNAME(0000)] used Morning Sun! The opposing [VAR PKNAME(0000)] used Morning Sun! Totem [VAR PKNAME(0000)] used Morning Sun! [VAR PKNAME(0000)] used Synthesis! The wild [VAR PKNAME(0000)] used Synthesis! The opposing [VAR PKNAME(0000)] used Synthesis! Totem [VAR PKNAME(0000)] used Synthesis! [VAR PKNAME(0000)] used Moonlight! The wild [VAR PKNAME(0000)] used Moonlight! The opposing [VAR PKNAME(0000)] used Moonlight! Totem [VAR PKNAME(0000)] used Moonlight! [VAR PKNAME(0000)] used Hidden Power! The wild [VAR PKNAME(0000)] used Hidden Power! The opposing [VAR PKNAME(0000)] used Hidden Power! Totem [VAR PKNAME(0000)] used Hidden Power! [VAR PKNAME(0000)] used Cross Chop! The wild [VAR PKNAME(0000)] used Cross Chop! The opposing [VAR PKNAME(0000)] used Cross Chop! Totem [VAR PKNAME(0000)] used Cross Chop! [VAR PKNAME(0000)] used Twister! The wild [VAR PKNAME(0000)] used Twister! The opposing [VAR PKNAME(0000)] used Twister! Totem [VAR PKNAME(0000)] used Twister! [VAR PKNAME(0000)] used Rain Dance! The wild [VAR PKNAME(0000)] used Rain Dance! The opposing [VAR PKNAME(0000)] used Rain Dance! Totem [VAR PKNAME(0000)] used Rain Dance! [VAR PKNAME(0000)] used Sunny Day! The wild [VAR PKNAME(0000)] used Sunny Day! The opposing [VAR PKNAME(0000)] used Sunny Day! Totem [VAR PKNAME(0000)] used Sunny Day! [VAR PKNAME(0000)] used Crunch! The wild [VAR PKNAME(0000)] used Crunch! The opposing [VAR PKNAME(0000)] used Crunch! Totem [VAR PKNAME(0000)] used Crunch! [VAR PKNAME(0000)] used Mirror Coat! The wild [VAR PKNAME(0000)] used Mirror Coat! The opposing [VAR PKNAME(0000)] used Mirror Coat! Totem [VAR PKNAME(0000)] used Mirror Coat! [VAR PKNAME(0000)] used Psych Up! The wild [VAR PKNAME(0000)] used Psych Up! The opposing [VAR PKNAME(0000)] used Psych Up! Totem [VAR PKNAME(0000)] used Psych Up! [VAR PKNAME(0000)] used Extreme Speed! The wild [VAR PKNAME(0000)] used Extreme Speed! The opposing [VAR PKNAME(0000)] used Extreme Speed! Totem [VAR PKNAME(0000)] used Extreme Speed! [VAR PKNAME(0000)] used Ancient Power! The wild [VAR PKNAME(0000)] used Ancient Power! The opposing [VAR PKNAME(0000)] used Ancient Power! Totem [VAR PKNAME(0000)] used Ancient Power! [VAR PKNAME(0000)] used Shadow Ball! The wild [VAR PKNAME(0000)] used Shadow Ball! The opposing [VAR PKNAME(0000)] used Shadow Ball! Totem [VAR PKNAME(0000)] used Shadow Ball! [VAR PKNAME(0000)] used Future Sight! The wild [VAR PKNAME(0000)] used Future Sight! The opposing [VAR PKNAME(0000)] used Future Sight! Totem [VAR PKNAME(0000)] used Future Sight! [VAR PKNAME(0000)] used Rock Smash! The wild [VAR PKNAME(0000)] used Rock Smash! The opposing [VAR PKNAME(0000)] used Rock Smash! Totem [VAR PKNAME(0000)] used Rock Smash! [VAR PKNAME(0000)] used Whirlpool! The wild [VAR PKNAME(0000)] used Whirlpool! The opposing [VAR PKNAME(0000)] used Whirlpool! Totem [VAR PKNAME(0000)] used Whirlpool! [VAR PKNAME(0000)] used Beat Up! The wild [VAR PKNAME(0000)] used Beat Up! The opposing [VAR PKNAME(0000)] used Beat Up! Totem [VAR PKNAME(0000)] used Beat Up! [VAR PKNAME(0000)] used Fake Out! The wild [VAR PKNAME(0000)] used Fake Out! The opposing [VAR PKNAME(0000)] used Fake Out! Totem [VAR PKNAME(0000)] used Fake Out! [VAR PKNAME(0000)] used Uproar! The wild [VAR PKNAME(0000)] used Uproar! The opposing [VAR PKNAME(0000)] used Uproar! Totem [VAR PKNAME(0000)] used Uproar! [VAR PKNAME(0000)] used Stockpile! The wild [VAR PKNAME(0000)] used Stockpile! The opposing [VAR PKNAME(0000)] used Stockpile! Totem [VAR PKNAME(0000)] used Stockpile! [VAR PKNAME(0000)] used Spit Up! The wild [VAR PKNAME(0000)] used Spit Up! The opposing [VAR PKNAME(0000)] used Spit Up! Totem [VAR PKNAME(0000)] used Spit Up! [VAR PKNAME(0000)] used Swallow! The wild [VAR PKNAME(0000)] used Swallow! The opposing [VAR PKNAME(0000)] used Swallow! Totem [VAR PKNAME(0000)] used Swallow! [VAR PKNAME(0000)] used Heat Wave! The wild [VAR PKNAME(0000)] used Heat Wave! The opposing [VAR PKNAME(0000)] used Heat Wave! Totem [VAR PKNAME(0000)] used Heat Wave! [VAR PKNAME(0000)] used Hail! The wild [VAR PKNAME(0000)] used Hail! The opposing [VAR PKNAME(0000)] used Hail! Totem [VAR PKNAME(0000)] used Hail! [VAR PKNAME(0000)] used Torment! The wild [VAR PKNAME(0000)] used Torment! The opposing [VAR PKNAME(0000)] used Torment! Totem [VAR PKNAME(0000)] used Torment! [VAR PKNAME(0000)] used Flatter! The wild [VAR PKNAME(0000)] used Flatter! The opposing [VAR PKNAME(0000)] used Flatter! Totem [VAR PKNAME(0000)] used Flatter! [VAR PKNAME(0000)] used Will-O-Wisp! The wild [VAR PKNAME(0000)] used Will-O-Wisp! The opposing [VAR PKNAME(0000)] used Will-O-Wisp! Totem [VAR PKNAME(0000)] used Will-O-Wisp! [VAR PKNAME(0000)] used Memento! The wild [VAR PKNAME(0000)] used Memento! The opposing [VAR PKNAME(0000)] used Memento! Totem [VAR PKNAME(0000)] used Memento! [VAR PKNAME(0000)] used Facade! The wild [VAR PKNAME(0000)] used Facade! The opposing [VAR PKNAME(0000)] used Facade! Totem [VAR PKNAME(0000)] used Facade! [VAR PKNAME(0000)] used Focus Punch! The wild [VAR PKNAME(0000)] used Focus Punch! The opposing [VAR PKNAME(0000)] used Focus Punch! Totem [VAR PKNAME(0000)] used Focus Punch! [VAR PKNAME(0000)] used Smelling Salts! The wild [VAR PKNAME(0000)] used Smelling Salts! The opposing [VAR PKNAME(0000)] used Smelling Salts! Totem [VAR PKNAME(0000)] used Smelling Salts! [VAR PKNAME(0000)] used Follow Me! The wild [VAR PKNAME(0000)] used Follow Me! The opposing [VAR PKNAME(0000)] used Follow Me! Totem [VAR PKNAME(0000)] used Follow Me! [VAR PKNAME(0000)] used Nature Power! The wild [VAR PKNAME(0000)] used Nature Power! The opposing [VAR PKNAME(0000)] used Nature Power! Totem [VAR PKNAME(0000)] used Nature Power! [VAR PKNAME(0000)] used Charge! The wild [VAR PKNAME(0000)] used Charge! The opposing [VAR PKNAME(0000)] used Charge! Totem [VAR PKNAME(0000)] used Charge! [VAR PKNAME(0000)] used Taunt! The wild [VAR PKNAME(0000)] used Taunt! The opposing [VAR PKNAME(0000)] used Taunt! Totem [VAR PKNAME(0000)] used Taunt! [VAR PKNAME(0000)] used Helping Hand! The wild [VAR PKNAME(0000)] used Helping Hand! The opposing [VAR PKNAME(0000)] used Helping Hand! Totem [VAR PKNAME(0000)] used Helping Hand! [VAR PKNAME(0000)] used Trick! The wild [VAR PKNAME(0000)] used Trick! The opposing [VAR PKNAME(0000)] used Trick! Totem [VAR PKNAME(0000)] used Trick! [VAR PKNAME(0000)] used Role Play! The wild [VAR PKNAME(0000)] used Role Play! The opposing [VAR PKNAME(0000)] used Role Play! Totem [VAR PKNAME(0000)] used Role Play! [VAR PKNAME(0000)] used Wish! The wild [VAR PKNAME(0000)] used Wish! The opposing [VAR PKNAME(0000)] used Wish! Totem [VAR PKNAME(0000)] used Wish! [VAR PKNAME(0000)] used Assist! The wild [VAR PKNAME(0000)] used Assist! The opposing [VAR PKNAME(0000)] used Assist! Totem [VAR PKNAME(0000)] used Assist! [VAR PKNAME(0000)] used Ingrain! The wild [VAR PKNAME(0000)] used Ingrain! The opposing [VAR PKNAME(0000)] used Ingrain! Totem [VAR PKNAME(0000)] used Ingrain! [VAR PKNAME(0000)] used Superpower! The wild [VAR PKNAME(0000)] used Superpower! The opposing [VAR PKNAME(0000)] used Superpower! Totem [VAR PKNAME(0000)] used Superpower! [VAR PKNAME(0000)] used Magic Coat! The wild [VAR PKNAME(0000)] used Magic Coat! The opposing [VAR PKNAME(0000)] used Magic Coat! Totem [VAR PKNAME(0000)] used Magic Coat! [VAR PKNAME(0000)] used Recycle! The wild [VAR PKNAME(0000)] used Recycle! The opposing [VAR PKNAME(0000)] used Recycle! Totem [VAR PKNAME(0000)] used Recycle! [VAR PKNAME(0000)] used Revenge! The wild [VAR PKNAME(0000)] used Revenge! The opposing [VAR PKNAME(0000)] used Revenge! Totem [VAR PKNAME(0000)] used Revenge! [VAR PKNAME(0000)] used Brick Break! The wild [VAR PKNAME(0000)] used Brick Break! The opposing [VAR PKNAME(0000)] used Brick Break! Totem [VAR PKNAME(0000)] used Brick Break! [VAR PKNAME(0000)] used Yawn! The wild [VAR PKNAME(0000)] used Yawn! The opposing [VAR PKNAME(0000)] used Yawn! Totem [VAR PKNAME(0000)] used Yawn! [VAR PKNAME(0000)] used Knock Off! The wild [VAR PKNAME(0000)] used Knock Off! The opposing [VAR PKNAME(0000)] used Knock Off! Totem [VAR PKNAME(0000)] used Knock Off! [VAR PKNAME(0000)] used Endeavor! The wild [VAR PKNAME(0000)] used Endeavor! The opposing [VAR PKNAME(0000)] used Endeavor! Totem [VAR PKNAME(0000)] used Endeavor! [VAR PKNAME(0000)] used Eruption! The wild [VAR PKNAME(0000)] used Eruption! The opposing [VAR PKNAME(0000)] used Eruption! Totem [VAR PKNAME(0000)] used Eruption! [VAR PKNAME(0000)] used Skill Swap! The wild [VAR PKNAME(0000)] used Skill Swap! The opposing [VAR PKNAME(0000)] used Skill Swap! Totem [VAR PKNAME(0000)] used Skill Swap! [VAR PKNAME(0000)] used Imprison! The wild [VAR PKNAME(0000)] used Imprison! The opposing [VAR PKNAME(0000)] used Imprison! Totem [VAR PKNAME(0000)] used Imprison! [VAR PKNAME(0000)] used Refresh! The wild [VAR PKNAME(0000)] used Refresh! The opposing [VAR PKNAME(0000)] used Refresh! Totem [VAR PKNAME(0000)] used Refresh! [VAR PKNAME(0000)] used Grudge! The wild [VAR PKNAME(0000)] used Grudge! The opposing [VAR PKNAME(0000)] used Grudge! Totem [VAR PKNAME(0000)] used Grudge! [VAR PKNAME(0000)] used Snatch! The wild [VAR PKNAME(0000)] used Snatch! The opposing [VAR PKNAME(0000)] used Snatch! Totem [VAR PKNAME(0000)] used Snatch! [VAR PKNAME(0000)] used Secret Power! The wild [VAR PKNAME(0000)] used Secret Power! The opposing [VAR PKNAME(0000)] used Secret Power! Totem [VAR PKNAME(0000)] used Secret Power! [VAR PKNAME(0000)] used Dive! The wild [VAR PKNAME(0000)] used Dive! The opposing [VAR PKNAME(0000)] used Dive! Totem [VAR PKNAME(0000)] used Dive! [VAR PKNAME(0000)] used Arm Thrust! The wild [VAR PKNAME(0000)] used Arm Thrust! The opposing [VAR PKNAME(0000)] used Arm Thrust! Totem [VAR PKNAME(0000)] used Arm Thrust! [VAR PKNAME(0000)] used Camouflage! The wild [VAR PKNAME(0000)] used Camouflage! The opposing [VAR PKNAME(0000)] used Camouflage! Totem [VAR PKNAME(0000)] used Camouflage! [VAR PKNAME(0000)] used Tail Glow! The wild [VAR PKNAME(0000)] used Tail Glow! The opposing [VAR PKNAME(0000)] used Tail Glow! Totem [VAR PKNAME(0000)] used Tail Glow! [VAR PKNAME(0000)] used Luster Purge! The wild [VAR PKNAME(0000)] used Luster Purge! The opposing [VAR PKNAME(0000)] used Luster Purge! Totem [VAR PKNAME(0000)] used Luster Purge! [VAR PKNAME(0000)] used Mist Ball! The wild [VAR PKNAME(0000)] used Mist Ball! The opposing [VAR PKNAME(0000)] used Mist Ball! Totem [VAR PKNAME(0000)] used Mist Ball! [VAR PKNAME(0000)] used Feather Dance! The wild [VAR PKNAME(0000)] used Feather Dance! The opposing [VAR PKNAME(0000)] used Feather Dance! Totem [VAR PKNAME(0000)] used Feather Dance! [VAR PKNAME(0000)] used Teeter Dance! The wild [VAR PKNAME(0000)] used Teeter Dance! The opposing [VAR PKNAME(0000)] used Teeter Dance! Totem [VAR PKNAME(0000)] used Teeter Dance! [VAR PKNAME(0000)] used Blaze Kick! The wild [VAR PKNAME(0000)] used Blaze Kick! The opposing [VAR PKNAME(0000)] used Blaze Kick! Totem [VAR PKNAME(0000)] used Blaze Kick! [VAR PKNAME(0000)] used Mud Sport! The wild [VAR PKNAME(0000)] used Mud Sport! The opposing [VAR PKNAME(0000)] used Mud Sport! Totem [VAR PKNAME(0000)] used Mud Sport! [VAR PKNAME(0000)] used Ice Ball! The wild [VAR PKNAME(0000)] used Ice Ball! The opposing [VAR PKNAME(0000)] used Ice Ball! Totem [VAR PKNAME(0000)] used Ice Ball! [VAR PKNAME(0000)] used Needle Arm! The wild [VAR PKNAME(0000)] used Needle Arm! The opposing [VAR PKNAME(0000)] used Needle Arm! Totem [VAR PKNAME(0000)] used Needle Arm! [VAR PKNAME(0000)] used Slack Off! The wild [VAR PKNAME(0000)] used Slack Off! The opposing [VAR PKNAME(0000)] used Slack Off! Totem [VAR PKNAME(0000)] used Slack Off! [VAR PKNAME(0000)] used Hyper Voice! The wild [VAR PKNAME(0000)] used Hyper Voice! The opposing [VAR PKNAME(0000)] used Hyper Voice! Totem [VAR PKNAME(0000)] used Hyper Voice! [VAR PKNAME(0000)] used Poison Fang! The wild [VAR PKNAME(0000)] used Poison Fang! The opposing [VAR PKNAME(0000)] used Poison Fang! Totem [VAR PKNAME(0000)] used Poison Fang! [VAR PKNAME(0000)] used Crush Claw! The wild [VAR PKNAME(0000)] used Crush Claw! The opposing [VAR PKNAME(0000)] used Crush Claw! Totem [VAR PKNAME(0000)] used Crush Claw! [VAR PKNAME(0000)] used Blast Burn! The wild [VAR PKNAME(0000)] used Blast Burn! The opposing [VAR PKNAME(0000)] used Blast Burn! Totem [VAR PKNAME(0000)] used Blast Burn! [VAR PKNAME(0000)] used Hydro Cannon! The wild [VAR PKNAME(0000)] used Hydro Cannon! The opposing [VAR PKNAME(0000)] used Hydro Cannon! Totem [VAR PKNAME(0000)] used Hydro Cannon! [VAR PKNAME(0000)] used Meteor Mash! The wild [VAR PKNAME(0000)] used Meteor Mash! The opposing [VAR PKNAME(0000)] used Meteor Mash! Totem [VAR PKNAME(0000)] used Meteor Mash! [VAR PKNAME(0000)] used Astonish! The wild [VAR PKNAME(0000)] used Astonish! The opposing [VAR PKNAME(0000)] used Astonish! Totem [VAR PKNAME(0000)] used Astonish! [VAR PKNAME(0000)] used Weather Ball! The wild [VAR PKNAME(0000)] used Weather Ball! The opposing [VAR PKNAME(0000)] used Weather Ball! Totem [VAR PKNAME(0000)] used Weather Ball! [VAR PKNAME(0000)] used Aromatherapy! The wild [VAR PKNAME(0000)] used Aromatherapy! The opposing [VAR PKNAME(0000)] used Aromatherapy! Totem [VAR PKNAME(0000)] used Aromatherapy! [VAR PKNAME(0000)] used Fake Tears! The wild [VAR PKNAME(0000)] used Fake Tears! The opposing [VAR PKNAME(0000)] used Fake Tears! Totem [VAR PKNAME(0000)] used Fake Tears! [VAR PKNAME(0000)] used Air Cutter! The wild [VAR PKNAME(0000)] used Air Cutter! The opposing [VAR PKNAME(0000)] used Air Cutter! Totem [VAR PKNAME(0000)] used Air Cutter! [VAR PKNAME(0000)] used Overheat! The wild [VAR PKNAME(0000)] used Overheat! The opposing [VAR PKNAME(0000)] used Overheat! Totem [VAR PKNAME(0000)] used Overheat! [VAR PKNAME(0000)] used Odor Sleuth! The wild [VAR PKNAME(0000)] used Odor Sleuth! The opposing [VAR PKNAME(0000)] used Odor Sleuth! Totem [VAR PKNAME(0000)] used Odor Sleuth! [VAR PKNAME(0000)] used Rock Tomb! The wild [VAR PKNAME(0000)] used Rock Tomb! The opposing [VAR PKNAME(0000)] used Rock Tomb! Totem [VAR PKNAME(0000)] used Rock Tomb! [VAR PKNAME(0000)] used Silver Wind! The wild [VAR PKNAME(0000)] used Silver Wind! The opposing [VAR PKNAME(0000)] used Silver Wind! Totem [VAR PKNAME(0000)] used Silver Wind! [VAR PKNAME(0000)] used Metal Sound! The wild [VAR PKNAME(0000)] used Metal Sound! The opposing [VAR PKNAME(0000)] used Metal Sound! Totem [VAR PKNAME(0000)] used Metal Sound! [VAR PKNAME(0000)] used Grass Whistle! The wild [VAR PKNAME(0000)] used Grass Whistle! The opposing [VAR PKNAME(0000)] used Grass Whistle! Totem [VAR PKNAME(0000)] used Grass Whistle! [VAR PKNAME(0000)] used Tickle! The wild [VAR PKNAME(0000)] used Tickle! The opposing [VAR PKNAME(0000)] used Tickle! Totem [VAR PKNAME(0000)] used Tickle! [VAR PKNAME(0000)] used Cosmic Power! The wild [VAR PKNAME(0000)] used Cosmic Power! The opposing [VAR PKNAME(0000)] used Cosmic Power! Totem [VAR PKNAME(0000)] used Cosmic Power! [VAR PKNAME(0000)] used Water Spout! The wild [VAR PKNAME(0000)] used Water Spout! The opposing [VAR PKNAME(0000)] used Water Spout! Totem [VAR PKNAME(0000)] used Water Spout! [VAR PKNAME(0000)] used Signal Beam! The wild [VAR PKNAME(0000)] used Signal Beam! The opposing [VAR PKNAME(0000)] used Signal Beam! Totem [VAR PKNAME(0000)] used Signal Beam! [VAR PKNAME(0000)] used Shadow Punch! The wild [VAR PKNAME(0000)] used Shadow Punch! The opposing [VAR PKNAME(0000)] used Shadow Punch! Totem [VAR PKNAME(0000)] used Shadow Punch! [VAR PKNAME(0000)] used Extrasensory! The wild [VAR PKNAME(0000)] used Extrasensory! The opposing [VAR PKNAME(0000)] used Extrasensory! Totem [VAR PKNAME(0000)] used Extrasensory! [VAR PKNAME(0000)] used Sky Uppercut! The wild [VAR PKNAME(0000)] used Sky Uppercut! The opposing [VAR PKNAME(0000)] used Sky Uppercut! Totem [VAR PKNAME(0000)] used Sky Uppercut! [VAR PKNAME(0000)] used Sand Tomb! The wild [VAR PKNAME(0000)] used Sand Tomb! The opposing [VAR PKNAME(0000)] used Sand Tomb! Totem [VAR PKNAME(0000)] used Sand Tomb! [VAR PKNAME(0000)] used Sheer Cold! The wild [VAR PKNAME(0000)] used Sheer Cold! The opposing [VAR PKNAME(0000)] used Sheer Cold! Totem [VAR PKNAME(0000)] used Sheer Cold! [VAR PKNAME(0000)] used Muddy Water! The wild [VAR PKNAME(0000)] used Muddy Water! The opposing [VAR PKNAME(0000)] used Muddy Water! Totem [VAR PKNAME(0000)] used Muddy Water! [VAR PKNAME(0000)] used Bullet Seed! The wild [VAR PKNAME(0000)] used Bullet Seed! The opposing [VAR PKNAME(0000)] used Bullet Seed! Totem [VAR PKNAME(0000)] used Bullet Seed! [VAR PKNAME(0000)] used Aerial Ace! The wild [VAR PKNAME(0000)] used Aerial Ace! The opposing [VAR PKNAME(0000)] used Aerial Ace! Totem [VAR PKNAME(0000)] used Aerial Ace! [VAR PKNAME(0000)] used Icicle Spear! The wild [VAR PKNAME(0000)] used Icicle Spear! The opposing [VAR PKNAME(0000)] used Icicle Spear! Totem [VAR PKNAME(0000)] used Icicle Spear! [VAR PKNAME(0000)] used Iron Defense! The wild [VAR PKNAME(0000)] used Iron Defense! The opposing [VAR PKNAME(0000)] used Iron Defense! Totem [VAR PKNAME(0000)] used Iron Defense! [VAR PKNAME(0000)] used Block! The wild [VAR PKNAME(0000)] used Block! The opposing [VAR PKNAME(0000)] used Block! Totem [VAR PKNAME(0000)] used Block! [VAR PKNAME(0000)] used Howl! The wild [VAR PKNAME(0000)] used Howl! The opposing [VAR PKNAME(0000)] used Howl! Totem [VAR PKNAME(0000)] used Howl! [VAR PKNAME(0000)] used Dragon Claw! The wild [VAR PKNAME(0000)] used Dragon Claw! The opposing [VAR PKNAME(0000)] used Dragon Claw! Totem [VAR PKNAME(0000)] used Dragon Claw! [VAR PKNAME(0000)] used Frenzy Plant! The wild [VAR PKNAME(0000)] used Frenzy Plant! The opposing [VAR PKNAME(0000)] used Frenzy Plant! Totem [VAR PKNAME(0000)] used Frenzy Plant! [VAR PKNAME(0000)] used Bulk Up! The wild [VAR PKNAME(0000)] used Bulk Up! The opposing [VAR PKNAME(0000)] used Bulk Up! Totem [VAR PKNAME(0000)] used Bulk Up! [VAR PKNAME(0000)] used Bounce! The wild [VAR PKNAME(0000)] used Bounce! The opposing [VAR PKNAME(0000)] used Bounce! Totem [VAR PKNAME(0000)] used Bounce! [VAR PKNAME(0000)] used Mud Shot! The wild [VAR PKNAME(0000)] used Mud Shot! The opposing [VAR PKNAME(0000)] used Mud Shot! Totem [VAR PKNAME(0000)] used Mud Shot! [VAR PKNAME(0000)] used Poison Tail! The wild [VAR PKNAME(0000)] used Poison Tail! The opposing [VAR PKNAME(0000)] used Poison Tail! Totem [VAR PKNAME(0000)] used Poison Tail! [VAR PKNAME(0000)] used Covet! The wild [VAR PKNAME(0000)] used Covet! The opposing [VAR PKNAME(0000)] used Covet! Totem [VAR PKNAME(0000)] used Covet! [VAR PKNAME(0000)] used Volt Tackle! The wild [VAR PKNAME(0000)] used Volt Tackle! The opposing [VAR PKNAME(0000)] used Volt Tackle! Totem [VAR PKNAME(0000)] used Volt Tackle! [VAR PKNAME(0000)] used Magical Leaf! The wild [VAR PKNAME(0000)] used Magical Leaf! The opposing [VAR PKNAME(0000)] used Magical Leaf! Totem [VAR PKNAME(0000)] used Magical Leaf! [VAR PKNAME(0000)] used Water Sport! The wild [VAR PKNAME(0000)] used Water Sport! The opposing [VAR PKNAME(0000)] used Water Sport! Totem [VAR PKNAME(0000)] used Water Sport! [VAR PKNAME(0000)] used Calm Mind! The wild [VAR PKNAME(0000)] used Calm Mind! The opposing [VAR PKNAME(0000)] used Calm Mind! Totem [VAR PKNAME(0000)] used Calm Mind! [VAR PKNAME(0000)] used Leaf Blade! The wild [VAR PKNAME(0000)] used Leaf Blade! The opposing [VAR PKNAME(0000)] used Leaf Blade! Totem [VAR PKNAME(0000)] used Leaf Blade! [VAR PKNAME(0000)] used Dragon Dance! The wild [VAR PKNAME(0000)] used Dragon Dance! The opposing [VAR PKNAME(0000)] used Dragon Dance! Totem [VAR PKNAME(0000)] used Dragon Dance! [VAR PKNAME(0000)] used Rock Blast! The wild [VAR PKNAME(0000)] used Rock Blast! The opposing [VAR PKNAME(0000)] used Rock Blast! Totem [VAR PKNAME(0000)] used Rock Blast! [VAR PKNAME(0000)] used Shock Wave! The wild [VAR PKNAME(0000)] used Shock Wave! The opposing [VAR PKNAME(0000)] used Shock Wave! Totem [VAR PKNAME(0000)] used Shock Wave! [VAR PKNAME(0000)] used Water Pulse! The wild [VAR PKNAME(0000)] used Water Pulse! The opposing [VAR PKNAME(0000)] used Water Pulse! Totem [VAR PKNAME(0000)] used Water Pulse! [VAR PKNAME(0000)] used Doom Desire! The wild [VAR PKNAME(0000)] used Doom Desire! The opposing [VAR PKNAME(0000)] used Doom Desire! Totem [VAR PKNAME(0000)] used Doom Desire! [VAR PKNAME(0000)] used Psycho Boost! The wild [VAR PKNAME(0000)] used Psycho Boost! The opposing [VAR PKNAME(0000)] used Psycho Boost! Totem [VAR PKNAME(0000)] used Psycho Boost! [VAR PKNAME(0000)] used Roost! The wild [VAR PKNAME(0000)] used Roost! The opposing [VAR PKNAME(0000)] used Roost! Totem [VAR PKNAME(0000)] used Roost! [VAR PKNAME(0000)] used Gravity! The wild [VAR PKNAME(0000)] used Gravity! The opposing [VAR PKNAME(0000)] used Gravity! Totem [VAR PKNAME(0000)] used Gravity! [VAR PKNAME(0000)] used Miracle Eye! The wild [VAR PKNAME(0000)] used Miracle Eye! The opposing [VAR PKNAME(0000)] used Miracle Eye! Totem [VAR PKNAME(0000)] used Miracle Eye! [VAR PKNAME(0000)] used Wake-Up Slap! The wild [VAR PKNAME(0000)] used Wake-Up Slap! The opposing [VAR PKNAME(0000)] used Wake-Up Slap! Totem [VAR PKNAME(0000)] used Wake-Up Slap! [VAR PKNAME(0000)] used Hammer Arm! The wild [VAR PKNAME(0000)] used Hammer Arm! The opposing [VAR PKNAME(0000)] used Hammer Arm! Totem [VAR PKNAME(0000)] used Hammer Arm! [VAR PKNAME(0000)] used Gyro Ball! The wild [VAR PKNAME(0000)] used Gyro Ball! The opposing [VAR PKNAME(0000)] used Gyro Ball! Totem [VAR PKNAME(0000)] used Gyro Ball! [VAR PKNAME(0000)] used Healing Wish! The wild [VAR PKNAME(0000)] used Healing Wish! The opposing [VAR PKNAME(0000)] used Healing Wish! Totem [VAR PKNAME(0000)] used Healing Wish! [VAR PKNAME(0000)] used Brine! The wild [VAR PKNAME(0000)] used Brine! The opposing [VAR PKNAME(0000)] used Brine! Totem [VAR PKNAME(0000)] used Brine! [VAR PKNAME(0000)] used Natural Gift! The wild [VAR PKNAME(0000)] used Natural Gift! The opposing [VAR PKNAME(0000)] used Natural Gift! Totem [VAR PKNAME(0000)] used Natural Gift! [VAR PKNAME(0000)] used Feint! The wild [VAR PKNAME(0000)] used Feint! The opposing [VAR PKNAME(0000)] used Feint! Totem [VAR PKNAME(0000)] used Feint! [VAR PKNAME(0000)] used Pluck! The wild [VAR PKNAME(0000)] used Pluck! The opposing [VAR PKNAME(0000)] used Pluck! Totem [VAR PKNAME(0000)] used Pluck! [VAR PKNAME(0000)] used Tailwind! The wild [VAR PKNAME(0000)] used Tailwind! The opposing [VAR PKNAME(0000)] used Tailwind! Totem [VAR PKNAME(0000)] used Tailwind! [VAR PKNAME(0000)] used Acupressure! The wild [VAR PKNAME(0000)] used Acupressure! The opposing [VAR PKNAME(0000)] used Acupressure! Totem [VAR PKNAME(0000)] used Acupressure! [VAR PKNAME(0000)] used Metal Burst! The wild [VAR PKNAME(0000)] used Metal Burst! The opposing [VAR PKNAME(0000)] used Metal Burst! Totem [VAR PKNAME(0000)] used Metal Burst! [VAR PKNAME(0000)] used U-turn! The wild [VAR PKNAME(0000)] used U-turn! The opposing [VAR PKNAME(0000)] used U-turn! Totem [VAR PKNAME(0000)] used U-turn! [VAR PKNAME(0000)] used Close Combat! The wild [VAR PKNAME(0000)] used Close Combat! The opposing [VAR PKNAME(0000)] used Close Combat! Totem [VAR PKNAME(0000)] used Close Combat! [VAR PKNAME(0000)] used Payback! The wild [VAR PKNAME(0000)] used Payback! The opposing [VAR PKNAME(0000)] used Payback! Totem [VAR PKNAME(0000)] used Payback! [VAR PKNAME(0000)] used Assurance! The wild [VAR PKNAME(0000)] used Assurance! The opposing [VAR PKNAME(0000)] used Assurance! Totem [VAR PKNAME(0000)] used Assurance! [VAR PKNAME(0000)] used Embargo! The wild [VAR PKNAME(0000)] used Embargo! The opposing [VAR PKNAME(0000)] used Embargo! Totem [VAR PKNAME(0000)] used Embargo! [VAR PKNAME(0000)] used Fling! The wild [VAR PKNAME(0000)] used Fling! The opposing [VAR PKNAME(0000)] used Fling! Totem [VAR PKNAME(0000)] used Fling! [VAR PKNAME(0000)] used Psycho Shift! The wild [VAR PKNAME(0000)] used Psycho Shift! The opposing [VAR PKNAME(0000)] used Psycho Shift! Totem [VAR PKNAME(0000)] used Psycho Shift! [VAR PKNAME(0000)] used Trump Card! The wild [VAR PKNAME(0000)] used Trump Card! The opposing [VAR PKNAME(0000)] used Trump Card! Totem [VAR PKNAME(0000)] used Trump Card! [VAR PKNAME(0000)] used Heal Block! The wild [VAR PKNAME(0000)] used Heal Block! The opposing [VAR PKNAME(0000)] used Heal Block! Totem [VAR PKNAME(0000)] used Heal Block! [VAR PKNAME(0000)] used Wring Out! The wild [VAR PKNAME(0000)] used Wring Out! The opposing [VAR PKNAME(0000)] used Wring Out! Totem [VAR PKNAME(0000)] used Wring Out! [VAR PKNAME(0000)] used Power Trick! The wild [VAR PKNAME(0000)] used Power Trick! The opposing [VAR PKNAME(0000)] used Power Trick! Totem [VAR PKNAME(0000)] used Power Trick! [VAR PKNAME(0000)] used Gastro Acid! The wild [VAR PKNAME(0000)] used Gastro Acid! The opposing [VAR PKNAME(0000)] used Gastro Acid! Totem [VAR PKNAME(0000)] used Gastro Acid! [VAR PKNAME(0000)] used Lucky Chant! The wild [VAR PKNAME(0000)] used Lucky Chant! The opposing [VAR PKNAME(0000)] used Lucky Chant! Totem [VAR PKNAME(0000)] used Lucky Chant! [VAR PKNAME(0000)] used Me First! The wild [VAR PKNAME(0000)] used Me First! The opposing [VAR PKNAME(0000)] used Me First! Totem [VAR PKNAME(0000)] used Me First! [VAR PKNAME(0000)] used Copycat! The wild [VAR PKNAME(0000)] used Copycat! The opposing [VAR PKNAME(0000)] used Copycat! Totem [VAR PKNAME(0000)] used Copycat! [VAR PKNAME(0000)] used Power Swap! The wild [VAR PKNAME(0000)] used Power Swap! The opposing [VAR PKNAME(0000)] used Power Swap! Totem [VAR PKNAME(0000)] used Power Swap! [VAR PKNAME(0000)] used Guard Swap! The wild [VAR PKNAME(0000)] used Guard Swap! The opposing [VAR PKNAME(0000)] used Guard Swap! Totem [VAR PKNAME(0000)] used Guard Swap! [VAR PKNAME(0000)] used Punishment! The wild [VAR PKNAME(0000)] used Punishment! The opposing [VAR PKNAME(0000)] used Punishment! Totem [VAR PKNAME(0000)] used Punishment! [VAR PKNAME(0000)] used Last Resort! The wild [VAR PKNAME(0000)] used Last Resort! The opposing [VAR PKNAME(0000)] used Last Resort! Totem [VAR PKNAME(0000)] used Last Resort! [VAR PKNAME(0000)] used Worry Seed! The wild [VAR PKNAME(0000)] used Worry Seed! The opposing [VAR PKNAME(0000)] used Worry Seed! Totem [VAR PKNAME(0000)] used Worry Seed! [VAR PKNAME(0000)] used Sucker Punch! The wild [VAR PKNAME(0000)] used Sucker Punch! The opposing [VAR PKNAME(0000)] used Sucker Punch! Totem [VAR PKNAME(0000)] used Sucker Punch! [VAR PKNAME(0000)] used Toxic Spikes! The wild [VAR PKNAME(0000)] used Toxic Spikes! The opposing [VAR PKNAME(0000)] used Toxic Spikes! Totem [VAR PKNAME(0000)] used Toxic Spikes! [VAR PKNAME(0000)] used Heart Swap! The wild [VAR PKNAME(0000)] used Heart Swap! The opposing [VAR PKNAME(0000)] used Heart Swap! Totem [VAR PKNAME(0000)] used Heart Swap! [VAR PKNAME(0000)] used Aqua Ring! The wild [VAR PKNAME(0000)] used Aqua Ring! The opposing [VAR PKNAME(0000)] used Aqua Ring! Totem [VAR PKNAME(0000)] used Aqua Ring! [VAR PKNAME(0000)] used Magnet Rise! The wild [VAR PKNAME(0000)] used Magnet Rise! The opposing [VAR PKNAME(0000)] used Magnet Rise! Totem [VAR PKNAME(0000)] used Magnet Rise! [VAR PKNAME(0000)] used Flare Blitz! The wild [VAR PKNAME(0000)] used Flare Blitz! The opposing [VAR PKNAME(0000)] used Flare Blitz! Totem [VAR PKNAME(0000)] used Flare Blitz! [VAR PKNAME(0000)] used Force Palm! The wild [VAR PKNAME(0000)] used Force Palm! The opposing [VAR PKNAME(0000)] used Force Palm! Totem [VAR PKNAME(0000)] used Force Palm! [VAR PKNAME(0000)] used Aura Sphere! The wild [VAR PKNAME(0000)] used Aura Sphere! The opposing [VAR PKNAME(0000)] used Aura Sphere! Totem [VAR PKNAME(0000)] used Aura Sphere! [VAR PKNAME(0000)] used Rock Polish! The wild [VAR PKNAME(0000)] used Rock Polish! The opposing [VAR PKNAME(0000)] used Rock Polish! Totem [VAR PKNAME(0000)] used Rock Polish! [VAR PKNAME(0000)] used Poison Jab! The wild [VAR PKNAME(0000)] used Poison Jab! The opposing [VAR PKNAME(0000)] used Poison Jab! Totem [VAR PKNAME(0000)] used Poison Jab! [VAR PKNAME(0000)] used Dark Pulse! The wild [VAR PKNAME(0000)] used Dark Pulse! The opposing [VAR PKNAME(0000)] used Dark Pulse! Totem [VAR PKNAME(0000)] used Dark Pulse! [VAR PKNAME(0000)] used Night Slash! The wild [VAR PKNAME(0000)] used Night Slash! The opposing [VAR PKNAME(0000)] used Night Slash! Totem [VAR PKNAME(0000)] used Night Slash! [VAR PKNAME(0000)] used Aqua Tail! The wild [VAR PKNAME(0000)] used Aqua Tail! The opposing [VAR PKNAME(0000)] used Aqua Tail! Totem [VAR PKNAME(0000)] used Aqua Tail! [VAR PKNAME(0000)] used Seed Bomb! The wild [VAR PKNAME(0000)] used Seed Bomb! The opposing [VAR PKNAME(0000)] used Seed Bomb! Totem [VAR PKNAME(0000)] used Seed Bomb! [VAR PKNAME(0000)] used Air Slash! The wild [VAR PKNAME(0000)] used Air Slash! The opposing [VAR PKNAME(0000)] used Air Slash! Totem [VAR PKNAME(0000)] used Air Slash! [VAR PKNAME(0000)] used X-Scissor! The wild [VAR PKNAME(0000)] used X-Scissor! The opposing [VAR PKNAME(0000)] used X-Scissor! Totem [VAR PKNAME(0000)] used X-Scissor! [VAR PKNAME(0000)] used Bug Buzz! The wild [VAR PKNAME(0000)] used Bug Buzz! The opposing [VAR PKNAME(0000)] used Bug Buzz! Totem [VAR PKNAME(0000)] used Bug Buzz! [VAR PKNAME(0000)] used Dragon Pulse! The wild [VAR PKNAME(0000)] used Dragon Pulse! The opposing [VAR PKNAME(0000)] used Dragon Pulse! Totem [VAR PKNAME(0000)] used Dragon Pulse! [VAR PKNAME(0000)] used Dragon Rush! The wild [VAR PKNAME(0000)] used Dragon Rush! The opposing [VAR PKNAME(0000)] used Dragon Rush! Totem [VAR PKNAME(0000)] used Dragon Rush! [VAR PKNAME(0000)] used Power Gem! The wild [VAR PKNAME(0000)] used Power Gem! The opposing [VAR PKNAME(0000)] used Power Gem! Totem [VAR PKNAME(0000)] used Power Gem! [VAR PKNAME(0000)] used Drain Punch! The wild [VAR PKNAME(0000)] used Drain Punch! The opposing [VAR PKNAME(0000)] used Drain Punch! Totem [VAR PKNAME(0000)] used Drain Punch! [VAR PKNAME(0000)] used Vacuum Wave! The wild [VAR PKNAME(0000)] used Vacuum Wave! The opposing [VAR PKNAME(0000)] used Vacuum Wave! Totem [VAR PKNAME(0000)] used Vacuum Wave! [VAR PKNAME(0000)] used Focus Blast! The wild [VAR PKNAME(0000)] used Focus Blast! The opposing [VAR PKNAME(0000)] used Focus Blast! Totem [VAR PKNAME(0000)] used Focus Blast! [VAR PKNAME(0000)] used Energy Ball! The wild [VAR PKNAME(0000)] used Energy Ball! The opposing [VAR PKNAME(0000)] used Energy Ball! Totem [VAR PKNAME(0000)] used Energy Ball! [VAR PKNAME(0000)] used Brave Bird! The wild [VAR PKNAME(0000)] used Brave Bird! The opposing [VAR PKNAME(0000)] used Brave Bird! Totem [VAR PKNAME(0000)] used Brave Bird! [VAR PKNAME(0000)] used Earth Power! The wild [VAR PKNAME(0000)] used Earth Power! The opposing [VAR PKNAME(0000)] used Earth Power! Totem [VAR PKNAME(0000)] used Earth Power! [VAR PKNAME(0000)] used Switcheroo! The wild [VAR PKNAME(0000)] used Switcheroo! The opposing [VAR PKNAME(0000)] used Switcheroo! Totem [VAR PKNAME(0000)] used Switcheroo! [VAR PKNAME(0000)] used Giga Impact! The wild [VAR PKNAME(0000)] used Giga Impact! The opposing [VAR PKNAME(0000)] used Giga Impact! Totem [VAR PKNAME(0000)] used Giga Impact! [VAR PKNAME(0000)] used Nasty Plot! The wild [VAR PKNAME(0000)] used Nasty Plot! The opposing [VAR PKNAME(0000)] used Nasty Plot! Totem [VAR PKNAME(0000)] used Nasty Plot! [VAR PKNAME(0000)] used Bullet Punch! The wild [VAR PKNAME(0000)] used Bullet Punch! The opposing [VAR PKNAME(0000)] used Bullet Punch! Totem [VAR PKNAME(0000)] used Bullet Punch! [VAR PKNAME(0000)] used Avalanche! The wild [VAR PKNAME(0000)] used Avalanche! The opposing [VAR PKNAME(0000)] used Avalanche! Totem [VAR PKNAME(0000)] used Avalanche! [VAR PKNAME(0000)] used Ice Shard! The wild [VAR PKNAME(0000)] used Ice Shard! The opposing [VAR PKNAME(0000)] used Ice Shard! Totem [VAR PKNAME(0000)] used Ice Shard! [VAR PKNAME(0000)] used Shadow Claw! The wild [VAR PKNAME(0000)] used Shadow Claw! The opposing [VAR PKNAME(0000)] used Shadow Claw! Totem [VAR PKNAME(0000)] used Shadow Claw! [VAR PKNAME(0000)] used Thunder Fang! The wild [VAR PKNAME(0000)] used Thunder Fang! The opposing [VAR PKNAME(0000)] used Thunder Fang! Totem [VAR PKNAME(0000)] used Thunder Fang! [VAR PKNAME(0000)] used Ice Fang! The wild [VAR PKNAME(0000)] used Ice Fang! The opposing [VAR PKNAME(0000)] used Ice Fang! Totem [VAR PKNAME(0000)] used Ice Fang! [VAR PKNAME(0000)] used Fire Fang! The wild [VAR PKNAME(0000)] used Fire Fang! The opposing [VAR PKNAME(0000)] used Fire Fang! Totem [VAR PKNAME(0000)] used Fire Fang! [VAR PKNAME(0000)] used Shadow Sneak! The wild [VAR PKNAME(0000)] used Shadow Sneak! The opposing [VAR PKNAME(0000)] used Shadow Sneak! Totem [VAR PKNAME(0000)] used Shadow Sneak! [VAR PKNAME(0000)] used Mud Bomb! The wild [VAR PKNAME(0000)] used Mud Bomb! The opposing [VAR PKNAME(0000)] used Mud Bomb! Totem [VAR PKNAME(0000)] used Mud Bomb! [VAR PKNAME(0000)] used Psycho Cut! The wild [VAR PKNAME(0000)] used Psycho Cut! The opposing [VAR PKNAME(0000)] used Psycho Cut! Totem [VAR PKNAME(0000)] used Psycho Cut! [VAR PKNAME(0000)] used Zen Headbutt! The wild [VAR PKNAME(0000)] used Zen Headbutt! The opposing [VAR PKNAME(0000)] used Zen Headbutt! Totem [VAR PKNAME(0000)] used Zen Headbutt! [VAR PKNAME(0000)] used Mirror Shot! The wild [VAR PKNAME(0000)] used Mirror Shot! The opposing [VAR PKNAME(0000)] used Mirror Shot! Totem [VAR PKNAME(0000)] used Mirror Shot! [VAR PKNAME(0000)] used Flash Cannon! The wild [VAR PKNAME(0000)] used Flash Cannon! The opposing [VAR PKNAME(0000)] used Flash Cannon! Totem [VAR PKNAME(0000)] used Flash Cannon! [VAR PKNAME(0000)] used Rock Climb! The wild [VAR PKNAME(0000)] used Rock Climb! The opposing [VAR PKNAME(0000)] used Rock Climb! Totem [VAR PKNAME(0000)] used Rock Climb! [VAR PKNAME(0000)] used Defog! The wild [VAR PKNAME(0000)] used Defog! The opposing [VAR PKNAME(0000)] used Defog! Totem [VAR PKNAME(0000)] used Defog! [VAR PKNAME(0000)] used Trick Room! The wild [VAR PKNAME(0000)] used Trick Room! The opposing [VAR PKNAME(0000)] used Trick Room! Totem [VAR PKNAME(0000)] used Trick Room! [VAR PKNAME(0000)] used Draco Meteor! The wild [VAR PKNAME(0000)] used Draco Meteor! The opposing [VAR PKNAME(0000)] used Draco Meteor! Totem [VAR PKNAME(0000)] used Draco Meteor! [VAR PKNAME(0000)] used Discharge! The wild [VAR PKNAME(0000)] used Discharge! The opposing [VAR PKNAME(0000)] used Discharge! Totem [VAR PKNAME(0000)] used Discharge! [VAR PKNAME(0000)] used Lava Plume! The wild [VAR PKNAME(0000)] used Lava Plume! The opposing [VAR PKNAME(0000)] used Lava Plume! Totem [VAR PKNAME(0000)] used Lava Plume! [VAR PKNAME(0000)] used Leaf Storm! The wild [VAR PKNAME(0000)] used Leaf Storm! The opposing [VAR PKNAME(0000)] used Leaf Storm! Totem [VAR PKNAME(0000)] used Leaf Storm! [VAR PKNAME(0000)] used Power Whip! The wild [VAR PKNAME(0000)] used Power Whip! The opposing [VAR PKNAME(0000)] used Power Whip! Totem [VAR PKNAME(0000)] used Power Whip! [VAR PKNAME(0000)] used Rock Wrecker! The wild [VAR PKNAME(0000)] used Rock Wrecker! The opposing [VAR PKNAME(0000)] used Rock Wrecker! Totem [VAR PKNAME(0000)] used Rock Wrecker! [VAR PKNAME(0000)] used Cross Poison! The wild [VAR PKNAME(0000)] used Cross Poison! The opposing [VAR PKNAME(0000)] used Cross Poison! Totem [VAR PKNAME(0000)] used Cross Poison! [VAR PKNAME(0000)] used Gunk Shot! The wild [VAR PKNAME(0000)] used Gunk Shot! The opposing [VAR PKNAME(0000)] used Gunk Shot! Totem [VAR PKNAME(0000)] used Gunk Shot! [VAR PKNAME(0000)] used Iron Head! The wild [VAR PKNAME(0000)] used Iron Head! The opposing [VAR PKNAME(0000)] used Iron Head! Totem [VAR PKNAME(0000)] used Iron Head! [VAR PKNAME(0000)] used Magnet Bomb! The wild [VAR PKNAME(0000)] used Magnet Bomb! The opposing [VAR PKNAME(0000)] used Magnet Bomb! Totem [VAR PKNAME(0000)] used Magnet Bomb! [VAR PKNAME(0000)] used Stone Edge! The wild [VAR PKNAME(0000)] used Stone Edge! The opposing [VAR PKNAME(0000)] used Stone Edge! Totem [VAR PKNAME(0000)] used Stone Edge! [VAR PKNAME(0000)] used Captivate! The wild [VAR PKNAME(0000)] used Captivate! The opposing [VAR PKNAME(0000)] used Captivate! Totem [VAR PKNAME(0000)] used Captivate! [VAR PKNAME(0000)] used Stealth Rock! The wild [VAR PKNAME(0000)] used Stealth Rock! The opposing [VAR PKNAME(0000)] used Stealth Rock! Totem [VAR PKNAME(0000)] used Stealth Rock! [VAR PKNAME(0000)] used Grass Knot! The wild [VAR PKNAME(0000)] used Grass Knot! The opposing [VAR PKNAME(0000)] used Grass Knot! Totem [VAR PKNAME(0000)] used Grass Knot! [VAR PKNAME(0000)] used Chatter! The wild [VAR PKNAME(0000)] used Chatter! The opposing [VAR PKNAME(0000)] used Chatter! Totem [VAR PKNAME(0000)] used Chatter! [VAR PKNAME(0000)] used Judgment! The wild [VAR PKNAME(0000)] used Judgment! The opposing [VAR PKNAME(0000)] used Judgment! Totem [VAR PKNAME(0000)] used Judgment! [VAR PKNAME(0000)] used Bug Bite! The wild [VAR PKNAME(0000)] used Bug Bite! The opposing [VAR PKNAME(0000)] used Bug Bite! Totem [VAR PKNAME(0000)] used Bug Bite! [VAR PKNAME(0000)] used Charge Beam! The wild [VAR PKNAME(0000)] used Charge Beam! The opposing [VAR PKNAME(0000)] used Charge Beam! Totem [VAR PKNAME(0000)] used Charge Beam! [VAR PKNAME(0000)] used Wood Hammer! The wild [VAR PKNAME(0000)] used Wood Hammer! The opposing [VAR PKNAME(0000)] used Wood Hammer! Totem [VAR PKNAME(0000)] used Wood Hammer! [VAR PKNAME(0000)] used Aqua Jet! The wild [VAR PKNAME(0000)] used Aqua Jet! The opposing [VAR PKNAME(0000)] used Aqua Jet! Totem [VAR PKNAME(0000)] used Aqua Jet! [VAR PKNAME(0000)] used Attack Order! The wild [VAR PKNAME(0000)] used Attack Order! The opposing [VAR PKNAME(0000)] used Attack Order! Totem [VAR PKNAME(0000)] used Attack Order! [VAR PKNAME(0000)] used Defend Order! The wild [VAR PKNAME(0000)] used Defend Order! The opposing [VAR PKNAME(0000)] used Defend Order! Totem [VAR PKNAME(0000)] used Defend Order! [VAR PKNAME(0000)] used Heal Order! The wild [VAR PKNAME(0000)] used Heal Order! The opposing [VAR PKNAME(0000)] used Heal Order! Totem [VAR PKNAME(0000)] used Heal Order! [VAR PKNAME(0000)] used Head Smash! The wild [VAR PKNAME(0000)] used Head Smash! The opposing [VAR PKNAME(0000)] used Head Smash! Totem [VAR PKNAME(0000)] used Head Smash! [VAR PKNAME(0000)] used Double Hit! The wild [VAR PKNAME(0000)] used Double Hit! The opposing [VAR PKNAME(0000)] used Double Hit! Totem [VAR PKNAME(0000)] used Double Hit! [VAR PKNAME(0000)] used Roar of Time! The wild [VAR PKNAME(0000)] used Roar of Time! The opposing [VAR PKNAME(0000)] used Roar of Time! Totem [VAR PKNAME(0000)] used Roar of Time! [VAR PKNAME(0000)] used Spacial Rend! The wild [VAR PKNAME(0000)] used Spacial Rend! The opposing [VAR PKNAME(0000)] used Spacial Rend! Totem [VAR PKNAME(0000)] used Spacial Rend! [VAR PKNAME(0000)] used Lunar Dance! The wild [VAR PKNAME(0000)] used Lunar Dance! The opposing [VAR PKNAME(0000)] used Lunar Dance! Totem [VAR PKNAME(0000)] used Lunar Dance! [VAR PKNAME(0000)] used Crush Grip! The wild [VAR PKNAME(0000)] used Crush Grip! The opposing [VAR PKNAME(0000)] used Crush Grip! Totem [VAR PKNAME(0000)] used Crush Grip! [VAR PKNAME(0000)] used Magma Storm! The wild [VAR PKNAME(0000)] used Magma Storm! The opposing [VAR PKNAME(0000)] used Magma Storm! Totem [VAR PKNAME(0000)] used Magma Storm! [VAR PKNAME(0000)] used Dark Void! The wild [VAR PKNAME(0000)] used Dark Void! The opposing [VAR PKNAME(0000)] used Dark Void! Totem [VAR PKNAME(0000)] used Dark Void! [VAR PKNAME(0000)] used Seed Flare! The wild [VAR PKNAME(0000)] used Seed Flare! The opposing [VAR PKNAME(0000)] used Seed Flare! Totem [VAR PKNAME(0000)] used Seed Flare! [VAR PKNAME(0000)] used Ominous Wind! The wild [VAR PKNAME(0000)] used Ominous Wind! The opposing [VAR PKNAME(0000)] used Ominous Wind! Totem [VAR PKNAME(0000)] used Ominous Wind! [VAR PKNAME(0000)] used Shadow Force! The wild [VAR PKNAME(0000)] used Shadow Force! The opposing [VAR PKNAME(0000)] used Shadow Force! Totem [VAR PKNAME(0000)] used Shadow Force! [VAR PKNAME(0000)] used Hone Claws! The wild [VAR PKNAME(0000)] used Hone Claws! The opposing [VAR PKNAME(0000)] used Hone Claws! Totem [VAR PKNAME(0000)] used Hone Claws! [VAR PKNAME(0000)] used Wide Guard! The wild [VAR PKNAME(0000)] used Wide Guard! The opposing [VAR PKNAME(0000)] used Wide Guard! Totem [VAR PKNAME(0000)] used Wide Guard! [VAR PKNAME(0000)] used Guard Split! The wild [VAR PKNAME(0000)] used Guard Split! The opposing [VAR PKNAME(0000)] used Guard Split! Totem [VAR PKNAME(0000)] used Guard Split! [VAR PKNAME(0000)] used Power Split! The wild [VAR PKNAME(0000)] used Power Split! The opposing [VAR PKNAME(0000)] used Power Split! Totem [VAR PKNAME(0000)] used Power Split! [VAR PKNAME(0000)] used Wonder Room! The wild [VAR PKNAME(0000)] used Wonder Room! The opposing [VAR PKNAME(0000)] used Wonder Room! Totem [VAR PKNAME(0000)] used Wonder Room! [VAR PKNAME(0000)] used Psyshock! The wild [VAR PKNAME(0000)] used Psyshock! The opposing [VAR PKNAME(0000)] used Psyshock! Totem [VAR PKNAME(0000)] used Psyshock! [VAR PKNAME(0000)] used Venoshock! The wild [VAR PKNAME(0000)] used Venoshock! The opposing [VAR PKNAME(0000)] used Venoshock! Totem [VAR PKNAME(0000)] used Venoshock! [VAR PKNAME(0000)] used Autotomize! The wild [VAR PKNAME(0000)] used Autotomize! The opposing [VAR PKNAME(0000)] used Autotomize! Totem [VAR PKNAME(0000)] used Autotomize! [VAR PKNAME(0000)] used Rage Powder! The wild [VAR PKNAME(0000)] used Rage Powder! The opposing [VAR PKNAME(0000)] used Rage Powder! Totem [VAR PKNAME(0000)] used Rage Powder! [VAR PKNAME(0000)] used Telekinesis! The wild [VAR PKNAME(0000)] used Telekinesis! The opposing [VAR PKNAME(0000)] used Telekinesis! Totem [VAR PKNAME(0000)] used Telekinesis! [VAR PKNAME(0000)] used Magic Room! The wild [VAR PKNAME(0000)] used Magic Room! The opposing [VAR PKNAME(0000)] used Magic Room! Totem [VAR PKNAME(0000)] used Magic Room! [VAR PKNAME(0000)] used Smack Down! The wild [VAR PKNAME(0000)] used Smack Down! The opposing [VAR PKNAME(0000)] used Smack Down! Totem [VAR PKNAME(0000)] used Smack Down! [VAR PKNAME(0000)] used Storm Throw! The wild [VAR PKNAME(0000)] used Storm Throw! The opposing [VAR PKNAME(0000)] used Storm Throw! Totem [VAR PKNAME(0000)] used Storm Throw! [VAR PKNAME(0000)] used Flame Burst! The wild [VAR PKNAME(0000)] used Flame Burst! The opposing [VAR PKNAME(0000)] used Flame Burst! Totem [VAR PKNAME(0000)] used Flame Burst! [VAR PKNAME(0000)] used Sludge Wave! The wild [VAR PKNAME(0000)] used Sludge Wave! The opposing [VAR PKNAME(0000)] used Sludge Wave! Totem [VAR PKNAME(0000)] used Sludge Wave! [VAR PKNAME(0000)] used Quiver Dance! The wild [VAR PKNAME(0000)] used Quiver Dance! The opposing [VAR PKNAME(0000)] used Quiver Dance! Totem [VAR PKNAME(0000)] used Quiver Dance! [VAR PKNAME(0000)] used Heavy Slam! The wild [VAR PKNAME(0000)] used Heavy Slam! The opposing [VAR PKNAME(0000)] used Heavy Slam! Totem [VAR PKNAME(0000)] used Heavy Slam! [VAR PKNAME(0000)] used Synchronoise! The wild [VAR PKNAME(0000)] used Synchronoise! The opposing [VAR PKNAME(0000)] used Synchronoise! Totem [VAR PKNAME(0000)] used Synchronoise! [VAR PKNAME(0000)] used Electro Ball! The wild [VAR PKNAME(0000)] used Electro Ball! The opposing [VAR PKNAME(0000)] used Electro Ball! Totem [VAR PKNAME(0000)] used Electro Ball! [VAR PKNAME(0000)] used Soak! The wild [VAR PKNAME(0000)] used Soak! The opposing [VAR PKNAME(0000)] used Soak! Totem [VAR PKNAME(0000)] used Soak! [VAR PKNAME(0000)] used Flame Charge! The wild [VAR PKNAME(0000)] used Flame Charge! The opposing [VAR PKNAME(0000)] used Flame Charge! Totem [VAR PKNAME(0000)] used Flame Charge! [VAR PKNAME(0000)] used Coil! The wild [VAR PKNAME(0000)] used Coil! The opposing [VAR PKNAME(0000)] used Coil! Totem [VAR PKNAME(0000)] used Coil! [VAR PKNAME(0000)] used Low Sweep! The wild [VAR PKNAME(0000)] used Low Sweep! The opposing [VAR PKNAME(0000)] used Low Sweep! Totem [VAR PKNAME(0000)] used Low Sweep! [VAR PKNAME(0000)] used Acid Spray! The wild [VAR PKNAME(0000)] used Acid Spray! The opposing [VAR PKNAME(0000)] used Acid Spray! Totem [VAR PKNAME(0000)] used Acid Spray! [VAR PKNAME(0000)] used Foul Play! The wild [VAR PKNAME(0000)] used Foul Play! The opposing [VAR PKNAME(0000)] used Foul Play! Totem [VAR PKNAME(0000)] used Foul Play! [VAR PKNAME(0000)] used Simple Beam! The wild [VAR PKNAME(0000)] used Simple Beam! The opposing [VAR PKNAME(0000)] used Simple Beam! Totem [VAR PKNAME(0000)] used Simple Beam! [VAR PKNAME(0000)] used Entrainment! The wild [VAR PKNAME(0000)] used Entrainment! The opposing [VAR PKNAME(0000)] used Entrainment! Totem [VAR PKNAME(0000)] used Entrainment! [VAR PKNAME(0000)] used After You! The wild [VAR PKNAME(0000)] used After You! The opposing [VAR PKNAME(0000)] used After You! Totem [VAR PKNAME(0000)] used After You! [VAR PKNAME(0000)] used Round! The wild [VAR PKNAME(0000)] used Round! The opposing [VAR PKNAME(0000)] used Round! Totem [VAR PKNAME(0000)] used Round! [VAR PKNAME(0000)] used Echoed Voice! The wild [VAR PKNAME(0000)] used Echoed Voice! The opposing [VAR PKNAME(0000)] used Echoed Voice! Totem [VAR PKNAME(0000)] used Echoed Voice! [VAR PKNAME(0000)] used Chip Away! The wild [VAR PKNAME(0000)] used Chip Away! The opposing [VAR PKNAME(0000)] used Chip Away! Totem [VAR PKNAME(0000)] used Chip Away! [VAR PKNAME(0000)] used Clear Smog! The wild [VAR PKNAME(0000)] used Clear Smog! The opposing [VAR PKNAME(0000)] used Clear Smog! Totem [VAR PKNAME(0000)] used Clear Smog! [VAR PKNAME(0000)] used Stored Power! The wild [VAR PKNAME(0000)] used Stored Power! The opposing [VAR PKNAME(0000)] used Stored Power! Totem [VAR PKNAME(0000)] used Stored Power! [VAR PKNAME(0000)] used Quick Guard! The wild [VAR PKNAME(0000)] used Quick Guard! The opposing [VAR PKNAME(0000)] used Quick Guard! Totem [VAR PKNAME(0000)] used Quick Guard! [VAR PKNAME(0000)] used Ally Switch! The wild [VAR PKNAME(0000)] used Ally Switch! The opposing [VAR PKNAME(0000)] used Ally Switch! Totem [VAR PKNAME(0000)] used Ally Switch! [VAR PKNAME(0000)] used Scald! The wild [VAR PKNAME(0000)] used Scald! The opposing [VAR PKNAME(0000)] used Scald! Totem [VAR PKNAME(0000)] used Scald! [VAR PKNAME(0000)] used Shell Smash! The wild [VAR PKNAME(0000)] used Shell Smash! The opposing [VAR PKNAME(0000)] used Shell Smash! Totem [VAR PKNAME(0000)] used Shell Smash! [VAR PKNAME(0000)] used Heal Pulse! The wild [VAR PKNAME(0000)] used Heal Pulse! The opposing [VAR PKNAME(0000)] used Heal Pulse! Totem [VAR PKNAME(0000)] used Heal Pulse! [VAR PKNAME(0000)] used Hex! The wild [VAR PKNAME(0000)] used Hex! The opposing [VAR PKNAME(0000)] used Hex! Totem [VAR PKNAME(0000)] used Hex! [VAR PKNAME(0000)] used Sky Drop! The wild [VAR PKNAME(0000)] used Sky Drop! The opposing [VAR PKNAME(0000)] used Sky Drop! Totem [VAR PKNAME(0000)] used Sky Drop! [VAR PKNAME(0000)] used Shift Gear! The wild [VAR PKNAME(0000)] used Shift Gear! The opposing [VAR PKNAME(0000)] used Shift Gear! Totem [VAR PKNAME(0000)] used Shift Gear! [VAR PKNAME(0000)] used Circle Throw! The wild [VAR PKNAME(0000)] used Circle Throw! The opposing [VAR PKNAME(0000)] used Circle Throw! Totem [VAR PKNAME(0000)] used Circle Throw! [VAR PKNAME(0000)] used Incinerate! The wild [VAR PKNAME(0000)] used Incinerate! The opposing [VAR PKNAME(0000)] used Incinerate! Totem [VAR PKNAME(0000)] used Incinerate! [VAR PKNAME(0000)] used Quash! The wild [VAR PKNAME(0000)] used Quash! The opposing [VAR PKNAME(0000)] used Quash! Totem [VAR PKNAME(0000)] used Quash! [VAR PKNAME(0000)] used Acrobatics! The wild [VAR PKNAME(0000)] used Acrobatics! The opposing [VAR PKNAME(0000)] used Acrobatics! Totem [VAR PKNAME(0000)] used Acrobatics! [VAR PKNAME(0000)] used Reflect Type! The wild [VAR PKNAME(0000)] used Reflect Type! The opposing [VAR PKNAME(0000)] used Reflect Type! Totem [VAR PKNAME(0000)] used Reflect Type! [VAR PKNAME(0000)] used Retaliate! The wild [VAR PKNAME(0000)] used Retaliate! The opposing [VAR PKNAME(0000)] used Retaliate! Totem [VAR PKNAME(0000)] used Retaliate! [VAR PKNAME(0000)] used Final Gambit! The wild [VAR PKNAME(0000)] used Final Gambit! The opposing [VAR PKNAME(0000)] used Final Gambit! Totem [VAR PKNAME(0000)] used Final Gambit! [VAR PKNAME(0000)] used Bestow! The wild [VAR PKNAME(0000)] used Bestow! The opposing [VAR PKNAME(0000)] used Bestow! Totem [VAR PKNAME(0000)] used Bestow! [VAR PKNAME(0000)] used Inferno! The wild [VAR PKNAME(0000)] used Inferno! The opposing [VAR PKNAME(0000)] used Inferno! Totem [VAR PKNAME(0000)] used Inferno! [VAR PKNAME(0000)] used Water Pledge! The wild [VAR PKNAME(0000)] used Water Pledge! The opposing [VAR PKNAME(0000)] used Water Pledge! Totem [VAR PKNAME(0000)] used Water Pledge! [VAR PKNAME(0000)] used Fire Pledge! The wild [VAR PKNAME(0000)] used Fire Pledge! The opposing [VAR PKNAME(0000)] used Fire Pledge! Totem [VAR PKNAME(0000)] used Fire Pledge! [VAR PKNAME(0000)] used Grass Pledge! The wild [VAR PKNAME(0000)] used Grass Pledge! The opposing [VAR PKNAME(0000)] used Grass Pledge! Totem [VAR PKNAME(0000)] used Grass Pledge! [VAR PKNAME(0000)] used Volt Switch! The wild [VAR PKNAME(0000)] used Volt Switch! The opposing [VAR PKNAME(0000)] used Volt Switch! Totem [VAR PKNAME(0000)] used Volt Switch! [VAR PKNAME(0000)] used Struggle Bug! The wild [VAR PKNAME(0000)] used Struggle Bug! The opposing [VAR PKNAME(0000)] used Struggle Bug! Totem [VAR PKNAME(0000)] used Struggle Bug! [VAR PKNAME(0000)] used Bulldoze! The wild [VAR PKNAME(0000)] used Bulldoze! The opposing [VAR PKNAME(0000)] used Bulldoze! Totem [VAR PKNAME(0000)] used Bulldoze! [VAR PKNAME(0000)] used Frost Breath! The wild [VAR PKNAME(0000)] used Frost Breath! The opposing [VAR PKNAME(0000)] used Frost Breath! Totem [VAR PKNAME(0000)] used Frost Breath! [VAR PKNAME(0000)] used Dragon Tail! The wild [VAR PKNAME(0000)] used Dragon Tail! The opposing [VAR PKNAME(0000)] used Dragon Tail! Totem [VAR PKNAME(0000)] used Dragon Tail! [VAR PKNAME(0000)] used Work Up! The wild [VAR PKNAME(0000)] used Work Up! The opposing [VAR PKNAME(0000)] used Work Up! Totem [VAR PKNAME(0000)] used Work Up! [VAR PKNAME(0000)] used Electroweb! The wild [VAR PKNAME(0000)] used Electroweb! The opposing [VAR PKNAME(0000)] used Electroweb! Totem [VAR PKNAME(0000)] used Electroweb! [VAR PKNAME(0000)] used Wild Charge! The wild [VAR PKNAME(0000)] used Wild Charge! The opposing [VAR PKNAME(0000)] used Wild Charge! Totem [VAR PKNAME(0000)] used Wild Charge! [VAR PKNAME(0000)] used Drill Run! The wild [VAR PKNAME(0000)] used Drill Run! The opposing [VAR PKNAME(0000)] used Drill Run! Totem [VAR PKNAME(0000)] used Drill Run! [VAR PKNAME(0000)] used Dual Chop! The wild [VAR PKNAME(0000)] used Dual Chop! The opposing [VAR PKNAME(0000)] used Dual Chop! Totem [VAR PKNAME(0000)] used Dual Chop! [VAR PKNAME(0000)] used Heart Stamp! The wild [VAR PKNAME(0000)] used Heart Stamp! The opposing [VAR PKNAME(0000)] used Heart Stamp! Totem [VAR PKNAME(0000)] used Heart Stamp! [VAR PKNAME(0000)] used Horn Leech! The wild [VAR PKNAME(0000)] used Horn Leech! The opposing [VAR PKNAME(0000)] used Horn Leech! Totem [VAR PKNAME(0000)] used Horn Leech! [VAR PKNAME(0000)] used Sacred Sword! The wild [VAR PKNAME(0000)] used Sacred Sword! The opposing [VAR PKNAME(0000)] used Sacred Sword! Totem [VAR PKNAME(0000)] used Sacred Sword! [VAR PKNAME(0000)] used Razor Shell! The wild [VAR PKNAME(0000)] used Razor Shell! The opposing [VAR PKNAME(0000)] used Razor Shell! Totem [VAR PKNAME(0000)] used Razor Shell! [VAR PKNAME(0000)] used Heat Crash! The wild [VAR PKNAME(0000)] used Heat Crash! The opposing [VAR PKNAME(0000)] used Heat Crash! Totem [VAR PKNAME(0000)] used Heat Crash! [VAR PKNAME(0000)] used Leaf Tornado! The wild [VAR PKNAME(0000)] used Leaf Tornado! The opposing [VAR PKNAME(0000)] used Leaf Tornado! Totem [VAR PKNAME(0000)] used Leaf Tornado! [VAR PKNAME(0000)] used Steamroller! The wild [VAR PKNAME(0000)] used Steamroller! The opposing [VAR PKNAME(0000)] used Steamroller! Totem [VAR PKNAME(0000)] used Steamroller! [VAR PKNAME(0000)] used Cotton Guard! The wild [VAR PKNAME(0000)] used Cotton Guard! The opposing [VAR PKNAME(0000)] used Cotton Guard! Totem [VAR PKNAME(0000)] used Cotton Guard! [VAR PKNAME(0000)] used Night Daze! The wild [VAR PKNAME(0000)] used Night Daze! The opposing [VAR PKNAME(0000)] used Night Daze! Totem [VAR PKNAME(0000)] used Night Daze! [VAR PKNAME(0000)] used Psystrike! The wild [VAR PKNAME(0000)] used Psystrike! The opposing [VAR PKNAME(0000)] used Psystrike! Totem [VAR PKNAME(0000)] used Psystrike! [VAR PKNAME(0000)] used Tail Slap! The wild [VAR PKNAME(0000)] used Tail Slap! The opposing [VAR PKNAME(0000)] used Tail Slap! Totem [VAR PKNAME(0000)] used Tail Slap! [VAR PKNAME(0000)] used Hurricane! The wild [VAR PKNAME(0000)] used Hurricane! The opposing [VAR PKNAME(0000)] used Hurricane! Totem [VAR PKNAME(0000)] used Hurricane! [VAR PKNAME(0000)] used Head Charge! The wild [VAR PKNAME(0000)] used Head Charge! The opposing [VAR PKNAME(0000)] used Head Charge! Totem [VAR PKNAME(0000)] used Head Charge! [VAR PKNAME(0000)] used Gear Grind! The wild [VAR PKNAME(0000)] used Gear Grind! The opposing [VAR PKNAME(0000)] used Gear Grind! Totem [VAR PKNAME(0000)] used Gear Grind! [VAR PKNAME(0000)] used Searing Shot! The wild [VAR PKNAME(0000)] used Searing Shot! The opposing [VAR PKNAME(0000)] used Searing Shot! Totem [VAR PKNAME(0000)] used Searing Shot! [VAR PKNAME(0000)] used Techno Blast! The wild [VAR PKNAME(0000)] used Techno Blast! The opposing [VAR PKNAME(0000)] used Techno Blast! Totem [VAR PKNAME(0000)] used Techno Blast! [VAR PKNAME(0000)] used Relic Song! The wild [VAR PKNAME(0000)] used Relic Song! The opposing [VAR PKNAME(0000)] used Relic Song! Totem [VAR PKNAME(0000)] used Relic Song! [VAR PKNAME(0000)] used Secret Sword! The wild [VAR PKNAME(0000)] used Secret Sword! The opposing [VAR PKNAME(0000)] used Secret Sword! Totem [VAR PKNAME(0000)] used Secret Sword! [VAR PKNAME(0000)] used Glaciate! The wild [VAR PKNAME(0000)] used Glaciate! The opposing [VAR PKNAME(0000)] used Glaciate! Totem [VAR PKNAME(0000)] used Glaciate! [VAR PKNAME(0000)] used Bolt Strike! The wild [VAR PKNAME(0000)] used Bolt Strike! The opposing [VAR PKNAME(0000)] used Bolt Strike! Totem [VAR PKNAME(0000)] used Bolt Strike! [VAR PKNAME(0000)] used Blue Flare! The wild [VAR PKNAME(0000)] used Blue Flare! The opposing [VAR PKNAME(0000)] used Blue Flare! Totem [VAR PKNAME(0000)] used Blue Flare! [VAR PKNAME(0000)] used Fiery Dance! The wild [VAR PKNAME(0000)] used Fiery Dance! The opposing [VAR PKNAME(0000)] used Fiery Dance! Totem [VAR PKNAME(0000)] used Fiery Dance! [VAR PKNAME(0000)] used Freeze Shock! The wild [VAR PKNAME(0000)] used Freeze Shock! The opposing [VAR PKNAME(0000)] used Freeze Shock! Totem [VAR PKNAME(0000)] used Freeze Shock! [VAR PKNAME(0000)] used Ice Burn! The wild [VAR PKNAME(0000)] used Ice Burn! The opposing [VAR PKNAME(0000)] used Ice Burn! Totem [VAR PKNAME(0000)] used Ice Burn! [VAR PKNAME(0000)] used Snarl! The wild [VAR PKNAME(0000)] used Snarl! The opposing [VAR PKNAME(0000)] used Snarl! Totem [VAR PKNAME(0000)] used Snarl! [VAR PKNAME(0000)] used Icicle Crash! The wild [VAR PKNAME(0000)] used Icicle Crash! The opposing [VAR PKNAME(0000)] used Icicle Crash! Totem [VAR PKNAME(0000)] used Icicle Crash! [VAR PKNAME(0000)] used V-create! The wild [VAR PKNAME(0000)] used V-create! The opposing [VAR PKNAME(0000)] used V-create! Totem [VAR PKNAME(0000)] used V-create! [VAR PKNAME(0000)] used Fusion Flare! The wild [VAR PKNAME(0000)] used Fusion Flare! The opposing [VAR PKNAME(0000)] used Fusion Flare! Totem [VAR PKNAME(0000)] used Fusion Flare! [VAR PKNAME(0000)] used Fusion Bolt! The wild [VAR PKNAME(0000)] used Fusion Bolt! The opposing [VAR PKNAME(0000)] used Fusion Bolt! Totem [VAR PKNAME(0000)] used Fusion Bolt! [VAR PKNAME(0000)] used Flying Press! The wild [VAR PKNAME(0000)] used Flying Press! The opposing [VAR PKNAME(0000)] used Flying Press! Totem [VAR PKNAME(0000)] used Flying Press! [VAR PKNAME(0000)] used Mat Block! The wild [VAR PKNAME(0000)] used Mat Block! The opposing [VAR PKNAME(0000)] used Mat Block! Totem [VAR PKNAME(0000)] used Mat Block! [VAR PKNAME(0000)] used Belch! The wild [VAR PKNAME(0000)] used Belch! The opposing [VAR PKNAME(0000)] used Belch! Totem [VAR PKNAME(0000)] used Belch! [VAR PKNAME(0000)] used Rototiller! The wild [VAR PKNAME(0000)] used Rototiller! The opposing [VAR PKNAME(0000)] used Rototiller! Totem [VAR PKNAME(0000)] used Rototiller! [VAR PKNAME(0000)] used Sticky Web! The wild [VAR PKNAME(0000)] used Sticky Web! The opposing [VAR PKNAME(0000)] used Sticky Web! Totem [VAR PKNAME(0000)] used Sticky Web! [VAR PKNAME(0000)] used Fell Stinger! The wild [VAR PKNAME(0000)] used Fell Stinger! The opposing [VAR PKNAME(0000)] used Fell Stinger! Totem [VAR PKNAME(0000)] used Fell Stinger! [VAR PKNAME(0000)] used Phantom Force! The wild [VAR PKNAME(0000)] used Phantom Force! The opposing [VAR PKNAME(0000)] used Phantom Force! Totem [VAR PKNAME(0000)] used Phantom Force! [VAR PKNAME(0000)] used Trick-or-Treat! The wild [VAR PKNAME(0000)] used Trick-or-Treat! The opposing [VAR PKNAME(0000)] used Trick-or-Treat! Totem [VAR PKNAME(0000)] used Trick-or-Treat! [VAR PKNAME(0000)] used Noble Roar! The wild [VAR PKNAME(0000)] used Noble Roar! The opposing [VAR PKNAME(0000)] used Noble Roar! Totem [VAR PKNAME(0000)] used Noble Roar! [VAR PKNAME(0000)] used Ion Deluge! The wild [VAR PKNAME(0000)] used Ion Deluge! The opposing [VAR PKNAME(0000)] used Ion Deluge! Totem [VAR PKNAME(0000)] used Ion Deluge! [VAR PKNAME(0000)] used Parabolic Charge! The wild [VAR PKNAME(0000)] used Parabolic Charge! The opposing [VAR PKNAME(0000)] used Parabolic Charge! Totem [VAR PKNAME(0000)] used Parabolic Charge! [VAR PKNAME(0000)] used Forest’s Curse! The wild [VAR PKNAME(0000)] used Forest’s Curse! The opposing [VAR PKNAME(0000)] used Forest’s Curse! Totem [VAR PKNAME(0000)] used Forest’s Curse! [VAR PKNAME(0000)] used Petal Blizzard! The wild [VAR PKNAME(0000)] used Petal Blizzard! The opposing [VAR PKNAME(0000)] used Petal Blizzard! Totem [VAR PKNAME(0000)] used Petal Blizzard! [VAR PKNAME(0000)] used Freeze-Dry! The wild [VAR PKNAME(0000)] used Freeze-Dry! The opposing [VAR PKNAME(0000)] used Freeze-Dry! Totem [VAR PKNAME(0000)] used Freeze-Dry! [VAR PKNAME(0000)] used Disarming Voice! The wild [VAR PKNAME(0000)] used Disarming Voice! The opposing [VAR PKNAME(0000)] used Disarming Voice! Totem [VAR PKNAME(0000)] used Disarming Voice! [VAR PKNAME(0000)] used Parting Shot! The wild [VAR PKNAME(0000)] used Parting Shot! The opposing [VAR PKNAME(0000)] used Parting Shot! Totem [VAR PKNAME(0000)] used Parting Shot! [VAR PKNAME(0000)] used Topsy-Turvy! The wild [VAR PKNAME(0000)] used Topsy-Turvy! The opposing [VAR PKNAME(0000)] used Topsy-Turvy! Totem [VAR PKNAME(0000)] used Topsy-Turvy! [VAR PKNAME(0000)] used Draining Kiss! The wild [VAR PKNAME(0000)] used Draining Kiss! The opposing [VAR PKNAME(0000)] used Draining Kiss! Totem [VAR PKNAME(0000)] used Draining Kiss! [VAR PKNAME(0000)] used Crafty Shield! The wild [VAR PKNAME(0000)] used Crafty Shield! The opposing [VAR PKNAME(0000)] used Crafty Shield! Totem [VAR PKNAME(0000)] used Crafty Shield! [VAR PKNAME(0000)] used Flower Shield! The wild [VAR PKNAME(0000)] used Flower Shield! The opposing [VAR PKNAME(0000)] used Flower Shield! Totem [VAR PKNAME(0000)] used Flower Shield! [VAR PKNAME(0000)] used Grassy Terrain! The wild [VAR PKNAME(0000)] used Grassy Terrain! The opposing [VAR PKNAME(0000)] used Grassy Terrain! Totem [VAR PKNAME(0000)] used Grassy Terrain! [VAR PKNAME(0000)] used Misty Terrain! The wild [VAR PKNAME(0000)] used Misty Terrain! The opposing [VAR PKNAME(0000)] used Misty Terrain! Totem [VAR PKNAME(0000)] used Misty Terrain! [VAR PKNAME(0000)] used Electrify! The wild [VAR PKNAME(0000)] used Electrify! The opposing [VAR PKNAME(0000)] used Electrify! Totem [VAR PKNAME(0000)] used Electrify! [VAR PKNAME(0000)] used Play Rough! The wild [VAR PKNAME(0000)] used Play Rough! The opposing [VAR PKNAME(0000)] used Play Rough! Totem [VAR PKNAME(0000)] used Play Rough! [VAR PKNAME(0000)] used Fairy Wind! The wild [VAR PKNAME(0000)] used Fairy Wind! The opposing [VAR PKNAME(0000)] used Fairy Wind! Totem [VAR PKNAME(0000)] used Fairy Wind! [VAR PKNAME(0000)] used Moonblast! The wild [VAR PKNAME(0000)] used Moonblast! The opposing [VAR PKNAME(0000)] used Moonblast! Totem [VAR PKNAME(0000)] used Moonblast! [VAR PKNAME(0000)] used Boomburst! The wild [VAR PKNAME(0000)] used Boomburst! The opposing [VAR PKNAME(0000)] used Boomburst! Totem [VAR PKNAME(0000)] used Boomburst! [VAR PKNAME(0000)] used Fairy Lock! The wild [VAR PKNAME(0000)] used Fairy Lock! The opposing [VAR PKNAME(0000)] used Fairy Lock! Totem [VAR PKNAME(0000)] used Fairy Lock! [VAR PKNAME(0000)] used King’s Shield! The wild [VAR PKNAME(0000)] used King’s Shield! The opposing [VAR PKNAME(0000)] used King’s Shield! Totem [VAR PKNAME(0000)] used King’s Shield! [VAR PKNAME(0000)] used Play Nice! The wild [VAR PKNAME(0000)] used Play Nice! The opposing [VAR PKNAME(0000)] used Play Nice! Totem [VAR PKNAME(0000)] used Play Nice! [VAR PKNAME(0000)] used Confide! The wild [VAR PKNAME(0000)] used Confide! The opposing [VAR PKNAME(0000)] used Confide! Totem [VAR PKNAME(0000)] used Confide! [VAR PKNAME(0000)] used Diamond Storm! The wild [VAR PKNAME(0000)] used Diamond Storm! The opposing [VAR PKNAME(0000)] used Diamond Storm! Totem [VAR PKNAME(0000)] used Diamond Storm! [VAR PKNAME(0000)] used Steam Eruption! The wild [VAR PKNAME(0000)] used Steam Eruption! The opposing [VAR PKNAME(0000)] used Steam Eruption! Totem [VAR PKNAME(0000)] used Steam Eruption! [VAR PKNAME(0000)] used Hyperspace Hole! The wild [VAR PKNAME(0000)] used Hyperspace Hole! The opposing [VAR PKNAME(0000)] used Hyperspace Hole! Totem [VAR PKNAME(0000)] used Hyperspace Hole! [VAR PKNAME(0000)] used Water Shuriken! The wild [VAR PKNAME(0000)] used Water Shuriken! The opposing [VAR PKNAME(0000)] used Water Shuriken! Totem [VAR PKNAME(0000)] used Water Shuriken! [VAR PKNAME(0000)] used Mystical Fire! The wild [VAR PKNAME(0000)] used Mystical Fire! The opposing [VAR PKNAME(0000)] used Mystical Fire! Totem [VAR PKNAME(0000)] used Mystical Fire! [VAR PKNAME(0000)] used Spiky Shield! The wild [VAR PKNAME(0000)] used Spiky Shield! The opposing [VAR PKNAME(0000)] used Spiky Shield! Totem [VAR PKNAME(0000)] used Spiky Shield! [VAR PKNAME(0000)] used Aromatic Mist! The wild [VAR PKNAME(0000)] used Aromatic Mist! The opposing [VAR PKNAME(0000)] used Aromatic Mist! Totem [VAR PKNAME(0000)] used Aromatic Mist! [VAR PKNAME(0000)] used Eerie Impulse! The wild [VAR PKNAME(0000)] used Eerie Impulse! The opposing [VAR PKNAME(0000)] used Eerie Impulse! Totem [VAR PKNAME(0000)] used Eerie Impulse! [VAR PKNAME(0000)] used Venom Drench! The wild [VAR PKNAME(0000)] used Venom Drench! The opposing [VAR PKNAME(0000)] used Venom Drench! Totem [VAR PKNAME(0000)] used Venom Drench! [VAR PKNAME(0000)] used Powder! The wild [VAR PKNAME(0000)] used Powder! The opposing [VAR PKNAME(0000)] used Powder! Totem [VAR PKNAME(0000)] used Powder! [VAR PKNAME(0000)] used Geomancy! The wild [VAR PKNAME(0000)] used Geomancy! The opposing [VAR PKNAME(0000)] used Geomancy! Totem [VAR PKNAME(0000)] used Geomancy! [VAR PKNAME(0000)] used Magnetic Flux! The wild [VAR PKNAME(0000)] used Magnetic Flux! The opposing [VAR PKNAME(0000)] used Magnetic Flux! Totem [VAR PKNAME(0000)] used Magnetic Flux! [VAR PKNAME(0000)] used Happy Hour! The wild [VAR PKNAME(0000)] used Happy Hour! The opposing [VAR PKNAME(0000)] used Happy Hour! Totem [VAR PKNAME(0000)] used Happy Hour! [VAR PKNAME(0000)] used Electric Terrain! The wild [VAR PKNAME(0000)] used Electric Terrain! The opposing [VAR PKNAME(0000)] used Electric Terrain! Totem [VAR PKNAME(0000)] used Electric Terrain! [VAR PKNAME(0000)] used Dazzling Gleam! The wild [VAR PKNAME(0000)] used Dazzling Gleam! The opposing [VAR PKNAME(0000)] used Dazzling Gleam! Totem [VAR PKNAME(0000)] used Dazzling Gleam! [VAR PKNAME(0000)] used Celebrate! The wild [VAR PKNAME(0000)] used Celebrate! The opposing [VAR PKNAME(0000)] used Celebrate! Totem [VAR PKNAME(0000)] used Celebrate! [VAR PKNAME(0000)] used Hold Hands! The wild [VAR PKNAME(0000)] used Hold Hands! The opposing [VAR PKNAME(0000)] used Hold Hands! Totem [VAR PKNAME(0000)] used Hold Hands! [VAR PKNAME(0000)] used Baby-Doll Eyes! The wild [VAR PKNAME(0000)] used Baby-Doll Eyes! The opposing [VAR PKNAME(0000)] used Baby-Doll Eyes! Totem [VAR PKNAME(0000)] used Baby-Doll Eyes! [VAR PKNAME(0000)] used Nuzzle! The wild [VAR PKNAME(0000)] used Nuzzle! The opposing [VAR PKNAME(0000)] used Nuzzle! Totem [VAR PKNAME(0000)] used Nuzzle! [VAR PKNAME(0000)] used Hold Back! The wild [VAR PKNAME(0000)] used Hold Back! The opposing [VAR PKNAME(0000)] used Hold Back! Totem [VAR PKNAME(0000)] used Hold Back! [VAR PKNAME(0000)] used Infestation! The wild [VAR PKNAME(0000)] used Infestation! The opposing [VAR PKNAME(0000)] used Infestation! Totem [VAR PKNAME(0000)] used Infestation! [VAR PKNAME(0000)] used Power-Up Punch! The wild [VAR PKNAME(0000)] used Power-Up Punch! The opposing [VAR PKNAME(0000)] used Power-Up Punch! Totem [VAR PKNAME(0000)] used Power-Up Punch! [VAR PKNAME(0000)] used Oblivion Wing! The wild [VAR PKNAME(0000)] used Oblivion Wing! The opposing [VAR PKNAME(0000)] used Oblivion Wing! Totem [VAR PKNAME(0000)] used Oblivion Wing! [VAR PKNAME(0000)] used Thousand Arrows! The wild [VAR PKNAME(0000)] used Thousand Arrows! The opposing [VAR PKNAME(0000)] used Thousand Arrows! Totem [VAR PKNAME(0000)] used Thousand Arrows! [VAR PKNAME(0000)] used Thousand Waves! The wild [VAR PKNAME(0000)] used Thousand Waves! The opposing [VAR PKNAME(0000)] used Thousand Waves! Totem [VAR PKNAME(0000)] used Thousand Waves! [VAR PKNAME(0000)] used Land’s Wrath! The wild [VAR PKNAME(0000)] used Land’s Wrath! The opposing [VAR PKNAME(0000)] used Land’s Wrath! Totem [VAR PKNAME(0000)] used Land’s Wrath! [VAR PKNAME(0000)] used Light of Ruin! The wild [VAR PKNAME(0000)] used Light of Ruin! The opposing [VAR PKNAME(0000)] used Light of Ruin! Totem [VAR PKNAME(0000)] used Light of Ruin! [VAR PKNAME(0000)] used Origin Pulse! The wild [VAR PKNAME(0000)] used Origin Pulse! The opposing [VAR PKNAME(0000)] used Origin Pulse! Totem [VAR PKNAME(0000)] used Origin Pulse! [VAR PKNAME(0000)] used Precipice Blades! The wild [VAR PKNAME(0000)] used Precipice Blades! The opposing [VAR PKNAME(0000)] used Precipice Blades! Totem [VAR PKNAME(0000)] used Precipice Blades! [VAR PKNAME(0000)] used Dragon Ascent! The wild [VAR PKNAME(0000)] used Dragon Ascent! The opposing [VAR PKNAME(0000)] used Dragon Ascent! Totem [VAR PKNAME(0000)] used Dragon Ascent! [VAR PKNAME(0000)] used Hyperspace Fury! The wild [VAR PKNAME(0000)] used Hyperspace Fury! The opposing [VAR PKNAME(0000)] used Hyperspace Fury! Totem [VAR PKNAME(0000)] used Hyperspace Fury! [~ 2488] [~ 2489] [~ 2490] [~ 2491] [~ 2492] [~ 2493] [~ 2494] [~ 2495] [~ 2496] [~ 2497] [~ 2498] [~ 2499] [~ 2500] [~ 2501] [~ 2502] [~ 2503] [~ 2504] [~ 2505] [~ 2506] [~ 2507] [~ 2508] [~ 2509] [~ 2510] [~ 2511] [~ 2512] [~ 2513] [~ 2514] [~ 2515] [~ 2516] [~ 2517] [~ 2518] [~ 2519] [~ 2520] [~ 2521] [~ 2522] [~ 2523] [~ 2524] [~ 2525] [~ 2526] [~ 2527] [~ 2528] [~ 2529] [~ 2530] [~ 2531] [~ 2532] [~ 2533] [~ 2534] [~ 2535] [~ 2536] [~ 2537] [~ 2538] [~ 2539] [~ 2540] [~ 2541] [~ 2542] [~ 2543] [~ 2544] [~ 2545] [~ 2546] [~ 2547] [~ 2548] [~ 2549] [~ 2550] [~ 2551] [~ 2552] [~ 2553] [~ 2554] [~ 2555] [~ 2556] [~ 2557] [~ 2558] [~ 2559] [~ 2560] [~ 2561] [~ 2562] [~ 2563] [~ 2564] [~ 2565] [~ 2566] [~ 2567] [~ 2568] [~ 2569] [~ 2570] [~ 2571] [~ 2572] [~ 2573] [~ 2574] [~ 2575] [~ 2576] [~ 2577] [~ 2578] [~ 2579] [~ 2580] [~ 2581] [~ 2582] [~ 2583] [~ 2584] [~ 2585] [~ 2586] [~ 2587] [~ 2588] [~ 2589] [~ 2590] [~ 2591] [~ 2592] [~ 2593] [~ 2594] [~ 2595] [~ 2596] [~ 2597] [~ 2598] [~ 2599] [~ 2600] [~ 2601] [~ 2602] [~ 2603] [~ 2604] [~ 2605] [~ 2606] [~ 2607] [~ 2608] [~ 2609] [~ 2610] [~ 2611] [~ 2612] [~ 2613] [~ 2614] [~ 2615] [~ 2616] [~ 2617] [~ 2618] [~ 2619] [~ 2620] [~ 2621] [~ 2622] [~ 2623] [~ 2624] [~ 2625] [~ 2626] [~ 2627] [~ 2628] [~ 2629] [~ 2630] [~ 2631] [~ 2632] [~ 2633] [~ 2634] [~ 2635] [VAR PKNAME(0000)] used Shore Up! The wild [VAR PKNAME(0000)] used Shore Up! The opposing [VAR PKNAME(0000)] used Shore Up! Totem [VAR PKNAME(0000)] used Shore Up! [VAR PKNAME(0000)] used First Impression! The wild [VAR PKNAME(0000)] used First Impression! The opposing [VAR PKNAME(0000)] used First Impression! Totem [VAR PKNAME(0000)] used First Impression! [VAR PKNAME(0000)] used Baneful Bunker! The wild [VAR PKNAME(0000)] used Baneful Bunker! The opposing [VAR PKNAME(0000)] used Baneful Bunker! Totem [VAR PKNAME(0000)] used Baneful Bunker! [VAR PKNAME(0000)] used Spirit Shackle! The wild [VAR PKNAME(0000)] used Spirit Shackle! The opposing [VAR PKNAME(0000)] used Spirit Shackle! Totem [VAR PKNAME(0000)] used Spirit Shackle! [VAR PKNAME(0000)] used Darkest Lariat! The wild [VAR PKNAME(0000)] used Darkest Lariat! The opposing [VAR PKNAME(0000)] used Darkest Lariat! Totem [VAR PKNAME(0000)] used Darkest Lariat! [VAR PKNAME(0000)] used Sparkling Aria! The wild [VAR PKNAME(0000)] used Sparkling Aria! The opposing [VAR PKNAME(0000)] used Sparkling Aria! Totem [VAR PKNAME(0000)] used Sparkling Aria! [VAR PKNAME(0000)] used Ice Hammer! The wild [VAR PKNAME(0000)] used Ice Hammer! The opposing [VAR PKNAME(0000)] used Ice Hammer! Totem [VAR PKNAME(0000)] used Ice Hammer! [VAR PKNAME(0000)] used Floral Healing! The wild [VAR PKNAME(0000)] used Floral Healing! The opposing [VAR PKNAME(0000)] used Floral Healing! Totem [VAR PKNAME(0000)] used Floral Healing! [VAR PKNAME(0000)] used High Horsepower! The wild [VAR PKNAME(0000)] used High Horsepower! The opposing [VAR PKNAME(0000)] used High Horsepower! Totem [VAR PKNAME(0000)] used High Horsepower! [VAR PKNAME(0000)] used Strength Sap! The wild [VAR PKNAME(0000)] used Strength Sap! The opposing [VAR PKNAME(0000)] used Strength Sap! Totem [VAR PKNAME(0000)] used Strength Sap! [VAR PKNAME(0000)] used Solar Blade! The wild [VAR PKNAME(0000)] used Solar Blade! The opposing [VAR PKNAME(0000)] used Solar Blade! Totem [VAR PKNAME(0000)] used Solar Blade! [VAR PKNAME(0000)] used Leafage! The wild [VAR PKNAME(0000)] used Leafage! The opposing [VAR PKNAME(0000)] used Leafage! Totem [VAR PKNAME(0000)] used Leafage! [VAR PKNAME(0000)] used Spotlight! The wild [VAR PKNAME(0000)] used Spotlight! The opposing [VAR PKNAME(0000)] used Spotlight! Totem [VAR PKNAME(0000)] used Spotlight! [VAR PKNAME(0000)] used Toxic Thread! The wild [VAR PKNAME(0000)] used Toxic Thread! The opposing [VAR PKNAME(0000)] used Toxic Thread! Totem [VAR PKNAME(0000)] used Toxic Thread! [VAR PKNAME(0000)] used Laser Focus! The wild [VAR PKNAME(0000)] used Laser Focus! The opposing [VAR PKNAME(0000)] used Laser Focus! Totem [VAR PKNAME(0000)] used Laser Focus! [VAR PKNAME(0000)] used Gear Up! The wild [VAR PKNAME(0000)] used Gear Up! The opposing [VAR PKNAME(0000)] used Gear Up! Totem [VAR PKNAME(0000)] used Gear Up! [VAR PKNAME(0000)] used Throat Chop! The wild [VAR PKNAME(0000)] used Throat Chop! The opposing [VAR PKNAME(0000)] used Throat Chop! Totem [VAR PKNAME(0000)] used Throat Chop! [VAR PKNAME(0000)] used Pollen Puff! The wild [VAR PKNAME(0000)] used Pollen Puff! The opposing [VAR PKNAME(0000)] used Pollen Puff! Totem [VAR PKNAME(0000)] used Pollen Puff! [VAR PKNAME(0000)] used Anchor Shot! The wild [VAR PKNAME(0000)] used Anchor Shot! The opposing [VAR PKNAME(0000)] used Anchor Shot! Totem [VAR PKNAME(0000)] used Anchor Shot! [VAR PKNAME(0000)] used Psychic Terrain! The wild [VAR PKNAME(0000)] used Psychic Terrain! The opposing [VAR PKNAME(0000)] used Psychic Terrain! Totem [VAR PKNAME(0000)] used Psychic Terrain! [VAR PKNAME(0000)] used Lunge! The wild [VAR PKNAME(0000)] used Lunge! The opposing [VAR PKNAME(0000)] used Lunge! Totem [VAR PKNAME(0000)] used Lunge! [VAR PKNAME(0000)] used Fire Lash! The wild [VAR PKNAME(0000)] used Fire Lash! The opposing [VAR PKNAME(0000)] used Fire Lash! Totem [VAR PKNAME(0000)] used Fire Lash! [VAR PKNAME(0000)] used Power Trip! The wild [VAR PKNAME(0000)] used Power Trip! The opposing [VAR PKNAME(0000)] used Power Trip! Totem [VAR PKNAME(0000)] used Power Trip! [VAR PKNAME(0000)] used Burn Up! The wild [VAR PKNAME(0000)] used Burn Up! The opposing [VAR PKNAME(0000)] used Burn Up! Totem [VAR PKNAME(0000)] used Burn Up! [VAR PKNAME(0000)] used Speed Swap! The wild [VAR PKNAME(0000)] used Speed Swap! The opposing [VAR PKNAME(0000)] used Speed Swap! Totem [VAR PKNAME(0000)] used Speed Swap! [VAR PKNAME(0000)] used Smart Strike! The wild [VAR PKNAME(0000)] used Smart Strike! The opposing [VAR PKNAME(0000)] used Smart Strike! Totem [VAR PKNAME(0000)] used Smart Strike! [VAR PKNAME(0000)] used Purify! The wild [VAR PKNAME(0000)] used Purify! The opposing [VAR PKNAME(0000)] used Purify! Totem [VAR PKNAME(0000)] used Purify! [VAR PKNAME(0000)] used Revelation Dance! The wild [VAR PKNAME(0000)] used Revelation Dance! The opposing [VAR PKNAME(0000)] used Revelation Dance! Totem [VAR PKNAME(0000)] used Revelation Dance! [VAR PKNAME(0000)] used Core Enforcer! The wild [VAR PKNAME(0000)] used Core Enforcer! The opposing [VAR PKNAME(0000)] used Core Enforcer! Totem [VAR PKNAME(0000)] used Core Enforcer! [VAR PKNAME(0000)] used Trop Kick! The wild [VAR PKNAME(0000)] used Trop Kick! The opposing [VAR PKNAME(0000)] used Trop Kick! Totem [VAR PKNAME(0000)] used Trop Kick! [VAR PKNAME(0000)] used Instruct! The wild [VAR PKNAME(0000)] used Instruct! The opposing [VAR PKNAME(0000)] used Instruct! Totem [VAR PKNAME(0000)] used Instruct! [VAR PKNAME(0000)] used Beak Blast! The wild [VAR PKNAME(0000)] used Beak Blast! The opposing [VAR PKNAME(0000)] used Beak Blast! Totem [VAR PKNAME(0000)] used Beak Blast! [VAR PKNAME(0000)] used Clanging Scales! The wild [VAR PKNAME(0000)] used Clanging Scales! The opposing [VAR PKNAME(0000)] used Clanging Scales! Totem [VAR PKNAME(0000)] used Clanging Scales! [VAR PKNAME(0000)] used Dragon Hammer! The wild [VAR PKNAME(0000)] used Dragon Hammer! The opposing [VAR PKNAME(0000)] used Dragon Hammer! Totem [VAR PKNAME(0000)] used Dragon Hammer! [VAR PKNAME(0000)] used Brutal Swing! The wild [VAR PKNAME(0000)] used Brutal Swing! The opposing [VAR PKNAME(0000)] used Brutal Swing! Totem [VAR PKNAME(0000)] used Brutal Swing! [VAR PKNAME(0000)] used Aurora Veil! The wild [VAR PKNAME(0000)] used Aurora Veil! The opposing [VAR PKNAME(0000)] used Aurora Veil! Totem [VAR PKNAME(0000)] used Aurora Veil! [~ 2780] [~ 2781] [~ 2782] [~ 2783] [~ 2784] [~ 2785] [~ 2786] [~ 2787] [~ 2788] [~ 2789] [~ 2790] [~ 2791] [~ 2792] [~ 2793] [~ 2794] [~ 2795] [~ 2796] [~ 2797] [~ 2798] [~ 2799] [~ 2800] [~ 2801] [~ 2802] [~ 2803] [~ 2804] [~ 2805] [~ 2806] [~ 2807] [~ 2808] [~ 2809] [~ 2810] [~ 2811] [~ 2812] [~ 2813] [~ 2814] [~ 2815] [VAR PKNAME(0000)] used Shell Trap! The wild [VAR PKNAME(0000)] used Shell Trap! The opposing [VAR PKNAME(0000)] used Shell Trap! Totem [VAR PKNAME(0000)] used Shell Trap! [VAR PKNAME(0000)] used Fleur Cannon! The wild [VAR PKNAME(0000)] used Fleur Cannon! The opposing [VAR PKNAME(0000)] used Fleur Cannon! Totem [VAR PKNAME(0000)] used Fleur Cannon! [VAR PKNAME(0000)] used Psychic Fangs! The wild [VAR PKNAME(0000)] used Psychic Fangs! The opposing [VAR PKNAME(0000)] used Psychic Fangs! Totem [VAR PKNAME(0000)] used Psychic Fangs! [VAR PKNAME(0000)] used Stomping Tantrum! The wild [VAR PKNAME(0000)] used Stomping Tantrum! The opposing [VAR PKNAME(0000)] used Stomping Tantrum! Totem [VAR PKNAME(0000)] used Stomping Tantrum! [VAR PKNAME(0000)] used Shadow Bone! The wild [VAR PKNAME(0000)] used Shadow Bone! The opposing [VAR PKNAME(0000)] used Shadow Bone! Totem [VAR PKNAME(0000)] used Shadow Bone! [VAR PKNAME(0000)] used Accelerock! The wild [VAR PKNAME(0000)] used Accelerock! The opposing [VAR PKNAME(0000)] used Accelerock! Totem [VAR PKNAME(0000)] used Accelerock! [VAR PKNAME(0000)] used Liquidation! The wild [VAR PKNAME(0000)] used Liquidation! The opposing [VAR PKNAME(0000)] used Liquidation! Totem [VAR PKNAME(0000)] used Liquidation! [VAR PKNAME(0000)] used Prismatic Laser! The wild [VAR PKNAME(0000)] used Prismatic Laser! The opposing [VAR PKNAME(0000)] used Prismatic Laser! Totem [VAR PKNAME(0000)] used Prismatic Laser! [VAR PKNAME(0000)] used Spectral Thief! The wild [VAR PKNAME(0000)] used Spectral Thief! The opposing [VAR PKNAME(0000)] used Spectral Thief! Totem [VAR PKNAME(0000)] used Spectral Thief! [VAR PKNAME(0000)] used Sunsteel Strike! The wild [VAR PKNAME(0000)] used Sunsteel Strike! The opposing [VAR PKNAME(0000)] used Sunsteel Strike! Totem [VAR PKNAME(0000)] used Sunsteel Strike! [VAR PKNAME(0000)] used Moongeist Beam! The wild [VAR PKNAME(0000)] used Moongeist Beam! The opposing [VAR PKNAME(0000)] used Moongeist Beam! Totem [VAR PKNAME(0000)] used Moongeist Beam! [VAR PKNAME(0000)] used Tearful Look! The wild [VAR PKNAME(0000)] used Tearful Look! The opposing [VAR PKNAME(0000)] used Tearful Look! Totem [VAR PKNAME(0000)] used Tearful Look! [VAR PKNAME(0000)] used Zing Zap! The wild [VAR PKNAME(0000)] used Zing Zap! The opposing [VAR PKNAME(0000)] used Zing Zap! Totem [VAR PKNAME(0000)] used Zing Zap! [VAR PKNAME(0000)] used Nature’s Madness! The wild [VAR PKNAME(0000)] used Nature’s Madness! The opposing [VAR PKNAME(0000)] used Nature’s Madness! Totem [VAR PKNAME(0000)] used Nature’s Madness! [VAR PKNAME(0000)] used Multi-Attack! The wild [VAR PKNAME(0000)] used Multi-Attack! The opposing [VAR PKNAME(0000)] used Multi-Attack! Totem [VAR PKNAME(0000)] used Multi-Attack! [~ 2876] [~ 2877] [~ 2878] [~ 2879] ~~~~~~~~~~~~~~~ Text File : 14 ~~~~~~~~~~~~~~~ ! ! ! ! [VAR PKNAME(0000)] used Z-Pound! The wild [VAR PKNAME(0000)] used Z-Pound! The opposing [VAR PKNAME(0000)] used Z-Pound! Totem [VAR PKNAME(0000)] used Z-Pound! [VAR PKNAME(0000)] used Z-Karate Chop! The wild [VAR PKNAME(0000)] used Z-Karate Chop! The opposing [VAR PKNAME(0000)] used Z-Karate Chop! Totem [VAR PKNAME(0000)] used Z-Karate Chop! [VAR PKNAME(0000)] used Z-Double Slap! The wild [VAR PKNAME(0000)] used Z-Double Slap! The opposing [VAR PKNAME(0000)] used Z-Double Slap! Totem [VAR PKNAME(0000)] used Z-Double Slap! [VAR PKNAME(0000)] used Z-Comet Punch! The wild [VAR PKNAME(0000)] used Z-Comet Punch! The opposing [VAR PKNAME(0000)] used Z-Comet Punch! Totem [VAR PKNAME(0000)] used Z-Comet Punch! [VAR PKNAME(0000)] used Z-Mega Punch! The wild [VAR PKNAME(0000)] used Z-Mega Punch! The opposing [VAR PKNAME(0000)] used Z-Mega Punch! Totem [VAR PKNAME(0000)] used Z-Mega Punch! [VAR PKNAME(0000)] used Z-Pay Day! The wild [VAR PKNAME(0000)] used Z-Pay Day! The opposing [VAR PKNAME(0000)] used Z-Pay Day! Totem [VAR PKNAME(0000)] used Z-Pay Day! [VAR PKNAME(0000)] used Z-Fire Punch! The wild [VAR PKNAME(0000)] used Z-Fire Punch! The opposing [VAR PKNAME(0000)] used Z-Fire Punch! Totem [VAR PKNAME(0000)] used Z-Fire Punch! [VAR PKNAME(0000)] used Z-Ice Punch! The wild [VAR PKNAME(0000)] used Z-Ice Punch! The opposing [VAR PKNAME(0000)] used Z-Ice Punch! Totem [VAR PKNAME(0000)] used Z-Ice Punch! [VAR PKNAME(0000)] used Z-Thunder Punch! The wild [VAR PKNAME(0000)] used Z-Thunder Punch! The opposing [VAR PKNAME(0000)] used Z-Thunder Punch! Totem [VAR PKNAME(0000)] used Z-Thunder Punch! [VAR PKNAME(0000)] used Z-Scratch! The wild [VAR PKNAME(0000)] used Z-Scratch! The opposing [VAR PKNAME(0000)] used Z-Scratch! Totem [VAR PKNAME(0000)] used Z-Scratch! [VAR PKNAME(0000)] used Z-Vice Grip! The wild [VAR PKNAME(0000)] used Z-Vice Grip! The opposing [VAR PKNAME(0000)] used Z-Vice Grip! Totem [VAR PKNAME(0000)] used Z-Vice Grip! [VAR PKNAME(0000)] used Z-Guillotine! The wild [VAR PKNAME(0000)] used Z-Guillotine! The opposing [VAR PKNAME(0000)] used Z-Guillotine! Totem [VAR PKNAME(0000)] used Z-Guillotine! [VAR PKNAME(0000)] used Z-Razor Wind! The wild [VAR PKNAME(0000)] used Z-Razor Wind! The opposing [VAR PKNAME(0000)] used Z-Razor Wind! Totem [VAR PKNAME(0000)] used Z-Razor Wind! [VAR PKNAME(0000)] used Z-Swords Dance! The wild [VAR PKNAME(0000)] used Z-Swords Dance! The opposing [VAR PKNAME(0000)] used Z-Swords Dance! Totem [VAR PKNAME(0000)] used Z-Swords Dance! [VAR PKNAME(0000)] used Z-Cut! The wild [VAR PKNAME(0000)] used Z-Cut! The opposing [VAR PKNAME(0000)] used Z-Cut! Totem [VAR PKNAME(0000)] used Z-Cut! [VAR PKNAME(0000)] used Z-Gust! The wild [VAR PKNAME(0000)] used Z-Gust! The opposing [VAR PKNAME(0000)] used Z-Gust! Totem [VAR PKNAME(0000)] used Z-Gust! [VAR PKNAME(0000)] used Z-Wing Attack! The wild [VAR PKNAME(0000)] used Z-Wing Attack! The opposing [VAR PKNAME(0000)] used Z-Wing Attack! Totem [VAR PKNAME(0000)] used Z-Wing Attack! [VAR PKNAME(0000)] used Z-Whirlwind! The wild [VAR PKNAME(0000)] used Z-Whirlwind! The opposing [VAR PKNAME(0000)] used Z-Whirlwind! Totem [VAR PKNAME(0000)] used Z-Whirlwind! [VAR PKNAME(0000)] used Z-Fly! The wild [VAR PKNAME(0000)] used Z-Fly! The opposing [VAR PKNAME(0000)] used Z-Fly! Totem [VAR PKNAME(0000)] used Z-Fly! [VAR PKNAME(0000)] used Z-Bind! The wild [VAR PKNAME(0000)] used Z-Bind! The opposing [VAR PKNAME(0000)] used Z-Bind! Totem [VAR PKNAME(0000)] used Z-Bind! [VAR PKNAME(0000)] used Z-Slam! The wild [VAR PKNAME(0000)] used Z-Slam! The opposing [VAR PKNAME(0000)] used Z-Slam! Totem [VAR PKNAME(0000)] used Z-Slam! [VAR PKNAME(0000)] used Z-Vine Whip! The wild [VAR PKNAME(0000)] used Z-Vine Whip! The opposing [VAR PKNAME(0000)] used Z-Vine Whip! Totem [VAR PKNAME(0000)] used Z-Vine Whip! [VAR PKNAME(0000)] used Z-Stomp! The wild [VAR PKNAME(0000)] used Z-Stomp! The opposing [VAR PKNAME(0000)] used Z-Stomp! Totem [VAR PKNAME(0000)] used Z-Stomp! [VAR PKNAME(0000)] used Z-Double Kick! The wild [VAR PKNAME(0000)] used Z-Double Kick! The opposing [VAR PKNAME(0000)] used Z-Double Kick! Totem [VAR PKNAME(0000)] used Z-Double Kick! [VAR PKNAME(0000)] used Z-Mega Kick! The wild [VAR PKNAME(0000)] used Z-Mega Kick! The opposing [VAR PKNAME(0000)] used Z-Mega Kick! Totem [VAR PKNAME(0000)] used Z-Mega Kick! [VAR PKNAME(0000)] used Z-Jump Kick! The wild [VAR PKNAME(0000)] used Z-Jump Kick! The opposing [VAR PKNAME(0000)] used Z-Jump Kick! Totem [VAR PKNAME(0000)] used Z-Jump Kick! [VAR PKNAME(0000)] used Z-Rolling Kick! The wild [VAR PKNAME(0000)] used Z-Rolling Kick! The opposing [VAR PKNAME(0000)] used Z-Rolling Kick! Totem [VAR PKNAME(0000)] used Z-Rolling Kick! [VAR PKNAME(0000)] used Z-Sand Attack! The wild [VAR PKNAME(0000)] used Z-Sand Attack! The opposing [VAR PKNAME(0000)] used Z-Sand Attack! Totem [VAR PKNAME(0000)] used Z-Sand Attack! [VAR PKNAME(0000)] used Z-Headbutt! The wild [VAR PKNAME(0000)] used Z-Headbutt! The opposing [VAR PKNAME(0000)] used Z-Headbutt! Totem [VAR PKNAME(0000)] used Z-Headbutt! [VAR PKNAME(0000)] used Z-Horn Attack! The wild [VAR PKNAME(0000)] used Z-Horn Attack! The opposing [VAR PKNAME(0000)] used Z-Horn Attack! Totem [VAR PKNAME(0000)] used Z-Horn Attack! [VAR PKNAME(0000)] used Z-Fury Attack! The wild [VAR PKNAME(0000)] used Z-Fury Attack! The opposing [VAR PKNAME(0000)] used Z-Fury Attack! Totem [VAR PKNAME(0000)] used Z-Fury Attack! [VAR PKNAME(0000)] used Z-Horn Drill! The wild [VAR PKNAME(0000)] used Z-Horn Drill! The opposing [VAR PKNAME(0000)] used Z-Horn Drill! Totem [VAR PKNAME(0000)] used Z-Horn Drill! [VAR PKNAME(0000)] used Z-Tackle! The wild [VAR PKNAME(0000)] used Z-Tackle! The opposing [VAR PKNAME(0000)] used Z-Tackle! Totem [VAR PKNAME(0000)] used Z-Tackle! [VAR PKNAME(0000)] used Z-Body Slam! The wild [VAR PKNAME(0000)] used Z-Body Slam! The opposing [VAR PKNAME(0000)] used Z-Body Slam! Totem [VAR PKNAME(0000)] used Z-Body Slam! [VAR PKNAME(0000)] used Z-Wrap! The wild [VAR PKNAME(0000)] used Z-Wrap! The opposing [VAR PKNAME(0000)] used Z-Wrap! Totem [VAR PKNAME(0000)] used Z-Wrap! [VAR PKNAME(0000)] used Z-Take Down! The wild [VAR PKNAME(0000)] used Z-Take Down! The opposing [VAR PKNAME(0000)] used Z-Take Down! Totem [VAR PKNAME(0000)] used Z-Take Down! [VAR PKNAME(0000)] used Z-Thrash! The wild [VAR PKNAME(0000)] used Z-Thrash! The opposing [VAR PKNAME(0000)] used Z-Thrash! Totem [VAR PKNAME(0000)] used Z-Thrash! [VAR PKNAME(0000)] used Z-Double-Edge! The wild [VAR PKNAME(0000)] used Z-Double-Edge! The opposing [VAR PKNAME(0000)] used Z-Double-Edge! Totem [VAR PKNAME(0000)] used Z-Double-Edge! [VAR PKNAME(0000)] used Z-Tail Whip! The wild [VAR PKNAME(0000)] used Z-Tail Whip! The opposing [VAR PKNAME(0000)] used Z-Tail Whip! Totem [VAR PKNAME(0000)] used Z-Tail Whip! [VAR PKNAME(0000)] used Z-Poison Sting! The wild [VAR PKNAME(0000)] used Z-Poison Sting! The opposing [VAR PKNAME(0000)] used Z-Poison Sting! Totem [VAR PKNAME(0000)] used Z-Poison Sting! [VAR PKNAME(0000)] used Z-Twineedle! The wild [VAR PKNAME(0000)] used Z-Twineedle! The opposing [VAR PKNAME(0000)] used Z-Twineedle! Totem [VAR PKNAME(0000)] used Z-Twineedle! [VAR PKNAME(0000)] used Z-Pin Missile! The wild [VAR PKNAME(0000)] used Z-Pin Missile! The opposing [VAR PKNAME(0000)] used Z-Pin Missile! Totem [VAR PKNAME(0000)] used Z-Pin Missile! [VAR PKNAME(0000)] used Z-Leer! The wild [VAR PKNAME(0000)] used Z-Leer! The opposing [VAR PKNAME(0000)] used Z-Leer! Totem [VAR PKNAME(0000)] used Z-Leer! [VAR PKNAME(0000)] used Z-Bite! The wild [VAR PKNAME(0000)] used Z-Bite! The opposing [VAR PKNAME(0000)] used Z-Bite! Totem [VAR PKNAME(0000)] used Z-Bite! [VAR PKNAME(0000)] used Z-Growl! The wild [VAR PKNAME(0000)] used Z-Growl! The opposing [VAR PKNAME(0000)] used Z-Growl! Totem [VAR PKNAME(0000)] used Z-Growl! [VAR PKNAME(0000)] used Z-Roar! The wild [VAR PKNAME(0000)] used Z-Roar! The opposing [VAR PKNAME(0000)] used Z-Roar! Totem [VAR PKNAME(0000)] used Z-Roar! [VAR PKNAME(0000)] used Z-Sing! The wild [VAR PKNAME(0000)] used Z-Sing! The opposing [VAR PKNAME(0000)] used Z-Sing! Totem [VAR PKNAME(0000)] used Z-Sing! [VAR PKNAME(0000)] used Z-Supersonic! The wild [VAR PKNAME(0000)] used Z-Supersonic! The opposing [VAR PKNAME(0000)] used Z-Supersonic! Totem [VAR PKNAME(0000)] used Z-Supersonic! [VAR PKNAME(0000)] used Z-Sonic Boom! The wild [VAR PKNAME(0000)] used Z-Sonic Boom! The opposing [VAR PKNAME(0000)] used Z-Sonic Boom! Totem [VAR PKNAME(0000)] used Z-Sonic Boom! [VAR PKNAME(0000)] used Z-Disable! The wild [VAR PKNAME(0000)] used Z-Disable! The opposing [VAR PKNAME(0000)] used Z-Disable! Totem [VAR PKNAME(0000)] used Z-Disable! [VAR PKNAME(0000)] used Z-Acid! The wild [VAR PKNAME(0000)] used Z-Acid! The opposing [VAR PKNAME(0000)] used Z-Acid! Totem [VAR PKNAME(0000)] used Z-Acid! [VAR PKNAME(0000)] used Z-Ember! The wild [VAR PKNAME(0000)] used Z-Ember! The opposing [VAR PKNAME(0000)] used Z-Ember! Totem [VAR PKNAME(0000)] used Z-Ember! [VAR PKNAME(0000)] used Z-Flamethrower! The wild [VAR PKNAME(0000)] used Z-Flamethrower! The opposing [VAR PKNAME(0000)] used Z-Flamethrower! Totem [VAR PKNAME(0000)] used Z-Flamethrower! [VAR PKNAME(0000)] used Z-Mist! The wild [VAR PKNAME(0000)] used Z-Mist! The opposing [VAR PKNAME(0000)] used Z-Mist! Totem [VAR PKNAME(0000)] used Z-Mist! [VAR PKNAME(0000)] used Z-Water Gun! The wild [VAR PKNAME(0000)] used Z-Water Gun! The opposing [VAR PKNAME(0000)] used Z-Water Gun! Totem [VAR PKNAME(0000)] used Z-Water Gun! [VAR PKNAME(0000)] used Z-Hydro Pump! The wild [VAR PKNAME(0000)] used Z-Hydro Pump! The opposing [VAR PKNAME(0000)] used Z-Hydro Pump! Totem [VAR PKNAME(0000)] used Z-Hydro Pump! [VAR PKNAME(0000)] used Z-Surf! The wild [VAR PKNAME(0000)] used Z-Surf! The opposing [VAR PKNAME(0000)] used Z-Surf! Totem [VAR PKNAME(0000)] used Z-Surf! [VAR PKNAME(0000)] used Z-Ice Beam! The wild [VAR PKNAME(0000)] used Z-Ice Beam! The opposing [VAR PKNAME(0000)] used Z-Ice Beam! Totem [VAR PKNAME(0000)] used Z-Ice Beam! [VAR PKNAME(0000)] used Z-Blizzard! The wild [VAR PKNAME(0000)] used Z-Blizzard! The opposing [VAR PKNAME(0000)] used Z-Blizzard! Totem [VAR PKNAME(0000)] used Z-Blizzard! [VAR PKNAME(0000)] used Z-Psybeam! The wild [VAR PKNAME(0000)] used Z-Psybeam! The opposing [VAR PKNAME(0000)] used Z-Psybeam! Totem [VAR PKNAME(0000)] used Z-Psybeam! [VAR PKNAME(0000)] used Z-Bubble Beam! The wild [VAR PKNAME(0000)] used Z-Bubble Beam! The opposing [VAR PKNAME(0000)] used Z-Bubble Beam! Totem [VAR PKNAME(0000)] used Z-Bubble Beam! [VAR PKNAME(0000)] used Z-Aurora Beam! The wild [VAR PKNAME(0000)] used Z-Aurora Beam! The opposing [VAR PKNAME(0000)] used Z-Aurora Beam! Totem [VAR PKNAME(0000)] used Z-Aurora Beam! [VAR PKNAME(0000)] used Z-Hyper Beam! The wild [VAR PKNAME(0000)] used Z-Hyper Beam! The opposing [VAR PKNAME(0000)] used Z-Hyper Beam! Totem [VAR PKNAME(0000)] used Z-Hyper Beam! [VAR PKNAME(0000)] used Z-Peck! The wild [VAR PKNAME(0000)] used Z-Peck! The opposing [VAR PKNAME(0000)] used Z-Peck! Totem [VAR PKNAME(0000)] used Z-Peck! [VAR PKNAME(0000)] used Z-Drill Peck! The wild [VAR PKNAME(0000)] used Z-Drill Peck! The opposing [VAR PKNAME(0000)] used Z-Drill Peck! Totem [VAR PKNAME(0000)] used Z-Drill Peck! [VAR PKNAME(0000)] used Z-Submission! The wild [VAR PKNAME(0000)] used Z-Submission! The opposing [VAR PKNAME(0000)] used Z-Submission! Totem [VAR PKNAME(0000)] used Z-Submission! [VAR PKNAME(0000)] used Z-Low Kick! The wild [VAR PKNAME(0000)] used Z-Low Kick! The opposing [VAR PKNAME(0000)] used Z-Low Kick! Totem [VAR PKNAME(0000)] used Z-Low Kick! [VAR PKNAME(0000)] used Z-Counter! The wild [VAR PKNAME(0000)] used Z-Counter! The opposing [VAR PKNAME(0000)] used Z-Counter! Totem [VAR PKNAME(0000)] used Z-Counter! [VAR PKNAME(0000)] used Z-Seismic Toss! The wild [VAR PKNAME(0000)] used Z-Seismic Toss! The opposing [VAR PKNAME(0000)] used Z-Seismic Toss! Totem [VAR PKNAME(0000)] used Z-Seismic Toss! [VAR PKNAME(0000)] used Z-Strength! The wild [VAR PKNAME(0000)] used Z-Strength! The opposing [VAR PKNAME(0000)] used Z-Strength! Totem [VAR PKNAME(0000)] used Z-Strength! [VAR PKNAME(0000)] used Z-Absorb! The wild [VAR PKNAME(0000)] used Z-Absorb! The opposing [VAR PKNAME(0000)] used Z-Absorb! Totem [VAR PKNAME(0000)] used Z-Absorb! [VAR PKNAME(0000)] used Z-Mega Drain! The wild [VAR PKNAME(0000)] used Z-Mega Drain! The opposing [VAR PKNAME(0000)] used Z-Mega Drain! Totem [VAR PKNAME(0000)] used Z-Mega Drain! [VAR PKNAME(0000)] used Z-Leech Seed! The wild [VAR PKNAME(0000)] used Z-Leech Seed! The opposing [VAR PKNAME(0000)] used Z-Leech Seed! Totem [VAR PKNAME(0000)] used Z-Leech Seed! [VAR PKNAME(0000)] used Z-Growth! The wild [VAR PKNAME(0000)] used Z-Growth! The opposing [VAR PKNAME(0000)] used Z-Growth! Totem [VAR PKNAME(0000)] used Z-Growth! [VAR PKNAME(0000)] used Z-Razor Leaf! The wild [VAR PKNAME(0000)] used Z-Razor Leaf! The opposing [VAR PKNAME(0000)] used Z-Razor Leaf! Totem [VAR PKNAME(0000)] used Z-Razor Leaf! [VAR PKNAME(0000)] used Z-Solar Beam! The wild [VAR PKNAME(0000)] used Z-Solar Beam! The opposing [VAR PKNAME(0000)] used Z-Solar Beam! Totem [VAR PKNAME(0000)] used Z-Solar Beam! [VAR PKNAME(0000)] used Z-Poison Powder! The wild [VAR PKNAME(0000)] used Z-Poison Powder! The opposing [VAR PKNAME(0000)] used Z-Poison Powder! Totem [VAR PKNAME(0000)] used Z-Poison Powder! [VAR PKNAME(0000)] used Z-Stun Spore! The wild [VAR PKNAME(0000)] used Z-Stun Spore! The opposing [VAR PKNAME(0000)] used Z-Stun Spore! Totem [VAR PKNAME(0000)] used Z-Stun Spore! [VAR PKNAME(0000)] used Z-Sleep Powder! The wild [VAR PKNAME(0000)] used Z-Sleep Powder! The opposing [VAR PKNAME(0000)] used Z-Sleep Powder! Totem [VAR PKNAME(0000)] used Z-Sleep Powder! [VAR PKNAME(0000)] used Z-Petal Dance! The wild [VAR PKNAME(0000)] used Z-Petal Dance! The opposing [VAR PKNAME(0000)] used Z-Petal Dance! Totem [VAR PKNAME(0000)] used Z-Petal Dance! [VAR PKNAME(0000)] used Z-String Shot! The wild [VAR PKNAME(0000)] used Z-String Shot! The opposing [VAR PKNAME(0000)] used Z-String Shot! Totem [VAR PKNAME(0000)] used Z-String Shot! [VAR PKNAME(0000)] used Z-Dragon Rage! The wild [VAR PKNAME(0000)] used Z-Dragon Rage! The opposing [VAR PKNAME(0000)] used Z-Dragon Rage! Totem [VAR PKNAME(0000)] used Z-Dragon Rage! [VAR PKNAME(0000)] used Z-Fire Spin! The wild [VAR PKNAME(0000)] used Z-Fire Spin! The opposing [VAR PKNAME(0000)] used Z-Fire Spin! Totem [VAR PKNAME(0000)] used Z-Fire Spin! [VAR PKNAME(0000)] used Z-Thunder Shock! The wild [VAR PKNAME(0000)] used Z-Thunder Shock! The opposing [VAR PKNAME(0000)] used Z-Thunder Shock! Totem [VAR PKNAME(0000)] used Z-Thunder Shock! [VAR PKNAME(0000)] used Z-Thunderbolt! The wild [VAR PKNAME(0000)] used Z-Thunderbolt! The opposing [VAR PKNAME(0000)] used Z-Thunderbolt! Totem [VAR PKNAME(0000)] used Z-Thunderbolt! [VAR PKNAME(0000)] used Z-Thunder Wave! The wild [VAR PKNAME(0000)] used Z-Thunder Wave! The opposing [VAR PKNAME(0000)] used Z-Thunder Wave! Totem [VAR PKNAME(0000)] used Z-Thunder Wave! [VAR PKNAME(0000)] used Z-Thunder! The wild [VAR PKNAME(0000)] used Z-Thunder! The opposing [VAR PKNAME(0000)] used Z-Thunder! Totem [VAR PKNAME(0000)] used Z-Thunder! [VAR PKNAME(0000)] used Z-Rock Throw! The wild [VAR PKNAME(0000)] used Z-Rock Throw! The opposing [VAR PKNAME(0000)] used Z-Rock Throw! Totem [VAR PKNAME(0000)] used Z-Rock Throw! [VAR PKNAME(0000)] used Z-Earthquake! The wild [VAR PKNAME(0000)] used Z-Earthquake! The opposing [VAR PKNAME(0000)] used Z-Earthquake! Totem [VAR PKNAME(0000)] used Z-Earthquake! [VAR PKNAME(0000)] used Z-Fissure! The wild [VAR PKNAME(0000)] used Z-Fissure! The opposing [VAR PKNAME(0000)] used Z-Fissure! Totem [VAR PKNAME(0000)] used Z-Fissure! [VAR PKNAME(0000)] used Z-Dig! The wild [VAR PKNAME(0000)] used Z-Dig! The opposing [VAR PKNAME(0000)] used Z-Dig! Totem [VAR PKNAME(0000)] used Z-Dig! [VAR PKNAME(0000)] used Z-Toxic! The wild [VAR PKNAME(0000)] used Z-Toxic! The opposing [VAR PKNAME(0000)] used Z-Toxic! Totem [VAR PKNAME(0000)] used Z-Toxic! [VAR PKNAME(0000)] used Z-Confusion! The wild [VAR PKNAME(0000)] used Z-Confusion! The opposing [VAR PKNAME(0000)] used Z-Confusion! Totem [VAR PKNAME(0000)] used Z-Confusion! [VAR PKNAME(0000)] used Z-Psychic! The wild [VAR PKNAME(0000)] used Z-Psychic! The opposing [VAR PKNAME(0000)] used Z-Psychic! Totem [VAR PKNAME(0000)] used Z-Psychic! [VAR PKNAME(0000)] used Z-Hypnosis! The wild [VAR PKNAME(0000)] used Z-Hypnosis! The opposing [VAR PKNAME(0000)] used Z-Hypnosis! Totem [VAR PKNAME(0000)] used Z-Hypnosis! [VAR PKNAME(0000)] used Z-Meditate! The wild [VAR PKNAME(0000)] used Z-Meditate! The opposing [VAR PKNAME(0000)] used Z-Meditate! Totem [VAR PKNAME(0000)] used Z-Meditate! [VAR PKNAME(0000)] used Z-Agility! The wild [VAR PKNAME(0000)] used Z-Agility! The opposing [VAR PKNAME(0000)] used Z-Agility! Totem [VAR PKNAME(0000)] used Z-Agility! [VAR PKNAME(0000)] used Z-Quick Attack! The wild [VAR PKNAME(0000)] used Z-Quick Attack! The opposing [VAR PKNAME(0000)] used Z-Quick Attack! Totem [VAR PKNAME(0000)] used Z-Quick Attack! [VAR PKNAME(0000)] used Z-Rage! The wild [VAR PKNAME(0000)] used Z-Rage! The opposing [VAR PKNAME(0000)] used Z-Rage! Totem [VAR PKNAME(0000)] used Z-Rage! [VAR PKNAME(0000)] used Z-Teleport! The wild [VAR PKNAME(0000)] used Z-Teleport! The opposing [VAR PKNAME(0000)] used Z-Teleport! Totem [VAR PKNAME(0000)] used Z-Teleport! [VAR PKNAME(0000)] used Z-Night Shade! The wild [VAR PKNAME(0000)] used Z-Night Shade! The opposing [VAR PKNAME(0000)] used Z-Night Shade! Totem [VAR PKNAME(0000)] used Z-Night Shade! [VAR PKNAME(0000)] used Z-Mimic! The wild [VAR PKNAME(0000)] used Z-Mimic! The opposing [VAR PKNAME(0000)] used Z-Mimic! Totem [VAR PKNAME(0000)] used Z-Mimic! [VAR PKNAME(0000)] used Z-Screech! The wild [VAR PKNAME(0000)] used Z-Screech! The opposing [VAR PKNAME(0000)] used Z-Screech! Totem [VAR PKNAME(0000)] used Z-Screech! [VAR PKNAME(0000)] used Z-Double Team! The wild [VAR PKNAME(0000)] used Z-Double Team! The opposing [VAR PKNAME(0000)] used Z-Double Team! Totem [VAR PKNAME(0000)] used Z-Double Team! [VAR PKNAME(0000)] used Z-Recover! The wild [VAR PKNAME(0000)] used Z-Recover! The opposing [VAR PKNAME(0000)] used Z-Recover! Totem [VAR PKNAME(0000)] used Z-Recover! [VAR PKNAME(0000)] used Z-Harden! The wild [VAR PKNAME(0000)] used Z-Harden! The opposing [VAR PKNAME(0000)] used Z-Harden! Totem [VAR PKNAME(0000)] used Z-Harden! [VAR PKNAME(0000)] used Z-Minimize! The wild [VAR PKNAME(0000)] used Z-Minimize! The opposing [VAR PKNAME(0000)] used Z-Minimize! Totem [VAR PKNAME(0000)] used Z-Minimize! [VAR PKNAME(0000)] used Z-Smokescreen! The wild [VAR PKNAME(0000)] used Z-Smokescreen! The opposing [VAR PKNAME(0000)] used Z-Smokescreen! Totem [VAR PKNAME(0000)] used Z-Smokescreen! [VAR PKNAME(0000)] used Z-Confuse Ray! The wild [VAR PKNAME(0000)] used Z-Confuse Ray! The opposing [VAR PKNAME(0000)] used Z-Confuse Ray! Totem [VAR PKNAME(0000)] used Z-Confuse Ray! [VAR PKNAME(0000)] used Z-Withdraw! The wild [VAR PKNAME(0000)] used Z-Withdraw! The opposing [VAR PKNAME(0000)] used Z-Withdraw! Totem [VAR PKNAME(0000)] used Z-Withdraw! [VAR PKNAME(0000)] used Z-Defense Curl! The wild [VAR PKNAME(0000)] used Z-Defense Curl! The opposing [VAR PKNAME(0000)] used Z-Defense Curl! Totem [VAR PKNAME(0000)] used Z-Defense Curl! [VAR PKNAME(0000)] used Z-Barrier! The wild [VAR PKNAME(0000)] used Z-Barrier! The opposing [VAR PKNAME(0000)] used Z-Barrier! Totem [VAR PKNAME(0000)] used Z-Barrier! [VAR PKNAME(0000)] used Z-Light Screen! The wild [VAR PKNAME(0000)] used Z-Light Screen! The opposing [VAR PKNAME(0000)] used Z-Light Screen! Totem [VAR PKNAME(0000)] used Z-Light Screen! [VAR PKNAME(0000)] used Z-Haze! The wild [VAR PKNAME(0000)] used Z-Haze! The opposing [VAR PKNAME(0000)] used Z-Haze! Totem [VAR PKNAME(0000)] used Z-Haze! [VAR PKNAME(0000)] used Z-Reflect! The wild [VAR PKNAME(0000)] used Z-Reflect! The opposing [VAR PKNAME(0000)] used Z-Reflect! Totem [VAR PKNAME(0000)] used Z-Reflect! [VAR PKNAME(0000)] used Z-Focus Energy! The wild [VAR PKNAME(0000)] used Z-Focus Energy! The opposing [VAR PKNAME(0000)] used Z-Focus Energy! Totem [VAR PKNAME(0000)] used Z-Focus Energy! [VAR PKNAME(0000)] used Z-Bide! The wild [VAR PKNAME(0000)] used Z-Bide! The opposing [VAR PKNAME(0000)] used Z-Bide! Totem [VAR PKNAME(0000)] used Z-Bide! [VAR PKNAME(0000)] used Z-Metronome! The wild [VAR PKNAME(0000)] used Z-Metronome! The opposing [VAR PKNAME(0000)] used Z-Metronome! Totem [VAR PKNAME(0000)] used Z-Metronome! [VAR PKNAME(0000)] used Z-Mirror Move! The wild [VAR PKNAME(0000)] used Z-Mirror Move! The opposing [VAR PKNAME(0000)] used Z-Mirror Move! Totem [VAR PKNAME(0000)] used Z-Mirror Move! [VAR PKNAME(0000)] used Z-Self-Destruct! The wild [VAR PKNAME(0000)] used Z-Self-Destruct! The opposing [VAR PKNAME(0000)] used Z-Self-Destruct! Totem [VAR PKNAME(0000)] used Z-Self-Destruct! [VAR PKNAME(0000)] used Z-Egg Bomb! The wild [VAR PKNAME(0000)] used Z-Egg Bomb! The opposing [VAR PKNAME(0000)] used Z-Egg Bomb! Totem [VAR PKNAME(0000)] used Z-Egg Bomb! [VAR PKNAME(0000)] used Z-Lick! The wild [VAR PKNAME(0000)] used Z-Lick! The opposing [VAR PKNAME(0000)] used Z-Lick! Totem [VAR PKNAME(0000)] used Z-Lick! [VAR PKNAME(0000)] used Z-Smog! The wild [VAR PKNAME(0000)] used Z-Smog! The opposing [VAR PKNAME(0000)] used Z-Smog! Totem [VAR PKNAME(0000)] used Z-Smog! [VAR PKNAME(0000)] used Z-Sludge! The wild [VAR PKNAME(0000)] used Z-Sludge! The opposing [VAR PKNAME(0000)] used Z-Sludge! Totem [VAR PKNAME(0000)] used Z-Sludge! [VAR PKNAME(0000)] used Z-Bone Club! The wild [VAR PKNAME(0000)] used Z-Bone Club! The opposing [VAR PKNAME(0000)] used Z-Bone Club! Totem [VAR PKNAME(0000)] used Z-Bone Club! [VAR PKNAME(0000)] used Z-Fire Blast! The wild [VAR PKNAME(0000)] used Z-Fire Blast! The opposing [VAR PKNAME(0000)] used Z-Fire Blast! Totem [VAR PKNAME(0000)] used Z-Fire Blast! [VAR PKNAME(0000)] used Z-Waterfall! The wild [VAR PKNAME(0000)] used Z-Waterfall! The opposing [VAR PKNAME(0000)] used Z-Waterfall! Totem [VAR PKNAME(0000)] used Z-Waterfall! [VAR PKNAME(0000)] used Z-Clamp! The wild [VAR PKNAME(0000)] used Z-Clamp! The opposing [VAR PKNAME(0000)] used Z-Clamp! Totem [VAR PKNAME(0000)] used Z-Clamp! [VAR PKNAME(0000)] used Z-Swift! The wild [VAR PKNAME(0000)] used Z-Swift! The opposing [VAR PKNAME(0000)] used Z-Swift! Totem [VAR PKNAME(0000)] used Z-Swift! [VAR PKNAME(0000)] used Z-Skull Bash! The wild [VAR PKNAME(0000)] used Z-Skull Bash! The opposing [VAR PKNAME(0000)] used Z-Skull Bash! Totem [VAR PKNAME(0000)] used Z-Skull Bash! [VAR PKNAME(0000)] used Z-Spike Cannon! The wild [VAR PKNAME(0000)] used Z-Spike Cannon! The opposing [VAR PKNAME(0000)] used Z-Spike Cannon! Totem [VAR PKNAME(0000)] used Z-Spike Cannon! [VAR PKNAME(0000)] used Z-Constrict! The wild [VAR PKNAME(0000)] used Z-Constrict! The opposing [VAR PKNAME(0000)] used Z-Constrict! Totem [VAR PKNAME(0000)] used Z-Constrict! [VAR PKNAME(0000)] used Z-Amnesia! The wild [VAR PKNAME(0000)] used Z-Amnesia! The opposing [VAR PKNAME(0000)] used Z-Amnesia! Totem [VAR PKNAME(0000)] used Z-Amnesia! [VAR PKNAME(0000)] used Z-Kinesis! The wild [VAR PKNAME(0000)] used Z-Kinesis! The opposing [VAR PKNAME(0000)] used Z-Kinesis! Totem [VAR PKNAME(0000)] used Z-Kinesis! [VAR PKNAME(0000)] used Z-Soft-Boiled! The wild [VAR PKNAME(0000)] used Z-Soft-Boiled! The opposing [VAR PKNAME(0000)] used Z-Soft-Boiled! Totem [VAR PKNAME(0000)] used Z-Soft-Boiled! [VAR PKNAME(0000)] used Z-High Jump Kick! The wild [VAR PKNAME(0000)] used Z-High Jump Kick! The opposing [VAR PKNAME(0000)] used Z-High Jump Kick! Totem [VAR PKNAME(0000)] used Z-High Jump Kick! [VAR PKNAME(0000)] used Z-Glare! The wild [VAR PKNAME(0000)] used Z-Glare! The opposing [VAR PKNAME(0000)] used Z-Glare! Totem [VAR PKNAME(0000)] used Z-Glare! [VAR PKNAME(0000)] used Z-Dream Eater! The wild [VAR PKNAME(0000)] used Z-Dream Eater! The opposing [VAR PKNAME(0000)] used Z-Dream Eater! Totem [VAR PKNAME(0000)] used Z-Dream Eater! [VAR PKNAME(0000)] used Z-Poison Gas! The wild [VAR PKNAME(0000)] used Z-Poison Gas! The opposing [VAR PKNAME(0000)] used Z-Poison Gas! Totem [VAR PKNAME(0000)] used Z-Poison Gas! [VAR PKNAME(0000)] used Z-Barrage! The wild [VAR PKNAME(0000)] used Z-Barrage! The opposing [VAR PKNAME(0000)] used Z-Barrage! Totem [VAR PKNAME(0000)] used Z-Barrage! [VAR PKNAME(0000)] used Z-Leech Life! The wild [VAR PKNAME(0000)] used Z-Leech Life! The opposing [VAR PKNAME(0000)] used Z-Leech Life! Totem [VAR PKNAME(0000)] used Z-Leech Life! [VAR PKNAME(0000)] used Z-Lovely Kiss! The wild [VAR PKNAME(0000)] used Z-Lovely Kiss! The opposing [VAR PKNAME(0000)] used Z-Lovely Kiss! Totem [VAR PKNAME(0000)] used Z-Lovely Kiss! [VAR PKNAME(0000)] used Z-Sky Attack! The wild [VAR PKNAME(0000)] used Z-Sky Attack! The opposing [VAR PKNAME(0000)] used Z-Sky Attack! Totem [VAR PKNAME(0000)] used Z-Sky Attack! [VAR PKNAME(0000)] used Z-Transform! The wild [VAR PKNAME(0000)] used Z-Transform! The opposing [VAR PKNAME(0000)] used Z-Transform! Totem [VAR PKNAME(0000)] used Z-Transform! [VAR PKNAME(0000)] used Z-Bubble! The wild [VAR PKNAME(0000)] used Z-Bubble! The opposing [VAR PKNAME(0000)] used Z-Bubble! Totem [VAR PKNAME(0000)] used Z-Bubble! [VAR PKNAME(0000)] used Z-Dizzy Punch! The wild [VAR PKNAME(0000)] used Z-Dizzy Punch! The opposing [VAR PKNAME(0000)] used Z-Dizzy Punch! Totem [VAR PKNAME(0000)] used Z-Dizzy Punch! [VAR PKNAME(0000)] used Z-Spore! The wild [VAR PKNAME(0000)] used Z-Spore! The opposing [VAR PKNAME(0000)] used Z-Spore! Totem [VAR PKNAME(0000)] used Z-Spore! [VAR PKNAME(0000)] used Z-Flash! The wild [VAR PKNAME(0000)] used Z-Flash! The opposing [VAR PKNAME(0000)] used Z-Flash! Totem [VAR PKNAME(0000)] used Z-Flash! [VAR PKNAME(0000)] used Z-Psywave! The wild [VAR PKNAME(0000)] used Z-Psywave! The opposing [VAR PKNAME(0000)] used Z-Psywave! Totem [VAR PKNAME(0000)] used Z-Psywave! [VAR PKNAME(0000)] used Z-Splash! The wild [VAR PKNAME(0000)] used Z-Splash! The opposing [VAR PKNAME(0000)] used Z-Splash! Totem [VAR PKNAME(0000)] used Z-Splash! [VAR PKNAME(0000)] used Z-Acid Armor! The wild [VAR PKNAME(0000)] used Z-Acid Armor! The opposing [VAR PKNAME(0000)] used Z-Acid Armor! Totem [VAR PKNAME(0000)] used Z-Acid Armor! [VAR PKNAME(0000)] used Z-Crabhammer! The wild [VAR PKNAME(0000)] used Z-Crabhammer! The opposing [VAR PKNAME(0000)] used Z-Crabhammer! Totem [VAR PKNAME(0000)] used Z-Crabhammer! [VAR PKNAME(0000)] used Z-Explosion! The wild [VAR PKNAME(0000)] used Z-Explosion! The opposing [VAR PKNAME(0000)] used Z-Explosion! Totem [VAR PKNAME(0000)] used Z-Explosion! [VAR PKNAME(0000)] used Z-Fury Swipes! The wild [VAR PKNAME(0000)] used Z-Fury Swipes! The opposing [VAR PKNAME(0000)] used Z-Fury Swipes! Totem [VAR PKNAME(0000)] used Z-Fury Swipes! [VAR PKNAME(0000)] used Z-Bonemerang! The wild [VAR PKNAME(0000)] used Z-Bonemerang! The opposing [VAR PKNAME(0000)] used Z-Bonemerang! Totem [VAR PKNAME(0000)] used Z-Bonemerang! [VAR PKNAME(0000)] used Z-Rest! The wild [VAR PKNAME(0000)] used Z-Rest! The opposing [VAR PKNAME(0000)] used Z-Rest! Totem [VAR PKNAME(0000)] used Z-Rest! [VAR PKNAME(0000)] used Z-Rock Slide! The wild [VAR PKNAME(0000)] used Z-Rock Slide! The opposing [VAR PKNAME(0000)] used Z-Rock Slide! Totem [VAR PKNAME(0000)] used Z-Rock Slide! [VAR PKNAME(0000)] used Z-Hyper Fang! The wild [VAR PKNAME(0000)] used Z-Hyper Fang! The opposing [VAR PKNAME(0000)] used Z-Hyper Fang! Totem [VAR PKNAME(0000)] used Z-Hyper Fang! [VAR PKNAME(0000)] used Z-Sharpen! The wild [VAR PKNAME(0000)] used Z-Sharpen! The opposing [VAR PKNAME(0000)] used Z-Sharpen! Totem [VAR PKNAME(0000)] used Z-Sharpen! [VAR PKNAME(0000)] used Z-Conversion! The wild [VAR PKNAME(0000)] used Z-Conversion! The opposing [VAR PKNAME(0000)] used Z-Conversion! Totem [VAR PKNAME(0000)] used Z-Conversion! [VAR PKNAME(0000)] used Z-Tri Attack! The wild [VAR PKNAME(0000)] used Z-Tri Attack! The opposing [VAR PKNAME(0000)] used Z-Tri Attack! Totem [VAR PKNAME(0000)] used Z-Tri Attack! [VAR PKNAME(0000)] used Z-Super Fang! The wild [VAR PKNAME(0000)] used Z-Super Fang! The opposing [VAR PKNAME(0000)] used Z-Super Fang! Totem [VAR PKNAME(0000)] used Z-Super Fang! [VAR PKNAME(0000)] used Z-Slash! The wild [VAR PKNAME(0000)] used Z-Slash! The opposing [VAR PKNAME(0000)] used Z-Slash! Totem [VAR PKNAME(0000)] used Z-Slash! [VAR PKNAME(0000)] used Z-Substitute! The wild [VAR PKNAME(0000)] used Z-Substitute! The opposing [VAR PKNAME(0000)] used Z-Substitute! Totem [VAR PKNAME(0000)] used Z-Substitute! [VAR PKNAME(0000)] used Z-Struggle! The wild [VAR PKNAME(0000)] used Z-Struggle! The opposing [VAR PKNAME(0000)] used Z-Struggle! Totem [VAR PKNAME(0000)] used Z-Struggle! [VAR PKNAME(0000)] used Z-Sketch! The wild [VAR PKNAME(0000)] used Z-Sketch! The opposing [VAR PKNAME(0000)] used Z-Sketch! Totem [VAR PKNAME(0000)] used Z-Sketch! [VAR PKNAME(0000)] used Z-Triple Kick! The wild [VAR PKNAME(0000)] used Z-Triple Kick! The opposing [VAR PKNAME(0000)] used Z-Triple Kick! Totem [VAR PKNAME(0000)] used Z-Triple Kick! [VAR PKNAME(0000)] used Z-Thief! The wild [VAR PKNAME(0000)] used Z-Thief! The opposing [VAR PKNAME(0000)] used Z-Thief! Totem [VAR PKNAME(0000)] used Z-Thief! [VAR PKNAME(0000)] used Z-Spider Web! The wild [VAR PKNAME(0000)] used Z-Spider Web! The opposing [VAR PKNAME(0000)] used Z-Spider Web! Totem [VAR PKNAME(0000)] used Z-Spider Web! [VAR PKNAME(0000)] used Z-Mind Reader! The wild [VAR PKNAME(0000)] used Z-Mind Reader! The opposing [VAR PKNAME(0000)] used Z-Mind Reader! Totem [VAR PKNAME(0000)] used Z-Mind Reader! [VAR PKNAME(0000)] used Z-Nightmare! The wild [VAR PKNAME(0000)] used Z-Nightmare! The opposing [VAR PKNAME(0000)] used Z-Nightmare! Totem [VAR PKNAME(0000)] used Z-Nightmare! [VAR PKNAME(0000)] used Z-Flame Wheel! The wild [VAR PKNAME(0000)] used Z-Flame Wheel! The opposing [VAR PKNAME(0000)] used Z-Flame Wheel! Totem [VAR PKNAME(0000)] used Z-Flame Wheel! [VAR PKNAME(0000)] used Z-Snore! The wild [VAR PKNAME(0000)] used Z-Snore! The opposing [VAR PKNAME(0000)] used Z-Snore! Totem [VAR PKNAME(0000)] used Z-Snore! [VAR PKNAME(0000)] used Z-Curse! The wild [VAR PKNAME(0000)] used Z-Curse! The opposing [VAR PKNAME(0000)] used Z-Curse! Totem [VAR PKNAME(0000)] used Z-Curse! [VAR PKNAME(0000)] used Z-Flail! The wild [VAR PKNAME(0000)] used Z-Flail! The opposing [VAR PKNAME(0000)] used Z-Flail! Totem [VAR PKNAME(0000)] used Z-Flail! [VAR PKNAME(0000)] used Z-Conversion 2! The wild [VAR PKNAME(0000)] used Z-Conversion 2! The opposing [VAR PKNAME(0000)] used Z-Conversion 2! Totem [VAR PKNAME(0000)] used Z-Conversion 2! [VAR PKNAME(0000)] used Z-Aeroblast! The wild [VAR PKNAME(0000)] used Z-Aeroblast! The opposing [VAR PKNAME(0000)] used Z-Aeroblast! Totem [VAR PKNAME(0000)] used Z-Aeroblast! [VAR PKNAME(0000)] used Z-Cotton Spore! The wild [VAR PKNAME(0000)] used Z-Cotton Spore! The opposing [VAR PKNAME(0000)] used Z-Cotton Spore! Totem [VAR PKNAME(0000)] used Z-Cotton Spore! [VAR PKNAME(0000)] used Z-Reversal! The wild [VAR PKNAME(0000)] used Z-Reversal! The opposing [VAR PKNAME(0000)] used Z-Reversal! Totem [VAR PKNAME(0000)] used Z-Reversal! [VAR PKNAME(0000)] used Z-Spite! The wild [VAR PKNAME(0000)] used Z-Spite! The opposing [VAR PKNAME(0000)] used Z-Spite! Totem [VAR PKNAME(0000)] used Z-Spite! [VAR PKNAME(0000)] used Z-Powder Snow! The wild [VAR PKNAME(0000)] used Z-Powder Snow! The opposing [VAR PKNAME(0000)] used Z-Powder Snow! Totem [VAR PKNAME(0000)] used Z-Powder Snow! [VAR PKNAME(0000)] used Z-Protect! The wild [VAR PKNAME(0000)] used Z-Protect! The opposing [VAR PKNAME(0000)] used Z-Protect! Totem [VAR PKNAME(0000)] used Z-Protect! [VAR PKNAME(0000)] used Z-Mach Punch! The wild [VAR PKNAME(0000)] used Z-Mach Punch! The opposing [VAR PKNAME(0000)] used Z-Mach Punch! Totem [VAR PKNAME(0000)] used Z-Mach Punch! [VAR PKNAME(0000)] used Z-Scary Face! The wild [VAR PKNAME(0000)] used Z-Scary Face! The opposing [VAR PKNAME(0000)] used Z-Scary Face! Totem [VAR PKNAME(0000)] used Z-Scary Face! [VAR PKNAME(0000)] used Z-Feint Attack! The wild [VAR PKNAME(0000)] used Z-Feint Attack! The opposing [VAR PKNAME(0000)] used Z-Feint Attack! Totem [VAR PKNAME(0000)] used Z-Feint Attack! [VAR PKNAME(0000)] used Z-Sweet Kiss! The wild [VAR PKNAME(0000)] used Z-Sweet Kiss! The opposing [VAR PKNAME(0000)] used Z-Sweet Kiss! Totem [VAR PKNAME(0000)] used Z-Sweet Kiss! [VAR PKNAME(0000)] used Z-Belly Drum! The wild [VAR PKNAME(0000)] used Z-Belly Drum! The opposing [VAR PKNAME(0000)] used Z-Belly Drum! Totem [VAR PKNAME(0000)] used Z-Belly Drum! [VAR PKNAME(0000)] used Z-Sludge Bomb! The wild [VAR PKNAME(0000)] used Z-Sludge Bomb! The opposing [VAR PKNAME(0000)] used Z-Sludge Bomb! Totem [VAR PKNAME(0000)] used Z-Sludge Bomb! [VAR PKNAME(0000)] used Z-Mud-Slap! The wild [VAR PKNAME(0000)] used Z-Mud-Slap! The opposing [VAR PKNAME(0000)] used Z-Mud-Slap! Totem [VAR PKNAME(0000)] used Z-Mud-Slap! [VAR PKNAME(0000)] used Z-Octazooka! The wild [VAR PKNAME(0000)] used Z-Octazooka! The opposing [VAR PKNAME(0000)] used Z-Octazooka! Totem [VAR PKNAME(0000)] used Z-Octazooka! [VAR PKNAME(0000)] used Z-Spikes! The wild [VAR PKNAME(0000)] used Z-Spikes! The opposing [VAR PKNAME(0000)] used Z-Spikes! Totem [VAR PKNAME(0000)] used Z-Spikes! [VAR PKNAME(0000)] used Z-Zap Cannon! The wild [VAR PKNAME(0000)] used Z-Zap Cannon! The opposing [VAR PKNAME(0000)] used Z-Zap Cannon! Totem [VAR PKNAME(0000)] used Z-Zap Cannon! [VAR PKNAME(0000)] used Z-Foresight! The wild [VAR PKNAME(0000)] used Z-Foresight! The opposing [VAR PKNAME(0000)] used Z-Foresight! Totem [VAR PKNAME(0000)] used Z-Foresight! [VAR PKNAME(0000)] used Z-Destiny Bond! The wild [VAR PKNAME(0000)] used Z-Destiny Bond! The opposing [VAR PKNAME(0000)] used Z-Destiny Bond! Totem [VAR PKNAME(0000)] used Z-Destiny Bond! [VAR PKNAME(0000)] used Z-Perish Song! The wild [VAR PKNAME(0000)] used Z-Perish Song! The opposing [VAR PKNAME(0000)] used Z-Perish Song! Totem [VAR PKNAME(0000)] used Z-Perish Song! [VAR PKNAME(0000)] used Z-Icy Wind! The wild [VAR PKNAME(0000)] used Z-Icy Wind! The opposing [VAR PKNAME(0000)] used Z-Icy Wind! Totem [VAR PKNAME(0000)] used Z-Icy Wind! [VAR PKNAME(0000)] used Z-Detect! The wild [VAR PKNAME(0000)] used Z-Detect! The opposing [VAR PKNAME(0000)] used Z-Detect! Totem [VAR PKNAME(0000)] used Z-Detect! [VAR PKNAME(0000)] used Z-Bone Rush! The wild [VAR PKNAME(0000)] used Z-Bone Rush! The opposing [VAR PKNAME(0000)] used Z-Bone Rush! Totem [VAR PKNAME(0000)] used Z-Bone Rush! [VAR PKNAME(0000)] used Z-Lock-On! The wild [VAR PKNAME(0000)] used Z-Lock-On! The opposing [VAR PKNAME(0000)] used Z-Lock-On! Totem [VAR PKNAME(0000)] used Z-Lock-On! [VAR PKNAME(0000)] used Z-Outrage! The wild [VAR PKNAME(0000)] used Z-Outrage! The opposing [VAR PKNAME(0000)] used Z-Outrage! Totem [VAR PKNAME(0000)] used Z-Outrage! [VAR PKNAME(0000)] used Z-Sandstorm! The wild [VAR PKNAME(0000)] used Z-Sandstorm! The opposing [VAR PKNAME(0000)] used Z-Sandstorm! Totem [VAR PKNAME(0000)] used Z-Sandstorm! [VAR PKNAME(0000)] used Z-Giga Drain! The wild [VAR PKNAME(0000)] used Z-Giga Drain! The opposing [VAR PKNAME(0000)] used Z-Giga Drain! Totem [VAR PKNAME(0000)] used Z-Giga Drain! [VAR PKNAME(0000)] used Z-Endure! The wild [VAR PKNAME(0000)] used Z-Endure! The opposing [VAR PKNAME(0000)] used Z-Endure! Totem [VAR PKNAME(0000)] used Z-Endure! [VAR PKNAME(0000)] used Z-Charm! The wild [VAR PKNAME(0000)] used Z-Charm! The opposing [VAR PKNAME(0000)] used Z-Charm! Totem [VAR PKNAME(0000)] used Z-Charm! [VAR PKNAME(0000)] used Z-Rollout! The wild [VAR PKNAME(0000)] used Z-Rollout! The opposing [VAR PKNAME(0000)] used Z-Rollout! Totem [VAR PKNAME(0000)] used Z-Rollout! [VAR PKNAME(0000)] used Z-False Swipe! The wild [VAR PKNAME(0000)] used Z-False Swipe! The opposing [VAR PKNAME(0000)] used Z-False Swipe! Totem [VAR PKNAME(0000)] used Z-False Swipe! [VAR PKNAME(0000)] used Z-Swagger! The wild [VAR PKNAME(0000)] used Z-Swagger! The opposing [VAR PKNAME(0000)] used Z-Swagger! Totem [VAR PKNAME(0000)] used Z-Swagger! [VAR PKNAME(0000)] used Z-Milk Drink! The wild [VAR PKNAME(0000)] used Z-Milk Drink! The opposing [VAR PKNAME(0000)] used Z-Milk Drink! Totem [VAR PKNAME(0000)] used Z-Milk Drink! [VAR PKNAME(0000)] used Z-Spark! The wild [VAR PKNAME(0000)] used Z-Spark! The opposing [VAR PKNAME(0000)] used Z-Spark! Totem [VAR PKNAME(0000)] used Z-Spark! [VAR PKNAME(0000)] used Z-Fury Cutter! The wild [VAR PKNAME(0000)] used Z-Fury Cutter! The opposing [VAR PKNAME(0000)] used Z-Fury Cutter! Totem [VAR PKNAME(0000)] used Z-Fury Cutter! [VAR PKNAME(0000)] used Z-Steel Wing! The wild [VAR PKNAME(0000)] used Z-Steel Wing! The opposing [VAR PKNAME(0000)] used Z-Steel Wing! Totem [VAR PKNAME(0000)] used Z-Steel Wing! [VAR PKNAME(0000)] used Z-Mean Look! The wild [VAR PKNAME(0000)] used Z-Mean Look! The opposing [VAR PKNAME(0000)] used Z-Mean Look! Totem [VAR PKNAME(0000)] used Z-Mean Look! [VAR PKNAME(0000)] used Z-Attract! The wild [VAR PKNAME(0000)] used Z-Attract! The opposing [VAR PKNAME(0000)] used Z-Attract! Totem [VAR PKNAME(0000)] used Z-Attract! [VAR PKNAME(0000)] used Z-Sleep Talk! The wild [VAR PKNAME(0000)] used Z-Sleep Talk! The opposing [VAR PKNAME(0000)] used Z-Sleep Talk! Totem [VAR PKNAME(0000)] used Z-Sleep Talk! [VAR PKNAME(0000)] used Z-Heal Bell! The wild [VAR PKNAME(0000)] used Z-Heal Bell! The opposing [VAR PKNAME(0000)] used Z-Heal Bell! Totem [VAR PKNAME(0000)] used Z-Heal Bell! [VAR PKNAME(0000)] used Z-Return! The wild [VAR PKNAME(0000)] used Z-Return! The opposing [VAR PKNAME(0000)] used Z-Return! Totem [VAR PKNAME(0000)] used Z-Return! [VAR PKNAME(0000)] used Z-Present! The wild [VAR PKNAME(0000)] used Z-Present! The opposing [VAR PKNAME(0000)] used Z-Present! Totem [VAR PKNAME(0000)] used Z-Present! [VAR PKNAME(0000)] used Z-Frustration! The wild [VAR PKNAME(0000)] used Z-Frustration! The opposing [VAR PKNAME(0000)] used Z-Frustration! Totem [VAR PKNAME(0000)] used Z-Frustration! [VAR PKNAME(0000)] used Z-Safeguard! The wild [VAR PKNAME(0000)] used Z-Safeguard! The opposing [VAR PKNAME(0000)] used Z-Safeguard! Totem [VAR PKNAME(0000)] used Z-Safeguard! [VAR PKNAME(0000)] used Z-Pain Split! The wild [VAR PKNAME(0000)] used Z-Pain Split! The opposing [VAR PKNAME(0000)] used Z-Pain Split! Totem [VAR PKNAME(0000)] used Z-Pain Split! [VAR PKNAME(0000)] used Z-Sacred Fire! The wild [VAR PKNAME(0000)] used Z-Sacred Fire! The opposing [VAR PKNAME(0000)] used Z-Sacred Fire! Totem [VAR PKNAME(0000)] used Z-Sacred Fire! [VAR PKNAME(0000)] used Z-Magnitude! The wild [VAR PKNAME(0000)] used Z-Magnitude! The opposing [VAR PKNAME(0000)] used Z-Magnitude! Totem [VAR PKNAME(0000)] used Z-Magnitude! [VAR PKNAME(0000)] used Z-Dynamic Punch! The wild [VAR PKNAME(0000)] used Z-Dynamic Punch! The opposing [VAR PKNAME(0000)] used Z-Dynamic Punch! Totem [VAR PKNAME(0000)] used Z-Dynamic Punch! [VAR PKNAME(0000)] used Z-Megahorn! The wild [VAR PKNAME(0000)] used Z-Megahorn! The opposing [VAR PKNAME(0000)] used Z-Megahorn! Totem [VAR PKNAME(0000)] used Z-Megahorn! [VAR PKNAME(0000)] used Z-Dragon Breath! The wild [VAR PKNAME(0000)] used Z-Dragon Breath! The opposing [VAR PKNAME(0000)] used Z-Dragon Breath! Totem [VAR PKNAME(0000)] used Z-Dragon Breath! [VAR PKNAME(0000)] used Z-Baton Pass! The wild [VAR PKNAME(0000)] used Z-Baton Pass! The opposing [VAR PKNAME(0000)] used Z-Baton Pass! Totem [VAR PKNAME(0000)] used Z-Baton Pass! [VAR PKNAME(0000)] used Z-Encore! The wild [VAR PKNAME(0000)] used Z-Encore! The opposing [VAR PKNAME(0000)] used Z-Encore! Totem [VAR PKNAME(0000)] used Z-Encore! [VAR PKNAME(0000)] used Z-Pursuit! The wild [VAR PKNAME(0000)] used Z-Pursuit! The opposing [VAR PKNAME(0000)] used Z-Pursuit! Totem [VAR PKNAME(0000)] used Z-Pursuit! [VAR PKNAME(0000)] used Z-Rapid Spin! The wild [VAR PKNAME(0000)] used Z-Rapid Spin! The opposing [VAR PKNAME(0000)] used Z-Rapid Spin! Totem [VAR PKNAME(0000)] used Z-Rapid Spin! [VAR PKNAME(0000)] used Z-Sweet Scent! The wild [VAR PKNAME(0000)] used Z-Sweet Scent! The opposing [VAR PKNAME(0000)] used Z-Sweet Scent! Totem [VAR PKNAME(0000)] used Z-Sweet Scent! [VAR PKNAME(0000)] used Z-Iron Tail! The wild [VAR PKNAME(0000)] used Z-Iron Tail! The opposing [VAR PKNAME(0000)] used Z-Iron Tail! Totem [VAR PKNAME(0000)] used Z-Iron Tail! [VAR PKNAME(0000)] used Z-Metal Claw! The wild [VAR PKNAME(0000)] used Z-Metal Claw! The opposing [VAR PKNAME(0000)] used Z-Metal Claw! Totem [VAR PKNAME(0000)] used Z-Metal Claw! [VAR PKNAME(0000)] used Z-Vital Throw! The wild [VAR PKNAME(0000)] used Z-Vital Throw! The opposing [VAR PKNAME(0000)] used Z-Vital Throw! Totem [VAR PKNAME(0000)] used Z-Vital Throw! [VAR PKNAME(0000)] used Z-Morning Sun! The wild [VAR PKNAME(0000)] used Z-Morning Sun! The opposing [VAR PKNAME(0000)] used Z-Morning Sun! Totem [VAR PKNAME(0000)] used Z-Morning Sun! [VAR PKNAME(0000)] used Z-Synthesis! The wild [VAR PKNAME(0000)] used Z-Synthesis! The opposing [VAR PKNAME(0000)] used Z-Synthesis! Totem [VAR PKNAME(0000)] used Z-Synthesis! [VAR PKNAME(0000)] used Z-Moonlight! The wild [VAR PKNAME(0000)] used Z-Moonlight! The opposing [VAR PKNAME(0000)] used Z-Moonlight! Totem [VAR PKNAME(0000)] used Z-Moonlight! [VAR PKNAME(0000)] used Z-Hidden Power! The wild [VAR PKNAME(0000)] used Z-Hidden Power! The opposing [VAR PKNAME(0000)] used Z-Hidden Power! Totem [VAR PKNAME(0000)] used Z-Hidden Power! [VAR PKNAME(0000)] used Z-Cross Chop! The wild [VAR PKNAME(0000)] used Z-Cross Chop! The opposing [VAR PKNAME(0000)] used Z-Cross Chop! Totem [VAR PKNAME(0000)] used Z-Cross Chop! [VAR PKNAME(0000)] used Z-Twister! The wild [VAR PKNAME(0000)] used Z-Twister! The opposing [VAR PKNAME(0000)] used Z-Twister! Totem [VAR PKNAME(0000)] used Z-Twister! [VAR PKNAME(0000)] used Z-Rain Dance! The wild [VAR PKNAME(0000)] used Z-Rain Dance! The opposing [VAR PKNAME(0000)] used Z-Rain Dance! Totem [VAR PKNAME(0000)] used Z-Rain Dance! [VAR PKNAME(0000)] used Z-Sunny Day! The wild [VAR PKNAME(0000)] used Z-Sunny Day! The opposing [VAR PKNAME(0000)] used Z-Sunny Day! Totem [VAR PKNAME(0000)] used Z-Sunny Day! [VAR PKNAME(0000)] used Z-Crunch! The wild [VAR PKNAME(0000)] used Z-Crunch! The opposing [VAR PKNAME(0000)] used Z-Crunch! Totem [VAR PKNAME(0000)] used Z-Crunch! [VAR PKNAME(0000)] used Z-Mirror Coat! The wild [VAR PKNAME(0000)] used Z-Mirror Coat! The opposing [VAR PKNAME(0000)] used Z-Mirror Coat! Totem [VAR PKNAME(0000)] used Z-Mirror Coat! [VAR PKNAME(0000)] used Z-Psych Up! The wild [VAR PKNAME(0000)] used Z-Psych Up! The opposing [VAR PKNAME(0000)] used Z-Psych Up! Totem [VAR PKNAME(0000)] used Z-Psych Up! [VAR PKNAME(0000)] used Z-Extreme Speed! The wild [VAR PKNAME(0000)] used Z-Extreme Speed! The opposing [VAR PKNAME(0000)] used Z-Extreme Speed! Totem [VAR PKNAME(0000)] used Z-Extreme Speed! [VAR PKNAME(0000)] used Z-Ancient Power! The wild [VAR PKNAME(0000)] used Z-Ancient Power! The opposing [VAR PKNAME(0000)] used Z-Ancient Power! Totem [VAR PKNAME(0000)] used Z-Ancient Power! [VAR PKNAME(0000)] used Z-Shadow Ball! The wild [VAR PKNAME(0000)] used Z-Shadow Ball! The opposing [VAR PKNAME(0000)] used Z-Shadow Ball! Totem [VAR PKNAME(0000)] used Z-Shadow Ball! [VAR PKNAME(0000)] used Z-Future Sight! The wild [VAR PKNAME(0000)] used Z-Future Sight! The opposing [VAR PKNAME(0000)] used Z-Future Sight! Totem [VAR PKNAME(0000)] used Z-Future Sight! [VAR PKNAME(0000)] used Z-Rock Smash! The wild [VAR PKNAME(0000)] used Z-Rock Smash! The opposing [VAR PKNAME(0000)] used Z-Rock Smash! Totem [VAR PKNAME(0000)] used Z-Rock Smash! [VAR PKNAME(0000)] used Z-Whirlpool! The wild [VAR PKNAME(0000)] used Z-Whirlpool! The opposing [VAR PKNAME(0000)] used Z-Whirlpool! Totem [VAR PKNAME(0000)] used Z-Whirlpool! [VAR PKNAME(0000)] used Z-Beat Up! The wild [VAR PKNAME(0000)] used Z-Beat Up! The opposing [VAR PKNAME(0000)] used Z-Beat Up! Totem [VAR PKNAME(0000)] used Z-Beat Up! [VAR PKNAME(0000)] used Z-Fake Out! The wild [VAR PKNAME(0000)] used Z-Fake Out! The opposing [VAR PKNAME(0000)] used Z-Fake Out! Totem [VAR PKNAME(0000)] used Z-Fake Out! [VAR PKNAME(0000)] used Z-Uproar! The wild [VAR PKNAME(0000)] used Z-Uproar! The opposing [VAR PKNAME(0000)] used Z-Uproar! Totem [VAR PKNAME(0000)] used Z-Uproar! [VAR PKNAME(0000)] used Z-Stockpile! The wild [VAR PKNAME(0000)] used Z-Stockpile! The opposing [VAR PKNAME(0000)] used Z-Stockpile! Totem [VAR PKNAME(0000)] used Z-Stockpile! [VAR PKNAME(0000)] used Z-Spit Up! The wild [VAR PKNAME(0000)] used Z-Spit Up! The opposing [VAR PKNAME(0000)] used Z-Spit Up! Totem [VAR PKNAME(0000)] used Z-Spit Up! [VAR PKNAME(0000)] used Z-Swallow! The wild [VAR PKNAME(0000)] used Z-Swallow! The opposing [VAR PKNAME(0000)] used Z-Swallow! Totem [VAR PKNAME(0000)] used Z-Swallow! [VAR PKNAME(0000)] used Z-Heat Wave! The wild [VAR PKNAME(0000)] used Z-Heat Wave! The opposing [VAR PKNAME(0000)] used Z-Heat Wave! Totem [VAR PKNAME(0000)] used Z-Heat Wave! [VAR PKNAME(0000)] used Z-Hail! The wild [VAR PKNAME(0000)] used Z-Hail! The opposing [VAR PKNAME(0000)] used Z-Hail! Totem [VAR PKNAME(0000)] used Z-Hail! [VAR PKNAME(0000)] used Z-Torment! The wild [VAR PKNAME(0000)] used Z-Torment! The opposing [VAR PKNAME(0000)] used Z-Torment! Totem [VAR PKNAME(0000)] used Z-Torment! [VAR PKNAME(0000)] used Z-Flatter! The wild [VAR PKNAME(0000)] used Z-Flatter! The opposing [VAR PKNAME(0000)] used Z-Flatter! Totem [VAR PKNAME(0000)] used Z-Flatter! [VAR PKNAME(0000)] used Z-Will-O-Wisp! The wild [VAR PKNAME(0000)] used Z-Will-O-Wisp! The opposing [VAR PKNAME(0000)] used Z-Will-O-Wisp! Totem [VAR PKNAME(0000)] used Z-Will-O-Wisp! [VAR PKNAME(0000)] used Z-Memento! The wild [VAR PKNAME(0000)] used Z-Memento! The opposing [VAR PKNAME(0000)] used Z-Memento! Totem [VAR PKNAME(0000)] used Z-Memento! [VAR PKNAME(0000)] used Z-Facade! The wild [VAR PKNAME(0000)] used Z-Facade! The opposing [VAR PKNAME(0000)] used Z-Facade! Totem [VAR PKNAME(0000)] used Z-Facade! [VAR PKNAME(0000)] used Z-Focus Punch! The wild [VAR PKNAME(0000)] used Z-Focus Punch! The opposing [VAR PKNAME(0000)] used Z-Focus Punch! Totem [VAR PKNAME(0000)] used Z-Focus Punch! [VAR PKNAME(0000)] used Z-Smelling Salts! The wild [VAR PKNAME(0000)] used Z-Smelling Salts! The opposing [VAR PKNAME(0000)] used Z-Smelling Salts! Totem [VAR PKNAME(0000)] used Z-Smelling Salts! [VAR PKNAME(0000)] used Z-Follow Me! The wild [VAR PKNAME(0000)] used Z-Follow Me! The opposing [VAR PKNAME(0000)] used Z-Follow Me! Totem [VAR PKNAME(0000)] used Z-Follow Me! [VAR PKNAME(0000)] used Z-Nature Power! The wild [VAR PKNAME(0000)] used Z-Nature Power! The opposing [VAR PKNAME(0000)] used Z-Nature Power! Totem [VAR PKNAME(0000)] used Z-Nature Power! [VAR PKNAME(0000)] used Z-Charge! The wild [VAR PKNAME(0000)] used Z-Charge! The opposing [VAR PKNAME(0000)] used Z-Charge! Totem [VAR PKNAME(0000)] used Z-Charge! [VAR PKNAME(0000)] used Z-Taunt! The wild [VAR PKNAME(0000)] used Z-Taunt! The opposing [VAR PKNAME(0000)] used Z-Taunt! Totem [VAR PKNAME(0000)] used Z-Taunt! [VAR PKNAME(0000)] used Z-Helping Hand! The wild [VAR PKNAME(0000)] used Z-Helping Hand! The opposing [VAR PKNAME(0000)] used Z-Helping Hand! Totem [VAR PKNAME(0000)] used Z-Helping Hand! [VAR PKNAME(0000)] used Z-Trick! The wild [VAR PKNAME(0000)] used Z-Trick! The opposing [VAR PKNAME(0000)] used Z-Trick! Totem [VAR PKNAME(0000)] used Z-Trick! [VAR PKNAME(0000)] used Z-Role Play! The wild [VAR PKNAME(0000)] used Z-Role Play! The opposing [VAR PKNAME(0000)] used Z-Role Play! Totem [VAR PKNAME(0000)] used Z-Role Play! [VAR PKNAME(0000)] used Z-Wish! The wild [VAR PKNAME(0000)] used Z-Wish! The opposing [VAR PKNAME(0000)] used Z-Wish! Totem [VAR PKNAME(0000)] used Z-Wish! [VAR PKNAME(0000)] used Z-Assist! The wild [VAR PKNAME(0000)] used Z-Assist! The opposing [VAR PKNAME(0000)] used Z-Assist! Totem [VAR PKNAME(0000)] used Z-Assist! [VAR PKNAME(0000)] used Z-Ingrain! The wild [VAR PKNAME(0000)] used Z-Ingrain! The opposing [VAR PKNAME(0000)] used Z-Ingrain! Totem [VAR PKNAME(0000)] used Z-Ingrain! [VAR PKNAME(0000)] used Z-Superpower! The wild [VAR PKNAME(0000)] used Z-Superpower! The opposing [VAR PKNAME(0000)] used Z-Superpower! Totem [VAR PKNAME(0000)] used Z-Superpower! [VAR PKNAME(0000)] used Z-Magic Coat! The wild [VAR PKNAME(0000)] used Z-Magic Coat! The opposing [VAR PKNAME(0000)] used Z-Magic Coat! Totem [VAR PKNAME(0000)] used Z-Magic Coat! [VAR PKNAME(0000)] used Z-Recycle! The wild [VAR PKNAME(0000)] used Z-Recycle! The opposing [VAR PKNAME(0000)] used Z-Recycle! Totem [VAR PKNAME(0000)] used Z-Recycle! [VAR PKNAME(0000)] used Z-Revenge! The wild [VAR PKNAME(0000)] used Z-Revenge! The opposing [VAR PKNAME(0000)] used Z-Revenge! Totem [VAR PKNAME(0000)] used Z-Revenge! [VAR PKNAME(0000)] used Z-Brick Break! The wild [VAR PKNAME(0000)] used Z-Brick Break! The opposing [VAR PKNAME(0000)] used Z-Brick Break! Totem [VAR PKNAME(0000)] used Z-Brick Break! [VAR PKNAME(0000)] used Z-Yawn! The wild [VAR PKNAME(0000)] used Z-Yawn! The opposing [VAR PKNAME(0000)] used Z-Yawn! Totem [VAR PKNAME(0000)] used Z-Yawn! [VAR PKNAME(0000)] used Z-Knock Off! The wild [VAR PKNAME(0000)] used Z-Knock Off! The opposing [VAR PKNAME(0000)] used Z-Knock Off! Totem [VAR PKNAME(0000)] used Z-Knock Off! [VAR PKNAME(0000)] used Z-Endeavor! The wild [VAR PKNAME(0000)] used Z-Endeavor! The opposing [VAR PKNAME(0000)] used Z-Endeavor! Totem [VAR PKNAME(0000)] used Z-Endeavor! [VAR PKNAME(0000)] used Z-Eruption! The wild [VAR PKNAME(0000)] used Z-Eruption! The opposing [VAR PKNAME(0000)] used Z-Eruption! Totem [VAR PKNAME(0000)] used Z-Eruption! [VAR PKNAME(0000)] used Z-Skill Swap! The wild [VAR PKNAME(0000)] used Z-Skill Swap! The opposing [VAR PKNAME(0000)] used Z-Skill Swap! Totem [VAR PKNAME(0000)] used Z-Skill Swap! [VAR PKNAME(0000)] used Z-Imprison! The wild [VAR PKNAME(0000)] used Z-Imprison! The opposing [VAR PKNAME(0000)] used Z-Imprison! Totem [VAR PKNAME(0000)] used Z-Imprison! [VAR PKNAME(0000)] used Z-Refresh! The wild [VAR PKNAME(0000)] used Z-Refresh! The opposing [VAR PKNAME(0000)] used Z-Refresh! Totem [VAR PKNAME(0000)] used Z-Refresh! [VAR PKNAME(0000)] used Z-Grudge! The wild [VAR PKNAME(0000)] used Z-Grudge! The opposing [VAR PKNAME(0000)] used Z-Grudge! Totem [VAR PKNAME(0000)] used Z-Grudge! [VAR PKNAME(0000)] used Z-Snatch! The wild [VAR PKNAME(0000)] used Z-Snatch! The opposing [VAR PKNAME(0000)] used Z-Snatch! Totem [VAR PKNAME(0000)] used Z-Snatch! [VAR PKNAME(0000)] used Z-Secret Power! The wild [VAR PKNAME(0000)] used Z-Secret Power! The opposing [VAR PKNAME(0000)] used Z-Secret Power! Totem [VAR PKNAME(0000)] used Z-Secret Power! [VAR PKNAME(0000)] used Z-Dive! The wild [VAR PKNAME(0000)] used Z-Dive! The opposing [VAR PKNAME(0000)] used Z-Dive! Totem [VAR PKNAME(0000)] used Z-Dive! [VAR PKNAME(0000)] used Z-Arm Thrust! The wild [VAR PKNAME(0000)] used Z-Arm Thrust! The opposing [VAR PKNAME(0000)] used Z-Arm Thrust! Totem [VAR PKNAME(0000)] used Z-Arm Thrust! [VAR PKNAME(0000)] used Z-Camouflage! The wild [VAR PKNAME(0000)] used Z-Camouflage! The opposing [VAR PKNAME(0000)] used Z-Camouflage! Totem [VAR PKNAME(0000)] used Z-Camouflage! [VAR PKNAME(0000)] used Z-Tail Glow! The wild [VAR PKNAME(0000)] used Z-Tail Glow! The opposing [VAR PKNAME(0000)] used Z-Tail Glow! Totem [VAR PKNAME(0000)] used Z-Tail Glow! [VAR PKNAME(0000)] used Z-Luster Purge! The wild [VAR PKNAME(0000)] used Z-Luster Purge! The opposing [VAR PKNAME(0000)] used Z-Luster Purge! Totem [VAR PKNAME(0000)] used Z-Luster Purge! [VAR PKNAME(0000)] used Z-Mist Ball! The wild [VAR PKNAME(0000)] used Z-Mist Ball! The opposing [VAR PKNAME(0000)] used Z-Mist Ball! Totem [VAR PKNAME(0000)] used Z-Mist Ball! [VAR PKNAME(0000)] used Z-Feather Dance! The wild [VAR PKNAME(0000)] used Z-Feather Dance! The opposing [VAR PKNAME(0000)] used Z-Feather Dance! Totem [VAR PKNAME(0000)] used Z-Feather Dance! [VAR PKNAME(0000)] used Z-Teeter Dance! The wild [VAR PKNAME(0000)] used Z-Teeter Dance! The opposing [VAR PKNAME(0000)] used Z-Teeter Dance! Totem [VAR PKNAME(0000)] used Z-Teeter Dance! [VAR PKNAME(0000)] used Z-Blaze Kick! The wild [VAR PKNAME(0000)] used Z-Blaze Kick! The opposing [VAR PKNAME(0000)] used Z-Blaze Kick! Totem [VAR PKNAME(0000)] used Z-Blaze Kick! [VAR PKNAME(0000)] used Z-Mud Sport! The wild [VAR PKNAME(0000)] used Z-Mud Sport! The opposing [VAR PKNAME(0000)] used Z-Mud Sport! Totem [VAR PKNAME(0000)] used Z-Mud Sport! [VAR PKNAME(0000)] used Z-Ice Ball! The wild [VAR PKNAME(0000)] used Z-Ice Ball! The opposing [VAR PKNAME(0000)] used Z-Ice Ball! Totem [VAR PKNAME(0000)] used Z-Ice Ball! [VAR PKNAME(0000)] used Z-Needle Arm! The wild [VAR PKNAME(0000)] used Z-Needle Arm! The opposing [VAR PKNAME(0000)] used Z-Needle Arm! Totem [VAR PKNAME(0000)] used Z-Needle Arm! [VAR PKNAME(0000)] used Z-Slack Off! The wild [VAR PKNAME(0000)] used Z-Slack Off! The opposing [VAR PKNAME(0000)] used Z-Slack Off! Totem [VAR PKNAME(0000)] used Z-Slack Off! [VAR PKNAME(0000)] used Z-Hyper Voice! The wild [VAR PKNAME(0000)] used Z-Hyper Voice! The opposing [VAR PKNAME(0000)] used Z-Hyper Voice! Totem [VAR PKNAME(0000)] used Z-Hyper Voice! [VAR PKNAME(0000)] used Z-Poison Fang! The wild [VAR PKNAME(0000)] used Z-Poison Fang! The opposing [VAR PKNAME(0000)] used Z-Poison Fang! Totem [VAR PKNAME(0000)] used Z-Poison Fang! [VAR PKNAME(0000)] used Z-Crush Claw! The wild [VAR PKNAME(0000)] used Z-Crush Claw! The opposing [VAR PKNAME(0000)] used Z-Crush Claw! Totem [VAR PKNAME(0000)] used Z-Crush Claw! [VAR PKNAME(0000)] used Z-Blast Burn! The wild [VAR PKNAME(0000)] used Z-Blast Burn! The opposing [VAR PKNAME(0000)] used Z-Blast Burn! Totem [VAR PKNAME(0000)] used Z-Blast Burn! [VAR PKNAME(0000)] used Z-Hydro Cannon! The wild [VAR PKNAME(0000)] used Z-Hydro Cannon! The opposing [VAR PKNAME(0000)] used Z-Hydro Cannon! Totem [VAR PKNAME(0000)] used Z-Hydro Cannon! [VAR PKNAME(0000)] used Z-Meteor Mash! The wild [VAR PKNAME(0000)] used Z-Meteor Mash! The opposing [VAR PKNAME(0000)] used Z-Meteor Mash! Totem [VAR PKNAME(0000)] used Z-Meteor Mash! [VAR PKNAME(0000)] used Z-Astonish! The wild [VAR PKNAME(0000)] used Z-Astonish! The opposing [VAR PKNAME(0000)] used Z-Astonish! Totem [VAR PKNAME(0000)] used Z-Astonish! [VAR PKNAME(0000)] used Z-Weather Ball! The wild [VAR PKNAME(0000)] used Z-Weather Ball! The opposing [VAR PKNAME(0000)] used Z-Weather Ball! Totem [VAR PKNAME(0000)] used Z-Weather Ball! [VAR PKNAME(0000)] used Z-Aromatherapy! The wild [VAR PKNAME(0000)] used Z-Aromatherapy! The opposing [VAR PKNAME(0000)] used Z-Aromatherapy! Totem [VAR PKNAME(0000)] used Z-Aromatherapy! [VAR PKNAME(0000)] used Z-Fake Tears! The wild [VAR PKNAME(0000)] used Z-Fake Tears! The opposing [VAR PKNAME(0000)] used Z-Fake Tears! Totem [VAR PKNAME(0000)] used Z-Fake Tears! [VAR PKNAME(0000)] used Z-Air Cutter! The wild [VAR PKNAME(0000)] used Z-Air Cutter! The opposing [VAR PKNAME(0000)] used Z-Air Cutter! Totem [VAR PKNAME(0000)] used Z-Air Cutter! [VAR PKNAME(0000)] used Z-Overheat! The wild [VAR PKNAME(0000)] used Z-Overheat! The opposing [VAR PKNAME(0000)] used Z-Overheat! Totem [VAR PKNAME(0000)] used Z-Overheat! [VAR PKNAME(0000)] used Z-Odor Sleuth! The wild [VAR PKNAME(0000)] used Z-Odor Sleuth! The opposing [VAR PKNAME(0000)] used Z-Odor Sleuth! Totem [VAR PKNAME(0000)] used Z-Odor Sleuth! [VAR PKNAME(0000)] used Z-Rock Tomb! The wild [VAR PKNAME(0000)] used Z-Rock Tomb! The opposing [VAR PKNAME(0000)] used Z-Rock Tomb! Totem [VAR PKNAME(0000)] used Z-Rock Tomb! [VAR PKNAME(0000)] used Z-Silver Wind! The wild [VAR PKNAME(0000)] used Z-Silver Wind! The opposing [VAR PKNAME(0000)] used Z-Silver Wind! Totem [VAR PKNAME(0000)] used Z-Silver Wind! [VAR PKNAME(0000)] used Z-Metal Sound! The wild [VAR PKNAME(0000)] used Z-Metal Sound! The opposing [VAR PKNAME(0000)] used Z-Metal Sound! Totem [VAR PKNAME(0000)] used Z-Metal Sound! [VAR PKNAME(0000)] used Z-Grass Whistle! The wild [VAR PKNAME(0000)] used Z-Grass Whistle! The opposing [VAR PKNAME(0000)] used Z-Grass Whistle! Totem [VAR PKNAME(0000)] used Z-Grass Whistle! [VAR PKNAME(0000)] used Z-Tickle! The wild [VAR PKNAME(0000)] used Z-Tickle! The opposing [VAR PKNAME(0000)] used Z-Tickle! Totem [VAR PKNAME(0000)] used Z-Tickle! [VAR PKNAME(0000)] used Z-Cosmic Power! The wild [VAR PKNAME(0000)] used Z-Cosmic Power! The opposing [VAR PKNAME(0000)] used Z-Cosmic Power! Totem [VAR PKNAME(0000)] used Z-Cosmic Power! [VAR PKNAME(0000)] used Z-Water Spout! The wild [VAR PKNAME(0000)] used Z-Water Spout! The opposing [VAR PKNAME(0000)] used Z-Water Spout! Totem [VAR PKNAME(0000)] used Z-Water Spout! [VAR PKNAME(0000)] used Z-Signal Beam! The wild [VAR PKNAME(0000)] used Z-Signal Beam! The opposing [VAR PKNAME(0000)] used Z-Signal Beam! Totem [VAR PKNAME(0000)] used Z-Signal Beam! [VAR PKNAME(0000)] used Z-Shadow Punch! The wild [VAR PKNAME(0000)] used Z-Shadow Punch! The opposing [VAR PKNAME(0000)] used Z-Shadow Punch! Totem [VAR PKNAME(0000)] used Z-Shadow Punch! [VAR PKNAME(0000)] used Z-Extrasensory! The wild [VAR PKNAME(0000)] used Z-Extrasensory! The opposing [VAR PKNAME(0000)] used Z-Extrasensory! Totem [VAR PKNAME(0000)] used Z-Extrasensory! [VAR PKNAME(0000)] used Z-Sky Uppercut! The wild [VAR PKNAME(0000)] used Z-Sky Uppercut! The opposing [VAR PKNAME(0000)] used Z-Sky Uppercut! Totem [VAR PKNAME(0000)] used Z-Sky Uppercut! [VAR PKNAME(0000)] used Z-Sand Tomb! The wild [VAR PKNAME(0000)] used Z-Sand Tomb! The opposing [VAR PKNAME(0000)] used Z-Sand Tomb! Totem [VAR PKNAME(0000)] used Z-Sand Tomb! [VAR PKNAME(0000)] used Z-Sheer Cold! The wild [VAR PKNAME(0000)] used Z-Sheer Cold! The opposing [VAR PKNAME(0000)] used Z-Sheer Cold! Totem [VAR PKNAME(0000)] used Z-Sheer Cold! [VAR PKNAME(0000)] used Z-Muddy Water! The wild [VAR PKNAME(0000)] used Z-Muddy Water! The opposing [VAR PKNAME(0000)] used Z-Muddy Water! Totem [VAR PKNAME(0000)] used Z-Muddy Water! [VAR PKNAME(0000)] used Z-Bullet Seed! The wild [VAR PKNAME(0000)] used Z-Bullet Seed! The opposing [VAR PKNAME(0000)] used Z-Bullet Seed! Totem [VAR PKNAME(0000)] used Z-Bullet Seed! [VAR PKNAME(0000)] used Z-Aerial Ace! The wild [VAR PKNAME(0000)] used Z-Aerial Ace! The opposing [VAR PKNAME(0000)] used Z-Aerial Ace! Totem [VAR PKNAME(0000)] used Z-Aerial Ace! [VAR PKNAME(0000)] used Z-Icicle Spear! The wild [VAR PKNAME(0000)] used Z-Icicle Spear! The opposing [VAR PKNAME(0000)] used Z-Icicle Spear! Totem [VAR PKNAME(0000)] used Z-Icicle Spear! [VAR PKNAME(0000)] used Z-Iron Defense! The wild [VAR PKNAME(0000)] used Z-Iron Defense! The opposing [VAR PKNAME(0000)] used Z-Iron Defense! Totem [VAR PKNAME(0000)] used Z-Iron Defense! [VAR PKNAME(0000)] used Z-Block! The wild [VAR PKNAME(0000)] used Z-Block! The opposing [VAR PKNAME(0000)] used Z-Block! Totem [VAR PKNAME(0000)] used Z-Block! [VAR PKNAME(0000)] used Z-Howl! The wild [VAR PKNAME(0000)] used Z-Howl! The opposing [VAR PKNAME(0000)] used Z-Howl! Totem [VAR PKNAME(0000)] used Z-Howl! [VAR PKNAME(0000)] used Z-Dragon Claw! The wild [VAR PKNAME(0000)] used Z-Dragon Claw! The opposing [VAR PKNAME(0000)] used Z-Dragon Claw! Totem [VAR PKNAME(0000)] used Z-Dragon Claw! [VAR PKNAME(0000)] used Z-Frenzy Plant! The wild [VAR PKNAME(0000)] used Z-Frenzy Plant! The opposing [VAR PKNAME(0000)] used Z-Frenzy Plant! Totem [VAR PKNAME(0000)] used Z-Frenzy Plant! [VAR PKNAME(0000)] used Z-Bulk Up! The wild [VAR PKNAME(0000)] used Z-Bulk Up! The opposing [VAR PKNAME(0000)] used Z-Bulk Up! Totem [VAR PKNAME(0000)] used Z-Bulk Up! [VAR PKNAME(0000)] used Z-Bounce! The wild [VAR PKNAME(0000)] used Z-Bounce! The opposing [VAR PKNAME(0000)] used Z-Bounce! Totem [VAR PKNAME(0000)] used Z-Bounce! [VAR PKNAME(0000)] used Z-Mud Shot! The wild [VAR PKNAME(0000)] used Z-Mud Shot! The opposing [VAR PKNAME(0000)] used Z-Mud Shot! Totem [VAR PKNAME(0000)] used Z-Mud Shot! [VAR PKNAME(0000)] used Z-Poison Tail! The wild [VAR PKNAME(0000)] used Z-Poison Tail! The opposing [VAR PKNAME(0000)] used Z-Poison Tail! Totem [VAR PKNAME(0000)] used Z-Poison Tail! [VAR PKNAME(0000)] used Z-Covet! The wild [VAR PKNAME(0000)] used Z-Covet! The opposing [VAR PKNAME(0000)] used Z-Covet! Totem [VAR PKNAME(0000)] used Z-Covet! [VAR PKNAME(0000)] used Z-Volt Tackle! The wild [VAR PKNAME(0000)] used Z-Volt Tackle! The opposing [VAR PKNAME(0000)] used Z-Volt Tackle! Totem [VAR PKNAME(0000)] used Z-Volt Tackle! [VAR PKNAME(0000)] used Z-Magical Leaf! The wild [VAR PKNAME(0000)] used Z-Magical Leaf! The opposing [VAR PKNAME(0000)] used Z-Magical Leaf! Totem [VAR PKNAME(0000)] used Z-Magical Leaf! [VAR PKNAME(0000)] used Z-Water Sport! The wild [VAR PKNAME(0000)] used Z-Water Sport! The opposing [VAR PKNAME(0000)] used Z-Water Sport! Totem [VAR PKNAME(0000)] used Z-Water Sport! [VAR PKNAME(0000)] used Z-Calm Mind! The wild [VAR PKNAME(0000)] used Z-Calm Mind! The opposing [VAR PKNAME(0000)] used Z-Calm Mind! Totem [VAR PKNAME(0000)] used Z-Calm Mind! [VAR PKNAME(0000)] used Z-Leaf Blade! The wild [VAR PKNAME(0000)] used Z-Leaf Blade! The opposing [VAR PKNAME(0000)] used Z-Leaf Blade! Totem [VAR PKNAME(0000)] used Z-Leaf Blade! [VAR PKNAME(0000)] used Z-Dragon Dance! The wild [VAR PKNAME(0000)] used Z-Dragon Dance! The opposing [VAR PKNAME(0000)] used Z-Dragon Dance! Totem [VAR PKNAME(0000)] used Z-Dragon Dance! [VAR PKNAME(0000)] used Z-Rock Blast! The wild [VAR PKNAME(0000)] used Z-Rock Blast! The opposing [VAR PKNAME(0000)] used Z-Rock Blast! Totem [VAR PKNAME(0000)] used Z-Rock Blast! [VAR PKNAME(0000)] used Z-Shock Wave! The wild [VAR PKNAME(0000)] used Z-Shock Wave! The opposing [VAR PKNAME(0000)] used Z-Shock Wave! Totem [VAR PKNAME(0000)] used Z-Shock Wave! [VAR PKNAME(0000)] used Z-Water Pulse! The wild [VAR PKNAME(0000)] used Z-Water Pulse! The opposing [VAR PKNAME(0000)] used Z-Water Pulse! Totem [VAR PKNAME(0000)] used Z-Water Pulse! [VAR PKNAME(0000)] used Z-Doom Desire! The wild [VAR PKNAME(0000)] used Z-Doom Desire! The opposing [VAR PKNAME(0000)] used Z-Doom Desire! Totem [VAR PKNAME(0000)] used Z-Doom Desire! [VAR PKNAME(0000)] used Z-Psycho Boost! The wild [VAR PKNAME(0000)] used Z-Psycho Boost! The opposing [VAR PKNAME(0000)] used Z-Psycho Boost! Totem [VAR PKNAME(0000)] used Z-Psycho Boost! [VAR PKNAME(0000)] used Z-Roost! The wild [VAR PKNAME(0000)] used Z-Roost! The opposing [VAR PKNAME(0000)] used Z-Roost! Totem [VAR PKNAME(0000)] used Z-Roost! [VAR PKNAME(0000)] used Z-Gravity! The wild [VAR PKNAME(0000)] used Z-Gravity! The opposing [VAR PKNAME(0000)] used Z-Gravity! Totem [VAR PKNAME(0000)] used Z-Gravity! [VAR PKNAME(0000)] used Z-Miracle Eye! The wild [VAR PKNAME(0000)] used Z-Miracle Eye! The opposing [VAR PKNAME(0000)] used Z-Miracle Eye! Totem [VAR PKNAME(0000)] used Z-Miracle Eye! [VAR PKNAME(0000)] used Z-Wake-Up Slap! The wild [VAR PKNAME(0000)] used Z-Wake-Up Slap! The opposing [VAR PKNAME(0000)] used Z-Wake-Up Slap! Totem [VAR PKNAME(0000)] used Z-Wake-Up Slap! [VAR PKNAME(0000)] used Z-Hammer Arm! The wild [VAR PKNAME(0000)] used Z-Hammer Arm! The opposing [VAR PKNAME(0000)] used Z-Hammer Arm! Totem [VAR PKNAME(0000)] used Z-Hammer Arm! [VAR PKNAME(0000)] used Z-Gyro Ball! The wild [VAR PKNAME(0000)] used Z-Gyro Ball! The opposing [VAR PKNAME(0000)] used Z-Gyro Ball! Totem [VAR PKNAME(0000)] used Z-Gyro Ball! [VAR PKNAME(0000)] used Z-Healing Wish! The wild [VAR PKNAME(0000)] used Z-Healing Wish! The opposing [VAR PKNAME(0000)] used Z-Healing Wish! Totem [VAR PKNAME(0000)] used Z-Healing Wish! [VAR PKNAME(0000)] used Z-Brine! The wild [VAR PKNAME(0000)] used Z-Brine! The opposing [VAR PKNAME(0000)] used Z-Brine! Totem [VAR PKNAME(0000)] used Z-Brine! [VAR PKNAME(0000)] used Z-Natural Gift! The wild [VAR PKNAME(0000)] used Z-Natural Gift! The opposing [VAR PKNAME(0000)] used Z-Natural Gift! Totem [VAR PKNAME(0000)] used Z-Natural Gift! [VAR PKNAME(0000)] used Z-Feint! The wild [VAR PKNAME(0000)] used Z-Feint! The opposing [VAR PKNAME(0000)] used Z-Feint! Totem [VAR PKNAME(0000)] used Z-Feint! [VAR PKNAME(0000)] used Z-Pluck! The wild [VAR PKNAME(0000)] used Z-Pluck! The opposing [VAR PKNAME(0000)] used Z-Pluck! Totem [VAR PKNAME(0000)] used Z-Pluck! [VAR PKNAME(0000)] used Z-Tailwind! The wild [VAR PKNAME(0000)] used Z-Tailwind! The opposing [VAR PKNAME(0000)] used Z-Tailwind! Totem [VAR PKNAME(0000)] used Z-Tailwind! [VAR PKNAME(0000)] used Z-Acupressure! The wild [VAR PKNAME(0000)] used Z-Acupressure! The opposing [VAR PKNAME(0000)] used Z-Acupressure! Totem [VAR PKNAME(0000)] used Z-Acupressure! [VAR PKNAME(0000)] used Z-Metal Burst! The wild [VAR PKNAME(0000)] used Z-Metal Burst! The opposing [VAR PKNAME(0000)] used Z-Metal Burst! Totem [VAR PKNAME(0000)] used Z-Metal Burst! [VAR PKNAME(0000)] used Z-U-turn! The wild [VAR PKNAME(0000)] used Z-U-turn! The opposing [VAR PKNAME(0000)] used Z-U-turn! Totem [VAR PKNAME(0000)] used Z-U-turn! [VAR PKNAME(0000)] used Z-Close Combat! The wild [VAR PKNAME(0000)] used Z-Close Combat! The opposing [VAR PKNAME(0000)] used Z-Close Combat! Totem [VAR PKNAME(0000)] used Z-Close Combat! [VAR PKNAME(0000)] used Z-Payback! The wild [VAR PKNAME(0000)] used Z-Payback! The opposing [VAR PKNAME(0000)] used Z-Payback! Totem [VAR PKNAME(0000)] used Z-Payback! [VAR PKNAME(0000)] used Z-Assurance! The wild [VAR PKNAME(0000)] used Z-Assurance! The opposing [VAR PKNAME(0000)] used Z-Assurance! Totem [VAR PKNAME(0000)] used Z-Assurance! [VAR PKNAME(0000)] used Z-Embargo! The wild [VAR PKNAME(0000)] used Z-Embargo! The opposing [VAR PKNAME(0000)] used Z-Embargo! Totem [VAR PKNAME(0000)] used Z-Embargo! [VAR PKNAME(0000)] used Z-Fling! The wild [VAR PKNAME(0000)] used Z-Fling! The opposing [VAR PKNAME(0000)] used Z-Fling! Totem [VAR PKNAME(0000)] used Z-Fling! [VAR PKNAME(0000)] used Z-Psycho Shift! The wild [VAR PKNAME(0000)] used Z-Psycho Shift! The opposing [VAR PKNAME(0000)] used Z-Psycho Shift! Totem [VAR PKNAME(0000)] used Z-Psycho Shift! [VAR PKNAME(0000)] used Z-Trump Card! The wild [VAR PKNAME(0000)] used Z-Trump Card! The opposing [VAR PKNAME(0000)] used Z-Trump Card! Totem [VAR PKNAME(0000)] used Z-Trump Card! [VAR PKNAME(0000)] used Z-Heal Block! The wild [VAR PKNAME(0000)] used Z-Heal Block! The opposing [VAR PKNAME(0000)] used Z-Heal Block! Totem [VAR PKNAME(0000)] used Z-Heal Block! [VAR PKNAME(0000)] used Z-Wring Out! The wild [VAR PKNAME(0000)] used Z-Wring Out! The opposing [VAR PKNAME(0000)] used Z-Wring Out! Totem [VAR PKNAME(0000)] used Z-Wring Out! [VAR PKNAME(0000)] used Z-Power Trick! The wild [VAR PKNAME(0000)] used Z-Power Trick! The opposing [VAR PKNAME(0000)] used Z-Power Trick! Totem [VAR PKNAME(0000)] used Z-Power Trick! [VAR PKNAME(0000)] used Z-Gastro Acid! The wild [VAR PKNAME(0000)] used Z-Gastro Acid! The opposing [VAR PKNAME(0000)] used Z-Gastro Acid! Totem [VAR PKNAME(0000)] used Z-Gastro Acid! [VAR PKNAME(0000)] used Z-Lucky Chant! The wild [VAR PKNAME(0000)] used Z-Lucky Chant! The opposing [VAR PKNAME(0000)] used Z-Lucky Chant! Totem [VAR PKNAME(0000)] used Z-Lucky Chant! [VAR PKNAME(0000)] used Z-Me First! The wild [VAR PKNAME(0000)] used Z-Me First! The opposing [VAR PKNAME(0000)] used Z-Me First! Totem [VAR PKNAME(0000)] used Z-Me First! [VAR PKNAME(0000)] used Z-Copycat! The wild [VAR PKNAME(0000)] used Z-Copycat! The opposing [VAR PKNAME(0000)] used Z-Copycat! Totem [VAR PKNAME(0000)] used Z-Copycat! [VAR PKNAME(0000)] used Z-Power Swap! The wild [VAR PKNAME(0000)] used Z-Power Swap! The opposing [VAR PKNAME(0000)] used Z-Power Swap! Totem [VAR PKNAME(0000)] used Z-Power Swap! [VAR PKNAME(0000)] used Z-Guard Swap! The wild [VAR PKNAME(0000)] used Z-Guard Swap! The opposing [VAR PKNAME(0000)] used Z-Guard Swap! Totem [VAR PKNAME(0000)] used Z-Guard Swap! [VAR PKNAME(0000)] used Z-Punishment! The wild [VAR PKNAME(0000)] used Z-Punishment! The opposing [VAR PKNAME(0000)] used Z-Punishment! Totem [VAR PKNAME(0000)] used Z-Punishment! [VAR PKNAME(0000)] used Z-Last Resort! The wild [VAR PKNAME(0000)] used Z-Last Resort! The opposing [VAR PKNAME(0000)] used Z-Last Resort! Totem [VAR PKNAME(0000)] used Z-Last Resort! [VAR PKNAME(0000)] used Z-Worry Seed! The wild [VAR PKNAME(0000)] used Z-Worry Seed! The opposing [VAR PKNAME(0000)] used Z-Worry Seed! Totem [VAR PKNAME(0000)] used Z-Worry Seed! [VAR PKNAME(0000)] used Z-Sucker Punch! The wild [VAR PKNAME(0000)] used Z-Sucker Punch! The opposing [VAR PKNAME(0000)] used Z-Sucker Punch! Totem [VAR PKNAME(0000)] used Z-Sucker Punch! [VAR PKNAME(0000)] used Z-Toxic Spikes! The wild [VAR PKNAME(0000)] used Z-Toxic Spikes! The opposing [VAR PKNAME(0000)] used Z-Toxic Spikes! Totem [VAR PKNAME(0000)] used Z-Toxic Spikes! [VAR PKNAME(0000)] used Z-Heart Swap! The wild [VAR PKNAME(0000)] used Z-Heart Swap! The opposing [VAR PKNAME(0000)] used Z-Heart Swap! Totem [VAR PKNAME(0000)] used Z-Heart Swap! [VAR PKNAME(0000)] used Z-Aqua Ring! The wild [VAR PKNAME(0000)] used Z-Aqua Ring! The opposing [VAR PKNAME(0000)] used Z-Aqua Ring! Totem [VAR PKNAME(0000)] used Z-Aqua Ring! [VAR PKNAME(0000)] used Z-Magnet Rise! The wild [VAR PKNAME(0000)] used Z-Magnet Rise! The opposing [VAR PKNAME(0000)] used Z-Magnet Rise! Totem [VAR PKNAME(0000)] used Z-Magnet Rise! [VAR PKNAME(0000)] used Z-Flare Blitz! The wild [VAR PKNAME(0000)] used Z-Flare Blitz! The opposing [VAR PKNAME(0000)] used Z-Flare Blitz! Totem [VAR PKNAME(0000)] used Z-Flare Blitz! [VAR PKNAME(0000)] used Z-Force Palm! The wild [VAR PKNAME(0000)] used Z-Force Palm! The opposing [VAR PKNAME(0000)] used Z-Force Palm! Totem [VAR PKNAME(0000)] used Z-Force Palm! [VAR PKNAME(0000)] used Z-Aura Sphere! The wild [VAR PKNAME(0000)] used Z-Aura Sphere! The opposing [VAR PKNAME(0000)] used Z-Aura Sphere! Totem [VAR PKNAME(0000)] used Z-Aura Sphere! [VAR PKNAME(0000)] used Z-Rock Polish! The wild [VAR PKNAME(0000)] used Z-Rock Polish! The opposing [VAR PKNAME(0000)] used Z-Rock Polish! Totem [VAR PKNAME(0000)] used Z-Rock Polish! [VAR PKNAME(0000)] used Z-Poison Jab! The wild [VAR PKNAME(0000)] used Z-Poison Jab! The opposing [VAR PKNAME(0000)] used Z-Poison Jab! Totem [VAR PKNAME(0000)] used Z-Poison Jab! [VAR PKNAME(0000)] used Z-Dark Pulse! The wild [VAR PKNAME(0000)] used Z-Dark Pulse! The opposing [VAR PKNAME(0000)] used Z-Dark Pulse! Totem [VAR PKNAME(0000)] used Z-Dark Pulse! [VAR PKNAME(0000)] used Z-Night Slash! The wild [VAR PKNAME(0000)] used Z-Night Slash! The opposing [VAR PKNAME(0000)] used Z-Night Slash! Totem [VAR PKNAME(0000)] used Z-Night Slash! [VAR PKNAME(0000)] used Z-Aqua Tail! The wild [VAR PKNAME(0000)] used Z-Aqua Tail! The opposing [VAR PKNAME(0000)] used Z-Aqua Tail! Totem [VAR PKNAME(0000)] used Z-Aqua Tail! [VAR PKNAME(0000)] used Z-Seed Bomb! The wild [VAR PKNAME(0000)] used Z-Seed Bomb! The opposing [VAR PKNAME(0000)] used Z-Seed Bomb! Totem [VAR PKNAME(0000)] used Z-Seed Bomb! [VAR PKNAME(0000)] used Z-Air Slash! The wild [VAR PKNAME(0000)] used Z-Air Slash! The opposing [VAR PKNAME(0000)] used Z-Air Slash! Totem [VAR PKNAME(0000)] used Z-Air Slash! [VAR PKNAME(0000)] used Z-X-Scissor! The wild [VAR PKNAME(0000)] used Z-X-Scissor! The opposing [VAR PKNAME(0000)] used Z-X-Scissor! Totem [VAR PKNAME(0000)] used Z-X-Scissor! [VAR PKNAME(0000)] used Z-Bug Buzz! The wild [VAR PKNAME(0000)] used Z-Bug Buzz! The opposing [VAR PKNAME(0000)] used Z-Bug Buzz! Totem [VAR PKNAME(0000)] used Z-Bug Buzz! [VAR PKNAME(0000)] used Z-Dragon Pulse! The wild [VAR PKNAME(0000)] used Z-Dragon Pulse! The opposing [VAR PKNAME(0000)] used Z-Dragon Pulse! Totem [VAR PKNAME(0000)] used Z-Dragon Pulse! [VAR PKNAME(0000)] used Z-Dragon Rush! The wild [VAR PKNAME(0000)] used Z-Dragon Rush! The opposing [VAR PKNAME(0000)] used Z-Dragon Rush! Totem [VAR PKNAME(0000)] used Z-Dragon Rush! [VAR PKNAME(0000)] used Z-Power Gem! The wild [VAR PKNAME(0000)] used Z-Power Gem! The opposing [VAR PKNAME(0000)] used Z-Power Gem! Totem [VAR PKNAME(0000)] used Z-Power Gem! [VAR PKNAME(0000)] used Z-Drain Punch! The wild [VAR PKNAME(0000)] used Z-Drain Punch! The opposing [VAR PKNAME(0000)] used Z-Drain Punch! Totem [VAR PKNAME(0000)] used Z-Drain Punch! [VAR PKNAME(0000)] used Z-Vacuum Wave! The wild [VAR PKNAME(0000)] used Z-Vacuum Wave! The opposing [VAR PKNAME(0000)] used Z-Vacuum Wave! Totem [VAR PKNAME(0000)] used Z-Vacuum Wave! [VAR PKNAME(0000)] used Z-Focus Blast! The wild [VAR PKNAME(0000)] used Z-Focus Blast! The opposing [VAR PKNAME(0000)] used Z-Focus Blast! Totem [VAR PKNAME(0000)] used Z-Focus Blast! [VAR PKNAME(0000)] used Z-Energy Ball! The wild [VAR PKNAME(0000)] used Z-Energy Ball! The opposing [VAR PKNAME(0000)] used Z-Energy Ball! Totem [VAR PKNAME(0000)] used Z-Energy Ball! [VAR PKNAME(0000)] used Z-Brave Bird! The wild [VAR PKNAME(0000)] used Z-Brave Bird! The opposing [VAR PKNAME(0000)] used Z-Brave Bird! Totem [VAR PKNAME(0000)] used Z-Brave Bird! [VAR PKNAME(0000)] used Z-Earth Power! The wild [VAR PKNAME(0000)] used Z-Earth Power! The opposing [VAR PKNAME(0000)] used Z-Earth Power! Totem [VAR PKNAME(0000)] used Z-Earth Power! [VAR PKNAME(0000)] used Z-Switcheroo! The wild [VAR PKNAME(0000)] used Z-Switcheroo! The opposing [VAR PKNAME(0000)] used Z-Switcheroo! Totem [VAR PKNAME(0000)] used Z-Switcheroo! [VAR PKNAME(0000)] used Z-Giga Impact! The wild [VAR PKNAME(0000)] used Z-Giga Impact! The opposing [VAR PKNAME(0000)] used Z-Giga Impact! Totem [VAR PKNAME(0000)] used Z-Giga Impact! [VAR PKNAME(0000)] used Z-Nasty Plot! The wild [VAR PKNAME(0000)] used Z-Nasty Plot! The opposing [VAR PKNAME(0000)] used Z-Nasty Plot! Totem [VAR PKNAME(0000)] used Z-Nasty Plot! [VAR PKNAME(0000)] used Z-Bullet Punch! The wild [VAR PKNAME(0000)] used Z-Bullet Punch! The opposing [VAR PKNAME(0000)] used Z-Bullet Punch! Totem [VAR PKNAME(0000)] used Z-Bullet Punch! [VAR PKNAME(0000)] used Z-Avalanche! The wild [VAR PKNAME(0000)] used Z-Avalanche! The opposing [VAR PKNAME(0000)] used Z-Avalanche! Totem [VAR PKNAME(0000)] used Z-Avalanche! [VAR PKNAME(0000)] used Z-Ice Shard! The wild [VAR PKNAME(0000)] used Z-Ice Shard! The opposing [VAR PKNAME(0000)] used Z-Ice Shard! Totem [VAR PKNAME(0000)] used Z-Ice Shard! [VAR PKNAME(0000)] used Z-Shadow Claw! The wild [VAR PKNAME(0000)] used Z-Shadow Claw! The opposing [VAR PKNAME(0000)] used Z-Shadow Claw! Totem [VAR PKNAME(0000)] used Z-Shadow Claw! [VAR PKNAME(0000)] used Z-Thunder Fang! The wild [VAR PKNAME(0000)] used Z-Thunder Fang! The opposing [VAR PKNAME(0000)] used Z-Thunder Fang! Totem [VAR PKNAME(0000)] used Z-Thunder Fang! [VAR PKNAME(0000)] used Z-Ice Fang! The wild [VAR PKNAME(0000)] used Z-Ice Fang! The opposing [VAR PKNAME(0000)] used Z-Ice Fang! Totem [VAR PKNAME(0000)] used Z-Ice Fang! [VAR PKNAME(0000)] used Z-Fire Fang! The wild [VAR PKNAME(0000)] used Z-Fire Fang! The opposing [VAR PKNAME(0000)] used Z-Fire Fang! Totem [VAR PKNAME(0000)] used Z-Fire Fang! [VAR PKNAME(0000)] used Z-Shadow Sneak! The wild [VAR PKNAME(0000)] used Z-Shadow Sneak! The opposing [VAR PKNAME(0000)] used Z-Shadow Sneak! Totem [VAR PKNAME(0000)] used Z-Shadow Sneak! [VAR PKNAME(0000)] used Z-Mud Bomb! The wild [VAR PKNAME(0000)] used Z-Mud Bomb! The opposing [VAR PKNAME(0000)] used Z-Mud Bomb! Totem [VAR PKNAME(0000)] used Z-Mud Bomb! [VAR PKNAME(0000)] used Z-Psycho Cut! The wild [VAR PKNAME(0000)] used Z-Psycho Cut! The opposing [VAR PKNAME(0000)] used Z-Psycho Cut! Totem [VAR PKNAME(0000)] used Z-Psycho Cut! [VAR PKNAME(0000)] used Z-Zen Headbutt! The wild [VAR PKNAME(0000)] used Z-Zen Headbutt! The opposing [VAR PKNAME(0000)] used Z-Zen Headbutt! Totem [VAR PKNAME(0000)] used Z-Zen Headbutt! [VAR PKNAME(0000)] used Z-Mirror Shot! The wild [VAR PKNAME(0000)] used Z-Mirror Shot! The opposing [VAR PKNAME(0000)] used Z-Mirror Shot! Totem [VAR PKNAME(0000)] used Z-Mirror Shot! [VAR PKNAME(0000)] used Z-Flash Cannon! The wild [VAR PKNAME(0000)] used Z-Flash Cannon! The opposing [VAR PKNAME(0000)] used Z-Flash Cannon! Totem [VAR PKNAME(0000)] used Z-Flash Cannon! [VAR PKNAME(0000)] used Z-Rock Climb! The wild [VAR PKNAME(0000)] used Z-Rock Climb! The opposing [VAR PKNAME(0000)] used Z-Rock Climb! Totem [VAR PKNAME(0000)] used Z-Rock Climb! [VAR PKNAME(0000)] used Z-Defog! The wild [VAR PKNAME(0000)] used Z-Defog! The opposing [VAR PKNAME(0000)] used Z-Defog! Totem [VAR PKNAME(0000)] used Z-Defog! [VAR PKNAME(0000)] used Z-Trick Room! The wild [VAR PKNAME(0000)] used Z-Trick Room! The opposing [VAR PKNAME(0000)] used Z-Trick Room! Totem [VAR PKNAME(0000)] used Z-Trick Room! [VAR PKNAME(0000)] used Z-Draco Meteor! The wild [VAR PKNAME(0000)] used Z-Draco Meteor! The opposing [VAR PKNAME(0000)] used Z-Draco Meteor! Totem [VAR PKNAME(0000)] used Z-Draco Meteor! [VAR PKNAME(0000)] used Z-Discharge! The wild [VAR PKNAME(0000)] used Z-Discharge! The opposing [VAR PKNAME(0000)] used Z-Discharge! Totem [VAR PKNAME(0000)] used Z-Discharge! [VAR PKNAME(0000)] used Z-Lava Plume! The wild [VAR PKNAME(0000)] used Z-Lava Plume! The opposing [VAR PKNAME(0000)] used Z-Lava Plume! Totem [VAR PKNAME(0000)] used Z-Lava Plume! [VAR PKNAME(0000)] used Z-Leaf Storm! The wild [VAR PKNAME(0000)] used Z-Leaf Storm! The opposing [VAR PKNAME(0000)] used Z-Leaf Storm! Totem [VAR PKNAME(0000)] used Z-Leaf Storm! [VAR PKNAME(0000)] used Z-Power Whip! The wild [VAR PKNAME(0000)] used Z-Power Whip! The opposing [VAR PKNAME(0000)] used Z-Power Whip! Totem [VAR PKNAME(0000)] used Z-Power Whip! [VAR PKNAME(0000)] used Z-Rock Wrecker! The wild [VAR PKNAME(0000)] used Z-Rock Wrecker! The opposing [VAR PKNAME(0000)] used Z-Rock Wrecker! Totem [VAR PKNAME(0000)] used Z-Rock Wrecker! [VAR PKNAME(0000)] used Z-Cross Poison! The wild [VAR PKNAME(0000)] used Z-Cross Poison! The opposing [VAR PKNAME(0000)] used Z-Cross Poison! Totem [VAR PKNAME(0000)] used Z-Cross Poison! [VAR PKNAME(0000)] used Z-Gunk Shot! The wild [VAR PKNAME(0000)] used Z-Gunk Shot! The opposing [VAR PKNAME(0000)] used Z-Gunk Shot! Totem [VAR PKNAME(0000)] used Z-Gunk Shot! [VAR PKNAME(0000)] used Z-Iron Head! The wild [VAR PKNAME(0000)] used Z-Iron Head! The opposing [VAR PKNAME(0000)] used Z-Iron Head! Totem [VAR PKNAME(0000)] used Z-Iron Head! [VAR PKNAME(0000)] used Z-Magnet Bomb! The wild [VAR PKNAME(0000)] used Z-Magnet Bomb! The opposing [VAR PKNAME(0000)] used Z-Magnet Bomb! Totem [VAR PKNAME(0000)] used Z-Magnet Bomb! [VAR PKNAME(0000)] used Z-Stone Edge! The wild [VAR PKNAME(0000)] used Z-Stone Edge! The opposing [VAR PKNAME(0000)] used Z-Stone Edge! Totem [VAR PKNAME(0000)] used Z-Stone Edge! [VAR PKNAME(0000)] used Z-Captivate! The wild [VAR PKNAME(0000)] used Z-Captivate! The opposing [VAR PKNAME(0000)] used Z-Captivate! Totem [VAR PKNAME(0000)] used Z-Captivate! [VAR PKNAME(0000)] used Z-Stealth Rock! The wild [VAR PKNAME(0000)] used Z-Stealth Rock! The opposing [VAR PKNAME(0000)] used Z-Stealth Rock! Totem [VAR PKNAME(0000)] used Z-Stealth Rock! [VAR PKNAME(0000)] used Z-Grass Knot! The wild [VAR PKNAME(0000)] used Z-Grass Knot! The opposing [VAR PKNAME(0000)] used Z-Grass Knot! Totem [VAR PKNAME(0000)] used Z-Grass Knot! [VAR PKNAME(0000)] used Z-Chatter! The wild [VAR PKNAME(0000)] used Z-Chatter! The opposing [VAR PKNAME(0000)] used Z-Chatter! Totem [VAR PKNAME(0000)] used Z-Chatter! [VAR PKNAME(0000)] used Z-Judgment! The wild [VAR PKNAME(0000)] used Z-Judgment! The opposing [VAR PKNAME(0000)] used Z-Judgment! Totem [VAR PKNAME(0000)] used Z-Judgment! [VAR PKNAME(0000)] used Z-Bug Bite! The wild [VAR PKNAME(0000)] used Z-Bug Bite! The opposing [VAR PKNAME(0000)] used Z-Bug Bite! Totem [VAR PKNAME(0000)] used Z-Bug Bite! [VAR PKNAME(0000)] used Z-Charge Beam! The wild [VAR PKNAME(0000)] used Z-Charge Beam! The opposing [VAR PKNAME(0000)] used Z-Charge Beam! Totem [VAR PKNAME(0000)] used Z-Charge Beam! [VAR PKNAME(0000)] used Z-Wood Hammer! The wild [VAR PKNAME(0000)] used Z-Wood Hammer! The opposing [VAR PKNAME(0000)] used Z-Wood Hammer! Totem [VAR PKNAME(0000)] used Z-Wood Hammer! [VAR PKNAME(0000)] used Z-Aqua Jet! The wild [VAR PKNAME(0000)] used Z-Aqua Jet! The opposing [VAR PKNAME(0000)] used Z-Aqua Jet! Totem [VAR PKNAME(0000)] used Z-Aqua Jet! [VAR PKNAME(0000)] used Z-Attack Order! The wild [VAR PKNAME(0000)] used Z-Attack Order! The opposing [VAR PKNAME(0000)] used Z-Attack Order! Totem [VAR PKNAME(0000)] used Z-Attack Order! [VAR PKNAME(0000)] used Z-Defend Order! The wild [VAR PKNAME(0000)] used Z-Defend Order! The opposing [VAR PKNAME(0000)] used Z-Defend Order! Totem [VAR PKNAME(0000)] used Z-Defend Order! [VAR PKNAME(0000)] used Z-Heal Order! The wild [VAR PKNAME(0000)] used Z-Heal Order! The opposing [VAR PKNAME(0000)] used Z-Heal Order! Totem [VAR PKNAME(0000)] used Z-Heal Order! [VAR PKNAME(0000)] used Z-Head Smash! The wild [VAR PKNAME(0000)] used Z-Head Smash! The opposing [VAR PKNAME(0000)] used Z-Head Smash! Totem [VAR PKNAME(0000)] used Z-Head Smash! [VAR PKNAME(0000)] used Z-Double Hit! The wild [VAR PKNAME(0000)] used Z-Double Hit! The opposing [VAR PKNAME(0000)] used Z-Double Hit! Totem [VAR PKNAME(0000)] used Z-Double Hit! [VAR PKNAME(0000)] used Z-Roar of Time! The wild [VAR PKNAME(0000)] used Z-Roar of Time! The opposing [VAR PKNAME(0000)] used Z-Roar of Time! Totem [VAR PKNAME(0000)] used Z-Roar of Time! [VAR PKNAME(0000)] used Z-Spacial Rend! The wild [VAR PKNAME(0000)] used Z-Spacial Rend! The opposing [VAR PKNAME(0000)] used Z-Spacial Rend! Totem [VAR PKNAME(0000)] used Z-Spacial Rend! [VAR PKNAME(0000)] used Z-Lunar Dance! The wild [VAR PKNAME(0000)] used Z-Lunar Dance! The opposing [VAR PKNAME(0000)] used Z-Lunar Dance! Totem [VAR PKNAME(0000)] used Z-Lunar Dance! [VAR PKNAME(0000)] used Z-Crush Grip! The wild [VAR PKNAME(0000)] used Z-Crush Grip! The opposing [VAR PKNAME(0000)] used Z-Crush Grip! Totem [VAR PKNAME(0000)] used Z-Crush Grip! [VAR PKNAME(0000)] used Z-Magma Storm! The wild [VAR PKNAME(0000)] used Z-Magma Storm! The opposing [VAR PKNAME(0000)] used Z-Magma Storm! Totem [VAR PKNAME(0000)] used Z-Magma Storm! [VAR PKNAME(0000)] used Z-Dark Void! The wild [VAR PKNAME(0000)] used Z-Dark Void! The opposing [VAR PKNAME(0000)] used Z-Dark Void! Totem [VAR PKNAME(0000)] used Z-Dark Void! [VAR PKNAME(0000)] used Z-Seed Flare! The wild [VAR PKNAME(0000)] used Z-Seed Flare! The opposing [VAR PKNAME(0000)] used Z-Seed Flare! Totem [VAR PKNAME(0000)] used Z-Seed Flare! [VAR PKNAME(0000)] used Z-Ominous Wind! The wild [VAR PKNAME(0000)] used Z-Ominous Wind! The opposing [VAR PKNAME(0000)] used Z-Ominous Wind! Totem [VAR PKNAME(0000)] used Z-Ominous Wind! [VAR PKNAME(0000)] used Z-Shadow Force! The wild [VAR PKNAME(0000)] used Z-Shadow Force! The opposing [VAR PKNAME(0000)] used Z-Shadow Force! Totem [VAR PKNAME(0000)] used Z-Shadow Force! [VAR PKNAME(0000)] used Z-Hone Claws! The wild [VAR PKNAME(0000)] used Z-Hone Claws! The opposing [VAR PKNAME(0000)] used Z-Hone Claws! Totem [VAR PKNAME(0000)] used Z-Hone Claws! [VAR PKNAME(0000)] used Z-Wide Guard! The wild [VAR PKNAME(0000)] used Z-Wide Guard! The opposing [VAR PKNAME(0000)] used Z-Wide Guard! Totem [VAR PKNAME(0000)] used Z-Wide Guard! [VAR PKNAME(0000)] used Z-Guard Split! The wild [VAR PKNAME(0000)] used Z-Guard Split! The opposing [VAR PKNAME(0000)] used Z-Guard Split! Totem [VAR PKNAME(0000)] used Z-Guard Split! [VAR PKNAME(0000)] used Z-Power Split! The wild [VAR PKNAME(0000)] used Z-Power Split! The opposing [VAR PKNAME(0000)] used Z-Power Split! Totem [VAR PKNAME(0000)] used Z-Power Split! [VAR PKNAME(0000)] used Z-Wonder Room! The wild [VAR PKNAME(0000)] used Z-Wonder Room! The opposing [VAR PKNAME(0000)] used Z-Wonder Room! Totem [VAR PKNAME(0000)] used Z-Wonder Room! [VAR PKNAME(0000)] used Z-Psyshock! The wild [VAR PKNAME(0000)] used Z-Psyshock! The opposing [VAR PKNAME(0000)] used Z-Psyshock! Totem [VAR PKNAME(0000)] used Z-Psyshock! [VAR PKNAME(0000)] used Z-Venoshock! The wild [VAR PKNAME(0000)] used Z-Venoshock! The opposing [VAR PKNAME(0000)] used Z-Venoshock! Totem [VAR PKNAME(0000)] used Z-Venoshock! [VAR PKNAME(0000)] used Z-Autotomize! The wild [VAR PKNAME(0000)] used Z-Autotomize! The opposing [VAR PKNAME(0000)] used Z-Autotomize! Totem [VAR PKNAME(0000)] used Z-Autotomize! [VAR PKNAME(0000)] used Z-Rage Powder! The wild [VAR PKNAME(0000)] used Z-Rage Powder! The opposing [VAR PKNAME(0000)] used Z-Rage Powder! Totem [VAR PKNAME(0000)] used Z-Rage Powder! [VAR PKNAME(0000)] used Z-Telekinesis! The wild [VAR PKNAME(0000)] used Z-Telekinesis! The opposing [VAR PKNAME(0000)] used Z-Telekinesis! Totem [VAR PKNAME(0000)] used Z-Telekinesis! [VAR PKNAME(0000)] used Z-Magic Room! The wild [VAR PKNAME(0000)] used Z-Magic Room! The opposing [VAR PKNAME(0000)] used Z-Magic Room! Totem [VAR PKNAME(0000)] used Z-Magic Room! [VAR PKNAME(0000)] used Z-Smack Down! The wild [VAR PKNAME(0000)] used Z-Smack Down! The opposing [VAR PKNAME(0000)] used Z-Smack Down! Totem [VAR PKNAME(0000)] used Z-Smack Down! [VAR PKNAME(0000)] used Z-Storm Throw! The wild [VAR PKNAME(0000)] used Z-Storm Throw! The opposing [VAR PKNAME(0000)] used Z-Storm Throw! Totem [VAR PKNAME(0000)] used Z-Storm Throw! [VAR PKNAME(0000)] used Z-Flame Burst! The wild [VAR PKNAME(0000)] used Z-Flame Burst! The opposing [VAR PKNAME(0000)] used Z-Flame Burst! Totem [VAR PKNAME(0000)] used Z-Flame Burst! [VAR PKNAME(0000)] used Z-Sludge Wave! The wild [VAR PKNAME(0000)] used Z-Sludge Wave! The opposing [VAR PKNAME(0000)] used Z-Sludge Wave! Totem [VAR PKNAME(0000)] used Z-Sludge Wave! [VAR PKNAME(0000)] used Z-Quiver Dance! The wild [VAR PKNAME(0000)] used Z-Quiver Dance! The opposing [VAR PKNAME(0000)] used Z-Quiver Dance! Totem [VAR PKNAME(0000)] used Z-Quiver Dance! [VAR PKNAME(0000)] used Z-Heavy Slam! The wild [VAR PKNAME(0000)] used Z-Heavy Slam! The opposing [VAR PKNAME(0000)] used Z-Heavy Slam! Totem [VAR PKNAME(0000)] used Z-Heavy Slam! [VAR PKNAME(0000)] used Z-Synchronoise! The wild [VAR PKNAME(0000)] used Z-Synchronoise! The opposing [VAR PKNAME(0000)] used Z-Synchronoise! Totem [VAR PKNAME(0000)] used Z-Synchronoise! [VAR PKNAME(0000)] used Z-Electro Ball! The wild [VAR PKNAME(0000)] used Z-Electro Ball! The opposing [VAR PKNAME(0000)] used Z-Electro Ball! Totem [VAR PKNAME(0000)] used Z-Electro Ball! [VAR PKNAME(0000)] used Z-Soak! The wild [VAR PKNAME(0000)] used Z-Soak! The opposing [VAR PKNAME(0000)] used Z-Soak! Totem [VAR PKNAME(0000)] used Z-Soak! [VAR PKNAME(0000)] used Z-Flame Charge! The wild [VAR PKNAME(0000)] used Z-Flame Charge! The opposing [VAR PKNAME(0000)] used Z-Flame Charge! Totem [VAR PKNAME(0000)] used Z-Flame Charge! [VAR PKNAME(0000)] used Z-Coil! The wild [VAR PKNAME(0000)] used Z-Coil! The opposing [VAR PKNAME(0000)] used Z-Coil! Totem [VAR PKNAME(0000)] used Z-Coil! [VAR PKNAME(0000)] used Z-Low Sweep! The wild [VAR PKNAME(0000)] used Z-Low Sweep! The opposing [VAR PKNAME(0000)] used Z-Low Sweep! Totem [VAR PKNAME(0000)] used Z-Low Sweep! [VAR PKNAME(0000)] used Z-Acid Spray! The wild [VAR PKNAME(0000)] used Z-Acid Spray! The opposing [VAR PKNAME(0000)] used Z-Acid Spray! Totem [VAR PKNAME(0000)] used Z-Acid Spray! [VAR PKNAME(0000)] used Z-Foul Play! The wild [VAR PKNAME(0000)] used Z-Foul Play! The opposing [VAR PKNAME(0000)] used Z-Foul Play! Totem [VAR PKNAME(0000)] used Z-Foul Play! [VAR PKNAME(0000)] used Z-Simple Beam! The wild [VAR PKNAME(0000)] used Z-Simple Beam! The opposing [VAR PKNAME(0000)] used Z-Simple Beam! Totem [VAR PKNAME(0000)] used Z-Simple Beam! [VAR PKNAME(0000)] used Z-Entrainment! The wild [VAR PKNAME(0000)] used Z-Entrainment! The opposing [VAR PKNAME(0000)] used Z-Entrainment! Totem [VAR PKNAME(0000)] used Z-Entrainment! [VAR PKNAME(0000)] used Z-After You! The wild [VAR PKNAME(0000)] used Z-After You! The opposing [VAR PKNAME(0000)] used Z-After You! Totem [VAR PKNAME(0000)] used Z-After You! [VAR PKNAME(0000)] used Z-Round! The wild [VAR PKNAME(0000)] used Z-Round! The opposing [VAR PKNAME(0000)] used Z-Round! Totem [VAR PKNAME(0000)] used Z-Round! [VAR PKNAME(0000)] used Z-Echoed Voice! The wild [VAR PKNAME(0000)] used Z-Echoed Voice! The opposing [VAR PKNAME(0000)] used Z-Echoed Voice! Totem [VAR PKNAME(0000)] used Z-Echoed Voice! [VAR PKNAME(0000)] used Z-Chip Away! The wild [VAR PKNAME(0000)] used Z-Chip Away! The opposing [VAR PKNAME(0000)] used Z-Chip Away! Totem [VAR PKNAME(0000)] used Z-Chip Away! [VAR PKNAME(0000)] used Z-Clear Smog! The wild [VAR PKNAME(0000)] used Z-Clear Smog! The opposing [VAR PKNAME(0000)] used Z-Clear Smog! Totem [VAR PKNAME(0000)] used Z-Clear Smog! [VAR PKNAME(0000)] used Z-Stored Power! The wild [VAR PKNAME(0000)] used Z-Stored Power! The opposing [VAR PKNAME(0000)] used Z-Stored Power! Totem [VAR PKNAME(0000)] used Z-Stored Power! [VAR PKNAME(0000)] used Z-Quick Guard! The wild [VAR PKNAME(0000)] used Z-Quick Guard! The opposing [VAR PKNAME(0000)] used Z-Quick Guard! Totem [VAR PKNAME(0000)] used Z-Quick Guard! [VAR PKNAME(0000)] used Z-Ally Switch! The wild [VAR PKNAME(0000)] used Z-Ally Switch! The opposing [VAR PKNAME(0000)] used Z-Ally Switch! Totem [VAR PKNAME(0000)] used Z-Ally Switch! [VAR PKNAME(0000)] used Z-Scald! The wild [VAR PKNAME(0000)] used Z-Scald! The opposing [VAR PKNAME(0000)] used Z-Scald! Totem [VAR PKNAME(0000)] used Z-Scald! [VAR PKNAME(0000)] used Z-Shell Smash! The wild [VAR PKNAME(0000)] used Z-Shell Smash! The opposing [VAR PKNAME(0000)] used Z-Shell Smash! Totem [VAR PKNAME(0000)] used Z-Shell Smash! [VAR PKNAME(0000)] used Z-Heal Pulse! The wild [VAR PKNAME(0000)] used Z-Heal Pulse! The opposing [VAR PKNAME(0000)] used Z-Heal Pulse! Totem [VAR PKNAME(0000)] used Z-Heal Pulse! [VAR PKNAME(0000)] used Z-Hex! The wild [VAR PKNAME(0000)] used Z-Hex! The opposing [VAR PKNAME(0000)] used Z-Hex! Totem [VAR PKNAME(0000)] used Z-Hex! [VAR PKNAME(0000)] used Z-Sky Drop! The wild [VAR PKNAME(0000)] used Z-Sky Drop! The opposing [VAR PKNAME(0000)] used Z-Sky Drop! Totem [VAR PKNAME(0000)] used Z-Sky Drop! [VAR PKNAME(0000)] used Z-Shift Gear! The wild [VAR PKNAME(0000)] used Z-Shift Gear! The opposing [VAR PKNAME(0000)] used Z-Shift Gear! Totem [VAR PKNAME(0000)] used Z-Shift Gear! [VAR PKNAME(0000)] used Z-Circle Throw! The wild [VAR PKNAME(0000)] used Z-Circle Throw! The opposing [VAR PKNAME(0000)] used Z-Circle Throw! Totem [VAR PKNAME(0000)] used Z-Circle Throw! [VAR PKNAME(0000)] used Z-Incinerate! The wild [VAR PKNAME(0000)] used Z-Incinerate! The opposing [VAR PKNAME(0000)] used Z-Incinerate! Totem [VAR PKNAME(0000)] used Z-Incinerate! [VAR PKNAME(0000)] used Z-Quash! The wild [VAR PKNAME(0000)] used Z-Quash! The opposing [VAR PKNAME(0000)] used Z-Quash! Totem [VAR PKNAME(0000)] used Z-Quash! [VAR PKNAME(0000)] used Z-Acrobatics! The wild [VAR PKNAME(0000)] used Z-Acrobatics! The opposing [VAR PKNAME(0000)] used Z-Acrobatics! Totem [VAR PKNAME(0000)] used Z-Acrobatics! [VAR PKNAME(0000)] used Z-Reflect Type! The wild [VAR PKNAME(0000)] used Z-Reflect Type! The opposing [VAR PKNAME(0000)] used Z-Reflect Type! Totem [VAR PKNAME(0000)] used Z-Reflect Type! [VAR PKNAME(0000)] used Z-Retaliate! The wild [VAR PKNAME(0000)] used Z-Retaliate! The opposing [VAR PKNAME(0000)] used Z-Retaliate! Totem [VAR PKNAME(0000)] used Z-Retaliate! [VAR PKNAME(0000)] used Z-Final Gambit! The wild [VAR PKNAME(0000)] used Z-Final Gambit! The opposing [VAR PKNAME(0000)] used Z-Final Gambit! Totem [VAR PKNAME(0000)] used Z-Final Gambit! [VAR PKNAME(0000)] used Z-Bestow! The wild [VAR PKNAME(0000)] used Z-Bestow! The opposing [VAR PKNAME(0000)] used Z-Bestow! Totem [VAR PKNAME(0000)] used Z-Bestow! [VAR PKNAME(0000)] used Z-Inferno! The wild [VAR PKNAME(0000)] used Z-Inferno! The opposing [VAR PKNAME(0000)] used Z-Inferno! Totem [VAR PKNAME(0000)] used Z-Inferno! [VAR PKNAME(0000)] used Z-Water Pledge! The wild [VAR PKNAME(0000)] used Z-Water Pledge! The opposing [VAR PKNAME(0000)] used Z-Water Pledge! Totem [VAR PKNAME(0000)] used Z-Water Pledge! [VAR PKNAME(0000)] used Z-Fire Pledge! The wild [VAR PKNAME(0000)] used Z-Fire Pledge! The opposing [VAR PKNAME(0000)] used Z-Fire Pledge! Totem [VAR PKNAME(0000)] used Z-Fire Pledge! [VAR PKNAME(0000)] used Z-Grass Pledge! The wild [VAR PKNAME(0000)] used Z-Grass Pledge! The opposing [VAR PKNAME(0000)] used Z-Grass Pledge! Totem [VAR PKNAME(0000)] used Z-Grass Pledge! [VAR PKNAME(0000)] used Z-Volt Switch! The wild [VAR PKNAME(0000)] used Z-Volt Switch! The opposing [VAR PKNAME(0000)] used Z-Volt Switch! Totem [VAR PKNAME(0000)] used Z-Volt Switch! [VAR PKNAME(0000)] used Z-Struggle Bug! The wild [VAR PKNAME(0000)] used Z-Struggle Bug! The opposing [VAR PKNAME(0000)] used Z-Struggle Bug! Totem [VAR PKNAME(0000)] used Z-Struggle Bug! [VAR PKNAME(0000)] used Z-Bulldoze! The wild [VAR PKNAME(0000)] used Z-Bulldoze! The opposing [VAR PKNAME(0000)] used Z-Bulldoze! Totem [VAR PKNAME(0000)] used Z-Bulldoze! [VAR PKNAME(0000)] used Z-Frost Breath! The wild [VAR PKNAME(0000)] used Z-Frost Breath! The opposing [VAR PKNAME(0000)] used Z-Frost Breath! Totem [VAR PKNAME(0000)] used Z-Frost Breath! [VAR PKNAME(0000)] used Z-Dragon Tail! The wild [VAR PKNAME(0000)] used Z-Dragon Tail! The opposing [VAR PKNAME(0000)] used Z-Dragon Tail! Totem [VAR PKNAME(0000)] used Z-Dragon Tail! [VAR PKNAME(0000)] used Z-Work Up! The wild [VAR PKNAME(0000)] used Z-Work Up! The opposing [VAR PKNAME(0000)] used Z-Work Up! Totem [VAR PKNAME(0000)] used Z-Work Up! [VAR PKNAME(0000)] used Z-Electroweb! The wild [VAR PKNAME(0000)] used Z-Electroweb! The opposing [VAR PKNAME(0000)] used Z-Electroweb! Totem [VAR PKNAME(0000)] used Z-Electroweb! [VAR PKNAME(0000)] used Z-Wild Charge! The wild [VAR PKNAME(0000)] used Z-Wild Charge! The opposing [VAR PKNAME(0000)] used Z-Wild Charge! Totem [VAR PKNAME(0000)] used Z-Wild Charge! [VAR PKNAME(0000)] used Z-Drill Run! The wild [VAR PKNAME(0000)] used Z-Drill Run! The opposing [VAR PKNAME(0000)] used Z-Drill Run! Totem [VAR PKNAME(0000)] used Z-Drill Run! [VAR PKNAME(0000)] used Z-Dual Chop! The wild [VAR PKNAME(0000)] used Z-Dual Chop! The opposing [VAR PKNAME(0000)] used Z-Dual Chop! Totem [VAR PKNAME(0000)] used Z-Dual Chop! [VAR PKNAME(0000)] used Z-Heart Stamp! The wild [VAR PKNAME(0000)] used Z-Heart Stamp! The opposing [VAR PKNAME(0000)] used Z-Heart Stamp! Totem [VAR PKNAME(0000)] used Z-Heart Stamp! [VAR PKNAME(0000)] used Z-Horn Leech! The wild [VAR PKNAME(0000)] used Z-Horn Leech! The opposing [VAR PKNAME(0000)] used Z-Horn Leech! Totem [VAR PKNAME(0000)] used Z-Horn Leech! [VAR PKNAME(0000)] used Z-Sacred Sword! The wild [VAR PKNAME(0000)] used Z-Sacred Sword! The opposing [VAR PKNAME(0000)] used Z-Sacred Sword! Totem [VAR PKNAME(0000)] used Z-Sacred Sword! [VAR PKNAME(0000)] used Z-Razor Shell! The wild [VAR PKNAME(0000)] used Z-Razor Shell! The opposing [VAR PKNAME(0000)] used Z-Razor Shell! Totem [VAR PKNAME(0000)] used Z-Razor Shell! [VAR PKNAME(0000)] used Z-Heat Crash! The wild [VAR PKNAME(0000)] used Z-Heat Crash! The opposing [VAR PKNAME(0000)] used Z-Heat Crash! Totem [VAR PKNAME(0000)] used Z-Heat Crash! [VAR PKNAME(0000)] used Z-Leaf Tornado! The wild [VAR PKNAME(0000)] used Z-Leaf Tornado! The opposing [VAR PKNAME(0000)] used Z-Leaf Tornado! Totem [VAR PKNAME(0000)] used Z-Leaf Tornado! [VAR PKNAME(0000)] used Z-Steamroller! The wild [VAR PKNAME(0000)] used Z-Steamroller! The opposing [VAR PKNAME(0000)] used Z-Steamroller! Totem [VAR PKNAME(0000)] used Z-Steamroller! [VAR PKNAME(0000)] used Z-Cotton Guard! The wild [VAR PKNAME(0000)] used Z-Cotton Guard! The opposing [VAR PKNAME(0000)] used Z-Cotton Guard! Totem [VAR PKNAME(0000)] used Z-Cotton Guard! [VAR PKNAME(0000)] used Z-Night Daze! The wild [VAR PKNAME(0000)] used Z-Night Daze! The opposing [VAR PKNAME(0000)] used Z-Night Daze! Totem [VAR PKNAME(0000)] used Z-Night Daze! [VAR PKNAME(0000)] used Z-Psystrike! The wild [VAR PKNAME(0000)] used Z-Psystrike! The opposing [VAR PKNAME(0000)] used Z-Psystrike! Totem [VAR PKNAME(0000)] used Z-Psystrike! [VAR PKNAME(0000)] used Z-Tail Slap! The wild [VAR PKNAME(0000)] used Z-Tail Slap! The opposing [VAR PKNAME(0000)] used Z-Tail Slap! Totem [VAR PKNAME(0000)] used Z-Tail Slap! [VAR PKNAME(0000)] used Z-Hurricane! The wild [VAR PKNAME(0000)] used Z-Hurricane! The opposing [VAR PKNAME(0000)] used Z-Hurricane! Totem [VAR PKNAME(0000)] used Z-Hurricane! [VAR PKNAME(0000)] used Z-Head Charge! The wild [VAR PKNAME(0000)] used Z-Head Charge! The opposing [VAR PKNAME(0000)] used Z-Head Charge! Totem [VAR PKNAME(0000)] used Z-Head Charge! [VAR PKNAME(0000)] used Z-Gear Grind! The wild [VAR PKNAME(0000)] used Z-Gear Grind! The opposing [VAR PKNAME(0000)] used Z-Gear Grind! Totem [VAR PKNAME(0000)] used Z-Gear Grind! [VAR PKNAME(0000)] used Z-Searing Shot! The wild [VAR PKNAME(0000)] used Z-Searing Shot! The opposing [VAR PKNAME(0000)] used Z-Searing Shot! Totem [VAR PKNAME(0000)] used Z-Searing Shot! [VAR PKNAME(0000)] used Z-Techno Blast! The wild [VAR PKNAME(0000)] used Z-Techno Blast! The opposing [VAR PKNAME(0000)] used Z-Techno Blast! Totem [VAR PKNAME(0000)] used Z-Techno Blast! [VAR PKNAME(0000)] used Z-Relic Song! The wild [VAR PKNAME(0000)] used Z-Relic Song! The opposing [VAR PKNAME(0000)] used Z-Relic Song! Totem [VAR PKNAME(0000)] used Z-Relic Song! [VAR PKNAME(0000)] used Z-Secret Sword! The wild [VAR PKNAME(0000)] used Z-Secret Sword! The opposing [VAR PKNAME(0000)] used Z-Secret Sword! Totem [VAR PKNAME(0000)] used Z-Secret Sword! [VAR PKNAME(0000)] used Z-Glaciate! The wild [VAR PKNAME(0000)] used Z-Glaciate! The opposing [VAR PKNAME(0000)] used Z-Glaciate! Totem [VAR PKNAME(0000)] used Z-Glaciate! [VAR PKNAME(0000)] used Z-Bolt Strike! The wild [VAR PKNAME(0000)] used Z-Bolt Strike! The opposing [VAR PKNAME(0000)] used Z-Bolt Strike! Totem [VAR PKNAME(0000)] used Z-Bolt Strike! [VAR PKNAME(0000)] used Z-Blue Flare! The wild [VAR PKNAME(0000)] used Z-Blue Flare! The opposing [VAR PKNAME(0000)] used Z-Blue Flare! Totem [VAR PKNAME(0000)] used Z-Blue Flare! [VAR PKNAME(0000)] used Z-Fiery Dance! The wild [VAR PKNAME(0000)] used Z-Fiery Dance! The opposing [VAR PKNAME(0000)] used Z-Fiery Dance! Totem [VAR PKNAME(0000)] used Z-Fiery Dance! [VAR PKNAME(0000)] used Z-Freeze Shock! The wild [VAR PKNAME(0000)] used Z-Freeze Shock! The opposing [VAR PKNAME(0000)] used Z-Freeze Shock! Totem [VAR PKNAME(0000)] used Z-Freeze Shock! [VAR PKNAME(0000)] used Z-Ice Burn! The wild [VAR PKNAME(0000)] used Z-Ice Burn! The opposing [VAR PKNAME(0000)] used Z-Ice Burn! Totem [VAR PKNAME(0000)] used Z-Ice Burn! [VAR PKNAME(0000)] used Z-Snarl! The wild [VAR PKNAME(0000)] used Z-Snarl! The opposing [VAR PKNAME(0000)] used Z-Snarl! Totem [VAR PKNAME(0000)] used Z-Snarl! [VAR PKNAME(0000)] used Z-Icicle Crash! The wild [VAR PKNAME(0000)] used Z-Icicle Crash! The opposing [VAR PKNAME(0000)] used Z-Icicle Crash! Totem [VAR PKNAME(0000)] used Z-Icicle Crash! [VAR PKNAME(0000)] used Z-V-create! The wild [VAR PKNAME(0000)] used Z-V-create! The opposing [VAR PKNAME(0000)] used Z-V-create! Totem [VAR PKNAME(0000)] used Z-V-create! [VAR PKNAME(0000)] used Z-Fusion Flare! The wild [VAR PKNAME(0000)] used Z-Fusion Flare! The opposing [VAR PKNAME(0000)] used Z-Fusion Flare! Totem [VAR PKNAME(0000)] used Z-Fusion Flare! [VAR PKNAME(0000)] used Z-Fusion Bolt! The wild [VAR PKNAME(0000)] used Z-Fusion Bolt! The opposing [VAR PKNAME(0000)] used Z-Fusion Bolt! Totem [VAR PKNAME(0000)] used Z-Fusion Bolt! [VAR PKNAME(0000)] used Z-Flying Press! The wild [VAR PKNAME(0000)] used Z-Flying Press! The opposing [VAR PKNAME(0000)] used Z-Flying Press! Totem [VAR PKNAME(0000)] used Z-Flying Press! [VAR PKNAME(0000)] used Z-Mat Block! The wild [VAR PKNAME(0000)] used Z-Mat Block! The opposing [VAR PKNAME(0000)] used Z-Mat Block! Totem [VAR PKNAME(0000)] used Z-Mat Block! [VAR PKNAME(0000)] used Z-Belch! The wild [VAR PKNAME(0000)] used Z-Belch! The opposing [VAR PKNAME(0000)] used Z-Belch! Totem [VAR PKNAME(0000)] used Z-Belch! [VAR PKNAME(0000)] used Z-Rototiller! The wild [VAR PKNAME(0000)] used Z-Rototiller! The opposing [VAR PKNAME(0000)] used Z-Rototiller! Totem [VAR PKNAME(0000)] used Z-Rototiller! [VAR PKNAME(0000)] used Z-Sticky Web! The wild [VAR PKNAME(0000)] used Z-Sticky Web! The opposing [VAR PKNAME(0000)] used Z-Sticky Web! Totem [VAR PKNAME(0000)] used Z-Sticky Web! [VAR PKNAME(0000)] used Z-Fell Stinger! The wild [VAR PKNAME(0000)] used Z-Fell Stinger! The opposing [VAR PKNAME(0000)] used Z-Fell Stinger! Totem [VAR PKNAME(0000)] used Z-Fell Stinger! [VAR PKNAME(0000)] used Z-Phantom Force! The wild [VAR PKNAME(0000)] used Z-Phantom Force! The opposing [VAR PKNAME(0000)] used Z-Phantom Force! Totem [VAR PKNAME(0000)] used Z-Phantom Force! [VAR PKNAME(0000)] used Z-Trick-or-Treat! The wild [VAR PKNAME(0000)] used Z-Trick-or-Treat! The opposing [VAR PKNAME(0000)] used Z-Trick-or-Treat! Totem [VAR PKNAME(0000)] used Z-Trick-or-Treat! [VAR PKNAME(0000)] used Z-Noble Roar! The wild [VAR PKNAME(0000)] used Z-Noble Roar! The opposing [VAR PKNAME(0000)] used Z-Noble Roar! Totem [VAR PKNAME(0000)] used Z-Noble Roar! [VAR PKNAME(0000)] used Z-Ion Deluge! The wild [VAR PKNAME(0000)] used Z-Ion Deluge! The opposing [VAR PKNAME(0000)] used Z-Ion Deluge! Totem [VAR PKNAME(0000)] used Z-Ion Deluge! [VAR PKNAME(0000)] used Z-Parabolic Charge! The wild [VAR PKNAME(0000)] used Z-Parabolic Charge! The opposing [VAR PKNAME(0000)] used Z-Parabolic Charge! Totem [VAR PKNAME(0000)] used Z-Parabolic Charge! [VAR PKNAME(0000)] used Z-Forest’s Curse! The wild [VAR PKNAME(0000)] used Z-Forest’s Curse! The opposing [VAR PKNAME(0000)] used Z-Forest’s Curse! Totem [VAR PKNAME(0000)] used Z-Forest’s Curse! [VAR PKNAME(0000)] used Z-Petal Blizzard! The wild [VAR PKNAME(0000)] used Z-Petal Blizzard! The opposing [VAR PKNAME(0000)] used Z-Petal Blizzard! Totem [VAR PKNAME(0000)] used Z-Petal Blizzard! [VAR PKNAME(0000)] used Z-Freeze-Dry! The wild [VAR PKNAME(0000)] used Z-Freeze-Dry! The opposing [VAR PKNAME(0000)] used Z-Freeze-Dry! Totem [VAR PKNAME(0000)] used Z-Freeze-Dry! [VAR PKNAME(0000)] used Z-Disarming Voice! The wild [VAR PKNAME(0000)] used Z-Disarming Voice! The opposing [VAR PKNAME(0000)] used Z-Disarming Voice! Totem [VAR PKNAME(0000)] used Z-Disarming Voice! [VAR PKNAME(0000)] used Z-Parting Shot! The wild [VAR PKNAME(0000)] used Z-Parting Shot! The opposing [VAR PKNAME(0000)] used Z-Parting Shot! Totem [VAR PKNAME(0000)] used Z-Parting Shot! [VAR PKNAME(0000)] used Z-Topsy-Turvy! The wild [VAR PKNAME(0000)] used Z-Topsy-Turvy! The opposing [VAR PKNAME(0000)] used Z-Topsy-Turvy! Totem [VAR PKNAME(0000)] used Z-Topsy-Turvy! [VAR PKNAME(0000)] used Z-Draining Kiss! The wild [VAR PKNAME(0000)] used Z-Draining Kiss! The opposing [VAR PKNAME(0000)] used Z-Draining Kiss! Totem [VAR PKNAME(0000)] used Z-Draining Kiss! [VAR PKNAME(0000)] used Z-Crafty Shield! The wild [VAR PKNAME(0000)] used Z-Crafty Shield! The opposing [VAR PKNAME(0000)] used Z-Crafty Shield! Totem [VAR PKNAME(0000)] used Z-Crafty Shield! [VAR PKNAME(0000)] used Z-Flower Shield! The wild [VAR PKNAME(0000)] used Z-Flower Shield! The opposing [VAR PKNAME(0000)] used Z-Flower Shield! Totem [VAR PKNAME(0000)] used Z-Flower Shield! [VAR PKNAME(0000)] used Z-Grassy Terrain! The wild [VAR PKNAME(0000)] used Z-Grassy Terrain! The opposing [VAR PKNAME(0000)] used Z-Grassy Terrain! Totem [VAR PKNAME(0000)] used Z-Grassy Terrain! [VAR PKNAME(0000)] used Z-Misty Terrain! The wild [VAR PKNAME(0000)] used Z-Misty Terrain! The opposing [VAR PKNAME(0000)] used Z-Misty Terrain! Totem [VAR PKNAME(0000)] used Z-Misty Terrain! [VAR PKNAME(0000)] used Z-Electrify! The wild [VAR PKNAME(0000)] used Z-Electrify! The opposing [VAR PKNAME(0000)] used Z-Electrify! Totem [VAR PKNAME(0000)] used Z-Electrify! [VAR PKNAME(0000)] used Z-Play Rough! The wild [VAR PKNAME(0000)] used Z-Play Rough! The opposing [VAR PKNAME(0000)] used Z-Play Rough! Totem [VAR PKNAME(0000)] used Z-Play Rough! [VAR PKNAME(0000)] used Z-Fairy Wind! The wild [VAR PKNAME(0000)] used Z-Fairy Wind! The opposing [VAR PKNAME(0000)] used Z-Fairy Wind! Totem [VAR PKNAME(0000)] used Z-Fairy Wind! [VAR PKNAME(0000)] used Z-Moonblast! The wild [VAR PKNAME(0000)] used Z-Moonblast! The opposing [VAR PKNAME(0000)] used Z-Moonblast! Totem [VAR PKNAME(0000)] used Z-Moonblast! [VAR PKNAME(0000)] used Z-Boomburst! The wild [VAR PKNAME(0000)] used Z-Boomburst! The opposing [VAR PKNAME(0000)] used Z-Boomburst! Totem [VAR PKNAME(0000)] used Z-Boomburst! [VAR PKNAME(0000)] used Z-Fairy Lock! The wild [VAR PKNAME(0000)] used Z-Fairy Lock! The opposing [VAR PKNAME(0000)] used Z-Fairy Lock! Totem [VAR PKNAME(0000)] used Z-Fairy Lock! [VAR PKNAME(0000)] used Z-King’s Shield! The wild [VAR PKNAME(0000)] used Z-King’s Shield! The opposing [VAR PKNAME(0000)] used Z-King’s Shield! Totem [VAR PKNAME(0000)] used Z-King’s Shield! [VAR PKNAME(0000)] used Z-Play Nice! The wild [VAR PKNAME(0000)] used Z-Play Nice! The opposing [VAR PKNAME(0000)] used Z-Play Nice! Totem [VAR PKNAME(0000)] used Z-Play Nice! [VAR PKNAME(0000)] used Z-Confide! The wild [VAR PKNAME(0000)] used Z-Confide! The opposing [VAR PKNAME(0000)] used Z-Confide! Totem [VAR PKNAME(0000)] used Z-Confide! [VAR PKNAME(0000)] used Z-Diamond Storm! The wild [VAR PKNAME(0000)] used Z-Diamond Storm! The opposing [VAR PKNAME(0000)] used Z-Diamond Storm! Totem [VAR PKNAME(0000)] used Z-Diamond Storm! [VAR PKNAME(0000)] used Z-Steam Eruption! The wild [VAR PKNAME(0000)] used Z-Steam Eruption! The opposing [VAR PKNAME(0000)] used Z-Steam Eruption! Totem [VAR PKNAME(0000)] used Z-Steam Eruption! [VAR PKNAME(0000)] used Z-Hyperspace Hole! The wild [VAR PKNAME(0000)] used Z-Hyperspace Hole! The opposing [VAR PKNAME(0000)] used Z-Hyperspace Hole! Totem [VAR PKNAME(0000)] used Z-Hyperspace Hole! [VAR PKNAME(0000)] used Z-Water Shuriken! The wild [VAR PKNAME(0000)] used Z-Water Shuriken! The opposing [VAR PKNAME(0000)] used Z-Water Shuriken! Totem [VAR PKNAME(0000)] used Z-Water Shuriken! [VAR PKNAME(0000)] used Z-Mystical Fire! The wild [VAR PKNAME(0000)] used Z-Mystical Fire! The opposing [VAR PKNAME(0000)] used Z-Mystical Fire! Totem [VAR PKNAME(0000)] used Z-Mystical Fire! [VAR PKNAME(0000)] used Z-Spiky Shield! The wild [VAR PKNAME(0000)] used Z-Spiky Shield! The opposing [VAR PKNAME(0000)] used Z-Spiky Shield! Totem [VAR PKNAME(0000)] used Z-Spiky Shield! [VAR PKNAME(0000)] used Z-Aromatic Mist! The wild [VAR PKNAME(0000)] used Z-Aromatic Mist! The opposing [VAR PKNAME(0000)] used Z-Aromatic Mist! Totem [VAR PKNAME(0000)] used Z-Aromatic Mist! [VAR PKNAME(0000)] used Z-Eerie Impulse! The wild [VAR PKNAME(0000)] used Z-Eerie Impulse! The opposing [VAR PKNAME(0000)] used Z-Eerie Impulse! Totem [VAR PKNAME(0000)] used Z-Eerie Impulse! [VAR PKNAME(0000)] used Z-Venom Drench! The wild [VAR PKNAME(0000)] used Z-Venom Drench! The opposing [VAR PKNAME(0000)] used Z-Venom Drench! Totem [VAR PKNAME(0000)] used Z-Venom Drench! [VAR PKNAME(0000)] used Z-Powder! The wild [VAR PKNAME(0000)] used Z-Powder! The opposing [VAR PKNAME(0000)] used Z-Powder! Totem [VAR PKNAME(0000)] used Z-Powder! [VAR PKNAME(0000)] used Z-Geomancy! The wild [VAR PKNAME(0000)] used Z-Geomancy! The opposing [VAR PKNAME(0000)] used Z-Geomancy! Totem [VAR PKNAME(0000)] used Z-Geomancy! [VAR PKNAME(0000)] used Z-Magnetic Flux! The wild [VAR PKNAME(0000)] used Z-Magnetic Flux! The opposing [VAR PKNAME(0000)] used Z-Magnetic Flux! Totem [VAR PKNAME(0000)] used Z-Magnetic Flux! [VAR PKNAME(0000)] used Z-Happy Hour! The wild [VAR PKNAME(0000)] used Z-Happy Hour! The opposing [VAR PKNAME(0000)] used Z-Happy Hour! Totem [VAR PKNAME(0000)] used Z-Happy Hour! [VAR PKNAME(0000)] used Z-Electric Terrain! The wild [VAR PKNAME(0000)] used Z-Electric Terrain! The opposing [VAR PKNAME(0000)] used Z-Electric Terrain! Totem [VAR PKNAME(0000)] used Z-Electric Terrain! [VAR PKNAME(0000)] used Z-Dazzling Gleam! The wild [VAR PKNAME(0000)] used Z-Dazzling Gleam! The opposing [VAR PKNAME(0000)] used Z-Dazzling Gleam! Totem [VAR PKNAME(0000)] used Z-Dazzling Gleam! [VAR PKNAME(0000)] used Z-Celebrate! The wild [VAR PKNAME(0000)] used Z-Celebrate! The opposing [VAR PKNAME(0000)] used Z-Celebrate! Totem [VAR PKNAME(0000)] used Z-Celebrate! [VAR PKNAME(0000)] used Z-Hold Hands! The wild [VAR PKNAME(0000)] used Z-Hold Hands! The opposing [VAR PKNAME(0000)] used Z-Hold Hands! Totem [VAR PKNAME(0000)] used Z-Hold Hands! [VAR PKNAME(0000)] used Z-Baby-Doll Eyes! The wild [VAR PKNAME(0000)] used Z-Baby-Doll Eyes! The opposing [VAR PKNAME(0000)] used Z-Baby-Doll Eyes! Totem [VAR PKNAME(0000)] used Z-Baby-Doll Eyes! [VAR PKNAME(0000)] used Z-Nuzzle! The wild [VAR PKNAME(0000)] used Z-Nuzzle! The opposing [VAR PKNAME(0000)] used Z-Nuzzle! Totem [VAR PKNAME(0000)] used Z-Nuzzle! [VAR PKNAME(0000)] used Z-Hold Back! The wild [VAR PKNAME(0000)] used Z-Hold Back! The opposing [VAR PKNAME(0000)] used Z-Hold Back! Totem [VAR PKNAME(0000)] used Z-Hold Back! [VAR PKNAME(0000)] used Z-Infestation! The wild [VAR PKNAME(0000)] used Z-Infestation! The opposing [VAR PKNAME(0000)] used Z-Infestation! Totem [VAR PKNAME(0000)] used Z-Infestation! [VAR PKNAME(0000)] used Z-Power-Up Punch! The wild [VAR PKNAME(0000)] used Z-Power-Up Punch! The opposing [VAR PKNAME(0000)] used Z-Power-Up Punch! Totem [VAR PKNAME(0000)] used Z-Power-Up Punch! [VAR PKNAME(0000)] used Z-Oblivion Wing! The wild [VAR PKNAME(0000)] used Z-Oblivion Wing! The opposing [VAR PKNAME(0000)] used Z-Oblivion Wing! Totem [VAR PKNAME(0000)] used Z-Oblivion Wing! [VAR PKNAME(0000)] used Z-Thousand Arrows! The wild [VAR PKNAME(0000)] used Z-Thousand Arrows! The opposing [VAR PKNAME(0000)] used Z-Thousand Arrows! Totem [VAR PKNAME(0000)] used Z-Thousand Arrows! [VAR PKNAME(0000)] used Z-Thousand Waves! The wild [VAR PKNAME(0000)] used Z-Thousand Waves! The opposing [VAR PKNAME(0000)] used Z-Thousand Waves! Totem [VAR PKNAME(0000)] used Z-Thousand Waves! [VAR PKNAME(0000)] used Z-Land’s Wrath! The wild [VAR PKNAME(0000)] used Z-Land’s Wrath! The opposing [VAR PKNAME(0000)] used Z-Land’s Wrath! Totem [VAR PKNAME(0000)] used Z-Land’s Wrath! [VAR PKNAME(0000)] used Z-Light of Ruin! The wild [VAR PKNAME(0000)] used Z-Light of Ruin! The opposing [VAR PKNAME(0000)] used Z-Light of Ruin! Totem [VAR PKNAME(0000)] used Z-Light of Ruin! [VAR PKNAME(0000)] used Z-Origin Pulse! The wild [VAR PKNAME(0000)] used Z-Origin Pulse! The opposing [VAR PKNAME(0000)] used Z-Origin Pulse! Totem [VAR PKNAME(0000)] used Z-Origin Pulse! [VAR PKNAME(0000)] used Z-Precipice Blades! The wild [VAR PKNAME(0000)] used Z-Precipice Blades! The opposing [VAR PKNAME(0000)] used Z-Precipice Blades! Totem [VAR PKNAME(0000)] used Z-Precipice Blades! [VAR PKNAME(0000)] used Z-Dragon Ascent! The wild [VAR PKNAME(0000)] used Z-Dragon Ascent! The opposing [VAR PKNAME(0000)] used Z-Dragon Ascent! Totem [VAR PKNAME(0000)] used Z-Dragon Ascent! [VAR PKNAME(0000)] used Z-Hyperspace Fury! The wild [VAR PKNAME(0000)] used Z-Hyperspace Fury! The opposing [VAR PKNAME(0000)] used Z-Hyperspace Fury! Totem [VAR PKNAME(0000)] used Z-Hyperspace Fury! [VAR PKNAME(0000)] used Breakneck Blitz! The wild [VAR PKNAME(0000)] used Breakneck Blitz! The opposing [VAR PKNAME(0000)] used Breakneck Blitz! Totem [VAR PKNAME(0000)] used Breakneck Blitz! [VAR PKNAME(0000)] used Breakneck Blitz! The wild [VAR PKNAME(0000)] used Breakneck Blitz! The opposing [VAR PKNAME(0000)] used Breakneck Blitz! Totem [VAR PKNAME(0000)] used Breakneck Blitz! [VAR PKNAME(0000)] used All-Out Pummeling! The wild [VAR PKNAME(0000)] used All-Out Pummeling! The opposing [VAR PKNAME(0000)] used All-Out Pummeling! Totem [VAR PKNAME(0000)] used All-Out Pummeling! [VAR PKNAME(0000)] used All-Out Pummeling! The wild [VAR PKNAME(0000)] used All-Out Pummeling! The opposing [VAR PKNAME(0000)] used All-Out Pummeling! Totem [VAR PKNAME(0000)] used All-Out Pummeling! [VAR PKNAME(0000)] used Supersonic Skystrike! The wild [VAR PKNAME(0000)] used Supersonic Skystrike! The opposing [VAR PKNAME(0000)] used Supersonic Skystrike! Totem [VAR PKNAME(0000)] used Supersonic Skystrike! [VAR PKNAME(0000)] used Supersonic Skystrike! The wild [VAR PKNAME(0000)] used Supersonic Skystrike! The opposing [VAR PKNAME(0000)] used Supersonic Skystrike! Totem [VAR PKNAME(0000)] used Supersonic Skystrike! [VAR PKNAME(0000)] used Acid Downpour! The wild [VAR PKNAME(0000)] used Acid Downpour! The opposing [VAR PKNAME(0000)] used Acid Downpour! Totem [VAR PKNAME(0000)] used Acid Downpour! [VAR PKNAME(0000)] used Acid Downpour! The wild [VAR PKNAME(0000)] used Acid Downpour! The opposing [VAR PKNAME(0000)] used Acid Downpour! Totem [VAR PKNAME(0000)] used Acid Downpour! [VAR PKNAME(0000)] used Tectonic Rage! The wild [VAR PKNAME(0000)] used Tectonic Rage! The opposing [VAR PKNAME(0000)] used Tectonic Rage! Totem [VAR PKNAME(0000)] used Tectonic Rage! [VAR PKNAME(0000)] used Tectonic Rage! The wild [VAR PKNAME(0000)] used Tectonic Rage! The opposing [VAR PKNAME(0000)] used Tectonic Rage! Totem [VAR PKNAME(0000)] used Tectonic Rage! [VAR PKNAME(0000)] used Continental Crush! The wild [VAR PKNAME(0000)] used Continental Crush! The opposing [VAR PKNAME(0000)] used Continental Crush! Totem [VAR PKNAME(0000)] used Continental Crush! [VAR PKNAME(0000)] used Continental Crush! The wild [VAR PKNAME(0000)] used Continental Crush! The opposing [VAR PKNAME(0000)] used Continental Crush! Totem [VAR PKNAME(0000)] used Continental Crush! [VAR PKNAME(0000)] used Savage Spin-Out! The wild [VAR PKNAME(0000)] used Savage Spin-Out! The opposing [VAR PKNAME(0000)] used Savage Spin-Out! Totem [VAR PKNAME(0000)] used Savage Spin-Out! [VAR PKNAME(0000)] used Savage Spin-Out! The wild [VAR PKNAME(0000)] used Savage Spin-Out! The opposing [VAR PKNAME(0000)] used Savage Spin-Out! Totem [VAR PKNAME(0000)] used Savage Spin-Out! [VAR PKNAME(0000)] used Never-Ending Nightmare! The wild [VAR PKNAME(0000)] used Never-Ending Nightmare! The opposing [VAR PKNAME(0000)] used Never-Ending Nightmare! Totem [VAR PKNAME(0000)] used Never-Ending Nightmare! [VAR PKNAME(0000)] used Never-Ending Nightmare! The wild [VAR PKNAME(0000)] used Never-Ending Nightmare! The opposing [VAR PKNAME(0000)] used Never-Ending Nightmare! Totem [VAR PKNAME(0000)] used Never-Ending Nightmare! [VAR PKNAME(0000)] used Corkscrew Crash! The wild [VAR PKNAME(0000)] used Corkscrew Crash! The opposing [VAR PKNAME(0000)] used Corkscrew Crash! Totem [VAR PKNAME(0000)] used Corkscrew Crash! [VAR PKNAME(0000)] used Corkscrew Crash! The wild [VAR PKNAME(0000)] used Corkscrew Crash! The opposing [VAR PKNAME(0000)] used Corkscrew Crash! Totem [VAR PKNAME(0000)] used Corkscrew Crash! [VAR PKNAME(0000)] used Inferno Overdrive! The wild [VAR PKNAME(0000)] used Inferno Overdrive! The opposing [VAR PKNAME(0000)] used Inferno Overdrive! Totem [VAR PKNAME(0000)] used Inferno Overdrive! [VAR PKNAME(0000)] used Inferno Overdrive! The wild [VAR PKNAME(0000)] used Inferno Overdrive! The opposing [VAR PKNAME(0000)] used Inferno Overdrive! Totem [VAR PKNAME(0000)] used Inferno Overdrive! [VAR PKNAME(0000)] used Hydro Vortex! The wild [VAR PKNAME(0000)] used Hydro Vortex! The opposing [VAR PKNAME(0000)] used Hydro Vortex! Totem [VAR PKNAME(0000)] used Hydro Vortex! [VAR PKNAME(0000)] used Hydro Vortex! The wild [VAR PKNAME(0000)] used Hydro Vortex! The opposing [VAR PKNAME(0000)] used Hydro Vortex! Totem [VAR PKNAME(0000)] used Hydro Vortex! [VAR PKNAME(0000)] used Bloom Doom! The wild [VAR PKNAME(0000)] used Bloom Doom! The opposing [VAR PKNAME(0000)] used Bloom Doom! Totem [VAR PKNAME(0000)] used Bloom Doom! [VAR PKNAME(0000)] used Bloom Doom! The wild [VAR PKNAME(0000)] used Bloom Doom! The opposing [VAR PKNAME(0000)] used Bloom Doom! Totem [VAR PKNAME(0000)] used Bloom Doom! [VAR PKNAME(0000)] used Gigavolt Havoc! The wild [VAR PKNAME(0000)] used Gigavolt Havoc! The opposing [VAR PKNAME(0000)] used Gigavolt Havoc! Totem [VAR PKNAME(0000)] used Gigavolt Havoc! [VAR PKNAME(0000)] used Gigavolt Havoc! The wild [VAR PKNAME(0000)] used Gigavolt Havoc! The opposing [VAR PKNAME(0000)] used Gigavolt Havoc! Totem [VAR PKNAME(0000)] used Gigavolt Havoc! [VAR PKNAME(0000)] used Shattered Psyche! The wild [VAR PKNAME(0000)] used Shattered Psyche! The opposing [VAR PKNAME(0000)] used Shattered Psyche! Totem [VAR PKNAME(0000)] used Shattered Psyche! [VAR PKNAME(0000)] used Shattered Psyche! The wild [VAR PKNAME(0000)] used Shattered Psyche! The opposing [VAR PKNAME(0000)] used Shattered Psyche! Totem [VAR PKNAME(0000)] used Shattered Psyche! [VAR PKNAME(0000)] used Subzero Slammer! The wild [VAR PKNAME(0000)] used Subzero Slammer! The opposing [VAR PKNAME(0000)] used Subzero Slammer! Totem [VAR PKNAME(0000)] used Subzero Slammer! [VAR PKNAME(0000)] used Subzero Slammer! The wild [VAR PKNAME(0000)] used Subzero Slammer! The opposing [VAR PKNAME(0000)] used Subzero Slammer! Totem [VAR PKNAME(0000)] used Subzero Slammer! [VAR PKNAME(0000)] used Devastating Drake! The wild [VAR PKNAME(0000)] used Devastating Drake! The opposing [VAR PKNAME(0000)] used Devastating Drake! Totem [VAR PKNAME(0000)] used Devastating Drake! [VAR PKNAME(0000)] used Devastating Drake! The wild [VAR PKNAME(0000)] used Devastating Drake! The opposing [VAR PKNAME(0000)] used Devastating Drake! Totem [VAR PKNAME(0000)] used Devastating Drake! [VAR PKNAME(0000)] used Black Hole Eclipse! The wild [VAR PKNAME(0000)] used Black Hole Eclipse! The opposing [VAR PKNAME(0000)] used Black Hole Eclipse! Totem [VAR PKNAME(0000)] used Black Hole Eclipse! [VAR PKNAME(0000)] used Black Hole Eclipse! The wild [VAR PKNAME(0000)] used Black Hole Eclipse! The opposing [VAR PKNAME(0000)] used Black Hole Eclipse! Totem [VAR PKNAME(0000)] used Black Hole Eclipse! [VAR PKNAME(0000)] used Twinkle Tackle! The wild [VAR PKNAME(0000)] used Twinkle Tackle! The opposing [VAR PKNAME(0000)] used Twinkle Tackle! Totem [VAR PKNAME(0000)] used Twinkle Tackle! [VAR PKNAME(0000)] used Twinkle Tackle! The wild [VAR PKNAME(0000)] used Twinkle Tackle! The opposing [VAR PKNAME(0000)] used Twinkle Tackle! Totem [VAR PKNAME(0000)] used Twinkle Tackle! [VAR PKNAME(0000)] used Catastropika! The wild [VAR PKNAME(0000)] used Catastropika! The opposing [VAR PKNAME(0000)] used Catastropika! Totem [VAR PKNAME(0000)] used Catastropika! [VAR PKNAME(0000)] used Z-Shore Up! The wild [VAR PKNAME(0000)] used Z-Shore Up! The opposing [VAR PKNAME(0000)] used Z-Shore Up! Totem [VAR PKNAME(0000)] used Z-Shore Up! [VAR PKNAME(0000)] used Z-First Impression! The wild [VAR PKNAME(0000)] used Z-First Impression! The opposing [VAR PKNAME(0000)] used Z-First Impression! Totem [VAR PKNAME(0000)] used Z-First Impression! [VAR PKNAME(0000)] used Z-Baneful Bunker! The wild [VAR PKNAME(0000)] used Z-Baneful Bunker! The opposing [VAR PKNAME(0000)] used Z-Baneful Bunker! Totem [VAR PKNAME(0000)] used Z-Baneful Bunker! [VAR PKNAME(0000)] used Z-Spirit Shackle! The wild [VAR PKNAME(0000)] used Z-Spirit Shackle! The opposing [VAR PKNAME(0000)] used Z-Spirit Shackle! Totem [VAR PKNAME(0000)] used Z-Spirit Shackle! [VAR PKNAME(0000)] used Z-Darkest Lariat! The wild [VAR PKNAME(0000)] used Z-Darkest Lariat! The opposing [VAR PKNAME(0000)] used Z-Darkest Lariat! Totem [VAR PKNAME(0000)] used Z-Darkest Lariat! [VAR PKNAME(0000)] used Z-Sparkling Aria! The wild [VAR PKNAME(0000)] used Z-Sparkling Aria! The opposing [VAR PKNAME(0000)] used Z-Sparkling Aria! Totem [VAR PKNAME(0000)] used Z-Sparkling Aria! [VAR PKNAME(0000)] used Z-Ice Hammer! The wild [VAR PKNAME(0000)] used Z-Ice Hammer! The opposing [VAR PKNAME(0000)] used Z-Ice Hammer! Totem [VAR PKNAME(0000)] used Z-Ice Hammer! [VAR PKNAME(0000)] used Z-Floral Healing! The wild [VAR PKNAME(0000)] used Z-Floral Healing! The opposing [VAR PKNAME(0000)] used Z-Floral Healing! Totem [VAR PKNAME(0000)] used Z-Floral Healing! [VAR PKNAME(0000)] used Z-High Horsepower! The wild [VAR PKNAME(0000)] used Z-High Horsepower! The opposing [VAR PKNAME(0000)] used Z-High Horsepower! Totem [VAR PKNAME(0000)] used Z-High Horsepower! [VAR PKNAME(0000)] used Z-Strength Sap! The wild [VAR PKNAME(0000)] used Z-Strength Sap! The opposing [VAR PKNAME(0000)] used Z-Strength Sap! Totem [VAR PKNAME(0000)] used Z-Strength Sap! [VAR PKNAME(0000)] used Z-Solar Blade! The wild [VAR PKNAME(0000)] used Z-Solar Blade! The opposing [VAR PKNAME(0000)] used Z-Solar Blade! Totem [VAR PKNAME(0000)] used Z-Solar Blade! [VAR PKNAME(0000)] used Z-Leafage! The wild [VAR PKNAME(0000)] used Z-Leafage! The opposing [VAR PKNAME(0000)] used Z-Leafage! Totem [VAR PKNAME(0000)] used Z-Leafage! [VAR PKNAME(0000)] used Z-Spotlight! The wild [VAR PKNAME(0000)] used Z-Spotlight! The opposing [VAR PKNAME(0000)] used Z-Spotlight! Totem [VAR PKNAME(0000)] used Z-Spotlight! [VAR PKNAME(0000)] used Z-Toxic Thread! The wild [VAR PKNAME(0000)] used Z-Toxic Thread! The opposing [VAR PKNAME(0000)] used Z-Toxic Thread! Totem [VAR PKNAME(0000)] used Z-Toxic Thread! [VAR PKNAME(0000)] used Z-Laser Focus! The wild [VAR PKNAME(0000)] used Z-Laser Focus! The opposing [VAR PKNAME(0000)] used Z-Laser Focus! Totem [VAR PKNAME(0000)] used Z-Laser Focus! [VAR PKNAME(0000)] used Z-Gear Up! The wild [VAR PKNAME(0000)] used Z-Gear Up! The opposing [VAR PKNAME(0000)] used Z-Gear Up! Totem [VAR PKNAME(0000)] used Z-Gear Up! [VAR PKNAME(0000)] used Z-Throat Chop! The wild [VAR PKNAME(0000)] used Z-Throat Chop! The opposing [VAR PKNAME(0000)] used Z-Throat Chop! Totem [VAR PKNAME(0000)] used Z-Throat Chop! [VAR PKNAME(0000)] used Z-Pollen Puff! The wild [VAR PKNAME(0000)] used Z-Pollen Puff! The opposing [VAR PKNAME(0000)] used Z-Pollen Puff! Totem [VAR PKNAME(0000)] used Z-Pollen Puff! [VAR PKNAME(0000)] used Z-Anchor Shot! The wild [VAR PKNAME(0000)] used Z-Anchor Shot! The opposing [VAR PKNAME(0000)] used Z-Anchor Shot! Totem [VAR PKNAME(0000)] used Z-Anchor Shot! [VAR PKNAME(0000)] used Z-Psychic Terrain! The wild [VAR PKNAME(0000)] used Z-Psychic Terrain! The opposing [VAR PKNAME(0000)] used Z-Psychic Terrain! Totem [VAR PKNAME(0000)] used Z-Psychic Terrain! [VAR PKNAME(0000)] used Z-Lunge! The wild [VAR PKNAME(0000)] used Z-Lunge! The opposing [VAR PKNAME(0000)] used Z-Lunge! Totem [VAR PKNAME(0000)] used Z-Lunge! [VAR PKNAME(0000)] used Z-Fire Lash! The wild [VAR PKNAME(0000)] used Z-Fire Lash! The opposing [VAR PKNAME(0000)] used Z-Fire Lash! Totem [VAR PKNAME(0000)] used Z-Fire Lash! [VAR PKNAME(0000)] used Z-Power Trip! The wild [VAR PKNAME(0000)] used Z-Power Trip! The opposing [VAR PKNAME(0000)] used Z-Power Trip! Totem [VAR PKNAME(0000)] used Z-Power Trip! [VAR PKNAME(0000)] used Z-Burn Up! The wild [VAR PKNAME(0000)] used Z-Burn Up! The opposing [VAR PKNAME(0000)] used Z-Burn Up! Totem [VAR PKNAME(0000)] used Z-Burn Up! [VAR PKNAME(0000)] used Z-Speed Swap! The wild [VAR PKNAME(0000)] used Z-Speed Swap! The opposing [VAR PKNAME(0000)] used Z-Speed Swap! Totem [VAR PKNAME(0000)] used Z-Speed Swap! [VAR PKNAME(0000)] used Z-Smart Strike! The wild [VAR PKNAME(0000)] used Z-Smart Strike! The opposing [VAR PKNAME(0000)] used Z-Smart Strike! Totem [VAR PKNAME(0000)] used Z-Smart Strike! [VAR PKNAME(0000)] used Z-Purify! The wild [VAR PKNAME(0000)] used Z-Purify! The opposing [VAR PKNAME(0000)] used Z-Purify! Totem [VAR PKNAME(0000)] used Z-Purify! [VAR PKNAME(0000)] used Z-Revelation Dance! The wild [VAR PKNAME(0000)] used Z-Revelation Dance! The opposing [VAR PKNAME(0000)] used Z-Revelation Dance! Totem [VAR PKNAME(0000)] used Z-Revelation Dance! [VAR PKNAME(0000)] used Z-Core Enforcer! The wild [VAR PKNAME(0000)] used Z-Core Enforcer! The opposing [VAR PKNAME(0000)] used Z-Core Enforcer! Totem [VAR PKNAME(0000)] used Z-Core Enforcer! [VAR PKNAME(0000)] used Z-Trop Kick! The wild [VAR PKNAME(0000)] used Z-Trop Kick! The opposing [VAR PKNAME(0000)] used Z-Trop Kick! Totem [VAR PKNAME(0000)] used Z-Trop Kick! [VAR PKNAME(0000)] used Z-Instruct! The wild [VAR PKNAME(0000)] used Z-Instruct! The opposing [VAR PKNAME(0000)] used Z-Instruct! Totem [VAR PKNAME(0000)] used Z-Instruct! [VAR PKNAME(0000)] used Z-Beak Blast! The wild [VAR PKNAME(0000)] used Z-Beak Blast! The opposing [VAR PKNAME(0000)] used Z-Beak Blast! Totem [VAR PKNAME(0000)] used Z-Beak Blast! [VAR PKNAME(0000)] used Z-Clanging Scales! The wild [VAR PKNAME(0000)] used Z-Clanging Scales! The opposing [VAR PKNAME(0000)] used Z-Clanging Scales! Totem [VAR PKNAME(0000)] used Z-Clanging Scales! [VAR PKNAME(0000)] used Z-Dragon Hammer! The wild [VAR PKNAME(0000)] used Z-Dragon Hammer! The opposing [VAR PKNAME(0000)] used Z-Dragon Hammer! Totem [VAR PKNAME(0000)] used Z-Dragon Hammer! [VAR PKNAME(0000)] used Z-Brutal Swing! The wild [VAR PKNAME(0000)] used Z-Brutal Swing! The opposing [VAR PKNAME(0000)] used Z-Brutal Swing! Totem [VAR PKNAME(0000)] used Z-Brutal Swing! [VAR PKNAME(0000)] used Z-Aurora Veil! The wild [VAR PKNAME(0000)] used Z-Aurora Veil! The opposing [VAR PKNAME(0000)] used Z-Aurora Veil! Totem [VAR PKNAME(0000)] used Z-Aurora Veil! [VAR PKNAME(0000)] used Sinister Arrow Raid! The wild [VAR PKNAME(0000)] used Sinister Arrow Raid! The opposing [VAR PKNAME(0000)] used Sinister Arrow Raid! Totem [VAR PKNAME(0000)] used Sinister Arrow Raid! [VAR PKNAME(0000)] used Malicious Moonsault! The wild [VAR PKNAME(0000)] used Malicious Moonsault! The opposing [VAR PKNAME(0000)] used Malicious Moonsault! Totem [VAR PKNAME(0000)] used Malicious Moonsault! [VAR PKNAME(0000)] used Oceanic Operetta! The wild [VAR PKNAME(0000)] used Oceanic Operetta! The opposing [VAR PKNAME(0000)] used Oceanic Operetta! Totem [VAR PKNAME(0000)] used Oceanic Operetta! [VAR PKNAME(0000)] used Guardian of Alola! The wild [VAR PKNAME(0000)] used Guardian of Alola! The opposing [VAR PKNAME(0000)] used Guardian of Alola! Totem [VAR PKNAME(0000)] used Guardian of Alola! [VAR PKNAME(0000)] used Soul-Stealing 7-Star Strike! The wild [VAR PKNAME(0000)] used Soul-Stealing 7-Star Strike! The opposing [VAR PKNAME(0000)] used Soul-Stealing 7-Star Strike! Totem [VAR PKNAME(0000)] used Soul-Stealing 7-Star Strike! [VAR PKNAME(0000)] used Stoked Sparksurfer! The wild [VAR PKNAME(0000)] used Stoked Sparksurfer! The opposing [VAR PKNAME(0000)] used Stoked Sparksurfer! Totem [VAR PKNAME(0000)] used Stoked Sparksurfer! [VAR PKNAME(0000)] used Pulverizing Pancake! The wild [VAR PKNAME(0000)] used Pulverizing Pancake! The opposing [VAR PKNAME(0000)] used Pulverizing Pancake! Totem [VAR PKNAME(0000)] used Pulverizing Pancake! [VAR PKNAME(0000)] used Extreme Evoboost! The wild [VAR PKNAME(0000)] used Extreme Evoboost! The opposing [VAR PKNAME(0000)] used Extreme Evoboost! Totem [VAR PKNAME(0000)] used Extreme Evoboost! [VAR PKNAME(0000)] used Genesis Supernova! The wild [VAR PKNAME(0000)] used Genesis Supernova! The opposing [VAR PKNAME(0000)] used Genesis Supernova! Totem [VAR PKNAME(0000)] used Genesis Supernova! [VAR PKNAME(0000)] used Z-Shell Trap! The wild [VAR PKNAME(0000)] used Z-Shell Trap! The opposing [VAR PKNAME(0000)] used Z-Shell Trap! Totem [VAR PKNAME(0000)] used Z-Shell Trap! [VAR PKNAME(0000)] used Z-Fleur Cannon! The wild [VAR PKNAME(0000)] used Z-Fleur Cannon! The opposing [VAR PKNAME(0000)] used Z-Fleur Cannon! Totem [VAR PKNAME(0000)] used Z-Fleur Cannon! [VAR PKNAME(0000)] used Z-Psychic Fangs! The wild [VAR PKNAME(0000)] used Z-Psychic Fangs! The opposing [VAR PKNAME(0000)] used Z-Psychic Fangs! Totem [VAR PKNAME(0000)] used Z-Psychic Fangs! [VAR PKNAME(0000)] used Z-Stomping Tantrum! The wild [VAR PKNAME(0000)] used Z-Stomping Tantrum! The opposing [VAR PKNAME(0000)] used Z-Stomping Tantrum! Totem [VAR PKNAME(0000)] used Z-Stomping Tantrum! [VAR PKNAME(0000)] used Z-Shadow Bone! The wild [VAR PKNAME(0000)] used Z-Shadow Bone! The opposing [VAR PKNAME(0000)] used Z-Shadow Bone! Totem [VAR PKNAME(0000)] used Z-Shadow Bone! [VAR PKNAME(0000)] used Z-Accelerock! The wild [VAR PKNAME(0000)] used Z-Accelerock! The opposing [VAR PKNAME(0000)] used Z-Accelerock! Totem [VAR PKNAME(0000)] used Z-Accelerock! [VAR PKNAME(0000)] used Z-Liquidation! The wild [VAR PKNAME(0000)] used Z-Liquidation! The opposing [VAR PKNAME(0000)] used Z-Liquidation! Totem [VAR PKNAME(0000)] used Z-Liquidation! [VAR PKNAME(0000)] used Z-Prismatic Laser! The wild [VAR PKNAME(0000)] used Z-Prismatic Laser! The opposing [VAR PKNAME(0000)] used Z-Prismatic Laser! Totem [VAR PKNAME(0000)] used Z-Prismatic Laser! [VAR PKNAME(0000)] used Z-Spectral Thief! The wild [VAR PKNAME(0000)] used Z-Spectral Thief! The opposing [VAR PKNAME(0000)] used Z-Spectral Thief! Totem [VAR PKNAME(0000)] used Z-Spectral Thief! [VAR PKNAME(0000)] used Z-Sunsteel Striker! The wild [VAR PKNAME(0000)] used Z-Sunsteel Striker! The opposing [VAR PKNAME(0000)] used Z-Sunsteel Striker! Totem [VAR PKNAME(0000)] used Z-Sunsteel Striker! [VAR PKNAME(0000)] used Z-Moongeist Beam! The wild [VAR PKNAME(0000)] used Z-Moongeist Beam! The opposing [VAR PKNAME(0000)] used Z-Moongeist Beam! Totem [VAR PKNAME(0000)] used Z-Moongeist Beam! [VAR PKNAME(0000)] used Z-Tearful Look! The wild [VAR PKNAME(0000)] used Z-Tearful Look! The opposing [VAR PKNAME(0000)] used Z-Tearful Look! Totem [VAR PKNAME(0000)] used Z-Tearful Look! [VAR PKNAME(0000)] used Z-Zing Zap! The wild [VAR PKNAME(0000)] used Z-Zing Zap! The opposing [VAR PKNAME(0000)] used Z-Zing Zap! Totem [VAR PKNAME(0000)] used Z-Zing Zap! [VAR PKNAME(0000)] used Z-Nature’s Madness! The wild [VAR PKNAME(0000)] used Z-Nature’s Madness! The opposing [VAR PKNAME(0000)] used Z-Nature’s Madness! Totem [VAR PKNAME(0000)] used Z-Nature’s Madness! [VAR PKNAME(0000)] used Z-Multi-Attack! The wild [VAR PKNAME(0000)] used Z-Multi-Attack! The opposing [VAR PKNAME(0000)] used Z-Multi-Attack! Totem [VAR PKNAME(0000)] used Z-Multi-Attack! [VAR PKNAME(0000)] used 10,000,000 Volt Thunderbolt! The wild [VAR PKNAME(0000)] used 10,000,000 Volt Thunderbolt! The opposing [VAR PKNAME(0000)] used 10,000,000 Volt Thunderbolt! Totem [VAR PKNAME(0000)] used 10,000,000 Volt Thunderbolt! ~~~~~~~~~~~~~~~ Text File : 15 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] fainted! The wild [VAR PKNICK(0000)] fainted! The opposing [VAR PKNICK(0000)] fainted! Totem [VAR PKNICK(0000)] fainted! [VAR PKNICK(0000)] recovered from fainting! The wild [VAR PKNICK(0000)] recovered from fainting! The opposing [VAR PKNICK(0000)] recovered from fainting! Totem [VAR PKNICK(0000)] recovered from fainting! It’s super effective on [VAR PKNICK(0000)]! It’s super effective on the wild [VAR PKNICK(0000)]! It’s super effective on the opposing [VAR PKNICK(0000)]! It’s super effective on Totem [VAR PKNICK(0000)]! It’s super effective on [VAR PKNICK(0000)] and [VAR PKNICK(0001)]! It’s super effective on the wild [VAR PKNICK(0000)] and [VAR PKNICK(0001)]! It’s super effective on the opposing [VAR PKNICK(0000)] and [VAR PKNICK(0001)]! It’s super effective on Totem [VAR PKNICK(0000)] and [VAR PKNICK(0001)]! It’s super effective on [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]! It’s super effective on the wild [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]! It’s super effective on the opposing [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]! It’s super effective on Totem [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]! It’s not very effective on [VAR PKNICK(0000)]. It’s not very effective on the wild [VAR PKNICK(0000)]. It’s not very effective on the opposing [VAR PKNICK(0000)]. It’s not very effective on Totem [VAR PKNICK(0000)]. It’s not very effective on [VAR PKNICK(0000)] or [VAR PKNICK(0001)]. It’s not very effective on the wild [VAR PKNICK(0000)] or [VAR PKNICK(0001)]. It’s not very effective on the opposing [VAR PKNICK(0000)] or [VAR PKNICK(0001)]. It’s not very effective on Totem [VAR PKNICK(0000)] or [VAR PKNICK(0001)]. It’s not very effective on [VAR PKNICK(0000)], [VAR PKNICK(0001)], or [VAR PKNICK(0002)]! It’s not very effective on the wild [VAR PKNICK(0000)], [VAR PKNICK(0001)], or [VAR PKNICK(0002)]! It’s not very effective on the opposing [VAR PKNICK(0000)], [VAR PKNICK(0001)], or [VAR PKNICK(0002)]! It’s not very effective on Totem [VAR PKNICK(0000)], [VAR PKNICK(0001)], or [VAR PKNICK(0002)]! But it failed to affect [VAR PKNICK(0000)]! But it failed to affect the wild [VAR PKNICK(0000)]! But it failed to affect the opposing [VAR PKNICK(0000)]! But it failed to affect Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)]’s Attack rose! The wild [VAR PKNICK(0000)]’s Attack rose! The opposing [VAR PKNICK(0000)]’s Attack rose! Totem [VAR PKNICK(0000)]’s Attack rose! [VAR PKNICK(0000)]’s Defense rose! The wild [VAR PKNICK(0000)]’s Defense rose! The opposing [VAR PKNICK(0000)]’s Defense rose! Totem [VAR PKNICK(0000)]’s Defense rose! [VAR PKNICK(0000)]’s Special Attack rose! The wild [VAR PKNICK(0000)]’s Special Attack rose! The opposing [VAR PKNICK(0000)]’s Special Attack rose! Totem [VAR PKNICK(0000)]’s Special Attack rose! [VAR PKNICK(0000)]’s Special Defense rose! The wild [VAR PKNICK(0000)]’s Special Defense rose! The opposing [VAR PKNICK(0000)]’s Special Defense rose! Totem [VAR PKNICK(0000)]’s Special Defense rose! [VAR PKNICK(0000)]’s Speed rose! The wild [VAR PKNICK(0000)]’s Speed rose! The opposing [VAR PKNICK(0000)]’s Speed rose! Totem [VAR PKNICK(0000)]’s Speed rose! [VAR PKNICK(0000)]’s accuracy rose! The wild [VAR PKNICK(0000)]’s accuracy rose! The opposing [VAR PKNICK(0000)]’s accuracy rose! Totem [VAR PKNICK(0000)]’s accuracy rose! [VAR PKNICK(0000)]’s evasiveness rose! The wild [VAR PKNICK(0000)]’s evasiveness rose! The opposing [VAR PKNICK(0000)]’s evasiveness rose! Totem [VAR PKNICK(0000)]’s evasiveness rose! [VAR PKNICK(0000)]’s Attack rose sharply! The wild [VAR PKNICK(0000)]’s Attack rose sharply! The opposing [VAR PKNICK(0000)]’s Attack rose sharply! Totem [VAR PKNICK(0000)]’s Attack rose sharply! [VAR PKNICK(0000)]’s Defense rose sharply! The wild [VAR PKNICK(0000)]’s Defense rose sharply! The opposing [VAR PKNICK(0000)]’s Defense rose sharply! Totem [VAR PKNICK(0000)]’s Defense rose sharply! [VAR PKNICK(0000)]’s Special Attack rose sharply! The wild [VAR PKNICK(0000)]’s Special Attack rose sharply! The opposing [VAR PKNICK(0000)]’s Special Attack rose sharply! Totem [VAR PKNICK(0000)]’s Special Attack rose sharply! [VAR PKNICK(0000)]’s Special Defense rose sharply! The wild [VAR PKNICK(0000)]’s Special Defense rose sharply! The opposing [VAR PKNICK(0000)]’s Special Defense rose sharply! Totem [VAR PKNICK(0000)]’s Special Defense rose sharply! [VAR PKNICK(0000)]’s Speed rose sharply! The wild [VAR PKNICK(0000)]’s Speed rose sharply! The opposing [VAR PKNICK(0000)]’s Speed rose sharply! Totem [VAR PKNICK(0000)]’s Speed rose sharply! [VAR PKNICK(0000)]’s accuracy rose sharply! The wild [VAR PKNICK(0000)]’s accuracy rose sharply! The opposing [VAR PKNICK(0000)]’s accuracy rose sharply! Totem [VAR PKNICK(0000)]’s accuracy rose sharply! [VAR PKNICK(0000)]’s evasiveness rose sharply! The wild [VAR PKNICK(0000)]’s evasiveness rose sharply! The opposing [VAR PKNICK(0000)]’s evasiveness rose sharply! Totem [VAR PKNICK(0000)]’s evasiveness rose sharply! [VAR PKNICK(0000)]’s Attack rose drastically! The wild [VAR PKNICK(0000)]’s Attack rose drastically! The opposing [VAR PKNICK(0000)]’s Attack rose drastically! Totem [VAR PKNICK(0000)]’s Attack rose drastically! [VAR PKNICK(0000)]’s Defense rose drastically! The wild [VAR PKNICK(0000)]’s Defense rose drastically! The opposing [VAR PKNICK(0000)]’s Defense rose drastically! Totem [VAR PKNICK(0000)]’s Defense rose drastically! [VAR PKNICK(0000)]’s Special Attack rose drastically! The wild [VAR PKNICK(0000)]’s Special Attack rose drastically! The opposing [VAR PKNICK(0000)]’s Special Attack rose drastically! Totem [VAR PKNICK(0000)]’s Special Attack rose drastically! [VAR PKNICK(0000)]’s Special Defense rose drastically! The wild [VAR PKNICK(0000)]’s Special Defense rose drastically! The opposing [VAR PKNICK(0000)]’s Special Defense rose drastically! Totem [VAR PKNICK(0000)]’s Special Defense rose drastically! [VAR PKNICK(0000)]’s Speed rose drastically! The wild [VAR PKNICK(0000)]’s Speed rose drastically! The opposing [VAR PKNICK(0000)]’s Speed rose drastically! Totem [VAR PKNICK(0000)]’s Speed rose drastically! [VAR PKNICK(0000)]’s accuracy rose drastically! The wild [VAR PKNICK(0000)]’s accuracy rose drastically! The opposing [VAR PKNICK(0000)]’s accuracy rose drastically! Totem [VAR PKNICK(0000)]’s accuracy rose drastically! [VAR PKNICK(0000)]’s evasiveness rose drastically! The wild [VAR PKNICK(0000)]’s evasiveness rose drastically! The opposing [VAR PKNICK(0000)]’s evasiveness rose drastically! Totem [VAR PKNICK(0000)]’s evasiveness rose drastically! [VAR PKNICK(0000)]’s Attack fell! The wild [VAR PKNICK(0000)]’s Attack fell! The opposing [VAR PKNICK(0000)]’s Attack fell! Totem [VAR PKNICK(0000)]’s Attack fell! [VAR PKNICK(0000)]’s Defense fell! The wild [VAR PKNICK(0000)]’s Defense fell! The opposing [VAR PKNICK(0000)]’s Defense fell! Totem [VAR PKNICK(0000)]’s Defense fell! [VAR PKNICK(0000)]’s Special Attack fell! The wild [VAR PKNICK(0000)]’s Special Attack fell! The opposing [VAR PKNICK(0000)]’s Special Attack fell! Totem [VAR PKNICK(0000)]’s Special Attack fell! [VAR PKNICK(0000)]’s Special Defense fell! The wild [VAR PKNICK(0000)]’s Special Defense fell! The opposing [VAR PKNICK(0000)]’s Special Defense fell! Totem [VAR PKNICK(0000)]’s Special Defense fell! [VAR PKNICK(0000)]’s Speed fell! The wild [VAR PKNICK(0000)]’s Speed fell! The opposing [VAR PKNICK(0000)]’s Speed fell! Totem [VAR PKNICK(0000)]’s Speed fell! [VAR PKNICK(0000)]’s accuracy fell! The wild [VAR PKNICK(0000)]’s accuracy fell! The opposing [VAR PKNICK(0000)]’s accuracy fell! Totem [VAR PKNICK(0000)]’s accuracy fell! [VAR PKNICK(0000)]’s evasiveness fell! The wild [VAR PKNICK(0000)]’s evasiveness fell! The opposing [VAR PKNICK(0000)]’s evasiveness fell! Totem [VAR PKNICK(0000)]’s evasiveness fell! [VAR PKNICK(0000)]’s Attack harshly fell! The wild [VAR PKNICK(0000)]’s Attack harshly fell! The opposing [VAR PKNICK(0000)]’s Attack harshly fell! Totem [VAR PKNICK(0000)]’s Attack harshly fell! [VAR PKNICK(0000)]’s Defense harshly fell! The wild [VAR PKNICK(0000)]’s Defense harshly fell! The opposing [VAR PKNICK(0000)]’s Defense harshly fell! Totem [VAR PKNICK(0000)]’s Defense harshly fell! [VAR PKNICK(0000)]’s Special Attack harshly fell! The wild [VAR PKNICK(0000)]’s Special Attack harshly fell! The opposing [VAR PKNICK(0000)]’s Special Attack harshly fell! Totem [VAR PKNICK(0000)]’s Special Attack harshly fell! [VAR PKNICK(0000)]’s Special Defense harshly fell! The wild [VAR PKNICK(0000)]’s Special Defense harshly fell! The opposing [VAR PKNICK(0000)]’s Special Defense harshly fell! Totem [VAR PKNICK(0000)]’s Special Defense harshly fell! [VAR PKNICK(0000)]’s Speed harshly fell! The wild [VAR PKNICK(0000)]’s Speed harshly fell! The opposing [VAR PKNICK(0000)]’s Speed harshly fell! Totem [VAR PKNICK(0000)]’s Speed harshly fell! [VAR PKNICK(0000)]’s accuracy harshly fell! The wild [VAR PKNICK(0000)]’s accuracy harshly fell! The opposing [VAR PKNICK(0000)]’s accuracy harshly fell! Totem [VAR PKNICK(0000)]’s accuracy harshly fell! [VAR PKNICK(0000)]’s evasiveness harshly fell! The wild [VAR PKNICK(0000)]’s evasiveness harshly fell! The opposing [VAR PKNICK(0000)]’s evasiveness harshly fell! Totem [VAR PKNICK(0000)]’s evasiveness harshly fell! [VAR PKNICK(0000)]’s Attack severely fell! The wild [VAR PKNICK(0000)]’s Attack severely fell! The opposing [VAR PKNICK(0000)]’s Attack severely fell! Totem [VAR PKNICK(0000)]’s Attack severely fell! [VAR PKNICK(0000)]’s Defense severely fell! The wild [VAR PKNICK(0000)]’s Defense severely fell! The opposing [VAR PKNICK(0000)]’s Defense severely fell! Totem [VAR PKNICK(0000)]’s Defense severely fell! [VAR PKNICK(0000)]’s Special Attack severely fell! The wild [VAR PKNICK(0000)]’s Special Attack severely fell! The opposing [VAR PKNICK(0000)]’s Special Attack severely fell! Totem [VAR PKNICK(0000)]’s Special Attack severely fell! [VAR PKNICK(0000)]’s Special Defense severely fell! The wild [VAR PKNICK(0000)]’s Special Defense severely fell! The opposing [VAR PKNICK(0000)]’s Special Defense severely fell! Totem [VAR PKNICK(0000)]’s Special Defense severely fell! [VAR PKNICK(0000)]’s Speed severely fell! The wild [VAR PKNICK(0000)]’s Speed severely fell! The opposing [VAR PKNICK(0000)]’s Speed severely fell! Totem [VAR PKNICK(0000)]’s Speed severely fell! [VAR PKNICK(0000)]’s accuracy severely fell! The wild [VAR PKNICK(0000)]’s accuracy severely fell! The opposing [VAR PKNICK(0000)]’s accuracy severely fell! Totem [VAR PKNICK(0000)]’s accuracy severely fell! [VAR PKNICK(0000)]’s evasiveness severely fell! The wild [VAR PKNICK(0000)]’s evasiveness severely fell! The opposing [VAR PKNICK(0000)]’s evasiveness severely fell! Totem [VAR PKNICK(0000)]’s evasiveness severely fell! [VAR PKNICK(0000)]’s Attack won’t go any higher! The wild [VAR PKNICK(0000)]’s Attack won’t go any higher! The opposing [VAR PKNICK(0000)]’s Attack won’t go any higher! Totem [VAR PKNICK(0000)]’s Attack won’t go any higher! [VAR PKNICK(0000)]’s Defense won’t go any higher! The wild [VAR PKNICK(0000)]’s Defense won’t go any higher! The opposing [VAR PKNICK(0000)]’s Defense won’t go any higher! Totem [VAR PKNICK(0000)]’s Defense won’t go any higher! [VAR PKNICK(0000)]’s Special Attack won’t go any higher! The wild [VAR PKNICK(0000)]’s Special Attack won’t go any higher! The opposing [VAR PKNICK(0000)]’s Special Attack won’t go any higher! Totem [VAR PKNICK(0000)]’s Special Attack won’t go any higher! [VAR PKNICK(0000)]’s Special Defense won’t go any higher! The wild [VAR PKNICK(0000)]’s Special Defense won’t go any higher! The opposing [VAR PKNICK(0000)]’s Special Defense won’t go any higher! Totem [VAR PKNICK(0000)]’s Special Defense won’t go any higher! [VAR PKNICK(0000)]’s Speed won’t go any higher! The wild [VAR PKNICK(0000)]’s Speed won’t go any higher! The opposing [VAR PKNICK(0000)]’s Speed won’t go any higher! Totem [VAR PKNICK(0000)]’s Speed won’t go any higher! [VAR PKNICK(0000)]’s accuracy won’t go any higher! The wild [VAR PKNICK(0000)]’s accuracy won’t go any higher! The opposing [VAR PKNICK(0000)]’s accuracy won’t go any higher! Totem [VAR PKNICK(0000)]’s accuracy won’t go any higher! [VAR PKNICK(0000)]’s evasiveness won’t go any higher! The wild [VAR PKNICK(0000)]’s evasiveness won’t go any higher! The opposing [VAR PKNICK(0000)]’s evasiveness won’t go any higher! Totem [VAR PKNICK(0000)]’s evasiveness won’t go any higher! [VAR PKNICK(0000)]’s Attack won’t go any lower! The wild [VAR PKNICK(0000)]’s Attack won’t go any lower! The opposing [VAR PKNICK(0000)]’s Attack won’t go any lower! Totem [VAR PKNICK(0000)]’s Attack won’t go any lower! [VAR PKNICK(0000)]’s Defense won’t go any lower! The wild [VAR PKNICK(0000)]’s Defense won’t go any lower! The opposing [VAR PKNICK(0000)]’s Defense won’t go any lower! Totem [VAR PKNICK(0000)]’s Defense won’t go any lower! [VAR PKNICK(0000)]’s Special Attack won’t go any lower! The wild [VAR PKNICK(0000)]’s Special Attack won’t go any lower! The opposing [VAR PKNICK(0000)]’s Special Attack won’t go any lower! Totem [VAR PKNICK(0000)]’s Special Attack won’t go any lower! [VAR PKNICK(0000)]’s Special Defense won’t go any lower! The wild [VAR PKNICK(0000)]’s Special Defense won’t go any lower! The opposing [VAR PKNICK(0000)]’s Special Defense won’t go any lower! Totem [VAR PKNICK(0000)]’s Special Defense won’t go any lower! [VAR PKNICK(0000)]’s Speed won’t go any lower! The wild [VAR PKNICK(0000)]’s Speed won’t go any lower! The opposing [VAR PKNICK(0000)]’s Speed won’t go any lower! Totem [VAR PKNICK(0000)]’s Speed won’t go any lower! [VAR PKNICK(0000)]’s accuracy won’t go any lower! The wild [VAR PKNICK(0000)]’s accuracy won’t go any lower! The opposing [VAR PKNICK(0000)]’s accuracy won’t go any lower! Totem [VAR PKNICK(0000)]’s accuracy won’t go any lower! [VAR PKNICK(0000)]’s evasiveness won’t go any lower! The wild [VAR PKNICK(0000)]’s evasiveness won’t go any lower! The opposing [VAR PKNICK(0000)]’s evasiveness won’t go any lower! Totem [VAR PKNICK(0000)]’s evasiveness won’t go any lower! [VAR PKNICK(0000)]’s stat changes were removed! The wild [VAR PKNICK(0000)]’s stat changes were removed! The opposing [VAR PKNICK(0000)]’s stat changes were removed! Totem [VAR PKNICK(0000)]’s stat changes were removed! [VAR PKNICK(0000)]’s stats were not lowered! The wild [VAR PKNICK(0000)]’s stats were not lowered! The opposing [VAR PKNICK(0000)]’s stats were not lowered! Totem [VAR PKNICK(0000)]’s stats were not lowered! [VAR PKNICK(0000)]’s Attack was not lowered! The wild [VAR PKNICK(0000)]’s Attack was not lowered! The opposing [VAR PKNICK(0000)]’s Attack was not lowered! Totem [VAR PKNICK(0000)]’s Attack was not lowered! [VAR PKNICK(0000)]’s Defense was not lowered! The wild [VAR PKNICK(0000)]’s Defense was not lowered! The opposing [VAR PKNICK(0000)]’s Defense was not lowered! Totem [VAR PKNICK(0000)]’s Defense was not lowered! [VAR PKNICK(0000)]’s accuracy was not lowered! The wild [VAR PKNICK(0000)]’s accuracy was not lowered! The opposing [VAR PKNICK(0000)]’s accuracy was not lowered! Totem [VAR PKNICK(0000)]’s accuracy was not lowered! It doesn’t affect [VAR PKNICK(0000)]... It doesn’t affect the wild [VAR PKNICK(0000)]... It doesn’t affect the opposing [VAR PKNICK(0000)]... It doesn’t affect Totem [VAR PKNICK(0000)]... [VAR PKNICK(0000)] avoided the attack! The wild [VAR PKNICK(0000)] avoided the attack! The opposing [VAR PKNICK(0000)] avoided the attack! Totem [VAR PKNICK(0000)] avoided the attack! [VAR PKNICK(0000)] is unaffected! The wild [VAR PKNICK(0000)] is unaffected! The opposing [VAR PKNICK(0000)] is unaffected! Totem [VAR PKNICK(0000)] is unaffected! The [VAR ITEM2(0001)] weakened the damage to [VAR PKNICK(0000)]! The [VAR ITEM2(0001)] weakened the damage to the wild [VAR PKNICK(0000)]! The [VAR ITEM2(0001)] weakened the damage to the opposing [VAR PKNICK(0000)]! The [VAR ITEM2(0001)] weakened the damage to Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)] transformed! The wild [VAR PKNICK(0000)] transformed! The opposing [VAR PKNICK(0000)] transformed! Totem [VAR PKNICK(0000)] transformed! [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]! [VAR PKNICK(0000)]’s status was restored! The wild [VAR PKNICK(0000)]’s status was restored! The opposing [VAR PKNICK(0000)]’s status was restored! Totem [VAR PKNICK(0000)]’s status was restored! [VAR PKNICK(0000)] moved to the center! The wild [VAR PKNICK(0000)] moved to the center! The opposing [VAR PKNICK(0000)] moved to the center! Totem [VAR PKNICK(0000)] moved to the center! [VAR PKNICK(0000)] was poisoned! The wild [VAR PKNICK(0000)] was poisoned! The opposing [VAR PKNICK(0000)] was poisoned! Totem [VAR PKNICK(0000)] was poisoned! [VAR PKNICK(0000)] was badly poisoned! The wild [VAR PKNICK(0000)] was badly poisoned! The opposing [VAR PKNICK(0000)] was badly poisoned! Totem [VAR PKNICK(0000)] was badly poisoned! [VAR PKNICK(0000)] was badly poisoned by the [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] was badly poisoned by the [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] was badly poisoned by the [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] was badly poisoned by the [VAR ITEM2(0001)]! [VAR PKNICK(0000)] was hurt by poison! The wild [VAR PKNICK(0000)] was hurt by poison! The opposing [VAR PKNICK(0000)] was hurt by poison! Totem [VAR PKNICK(0000)] was hurt by poison! [VAR PKNICK(0000)] was cured of its poisoning. The wild [VAR PKNICK(0000)] was cured of its poisoning. The opposing [VAR PKNICK(0000)] was cured of its poisoning. Totem [VAR PKNICK(0000)] was cured of its poisoning. [VAR PKNICK(0000)] is already poisoned. The wild [VAR PKNICK(0000)] is already poisoned. The opposing [VAR PKNICK(0000)] is already poisoned. Totem [VAR PKNICK(0000)] is already poisoned. [VAR PKNICK(0000)] cannot be poisoned! The wild [VAR PKNICK(0000)] cannot be poisoned! The opposing [VAR PKNICK(0000)] cannot be poisoned! Totem [VAR PKNICK(0000)] cannot be poisoned! [VAR PKNICK(0000)] was burned! The wild [VAR PKNICK(0000)] was burned! The opposing [VAR PKNICK(0000)] was burned! Totem [VAR PKNICK(0000)] was burned! [VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]! [VAR PKNICK(0000)] was hurt by its burn! The wild [VAR PKNICK(0000)] was hurt by its burn! The opposing [VAR PKNICK(0000)] was hurt by its burn! Totem [VAR PKNICK(0000)] was hurt by its burn! [VAR PKNICK(0000)]’s burn was healed. The wild [VAR PKNICK(0000)]’s burn was healed! The opposing [VAR PKNICK(0000)]’s burn was healed! Totem [VAR PKNICK(0000)]’s burn was healed! [VAR PKNICK(0000)] already has a burn. The wild [VAR PKNICK(0000)] already has a burn. The opposing [VAR PKNICK(0000)] already has a burn. Totem [VAR PKNICK(0000)] already has a burn. [VAR PKNICK(0000)] cannot be burned! The wild [VAR PKNICK(0000)] cannot be burned! The opposing [VAR PKNICK(0000)] cannot be burned! Totem [VAR PKNICK(0000)] cannot be burned! [VAR PKNICK(0000)] is paralyzed! It may be unable to move! The wild [VAR PKNICK(0000)] is paralyzed! It may be unable to move! The opposing [VAR PKNICK(0000)] is paralyzed! It may be unable to move! Totem [VAR PKNICK(0000)] is paralyzed! It may be unable to move! [VAR PKNICK(0000)] is paralyzed! It can’t move! The wild [VAR PKNICK(0000)] is paralyzed! It can’t move! The opposing [VAR PKNICK(0000)] is paralyzed! It can’t move! Totem [VAR PKNICK(0000)] is paralyzed! It can’t move! [VAR PKNICK(0000)] was cured of paralysis. The wild [VAR PKNICK(0000)] was cured of paralysis. The opposing [VAR PKNICK(0000)] was cured of paralysis. Totem [VAR PKNICK(0000)] was cured of paralysis. [VAR PKNICK(0000)] is already paralyzed! The wild [VAR PKNICK(0000)] is already paralyzed! The opposing [VAR PKNICK(0000)] is already paralyzed! Totem [VAR PKNICK(0000)] is already paralyzed! [VAR PKNICK(0000)] cannot be paralyzed! The wild [VAR PKNICK(0000)] cannot be paralyzed! The opposing [VAR PKNICK(0000)] cannot be paralyzed! Totem [VAR PKNICK(0000)] cannot be paralyzed! [VAR PKNICK(0000)] was frozen solid! The wild [VAR PKNICK(0000)] was frozen solid! The opposing [VAR PKNICK(0000)] was frozen solid! Totem [VAR PKNICK(0000)] was frozen solid! [VAR PKNICK(0000)] is frozen solid! The wild [VAR PKNICK(0000)] is frozen solid! The opposing [VAR PKNICK(0000)] is frozen solid! Totem [VAR PKNICK(0000)] is frozen solid! [VAR PKNICK(0000)] thawed out! The wild [VAR PKNICK(0000)] thawed out! The opposing [VAR PKNICK(0000)] thawed out! Totem [VAR PKNICK(0000)] thawed out! [VAR PKNICK(0000)] is already frozen solid! The wild [VAR PKNICK(0000)] is already frozen solid! The opposing [VAR PKNICK(0000)] is already frozen solid! Totem [VAR PKNICK(0000)] is already frozen solid! [VAR PKNICK(0000)] cannot be frozen solid! The wild [VAR PKNICK(0000)] cannot be frozen solid! The opposing [VAR PKNICK(0000)] cannot be frozen solid! Totem [VAR PKNICK(0000)] cannot be frozen solid! [VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice! The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice! The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice! Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice! [VAR PKNICK(0000)] fell asleep! The wild [VAR PKNICK(0000)] fell asleep! The opposing [VAR PKNICK(0000)] fell asleep! Totem [VAR PKNICK(0000)] fell asleep! [VAR PKNICK(0000)] is fast asleep. The wild [VAR PKNICK(0000)] is fast asleep. The opposing [VAR PKNICK(0000)] is fast asleep. Totem [VAR PKNICK(0000)] is fast asleep. [VAR PKNICK(0000)] woke up! The wild [VAR PKNICK(0000)] woke up! The opposing [VAR PKNICK(0000)] woke up! Totem [VAR PKNICK(0000)] woke up! [VAR PKNICK(0000)] is already asleep! The wild [VAR PKNICK(0000)] is already asleep! The opposing [VAR PKNICK(0000)] is already asleep! Totem [VAR PKNICK(0000)] is already asleep! [VAR PKNICK(0000)] stays awake! The wild [VAR PKNICK(0000)] stays awake! The opposing [VAR PKNICK(0000)] stays awake! Totem [VAR PKNICK(0000)] stays awake! [VAR PKNICK(0000)] began having a nightmare! The wild [VAR PKNICK(0000)] began having a nightmare! The opposing [VAR PKNICK(0000)] began having a nightmare! Totem [VAR PKNICK(0000)] began having a nightmare! [VAR PKNICK(0000)] is locked in a nightmare! The wild [VAR PKNICK(0000)] is locked in a nightmare! The opposing [VAR PKNICK(0000)] is locked in a nightmare! Totem [VAR PKNICK(0000)] is locked in a nightmare! [VAR PKNICK(0000)] fell in love! The wild [VAR PKNICK(0000)] fell in love! The opposing [VAR PKNICK(0000)] fell in love! Totem [VAR PKNICK(0000)] fell in love! [VAR PKNICK(0000)] fell in love from the [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] fell in love from the [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] fell in love from the [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] fell in love from the [VAR ITEM2(0001)]! [VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]! [VAR PKNICK(0000)] is immobilized by love! The wild [VAR PKNICK(0000)] is immobilized by love! The opposing [VAR PKNICK(0000)] is immobilized by love! Totem [VAR PKNICK(0000)] is immobilized by love! [VAR PKNICK(0000)] got over its infatuation. The wild [VAR PKNICK(0000)] got over its infatuation. The opposing [VAR PKNICK(0000)] got over its infatuation. Totem [VAR PKNICK(0000)] got over its infatuation. [VAR PKNICK(0000)]’s status returned to normal! The wild [VAR PKNICK(0000)]’s status returned to normal! The opposing [VAR PKNICK(0000)]’s status returned to normal! Totem [VAR PKNICK(0000)]’s status returned to normal! [VAR PKNICK(0000)] became confused! The wild [VAR PKNICK(0000)] became confused! The opposing [VAR PKNICK(0000)] became confused! Totem [VAR PKNICK(0000)] became confused! [VAR PKNICK(0000)] is confused! The wild [VAR PKNICK(0000)] is confused! The opposing [VAR PKNICK(0000)] is confused! Totem [VAR PKNICK(0000)] is confused! [VAR PKNICK(0000)] snapped out of its confusion. The wild [VAR PKNICK(0000)] snapped out of its confusion! The opposing [VAR PKNICK(0000)] snapped out of its confusion! Totem [VAR PKNICK(0000)] snapped out of its confusion! [VAR PKNICK(0000)] is already confused! The wild [VAR PKNICK(0000)] is already confused! The opposing [VAR PKNICK(0000)] is already confused! Totem [VAR PKNICK(0000)] is already confused! [VAR PKNICK(0000)] doesn’t become confused! The wild [VAR PKNICK(0000)] doesn’t become confused! The opposing [VAR PKNICK(0000)] doesn’t become confused! Totem [VAR PKNICK(0000)] doesn’t become confused! [VAR PKNICK(0000)] became confused due to fatigue! The wild [VAR PKNICK(0000)] became confused due to fatigue! The opposing [VAR PKNICK(0000)] became confused due to fatigue! Totem [VAR PKNICK(0000)] became confused due to fatigue! [VAR PKNICK(0000)] flinched and couldn’t move! The wild [VAR PKNICK(0000)] flinched and couldn’t move! The opposing [VAR PKNICK(0000)] flinched and couldn’t move! Totem [VAR PKNICK(0000)] flinched and couldn’t move! [VAR PKNICK(0000)] lost its focus and couldn’t move! The wild [VAR PKNICK(0000)] lost its focus and couldn’t move! The opposing [VAR PKNICK(0000)] lost its focus and couldn’t move! Totem [VAR PKNICK(0000)] lost its focus and couldn’t move! [VAR PKNICK(0000)] was identified! The wild [VAR PKNICK(0000)] was identified! The opposing [VAR PKNICK(0000)] was identified! Totem [VAR PKNICK(0000)] was identified! [VAR PKNICK(0000)] is hurt by [VAR MOVE(0001)]! The wild [VAR PKNICK(0000)] is hurt by [VAR MOVE(0001)]! The opposing [VAR PKNICK(0000)] is hurt by [VAR MOVE(0001)]! Totem [VAR PKNICK(0000)] is hurt by [VAR MOVE(0001)]! [VAR PKNICK(0000)] was freed from [VAR MOVE(0001)]! The wild [VAR PKNICK(0000)] was freed from [VAR MOVE(0001)]! The opposing [VAR PKNICK(0000)] was freed from [VAR MOVE(0001)]! Totem [VAR PKNICK(0000)] was freed from [VAR MOVE(0001)]! [VAR PKNICK(0000)] is damaged by the recoil! The wild [VAR PKNICK(0000)] is damaged by the recoil! The opposing [VAR PKNICK(0000)] is damaged by the recoil! Totem [VAR PKNICK(0000)] is damaged by the recoil! It traced [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]! It traced the wild [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]! It traced the opposing [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]! It traced Totem [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]! [VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on [VAR PKNICK(0000)]! [VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on the wild [VAR PKNICK(0000)]! [VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on the opposing [VAR PKNICK(0000)]! [VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)]’s HP was restored. The wild [VAR PKNICK(0000)] had its HP restored. The opposing [VAR PKNICK(0000)] had its HP restored. Totem [VAR PKNICK(0000)] had its HP restored. The PP of [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was restored! The PP of the wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was restored! The PP of the opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was restored! Totem [VAR PKNICK(0000)] had its [VAR MOVE(0001)] PP restored! [VAR PKNICK(0000)] restored all its moves’ PP! All of wild [VAR PKNICK(0000)]’s moves had their PP restored! The opposing [VAR PKNICK(0000)]’s moves had their PP restored! Totem [VAR PKNICK(0000)] had all its moves’ PP restored! [VAR PKNICK(0000)] is buffeted by the sandstorm! The wild [VAR PKNICK(0000)] is buffeted by the sandstorm! The opposing [VAR PKNICK(0000)] is buffeted by the sandstorm! Totem [VAR PKNICK(0000)] is buffeted by the sandstorm! [VAR PKNICK(0000)] is buffeted by the hail! The wild [VAR PKNICK(0000)] is buffeted by the hail! The opposing [VAR PKNICK(0000)] is buffeted by the hail! Totem [VAR PKNICK(0000)] is buffeted by the hail! [VAR PKNICK(0000)] is hurt! The wild [VAR PKNICK(0000)] is hurt! The opposing [VAR PKNICK(0000)] is hurt! Totem [VAR PKNICK(0000)] is hurt! [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]! The wild [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]! The opposing [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]! Totem [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]! [VAR PKNICK(0000)] floats in the air with its Air Balloon! The wild [VAR PKNICK(0000)] floats in the air with its Air Balloon! The opposing [VAR PKNICK(0000)] floats in the air with its Air Balloon! Totem [VAR PKNICK(0000)] floats in the air with its Air Balloon! [VAR PKNICK(0000)]’s Air Balloon popped! The wild [VAR PKNICK(0000)]’s Air Balloon popped! The opposing [VAR PKNICK(0000)]’s Air Balloon popped! Totem [VAR PKNICK(0000)]’s Air Balloon popped! [VAR PKNICK(0000)] is switched out with the Eject Button! The wild [VAR PKNICK(0000)] is switched out with the Eject Button! The opposing [VAR PKNICK(0000)] is switched out with the Eject Button! Totem [VAR PKNICK(0000)] is switched out with the Eject Button! [VAR PKNICK(0000)] held up its Red Card against [VAR PKNICK(0001)]! [VAR PKNICK(0000)] held up its Red Card against the wild [VAR PKNICK(0001)]! [VAR PKNICK(0000)] held up its Red Card against the opposing [VAR PKNICK(0001)]! [VAR PKNICK(0000)] held up its Red Card against Totem [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] held up its Red Card against [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] held up its Red Card against the wild [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] held up its Red Card against [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] held up its Red Card against the opposing [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] held up its Red Card against [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] held up its Red Card against Totem [VAR PKNICK(0001)]! [VAR PKNICK(0000)] was hurt by the Rocky Helmet! The wild [VAR PKNICK(0000)] was hurt by the Rocky Helmet! The opposing [VAR PKNICK(0000)] was hurt by the Rocky Helmet! Totem [VAR PKNICK(0000)] was hurt by the Rocky Helmet! The power of [VAR PKNICK(0000)]’s Fire-type moves rose! The power of the wild [VAR PKNICK(0000)]’s Fire-type moves rose! The power of the opposing [VAR PKNICK(0000)]’s Fire-type moves rose! The power of Totem [VAR PKNICK(0000)]’s Fire-type moves rose! [VAR PKNICK(0000)] was hurt! The wild [VAR PKNICK(0000)] was hurt! The opposing [VAR PKNICK(0000)] was hurt! Totem [VAR PKNICK(0000)] was hurt! It was alerted to [VAR PKNICK(0000)]’s [VAR MOVE(0001)]! It was alerted to the wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)]! It was alerted to the opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)]! It was alerted to Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)]! [VAR PKNICK(0000)] shuddered! The wild [VAR PKNICK(0000)] shuddered! The opposing [VAR PKNICK(0000)] shuddered! Totem [VAR PKNICK(0000)] shuddered! [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its [VAR ITEM2(0002)]! The wild [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its [VAR ITEM2(0002)]! The opposing [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its [VAR ITEM2(0002)]! Totem [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its [VAR ITEM2(0002)]! [VAR PKNICK(0000)] breaks the mold! The wild [VAR PKNICK(0000)] breaks the mold! The opposing [VAR PKNICK(0000)] breaks the mold! Totem [VAR PKNICK(0000)] breaks the mold! [VAR PKNICK(0000)] is loafing around! The wild [VAR PKNICK(0000)] is loafing around! The opposing [VAR PKNICK(0000)] is loafing around! Totem [VAR PKNICK(0000)] is loafing around! [VAR PKNICK(0000)] took the attack! The wild [VAR PKNICK(0000)] took the attack! The opposing [VAR PKNICK(0000)] took the attack! Totem [VAR PKNICK(0000)] took the attack! [VAR PKNICK(0000)] stays awake! The wild [VAR PKNICK(0000)] stays awake! The opposing [VAR PKNICK(0000)] stays awake! Totem [VAR PKNICK(0000)] stays awake! [VAR PKNICK(0000)] anchors itself! The wild [VAR PKNICK(0000)] anchors itself! The opposing [VAR PKNICK(0000)] anchors itself! Totem [VAR PKNICK(0000)] anchors itself! [VAR PKNICK(0000)] sucked up the liquid ooze! The wild [VAR PKNICK(0000)] sucked up the liquid ooze! The opposing [VAR PKNICK(0000)] sucked up the liquid ooze! Totem [VAR PKNICK(0000)] sucked up the liquid ooze! It stole [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]! It stole the wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]! It stole the opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]! It stole Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]! [VAR PKNICK(0000)]’s Ability became Mummy! The wild [VAR PKNICK(0000)]’s Ability became Mummy! The opposing [VAR PKNICK(0000)]’s Ability became Mummy! Totem [VAR PKNICK(0000)]’s Ability became Mummy! It bounced back [VAR PKNICK(0000)]’s [VAR MOVE(0001)]! It bounced back the wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)]! It bounced back the opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)]! It bounced back Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)]! [VAR PKNICK(0000)] avoids attacks by its ally Pokémon! The wild [VAR PKNICK(0000)] avoids attacks by its ally Pokémon! The opposing [VAR PKNICK(0000)] avoids attacks by its ally Pokémon! Totem [VAR PKNICK(0000)] avoids attacks by its ally Pokémon! It poisoned [VAR PKNICK(0000)]! It poisoned the wild [VAR PKNICK(0000)]! It poisoned the opposing [VAR PKNICK(0000)]! It poisoned Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]! [VAR PKNICK(0000)]’s illusion wore off! The wild [VAR PKNICK(0000)]’s illusion wore off! The opposing [VAR PKNICK(0000)]’s illusion wore off! Totem [VAR PKNICK(0000)]’s illusion wore off! [VAR PKNICK(0000)] maxed its Attack! The wild [VAR PKNICK(0000)] maxed its Attack! The opposing [VAR PKNICK(0000)] maxed its Attack! Totem [VAR PKNICK(0000)] maxed its Attack! [VAR PKNICK(0000)] is tormented! The wild [VAR PKNICK(0000)] is tormented! The opposing [VAR PKNICK(0000)] is tormented! Totem [VAR PKNICK(0000)] is tormented! [VAR PKNICK(0000)] is exerting its pressure! The wild [VAR PKNICK(0000)] is exerting its pressure! The opposing [VAR PKNICK(0000)] is exerting its pressure! Totem [VAR PKNICK(0000)] is exerting its pressure! [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]! [VAR PKNICK(0000)]’s item cannot be removed! The wild [VAR PKNICK(0000)]’s item cannot be removed! The opposing [VAR PKNICK(0000)]’s item cannot be removed! Totem [VAR PKNICK(0000)]’s item cannot be removed! [VAR PKNICK(0000)] can’t get it going! The wild [VAR PKNICK(0000)] can’t get it going! The opposing [VAR PKNICK(0000)] can’t get it going! Totem [VAR PKNICK(0000)] can’t get it going! [VAR PKNICK(0000)] finally got its act together! The wild [VAR PKNICK(0000)] finally got its act together! The opposing [VAR PKNICK(0000)] finally got its act together! Totem [VAR PKNICK(0000)] finally got its act together! [VAR PKNICK(0000)] is radiating a bursting aura! The wild [VAR PKNICK(0000)] is radiating a bursting aura! The opposing [VAR PKNICK(0000)] is radiating a bursting aura! Totem [VAR PKNICK(0000)] is radiating a bursting aura! [VAR PKNICK(0000)] is radiating a blazing aura! The wild [VAR PKNICK(0000)] is radiating a blazing aura! The opposing [VAR PKNICK(0000)] is radiating a blazing aura! Totem [VAR PKNICK(0000)] is radiating a blazing aura! [VAR PKNICK(0000)] swapped Abilities with its target! The wild [VAR PKNICK(0000)] swapped Abilities with its target! The opposing [VAR PKNICK(0000)] swapped Abilities with its target! Totem [VAR PKNICK(0000)] swapped Abilities with its target! [VAR PKNICK(0000)] braced itself! The wild [VAR PKNICK(0000)] braced itself! The opposing [VAR PKNICK(0000)] braced itself! Totem [VAR PKNICK(0000)] braced itself! [VAR PKNICK(0000)] endured the hit! The wild [VAR PKNICK(0000)] endured the hit! The opposing [VAR PKNICK(0000)] endured the hit! Totem [VAR PKNICK(0000)] endured the hit! [VAR PKNICK(0000)] protected itself! The wild [VAR PKNICK(0000)] protected itself! The opposing [VAR PKNICK(0000)] protected itself! Totem [VAR PKNICK(0000)] protected itself! It broke through [VAR PKNICK(0000)]’s protection! It broke through the wild [VAR PKNICK(0000)]’s protection! It broke through the opposing [VAR PKNICK(0000)]’s protection! It broke through Totem [VAR PKNICK(0000)]’s protection! [VAR PKNICK(0000)] protected itself! The wild [VAR PKNICK(0000)] protected itself! The opposing [VAR PKNICK(0000)] protected itself! Totem [VAR PKNICK(0000)] protected itself! [VAR PKNICK(0000)] fell for the feint! The wild [VAR PKNICK(0000)] fell for the feint! The opposing [VAR PKNICK(0000)] fell for the feint! Totem [VAR PKNICK(0000)] fell for the feint! [VAR PKNICK(0000)] flew up high! The wild [VAR PKNICK(0000)] flew up high! The opposing [VAR PKNICK(0000)] flew up high! Totem [VAR PKNICK(0000)] flew up high! [VAR PKNICK(0000)]’s rage is building! The wild [VAR PKNICK(0000)]’s rage is building! The opposing [VAR PKNICK(0000)]’s rage is building! Totem [VAR PKNICK(0000)]’s rage is building! [VAR PKNICK(0000)] hid underwater! The wild [VAR PKNICK(0000)] hid underwater! The opposing [VAR PKNICK(0000)] hid underwater! Totem [VAR PKNICK(0000)] hid underwater! [VAR PKNICK(0000)] burrowed its way under the ground! The wild [VAR PKNICK(0000)] burrowed its way under the ground! The opposing [VAR PKNICK(0000)] burrowed its way under the ground! Totem [VAR PKNICK(0000)] burrowed its way under the ground! [VAR PKNICK(0000)] vanished instantly! The wild [VAR PKNICK(0000)] vanished instantly! The opposing [VAR PKNICK(0000)] vanished instantly! Totem [VAR PKNICK(0000)] vanished instantly! [VAR PKNICK(0000)] sprang up! The wild [VAR PKNICK(0000)] sprang up! The opposing [VAR PKNICK(0000)] sprang up! Totem [VAR PKNICK(0000)] sprang up! [VAR PKNICK(0000)] whipped up a whirlwind! The wild [VAR PKNICK(0000)] whipped up a whirlwind! The opposing [VAR PKNICK(0000)] whipped up a whirlwind! Totem [VAR PKNICK(0000)] whipped up a whirlwind! [VAR PKNICK(0000)] became cloaked in a harsh light! The wild [VAR PKNICK(0000)] became cloaked in a harsh light! The opposing [VAR PKNICK(0000)] became cloaked in a harsh light! Totem [VAR PKNICK(0000)] became cloaked in a harsh light! [VAR PKNICK(0000)] absorbed light! The wild [VAR PKNICK(0000)] absorbed light! The opposing [VAR PKNICK(0000)] absorbed light! Totem [VAR PKNICK(0000)] absorbed light! [VAR PKNICK(0000)] tucked in its head! The wild [VAR PKNICK(0000)] tucked in its head! The opposing [VAR PKNICK(0000)] tucked in its head! Totem [VAR PKNICK(0000)] tucked in its head! [VAR PKNICK(0000)] received an encore! The wild [VAR PKNICK(0000)] received an encore! The opposing [VAR PKNICK(0000)] received an encore! Totem [VAR PKNICK(0000)] received an encore! [VAR PKNICK(0000)]’s encore ended! The wild [VAR PKNICK(0000)]’s encore ended! The opposing [VAR PKNICK(0000)]’s encore ended! Totem [VAR PKNICK(0000)]’s encore ended! [VAR PKNICK(0000)]’s Ability was suppressed! The wild [VAR PKNICK(0000)]’s Ability was suppressed! The opposing [VAR PKNICK(0000)]’s Ability was suppressed! Totem [VAR PKNICK(0000)]’s Ability was suppressed! [VAR PKNICK(0000)] fell for the taunt! The wild [VAR PKNICK(0000)] fell for the taunt! The opposing [VAR PKNICK(0000)] fell for the taunt! Totem [VAR PKNICK(0000)] fell for the taunt! [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] after the taunt! The wild [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] after the taunt! The opposing [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] after the taunt! Totem [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] after the taunt! [VAR PKNICK(0000)]’s taunt wore off! The wild [VAR PKNICK(0000)]’s taunt wore off! The opposing [VAR PKNICK(0000)]’s taunt wore off! Totem [VAR PKNICK(0000)]’s taunt wore off! [VAR PKNICK(0000)] was subjected to torment! The wild [VAR PKNICK(0000)] was subjected to torment! The opposing [VAR PKNICK(0000)] was subjected to torment! Totem [VAR PKNICK(0000)] was subjected to torment! [VAR PKNICK(0000)] can’t use the same move twice in a row due to the torment! The wild [VAR PKNICK(0000)] can’t use the same move twice in a row due to the torment! The opposing [VAR PKNICK(0000)] can’t use the same move twice in a row due to the torment! Totem [VAR PKNICK(0000)] can’t use the same move twice in a row due to the torment! [VAR PKNICK(0000)]’s torment wore off! The wild [VAR PKNICK(0000)]’s torment wore off! The opposing [VAR PKNICK(0000)]’s torment wore off! Totem [VAR PKNICK(0000)]’s torment wore off! [VAR PKNICK(0000)] sealed any moves its target shares with it! The wild [VAR PKNICK(0000)] sealed any moves its target shares with it! The opposing [VAR PKNICK(0000)] sealed any moves its target shares with it! Totem [VAR PKNICK(0000)] sealed any moves its target shares with it! [VAR PKNICK(0000)] can’t use its sealed [VAR MOVE(0001)]! The wild [VAR PKNICK(0000)] can’t use its sealed [VAR MOVE(0001)]! The opposing [VAR PKNICK(0000)] can’t use its sealed [VAR MOVE(0001)]! Totem [VAR PKNICK(0000)] can’t use its sealed [VAR MOVE(0001)]! [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled! The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled! The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled! Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled! [VAR PKNICK(0000)]’s [VAR MOVE(0001)] is disabled! The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] is disabled! The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] is disabled! Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] is disabled! [VAR PKNICK(0000)]’s move is no longer disabled! The wild [VAR PKNICK(0000)]’s move is no longer disabled! The opposing [VAR PKNICK(0000)]’s move is no longer disabled! Totem [VAR PKNICK(0000)]’s move is no longer disabled! [VAR PKNICK(0000)] surrounded itself with a veil of water! The wild [VAR PKNICK(0000)] surrounded itself with a veil of water! The opposing [VAR PKNICK(0000)] surrounded itself with a veil of water! Totem [VAR PKNICK(0000)] surrounded itself with a veil of water! A veil of water restored [VAR PKNICK(0000)]’s HP! A veil of water restored the wild [VAR PKNICK(0000)]’s HP! A veil of water restored the opposing [VAR PKNICK(0000)]’s HP! A veil of water restored Totem [VAR PKNICK(0000)]’s HP! [VAR PKNICK(0000)] was seeded! The wild [VAR PKNICK(0000)] was seeded! The opposing [VAR PKNICK(0000)] was seeded! Totem [VAR PKNICK(0000)] was seeded! [VAR PKNICK(0000)]’s health is sapped by Leech Seed! The wild [VAR PKNICK(0000)]’s health is sapped by Leech Seed! The opposing [VAR PKNICK(0000)]’s health is sapped by Leech Seed! Totem [VAR PKNICK(0000)]’s health is sapped by Leech Seed! [VAR PKNICK(0000)] cut its own HP and maximized its Attack! The wild [VAR PKNICK(0000)] cut its own HP and maximized its Attack! The opposing [VAR PKNICK(0000)] cut its own HP and maximized its Attack! Totem [VAR PKNICK(0000)] cut its own HP and maximized its Attack! [VAR PKNICK(0000)] is tightening its focus! The wild [VAR PKNICK(0000)] is tightening its focus! The opposing [VAR PKNICK(0000)] is tightening its focus! Totem [VAR PKNICK(0000)] is tightening its focus! [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! [VAR PKNICK(0000)] copied the wild [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! [VAR PKNICK(0000)] copied the opposing [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! [VAR PKNICK(0000)] copied Totem [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! The wild [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! The wild [VAR PKNICK(0000)] copied the wild [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! The opposing [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! The opposing [VAR PKNICK(0000)] copied the opposing [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! Totem [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! Totem [VAR PKNICK(0000)] copied Totem [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability! [VAR PKNICK(0000)] is hoping to take its attacker down with it! The wild [VAR PKNICK(0000)] is hoping to take its attacker down with it! The opposing [VAR PKNICK(0000)] is hoping to take its attacker down with it! Totem [VAR PKNICK(0000)] is hoping to take its attacker down with it! [VAR PKNICK(0000)] took its attacker down with it! The wild [VAR PKNICK(0000)] took its attacker down with it! The opposing [VAR PKNICK(0000)] took its attacker down with it! Totem [VAR PKNICK(0000)] took its attacker down with it! [VAR PKNICK(0000)] wants its target to bear a grudge! The wild [VAR PKNICK(0000)] wants its target to bear a grudge! The opposing [VAR PKNICK(0000)] wants its target to bear a grudge! Totem [VAR PKNICK(0000)] wants its target to bear a grudge! [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all of its PP due to the grudge! The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all of its PP due to the grudge! The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all of its PP due to the grudge! Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all of its PP due to the grudge! [VAR PKNICK(0000)] slept and became healthy! The wild [VAR PKNICK(0000)] slept and became healthy! The opposing [VAR PKNICK(0000)] slept and became healthy! Totem [VAR PKNICK(0000)] slept and became healthy! It reduced the PP of [VAR PKNICK(0000)]’s [VAR MOVE(0001)] by [VAR NUM1(0002)]! It reduced the PP of the wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] by [VAR NUM1(0002)]! It reduced the PP of the opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] by [VAR NUM1(0002)]! It reduced the PP of Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] by [VAR NUM1(0002)]! [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]! [VAR PKNICK(0000)] transformed into the wild [VAR PKNICK(0001)]! [VAR PKNICK(0000)] transformed into the opposing [VAR PKNICK(0001)]! [VAR PKNICK(0000)] transformed into Totem [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] transformed into the wild [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] transformed into the opposing [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] transformed into Totem [VAR PKNICK(0001)]! [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]! [VAR PKNICK(0000)] took aim at the wild [VAR PKNICK(0001)]! [VAR PKNICK(0000)] took aim at the opposing [VAR PKNICK(0001)]! [VAR PKNICK(0000)] took aim at Totem [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] took aim at the wild [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] took aim at the opposing [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] took aim at Totem [VAR PKNICK(0001)]! [VAR PKNICK(0000)] levitated with electromagnetism! The wild [VAR PKNICK(0000)] levitated with electromagnetism! The opposing [VAR PKNICK(0000)] levitated with electromagnetism! Totem [VAR PKNICK(0000)] levitated with electromagnetism! [VAR PKNICK(0000)]’s electromagnetism wore off! The wild [VAR PKNICK(0000)]’s electromagnetism wore off! The opposing [VAR PKNICK(0000)]’s electromagnetism wore off! Totem [VAR PKNICK(0000)]’s electromagnetism wore off! [VAR PKNICK(0000)] began charging power! The wild [VAR PKNICK(0000)] began charging power! The opposing [VAR PKNICK(0000)] began charging power! Totem [VAR PKNICK(0000)] began charging power! [VAR PKNICK(0000)] grew drowsy! The wild [VAR PKNICK(0000)] grew drowsy! The opposing [VAR PKNICK(0000)] grew drowsy! Totem [VAR PKNICK(0000)] grew drowsy! [VAR PKNICK(0000)] became the center of attention! The wild [VAR PKNICK(0000)] became the center of attention! The opposing [VAR PKNICK(0000)] became the center of attention! Totem [VAR PKNICK(0000)] became the center of attention! [VAR PKNICK(0000)] switched stat changes with its target! The wild [VAR PKNICK(0000)] switched stat changes with its target! The opposing [VAR PKNICK(0000)] switched stat changes with its target! Totem [VAR PKNICK(0000)] switched stat changes with its target! [VAR PKNICK(0000)] switched all changes to its Attack and Sp. Atk with its target! The wild [VAR PKNICK(0000)] switched all changes to its Attack and Sp. Atk with its target! The opposing [VAR PKNICK(0000)] switched all changes to its Attack and Sp. Atk with its target! Totem [VAR PKNICK(0000)] switched all changes to its Attack and Sp. Atk with its target! [VAR PKNICK(0000)] switched all changes to its Defense and Sp. Def with its target! The wild [VAR PKNICK(0000)] switched all changes to its Defense and Sp. Def with its target! The opposing [VAR PKNICK(0000)] switched all changes to its Defense and Sp. Def with its target! Totem [VAR PKNICK(0000)] switched all changes to its Defense and Sp. Def with its target! [VAR PKNICK(0000)] switched items with its target! The wild [VAR PKNICK(0000)] switched items with its target! The opposing [VAR PKNICK(0000)] switched items with its target! Totem [VAR PKNICK(0000)] switched items with its target! [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. The wild [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. The opposing [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. Totem [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. [VAR PKNICK(0000)] learned [VAR MOVE(0001)]! The wild [VAR PKNICK(0000)] learned [VAR MOVE(0001)]! The opposing [VAR PKNICK(0000)] learned [VAR MOVE(0001)]! Totem [VAR PKNICK(0000)] learned [VAR MOVE(0001)]! [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]! The wild [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]! The opposing [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]! Totem [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]! [VAR PKNICK(0000)] became cloaked in mystical moonlight! The wild [VAR PKNICK(0000)] became cloaked in mystical moonlight! The opposing [VAR PKNICK(0000)] became cloaked in mystical moonlight! Totem [VAR PKNICK(0000)] became cloaked in mystical moonlight! The healing wish came true for [VAR PKNICK(0000)]! The healing wish came true for the wild [VAR PKNICK(0000)]! The healing wish came true for the opposing [VAR PKNICK(0000)]! The healing wish came true for Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)]’s wish came true! The wild [VAR PKNICK(0000)]’s wish came true! The opposing [VAR PKNICK(0000)]’s wish came true! Totem [VAR PKNICK(0000)]’s wish came true! [VAR PKNICK(0000)] caused an uproar! The wild [VAR PKNICK(0000)] caused an uproar! The opposing [VAR PKNICK(0000)] caused an uproar! Totem [VAR PKNICK(0000)] caused an uproar! The uproar woke [VAR PKNICK(0000)]! The uproar woke the wild [VAR PKNICK(0000)]! The uproar woke the opposing [VAR PKNICK(0000)]! The uproar woke Totem [VAR PKNICK(0000)]! But the uproar kept [VAR PKNICK(0000)] awake! But the uproar kept the wild [VAR PKNICK(0000)] awake! But the uproar kept the opposing [VAR PKNICK(0000)] awake! But the uproar kept Totem [VAR PKNICK(0000)] awake! But [VAR PKNICK(0000)] can’t sleep in an uproar! But the wild [VAR PKNICK(0000)] can’t sleep in an uproar! But the opposing [VAR PKNICK(0000)] can’t sleep in an uproar! But Totem [VAR PKNICK(0000)] can’t sleep in an uproar! [VAR PKNICK(0000)] is making an uproar! The wild [VAR PKNICK(0000)] is making an uproar! The opposing [VAR PKNICK(0000)] is making an uproar! Totem [VAR PKNICK(0000)] is making an uproar! [VAR PKNICK(0000)] calmed down. The wild [VAR PKNICK(0000)] calmed down. The opposing [VAR PKNICK(0000)] calmed down. Totem [VAR PKNICK(0000)] calmed down. [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]! The wild [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]! The opposing [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]! Totem [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]! [VAR PKNICK(0000)]’s stockpiled effect wore off! The wild [VAR PKNICK(0000)]’s stockpiled effect wore off! The opposing [VAR PKNICK(0000)]’s stockpiled effect wore off! Totem [VAR PKNICK(0000)]’s stockpiled effect wore off! [VAR PKNICK(0000)] can’t use items anymore! The wild [VAR PKNICK(0000)] can’t use items anymore! The opposing [VAR PKNICK(0000)] can’t use items anymore! Totem [VAR PKNICK(0000)] can’t use items anymore! [VAR PKNICK(0000)] can use items again! The wild [VAR PKNICK(0000)] can use items again! The opposing [VAR PKNICK(0000)] can use items again! Totem [VAR PKNICK(0000)] can use items again! [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]! [VAR PKNICK(0000)] planted its roots! The wild [VAR PKNICK(0000)] planted its roots! The opposing [VAR PKNICK(0000)] planted its roots! Totem [VAR PKNICK(0000)] planted its roots! [VAR PKNICK(0000)] absorbed nutrients with its roots! The wild [VAR PKNICK(0000)] absorbed nutrients with its roots! The opposing [VAR PKNICK(0000)] absorbed nutrients with its roots! Totem [VAR PKNICK(0000)] absorbed nutrients with its roots! [VAR PKNICK(0000)] anchored itself with its roots! The wild [VAR PKNICK(0000)] anchored itself with its roots! The opposing [VAR PKNICK(0000)] anchored itself with its roots! Totem [VAR PKNICK(0000)] anchored itself with its roots! [VAR PKNICK(0000)] is storing energy! The wild [VAR PKNICK(0000)] is storing energy! The opposing [VAR PKNICK(0000)] is storing energy! Totem [VAR PKNICK(0000)] is storing energy! [VAR PKNICK(0000)] unleashed its energy! The wild [VAR PKNICK(0000)] unleashed its energy! The opposing [VAR PKNICK(0000)] unleashed its energy! Totem [VAR PKNICK(0000)] unleashed its energy! [VAR PKNICK(0000)] waits for a target to make a move! The wild [VAR PKNICK(0000)] waits for a target to make a move! The opposing [VAR PKNICK(0000)] waits for a target to make a move! Totem [VAR PKNICK(0000)] waits for a target to make a move! [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move! [VAR PKNICK(0000)] snatched the wild [VAR PKNICK(0001)]’s move! [VAR PKNICK(0000)] snatched the opposing [VAR PKNICK(0001)]’s move! [VAR PKNICK(0000)] snatched Totem [VAR PKNICK(0001)]’s move! The wild [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move! The wild [VAR PKNICK(0000)] snatched the wild [VAR PKNICK(0001)]’s move! The opposing [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move! The opposing [VAR PKNICK(0000)] snatched the opposing [VAR PKNICK(0001)]’s move! Totem [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move! Totem [VAR PKNICK(0000)] snatched Totem [VAR PKNICK(0001)]’s move! [VAR PKNICK(0000)] shrouded itself with Magic Coat! The wild [VAR PKNICK(0000)] shrouded itself with Magic Coat! The opposing [VAR PKNICK(0000)] shrouded itself with Magic Coat! Totem [VAR PKNICK(0000)] shrouded itself with Magic Coat! [VAR PKNICK(0000)] bounced the [VAR MOVE(0001)] back! The wild [VAR PKNICK(0000)] bounced the [VAR MOVE(0001)] back! The opposing [VAR PKNICK(0000)] bounced the [VAR MOVE(0001)] back! Totem [VAR PKNICK(0000)] bounced the [VAR MOVE(0001)] back! [VAR PKNICK(0000)] fled from battle! The wild [VAR PKNICK(0000)] fled from battle! The opposing [VAR PKNICK(0000)] fled from battle! Totem [VAR PKNICK(0000)] fled from battle! [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]! The wild [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]! The opposing [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]! Totem [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]! [VAR PKNICK(0000)] switched its Attack and Defense! The wild [VAR PKNICK(0000)] switched its Attack and Defense! The opposing [VAR PKNICK(0000)] switched its Attack and Defense! Totem [VAR PKNICK(0000)] switched its Attack and Defense! [VAR PKNICK(0000)] stole and ate its target’s [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] stole and ate its target’s [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] stole and ate its target’s [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] stole and ate its target’s [VAR ITEM2(0001)]! [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]! [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]! The wild [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]! The opposing [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]! Totem [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]! [VAR PKNICK(0000)] put in a substitute! The wild [VAR PKNICK(0000)] put in a substitute! The opposing [VAR PKNICK(0000)] put in a substitute! Totem [VAR PKNICK(0000)] put in a substitute! [VAR PKNICK(0000)] already has a substitute! The wild [VAR PKNICK(0000)] already has a substitute! The opposing [VAR PKNICK(0000)] already has a substitute! Totem [VAR PKNICK(0000)] already has a substitute! The substitute took damage for [VAR PKNICK(0000)]! The substitute took damage for the wild [VAR PKNICK(0000)]! The substitute took damage for the opposing [VAR PKNICK(0000)]! The substitute took damage for Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)]’s substitute faded! The wild [VAR PKNICK(0000)]’s substitute faded! The opposing [VAR PKNICK(0000)]’s substitute faded! Totem [VAR PKNICK(0000)]’s substitute faded! Wide Guard protected [VAR PKNICK(0000)]! Wide Guard protected the wild [VAR PKNICK(0000)]! Wide Guard protected the opposing [VAR PKNICK(0000)]! Wide Guard protected Totem [VAR PKNICK(0000)]! Quick Guard protected [VAR PKNICK(0000)]! Quick Guard protected the wild [VAR PKNICK(0000)]! Quick Guard protected the opposing [VAR PKNICK(0000)]! Quick Guard protected Totem [VAR PKNICK(0000)]! Crafty Shield protected [VAR PKNICK(0000)]! Crafty Shield protected the wild [VAR PKNICK(0000)]! Crafty Shield protected the opposing [VAR PKNICK(0000)]! Crafty Shield protected Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]! [VAR PKNICK(0000)] was squeezed by the wild [VAR PKNICK(0001)]! [VAR PKNICK(0000)] was squeezed by the opposing [VAR PKNICK(0001)]! [VAR PKNICK(0000)] was squeezed by Totem [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] was squeezed by the wild [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] was squeezed by the opposing [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] was squeezed by Totem [VAR PKNICK(0001)]! [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]! [VAR PKNICK(0000)] was wrapped by the wild [VAR PKNICK(0001)]! [VAR PKNICK(0000)] was wrapped by the opposing [VAR PKNICK(0001)]! [VAR PKNICK(0000)] was wrapped by Totem [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] was wrapped by the wild [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] was wrapped by the opposing [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] was wrapped by Totem [VAR PKNICK(0001)]! [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]! The wild [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]! The opposing [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]! Totem [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]! [VAR PKNICK(0001)] clamped down on the wild [VAR PKNICK(0000)]! The wild [VAR PKNICK(0001)] clamped down on the wild [VAR PKNICK(0000)]! [VAR PKNICK(0001)] clamped down on the opposing [VAR PKNICK(0000)]! The opposing [VAR PKNICK(0001)] clamped down on the opposing [VAR PKNICK(0000)]! [VAR PKNICK(0001)] clamped down on Totem [VAR PKNICK(0000)]! Totem [VAR PKNICK(0001)] clamped down on Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)] became trapped in the vortex! The wild [VAR PKNICK(0000)] became trapped in the vortex! The opposing [VAR PKNICK(0000)] became trapped in the vortex! Totem [VAR PKNICK(0000)] became trapped in the vortex! [VAR PKNICK(0000)] became trapped in the fiery vortex! The wild [VAR PKNICK(0000)] became trapped in the fiery vortex! The opposing [VAR PKNICK(0000)] became trapped in the fiery vortex! Totem [VAR PKNICK(0000)] became trapped in the fiery vortex! [VAR PKNICK(0000)] became trapped by swirling magma! The wild [VAR PKNICK(0000)] became trapped by swirling magma! The opposing [VAR PKNICK(0000)] became trapped by swirling magma! Totem [VAR PKNICK(0000)] became trapped by swirling magma! [VAR PKNICK(0000)] became trapped by the quicksand! The wild [VAR PKNICK(0000)] became trapped by the quicksand! The opposing [VAR PKNICK(0000)] became trapped by the quicksand! Totem [VAR PKNICK(0000)] became trapped by the quicksand! [VAR PKNICK(0000)] has no moves left! The wild [VAR PKNICK(0000)] has no moves left! The opposing [VAR PKNICK(0000)] has no moves left! Totem [VAR PKNICK(0000)] has no moves left! [VAR PKNICK(0000)] is protected by Safeguard! The wild [VAR PKNICK(0000)] is protected by Safeguard! The opposing [VAR PKNICK(0000)] is protected by Safeguard! Totem [VAR PKNICK(0000)] is protected by Safeguard! [VAR PKNICK(0000)] is protected by the mist! The wild [VAR PKNICK(0000)] is protected by the mist! The opposing [VAR PKNICK(0000)] is protected by the mist! Totem [VAR PKNICK(0000)] is protected by the mist! [VAR PKNICK(0000)] was dragged out! The wild [VAR PKNICK(0000)] was dragged out! The opposing [VAR PKNICK(0000)] was dragged out! Totem [VAR PKNICK(0000)] was dragged out! [VAR PKNICK(0000)] must recharge! The wild [VAR PKNICK(0000)] must recharge! The opposing [VAR PKNICK(0000)] must recharge! Totem [VAR PKNICK(0000)] must recharge! [VAR PKNICK(0000)] is hurt by the spikes! The wild [VAR PKNICK(0000)] is hurt by the spikes! The opposing [VAR PKNICK(0000)] is hurt by the spikes! Totem [VAR PKNICK(0000)] is hurt by the spikes! Pointed stones dug into [VAR PKNICK(0000)]! Pointed stones dug into the wild [VAR PKNICK(0000)]! Pointed stones dug into the opposing [VAR PKNICK(0000)]! Pointed stones dug into Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)] twisted the dimensions! The wild [VAR PKNICK(0000)] twisted the dimensions! The opposing [VAR PKNICK(0000)] twisted the dimensions! Totem [VAR PKNICK(0000)] twisted the dimensions! [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]! The wild [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]! The opposing [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]! Totem [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]! [VAR PKNICK(0000)] became cloaked in a freezing light! The wild [VAR PKNICK(0000)] became cloaked in a freezing light! The opposing [VAR PKNICK(0000)] became cloaked in a freezing light! Totem [VAR PKNICK(0000)] became cloaked in a freezing light! [VAR PKNICK(0000)] became cloaked in freezing air! The wild [VAR PKNICK(0000)] became cloaked in freezing air! The opposing [VAR PKNICK(0000)] became cloaked in freezing air! Totem [VAR PKNICK(0000)] became cloaked in freezing air! [VAR PKNICK(0000)] prevents escape with [VAR ABILITY(0001)]! The wild [VAR PKNICK(0000)] prevents escape with [VAR ABILITY(0001)]! The opposing [VAR PKNICK(0000)] prevents escape with [VAR ABILITY(0001)]! Totem [VAR PKNICK(0000)] prevents escape with [VAR ABILITY(0001)]! [VAR PKNICK(0000)] can no longer escape! The wild [VAR PKNICK(0000)] can no longer escape! The opposing [VAR PKNICK(0000)] can no longer escape! Totem [VAR PKNICK(0000)] can no longer escape! [VAR PKNICK(0000)] can’t escape! The wild [VAR PKNICK(0000)] can’t escape! The opposing [VAR PKNICK(0000)] can’t escape! Totem [VAR PKNICK(0000)] can’t escape! [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] prevents switching! The wild [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] prevents switching! The opposing [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] prevents switching! Totem [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] prevents switching! [VAR PKNICK(0000)] was prevented from healing! The wild [VAR PKNICK(0000)] was prevented from healing! The opposing [VAR PKNICK(0000)] was prevented from healing! Totem [VAR PKNICK(0000)] was prevented from healing! [VAR PKNICK(0000)]’s Heal Block wore off! The wild [VAR PKNICK(0000)]’s Heal Block wore off! The opposing [VAR PKNICK(0000)]’s Heal Block wore off! Totem [VAR PKNICK(0000)]’s Heal Block wore off! [VAR PKNICK(0000)] was prevented from healing due to Heal Block! The wild [VAR PKNICK(0000)] was prevented from healing due to Heal Block! The opposing [VAR PKNICK(0000)] was prevented from healing due to Heal Block! Totem [VAR PKNICK(0000)] was prevented from healing due to Heal Block! [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of Heal Block! The wild [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of Heal Block! The opposing [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of Heal Block! Totem [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of Heal Block! [VAR PKNICK(0000)]’s HP is full! The wild [VAR PKNICK(0000)]’s HP is full! The opposing [VAR PKNICK(0000)]’s HP is full! Totem [VAR PKNICK(0000)]’s HP is full! [VAR PKNICK(0000)] transformed into the [VAR TYPE(0001)] type! The wild [VAR PKNICK(0000)] transformed into the [VAR TYPE(0001)] type! The opposing [VAR PKNICK(0000)] transformed into the [VAR TYPE(0001)] type! Totem [VAR PKNICK(0000)] transformed into the [VAR TYPE(0001)] type! [VAR TYPE(0001)] type was added to [VAR PKNICK(0000)]! [VAR TYPE(0001)] type was added to the wild [VAR PKNICK(0000)]! [VAR TYPE(0001)] type was added to the opposing [VAR PKNICK(0000)]! [VAR TYPE(0001)] type was added to Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)] had its energy drained! The wild [VAR PKNICK(0000)] had its energy drained! The opposing [VAR PKNICK(0000)] had its energy drained! Totem [VAR PKNICK(0000)] had its energy drained! [VAR PKNICK(0000)] kept going and crashed! The wild [VAR PKNICK(0000)] kept going and crashed! The opposing [VAR PKNICK(0000)] kept going and crashed! Totem [VAR PKNICK(0000)] kept going and crashed! [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]! The wild [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]! The opposing [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]! Totem [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]! [VAR PKNICK(0000)] restored its health using its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] restored its health using its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] restored its health using its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] restored its health using its [VAR ITEM2(0001)]! [VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)] move using [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)] move using [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)] move using [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)] move using [VAR ITEM2(0001)]! [VAR PKNICK(0000)] restored a little HP using its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] restored a little HP using its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] restored a little HP using its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] restored a little HP using its [VAR ITEM2(0001)]! [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison! The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison! [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its paralysis! The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its paralysis! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its paralysis! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its paralysis! [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up! The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up! [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it! The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it! [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn! The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn! [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] snapped it out of its confusion! The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] snapped it out of its confusion! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] snapped it out of its confusion! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] snapped it out of its confusion! [VAR PKNICK(0000)] cured its infatuation status using its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] cured its infatuation status using its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] cured its infatuation status using its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] cured its infatuation status using its [VAR ITEM2(0001)]! The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Attack! The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Defense! The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Special Attack! The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Special Defense! The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Speed! The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s accuracy! The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s evasiveness! The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s evasiveness! [VAR PKNICK(0000)] used the [VAR ITEM2(0001)] to get pumped! The wild [VAR PKNICK(0000)] used the [VAR ITEM2(0001)] to get pumped! The opposing [VAR PKNICK(0000)] used the [VAR ITEM2(0001)] to get pumped! Totem [VAR PKNICK(0000)] used the [VAR ITEM2(0001)] to get pumped! [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]! [VAR PKNICK(0000)] hung on using its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] hung on using its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] hung on using its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] hung on using its [VAR ITEM2(0001)]! [VAR PKNICK(0000)] returned its status to normal using its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] returned its status to normal using its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] returned its status to normal using its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] returned its status to normal using its [VAR ITEM2(0001)]! [VAR PKNICK(0000)] lost some of its HP! The wild [VAR PKNICK(0000)] lost some of its HP! The opposing [VAR PKNICK(0000)] lost some of its HP! Totem [VAR PKNICK(0000)] lost some of its HP! ...But [VAR PKNICK(0000)] isn’t here! ...But the wild [VAR PKNICK(0000)] isn’t here! ...But the opposing [VAR PKNICK(0000)] isn’t here! ...But Totem [VAR PKNICK(0000)] isn’t here! ...But [VAR PKNICK(0000)] was not holding a usable item! ...But the wild [VAR PKNICK(0000)] was not holding a usable item! ...But the opposing [VAR PKNICK(0000)] was not holding a usable item! ...But Totem [VAR PKNICK(0000)] was not holding a usable item! [VAR PKNICK(0000)] became fully charged due to its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] became fully charged due to its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] became fully charged due to its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] became fully charged due to its [VAR ITEM2(0001)]! [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first! The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first! [VAR PKNICK(0000)] boosted the accuracy of its next move using its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] boosted the accuracy of its next move using its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] boosted the accuracy of its next move using its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] boosted the accuracy of its next move using its [VAR ITEM2(0001)]! [VAR PKNICK(0000)] is hurt by [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] is hurt by the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] is hurt by the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] is hurt by Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The wild [VAR PKNICK(0000)] is hurt by [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The wild [VAR PKNICK(0000)] is hurt by the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The opposing [VAR PKNICK(0000)] is hurt by [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The opposing [VAR PKNICK(0000)] is hurt by the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! Totem [VAR PKNICK(0000)] is hurt by [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! Totem [VAR PKNICK(0000)] is hurt by Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]! [VAR PKNICK(0000)] is getting pumped! The wild [VAR PKNICK(0000)] is getting pumped! The opposing [VAR PKNICK(0000)] is getting pumped! Totem [VAR PKNICK(0000)] is getting pumped! [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]! [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes! The wild [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes! The opposing [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes! Totem [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes! [VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] knocked off the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] knocked off the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] knocked off Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The wild [VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The wild [VAR PKNICK(0000)] knocked off the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The opposing [VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The opposing [VAR PKNICK(0000)] knocked off the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! Totem [VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! Totem [VAR PKNICK(0000)] knocked off Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] stole the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] stole the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] stole Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The wild [VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The wild [VAR PKNICK(0000)] stole the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The opposing [VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! The opposing [VAR PKNICK(0000)] stole the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! Totem [VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! Totem [VAR PKNICK(0000)] stole Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]! [VAR PKNICK(0000)] cut its own HP and put a curse on [VAR PKNICK(0001)]! [VAR PKNICK(0000)] cut its own HP and put a curse on the wild [VAR PKNICK(0001)]! [VAR PKNICK(0000)] cut its own HP and put a curse on the opposing [VAR PKNICK(0001)]! [VAR PKNICK(0000)] cut its own HP and put a curse on Totem [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] cut its own HP and put a curse on [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] cut its own HP and put a curse on the wild [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] cut its own HP and put a curse on [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] cut its own HP and put a curse on the opposing [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] cut its own HP and put a curse on [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] cut its own HP and put a curse on Totem [VAR PKNICK(0001)]! [VAR PKNICK(0000)] is afflicted by the curse! The wild [VAR PKNICK(0000)] is afflicted by the curse! The opposing [VAR PKNICK(0000)] is afflicted by the curse! Totem [VAR PKNICK(0000)] is afflicted by the curse! [VAR PKNICK(0000)] foresaw an attack! The wild [VAR PKNICK(0000)] foresaw an attack! The opposing [VAR PKNICK(0000)] foresaw an attack! Totem [VAR PKNICK(0000)] foresaw an attack! [VAR PKNICK(0000)] chose Doom Desire as its destiny! The wild [VAR PKNICK(0000)] chose Doom Desire as its destiny! The opposing [VAR PKNICK(0000)] chose Doom Desire as its destiny! Totem [VAR PKNICK(0000)] chose Doom Desire as its destiny! [VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack! The wild [VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack! The opposing [VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack! Totem [VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack! [VAR PKNICK(0000)] couldn’t stay airborne because of gravity! The wild [VAR PKNICK(0000)] couldn’t stay airborne because of gravity! The opposing [VAR PKNICK(0000)] couldn’t stay airborne because of gravity! Totem [VAR PKNICK(0000)] couldn’t stay airborne because of gravity! [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of gravity! The wild [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of gravity! The opposing [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of gravity! Totem [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of gravity! [VAR PKNICK(0000)]’s type became the same as [VAR PKNICK(0001)]’s type! [VAR PKNICK(0000)]’s type became the same as the wild [VAR PKNICK(0001)]’s type! [VAR PKNICK(0000)]’s type became the same as the opposing [VAR PKNICK(0001)]’s type! [VAR PKNICK(0000)]’s type became the same as Totem [VAR PKNICK(0001)]’s type! The wild [VAR PKNICK(0000)]’s type became the same as [VAR PKNICK(0001)]’s type! The wild [VAR PKNICK(0000)]’s type became the same as the wild [VAR PKNICK(0001)]’s type! The opposing [VAR PKNICK(0000)]’s type became the same as [VAR PKNICK(0001)]’s type! The opposing [VAR PKNICK(0000)]’s type became the same as the opposing [VAR PKNICK(0001)]’s type! Totem [VAR PKNICK(0000)]’s type became the same as [VAR PKNICK(0001)]’s type! Totem [VAR PKNICK(0000)]’s type became the same as Totem [VAR PKNICK(0001)]’s type! [VAR PKNICK(0000)] shared its power with the target! The wild [VAR PKNICK(0000)] shared its power with the target! The opposing [VAR PKNICK(0000)] shared its power with the target! Totem [VAR PKNICK(0000)] shared its power with the target! [VAR PKNICK(0000)] shared its guard with the target! The wild [VAR PKNICK(0000)] shared its guard with the target! The opposing [VAR PKNICK(0000)] shared its guard with the target! Totem [VAR PKNICK(0000)] shared its guard with the target! [VAR PKNICK(0000)] became nimble! The wild [VAR PKNICK(0000)] became nimble! The opposing [VAR PKNICK(0000)] became nimble! Totem [VAR PKNICK(0000)] became nimble! The bursting flame hit [VAR PKNICK(0000)]! The bursting flame hit the wild [VAR PKNICK(0000)]! The bursting flame hit the opposing [VAR PKNICK(0000)]! The bursting flame hit Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up! The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up! [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from [VAR PKNICK(0001)]! [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from the wild [VAR PKNICK(0001)]! [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from the opposing [VAR PKNICK(0001)]! [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from Totem [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from the wild [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from the opposing [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from Totem [VAR PKNICK(0001)]! [VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky! [VAR PKNICK(0000)] took the wild [VAR PKNICK(0001)] into the sky! [VAR PKNICK(0000)] took the opposing [VAR PKNICK(0001)] into the sky! [VAR PKNICK(0000)] took Totem [VAR PKNICK(0001)] into the sky! The wild [VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky! The wild [VAR PKNICK(0000)] took the wild [VAR PKNICK(0001)] into the sky! The opposing [VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky! The opposing [VAR PKNICK(0000)] took the opposing [VAR PKNICK(0001)] into the sky! Totem [VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky! Totem [VAR PKNICK(0000)] took Totem [VAR PKNICK(0001)] into the sky! [VAR PKNICK(0000)] was freed from the Sky Drop! The wild [VAR PKNICK(0000)] was freed from the Sky Drop! The opposing [VAR PKNICK(0000)] was freed from the Sky Drop! Totem [VAR PKNICK(0000)] was freed from the Sky Drop! [VAR PKNICK(0000)] fell straight down! The wild [VAR PKNICK(0000)] fell straight down! The opposing [VAR PKNICK(0000)] fell straight down! Totem [VAR PKNICK(0000)] fell straight down! [VAR PKNICK(0000)]’s move was postponed! The wild [VAR PKNICK(0000)]’s move was postponed! The opposing [VAR PKNICK(0000)]’s move was postponed! Totem [VAR PKNICK(0000)]’s move was postponed! [VAR PKNICK(0000)] took the kind offer! The wild [VAR PKNICK(0000)] took the kind offer! The opposing [VAR PKNICK(0000)] took the kind offer! Totem [VAR PKNICK(0000)] took the kind offer! [VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places! The wild [VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places! The opposing [VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places! Totem [VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places! [VAR PKNICK(0000)] was hurled into the air! The wild [VAR PKNICK(0000)] was hurled into the air! The opposing [VAR PKNICK(0000)] was hurled into the air! Totem [VAR PKNICK(0000)] was hurled into the air! [VAR PKNICK(0000)] was freed from the telekinesis! The wild [VAR PKNICK(0000)] was freed from the telekinesis! The opposing [VAR PKNICK(0000)] was freed from the telekinesis! Totem [VAR PKNICK(0000)] was freed from the telekinesis! [VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move... [VAR PKNICK(0000)] is waiting for the wild [VAR PKNICK(0001)]’s move... [VAR PKNICK(0000)] is waiting for the opposing [VAR PKNICK(0001)]... [VAR PKNICK(0000)] is waiting for Totem [VAR PKNICK(0001)]... The wild [VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move... The wild [VAR PKNICK(0000)] is waiting for the wild [VAR PKNICK(0001)]’s move... The opposing [VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move... The opposing [VAR PKNICK(0000)] is waiting for the opposing [VAR PKNICK(0001)]’s move... Totem [VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move... Totem [VAR PKNICK(0000)] is waiting for Totem [VAR PKNICK(0001)]’s move... It is completely synchronized with [VAR PKNICK(0000)]! It is completely synchronized with the wild [VAR PKNICK(0000)]! It is completely synchronized with the opposing [VAR PKNICK(0000)]! It is completely synchronized with Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)] is hurt by the sea of fire! The wild [VAR PKNICK(0000)] is hurt by the sea of fire! The opposing [VAR PKNICK(0000)] is hurt by the sea of fire! Totem [VAR PKNICK(0000)] is hurt by the sea of fire! [VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is reacting to the [VAR ITEM2(0003)]! The wild [VAR PKNICK(0000)] is reacting to the [VAR ITEM2(0002)]! The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is reacting to the [VAR ITEM2(0003)]! Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is reacting to your [VAR ITEM2(0003)]! [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]! The wild [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]! The opposing [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]! Totem [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]! [~ 1572] [~ 1573] [~ 1574] [~ 1575] [~ 1576] [~ 1577] [~ 1578] [~ 1579] [VAR PKNICK(0000)]’s stat changes were all reversed! The wild [VAR PKNICK(0000)]’s stat changes were all reversed! The opposing [VAR PKNICK(0000)]’s stat changes were all reversed! Totem [VAR PKNICK(0000)]’s stat changes were all reversed! [VAR PKNICK(0000)] surrounded itself with a veil of petals! The wild [VAR PKNICK(0000)] surrounded itself with a veil of petals! The opposing [VAR PKNICK(0000)] surrounded itself with a veil of petals! Totem [VAR PKNICK(0000)] surrounded itself with a veil of petals! [VAR PKNICK(0000)] is protected by an aromatic veil! The wild [VAR PKNICK(0000)] is protected by an aromatic veil! The opposing [VAR PKNICK(0000)] is protected by an aromatic veil! Totem [VAR PKNICK(0000)] is protected by an aromatic veil! [VAR PKNICK(0000)] surrounded itself with a veil of sweetness! The wild [VAR PKNICK(0000)] surrounded itself with a veil of sweetness! The opposing [VAR PKNICK(0000)] surrounded itself with a veil of sweetness! Totem [VAR PKNICK(0000)] surrounded itself with a veil of sweetness! [VAR PKNICK(0000)] intends to flip up a mat and block incoming attacks! The wild [VAR PKNICK(0000)] intends to flip up a mat and block incoming attacks! The opposing [VAR PKNICK(0000)] intends to flip up a mat and block incoming attacks! Totem [VAR PKNICK(0000)] intends to flip up a mat and block incoming attacks! [VAR PKNICK(0000)] hasn’t eaten any held Berries, so it can’t possibly belch! The wild [VAR PKNICK(0000)] hasn’t eaten any held Berries, so it can’t possibly belch! The opposing [VAR PKNICK(0000)] hasn’t eaten any held Berries, so it can’t possibly belch! Totem [VAR PKNICK(0000)] hasn’t eaten any held Berries, so it can’t possibly belch! [VAR PKNICK(0000)]’s moves have been electrified! The wild [VAR PKNICK(0000)]’s moves have been electrified! The opposing [VAR PKNICK(0000)]’s moves have been electrified! Totem [VAR PKNICK(0000)]’s moves have been electrified! [VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]! The wild [VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]! The opposing [VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]! Totem [VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]! [VAR PKNICK(0000)] is radiating a dark aura! The wild [VAR PKNICK(0000)] is radiating a dark aura! The opposing [VAR PKNICK(0000)] is radiating a dark aura! Totem [VAR PKNICK(0000)] is radiating a dark aura! [VAR PKNICK(0000)] is radiating a fairy aura! The wild [VAR PKNICK(0000)] is radiating a fairy aura! The opposing [VAR PKNICK(0000)] is radiating a fairy aura! Totem [VAR PKNICK(0000)] is radiating a fairy aura! [VAR PKNICK(0000)] surrounds itself with electrified terrain! The wild [VAR PKNICK(0000)] surrounds itself with electrified terrain! The opposing [VAR PKNICK(0000)] surrounds itself with electrified terrain! Totem [VAR PKNICK(0000)] surrounds itself with electrified terrain! [VAR PKNICK(0000)] is covered in powder! The wild [VAR PKNICK(0000)] is covered in powder! The opposing [VAR PKNICK(0000)] is covered in powder! Totem [VAR PKNICK(0000)] is covered in powder! [VAR PKNICK(0000)] is absorbing power! The wild [VAR PKNICK(0000)] is absorbing power! The opposing [VAR PKNICK(0000)] is absorbing power! Totem [VAR PKNICK(0000)] is absorbing power! [VAR PKNICK(0000)] was hurt! The wild [VAR PKNICK(0000)] was hurt! The opposing [VAR PKNICK(0000)] was hurt! Totem [VAR PKNICK(0000)] was hurt! [VAR PKNICK(0000)] shared its [VAR ITEM2(0001)] with [VAR PKNICK(0002)]! The wild [VAR PKNICK(0000)] shared its [VAR ITEM2(0001)] with [VAR PKNICK(0002)]! The opposing [VAR PKNICK(0000)] shared its [VAR ITEM2(0001)] with [VAR PKNICK(0002)]! Totem [VAR PKNICK(0000)] shared its [VAR ITEM2(0001)] with [VAR PKNICK(0002)]! [VAR PKNICK(0000)] was caught in a sticky web! The wild [VAR PKNICK(0000)] was caught in a sticky web! The opposing [VAR PKNICK(0000)] was caught in a sticky web! Totem [VAR PKNICK(0000)] was caught in a sticky web! [VAR PKNICK(0000)] surrounds itself with a protective mist! The wild [VAR PKNICK(0000)] surrounds itself with a protective mist! The opposing [VAR PKNICK(0000)] surrounds itself with a protective mist! Totem [VAR PKNICK(0000)] surrounds itself with a protective mist! [VAR PKNICK(0000)] is too heavy to be lifted! The wild [VAR PKNICK(0000)] is too heavy to be lifted! The opposing [VAR PKNICK(0000)] is too heavy to be lifted! Totem [VAR PKNICK(0000)] is too heavy to be lifted! [VAR PKNICK(0000)] reversed all other Pokémon’s auras! The wild [VAR PKNICK(0000)] reversed all other Pokémon’s auras! The opposing [VAR PKNICK(0000)] reversed all other Pokémon’s auras! Totem [VAR PKNICK(0000)] reversed all other Pokémon’s auras! [VAR PKNICK(0000)] has been afflicted with an infestation by [VAR PKNICK(0001)]! [VAR PKNICK(0000)] has been afflicted with an infestation by the wild [VAR PKNICK(0001)]! [VAR PKNICK(0000)] has been afflicted with an infestation by the opposing [VAR PKNICK(0001)]! [VAR PKNICK(0000)] has been afflicted with an infestation by Totem [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] has been afflicted with an infestation by [VAR PKNICK(0001)]! The wild [VAR PKNICK(0000)] has been afflicted with an infestation by the wild [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] has been afflicted with an infestation by [VAR PKNICK(0001)]! The opposing [VAR PKNICK(0000)] has been afflicted with an infestation by the opposing [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] has been afflicted with an infestation by [VAR PKNICK(0001)]! Totem [VAR PKNICK(0000)] has been afflicted with an infestation by Totem [VAR PKNICK(0001)]! [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state! The wild [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state! The opposing [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state! [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state! The wild [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state! The opposing [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state! [VAR TRNAME(0001)]’s fervent wish has reached [VAR PKNICK(0000)]! [VAR TRNAME(0001)]’s fervent wish has reached the wild [VAR PKNICK(0000)]! [VAR TRNAME(0001)]’s fervent wish has reached the opposing [VAR PKNICK(0000)]! [VAR TRNAME(0001)]’s fervent wish has reached Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]! The wild [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]! The opposing [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]! Totem [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]! [VAR PKNICK(0000)] unleashes its full-force Z-Move! The wild [VAR PKNICK(0000)] unleashes its full-force Z-Move! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] unleashes its full-force Z-Move! Totem [VAR PKNICK(0000)] unleashes its full-force Z-Move! [VAR PKNICK(0000)] surrounded itself with its Z-Power! The wild [VAR PKNICK(0000)] surrounded itself with its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] surrounded itself with its Z-Power! Totem [VAR PKNICK(0000)] surrounded itself with its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its critical-hit ratio using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its critical-hit ratio using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its critical-hit ratio using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its critical-hit ratio using its Z-Power! [VAR PKNICK(0000)] boosted its Attack using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Attack using its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its Attack using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Attack using its Z-Power! [VAR PKNICK(0000)] boosted its Defense using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Defense using its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its Defense using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Defense using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Attack using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Special Attack using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Special Attack using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Special Attack using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Defense using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Special Defense using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Special Defense using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Special Defense using its Z-Power! [VAR PKNICK(0000)] boosted its Speed using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Speed using its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its Speed using its Z-Power! Totem [VAR PKNICK(0000)] boosted its Speed using its Z-Power! [VAR PKNICK(0000)] boosted its accuracy using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its accuracy using its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its accuracy using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its accuracy using its Z-Power! [VAR PKNICK(0000)] boosted its evasiveness using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its evasiveness using its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its evasiveness using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its evasiveness using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Attack sharply using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Attack sharply using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Attack sharply using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Attack sharply using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Defense sharply using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Defense sharply using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Defense sharply using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Defense sharply using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Attack sharply using its Z-Power! The wild [VAR PKNICK(0000)] boosted its Special Attack sharply using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Special Attack sharply using its Z-Power! Totem [VAR PKNICK(0000)] boosted its Special Attack sharply using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Defense sharply using its Z-Power! The wild [VAR PKNICK(0000)] boosted its Special Defense sharply using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Special Defense sharply using its Z-Power! Totem [VAR PKNICK(0000)] boosted its Special Defense sharply using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Speed sharply using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its Speed sharply using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Speed sharply using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Speed sharply using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its accuracy sharply using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its accuracy sharply using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its accuracy sharply using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its accuracy sharply using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its evasiveness sharply using its Z-Power! The wild [VAR PKNICK(0000)] boosted its evasiveness sharply using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its evasiveness sharply using its Z-Power! Totem [VAR PKNICK(0000)] boosted its evasiveness sharply using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Attack drastically using its Z-Power! The wild [VAR PKNICK(0000)] boosted its Attack drastically using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Attack drastically using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Attack drastically using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Defense drastically using its Z-Power! The wild [VAR PKNICK(0000)] boosted its Defense drastically using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Defense drastically using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Defense drastically using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Special Attack drastically using its Z-Power! The wild [VAR PKNICK(0000)] boosted its Special Attack drastically using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Special Attack drastically using its Z-Power! Totem [VAR PKNICK(0000)] boosted its Special Attack drastically using its Z-Power! [VAR PKNICK(0000)] boosted its Special Defense drastically using its Z-Power! The wild [VAR PKNICK(0000)] boosted its Special Defense drastically using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Special Defense drastically using its Z-Power! Totem [VAR PKNICK(0000)] boosted its Special Defense drastically using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its Speed drastically using its Z-Power! The wild [VAR PKNICK(0000)] boosted its Speed drastically using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its Speed drastically using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its Speed drastically using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its accuracy drastically using its Z-Power! The wild [VAR PKNICK(0000)] boosted its accuracy drastically using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its accuracy drastically using its Z-Power! Totem [VAR PKNICK(0000)] boosted its accuracy drastically using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its evasiveness drastically using its Z-Power! The wild [VAR PKNICK(0000)] boosted its evasiveness drastically using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its evasiveness drastically using its Z-Power! Totem [VAR PKNICK(0000)] boosted its evasiveness drastically using its Z-Power! [VAR PKNICK(0000)] boosted its stats using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its stats using its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its stats using its Z-Power! Totem [VAR PKNICK(0000)] boosted its stats using its Z-Power! [VAR PKNICK(0000)] boosted its stats sharply using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its stats sharply using its Z-Power! The opposing [VAR PKNICK(0000)] boosted its stats sharply using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its stats sharply using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] boosted its stats drastically using its Z-Power! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] boosted its stats drastically using its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] boosted its stats drastically using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] boosted its stats drastically using its Z-Power! [VAR PKNICK(0000)] returned its decreased stats to normal using its Z-Power! The wild [VAR PKNICK(0000)] returned its decreased stats to normal using its Z-Power! The opposing [VAR PKNICK(0000)] returned its decreased stats to normal using its Z-Power! Totem [VAR PKNICK(0000)] returned its decreased stats to normal using its Z-Power! [VAR PKNICK(0000)] restored its HP using its Z-Power! The wild [VAR PKNICK(0000)] restored its HP using its Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] restored its HP using its Z-Power! Totem [VAR PKNICK(0000)] restored its HP using its Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] will restore its replacement’s HP using its Z-Power! The wild [VAR PKNICK(0000)] will restore its replacement’s HP using its Z-Power! The opposing [VAR PKNICK(0000)] will restore its replacement’s HP using its Z-Power! Totem [VAR PKNICK(0000)] will restore its replacement’s HP using its Z-Power! [VAR PKNICK(0000)]’s HP was restored by the Z-Power! The wild [VAR PKNICK(0000)]’s HP was restored by the Z-Power! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)]’s HP was restored by the Z-Power! Totem [VAR PKNICK(0000)]’s HP was restored by the Z-Power! [VAR BD06(0000)][VAR PKNICK(0000)] became the center of attention using its Z-Power! The wild [VAR PKNICK(0000)] became the center of attention using its Z-Power! The opposing [VAR PKNICK(0000)] became the center of attention using its Z-Power! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] became the center of attention using its Z-Power! [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Metronome to its Z-Move! The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Metronome to its Z-Move! The opposing [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Metronome to its Z-Move! Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Metronome to its Z-Move! [VAR PKNICK(0000)] will change [VAR MOVE(0001)] to its Z-Move using Mirror Move! The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)] to its Z-Move using Mirror Move! The opposing [VAR PKNICK(0000)] will change [VAR MOVE(0001)] to its Z-Move using Mirror Move! Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)] to its Z-Move using Mirror Move! [VAR BD06(0000)][VAR PKNICK(0000)]’s Nature Power turned into [VAR MOVE(0001)]! [VAR BD06(0000)]The wild [VAR PKNICK(0000)]’s Nature Power turned into [VAR MOVE(0001)]! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)]’s Nature Power turned into [VAR MOVE(0001)]! [VAR BD06(0000)]Totem [VAR PKNICK(0000)]’s Nature Power turned into [VAR MOVE(0001)]! [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Assist to its Z-Move! The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Assist to its Z-Move! The opposing [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Assist to its Z-Move! Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Assist to its Z-Move! [VAR PKNICK(0000)] will change [VAR MOVE(0001)] it stole using Me First to its Z-Move! The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)] it stole using Me First to its Z-Move! The opposing [VAR PKNICK(0000)] will change [VAR MOVE(0001)] it stole using Me First to its Z-Move! Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)] it stole using Me First to its Z-Move! [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Sleep Talk to its Z-Move! The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Sleep Talk to its Z-Move! The opposing [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Sleep Talk to its Z-Move! Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)] chosen by Sleep Talk to its Z-Move! [VAR PKNICK(0000)] will change [VAR MOVE(0001)] copied by Copycat to its Z-Move! The wild [VAR PKNICK(0000)] will change [VAR MOVE(0001)] copied by Copycat to its Z-Move! The opposing [VAR PKNICK(0000)] will change [VAR MOVE(0001)] copied by Copycat to its Z-Move! Totem [VAR PKNICK(0000)] will change [VAR MOVE(0001)] copied by Copycat to its Z-Move! [VAR PKNICK(0000)]’s Ability was suppressed! The wild [VAR PKNICK(0000)]’s Ability was suppressed! The opposing [VAR PKNICK(0000)]’s Ability was suppressed! Totem [VAR PKNICK(0000)]’s Ability was suppressed! [VAR PKNICK(0000)] concentrated intensely! The wild [VAR PKNICK(0000)] concentrated intensely! The opposing [VAR PKNICK(0000)] concentrated intensely! Totem [VAR PKNICK(0000)] concentrated intensely! [VAR PKNICK(0000)] switched Speed with its target! The wild [VAR PKNICK(0000)] switched Speed with its target! The opposing [VAR PKNICK(0000)] switched Speed with its [VAR BD06(0000)]target! Totem [VAR PKNICK(0000)] switched Speed with its target! [VAR PKNICK(0000)] burned itself out! The wild [VAR PKNICK(0000)] burned itself out! The opposing [VAR PKNICK(0000)] burned itself out! Totem [VAR PKNICK(0000)] burned itself out! The effects of Throat Chop prevent [VAR PKNICK(0000)] from using certain moves! The effects of Throat Chop prevent the wild [VAR PKNICK(0000)] from using certain moves! The effects of Throat Chop prevent the opposing [VAR PKNICK(0000)] from using certain moves! The effects of Throat Chop prevent Totem [VAR PKNICK(0000)] from using certain moves! [VAR PKNICK(0000)] formed a school! The wild [VAR PKNICK(0000)] formed a school! The opposing [VAR PKNICK(0000)] formed a school! Totem [VAR PKNICK(0000)] formed a school! [VAR PKNICK(0000)] stopped schooling! The wild [VAR PKNICK(0000)] stopped schooling! The opposing [VAR PKNICK(0000)] stopped schooling! Totem [VAR PKNICK(0000)] stopped schooling! [VAR PKNICK(0000)] surrounds itself with psychic terrain! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] surrounds itself with psychic terrain! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] surrounds itself with psychic terrain! Totem [VAR PKNICK(0000)] surrounds itself with psychic terrain! [VAR PKNICK(0000)] became the center of attention! The wild [VAR PKNICK(0000)] became the center of attention! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] became the center of attention! Totem [VAR PKNICK(0000)] became the center of attention! [VAR PKNICK(0000)] started heating up its beak! The wild [VAR PKNICK(0000)] started heating up its beak! The opposing [VAR PKNICK(0000)] started heating up its beak! Totem [VAR PKNICK(0000)] started heating up its beak! [VAR PKNICK(0000)] set a shell trap! The wild [VAR PKNICK(0000)] set a shell trap! The opposing [VAR PKNICK(0000)] set a shell trap! Totem [VAR PKNICK(0000)] set a shell trap! [VAR PKNICK(0000)]’s shell trap didn’t work! The wild [VAR PKNICK(0000)]’s shell trap didn’t work! The opposing [VAR PKNICK(0000)]’s shell trap didn’t work! Totem [VAR PKNICK(0000)]’s shell trap didn’t work! [VAR PKNICK(0001)] used the move instructed by [VAR PKNICK(0000)]! The wild [VAR PKNICK(0001)] used the move instructed by [VAR PKNICK(0000)]! The opposing [VAR PKNICK(0001)] used the move instructed by [VAR PKNICK(0000)]! Totem [VAR PKNICK(0001)] used the move instructed by [VAR PKNICK(0000)]! [VAR PKNICK(0001)] used the move instructed by the wild [VAR PKNICK(0000)]! The wild [VAR PKNICK(0001)] used the move instructed by the wild [VAR PKNICK(0000)]! [VAR PKNICK(0001)] used the move instructed by the opposing [VAR PKNICK(0000)]! The opposing [VAR PKNICK(0001)] used the move instructed by the opposing [VAR PKNICK(0000)]! [VAR PKNICK(0001)] used the move instructed by Totem [VAR PKNICK(0000)]! Totem [VAR PKNICK(0001)] used the move instructed by Totem [VAR PKNICK(0000)]! [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] was taken over! [VAR BD06(0000)]The wild [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] was taken over! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] was taken over! [VAR BD06(0000)]Totem [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] was taken over! [VAR PKNICK(0000)] is drowsing! The wild [VAR PKNICK(0000)] is drowsing! The opposing [VAR PKNICK(0000)] is drowsing! Totem [VAR PKNICK(0000)] is drowsing! [VAR PKNICK(0000)]’s disguise was busted! The wild [VAR PKNICK(0000)]’s disguise was busted! The opposing [VAR PKNICK(0000)]’s disguise was busted! Totem [VAR PKNICK(0000)]’s disguise was busted! [VAR PKNICK(0000)] became fully charged due to its bond with its Trainer! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] became fully charged due to its bond! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] became fully charged due to its bond with its Trainer! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] became fully charged due to its bond! [VAR PKNICK(0000)] became Ash-Greninja! The wild [VAR PKNICK(0000)] became Ash-Greninja! The opposing [VAR PKNICK(0000)] became Ash-Greninja! Totem [VAR PKNICK(0000)] became Ash-Greninja! [VAR PKNICK(0000)] transformed into its Complete Forme! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] transformed into its Complete Forme! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] transformed into its Complete Forme! Totem [VAR PKNICK(0000)] transformed into its Complete Forme! [VAR PKNICK(0000)] couldn’t fully protect itself and got hurt! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] couldn’t fully protect itself and got hurt! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] couldn’t fully protect itself and got hurt! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] couldn’t fully protect itself and got hurt! [VAR PKNICK(0000)] protected itself with the Protective Pads! [VAR BD06(0000)]The wild [VAR PKNICK(0000)] protected itself with the Protective Pads! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] protected itself with the Protective Pads! [VAR BD06(0000)]Totem [VAR PKNICK(0000)] protected itself with the Protective Pads! [VAR PKNICK(0000)] stole the target’s boosted stats! The wild [VAR PKNICK(0000)] stole the target’s boosted stats! [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] stole the target’s boosted stats! Totem [VAR PKNICK(0000)] stole the target’s boosted stats! [~ 1930] [~ 1931] [~ 1932] [~ 1933] [~ 1934] [~ 1935] [~ 1936] [~ 1937] [~ 1938] [~ 1939] [~ 1940] [~ 1941] ~~~~~~~~~~~~~~~ Text File : 16 ~~~~~~~~~~~~~~~ [~ 0] [~ 1] Sunny The sunny weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves. Rain The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves. Sandstorm The sandstorm weather condition. It damages all Pokémon that are not Rock, Ground, or Steel type every turn. It boosts the Sp. Def of Rock-type Pokémon. Hail The hail weather condition. It damages all Pokémon that are not Ice type every turn. Electric Terrain Pokémon on the ground won’t fall asleep for five turns. It boosts the power of Electric-type moves. Grassy Terrain Pokémon on the ground restore their HP a little for five turns. It boosts the power of Grass-type moves. Misty Terrain Pokémon on the ground won’t get any status conditions for five turns. It also halves the damage from Dragon-type moves. Trick Room Slower Pokémon get to move first for five turns. Magic Room Pokémon can’t use their held items for five turns. Wonder Room Pokémon’s Defense and Sp. Def are swapped for five turns. Critical-Hits ↑ It raises the critical-hit rate. Confusion The Pokémon may hurt itself for one to four turns. Infatuation The Pokémon is less likely to attack Pokémon of the opposite gender. Nightmare It reduces the HP of the Pokémon every turn while sleeping. Drowsy The Pokémon will fall asleep at the end of the turn if it remains on the battlefield. Encore Due to Encore, the Pokémon can use only [VAR MOVE(0000)] for three turns. No Ability The Pokémon’s Ability loses its effect. Torment The Pokémon can’t use the same move twice in a row. Tailwind It doubles the Speed stat of the Pokémon in battle for four turns. Lucky Chant The opponent’s moves won’t result in a critical hit. Grudge If the Pokémon faints by an opponent’s move, the PP of the move will be 0. Heal Block The Pokémon can’t recover HP by its moves, Ability, or held items for five turns. Identified The Pokémon will be hit by certain moves that usually don’t have any effect on it. The effect of the Pokémon’s boosted evasiveness will be ignored when attacked. Disable The Pokémon can’t use [VAR MOVE(0000)] for four turns. Can’t Escape The Pokémon can’t flee or be switched. Lock-On The Pokémon’s next move never misses the target after the Pokémon has locked on to it. Embargo For five turns, the Pokémon cannot use its held item and no items can be used on it. Charge The power of the Pokémon’s Electric-type move doubles on the turn after charging. Gravity Moves are more likely to hit for five turns. Ground-type moves will hit Flying-type Pokémon and Pokémon with the Levitate Ability. Flying moves can’t be used. Mist The Pokémon’s stats won’t be lowered for five turns. Safeguard It protects the Pokémon from status conditions for five turns. Stealth Rock It hurts Pokémon that switch into battle. Stockpile The Pokémon’s Defense and Sp. Def stats go up while stockpiling. Taunt The Pokémon can use only damage-causing moves. Telekinesis Moves, except for one-hit KO moves, will hit the Pokémon without fail for three turns. Ground-type moves won’t hit the Pokémon. Magnet Rise Ground-type moves won’t hit the Pokémon for five turns. Toxic Spikes The trap poisons Pokémon that switch into battle. It won’t hurt Flying-type Pokémon or Pokémon with the Levitate Ability. Mud Sport The power of Electric-type moves will be halved for five turns. Wish The Pokémon’s HP will be restored on the turn after the Pokémon uses Wish. Sticky Web It lowers the Speed of Pokémon that switch into battle. Ingrain The Pokémon restores its HP at the end of each turn. Ingrained Pokémon can’t be switched. Curse The Pokémon takes damage at the end of each turn. Trick-or-Treat The Ghost type is added to the Pokémon’s type. Light Screen Damage from special attacks is halved for five turns. Reflect Damage from physical attacks is halved for five turns. Imprison If the Pokémon affected by Imprison know any moves also known by the user of Imprison, they are prevented from using those moves. Perish Song All Pokémon that heard Perish Song will faint after three turns. Spikes The trap hurts Pokémon that switch into battle. It won’t hurt Flying-type Pokémon or Pokémon with the Levitate Ability. Water Sport It halves the power of Fire-type moves for five turns. Destiny Bond The Pokémon will make the opponent faint if the opponent makes the Pokémon faint. Forest’s Curse The Grass type is added to the Pokémon’s type. Leech Seed Leech Seed steals the Pokémon’s HP and restores the opponent’s HP at the end of each turn. Lock-On A move won’t miss on the locked-on target. Bound The Pokémon is bound and takes damage every turn. Bide The Pokémon endures attacks for two turns, then strikes back to inflict double the damage taken. Outrage The Pokémon rampages and attacks for two to three turns. It then becomes confused. Thrash The Pokémon rampages and attacks for two to three turns. It then becomes confused. Petal Dance The Pokémon rampages and attacks for two to three turns. It then becomes confused. Badly Poisoned The Pokémon is badly poisoned. The damage the Pokémon takes from the poison worsens every turn. Future Attack Two turns after this move is used, the Pokémon will receive damage. Uproar The Pokémon attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. Aqua Ring The Pokémon envelops itself in a veil made of water. It regains some HP every turn. Autotomize The Pokémon’s Speed goes up sharply. It also gets lighter. Smack Down The Pokémon is smacked down to the ground. Fairy Lock The Pokémon can’t flee during this turn. Rainbow It boosts the likelihood of additional effects occurring. Swamp It cuts Speed to 1/4. Sea of Fire It damages Pokémon other than Fire-type Pokémon every turn. Harsh Sunlight The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves. Heavy Rain The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves. Strong Winds The strong winds condition. The power of supereffective moves against Flying-type Pokémon will be weakened. Psychic Terrain Pokémon on the ground won’t be hit by priority moves for five turns. It boosts the power of Psychic-type moves. Throat Chop The Pokémon can’t use any move that produces sound for two turns. Aurora Veil It halves the power of special and physical attacks for five turns. Laser Focus The move on the turn after the Pokémon uses Laser Focus always results in a critical hit. [~ 152] [~ 153] [~ 154] [~ 155] [~ 156] [~ 157] ~~~~~~~~~~~~~~~ Text File : 17 ~~~~~~~~~~~~~~~ ●● A wild [VAR PKNAME(0000)] appeared! Whoa! A wild [VAR PKNAME(0000)] leaped out! Oh! A wild [VAR PKNAME(0000)] appeared! A wild [VAR PKNAME(0000)] appeared! Whoa! The [VAR PKNAME(0000)] you stepped on attacked! [VAR PKNAME(0000)] appeared! Whoa! A horde of [VAR PKNAME(0000)] appeared! You are challenged by Totem [VAR PKNAME(0000)]! [VAR BD06(0000)]You are challenged by [VAR 010E(0000)] [VAR TRNAME(0001)]! [VAR TRNAME(0000)] is issuing a challenge! You are challenged by [VAR 010E(0000)] [VAR TRNAME(0001)] and [VAR 010E(0002)] [VAR TRNAME(0003)]! [VAR TRNAME(0000)] and [VAR TRNAME(0001)] issued a challenge! Go! [VAR PKNICK(0000)]! Go! [VAR PKNICK(0000)] and [VAR PKNICK(0001)]! Go! [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]! [VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)]! [VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)] and [VAR PKNICK(0003)]! [VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)], [VAR PKNICK(0003)], and [VAR PKNICK(0004)]! [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)]! [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)] and [VAR PKNICK(0002)]! [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)], [VAR PKNICK(0002)], and [VAR PKNICK(0003)]! [VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] is about to send in [VAR PKNICK(0002)]. Will you switch your Pokémon? You’re in charge, [VAR PKNICK(0000)]! Go for it, [VAR PKNICK(0000)]! Just a little more! Hang in there, [VAR PKNICK(0000)]! Your opponent’s weak! Get ’em, [VAR PKNICK(0000)]! [VAR PKNICK(0000)], switch out! Come back! [VAR PKNICK(0000)], come back! [VAR PKNICK(0000)], that’s enough! Come back! OK, [VAR PKNICK(0000)]! Come back! Good job, [VAR PKNICK(0000)]! Come back! [VAR 010E(0000)] [VAR TRNAME(0001)] withdrew [VAR PKNICK(0002)]! [VAR TRNAME(0000)] withdrew [VAR PKNICK(0001)]! Hit [VAR NUM1(0000)] time[VAR NUMBRNCH(0000,0100)]s! [VAR TRNAME(0000)] used [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. [VAR TRNAME(0000)] used [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. [VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] used [VAR iCOLOR2(0002)][VAR ITEM2(0002)]! [~ 38] [~ 39] [~ 40] [~ 41] [~ 42] [~ 43] [VAR BD06(0000)][VAR 010C(0000)] gained [VAR NUM7(0001,002C)] Exp. Point[VAR NUMBRNCH(0001,0100)]s! [VAR BD06(0000)][VAR 010C(0000)] gained a boosted [VAR NUM7(0001,002C)] Exp. Point[VAR NUMBRNCH(0001,0100)]s! The rest of your team gained Exp. Points thanks to the Exp. Share! [VAR BD06(0000)][VAR PKNICK(0000)] wants to learn the move [VAR MOVE(0001)]... Should an old move be forgotten and replaced with [VAR MOVE(0001)]? [VAR BD06(0000)]1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0006)] [VAR PKNICK(0000)] forgot how to use [VAR MOVE(0001)]. And... [VAR PKNICK(0000)] learned [VAR MOVE(0001)]! [VAR PKNICK(0000)] did not learn [VAR MOVE(0001)]. [VAR BD06(0000)]You defeated [VAR 010E(0000)] [VAR TRNAME(0001)]! You beat [VAR 010E(0000)] [VAR TRNAME(0001)] and [VAR 010E(0002)] [VAR TRNAME(0003)]! You lost against [VAR 010E(0000)] [VAR TRNAME(0001)]! Your battle ended in a draw against [VAR 010E(0000)] [VAR TRNAME(0001)]! You defeated [VAR TRNAME(0000)]! You defeated [VAR TRNAME(0000)] and [VAR TRNAME(0001)]! You lost against [VAR TRNAME(0000)]! You lost to [VAR TRNAME(0000)] and [VAR TRNAME(0001)]! You battled to a draw against [VAR TRNAME(0000)]! You battled to a draw against [VAR TRNAME(0000)] and [VAR TRNAME(0001)]! [~ 61] You defeated Totem [VAR PKNAME(0000)]! You have no more Pokémon that can fight! You panicked and dropped $[VAR NUM5(0001,002C)]... You gave $[VAR NUM5(0001,002C)] to the winner... You blacked out! You received $[VAR NUM6(0001,002C)] for winning! You picked up $[VAR NUM5(0001,002C)]! [VAR 010C(0000)] grew to Lv. [VAR NUM3(0001)]! Oh no! The Pokémon broke free! Aww! It appeared to be caught! Aargh! Almost had it! Gah! It was so close, too! Gotcha! [VAR PKNAME(0000)] was caught! [VAR PKNAME(0000)]’s data was added to the Pokédex. The Trainer blocked your Poké Ball! Don’t be a thief! But it had no effect! What will [VAR 010C(0000)] do? What will you do? [VAR 010C(0000)] is awaiting your directions... But it failed! You got away safely! You couldn’t get away! You can’t escape! The wild [VAR PKNICK(0000)] fled! No! There’s no running from a Trainer battle! Would you like to forfeit the match and quit now? It’s super effective! It’s not very effective... It hurt itself in its confusion! [VAR BD00(0007,0000,0000)]A critical hit![VAR BD01] But there was no PP left for the move! [VAR TRNAME(0000)] came to the rescue and restored [VAR PKNICK(0001)]’s health! The sunlight turned harsh! It started to rain! A sandstorm kicked up! It started to hail! Fog crept up as thick as soup! The sunlight faded. The rain stopped. The sandstorm subsided. The hail stopped. The fog lifted. The effects of the weather disappeared. The sandstorm is raging. The hail is crashing down. It’s a one-hit KO! The [VAR ITEM2(0000)] weakened [VAR MOVE(0001)]’s power! The [VAR ITEM2(0000)] only allows the use of [VAR MOVE(0001)]! The effects of the [VAR ITEM2(0000)] prevent status moves from being used! [VAR 010C(0000)] can only use [VAR MOVE(0001)]! All stat changes were eliminated! But nothing happened! [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] Magnitude 4! Magnitude 5! Magnitude 6! Magnitude 7! Magnitude 8! Magnitude 9! Magnitude 10! A bell chimed! A soothing aroma wafted through the area! The battlers shared their pain! Fire’s power was weakened! The effects of Water Sport have faded. Electricity’s power was weakened! The effects of Mud Sport have faded. The twisted dimensions returned to normal! Gravity intensified! Gravity returned to normal! All Pokémon that heard the song will faint in three turns! Waggling a finger let it use [VAR MOVE(0000)]! Nature Power turned into [VAR MOVE(0000)]! Coins were scattered everywhere! But it does not have enough HP left to make a substitute! Reflect made your team stronger against physical moves! Reflect made the opposing team stronger against physical moves! Your team’s Reflect wore off! The opposing team’s Reflect wore off! Light Screen made your team stronger against special moves! Light Screen made the opposing team stronger against special moves! Your team’s Light Screen wore off! The opposing team’s Light Screen wore off! Aurora Veil made your team stronger against physical and special moves! Aurora Veil made the opposing team stronger against physical and special moves! Your team’s Aurora Veil wore off! The opposing team’s Aurora Veil wore off! Your team cloaked itself in a mystical veil! The opposing team cloaked itself in a mystical veil! Your team is no longer protected by Safeguard! The opposing team is no longer protected by Safeguard! Your team became shrouded in mist! The opposing team became shrouded in mist! Your team is no longer protected by mist! The opposing team is no longer protected by mist! The Tailwind blew from behind your team! The Tailwind blew from behind the opposing team! Your team’s Tailwind petered out! The opposing team’s Tailwind petered out! Lucky Chant shielded your team from critical hits! Lucky Chant shielded the opposing team from critical hits! Your team’s Lucky Chant wore off! The opposing team’s Lucky Chant wore off! Spikes were scattered on the ground all around your team! Spikes were scattered on the ground all around the opposing team! The spikes disappeared from the ground around your team! The spikes disappeared from the ground around the opposing team! Poison spikes were scattered on the ground all around your team! Poison spikes were scattered on the ground all around the opposing team! The poison spikes disappeared from the ground around your team! The poison spikes disappeared from the ground around the opposing team! Pointed stones float in the air around your team! Pointed stones float in the air around the opposing team! The pointed stones disappeared from around your team! The pointed stones disappeared from around the opposing team! Wide Guard protected your team! Wide Guard protected the opposing team! Quick Guard protected your team! Quick Guard protected the opposing team! A rainbow appeared in the sky on your team’s side! A rainbow appeared in the sky on the opposing team’s side! The rainbow on your team’s side disappeared! The rainbow on the opposing team’s side disappeared! A sea of fire enveloped your team! A sea of fire enveloped the opposing team! The sea of fire around your team disappeared! The sea of fire around the opposing team disappeared! A swamp enveloped your team! A swamp enveloped the opposing team! The swamp around your team disappeared! The swamp around the opposing team disappeared! Your team is too nervous to eat Berries! The opposing team is too nervous to eat Berries! It created a bizarre area in which Defense and Sp. Def stats are swapped! Wonder Room wore off, and Defense and Sp. Def stats returned to normal! It created a bizarre area in which Pokémon’s held items lose their effects! Magic Room wore off, and held items’ effects returned to normal! The [VAR ITEM2(0000)] strengthened [VAR MOVE(0001)]’s power! Time has run out! The battle is over! The opposing player’s time has run out! The battle is over! Your time has run out! The battle is over! The battle is too long. Playback canceled. Zen Mode triggered! Zen Mode ended! The two moves have become one! It’s a combined move! [VAR 010C(0000)] won’t obey! [VAR 010C(0000)] is loafing around! [VAR 010C(0000)] turned away! [VAR 010C(0000)] pretended not to notice! [VAR 010C(0000)] ignored orders! [VAR 010C(0000)] began to nap! [VAR 010C(0000)] ignored orders and kept sleeping! Automatic center! But the item doesn’t do anything there! Sky Drop won’t let [VAR 010C(0000)] go! The match was forfeited. Grass grew to cover the battlefield! The grass disappeared from the battlefield. Mist swirls around the battlefield! The mist disappeared from the battlefield. An electric current runs across the battlefield! The electricity disappeared from the battlefield. Crafty Shield protected your team! Crafty Shield protected the opposing team! [VAR MOVE(0000)] was blocked by the kicked-up mat! A sticky web spreads out on the ground around your team! A sticky web has been laid out on the ground around the opposing team! The sticky web has disappeared from the ground around you! The sticky web has disappeared from the ground around the opposing team! Your Pokémon can’t use this move because it hasn’t eaten any Berries! You found [VAR iCOLOR2(0001)][VAR ITEM2(0001)] in the aftermath! [VAR 010C(0000)] toughed it out so you wouldn’t feel sad! [VAR 010C(0000)] shook itself awake so you wouldn’t worry! [VAR 010C(0000)] managed to expel the poison so you wouldn’t worry! [VAR 010C(0000)] healed its burn with its sheer determination so you wouldn’t worry! [VAR 010C(0000)] gathered all its energy to break through its paralysis so you wouldn’t worry! [VAR 010C(0000)] melted the ice with its fiery determination so you wouldn’t worry! [VAR 010C(0000)] avoided the move in time with your shout! [VAR 010C(0000)] [VAR BD00(0007,0000,0000)]landed a critical hit[VAR BD01], wishing to be praised! [VAR 010C(0000)] turned back toward you and nodded in understanding! [VAR 010C(0000)] is looking at you with intense and determined eyes! [VAR 010C(0000)] is expecting you to come up with a great strategy! You and [VAR 010C(0000)] are breathing in perfect sync with one another! [VAR 010C(0000)] seems curious about your fashion. [VAR 010C(0000)] is relaxed. The sight of you might have made it feel more secure. [VAR 010C(0000)] really wants some time to play with you. [VAR 010C(0000)] seems to be interested in the other Pokémon’s scent... [VAR 010C(0000)] is reassured by your familiar scent... [VAR 010C(0000)] is admiring the surrounding view. [VAR 010C(0000)] is remembering the first time it met you... [VAR 010C(0000)] is thinking about Poké Beans... [VAR 010C(0000)] is dozing off... It must be sleepy. [VAR 010C(0000)] seems a little bit worried about being able to battle well... [VAR 010C(0000)] seems like it wants to be petted... Go on, [VAR 010C(0000)]! I know you can do it! Come on back, [VAR 010C(0000)]! You did great out there! That’s it! I knew you could do it! [VAR 010C(0000)] is in a bit of a pinch. It looks like it might cry... [VAR 010C(0000)] is thrilled to bits! Zzz... Zzz... [~ 262] You defeated [VAR NUM1(0000)] Pokémon at the same time! Changed to Blade Forme! Changed to Shield Forme! [VAR PKNICK(0000)] was frisked, revealing its [VAR ITEM2(0001)]! Everyone is caught up in the happy atmosphere! [~ 268] A deluge of ions showers the battlefield! No one will be able to run away during the next turn! When the flame touched the powder on the Pokémon, it exploded! [VAR NUM1(0000)]’s Metronome [VAR NUM3(0001)]: [VAR MOVE(0002)] Whoa! A wild [VAR PKNAME(0000)] leaped out of the tall grass! Whoa! A wild [VAR PKNAME(0000)] leaped out of the ground! Whoa! A wild [VAR PKNAME(0000)] dived out of the sky! Whoa! A wild [VAR PKNAME(0000)] swooped down from above! Whoa! A wild [VAR PKNAME(0000)] leaped out of the trash can! [~ 278] Congratulations, [VAR TRNAME(0000)]! No! There’s no running from a trial! A heavy rain began to fall! The heavy rain has lifted! The sunlight turned extremely harsh! The harsh sunlight faded. Mysterious strong winds are protecting Flying-type Pokémon! The mysterious strong winds have dissipated! The Fire-type attack fizzled out in the heavy rain! The Water-type attack evaporated in the harsh sunlight! There is no relief from this heavy rain! The extremely harsh sunlight was not lessened at all! The mysterious strong winds weakened the attack! The mysterious strong winds blow on regardless! But [VAR PKNICK(0000)] can’t use it the way it is now! But [VAR PKNICK(0000)] can’t use the move! The [VAR 010E(0000)] Grunts sent out a horde of Poochyena! The [VAR 010E(0000)] Grunts sent out a horde of Mightyena! [VAR BD06(0000)]You are challenged by [VAR 010E(0000)] [VAR TRNAME(0001)]! [VAR BD06(0000)]You defeated [VAR 010E(0000)] [VAR TRNAME(0001)]! [VAR 01B0(0000)] turned into [VAR 01B0(0001)] due to the weather! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Attack rose! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Attack rose sharply! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Attack rose drastically! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Defense rose! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Defense rose sharply! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Defense rose drastically! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Atk rose! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Atk rose sharply! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Atk rose drastically! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Def rose! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Def rose sharply! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Def rose drastically! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Speed rose! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Speed rose sharply! Totem [VAR PKNAME(0000)]’s aura flared to life! Its Speed rose drastically! Totem [VAR PKNAME(0000)]’s aura flared to life! Its stats rose! Totem [VAR PKNAME(0000)]’s aura flared to life! Its stats rose sharply! Totem [VAR PKNAME(0000)]’s aura flared to life! Its stats rose drastically! [VAR PKNAME(0000)]’s aura flared to life! Its Attack rose! [VAR PKNAME(0000)]’s aura flared to life! Its Attack rose sharply! [VAR PKNAME(0000)]’s aura flared to life! Its Attack rose drastically! [VAR PKNAME(0000)]’s aura flared to life! Its Defense rose! [VAR PKNAME(0000)]’s aura flared to life! Its Defense rose sharply! [VAR PKNAME(0000)]’s aura flared to life! Its Defense rose drastically! [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Atk rose! [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Atk rose sharply! [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Atk rose drastically! [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Def rose! [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Def rose sharply! [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Def rose drastically! [VAR PKNAME(0000)]’s aura flared to life! Its Speed rose! [VAR PKNAME(0000)]’s aura flared to life! Its Speed rose sharply! [VAR PKNAME(0000)]’s aura flared to life! Its Speed rose drastically! [VAR PKNAME(0000)]’s aura flared to life! Its stats rose! [VAR PKNAME(0000)]’s aura flared to life! Its stats rose sharply! [VAR PKNAME(0000)]’s aura flared to life! Its stats rose drastically! [VAR PKNAME(0000)] called for help! [VAR PKNAME(0000)] called its ally Pokémon! ...[WAIT 20] ...[WAIT 20] ...[WAIT 20] Its help didn’t appear! [VAR PKNAME(0000)] appeared! The Adrenaline Orb makes the wild Pokémon nervous! The battlefield got weird! The weirdness disappeared from the battlefield! We’re in the Battle Royal Dome, the arena for Battle Royals.[WAIT 60] The dome is packed and filled with excitement! Now here come the contenders! In the green corner, [VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)]! In the yellow corner, [VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)]! In the red corner, [VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)]! In the blue corner, [VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)]! In the green corner, [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)]! In the yellow corner, [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)]! In the red corner, [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)]! In the blue corner, [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)]! The Battle Royal starts now! The battle is over! Shields Down deactivated! Shields Down activated! You sense the presence of many! ??? Its disguise served it as a decoy! [VAR BD06(0000)]You are challenged by [VAR 010E(0000)] [VAR TRNAME(0001)] and [VAR TRNAME(0002)]! [VAR BD06(0000)]You defeated [VAR 010E(0000)] [VAR TRNAME(0001)] and [VAR TRNAME(0002)]! ~~~~~~~~~~~~~~~ Text File : 18 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] has no energy left to battle! [VAR PKNICK(0000)] is already selected! Communicating. Please stand by... [VAR PKNICK(0000)] l [VAR NUM3(0000)] [VAR NUM3(0000)] / [VAR NUM3(0000)] [~ 9] [~ 10] [~ 11] [~ 12] [~ 13] [VAR NUM2(0000)]:[VAR NUM2(0001)] [VAR NUM3(0000)] HP Attack Defense Sp. Atk Sp. Def Speed + [VAR NUM2(0000)] [VAR NUM3(0000)] [VAR TRNAME(0000)] [VAR PKNICK(0000)] [VAR MOVE(0000)] [VAR ABILITY(0000)] Location [VAR 0124(0001)] Rating [VAR NUM4(0001,002C)] Turn No. [VAR NUM1(0000)] Attack Defense Sp. Atk Sp. Def Speed Accuracy Evasiveness [~ 40] [~ 41] [~ 42] [~ 43] [~ 44] [~ 45] [~ 46] [~ 47] [~ 48] [~ 49] [~ 50] [~ 51] The current number of turns Turn No. [VAR NUM3(0000)] [VAR TYPE(0000)] ~~~~~~~~~~~~~~~ Text File : 19 ~~~~~~~~~~~~~~~ ——— Z-Pound Z-Karate Chop Z-Double Slap Z-Comet Punch Z-Mega Punch Z-Pay Day Z-Fire Punch Z-Ice Punch Z-Thunder Punch Z-Scratch Z-Vice Grip Z-Guillotine Z-Razor Wind Z-Swords Dance Z-Cut Z-Gust Z-Wing Attack Z-Whirlwind Z-Fly Z-Bind Z-Slam Z-Vine Whip Z-Stomp Z-Double Kick Z-Mega Kick Z-Jump Kick Z-Rolling Kick Z-Sand Attack Z-Headbutt Z-Horn Attack Z-Fury Attack Z-Horn Drill Z-Tackle Z-Body Slam Z-Wrap Z-Take Down Z-Thrash Z-Double-Edge Z-Tail Whip Z-Poison Sting Z-Twineedle Z-Pin Missile Z-Leer Z-Bite Z-Growl Z-Roar Z-Sing Z-Supersonic Z-Sonic Boom Z-Disable Z-Acid Z-Ember Z-Flamethrower Z-Mist Z-Water Gun Z-Hydro Pump Z-Surf Z-Ice Beam Z-Blizzard Z-Psybeam Z-Bubble Beam Z-Aurora Beam Z-Hyper Beam Z-Peck Z-Drill Peck Z-Submission Z-Low Kick Z-Counter Z-Seismic Toss Z-Strength Z-Absorb Z-Mega Drain Z-Leech Seed Z-Growth Z-Razor Leaf Z-Solar Beam Z-Poison Powder Z-Stun Spore Z-Sleep Powder Z-Petal Dance Z-String Shot Z-Dragon Rage Z-Fire Spin Z-Thunder Shock Z-Thunderbolt Z-Thunder Wave Z-Thunder Z-Rock Throw Z-Earthquake Z-Fissure Z-Dig Z-Toxic Z-Confusion Z-Psychic Z-Hypnosis Z-Meditate Z-Agility Z-Quick Attack Z-Rage Z-Teleport Z-Night Shade Z-Mimic Z-Screech Z-Double Team Z-Recover Z-Harden Z-Minimize Z-Smokescreen Z-Confuse Ray Z-Withdraw Z-Defense Curl Z-Barrier Z-Light Screen Z-Haze Z-Reflect Z-Focus Energy Z-Bide Z-Metronome Z-Mirror Move Z-Self-Destruct Z-Egg Bomb Z-Lick Z-Smog Z-Sludge Z-Bone Club Z-Fire Blast Z-Waterfall Z-Clamp Z-Swift Z-Skull Bash Z-Spike Cannon Z-Constrict Z-Amnesia Z-Kinesis Z-Soft-Boiled Z-High Jump Kick Z-Glare Z-Dream Eater Z-Poison Gas Z-Barrage Z-Leech Life Z-Lovely Kiss Z-Sky Attack Z-Transform Z-Bubble Z-Dizzy Punch Z-Spore Z-Flash Z-Psywave Z-Splash Z-Acid Armor Z-Crabhammer Z-Explosion Z-Fury Swipes Z-Bonemerang Z-Rest Z-Rock Slide Z-Hyper Fang Z-Sharpen Z-Conversion Z-Tri Attack Z-Super Fang Z-Slash Z-Substitute Z-Struggle Z-Sketch Z-Triple Kick Z-Thief Z-Spider Web Z-Mind Reader Z-Nightmare Z-Flame Wheel Z-Snore Z-Curse Z-Flail Z-Conversion 2 Z-Aeroblast Z-Cotton Spore Z-Reversal Z-Spite Z-Powder Snow Z-Protect Z-Mach Punch Z-Scary Face Z-Feint Attack Z-Sweet Kiss Z-Belly Drum Z-Sludge Bomb Z-Mud-Slap Z-Octazooka Z-Spikes Z-Zap Cannon Z-Foresight Z-Destiny Bond Z-Perish Song Z-Icy Wind Z-Detect Z-Bone Rush Z-Lock-On Z-Outrage Z-Sandstorm Z-Giga Drain Z-Endure Z-Charm Z-Rollout Z-False Swipe Z-Swagger Z-Milk Drink Z-Spark Z-Fury Cutter Z-Steel Wing Z-Mean Look Z-Attract Z-Sleep Talk Z-Heal Bell Z-Return Z-Present Z-Frustration Z-Safeguard Z-Pain Split Z-Sacred Fire Z-Magnitude Z-Dynamic Punch Z-Megahorn Z-Dragon Breath Z-Baton Pass Z-Encore Z-Pursuit Z-Rapid Spin Z-Sweet Scent Z-Iron Tail Z-Metal Claw Z-Vital Throw Z-Morning Sun Z-Synthesis Z-Moonlight Z-Hidden Power Z-Cross Chop Z-Twister Z-Rain Dance Z-Sunny Day Z-Crunch Z-Mirror Coat Z-Psych Up Z-Extreme Speed Z-Ancient Power Z-Shadow Ball Z-Future Sight Z-Rock Smash Z-Whirlpool Z-Beat Up Z-Fake Out Z-Uproar Z-Stockpile Z-Spit Up Z-Swallow Z-Heat Wave Z-Hail Z-Torment Z-Flatter Z-Will-O-Wisp Z-Memento Z-Facade Z-Focus Punch Z-Smelling Salts Z-Follow Me Z-Nature Power Z-Charge Z-Taunt Z-Helping Hand Z-Trick Z-Role Play Z-Wish Z-Assist Z-Ingrain Z-Superpower Z-Magic Coat Z-Recycle Z-Revenge Z-Brick Break Z-Yawn Z-Knock Off Z-Endeavor Z-Eruption Z-Skill Swap Z-Imprison Z-Refresh Z-Grudge Z-Snatch Z-Secret Power Z-Dive Z-Arm Thrust Z-Camouflage Z-Tail Glow Z-Luster Purge Z-Mist Ball Z-Feather Dance Z-Teeter Dance Z-Blaze Kick Z-Mud Sport Z-Ice Ball Z-Needle Arm Z-Slack Off Z-Hyper Voice Z-Poison Fang Z-Crush Claw Z-Blast Burn Z-Hydro Cannon Z-Meteor Mash Z-Astonish Z-Weather Ball Z-Aromatherapy Z-Fake Tears Z-Air Cutter Z-Overheat Z-Odor Sleuth Z-Rock Tomb Z-Silver Wind Z-Metal Sound Z-Grass Whistle Z-Tickle Z-Cosmic Power Z-Water Spout Z-Signal Beam Z-Shadow Punch Z-Extrasensory Z-Sky Uppercut Z-Sand Tomb Z-Sheer Cold Z-Muddy Water Z-Bullet Seed Z-Aerial Ace Z-Icicle Spear Z-Iron Defense Z-Block Z-Howl Z-Dragon Claw Z-Frenzy Plant Z-Bulk Up Z-Bounce Z-Mud Shot Z-Poison Tail Z-Covet Z-Volt Tackle Z-Magical Leaf Z-Water Sport Z-Calm Mind Z-Leaf Blade Z-Dragon Dance Z-Rock Blast Z-Shock Wave Z-Water Pulse Z-Doom Desire Z-Psycho Boost Z-Roost Z-Gravity Z-Miracle Eye Z-Wake-Up Slap Z-Hammer Arm Z-Gyro Ball Z-Healing Wish Z-Brine Z-Natural Gift Z-Feint Z-Pluck Z-Tailwind Z-Acupressure Z-Metal Burst Z-U-turn Z-Close Combat Z-Payback Z-Assurance Z-Embargo Z-Fling Z-Psycho Shift Z-Trump Card Z-Heal Block Z-Wring Out Z-Power Trick Z-Gastro Acid Z-Lucky Chant Z-Me First Z-Copycat Z-Power Swap Z-Guard Swap Z-Punishment Z-Last Resort Z-Worry Seed Z-Sucker Punch Z-Toxic Spikes Z-Heart Swap Z-Aqua Ring Z-Magnet Rise Z-Flare Blitz Z-Force Palm Z-Aura Sphere Z-Rock Polish Z-Poison Jab Z-Dark Pulse Z-Night Slash Z-Aqua Tail Z-Seed Bomb Z-Air Slash Z-X-Scissor Z-Bug Buzz Z-Dragon Pulse Z-Dragon Rush Z-Power Gem Z-Drain Punch Z-Vacuum Wave Z-Focus Blast Z-Energy Ball Z-Brave Bird Z-Earth Power Z-Switcheroo Z-Giga Impact Z-Nasty Plot Z-Bullet Punch Z-Avalanche Z-Ice Shard Z-Shadow Claw Z-Thunder Fang Z-Ice Fang Z-Fire Fang Z-Shadow Sneak Z-Mud Bomb Z-Psycho Cut Z-Zen Headbutt Z-Mirror Shot Z-Flash Cannon Z-Rock Climb Z-Defog Z-Trick Room Z-Draco Meteor Z-Discharge Z-Lava Plume Z-Leaf Storm Z-Power Whip Z-Rock Wrecker Z-Cross Poison Z-Gunk Shot Z-Iron Head Z-Magnet Bomb Z-Stone Edge Z-Captivate Z-Stealth Rock Z-Grass Knot Z-Chatter Z-Judgment Z-Bug Bite Z-Charge Beam Z-Wood Hammer Z-Aqua Jet Z-Attack Order Z-Defend Order Z-Heal Order Z-Head Smash Z-Double Hit Z-Roar of Time Z-Spacial Rend Z-Lunar Dance Z-Crush Grip Z-Magma Storm Z-Dark Void Z-Seed Flare Z-Ominous Wind Z-Shadow Force Z-Hone Claws Z-Wide Guard Z-Guard Split Z-Power Split Z-Wonder Room Z-Psyshock Z-Venoshock Z-Autotomize Z-Rage Powder Z-Telekinesis Z-Magic Room Z-Smack Down Z-Storm Throw Z-Flame Burst Z-Sludge Wave Z-Quiver Dance Z-Heavy Slam Z-Synchronoise Z-Electro Ball Z-Soak Z-Flame Charge Z-Coil Z-Low Sweep Z-Acid Spray Z-Foul Play Z-Simple Beam Z-Entrainment Z-After You Z-Round Z-Echoed Voice Z-Chip Away Z-Clear Smog Z-Stored Power Z-Quick Guard Z-Ally Switch Z-Scald Z-Shell Smash Z-Heal Pulse Z-Hex Z-Sky Drop Z-Shift Gear Z-Circle Throw Z-Incinerate Z-Quash Z-Acrobatics Z-Reflect Type Z-Retaliate Z-Final Gambit Z-Bestow Z-Inferno Z-Water Pledge Z-Fire Pledge Z-Grass Pledge Z-Volt Switch Z-Struggle Bug Z-Bulldoze Z-Frost Breath Z-Dragon Tail Z-Work Up Z-Electroweb Z-Wild Charge Z-Drill Run Z-Dual Chop Z-Heart Stamp Z-Horn Leech Z-Sacred Sword Z-Razor Shell Z-Heat Crash Z-Leaf Tornado Z-Steamroller Z-Cotton Guard Z-Night Daze Z-Psystrike Z-Tail Slap Z-Hurricane Z-Head Charge Z-Gear Grind Z-Searing Shot Z-Techno Blast Z-Relic Song Z-Secret Sword Z-Glaciate Z-Bolt Strike Z-Blue Flare Z-Fiery Dance Z-Freeze Shock Z-Ice Burn Z-Snarl Z-Icicle Crash Z-V-create Z-Fusion Flare Z-Fusion Bolt Z-Flying Press Z-Mat Block Z-Belch Z-Rototiller Z-Sticky Web Z-Fell Stinger Z-Phantom Force Z-Trick-or-Treat Z-Noble Roar Z-Ion Deluge Z-Parabolic Charge Z-Forest’s Curse Z-Petal Blizzard Z-Freeze-Dry Z-Disarming Voice Z-Parting Shot Z-Topsy-Turvy Z-Draining Kiss Z-Crafty Shield Z-Flower Shield Z-Grassy Terrain Z-Misty Terrain Z-Electrify Z-Play Rough Z-Fairy Wind Z-Moonblast Z-Boomburst Z-Fairy Lock Z-King’s Shield Z-Play Nice Z-Confide Z-Diamond Storm Z-Steam Eruption Z-Hyperspace Hole Z-Water Shuriken Z-Mystical Fire Z-Spiky Shield Z-Aromatic Mist Z-Eerie Impulse Z-Venom Drench Z-Powder Z-Geomancy Z-Magnetic Flux Z-Happy Hour Z-Electric Terrain Z-Dazzling Gleam Z-Celebrate Z-Hold Hands Z-Baby-Doll Eyes Z-Nuzzle Z-Hold Back Z-Infestation Z-Power-Up Punch Z-Oblivion Wing Z-Thousand Arrows Z-Thousand Waves Z-Land’s Wrath Z-Light of Ruin Z-Origin Pulse Z-Precipice Blades Z-Dragon Ascent Z-Hyperspace Fury Breakneck Blitz Breakneck Blitz All-Out Pummeling All-Out Pummeling Supersonic Skystrike Supersonic Skystrike Acid Downpour Acid Downpour Tectonic Rage Tectonic Rage Continental Crush Continental Crush Savage Spin-Out Savage Spin-Out Never-Ending Nightmare Never-Ending Nightmare Corkscrew Crash Corkscrew Crash Inferno Overdrive Inferno Overdrive Hydro Vortex Hydro Vortex Bloom Doom Bloom Doom Gigavolt Havoc Gigavolt Havoc Shattered Psyche Shattered Psyche Subzero Slammer Subzero Slammer Devastating Drake Devastating Drake Black Hole Eclipse Black Hole Eclipse Twinkle Tackle Twinkle Tackle Catastropika Z-Shore Up Z-First Impression Z-Baneful Bunker Z-Spirit Shackle Z-Darkest Lariat Z-Sparkling Aria Z-Ice Hammer Z-Floral Healing Z-High Horsepower Z-Strength Sap Z-Solar Blade Z-Leafage Z-Spotlight Z-Toxic Thread Z-Laser Focus Z-Gear Up Z-Throat Chop Z-Pollen Puff Z-Anchor Shot Z-Psychic Terrain Z-Lunge Z-Fire Lash Z-Power Trip Z-Burn Up Z-Speed Swap Z-Smart Strike Z-Purify Z-Revelation Dance Z-Core Enforcer Z-Trop Kick Z-Instruct Z-Beak Blast Z-Clanging Scales Z-Dragon Hammer Z-Brutal Swing Z-Aurora Veil Sinister Arrow Raid Malicious Moonsault Oceanic Operetta Guardian of Alola Soul-Stealing 7-Star Strike Stoked Sparksurfer Pulverizing Pancake Extreme Evoboost Genesis Supernova Z-Shell Trap Z-Fleur Cannon Z-Psychic Fangs Z-Stomping Tantrum Z-Shadow Bone Z-Accelerock Z-Liquidation Z-Prismatic Laser Z-Spectral Thief Z-Sunsteel Strike Z-Moongeist Beam Z-Tearful Look Z-Zing Zap Z-Nature’s Madness Z-Multi-Attack 10,000,000 Volt Thunderbolt ~~~~~~~~~~~~~~~ Text File : 20 ~~~~~~~~~~~~~~~ Kukui You’ve gotta weaken a Pokémon up a bit before you try lobbing a Poké Ball at it! Kukui used a Poké Ball! If it’s holding a Normalium Z and you choose a Normal-type move... you can use Z-Power! Check it out! ~~~~~~~~~~~~~~~ Text File : 21 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] Lv. [VAR NUM3(0000)] ~~~~~~~~~~~~~~~ Text File : 22 ~~~~~~~~~~~~~~~ The next day... Three months later... Some hours earlier... UB 01: Symbiont Mission Start UB 02: Absorption The relationship between the two UB 02: Beauty The relationship between the two UB 03: Lighting 100kr UB 04: Blade Faller UB 04: Blaster Faller UB 05: Glutton 000 The UB conservation mission is complete! Alola shines beautifully Pokémon Sun Pokémon Moon Presented by GAME FREAK And so [VAR TRNAME(0000)]’s island challenge came to an end. The festival to celebrate the birth of Alola’s first Champion lasted until late into the night... It was so much fun... I’m so glad I got to meet you all... These times in Alola... will always be my most precious memories... The next day... ~~~~~~~~~~~~~~~ Text File : 23 ~~~~~~~~~~~~~~~ [~ 0] [~ 1] ~~~~~~~~~~~~~~~ Text File : 24 ~~~~~~~~~~~~~~~ MENU RIDE PAGER POKÉMON POKÉDEX BAG TRAINER PASSPORT SAVE OPTIONS QUICK LINK FESTIVAL PLAZA BATTLE VIDEO QR SCANNER POKÉ PELAGO POKÉMON REFRESH [VAR NUM3(0000)] Where do you want to move this icon to? [~ 16] [~ 17] ~~~~~~~~~~~~~~~ Text File : 25 ~~~~~~~~~~~~~~~ If you and a person who you want to play with both keep touching your lower screens, you two will be connected. Searching for a player... Please wait for a while. [VAR TRNAME(0000)] has been found! Wireless communication is currently disabled. Please turn wireless communication on. Touch the lower screen. Connecting... [~ 6] ~~~~~~~~~~~~~~~ Text File : 26 ~~~~~~~~~~~~~~~ You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm... You scurry back home, protecting your exhausted Pokémon from any further harm... [~ 2] ~~~~~~~~~~~~~~~ Text File : 27 ~~~~~~~~~~~~~~~ Create your Game Sync ID Info Game Sync What is Game Sync? Prep for Game Sync How to use Game Sync Yes No Game Sync ID You can visit the Pokémon Global Link website, operated by The Pokémon Company and its affiliates, and register the Game Sync ID displayed on the screen to use Game Sync. [VAR BD00(0003,0000,0000)]http://www.pokemon-gl.com/[VAR BD01] [~ 10] You used Game Sync at [VAR BD00(0003,0000,0000)][VAR NUM2(0003)]:[VAR NUM2(0004)] on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR BD01]. A Mystery Gift has been delivered from the Pokémon Global Link. [VAR BD00(0003,0000,0000)]http://www.pokemon-gl.com/[VAR BD01] You used Game Sync at [VAR BD00(0003,0000,0000)][VAR NUM2(0003)]:[VAR NUM2(0004)] on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR BD01]. [VAR BD00(0003,0000,0000)]http://www.pokemon-gl.com/[VAR BD01] [VAR 012D(0000)] Game Sync is a service that can connect Pokémon Sun or Pokémon Moon with the Pokémon Global Link website: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]. Game Sync will automatically upload your saved data to the Pokémon Global Link website, where you can check the progress of your game. Link your game with the Pokémon Global Link website, and you can participate in Rating Battles and competitions and rent Battle Teams. To use Game Sync, you need to follow the steps below. 1. Create your Game Sync ID. 2. Register your Game Sync ID at the Pokémon Global Link. 1. Create your Game Sync ID Choose “Create your Game Sync ID” on the Game Sync landing page to create your Game Sync ID. 2. Register your Game Sync ID at the Pokémon Global Link Visit the Pokémon Global Link website at [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)]. If you register your Game Sync ID there, you’ll then be able to use Game Sync. To register your Game Sync ID, you need to create a Pokémon Global Link account at the Pokémon Global Link website operated by The Pokémon Company and its affiliates. For more details, you can visit the Pokémon Global Link website: [VAR COLOR(0002)]http://www.pokemon-gl.com/[VAR COLOR(0000)] Choose “Game Sync” to connect to the Pokémon Global Link website. Please note that you can’t connect to the site to play if you haven’t first registered your Game Sync ID at the Pokémon Global Link. Game Sync may occur automatically when you connect to the Internet. Link your game with the Pokémon Global Link, and you can participate in Rating Battles at the Battle Spot and various competitions. You can also host Friendly Competitions. Linking your game with the Pokémon Global Link also allows you to create a QR Code for your Battle Team that you used in a battle and make it public, or rent other people’s QR Battle Teams. Welcome to Game Sync! Game Sync is a feature that links your game in Pokémon Sun or Pokémon Moon with the Pokémon Global Link website operated by The Pokémon Company and its affiliates. If you register the Game Sync ID that you can obtain in Pokémon Sun or Pokémon Moon on the Pokémon Global Link website, your saved data will be automatically uploaded, and you will be able to enjoy various features there. For more details, please select the Info button on the Game Sync landing screen. Game Sync failed because the Game Sync ID wasn’t registered at the Pokémon Global Link. Please visit the Pokémon Global Link and enter the Game Sync ID. Welcome to Game Sync! What would you like to do? Will you create a Game Sync ID to use Game Sync? Connecting to the server... Please stand by. Game Sync is in progress... Don’t turn off the power. Issuing a Game Sync ID was canceled because the server is busy. Please wait and try again later. Saving... Don’t turn off the power. Your Game Sync ID has been issued. You can now register it at the Pokémon Global Link website. Once it is registered, your saved data will be automatically uploaded to this website. For details about how to use Game Sync, please read “Info.” Game Sync was canceled because more time must pass before you can use Game Sync again. Please wait a bit before trying Game Sync again. Game Sync complete! Please choose the topic you would like to learn about. ~~~~~~~~~~~~~~~ Text File : 28 ~~~~~~~~~~~~~~~ MATCH TIME YOUR TIME MOVE TIME BAG FIGHT POKÉMON RUN Super effective Not very effective No effect Effective MEGA EVOLUTION Z-POWER DRAW LOSE WIN VS BATTLE ROYAL CHS CHT ENG SPA FRE GER ITA JPN KOR Speed HP Attack Defense Sp. Atk Sp. Def FAINTED POKÉRUS PARALYSIS ASLEEP FROZEN BURNED POISONED POISONED NORMAL FIGHTING FLYING POISON GROUND ROCK BUG GHOST STEEL FIRE WATER GRASS ELECTRIC PSYCHIC ICE DRAGON DARK FAIRY Ver. Ver. 1 Ver. 2 Ver. 3 Ver. 4 THE END CAPS lower Sym. PRESS START PRESS START NEW CHS CHT ENG SPA FRE GER ITA JPN KOR POKÉDEX REGISTERED! Melemele Island Ula’ula Island Poni Island Aether Paradise Akala Island Ultra Wormhole Trial Complete! Grand Trial Complete! PRESENTED BY GAME FREAK Lv. % Congratulations! You are Alola’s first-ever Champion! Congratulations! You are Alola’s first-ever Champion! Congratulations! You defended your title! WIN LOSE DRAW [~ 100] [~ 101] [~ 102] Breakneck Blitz Inferno Overdrive Hydro Vortex Gigavolt Havoc Bloom Doom Subzero Slammer All-Out Pummeling Acid Downpour Tectonic Rage Supersonic Skystrike Shattered Psyche Savage Spin-Out Continental Crush Never-Ending Nightmare Devastating Drake Black Hole Eclipse Corkscrew Crash Twinkle Tackle Catastropika Sinister Arrow Raid Malicious Moonsault Oceanic Operetta Guardian of Alola Soul-Stealing 7-Star Strike Stoked Sparksurfer Pulverizing Pancake Extreme Evoboost Genesis Supernova 10,000,000 Volt Thunderbolt Trial Start ~~~~~~~~~~~~~~~ Text File : 29 ~~~~~~~~~~~~~~~ Use the GTS to deposit a Pokémon to the server and trade Pokémon with people all over the world! ・ Seek Pokémon Pokémon will be traded if you can deposit a Pokémon that a trade partner wants. ・ Deposit Pokémon Pokémon will be traded if a trade partner can deposit a Pokémon that you want. Checking the GTS’s status... The Pokémon you deposited was traded! Welcome to the GTS! What would you like to do? Your deposited Pokémon came back! [VAR BD02]Attention! [VAR BD02]If a communication error occurs or your system [VAR BD02]gets turned off while you are trading, you won’t [VAR BD02]be able to trade Pokémon for a while. Would you like to quit the GTS? Please choose a Pokémon you want. No Pokémon was found. What kind of Pokémon are you seeking? Please choose its gender. Please choose its level. Do you want to include people who are seeking Mythical or Legendary Pokémon? No result was found with these conditions! Please select who you wish to trade with. Communicating... Please wait a moment. Searching for the Pokémon you want... There is a problem with this Pokémon. This Pokémon has already been traded. Will you take [VAR PKNICK(0000)]? You cannot select a gender when you enter a name. Please select conditions. Filter by Pokémon desired. Filter by region. You must decide which Pokémon you want before depositing your Pokémon. Searching for more matches... Please wait. Choose the Pokémon that you want. No Pokémon was found by the further search. The search result has been updated. No Pokémon was found by the further search. Please choose a Pokémon again. [~ 29] [~ 30] [~ 31] [~ 32] Please select a message you would like to share with your trade partner. [VAR BD02]Attention! [VAR BD02]If a communication error occurs or your [VAR BD02]system gets turned off while you are [VAR BD02]depositing a Pokémon, you won’t be able [VAR BD02]to trade Pokémon for a while. [VAR BD02]Attention! [VAR BD02]If a communication error occurs or your [VAR BD02]system gets turned off while you are [VAR BD02]taking back a Pokémon, you won’t be [VAR BD02]able to trade Pokémon for a while. Communicating... Please wait a moment. Please choose a Pokémon you want. Seek Pokémon Deposit Pokémon Summary of [VAR PKNICK(0000)] Pokémon wanted [VAR PKNAME(0000)] Gender Level Options Search with these conditions! Quit Any [~ 50] [~ 51] Any 1 to 10 11 to 20 21 to 30 31 to 40 41 to 50 51 to 60 61 to 70 71 to 80 81 to 90 91 or higher What Pokémon? Include Don’t include Pokémon the person wants Any Pokémon you have Region Same as your region Different from your region Filter with these conditions. Take back Quit Seek Pokémon [VAR TRNAME(0000)] [VAR 0124(0000)] [VAR 0125(0000)] Pokémon Deposited in the GTS [VAR PKNICK(0000)] [VAR COLOR(0002)]♂[VAR COLOR(0000)] [VAR COLOR(0001)]♀[VAR COLOR(0000)] l [~ 84] Held Item None [VAR ITEM2(0000)] <[VAR TRNAME(0000)]’s message> [VAR NUM3(0000)] [VAR NUM3(0000)] Confirm Please trade Pokémon with me. Thanks in advance. I want to trade for a Pokémon that will help me with my adventure. I want to trade for a Pokémon that is strong in battles. I want to trade for a treasured Pokémon that has been raised from an Egg. I want to fill my Pokédex. I want to fill my Pokédex with other languages. I want to trade for one of your precious Pokémon you’ve given a nickname to. This is a Pokémon I raised very carefully. Please trade with me if you’d like. This is a Pokémon that just hatched. Please raise it carefully. This is a Pokémon that I raised so that it will do great in battles. This is a Pokémon with great potential. Please raise it if you’d like. [~ 103] [~ 104] [~ 105] [~ 106] [~ 107] [~ 108] [~ 109] [~ 110] ~~~~~~~~~~~~~~~ Text File : 30 ~~~~~~~~~~~~~~~ Photo Shoot Take Photo Y Button: Zoom in / Zoom out L Button / Right Button: Rotate left / Rotate right Up/Down:  Move camera up or down while zoomed in Y Button / X Button: Zoom in / Zoom out L Button / R Button: Rotate left / Rotate right Up/Down/Left/Right: Move camera around Would you like to save the photo you took? Yes No The photo has been saved! ~~~~~~~~~~~~~~~ Text File : 31 ~~~~~~~~~~~~~~~ --- [~ 1] [~ 2] [~ 3] ~~~~~~~~~~~~~~~ Text File : 32 ~~~~~~~~~~~~~~~ [VAR NUM2(0000)] / ダミーメッセージ ダミーメッセージ ダミーメッセージ ダミーメッセージ ~~~~~~~~~~~~~~~ Text File : 33 ~~~~~~~~~~~~~~~ Numbers A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ヒ フ ヘ ホ マ ミ ム メ モ ヤ ユ ヨ ラ リ ル レ ロ ワ ヲ ン ~~~~~~~~~~~~~~~ Text File : 34 ~~~~~~~~~~~~~~~ [~ 0] Hang on, now. Gimme just a sec... So the day has finally come that you’re moving to Alola! Alola is a region made up of several islands. That could be the reason the region is chock full of nothin’ but rare Pokémon, yeah! All right, I gotta ask you some questions about yourself so I can introduce you to everybody! So which photo should I use for your Trainer Passport? You OK with the one you chose, yeah? All right then, I’ll let you spell out your name for me. So, you go by [VAR TRNAME(0000)]? 10-4, good buddy! I’ll let everybody out here know you’re on your way! [VAR TRNAME(0000)]! Yeah, that’s a name that hits you like a Thunderbolt outta the sky! Woo! Can’t wait to see you in person then, cousin! [VAR TRNAME(0000)]! Come help me with these boxes! Yes No There’s no shortage of cool Pokémon out here in Alola, either! Such mysterious creatures! You find ’em all over. In the grass, in the caves, in the sky and sea... Here in Alola we love our Pokémon, and we depend on them heaps, too. Some of us even battle with ’em, if we call ourselves Pokémon Trainers! Hey there! Good afternoon! Hey there! Good evening! Rockruff! Can you wait until I’m done talkin’ to play?! ~~~~~~~~~~~~~~~ Text File : 35 ~~~~~~~~~~~~~~~ ??? The best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail. An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball. A good, high-performance Poké Ball that provides a higher Pokémon catch rate than a standard Poké Ball. A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target. A special Poké Ball that is used only in the Great Marsh. It is recognizable by the camouflage pattern decorating it. A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon. A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater. A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon. A somewhat different Poké Ball that works especially well on a Pokémon species that has been caught before. A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle. A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught. A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort. A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions. A somewhat different Poké Ball that has a more successful catch rate if used at the start of a wild encounter. A quite rare Poké Ball that has been crafted in order to commemorate a special occasion of some sort. A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon. A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon. A spray-type medicine for treating burns. It can be used once to heal a Pokémon suffering from a burn. A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid. A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep. A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed. A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has. A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon. A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon. A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon. A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon. A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon’s maximum HP. A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon’s maximum HP. Water with a high mineral content. When consumed, it restores up to 30 HP to an injured Pokémon. A highly carbonated soda drink. When consumed, it restores up to 50 HP to an injured Pokémon. A very sweet and refreshing drink. When consumed, it restores up to 70 HP to an injured Pokémon. A bottle of highly nutritious milk. When consumed, it restores up to 100 HP to an injured Pokémon. A very bitter medicinal powder. When consumed, it restores up to 60 HP to an injured Pokémon. An extremely bitter medicinal root. When consumed, it restores up to 120 HP to an injured Pokémon. A very bitter medicinal powder. It can be used once to heal all the status conditions of a Pokémon. A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP. This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon. This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon. This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon. This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon. Lavaridge Town’s local specialty. It can be used once to heal all the status conditions of a Pokémon. A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon. This rare ash can revive all fainted Pokémon in a party. In doing so, it also fully restores their maximum HP. A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon. A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon. A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon. A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon. A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon. A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one. A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon. A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon. A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon. The Old Chateau’s hidden specialty. It can be used once to heal all the status conditions of a Pokémon. An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after it is used in battle. An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn. An item that sharply boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. An item that sharply boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. An item that sharply boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. An item that sharply boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. An item that sharply boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. An item that sharply boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn. A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon. A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon. A flute made from blue glass that awakens sleeping Pokémon. A flute made from yellow glass that snaps Pokémon out of confusion. A flute made from red glass that snaps Pokémon out of infatuation. A flute made from black glass. It makes it easier to encounter strong Pokémon in the place you use it. A flute made from white glass. It makes it easier to encounter weak Pokémon in the place you use it. Salt that you found inside Shoal Cave. A seashell that you found inside Shoal Cave. A small red shard. It appears to be a fragment of some sort of implement made long ago. A small blue shard. It appears to be a fragment of some sort of implement made long ago. A small yellow shard. It appears to be a fragment of some sort of implement made long ago. A small green shard. It appears to be a fragment of some sort of implement made long ago. An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Repel. An item that prevents any low-level wild Pokémon from jumping out at you for a while. It lasts longer than Super Repel. A long and durable rope. Use it to escape instantly from a cave or a dungeon. An item that prevents any low-level wild Pokémon from jumping out at you for a while. A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun. A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky. A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart. A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern. A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water. A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern. A very small and rare mushroom. It’s popular with a certain class of collectors and sought out by them. A very large and rare mushroom. It’s popular with a certain class of collectors and sought out by them. A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops. A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price. Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops. A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops. A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops. A pretty, heart-shaped scale that is extremely rare. Some people are happy to receive one. A sweet honey with a lush aroma that attracts wild Pokémon when it is used in tall grass, in caves, or on special trees. A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect. A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect. A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect. A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect. A fossil from a prehistoric Pokémon that once lived in the sea. It looks as if it could be part of a plant’s root. A fossil from a prehistoric Pokémon that once lived in the sea. It appears to be a fragment of a claw. A fossil from a prehistoric Pokémon that once lived in the sea. It might be a piece of a seashell. A fossil from a prehistoric Pokémon that once lived in the sea. It could be a shell or carapace. A piece of amber that still contains the genetic material of an ancient Pokémon. It’s clear with a tawny, reddish tint. A fossil from a prehistoric Pokémon that once lived on the land. It looks to be from some kind of protective collar. A fossil from a prehistoric Pokémon that once lived on the land. It appears as though it’s part of a head. A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops. A peculiar stone that can make certain species of Pokémon evolve. It shines with a dazzling light. A peculiar stone that can make certain species of Pokémon evolve. It holds shadows as dark as can be. A peculiar stone that can make certain species of Pokémon evolve. It sparkles like a glittering eye. A peculiar stone that can make certain species of Pokémon evolve. It’s as round as a Pokémon Egg. A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally. A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held. - - - - - - - - - A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Water type. A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Electric type. A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Fire type. A cassette to be held by Genesect. It changes Genesect’s Techno Blast move so it becomes Ice type. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A piece of cloyingly sweet chocolate. When consumed, it restores 20 HP to an injured Pokémon. A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves when it is held. A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held. Stationery designed to be easy to use when writing someone for the first time. Have a Pokémon hold it for delivery. Stationery designed to make it easier to write about your favorite things. Have a Pokémon hold it for delivery. Stationery designed to allow you to extend an invitation to the recipient. Have a Pokémon hold it for delivery. Stationery designed to make it easy for you to express thanks. Have a Pokémon hold it for delivery. Stationery designed to make it easier to pose a question about something. Have a Pokémon hold it for delivery. Stationery designed to allow you to recommend something to the reader. Have a Pokémon hold it for delivery. Stationery designed to make it easy to respond to a letter you received. Have a Pokémon hold it for delivery. Stationery featuring an illustration of a bridge that seems to pierce the sky. Have a Pokémon hold it for delivery. Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery. Stationery featuring an illustration of a high-tension steel suspension bridge. Have a Pokémon hold it for delivery. Stationery featuring an illustration of a vintage-looking brick bridge. Have a Pokémon hold it for delivery. Stationery featuring an illustration of a majestically arched bridge. Have a Pokémon hold it for delivery. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from any status condition during battle. A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle. If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste. If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste. If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste. If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste. If held by a Pokémon, it restores the user’s HP in a pinch, but it will cause confusion if the user hates the taste. Used to make Pokéblocks that will enhance your Coolness. Its red flesh is spicy when eaten. Used to make Pokéblocks that will enhance your Beauty. Its blue flesh is sour when eaten. Used to make Pokéblocks that will enhance your Cuteness. Its pink flesh is sweet when eaten. Used to make Pokéblocks that will enhance your Cleverness. Its green flesh is bitter when eaten. Used to make Pokéblocks that will enhance your Toughness. Its yellow flesh is sour when eaten. A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP. A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack. A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense. A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk. A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def. A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed. Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions. Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions. Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions. Used to make Pokéblocks that will enhance your Toughness, this Berry is rare in other regions. Used to make Pokéblocks that will enhance your Cuteness, this Berry is rare in other regions. Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions. Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions. Used to make Pokéblocks that will enhance your Cleverness, this Berry is rare in other regions. Used to make Pokéblocks that will enhance your Beauty, this Berry is rare in other regions. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Electric-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Bug-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack. If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack. A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it’s in a pinch. A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it’s in a pinch. A Berry to be consumed by Pokémon. If a Pokémon holds one, its Speed stat will increase when it’s in a pinch. A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it’s in a pinch. A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it’s in a pinch. A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it’s in a pinch. A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it’s in a pinch. A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP. A Berry to be consumed by Pokémon. If a Pokémon holds one, its accuracy will increase just once when it’s in a pinch. A Berry to be consumed by Pokémon. If a Pokémon holds one, it will be able to move first just once when it’s in a pinch. A Berry to be consumed by Pokémon. If a physical attack hits the Pokémon holding it, the attacker will also be hurt. A Berry to be consumed by Pokémon. If a special attack hits the Pokémon holding it, the attacker will also be hurt. An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon’s accuracy. An item to be held by a Pokémon. It will restore any lowered stat in battle. It can be used only once. An item to be held by a Pokémon. This stiff, heavy brace helps Pokémon grow strong but cuts Speed in battle. Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles. An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally. An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly. An item to be held by a Pokémon. The holder shakes off move-binding effects to move freely. It can be used only once. An item to be held by a Pokémon. This curious headband boosts Attack but only allows the use of one move. An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch. An item to be held by a Pokémon. It’s a shiny, silver powder that will boost the power of Bug-type moves. An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle. An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party. A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves. An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder’s Sp. Atk stat. An item to be held by Clamperl. This scale shines with a faint pink and raises the holder’s Sp. Def stat. An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail. An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving. An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. An item to be held by a Pokémon. It’s an egg filled with happiness that earns extra Exp. Points in battle. An item to be held by a Pokémon. It’s a lens for scoping out weak points. It boosts the holder’s critical-hit ratio. An item to be held by a Pokémon. It’s a special metallic film that can boost the power of Steel-type moves. An item to be held by a Pokémon. The holder’s HP is slowly but steadily restored throughout every battle. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught. An item to be held by Pikachu. It’s a puzzling orb that boosts its Attack and Sp. Atk stats. An item to be held by a Pokémon. It’s a loose, silky sand that boosts the power of Ground-type moves. An item to be held by a Pokémon. It’s a durable stone that boosts the power of Rock-type moves. An item to be held by a Pokémon. It’s a seed imbued with life force that boosts the power of Grass-type moves. An item to be held by a Pokémon. A pair of shady-looking glasses that boost the power of Dark-type moves. An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves. An item to be held by a Pokémon. It’s a powerful magnet that boosts the power of Electric-type moves. An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves. An item to be held by a Pokémon. It’s a long, sharp beak that boosts the power of Flying-type moves. An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves. An item to be held by a Pokémon. It’s a heat- repelling piece of ice that boosts the power of Ice-type moves. An item to be held by a Pokémon. It’s a sinister, eerie tag that boosts the power of Ghost-type moves. An item to be held by a Pokémon. This spoon is imbued with telekinetic power and boosts Psychic-type moves. An item to be held by a Pokémon. It’s a combustible fuel that boosts the power of Fire-type moves. An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves. An item to be held by a Pokémon. It’s a sumptuous scarf that boosts the power of Normal-type moves. A transparent device somehow filled with all sorts of data. It was produced by Silph Co. An item to be held by a Pokémon. The holder regains a little HP every time it inflicts damage on others. An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves. An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder. An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey’s critical-hit ratio. An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat. An item to be held by Cubone or Marowak. It’s a hard bone of some sort that boosts the Attack stat. An item to be held by Farfetch’d. This very long and stiff stalk of leek boosts its critical-hit ratio. An item to be held by a Pokémon. During a contest, it raises the Cool aspect of the Pokémon holding it. An item to be held by a Pokémon. During a contest, it raises the Beauty aspect of the Pokémon holding it. An item to be held by a Pokémon. During a contest, it raises the Cute aspect of the Pokémon holding it. An item to be held by a Pokémon. During a contest, it raises the Clever aspect of the Pokémon holding it. An item to be held by a Pokémon. During a contest, it raises the Tough aspect of the Pokémon holding it. An item to be held by a Pokémon. It’s a magnifying lens that slightly boosts the accuracy of moves. An item to be held by a Pokémon. This headband exudes strength, slightly boosting the power of physical moves. An item to be held by a Pokémon. This thick pair of glasses slightly boosts the power of special moves. An item to be held by a Pokémon. It’s a well-worn belt that slightly boosts the power of supereffective moves. An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer. An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit. A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge. An item to be held by a Pokémon. It’s a bizarre orb that will badly poison the holder during battle. An item to be held by a Pokémon. It’s a bizarre orb that will afflict the holder with a burn during battle. An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat. An item to be held by a Pokémon. If the holder has full HP, it will endure a potential KO attack with 1 HP. The item then disappears. An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted. An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used. An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying-type and levitating holders. An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. An item to be held by a Pokémon. If the holder becomes infatuated, the opposing Pokémon will be, too. An item to be held by a Pokémon. It gradually restores HP to Poison-type Pokémon. It damages any other type. An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder. An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder. An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder. An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder. An item to be held by a Pokémon. It extends the duration of multi-turn attacks like Bind and Wrap. An item to be held by a Pokémon. This curious scarf boosts Speed but only allows the use of one move. An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder. An item to be held by a Pokémon. It reduces Speed but allows the holder’s Attack stat to grow more after battling. An item to be held by a Pokémon. It reduces Speed but allows the holder’s Defense stat to grow more after battling. An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Atk stat to grow more after battling. An item to be held by a Pokémon. It reduces Speed but allows the holder’s Sp. Def stat to grow more after battling. An item to be held by a Pokémon. It reduces Speed but allows the holder’s Speed stat to grow more after battling. An item to be held by a Pokémon. It reduces Speed but allows the holder’s maximum HP to grow more after battling. An item to be held by a Pokémon. This discarded carapace enables the holder to switch out of battle without fail. An item to be held by a Pokémon. It boosts the amount of HP the holder recovers from HP-stealing moves. An item to be held by a Pokémon. These curious glasses boost Sp. Atk but only allow the use of one move. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fire-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Water-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Electric-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Grass-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ice-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fighting-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Poison-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ground-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Flying-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Psychic-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Bug-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Rock-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Ghost-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dragon-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Dark-type moves. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Steel-type moves. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves. An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving. An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves. An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves. An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle. An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party. A protective item of some sort. It is extremely stiff and heavy. It’s loved by a certain Pokémon. A box packed with a tremendous amount of electric energy. It’s loved by a certain Pokémon. A box packed with a tremendous amount of magma energy. It’s loved by a certain Pokémon. A transparent device overflowing with dubious data. Its producer is unknown. A cloth imbued with horrifyingly strong spiritual energy. It’s loved by a certain Pokémon. An item to be held by a Pokémon. This sharply hooked claw increases the holder’s critical-hit ratio. An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch. The user is roused, and its Attack and Sp. Atk stats increase. The user slashes the target with huge sharp claws. The user materializes an odd psychic wave to attack the target. This attack does physical damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. A move that leaves the target badly poisoned. Its poison damage worsens every turn. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. A unique attack that varies in type depending on the Pokémon using it. The user intensifies the sun for five turns, powering up Fire-type moves. This also weakens the power of Water-type moves. The target is taunted into a rage that allows it to use only attack moves for three turns. The target is struck with an icy-cold beam of energy. This may also leave the target frozen. A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. The target is attacked with a powerful beam. The user can’t move on the next turn. A wondrous wall of light is put up to reduce damage from special attacks for five turns. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. The user lands and rests its body. It restores the user’s HP by up to half of its max HP. The user creates a protective field that prevents status conditions for five turns. This full-power attack grows more powerful the less the user likes its Trainer. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. A strong electric blast crashes down on the target. This may also leave the target with paralysis. A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. The user sets off an earthquake that strikes every Pokémon around it. This full-power attack grows more powerful the more the user likes its Trainer. The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. A wondrous wall of light is put up to reduce damage from physical attacks for five turns. The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. The target is scorched with an intense blast of fire. This may also leave the target with a burn. Unsanitary sludge is hurled at the target. This may also poison the target. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Raises the Sp. Def of Rock types. The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. The user confounds the target with speed, then slashes. This attack never misses. The user torments and enrages the target, making it incapable of using the same move twice in a row. This attack move doubles its power if the user is poisoned or burned, or if it has paralysis. Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. The user attacks the target with a song. Others can join in the Round to increase the power of the attack. The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. The target is hit with wings of steel. This may also raise the user’s Defense stat. The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. The user shoots boiling hot water at its target. This may also leave the target with a burn. The user flings its held item at the target to attack. This move’s power and effects depend on the item. The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. The user swings its body around violently to inflict damage on everything in its vicinity. The user suppresses the target and makes its move go last. The user shoots a sinister, bluish-white flame at the target to inflict a burn. The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. The user slashes with a sharp claw made from shadows. Critical hits land more easily. The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. The user stabs the target with a sharp horn. The attack never misses. The user charges at the target using every bit of its power. The user can’t move on the next turn. The user polishes its body to reduce drag. This can sharply raise the Speed stat. This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. The user stabs the target from below with sharpened stones. Critical hits land more easily. After making its attack, the user rushes back to switch places with a party Pokémon in waiting. The user launches a weak jolt of electricity that paralyzes the target. The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. The user soars and then strikes its target on the next turn. The user hypnotizes itself into copying any stat change made by the target. The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. The user blows its cold breath on the target. This attack always results in a critical hit. Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. The target is infested and attacked for four to five turns. The target can’t flee during this time. The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. While it is asleep, the user randomly uses one of the moves it knows. After making its attack, the user rushes back to switch places with a party Pokémon in waiting. The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. The user creates a bizarre area in which slower Pokémon get to move first for five turns. The target is cut with a scythe or claw. This can also be used to cut down thin trees. The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. The user attacks everything around it by swamping its surroundings with a giant wave. The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. The user charges at the target and may make it flinch. This can also be used to climb a waterfall. The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. - - - - - - A bag filled with convenient tools for exploring. It provides access to the Underground in the Sinnoh region. A sturdy, spacious bag that is used to carry any treasures or loot obtained in the coal mine. It lists the rules for holding battles. For Link Battles, you may choose which set of rules you wish to use. A tool that can search out Pokémon that are hiding in the tall grass. Its battery is recharged as you walk. A card that lists how many Battle Points you have earned. A notebook that keeps a day-to-day record of your adventure so far. A case for storing Seals that can be applied to the exteriors of Poké Balls. A lovely case to store colorful Props for your Pokémon to wear in a musical. A tiny bag that can hold 10 Seals for decorating Poké Balls. A convenient notepad that is used to register your Friends and friend codes and keep a record of your gameplay. A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt. An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town. A card key for disengaging the security systems in the Galactic HQ. Losing it can result in punishment, apparently. A mythical chain that is said to link the Legendary Pokémon that created the Sinnoh region. A very convenient map that can be viewed anytime. It even shows you your present location in the region. A device that indicates Trainers who want to battle. Its battery charges while you walk. A case for holding coins obtained at the Game Corner. It can hold up to 50,000 coins. An old and beat-up fishing rod. Use it at any body of water to fish for wild aquatic Pokémon. A new, good-quality fishing rod. Use it at any body of water to fish for wild aquatic Pokémon. An awesome, high-tech fishing rod. Use it at any body of water to fish for wild aquatic Pokémon. A watering can shaped like a Psyduck. It helps promote the healthy growth of any Berries planted in good, soft soil. A case for storing Poffins cooked from Berries. A folding Bike that enables a rider to get around much faster than with Running Shoes. A key to one of the suites at a certain luxury hotel by a lake. For some odd reason, it often disappears. A letter from Professor Oak. Written in it is a request for you to go to Route 224. A feather that glows like the moon. It’s said to possess the power to dispel nightmares. A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago. A flute that puts out echoing sounds that do not seem to be of this world. No one knows who made it. A ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on its front. A pass required for entering Pokémon Contests. It has a drawing of an award ribbon on its front. A stone formed by boulders melting in intensely hot magma, then hardening. Magma remains sealed inside it. A parcel entrusted into your care. You’re supposed to deliver it to your childhood friend who left Twinleaf Town. A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed. A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed. A coupon to be exchanged for a Pokémon Watch— Pokétch for short. Three coupons are needed. The key to Team Galactic’s sinister warehouse located at the edge of Veilstone City. A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment. An amazing device that can record a battle between friends or the battles at certain special battle facilities. A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays. A high-tech key that has to be used at a specific location. It emits a special electronic signal to open a door. A handy box where you can store up to 99 of each kind of Apricorn. A report of all the discovered kinds of Unown. Handy containers for cultivating Berries wherever you go. This high-tech machine shows the location of invisible items. It’s attached to the head when in use. A card to save points for the Buena’s Password show. A very tasty tail of something. It can be sold at a high price to shops. A very old-fashioned bell that makes a gentle ringing sound. A card key that opens a shutter in the Radio Tower. A key that opens a door in the Goldenrod Tunnel. A bottle used for watering plants in the Berry Pots. A scale from a red Gyarados. It glows red like a flame. The Mime Jr. doll that was lost by the Copycat. A pass required for riding the Magnet Train. It allows you to ride whenever and however much you’d like. An important part of a machine that was stolen from the Power Plant. A strange, silvery feather that sparkles. A mystical rainbow feather that sparkles. A mysterious Egg obtained from Mr. Pokémon. What is in the Egg is unknown. A red Apricorn. It assails your nostrils. A blue Apricorn. It smells a bit like grass. A yellow Apricorn. It has an invigorating scent. A green Apricorn. It has a mysterious, aromatic scent. A pink Apricorn. It has a nice, sweet scent. A white Apricorn. It doesn’t smell like anything. A black Apricorn. It has a scent beyond one’s experience. A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away. A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon. A Poké Ball that is good for catching Pokémon that you reel in with a Rod while out fishing. A Poké Ball that is better than usual at catching very heavy Pokémon. A Poké Ball that works best when catching a Pokémon that is of the opposite gender of your Pokémon. A strange Poké Ball that will make the wild Pokémon caught with it more friendly toward you immediately. A Poké Ball that will make it easier to catch Pokémon that can evolve using a Moon Stone. A special Poké Ball that is used during the Bug-Catching Contest. A special Poké Ball for the Pal Park. A nice photo album for storing all the photos taken along your adventure. A music player that allows you to listen to nostalgic songs. It’s operated with the flip of a single switch. A very old-fashioned bell that makes a gentle ringing sound. Mahogany Town’s famous candy. It can be used once to heal all the status conditions of a Pokémon. It holds Pokéathlon records. It is a card that shows how many victories you have had in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many losses you have had in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many times your Pokémon dashed in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many times your Pokémon jumped in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Hurdle Dash. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Relay Run. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Pennant Capture. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Block Smash. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Disc Catch. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Snow Throw. It holds Pokéathlon records. It is a card that shows how many points your Pokémon scored in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many times your Pokémon failed in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many times your Pokémon impeded themselves. It holds Pokéathlon records. It is a card that shows how many times your Pokémon tackled in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many times your Pokémon fell down in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Ring Drop. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Lamp Jump. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Circle Push. It holds Pokéathlon records. It is a card that shows how many Link Pokéathlon wins you have had. It holds Pokéathlon records. It is a card that shows how many Link Pokéathlon losses you have had. It holds Pokéathlon records. It is a card that shows how many times you have won a Pokéathlon event. It holds Pokéathlon records. It is a card that shows how many times you have lost a Pokéathlon event. It holds Pokéathlon records. It is a card that shows how many times you switched Pokémon in the Pokéathlon. It holds Pokéathlon records. It is a card that shows how many times you won the Pokéathlon’s Goal Roll. It holds Pokéathlon records. It is a card that shows how many times your Pokémon won individual prizes. It holds Pokéathlon records. It is a card that shows how many times you instructed your Pokémon. It holds Pokéathlon records. It is a card that shows how much time you spent participating in the Pokéathlon. A shiny green orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region. A sturdy Capsule that can only be opened with a special key. A shiny red orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region. A shiny blue orb that is said to have a legend tied to it. It’s known to have a deep connection with the Hoenn region. A crystal ball that was excavated from the ground. It’s a very beautiful stone that is covered with bits of rock and earth. A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors. A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def. An item to be held by a Pokémon. This very light stone reduces the weight of a Pokémon when held. An item to be held by a Pokémon. If the holder is hit, the attacker will also be damaged upon contact. An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst. An item to be held by a Pokémon. When the holder is hit by an attack, the attacker is removed from battle. An item to be held by a Pokémon. Moves that normally have no effect will land on a Pokémon holding it. An item to be held by a Pokémon. A band that increases the power of binding moves used by the holder. An item to be held by a Pokémon. It boosts Sp. Atk if hit with a Water-type attack. It can only be used once. An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once. An item to be held by a Pokémon. If the holder is hit by an attack, it will be switched out of battle. A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time. A gem with an essence of water. When held, it strengthens the power of a Water-type move one time. A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move one time. A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time. A gem with an essence of ice. When held, it strengthens the power of an Ice-type move one time. A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time. A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time. A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time. A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time. A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time. A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time. A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time. A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time. A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move one time. A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time. A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time. A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time. An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon. An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon. An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon. An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon. An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon. An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon. Though this feather is beautiful, it’s just a regular feather and has no effect on Pokémon. A fossil from a prehistoric Pokémon that once lived in the sea. It appears as though it could be part of its back. A fossil from a prehistoric Pokémon that once lived in the sky. It looks as if it could come from part of its wing. A special pass to go to Liberty Garden. Board the ship in Castelia City. A mysterious orb containing the power of the Unova region, to be used when generating Pass Power. A special Poké Ball that appears in your Bag out of nowhere in the Entree Forest. It can catch any Pokémon. A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon. A lovely case to store colorful Props for your Pokémon to wear in a musical. A skull of a Pokémon that was said to have braved the angry waters to fly around the world. A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops. A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops. Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops. A shard that fell to the ground when a comet approached. It can be sold at a high price to shops. A copper coin used by an ancient civilization about 3,000 years ago. A silver coin used by an ancient civilization about 3,000 years ago. A gold coin used by an ancient civilization about 3,000 years ago. A fragile vase made by an ancient civilization about 3,000 years ago. A heavy bracelet made by an ancient civilization about 3,000 years ago. A stone figurine made by an ancient civilization about 3,000 years ago. A heavy crown made by an ancient civilization about 3,000 years ago. Castelia City’s specialty, soft-serve ice cream. It can be used once to heal all the status conditions of a Pokémon. It can be used many times to raise the critical-hit ratio of one Pokémon. It wears off if the Pokémon is withdrawn. It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn. When used, it activates the Ability of an ally Pokémon. When used, it causes an ally Pokémon to drop a held item. When used, it causes an ally Pokémon to use its held item. When used, it restores any stat changes of an ally Pokémon. It can be used many times to greatly raise a Pokémon’s critical-hit ratio. It wears off if the Pokémon is withdrawn. Reshiram’s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero. Zekrom’s body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero. The user shrouds itself in electricity and smashes into its target. This also damages the user a little. The user attacks everything around it by swamping its surroundings with a giant wave. The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. A high-tech transceiver with a camera function. It allows up to four-way calls. A rare stone. An important letter that Wingull delivers. An important letter that Wingull delivers. An important letter that Wingull delivers. A high-tech transceiver with a camera function. It allows up to four-way calls. A box-shaped machine that stores Medals and Medal information. A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning. A splicer that separates Kyurem and a certain Pokémon when they have been fused. A permit that is needed to enter the Nature Preserve. Not many know about it. An oval charm said to increase the chance of Pokémon Eggs being found at the Nursery. A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild. A card key needed to enter the password inside the Plasma Frigate. A handkerchief dropped by a regular at Café Warehouse. It smells faintly like a Pokémon. A special device that wrings out the potential of Pokémon. It’s an imperfect prototype. The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a boy. The Xtransceiver found at the Nimbasa City amusement park. It seems it belongs to a girl. A looking glass that reveals the truth. It’s a mysterious glass that returns a Pokémon to its original shape. An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it’s weak to. An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves. A device that allows users to receive and view hologram clips at any time. It’s also used to chat with others. A letter that Professor Sycamore wrote to your mother. A faint but pleasant perfume seems to cling to the paper. Attaches roller skates to the bottom of your shoes, allowing you to glide quickly around and perform tricks. An item to be held by a Pokémon. It’s a stone tablet that boosts the power of Fairy-type moves. A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used. A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream. It’s loved by a certain Pokémon. A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it’s loved by a certain Pokémon. An item to be held by a Pokémon. It boosts Sp. Def if hit with a Water-type attack. It can only be used once. An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once. An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder. A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves roused. A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect. A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect. A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect. A fertilizer for growing Berries. However, it appears to be unsuitable for the soil in the Hoenn region and has no effect. One of a variety of mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Garchomp hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle. If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack. If held by a Pokémon, this Berry will increase the holder’s Defense if it’s hit with a physical move. If held by a Pokémon, this Berry will increase the holder’s Sp. Def if it’s hit with a special move. A watering can shaped like a Lotad. It helps promote the healthy growth of any Berries planted in good, soft soil. This attack makes use of nature’s power. Its effects vary depending on the user’s environment. The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. The user charges at the target and may make it flinch. The user damages opposing Pokémon by emitting a powerful flash. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. This pass serves as an ID card for gaining access to the power plant that lies along Route 13. This ring contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. A rather curious stone that might appear valuable to some. It’s all in the eye of the beholder. A perfectly normal stone that might appear to be valuable to some. It’s all in the eye of the beholder. This special coupon allows you to buy items at a discount when you are shopping at a boutique. A card key that activates the elevator in Lysandre Labs. It is emblazoned with Team Flare’s logo. A commuter pass that allows the holder to ride the TMV between Lumiose City and Kiloude City at any time. A precious symbol that is awarded only to an individual who has done great things for the Kalos region. This book contains all the points a new Trainer needs to know on a journey. It was handmade by a kind friend. An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region. A rather chic-looking case for carrying contact lenses. A rather chic-looking case for carrying lipsticks. A light and yet incredibly effective trunk, which can contain every last piece of clothing that can be bought. A popular treat in Lumiose City. It can be used once to heal all the status conditions of a Pokémon. Shalour City’s famous shortbread. It can be used once to heal all the status conditions of a Pokémon. A fossil from a prehistoric Pokémon that once lived on the land. It looks as if it could be a piece of a large jaw. A fossil from a prehistoric Pokémon that once lived on the land. It looks like the impression from a skin sail. A ticket that was handmade by Looker. It’s decorated with a liberal amount of glittery paint. A folding Bike that enables a rider to get around much faster than with Running Shoes. A device that allows users to receive and view hologram clips at any time. It’s also used to chat with others. A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time. This charm contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. This glove contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. This folding Bike more than doubles your movement speed. This folding Bike allows you to perform actions such as wheelies and bunny hops. This is a tool for watering Berries you planted to make them grow more quickly. A case that contains mechanical parts of some sort made by the Devon Corporation. A sack used to gather and hold volcanic ash. The key to New Mauville, which was constructed beneath Mauville City. A set containing a Berry Blender for making Pokéblocks and a Pokéblock Case for storing Pokéblocks. An extremely important letter to Steven from the President of Devon Corporation. The ticket required for sailing on a ferry to the Southern Island. Does Norman, the Petalburg Gym Leader, know a secret?! A device found inside Sea Mauville. Nifty goggles to protect eyes from desert sandstorms. A Meteorite originally found at Meteor Falls. You got it at Mt. Chimney. A key that opens a door inside Sea Mauville. A key that opens a door inside Sea Mauville. A key that opens a door inside Sea Mauville. A key that opens a door inside Sea Mauville. A key that opens the storage hold inside Sea Mauville. A special device made by Devon Corporation that signals the presence of any unseen Pokémon. Ticket required for sailing on a ferry. Diving on the first turn, the user floats up and attacks on the next turn. A device made by Devon Corporation that provides oxygen to users during the use of Dive. A very cool suit to be worn during the Contest Spectacular. A very cute dress to be worn during the Contest Spectacular. A suit made with the collective technological know-how of Team Magma. It can withstand any impact. A suit made with the collective technological know-how of Team Aqua. It can withstand any impact. Tickets for two to the astronomical show being held at the Mossdeep Space Center. This cuff contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. This necklace contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. These glasses contain an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. This anchor contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. This stickpin contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. This tiara contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. This anklet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. A Meteorite that you got at Mt. Chimney. It gives off a faint glow. One of a variety of mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle. A bottle believed to have been used to seal away the power of a certain Pokémon long, long ago. This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. One of a variety of mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle. One of a variety of mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle. A Meteorite that you got at Mt. Chimney. It continues to give off a faint glow and is slightly warm to the touch. A Meteorite that you got at Mt. Chimney. Some sort of pattern has risen to the surface, and it’s shining with seven colors of light. A stone filled with an unexplained power. It makes Pokémon that battle with a Mega Stone Mega Evolve. One of the fragments of a Meteorite from Granite Cave. It’s faintly warm to the touch. A flute that can be used to summon Latios or Latias no matter where you are. This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Fire-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves. This is a crystallized form of Z-Power. It upgrades Pikachu’s Volt Tackle to a Z-Move. A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one. A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one. A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it. This is a crystallized form of Z-Power. It upgrades Decidueye’s Spirit Shackle to a Z-Move. This is a crystallized form of Z-Power. It upgrades Incineroar’s Darkest Lariat to a Z-Move. This is a crystallized form of Z-Power. It upgrades Primarina’s Sparkling Aria to a Z-Move. This is a crystallized form of Z-Power. It upgrades the tapu’s Nature’s Madness to a Z-Move. This is a crystallized form of Z-Power. It upgrades Marshadow’s Spectral Thief to a Z-Move. This is a crystallized form of Z-Power. It upgrades Alolan Raichu’s Thunderbolt to a Z-Move. This is a crystallized form of Z-Power. It upgrades Snorlax’s Giga Impact to a Z-Move. This is a crystallized form of Z-Power. It upgrades Eevee’s Last Resort to a Z-Move. This is a crystallized form of Z-Power. It upgrades Mew’s Psychic to a Z-Move. It converts Z-Power into crystals that upgrade Normal-type moves to Normal-type Z-Moves. It converts Z-Power into crystals that upgrade Fire-type moves to Fire-type Z-Moves. It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves. It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves. It converts Z-Power into crystals that upgrade Grass-type moves to Grass-type Z-Moves. It converts Z-Power into crystals that upgrade Ice-type moves to Ice-type Z-Moves. It converts Z-Power into crystals that upgrade Fighting-type moves to Fighting-type Z-Moves. It converts Z-Power into crystals that upgrade Poison-type moves to Poison-type Z-Moves. It converts Z-Power into crystals that upgrade Ground-type moves to Ground-type Z-Moves. It converts Z-Power into crystals that upgrade Flying-type moves to Flying-type Z-Moves. It converts Z-Power into crystals that upgrade Psychic-type moves to Psychic-type Z-Moves. It converts Z-Power into crystals that upgrade Bug-type moves to Bug-type Z-Moves. It converts Z-Power into crystals that upgrade Rock-type moves to Rock-type Z-Moves. It converts Z-Power into crystals that upgrade Ghost-type moves to Ghost-type Z-Moves. It converts Z-Power into crystals that upgrade Dragon-type moves to Dragon-type Z-Moves. It converts Z-Power into crystals that upgrade Dark-type moves to Dark-type Z-Moves. It converts Z-Power into crystals that upgrade Steel-type moves to Steel-type Z-Moves. It converts Z-Power into crystals that upgrade Fairy-type moves to Fairy-type Z-Moves. It converts Z-Power into crystals that upgrade Pikachu’s Volt Tackle to an exclusive Z-Move. It converts Z-Power into crystals that upgrade Decidueye’s Spirit Shackle to an exclusive Z-Move. It converts Z-Power into crystals that upgrade Incineroar’s Darkest Lariat to an exclusive Z-Move. It converts Z-Power into crystals that upgrade Primarina’s Sparkling Aria to an exclusive Z-Move. It converts Z-Power into crystals that upgrade the tapu’s Nature’s Madness to an exclusive Z-Move. It converts Z-Power into crystals that upgrade Marshadow’s Spectral Thief to an exclusive Z-Move. It converts Z-Power into crystals that upgrade Alolan Raichu’s Thunderbolt to an exclusive Z-Move. It converts Z-Power into crystals that upgrade Snorlax’s Giga Impact to an exclusive Z-Move. It converts Z-Power into crystals that upgrade Eevee’s Last Resort to an exclusive Z-Move. It converts Z-Power into crystals that upgrade Mew’s Psychic to an exclusive Z-Move. It converts Z-Power into crystals that upgrade a Thunderbolt by Pikachu in a cap to an exclusive Z-Move. This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move. - - - - - - - - - - - - A bag to carry ingredients gathered during Mallow’s trial in the jungle. A Fishing Rod made by Captain Lana. Cast a line over piles of underwater rocks to fish for wild aquatic Pokémon. The mask that belongs to The Masked Royal. This pro wrestler apparently sews his mask on a machine himself. A ticket that allows you to host a mission in Festival Plaza. A stone entrusted by a Pokémon that has been venerated as a guardian deity in the Alola region. There is said to be some secret in how it sparkles. Using it makes wild Pokémon more likely to call for help. If held by a Pokémon, it boosts Speed when intimidated. It can be used only once. An item to store Zygarde Cores and Cells. You can also use it to teach Zygarde moves. - - - A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern. By entering certain numbers on this pager, you can summon Ride Pokémon in an instant. A special Poké Ball designed to catch Ultra Beasts. It has a low success rate for catching others. The Alola region’s local specialty—fried bread. It can be used once to heal all the status conditions of a Pokémon. A flower nectar obtained at Ula’ula Meadow. It changes the form of certain species of Pokémon. A flower nectar obtained at Melemele Meadow. It changes the form of certain species of Pokémon. The flower nectar obtained at the flowering shrubs on Royal Avenue. It changes the form of certain species of Pokémon. A flower nectar obtained at Poni Meadow. It changes the form of certain species of Pokémon. It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the sun. It is said that the tones it produces were offered up as an expression of gratitude to the Legendary Pokémon of the moon. - - - A mysterious card. Written on it is a request for you to go to a guest room in an Akala motel on Route 8. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability. An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target. An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once. An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once. An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once. An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon. A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon. ~~~~~~~~~~~~~~~ Text File : 36 ~~~~~~~~~~~~~~~ None Master Ball Ultra Ball Great Ball Poké Ball Safari Ball Net Ball Dive Ball Nest Ball Repeat Ball Timer Ball Luxury Ball Premier Ball Dusk Ball Heal Ball Quick Ball Cherish Ball Potion Antidote Burn Heal Ice Heal Awakening Paralyze Heal Full Restore Max Potion Hyper Potion Super Potion Full Heal Revive Max Revive Fresh Water Soda Pop Lemonade Moomoo Milk Energy Powder Energy Root Heal Powder Revival Herb Ether Max Ether Elixir Max Elixir Lava Cookie Berry Juice Sacred Ash HP Up Protein Iron Carbos Calcium Rare Candy PP Up Zinc PP Max Old Gateau Guard Spec. Dire Hit X Attack X Defense X Speed X Accuracy X Sp. Atk X Sp. Def Poké Doll Fluffy Tail Blue Flute Yellow Flute Red Flute Black Flute White Flute Shoal Salt Shoal Shell Red Shard Blue Shard Yellow Shard Green Shard Super Repel Max Repel Escape Rope Repel Sun Stone Moon Stone Fire Stone Thunder Stone Water Stone Leaf Stone Tiny Mushroom Big Mushroom Pearl Big Pearl Stardust Star Piece Nugget Heart Scale Honey Growth Mulch Damp Mulch Stable Mulch Gooey Mulch Root Fossil Claw Fossil Helix Fossil Dome Fossil Old Amber Armor Fossil Skull Fossil Rare Bone Shiny Stone Dusk Stone Dawn Stone Oval Stone Odd Keystone Griseous Orb ??? ??? ??? Douse Drive Shock Drive Burn Drive Chill Drive ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Sweet Heart Adamant Orb Lustrous Orb Greet Mail Favored Mail RSVP Mail Thanks Mail Inquiry Mail Like Mail Reply Mail Bridge Mail S Bridge Mail D Bridge Mail T Bridge Mail V Bridge Mail M Cheri Berry Chesto Berry Pecha Berry Rawst Berry Aspear Berry Leppa Berry Oran Berry Persim Berry Lum Berry Sitrus Berry Figy Berry Wiki Berry Mago Berry Aguav Berry Iapapa Berry Razz Berry Bluk Berry Nanab Berry Wepear Berry Pinap Berry Pomeg Berry Kelpsy Berry Qualot Berry Hondew Berry Grepa Berry Tamato Berry Cornn Berry Magost Berry Rabuta Berry Nomel Berry Spelon Berry Pamtre Berry Watmel Berry Durin Berry Belue Berry Occa Berry Passho Berry Wacan Berry Rindo Berry Yache Berry Chople Berry Kebia Berry Shuca Berry Coba Berry Payapa Berry Tanga Berry Charti Berry Kasib Berry Haban Berry Colbur Berry Babiri Berry Chilan Berry Liechi Berry Ganlon Berry Salac Berry Petaya Berry Apicot Berry Lansat Berry Starf Berry Enigma Berry Micle Berry Custap Berry Jaboca Berry Rowap Berry Bright Powder White Herb Macho Brace Exp. Share Quick Claw Soothe Bell Mental Herb Choice Band King’s Rock Silver Powder Amulet Coin Cleanse Tag Soul Dew Deep Sea Tooth Deep Sea Scale Smoke Ball Everstone Focus Band Lucky Egg Scope Lens Metal Coat Leftovers Dragon Scale Light Ball Soft Sand Hard Stone Miracle Seed Black Glasses Black Belt Magnet Mystic Water Sharp Beak Poison Barb Never-Melt Ice Spell Tag Twisted Spoon Charcoal Dragon Fang Silk Scarf Up-Grade Shell Bell Sea Incense Lax Incense Lucky Punch Metal Powder Thick Club Stick Red Scarf Blue Scarf Pink Scarf Green Scarf Yellow Scarf Wide Lens Muscle Band Wise Glasses Expert Belt Light Clay Life Orb Power Herb Toxic Orb Flame Orb Quick Powder Focus Sash Zoom Lens Metronome Iron Ball Lagging Tail Destiny Knot Black Sludge Icy Rock Smooth Rock Heat Rock Damp Rock Grip Claw Choice Scarf Sticky Barb Power Bracer Power Belt Power Lens Power Band Power Anklet Power Weight Shed Shell Big Root Choice Specs Flame Plate Splash Plate Zap Plate Meadow Plate Icicle Plate Fist Plate Toxic Plate Earth Plate Sky Plate Mind Plate Insect Plate Stone Plate Spooky Plate Draco Plate Dread Plate Iron Plate Odd Incense Rock Incense Full Incense Wave Incense Rose Incense Luck Incense Pure Incense Protector Electirizer Magmarizer Dubious Disc Reaper Cloth Razor Claw Razor Fang TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10 TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20 TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30 TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40 TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50 TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60 TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70 TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80 TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90 TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 ??? ??? Explorer Kit Loot Sack Rule Book Poké Radar Point Card Journal Seal Case Fashion Case Seal Bag Pal Pad Works Key Old Charm Galactic Key Red Chain Town Map Vs. Seeker Coin Case Old Rod Good Rod Super Rod Sprayduck Poffin Case Bike Suite Key Oak’s Letter Lunar Wing Member Card Azure Flute S.S. Ticket Contest Pass Magma Stone Parcel Coupon 1 Coupon 2 Coupon 3 Storage Key Secret Potion Vs. Recorder Gracidea Secret Key Apricorn Box Unown Report Berry Pots Dowsing Machine Blue Card Slowpoke Tail Clear Bell Card Key Basement Key Squirt Bottle Red Scale Lost Item Pass Machine Part Silver Wing Rainbow Wing Mystery Egg Red Apricorn Blue Apricorn Yellow Apricorn Green Apricorn Pink Apricorn White Apricorn Black Apricorn Fast Ball Level Ball Lure Ball Heavy Ball Love Ball Friend Ball Moon Ball Sport Ball Park Ball Photo Album GB Sounds Tidal Bell Rage Candy Bar Data Card 01 Data Card 02 Data Card 03 Data Card 04 Data Card 05 Data Card 06 Data Card 07 Data Card 08 Data Card 09 Data Card 10 Data Card 11 Data Card 12 Data Card 13 Data Card 14 Data Card 15 Data Card 16 Data Card 17 Data Card 18 Data Card 19 Data Card 20 Data Card 21 Data Card 22 Data Card 23 Data Card 24 Data Card 25 Data Card 26 Data Card 27 Jade Orb Lock Capsule Red Orb Blue Orb Enigma Stone Prism Scale Eviolite Float Stone Rocky Helmet Air Balloon Red Card Ring Target Binding Band Absorb Bulb Cell Battery Eject Button Fire Gem Water Gem Electric Gem Grass Gem Ice Gem Fighting Gem Poison Gem Ground Gem Flying Gem Psychic Gem Bug Gem Rock Gem Ghost Gem Dragon Gem Dark Gem Steel Gem Normal Gem Health Wing Muscle Wing Resist Wing Genius Wing Clever Wing Swift Wing Pretty Wing Cover Fossil Plume Fossil Liberty Pass Pass Orb Dream Ball Poké Toy Prop Case Dragon Skull Balm Mushroom Big Nugget Pearl String Comet Shard Relic Copper Relic Silver Relic Gold Relic Vase Relic Band Relic Statue Relic Crown Casteliacone Dire Hit 2 X Speed 2 X Sp. Atk 2 X Sp. Def 2 X Defense 2 X Attack 2 X Accuracy 2 X Speed 3 X Sp. Atk 3 X Sp. Def 3 X Defense 3 X Attack 3 X Accuracy 3 X Speed 6 X Sp. Atk 6 X Sp. Def 6 X Defense 6 X Attack 6 X Accuracy 6 Ability Urge Item Drop Item Urge Reset Urge Dire Hit 3 Light Stone Dark Stone TM93 TM94 TM95 Xtransceiver ??? Gram 1 Gram 2 Gram 3 Xtransceiver Medal Box DNA Splicers DNA Splicers Permit Oval Charm Shiny Charm Plasma Card Grubby Hanky Colress Machine Dropped Item Dropped Item Reveal Glass Weakness Policy Assault Vest Holo Caster Prof’s Letter Roller Skates Pixie Plate Ability Capsule Whipped Dream Sachet Luminous Moss Snowball Safety Goggles Poké Flute Rich Mulch Surprise Mulch Boost Mulch Amaze Mulch Gengarite Gardevoirite Ampharosite Venusaurite Charizardite X Blastoisinite Mewtwonite X Mewtwonite Y Blazikenite Medichamite Houndoominite Aggronite Banettite Tyranitarite Scizorite Pinsirite Aerodactylite Lucarionite Abomasite Kangaskhanite Gyaradosite Absolite Charizardite Y Alakazite Heracronite Mawilite Manectite Garchompite Latiasite Latiosite Roseli Berry Kee Berry Maranga Berry Sprinklotad TM96 TM97 TM98 TM99 TM100 Power Plant Pass Mega Ring Intriguing Stone Common Stone Discount Coupon Elevator Key TMV Pass Honor of Kalos Adventure Rules Strange Souvenir Lens Case Makeup Bag Travel Trunk Lumiose Galette Shalour Sable Jaw Fossil Sail Fossil Looker Ticket Bike Holo Caster Fairy Gem Mega Charm Mega Glove Mach Bike Acro Bike Wailmer Pail Devon Parts Soot Sack Basement Key Pokéblock Kit Letter Eon Ticket Scanner Go-Goggles Meteorite Key to Room 1 Key to Room 2 Key to Room 4 Key to Room 6 Storage Key Devon Scope S.S. Ticket HM07 Devon Scuba Gear Contest Costume Contest Costume Magma Suit Aqua Suit Pair of Tickets Mega Bracelet Mega Pendant Mega Glasses Mega Anchor Mega Stickpin Mega Tiara Mega Anklet Meteorite Swampertite Sceptilite Sablenite Altarianite Galladite Audinite Metagrossite Sharpedonite Slowbronite Steelixite Pidgeotite Glalitite Diancite Prison Bottle Mega Cuff Cameruptite Lopunnite Salamencite Beedrillite Meteorite Meteorite Key Stone Meteorite Shard Eon Flute Normalium Z Firium Z Waterium Z Electrium Z Grassium Z Icium Z Fightinium Z Poisonium Z Groundium Z Flyinium Z Psychium Z Buginium Z Rockium Z Ghostium Z Dragonium Z Darkinium Z Steelium Z Fairium Z Pikanium Z Bottle Cap Gold Bottle Cap Z-Ring Decidium Z Incinium Z Primarium Z Tapunium Z Marshadium Z Aloraichium Z Snorlium Z Eevium Z Mewnium Z Normalium Z Firium Z Waterium Z Electrium Z Grassium Z Icium Z Fightinium Z Poisonium Z Groundium Z Flyinium Z Psychium Z Buginium Z Rockium Z Ghostium Z Dragonium Z Darkinium Z Steelium Z Fairium Z Pikanium Z Decidium Z Incinium Z Primarium Z Tapunium Z Marshadium Z Aloraichium Z Snorlium Z Eevium Z Mewnium Z Pikashunium Z Pikashunium Z ??? ??? ??? ??? Forage Bag Fishing Rod Professor’s Mask Festival Ticket Sparkling Stone Adrenaline Orb Zygarde Cube ??? Ice Stone Ride Pager Beast Ball Big Malasada Red Nectar Yellow Nectar Pink Nectar Purple Nectar Sun Flute Moon Flute ??? Enigmatic Card ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Terrain Extender Protective Pads Electric Seed Psychic Seed Misty Seed Grassy Seed ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Fighting Memory Flying Memory Poison Memory Ground Memory Rock Memory Bug Memory Ghost Memory Steel Memory Fire Memory Water Memory Grass Memory Electric Memory Psychic Memory Ice Memory Dragon Memory Dark Memory Fairy Memory ~~~~~~~~~~~~~~~ Text File : 37 ~~~~~~~~~~~~~~~ None Master Balls Ultra Balls Great Balls Poké Balls Safari Balls Net Balls Dive Balls Nest Balls Repeat Balls Timer Balls Luxury Balls Premier Balls Dusk Balls Heal Balls Quick Balls Cherish Balls Potions Antidotes Burn Heals Ice Heals Awakenings Paralyze Heals Full Restores Max Potions Hyper Potions Super Potions Full Heals Revives Max Revives Fresh Waters Soda Pops Lemonades Moomoo Milks Energy Powders Energy Roots Heal Powders Revival Herbs Ethers Max Ethers Elixirs Max Elixirs Lava Cookies Berry Juices Sacred Ashes HP Ups Proteins Irons Carbos Calciums Rare Candies PP Ups Zincs PP Maxes Old Gateaux Guard Specs. Dire Hits X Attacks X Defenses X Speeds X Accuracies X Sp. Atks X Sp. Defs Poké Dolls Fluffy Tails Blue Flutes Yellow Flutes Red Flutes Black Flutes White Flutes Shoal Salts Shoal Shells Red Shards Blue Shards Yellow Shards Green Shards Super Repels Max Repels Escape Ropes Repels Sun Stones Moon Stones Fire Stones Thunder Stones Water Stones Leaf Stones Tiny Mushrooms Big Mushrooms Pearls Big Pearls Stardusts Star Pieces Nuggets Heart Scales Honey Growth Mulch Damp Mulch Stable Mulch Gooey Mulch Root Fossils Claw Fossils Helix Fossils Dome Fossils Old Ambers Armor Fossils Skull Fossils Rare Bones Shiny Stones Dusk Stones Dawn Stones Oval Stones Odd Keystones Griseous Orbs ??? ??? ??? Douse Drives Shock Drives Burn Drives Chill Drives ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Sweet Hearts Adamant Orbs Lustrous Orbs Greet Mail Favored Mail RSVP Mail Thanks Mail Inquiry Mail Like Mail Reply Mail Bridge Mail S Bridge Mail D Bridge Mail T Bridge Mail V Bridge Mail M Cheri Berries Chesto Berries Pecha Berries Rawst Berries Aspear Berries Leppa Berries Oran Berries Persim Berries Lum Berries Sitrus Berries Figy Berries Wiki Berries Mago Berries Aguav Berries Iapapa Berries Razz Berries Bluk Berries Nanab Berries Wepear Berries Pinap Berries Pomeg Berries Kelpsy Berries Qualot Berries Hondew Berries Grepa Berries Tamato Berries Cornn Berries Magost Berries Rabuta Berries Nomel Berries Spelon Berries Pamtre Berries Watmel Berries Durin Berries Belue Berries Occa Berries Passho Berries Wacan Berries Rindo Berries Yache Berries Chople Berries Kebia Berries Shuca Berries Coba Berries Payapa Berries Tanga Berries Charti Berries Kasib Berries Haban Berries Colbur Berries Babiri Berries Chilan Berries Liechi Berries Ganlon Berries Salac Berries Petaya Berries Apicot Berries Lansat Berries Starf Berries Enigma Berries Micle Berries Custap Berries Jaboca Berries Rowap Berries Bright Powders White Herbs Macho Braces Exp. Shares Quick Claws Soothe Bells Mental Herbs Choice Bands King’s Rocks Silver Powders Amulet Coins Cleanse Tags Soul Dews Deep Sea Teeth Deep Sea Scales Smoke Balls Everstones Focus Bands Lucky Eggs Scope Lenses Metal Coats Leftovers Dragon Scales Light Balls Soft Sand Hard Stones Miracle Seeds Black Glasses Black Belts Magnets Mystic Waters Sharp Beaks Poison Barbs Never-Melt Ices Spell Tags Twisted Spoons Charcoals Dragon Fangs Silk Scarves Up-Grades Shell Bells Sea Incenses Lax Incenses Lucky Punches Metal Powders Thick Clubs Sticks Red Scarves Blue Scarves Pink Scarves Green Scarves Yellow Scarves Wide Lenses Muscle Bands Wise Glasses Expert Belts Light Clays Life Orbs Power Herbs Toxic Orbs Flame Orbs Quick Powders Focus Sashes Zoom Lenses Metronomes Iron Balls Lagging Tails Destiny Knots Black Sludges Icy Rocks Smooth Rocks Heat Rocks Damp Rocks Grip Claws Choice Scarves Sticky Barbs Power Bracers Power Belts Power Lenses Power Bands Power Anklets Power Weights Shed Shells Big Roots Choice Specs Flame Plates Splash Plates Zap Plates Meadow Plates Icicle Plates Fist Plates Toxic Plates Earth Plates Sky Plates Mind Plates Insect Plates Stone Plates Spooky Plates Draco Plates Dread Plates Iron Plates Odd Incenses Rock Incenses Full Incenses Wave Incenses Rose Incenses Luck Incenses Pure Incenses Protectors Electirizers Magmarizers Dubious Discs Reaper Cloths Razor Claws Razor Fangs TM01s TM02s TM03s TM04s TM05s TM06s TM07s TM08s TM09s TM10s TM11s TM12s TM13s TM14s TM15s TM16s TM17s TM18s TM19s TM20s TM21s TM22s TM23s TM24s TM25s TM26s TM27s TM28s TM29s TM30s TM31s TM32s TM33s TM34s TM35s TM36s TM37s TM38s TM39s TM40s TM41s TM42s TM43s TM44s TM45s TM46s TM47s TM48s TM49s TM50s TM51s TM52s TM53s TM54s TM55s TM56s TM57s TM58s TM59s TM60s TM61s TM62s TM63s TM64s TM65s TM66s TM67s TM68s TM69s TM70s TM71s TM72s TM73s TM74s TM75s TM76s TM77s TM78s TM79s TM80s TM81s TM82s TM83s TM84s TM85s TM86s TM87s TM88s TM89s TM90s TM91s TM92s HM01s HM02s HM03s HM04s HM05s HM06s ??? ??? Explorer Kits Loot Sacks Rule Books Poké Radars Point Cards Journals Seal Cases Fashion Cases Seal Bags Pal Pads Works Keys Old Charms Galactic Keys Red Chains Town Maps Vs. Seekers Coin Cases Old Rods Good Rods Super Rods Sprayducks Poffin Cases Bikes Suite Keys Oak’s Letters Lunar Wings Member Cards Azure Flutes S.S. Tickets Contest Passes Magma Stones Parcels Coupon 1s Coupon 2s Coupon 3s Storage Keys Secret Potions Vs. Recorders Gracideas Secret Keys Apricorn Boxes Unown Reports Berry Pots Dowsing Machines Blue Cards Slowpoke Tails Clear Bells Card Keys Basement Keys Squirt Bottles Red Scales Lost Items Passes Machine Parts Silver Wings Rainbow Wings Mystery Eggs Red Apricorns Blue Apricorns Yellow Apricorns Green Apricorns Pink Apricorns White Apricorns Black Apricorns Fast Balls Level Balls Lure Balls Heavy Balls Love Balls Friend Balls Moon Balls Sport Balls Park Balls Photo Albums GB Sounds Tidal Bells Rage Candy Bars Data Card 01s Data Card 02s Data Card 03s Data Card 04s Data Card 05s Data Card 06s Data Card 07s Data Card 08s Data Card 09s Data Card 10s Data Card 11s Data Card 12s Data Card 13s Data Card 14s Data Card 15s Data Card 16s Data Card 17s Data Card 18s Data Card 19s Data Card 20s Data Card 21s Data Card 22s Data Card 23s Data Card 24s Data Card 25s Data Card 26s Data Card 27s Jade Orbs Lock Capsules Red Orbs Blue Orbs Enigma Stones Prism Scales Eviolites Float Stones Rocky Helmets Air Balloons Red Cards Ring Targets Binding Bands Absorb Bulbs Cell Batteries Eject Buttons Fire Gems Water Gems Electric Gems Grass Gems Ice Gems Fighting Gems Poison Gems Ground Gems Flying Gems Psychic Gems Bug Gems Rock Gems Ghost Gems Dragon Gems Dark Gems Steel Gems Normal Gems Health Wings Muscle Wings Resist Wings Genius Wings Clever Wings Swift Wings Pretty Wings Cover Fossils Plume Fossils Liberty Passes Pass Orbs Dream Balls Poké Toys Prop Cases Dragon Skulls Balm Mushrooms Big Nuggets Pearl Strings Comet Shards Relic Coppers Relic Silvers Relic Golds Relic Vases Relic Bands Relic Statues Relic Crowns Casteliacones Dire Hit 2s X Speed 2s X Sp. Atk 2s X Sp. Def 2s X Defense 2s X Attack 2s X Accuracy 2s X Speed 3s X Sp. Atk 3s X Sp. Def 3s X Defense 3s X Attack 3s X Accuracy 3s X Speed 6s X Sp. Atk 6s X Sp. Def 6s X Defense 6s X Attack 6s X Accuracy 6s Ability Urges Item Drops Item Urges Reset Urges Dire Hit 3s Light Stones Dark Stones TM93s TM94s TM95s Xtransceivers ??? Gram 1s Gram 2s Gram 3s Xtransceivers Medal Boxes DNA Splicers DNA Splicers Permits Oval Charms Shiny Charms Plasma Cards Grubby Hankies Colress Machines Dropped Items Dropped Items Reveal Glasses Weakness Policies Assault Vests Holo Casters Prof’s Letters Roller Skates Pixie Plates Ability Capsules Whipped Dreams Sachets Luminous Moss Snowballs Safety Goggles Poké Flutes Rich Mulch Surprise Mulch Boost Mulch Amaze Mulch Gengarites Gardevoirites Ampharosites Venusaurites Charizardite Xs Blastoisinites Mewtwonite Xs Mewtwonite Ys Blazikenites Medichamites Houndoominites Aggronites Banettites Tyranitarites Scizorites Pinsirites Aerodactylites Lucarionites Abomasites Kangaskhanites Gyaradosites Absolites Charizardite Ys Alakazites Heracronites Mawilites Manectites Garchompites Latiasites Latiosites Roseli Berries Kee Berries Maranga Berries Sprinklotads TM96s TM97s TM98s TM99s TM100s Power Plant Passes Mega Rings Intriguing Stones Common Stones Discount Coupons Elevator Keys TMV Passes Honors of Kalos Adventure Rules Strange Souvenirs Lens Cases Makeup Bags Travel Trunks Lumiose Galettes Shalour Sables Jaw Fossils Sail Fossils Looker Tickets Bikes Holo Casters Fairy Gems Mega Charms Mega Gloves Mach Bikes Acro Bikes Wailmer Pails Devon Parts Soot Sacks Basement Keys Pokéblock Kits Letters Eon Tickets Scanners Go-Goggles Meteorites Keys to Room 1 Keys to Room 2 Keys to Room 4 Keys to Room 6 Storage Keys Devon Scopes S.S. Tickets HM07s Devon Scuba Gear Contest Costumes Contest Costumes Magma Suits Aqua Suits Pair of Tickets Mega Bracelets Mega Pendants Mega Glasses Mega Anchors Mega Stickpins Mega Tiaras Mega Anklets Meteorites Swampertites Sceptilites Sablenites Altarianites Galladites Audinites Metagrossites Sharpedonites Slowbronites Steelixites Pidgeotites Glalitites Diancites Prison Bottles Mega Cuffs Cameruptites Lopunnites Salamencites Beedrillites Meteorites Meteorites Key Stones Meteorite Shards Eon Flutes Normalium Zs Firium Zs Waterium Zs Electrium Zs Grassium Zs Icium Zs Fightinium Zs Poisonium Zs Groundium Zs Flyinium Zs Psychium Zs Buginium Zs Rockium Zs Ghostium Zs Dragonium Zs Darkinium Zs Steelium Zs Fairium Zs Pikanium Zs Bottle Caps Gold Bottle Caps Z-Rings Decidium Zs Incinium Zs Primarium Zs Tapunium Zs Marshadium Zs Aloraichium Zs Snorlium Zs Eevium Zs Mewnium Zs Normalium Zs Firium Zs Waterium Zs Electrium Zs Grassium Zs Icium Zs Fightinium Zs Poisonium Zs Groundium Zs Flyinium Zs Psychium Zs Buginium Zs Rockium Zs Ghostium Zs Dragonium Zs Darkinium Zs Steelium Zs Fairium Zs Pikanium Zs Decidium Zs Incinium Zs Primarium Zs Tapunium Zs Marshadium Zs Aloraichium Zs Snorlium Zs Eevium Zs Mewnium Zs Pikashunium Zs Pikashunium Zs ??? ??? ??? ??? Forage Bags Fishing Rods Professor’s Masks Festival Tickets Sparkling Stones Adrenaline Orbs Zygarde Cubes ??? Ice Stones Ride Pagers Beast Balls Big Malasadas Red Nectars Yellow Nectars Pink Nectars Purple Nectars Sun Flutes Moon Flutes ??? Enigmatic Cards ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Terrain Extenders Protective Pads Electric Seeds Psychic Seeds Misty Seeds Grassy Seeds ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Fighting Memories Flying Memories Poison Memories Ground Memories Rock Memories Bug Memories Ghost Memories Steel Memories Fire Memories Water Memories Grass Memories Electric Memories Psychic Memories Ice Memories Dragon Memories Dark Memories Fairy Memories ~~~~~~~~~~~~~~~ Text File : 38 ~~~~~~~~~~~~~~~ None[VAR NUMBRNCH(00FE,0000)] Master Ball[VAR NUMBRNCH(00FE,0100)]s Ultra Ball[VAR NUMBRNCH(00FE,0100)]s Great Ball[VAR NUMBRNCH(00FE,0100)]s Poké Ball[VAR NUMBRNCH(00FE,0100)]s Safari Ball[VAR NUMBRNCH(00FE,0100)]s Net Ball[VAR NUMBRNCH(00FE,0100)]s Dive Ball[VAR NUMBRNCH(00FE,0100)]s Nest Ball[VAR NUMBRNCH(00FE,0100)]s Repeat Ball[VAR NUMBRNCH(00FE,0100)]s Timer Ball[VAR NUMBRNCH(00FE,0100)]s Luxury Ball[VAR NUMBRNCH(00FE,0100)]s Premier Ball[VAR NUMBRNCH(00FE,0100)]s Dusk Ball[VAR NUMBRNCH(00FE,0100)]s Heal Ball[VAR NUMBRNCH(00FE,0100)]s Quick Ball[VAR NUMBRNCH(00FE,0100)]s Cherish Ball[VAR NUMBRNCH(00FE,0100)]s Potion[VAR NUMBRNCH(00FE,0100)]s Antidote[VAR NUMBRNCH(00FE,0100)]s Burn Heal[VAR NUMBRNCH(00FE,0100)]s Ice Heal[VAR NUMBRNCH(00FE,0100)]s Awakening[VAR NUMBRNCH(00FE,0100)]s Paralyze Heal[VAR NUMBRNCH(00FE,0100)]s Full Restore[VAR NUMBRNCH(00FE,0100)]s Max Potion[VAR NUMBRNCH(00FE,0100)]s Hyper Potion[VAR NUMBRNCH(00FE,0100)]s Super Potion[VAR NUMBRNCH(00FE,0100)]s Full Heal[VAR NUMBRNCH(00FE,0100)]s Revive[VAR NUMBRNCH(00FE,0100)]s Max Revive[VAR NUMBRNCH(00FE,0100)]s Fresh Water[VAR NUMBRNCH(00FE,0100)]s Soda Pop[VAR NUMBRNCH(00FE,0100)]s Lemonade[VAR NUMBRNCH(00FE,0100)]s Moomoo Milk[VAR NUMBRNCH(00FE,0100)]s Energy Powder[VAR NUMBRNCH(00FE,0100)]s Energy Root[VAR NUMBRNCH(00FE,0100)]s Heal Powder[VAR NUMBRNCH(00FE,0100)]s Revival Herb[VAR NUMBRNCH(00FE,0100)]s Ether[VAR NUMBRNCH(00FE,0100)]s Max Ether[VAR NUMBRNCH(00FE,0100)]s Elixir[VAR NUMBRNCH(00FE,0100)]s Max Elixir[VAR NUMBRNCH(00FE,0100)]s Lava Cookie[VAR NUMBRNCH(00FE,0100)]s Berry Juice[VAR NUMBRNCH(00FE,0100)]s Sacred Ash[VAR NUMBRNCH(00FE,0200)]es HP Up[VAR NUMBRNCH(00FE,0100)]s Protein[VAR NUMBRNCH(00FE,0100)]s Iron[VAR NUMBRNCH(00FE,0100)]s Carbos[VAR NUMBRNCH(00FE,0000)] Calcium[VAR NUMBRNCH(00FE,0100)]s Rare Cand[VAR NUMBRNCH(00FE,0301)]yies PP Up[VAR NUMBRNCH(00FE,0100)]s Zinc[VAR NUMBRNCH(00FE,0100)]s PP Max[VAR NUMBRNCH(00FE,0200)]es Old Gateau[VAR NUMBRNCH(00FE,0100)]x Guard Spec[VAR NUMBRNCH(00FE,0100)]s. Dire Hit[VAR NUMBRNCH(00FE,0100)]s X Attack[VAR NUMBRNCH(00FE,0100)]s X Defense[VAR NUMBRNCH(00FE,0100)]s X Speed[VAR NUMBRNCH(00FE,0100)]s X Accurac[VAR NUMBRNCH(00FE,0301)]yies X Sp. Atk[VAR NUMBRNCH(00FE,0100)]s X Sp. Def[VAR NUMBRNCH(00FE,0100)]s Poké Doll[VAR NUMBRNCH(00FE,0100)]s Fluffy Tail[VAR NUMBRNCH(00FE,0100)]s Blue Flute[VAR NUMBRNCH(00FE,0100)]s Yellow Flute[VAR NUMBRNCH(00FE,0100)]s Red Flute[VAR NUMBRNCH(00FE,0100)]s Black Flute[VAR NUMBRNCH(00FE,0100)]s White Flute[VAR NUMBRNCH(00FE,0100)]s Shoal Salt[VAR NUMBRNCH(00FE,0100)]s Shoal Shell[VAR NUMBRNCH(00FE,0100)]s Red Shard[VAR NUMBRNCH(00FE,0100)]s Blue Shard[VAR NUMBRNCH(00FE,0100)]s Yellow Shard[VAR NUMBRNCH(00FE,0100)]s Green Shard[VAR NUMBRNCH(00FE,0100)]s Super Repel[VAR NUMBRNCH(00FE,0100)]s Max Repel[VAR NUMBRNCH(00FE,0100)]s Escape Rope[VAR NUMBRNCH(00FE,0100)]s Repel[VAR NUMBRNCH(00FE,0100)]s Sun Stone[VAR NUMBRNCH(00FE,0100)]s Moon Stone[VAR NUMBRNCH(00FE,0100)]s Fire Stone[VAR NUMBRNCH(00FE,0100)]s Thunder Stone[VAR NUMBRNCH(00FE,0100)]s Water Stone[VAR NUMBRNCH(00FE,0100)]s Leaf Stone[VAR NUMBRNCH(00FE,0100)]s Tiny Mushroom[VAR NUMBRNCH(00FE,0100)]s Big Mushroom[VAR NUMBRNCH(00FE,0100)]s Pearl[VAR NUMBRNCH(00FE,0100)]s Big Pearl[VAR NUMBRNCH(00FE,0100)]s Stardust[VAR NUMBRNCH(00FE,0100)]s Star Piece[VAR NUMBRNCH(00FE,0100)]s Nugget[VAR NUMBRNCH(00FE,0100)]s Heart Scale[VAR NUMBRNCH(00FE,0100)]s Honey[VAR NUMBRNCH(00FE,0000)] Growth Mulch[VAR NUMBRNCH(00FE,0000)] Damp Mulch[VAR NUMBRNCH(00FE,0000)] Stable Mulch[VAR NUMBRNCH(00FE,0000)] Gooey Mulch[VAR NUMBRNCH(00FE,0000)] Root Fossil[VAR NUMBRNCH(00FE,0100)]s Claw Fossil[VAR NUMBRNCH(00FE,0100)]s Helix Fossil[VAR NUMBRNCH(00FE,0100)]s Dome Fossil[VAR NUMBRNCH(00FE,0100)]s Old Amber[VAR NUMBRNCH(00FE,0100)]s Armor Fossil[VAR NUMBRNCH(00FE,0100)]s Skull Fossil[VAR NUMBRNCH(00FE,0100)]s Rare Bone[VAR NUMBRNCH(00FE,0100)]s Shiny Stone[VAR NUMBRNCH(00FE,0100)]s Dusk Stone[VAR NUMBRNCH(00FE,0100)]s Dawn Stone[VAR NUMBRNCH(00FE,0100)]s Oval Stone[VAR NUMBRNCH(00FE,0100)]s Odd Keystone[VAR NUMBRNCH(00FE,0100)]s Griseous Orb[VAR NUMBRNCH(00FE,0100)]s ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] Douse Drive[VAR 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T[VAR NUMBRNCH(00FE,0000)] Bridge Mail V[VAR NUMBRNCH(00FE,0000)] Bridge Mail M[VAR NUMBRNCH(00FE,0000)] Cheri Berr[VAR NUMBRNCH(00FE,0301)]yies Chesto Berr[VAR NUMBRNCH(00FE,0301)]yies Pecha Berr[VAR NUMBRNCH(00FE,0301)]yies Rawst Berr[VAR NUMBRNCH(00FE,0301)]yies Aspear Berr[VAR NUMBRNCH(00FE,0301)]yies Leppa Berr[VAR NUMBRNCH(00FE,0301)]yies Oran Berr[VAR NUMBRNCH(00FE,0301)]yies Persim Berr[VAR NUMBRNCH(00FE,0301)]yies Lum Berr[VAR NUMBRNCH(00FE,0301)]yies Sitrus Berr[VAR NUMBRNCH(00FE,0301)]yies Figy Berr[VAR NUMBRNCH(00FE,0301)]yies Wiki Berr[VAR NUMBRNCH(00FE,0301)]yies Mago Berr[VAR NUMBRNCH(00FE,0301)]yies Aguav Berr[VAR NUMBRNCH(00FE,0301)]yies Iapapa Berr[VAR NUMBRNCH(00FE,0301)]yies Razz Berr[VAR NUMBRNCH(00FE,0301)]yies Bluk Berr[VAR NUMBRNCH(00FE,0301)]yies Nanab Berr[VAR NUMBRNCH(00FE,0301)]yies Wepear Berr[VAR NUMBRNCH(00FE,0301)]yies Pinap Berr[VAR NUMBRNCH(00FE,0301)]yies Pomeg Berr[VAR NUMBRNCH(00FE,0301)]yies Kelpsy Berr[VAR NUMBRNCH(00FE,0301)]yies Qualot Berr[VAR NUMBRNCH(00FE,0301)]yies Hondew Berr[VAR NUMBRNCH(00FE,0301)]yies Grepa Berr[VAR NUMBRNCH(00FE,0301)]yies Tamato Berr[VAR NUMBRNCH(00FE,0301)]yies Cornn Berr[VAR NUMBRNCH(00FE,0301)]yies Magost Berr[VAR NUMBRNCH(00FE,0301)]yies Rabuta Berr[VAR NUMBRNCH(00FE,0301)]yies Nomel Berr[VAR NUMBRNCH(00FE,0301)]yies Spelon Berr[VAR NUMBRNCH(00FE,0301)]yies Pamtre Berr[VAR NUMBRNCH(00FE,0301)]yies Watmel Berr[VAR NUMBRNCH(00FE,0301)]yies Durin Berr[VAR NUMBRNCH(00FE,0301)]yies Belue Berr[VAR NUMBRNCH(00FE,0301)]yies Occa Berr[VAR NUMBRNCH(00FE,0301)]yies Passho Berr[VAR NUMBRNCH(00FE,0301)]yies Wacan Berr[VAR NUMBRNCH(00FE,0301)]yies Rindo Berr[VAR NUMBRNCH(00FE,0301)]yies Yache Berr[VAR NUMBRNCH(00FE,0301)]yies Chople Berr[VAR NUMBRNCH(00FE,0301)]yies Kebia Berr[VAR NUMBRNCH(00FE,0301)]yies Shuca Berr[VAR NUMBRNCH(00FE,0301)]yies Coba Berr[VAR NUMBRNCH(00FE,0301)]yies Payapa Berr[VAR NUMBRNCH(00FE,0301)]yies Tanga Berr[VAR NUMBRNCH(00FE,0301)]yies Charti Berr[VAR NUMBRNCH(00FE,0301)]yies Kasib Berr[VAR NUMBRNCH(00FE,0301)]yies Haban Berr[VAR NUMBRNCH(00FE,0301)]yies Colbur Berr[VAR NUMBRNCH(00FE,0301)]yies Babiri Berr[VAR NUMBRNCH(00FE,0301)]yies Chilan Berr[VAR NUMBRNCH(00FE,0301)]yies Liechi Berr[VAR NUMBRNCH(00FE,0301)]yies Ganlon Berr[VAR NUMBRNCH(00FE,0301)]yies Salac Berr[VAR NUMBRNCH(00FE,0301)]yies Petaya Berr[VAR NUMBRNCH(00FE,0301)]yies Apicot Berr[VAR NUMBRNCH(00FE,0301)]yies Lansat Berr[VAR NUMBRNCH(00FE,0301)]yies Starf Berr[VAR NUMBRNCH(00FE,0301)]yies Enigma Berr[VAR NUMBRNCH(00FE,0301)]yies Micle Berr[VAR NUMBRNCH(00FE,0301)]yies Custap Berr[VAR NUMBRNCH(00FE,0301)]yies Jaboca Berr[VAR NUMBRNCH(00FE,0301)]yies Rowap Berr[VAR NUMBRNCH(00FE,0301)]yies Bright Powder[VAR NUMBRNCH(00FE,0100)]s White Herb[VAR NUMBRNCH(00FE,0100)]s Macho Brace[VAR NUMBRNCH(00FE,0100)]s Exp. Share[VAR NUMBRNCH(00FE,0100)]s Quick Claw[VAR NUMBRNCH(00FE,0100)]s Soothe Bell[VAR NUMBRNCH(00FE,0100)]s Mental Herb[VAR NUMBRNCH(00FE,0100)]s Choice Band[VAR NUMBRNCH(00FE,0100)]s King’s Rock[VAR NUMBRNCH(00FE,0100)]s Silver Powder[VAR NUMBRNCH(00FE,0100)]s Amulet Coin[VAR NUMBRNCH(00FE,0100)]s Cleanse Tag[VAR NUMBRNCH(00FE,0100)]s Soul Dew[VAR NUMBRNCH(00FE,0100)]s Deep Sea T[VAR NUMBRNCH(00FE,0202)]ooeeth Deep Sea Scale[VAR NUMBRNCH(00FE,0100)]s Smoke Ball[VAR NUMBRNCH(00FE,0100)]s Everstone[VAR NUMBRNCH(00FE,0100)]s Focus Band[VAR NUMBRNCH(00FE,0100)]s Lucky Egg[VAR NUMBRNCH(00FE,0100)]s Scope Lens[VAR NUMBRNCH(00FE,0200)]es Metal Coat[VAR NUMBRNCH(00FE,0100)]s Leftovers[VAR NUMBRNCH(00FE,0000)] Dragon Scale[VAR NUMBRNCH(00FE,0100)]s Light Ball[VAR NUMBRNCH(00FE,0100)]s Soft Sand[VAR NUMBRNCH(00FE,0000)] Hard Stone[VAR NUMBRNCH(00FE,0100)]s Miracle Seed[VAR NUMBRNCH(00FE,0100)]s Black Glasses[VAR NUMBRNCH(00FE,0000)] Black Belt[VAR NUMBRNCH(00FE,0100)]s Magnet[VAR NUMBRNCH(00FE,0100)]s Mystic Water[VAR NUMBRNCH(00FE,0100)]s Sharp Beak[VAR NUMBRNCH(00FE,0100)]s Poison Barb[VAR NUMBRNCH(00FE,0100)]s Never-Melt Ice[VAR NUMBRNCH(00FE,0100)]s Spell Tag[VAR NUMBRNCH(00FE,0100)]s Twisted Spoon[VAR NUMBRNCH(00FE,0100)]s Charcoal[VAR NUMBRNCH(00FE,0100)]s Dragon Fang[VAR NUMBRNCH(00FE,0100)]s Silk Scar[VAR NUMBRNCH(00FE,0301)]fves Up-Grade[VAR NUMBRNCH(00FE,0100)]s Shell Bell[VAR NUMBRNCH(00FE,0100)]s Sea Incense[VAR NUMBRNCH(00FE,0100)]s Lax Incense[VAR NUMBRNCH(00FE,0100)]s Lucky Punch[VAR NUMBRNCH(00FE,0200)]es Metal Powder[VAR NUMBRNCH(00FE,0100)]s Thick Club[VAR NUMBRNCH(00FE,0100)]s Stick[VAR NUMBRNCH(00FE,0100)]s Red Scar[VAR NUMBRNCH(00FE,0301)]fves Blue Scar[VAR NUMBRNCH(00FE,0301)]fves Pink Scar[VAR NUMBRNCH(00FE,0301)]fves Green Scar[VAR NUMBRNCH(00FE,0301)]fves Yellow Scar[VAR NUMBRNCH(00FE,0301)]fves Wide Lens[VAR NUMBRNCH(00FE,0200)]es Muscle Band[VAR NUMBRNCH(00FE,0100)]s Wise Glasses[VAR NUMBRNCH(00FE,0000)] Expert Belt[VAR NUMBRNCH(00FE,0100)]s Light Clay[VAR NUMBRNCH(00FE,0100)]s Life Orb[VAR NUMBRNCH(00FE,0100)]s Power Herb[VAR NUMBRNCH(00FE,0100)]s Toxic Orb[VAR NUMBRNCH(00FE,0100)]s Flame Orb[VAR NUMBRNCH(00FE,0100)]s Quick Powder[VAR NUMBRNCH(00FE,0100)]s Focus Sash[VAR NUMBRNCH(00FE,0200)]es Zoom Lens[VAR NUMBRNCH(00FE,0200)]es Metronome[VAR NUMBRNCH(00FE,0100)]s Iron Ball[VAR NUMBRNCH(00FE,0100)]s Lagging Tail[VAR NUMBRNCH(00FE,0100)]s Destiny Knot[VAR NUMBRNCH(00FE,0100)]s Black Sludge[VAR NUMBRNCH(00FE,0100)]s Icy Rock[VAR NUMBRNCH(00FE,0100)]s Smooth Rock[VAR NUMBRNCH(00FE,0100)]s Heat Rock[VAR NUMBRNCH(00FE,0100)]s Damp Rock[VAR NUMBRNCH(00FE,0100)]s Grip Claw[VAR NUMBRNCH(00FE,0100)]s Choice Scar[VAR NUMBRNCH(00FE,0301)]fves Sticky Barb[VAR NUMBRNCH(00FE,0100)]s Power Bracer[VAR NUMBRNCH(00FE,0100)]s Power Belt[VAR NUMBRNCH(00FE,0100)]s Power Lens[VAR NUMBRNCH(00FE,0200)]es Power Band[VAR NUMBRNCH(00FE,0100)]s Power Anklet[VAR NUMBRNCH(00FE,0100)]s Power Weight[VAR NUMBRNCH(00FE,0100)]s Shed Shell[VAR NUMBRNCH(00FE,0100)]s Big Root[VAR NUMBRNCH(00FE,0100)]s Choice Specs[VAR NUMBRNCH(00FE,0000)] Flame Plate[VAR NUMBRNCH(00FE,0100)]s Splash Plate[VAR NUMBRNCH(00FE,0100)]s Zap Plate[VAR NUMBRNCH(00FE,0100)]s Meadow Plate[VAR NUMBRNCH(00FE,0100)]s Icicle Plate[VAR NUMBRNCH(00FE,0100)]s Fist Plate[VAR NUMBRNCH(00FE,0100)]s Toxic Plate[VAR NUMBRNCH(00FE,0100)]s Earth Plate[VAR NUMBRNCH(00FE,0100)]s Sky Plate[VAR NUMBRNCH(00FE,0100)]s Mind Plate[VAR NUMBRNCH(00FE,0100)]s Insect Plate[VAR NUMBRNCH(00FE,0100)]s Stone Plate[VAR NUMBRNCH(00FE,0100)]s Spooky Plate[VAR NUMBRNCH(00FE,0100)]s Draco Plate[VAR NUMBRNCH(00FE,0100)]s Dread Plate[VAR NUMBRNCH(00FE,0100)]s Iron Plate[VAR NUMBRNCH(00FE,0100)]s Odd Incense[VAR NUMBRNCH(00FE,0100)]s Rock Incense[VAR NUMBRNCH(00FE,0100)]s Full Incense[VAR NUMBRNCH(00FE,0100)]s Wave Incense[VAR NUMBRNCH(00FE,0100)]s Rose Incense[VAR NUMBRNCH(00FE,0100)]s Luck Incense[VAR NUMBRNCH(00FE,0100)]s Pure Incense[VAR NUMBRNCH(00FE,0100)]s Protector[VAR NUMBRNCH(00FE,0100)]s Electirizer[VAR NUMBRNCH(00FE,0100)]s Magmarizer[VAR NUMBRNCH(00FE,0100)]s Dubious Disc[VAR NUMBRNCH(00FE,0100)]s Reaper Cloth[VAR NUMBRNCH(00FE,0100)]s Razor Claw[VAR NUMBRNCH(00FE,0100)]s Razor Fang[VAR NUMBRNCH(00FE,0100)]s TM01[VAR NUMBRNCH(00FE,0100)]s TM02[VAR NUMBRNCH(00FE,0100)]s TM03[VAR NUMBRNCH(00FE,0100)]s TM04[VAR NUMBRNCH(00FE,0100)]s TM05[VAR NUMBRNCH(00FE,0100)]s TM06[VAR NUMBRNCH(00FE,0100)]s TM07[VAR NUMBRNCH(00FE,0100)]s TM08[VAR NUMBRNCH(00FE,0100)]s TM09[VAR NUMBRNCH(00FE,0100)]s TM10[VAR NUMBRNCH(00FE,0100)]s TM11[VAR NUMBRNCH(00FE,0100)]s TM12[VAR NUMBRNCH(00FE,0100)]s TM13[VAR NUMBRNCH(00FE,0100)]s TM14[VAR NUMBRNCH(00FE,0100)]s TM15[VAR NUMBRNCH(00FE,0100)]s TM16[VAR NUMBRNCH(00FE,0100)]s TM17[VAR NUMBRNCH(00FE,0100)]s TM18[VAR NUMBRNCH(00FE,0100)]s TM19[VAR NUMBRNCH(00FE,0100)]s TM20[VAR NUMBRNCH(00FE,0100)]s TM21[VAR NUMBRNCH(00FE,0100)]s TM22[VAR NUMBRNCH(00FE,0100)]s TM23[VAR NUMBRNCH(00FE,0100)]s TM24[VAR NUMBRNCH(00FE,0100)]s TM25[VAR NUMBRNCH(00FE,0100)]s TM26[VAR NUMBRNCH(00FE,0100)]s TM27[VAR NUMBRNCH(00FE,0100)]s TM28[VAR NUMBRNCH(00FE,0100)]s TM29[VAR NUMBRNCH(00FE,0100)]s TM30[VAR NUMBRNCH(00FE,0100)]s TM31[VAR NUMBRNCH(00FE,0100)]s TM32[VAR NUMBRNCH(00FE,0100)]s TM33[VAR NUMBRNCH(00FE,0100)]s TM34[VAR NUMBRNCH(00FE,0100)]s TM35[VAR NUMBRNCH(00FE,0100)]s TM36[VAR NUMBRNCH(00FE,0100)]s TM37[VAR NUMBRNCH(00FE,0100)]s TM38[VAR NUMBRNCH(00FE,0100)]s TM39[VAR NUMBRNCH(00FE,0100)]s TM40[VAR NUMBRNCH(00FE,0100)]s TM41[VAR NUMBRNCH(00FE,0100)]s TM42[VAR NUMBRNCH(00FE,0100)]s TM43[VAR NUMBRNCH(00FE,0100)]s TM44[VAR NUMBRNCH(00FE,0100)]s TM45[VAR NUMBRNCH(00FE,0100)]s TM46[VAR NUMBRNCH(00FE,0100)]s TM47[VAR NUMBRNCH(00FE,0100)]s TM48[VAR NUMBRNCH(00FE,0100)]s TM49[VAR NUMBRNCH(00FE,0100)]s TM50[VAR NUMBRNCH(00FE,0100)]s TM51[VAR NUMBRNCH(00FE,0100)]s TM52[VAR NUMBRNCH(00FE,0100)]s TM53[VAR NUMBRNCH(00FE,0100)]s TM54[VAR NUMBRNCH(00FE,0100)]s TM55[VAR NUMBRNCH(00FE,0100)]s TM56[VAR NUMBRNCH(00FE,0100)]s TM57[VAR NUMBRNCH(00FE,0100)]s TM58[VAR NUMBRNCH(00FE,0100)]s TM59[VAR NUMBRNCH(00FE,0100)]s TM60[VAR NUMBRNCH(00FE,0100)]s TM61[VAR NUMBRNCH(00FE,0100)]s TM62[VAR NUMBRNCH(00FE,0100)]s TM63[VAR NUMBRNCH(00FE,0100)]s TM64[VAR NUMBRNCH(00FE,0100)]s TM65[VAR NUMBRNCH(00FE,0100)]s TM66[VAR NUMBRNCH(00FE,0100)]s TM67[VAR NUMBRNCH(00FE,0100)]s TM68[VAR NUMBRNCH(00FE,0100)]s TM69[VAR NUMBRNCH(00FE,0100)]s TM70[VAR NUMBRNCH(00FE,0100)]s TM71[VAR NUMBRNCH(00FE,0100)]s TM72[VAR NUMBRNCH(00FE,0100)]s TM73[VAR NUMBRNCH(00FE,0100)]s TM74[VAR NUMBRNCH(00FE,0100)]s TM75[VAR NUMBRNCH(00FE,0100)]s TM76[VAR NUMBRNCH(00FE,0100)]s TM77[VAR NUMBRNCH(00FE,0100)]s TM78[VAR NUMBRNCH(00FE,0100)]s TM79[VAR NUMBRNCH(00FE,0100)]s TM80[VAR NUMBRNCH(00FE,0100)]s TM81[VAR NUMBRNCH(00FE,0100)]s TM82[VAR NUMBRNCH(00FE,0100)]s TM83[VAR NUMBRNCH(00FE,0100)]s TM84[VAR NUMBRNCH(00FE,0100)]s TM85[VAR NUMBRNCH(00FE,0100)]s TM86[VAR NUMBRNCH(00FE,0100)]s TM87[VAR NUMBRNCH(00FE,0100)]s TM88[VAR NUMBRNCH(00FE,0100)]s TM89[VAR NUMBRNCH(00FE,0100)]s TM90[VAR NUMBRNCH(00FE,0100)]s TM91[VAR NUMBRNCH(00FE,0100)]s TM92[VAR NUMBRNCH(00FE,0100)]s HM01[VAR NUMBRNCH(00FE,0100)]s HM02[VAR NUMBRNCH(00FE,0100)]s HM03[VAR NUMBRNCH(00FE,0100)]s HM04[VAR NUMBRNCH(00FE,0100)]s HM05[VAR NUMBRNCH(00FE,0100)]s HM06[VAR NUMBRNCH(00FE,0100)]s ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] Explorer Kit[VAR NUMBRNCH(00FE,0100)]s Loot Sack[VAR NUMBRNCH(00FE,0100)]s Rule Book[VAR NUMBRNCH(00FE,0100)]s Poké Radar[VAR NUMBRNCH(00FE,0100)]s Point Card[VAR NUMBRNCH(00FE,0100)]s Journal[VAR NUMBRNCH(00FE,0100)]s Seal Case[VAR NUMBRNCH(00FE,0100)]s Fashion Case[VAR NUMBRNCH(00FE,0100)]s Seal Bag[VAR NUMBRNCH(00FE,0100)]s Pal Pad[VAR NUMBRNCH(00FE,0100)]s Works Key[VAR NUMBRNCH(00FE,0100)]s Old Charm[VAR NUMBRNCH(00FE,0100)]s Galactic Key[VAR NUMBRNCH(00FE,0100)]s Red Chain[VAR NUMBRNCH(00FE,0100)]s Town Map[VAR NUMBRNCH(00FE,0100)]s Vs. Seeker[VAR NUMBRNCH(00FE,0100)]s Coin Case[VAR NUMBRNCH(00FE,0100)]s Old Rod[VAR NUMBRNCH(00FE,0100)]s Good Rod[VAR NUMBRNCH(00FE,0100)]s Super Rod[VAR NUMBRNCH(00FE,0100)]s Sprayduck[VAR NUMBRNCH(00FE,0100)]s Poffin Case[VAR NUMBRNCH(00FE,0100)]s Bike[VAR NUMBRNCH(00FE,0100)]s Suite Key[VAR NUMBRNCH(00FE,0100)]s Oak’s Letter[VAR NUMBRNCH(00FE,0100)]s Lunar Wing[VAR NUMBRNCH(00FE,0100)]s Member Card[VAR NUMBRNCH(00FE,0100)]s Azure Flute[VAR NUMBRNCH(00FE,0100)]s S.S. Ticket[VAR NUMBRNCH(00FE,0100)]s Contest Pass[VAR NUMBRNCH(00FE,0200)]es Magma Stone[VAR NUMBRNCH(00FE,0100)]s Parcel[VAR NUMBRNCH(00FE,0100)]s Coupon 1[VAR NUMBRNCH(00FE,0100)]s Coupon 2[VAR NUMBRNCH(00FE,0100)]s Coupon 3[VAR NUMBRNCH(00FE,0100)]s Storage Key[VAR NUMBRNCH(00FE,0100)]s Secret Potion[VAR NUMBRNCH(00FE,0100)]s Vs. Recorder[VAR NUMBRNCH(00FE,0100)]s Gracidea[VAR NUMBRNCH(00FE,0100)]s Secret Key[VAR NUMBRNCH(00FE,0100)]s Apricorn Box[VAR NUMBRNCH(00FE,0200)]es Unown Report[VAR NUMBRNCH(00FE,0100)]s Berry Pots[VAR NUMBRNCH(00FE,0000)] Dowsing Machine[VAR NUMBRNCH(00FE,0100)]s Blue Card[VAR NUMBRNCH(00FE,0100)]s Slowpoke Tail[VAR NUMBRNCH(00FE,0100)]s Clear Bell[VAR NUMBRNCH(00FE,0100)]s Card Key[VAR NUMBRNCH(00FE,0100)]s Basement Key[VAR NUMBRNCH(00FE,0100)]s Squirt Bottle[VAR NUMBRNCH(00FE,0100)]s Red Scale[VAR NUMBRNCH(00FE,0100)]s Lost Item[VAR NUMBRNCH(00FE,0100)]s Pass[VAR NUMBRNCH(00FE,0200)]es Machine Part[VAR NUMBRNCH(00FE,0100)]s Silver Wing[VAR NUMBRNCH(00FE,0100)]s Rainbow Wing[VAR NUMBRNCH(00FE,0100)]s Mystery Egg[VAR NUMBRNCH(00FE,0100)]s Red Apricorn[VAR NUMBRNCH(00FE,0100)]s Blue Apricorn[VAR NUMBRNCH(00FE,0100)]s Yellow Apricorn[VAR NUMBRNCH(00FE,0100)]s Green Apricorn[VAR NUMBRNCH(00FE,0100)]s Pink Apricorn[VAR NUMBRNCH(00FE,0100)]s White Apricorn[VAR NUMBRNCH(00FE,0100)]s Black Apricorn[VAR NUMBRNCH(00FE,0100)]s Fast Ball[VAR NUMBRNCH(00FE,0100)]s Level Ball[VAR NUMBRNCH(00FE,0100)]s Lure Ball[VAR NUMBRNCH(00FE,0100)]s Heavy Ball[VAR NUMBRNCH(00FE,0100)]s Love Ball[VAR NUMBRNCH(00FE,0100)]s Friend Ball[VAR NUMBRNCH(00FE,0100)]s Moon Ball[VAR NUMBRNCH(00FE,0100)]s Sport Ball[VAR NUMBRNCH(00FE,0100)]s Park Ball[VAR NUMBRNCH(00FE,0100)]s Photo Album[VAR NUMBRNCH(00FE,0100)]s GB Sounds[VAR NUMBRNCH(00FE,0000)] Tidal Bell[VAR NUMBRNCH(00FE,0100)]s Rage Candy Bar[VAR NUMBRNCH(00FE,0100)]s Data Card 01[VAR NUMBRNCH(00FE,0100)]s Data Card 02[VAR NUMBRNCH(00FE,0100)]s Data Card 03[VAR NUMBRNCH(00FE,0100)]s Data Card 04[VAR NUMBRNCH(00FE,0100)]s Data Card 05[VAR NUMBRNCH(00FE,0100)]s Data Card 06[VAR NUMBRNCH(00FE,0100)]s Data Card 07[VAR NUMBRNCH(00FE,0100)]s Data Card 08[VAR NUMBRNCH(00FE,0100)]s Data Card 09[VAR NUMBRNCH(00FE,0100)]s Data Card 10[VAR NUMBRNCH(00FE,0100)]s Data Card 11[VAR NUMBRNCH(00FE,0100)]s Data Card 12[VAR NUMBRNCH(00FE,0100)]s Data Card 13[VAR NUMBRNCH(00FE,0100)]s Data Card 14[VAR NUMBRNCH(00FE,0100)]s Data Card 15[VAR NUMBRNCH(00FE,0100)]s Data Card 16[VAR NUMBRNCH(00FE,0100)]s Data Card 17[VAR NUMBRNCH(00FE,0100)]s Data Card 18[VAR NUMBRNCH(00FE,0100)]s Data Card 19[VAR NUMBRNCH(00FE,0100)]s Data Card 20[VAR NUMBRNCH(00FE,0100)]s Data Card 21[VAR NUMBRNCH(00FE,0100)]s Data Card 22[VAR NUMBRNCH(00FE,0100)]s Data Card 23[VAR NUMBRNCH(00FE,0100)]s Data Card 24[VAR NUMBRNCH(00FE,0100)]s Data Card 25[VAR NUMBRNCH(00FE,0100)]s Data Card 26[VAR NUMBRNCH(00FE,0100)]s Data Card 27[VAR NUMBRNCH(00FE,0100)]s Jade Orb[VAR NUMBRNCH(00FE,0100)]s Lock Capsule[VAR NUMBRNCH(00FE,0100)]s Red Orb[VAR NUMBRNCH(00FE,0100)]s Blue Orb[VAR NUMBRNCH(00FE,0100)]s Enigma Stone[VAR NUMBRNCH(00FE,0100)]s Prism Scale[VAR NUMBRNCH(00FE,0100)]s Eviolite[VAR NUMBRNCH(00FE,0100)]s Float Stone[VAR NUMBRNCH(00FE,0100)]s Rocky Helmet[VAR NUMBRNCH(00FE,0100)]s Air Balloon[VAR NUMBRNCH(00FE,0100)]s Red Card[VAR NUMBRNCH(00FE,0100)]s Ring Target[VAR NUMBRNCH(00FE,0100)]s Binding Band[VAR NUMBRNCH(00FE,0100)]s Absorb Bulb[VAR NUMBRNCH(00FE,0100)]s Cell Batter[VAR NUMBRNCH(00FE,0301)]yies Eject Button[VAR NUMBRNCH(00FE,0100)]s Fire Gem[VAR NUMBRNCH(00FE,0100)]s Water Gem[VAR NUMBRNCH(00FE,0100)]s Electric Gem[VAR NUMBRNCH(00FE,0100)]s Grass Gem[VAR NUMBRNCH(00FE,0100)]s Ice Gem[VAR NUMBRNCH(00FE,0100)]s Fighting Gem[VAR NUMBRNCH(00FE,0100)]s Poison Gem[VAR NUMBRNCH(00FE,0100)]s Ground Gem[VAR NUMBRNCH(00FE,0100)]s Flying Gem[VAR NUMBRNCH(00FE,0100)]s Psychic Gem[VAR NUMBRNCH(00FE,0100)]s Bug Gem[VAR NUMBRNCH(00FE,0100)]s Rock Gem[VAR NUMBRNCH(00FE,0100)]s Ghost Gem[VAR NUMBRNCH(00FE,0100)]s Dragon Gem[VAR NUMBRNCH(00FE,0100)]s Dark Gem[VAR NUMBRNCH(00FE,0100)]s Steel Gem[VAR NUMBRNCH(00FE,0100)]s Normal Gem[VAR NUMBRNCH(00FE,0100)]s Health Wing[VAR NUMBRNCH(00FE,0100)]s Muscle Wing[VAR NUMBRNCH(00FE,0100)]s Resist Wing[VAR NUMBRNCH(00FE,0100)]s Genius Wing[VAR NUMBRNCH(00FE,0100)]s Clever Wing[VAR NUMBRNCH(00FE,0100)]s Swift Wing[VAR NUMBRNCH(00FE,0100)]s Pretty Wing[VAR NUMBRNCH(00FE,0100)]s Cover Fossil[VAR NUMBRNCH(00FE,0100)]s Plume Fossil[VAR NUMBRNCH(00FE,0100)]s Liberty Pass[VAR NUMBRNCH(00FE,0200)]es Pass Orb[VAR NUMBRNCH(00FE,0100)]s Dream Ball[VAR NUMBRNCH(00FE,0100)]s Poké Toy[VAR NUMBRNCH(00FE,0100)]s Prop Case[VAR NUMBRNCH(00FE,0100)]s Dragon Skull[VAR NUMBRNCH(00FE,0100)]s Balm Mushroom[VAR NUMBRNCH(00FE,0100)]s Big Nugget[VAR NUMBRNCH(00FE,0100)]s Pearl String[VAR NUMBRNCH(00FE,0100)]s Comet Shard[VAR NUMBRNCH(00FE,0100)]s Relic Copper[VAR NUMBRNCH(00FE,0100)]s Relic Silver[VAR NUMBRNCH(00FE,0100)]s Relic Gold[VAR NUMBRNCH(00FE,0100)]s Relic Vase[VAR NUMBRNCH(00FE,0100)]s Relic Band[VAR NUMBRNCH(00FE,0100)]s Relic Statue[VAR NUMBRNCH(00FE,0100)]s Relic Crown[VAR NUMBRNCH(00FE,0100)]s Casteliacone[VAR NUMBRNCH(00FE,0100)]s Dire Hit 2[VAR NUMBRNCH(00FE,0100)]s X Speed 2[VAR NUMBRNCH(00FE,0100)]s X Sp. Atk 2[VAR NUMBRNCH(00FE,0100)]s X Sp. Def 2[VAR NUMBRNCH(00FE,0100)]s X Defense 2[VAR NUMBRNCH(00FE,0100)]s X Attack 2[VAR NUMBRNCH(00FE,0100)]s X Accuracy 2[VAR NUMBRNCH(00FE,0100)]s X Speed 3[VAR NUMBRNCH(00FE,0100)]s X Sp. Atk 3[VAR NUMBRNCH(00FE,0100)]s X Sp. Def 3[VAR NUMBRNCH(00FE,0100)]s X Defense 3[VAR NUMBRNCH(00FE,0100)]s X Attack 3[VAR NUMBRNCH(00FE,0100)]s X Accuracy 3[VAR NUMBRNCH(00FE,0100)]s X Speed 6[VAR NUMBRNCH(00FE,0100)]s X Sp. Atk 6[VAR NUMBRNCH(00FE,0100)]s X Sp. Def 6[VAR NUMBRNCH(00FE,0100)]s X Defense 6[VAR NUMBRNCH(00FE,0100)]s X Attack 6[VAR NUMBRNCH(00FE,0100)]s X Accuracy 6[VAR NUMBRNCH(00FE,0100)]s Ability Urge[VAR NUMBRNCH(00FE,0100)]s Item Drop[VAR NUMBRNCH(00FE,0100)]s Item Urge[VAR NUMBRNCH(00FE,0100)]s Reset Urge[VAR NUMBRNCH(00FE,0100)]s Dire Hit 3[VAR NUMBRNCH(00FE,0100)]s Light Stone[VAR NUMBRNCH(00FE,0100)]s Dark Stone[VAR NUMBRNCH(00FE,0100)]s TM93[VAR NUMBRNCH(00FE,0100)]s TM94[VAR NUMBRNCH(00FE,0100)]s TM95[VAR NUMBRNCH(00FE,0100)]s Xtransceiver[VAR NUMBRNCH(00FE,0100)]s ???[VAR NUMBRNCH(00FE,0000)] Gram 1[VAR NUMBRNCH(00FE,0100)]s Gram 2[VAR NUMBRNCH(00FE,0100)]s Gram 3[VAR NUMBRNCH(00FE,0100)]s Xtransceiver[VAR NUMBRNCH(00FE,0100)]s Medal Box[VAR NUMBRNCH(00FE,0200)]es DNA Splicers[VAR NUMBRNCH(00FE,0000)] DNA Splicers[VAR NUMBRNCH(00FE,0000)] Permit[VAR NUMBRNCH(00FE,0100)]s Oval Charm[VAR NUMBRNCH(00FE,0100)]s Shiny Charm[VAR NUMBRNCH(00FE,0100)]s Plasma Card[VAR NUMBRNCH(00FE,0100)]s Grubby Hank[VAR NUMBRNCH(00FE,0301)]yies Colress Machine[VAR NUMBRNCH(00FE,0100)]s Dropped Item[VAR NUMBRNCH(00FE,0100)]s Dropped Item[VAR NUMBRNCH(00FE,0100)]s Reveal Glass[VAR NUMBRNCH(00FE,0200)]es Weakness Polic[VAR NUMBRNCH(00FE,0301)]yies Assault Vest[VAR NUMBRNCH(00FE,0100)]s Holo Caster[VAR NUMBRNCH(00FE,0100)]s Prof’s Letter[VAR NUMBRNCH(00FE,0100)]s Roller Skates[VAR NUMBRNCH(00FE,0000)] Pixie Plate[VAR NUMBRNCH(00FE,0100)]s Ability Capsule[VAR NUMBRNCH(00FE,0100)]s Whipped Dream[VAR NUMBRNCH(00FE,0100)]s Sachet[VAR NUMBRNCH(00FE,0100)]s Luminous Moss[VAR NUMBRNCH(00FE,0000)] Snowball[VAR NUMBRNCH(00FE,0100)]s Safety Goggles[VAR NUMBRNCH(00FE,0000)] Poké Flute[VAR NUMBRNCH(00FE,0100)]s Rich Mulch[VAR NUMBRNCH(00FE,0000)] Surprise Mulch[VAR NUMBRNCH(00FE,0000)] Boost Mulch[VAR NUMBRNCH(00FE,0000)] Amaze Mulch[VAR NUMBRNCH(00FE,0000)] Gengarite[VAR NUMBRNCH(00FE,0100)]s Gardevoirite[VAR NUMBRNCH(00FE,0100)]s Ampharosite[VAR NUMBRNCH(00FE,0100)]s Venusaurite[VAR NUMBRNCH(00FE,0100)]s Charizardite X[VAR NUMBRNCH(00FE,0100)]s Blastoisinite[VAR NUMBRNCH(00FE,0100)]s Mewtwonite X[VAR NUMBRNCH(00FE,0100)]s Mewtwonite Y[VAR NUMBRNCH(00FE,0100)]s Blazikenite[VAR NUMBRNCH(00FE,0100)]s Medichamite[VAR NUMBRNCH(00FE,0100)]s Houndoominite[VAR NUMBRNCH(00FE,0100)]s Aggronite[VAR NUMBRNCH(00FE,0100)]s Banettite[VAR NUMBRNCH(00FE,0100)]s Tyranitarite[VAR NUMBRNCH(00FE,0100)]s Scizorite[VAR NUMBRNCH(00FE,0100)]s Pinsirite[VAR NUMBRNCH(00FE,0100)]s Aerodactylite[VAR NUMBRNCH(00FE,0100)]s Lucarionite[VAR NUMBRNCH(00FE,0100)]s Abomasite[VAR NUMBRNCH(00FE,0100)]s Kangaskhanite[VAR NUMBRNCH(00FE,0100)]s Gyaradosite[VAR NUMBRNCH(00FE,0100)]s Absolite[VAR NUMBRNCH(00FE,0100)]s Charizardite Y[VAR NUMBRNCH(00FE,0100)]s Alakazite[VAR NUMBRNCH(00FE,0100)]s Heracronite[VAR NUMBRNCH(00FE,0100)]s Mawilite[VAR NUMBRNCH(00FE,0100)]s Manectite[VAR NUMBRNCH(00FE,0100)]s Garchompite[VAR NUMBRNCH(00FE,0100)]s Latiasite[VAR NUMBRNCH(00FE,0100)]s Latiosite[VAR NUMBRNCH(00FE,0100)]s Roseli Berr[VAR NUMBRNCH(00FE,0301)]yies Kee Berr[VAR NUMBRNCH(00FE,0301)]yies Maranga Berr[VAR NUMBRNCH(00FE,0301)]yies Sprinklotad[VAR NUMBRNCH(00FE,0100)]s TM96[VAR NUMBRNCH(00FE,0100)]s TM97[VAR NUMBRNCH(00FE,0100)]s TM98[VAR NUMBRNCH(00FE,0100)]s TM99[VAR NUMBRNCH(00FE,0100)]s TM100[VAR NUMBRNCH(00FE,0100)]s Power Plant Pass[VAR NUMBRNCH(00FE,0200)]es Mega Ring[VAR NUMBRNCH(00FE,0100)]s Intriguing Stone[VAR NUMBRNCH(00FE,0100)]s Common Stone[VAR NUMBRNCH(00FE,0100)]s Discount Coupon[VAR NUMBRNCH(00FE,0100)]s Elevator Key[VAR NUMBRNCH(00FE,0100)]s TMV Pass[VAR NUMBRNCH(00FE,0200)]es Honor[VAR NUMBRNCH(00FE,0100)]s of Kalos Adventure Rules[VAR NUMBRNCH(00FE,0000)] Strange Souvenir[VAR NUMBRNCH(00FE,0100)]s Lens Case[VAR NUMBRNCH(00FE,0100)]s Makeup Bag[VAR NUMBRNCH(00FE,0100)]s Travel Trunk[VAR NUMBRNCH(00FE,0100)]s Lumiose Galette[VAR NUMBRNCH(00FE,0100)]s Shalour Sable[VAR NUMBRNCH(00FE,0100)]s Jaw Fossil[VAR NUMBRNCH(00FE,0100)]s Sail Fossil[VAR NUMBRNCH(00FE,0100)]s Looker Ticket[VAR NUMBRNCH(00FE,0100)]s Bike[VAR NUMBRNCH(00FE,0100)]s Holo Caster[VAR NUMBRNCH(00FE,0100)]s Fairy Gem[VAR NUMBRNCH(00FE,0100)]s Mega Charm[VAR NUMBRNCH(00FE,0100)]s Mega Glove[VAR NUMBRNCH(00FE,0100)]s Mach Bike[VAR NUMBRNCH(00FE,0100)]s Acro Bike[VAR NUMBRNCH(00FE,0100)]s Wailmer Pail[VAR NUMBRNCH(00FE,0100)]s Devon Parts[VAR NUMBRNCH(00FE,0000)] Soot Sack[VAR NUMBRNCH(00FE,0100)]s Basement Key[VAR NUMBRNCH(00FE,0100)]s Pokéblock Kit[VAR NUMBRNCH(00FE,0100)]s Letter[VAR NUMBRNCH(00FE,0100)]s Eon Ticket[VAR NUMBRNCH(00FE,0100)]s Scanner[VAR NUMBRNCH(00FE,0100)]s Go-Goggles[VAR NUMBRNCH(00FE,0000)] Meteorite[VAR NUMBRNCH(00FE,0100)]s Key[VAR NUMBRNCH(00FE,0100)]s to Room 1 Key[VAR NUMBRNCH(00FE,0100)]s to Room 2 Key[VAR NUMBRNCH(00FE,0100)]s to Room 4 Key[VAR NUMBRNCH(00FE,0100)]s to Room 6 Storage Key[VAR NUMBRNCH(00FE,0100)]s Devon Scope[VAR NUMBRNCH(00FE,0100)]s S.S. Ticket[VAR NUMBRNCH(00FE,0100)]s HM07[VAR NUMBRNCH(00FE,0100)]s Devon Scuba Gear[VAR NUMBRNCH(00FE,0000)] Contest Costume[VAR NUMBRNCH(00FE,0100)]s Contest Costume[VAR NUMBRNCH(00FE,0100)]s Magma Suit[VAR NUMBRNCH(00FE,0100)]s Aqua Suit[VAR NUMBRNCH(00FE,0100)]s Pair of Tickets[VAR NUMBRNCH(00FE,0000)] Mega Bracelet[VAR NUMBRNCH(00FE,0100)]s Mega Pendant[VAR NUMBRNCH(00FE,0100)]s Mega Glasses[VAR NUMBRNCH(00FE,0000)] Mega Anchor[VAR NUMBRNCH(00FE,0100)]s Mega Stickpin[VAR NUMBRNCH(00FE,0100)]s Mega Tiara[VAR NUMBRNCH(00FE,0100)]s Mega Anklet[VAR NUMBRNCH(00FE,0100)]s Meteorite[VAR NUMBRNCH(00FE,0100)]s Swampertite[VAR NUMBRNCH(00FE,0100)]s Sceptilite[VAR NUMBRNCH(00FE,0100)]s Sablenite[VAR NUMBRNCH(00FE,0100)]s Altarianite[VAR NUMBRNCH(00FE,0100)]s Galladite[VAR NUMBRNCH(00FE,0100)]s Audinite[VAR NUMBRNCH(00FE,0100)]s Metagrossite[VAR NUMBRNCH(00FE,0100)]s Sharpedonite[VAR NUMBRNCH(00FE,0100)]s Slowbronite[VAR NUMBRNCH(00FE,0100)]s Steelixite[VAR NUMBRNCH(00FE,0100)]s Pidgeotite[VAR NUMBRNCH(00FE,0100)]s Glalitite[VAR NUMBRNCH(00FE,0100)]s Diancite[VAR NUMBRNCH(00FE,0100)]s Prison Bottle[VAR NUMBRNCH(00FE,0100)]s Mega Cuff[VAR NUMBRNCH(00FE,0100)]s Cameruptite[VAR NUMBRNCH(00FE,0100)]s Lopunnite[VAR NUMBRNCH(00FE,0100)]s Salamencite[VAR NUMBRNCH(00FE,0100)]s Beedrillite[VAR NUMBRNCH(00FE,0100)]s Meteorite[VAR NUMBRNCH(00FE,0100)]s Meteorite[VAR NUMBRNCH(00FE,0100)]s Key Stone[VAR NUMBRNCH(00FE,0100)]s Meteorite Shard[VAR NUMBRNCH(00FE,0100)]s Eon Flute[VAR NUMBRNCH(00FE,0100)]s Normalium Z[VAR NUMBRNCH(00FE,0100)]s Firium Z[VAR NUMBRNCH(00FE,0100)]s Waterium Z[VAR NUMBRNCH(00FE,0100)]s Electrium Z[VAR NUMBRNCH(00FE,0100)]s Grassium Z[VAR NUMBRNCH(00FE,0100)]s Icium Z[VAR NUMBRNCH(00FE,0100)]s Fightinium Z[VAR NUMBRNCH(00FE,0100)]s Poisonium Z[VAR NUMBRNCH(00FE,0100)]s Groundium Z[VAR NUMBRNCH(00FE,0100)]s Flyinium Z[VAR NUMBRNCH(00FE,0100)]s Psychium Z[VAR NUMBRNCH(00FE,0100)]s Buginium Z[VAR NUMBRNCH(00FE,0100)]s Rockium Z[VAR NUMBRNCH(00FE,0100)]s Ghostium Z[VAR NUMBRNCH(00FE,0100)]s Dragonium Z[VAR NUMBRNCH(00FE,0100)]s Darkinium Z[VAR NUMBRNCH(00FE,0100)]s Steelium Z[VAR NUMBRNCH(00FE,0100)]s Fairium Z[VAR NUMBRNCH(00FE,0100)]s Pikanium Z[VAR NUMBRNCH(00FE,0100)]s Bottle Cap[VAR NUMBRNCH(00FE,0100)]s Gold Bottle Cap[VAR NUMBRNCH(00FE,0100)]s Z-Ring[VAR NUMBRNCH(00FE,0100)]s Decidium Z[VAR NUMBRNCH(00FE,0100)]s Incinium Z[VAR NUMBRNCH(00FE,0100)]s Primarium Z[VAR NUMBRNCH(00FE,0100)]s Tapunium Z[VAR NUMBRNCH(00FE,0100)]s Marshadium Z[VAR NUMBRNCH(00FE,0100)]s Aloraichium Z[VAR NUMBRNCH(00FE,0100)]s Snorlium Z[VAR NUMBRNCH(00FE,0100)]s Eevium Z[VAR NUMBRNCH(00FE,0100)]s Mewnium Z[VAR NUMBRNCH(00FE,0100)]s Normalium Z[VAR NUMBRNCH(00FE,0100)]s Firium Z[VAR NUMBRNCH(00FE,0100)]s Waterium Z[VAR NUMBRNCH(00FE,0100)]s Electrium Z[VAR NUMBRNCH(00FE,0100)]s Grassium Z[VAR NUMBRNCH(00FE,0100)]s Icium Z[VAR NUMBRNCH(00FE,0100)]s Fightinium Z[VAR NUMBRNCH(00FE,0100)]s Poisonium Z[VAR NUMBRNCH(00FE,0100)]s Groundium Z[VAR NUMBRNCH(00FE,0100)]s Flyinium Z[VAR NUMBRNCH(00FE,0100)]s Psychium Z[VAR NUMBRNCH(00FE,0100)]s Buginium Z[VAR NUMBRNCH(00FE,0100)]s Rockium Z[VAR NUMBRNCH(00FE,0100)]s Ghostium Z[VAR NUMBRNCH(00FE,0100)]s Dragonium Z[VAR NUMBRNCH(00FE,0100)]s Darkinium Z[VAR NUMBRNCH(00FE,0100)]s Steelium Z[VAR NUMBRNCH(00FE,0100)]s Fairium Z[VAR NUMBRNCH(00FE,0100)]s Pikanium Z[VAR NUMBRNCH(00FE,0100)]s Decidium Z[VAR NUMBRNCH(00FE,0100)]s Incinium Z[VAR NUMBRNCH(00FE,0100)]s Primarium Z[VAR NUMBRNCH(00FE,0100)]s Tapunium Z[VAR NUMBRNCH(00FE,0100)]s Marshadium Z[VAR NUMBRNCH(00FE,0100)]s Aloraichium Z[VAR NUMBRNCH(00FE,0100)]s Snorlium Z[VAR NUMBRNCH(00FE,0100)]s Eevium Z[VAR NUMBRNCH(00FE,0100)]s Mewnium Z[VAR NUMBRNCH(00FE,0100)]s Pikashunium Z[VAR NUMBRNCH(00FE,0100)]s Pikashunium Z[VAR NUMBRNCH(00FE,0100)]s ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] Forage Bag[VAR NUMBRNCH(00FE,0100)]s Fishing Rod[VAR NUMBRNCH(00FE,0100)]s Professor’s Mask[VAR NUMBRNCH(00FE,0100)]s Festival Ticket[VAR NUMBRNCH(00FE,0100)]s Sparkling Stone[VAR NUMBRNCH(00FE,0100)]s Adrenaline Orb[VAR NUMBRNCH(00FE,0100)]s Zygarde Cube[VAR NUMBRNCH(00FE,0100)]s ???[VAR NUMBRNCH(00FE,0000)] Ice Stone[VAR NUMBRNCH(00FE,0100)]s Ride Pager[VAR NUMBRNCH(00FE,0100)]s Beast Ball[VAR NUMBRNCH(00FE,0100)]s Big Malasada[VAR NUMBRNCH(00FE,0100)]s Red Nectar[VAR NUMBRNCH(00FE,0100)]s Yellow Nectar[VAR NUMBRNCH(00FE,0100)]s Pink Nectar[VAR NUMBRNCH(00FE,0100)]s Purple Nectar[VAR NUMBRNCH(00FE,0100)]s Sun Flute[VAR NUMBRNCH(00FE,0100)]s Moon Flute[VAR NUMBRNCH(00FE,0100)]s ???[VAR NUMBRNCH(00FE,0000)] Enigmatic Card[VAR NUMBRNCH(00FE,0100)]s ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] Terrain Extender[VAR NUMBRNCH(00FE,0100)]s Protective Pads[VAR NUMBRNCH(00FE,0000)] Electric Seed[VAR NUMBRNCH(00FE,0100)]s Psychic Seed[VAR NUMBRNCH(00FE,0100)]s Misty Seed[VAR NUMBRNCH(00FE,0100)]s Grassy Seed[VAR NUMBRNCH(00FE,0100)]s ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] ???[VAR NUMBRNCH(00FE,0000)] Fighting Memor[VAR NUMBRNCH(00FE,0301)]yies Flying Memor[VAR NUMBRNCH(00FE,0301)]yies Poison Memor[VAR NUMBRNCH(00FE,0301)]yies Ground Memor[VAR NUMBRNCH(00FE,0301)]yies Rock Memor[VAR NUMBRNCH(00FE,0301)]yies Bug Memor[VAR NUMBRNCH(00FE,0301)]yies Ghost Memor[VAR NUMBRNCH(00FE,0301)]yies Steel Memor[VAR NUMBRNCH(00FE,0301)]yies Fire Memor[VAR NUMBRNCH(00FE,0301)]yies Water Memor[VAR NUMBRNCH(00FE,0301)]yies Grass Memor[VAR NUMBRNCH(00FE,0301)]yies Electric Memor[VAR NUMBRNCH(00FE,0301)]yies Psychic Memor[VAR NUMBRNCH(00FE,0301)]yies Ice Memor[VAR NUMBRNCH(00FE,0301)]yies Dragon Memor[VAR NUMBRNCH(00FE,0301)]yies Dark Memor[VAR NUMBRNCH(00FE,0301)]yies Fairy Memor[VAR NUMBRNCH(00FE,0301)]yies ~~~~~~~~~~~~~~~ Text File : 39 ~~~~~~~~~~~~~~~ Period (UTC) It’s happening now! It has ended. [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR NUM2(0003)]:[VAR NUM2(0004)] to [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] [VAR NUM2(0008)]:[VAR NUM2(0009)] Goal [VAR 0209(0000,002C)] As of [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR NUM2(0003)]:[VAR NUM2(0004)] [VAR TRNAME(0000)]’s Current Records [VAR TRNAME(0000)]’s Records [VAR NUM4(0000,002C)] Reward [VAR NUM5(0000,002C)] to [VAR NUM5(0001,002C)] FC [VAR NUM6(0000,002C)] FC [VAR COLOR(0002)]Not participating[VAR COLOR(0000)] NEW RECORD! [VAR COLOR(0002)]Received on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR NUM2(0003)]:[VAR NUM2(0004)].[VAR COLOR(0000)] Final Result [VAR COLOR(0002)]Get your reward from the receptionist.[VAR COLOR(0000)] Participate Checking the information... Please wait. Updating the information... Please wait. Would you like to participate in this global mission? Information about the global mission has been updated. You registered for the global mission. If you achieve a new record for the mission, the record will be reflected when you speak to the receptionist in Festival Plaza and select “Check” or use Game Sync. No global missions are currently happening. A reward for the global mission has been delivered. Please get it from the receptionist. Global missions cannot be updated because the server is busy. Please wait and come again later. You cannot register for participating in a global mission because the server is busy. Please wait and try again later. [VAR 01B5(0000)] Time Remaining: Total Score: Individual Score: Participants: [VAR NUM2(0000)] : [VAR NUM5(0000,002C)] [VAR NUM3(0000)] Quit Greet experienced Trainers! Give a message to beginners! Find people in love! Find lonely people! Survey about male friends! Survey about female friends! Find big brothers and sisters! Find middle children! Find youngest children! Find only children! Personality matters most! Looks matter most! Secrets are something to keep! Secrets are something to leak! Chill out in your free time? Active in my free time! Find fans! Big costume contest! Send people to lottery shops! Send people to bouncy houses! Send people to haunted houses! Send people to food stalls! Send people to goody shops! Send people to fortune-teller tents! Send people to dye houses! [~ 65] [~ 66] Japanese lesson! English lesson! French lesson! Italian lesson! German lesson! Spanish lesson! Korean lesson! Traditional and simplified Chinese lesson! Cross-cultural communications! See through people’s disguises! True selves are the best! [~ 78] [~ 79] [~ 80] [~ 81] [~ 82] Show off muscles! [~ 84] Break boulders quickly! [~ 86] Research red! Research green! Research orange! Research purple! Research yellow! Research blue! Research navy blue! Research pink! Type matchup tests! [~ 96] Inverse type matchup tests! [~ 98] Find Normal-type enthusiasts! Part 1 Find Fire-type enthusiasts! Part 1 Find Water-type enthusiasts! Part 1 Find Electric-type enthusiasts! Part 1 Find Grass-type enthusiasts! Part 1 Find Ice-type enthusiasts! Part 1 Find Fighting-type enthusiasts! Part 1 Find Poison-type enthusiasts! Part 1 Find Ground-type enthusiasts! Part 1 Find Flying-type enthusiasts! Part 1 Find Psychic-type enthusiasts! Part 1 Find Bug-type enthusiasts! Part 1 Find Rock-type enthusiasts! Part 1 Find Ghost-type enthusiasts! Part 1 Find Dragon-type enthusiasts! Part 1 Find Dark-type enthusiasts! Part 1 Find Steel-type enthusiasts! Part 1 Find Fairy-type enthusiasts! Part 1 Find Normal-type enthusiasts! Part 2 Find Fire-type enthusiasts! Part 2 Find Water-type enthusiasts! Part 2 Find Electric-type enthusiasts! Part 2 Find Grass-type enthusiasts! Part 2 Find Ice-type enthusiasts! Part 2 Find Fighting-type enthusiasts! Part 2 Find Poison-type enthusiasts! Part 2 Find Ground-type enthusiasts! Part 2 Find Flying-type enthusiasts! Part 2 Find Psychic-type enthusiasts! Part 2 Find Bug-type enthusiasts! Part 2 Find Rock-type enthusiasts! Part 2 Find Ghost-type enthusiasts! Part 2 Find Dragon-type enthusiasts! Part 2 Find Dark-type enthusiasts! Part 2 Find Steel-type enthusiasts! Part 2 Find Fairy-type enthusiasts! Part 2 Find people who have played Pokémon for 5 years or more, and greet them very politely! Strategy tips: ・ I’m an experienced Trainer. ・ Get to know your VIPs very well. Find people who have played Pokémon 5 years or less, and give a message to them! Strategy tips: ・ I’m a beginner Trainer. ・ Get to know your VIPs very well. Speak to people who have someone they love! Strategy tips: ・ I have someone I love! ・ Get to know your VIPs very well. Find people who don’t have anyone they love, and speak to them! Strategy tips: ・ I don’t have anyone I love. ・ Get to know your VIPs very well. Find people who have many male friends, and have a lively conversation with them! Strategy tips: ・ I have a lot of male friends. ・ Get to know your VIPs very well. Find people who have many female friends, and have a lively conversation with them! Strategy tips: ・ I have a lot of female friends. ・ Get to know your VIPs very well. Find people who are the oldest among their siblings, and speak to them! Strategy tips: ・ I’m the oldest among my siblings. ・ Get to know your VIPs very well. Find people who are middle children, and speak to them! Strategy tips: ・ I’m in the middle among my siblings. ・ Get to know your VIPs very well. Find people who are the youngest among their siblings, and speak to them! Strategy tips: ・ I’m the youngest among my siblings. ・ Get to know your VIPs very well. Find only children, and speak to them! Strategy tips: ・ I’m the only child. ・ Get to know your VIPs very well. Find people who value personality over looks in a person! Strategy tips: ・ Personality matters. ・ Get to know your VIPs very well. Find people who value looks over personality in a person! Strategy tips: ・ Looks matter. ・ Get to know your VIPs very well. Find people who are tight-lipped and can keep secrets! Strategy tips: ・ I will keep secrets at all costs. ・ Get to know your VIPs very well. Find people who have a big mouth and can’t keep secrets! Strategy tips: ・ I will tell secrets to people. ・ Get to know your VIPs very well. Research how many people like to spend their free time indoors. Strategy tips: ・ I like to stay at home when I’m free. ・ Get to know your VIPs very well. Research how many people like to spend their free time out of the house. Strategy tips: ・ I like to go out when I’m free. ・ Get to know your VIPs very well. Among the crowds of Festival Plaza, your fans are dressed like you. Find them! A costume contest will be held by your fans! Some fans are not quite right, so find them, and give them advice! Attract customers to lottery shops! Satisfy customers to succeed! Attract customers to bouncy houses! Satisfy customers to succeed! Attract customers to haunted houses! Satisfy customers to succeed! Attract customers to food stalls! Satisfy customers to succeed! Attract customers to goody shops! Satisfy customers to succeed! Attract customers to fortune-teller tents! Satisfy customers to succeed! Attract customers to dye houses! Satisfy customers to succeed! [~ 160] [~ 161] Greet people who are playing the game in Japanese! Strategy tips: ・ Konnichiwa! ・ Arigatō! ・ Sayōnara! Greet people who are playing the game in English! Strategy tips: ・ Hello! ・ Thank you! ・ Bye! Greet people who are playing the game in French! Strategy tips: ・ Bonjour ! ・ Merci ! ・ Au revoir ! Greet people who are playing the game in Italian! Strategy tips: ・ Buongiorno! ・ Grazie! ・ Ciao! Greet people who are playing the game in German! Strategy tips: ・ Guten Tag! ・ Danke! ・ Tschüss! Greet people who are playing the game in Spanish! Strategy tips: ・ ¡Hola! ・ ¡Gracias! ・ ¡Adiós! Greet people who are playing the game in Korean! Strategy tips: ・ Annyeonghaseyo! ・ Gomawo! ・ Annyeonghi gaseyo! Greet people who are playing the game in traditional or simplified Chinese! Strategy tips: ・ Nǐhǎo! ・ Xièxie! ・ Zàijiàn! Find people who use different languages than yours! Strategy tips: ・ Greetings in other languages ・ Appreciative messages in other languages Find people who are in disguise wearing a hat and glasses. Find people who don’t disguise themselves by wearing a hat and glasses. [~ 173] [~ 174] [~ 175] [~ 176] [~ 177] Show off how awesome you and Machamp are! Speak to people, and if enough people say you’re the best pair, you’ll clear the mission! Strategy tips: ・ People who sound happy. Show off how awesome you and Machamp are! Speak to people, and if enough people say you’re the best pair, you’ll clear the mission! Strategy tips: ・ People who sound happy. Ride Tauros and break boulders that appear in Festival Plaza! Ride Tauros and break boulders that appear in Festival Plaza! Find people who have every piece of their outfit dyed in red. Strategy tips: ・ Pastel Red ・ Dark Red ・ Bright Red Find people who have every piece of their outfit dyed in green. Strategy tips: ・ Pastel Green ・ Dark Green ・ Bright Green Find people who have every piece of their outfit dyed in orange. Strategy tips: ・ Pastel Orange ・ Dark Orange ・ Bright Orange Find people who have every piece of their outfit dyed in purple. Strategy tips: ・ Pastel Purple ・ Dark Purple ・ Bright Purple Find people who have every piece of their outfit dyed in yellow. Strategy tips: ・ Pastel Yellow ・ Dark Yellow ・ Bright Yellow Find people who have every piece of their outfit dyed in blue. Strategy tips: ・ Pastel Blue ・ Dark Blue ・ Bright Blue Find people who have every piece of their outfit dyed in a shade of navy blue. Strategy tips: ・ Pastel Navy Blue ・ Dark Navy Blue ・ Bright Navy Blue Find people who have every piece of their outfit dyed in pink. Strategy tips: ・ Pastel Pink ・ Dark Pink ・ Bright Pink Have Pokémon type matchup battles! Select a type that’s super effective against the Pokémon that people mention! [~ 191] Have Pokémon type matchup battles! Select a type that’s super effective against the Pokémon that people mention! But be careful! Type matchups are inversed. [~ 193] Speak to people who like Normal-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Fire-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Water-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Electric-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Grass-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Ice-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Fighting-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Poison-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Ground-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Flying-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Psychic-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Bug-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Rock-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Ghost-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Dragon-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Dark-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Steel-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Fairy-type Pokémon! Strategy tips: They will be talking about Pokémon commonly seen in Alola. Speak to people who like Normal-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Fire-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Water-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Electric-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Grass-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Ice-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Fighting-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Poison-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Ground-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Flying-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Psychic-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Bug-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Rock-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Ghost-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Dragon-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Dark-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Steel-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Speak to people who like Fairy-type Pokémon! Strategy tips: They will be talking about Pokémon not seen in Alola. Catch a lot of Pokémon! Trade Pokémon at the GTS! Hatch a lot of Eggs! Harvest Poké Beans! Get high scores with your Poké Finder! Find Pokémon using Island Scan! Catch Crabrawler! Defend your Champion title! Fish Pokémon at rare spots! Win Battle Royals! Try your luck! Get BP at the Battle Tree! Catch as many wild Pokémon as possible during the mission period! Trade as many Pokémon as possible at the GTS during the mission period! Hatch as many Pokémon Eggs as possible during the mission period! Harvest as many Poké Beans as possible on Poké Pelago during the mission period! Take as many photos that exceed 10,000 points as possible with your Poké Finder! Find as many Pokémon as possible using Island Scan! Catch as many Crabrawler as possible! They’re hiding behind Berries! Defend your Pokémon League Champion title as many times as possible during the mission period! Find fishing spots with bubbles coming out, and fish as many Pokémon or items as possible during the mission period! Win as many Master Rank Battle Royals as possible during the mission period! Win as many lotos as possible at Festival Plaza and tourist bureaus during the mission period! Earn as many Battle Points as possible at the Battle Tree during the mission period! Yes No [VAR NUM2(0000)] : [VAR NUM2(0001)] Calculating the scores! You can’t participate in this global mission because it ended. [~ 259] [~ 260] [~ 261] [~ 262] [~ 263] [~ 264] [~ 265] [~ 266] [~ 267] [~ 268] ~~~~~~~~~~~~~~~ Text File : 40 ~~~~~~~~~~~~~~~ Connected to local wireless communication Connected to the Internet Press the Y Button to Quit Battle Trade Press the Y Button to Participate Block List Link Trade GTS Wonder Trade Link Battle Visit the Battle Spot Download Rules [~ 13] [~ 14] [~ 15] Single Battle Double Battle Multi Battle Battle Royal Press the Y Button to Add Yes No Wireless communication is disabled. [~ 24] Accept Would you like to quit playing in Festival Plaza? Quitting... Please wait. [VAR TRNAME(0000)] is inviting you to a Single Battle. [VAR TRNAME(0000)] is inviting you to a Double Battle. [VAR TRNAME(0000)] is inviting you to a Multi Battle. [VAR TRNAME(0000)] is inviting you to a Battle Royal. What would you like to do? What would you like to do? Decide the method for seeking participants. Which battle would you like to do? If you add a person to your block list, you won’t receive communication from the person. Would you like to add this person to your block list? Your block list has been updated. You couldn’t add the person to your block list because your SD Card is full. Please close the game and make some space on your SD Card. You are requesting a Single Battle. You are requesting a Double Battle. You are requesting a Multi Battle. You are requesting a Battle Royal. Everybody accepted! [VAR TRNAME(0000)] accepted! [VAR TRNAME(0000)] turned down the request. Seeking participants... You received a request from [VAR TRNAME(0000)]! Would you like to quit seeking battle participants? Would you like to withdraw your request? You withdrew your request. The connection has been interrupted. [~ 52] [~ 53] Ending the mission... Please wait. Wireless communication is currently disabled. The process will end because communication can’t be established. [~ 56] Accepting... Please wait. The connection has been lost. [~ 59] [~ 60] [~ 61] [~ 62] Preparing... Please wait. Requesting a Link Trade... [VAR TRNAME(0000)] is inviting you to Link Trade. [~ 66] [~ 67] [~ 68] [~ 69] [~ 70] “[VAR 01B5(0000)]” is ongoing. Tap if you want to participate. [~ 72] Wireless communication is currently disabled. Please turn wireless communication on. You can’t have a Link Trade or trade at the GTS because your previous Link Trade or trade at the GTS was interrupted due to a communication error or power interruption. [VAR COLOR(0002)]Please wait a while, and then try again to trade.[VAR COLOR(0000)] You can’t trade because you don’t have two or more Pokémon in your party. Please get your Pokémon ready, and then start trading. You can’t take back the Pokémon you deposited in the GTS because your party and Boxes are full. Please make space in your Box, and then start trading at the GTS. You can’t have a Double Battle because you don’t have two Pokémon. Please get your Pokémon ready, and then start a Double Battle. You can’t connect to the Internet due to your Parental Controls settings. [~ 79] [~ 80] [~ 81] [~ 82] [~ 83] [~ 84] [~ 85] [~ 86] [~ 87] [~ 88] [~ 89] [~ 90] [~ 91] [~ 92] Time Left [VAR NUM2(0000)] [VAR NUM1(0000)] / [VAR TRNAME(0000)] --- Would you like to quit this mission? [VAR NUM2(0000)] : [VAR NUM2(0001)] [VAR 01B5(0000)] Time Remaining: Total Score: Individual Score: Participants: [VAR NUM2(0000)] : [VAR NUM5(0000,002C)] [VAR NUM3(0000)] Press the Y Button to Quit ~~~~~~~~~~~~~~~ Text File : 41 ~~~~~~~~~~~~~~~ [VAR TRNAME(0000)]’s [VAR 01BA(0001)] Current Rank: FC Collected: FC to the Next Rank: [VAR TRNAME(0000)]’s Records Current FC: Guests Interacted With: Facilities Hosted: Missions Participated In: [VAR TRNAME(0000)]’s Profile [~ 11] [VAR NUM4(0000,002C)] [VAR NUM4(0000,002C)] [VAR NUM4(0000,002C)] [VAR NUM4(0000,002C)] [VAR NUM4(0000,002C)] [VAR NUM4(0000,002C)] [VAR NUM4(0000,002C)] When You Meet Someone When You Part with Someone When You Are Moved When You Are Disappointed Your Secret [~ 24] [~ 25] Your Festival Plaza’s Name --- [VAR 01B7(0000)] Enable [VAR COLOR(0001)]Disable[VAR COLOR(0000)] Info Battle Requests Trade Requests Attitude toward Missions Communications with Guests Communications with VIPs Communications with Friends Accept requests anytime Not interested Do it anytime Please select an option for communications with friends. Please select an option for communications with guests. Please select an option for communications with VIPs. Communications with VIPs have been enabled. Communications with VIPs have been [VAR COLOR(0001)]disabled[VAR COLOR(0000)]. Communications with guests have been enabled. Communications with guests have been [VAR COLOR(0001)]disabled[VAR COLOR(0000)]. Communications with friends have been enabled. Communications with friends have been [VAR COLOR(0001)]disabled[VAR COLOR(0000)]. Please select an option for battle requests. You selected “Accept requests anytime” for battle requests. You selected “Not interested” for battle requests. Please select an option for trade requests. You selected “Accept requests anytime” for trade requests. You selected “Not interested” for trade requests. Please select your attitude toward missions. You selected “Do it anytime” as your attitude toward missions. You selected “Not interested” as your attitude toward missions. You selected “Not interested” for trade requests. You can restrict communications with friends here. If you disable communications with friends, your information won’t be sent to your friends. You won’t receive your friends’ information, either. You won’t appear in your friends’ Festival Plazas. Also, none of your friends will appear in your Festival Plaza. If you select “Accept requests anytime” for battle requests, the information will be released to your communication partners. If you select “Accept requests anytime” for trade requests, the information will be released to your communication partners. If you choose “Do it anytime” as your attitude toward missions, the information will be released to your communication partners. You can restrict communications with VIPs here. If you disable communications with VIPs, your information won’t be sent to people who registered you as one of their VIPs. You won’t receive the information of people you registered as your VIPs, either. You won’t appear in Festival Plazas of people who registered you as one of their VIPs. Also, none of your VIPs will appear in your Festival Plaza. [~ 67] You can restrict communications with guests here. If you disable communications with guests, your information won’t be sent to people who registered you as one of their guests. You won’t receive the information of people you registered as your guests, either. You won’t appear in Festival Plazas of people who registered you as one of their guests. Also, none of your guests will appear in your Festival Plaza. [~ 70] In this profile page, you can check the status of your Festival Plaza and your records. The information you set here will be sent to other players via communication features. Messages set here will be used in Festival Plaza and Wonder Trade. For communication settings, please check the information for each setting. ~~~~~~~~~~~~~~~ Text File : 42 ~~~~~~~~~~~~~~~ Listen! Listen! Look! Look! Battle! Battle! I want to meet! I want to meet! Do you understand? Thanks! Congratulations! I love [VAR PKNAME(0000)]! Do you want to know a secret? Thanks in advance. I’m hungry! I want to shop! I want to make my Pokémon happy! I want to see great moves! I want to treat myself! I want to be excited! Do you know how I feel? Tell me! Tell me! I want my Pokémon to play! Thanks in advance. I want to be cool. I want to be strong. I want to be beautiful. I want to be cute. I want to be smart. I’m crazy about the PGL! I have 3,000 Pokémon in my Pokémon Bank! I have 2,000 Pokémon in my Pokémon Bank! I like Youngsters! I like Lasses! I like male Rising Stars! I like female Swimmers! I like male Swimmers! I like male Sightseers! I like Backpackers! I like Scientists! I like Hikers! I like Madames! I like Gentlemen! I like Beauties! I like Black Belts! I like male Ace Trainers! I like male Veterans! I like male Office Workers! I feel like a boy! I feel like a girl! I feel like a man! I feel like a woman! I feel like a middle-aged man! I feel like a middle-aged woman! I feel like an old man! I feel like an old woman! I’m actually a boy! I’m actually a girl! I’m actually a man! I’m actually a woman! I’m actually a middle-aged man! I’m actually a middle-aged woman! I’m actually an old man! I’m actually an old woman! I like female Office Workers! I like female Rising Stars! I like Police Officers! I love sports! I love driving! I love taking a walk! I love comics! I love cartoons! I love shopping! I love watching movies! I love watching TV! I love reading books! I love games! I love studying! I love music! I love exploring the Internet! I love cameras! I love watching videos! I love social networking sites! I like something I can’t mention! I like bad things! There’s nothing funny about Nuggets. The power of science is awesome. 1, 2, and... Ta-da! How’s the future Champ today? Why, you! There! All happy and healthy! Your Pokémon seems to be very happy! No thanks! Would you like to use Cut? Saving... Well, I better get going! Bonjour! Smell ya later! Sorry! Bad call! You better have Burn Heal! Hoo hah! Pokémon are for battling! Slowbro took a snooze... Shades of your journey await! You’re 10,000 light-years from facing Brock! Hey! Wait! Don’t go out! Hiya! I’m a Pokémon... What do you want? WHAT! This can’t be! Mew! Be gone... Intruders... Dragonite, Hyper Beam. Spread the fun around. I bought an adorable doll with your money. What are you staring at? I just don’t understand. Everyone is into Pokémon. I’m going to train 24 hours a day! I’m the real deal! With a jolt of electricity... For 10 years I chased Suicune. I am just so deeply moved! We have finally made it! ...But selling Slowpoke Tails? Shaoooh! Gyaaas! You’ve taken your first step! I’m just the strongest there is right now. And confoundedly elegant! You guys need some imagination. You made a much bigger splash! You ended up giving me a thrill! So what am I talking about... I’m not buying any Dolls. Take your time and rest up! Have a blast, Pokémon Trainers! I got ashes in my eyelashes! You’re sharp! Number of collisions: 5 times! Please! Help me out! I can’t see Mirage Island today... Hyahhn! Shwahhn! Your will is overwhelming me! This is it! My trump card! Trying to monopolize Pokémon just isn’t... See? Just as analyzed. Gagyagyaah! Gugyugubah! It’s a $10 million fine if you’re late! I’m going to get tougher... You’ll never be able to stem the flow of time! Please come! Your team! I sense your strong aura! What do you think you’re doing?! The ring is my rolling sea. ♪ I was just thinking out loud. My code name, it is Looker. It’s not possible that I lose! Knock it off! Bravo! Excellent!! I’ll defeat the Champion. You’re about to feel my rage! Nimbasa’s Pokémon can dance a nimble bossa! Use Bug-type Pokémon! Stop! People call me Mr. Medal! Trainer, do your best, too! See who’s stronger! Plasbad, for short! I won’t allow anyone to stop me! I was expecting exactly that kind of move! Bazzazzazzash! Preeeeaah! Haaahraaan! We’ll become friends. ♪ I’ll see you all later! These people have a few screws loose... I want to know what a “Trainer” is. When I lose, I go out in style! Let’s give it all we’ve got! Fantastic! Just fantastic! Outstanding! Try as hard as possible! Stop right there! That really hit me right here... But this is adieu to you all. You’re just too much, you know? Fool! You silly, unseeing child! Xsaaaaaah! Yvaaaaaar! I have 1,000 Pokémon in my Pokémon Bank! I’ve been a fan since I visited Kanto. I’ve been a fan since I visited Johto. I’ve been a fan since I visited Hoenn. I’ve been a fan since I visited Sinnoh. I’ve been a fan since I visited Unova. I’ve been a fan since I visited Kalos. I’m a Pokémon beginner. Kanto is the best! Johto is the best! Hoenn is the best! Sinnoh is the best! Unova is the best! Kalos is the best! Alola is the best! I like the stories in Pokémon games! I like the characters in Pokémon games! I like battling in Pokémon games! I like trading Pokémon! I like collecting Pokémon! I like raising Pokémon! I’m well organized. I’m careless. I’m competitive. I’m positive. I’m negative. Pokémon are my friends! Pokémon are my treasures! Pokémon are my love! Pokémon are my children! Pokémon are my partners! I’m cool. I’m smart. I’m very into Wonder Trades. I go to the GTS a lot. I go to the Battle Spot a lot. I’m very into Pokémon Refresh. I go to Poké Pelago a lot. I’m very into my Poké Finder! I go to the Battle Tree a lot. I go to Festival Plaza a lot. I’ll fill my Pokédex! I’ll find Shiny Pokémon! I’m aiming at Rating 1,500! I’m aiming at Rating 1,600! I’m aiming at Rating 1,700! I’m aiming at Rating 1,800! I’m aiming at Rating 1,900! I’m aiming at Rating 2,000! I would like to work for the Pokémon Nursery. I would like to become a Gym Leader! I would like to become a Champion! I’ll accept trade requests anytime! I’ll accept battle requests anytime! I’ll do my best in missions! I would like to have a Single Battle! I would like to have a Double Battle! I would like to have a Multi Battle! I would like to participate in a Battle Royal! I want Shiny Pokémon! I have great Eggs! I have great Pokémon! I reached Festival Plaza Rank 100! I’ve been playing Pokémon for 20 years! Please make me your VIP! I’m needy. I like to be the center of attention. I’m goofy. I’m shy. I’m diligent. I’m prone to panic. I’m wimpy. I’ve been a fan since I visited Alola. I’m crazy about the Rotom Dex. I’m crazy about the Battle Royal. I go to the Battle Buffet a lot. I’m so into fashion items. I’ll give my Pokémon a Hyper Training! I ride Pokémon a lot! Unbelievable! Wonderful! Fantastic! Terrific! Nice! Great! YES! Amazing! Comfortable. ♪ Yahoo! Whoopee! Oh, yes! Bring it on! Cool! Darn it! Nothing... For crying out loud! Hey! I won’t forgive you! It’s wrong, isn’t it? Argh! I’m angry! Ohhhh. Wahhhhh. Mom! Wah-wah! *sob sob* Can I cry? Tehehe. Ahahaha. Hehehe. Wahahaha! La, la, la. ♪ Cheers. ♪ *gulp gulp* Aaaah! Peekaboo. ♪ Heh heh. ♪ Wha—? Kidding?! Wow! What? Really? I want to become a Pokémon. I want to be healthy. Oh, I see! Very educational. I think it’s good. Ahhhhh! Shriek! Awesome! Good morning. Good evening. How are you? How are you doing? See you. Don’t catch a cold! Alola! Ah-ha. Konnichiwa! Hello! Bonjour ! Buongiorno! Guten Tag! ¡Hola! Annyeonghaseyo! Nǐhǎo! Arigatō! Thank you! Merci ! Grazie! Danke! ¡Gracias! Gomawo! Xièxie! Sayōnara! Bye! Au revoir ! Ciao! Tschüss! ¡Adiós! Annyeonghi gaseyo! Zàijiàn! I forgive you! I want to go back to the past. I’m psyched up! I have nothing to do... I want to have a purpose in life. What I treasure is my family. What I treasure is my daughter. What I treasure is my son. What I treasure is my children. What I treasure is my mother. What I treasure is my father. What I treasure is my future. What I treasure is friendship. What I treasure is love. What I treasure is peace. What I treasure is my partner. I want money. I want time. I want to have a family. I’m an experienced Trainer. I’m a beginner Trainer. I have someone I love! I don’t have anyone I love. I have a lot of male friends. I have a lot of female friends. I’m the oldest among my siblings. I’m in the middle among my siblings. I’m the youngest among my siblings. I’m the only child. Looks matter. Personality matters. I will keep secrets at all costs. I will tell secrets to people. I like to stay at home when I’m free. I like to go out when I’m free. I don’t think I will lose! I don’t think I will win. I like Collectors! I like male Pokémon Breeders! I like Dancers! I like Cooks! I like battling male Preschoolers! I like Bellhops! I like Firefighters! I like Normal-type Pokémon. I like Fire-type Pokémon. I like Water-type Pokémon. I like Electric-type Pokémon. I like Grass-type Pokémon. I like Ice-type Pokémon. I like Fighting-type Pokémon. I like Poison-type Pokémon. I like Ground-type Pokémon. I like Flying-type Pokémon. I like Psychic-type Pokémon. I like Bug-type Pokémon. I like Rock-type Pokémon. I like Ghost-type Pokémon. I like Dragon-type Pokémon. I like Dark-type Pokémon. I like Steel-type Pokémon. I like Fairy-type Pokémon. I like Janitors! I like Workers! I like Punk Guys! I like Punk Girls! I like male Youth Athletes! I like female Youth Athletes! I like Fishermen! I like male Golfers! I like female Golfers! I’m a very earnest person. I’m an eccentric person. Good luck. I froze. Good night. Thank you in advance. I’m a nerd. I’m a genius. I’m a fool. I’m lazy. I’m a hard worker. I’m good-looking. I’m fit. I’m stylish. I’m romantic. I want to have a place to go back to. I want to have a purpose in life. Please! Forgive me! Too optimistic! Incoming! I love you! Cheers! Don’t give up! Don’t get mad. Harsh. I beg your pardon. I’m looking for friends! I’m looking for a partner! I’m looking for my soul mate! I want to be number one! I’m a Pokémon master. What shall I do? Oh dear. I want to have a friend to hang out with. Liar... I want to be happy. I will live! Being lonely is hard. Bon appétit! Bingo! Say cheese! This is a great photo op! You’re sparkling! Let’s build a friendship. I failed. I got fired. I got dumped. *giggle giggle* Hurrah! Yeah! See ya! Bye-bye. *gulp gulp* *stare stare* Pikachu. ♪ I chose you! I’ll go home. *clap clap clap* ♪ *whine whine* Nice to meet you. Not good. Have a great New Year! Happy New Year! I’ll be fired up! Happy anniversary! Hoho. Done. Hang out with me. Fight! Sleepy! I’m free! *squirm squirm* Excited! *chatter chatter* No! Yes! It can’t be helped. Cute. ♪ *pant pant* Hahaha! Sorry! Ahhhh... Beep, beep. That’s not good! Happy birthday! Gah. Uwaaaaaaa. *crackle crackle* I’m counting on you. Ahhhhhhh. *twitch twitch* Watch out! Hmph. Heehee. I like female Sightseers! I like female Ace Trainers! I like female Veterans! I like female Pokémon Breeders! I like battling female Preschoolers! It’s a secret. It’s super effective! It’s not very effective. It doesn’t affect the Pokémon... I whited out! I blacked out! I’m sarcastic. I’m very into my QR Scanner. Listen! Listen! Look! Look! Battle! Battle! I want to meet! I want to meet! Do you understand? Thanks! Congratulations! I love [VAR PKNAME(0000)]! Do you want to know a secret? Thanks in advance. I’m hungry! I want to shop! I want to make my Pokémon happy! I want to see great moves! I want to treat myself! I want to be excited! Do you know how I feel? Tell me! Tell me! I want my Pokémon to play! Thanks in advance. I want to be cool. I want to be strong. I want to be beautiful. I want to be cute. I want to be smart. I’m crazy about the PGL! I have 3,000 Pokémon in my Pokémon Bank! I have 2,000 Pokémon in my Pokémon Bank! I like Youngsters! I like Lasses! I like male Rising Stars! I like female Swimmers! I like male Swimmers! I like male Sightseers! I like Backpackers! I like Scientists! I like Hikers! I like Madames! I like Gentlemen! I like Beauties! I like Black Belts! I like male Ace Trainers! I like male Veterans! I like male Office Workers! I feel like a boy! I feel like a girl! I feel like a man! I feel like a woman! I feel like a middle-aged man! I feel like a middle-aged woman! I feel like an old man! I feel like an old woman! I’m actually a boy! I’m actually a girl! I’m actually a man! I’m actually a woman! I’m actually a middle-aged man! I’m actually a middle-aged woman! I’m actually an old man! I’m actually an old woman! I like female Office Workers! I like female Rising Stars! I like Police Officers! I love sports! I love driving! I love taking a walk! I love comics! I love cartoons! I love shopping! I love watching movies! I love watching TV! I love reading books! I love games! I love studying! I love music! I love exploring the Internet! I love cameras! I love watching videos! I love social networking sites! I like something I can’t mention! I like bad things! There’s nothing funny about Nuggets. The power of science is awesome. 1, 2, and... Ta-da! How’s the future Champ today? Why, you! There! All happy and healthy! Your Pokémon seems to be very happy! No thanks! Would you like to use Cut? Saving... Well, I better get going! Bonjour! Smell ya later! Sorry! Bad call! You better have Burn Heal! Hoo hah! Pokémon are for battling! Slowbro took a snooze... Shades of your journey await! You’re 10,000 light-years from facing Brock! Hey! Wait! Don’t go out! Hiya! I’m a Pokémon... What do you want? WHAT! This can’t be! Mew! Be gone... Intruders... Dragonite, Hyper Beam. Spread the fun around. I bought an adorable doll with your money. What are you staring at? I just don’t understand. Everyone is into Pokémon. I’m going to train 24 hours a day! I’m the real deal! With a jolt of electricity... For 10 years I chased Suicune. I am just so deeply moved! We have finally made it! ...But selling Slowpoke Tails? Shaoooh! Gyaaas! You’ve taken your first step! I’m just the strongest there is right now. And confoundedly elegant! You guys need some imagination. You made a much bigger splash! You ended up giving me a thrill! So what am I talking about... I’m not buying any Dolls. Take your time and rest up! Have a blast, Pokémon Trainers! I got ashes in my eyelashes! You’re sharp! Number of collisions: 5 times! Please! Help me out! I can’t see Mirage Island today... Hyahhn! Shwahhn! Your will is overwhelming me! This is it! My trump card! Trying to monopolize Pokémon just isn’t... See? Just as analyzed. Gagyagyaah! Gugyugubah! It’s a $10 million fine if you’re late! I’m going to get tougher... You’ll never be able to stem the flow of time! Please come! Your team! I sense your strong aura! What do you think you’re doing?! The ring is my rolling sea. ♪ I was just thinking out loud. My code name, it is Looker. It’s not possible that I lose! Knock it off! Bravo! Excellent!! I’ll defeat the Champion. You’re about to feel my rage! Nimbasa’s Pokémon can dance a nimble bossa! Use Bug-type Pokémon! Stop! People call me Mr. Medal! Trainer, do your best, too! See who’s stronger! Plasbad, for short! I won’t allow anyone to stop me! I was expecting exactly that kind of move! Bazzazzazzash! Preeeeaah! Haaahraaan! We’ll become friends. ♪ I’ll see you all later! These people have a few screws loose... I want to know what a “Trainer” is. When I lose, I go out in style! Let’s give it all we’ve got! Fantastic! Just fantastic! Outstanding! Try as hard as possible! Stop right there! That really hit me right here... But this is adieu to you all. You’re just too much, you know? Fool! You silly, unseeing child! Xsaaaaaah! Yvaaaaaar! I have 1,000 Pokémon in my Pokémon Bank! I’ve been a fan since I visited Kanto. I’ve been a fan since I visited Johto. I’ve been a fan since I visited Hoenn. I’ve been a fan since I visited Sinnoh. I’ve been a fan since I visited Unova. I’ve been a fan since I visited Kalos. I’m a Pokémon beginner. Kanto is the best! Johto is the best! Hoenn is the best! Sinnoh is the best! Unova is the best! Kalos is the best! Alola is the best! I like the stories in Pokémon games! I like the characters in Pokémon games! I like battling in Pokémon games! I like trading Pokémon! I like collecting Pokémon! I like raising Pokémon! I’m well organized. I’m careless. I’m competitive. I’m positive. I’m negative. Pokémon are my friends! Pokémon are my treasures! Pokémon are my love! Pokémon are my children! Pokémon are my partners! I’m cool. I’m smart. I’m very into Wonder Trades. I go to the GTS a lot. I go to the Battle Spot a lot. I’m very into Pokémon Refresh. I go to Poké Pelago a lot. I’m very into my Poké Finder! I go to the Battle Tree a lot. I go to Festival Plaza a lot. I’ll fill my Pokédex! I’ll find Shiny Pokémon! I’m aiming at Rating 1,500! I’m aiming at Rating 1,600! I’m aiming at Rating 1,700! I’m aiming at Rating 1,800! I’m aiming at Rating 1,900! I’m aiming at Rating 2,000! I would like to work for the Pokémon Nursery. I would like to become a Gym Leader! I would like to become a Champion! I’ll accept trade requests anytime! I’ll accept battle requests anytime! I’ll do my best in missions! I would like to have a Single Battle! I would like to have a Double Battle! I would like to have a Multi Battle! I would like to participate in a Battle Royal! I want Shiny Pokémon! I have great Eggs! I have great Pokémon! I reached Festival Plaza Rank 100! I’ve been playing Pokémon for 20 years! Please make me your VIP! I’m needy. I like to be the center of attention. I’m goofy. I’m shy. I’m diligent. I’m prone to panic. I’m wimpy. I’ve been a fan since I visited Alola. I’m crazy about the Rotom Dex. I’m crazy about the Battle Royal. I go to the Battle Buffet a lot. I’m so into fashion items. I’ll give my Pokémon a Hyper Training! I ride Pokémon a lot! Unbelievable! Wonderful! Fantastic! Terrific! Nice! Great! YES! Amazing! Comfortable. ♪ Yahoo! Whoopee! Oh, yes! Bring it on! Cool! Darn it! Nothing... For crying out loud! Hey! I won’t forgive you! It’s wrong, isn’t it? Argh! I’m angry! Ohhhh. Wahhhhh. Mom! Wah-wah! *sob sob* Can I cry? Tehehe. Ahahaha. Hehehe. Wahahaha! La, la, la. ♪ Cheers. ♪ *gulp gulp* Aaaah! Peekaboo. ♪ Heh heh. ♪ Wha—? Kidding?! Wow! What? Really? I want to become a Pokémon. I want to be healthy. Oh, I see! Very educational. I think it’s good. Ahhhhh! Shriek! Awesome! Good morning. Good evening. How are you? How are you doing? See you. Don’t catch a cold! Alola! Ah-ha. Konnichiwa! Hello! Bonjour ! Buongiorno! Guten Tag! ¡Hola! Annyeonghaseyo! Nǐhǎo! Arigatō! Thank you! Merci ! Grazie! Danke! ¡Gracias! Gomawo! Xièxie! Sayōnara! Bye! Au revoir ! Ciao! Tschüss! ¡Adiós! Annyeonghi gaseyo! Zàijiàn! I forgive you! I want to go back to the past. I’m psyched up! I have nothing to do... I want to have a purpose in life. What I treasure is my family. What I treasure is my daughter. What I treasure is my son. What I treasure is my children. What I treasure is my mother. What I treasure is my father. What I treasure is my future. What I treasure is friendship. What I treasure is love. What I treasure is peace. What I treasure is my partner. I want money. I want time. I want to have a family. I’m an experienced Trainer. I’m a beginner Trainer. I have someone I love! I don’t have anyone I love. I have a lot of male friends. I have a lot of female friends. I’m the oldest among my siblings. I’m in the middle among my siblings. I’m the youngest among my siblings. I’m the only child. Looks matter. Personality matters. I will keep secrets at all costs. I will tell secrets to people. I like to stay at home when I’m free. I like to go out when I’m free. I don’t think I will lose! I don’t think I will win. I like Collectors! I like male Pokémon Breeders! I like Dancers! I like Cooks! I like battling male Preschoolers! I like Bellhops! I like Firefighters! I like Normal-type Pokémon. I like Fire-type Pokémon. I like Water-type Pokémon. I like Electric-type Pokémon. I like Grass-type Pokémon. I like Ice-type Pokémon. I like Fighting-type Pokémon. I like Poison-type Pokémon. I like Ground-type Pokémon. I like Flying-type Pokémon. I like Psychic-type Pokémon. I like Bug-type Pokémon. I like Rock-type Pokémon. I like Ghost-type Pokémon. I like Dragon-type Pokémon. I like Dark-type Pokémon. I like Steel-type Pokémon. I like Fairy-type Pokémon. I like Janitors! I like Workers! I like Punk Guys! I like Punk Girls! I like male Youth Athletes! I like female Youth Athletes! I like Fishermen! I like male Golfers! I like female Golfers! I’m a very earnest person. I’m an eccentric person. Good luck. I froze. Good night. Thank you in advance. I’m a nerd. I’m a genius. I’m a fool. I’m lazy. I’m a hard worker. I’m good-looking. I’m fit. I’m stylish. I’m romantic. I want to have a place to go back to. I want to have a purpose in life. Please! Forgive me! Too optimistic! Incoming! I love you! Cheers! Don’t give up! Don’t get mad. Harsh. I beg your pardon. I’m looking for friends! I’m looking for a partner! I’m looking for my soul mate! I want to be number one! I’m a Pokémon master. What shall I do? Oh dear. I want to have a friend to hang out with. Liar... I want to be happy. I will live! Being lonely is hard. Bon appétit! Bingo! Say cheese! This is a great photo op! You’re sparkling! Let’s build a friendship. I failed. I got fired. I got dumped. *giggle giggle* Hurrah! Yeah! See ya! Bye-bye. *gulp gulp* *stare stare* Pikachu. ♪ I chose you! I’ll go home. *clap clap clap* ♪ *whine whine* Nice to meet you. Not good. Have a great New Year! Happy New Year! I’ll be fired up! Happy anniversary! Hoho. Done. Hang out with me. Fight! Sleepy! I’m free! *squirm squirm* Excited! *chatter chatter* No! Yes! It can’t be helped. Cute. ♪ *pant pant* Hahaha! Sorry! Ahhhh... Beep, beep. That’s not good! Happy birthday! Gah. Uwaaaaaaa. *crackle crackle* I’m counting on you. Ahhhhhhh. *twitch twitch* Watch out! Hmph. Heehee. I like female Sightseers! I like female Ace Trainers! I like female Veterans! I like female Pokémon Breeders! I like battling female Preschoolers! It’s a secret. It’s super effective! It’s not very effective. It doesn’t affect the Pokémon... I whited out! I blacked out! I’m sarcastic. I’m very into my QR Scanner. ~~~~~~~~~~~~~~~ Text File : 43 ~~~~~~~~~~~~~~~ [VAR TRNAME(0000)] Friend List [VAR 0124(0000)] [VAR 0125(0000)] ・Visited on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] ・VIP Ranking: No. [VAR NUM3(0000)] ・Guest Ranking: No. [VAR NUM3(0000)] ・Having a Link Trade... ・Having a Single Battle... ・Having a Double Battle... ・Having a Multi Battle... Guest List VIP List Single Battle Double Battle Battle Royal Mission Host a Mission Join a Mission [VAR 01B5(0000)] Battle Rank Trade Rank Materialism Rank Caring Rank Daily Effort Rank Plaza Rank Miscellaneous Rank [VAR NUM3(0000)] Battle Records Trade Records Materialism Records Caring Records Daily Effort Records Festival Plaza Records Miscellaneous Records [VAR 01BC(0000)] [VAR NUM9(0000,002C)] [VAR 01B7(0000)] [VAR 01B7(0000)] NEW RECORD! Target: Time Limit: Obtainable Festival Coins: Best Total Score: Best Individual Score: Total Score: Individual Score: [VAR NUM5(0000,0000)] [VAR NUM2(0000)] : [~ 50] [VAR NUM3(0000)] [VAR NUM3(0000)] to [VAR NUM3(0001)] [VAR NUM3(0000)] Link Trade This VIP’s Rankings This Guest’s Rankings Questionnaires Participants’ Results Block List Multi Battle ・Having a Battle Royal... [~ 62] ・Shopping at a shop... ・Talking to another person... ・Walking in Festival Plaza... [VAR COLOR(0002)]・Accepting battle requests anytime![VAR COLOR(0000)] [VAR COLOR(0002)]・Accepting trade requests anytime![VAR COLOR(0000)] [VAR COLOR(0002)]・Willing to participate in a mission anytime![VAR COLOR(0000)] ・Using the GTS... ・Having a Wonder Trade... ・Hanging out at the Battle Spot... ・Participating in a mission... ・Having an adventure... --- ・Festival Plaza Rank: [VAR NUM3(0000)] No. Link Battles Battles at the Battle Spot Battles at the Battle Tree Battles against Wild Pokémon Champion Title Defenses Supereffective Moves Used Z-Moves Used — Link Trades Wonder Trades Trades at the GTS Deposited in the GTS - - - - Poké Beans Collected Berry Harvests Money Spent Battle Points Spent Fashion Items Collected - - - Pokémon Caught Eggs Hatched Pokémon Petted Beans Given Nicknames Given Pokémon Rides - - Exp. Points Collected Pokémon Caught Pokémon Evolved Pokémon Defeated Trainers Battled - - - Festival Plaza Rank Missions Participated In Facilities Hosted Guests Interacted With Festival Coins Spent - - - Shiny Pokémon Encountered Loto-ID Wins PP Raised Outfit Changes QR Code Scans Photos Taken - - Update Confirm Check Info Remove from VIP List Cancel Yes No Select Participate Info Back Host Unblock You can’t have a Double Battle because you don’t have two Pokémon. Get two or more Pokémon ready, and then start a Double Battle. You can’t trade for a while because the power was turned off during the previous trade or while using the GTS. Please wait about [VAR NUM2(0000)] minute[VAR NUMBRNCH(0000,0100)]s, and then start trading. You can’t trade because you don’t have two or more Pokémon. Please get your Pokémon ready, and then start trading. [~ 149] You can’t host a new mission because many missions are being held on the Internet. Please participate in a mission that is happening right now. You can’t host a mission because you don’t have any Festival Tickets. Please participate in a mission that is happening right now. Thirty minutes have not passed since you hosted the last mission. Please wait about [VAR NUM3(0001)] minute[VAR NUMBRNCH(0001,0100)]s. You can check players who have visited your Festival Plaza in your player lists. There are three lists: a guest list, a VIP list, and a block list. Guest List You can register up to 50 players you’ve met via communications. Players with the oldest update time will be deleted from the list as new players appear in your Festival Plaza. VIP List Players who have been registered as your VIPs won’t be deleted from the list. Speak to a player who has come to your Festival Plaza, and select “I’ll register you as my VIP!” to register the person as your VIP. You can register up to 50 players as your VIPs. If you want to remove a person from your VIP list, select the player, and then select “Remove from VIP List.” The person will be removed from your VIP list. Block List Players who are added to this list won’t appear in your Festival Plaza. You won’t receive battle or trade requests from them, either. You can add up to 100 players to your block list. You can add them when you receive battle or trade requests from them. [VAR TRNAME(0000)] can’t communicate now. Updated! Would you like to ask [VAR TRNAME(0000)] to play with you? [VAR TRNAME(0000)] can’t communicate now. Any player who couldn’t communicate was removed. Please check the lists again. [~ 164] [~ 165] What would you like to do with [VAR TRNAME(0000)]? Would you like to remove [VAR TRNAME(0000)] from your VIP list? [VAR TRNAME(0000)] was removed from your VIP list. If you remove a person from your block list, you’ll start receiving requests from the person. Do you want to remove the person from your block list? The person has been removed from your block list. You can’t communicate with this player right now. Would you like to participate in a Single Battle? Would you like to participate in a Double Battle? Would you like to participate in a Multi Battle? Would you like to participate in a Battle Royal? Would you like to participate in a Link Trade? Would you like to participate in a mission? Your game will be saved. Is that OK? Would you like to participate in this mission? Would you like to host this mission by using one Festival Ticket? Is it OK to save the game? Saving... Please wait. Total score: [VAR NUM5(0000,002C)] ★: [VAR NUM1(0001)] Individual score: [VAR NUM5(0002,002C)] ★: [VAR NUM1(0003)] Preparing... Please wait. You earned [VAR NUM3(0005)] Festival Coin[VAR NUMBRNCH(0005,0100)]s because you got [VAR NUM2(0004)] ★[VAR NUMBRNCH(0004,0100)]s in total. Congratulations! You couldn’t earn Festival Coins because you got only [VAR NUM2(0004)] ★[VAR NUMBRNCH(0004,0100)]s in total. Too bad! You failed to participate in the mission. Please try again later. You can’t participate in this mission because it’s ending soon. Please select another mission. [VAR NUM2(0000)] : [VAR NUM2(0001)] You can’t communicate because wireless communication is currently disabled. Please turn wireless communication on. You can’t participate in this mission because there are no facilities you can send people to. You can’t host a new mission. Please participate in another mission. [~ 193] [~ 194] [~ 195] ~~~~~~~~~~~~~~~ Text File : 44 ~~~~~~~~~~~~~~~ Do you have someone you love? Where do you fit in your family? Who do you tend to become friends with? How would you describe your character? How do you spend your free time? What do you do? What would you do if you knew a secret? What are rules to you? Do you pursue your dreams or face reality? What is the most important thing in your life? What do you want to focus on? What do you want in a person? What is hot in Alola? What is the fun part of Pokémon? Which Pokémon region is your favorite? How long have you played Pokémon? No idea No comment No Yes I have plenty [~ 21] [~ 22] [~ 23] [~ 24] [~ 25] [~ 26] [~ 27] [~ 28] No comment No Yes I have plenty [~ 33] [~ 34] [~ 35] [~ 36] [~ 37] [~ 38] [~ 39] [~ 40] No comment The only child The first born A middle child The youngest [~ 46] [~ 47] [~ 48] [~ 49] [~ 50] [~ 51] [~ 52] No comment The only child The first born A middle child The youngest [~ 58] [~ 59] [~ 60] [~ 61] [~ 62] [~ 63] [~ 64] No comment Boys my age Girls my age Older boys Older girls Grown men Grown women Old men Old women [~ 74] [~ 75] [~ 76] No comment Boys my age Girls my age Older boys Older girls Grown men Grown women Old men Old women [~ 86] [~ 87] [~ 88] No comment Laid-back Detail oriented Fickle Persistent [~ 94] [~ 95] [~ 96] [~ 97] [~ 98] [~ 99] [~ 100] No comment Laid-back Detail oriented Fickle Persistent [~ 106] [~ 107] [~ 108] [~ 109] [~ 110] [~ 111] [~ 112] No comment Playing sports Reading books Watching movies Going shopping Chatting with friends Surfing the Internet Cleaning the house Playing games Studying Exercising Playing outside No comment Playing sports Reading books Watching movies Going shopping Chatting with friends Surfing the Internet Cleaning the house Playing games Studying Exercising Playing outside No comment Study Work in an office Work outside Work at home Create things Run a business Make art Work part-time Fix things [~ 147] [~ 148] No comment Study Work in an office Work outside Work at home Create things Run a business Make art Work part-time Fix things [~ 159] [~ 160] No comment Keep it at all costs Tell it to someone Definitely tell it to someone [~ 165] [~ 166] [~ 167] [~ 168] [~ 169] [~ 170] [~ 171] [~ 172] No comment Keep it at all costs Tell it to someone Definitely tell it to someone [~ 177] [~ 178] [~ 179] [~ 180] [~ 181] [~ 182] [~ 183] [~ 184] No comment Something to create Something to obey Something to break [~ 189] [~ 190] [~ 191] [~ 192] [~ 193] [~ 194] [~ 195] [~ 196] No comment Something to create Something to obey Something to break [~ 201] [~ 202] [~ 203] [~ 204] [~ 205] [~ 206] [~ 207] [~ 208] No comment Pursue my dreams Face reality [~ 212] [~ 213] [~ 214] [~ 215] [~ 216] [~ 217] [~ 218] [~ 219] [~ 220] No comment Pursue my dreams Face reality [~ 224] [~ 225] [~ 226] [~ 227] [~ 228] [~ 229] [~ 230] [~ 231] [~ 232] No comment Money Time Family Friendship Love Work Hobbies [~ 241] [~ 242] [~ 243] [~ 244] No comment Money Time Family Friendship Love Work Hobbies [~ 253] [~ 254] [~ 255] [~ 256] No comment My work My social life My hobbies My health Getting ahead [~ 263] [~ 264] [~ 265] [~ 266] [~ 267] [~ 268] No comment My work My social life My hobbies My health Getting ahead [~ 275] [~ 276] [~ 277] [~ 278] [~ 279] [~ 280] No comment Looks Personality [~ 284] [~ 285] [~ 286] [~ 287] [~ 288] [~ 289] [~ 290] [~ 291] [~ 292] No comment Looks Personality [~ 296] [~ 297] [~ 298] [~ 299] [~ 300] [~ 301] [~ 302] [~ 303] [~ 304] No comment The Battle Tree Battle Royals The Poké Finder Poké Pelago Festival Plaza Pokémon Refresh [~ 312] [~ 313] [~ 314] [~ 315] [~ 316] No comment The Battle Tree Battle Royals The Poké Finder Poké Pelago Festival Plaza Pokémon Refresh [~ 324] [~ 325] [~ 326] [~ 327] [~ 328] No comment The story The characters Battling Trading The Pokédex Raising Pokémon Caring for my Pokémon Communication features [~ 338] [~ 339] [~ 340] No comment The story The characters Battling Trading The Pokédex Raising Pokémon Caring for my Pokémon Communication features [~ 350] [~ 351] [~ 352] No comment Kanto Johto Hoenn Sinnoh Unova Kalos Alola [~ 361] [~ 362] [~ 363] [~ 364] No comment Kanto Johto Hoenn Sinnoh Unova Kalos Alola [~ 373] [~ 374] [~ 375] [~ 376] No comment 1 year or less 1 to 4 years 5 to 9 years 10 to 14 years 15 to 19 years 20 years or more [~ 384] [~ 385] [~ 386] [~ 387] [~ 388] No comment 1 year or less 1 to 4 years 5 to 9 years 10 to 14 years 15 to 19 years 20 years or more [~ 396] [~ 397] [~ 398] [~ 399] [~ 400] No idea No comment No Yes You have plenty [~ 406] [~ 407] [~ 408] [~ 409] [~ 410] [~ 411] [~ 412] [~ 413] No comment No Yes You have plenty [~ 418] [~ 419] [~ 420] [~ 421] [~ 422] [~ 423] [~ 424] [~ 425] No comment The only child The first born A middle child The youngest [~ 431] [~ 432] [~ 433] [~ 434] [~ 435] [~ 436] [~ 437] No comment The only child The first born A middle child The youngest [~ 443] [~ 444] [~ 445] [~ 446] [~ 447] [~ 448] [~ 449] No comment Boys your age Girls your age Older boys Older girls Grown men Grown women Old men Old women [~ 459] [~ 460] [~ 461] No comment Boys your age Girls your age Older boys Older girls Grown men Grown women Old men Old women [~ 471] [~ 472] [~ 473] No comment Laid-back Detail oriented Fickle Persistent [~ 479] [~ 480] [~ 481] [~ 482] [~ 483] [~ 484] [~ 485] No comment Laid-back Detail oriented Fickle Persistent [~ 491] [~ 492] [~ 493] [~ 494] [~ 495] [~ 496] [~ 497] No comment Playing sports Reading books Watching movies Going shopping Chatting with friends Surfing the Internet Cleaning the house Playing games Studying Exercising Playing outside No comment Playing sports Reading books Watching movies Going shopping Chatting with friends Surfing the Internet Cleaning the house Playing games Studying Exercising Playing outside No comment Study Work in an office Work outside Work at home Create things Run a business Make art Work part-time Fix things [~ 532] [~ 533] No comment Study Work in an office Work outside Work at home Create things Run a business Make art Work part-time Fix things [~ 544] [~ 545] No comment Keep it at all costs Tell it to someone Definitely tell it to someone [~ 550] [~ 551] [~ 552] [~ 553] [~ 554] [~ 555] [~ 556] [~ 557] No comment Keep it at all costs Tell it to someone Definitely tell it to someone [~ 562] [~ 563] [~ 564] [~ 565] [~ 566] [~ 567] [~ 568] [~ 569] No comment Something to create Something to obey Something to break [~ 574] [~ 575] [~ 576] [~ 577] [~ 578] [~ 579] [~ 580] [~ 581] No comment Something to create Something to obey Something to break [~ 586] [~ 587] [~ 588] [~ 589] [~ 590] [~ 591] [~ 592] [~ 593] No comment Pursue your dreams Face reality [~ 597] [~ 598] [~ 599] [~ 600] [~ 601] [~ 602] [~ 603] [~ 604] [~ 605] No comment Pursue your dreams Face reality [~ 609] [~ 610] [~ 611] [~ 612] [~ 613] [~ 614] [~ 615] [~ 616] [~ 617] No comment Money Time Family Friendship Love Work Hobbies [~ 626] [~ 627] [~ 628] [~ 629] No comment Money Time Family Friendship Love Work Hobbies [~ 638] [~ 639] [~ 640] [~ 641] No comment Your work Your social life Your hobbies Your health Getting ahead [~ 648] [~ 649] [~ 650] [~ 651] [~ 652] [~ 653] No comment Your work Your social life Your hobbies Your health Getting ahead [~ 660] [~ 661] [~ 662] [~ 663] [~ 664] [~ 665] No comment Looks Personality [~ 669] [~ 670] [~ 671] [~ 672] [~ 673] [~ 674] [~ 675] [~ 676] [~ 677] No comment Looks Personality [~ 681] [~ 682] [~ 683] [~ 684] [~ 685] [~ 686] [~ 687] [~ 688] [~ 689] No comment The Battle Tree Battle Royals The Poké Finder Poké Pelago Festival Plaza Pokémon Refresh [~ 697] [~ 698] [~ 699] [~ 700] [~ 701] No comment The Battle Tree Battle Royals The Poké Finder Poké Pelago Festival Plaza Pokémon Refresh [~ 709] [~ 710] [~ 711] [~ 712] [~ 713] No comment The story The characters Battling Trading The Pokédex Raising Pokémon Caring for your Pokémon Communication features [~ 723] [~ 724] [~ 725] No comment The story The characters Battling Trading The Pokédex Raising Pokémon Caring for your Pokémon Communication features [~ 735] [~ 736] [~ 737] No comment Kanto Johto Hoenn Sinnoh Unova Kalos Alola [~ 746] [~ 747] [~ 748] [~ 749] No comment Kanto Johto Hoenn Sinnoh Unova Kalos Alola [~ 758] [~ 759] [~ 760] [~ 761] No comment 1 year or less 1 to 4 years 5 to 9 years 10 to 14 years 15 to 19 years 20 years or more [~ 769] [~ 770] [~ 771] [~ 772] [~ 773] No comment 1 year or less 1 to 4 years 5 to 9 years 10 to 14 years 15 to 19 years 20 years or more [~ 781] [~ 782] [~ 783] [~ 784] [~ 785] ~~~~~~~~~~~~~~~ Text File : 45 ~~~~~~~~~~~~~~~ Ball Set A Ball Set B Ball Set C Water Set Milk Set Sinnoh Set Johto Set Hoenn Set Unova Set Kalos Set Unusual Product Soda Set Repel Set Battle Set A Battle Set B Battle Set C Battle Set D Battle Set E Battle Set F Battle Set G Battle Set H HP Set Attack Set Defense Set Speed Set Sp. Atk Set Sp. Def Set Medicine Set Full Heal Set Revive Set Rare Breakfast Rare Lunch Rare Brunch Rare Dinner Rare Buffet Friendship Drink Friendship Lunch Friendship Combo Sweets Set A Sweets Set B Sweets Set C Sweets Set D Sweets Set E Sweets Set F Unusual Med A Course A 1 ★ Course A 2 ★ Course A 3 ★ Course A 4 ★ Course A 5 ★ Course A 6 ★ Course A 7 ★ Course B 1 ★ Course B 2 ★ Course B 3 ★ Course B 4 ★ Course B 5 ★ Course B 6 ★ Course B 7 ★ Course C 1 ★ Course C 2 ★ Course C 3 ★ Course C 4 ★ Course C 5 ★ Course C 6 ★ Course C 7 ★ Course D 1 ★ Course D 2 ★ Course D 3 ★ Course D 4 ★ Course D 5 ★ Course D 6 ★ Course D 7 ★ Course E 1 ★ Course E 2 ★ Course E 3 ★ Course E 4 ★ Course E 5 ★ Course E 6 ★ Course E 7 ★ Course F 1 ★ Course F 2 ★ Course F 3 ★ Course F 4 ★ Course F 5 ★ Course F 6 ★ Course F 7 ★ Ball Set D Ball Set E Ball Set F Ball Set G Ball Set H Ball Set I Ball Set J Ball Set K Value Product Lemonade Set Unusual Med B Honey Set Toy Set Rare Dessert Rare Appetizer HP Lunch Attack Lunch Defense Lunch Sp. Atk Lunch Sp. Def Lunch Speed Lunch Level-Up Lunch 3 Level-Up Lunch 5 Secret Meal A Secret Meal B Secret Meal C Secret Meal D Secret Meal E Secret Meal F [~ 116] [~ 117] [~ 118] [~ 119] [~ 120] [~ 121] [~ 122] [~ 123] [~ 124] [~ 125] [~ 126] [~ 127] [~ 128] [~ 129] [~ 130] [~ 131] [~ 132] [~ 133] [~ 134] [~ 135] [~ 136] [~ 137] [~ 138] [~ 139] [~ 140] [~ 141] [~ 142] [~ 143] [~ 144] [~ 145] [~ 146] [~ 147] [~ 148] [~ 149] [~ 150] [~ 151] [~ 152] [~ 153] [~ 154] [~ 155] [~ 156] [~ 157] [~ 158] [~ 159] [~ 160] [~ 161] [~ 162] [~ 163] [~ 164] [~ 165] [~ 166] [~ 167] [~ 168] [~ 169] [~ 170] [~ 171] [~ 172] [~ 173] [~ 174] [~ 175] [~ 176] [~ 177] [~ 178] [~ 179] [~ 180] [~ 181] [~ 182] [~ 183] [~ 184] [~ 185] [~ 186] [~ 187] [~ 188] [~ 189] [~ 190] [~ 191] [~ 192] [~ 193] [~ 194] [~ 195] [~ 196] [~ 197] [~ 198] [~ 199] A value set of 12 Poké Balls. A value set of 12 Great Balls. A value set of 12 Ultra Balls. A value set of 12 bottles of Fresh Water. A value set of 24 bottles of Moomoo Milk. A set of four Old Gateaux, the specialty of the Sinnoh region. A set of four Rage Candy Bars, the specialty of the Johto region. A set of four Lava Cookies, the specialty of the Hoenn region. A set of four Casteliacones, the specialty of the Unova region. A set of four Shalour Sables, the specialty of the Kalos region. A rare value product. It contains one PP Up. A value set of 12 Soda Pops. A value set of 12 Max Repels. A value set of four Guard Specs. A value set of four Dire Hits. A value set of four X Accuracies. A value set of four X Attacks. A value set of four X Defenses. A value set of four X Sp. Atks. A value set of four X Sp. Defs. A value set of four X Speeds. A value set of four HP Ups. A value set of four Proteins. A value set of four Irons. A value set of four Carbos. A value set of four Calciums. A value set of four Zincs. A value set of four Hyper Potions. A value set of four Full Heals. A value set of four Revives. A light breakfast for a Pokémon at Lv. 29 or lower. It raises the Pokémon’s level by one. A lunch for a Pokémon at Lv. 39 or lower. It raises the Pokémon’s level by one. A brunch for a Pokémon at Lv. 49 or lower. It raises the Pokémon’s level by one. A fancy dinner for a Pokémon at Lv. 79 or lower. It raises the Pokémon’s level by seven. A hearty meal for a Pokémon at Lv. 89 or lower. It raises the Pokémon’s level by nine. Refreshing juice. It makes a Pokémon a little bit more friendly. A value lunch. It makes a Pokémon more friendly. A hearty meal set. It makes a Pokémon much more friendly. It makes a Pokémon much more friendly, but it lowers the base HP a lot. It makes a Pokémon much more friendly, but it lowers the base Attack stat a lot. It makes a Pokémon much more friendly, but it lowers the base Defense stat a lot. It makes a Pokémon much more friendly, but it lowers the base Sp. Atk stat a lot. It makes a Pokémon much more friendly, but it lowers the base Sp. Def stat a lot. It makes a Pokémon much more friendly, but it lowers the base Speed stat a lot. A value product. It contains one Max Revive. Playing in it raises the Pokémon’s base HP a little bit. Playing in it raises the Pokémon’s base HP a little bit. Playing in it raises the Pokémon’s base HP. Playing in it raises the Pokémon’s base HP. Playing in it raises the Pokémon’s base HP a lot. Playing in it raises the Pokémon’s base HP quite a lot. Playing in it raises the Pokémon’s base HP to its max. Playing in it raises the Pokémon’s base Attack stat a little bit. Playing in it raises the Pokémon’s base Attack stat a little bit. Playing in it raises the Pokémon’s base Attack stat. Playing in it raises the Pokémon’s base Attack stat. Playing in it raises the Pokémon’s base Attack stat a lot. Playing in it raises the Pokémon’s base Attack stat quite a lot. Playing in it raises the Pokémon’s base Attack stat to its max. Playing in it raises the Pokémon’s base Defense stat a little bit. Playing in it raises the Pokémon’s base Defense stat a little bit. Playing in it raises the Pokémon’s base Defense stat. Playing in it raises the Pokémon’s base Defense stat. Playing in it raises the Pokémon’s base Defense stat a lot. Playing in it raises the Pokémon’s base Defense stat quite a lot. Playing in it raises the Pokémon’s base Defense stat to its max. Playing in it raises the Pokémon’s base Sp. Atk stat a little bit. Playing in it raises the Pokémon’s base Sp. Atk stat a little bit. Playing in it raises the Pokémon’s base Sp. Atk stat. Playing in it raises the Pokémon’s base Sp. Atk stat. Playing in it raises the Pokémon’s base Sp. Atk stat a lot. Playing in it raises the Pokémon’s base Sp. Atk stat quite a lot. Playing in it raises the Pokémon’s base Sp. Atk stat to its max. Playing in it raises the Pokémon’s base Sp. Def stat a little bit. Playing in it raises the Pokémon’s base Sp. Def stat a little bit. Playing in it raises the Pokémon’s base Sp. Def stat. Playing in it raises the Pokémon’s base Sp. Def stat. Playing in it raises the Pokémon’s base Sp. Def stat a lot. Playing in it raises the Pokémon’s base Sp. Def stat quite a lot. Playing in it raises the Pokémon’s base Sp. Def stat to its max. Playing in it raises the Pokémon’s base Speed stat a little bit. Playing in it raises the Pokémon’s base Speed stat a little bit. Playing in it raises the Pokémon’s base Speed stat. Playing in it raises the Pokémon’s base Speed stat. Playing in it raises the Pokémon’s base Speed stat a lot. Playing in it raises the Pokémon’s base Speed stat quite a lot. Playing in it raises the Pokémon’s base Speed stat to its max. A value set of 12 Dive Balls. A value set of 12 Nest Balls. A value set of 12 Repeat Balls. A value set of 12 Timer Balls. A value set of 12 Dusk Balls. A value set of 12 Heal Balls. A value set of 12 Quick Balls. A value set of 12 Premier Balls. A value product. It contains one Big Pearl. A value set of 12 cans of Lemonade. A value product. It contains one Ether. A value set of four jars of Honey. A value set of four Poké Toys. A delicious dessert. It raises the level of a Pokémon at Lv. 59 or lower by one. A delicious appetizer. It raises the level of a Pokémon at Lv. 69 or lower by one. A big bento box. It raises the Pokémon’s base HP. A big bento box. It raises the Pokémon’s base Attack stat. A big bento box. It raises the Pokémon’s base Defense stat. A big bento box. It raises the Pokémon’s base Sp. Atk stat. A big bento box. It raises the Pokémon’s base Sp. Def stat. A big bento box. It raises the Pokémon’s base Speed stat. A big bento box. It raises the level of a Pokémon at Lv. 69 or lower by three. A big bento box. It raises the level of a Pokémon at Lv. 79 or lower by five. A secret menu item. It makes a Pokémon much more friendly, but it reduces the base HP to zero. A secret menu item. It makes a Pokémon much more friendly, but it reduces the base Attack stat to zero. A secret menu item. It makes a Pokémon much more friendly, but it reduces the base Defense stat to zero. A secret menu item. It makes a Pokémon much more friendly, but it reduces the base Sp. Atk stat to zero. A secret menu item. It makes a Pokémon much more friendly, but it reduces the base Sp. Def stat to zero. A secret menu item. It makes a Pokémon much more friendly, but it reduces the base Speed stat to zero. [~ 316] [~ 317] [~ 318] [~ 319] [~ 320] [~ 321] [~ 322] [~ 323] [~ 324] [~ 325] [~ 326] [~ 327] [~ 328] [~ 329] [~ 330] [~ 331] [~ 332] [~ 333] [~ 334] [~ 335] [~ 336] [~ 337] [~ 338] [~ 339] [~ 340] [~ 341] [~ 342] [~ 343] [~ 344] [~ 345] [~ 346] [~ 347] [~ 348] [~ 349] [~ 350] [~ 351] [~ 352] [~ 353] [~ 354] [~ 355] [~ 356] [~ 357] [~ 358] [~ 359] [~ 360] [~ 361] [~ 362] [~ 363] [~ 364] [~ 365] [~ 366] [~ 367] [~ 368] [~ 369] [~ 370] [~ 371] [~ 372] [~ 373] [~ 374] [~ 375] [~ 376] [~ 377] [~ 378] [~ 379] [~ 380] [~ 381] [~ 382] [~ 383] [~ 384] [~ 385] [~ 386] [~ 387] [~ 388] [~ 389] [~ 390] [~ 391] [~ 392] [~ 393] [~ 394] [~ 395] [~ 396] [~ 397] [~ 398] [~ 399] [~ 400] [~ 401] [~ 402] [~ 403] ~~~~~~~~~~~~~~~ Text File : 46 ~~~~~~~~~~~~~~~ lottery shop bouncy house haunted house food stall goody shop fortune-teller tent dye house Quit Ball Shop ★ Ball Shop ★★ Ball Shop ★★★ General Store ★ General Store ★★ General Store ★★★ General Store ★★★★ General Store ★★★★★ Battle Store ★ Battle Store ★★ Battle Store ★★★ Soft Drink Parlor ★ Soft Drink Parlor ★★ Soft Drink Parlor ★★★ Pharmacy ★ Pharmacy ★★ Pharmacy ★★★ Effort Shop ★ Effort Shop ★★★ Effort Shop ★★★★★ Rare Kitchen ★ Rare Kitchen ★★ Rare Kitchen ★★★ Rare Kitchen ★★★★ Rare Kitchen ★★★★★ Battle Table ★ Battle Table ★★ Battle Table ★★★ Battle Table ★★★★ Battle Table ★★★★★ Friendship Café ★ Friendship Café ★★ Friendship Café ★★★ Friendship Café ★★★★ Friendship Café ★★★★★ Friendship Parlor ★ Friendship Parlor ★★ Friendship Parlor ★★★ Friendship Parlor ★★★★ Friendship Parlor ★★★★★ Team Red ★ Team Red ★★★ Team Red ★★★★★ Team Yellow ★ Team Yellow ★★★ Team Yellow ★★★★★ Team Green ★ Team Green ★★★ Team Green ★★★★★ Team Blue ★ Team Blue ★★★ Team Blue ★★★★★ Team Orange ★ Team Orange ★★★ Team Orange ★★★★★ Team Navy Blue ★ Team Navy Blue ★★★ Team Navy Blue ★★★★★ Team Purple ★ Team Purple ★★★ Team Purple ★★★★★ Team Pink ★ Team Pink ★★★ Team Pink ★★★★★ Big Dreams ★ Big Dreams ★★ Big Dreams ★★★ Big Dreams ★★★★ Big Dreams ★★★★★ Gold Rush ★ Gold Rush ★★ Gold Rush ★★★ Gold Rush ★★★★ Gold Rush ★★★★★ Treasure Hunt ★ Treasure Hunt ★★ Treasure Hunt ★★★ Treasure Hunt ★★★★ Treasure Hunt ★★★★★ Kanto Tent ★ Kanto Tent ★★ Kanto Tent ★★★ Kanto Tent ★★★★ Kanto Tent ★★★★★ Johto Tent ★ Johto Tent ★★ Johto Tent ★★★ Johto Tent ★★★★ Johto Tent ★★★★★ Hoenn Tent ★ Hoenn Tent ★★ Hoenn Tent ★★★ Hoenn Tent ★★★★ Hoenn Tent ★★★★★ Sinnoh Tent ★ Sinnoh Tent ★★ Sinnoh Tent ★★★ Sinnoh Tent ★★★★ Sinnoh Tent ★★★★★ Unova Tent ★ Unova Tent ★★ Unova Tent ★★★ Unova Tent ★★★★ Unova Tent ★★★★★ Kalos Tent ★ Kalos Tent ★★ Kalos Tent ★★★ Kalos Tent ★★★★ Kalos Tent ★★★★★ Thump-Bump Park ★ Thump-Bump Park ★★ Thump-Bump Park ★★★ Thump-Bump Park ★★★★ Thump-Bump Park ★★★★★ Clink-Clunk Land ★ Clink-Clunk Land ★★ Clink-Clunk Land ★★★ Clink-Clunk Land ★★★★ Clink-Clunk Land ★★★★★ Stomp-Stomp House ★ Stomp-Stomp House ★★ Stomp-Stomp House ★★★ Stomp-Stomp House ★★★★ Stomp-Stomp House ★★★★★ Phew-Phew Gym ★ Phew-Phew Gym ★★ Phew-Phew Gym ★★★ Phew-Phew Gym ★★★★ Phew-Phew Gym ★★★★★ Ghosts’ Den ★ Ghosts’ Den ★★ Ghosts’ Den ★★★ Ghosts’ Den ★★★★ Ghosts’ Den ★★★★★ Trick Room ★ Trick Room ★★ Trick Room ★★★ Trick Room ★★★★ Trick Room ★★★★★ Confuse Ray ★ Confuse Ray ★★ Confuse Ray ★★★ Confuse Ray ★★★★ Confuse Ray ★★★★★ Pokémon House ★ Pokémon House ★★★ Pokémon House ★★★★★ [~ 155] [~ 156] [~ 157] [~ 158] [~ 159] [~ 160] [~ 161] [~ 162] [~ 163] [~ 164] [~ 165] [~ 166] [~ 167] [~ 168] [~ 169] [~ 170] [~ 171] [~ 172] [~ 173] [~ 174] [~ 175] [~ 176] [~ 177] [~ 178] [~ 179] [~ 180] [~ 181] [~ 182] [~ 183] [~ 184] [~ 185] [~ 186] [~ 187] [~ 188] [~ 189] [~ 190] [~ 191] [~ 192] [~ 193] [~ 194] [~ 195] [~ 196] [~ 197] [~ 198] [~ 199] [~ 200] [~ 201] [~ 202] [~ 203] [~ 204] [~ 205] [~ 206] [~ 207] [~ 208] [~ 209] [~ 210] [~ 211] [~ 212] [~ 213] ~~~~~~~~~~~~~~~ Text File : 47 ~~~~~~~~~~~~~~~ Festival Plaza Festival Fan Festival Fan [VAR TRNAME(0000)] [VAR 01B7(0000)] [~ 5] [~ 6] [~ 7] [~ 8] [~ 9] [~ 10] ~~~~~~~~~~~~~~~ Text File : 48 ~~~~~~~~~~~~~~~ [VAR 0181(0000)] Money $[VAR NUM7(0000,002C)] What would you like to buy? Check mirror Change clothes Already purchased [VAR 0184(0000)] What would you like to change into? No hats available. No hair accessories available. No eyewear available. No tops available. No bottoms available. No socks available. No shoes available. No bags available. That will be $[VAR NUM7(0000,002C)], OK? Would you like to put on your latest purchases? You’ve selected some different clothing items. Would you like to change into this outfit? Thank you very much! If you’d like to change, feel free to use any nearby fitting room you find! You don’t have enough money! You’ve already purchased this item. You can’t select that item at this time. That will be $[VAR NUM7(0000,0000)]. And it’s OK that you can’t use that accessory with your current style, right? Yes No Y Button: Zoom In / Zoom Out L Button / R Button: Rotate Left / Rotate Right Up/Down: Move up and down when zoomed in Festival Coins [VAR NUM7(0000,002C)] FC What combination would you like to go with? So that’s the color that you’d like to dye your [VAR 0181(0000)]? It will cost [VAR NUM7(0000,002C)] FC, OK? Thanks for putting your trust in us! *splish splash splash* *swish swish swish* *flap flap flap* *vrrrrmmmmmmmm* ... ... ... Here you are! All done. Would you like to change into the item you just had dyed? You don’t have enough Festival Coins! You don’t have any items that can be dyed. And I’ll just update your ID photo as a special service, too! What would you like to dye? ~~~~~~~~~~~~~~~ Text File : 49 ~~~~~~~~~~~~~~~ White Black Gray Beige Red Blue Pink Purple Navy Blue Green Orange Yellow Brown Bright Red Bright Blue Bright Pink Bright Purple Bright Navy Blue Bright Green Bright Orange Bright Yellow Pastel Red Pastel Blue Pastel Pink Pastel Purple Pastel Navy Blue Pastel Green Pastel Orange Pastel Yellow Dark Red Dark Blue Dark Pink Dark Purple Dark Navy Blue Dark Green Dark Orange Dark Yellow Multi Gray Multi Beige Multi Red Multi Blue Multi Pink Multi Purple Multi Navy Blue Multi Green Multi Orange Multi Yellow Light Blue Faded Black Light Gray Flowers Cruel Rare Cruel Thunderbolt Rare Thunderbolt Order Rare Order Long Neck Rare Long Neck Scaly Rare Scaly Sludge Striped Floral Print Legendary Seed Poison Bee Jellyfish Woolly Crab Fruit Sea Cucumber ~~~~~~~~~~~~~~~ Text File : 50 ~~~~~~~~~~~~~~~ トップス ボトムス くつした くつ バッグ ぼうし アイウェア かみかざり Plain Tee V-Neck Tee Striped V-Neck Tee Casual Striped Tee Tropical Tee Flower-Print Tee Polo Shirt Argyle Tee Cherrim Tee Necktie Tee Leppa Tee Chatot Tee Pinstripe Collared Shirt Collared Shirt Star-Print Polo Alola Sea Tank Collegiate Tank Tank Top Tropical Tank Surfing Tank Flower-Print Tank Sporty Tank Gothorita Tank Sandygast Tank Athletic Tank Ruffled Tank Polka-Dot Ruffled Tank Luvdisc Tank Luvdisc Tank [~ 37] Houndstooth Tank Cobra Tank Iconic Top Bone Keeper Tank Wolf Tank Hard Scale Tank Dark Tank Skull Tank Ruffled Blouse Striped Ruffled Blouse Flower-Print Top Designer Top Casual Shorts Capri Pants Pleated Shorts Sporty Long Shorts Sporty Shorts Athletic Long Shorts Athletic Shorts Plain Cargo Shorts Camo Cargo Shorts Ribbed Capris [~ 60] [~ 61] Frayed Denim Shorts Distressed Jeans Patterned Cargo Shorts Cutoff Jeans Flower-Print Flared Skirt Bordered Flared Skirt Pleated Miniskirt Plaid Miniskirt Crew Socks Over-the-Knee Socks Knee Socks Camo Over-the-Knee Socks Sporty Knee Socks Over-the-Knee Socks Espadrilles Low-Top Sneakers Sporty Sneakers Strappy Sandals Loafers Water Shoes Trekking Shoes Low-Heeled Sandals Penny Loafers Messenger Bag Ruffled Shoulder Bag Sporty Sling Bag Sporty Bag Sporty Backpack Satchel Bag Scout Pack Leather Backpack Nylon Backpack Nylon Shoulder Bag Street Cap [~ 96] Trilby Hat Athletic Cap Sports Cap Beach Hat Baseball Cap Casual Cap Flower Barrette Horn-Rimmed Glasses Gem Barrette Oversized Sunglasses Sea-Star Headband Satin Bow Headband Mirrored Sunglasses Aviator Shades Halter Top Striped Halter Top ~~~~~~~~~~~~~~~ Text File : 51 ~~~~~~~~~~~~~~~ The game is preparing to load, and additional data is being created. Please do not remove your SD Card or turn off the power. Use the +Control Pad to select a language. Press the A Button to confirm. [VAR COLOR(0001)]Once your language has been set, you cannot change it during the game.[VAR COLOR(0000)] If you aren’t sure what to do, ask for help setting the language. Would you like to start the game with this language? [VAR COLOR(0001)]Once your language has been set, you cannot change it in the middle of the game.[VAR COLOR(0000)] Would you like to start the game with this language? [VAR COLOR(0001)]Once your language has been set, you cannot change it in the middle of the game.[VAR COLOR(0000)] You can change hiragana/Chinese characters at the Options in the menu. Play the game in Selected language Your settings have been saved. You have a message from the Alola region’s own Professor Kukui! English Spanish French German Italian Japanese Korean Simplified Chinese Characters Traditional Chinese Characters Begin game Select language Hiragana Kanji The saved game data is corrupted. Please go to the HOME Menu and refer to the manual for this software. The extra data in the SD Card is corrupted. Press the A Button to initialize the extra data. The SD Card couldn’t be recognized. Please end the game and start again. The saved data is not compatible with this version, so it can’t be used. Please go to the HOME Menu and refer to the manual for this software. Repairing your saved data. Do not turn off the power. You can’t start the game because there is not enough space on the SD Card. ~~~~~~~~~~~~~~~ Text File : 52 ~~~~~~~~~~~~~~~ Start the Live Competition Yes No Find an Opponent View Previous Match Cancel Participation View Battle Video View Previous Results Receive via Infrared Receive via QR Code Live Competition In Live Competition mode, you can participate in competitions with other people. For information about official competitions, you can check the official Pokémon website. [VAR 01AF(0000)] [VAR 01AF(0000)] [VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)] [VAR TRNAME(0000)]’s Results No. of Battles: [VAR NUM2(0000)] / [VAR NUM2(0000)] Wins: [VAR NUM2(0000)] Losses: [VAR NUM2(0000)] [VAR 0122(0000)] [VAR COLOR(0002)]♂[VAR COLOR(0000)] [VAR COLOR(0001)]♀[VAR COLOR(0000)] [VAR NUM3(0000)] Opponent [VAR TRNAME(0000)] [VAR 0124(0000)] [VAR 0125(0000)] [VAR TRNAME(0000)] won! It was a tie! [VAR TRNAME(0000)] won by decision. [VAR TRNAME(0000)] won because [VAR TRNAME(0001)]’s time ran out. [VAR TRNAME(0000)] won because [VAR TRNAME(0001)] surrendered. [VAR NUM1(0000)] [VAR TRNAME(0000)] [VAR TRNAME(0000)] L Welcome to the Live Competition! In order to participate in the Live Competition, you need a Digital Player ID. How would you like to receive it? Line up infrared transceivers to receive a Digital Player ID. Receiving a Digital Player ID has been canceled. You received a Digital Player ID. Could not receive the Digital Player ID. Please try again. Good job completing your designated matches! Checking the SD Card... Please don’t turn off the power. The battle record could not be saved because your SD Card is full. The battle record is corrupted and the video cannot be played. Would you like to cancel the search? The search is being canceled. Please register the Battle Team to participate in the competition. Would you like to unregister from [VAR 01AF(0000)]? If you cancel your participation in the competition, you won’t be able to play in it! Do you want to cancel your participation in [VAR 01AF(0000)]? Your participation in [VAR 01AF(0000)] has been canceled, and your Battle Team has been unlocked. Registering a Battle Team has been canceled. What would you like to do? You haven’t played any matches yet! Searching for an opposing Trainer... Press the B Button to cancel. Communicating... Please wait a moment. Press the A Button at the starting signal. Your competition regulations did not match. This is the previous match. Would you like to view its Battle Video? No battle record was found. The data has been sent. Would you like to give up on registering your Battle Team? Saving... You are already participating or have already participated in this competition. Register your Battle Team Your participation in [VAR 01AF(0000)] has been canceled. You cannot participate in this competition. ~~~~~~~~~~~~~~~ Text File : 53 ~~~~~~~~~~~~~~~ The SD Card is full. You can’t download data. No data was found on the server. Please try again later. Communication with the server was interrupted. Communication ended due to an error. Communication with the other Trainer was interrupted. Communication with the server was interrupted. Communication failed. Failed to connect with the other Trainer. Please start again from the beginning. The infrared transceiver may be broken. Please start again from the beginning. If the problem persists, please contact Nintendo Customer Service. The infrared connection failed. Please choose the same game option as the communication partner. An error has occurred on the server. Please try again. (Error Code: 090-0230) An error has occurred on the server. Please try again. (Error Code: 090-0231) The server is undergoing maintenance. Please try again later. (Error Code: 090-0232) An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0200) An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0201) An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0202) An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0203) An error has occurred on the Pokémon Global Link server. Disconnect from the Internet and try again. (Error Code: 090-0204) An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0205) An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0206) Game Sync was canceled because more time must pass before you can use Game Sync again. Please wait a bit before trying Game Sync again. (Error Code: 090-0207) An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0208) An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0209) You can’t connect to the Pokémon Global Link due to ongoing maintenance. Please wait, and then try again. (Error Code: 090-0210) The connection of this software to the Pokémon Global Link is no longer supported. http://www.pokemon-gl.com (Error Code: 090-0211) An error has occurred on the Pokémon Global Link server. Please wait awhile, and then try again. (HTTP Error: 500) An error has occurred on the Pokémon Global Link server. Please wait awhile, and then try again. (HTTP Error: 502) An error has occurred on the Pokémon Global Link server. Please wait awhile, and then try again. (HTTP Error: 503) [~ 28] An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0200) An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0201) An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0202) An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0203) An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0204) An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0205) An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0206) You can’t connect to the authentication-code server due to ongoing maintenance. Please wait awhile, and then try again. (Error Code: 090-0210) The connection of Pokémon Sun and Pokémon Moon to the Pokémon Global Link is no longer supported. (Error Code: 090-0211) An error has occurred on the authentication-code server. Please wait awhile, and then try again. (HTTP Error: 500) An error has occurred on the authentication-code server. Please wait awhile, and then try again. (HTTP Error: 502) An error has occurred on the authentication-code server. Please wait awhile, and then try again. (HTTP Error: 503) The connection to Pokémon Global Link from this saved data has been denied. (Error Code: 090-0212) Game Sync from this saved data is denied. (Error Code: 090-0213) The SD Card could not be recognized. Press the POWER Button and insert the SD Card again. A communication error has occurred. Press the POWER Button and end the game. ~~~~~~~~~~~~~~~ Text File : 54 ~~~~~~~~~~~~~~~ Wonder Trade [VAR PKNICK(0000)] [VAR NUM3(0000)] [VAR COLOR(0002)]♂[VAR COLOR(0000)] [VAR COLOR(0001)]♀[VAR COLOR(0000)] [VAR ITEM2(0000)] Time Left [VAR NUM3(0000)] [VAR 01B7(0000)] [VAR TRNAME(0000)] [VAR 0124(0000)] [VAR 0125(0000)] l Start Save Do you want to start a Wonder Trade? Searching for a trade partner... Please wait a moment. It seems there is a problem with the Pokémon. We could not find a trade partner for you... Please wait a little while, and then try again! We’ve found you a trade partner! The trade will now start. You need to save the game before starting a Wonder Trade. Saving... Don’t turn off the power. Your game has been saved! You can quickly and easily trade your Pokémon with people all over the world via the Internet! Select a Pokémon to offer up, and the system will start searching for a trade partner for you! Connection with the other player failed. ~~~~~~~~~~~~~~~ Text File : 55 ~~~~~~~~~~~~~~~ Egg Bulbasaur Ivysaur Venusaur Charmander Charmeleon Charizard Squirtle Wartortle Blastoise Caterpie Metapod Butterfree Weedle Kakuna Beedrill Pidgey Pidgeotto Pidgeot Rattata Raticate Spearow Fearow Ekans Arbok Pikachu Raichu Sandshrew Sandslash Nidoran♀ Nidorina Nidoqueen Nidoran♂ Nidorino Nidoking Clefairy Clefable Vulpix Ninetales Jigglypuff Wigglytuff Zubat Golbat Oddish Gloom Vileplume Paras Parasect Venonat Venomoth Diglett Dugtrio Meowth Persian Psyduck Golduck Mankey Primeape Growlithe Arcanine Poliwag Poliwhirl Poliwrath Abra Kadabra Alakazam Machop Machoke Machamp Bellsprout Weepinbell Victreebel Tentacool Tentacruel Geodude Graveler Golem Ponyta Rapidash Slowpoke Slowbro Magnemite Magneton Farfetch’d Doduo Dodrio Seel Dewgong Grimer Muk Shellder Cloyster Gastly Haunter Gengar Onix Drowzee Hypno Krabby Kingler Voltorb Electrode Exeggcute Exeggutor Cubone Marowak Hitmonlee Hitmonchan Lickitung Koffing Weezing Rhyhorn Rhydon Chansey Tangela Kangaskhan Horsea Seadra Goldeen Seaking Staryu Starmie Mr. Mime Scyther Jynx Electabuzz Magmar Pinsir Tauros Magikarp Gyarados Lapras Ditto Eevee Vaporeon Jolteon Flareon Porygon Omanyte Omastar Kabuto Kabutops Aerodactyl Snorlax Articuno Zapdos Moltres Dratini Dragonair Dragonite Mewtwo Mew Chikorita Bayleef Meganium Cyndaquil Quilava Typhlosion Totodile Croconaw Feraligatr Sentret Furret Hoothoot Noctowl Ledyba Ledian Spinarak Ariados Crobat Chinchou Lanturn Pichu Cleffa Igglybuff Togepi Togetic Natu Xatu Mareep Flaaffy Ampharos Bellossom Marill Azumarill Sudowoodo Politoed Hoppip Skiploom Jumpluff Aipom Sunkern Sunflora Yanma Wooper Quagsire Espeon Umbreon Murkrow Slowking Misdreavus Unown Wobbuffet Girafarig Pineco Forretress Dunsparce Gligar Steelix Snubbull Granbull Qwilfish Scizor Shuckle Heracross Sneasel Teddiursa Ursaring Slugma Magcargo Swinub Piloswine Corsola Remoraid Octillery Delibird Mantine Skarmory Houndour Houndoom Kingdra Phanpy Donphan Porygon2 Stantler Smeargle Tyrogue Hitmontop Smoochum Elekid Magby Miltank Blissey Raikou Entei Suicune Larvitar Pupitar Tyranitar Lugia Ho-Oh Celebi Treecko Grovyle Sceptile Torchic Combusken Blaziken Mudkip Marshtomp Swampert Poochyena Mightyena Zigzagoon Linoone Wurmple Silcoon Beautifly Cascoon Dustox Lotad Lombre Ludicolo Seedot Nuzleaf Shiftry Taillow Swellow Wingull Pelipper Ralts Kirlia Gardevoir Surskit Masquerain Shroomish Breloom Slakoth Vigoroth Slaking Nincada Ninjask Shedinja Whismur Loudred Exploud Makuhita Hariyama Azurill Nosepass Skitty Delcatty Sableye Mawile Aron Lairon Aggron Meditite Medicham Electrike Manectric Plusle Minun Volbeat Illumise Roselia Gulpin Swalot Carvanha Sharpedo Wailmer Wailord Numel Camerupt Torkoal Spoink Grumpig Spinda Trapinch Vibrava Flygon Cacnea Cacturne Swablu Altaria Zangoose Seviper Lunatone Solrock Barboach Whiscash Corphish Crawdaunt Baltoy Claydol Lileep Cradily Anorith Armaldo Feebas Milotic Castform Kecleon Shuppet Banette Duskull Dusclops Tropius Chimecho Absol Wynaut Snorunt Glalie Spheal Sealeo Walrein Clamperl Huntail Gorebyss Relicanth Luvdisc Bagon Shelgon Salamence Beldum Metang Metagross Regirock Regice Registeel Latias Latios Kyogre Groudon Rayquaza Jirachi Deoxys Turtwig Grotle Torterra Chimchar Monferno Infernape Piplup Prinplup Empoleon Starly Staravia Staraptor Bidoof Bibarel Kricketot Kricketune Shinx Luxio Luxray Budew Roserade Cranidos Rampardos Shieldon Bastiodon Burmy Wormadam Mothim Combee Vespiquen Pachirisu Buizel Floatzel Cherubi Cherrim Shellos Gastrodon Ambipom Drifloon Drifblim Buneary Lopunny Mismagius Honchkrow Glameow Purugly Chingling Stunky Skuntank Bronzor Bronzong Bonsly Mime Jr. Happiny Chatot Spiritomb Gible Gabite Garchomp Munchlax Riolu Lucario Hippopotas Hippowdon Skorupi Drapion Croagunk Toxicroak Carnivine Finneon Lumineon Mantyke Snover Abomasnow Weavile Magnezone Lickilicky Rhyperior Tangrowth Electivire Magmortar Togekiss Yanmega Leafeon Glaceon Gliscor Mamoswine Porygon-Z Gallade Probopass Dusknoir Froslass Rotom Uxie Mesprit Azelf Dialga Palkia Heatran Regigigas Giratina Cresselia Phione Manaphy Darkrai Shaymin Arceus Victini Snivy Servine Serperior Tepig Pignite Emboar Oshawott Dewott Samurott Patrat Watchog Lillipup Herdier Stoutland Purrloin Liepard Pansage Simisage Pansear Simisear Panpour Simipour Munna Musharna Pidove Tranquill Unfezant Blitzle Zebstrika Roggenrola Boldore Gigalith Woobat Swoobat Drilbur Excadrill Audino Timburr Gurdurr Conkeldurr Tympole Palpitoad Seismitoad Throh Sawk Sewaddle Swadloon Leavanny Venipede Whirlipede Scolipede Cottonee Whimsicott Petilil Lilligant Basculin Sandile Krokorok Krookodile Darumaka Darmanitan Maractus Dwebble Crustle Scraggy Scrafty Sigilyph Yamask Cofagrigus Tirtouga Carracosta Archen Archeops Trubbish Garbodor Zorua Zoroark Minccino Cinccino Gothita Gothorita Gothitelle Solosis Duosion Reuniclus Ducklett Swanna Vanillite Vanillish Vanilluxe Deerling Sawsbuck Emolga Karrablast Escavalier Foongus Amoonguss Frillish Jellicent Alomomola Joltik Galvantula Ferroseed Ferrothorn Klink Klang Klinklang Tynamo Eelektrik Eelektross Elgyem Beheeyem Litwick Lampent Chandelure Axew Fraxure Haxorus Cubchoo Beartic Cryogonal Shelmet Accelgor Stunfisk Mienfoo Mienshao Druddigon Golett Golurk Pawniard Bisharp Bouffalant Rufflet Braviary Vullaby Mandibuzz Heatmor Durant Deino Zweilous Hydreigon Larvesta Volcarona Cobalion Terrakion Virizion Tornadus Thundurus Reshiram Zekrom Landorus Kyurem Keldeo Meloetta Genesect Chespin Quilladin Chesnaught Fennekin Braixen Delphox Froakie Frogadier Greninja Bunnelby Diggersby Fletchling Fletchinder Talonflame Scatterbug Spewpa Vivillon Litleo Pyroar Flabébé Floette Florges Skiddo Gogoat Pancham Pangoro Furfrou Espurr Meowstic Honedge Doublade Aegislash Spritzee Aromatisse Swirlix Slurpuff Inkay Malamar Binacle Barbaracle Skrelp Dragalge Clauncher Clawitzer Helioptile Heliolisk Tyrunt Tyrantrum Amaura Aurorus Sylveon Hawlucha Dedenne Carbink Goomy Sliggoo Goodra Klefki Phantump Trevenant Pumpkaboo Gourgeist Bergmite Avalugg Noibat Noivern Xerneas Yveltal Zygarde Diancie Hoopa Volcanion Rowlet Dartrix Decidueye Litten Torracat Incineroar Popplio Brionne Primarina Pikipek Trumbeak Toucannon Yungoos Gumshoos Grubbin Charjabug Vikavolt Crabrawler Crabominable Oricorio Cutiefly Ribombee Rockruff Lycanroc Wishiwashi Mareanie Toxapex Mudbray Mudsdale Dewpider Araquanid Fomantis Lurantis Morelull Shiinotic Salandit Salazzle Stufful Bewear Bounsweet Steenee Tsareena Comfey Oranguru Passimian Wimpod Golisopod Sandygast Palossand Pyukumuku Type: Null Silvally Minior Komala Turtonator Togedemaru Mimikyu Bruxish Drampa Dhelmise Jangmo-o Hakamo-o Kommo-o Tapu Koko Tapu Lele Tapu Bulu Tapu Fini Cosmog Cosmoem Solgaleo Lunala Nihilego Buzzwole Pheromosa Xurkitree Celesteela Kartana Guzzlord Necrozma Magearna Marshadow ~~~~~~~~~~~~~~~ Text File : 56 ~~~~~~~~~~~~~~~ You are out of room for gifts. Please check your Card Album and throw away some old Wonder Cards. Pick up any gifts you haven’t yet received from the deliveryman in any Pokémon Center. You can receive [VAR NUM1(0000)] more gift[VAR NUMBRNCH(0000,0100)]s. If you want to receive more gifts, pick up your gifts from the deliveryman in any Pokémon Center first. Please choose how you want to receive your gift. Infrared communication will be launched. Face your Nintendo 3DS system toward the other system, and press the A Button. Searching for gifts... Progress: [VAR NUM3(0000)]/100 There was a problem with receiving the gift. [~ 6] Attention! If your battery runs out or you’re disconnected while you’re receiving a gift with a code or a password, you will no longer be able to receive the gift using the same code or password. Please check your system’s battery. Please also make sure there is no communication issue. Would you like to receive a gift with a code or a password? You will be connected to the Internet. Would you like to continue? Connecting to the Internet... Please stand by. You failed to enter the correct code or password, so you can’t try reentering the code for a while. Please try again later. Please enter the code or password. Verifying it... Don’t turn off the power. The code or password is incorrect. Please check your code. Do you want to try entering the code or password again? The gift was not there... As you have already received this gift, you cannot get another one. Do you want to give up on receiving this gift? Receiving your gift... Don’t turn off the power. You can receive this gift once a day. As you have already received this gift today, you cannot get another one until tomorrow. [~ 20] [~ 21] [~ 22] [~ 23] [~ 24] You can receive this gift once a day. Please note that once you receive this gift, you cannot get another one until the next day. The gift has been received. Please press the A Button. What would you like to do with this Wonder Card? Is it OK to throw away this card? This card cannot be thrown away, because you have not picked up your gift yet. Please select a card to swap with. Saving your Card Album... Don’t turn off the power. You are out of room for gifts. Please start the game and pick up your gifts from the deliveryman in any Pokémon Center. You are out of room for Wonder Cards. You may not accept another gift until you throw away one or more Wonder Cards. Please throw away one card you no longer need to keep. You must throw away one card to receive a gift. Is that OK? Is it OK to throw away this card? Please choose the topic you would like to learn about. There is no gift that you can receive now. Please press the B Button or select Back to end communication. The communication will end because there are no more gifts to receive. The maximum amount of gifts you can receive per day is 10. As you have already received 10 gifts today, you cannot receive any more gifts today. You can receive gifts again tomorrow. Wireless communication is currently disabled. Please turn wireless communication on. Update data for this software has been found. This update data is necessary to connect to the Internet. Will you close this software and go to Nintendo eShop to download the data? Ending because you cannot connect to the Internet. [~ 44] The card has been thrown away. You still have at least one gift you can receive. Is it OK to quit? The code or password is incorrect. Please check your code or password. Your game cannot receive the gift provided by this code or password. Your game cannot receive the gift provided by this code or password. This code has already been used. Once a code is used, it also cannot be used in another game. You have already received the gift provided by this code or password. This code has been used in another game. You cannot yet receive the gift provided by this code or password. The code or password has expired. You cannot receive the gift. The code/password update failed... You cannot receive the gift provided by this code or password. Receive Gift Check the Card Album Read Info Yes No See Back See Front Discard Swap About the Card Album When the Album Is Full About Mystery Gift Get via Local Wireless Get via Internet Get via Infrared Get with Code/Password [~ 72] Back [VAR NUM1(0000)] / Info Select the topic you would like to learn about. [VAR 012E(0000)] [VAR 012E(0000)] [VAR 012E(0001)] [VAR 012E(0002)] [VAR 012E(0003)] [VAR 012E(0004)] [VAR 012E(0005)] [VAR 012E(0006)] [VAR 012E(0007)] [VAR 012D(0000)] A Button: Done Wonder Card Date received [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] [VAR NUM2(0000)] / [VAR NUM2(0000)] Distributing the gift...[VAR COLOR(0002)]“[VAR 012E(0000)]”[VAR COLOR(0000)] Delivered ・[VAR ITEM2(0000)] × [VAR NUM3(0001)] Delivered ・[VAR PKNICK(0000)] Lv. [VAR NUM3(0001)] Delivered ・[VAR NUM6(0000,002C)] BP Delivered ・[VAR ITEM2(0000)] × [VAR NUM3(0001)] ・[VAR ITEM2(0002)] × [VAR NUM3(0003)] Delivered ・[VAR ITEM2(0000)] × [VAR NUM3(0001)] ・[VAR ITEM2(0002)] × [VAR NUM3(0003)] ・[VAR ITEM2(0004)] × [VAR NUM3(0005)] Delivered ・[VAR ITEM2(0000)] × [VAR NUM3(0001)] ・[VAR ITEM2(0002)] × [VAR NUM3(0003)] ・[VAR ITEM2(0004)] × [VAR NUM3(0005)] ・[VAR ITEM2(0006)] × [VAR NUM3(0007)] Delivered ・[VAR ITEM2(0000)] × [VAR NUM3(0001)] ・[VAR ITEM2(0002)] × [VAR NUM3(0003)] ・[VAR ITEM2(0004)] × [VAR NUM3(0005)] ・[VAR ITEM2(0006)] × [VAR NUM3(0007)] ・[VAR ITEM2(0008)] × [VAR NUM3(0009)] Delivered ・[VAR ITEM2(0000)] × [VAR NUM3(0001)] ・[VAR ITEM2(0002)] × [VAR NUM3(0003)] ・[VAR ITEM2(0004)] × [VAR NUM3(0005)] ・[VAR ITEM2(0006)] × [VAR NUM3(0007)] ・[VAR ITEM2(0008)] × [VAR NUM3(0009)] ・[VAR ITEM2(000A)] × [VAR NUM3(000B)] [VAR BD00(0003,0000,0000)]Note: You have already received this gift.[VAR BD01] [VAR BD00(0003,0000,0000)]Note: You can’t receive any more gifts today.[VAR BD01] Delivered ・a Pokémon Egg Card Album Delivered ・[VAR PKNICK(0000)] Lv. [VAR NUM3(0001)] ・[VAR iCOLOR3(0002)][VAR ITEM2(0002)] About Mystery Gifts About the Card Album When the Album Is Full Receive Gift Choose how you want to receive your gift. A Gift from the PGL Welcome to Mystery Gift! Mystery Gift allows you to receive great gifts through various communication modes. Once you have received a gift, please go to any Pokémon Center and pick it up from the deliveryman. When you’ve received a Mystery Gift, its Wonder Card will be displayed in the Card Album. Once you pick up the gift from the deliveryman, the card will get a stamp on it. Make sure to pick up the gifts for any cards that haven’t been stamped. There is a limit to how many cards you can save in the Album. You can store up to 48 cards. When the card slots are full, you will not be able to receive any more. Please delete some from the Album. There is a limit to how many cards you can save in the Album. You can store up to 48 cards. When the card slots are full, you will not be able to receive any more. Please delete some from the Album. When you cannot receive gifts, please check the Card Album. If it’s full with 48 Wonder Cards, choose a Wonder Card from a gift you’ve already picked up and press the A Button to throw it away. If you have gifts waiting, go to any Pokémon Center and pick them up from the deliveryman. If you have gifts waiting, go to any Pokémon Center and pick them up from the deliveryman. Mystery Gift allows you to receive great gifts through various communication modes. Once you have received a gift, please go to any Pokémon Center, and pick it up from the deliveryman. There are various ways to receive gifts. Choose one of the methods according to the instructions for the gift you want to receive. - Local Wireless - Internet - Infrared - Code/Password You haven’t received any gifts yet. Delivered ・Rainbow Bean × [VAR NUM3(0000)] Ending the communication... Please wait. You can’t use Nintendo eShop. All Wonder Cards have been deleted from your Card Album. A gift was found, but you can’t receive it with your current software. [~ 123] [~ 124] [~ 125] [~ 126] ~~~~~~~~~~~~~~~ Text File : 57 ~~~~~~~~~~~~~~~ Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for coming to see the Pokémon Movie! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to see the 2016 Pokémon Movie! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to see the 2017 Pokémon Movie! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to see the 2018 Pokémon Movie! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to see the 2019 Pokémon Movie! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to see the 2020 Pokémon Movie! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to see the 2021 Pokémon Movie! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the Pokémon Center! Please pick up your gift from the deliveryman in the game. Thank you for coming to the Pokémon Center MEGA TOKYO! Please pick up your gift from the deliveryman in the game. Thank you for coming to the Pokémon Center Osaka! Please pick up your gift from the deliveryman in the game. Thank you for coming to the Pokémon Center Fukuoka! Please pick up your gift from the deliveryman in the game. Thank you for coming to the Pokémon Center Nagoya! Please pick up your gift from the deliveryman in the game. Thank you for coming to the Pokémon Center Sapporo! Please pick up your gift from the deliveryman in the game. Thank you for coming to the Pokémon Center Yokohama! Please pick up your gift from the deliveryman in the game. Thank you for participating in the Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for participating in the 2016 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for participating in the 2017 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for participating in the 2018 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for participating in the 2019 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for participating in the 2020 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for participating in the 2021 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the 2016 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the 2017 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the 2018 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the 2019 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the 2020 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the 2021 Pokémon World Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to a Pokémon Video Game event! Please pick up your gift from the delivery man in any Pokémon Center. Thank you for coming to a 2016 Pokémon Video Game event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to a 2017 Pokémon Video Game event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to a 2018 Pokémon Video Game event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to a 2019 Pokémon Video Game event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to a 2020 Pokémon Video Game event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to a 2021 Pokémon Video Game event! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for participating in the Pokémon Video Game Championships! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for participating in a 2016 Pokémon Video Game Championships event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for participating in a 2017 Pokémon Video Game Championships event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for participating in a 2018 Pokémon Video Game Championships event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for participating in a 2019 Pokémon Video Game Championships event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for participating in a 2020 Pokémon Video Game Championships event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for participating in a 2021 Pokémon Video Game Championships event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the Pokémon event! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the store! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for participating in the Battle Competition! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for participating in a Pokémon Video Game event! Please pick up your gift from the deliveryman in any Pokémon Center. This is a gift from the Pokémon Video Game event! Please pick up your gift from the deliveryman in any Pokémon Center. This is a present from the Pokémon Daisuki Club! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for watching Pokémon programs! Please pick up your gift from the deliveryman in any Pokémon Center. This is a gift from a Pokémon program! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the Pokémon Concert! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for watching the Pokémon animation! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for receiving this distribution! Please pick up your gift from the deliveryman in any Pokémon Center. Please pick up your gift from the deliveryman in any Pokémon Center. This is a gift from the Pokémon Global Link! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for visiting the Pokémon Global Link! Please pick up your gift from the deliveryman in any Pokémon Center. This is a gift from the Pokémon Global Link! Please pick up your gift from the deliveryman in any Pokémon Center. Thank you for coming to the Pokémon event! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for coming to a 2016 Pokémon event! Please pick up your gift from the deliveryman in any Pokémon Center. Thanks for coming to a 2017 Pokémon event! Please pick up your gift from the deliveryman in any Pokémon Center. 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You have already picked up your gift from the deliveryman. ~~~~~~~~~~~~~~~ Text File : 58 ~~~~~~~~~~~~~~~ [VAR TRNAME(0000)] [~ 1] [VAR TRNAME(0000)] [~ 3] Mom Kukui Lillie Hau Hala Olivia Nanu Hapu Ilima Lana Mallow Kiawe Sophocles Acerola Mina Gladion Lusamine Faba Wicke Guzma Plumeria Kahili Ryuki Burnet Molayne Red Blue Looker [~ 32] [~ 33] [~ 34] [~ 35] [~ 36] [~ 37] Sina Dexio Grimsley Anabel Wally Colress Cynthia Queen The Royal Mohn ??? Grunt A Grunt B Grunt Oak Rotom ~~~~~~~~~~~~~~~ Text File : 59 ~~~~~~~~~~~~~~~ the GTS a Wonder Trade the Battle Spot a Link Trade a Link Battle Festival Plaza a mission a lottery shop a haunted house the GTS the Wonder Trade the Battle Spot the Link Trade the Link Battle Festival Plaza the mission the lottery shop the haunted house the Quick Link ~~~~~~~~~~~~~~~ Text File : 60 ~~~~~~~~~~~~~~~ Communicating. Please stand by... Please select a person who decides the rules. Who decides the battle rules will be selected. Who decides the battle rules will be selected. For a Multi Battle, teams will also be decided. Who decides the rules will be selected. Please wait. Please select battle rules. Sending the rules... Please stand by. The rules you sent are corrupted. Please select rules again. There is a problem with the rules that you sent. Please select rules again. There is a problem with the rules you received. Rules will be reselected. The rules that you received are corrupted. Rules will be reselected. Battle rules will be reselected because at least one person can’t participate in the battle. Battle rules will be reselected. Waiting for the other player(s)... Please wait. [~ 14] Please decide the teams. The teams are being decided... Please wait. Who will be Position [VAR NUM1(0000)]? Please select participating Pokémon. Would you like to keep playing? You decided to quit. Waiting for the other player(s)... You are going to battle again with different rules. Somebody decided to quit. You are going to battle again with different rules. You are going to battle again with the same rules. Do you prefer other battle rules? Sending a message that you won’t participate in a battle with the selected rules... [~ 28] Would you like to cancel the battle? Ending communication... The battle will end because somebody ended communication. If you can’t participate in a battle with the current battle rules, please select “Can’t participate.” Would you like to decide battle rules? Would you like to let another player decide the rules? [VAR TRNAME(0000)] is deciding battle rules. [VAR TRNAME(0000)] quit deciding rules. Select a team to battle, and start the battle. [~ 38] There is a problem with the Battle Team you selected. Please check and reselect Pokémon. You cannot battle against the other player’s Battle Team because there is no latest additional data. The other player will reselect his or her Pokémon. There is a problem with the other player’s Battle Team. Decide myself Let another player decide Play with different rules Play with the same rules [~ 47] [~ 48] [~ 49] Let the battle begin! Participating team [VAR 0122(0000)] Can’t participate [VAR COLOR(0001)]Not selected[VAR COLOR(0000)] Team A1 Team A2 Team B1 Team B2 --- [VAR TRNAME(0000)] Confirm the teams Yes No [VAR TRNAME(0000)] Automatic Back Reselect Confirm [VAR TRNAME(0000)] Selecting... Done! [~ 72] [~ 73] 1 2 3 4 [~ 78] --- [~ 80] Single Battle Double Battle Multi Battle Battle Royal Normal Rules Flat Rules No Restrictions ♪ “Trainer” ♪ “Wild Pokémon” ♪ “Totem Pokémon” ♪ “Island Kahuna” ♪ “My Friend Hau” ♪ “Gladion” ♪ “Team Skull” ♪ “Team Skull Admin” ♪ “Team Skull Boss” ♪ “Aether Foundation” ♪ “Lusamine, Version 1” ♪ “Lusamine, Version 2” ♪ “Enter the Ultra Beasts” ♪ “Elite Four” ♪ “League Title Defense” ♪ “Legendary Pokémon” ♪ “Battle Royal” ♪ “Guardian Deity” ♪ “Battle Tree Boss” Song 20 Song 21 ~~~~~~~~~~~~~~~ Text File : 61 ~~~~~~~~~~~~~~~ Saving... Please wait. [VAR BD02]Attention! [VAR BD02]If a communication error occurs or your system [VAR BD02]gets turned off while you are trading Pokémon, [VAR BD02]you won’t be able to trade Pokémon for a while. Communicating. Please stand by... Do you want to quit trading? Yes No A communication partner chose to quit trading. The trade will now end. ~~~~~~~~~~~~~~~ Text File : 62 ~~~~~~~~~~~~~~~ You will be connected to the Internet. Would you like to continue? Connecting to the Internet... Please stand by. Ending communication. Please wait. The communication mode was switched to local wireless communication. You will now proceed to connect to the Internet. Your game will be saved. Is that OK? Connecting. Please stand by... You are now connected to the Internet. Disconnecting from the Internet... The communication mode was switched to the Internet. Is it OK to disconnect from the Internet? Ending communication. Please wait. The communication mode was switched to local wireless communication. Connecting to the Pokémon Global Link. Please stand by... Game Sync failed because the Game Sync ID wasn’t registered at the Pokémon Global Link. Please visit the Pokémon Global Link website and enter your Game Sync ID. The server is busy. Quitting Game Sync... Game Sync was canceled because more time must pass before you can use Game Sync again. Please wait a bit before trying Game Sync again. Your game will be saved. Is it OK? Saving... Please wait. Game Sync is in progress... Don’t turn off the power. Yes No A Global Mission Is Happening Now! To register to participate in a global mission, please enter the castle and speak to the receptionist for global missions. Connecting to the server... Please stand by. Game Sync failed. Checking the data... Please wait. You can’t connect to the Internet due to your Parental Control settings. ~~~~~~~~~~~~~~~ Text File : 63 ~~~~~~~~~~~~~~~ Party ~~~~~~~~~~~~~~~ Text File : 64 ~~~~~~~~~~~~~~~ Please input a Battle Video code. Please input your code or password. 1 2 3 4 5 6 7 8 9 0 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Back Enter - ~~~~~~~~~~~~~~~ Text File : 65 ~~~~~~~~~~~~~~~ Cheri Chesto Pecha Rawst Aspear Leppa Oran Persim Lum Sitrus Figy Wiki Mago Aguav Iapapa Razz Bluk Nanab Wepear Pinap Pomeg Kelpsy Qualot Hondew Grepa Tamato Cornn Magost Rabuta Nomel Spelon Pamtre Watmel Durin Belue Occa Passho Wacan Rindo Yache Chople Kebia Shuca Coba Payapa Tanga Charti Kasib Haban Colbur Babiri Chilan Liechi Ganlon Salac Petaya Apicot Lansat Starf Enigma Micle Custap Jaboca Rowap Roseli Kee Maranga [~ 67] [~ 68] [~ 69] [~ 70] [~ 71] [~ 72] [~ 73] [~ 74] [~ 75] [~ 76] [~ 77] [~ 78] [~ 79] [~ 80] [~ 81] [~ 82] [~ 83] ~~~~~~~~~~~~~~~ Text File : 66 ~~~~~~~~~~~~~~~ Confirm Text Speed Slow Normal Fast You can choose from three different text-scrolling speeds to control how quickly messages appear. Battle Effects On Off You can choose whether you wish to see move animations during battles or not. Battle Style Switch Set You can choose whether to be asked about switching Pokémon when an opposing Pokémon faints. Characters Hiragana Kanji Switch JP characters. Button Mode Default L=A You can set the L Button to function as the A Button. Party/Box Manual Automatic When you catch a Pokémon when your party is full, you can choose the destination you send a Pokémon to. Would you like to make these changes? Yes No ~~~~~~~~~~~~~~~ Text File : 67 ~~~~~~~~~~~~~~~ —————— Mystery Zone Faraway Place Route 1 Hau’oli Outskirts Route 1 Route 3 Route 2 Kala’e Bay Melemele Sea Hau’oli City Beachfront Hau’oli City Shopping District Hau’oli City Marina Iki Town Mahalo Trail Mahalo Trail Plank Bridge Ruins of Conflict Ruins of Conflict [~ 33] Ten Carat Hill Ten Carat Hill Farthest Hollow Hau’oli Cemetery Melemele Meadow Seaward Cave Berry Fields Verdant Cavern Trial Site Verdant Cavern Totem’s Den Route 4 Route 5 Route 6 Route 7 Route 8 Route 9 Hano Grand Resort Hano Beach Akala Meadow Paniola Town Heahea City Konikoni City Royal Avenue Memorial Hill Paniola Ranch [~ 80] Wela Volcano Park Wela Volcano Park Totem’s Den Brooklet Hill Brooklet Hill Totem’s Den Lush Jungle Ruins of Life Akala Outskirts [~ 96] [~ 97] [~ 98] [~ 99] Diglett’s Tunnel Hano Grand Resort Battle Royal Dome Route 10 Route 11 Secluded Shore Route 13 Tapu Village Route 15 Route 16 Route 17 Route 12 Haina Desert Route 14 Ula’ula Meadow Po Town Malie City Malie Garden Mount Hokulani Blush Mountain Ruins of Abundance Lake of the Sunne Lake of the Moone Mount Lanakila Shady House Thrifty Megamart Abandoned Site Hokulani Observatory Pokémon League Poni Meadow Poni Wilds Ancient Poni Path Poni Breaker Coast Poni Grove Poni Plains Poni Coast Poni Gauntlet Seafolk Village Vast Poni Canyon Altar of the Sunne Altar of the Moone Ruins of Hope Resolution Cave Exeggutor Island Battle Tree Aether Paradise Ultra Space Malie City Outer Cape ~~~~~~~~~~~~~~~ Text File : 68 ~~~~~~~~~~~~~~~ a lovely place a faraway place a Pokémon movie 2016 Pokémon Movie 2017 Pokémon Movie 2018 Pokémon Movie 2019 Pokémon Movie 2020 Pokémon Movie 2021 Pokémon Movie a Pokémon Center the Pokémon animated show Pokémon Ctr. MEGA TOKYO Pokémon Center Osaka Pokémon Center Fukuoka Pokémon Center Nagoya Pokémon Center Sapporo Pokémon Center Yokohama Pokémon Center Tohoku Pokémon Center TOKYO-BAY Pokémon Center Hiroshima Pokémon Center Kyoto Pokémon Ctr. SKYTREE TOWN a Pokémon Store a WCS WCS 2016 WCS 2017 WCS 2018 WCS 2019 WCS 2020 WCS 2021 Worlds 2016 Worlds 2017 Worlds 2018 Worlds 2019 Worlds 2020 Worlds 2021 Worlds a VGE VGE 2016 VGE 2017 VGE 2018 VGE 2019 VGE 2020 VGE 2021 a Pokémon event a Battle Competition a game event the Pokémon Daisuki Club a Pokémon TV program a concert an online present the PGL a 2016 Pokémon event a 2017 Pokémon event a 2018 Pokémon event a 2019 Pokémon event a 2020 Pokémon event a 2021 Pokémon event a Pokémon event a 2016 Pokémon event a 2017 Pokémon event a 2018 Pokémon event a 2019 Pokémon event a 2020 Pokémon event a 2021 Pokémon event PokéPark PokéPark 2016 PokéPark 2017 PokéPark 2018 PokéPark 2019 PokéPark 2020 PokéPark 2021 an event site GAME FREAK a stadium VGC the VGC 2016 the VGC 2017 the VGC 2018 the VGC 2019 the VGC 2020 the VGC 2021 a Virtual Console game Pokémon GO Pokémon Bank a Pokémon shop a demo version the Pokémon Trainer Club ~~~~~~~~~~~~~~~ Text File : 69 ~~~~~~~~~~~~~~~ a stranger Nursery helpers a treasure hunter an old hot-springs visitor ~~~~~~~~~~~~~~~ Text File : 70 ~~~~~~~~~~~~~~~ a Link Trade a Link Trade the Kanto region the Johto region the Hoenn region the Sinnoh region a distant land —————— the Unova region the Kalos region Pokémon Link Pokémon GO the Kanto region the Hoenn region the Alola region Poké Pelago ~~~~~~~~~~~~~~~ Text File : 71 ~~~~~~~~~~~~~~~ [~ 0] [~ 1] [~ 2] [~ 3] [~ 4] [~ 5] [~ 6] [~ 7] [~ 8] [~ 9] [~ 10] [~ 11] [~ 12] Which photo do you wanna show off, zzt? Zzt? This the best shot you’ve got? ... ... ... Your photo’s been uploaded! And the commentzzz are already pouring in! You’re about to close the Poké Finder. You sure you want to do that? Do you want to save this photo to the SD Card? The photo has been saved to the SD Card. [~ 19] [~ 20] [~ 21] Failed to save the photo due to lack of space on the SD Card. The Nintendo 3DS Camera application has no room for additional photos, so your photo cannot be saved. Failed to save the photo. Save photo to the SD Card Continue shooting photos here Close the Poké Finder Quit Next Total Thumbs-Ups [VAR NUM7(0000,002C)] [VAR NUM5(0000,002C)] Current Thumbs-Up Record Thumbs-Up Yes No [~ 37] [~ 38] [~ 39] [~ 40] [~ 41] [~ 42] [~ 43] [~ 44] [~ 45] [~ 46] [~ 47] [~ 48] [~ 49] [~ 50] [~ 51] [~ 52] [~ 53] [~ 54] [~ 55] Nice line of sight! That’s a good angle! Think you could get a bit closer? You’re just slamming that shutter, huh? It’s super simple, and that’s great! Just going head-on, huh? ¯\_(´ー`)_/¯ Where’d you take this? Nice background, though! Hey... This is actually cute! Nice! Real nice! Let me see its eyes, please! Is that really what this Pokémon looks like? Maybe try getting it head-on? I think it’s pretty good! A nice profile shot feels fresh! Looking at it from this angle isn’t bad either. I guess it’s novel, anyway. Is that how you take photos? Side profile, huh? Well, aren’t you cool. Really? Sideways? ¯\_(´ー`)_/¯ I can’t see its face...and I’d like to. Here, lovely! Look over here! I’ve never seen this one from the back before. Nice backside. I don’t know... Do you think this works? One of my favorite angles. Are you trying to set me up? Oooh! Did you stage this? I’d like to see its face, but this is good, too. No face?! ¯\_(´ー`)_/¯ I think it might be too small. I can’t see much of anything. ¯\_(´ー`)_/¯ I think I need my bifocals... Where’s the Pokémon? I can’t see anything, but I can tell you’re trying! I dunno what you’re going for, but nice try. It’d be better if I could see more! ♪ Don’t worry! You’re just getting started! Try to actually take a good shot next time. I actually kind of like photos like this. I’d like to see it better. If only. ¯\_(´ー`)_/¯ If you try a bit harder, you should make it. That’s...a Pokémon, right? Keep trying! You’ll make it! So you went this direction, huh? I can’t really see it, but it might be good! I don’t really get your aim, but it’s interesting. You’re no pro, but it’s not THAT bad... I don’t really get it, but I think it’s fine! ♪ Well, you’re not a pro, right? It’s fine! Not too shabby! Maybe if I could see more of it... ¯\_(´ー`)_/¯ Just a bit bigger next time! It’s about average, I guess. I look forward to your next try! ♪ Oooh, so close! A swing and miss! Looking good! Good! Needs more Pokémon! I’d say it has real flavor. It’s good, but I want to see more Pokémon! I love the composition! Mm-hmm, mm-hmm. Looking good. Brilliant! You’re really good! Well, I can see the Pokémon. ¯\_(´ー`)_/¯ I think it’s really nice! ♪ This one is getting pretty good, huh? I like it—this kind of angle. Are you a pro? It’s a good shot. Like anyone can take. I like the overall feel of this one. Try to focus better. How about focusing next time? ¯\_(´ー`)_/¯ Isn’t it pretty blurry? It looks kind of fuzzy to me. It’s got style, but a bit too blurry. Are you messing with me? Out of focus! Try harder! Try to keep it in focus next time! ♪ I know you can do it! Don’t give up! If it were in focus, it would’ve been perfect! That is so COOL! Awesome! I love it! That is one cool shot. That’s a smashing photo! I wish you’d photo me like that... You must be a famous photographer! I knew it! You really are a pro! Maybe I should catch one of those... You’re cool. I’ll give you that! ¯\_(´ー`)_/¯ Where’d you take this one, huh? Super cute! (#^-^#) That’s a cute shot! :) Very cute! Thumbs-up! ♪ I can’t get enough of this form! My grandkids are cuter than that! Kawaii! ^^ Whoa! Cuteness overload! I gotta give it up to you this time. ¯\_(^-^)_/¯ My eyes! They can’t take the cuteness! Awww, it’s so cuuuuuute! ♪ It probably has a high IQ, huh? Very distinguished looking... Nice! I want one! I already have one. ¯\_(´ー`)_/¯ Is it Psychic type? I bet it’s good at calculating things! ♪ I’d never seen this one before! \(・o・)/ Doesn’t it have good Sp. Atk? IIRC. I’m trying to catch one of these myself! I like this kind of Pokémon. Look at those muscles! I’d take one. ¯\_(´ー`)_/¯ What a body... I’m raising one of these on my team! I don’t know. Not my type. That body is no joke! That’s a sturdy-looking Pokémon all right... My boyfriend has one of those! My Machoke’s tougher than that. Nice muscles! ♪ So beautiful! ♪ Beautiful, eh? ¯\_(´ー`)_/¯ I want one... I haven’t ever found one of these beauts! Sometimes you get lucky with a good subject. I like this photo! That Pokémon is positively glowing! Ugh. What are you trying to do to my eyes? Don’t mind me as I wipe away the drool... Beauty is justice! ♪ So close! Isn’t it missing a little something? I’d love to see more of it. I think you missed a bit there. Keep trying! Think about your framing, pal. Let me guess: You’re good at selfies? Looks pretty steady! Maybe try not cutting it off? ¯\_(´ー`)_/¯ Didn’t cut off too much this time! Ooooh, so close! (>_<) The composition isn’t too bad. You cut it off! Try harder! Close, but you’ve cut a bit off there. You missed quite a lot there. So close! You cut it off so bad that maybe it’s good... You cut off a lot, but I like it. That’s really a lot cut off. Try again! You cut it off, but it was a good try! Too cut off. Keep trying! ¯\_(´ー`)_/¯ Try to actually aim at the Pokémon. ♪ Shoot the whole Pokémon next time. What were you even aiming at? ¯\_(´ー`)_/¯ I do the same thing all the time! I’m sorry, but I don’t get it. Try to follow it as it moves! Hold your camera carefully! Well, that’s gutsy! It’s all cut off! I think you may have cut off too much. Keep trying, aspiring photographer! You missed the mark. Try again! Too cut off! (>o<) Keep trying! Good on you! Getting such an early start. Good morning! ♪ Too sleepy... (´ー`) You’re up and trying early, huh? I’m still sleepy... *yawn* Morning! Good shot! Is it already morning? What a nice morning! ^^ Bonjour ! I’m going to bed... Afternoon! Hungry... When’s lunch? (´ー`) It’s raining over here... Thanks for sharing a great photo! I’ve been asleep till now... Alola looks magical! You’re full of pep this afternoon! It’s already night over here. Guten Morgen! ¡Hola! ¿Cómo estás? There’s a lovely sunset. I must confess that I am weary at this hour. It’s the magic hour! Is this what they called the golden hour? Hmm, I’d like to linger here a little longer... ♪ Is it that time already?! I’d better make dinner! This is the best time of day. Now! Take as many shots as you can now! I want to sleep... (´ー`) Wow... It’s already evening? Now that’s a nice mood... Good evening! ♪ Hǎo jiǔ bú jiàn le! (´ー`) Zzz...zzz... I’d love to see the night view... Night’s a pretty good time, too, huh? Good night! Estou com sono... It’s night! Nighty-night! Pretty romantic. Mm-hmm. I’m getting sleepy... Aren’t you sleepy? ¯\_(´ー`)_/¯ I get sleepy when it’s dark out. Good night! ♪ Buonanotte! Zzz... It’s not totally black, I guess. You’re up late working hard! Maybe you’ll catch something rare at night? Oh! Nighttime photography, huh? Nice shot! d(>_< ) I’d sure like to go to Alola... Nice. I just want to pet it! It’s a decent photo. Try harder. ¯\_(´ー`)_/¯ Even I could take a shot like that. I guess it’s good enough for an amateur. I’d give it a B-. I like it. I hope you can become a real photographer! Thanks for sharing your photo with us! I like the atmosphere. Not bad. ¯\_(´ー`)_/¯ I think it’s lovely! Grazie! いい しゃしん! Makes me want to travel! Pretty good for an amateur. You’ve inspired me! Now I want a camera! Are you a pro?! I’ll admit it. You’re pretty good. ¯\_(´ー`)_/¯ You’re actually a pro, aren’t you? I want this photo! Your skill is a real treasure! That’s it. I’m beat. You’re too good. Oh! I feel like my heart might stop! すてき! What in the world?! This is...amazing! (O_O) No way! That is AWESOME! Here you are! Look how many people gave your photo a thumbs-up! Zzt-zzt! You’ve hit a new high record, kid! You are just blowing me away here, zz-zzt! Seemzzz like you can get Ver. 2 if you get a total of 1,500 thumbs-ups on your photos. Zzt! Seems like you can get Ver. 3 once you get a total of 10,000 thumbs-ups on your photozzz! Get 100,000 thumbs-ups on your photos, kiddo, and you can get Ver. 4! That’zzz a lot... Let’s keep on taking photos together, partner! Zzz-zz-zz-zz! C’mon, lazy pants! Let’s take photos in lots of new places! Zzt! Don’t worry, kiddo. I like your photos. Zzz-zz-zz-zz! Well, look at you! You got 1,500 thumbs-ups on your photos! That means you get Ver. 2! Zzz-zzt! Congratulations are in order, kiddo! You got 10,000 thumbs-ups on your photos! That means you get Ver. 3! Zzz-zzt! You’re blinding me with your brilliance, bucko! You got 100,000 thumbs-ups on your photos! That means you get Ver. 4! Zzz-zzt! Just a little bit further, kiddo. Don’t give up now! Zzt-zzt! The goal is in sight! Repeat after me... I think I can, I think I can, I think I can... Keep on taking as many photos as your hot little fingers can handle! Zzt! Transmitting data... Zz...zzt... Please wait... Zz...zzt... ... ... ... Updating complete! With Ver. 2, you can finally zoom in on things, you lucky little thing! Zzz-zzt! With Ver. 3, you can finally zoom in on things even more than you could before, champ! Zzzt! With Ver. 4, you’ve got the max zoom function at last, you high achiever, you! Zzz-zz-zz! That was a decent enough photo, kid! Zzt! That’s a pretty sweet photo, pal! Zzt-zzt! That was an amazing shot! Zzzzzzt! That was an astounding shot! Wowzzzzers! You did it! You actually went and did it! Zzzt! You got a total 1,500,000 thumbs-ups, kiddo! That means you get Ver. 5! Zzz-zzt! With the amazing Ver. 5 Poké Finder, you can actually call Pokémon to you! Zz-zzzzzt! Now that you’ve gotten your pawzzz on the maxed-out version of the Poké Finder, I guess I’d better start calling you a Poké Finder Pro! I’ll even put a stamp in your Trainer Passport. Give it a little peek later. Zz-zz-zz! Guess what? If you get 1,500,000 thumbs-ups on your photos, you get the mythic Ver. 5! Zzt! Use the Circle Pad to move the camera around, got it, kiddo? You should always try to look at your world from lots of different angles. Zz-zz-zz... And at the optimal moment...slam that  and get your shot before it runs away! You can take up to six shots each time you fire up the Poké Finder. Zzz-zzt! What kind of photo do you wanna show the world, bucko? Zzz-zz-zz-zz! See? This way you can see what all kinds of different people think of your pics. Zzt-zzt! [~ 324] [~ 325] [~ 326] [~ 327] [~ 328] [~ 329] [~ 330] [~ 331] [~ 332] [~ 333] [~ 334] [~ 335] [~ 336] [~ 337] [~ 338] Looks a bit smug, doesn’t it? I don’t know. Looks a bit too calculated. SO. COOL. >< You’re really trying hard to be cool, huh? Hmm. Not bad. (´ー`) Reminds me of myself when I was young. Must be a strong one. I’d like to put that one on a poster! I didn’t know this one was so cool... Is it trying to act like a hero or something? No fair. That is just too darn cute! So cunning! But so cute! My partner is cuter! Too cute. I think I might faint. Hmph! ¯\_(´ー`)_/¯ What? Does it think it’s a star or something? I think I’m infatuated! All Pokémon are adorable, I think! ♪ No way! So cute! I love it! ♪ Oh my word, I WANT it! (>_<) What is this? An academic act? Meh. You’re trying too hard. ¯\_(´ー`)_/¯ I like that face. Looks like a real member of the intelligentsia. It’s got a nice atmosphere about it. I never knew it made that kind of expression. I really, really, really want one. Someone trade me one! Please! I’ve got two of ’em! Flex ’em! Flex ’em! My Machamp’s better. Hustle that muscle! The macho type, eh? ¯\_(´ー`)_/¯ I think I might be falling in love! Might makes right! What a work of art! That looks like a tough nut to crack! Now that is a beautiful body! Awesome! It’s so ripped! (・_・) Oh. This is good. Is that really a photo?! I’m a bit impressed... Full marks! Pokémon really are the best, huh? It’s about half as pretty as I am. I want one of those! ^^ Wow! Where can I meet one?! That beauty is shocking! Oh... How beautiful... It’s a double shot! ♪ Do you think they’re friends? Nice timing! (^v^) There are two! Oh, how cute! What a precious moment! Well, now that is something. (´ー`) Makes me feel like having a Multi Battle! Now that’s a nice shot! (^o^) Great job getting this shot! I want them both! Nice sunshine! ^^ Look at those rays of sunshine! Sunshi-i-ine! ♪ Look at that lovely sky! Too bright. ¯\_(´ー`)_/¯ Nice sunshine! Look at those rays of sunshine! Sunshi-i-ine! ♪ Look at that fine sky! Too bright. ¯\_(´ー`)_/¯ Clouds. I see clouds. ¯\_(´ー`)_/¯ Nice heavy clouds! ♪ Look at those cloud forms! Look at those billowing clouds! Awesome! That looks hard to take. Clouds. I see clouds. ¯\_(´ー`)_/¯ Nice heavy clouds! ♪ Look at those cloud forms! Look at those billowing clouds! Awesome! That looks hard to take. It’s sure coming down. ¯\_(´ー`)_/¯ Looks like a good spot to find Water types. Don’t catch cold! Rain makes for a nice mood sometimes. Try not to let your lens get rain on it. It’s sure coming down. ¯\_(´ー`)_/¯ Looks like a good spot to find Water types. Don’t catch cold! Rain makes for a nice mood sometimes. Try not to let your lens get rain on it. You’ll get wet. Go home. ¯\_(´ー`)_/¯ You’re taking photos in that weather?! Wow! Crash! Lightning is awesome! So even lightning doesn’t stop you, huh? What are you doing out there?! (O_O;) You’ll get wet. Go home. ¯\_(´ー`)_/¯ You’re taking photos in that weather?! Wow! Crash! Lightning is awesome! So even lightning doesn’t stop you, huh? Isn’t that dangerous?! (O_O;) Brrr... ((´ー`)) Snow! Yay! (*^ワ^*)ノ Do you think it’ll stick? (>_<) Try not to slip and fall in the snow! Ahhh, the falling snow looks so romantic... Brrr... ((´ー`)) Snow! Yay! (*^ワ^*)ノ Do you think it’ll stick? (>_<) Try not to slip and fall in the snow! Ahhh, the falling snow looks so romantic... Brrrrrr... (((´ー`))) Don’t get stranded out there! I think you’d better head indoors. Whoa... That is one serious blizzard... I’m getting frostbite just looking at it! Brrrrrr... (((´ー`))) Don’t get stranded out there! I think you’d better head indoors. Whoa... That is one serious blizzard... I’m getting frostbite just looking at it! That’s one blazing sun all right. ¯\_(´ー`)_/¯ Ugh, I’m sweating just looking at it! Now that is T-shirt weather! Alola sure looks hot! That’s some fine weather there. That’s one blazing sun all right. ¯\_(´ー`)_/¯ Ugh, I’m sweating just looking at it! Now that is T-shirt weather! Alola sure looks hot! That’s some fine weather there. My eyes hurt just looking at it. ¯\_(´ー`)_/¯ I think that might ruin your camera... Sand! There’s sand everywhere! Where in the world are you? Ha ha ha! I’ve never been in a sandstorm! My eyes hurt just looking at it. ¯\_(´ー`)_/¯ I think that might ruin your camera... Sand! There’s sand everywhere! Where in the world are you? Ha ha ha! I’ve never been in a sandstorm! Can’t really see much. ¯\_(´ー`)_/¯ Fog! I love fog! This has its own kind of charm... Is that smoke? Or fog? Is that...fog? (@_@) All I see is fog. ¯\_(´ー`)_/¯ Fog! I love fog! This has its own kind of charm... Is that smoke? Or fog? Is that...fog? (@_@) Rain? That’s pretty unusual. ¯\_(´ー`)_/¯ Isn’t this what you call a sunshower? It’s wet even though it’s sunny! Crazy! What kind of weather is that?! I can see the sun even though it’s raining! Rain? That’s pretty unusual. ¯\_(´ー`)_/¯ Isn’t this what you call a sunshower? It’s wet even though it’s sunny! Crazy! What kind of weather is that?! I can see the sun even though it’s raining! It’s pretty. ¯\_(´ー`)_/¯ Diamond dust! Yay! 丿(^o^)丿 Wow... I’ve never seen snow like that... How mysterious! That has got to be cold! It’s pretty. ¯\_(´ー`)_/¯ Diamond dust! Yay! 丿(^o^)丿 Wow... I’ve never seen snow like that... How mysterious! That has got to be cold! I love your photos! Looking at your photos makes me hungry. You might’ve photographed me. (・×・) Please take some cute pics! ♪ Take a picture of a cool Pokémon next time! Did you really take this? Amazing! Maybe I should try photography, too... What kind of camera are you using? I’ll be your fan from now on! ♪ My mom thought this was a good one, too! Where’d you take this? Alola! (^O^)ノ I didn’t know there’re places like that in Alola! I think that’s near my neighborhood! That’s close to my granny’s house! ♪ I know this spot! It’s a pretty average spot. ¯\_(´ー`)_/¯ It’s just like Alola but also kind of different! You didn’t ever photograph me, did you? I live close to that spot! ♪ Wow, that place looks hot and harsh! The soil looks different there, huh? What a grand world... So there are places like this, too, huh? Amazing! Is that steam?! Looks pretty bumpy. ¯\_(´ー`)_/¯ I wonder if you could grow Berries there... That place looks DESOLATE. What kind of Pokémon live in a place like that? That looks like a lava field, huh? It’s so nice and soothing there... I don’t see trees like that around here! Are there lots of Bug Pokémon there? I love green spaces like that! Mmm, that’s easy on the eyes... ( ^3^) It’s really lush and green, isn’t it? It looks so tropical! It’s like a jungle in there! Ahhh, perfect for some forest therapy! It’s growing wild, huh? ¯\_(´ー`)_/¯ It’s the sea!!! Sea time, yeah! Now that’s the real Alola right there! I can just feel the tropical breeze! I think I can hear the waves... The color of the sea is so refreshing... 7.8/10 Too much water. ¯\_(´ー`)_/¯ Looks like the perfect honeymoon spot! ♪ Do your bikes and things rust there? That’s where I want to live when I retire! Oh! So many negative ions! I’d like to have a picnic in that kind of spot. ♪ I bet my Surskit would love it there! Now I want to go fishing... Do you think you can drink the water? It’s a really soothing shot. The water looks nice. ¯\_(´ー`)_/¯ I bet there are rare Water-type Pokémon! Where is that? Brooklet Hill? That photo is as pretty as a picture. I wanna go there someday! (@_@ ) The flowers are so pretty! A flower field! Wow! What are those flowers called? My grandma loves those flowers! The petals are dancing! ¯\_(^ー^)_/¯ I’d take chocolates over flowers...but not bad! It’s just like...paradise... You’d better not have stepped on any flowers! My grandpa loved those flowers. Eugh... I hate this kind of place... It’s kind of scary. (・_・) That’s not something I wanna see at night! Are you sure you should go in there?! There’s something behind you... I think I might wet my pants! No! Don’t go in there! I think you might get cursed. (・×・) I can’t believe you actually went there... G-grandma...? Is that you? [~ 589] [~ 590] [~ 591] [~ 592] [~ 593] [~ 594] [~ 595] [~ 596] [~ 597] [~ 598] ~~~~~~~~~~~~~~~ Text File : 72 ~~~~~~~~~~~~~~~ ON OFF You’ve taken all the pics you can in one go! Let’s shuffle along to photo selection, zzt-zzt... Zzt? But you can still take some more pics... You sure you want to move on already? You’re going to give up on this shoot? You sure, zzt-zzt? But you’ve taken some photos already, zzt! You sure want to give ’em up? Zzzt! You can move the camera all around by using the Circle Pad! It’s always a good idea to try looking at the world from all kinds of different angles! When the time is ripe and you’ve framed the perfect shot, press  or the A Button, zzt! Each time you fire up the Poké Finder, you can take six pics before you run outta space. The zoom function has been added, zzzt! Press up and down on the +Control Pad to change how far you zzzoom in or zzzoom out! The zzzoom function on your Poké Finder has been powered up, zzz-zzt! But you can use it just the way as you have up until now! The zzzoom function on your Poké Finder has reached its max level! Zzzzt! Now you can zzzoom up in as close as anyone can ever be to a Pokémon! A Pokémon-calling button has been added to your Poké Finder! Who could resist a button like that? Tap the bottom screen and give it a try! Zzzt! Yes No Mm-hmm! Getting warmer. Not bad. That’s the spirit! Beautiful! You’re on fire! Nice one! Looking good! Brilliant! Fantastic! Electrifying! Bravo! Operation Manual Move the camera around by using the Circle Pad, then press  or  to snap a photo! Press up or down on the +Control Pad to zzzoom in or out on your subject! It seems people really like it when your photos capture a Pokémon as big as possible. Give it a try for lots of likes! Zzzt! If you press the Pokémon-calling button on your Poké Finder, you can catch the attention of nearby Pokémon! Zzzt! Though it doesn’t always work. Guess some Pokémon are just too cool for you! Ha! And you can’t slam it over and over again either! Zrmm? Lookzzz like you’re out of film! ~~~~~~~~~~~~~~~ Text File : 73 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] [~ 1] [VAR MOVE(0000)] [VAR ITEM2(0000)] [VAR TRNAME(0000)] [~ 5] l [VAR NUM3(0000)] / [VAR NUM3(0000)] Summary Restore Held Item Use a Move Back Use/Give Take Move Enter Withdraw Leave Pokémon Confirm [~ 22] Pokémon Held Item Choose a Pokémon. Which Pokémon do you want to move? Which item do you want to move? Where do you want to move it to? Where do you want to move it to? Which Pokémon do you want to use it on? What would you like to do with [VAR PKNICK(0000)]? Which move should [VAR PKNICK(0000)] use? Which Pokémon do you want to send? Which Pokémon will you battle with? You can choose an item in the Bag and use it or give it to a Pokémon. You can take an item that a Pokémon is holding and put it back in the Bag. You can move an item that a Pokémon is holding. [VAR PKNICK(0000)] isn’t holding anything. You received the [VAR ITEM2(0001)] from [VAR PKNICK(0000)]. You can’t receive the item because your Bag is full. This can’t be used on that Pokémon. The Pokémon does not have enough HP... [VAR PKNAME(0000)] changed Forme! You can’t use that here. [~ 45] [~ 46] [~ 47] [~ 48] [~ 49] No more than one Pokémon may enter. No more than two Pokémon may enter. No more than three Pokémon may enter. No more than four Pokémon may enter. No more than five Pokémon may enter. Banned [VAR COLOR(0002)]First[VAR COLOR(0000)] [VAR COLOR(0002)]Second[VAR COLOR(0000)] [VAR COLOR(0002)]Third[VAR COLOR(0000)] [VAR COLOR(0002)]Fourth[VAR COLOR(0000)] [VAR COLOR(0002)]Fifth[VAR COLOR(0000)] [VAR COLOR(0002)]Sixth[VAR COLOR(0000)] Able! [VAR COLOR(0001)]Unable![VAR COLOR(0000)] [VAR COLOR(0002)]Learned[VAR COLOR(0000)] [VAR COLOR(0001)]Unavailable[VAR COLOR(0000)] Identical Pokémon are not permitted. Some Pokémon are holding identical items. The total of all party members’ levels has gone over [VAR NUM3(0000)]. There are [VAR NUM1(0000)] or more Legendary Pokémon. The Pokémon that must participate is not selected. The conditions to participate in the battle have not been met. Communicating. Please stand by... TIME REMAINING: [VAR NUM2(0000)]:[VAR NUM2(0001)] [VAR NUM2(0001)] Standing by... Yes No [VAR NUM1(0000)]/[VAR NUM1(0001)] ~~~~~~~~~~~~~~~ Text File : 74 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] [VAR PKNAME(0000)] [VAR TRNAME(0000)] [VAR MOVE(0000)] [VAR ITEM2(0000)] [VAR ABILITY(0000)] Pokédex No. Name Type [~ 9] [~ 10] — OT ID No. [VAR NUM6(0000,0000)] Exp. Points [VAR NUM7(0000,002C)] To Next Lv. [VAR NUM7(0000,002C)] HP [VAR NUM3(0000)] / Attack Defense Sp. Atk Sp. Def Speed L [VAR NUM3(0000)] PP / [VAR NUM2(0000)] Category Power Accuracy [VAR NUM2(0000)] ??? You can change the order of moves. Where do you want to move it to? Check Moves Check Ribbons You can’t make changes right now. [~ 44] You can select marks. Ability Item ~~~~~~~~~~~~~~~ Text File : 75 ~~~~~~~~~~~~~~~ [VAR 01B2(0000)] [~ 1] [VAR PKNICK(0000)] Affection Fullness Enjoyment Switch Pokémon! Select the Pokémon you’d like to care for! [~ 8] [VAR PKNICK(0000)]には あなたの かおが ちゃんと みえているようです! [VAR NUM3(0000)] Medicine For healing status conditions Comb For grooming Brush For dusting off sand Towel For wiping off dirt Dryer For drying wet Pokémon Give your Pokémon tender loving care! Pet them gently and make them very affectionate toward you! Give Pokémon Poké Beans! Pokémon love to eat them! You can get them in the café area in any Pokémon Center! Pokémon can get dirty when they battle. When that happens, make them clean with the grooming tools! It also heals status conditions such as poisoning or paralysis. You can switch the Pokémon you care for. Pokémon that become very affectionate will battle with zest! Make a lot of Pokémon affectionate toward you! × [VAR NUM3(0000)] そうびちゅう ([VAR NUM3(0000)]ひき) シリーズ [VAR 01B3(0000)] イメージ [VAR 01B4(0000)] ランク ロトムの おしゃれ じょうほう きょうの イチオシデコ! ストリートキャップで クールに キメロト! これいじょう もつことができません! すてても よいですか? はい いいえ [VAR 0187(0000)] [VAR 0188(0001)] Tilt your head to the left! Tilt your head to the right! Keep a straight face! Make a small smile! Make a medium smile! Make a huge smile! Go wide-eyed! Close your eyes halfway! Close your eyes and keep them closed! Wink with your left eye! Wink with your right eye! Make a kissy face! Open your mouth! Close your eyes and open your mouth! Close your eyes and make a kissy face! Go wide-eyed and open your mouth! Open your eyes wide and make a kissy face! ~~~~~~~~~~~~~~~ Text File : 76 ~~~~~~~~~~~~~~~ [VAR PKNAME(0000)] l [VAR ITEM1(0000)] [VAR NUM4(0000,0000)] [VAR ITEM2(0000)] [VAR NUM2(0000)]:[VAR NUM2(0001)] --:-- [VAR NUM2(0000)] / Poké Bean Crate Number of Poké Beans: Poké Bean Effects Last For: [VAR NUM2(0000)]/[VAR NUM2(0001)] ??? [VAR NUM4(0000,0000)] [VAR COLOR(0001)]There are no Pokémon.[VAR COLOR(0000)] [VAR COLOR(0001)]None[VAR COLOR(0000)] Poké Beans You Receive Poké Beans You Give Confirm Plant Take Back Summary Play Care Develop Isles Send out a Bean Bottle Yes No Become the Pokémon’s OT Don’t become the Pokémon’s OT Give the Pokémon a nickname Don’t give the Pokémon a nickname Exchange Poké Beans Stop Raft Hut Isle Abeens Wild Pokémon Currently Visiting: There are no wild Pokémon visiting. Poké Bean Effects Last For: Isle Aplenny Berries You Are Growing Berry Harvest: Poké Bean Effects Last For: Field 1 Field 2 Field 3 Berry Progress Poké Beans Necessary for Development Poké Beans You Use You need Soft Soil You’ve planted a Berry here. It’ll be quite a while until you can harvest the Berries. Your Berry tree is growing, but it’ll be a while until you can harvest Berries. Your Berry tree is growing quite a bit. You’ll be able to harvest Berries pretty soon. Berries to plant in Field 1 Berries to plant in Field 2 Berries to plant in Field 3 Please select a Berry to plant. You have no Berries to plant. Your Berry is sprouting. It’ll be quite a while until you can harvest Berries. Your tree is bearing Berries. You can harvest them now! Isle Aphun Exploration Path Explorers Return In: Poké Bean Effects Last For: Items Found While Exploring: Isle Evelup Pokémon Now Exercising: Group 1 Group 2 Group 3 Playtime Ends In: Poké Bean Effects Last For: Isle Avue Pokémon in the Hot Springs Group 1 Group 2 Group 3 Poké Bean Effects Last For: Play Sessions: Play Time: Completed: Playtime Ends In: The drink increases the Exp. Points! The drink increases the base Attack stat! The drink increases the base Defense stat! The drink increases the base Sp. Atk stat! The drink increases the base Sp. Def stat! The drink increases the base Speed stat! The drink increases the base HP! Develop Isles Paths to Explore Drink Selection Isle Abeens Development Phase 1 Isle Abeens Development Phase 2 Isle Abeens Development Phase 3 Isle Aplenny Development Phase 1 Isle Aplenny Development Phase 2 Isle Aplenny Development Phase 3 Isle Aphun Development Phase 1 Isle Aphun Development Phase 2 Isle Aphun Development Phase 3 Isle Evelup Development Phase 1 Isle Evelup Development Phase 2 Isle Evelup Development Phase 3 Isle Avue Development Phase 1 Isle Avue Development Phase 2 Isle Avue Development Phase 3 Develop this isle to create a recreation space for Pokémon. Develop this isle to make the recreation space for Pokémon more comfortable. It increases the harvest of Poké Beans. Complete the development of Isle Abeens. It increases the harvest of Poké Beans. Develop this isle to create a space where Pokémon can enjoy growing Berries. Up to six Berries can be grown on this isle. Develop this isle to create more space for Pokémon to grow Berries. Up to 12 Berries can be grown on this isle. Complete the development of Isle Aplenny. Up to 18 Berries can be grown on this isle. Develop this isle so your Pokémon can enjoy exploring a cave. They can find items in the cave. Develop this isle so that your Pokémon can explore an even deeper part of the cave. Three paths will be available for exploring. Complete the development of Isle Aphun. Four paths will be available for exploration. Develop this isle to create a place where Pokémon can enjoy exercising. Up to six Pokémon can be invited to this isle. Develop this isle so more Pokémon can exercise. Up to 12 Pokémon can be invited to this isle. Complete the development of Isle Evelup. Up to 18 Pokémon can be invited to this isle. Develop this isle to create a hot spring where Pokémon can relax. Up to six Pokémon can be invited to this isle. Develop this isle so that more Pokémon can enjoy hot springs. Up to 12 Pokémon can be invited to this isle. Complete the development of Isle Avue. Up to 18 Pokémon can be invited to this isle. You need Path for Odd-Shard Hunting! Path for Brilliant-Stone Hunting! Path for Rare-Treasure Hunting! Path for Interesting-Item Hunting! Your Pokémon will explore the entrance of the cave! They may find various shards. Your Pokémon will explore deep into the cave. They may find strange stones. Your Pokémon will explore deep into the underground. They may find rare treasures. Your Pokémon will freely explore the cave. They may find interesting items. Level Boost Drink Attack Boost Drink Defense Boost Drink Sp. Atk Boost Drink Sp. Def Boost Drink Speed Boost Drink HP Boost Drink A tropical drink prepared specially for Pokémon. It increases their Exp. Points. A tropical drink prepared specially for Pokémon. It increases the base Attack stat. A tropical drink prepared specially for Pokémon. It increases the base Defense stat. A tropical drink prepared specially for Pokémon. It increases the base Sp. Atk stat. A tropical drink prepared specially for Pokémon. It increases the base Sp. Def stat. A tropical drink prepared specially for Pokémon. It increases the base Speed stat. A tropical drink prepared specially for Pokémon. It increases the base HP. [VAR COLOR(0001)]No Berries growing[VAR COLOR(0000)] [VAR COLOR(0001)]No Pokémon exploring[VAR COLOR(0000)] [VAR COLOR(0001)]No Pokémon playing[VAR COLOR(0000)] You haven’t picked any path yet. Pretty soon! [~ 153] [~ 154] [~ 155] [~ 156] [~ 157] ~~~~~~~~~~~~~~~ Text File : 77 ~~~~~~~~~~~~~~~ Yes No Island Scan QR Code Scan [VAR PKNAME(0000)] [VAR 0104(0000)] Height Weight Location of a trace of this Pokémon Melemele Island Akala Island Ula’ula Island Poni Island [VAR LOCATION(0000)] Time Remaining [VAR NUM2(0000)]:[VAR NUM2(0001)] Would you like to read the manual for the QR Scanner? Starting up the outer camera(s)... Please line up a QR Code within the square while pressing the R Button. The energy for Island Scan ran out. Searching for a QR Code... Scanning failed. Please try again. Analyzing the QR Code... There may be a problem with the camera(s) of the system. The problem may be solved if you turn off the power to your system and turn it on again. The QR Code analysis has been interrupted. It’s information about a Pokémon that lives in Alola! Your Pokédex information has been updated! It’s information about a Pokémon that lives in the Alola region! It’s information about a Pokémon that doesn’t live in Alola. This QR Code cannot be scanned. This QR Code cannot be scanned with this system. This QR Code cannot be scanned with Pokémon Sun and Pokémon Moon. Please try with another Pokémon game. You’ve collected [VAR NUM2(0000)] points! You’ve collected [VAR NUM3(0000)] points in total. [~ 33] You’ve collected 100 points! You can use Island Scan. You can’t scan QR Code patterns because you currently don’t have any scans remaining. A Special QR Code has been scanned. This QR Code cannot be scanned until you become a Champion. This QR Code has already been scanned! Scan other QR Code patterns to collect points! You have 100 points. You can use Island Scan! The entire [VAR LOCATION(0000)] is being scanned! You can’t use Island Scan because you don’t have enough points. Scan QR Code patterns to collect points! [~ 42] Search for this silhouetted Pokémon in the location where you picked up a trace of it! You picked up a trace of a rare Pokémon! There seem to be no rare Pokémon around here. Use this QR Scanner to scan QR Code patterns, and you can get information about Pokémon! You get one QR Code scan every two hours and can save up to 10 scans. You can collect points by scanning QR Code patterns. Once you collect 100 points, you can use Island Scan! Using Island Scan, you can search each island of the Alola region and find rare Pokémon! When you pick up a trace of a Pokémon, go to the location immediately to catch it! That is not all! Your Pokédex has QR Code patterns for Pokémon you’ve caught. Scan QR Code patterns on your friends’ Pokédexes! [~ 50] [~ 51] Starting up the outer camera(s)... Please line up a QR Code within the square while pressing the R Button. Searching for a QR Code... Scanning the data... This QR Code can’t be scanned because it is corrupted. The data has been scanned. This QR Code is a Friendly Competition QR Code. This QR Code is a Live Competition QR Code. This QR Code is a Battle Team QR Code. This QR Code is information about a Pokémon. Please scan a Battle Team QR Code. Please scan a Friendly Competition QR Code. Please scan a Live Competition QR Code. The QR Code cannot be scanned because the Game Sync ID is different. The data failed to be scanned. It cannot be scanned with this system. This QR Code can’t be analyzed with Pokémon Sun and Pokémon Moon. Please try it with another Pokémon game. [VAR NUM3(0000)] Pts. You have 100 points. You can use Island Scan! [VAR NUM5(0000,002C)] Analyzed QR Code patterns: Turning off the outer camera(s). It’s information about a Pokémon that lives in the Alola region! Your Pokédex information has been updated, and a special gift has been delivered! Please receive it from the deliveryman in the select antique shop, Antiquities of the Ages, located in the Shopping District in Hau’oli City. It’s information about a Pokémon that lives in the Alola region! A special gift has been delivered! Please receive it from the deliveryman in the select antique shop, Antiquities of the Ages, located in the Shopping District in Hau’oli City. It’s information about a Pokémon that lives in the Alola region! A Wonder QR Code has been scanned. An Alola Pokédex QR Code has been scanned! Aether Paradise Ultra Space ~~~~~~~~~~~~~~~ Text File : 78 ~~~~~~~~~~~~~~~ Communicating. Please stand by... What would you like to do together? Would you like to quit playing? Terminating the connection... Telling [VAR TRNAME(0000)] that you will let them decide... The connection was terminated. Waiting for a response... Please stand by. A new Single Battle will begin! A new Double Battle will begin! A new Battle Royal will begin! A new trade will begin! [VAR TRNAME(0000)] says that it is up to you what you would like to do together. [VAR TRNAME(0000)] cannot have a Link Trade because their previous Link Trade or trade at the GTS was interrupted due to a communication error or a power-off. Please wait for a while, and try it again. You cannot have a Link Trade because your previous Link Trade or trade at the GTS was interrupted due to a communication error or a power-off. Please wait for a while, and try it again. Trading is not currently possible because [VAR TRNAME(0000)] doesn’t have two or more Pokémon. Trading is not currently possible because neither of you have two or more Pokémon. A Double Battle is not currently possible because neither [VAR TRNAME(0000)]’s party nor Box has two or more Pokémon. A Double Battle is not currently possible because nobody’s party or Box has two or more Pokémon. [VAR TRNAME(0000)] 【Link Battle (Single Battle)】 【Link Battle (Double Battle)】 [~ 21] 【Link Trade】 【Let the other party decide】 [VAR TRNAME(0000)] is making a selection now... Have a Pokémon battle with another Trainer. Each Trainer must have one or more Pokémon. Have a Pokémon battle with another Trainer. Each Trainer must have two or more Pokémon either in their party or Box. Have a Pokémon trade with another Trainer. Each Trainer must have two or more Pokémon. Have a Pokémon battle with another Trainer. Each Trainer must have one or more Pokémon. Have the other party decide what kind of communication they would like to engage in. Single Battle, Double Battle, or Link Trade will be selected. Link Trade Link Battle (Single Battle) Link Battle (Double Battle) [~ 34] Let the other party decide Yes No ~~~~~~~~~~~~~~~ Text File : 79 ~~~~~~~~~~~~~~~ Checking the SD Card... Don’t turn off the power. Battle rules saved on the SD card were corrupted. The corrupted rules have been deleted. Searching for data... Please wait. [~ 3] Data could not be found. Would you like to stop searching for data? What would you like to do with [VAR 0123(0000)]? You have already downloaded this data. Saving the data to the SD Card... Don’t turn off the power. [VAR 0123(0000)] has been saved to the SD Card. You have too many battle rules. Would you like to delete some data? Please select the data you want to delete. Have you changed your mind about deleting the data? Do you really want to delete [VAR 0123(0000)]? Deleting the data... Don’t turn off the power. [VAR 0123(0000)] has been deleted from the SD Card. Please select the battle rules you want to add. Would you like to select [VAR 0123(0000)]? Would you like to cancel selecting rules? There is at least one person who can’t play with these battle rules. Please choose another set of rules. There is not sufficient free space on your SD Card. Please close this software and turn off the power to your system, then review the content of your SD Card to free up some space. No more rules can be saved because there is not enough space on your SD Card. Would you like to delete battle rules currently saved on your SD Card? No more rules can be saved because there is not enough space on your SD Card. Would you like to delete battle rules currently saved on your SD Card? Yes No Download Info Back Delete Confirm Info No restrictions [VAR NUM1(0000)] [VAR NUM3(0000)] or more [VAR NUM1(0000)] to [VAR NUM1(0001)] Set all to Lv. [VAR NUM3(0000)] Up to [VAR NUM3(0000)] Permitted Banned Permitted Banned No. of Pokémon: Pokémon level: Special Pokémon: Same Pokémon: Same items: Single Battle Double Battle Multi Battle Battle Royal Normal Rules Flat Rules No Restrictions Battle Tree Battle Royal [VAR NUM1(0000)] / Up to [VAR NUM3(0000)] Set to Lv. [VAR NUM3(0000)] or higher Single Battle Double Battle Multi Battle Super Single Battle Super Double Battle Super Multi Battle Normal Rank Super Rank Hyper Rank Master Rank All Pokémon will be set to Lv. 50 in Normal Rules. Any Pokémon above Lv. 50 will be set to Lv. 50 in Flat Rules. All Pokémon’s levels will stay as is in battles with no restrictions. Any Pokémon above Lv. 50 will be set to Lv. 50 in the Battle Tree. Any Pokémon above Lv. 50 will be set to Lv. 50 in the Battle Royal. ・Banned Pokémon  [VAR PKNAME(0000)] [VAR PKNAME(0001)]  [VAR PKNAME(0002)] [VAR PKNAME(0003)]  [VAR PKNAME(0004)] [VAR PKNAME(0005)]  [VAR PKNAME(0006)] [VAR PKNAME(0007)]  [VAR PKNAME(0008)] [VAR PKNAME(0009)]  [VAR PKNAME(000A)] [VAR PKNAME(000B)]  [VAR PKNAME(000C)] [VAR PKNAME(000D)]  [VAR PKNAME(000E)] [VAR PKNAME(000F)] ・Banned Items  [VAR ITEM2(0000)] [VAR ITEM2(0001)]  [VAR ITEM2(0002)] [VAR ITEM2(0003)]  [VAR ITEM2(0004)] [VAR ITEM2(0005)]  [VAR ITEM2(0006)] [VAR ITEM2(0007)]  [VAR ITEM2(0008)] [VAR ITEM2(0009)]  [VAR ITEM2(000A)] [VAR ITEM2(000B)]  [VAR ITEM2(000C)] [VAR ITEM2(000D)]  [VAR ITEM2(000E)] [VAR ITEM2(000F)] ・Banned Moves  [VAR MOVE(0000)] [VAR MOVE(0001)]  [VAR MOVE(0002)] [VAR MOVE(0003)]  [VAR MOVE(0004)] [VAR MOVE(0005)]  [VAR MOVE(0006)] [VAR MOVE(0007)]  [VAR MOVE(0008)] [VAR MOVE(0009)]  [VAR MOVE(000A)] [VAR MOVE(000B)]  [VAR MOVE(000C)] [VAR MOVE(000D)]  [VAR MOVE(000E)] [VAR MOVE(000F)] ・Banned Pokémon  None ・Banned Items  None ・Banned Moves  None You can check the Pokémon Global Link website for more details about these battle rules: [VAR BD00(0003,0000,0000)]http://www.pokemon-gl.com/[VAR BD01] If you read the QR Code on the next page using a QR Code reader, you’ll be directed to the web page for the details. ~~~~~~~~~~~~~~~ Text File : 80 ~~~~~~~~~~~~~~~ Pokédex: [VAR NUM3(0000)] Play time: [VAR NUM3(0000)]:[VAR NUM2(0001)] [VAR NUM3(0000)] : [VAR NUM2(0000)] Last saved on [VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)] [VAR LOCATION(0000)] Would you like to save your adventure so far? Now saving your adventure... Don’t turn off the power. You saved the game. Failed to save the game. Yes No The data necessary for the Internet connection has been obtained. Would you like to save the game? ~~~~~~~~~~~~~~~ Text File : 81 ~~~~~~~~~~~~~~~ Kalos Champion Ribbon Champion Ribbon Sinnoh Champion Ribbon Best Friends Ribbon Training Ribbon Skillful Battler Ribbon Expert Battler Ribbon Effort Ribbon Alert Ribbon Shock Ribbon Downcast Ribbon Careless Ribbon Relax Ribbon Snooze Ribbon Smile Ribbon Gorgeous Ribbon Royal Ribbon Gorgeous Royal Ribbon Artist Ribbon Footprint Ribbon Record Ribbon Legend Ribbon Country Ribbon National Ribbon Earth Ribbon World Ribbon Classic Ribbon Premier Ribbon Event Ribbon Birthday Ribbon Special Ribbon Souvenir Ribbon Wishing Ribbon Battle Champion Ribbon Regional Champion Ribbon National Champion Ribbon World Champion Ribbon Contest Memory Ribbon Battle Memory Ribbon Hoenn Champion Ribbon Contest Star Ribbon Coolness Master Ribbon Beauty Master Ribbon Cuteness Master Ribbon Cleverness Master Ribbon Toughness Master Ribbon Alola Champion Ribbon Battle Royal Master Ribbon Battle Tree Great Ribbon Battle Tree Master Ribbon A Ribbon awarded for beating the Kalos Champion and entering the Kalos Hall of Fame. A Ribbon awarded for clearing the Pokémon League and entering the Hall of Fame somewhere long ago. A Ribbon awarded for beating the Sinnoh Champion and entering the Sinnoh Hall of Fame. A Ribbon that can be given to a Pokémon with which you share a close and meaningful bond. A Ribbon that can be given to a Pokémon that has overcome rigorous trials and training. A Ribbon that can be given to a Pokémon that has achieved victory in difficult battles. A Ribbon that can be given to a brave Pokémon that has honed its battle skills to an art. A Ribbon awarded for being an exceptionally hard worker. A Ribbon for recalling an invigorating event that created life energy. A Ribbon for recalling a thrilling event that made life more exciting. A Ribbon for recalling feelings of sadness that added spice to life. A Ribbon for recalling a careless error that helped steer life decisions. A Ribbon for recalling a refreshing event that added sparkle to life. A Ribbon for recalling a deep slumber that made life soothing. A Ribbon for recalling that smiles enrich the quality of life. An extraordinarily gorgeous and extravagant Ribbon. An incredibly regal Ribbon with an air of nobility. A gorgeous and regal Ribbon that is the peak of fabulous. A Ribbon awarded for being chosen as a super sketch model in the Hoenn region. A Ribbon awarded to a Pokémon deemed to have a top-quality footprint. A Ribbon awarded for setting an incredible record. A Ribbon awarded for setting a legendary record. A Ribbon awarded to a Pokémon League Champion. A Ribbon awarded for overcoming all difficult challenges. A Ribbon awarded for winning 100 battles in a row. A Ribbon awarded to a Pokémon League Champion. A Ribbon that proclaims love for Pokémon. A Ribbon awarded for a special holiday. A Ribbon awarded for participating in a special Pokémon event. A Ribbon that commemorates a birthday. A special Ribbon for a special day. A Ribbon for cherishing a special memory. A Ribbon said to make your wish come true. A Ribbon awarded to a Battle Competition Champion. A Ribbon awarded to a Regional Champion in the Pokémon World Championships. A Ribbon awarded to a National Champion in the Pokémon World Championships. A Ribbon awarded to a World Champion in the Pokémon World Championships. A commemorative Ribbon representing all of the Ribbons you collected for contests somewhere long ago. A commemorative Ribbon representing all of the Ribbons you collected for battling somewhere long ago. A Ribbon awarded for beating the Hoenn Champion and entering the Hoenn Hall of Fame. A Ribbon awarded to a Pokémon that has performed superbly in every kind of contest. A Ribbon awarded to a Pokémon that has perfectly embodied Coolness in Pokémon Contests. A Ribbon awarded to a Pokémon that has perfectly embodied Beauty in Pokémon Contests. A Ribbon awarded to a Pokémon that has perfectly embodied Cuteness in Pokémon Contests. A Ribbon awarded to a Pokémon that has perfectly embodied Cleverness in Pokémon Contests. A Ribbon awarded to a Pokémon that has perfectly embodied Toughness in Pokémon Contests. A Ribbon awarded for becoming the Alola Champion and entering the Alola Hall of Fame. A Ribbon that can be given to a Pokémon that has achieved victory in the Battle Royal. A Ribbon awarded for winning against a Battle Legend in the Battle Tree. A Ribbon awarded for winning against a Battle Legend in super battles in the Battle Tree. ~~~~~~~~~~~~~~~ Text File : 82 ~~~~~~~~~~~~~~~ Tauros Charge [~ 1] Stoutland Search Machamp Shove [~ 4] Mudsdale Gallop Lapras Paddle Sharpedo Jet Charizard Glide [~ 9] [~ 10] [~ 11] [~ 12] [~ 13] [~ 14] [~ 15] ~~~~~~~~~~~~~~~ Text File : 83 ~~~~~~~~~~~~~~~ Please select a Pokémon. Register this Pokémon to the +Control Pad? Press Y or A to get down from this Pokémon You can’t call this Pokémon here. There’s no space to call this Pokémon. You can’t get down from this Pokémon here. There’s no space to climb off this Pokémon. This Tauros’s charge can break rocks. This Stoutland can search for buried items. This Machamp can move heavy boulders. This Mudsdale can run over rocky terrain. This Lapras allows you to fish on the water. This Sharpedo’s tackle can break rocks. This Charizard flies you to other places. The water is rippling... Do you want to ride a Ride Pokémon? You can’t get down from this Ride Pokémon here. There is not enough space to get down from this Ride Pokémon here. You can’t call this Ride Pokémon here. There is not enough space to call this Ride Pokémon here. You can’t call this Ride Pokémon now. You can’t call Charizard now. Which Ride Pokémon would you like to ride? Press X to check what the Pokémon can do. ~~~~~~~~~~~~~~~ Text File : 84 ~~~~~~~~~~~~~~~ [~ 0] [~ 1] [~ 2] [~ 3] [~ 4] [~ 5] [~ 6] [~ 7] [~ 8] [~ 9] [~ 10] [~ 11] If you need some help, give me a little poke in the middle of my map! But not too hard! Zz-zzt! I’ve set the Trainers’ School as our destination! Let’s get this show on the road! Zzzt! So izzz a Trainers’ School where Trainers go to learn? Or do Trainers do the teaching? Find those four Pokémon Trainers! Zzz-zzzt! You find ’em, you battle ’em, you beat ’em! Zzrt?! You were called to the office already? Naughty [VAR GENDBR(00FF,0403)]boygirl! It’s off to 2F with you! Hau’oli izzz ready for us and I’m ready for it! Let’s go! Life in the big city is a-calling! Zzrt?! He wants you to pet that big ol’ Tauros?! If I had a pulse, it’d be racing right now! Looks like your next destination izzz a trial site. It’s off to Verdant Cavern, plucky adventurer! Izzz something going on in the Berry fields?! Get in there! I need my Berry supply kept safe! Time for training! Time for trials! Time for us to storm that Verdant Cavern! Zzt! Thozzze Pokémon are pretty fierce little things! Good luck getting all the way through the cave! Now! To the heart of the cave! It’s finally time to get your mitts on your first Z-Crystal! Zzzt! It’zzz been a while since you last battled Hau... Looks like he’d rather make it a regular thing! Zzt! Finally time for you to take on Hala himself! Get yourself off to Iki Town...if you dare to! You should probably meet up with Kahuna Hala. I’d guess he’zzz around Iki Town somewhere... A Pokémon battle against big Kahuna Hala! I’m tingling all over—almost like I’m Electric! Ha! You done telling your mom that you’re off on an adventure? Then it’zzz off to the Marina next! When you’re ready to blow this lemonade stand, let’s go to the Marina and set sail! Zz-zz-zz! Zzzzzrrt! Nice to meet you, pal! Gentle on the goods, OK? Zzrt?! He wants you to pet that big ol’ Tauros?! If I had a pulse, it’d be racing right now! I don’t know about you, but I’m ready for a nice stroll around Hau’oli. Especially the beach! Hau’oli’s got plenty of tall buildings, zzz-zzt! It’s even got a tourist bureau of its own! Plenty of shopzzz to check out in Hau’oli. Even an apparel shop. If I had a body, I’d go! There’re even government offices here in Hau’oli. Just what everyone wants in paradise! Zzz-zzt! Did I hear someone say Team Skull? In the Marina? Zz-zz-zz! Team Skull or malasadazzz... How can we choose? I wanna check out both! Ohhhh! A battle against those Team Skull numskullzzz in the Marina? Count me in! Greetings! It’s Captain Ilima there! Zz-zz-zz! What do you bet he’s as strong as he thinks? If you want to see more of that dreamboat Ilima, he’s waitin’ for you outside that cave of hizzz! Where could Lillie have gone off to? Route 3 izzz not big. But it izzz pretty bare... Zzt! Hurry it up and save Nebby already! We little Pokémon need all the help we can get! Good save, [VAR GENDBR(00FF,0504)]boyomissy! Now let’s ditch these flowers before I sneeze myself right outta this ’Dex! A Poké Finder?! I wanna give it a try! Zzz-zzt! Boy, I might never want to leave this Pokédex! Finders keepers and thizzz Finder is mine! Press  whenever you see the icon change! Route 2 izzz just too exciting to miss to-day! There is, to wit, two-plus-two buildings to find! I think I see something in front of Route 2... Something I didn’t really want to see again... What do you think there izzz beyond Route 2? It’s too much! I can’t wait to see it all! Enough with all this helping folks outta pinches! Let’zzz get to that trial at last, kiddo! It’s finally time to take on that Ilima character! I’m tingling with excitement! Or just electricity... So this izzz Heahea City? I can see the sea! Let’s give the city a good search before we go! Zzz-zzt! My Rotom sense izzz tingling! There’s a beautiful building to be explored up ahead! Zmm! That Sina and Dexio smell like a challenge! You can just feel the power coming off of them! There’zzz a town up Route 4 we’ve never seen! Nothing gets me fired up like a new destination! Ahhh... Now this izzz a mighty fine place. I reckon I could get to like it here, pardner. Route 5 izzz pretty famous among Trainers as being a great place to train your team up! Zzzt! Next stop izzz another trial site! Brooklet Hill! What’s a brooklet anyway? Is it like a booklet? Let’s follow Lana and see what’s up ahead! Oooh, I hope it’zzz something good! So what izzz causing that splashing? Go see! But don’t drop me in there! I’m not waterproof! Can’t you hear that splashing from up ahead? I don’t even have earzzz, and I can! Zz-zzt! Another suspicious bit of splashing out there! Don’t let any droplets get on me, pleazzze! Zrt?! What in—?! When did Lana get past us? That girl must have some super secret power! We’re going all the way into Brooklet Hill? I don’t know about thizzz... I’ve got a bad feelin’! Zzzrt... Th-that big splashing over there... Do you think that’zzz just another Wishiwashi? I’m pretty sure I saw something that looked like a town farther down Route 6. Zzzrt? Zoinks! What’re you waiting for? Let’zzz go! I wanna see that Battle Royal Dome for myself! My circuits are all lit up! It’zzz electrifying! Let’s live it up at the Battle Royal Dome! Seemzzz like Wela Volcano Park lies off Route 7. Careful you don’t end up in any hot water, pal! Was there something different between the first and the second dances?! What am I mizzzing?! Blast past that Captain’zzz barricade and into your next adventure, pal! You’re on fire! Zzzt! The next trial site should be past Route 8 and its salty breeze, perfect for rusting my partzzz! Zzrt? Time for your third trial on Akala Island? Then off to Lush Jungle! It sounds so luxuriant! Zzzrmmm... I’m not such a big fan of jungles... Where are all the comfy machines at, huh?! Zoo-hoo! Time for uzzz to get cooking, partner! We’ll have that Totem Pokémon here in a flash! Didn’t the professor tell you to head for that Dimensional Research Lab? Zzz-zzrt? Off to the Dimensional Research Lab! Zzzp! Though the dimensions of my ’Dex are perfect... What? Doezzz the prof think we’ve got nothing better to do than read things and talk to folks? Diglett’s Tunnel? What a lucky bunch... I wanna have a place named after me, too! Zzzt! If we get through this tunnel, we’ll be just steps away from Konikoni City, [VAR GENDBR(00FF,0B07)]big boyclever girl! Zzzzp! Zzzrrr... Which one izzz Olivia’s shop? Why doesn’t my map have this programmed in? So it’s the Ruinzzz of Life next! Head east off of Route 9 and kiss civilization good-bye! I think I like that Aether Foundation lady... Did you see, zzt? Was she looking my way? Nothing like beating Team Skull numskullzzz! But now it’s back on track to the Ruins of Life. What type of Pokémon do you wanna bet that Kahuna Olivia will use? I’m gonna go with...Rock. You do know the Hano Grand Rezzzort, right? It’s only, like, the most famous hotel in Alola! You interested in meeting the prezzzident? She should be somewhere in here, right? Zzrt?! I’ve never seen a Pokémon like that!! A-are we really gonna fight that...that thing?! Malie Garden? Never heard of it myzzzelf. What kind of place do you think it’ll be? Zzzr? Uh...so...where’zzz the professor? He is the one who told us to come here, yeah? This place kinda reminds me of the Johto region. Thizzz Malie City place, I mean. You know? Zzt? Malie Library next, huh? Zzz-zzt... Well, you could probably do with some learning! Didn’t Lillie say she’d be upstairzzz? Or am I just hearing thingzzz? There are plenty of Pokémon living on Route 10! Wouldn’t you like to meet a few? Zz-zz-zzt! When is that Exeggutor Express gonna come? Maybe the bus stop will give you a clue? Zzrt? Hokulani Observatory is on Mount Hokulani’s peak. The air izzz real clear at high altitudes! I think you’d better go with Molayne there, pal. See what Hokulani Observatory hazzz to offer. This trial that “Soffy” and “Big Mo” devised... I’ve gotta say, it’s left me in the dark! Zz-zz-zz! So the professor’s back in Malie Garden again? Find him to give him that mask, my friend! Zzt! You did clear, heh, “Soffy’s” trial, right? What’s holding you back then? Let’s explore! If we go through the captain’s barricade, we can finally get out onto Route 12! I gotta admit, friend. I do love a good Mudsdale! It just looks so strong and sturdy, yeah? Zzzt! Does Tapu Village have something to do with THE tapu? The guardianzzz of the islandzzz? Aether House? Is it another part of the Aether Foundation? ’Cauzzze I’ll eat my ’Dex if it’s not! Acerola’s trial is your next hurdle, bucko! Come on! Let’zzz head outside and get to it! OK, the next trial site is creeping me out a bit. Zzz-zzz... You sure we need to go in there? OK! OK, fine, we’re doing it! We’re going in! It’s still creepy, but let’zzz get this trial going! Another trial cleared and completed! Zzt-zzt! Now, let’s split. Aether House izzz a-waiting! Izzz Yungoos gonna be OK? We’ve gotta find it! My circuitzzz can’t take this kind of stress! The infamouzzz Po Town... It’zzz a bit scary, but I guess we’ve got no choice but to search it! The place izzz crawling with Team Skull Grunts! Watch yourself in here, my jammy friend! I’ve got a bad feeling about thizzz place... Like there’s something bad in the heart of Po Town... You got that crazzzy quizzz right, clever kid! I knew you could! Now onto the boss’s room! Huzzah! You beat that grody goon Guzzzma! Now let’zzz get outta this place! Let’zzz go after Acerola! We’ve gotta go back to Aether House! Gladion wanted to meet up at the Malie City Ferry Terminal, right? Let’s zzzip right over! Zmmm... I feel thizzz weird, overwhelming power coming from Nanu! Be careful if you take him on! Be careful, my friend...and onto the elevator! We’ve made it thizzz far together! Zmmm! If you’re ready, better talk to Gladion. He seemzzz to be calling the shots here! They went and named their secret labs azzz... Secret Lab A and B? This place is bad newzzz... Well, it looks like we’re headed for Secret Lab B! Never thought I’d have to say that... Zzzrt... Better read all the documents you can find... Who knowzzz if we’ll ever get down here again? Go after Hau! Don’t let him leave us behind! Get thozzze human clodhoppers moving! We’ve got to get back to the elevator again! And quick! We’re clozzze to something big! Gladion! Hau! Where are you, guys?! We should all work together on thizzz, right?! If you want to find Lusamine, we’ve gotta get to the entrance on 1F before it’zzz too late! Zzz-zzt! Do you think Lillie izzz with Lusamine? That izzz what Ms. Wicke said, right? Well done, my brave companion! You beat Guzzzma! Now let’s find Lusamine! Zoinks! Go after Lusamine, like, yezzzterday! She must have gone somewhere farther in! Th-that Lusamine lady... She really scares me... All humanzzz aren’t like that, right? Feeling refreshed and ready for more, pal? Let’zzz head out and see what’s waiting for us! Everyone is waiting where boatzzz come in! Let’s get out of this place! Seafolk Village? That’s what thizzz izzz? Hmm. Seems worth having a look around! Keep on stomping around Poni Island, partner! There izzz plenty to explore, that’s for sure! Zrrmmm? I seem to be picking up signzzz of more people and Pokémon in the Poni Wilds... The Ruins of Hope are past Poni Breaker Coast! Let’zzz hope they’re cheerier than they sound... In we go...to the Ruinzzz of Hope... Are they hopeful ruins? Or where hopes end? Look at thozzze muscles! Push! Shove! Go! Machamp will get us through thezzze ruins! Zzt! Don’t let Hapu leave uzzz eating dust! Back to Seafolk Village, on the double! If we’re hoping the seafolk will give us a ride, then I guess we should talk to their chief! Zzt! I don’t know what we’ll find at the end of Exeggutor Island. That izzz where we’re going! I could keep exploring Exeggutor Island all day! Let’zzz find some more of those giant eggheads! Lillie ran ahead somewhere! Where’d she go? And, uh, does she still get lost all the time? The Vast Poni Canyon liezzz up the way from the Ancient Poni Path where Hapu livezzz. Can I admit something to you, friend? Truth is... I totally dig that Team Skull pose! Zz-zz-zzt! Once more unto the breach! Or the canyon! Zzt! You’d better be ready for Hapu’s grand trial. The Vast Poni Canyon izzz a real beast of a place, but we’ve got to get you through it! Zzt! You OK, [VAR GENDBR(00FF,0707)]big boymy girl? Not too tuckered out? Don’t give up yet! We can do thizzz! Lillie izzz sure doing her best, too, isn’t she? She’s on fire and she lookzzz totally cool to me! We can’t let Lillie outshine us, partner! Let’s get a move on, too! Zz-zz-zzzt! Is there a trial in the Vast Poni Canyon? Zrrmm... Isn’t the whole place trial enough? What’s up with thizzz Vast Poni Canyon trial? Doesn’t it kind of remind you of Ilima’zzz trial? You cleared another trial! But the real trial will still be pushing on beyond thizzz point, I think! Zoinks! Would you look at all thozzze stairzzz?! If you make it up them all, you’ll reach the altar! The time hazzz finally come! Make sure you and Lillie both blow your flutezzz at the same time! We can’t open up an Ultra Wormhole if Nebby izzz not here with us. Did you forget? The Pokémon League should be way up at the peak of Mount Lanakila! Brr-rrr-zrrr-zzzr... Mount Lanakila izzz famous for being the most impregnable of all Alola’s various mountains... Zzzzzzzzt! Do it, kid! Become the Champion! I’ve been with you all this time—I know you can! Zzrm? A battle against Nebby, eh? Do your bezzzt to be found worthy as a Trainer! [~ 160] [~ 161] [~ 162] [~ 163] [~ 164] [~ 165] [~ 166] [~ 167] [~ 168] [~ 169] [~ 170] There are still plenty of great Pokémon out there to be found in the Alola region! Zzz-zzt! I’ve heard that real fearsome Trainers like to gather somewhere on Poni Island... Zzt? Ohhhh yeah... Didn’t we hear something about Ultra Beasts appearing around Alola, pal? *zaaawn* Boy, I am just bushed today... Don’t know why... I miss Hau. Do you miss Hau? We should bring him some malasada sometime. I wazzz just thinking about Lillie... Do you think she’s still in her Z-Powered form? Alola! Alola! Zzz-zzz-zzzt! This region’s better than a box full of machines! You sure there’s no Z-Crystal out there for me? I’ve thought up plenty of sweet Z-Movezzz! I’m just zzzoning out down here... Zzzoning out...zzzoning in...zzzoning on and on... Today’s a fine day for registering Pokémon! I love the smell of ’Dexing in the morning! Zzrt?! I can feel it... Ooooh-ho-ho, I can feel it! The presence of a previously unseen Pokémon! [~ 182] [~ 183] [~ 184] [~ 185] [~ 186] [~ 187] [~ 188] [~ 189] [~ 190] ~~~~~~~~~~~~~~~ Text File : 85 ~~~~~~~~~~~~~~~ Time for my dramatic entrance into the ring! There’s no battle I can’t win! [~ 1] [~ 2] [~ 3] [~ 4] Gonna get fired up for the battle! ♪ Hope I stay cool and don’t get rattled! ♪ [~ 6] [~ 7] [~ 8] [~ 9] I h-hope my Pokémon are gonna be OK... [~ 11] [~ 12] [~ 13] [~ 14] Bow down before my mighty partners! [~ 16] [~ 17] [~ 18] [~ 19] Well, well, well... Who shall I smash first? [~ 21] [~ 22] [~ 23] [~ 24] My endless stamina is like an unending mountain range! [~ 26] [~ 27] [~ 28] [~ 29] I’ll take you on with no tricks! ...Because I know I can outwit anyone... [~ 31] [~ 32] [~ 33] [~ 34] The key to this battle will be who to take down first. [~ 36] [~ 37] [~ 38] [~ 39] This ain’t one on one? That don’t matter to me! I’ll take on anyone! [~ 41] [~ 42] [~ 43] [~ 44] I’m fixin’ to win this here battle, I tell you what! [~ 46] [~ 47] [~ 48] [~ 49] This bat may seem out of place here, but trust me—I won’t use it as a weapon. [~ 51] [~ 52] [~ 53] [~ 54] I feel like this is when all my regular training is going to pay off. ♪ [~ 56] [~ 57] [~ 58] [~ 59] Well, they sure do got them some funky battles out here, yup. [~ 61] [~ 62] [~ 63] [~ 64] I came all the way to Alola because I wanted to try Battle Royal so bad. [~ 66] [~ 67] [~ 68] [~ 69] In this corner, a Janitor... [~ 71] [~ 72] [~ 73] [~ 74] Oh, you look like a strong opponent! This should be a worthwhile battle! [~ 76] [~ 77] [~ 78] [~ 79] Should a Gentleman really be participating in battles as savage as this? [~ 81] [~ 82] [~ 83] [~ 84] I’ve raised some Pokémon just for Battle Royal. [~ 86] [~ 87] [~ 88] [~ 89] I’m on the rise, but my coach told me not to fly too close to the sun. [~ 91] [~ 92] [~ 93] [~ 94] No matter what kind of battle, my Pokémon are invincible! [~ 96] [~ 97] [~ 98] [~ 99] I may be just a wanderer, but when I join a battle, things get rough. [~ 101] [~ 102] [~ 103] [~ 104] My smile and my muscles are what people like about me. ♪ [~ 106] [~ 107] [~ 108] [~ 109] My clients are smiling. It looks like I should be able to finalize the contract. [~ 111] [~ 112] [~ 113] [~ 114] Maybe Battle Royal will be a good way to relieve my work-related stress. [~ 116] [~ 117] [~ 118] [~ 119] It’s a pleasure to make your acquaintance. As you can see, I’m a thug. But I’ll do my best! [~ 121] [~ 122] [~ 123] [~ 124] Here I come! I’ll show you what a strong-willed woman is capable of! [~ 126] [~ 127] [~ 128] [~ 129] I go nuts if all I do is work all the time. This should be a nice change of pace. [~ 131] [~ 132] [~ 133] [~ 134] Participating in battles here is also good publicity for my company. [~ 136] [~ 137] [~ 138] [~ 139] This is the perfect opportunity for me to show off my skills! [~ 141] [~ 142] [~ 143] [~ 144] I never back down from any opponent! That’s what being an Ace Trainer is all about! [~ 146] [~ 147] [~ 148] [~ 149] You’ve finally made it to me! Let me show you how a real Trainer battles! [~ 151] [~ 152] [~ 153] [~ 154] It’s hard for me as a girl to get into this pro-wrestling vibe. [~ 156] [~ 157] [~ 158] [~ 159] I’ve come from afar to enter this ring! Victory will be mine! [~ 161] [~ 162] [~ 163] [~ 164] The tour guide said battles here are amazingly fun and new. [~ 166] [~ 167] [~ 168] [~ 169] I’ve been wringing out dirty rags for 60 years! I’ve had a long career. [~ 171] [~ 172] [~ 173] [~ 174] I’m proud of my Pokémon’s power! I think this place is just right for them. [~ 176] [~ 177] [~ 178] [~ 179] Believe it or not, I used to be a wrestler. I feel like I’m back in my prime right now! [~ 181] [~ 182] [~ 183] [~ 184] Believe it or not, I used to be a wrestler. I feel like I’m back in my prime right now! [~ 186] [~ 187] [~ 188] [~ 189] Looks like it’s finally my turn. [~ 191] [~ 192] [~ 193] [~ 194] When you get in the ring, it’s now or never! Take down anything you see! [~ 196] [~ 197] [~ 198] [~ 199] Welcome to my stage! This is gonna be the best gig I’ve ever had! [~ 201] [~ 202] [~ 203] [~ 204] I’ll win my way through to become the acest of Trainers! [~ 206] [~ 207] [~ 208] [~ 209] Allow me to introduce my flamin’ hot team. [~ 211] [~ 212] [~ 213] [~ 214] I’ve come to investigate whether there’s potential for any funny business during Battle Royal. [~ 216] [~ 217] [~ 218] [~ 219] Oh, you’re the subject of my experiment, yes? [~ 221] [~ 222] [~ 223] [~ 224] Should a karate master like me participate in another martial art like this... [~ 226] [~ 227] [~ 228] [~ 229] This stage is perfect for me—I love being the center of attention! [~ 231] [~ 232] [~ 233] [~ 234] All right, I’m not holding anything back! [~ 236] [~ 237] [~ 238] [~ 239] What? You think you can defeat me? Don’t make me laugh! [~ 241] [~ 242] [~ 243] [~ 244] Cower and tremble in fear before the Pokémon I have raised. [~ 246] [~ 247] [~ 248] [~ 249] I’ll give you the best battle in history! [~ 251] [~ 252] [~ 253] [~ 254] ~~~~~~~~~~~~~~~ Text File : 86 ~~~~~~~~~~~~~~~ Jayden Nicole Mason Ava Sierra Isaiah Jordan Milena Kogan Rebecca Trev Natalie Jonathan Kelsey Monte Bradley Peter Margaret Vic Jenna Alison Daniel Timothy Kimberly Gavin Stephanie Yoshi Becky Tanner Monroe Sonny Shinobu Penn Jill Nathan Conroy Nelson Cindy Alfred Pamela Brayan Aury Gonzalo Gomer Richard Glen Cleo Mayu Shannon Virginia The Royal ~~~~~~~~~~~~~~~ Text File : 87 ~~~~~~~~~~~~~~~ Hardy Lonely Brave Adamant Naughty Bold Docile Relaxed Impish Lax Timid Hasty Serious Jolly Naive Modest Mild Quiet Bashful Rash Calm Gentle Sassy Careful Quirky [~ 25] ~~~~~~~~~~~~~~~ Text File : 88 ~~~~~~~~~~~~~~~ When You Meet Someone Please select a category to choose a phrase you would use. The current message you use when you meet someone: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. When You Meet Someone Please select the message you would like to send out when you meet someone. The current message you use: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. When You Are Moved Please select a category to choose a phrase you would use. The current message you use when you are moved: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. When You Are Moved Please select the message you would like to send out when you are moved. The current message you use: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. When You Part with Someone Please select a category to choose a phrase you would use. The current message you use when you part with someone: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. When You Part with Someone Please select the message you would like to send out when you part with someone. The current message you use: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. When You Are Disappointed Please select a category to choose a phrase to use. The current message you use when you are disappointed: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. When You Are Disappointed Please select the message you would like to send out when you are disappointed. The current message you use: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. Your Secret Please select a category to choose a phrase to use. Your current secret: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. Your Secret Please select the message you would like to send out about your secret. Your current secret: “[VAR 01B7(0000)]” You chose it from the [VAR 01B7(0001)] category. When You Meet Someone Please select a category to choose a phrase to use. The current message you use when you meet someone: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. When You Meet Someone Please select the message to send out when you meet someone. Your current message: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. When You Are Moved Please select a category to choose a phrase to use. The current message you use when you are moved: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. When You Are Moved Please select the message to send out when you’re moved. Your current message: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. When You Part with Someone Please select a category to choose a phrase to use. The current message you use when you part with someone: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. When You Part with Someone Please select the message to send out when you part with someone. Your current message: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. When You Are Disappointed Please select a category to choose a phrase to use. The current message you use when you are disappointed: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. When You Are Disappointed Please select the message to send out when you’re disappointed. Your current message: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. Your Secret Please select a category to choose a phrase to use. Your current secret: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. Your Secret Please select the message you would like to send out about your secret. Your current secret: “[VAR 01B7(0000)]” ★ You chose it from the [VAR 01B7(0001)] category. Please select a message. You chose to set your message as “[VAR 01B7(0000)]” Favorite Trainers About Me My Hobbies Common Phrases About Pokémon Alola Life Trainer Goals Let’s Communicate Happy Thoughts Feeling Frustrated Feeling Down Feeling Fun Feeling Surprised Hello/Good-Bye Exclaim Aloud Common Answers Take Action Favorite Type My Wishes Current Feeling [~ 42] [~ 43] [~ 44] [~ 45] [~ 46] [~ 47] [~ 48] [~ 49] [~ 50] [~ 51] [~ 52] [~ 53] ---------------------------------------------- Decide for me! [VAR 01B7(0000)] Here, you can register messages you want to send to others. Messages are divided into categories. Please select a category, and then select a message. ~~~~~~~~~~~~~~~ Text File : 89 ~~~~~~~~~~~~~~~ What? [VAR PKNICK(0000)] is evolving! Huh? [VAR PKNICK(0000)] stopped evolving! Congratulations! Your [VAR PKNICK(0000)] evolved into [VAR PKNAME(0001)]! [VAR PKNICK(0000)] learned [VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0001)] 1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0000)] [VAR PKNICK(0000)] forgot how to use [VAR MOVE(0001)]. And... [VAR PKNICK(0000)] learned [VAR MOVE(0002)]![VAR BE05(0004)][VAR BE05(0001)] [VAR PKNICK(0000)] did not learn [VAR MOVE(0001)]. [VAR PKNICK(0000)] wants to learn the move [VAR MOVE(0001)]. Should an old move be forgotten and replaced with [VAR MOVE(0001)]? Forget an old move Keep old moves! ~~~~~~~~~~~~~~~ Text File : 90 ~~~~~~~~~~~~~~~ Money [~ 1] Battle Points Festival Coins $[VAR NUM7(0000,002C)] $[VAR NUM5(0000,002C)] —— [~ 7] [VAR NUM5(0000,002C)] BP [VAR NUM7(0000,002C)] FC Quit [VAR ITEM2(0000)] [VAR MOVE(0000)] Quit making a selection and go back to the previous screen. In Bag: [VAR NUM3(0000)] × [VAR NUM2(0000)] Here you go. Thank you. You don’t have enough money. You can’t take any more of this item. Yes No Welcome to the Poké Mart! May I help you? Buy Sell No thanks! Please come again! Is there anything else I can do for you? [VAR ITEMPLUR1][VAR ITEM2(0000)]? Certainly. How many would you like? You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)]. That will be $[VAR NUM7(0002,002C)]. Is that OK? You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)]. That will be $[VAR NUM7(0002,002C)]. Is that OK? You put your purchase away in the [VAR 0112(0001)] Pocket. You also get a Premier Ball as an added bonus. ...Oh? You have a discount coupon! Then allow me to take a special $[VAR NUM7(0000,002C)] off of your total for you! You can reuse your discount coupon as many times as you’d like until you leave the shop, so I hope you use it again! Welcome to the Technical Machine shop! May I help you? You already have it! No. [VAR NUM3(0000)], [VAR MOVE(0001)]? That will be $[VAR NUM7(0002,002C)]. OK? You put away [VAR MOVE(0000)] in the [VAR 0112(0001)] Pocket. Hello. Welcome! Do you want to trade in your BP, Battle Points, for some prizes? Collect Battle Points and come again! Promise? I’m so sorry, but you don’t have enough Battle Points. How many [VAR ITEMPLUR1][VAR ITEM2(0000)] do you want? You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)]. That will be [VAR NUM7(0002,002C)] BP. Is that OK? You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)]. That will be [VAR NUM7(0002,002C)] BP. Is that OK? [~ 46] We can’t provide any more of that today. Please come again tomorrow. We can’t provide any more of that today. Please come again tomorrow. [VAR iCOLOR3(0000)][VAR ITEM2(0000)]? That would put you out [VAR NUM7(0001,0000)] FC, OK? [VAR iCOLOR3(0000)][VAR ITEM2(0000)]? That would cost you [VAR NUM7(0001,0000)] FC, OK? Then here you are. Thank you for your business! Here you go. Thank you for your business! You put away [VAR MOVE(0000)] in the [VAR 0112(0001)] Pocket. Then I’ll be taking your Festival Coins. Then allow me to collect your Festival Coins. You don’t have enough Festival Coins! You haven’t got enough Festival Coins! It looks like your Bag is too full! It looks like your Bag is too full! Which Pokémon would you like to use it on? Which Pokémon would you like to use it on? But it doesn’t look like it will have any effect on that particular Pokémon! But it doesn’t look like it will have any effect on that particular Pokémon! [~ 64] [~ 65] [~ 66] [~ 67] [~ 68] [~ 69] [~ 70] [~ 71] [~ 72] [~ 73] [~ 74] [~ 75] [~ 76] [~ 77] [~ 78] [~ 79] [~ 80] [~ 81] [~ 82] Wouldn’t you like some lovely smelling incense? Come again! I’ll be waiting. Is there anything I can offer you? Oooh, the [VAR ITEM2(0000)], is it? And how many would you like? Well, [VAR NUM2(0001)] set of [VAR ITEM2(0000)] will cost you $[VAR NUM7(0002,002C)]. Well, [VAR NUM2(0001)] sets of [VAR ITEM2(0000)] will cost you $[VAR NUM7(0002,002C)]. And here is your incense! Thank you and enjoy! I’m sorry, but it looks like you have no space for any more incense. Oh! Um. You don’t have the money, dear! Yo! I’m an herb seller! I’m self-taught, but I sell good quality herbs! Come again! Anything else today? How many [VAR ITEMPLUR1][VAR ITEM2(0000)] do you want? OK, [VAR NUM2(0001)] [VAR ITEM2(0000)]! Your total is $[VAR NUM7(0002,002C)]—sound all right? OK, [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)]! Your total is $[VAR NUM7(0002,002C)]—sound all right? And here you go. They’re very effective, you know! Hey. You can’t carry any more items. Ohh, sorry. You don’t seem to have enough cash. Welcome to Olivia’s jewelry shop! Please come again! Need anything else? How many [VAR ITEMPLUR1][VAR ITEM2(0000)] would you like to purchase? So you would like [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)]. That will be $[VAR NUM7(0002,002C)]. So you would like [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)]. That will be $[VAR NUM7(0002,002C)]. I’ve wrapped your purchase in this beautiful paper. Here you are. You have too many items. You can’t carry any more. I’m sorry, but you don’t have enough money. Are you interested in fashion? Do you want fashion items? If you become interested in fashion, please speak to me again. Is there anything else you want to buy? How many [VAR ITEMPLUR1][VAR ITEM2(0000)] do you want? You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)]. That’ll be $[VAR NUM7(0002,002C)]. You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)]. That’ll be $[VAR NUM7(0002,002C)]. I’m pretty sure everything you bought will look perfect on you. Aren’t you shopping too much? You can’t carry any more. Wait. You don’t have enough money. Welcome! Thank you! Oh, you have a sparkling Z-Crystal... You cleared Ilima’s trial. You cleared Lana’s trial. You cleared Kiawe’s trial. You cleared Mallow’s trial. You cleared Sophocles’s trial. You cleared Acerola’s trial. You cleared the trial at the Vast Poni Canyon. Congratulations! Now you can purchase more items. So... You’re the first-ever Champion in Alola. Congratulations! Thank you for coming here! It looks like your island challenge will continue even after becoming the Champion. We, the Poké Mart staff, are happy to keep supporting your adventure. Welcome to the Thrifty Megamart where the sales are explosive! What would you like to do? Thank you very much! Please come again! Is there anything else I can help you with? [VAR ITEMPLUR1][VAR ITEM2(0000)], certainly. How many would you like to purchase? You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)]. That will be $[VAR NUM7(0002,002C)]. You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)]. That will be $[VAR NUM7(0002,002C)]. Here you go. Thank you very much! Please make sure you’ve got enough money. I’m so sorry, but you can’t carry any more. Do you need anything else? Here you go. Thank you. You can’t carry any more! Hi! Welcome. Would you like to trade BP or Battle Points for prizes? Collect Battle Points and come again! I’m terribly sorry to say, but you don’t have enough Battle Points. How many [VAR ITEMPLUR1][VAR ITEM2(0000)] would you like? You want [VAR NUM2(0001)] [VAR ITEMPLUR0][VAR ITEM2(0000)]. That will be [VAR NUM7(0002,002C)] BP. Is that OK? You want [VAR NUM2(0001)] [VAR ITEMPLUR1][VAR ITEM2(0000)]. That will be [VAR NUM7(0002,002C)] BP. Is that OK? Anything else? Here you go. Thank you. You can’t take any more! ~~~~~~~~~~~~~~~ Text File : 91 ~~~~~~~~~~~~~~~ DIRECTOR Shigeru Ohmori PROGRAM DIRECTOR Sosuke Tamada GRAPHICS DIRECTOR Takao Unno PLANNING DIRECTOR DIGITAL MOVIE DESIGN EFFECT DESIGN SECTION DIRECTOR James Turner UI GRAPHIC DESIGN Hironobu Yoshida GAME BATTLE SYSTEM DESIGN Kazumasa Iwao NETWORK SYSTEM GAME DESIGN Takeshi Kawachimaru SOUND Go Ichinose SCENARIO Toshinobu Matsumiya POKÉMON CONCEPT & POKÉDEX TEXT Suguru Nakatsui Kenji Matsushima Masafumi Nukita FIELD CONTENTS PROGRAMMING LEAD : Tomoya Takahashi Junya Ikuta Kazuki Saita Yuya Ikeuchi Soichi Miyachi EVENT PROGRAMMING Miyuki Iwasawa Masayuki Onoue Nobutaka Takeda Syo Ohhira FIELD ENVIRONMENT PROGRAMMING Nozomu Saito Masanori Kanamaru POKÉMON DRAWING PROGRAMMING Masateru Ishiguro Naoya Uematsu Makoto Takebe DIGITAL SYSTEM PROGRAMMING TOOL PROGRAMMING Nathanael Peter Yam Syo Araki Tetsuya Watanabe Morihiko Kiryu Toru Nagihashi Akihiro Gomi UI SYSTEM PROGRAMMING Katsumi Ohno Hiroyuki Nakamura Koji Kawada Yuya Fukushima Yuto Uchida BATTLE SYSTEM PROGRAMMING Nobuhiko Ariizumi Toshihiro Obata Masao Taya Satoshi Kijima NETWORK PROGRAMMING Shin Kohsaka Katsuhiko Ichiraku Akira Endo Yu Muto POKÉMON CHARACTERS DESIGN Yusuke Ohmura Ken Sugimori Emi Ando Mana Ibe Sakiko Maeda Hiroki Fuchino Kensaku Nabana Haruka Tochigi Hyunjung Lee Mayuka Yoshikawa Yuki Yamamoto Hitoshi Ariga Atsuko Nishida Kanako Eo Megumi Mizutani Saya Tsuruta Haruko Ichikawa take POKÉMON DESIGN COORDINATION TRAINER GRAPHICS DESIGN Hitomi Imaizumi Naoki Saito Sanosuke Sakuma TOKIYA SAKBA Nagimiso Kanako Omori ILLUSTRATION SUPPORT OLM, Inc. 3D MAP GRAPHICS Maiko Fujiwara Mana Ibe Ryoutarou Ohto Sayaka Ohto Sung Jinyoung Naoto Yoshinari Mayumi Shigeno Rin Nakayama Shinichirou Tsukada Miki Sato Sawako Okada Yuki Fujikura Arisu Katagiri Kazuki Takahashi Hikaru Sameshima Yuki Inami Naoki Goda Shinya Asanuma CREEK & RIVER Co.,Ltd. Digital Works Entertainment CHARACTER MODELING Tomohiko Ohkubo Junsei Kuninobu Shinya Komaki Sachiyo Awata Hidenori Tanaka Yoshihiro Ohtsuka Yukari Hoshi Nana Takahashi Chihiro Fujii Shinobu Ueki Mamoru Hitotsuyanagi Daishi Yanai Lai Chuan-Ming Yuusaku Andou Syouko Terada Kioka Niimi Haruyasu Akagi Jun Arai Soshi Takatsu Atsushi Nakagawa Yousuke Toyoshima Atsuru Takahashi Hikari Sugiyama Ryuhei Sasaki PLANETA Co.,Ltd. CHARACTER MOTION DESIGN Kenta Kawano Natsumi Inoue Aoi Inaba Tsubasa Matsuzaki Futoshi Kajita Daisuke Nakayama Hiroshi Nakagomi Yuya Katsuyama Masashi Miyazaki Kaoru Seida POKÉMON MODEL INSPECTION Hideki Iwata Yoshiaki Yazawa Yuki Kanayama Erina Chikaizumi Takashi Yamauchi Hidekazu Takahashi Shugo Takayama Midori Takata Yuki Wakamatsu Stephen Redmond Yui Matsuura Hiroki Kanno Masaya Akiyama Kojiro Matsuyama Toshimitsu Arai Yosuke Uematsu Ai Takabayashi Erena Maruya Koichi Yasuda Erika Kuga Taichi Wakabayashi Mitsuhiro Ariga Yurina Moriya Misaki Tsukamoto CONCEPT ILLUSTRATION / ITEM DESIGN Daiki Sato Noriko Iida EVENT PLANNING / VIDEO DIRECTION Katsunori Suginaka Ryota Muranaka Satoshi Tamagawa Yuya Watanabe Yoshikazu Kojima Rebuild Games LLC. STORYBOARD DESIGN Romanov Higa GAME MAP DESIGN Chihiro Hayashi Kazuki Muroi Yohei Asaoka Masahiro Takei Kaori Hayashi FIELD SYSTEM DESIGN Akira Nakamura Hiroyuki Tani Atsushi Terachi GAME DIALOGUE DESIGN Takashi Hino GAME TEXT LOCALIZATION SUPPORT TRAINER CHARACTER CONCEPT BATTLE PLANNING Shigeki Morimoto Koji Nishino Tatsuro Kusano GAME UI SYSTEM DESIGN Tetsuji Ohta COMMUNICATION FEATURES PLANNING Teruyuki Shimoyamada Hidenaga Endo CONCEPT PLANNING GAME DESIGN BALANCING Shohei Kawano Jun Ito Kei Setoguchi MUSIC Minako Adachi Junichi Masuda Hitomi Sato Tomoaki Oga POKÉMON VOICE DESIGN GEMINI BREEZE LLC. Hideaki Kuroda SOUND EFFECTS RECORDING COORDINATION Kenji Saito RECORDING ENGINEER Takahiro Oshima Kenji Nakajo VOCAL RECORDING Lisa Ooki Yuu Uchida Naoto Fuga Masayuki Okazaki KYOtaro INSTRUMENTAL RECORDING Takahiro Morimoto Kanoko Matsukawa SPECIAL THANKS-SOUND Masaya Watanabe Atsushi Higuchi POKÉMON 3D MODELING ART DIRECTOR Atsuko Ujiie PRODUCT MANAGER Masamichi Anazawa Miku Majima Takashi Sakuma Takafumi Misawa Joe Naha Rie Tatsuno Masaya Ishizuka POKÉMON CHARACTER MODELING Shunsuke Uematsu Hiroki Fujiwara Kengo Nakahiro Mai Ueda Kouichiro Wakamatsu Atsushi Watanabe Yoshinobu Maezawa Yuichi Komagata Takaya Shinkai Masafumi Sugiyama Mai Takai Chisato Fujita Tomoka Ogura Minoru Koga Kotaro Kitada Hiromi Koda Itsuki Wakuta POKÉMON CHARACTER MOTION Tomomi Sakuma Masataka Hata Orie Watanabe Takahiro Koizumi Keiko Kato Suguru Fukaya Yosuke Takahashi Akira Sakawa Yuichi Ishizaki Megumi Miyagawa Hiromichi Hidaka Yoshiakira Nakano Akira Takayama Kuni Furukubo Tatsuo Kuwabara PIKACHU VOICE Ikue Otani ENGLISH LOCALIZATION Yasuhiro Usui Mikiko Ryu Mayu Todo Yoshi Uemura Shinobu Taylor ENGLISH TRANSLATION Hisato Yamamori Sayuri Munday Jillian Nonaka Ben Regal Bryson Clark ENGLISH EDITING Blaise Selby Kellyn Ballard Eric Haddock Rachel Payne EUROPEAN LOCALISATION Noriko Netley Makiko Cottrell Kaori Manabe Nami Kusumoto Suirei Okata Maya Yoshida Hideko Russell Bertrand Lecocq Elena Nardo Cyril Schultz FRENCH TRANSLATION Aymeric Forgit Guillaume Didier Lylia Khrissate Sarah Provost Laurent Nguyen FRENCH EDITING Pierre Gauthier Franck Couée Clémence Amoric GERMAN TRANSLATION Daniel Heucher Michael Ecke Kathleen Kalms Matthias Wissnet Josef Shanel Christopher Derbort GERMAN EDITING Claudia Thon Sina Moelleken Ireneusz Radko ITALIAN TRANSLATION Guido Scarabello Manuela Suriano Marco Sartori Giovanni Ballarin Anna Rita Spera Francesca Serci ITALIAN EDITING Fabio Giusti Silvia De Bellis Alice Troiani SPANISH TRANSLATION Enrique Joga Elvira Alejandro Martínez Monge Alberto Gracia Castellano Servando Doval Díaz Luis Alis Ferrer Diego Luque de la Campa SPANISH EDITING Mariona Pera i de Miguel Virginia Paradés Gurrea Eva Rodriguez Grana KOREAN TRANSLATION & EDITING Mihwa Choi Jieun Byun Jiwon Yang Youngjun Park Jeongmin Kwon Chanho Sohn Yongho So CHINESE LOCALIZATION Yinjuan Wang Chingyun Sung Shin’ichi Sasamoto Claudia Chan Kirsty Goto Phoebe Mak Chungte Huang CHINESE TRANSLATION & EDITING Xiaochun Qiu Jun Yuan Xi Zhang CHINESE ARTWORK Yi Peng Aubrey Chan ENGLISH & EUROPEAN GRAPHIC DESIGN Eric Medalle Hiromi Kimura Dan Stephens <未決定> ENGLISH & EUROPEAN LOCALIZATION SUPPORT Jeff Hines Robert Colling Tadasu Hasegawa Marvin Andrews NOA LOCALIZATION SUPPORT Seth McMahill Joel Simon Ryo Uchida Terry Chan NOE LOCALISATION SUPPORT Canela Rodal Ryoko Sawabe NOK LOCALIZATION SUPPORT Hyokjin Jung Seoyun Yun Dongyeon Kim Soonil Kim Siyoung An Inseon Song SPECIAL THANKS-LOCALIZATION Christopher Parent Thomas Candland Mary Rayes Dario De Leo Aya Bamba Lubov Blaesing Jaiboem Lim Jihye Lee TECHNICAL SUPPORT Shuhei Furukawa Yuta Ogawa Shotaro Iwanaga SERVER DEVELOPMENT Shinnosuke Miki Noritaka Otsuka Kazuto Shimizu Kenkichi Miura POKÉMON GLOBAL LINK Shin Uwai Shusaku Egami Osamu Fujita Takahiro Onishi Takehito Hosoda Takeshi Seki Youko Nakayama Kayo Nakata Keiichi Yoshikawa Hideyoshi Uehara Tomohiro Matsumoto Yang Rong Hikaru Ozono Nguyen Ngoc Tram Anh Yoshihiro Inoue Yukiko Hamasaki Ryosuke Nakamura Akiko Horio Yoshiyuki Hirota Takashi Saito Takuya Hogawa Shingo Maekawa Dai Okuyama Hirotaka Nakamura Kazuya Iwamoto DEBUG MANAGEMENT Motoki Nakajima Nobuya Sasaki Yuki Tanikawa Takahiro Kumasaka Keisuke Fukushima Takuya Inoue Akiko Ohashi Hiroya Takeda DEBUG Mario Club DIGITAL Hearts NOA PRODUCT TESTING Kentaro Nishimura Seth Hanser Sean Egan Tomoko Mikami Marko Wallenius Dan Mathias Makiko Szolas Tom Hertzog Madison Levitan Marleah Gates Michael Sahlin Chris Hicks Pablo Reyes NOA Product Testing Technicians NOE QA COORDINATION Patrick Thorenz Jesús Gutiérrez Cuadra Marco Gruden NOE QUALITY ASSURANCE Ben Howard-Hale Christopher Stewart Matthieu Lamouroux Ahmed Bounouar Laurence Uhlen Emilien de Salles Costa Mathieu Springinsfeld Elisa Lapini Alessandro Crosa Rita di Lascio Daniele Albrito Veronica Casi Lutz Ohl Sebastian Jende Hannah Siebert Christina Stoffel Edwin Kirschenmann Julio Manzaneda Ibon Díez Maeztu Daniel Picazo Millán Miguel Ángel Carnero Calderón Lorena Gívica Pita Pole To Win International NOK TESTING & QUALITY ASSURANCE Kyoungim Na Eodo Lee NOK Quality Control Sect. CHINESE PRODUCT TESTING Ming Xu Gang Yan Jiong Zhang Deguang Yan Huiming Hu Yayun Ling ShihWei Yang WanJing Chen ARTWORK Kenichi Koga Ikumi Fujishiro Chiaki Shinkai ARTWORK SUPPORT Yasuko Sugiyama Sachiko Nakamichi SPECIAL THANKS Kenji Tominaga Yuichiro Mori Yoshio Tajiri Teiko Sasaki Emi Endo Haruka Sunaga Yu Narisada Yoshimi Kawaguchi Haruka Furukawa Miho Murata Kosuke Harada Kaori Kobayashi Yuichiro Yamamoto Nagaaki Fukase Hirokazu Tanaka Hiroyuki Jinnai Kenjiro Ito Mikiko Ohashi Tomotaka Komura Atsushi Sugimoto Toshio Miyahara Eisuke Kasejima Taku Kawamoto Masami Tanaka Susumu Fukunaga Rui Kawaguchi Ryosuke Hanawa Shohei Furuta Yoshitaka Fujiwara Kazuyoshi Kojima Nobue Ito Nobuhiro Sawabe Takeshi Masuda Hidenaga Katakami Gakuji Nomoto Kenichi Arai Takashi Orikata Michiko Takizawa Hirotaka Hayakawa Jiro Koga Yoriomi Uego Kenji Yanagisawa Yukari Fukushima Misuzu Kanayama Emiko Yoshino Akie Fujimoto Yukie Funakubo Shoichi Obora Arata Sato Madoka Nishizawa Takashi Koyama <未決定> Kenji Okubo Gaku Susai Kyeongmi Kim Toshio Mukai Tomotaka Izuhiro Kenshiro Ueda Tomohiro Umemura Ryosuke Kido Tomotsugu Nagaoka Masafumi Mima Takuro Muratsubaki Z-RING AND QR SCAN PLANNING Hirofumi Hasegawa Tatsuro Takahashi Takahiro Oguri Gen Nagashima Masahiko Yamazaki Takashi Ohi Takeo Yoshimura Sho Ohshima Yoshiaki Kano Yasushi Kono CONCEPT MANUAL EDITING Megumi Shichida Aki Sakurai Dan Owsen James Michael Stefan Dickhardt Andrea De Benedetto Xu Jie INFORMATION COORDINATORS Yuta Nakai Tsuyoshi Ichikawa Shiho Haraguchi Toya Yoneda COORDINATORS Shunsuke Kohori Mitsuyo Matsunaga Masayuki Wada Akira Kinashi Yuki Okada Kei Ninomiya PRODUCED BY Takato Utsunomiya Hitoshi Yamagami GENERAL PRODUCER Shinya Takahashi EXECUTIVE PRODUCERS Satoshi Tajiri Tatsumi Kimishima Tsunekazu Ishihara DEVELOPED BY GAME FREAK inc. Pokémon Sun Pokémon Moon (C)2016 Pokémon. (C)1995-2016 Nintendo (C)1995-2016 Creatures Inc. (C)1995-2016 GAME FREAK inc. Nintendo, The Pokémon Company and GAME FREAK inc., are the authors of this software for the purpose of copyright. All rights reserved. Nintendo, The Pokémon Company et GAME FREAK inc. sont les auteurs de ce logiciel au regard du droit d’auteur. Tous droits réservés. THEEND Everyone’s smiles shine so brightly. Those smiles led us to so many other people. And those meetings will lead us to a bright future. I’m so glad I got to meet everyone. I’m so glad I got to meet you. VOICE RECORDING DIRECTOR VOICE RECORDING COORDINATOR ~~~~~~~~~~~~~~~ Text File : 92 ~~~~~~~~~~~~~~~ Your name? [VAR PKNAME(0000)]’s nickname? Box name? Your greeting to everyone? Your nickname? What brief message do you want to share with your trade partner? Pokémon you want to find? What do you say when you are happy? What kind of Pokémon do you want? What do you have to say? What will you go with? What do you say when you’re happy? What do you say to encourage others? What message would you like to share? What will you write? Your Battle Team’s name? Your Festival Plaza’s name? You can’t enter that word. You can only enter up to five numbers. You can’t enter that name. Please enter a nickname. Please enter a name. Please enter a response of some kind! Delete OK Space Delete [VAR COLOR(0002)]♂[VAR COLOR(0000)] [VAR COLOR(0001)]♀[VAR COLOR(0000)] [VAR PKNAME(0000)] The text that you enter here may be sent to others through various communication features. ~~~~~~~~~~~~~~~ Text File : 93 ~~~~~~~~~~~~~~~ Oh? [VAR PKNAME(0000)] hatched from the Egg! ~~~~~~~~~~~~~~~ Text File : 94 ~~~~~~~~~~~~~~~ Continue [VAR TRNAME(0000)] [VAR LOCATION(0000)] Pokédex: [VAR NUM3(0000)] Play time: [VAR NUM3(0000)] : [VAR NUM2(0000)] Mystery Gift Live Competition ダミー The saved data was erased! Would you like to delete all saved data? Once the data has been deleted, there is no way to recover it. Is it really OK to delete this saved data? Yes No There is a gift that you have not received. Please start the game and pick up your gift from the deliveryman in any Pokémon Center. Initializing the saved data... Please don’t turn off the power. ~~~~~~~~~~~~~~~ Text File : 95 ~~~~~~~~~~~~~~~ [VAR ITEM2(0000)] [VAR NUM3(0000)] / HP Attack Defense Sp. Atk Sp. Def Speed The training starts now! You can’t train this Pokémon anymore! You don’t have [VAR iCOLOR2(0000)][VAR ITEM2(0000)]. ~~~~~~~~~~~~~~~ Text File : 96 ~~~~~~~~~~~~~~~ — Stench Drizzle Speed Boost Battle Armor Sturdy Damp Limber Sand Veil Static Volt Absorb Water Absorb Oblivious Cloud Nine Compound Eyes Insomnia Color Change Immunity Flash Fire Shield Dust Own Tempo Suction Cups Intimidate Shadow Tag Rough Skin Wonder Guard Levitate Effect Spore Synchronize Clear Body Natural Cure Lightning Rod Serene Grace Swift Swim Chlorophyll Illuminate Trace Huge Power Poison Point Inner Focus Magma Armor Water Veil Magnet Pull Soundproof Rain Dish Sand Stream Pressure Thick Fat Early Bird Flame Body Run Away Keen Eye Hyper Cutter Pickup Truant Hustle Cute Charm Plus Minus Forecast Sticky Hold Shed Skin Guts Marvel Scale Liquid Ooze Overgrow Blaze Torrent Swarm Rock Head Drought Arena Trap Vital Spirit White Smoke Pure Power Shell Armor Air Lock Tangled Feet Motor Drive Rivalry Steadfast Snow Cloak Gluttony Anger Point Unburden Heatproof Simple Dry Skin Download Iron Fist Poison Heal Adaptability Skill Link Hydration Solar Power Quick Feet Normalize Sniper Magic Guard No Guard Stall Technician Leaf Guard Klutz Mold Breaker Super Luck Aftermath Anticipation Forewarn Unaware Tinted Lens Filter Slow Start Scrappy Storm Drain Ice Body Solid Rock Snow Warning Honey Gather Frisk Reckless Multitype Flower Gift Bad Dreams Pickpocket Sheer Force Contrary Unnerve Defiant Defeatist Cursed Body Healer Friend Guard Weak Armor Heavy Metal Light Metal Multiscale Toxic Boost Flare Boost Harvest Telepathy Moody Overcoat Poison Touch Regenerator Big Pecks Sand Rush Wonder Skin Analytic Illusion Imposter Infiltrator Mummy Moxie Justified Rattled Magic Bounce Sap Sipper Prankster Sand Force Iron Barbs Zen Mode Victory Star Turboblaze Teravolt Aroma Veil Flower Veil Cheek Pouch Protean Fur Coat Magician Bulletproof Competitive Strong Jaw Refrigerate Sweet Veil Stance Change Gale Wings Mega Launcher Grass Pelt Symbiosis Tough Claws Pixilate Gooey Aerilate Parental Bond Dark Aura Fairy Aura Aura Break Primordial Sea Desolate Land Delta Stream Stamina Wimp Out Emergency Exit Water Compaction Merciless Shields Down Stakeout Water Bubble Steelworker Berserk Slush Rush Long Reach Liquid Voice Triage Galvanize Surge Surfer Schooling Disguise Battle Bond Power Construct Corrosion Comatose Queenly Majesty Innards Out Dancer Battery Fluffy Dazzling Soul-Heart Tangling Hair Receiver Power of Alchemy Beast Boost RKS System Electric Surge Psychic Surge Misty Surge Grassy Surge Full Metal Body Shadow Shield Prism Armor ~~~~~~~~~~~~~~~ Text File : 97 ~~~~~~~~~~~~~~~ - By releasing stench when attacking, this Pokémon may cause the target to flinch. The Pokémon makes it rain when it enters a battle. Its Speed stat is boosted every turn. Hard armor protects the Pokémon from critical hits. It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. Its limber body protects the Pokémon from paralysis. Boosts the Pokémon’s evasion in a sandstorm. The Pokémon is charged with static electricity, so contact with it may cause paralysis. Restores HP if hit by an Electric-type move, instead of taking damage. Restores HP if hit by a Water-type move, instead of taking damage. The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. Eliminates the effects of weather. The Pokémon’s compound eyes boost its accuracy. The Pokémon is suffering from insomnia and cannot fall asleep. The Pokémon’s type becomes the type of the move used on it. The immune system of the Pokémon prevents it from getting poisoned. Powers up the Pokémon’s Fire-type moves if it’s hit by one. This Pokémon’s dust blocks the additional effects of attacks taken. This Pokémon has its own tempo, and that prevents it from becoming confused. This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping. This Pokémon inflicts damage with its rough skin to the attacker on contact. Its mysterious power only lets supereffective moves hit the Pokémon. By floating in the air, the Pokémon receives full immunity to all Ground-type moves. Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. All status conditions heal when the Pokémon switches out. The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. Boosts the likelihood of additional effects occurring when attacking. Boosts the Pokémon’s Speed stat in rain. Boosts the Pokémon’s Speed stat in sunshine. Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. Doubles the Pokémon’s Attack stat. Contact with the Pokémon may poison the attacker. The Pokémon’s intensely focused, and that protects the Pokémon from flinching. The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. Prevents Steel-type Pokémon from escaping using its magnetic force. Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. The Pokémon gradually regains HP in rain. The Pokémon summons a sandstorm when it enters a battle. By putting pressure on the opposing Pokémon, it raises their PP usage. The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. The Pokémon awakens twice as fast as other Pokémon from sleep. Contact with the Pokémon may burn the attacker. Enables a sure getaway from wild Pokémon. Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy. The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. The Pokémon can’t use a move the following turn if it uses one. Boosts the Attack stat, but lowers accuracy. Contact with the Pokémon may cause infatuation. Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. The Pokémon may heal its own status conditions by shedding its skin. It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. The Pokémon’s marvelous scales boost the Defense stat if it has a status condition. Oozed liquid has strong stench, which damages attackers using any draining move. Powers up Grass-type moves when the Pokémon’s HP is low. Powers up Fire-type moves when the Pokémon’s HP is low. Powers up Water-type moves when the Pokémon’s HP is low. Powers up Bug-type moves when the Pokémon’s HP is low. Protects the Pokémon from recoil damage. Turns the sunlight harsh when the Pokémon enters a battle. Prevents opposing Pokémon from fleeing. The Pokémon is full of vitality, and that prevents it from falling asleep. The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. Using its pure power, the Pokémon doubles its Attack stat. A hard shell protects the Pokémon from critical hits. Eliminates the effects of weather. Raises evasion if the Pokémon is confused. Boosts its Speed stat if hit by an Electric-type move, instead of taking damage. Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches. Boosts evasion in a hailstorm. Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. Boosts the Speed stat if the Pokémon’s held item is used or lost. The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. The stat changes the Pokémon receives are doubled. Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves. Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. Powers up punching moves. Restores HP if the Pokémon is poisoned, instead of losing HP. Powers up moves of the same type as the Pokémon. Maximizes the number of times multi-strike moves hit. Heals status conditions if it’s raining. Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn. Boosts the Speed stat if the Pokémon has a status condition. All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. Powers up moves if they become critical hits when attacking. The Pokémon only takes damage from attacks. The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. The Pokémon moves after all other Pokémon do. Powers up the Pokémon’s weaker moves. Prevents status conditions in sunny weather. The Pokémon can’t use any held items. Moves can be used on the target regardless of its Abilities. The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. Damages the attacker if it contacts the Pokémon with a finishing hit. The Pokémon can sense an opposing Pokémon’s dangerous moves. When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. When attacking, the Pokémon ignores the target Pokémon’s stat changes. The Pokémon can use “not very effective” moves to deal regular damage. Reduces the power of supereffective attacks taken. For five turns, the Pokémon’s Attack and Speed stats are halved. The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. The Pokémon gradually regains HP in a hailstorm. Reduces the power of supereffective attacks taken. The Pokémon summons a hailstorm when it enters a battle. The Pokémon may gather Honey after a battle. When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. Powers up moves that have recoil damage. Changes the Pokémon’s type to match the Plate or Z-Crystal it holds. Boosts the Attack and Sp. Def stats of itself and allies when it is sunny. Reduces the HP of sleeping opposing Pokémon. Steals an item from an attacker that made direct contact. Removes additional effects to increase the power of moves when attacking. Makes stat changes have an opposite effect. Unnerves opposing Pokémon and makes them unable to eat Berries. Boosts the Pokémon’s Attack stat sharply when its stats are lowered. Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. May disable a move used on the Pokémon. Sometimes heals an ally’s status condition. Reduces damage done to allies. Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. Doubles the Pokémon’s weight. Halves the Pokémon’s weight. Reduces the amount of damage the Pokémon takes when its HP is full. Powers up physical attacks when the Pokémon is poisoned. Powers up special attacks when the Pokémon is burned. May create another Berry after one is used. Anticipates an ally’s attack and dodges it. Raises one stat sharply and lowers another every turn. Protects the Pokémon from things like sand, hail, and powder. May poison a target when the Pokémon makes contact. Restores a little HP when withdrawn from battle. Protects the Pokémon from Defense-lowering effects. Boosts the Pokémon’s Speed stat in a sandstorm. Makes status moves more likely to miss. Boosts move power when the Pokémon moves last. Comes out disguised as the Pokémon in the party’s last spot. The Pokémon transforms itself into the Pokémon it’s facing. Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes. Contact with the Pokémon changes the attacker’s Ability to Mummy. The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. Reflects status moves, instead of getting hit by them. Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. Gives priority to a status move. Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. Inflicts damage to the attacker on contact with iron barbs. Changes the Pokémon’s shape when HP is half or less. Boosts the accuracy of its allies and itself. Moves can be used on the target regardless of its Abilities. Moves can be used on the target regardless of its Abilities. Protects itself and its allies from attacks that limit their move choices. Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. Restores HP as well when the Pokémon eats a Berry. Changes the Pokémon’s type to the type of the move it’s about to use. Halves the damage from physical moves. The Pokémon steals the held item of a Pokémon it hits with a move. Protects the Pokémon from some ball and bomb moves. Boosts the Sp. Atk stat sharply when a stat is lowered. The Pokémon’s strong jaw boosts the power of its biting moves. Normal-type moves become Ice-type moves. The power of those moves is boosted a little. Prevents itself and ally Pokémon from falling asleep. The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King’s Shield. Gives priority to Flying-type moves when the Pokémon’s HP is full. Powers up aura and pulse moves. Boosts the Pokémon’s Defense stat in Grassy Terrain. The Pokémon passes its item to an ally that has used up an item. Powers up moves that make direct contact. Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. Contact with the Pokémon lowers the attacker’s Speed stat. Normal-type moves become Flying-type moves. The power of those moves is boosted a little. Parent and child each attacks. Powers up each Pokémon’s Dark-type moves. Powers up each Pokémon’s Fairy-type moves. The effects of “Aura” Abilities are reversed to lower the power of affected moves. The Pokémon changes the weather to nullify Fire-type attacks. The Pokémon changes the weather to nullify Water-type attacks. The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. Boosts the Defense stat when hit by an attack. The Pokémon cowardly switches out when its HP becomes half or less. The Pokémon, sensing danger, switches out when its HP becomes half or less. Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. The Pokémon’s attacks become critical hits if the target is poisoned. When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. Doubles the damage dealt to the target’s replacement if the target switches out. Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. Powers up Steel-type moves. Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. Boosts the Pokémon’s Speed stat in a hailstorm. The Pokémon uses its moves without making contact with the target. All sound-based moves become Water-type moves. Gives priority to a healing move. Normal-type moves become Electric-type moves. The power of those moves is boosted a little. Doubles the Pokémon’s Speed stat on Electric Terrain. When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. Once per battle, the shroud that covers the Pokémon can protect it from an attack. Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. The Pokémon can poison the target even if it’s a Steel or Poison type. It’s always drowsing and will never wake up. It can attack without waking up. Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. Damages the attacker landing the finishing hit by the amount equal to its last HP. When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. Powers up ally Pokémon’s special moves. Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. Surprises the opposing Pokémon, making it unable to attack using priority moves. Boosts its Sp. Atk stat every time a Pokémon faints. Contact with the Pokémon lowers the attacker’s Speed stat. The Pokémon copies the Ability of a defeated ally. The Pokémon copies the Ability of a defeated ally. The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. Changes the Pokémon’s type to match the memory disc it holds. Turns the ground into Electric Terrain when the Pokémon enters a battle. Turns the ground into Psychic Terrain when the Pokémon enters a battle. Turns the ground into Misty Terrain when the Pokémon enters a battle. Turns the ground into Grassy Terrain when the Pokémon enters a battle. Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. Reduces the amount of damage the Pokémon takes while its HP is full. Reduces the power of supereffective attacks taken. ~~~~~~~~~~~~~~~ Text File : 98 ~~~~~~~~~~~~~~~ The time has finally come for my talent to blossom! Yes... I’m in full bloom... That what blooms must fall seems to be the decree of fate... Leave it to my talent! I’ll show you how prettily I can bloom! Too bad... I didn’t have enough water... Hey, what’s up with this? You sayin’ you wanna take me on? What’s that now? You got a problem with something? But I’m... But I’m... Waaaa!! I-I’m ready to go when it’s on! Did everything I could! Got no regrets! Don’t underestimate me! I’m the tops at school! Heh-heh! How about that! You should remember me now! I’m the tops at school... But only at school... Leave this to me! I’m the tops at school! The frog in the school... Drowned in the waves of society... Heh-heh! I won’t take it easy on you! Let’s have a fun match! All right! I was lucky! Win or lose, it’s still fun! Battles are awesome! An awesome battle! Let’s enjoy it together! Ahh, that was fun! Let’s do it again sometime! You all set? A good result! Anyway, thank you! You all set? See ya! Don’t worry about it! E-e-e-easy. Let’s take it easy. Can’t help it if we get flustered. Did you...maybe take it a little too easy? Maybe I took it too easy... If you’re with me, let’s take it easy. E-e-e-easy. To be honest, maybe you take it easier than I do. Hey! That’s pretty cold! I told you to call me if there’s gonna be a battle! Hey, what’s your deal? That’s it? Hey, you’re a lot of fun! You gotta call me next time, too! Thanks for picking me! Let’s go all out! Wha-a-at, that’s it? Call me again sometime! My precious Pokémon! No way am I gonna lose! See? Just like I thought! ’Cause I never lose! Th-that was— Is this for real? My precious Pokémon! Don’t you dare let them get hurt! Heeey! My Pokémon got hurt! I-I’m full o’ courage! I-I’mma do my best! Yay-yay! I did my best! Mama! Even though I did my best... Mama...help me... Huh? Yer not my mama... I’m going home to mama... Here you are! The Masked Man! I’ll take you on! Whoo! Justice! Justice usually wins! *sniffle* The hero isn’t s’posed to lose... The hero of justice has arrived! You can leave it to me! Doesn’t justice usually involve winning? I still don’t have my own Pokémon. I borrowed my big brother’s Pokémon. Ah... I won... I knew my big brother was great! What do I do? My big brother’s Pokémon are... I’ll give it my best shot with my big brother’s Pokémon! My big brother’s Pokémon are... I wonder if he’ll be mad at me... Y’see me, thing is, I got no idea, y’know, why I’m here. Just now, y’know, I got no idea, umm, what happened. So yeah, I kinda, right now, got no idea what I’m doing. So uhh, I got no idea, umm, why I was called. So yeah, I, uhh, got no idea why, y’know, I gotta go home. The magic girl is here! I’m gonna discipline you! Hee-hee! I’ll turn you into a Pokémon with my magic! Waah! My magic isn’t working! There’s something weird about you! The magic girl is here! You want me to discipline everyone, right? Ahh! My magic ran out! I’ve gotta make a sacrifice! I dunno difficult stuff! But I’ll do my best! I dunno difficult stuff! But I won! I dunno difficult stuff! Izzat why I lost? I dunno difficult stuff! But I’ll do my best! I dunno difficult stuff! Must be why I lose! Maybe you really think you c’n beat me? Never in a million years, right? Ohoho! Ohohohoho! What a cocky kid! I’mma tell my daddy on you! Oh I got this! You can just sit back and watch! It’s ’cause you didn’t go all out! Get it together! I’ll try rully rully hard! You try hard, too! I tried hard! You, too—keep trying, keep trying! I tried rully hard! That’s all I got! That’s it! I’ll try hard! That’s it! I tried rully hard! You tried hard, too! I’m OK with something casual right now! I want to experience romance again! But I just came here thinking that a nice, strong guy would be enough... Love and travel are similar, aren’t they? At a certain point, each must end. I’m looking for a nice guy! You’ve gotta help me out! I didn’t find any nice guys... I’ll get my revenge next time... Augh... My tummy is in pain... To the extreme... Auugh... Oooh... My stomach’s about to turn into a volcano... Food and water poisoning are the true charm of travel, aren’t they... Augh... My tummy is in pain... That’s a sign that I’m in good form... My tummy pain is gone... Maybe that’s why we lost... There was a bunch of stuff going on, and I ran away to this place. Keep my secret, OK? I’ll never forgive you if you tell anyone. It’s about time for me to change my face again. Let’s do this quickly ’cause I don’t wanna stand out too much! Come on, let’s leave quickly or someone will see us... Ugh... After all, in this region, too... Huh... I’m so bored I can’t stand it... Wherever I do stuff with Pokémon, there’s no real change for the better... I am pretty bored, so shall we do this together? I actually wasn’t that bored! You’re pretty good! I crossed a steep mountain range in coming here from afar. My Pokémon got toughened up through climbing. The way of battle is like a mountain in that they’re both steep climbs. You calling me must mean that there’s a high mountain to climb. We have to descend at one of the last stations, before reaching the top. The tough guy of all tough guys! That’s my nickname! You wanna know why I’m strong? Because I’m a tough guy! The tough-guy nickname...I guess you took it from me... You called the tough guy! Sure! Leave it to me! There’s nothing to worry about... You were tough, too... Yeah, boss! Is it time for battering practice? Yeah! Yeah, yeah! Thanks for this, boss! Yeah! Yeah, yeah! Thanks for that, boss! Yeah, boss! I won’t be pushed out of the ring! Yeah! Thanks for that! Let’s train again sometime! I hate being fussy! I guess the brute-force approach really is best! Battle is about pummeling and pummeling! Scram if you’re weak! Good, good! You’ve got a lot of physical strength! OK, let’s hurry up and do it! Let’s power through this! It’s unavoidable... The weak just fade away... No, no, I’m not playing hooky! It’s just a long lunch break! I lose track of time when I’m here. Ah, well... Guess I better be getting back... My lunch break isn’t over, so keep me company for a bit. OK, guess I better get back to work... Hey! Hey, chief! Are you listening to me?! Hey, what’s this, chief?! It’s too early for you to give out! Good stuff, chief! Let’s go to another place! Ah, that’s the chief all right! We going to the next place?! Sorry, chief! That’s it for me! During work I’ve been sparing no effort to steadily train! The coexistence of work and Pokémon! That’s my dream! The coexistence of work and Pokémon... That must be a dream... I finished up work early today! Huh, it’s over already? But I finished up early for this! This is my first year as a working adult! It’s my first year as a Trainer, too! Huh, I guess you’re still a newcomer, too! Seems like I’ve got a ton of stuff I’ve still got to learn... I may still be a newcomer, but I’ll give it everything I have! We’re both still newcomers, so there’s still a lot ahead of us! After five, it’s Pokémon battle! That’s a smart woman’s etiquette! Being strong in battle puts you on the fast track to promotion! You won’t even play the good host to me?! There’s no way you’re getting promoted! Leave it to the smart woman! I’ll get you promoted, too! You’ve gotten this far thanks to me! This kind of battle is really just a break... See? That was just play... It was totally useless... That was slightly entertaining... Only slightly... This is a break... It’s really just a break... Well, it was only slightly so, but I guess that was fun. O-oh! Oh, oh! Y-you wanna tangle with me? Heh... Heh, heh, heh... I did it... Me... Oh! Don’t you come here again! No! Don’t come back! O-oh! It’s been a while, huh? Leave this to me! I-I did what I could! Don’t look at me like that! Hunh?! What’s yer problem? You lookin’ at me? I won’t go easy on ya just ’cause yer a whippersnapper! When two sets of eyes meet, ya gitcha a one-on-one battle! ’S what it is t’be a Trainer! Yep! Leave it t’me! I’ll right near shoot the works! I’m real sorry... I’m confident in my one-on-one battling but... This is me... So I’ll get at it... Hee-hee... With this, I, too... Urgh... But why... This is me... So I’ll get at it... But it’s not my fault... Huh? You think I’m a bad dude? Nah, this is just fashion. When it comes to Pokémon, too, Dark type is still the coolest. Being a little bad is best ’cause you can be direct and popular. Being a little bad makes you popular! That’s my style! If we had lost in a bit of a cooler way, we would’ve been all set. I’ve turned this bad because I wanted to be called a pixie. Aren’t girls who twist guys and Pokémon around their finger the worst? If your face and style are dull, you need other charms. Oh, it’s been a while. But I’m glad you called on me. Of course I’m disappointed, but I tried my best, really. Gimme your Pokémon! Yeah, gimme right now! You lost, so gimme! Gimme yer Pokémon! Other people’s Pokémon are super appealing... Aha! You’re gonna gimme yer Pokémon? No? You wanna battle together? Next time, you definitely gotta gimme yer Pokémon! Hey, let’s get it going! ’Cause there’s no escape! Not yet! Not by a long shot! Get up and come at me! Nice! I’ve got a thing for you! You’re something else! All right! Let’s go! Get psyched up! Rather than feeling down after losing, you gotta think about the next time! Right? Hey-hey, here we go, right? You and me, yeah! What! What, what! No way—it’s over already?! No way... Whoa... That was way more than I thought... Hey, here we go right now, yeah? You and me, yeah! It’s over already... Seems super early, right? All right, here I go! I’mma knock it outta the park! There it goes! A big, big-tiiiiime home run! ...Ahhh. Guess I’m out. You and me as the battery! We’ll show the whole world! Eh, some days you don’t have it and you strike out. ...My bat is crying because it wants a hit so badly. Oh boy, I got another boring hit... Ack... A grounder... I don’t usually hit ground balls... Perhaps you’d like to swap jerseys with me... Three outs and time to change sides... A fielder uses a toothpick even when he hasn’t eaten... When it comes to batting, you’ve gotta swing to get a hit. See, you’ve gotta start by doing your daily practice swings. In life, too, if you don’t swing, you won’t hit anything at all. Oh, you’re fired up! OK, OK, let’s get it cranked up! I swung with everything I had, so it’s OK with me, even though I didn’t hit anything. Get into my stance, then hit... Get into my stance, then hit... I hit it... I got a hit... Another swing and a miss... Get into my stance, then hold my bat high... Get into my stance, then hold my bat high... I ended up swinging and missing... And now, for the final game! No way I’ll lose! If you always feel your back’s against the wall when you battle, you’ll get results. A sense of pressure is important for battling. If you wanna form a duo with me, then we’re aiming for the top! It didn’t work out... There wasn’t enough pressure... All right! Ooh! Yes! Dang! All right! Dang! Wa-hah-hah! Kneel before my Pokémon! Whoa, you didn’t have to actually kneel! I just said that because I got excited. Heh-heh! There you go! Well, I underrated you! Wa-hah-hah! I can’t exactly pop right out when called, so I walked here. Even though I did what I could, this is the result. Eh, sometimes there are days like this. Whoa! You’re my opponent! I’m a little stoked! Oh! You OK? You’re barely breathing! Oh! Your Pokémon are samurai! They’re super dangerous! Whoa! You’re my partner! I’m really stoked! There shouldn’t be any mistakes between you and me... It’s summer all year round in Alola, so let’s enjoy a blazing battle! Whew, I worked up a sweat! Time to head to the ocean for a dip! Good-bye, summer! You called me for a blazing battle, right? You worked up a sweat, too! C’mon, let’s head to the ocean! Whether it’s fun or not is up to your Pokémon. Well, it’s happy and fun times to win, but I feel bad for your Pokémon. I lost, but that was fun! You and your Pokémon are fantastic! Whether it’s fun or not is up to the two of us. I lost, but it was fun because we were together. ♪ Ahh... I feel sluggish in this heat... Let’s get this started... Ahh... Sluggish... I feel super sluggish from winning... Ahh... Hot... I feel super hot from losing... Aah... Hot...and...sluggish... Sluggish... I feel sluggish just from talking... If I win this battle, I’ll fess up to the person I like! Ack, I won! Really? Oh no! What do I do?! Don’t get in the way of someone’s romance! I don’t have the guts to fess up to the person I like, so I take refuge in battle. When I lose in battle it feels like I’m about to get dumped. Howdy! Are you a local? Do you understand what I’m saying? Well! What an honor! You showed me such hospitality! Coming at me out of the blue... This is why it’s scary to go overseas... Howdy! Are you a local? Where do you feel like taking me? First you force me out here, and then I get my butt kicked. This place is awful. This is my first time coming to a place like this, so please go easy on me. Ha... How refreshing... Can we keep going? H-hey! What’s up with this?! Are you ripping me off?! I don’t have a lot of tag-team experience, so please go easy on me. Whew... How refreshing... I did pretty well, right? We came here specially on our honeymoon, but my bride ran off somewhere... In this situation... Ah, what do I do...? She’s so fickle that I’m feeling uneasy... Aah... My bride ran off somewhere. You gotta help me out! The battle may have ended, but where’d my bride run off to...? I did so much shopping that I’m totally broke... I won the battle, so give me some spending money! On top of that, I lost the battle... I’m stone broke... I’ll help you out in the battle, so can you loan me some cash? See how cool I was? So, loan me some cash! When you’re on a trip, lose your inhibitions. Lose ’em, lose ’em all. ♪ This is a vacation! It’s all about having fun! ♪ But I don’t want to be disgraced like this! An opponent I met in passing as my partner! This is another part of the appeal of vacations! Wow! You’re the best. ♪ I got an unforgettable memory. ♪ Uhh... What is this place? Doesn’t smell like vacation! No way, no way! This isn’t my idea of vacation! I’ve gotta get outta here now! My vacation will be over! What’s your deal...? You gonna give me a vacation? Totally and completely nope! This isn’t my idea of vacation! Hey, hey. I’ll shine your Pokémon up good! I did a good job! So clean, you could lick ’em! Hey! Why you running off?! I still haven’t done the waxing! You and me, we’ll shine up the opponent’s Pokémon! Can’t handle this one... I couldn’t do any polishing at all... Cleaning is just like training! I’m all muscle! Cleaning makes for good training. Old movies will tell ya that. How fierce is the cleaning that you do?! Here you are, you youngster! You’re here to apply yourself to training with me! You’re pretty good! I can sense your growth! My old lady laid down an ultimatum. She said it was either her or my mop! My old lady’s my old lady. My mop is my mop. My mop is way cuter than my nagging old lady. Usually my mop or my old lady is my partner, but I guess this time it’s you. Anyway, you’re a lot better than my old lady. Oh yeah, it’s great to skip out on work for a battle. Whatever you’re doing, it’s great to hide out and do it secretly. If my boss finds out about this, first I’ll be fired, then the wife will divorce me. I skipped out on work for this again. Don’t tell anyone. Oh man! Oh man, listen! My boss just saw me! Pokémon are our partners on the site! Our ties are deep! We’re always together on the site. It’s a different sort of combination. Even tough work is a cinch if you have Pokémon. We who have toughened up on the site will lend you our strength! OK, that’s it for us this time! Call us again, partner! It bothers me that young people these days are totally lacking in perseverance. So you’re another member of today’s youth. What’s it going to be like when I’m an old guy... I heard the same thing when I was young, and it was pretty irritating. Oh, a member of today’s youth... I ask you to be steady... Because the kids these days... Me, too, I guess... Nope! No way in the world am I just gonna idly slip into senility! Nope! Nope! Nope! I still wanna be in my prime! Not like this... No way I wanna get closer to dying... Nope! No way I’m joining you! And anyway, I’ll hold you back! Not like this... I hate good-byes... Elders should be respected. You get that, right? Be guided by children when you’re old? What hogwash! ...You’ve made enemies of the older generation around the nation. You as my partner? In that case, you get it, right? Right? Making an old guy work too hard... You’re something else... My grandkids are cheering me on. No way I’ll lose. Pappy won! I won! Sorry... Your pappy lost... With the cheers of my grandkids in my heart, this pappy is aflutter! No... Please don’t look at me... Don’t look at your pappy... I used to be a Trainer who was feared as a witch. It’s impolite to call me a witch, since I’m so nice. Gghh... This is unforgivable... I’m definitely gonna put a curse on you... So you’re gonna leave it to me, I who was called a witch? Gnhh... This grudge... I won’t forget it for as long as I live... I used to be called a diamond in the rough, although that was decades ago. I’m still a diamond in the rough! I’ll keep growing! I aged while still in the rough, and now my diamond is tarnished. The diamond in the rough is here! Well! The time for growth! I guess, since I remained a diamond in the rough, it was my fate to be shattered into pieces. Before I die, allow me to go all out in a Pokémon battle once again! Aah... The thrill of rushing about... I don’t want to die for a long while yet! Losing reignited my fire! The ending is still a long way off! Before I die, I’d been wanting to form a duo with someone once again. I’m burning from my loss! Rejuvenation complete! Just fighting, even if I’m reduced to ash. In short, that’s my path. Winning or losing is worthless. I find meaning in how I fought. Being reduced to ash, yet still fighting as ash, is the way of the Trainer. Our way of life is, namely, our way of death. You will pay keen attention to this on our side. This is it: our life is our path, just moving forward without any regrets. Well! Here I come! Pretty good skills... You should apply yourself... The underdog has no mouth with which to speak... Well! Here we come! The losers simply fade away... Aim for a hole in one! Roar, my driver! Hnnn! An albatross! Looks like I got a triple bogey... Here’s my caddy! Get my driver! Hey, caddy...I was a long way from the green... Well, I couldn’t make it as a professional, so I’m a lesson pro. They’re not golf lessons. I’m giving Pokémon lessons. You show promise. You could probably make it as a pro. I’m working as a lesson pro, so I’m good at working with others. You’re good at working with others. You could probably make it as a pro. I started so I could welcome guests, but I got totally hooked. Unfortunately it costs a lot of money to play golf. Don’t get the wrong idea—that was just my welcoming play. I won’t say we have to welcome them. Don’t hold me back. You’ll never succeed if you don’t become more considerate. I started just to keep my daddy company, but at some point I became obsessed. You have pretty good taste! Wanna go out with me? I guess as your social relationships broaden, so do your hobbies. Heh. My daddy’s not here today! So let’s go together. ♪ Young kids really are different! Even if we lose, we are still cheerful. ♪ You gotta shout when you swing! Like this: “Wonton noodles!” Tempo is important for both golf and Pokémon! Ph-phew! Shout when you swing! Like this: “Wonton noodles!” Argh! We lost because the timing of our shouting was off. You’re my new caddy? You sure you’re cut out for that? Hey! You’re already done? What a wussy caddy! Just as I’d expect from my caddy! I was right to hire you on. ♪ OK! Let’s play a round! Let’s get fired up! It wasn’t your fault, caddy. I wasn’t on my game... The Pokémon I raised will be tough for you to deal with! You betcha! I raised them with care! You betcha! Yeah, so they can’t be beat! You betcha! No way this could happen! You betcha! I messed up! You betcha! You and I will fight together to the bitter end! You betcha! I gave it everything I had! You betcha! I’ve got no regrets! You betcha! I’ve raised a bunch of Pokémon, but I haven’t found “the one.” Raising Pokémon is, like, actually really difficult. Seems like you’ve raised your Pokémon up really well. These guys aren’t too impressive, but I leave one to you. It’s hard for me to say, but our result wasn’t too impressive... Ohh... You look robust... Let this old-timer train you! See, I’ve gotta train you! All right! C’mon over here! Hold it! Don’t run away! Leave it to this old-timer! All right! Let’s get going! Everyone’s gonna train with this old-timer! I got to do a lot of training, so I’m satisfied. Let’s all go training again sometime! Please... Don’t tease the Pokémon I raised... What do you think...? My Pokémon... Really cute, right...? You’re awful. Awful... Please don’t harm others... Please be considerate around the Pokémon I raised... Why won’t you protect me...? Caring for Pokémon from morning until night! It’s tough being a Breeder! I wonder if there isn’t someone somewhere who will care for me. Just liking it isn’t enough to keep you going. In this job, you take on life itself. Oh! Are you gonna care for me? Hey now! You just throw me away if we lose?! Doesn’t that seem just awful to you?! I built up these muscles through work! You wanna check and see if it’s all for show? *flex flex* But using my muscles is what I do... I built up these muscles through work! Just sit back and watch my team! *flex flex* I’m here studying as part of my training as a new employee. I’m learning how to win a battle without harming the customer. I’m learning how to lose a battle without getting annoyed. This is duo training as part of my training as a new employee. I learned a lot. Thank you very much. Huh? You want good service? Then aren’t you forgetting something? Y’see, if you provide your service and sincerity for free, others will take advantage of you. Hey, hey, what about the tip! The tip! My livelihood depends on that! This time we’ll be partners, so you can relax ’cause I don’t need a tip. You’re really dedicated, aren’t you? You seem cut out for the service industry. I got hooked on Pokémon battles to the point that I lost everything. Just like me, my friends also strayed from the path here. Just having something I can get so into that I go a little nuts makes me happy. I spend more time here than I do at home. I see you around pretty often, too... Pretty soon there will be no turning back for us. Excellently raised Pokémon are my specialty. Raising them with the best food makes them the strongest. You’re no gourmand, are you? I can’t do anything for those with no taste buds. I’m ready to cook up another challenge! No... For us to have been eaten up with such relish... You’re young so eat up. Yeah, don’t be shy! I bet you could still eat! When you’re young, even if your stomach is bursting, you should just eat! No need to chew! ’Cause food is really just a drink! Hey! You’re younger than me, so it’s up to you to really chow down! Whoops, I messed up. Next time I’ll give you so much food, you’ll be bursting. I’m the cooking wizard! Time for me to get you prepped! Nu-ha-ha-ha! All right! I’ll salt and pepper you up! Nu-ha-ha-ha! I didn’t have all the ingredients I needed, so farewell! It’s the advent of the cooking wizard! OK! I’ll whip up some BBQ! Nu-ha-ha-ha! I’m tuckered out! All right! I’ll fix up a meal! I’m a dude who’s always burning! Here I go! Complete combustion! You’ve gotta burn, too! Burn, baby! This is no time for smoldering! You think it’s too hot?! Don’t tell the truth! I’m a dude who’s always burning! Let’s go! Complete combustion! You still think it’s too hot?! But I said it’s not cool to tell the truth! Th-this line of work causes your family to worry about you. With this kind of dangerous job, having a steady relationship is kinda... Haha... Well, I guess you could say that fire is my sweetheart right now? Kinda? Ha, haha. The job is the job, so I’m pretty used to teaming up with others. It’s my fault for imagining what it would be like if you were that girl I admire... What’s your deal? You’d be OK with me arresting you? That’d be OK, right? You’d be OK with that? O-K! Arrested! This is the moment when I snap on the handcuffs! Awe...some! Hold on! Lemme arrest you! Even if it’s just a mistaken arrest! Oh! It’s you! Let’s go make an arrest! Doesn’t matter who it is. Let’s make an arrest! The suspect who fled was huge, right? Let’s go make another arrest sometime! Since my grandfather’s generation, we’ve been Policemen, but there aren’t any particular career opportunities in the field. We begin as Policemen, and then it ends. There are some Pokémon that can’t evolve. Their lives are already determined when they come into the world. Someone is curious about teaming up with a Policeman. That person has weighty expectations. Here, the journey ends. Part of a justice squad! A Policeman has come! No one can stand up to a Policeman! Penalty administered! It’s a shame, but this Policeman must stop at this point. A Policeman! Has come! Let’s go together! Police kid! Sorry! Police kid! It’s a shame, but I must stop at this point. I’m a mad scientist! Modification is my hobby! I’ll make you really strong! So it’s OK for me to modify you, right? You guys are really strong! Have you been modified? I’m a mad scientist! Should we do modification together? You were unusually strong! You haven’t been modified, right?! I may not look it, but I’m an outdoors type and surfing is my pastime. I’m usually doing lab work, aren’t I? See, I just want to get some sunlight. If you don’t take in the sea breeze and the like, don’t you start to get a little down? Hey there! Sure. Leave it to me! I’m pretty confident! OK then. Good work! I’ve gotta get on to the next thing! According to my data, in this match...I’ve got a 98 percent chance of victory. Data never lies... People, on the other hand... M-my calculations were off?! According to my data, with this duo...we’ve got a 99 percent chance of victory. Probabilities are probabilities... Just like unsteady people... I’m jealous... You’re still a kid... I wish I could go back to that time... I’ve become a corrupt adult, so I’m underhanded in battles, too. Where has that pure version of me from those days gone? Let me get back that pure and innocent version of me from those days! There’s no hope for me. I’m already a tarnished adult... I’ve trained 10 years for this day! Nuhaha! The fruits of my training! I’ve trained 10 years for this day...but I completely forgot to train my Pokémon. I’ve trained 10 years for this encounter! I trained day in, day out, and I completely forgot about being social. The wishes contained in my fist! I’ll convert them to power and let them flow now! As a Trainer, my skill is the only part of me that talks. My spirit...didn’t quite measure up... The fighting spirit that wells up in our breast! Let’s make use of it as we get this going! I didn’t have the capability... Sorry...friend... There are those who dance and those who watch. Which describes your life, I wonder? Anyway, when it comes to this transient life, I’m gonna be dancing. Is there meaning to being born to a life of just watching and empty words, I wonder? Life is transient. Let’s bloom without fear of falling. Thanks for the fun moment. If we’re alive together, let’s do this again. Yeah, this is cosplay. I just wanted to be someone different. I can look however I want to look. It’s not bothering anyone. I spoke of being a different person, but I guess the regular me is here... If we’re going to take the trouble, it would’ve been nice if you had also come in cosplay... Next time we come here, let’s do matching cosplay. Dizzying dancing, hula dance. ♪ Swaying side to side, I feel dizzy. ♪ I did pretty well...this time. ♪ I managed to win. Hula dancer. ♪ I lost badly. Ugh, this is lame. ♪ I’ll totter on home. I’m not home yet. ♪ Let’s dizzyingly dance, hula dance. ♪ Let’s the two of us dance, round and round. ♪ I lost badly. Ugh, this is lame. ♪ I’m sniffling, so comfort me. ♪ I’ll record my battle with you in a Battle Video! I got some incredible footage! I’ll upload it to the net right away! I can’t upload this current data to the net... I’ll record our duo battle together in a Battle Video! I don’t think I’m going to upload that data to the net... I’ll serve as the opponent for you. You can’t at least thank me beforehand? I served as the opponent for you. You don’t have any token of gratitude for me? I-I was the opponent, you know! You can’t at least lose for me? I’ll join in a duo! No way we’ll lose, right? I joined in the duo! I can’t believe this result! I’ll defeat you, get a bunch of money, and become huge, so please allow this to happen. It’s OK. Not everyone can be like me—someone who would put their life on the line for Pokémon. I’m already shabbadabba—the show’s over for me. But I can’t dislike a person like you. I’m here. You’re here. We’ve got some leeway. I’m already shabbadabba—the show’s over for me. But I can’t dislike a fight alongside you. If you win, I’ll tell you my most treasured secret... That’s really too bad, isn’t it? My secret will remain a secret. My secret... It’s in my name... It’s a secret even to my partner, the mystery I hide. That was close... I’ll head home, bearing my secret. Whoa! You seem super strong! With all this excitement, let’s go! Whoa! That was seriously intense! I’m shaking from the adrenaline! Whoa! That was seriously scary! My pulse is pounding! Whoa! Haven’t seen you for a while! With all this excitement, let’s go! Whoa! I’m seriously out! I might pass out! All right, let’s do this. Yeah, good work. Yep, you’re strong. All right, let’s go. OK, see ya. Relax and leave it to me. I’ve got some experience. You learned something, right? Experience is important after all! My Pokémon and I were no match for you. You and your Pokémon are more than you seem to be. Leave it to me! I’ll show you something great! I learned a lot! I won’t give up and I’ll keep fighting! There are two types of strength... The hard- working type and the talented type. Even if you work hard, you’re no match for my talent! You’ve got talent and you work hard?! You, the hardworking type, should just support me, the talented type. Were we lacking in talent? Hard work? Or both? Now I’m a scientist, but I used to be a doctor. You must be willing to use moves if you want to understand their power. As you might expect from someone who was a doctor, I’m not very good at hurting Pokémon. Even if we lose, I’ll fix you up. I’m only partway through my research, though. Good work, I’ll fix you up. I’ve got absolutely zero confidence that I can though. If I had encountered Pokémon at an earlier point, my life might’ve been much different. While dealing almost wholly with machines, my heart froze up. I’m tired of computers. I want a living companion. If I had encountered you at an earlier point, my life might’ve been much different. Living companions are pretty great, aren’t they? I love karate! Do you like karate? I like Pokémon battles, too! But I like karate more! I like karate! But I don’t like you! I love karate! I’ll go at it with karate! Oh... Didn’t do enough training... I’m gonna go do karate... Mm! Hm! Nn! Mm! Rrr! My hands are cramped and my feet are blistered, but still, I must dance. I’ve got to work on my dancing skills to be the best dancer. Standing in front of people is a really daunting thing. I can’t do too much, but I’ll at least cheer you on with dance. Was my dancing not good? I’ll dance well next time. If they watch me dancing, even Pokémon get really excited! Uh uh! Come on now! You can go a lot further! You’re really pumped up, too! All right! All-night dancing! Let’s get pumped up and get at it! Follow my lead! That wasn’t enough for me! Promise that you’ll call me again! Even I, an ordinary Collector, was able to join the aces! Heh... It’s tough, isn’t it...the ace title... Alas! For me to be in this predicament, I bring dishonor to the aces! Leave it to me, Ace Trainer that I am! Heh... We’re cowardly...you and I... I shall break in this unknown junior Trainer. Heh, heh... Maybe I’ll give you a candy after that whipping. Hey there, that’s it, junior Trainer! Perhaps you want to break me in? Unknown junior Trainer, I’ll form a tandem with you! The party ends here this time. Let’s get together again, junior Trainer! Hunh... You... Somewhere, I’ve... Huh... Who was that...? I can’t remember... Even though I should know it... Hunh... You again... Let’s see, you must be... It’s no good... I can’t remember... Now, who were you again...? I must not forget my initial resolution! I’ll always have that newcomer feeling! Thanks! I’m grateful to you! I learned a lot! Thanks! I’m grateful to you! Please treat me to something, mentor! I must not forget my initial resolution! I’ll work on staying fresh! Thanks! Nice work! OK, that’s it for me! Let’s not beat around the bush! I’m your opponent! Bring it on! A Trainer who can’t win is worthless! Leave the ring...immediately! Mercy is mockery of one’s opponent! Come on! Finish it! Our mission is simple! Completely rout them all! We didn’t achieve our goal! We’re disqualified as Trainers! They’re my cherished friends, but don’t take it easy on them. You were unlucky. With Pokémon, too, you have to wonder what they were born to do. Making their friends fight is the calling of Trainers. We must be prepared if we’re going to send our cherished friends into the ring. Whether we win or lose, our Pokémon still get hurt. It makes you think, right? You believe in them more than anything else... your Pokémon... You started to doubt your belief, didn’t you... That’s why you lost. Believing is good, isn’t it? I believe...in you and your Pokémon... Since this is the result of my believing in y’all, I have no complaints about being in this state. Here’s my scream! Oowhoaaaaa! Here’s my scream! Yeah-gooooooood! Here’s my scream! Guwhoaaaa! Here’s my scream! Oowhoaaaaa! It’s all over! Allllll riiiiiight! I’m always able to mutter these feelings only after I say good-bye. This violent throbbing in my chest... you must not be aware of it... Bye-bye. Don’t look back... That back... I’ll never forget it. Our meeting signals our parting. But we must press on. This ceaseless, stirring refrain... I’ll still keep it to myself. Oh, I get it, all right. You’re here for action, right? Fire it up! I’m so fired up! I just barely won, but...this kid is something special... Hey, what’s the story with you guys...? Your Pokémon are absolute monsters... Oho! It’s you! This one’s fired up! This kid’s definitely got a bright future! The future’s really something to look forward to! With Pokémon I have long been living... With only Pokémon I have long been living... With only Pokémon I’ve been living, so that I’m strong is a given... With only Pokémon I am living... My remaining years seem unforgiving... With only Pokémon I am living...so human companionship I am missing... This losing feeling sure is gloomy... I wanna go home and get some snoozies... I will not take you lightly. You better really be ready. Come now, can you even stand up? Your spirit and body have been... You are really impressive, Trainer... To have that kind of ability is priceless... The time has some for us to flaunt our abilities. I am dissatisfied with the result, but we can discuss that some other time. OK, my beloved Pokémon! Put the squeeze on them! That’s it, my Pokémon! The opponent is no longer at ease! *squeeze* OK, let’s put the squeeze on everyone! *squeeze* Being together, my Pokémon and I have no blind spots. Really, you seem totally naive. What if you started over as a baby? It’s a fuzzy decision, but a loss... You absolutely reap what you sow... You and I as a pair...this will be an intense development. What a sentimental battlefield... I’ll probably pass out as soon as I get home. I guess I’ll give it everything I’ve got so I have no regrets... Hey, hey? You don’t have any regrets? Right? You’ve got no regrets, right? I said I’d give it everything I had, but when you lose, you have regrets. Let’s give it everything we’ve got so we have no regrets with each other! I gave it everything I had, but I have nothing but regrets... When you talk about the strongest, you’re talking about me! I’m second to none! There’s no way you can beat the strongest! I’m seriously amazing! You beat me! Me, the strongest! How can I lose?! When you talk about the strongest, you’re talking about me! So just follow my lead! There’s no way that the strongest could lose! It must be your fault! The pure and cute type is my everyday persona. I can only be my true self in a place like this. Creating a persona for life is comfortable but also constraining, isn’t it? Well, if you’re next to me, I can probably show my true persona. We lost, but that was still refreshing. Give me another call sometime when you’re free. Since when I was dumped by my boyfriend, I guess I’ve gotten stronger. Even if I’m strong in battles, it’s meaningless if I’m not popular. Escapism is also more helpful than you’d think. I’m gonna fight together with you? Well, I guess that’s cool with me... Like, when you’re next to me, I’m starting to feel unpopular... I wanna take over the world when I grow up. You lost, so you can be my faithful servant. If my dream comes true, there’s no way I’ll forgive you. I’ll do my best together with you, my servant, so I can take over the world. I’m going home! You go home, too, servant! They call me a child prodigy, but that’s tough on me, since I’m still just a novice. Just being naturally brilliant, it’s tough dealing with so much expectation. It’s beyond annoying having to deal with the unfortunate expectations of my parents and teachers. I see that you’ve chosen me. Now we’ll see if I can live up to expectations. I’ve failed... I’ll apply myself, since I’m still a novice. My dad caught them for me. I dunno if they’re strong. Those Pokémon were strong. Thanks, Dad. Those Pokémon were weak. My dad is dumb. This time my dad caught strong Pokémon for me. They’re still weak. My dad is a stupid-head. My mommy and daddy aren’t here, but I’m OK because of my Pokémon. If all my Pokémon are around, every day is fun. I’m gonna make my Pokémon a house when I get bigger. My big brother and big sister aren’t here. This is exciting. Thanks, Traaaiiiner! You’re as cool as my Pokémon! I’ve found from taking constant journeys that one’s life doesn’t change from those journeys. Life does resemble a journey, but journeys are actually just journeys. Life itself is a journey. Guess I’ve gotta get going somewhere. Even though I haven’t figured out the point of journeys, for you to call wandering ol’ me... It was just like we were on a journey together. That’s what the battle was like. Thanks! I’ve been constantly traveling for a number of years, so there’s no region I don’t know about. Hotels and the road are my home. I can go anywhere by myself. I’d like there to be a dude around just for someone to simply say “welcome home” to me. I’ll show you the know-how I’ve developed from traveling around the world. ...The barriers to battle are thicker than the barriers of the world. Sorry to keep you waiting. ♪ It’s time for the Hiker to enter, who is an idol to some. ♪ I won’t let being in the minority get me down. ♪ I gotta be me. ♪ And I am alive. ♪ I don’t need to be praised by others. ♪ I can validate myself. ♪ Sorry to keep you waiting. ♪ The Hiker is here. ♪ Thanks for picking me. ♪ Sorry to bring you down... I’ll do better next time. See you... Finally, it’s my turn! I was totally sick of waiting! After all that waiting, this is the result? You don’t have much guts, do you? Pretty impressive that you were able to beat me! You’re gonna be big-time! I was totally sick of waiting! You waited too long to call me! Didn’t have enough guts... I should eat something that gives me stamina... Can you get ahead by working hard? Seems like that’s not the kind of era we’re in. If I don’t do things halfheartedly enough, I look like a fool. You would, too. You’ve gotta preserve your personal life, or you’ll have no time for romance, y’know? Set a record by fighting intensely? That might be appealing to the person I like... This is nice because it’s fun. I don’t care about any records. I was so busy with work that I neglected to care for my Pokémon... OK, time to head home and give them their due care. See, they betray you if you don’t pay attention to them! The same is true for people or Pokémon. I haven’t been caring for them lately, so I wonder if my Pokémon will listen to me... Yep, they just totally pouted. Don’t let that happen to you... What’s important at work is to be halfhearted, but in a good way. As long as I’m emotionally prepared, my victory is assured. Not just working hard but managing things well is what makes a grown-up. ♪ I’ll give ya some tricks for making it through society e-z! If you lose and get irritated each time, you’ll look silly. Watch out for that. When I’m tired and go home, only Pokémon make me feel welcome in that dark room. These little guys are my support. I can’t live without ’em. I’m Pokémon dependent. But even so, it’s better than being alone. I’m so dependent on Pokémon that I’m kinda awkward with people. This battle was kind of a rehabilitation, I guess. Ladies and gentlemen, step right up! I am rubbish! It’s been 10-plus years since I was born saying, “goo goo ga ga!” I walk the rubbish-filled highways! I was born to rubbish and I adhere to rubbish! My scattered thoughts are due to rubbish! Oh! Sorry to keep you waiting! This rubbish rushed here! This rubbishy result is because of rubbish! It’s no fault of yours! I’ve got more than enough of every kind of badness, but I don’t mess with Pokémon. Messing with Pokémon stoops below even what brutes do. For real though, I feel so bad for the Pokémon that I don’t like battles. ...Oh, I guess you called me. Cool, let’s do this then, I guess. Why couldn’t we wreck those Trainers? If we had, then our Pokémon wouldn’t have to suffer. If you’ve got a goal, it’s no time to worry about how you achieve it. You might have to be cowardly, because it’s meaningless if you can’t achieve results. Heh heh heh. Those were some pretty underhanded methods...but that’s what it is to be a Trainer. I’m not picky about how I do it. ’Cause I want results. I’m still way too soft, too... I’ve gotta get way more underhanded... I was brought up with tender care, and I became a fool with flying colors. For you to lose to me, you must also be kind of— I don’t hold any grudges toward anyone, but my foolishness can’t be cured. For you to pick this pathetic-looking fool... Could it be that we are birds of a feather? This is what happens when you pick a fool, but you were also pretty considerable. Feels like it’s the bottom of the ninth! I’ve gotta get a hit. When will I get a hit?! Aah... Can you hear them? The cheers of admiration for me... I wonder if this will be my retirement... I’ll show you how I can hit in this game! You’ll be my coach! C’mon, I said you were the coach... Now I’ll have fewer highlights... I’m announcing it right here! This battle! I’ve got it! Hahaha! Just as I announced! A perfect victory for me! I shouldn’t make any promises I can’t keep, like announcements or declarations. I’m announcing it right here! I’m your teammate! It was just as I announced! Well, it was a perfect defeat! I took up tennis for the sake of losing weight, but I ended up— Argh, I can’t lose weight. Just moving makes me eat. Like, I keep putting on muscle, so I’m honestly a bit macho. In tennis terms, we’re playing doubles. That’s our relationship. Your footwork is so light... What do you do each day...? Look at that cute face... I’ll mess it up for you! There ya go! Bend that cute face even more! There ya go! When I see a cute kid, I can’t help but want to tease them. All right! Let’s go mess up cute kids together! Even when we lose, the fact that you’re stewing next to me...I’m fine with that. I just came here nonchalantly, without anyone expecting anything of me. But there may be meaning and value to carrying on. My ability to continue ends here, and I guess I do, too. I’m only capable of acting nonchalantly, so I hope that won’t bother you. That’s the extent of my ability. I appreciate your partnership. The Pokémon I raised aren’t all like yours. The battle begins from the stage of raising Pokémon. That’s how my Pokémon are... You’re a worthy connoisseur, too. I’m OK with pitching in with the Pokémon I raised. Those were pretty well raised, too. I couldn’t help but lose to them. I’m OK with crying now as long as I’m able to have the last laugh. I’ll be able to rejoice much later. I’m aiming for something higher. If I convert my frustration to hard work, I’ll surely get stronger. Be with me now so we can have the last laugh. Let’s remember this loss so we can aim higher, together. Rather than following an unlikely possibility, I’ve got to know my limitations. However hard I work, my limit is Rising Star. I can’t trust people who speak of hopes and dreams. Despite knowing my own limitations, I’ll try hard, so relax. This is the limit for a Rising Star. Sorry about that. Hey, I bought souvenirs! I bought a ton of them! I absolutely adore shopping! I’m a shopping fool! Gotta buy! I’m gonna buy more right after this! I wanna buy so much stuff that the shop has to shut down! Hey, I’ll battle! I’ll battle a ton for you! I absolutely adore battles! I’m a battling fool! I came on a bargain-priced tour, so the vacation atmosphere is just about zero. Buy cheap and you waste your money! That’s really well said. Being here is my part-time job, and I’ve gotta make money or I’ll have no lodgings! I’m here on a bargain-priced tour, so I can’t even go to tourist spots. The trailer towed by a bicycle hasn’t come to meet me, so I’m not busy. Call me again, OK? I’ve come here on my honeymoon to battle! I’m beyond saving! My husband ran off a long time ago! But I’m having fun, so I’m OK with it! It’s so fun that I can’t hold back! I guess I’m just a hopeless case! My husband ran off since I’m always in battles, so I’ve been looking for my next partner. I haven’t done enough battling by a long shot! Do you want to have another battle?! Oh, I spent some money! I got totally into buying everything up! I’m still gonna do a bunch more shopping! I won’t be able to bring it all home, but I’ll still buy it! My trunk is stuffed with souvenirs! But I’m still gonna buy like crazy! Oh, I threw some Poké Balls! But I still wanna throw more! My arm is swollen from throwing so many Poké Balls! But I still wanna throw more! I’m a clean freak, so the job I have now is my calling. The way I am, I can’t stand even a speck of dust, so my family suffers. I scrub my Pokémon three times a day so they shine. I’m a clean freak, so I demand cleanliness in my partner. One of our opponents was unclean, so I panicked. I will judge whether you are unclean! Uh-oh! You are unclean! I sentence you to punishment—cleaning! Safe! You are pretty clean! But I sentence you to punishment—scrubbing! Let’s you and I judge together whether the world is clean! Unfortunately, everyone is clean... That’s really pretty boring... Pokémon battles are popular at my work site, so it’s causing me trouble. It’s OK if it’s just a momentary fad, but it’s really interfering with work. Even I, the foreman, am hooked. So frankly, we’re really behind on the construction schedule. I came because you called, even though I’m actually in the middle of work. Well...result aside, I’m afraid to head back... You risk your life being a Worker, but it’s plenty fulfilling. I’m happy that I was able to boast of my work to you. There’s a spirit of adventure to constructing buildings and bridges that last 100 years, isn’t there? I’m by myself working away from home right now, so I’m glad you called. Now I have a good yarn to tell to the kids in my hometown. Palpitations, shortness of breath, dizziness, and aged eyes... I’m like a department store full of chronic diseases. “Old but still healthy” is like calling oneself a cyborg, if you ask me. Hospital? There’s no way I’ll go! I bet my character would crumble. I’ve got high blood pressure, thinning hair, and old-person odor, but leave this to me. Since I’m always at my limit, I can’t really get any more worn out now. I’ve got money to burn and I’m quite popular: I’m a winner. Do I look happy? I’m actually not. I’ve had bad luck only with Pokémon. The ones I have with me now are borrowed. While the Pokémon I have are borrowed, I got them from a good place. In the end, this might be the limit when it comes to another person’s Pokémon. Aging gracefully takes a lot of behind the scenes work. Through unseemly struggle, somehow I look the way I do now. Don’t give me that look like, “I’m not interested in what this old lady has to say.” Oh, I haven’t heard from you in a while. You must want to hear what I have to say. Don’t give me that look like, “It must be this old lady’s fault.” Winners and losers arise from battle. You can become stronger by understanding the frustration of the loser. Your expression is like, “I’m not interested in what this old person has to say...” Once again, we’re at the point where winners and losers arise from battle. It seems like maybe you have an expression like, “It must be this old person’s fault...” You smile with your face while you weep in your heart. That’s the service industry for ya. The smile of the service industry is simply business. The corpse of one’s tattered pride is the source of the best hospitality. I’m in the service industry, but I won’t flatter my partner. We provided service to the opponent. This, too, is the nature of the industry. There are no Pokémon allowed at my hotel. If the number of customers with no manners increases, you start to feel constrained. There are so many customers who just let their Pokémon do this or that. Let’s fight, while following the rules and maintaining our manners. We got too caught up in manners and left them an opening. Since I got super into golf, I picked up the habit of doing practice swings. I do practice swings even in my room, so my furniture gets all messed up. I have more fun doing practice swings than getting onto the course right now. Since I got super into golf, Pokémon battles are kinda meh. I think golf suits me better after all. Point-blank, the hips are common to Pokémon battles and golf! There’s not enough swing in your hips! Twist more! Twist! The swing in the hips decides the battle! All right, furiously swing with your hips! I’m particular about motion in the hips! You better watch out! It’s ’cause there wasn’t enough swing in our hips! We’ve gotta go at it more furiously! Women have their weapons! Pokémon have their weapons! You, too—you’ve gotta get your own particular weapon. Is your weapon maybe your partnership with your Pokémon? Those with their own weapons can seize victory. You were honestly great. I was the weak link... Rather than tedious words, we should speak with our arms! Don’t make fun of me for my slender arms. They are how I make my living! Is it seriously possible that I can’t hack it? Hey, what exactly do you do? We’ve got no time for tedious talk! Yeah! Let’s get fired up! Our two-person combination... That’s an issue we need to address... Milk production is down this year, so my farm is in trouble. I’ll have to go to town to work, or it’ll be tough to get by this year. In a business with living creatures as partners, it’s pretty tough to read the future. Even though my farm is in trouble this year, I found myself coming here. Even though I know I need to go and work away from home, it’s so fun here that I don’t go. Milk production is up this year, so it’s all smiles at my farm. There’s certainly some risk in a business with living creatures as partners. I’ll be able to live a life of ease this year. Maybe I’ll even get a new car. It’s all smiles at my farm this year, so I’m able to spend my time at play. If I live idly like this, next year’s figures will be terrible. Stop in and have a look at these extraordinary Pokémon! Whaddya think? Great Pokémon, aren’t they? Why don’t you buy one? Whoa, hey! Don’t mess up the merchandise! My extraordinary Pokémon! Let’s get down to business! They’re not selling at all... What’s wrong with them...? C-come on! Quick! Bring it on! Wh-what? I win sometimes! O-OK! I gave it everything I had! H-here we come! ’Cause we’re coming on fast! Wh-what? That look! I gave it everything I had! O-OK! Shall we let loose, splashily, around here? Fiiiirrrre! Ugh... Ughhhh... What happened? O-OK! Shall you and I let it all loose? Ughh... I’m fine... You go on ahead of me... Ah, when was the last time...I met a Trainer like you...? That dreaming-of-the-future look... It’s tough for me just to look at you... I’m sure that you, too, will figure it out eventually... The “future”—there’s nothing... It’s a little tough for me to have to join up with a Trainer like you. To not give up despite losing... That kind of look is hard for me to take... You mean you don’t know about me?! I’m experienced, so I hate dealing with newbies! After this, have I been etched in your mind? To lose to a little newbie... I myself feel like I have sunk... You know about me, right? So relax! To lose to that lot of newbies... We ourselves feel like we have sunk... Let’s just say that it’s rare for there to be a Trainer who can beat me. See? Just like I told you! I’m pretty strong! It had been a while since I’d lost! You’re pretty good! If you’re a Trainer who’ll partner up with me, you gonna get pretty revved up out there? You did pretty well! Call me again sometime! You must be my opponent! OK! Come on with it! Take it to heart! The true strength of a Collector! Hoohaha! Not bad! I can accept you as my rival! Hoohaha! My rival! Well then, onward! Hoohaha! I’ve gotta stop! I look forward to next time! ...Draw. Heh... Ack! ...Guess I’ll come. Ack! Feels like that ace label keeps dogging me... Whew... With this, I was able to retain my ace label... I’ve had it! This stupid ace thing! Even though I’d be fine with being ordinary! I’ve got the ace label! You’ve gotta help me out! No! I wasn’t to blame! But then again, neither were you! I appreciate this! ...Even though I’m off, it’s a regular customer... That was really instructive! ...I’ve seriously gotta try to be nice... As expected, you’re quite strong! ...This is just my business smile... I appreciate this! ...It’s that regular customer again... I’m sorry, I wasn’t strong enough. ...Well, I did what I could... I’ve tried training in admiration of a hero I saw when I was a kid... Ah... I’m really an incurable fool... In reality, there’s no need for so-called heroes. You resemble the hero I used to admire... So-called heroes are really useless after all... As long as my skin is elastic enough to make water bead off, I’ll insist I’m a Beauty. ♪ Skin care after the battle! You better do it, too! How to look like a Beauty... That’s my main issue in life... Leave it to me, I who look exactly like a Beauty, even though I’m a Veteran. ♪ Oh no... These crow’s-feet... I’ve got to take care of them immediately... ...! ...! ...? [~ 953] [~ 954] Show it to me—the true power of the first Champion of Alola! This is what I, Kanto’s top-level Trainer, can really do! How did I lose? You really are the real deal! [~ 958] [~ 959] The winner takes everything, and there’s nothing left for the loser. If somebody wins, the person who fought against that person will lose. When one loses, they lose everything... The next thing I’ll look for will be victory, too! I’ll follow my role until I’m able to serve as your partner. I was unable to fulfill my role... All I can do is deeply apologize... Being here somehow makes me nostalgic... I remember those days... That was fun... Thank you... Your talent...it’s real. Well, I have let up on my mission, so I’ll join up with you. The result aside, it was a good fight. I trained in Hoenn to take on the world. Please have a look at my results! Let’s battle again sometime! I’ve lost... I hope you can bear with me, Champion! ...Still, don’t you count on us just losing to you forever. I’m glad! I’ll be able to bring out the power of Pokémon by battling you! I’ll file away info on this fighting style of yours! Splendid! You are quite the Trainer! The secret for bringing out the power of Pokémon! I’ll learn it from you! Seems like the wearable I’m so proud of wasn’t functioning well, right? I, Cynthia, accept your challenge! There won’t be any letup from me! Even if you lose, never lose your love of Pokémon. No matter how fun the battle is, it will always end sometime... If I fight alongside you, I can learn everything about you! How frustrating! It ended before I could understand you and your Pokémon! I don’t believe that people understand each other if they battle, but I’ll face you anyway. I’ve got pride, too. I mean, I was in Team Skull. Yeah, yeah, you win... You’re really a big deal! I can’t believe I’m teaming up with you... I’m not sure why fate has brought us together, but don’t let me down! Aww, what’s wrong? Could it be that the Champion is not very good at the Battle Tree? Doesn’t matter who I’m up against, I’m gonna beat them down! That’s what big bad Guzma is all about! Not yet! I could still keep wrecking! Come at me as many times as you want! I guess that’s how it is, Champion! But I’m not beat down yet! Heh, I like the looks of this! If it’s you and me, we can beat anyone down! Yeah, when it comes to you and me, we’re best at wrecking each other! I’ll fully display the vaunted dancing of my Pokémon! Win or lose, there’s never enough dancing! Win or lose, there’s never enough dancing! If we are truly strong, surely we can win even if we dance as we please! Sorry! I need to keep practicing my dancing... Thanks for stopping by! Here’s today’s Mallow Special! You taste defeat when you can’t draw out the excellence of your Pokémon. Abilities must have been the secret ingredient! There are many recipes for battle! With your Pokémon, I can produce a flavor that no one can imagine! Now we’ve done it! We got greedy and mixed together a bunch of flavors, and it didn’t work! OK! Let’s get this show on the road! Tee hee! We didn’t act as masked heroes just for show. Brilliant and intense...you demonstrate a wonderful fighting style. Leave it to me, I who am always supporting Dexio! I’m sorry... Maybe I can’t fight well in Multi Battles without Dexio. Then I’ll let my partners go wild! I’m glad I could show off the results of my training with Sina. Terrific! I hope you’ll put victory and defeat on the line against the Kalos Champion! Let’s show them our combination in which each of us lets the excellence of the other shine! Forgive me... Of course, if I were with Sina, we’d be an invincible duo... ... ... ... [~ 1018] [~ 1019] Let’s have a battle, first Champion of Alola! This is what I, Kanto’s top-level Trainer, can really do! OK! You’re pretty good! [~ 1023] [~ 1024] ~~~~~~~~~~~~~~~ Text File : 99 ~~~~~~~~~~~~~~~ Florian Robin Max Bert Sophia Shanta Rachel Chan Ferdinand Rico Rocky Jasper Kendra Mercy Helen Gladys Darla Tammy Reese Kayla Cleavant Buster Arlo Levine Percy Conley Emery Winnie Prudence Dominica Kass Scoop Dylan Evander Myrna Eva Agrata Abby Parker Isaac Ayden Alwyn Mardea Gabriella Ryder Christopher Sorley Beatrice Brandi Marsha Cooper Darien Hart Kaula Charlene Odessa Jairo Xaden Giles Skip JT Benjamin Henry Ikram Jerry Cheryl Christy Verna Duncan Nobunaga Arnon Alim Zeno Anisa Calliope Christina Nedry Sheridan Kiernan Dara Rada Gertrude Dyson Chip Zero Julien Sly Noah Brantley Camber Rendor Lou Benji Cal Tivon Robyn Chucky Iniko Arnold Carrie Variel Atalanta Harvey Luke Granville Raz Heidi Haley Lea Sylvia Stein Cadel Boris Bryson Jo Tasanee Levi Hashim Munin Poppy Tamah Bette Kikujiro Xenophon Placido Ignacio Aino Xio Priya Candy Napoleon Brady Samantha Inez Niara Victor Reina Naya Gwenny Fernanda Vivek Stellan Savir Harding Darrel Jana Etta Dustin Zed Edda Leena Buddy Hilario Thamina Dolly Erix Joaquin Marianne Alice Chen Christian Ezra Sika Paulo Dan Omar Mechabob Abel Donny Gracie Donna Gilroy Patrick Moe Bruce Susanna Lori Colby Danby Izel Presta Calder Larry Tony Sam Dennis Horace Perri Dooley Demiathena Red Blue Grimsley Anabel Wally Colress Cynthia Plumeria Guzma Kiawe Mallow Sina Dexio Red Blue ~~~~~~~~~~~~~~~ Text File : 100 ~~~~~~~~~~~~~~~ Where would you like to fly to? Fly to [VAR 01B6(0000)]? Will you fly to [VAR LOCATION(0000)]? Yes No You cannot call Charizard here. Melemele Island Akala Island Ula’ula Island Poni Island Aether Paradise [VAR LOCATION(0000)] Alola Region A popular spot where locals like to gather. Even people from other towns come to Hau’oli City to visit this beach. The bustling center of the city, where you can get everything from fashion items to popular treats to eat. A harbor where you can set out for the other islands. It’s visited by many people and boats. An area located between Hau’oli City and Route 1. You can catch a whiff of salt on the southerly winds. This beautiful path filled with flora connects Iki Town at its north end to Hau’oli City in the south. Pokémon Center Tourist Bureau Shopping Mall Apparel Shop Salon Melemele Ferry Terminal Trainers’ School Pokémon Research Lab Your House Malasada Shop Aether Base Roadside Motel Battle Buffet Hau’oli Police Station Hau’oli City Hall Akala Ferry Terminal Tide Song Hotel Dimensional Research Lab Hano Grand Hotel Thrifty Megamart Battle Royal Dome Ula’ula Ferry Terminal Malie Library Sushi High Roller Malie Community Center Aether House Po Town Police Station Pokémon Nursery Hokulani Observatory Geothermal Power Plant Floating Shop A steep mountain path surrounded by rocks where a lot of bird Pokémon live. A path that leads to the northern part of Melemele Island. It’s famous for being a training ground for the local Trainers. One of the most scenic spots on Melemele Island. It was chosen as one of the top 100 views in Alola. This sea is crowded with Melemele islanders, local Pokémon, and visiting tourists all year round. An old town where traditions have been passed on for generations. The villagers here are close with Tapu Koko. A mountainous trail that leads to the sacred ruins. The cool air up here is very soothing on the skin. The ruins that enshrine Tapu Koko, one of the land spirits. It is said that life is tested here. A great hill formed by the activity of an underwater volcano. It is famous for the hollow in its middle that is open to the air. The people and Pokémon on Melemele Island share their lives, and here they have also shared their graves for generations. A place where yellow flowers bloom in abundance. You can gather the nectar Oricorio loves to feed on here. A cave that connects Melemele Meadow and Kala’e Bay. It is filled with salty smell of the sea. A Berry field with soft soil. It is the pride and joy of the local Berry master. A cave with a great variety of plants thriving inside it. The light shafting in from above makes for a breathtaking sight. A route that connects Heahea City and Paniola Town. The gentle touch of nature is abundant here. A winding route with many branching paths and ledges. It is quite challenging for people traveling on foot. A plain and straight route that leads through the middle of Akala Island. It is also known by the name “Straight Street.” A route that takes you to Wela Volcano Park. It makes anyone sweat from the heat of the volcano. An oceanside route with great views. It is a popular date spot enjoyed by many couples and Pokémon. A short route constructed by the local Diglett with whatever strength they had remaining after digging Diglett’s Tunnel. The biggest of all the resorts in the Alola region. The hotel is fully booked a year in advance. The beach near Hano Grand Hotel at the Hano Grand Resort. Pyukumuku-chucking is a popular part-time job to do here. [~ 72] A town located in the middle of Akala Island and surrounded by ranch land and pastures for grazing. Considered the “front door” to Akala Island, this town’s residents treasure visitors and welcome them most warmly. The large gateway at the entrance gives a unique impression. This is a city of merchants, where you find lots of shops. A major street that has developed so much thanks to the Battle Royal Dome being on it, making it look like a city street. A place where the memories of people and Pokémon linger. Many people come from other islands to visit this graveyard. The ranch managed together by the people and Pokémon living in Paniola Town. [~ 79] A mountain with steep paths and waste lands. There is a trial site on top. The best fishing spot in the Alola region. Its series of cascading waterfalls make it look like a terrace field. A heavily wooded tropical rain forest. It’s famous for producing ingredients for delicious meals. The ruins that enshrine Tapu Lele, one of the land spirits. It is said that life is born here. A grassy stretch along Akala’s southern-most coast. It leads from Memorial Hill to the Ruins of Life. [~ 85] Diglett and people worked together to finish digging this tunnel several years ago. One of best resorts in the Alola region. Everybody talks about this five-star hotel. A gladed path filled with the nests of many Pokémon. It leads to the road that can take you to the top of Mount Hokulani. One of the routes that connects Malie City with the nature surrounding it. This one leads to a rough mountain trail. A small patch of shore on the southern coast of Ula’ula Island. A rather isolated and unwelcoming place. A route considered by many to be a place to take a break before taking on Haina Desert. The remains of a village said to have been destroyed by the island’s tapu when the people roused its anger. A water route that lies on the western coast of Ula’ula Island. People often rely on Pokémon to traverse it. Trainers all take a little break at the Pokémon Center here before they proceed to Ula’ula Meadow. The rain never stops falling in sheets on this route. This path always seems to inspire a sense of unease. A route full of rugged boulders that present a difficult challenge to anyone who hopes to pass through it. A scorching-hot desert beyond Route 13. Trainers often get lost here in this broiling labyrinth. An old route that leads to a trial site. Its beach is famous for its unique black sand. A place where red flowers bloom in abundance. You can gather the nectar Oricorio loves to feed on here. A town barricaded with tall walls that seem to reach the sky. It is occupied by Team Skull. A city with an obvious Eastern influence in its design. The architecture is distinctive here. [~ 102] A well-manicured garden located in the middle of Malie City. The large lake within it seems to resemble something... A mountain suitable for observing the stars. There is an observatory on top. The mountain where the Geothermal Power Plant is situated. Its output covers almost all of Ula’ula Island’s electric needs. The ruins that enshrine Tapu Bulu, one of the land spirits. It is said that life grows here. A place that seems to have some connection to the Alola’s Legendary Pokémon. The lake forms a perfect circle. A place that seems to have some connection to the Alola’s Legendary Pokémon. The lake forms a perfect circle. The roughest and coldest mountain in the Alola region. A large-scale construction project has been taken up here. A mansion abandoned by a certain rich citizen. People sometimes call it the “Shady Chateau,” too. The original site of the first Thrifty Megamart store. It is said to have been destroyed by the island’s tapu. [~ 112] A research facility for observing and studying various phenomena in space. The place where the most powerful Trainer in the Alola region will be decided. Coming soon! A place where purple flowers bloom in abundance. You can gather the nectar Oricorio loves to feed on here. The entrance to Poni Island. It connects to Seafolk Village. An old path that leads to Vast Poni Canyon. Some people and Pokémon still try to live in the ruins here, but not many. The southern coast of Poni Island, where rough waves pound mercilessly upon the shore. A natural path that winds among the many trees. It leads to the eastern side of Poni Island. The plains that lead to the northern part of Poni Island. There is also a path connecting to Poni Meadow from here. The north-eastern coast of Poni Island, where the clarity of the water makes it a popular view spot. A difficult path that leads to the Battle Tree. It’s full of tough Trainers. The village of a wandering people who live on ships. They all seem to love living free and unfettered. The most challenging path on Ula’ula Island. The ups and downs of this canyon are beyond any other. An altar that is said to be closely associated with the Legendary Pokémon depicted in the local folklore. An altar that is said to be closely associated with the Legendary Pokémon depicted in the local folklore. The ruins that enshrine Tapu Fini, one of the land spirits. It is said that life ends its journey here. A cave that leads deep, deep down under the ground. How it got the name “resolution” is not known. It’s a paradise for Exeggutor! This island is designated as a special preserve. The sacred battle grounds for the toughest Trainers of the Alola region. A VLFS or a “very large floating structure.” This is where the Aether Foundation’s research facilities are. [~ 132] A cape famous for its Recycling Plant. The plant is co-managed by people and Pokémon. Fossil Restoration Center Floating Restaurant Move Reminder Move Deleter Move Tutor Name Rater Herbalist’s Shop [~ 141] [~ 142] Thrifty Megamart (Abandoned Site) ~~~~~~~~~~~~~~~ Text File : 101 ~~~~~~~~~~~~~~~ Depositing [VAR PKNICK(0000)] in the GTS! Good-bye, [VAR PKNICK(0000)]! [VAR PKNICK(0000)] was taken out. Welcome back, [VAR PKNICK(0000)]! Depositing [VAR PKNICK(0000)] in the GTS! Good-bye, [VAR PKNICK(0000)]! [VAR PKNICK(0002)] came from the GTS! Sending [VAR PKNICK(0000)] to [VAR TRNAME(0001)]. Good-bye, [VAR PKNICK(0000)]! Returning [VAR PKNICK(0000)] to [VAR TRNAME(0001)]. Good-bye, [VAR PKNICK(0000)]! [VAR TRNAME(0001)] sent over [VAR PKNICK(0002)]. Take good care of [VAR PKNICK(0002)]! [VAR TRNAME(0001)] sent over [VAR PKNICK(0002)]. Welcome back, [VAR PKNICK(0002)]! ~~~~~~~~~~~~~~~ Text File : 102 ~~~~~~~~~~~~~~~ Name [VAR TRNAME(0000)] ID No. [VAR NUM6(0000,0000)] Alola Pokédex [VAR NUM3(0000)] Reg. Money $[VAR NUM7(0000,002C)] [~ 9] [~ 10] Battle Points [VAR NUM4(0000,002C)] Play time [VAR NUM3(0000)]:[VAR NUM2(0001)] [~ 15] [~ 16] Adventure started on [VAR NUM2(0001)]/[VAR NUM2(0002)]/[VAR NUM4(0000,0000)] Portrait Photo [VAR NUM2(0000)] / Official Pokémon Trainer You took the first step as a Pokémon Trainer! Melemele Trial Completion With this stamp, all Pokémon up to Lv. 35 will obey your every command. Akala Trial Completion With this stamp, all Pokémon up to Lv. 50 will obey your every command. Ula’ula Trial Completion With this stamp, all Pokémon up to Lv. 65 will obey your every command. Poni Trial Completion With this stamp, all Pokémon up to Lv. 80 will obey your every command. Island Challenge Completion With this stamp, all Pokémon will obey your every command. Melemele Pokédex Completion You registered all Pokémon on Melemele Island! Akala Pokédex Completion You registered all Pokémon on Akala Island! Ula’ula Pokédex Completion You registered all Pokémon on Ula’ula Island! Poni Pokédex Completion You registered all Pokémon on Poni Island! Alola Pokédex Completion You registered all Pokémon in the Alola region! 50 Consecutive Single Battle Wins You achieved 50 consecutive wins in Single Battles at the Battle Tree. 50 Consecutive Double Battle Wins You achieved 50 consecutive wins in Double Battles at the Battle Tree. Poké Finder Pro You obtained the final version of the Poké Finder! 50 Consecutive Multi Battle Wins You achieved 50 consecutive wins in Multi Battles at the Battle Tree. ~~~~~~~~~~~~~~~ Text File : 103 ~~~~~~~~~~~~~~~ [~ 0] Nature: [VAR COLOR(0002)]Hardy[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Lonely[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Brave[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Adamant[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Naughty[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Bold[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Docile[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Relaxed[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Impish[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Lax[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Timid[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Hasty[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Serious[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Jolly[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Naive[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Modest[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Mild[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Quiet[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Bashful[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Rash[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Calm[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Gentle[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Sassy[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Careful[VAR COLOR(0000)] Nature: [VAR COLOR(0002)]Quirky[VAR COLOR(0000)] Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Met: [VAR NUM3(0003)] Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Met: Apparently Lv. [VAR NUM3(0003)] Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] From: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Arrived: [VAR NUM3(0003)] Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] From: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Arrived: Apparently Lv. [VAR NUM3(0003)] Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] From: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] Egg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] From: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] Egg Hatched: Apparently [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Egg Received: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] From: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] Egg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Egg Received: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] From: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] Egg Hatched: Apparently [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Met: [VAR NUM3(0003)] Note: A fateful encounter. Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Met: [VAR NUM3(0003)] Note: Apparently a fateful encounter. Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] From: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] Egg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Note: A fateful encounter. Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] From: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] Egg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Note: Apparently a fateful encounter. Traveled across space and time to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]. Seems to have traveled across both space and time to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]. A fateful encounter led it across both space and time in order to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]. A fateful encounter seems to have led it across space and time to reach you[VAR COLOR(0002)] [VAR COLOR(0000)]from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)]. Traveled across space and time to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] in the good old days. Seems to have traveled across both space and time to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] in the good old days. A fateful encounter led it across both space and time in order to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] in the good old days. A fateful encounter seems to have led it across space and time to reach you[VAR COLOR(0002)] [VAR COLOR(0000)]from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] in the good old days. Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] From: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Arrived: [VAR NUM3(0003)] Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] From: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Arrived: Apparently Lv. [VAR NUM3(0003)] Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] From: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] Egg Hatched: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Egg Obtained: [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] From: [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)] Egg Hatched: Apparently [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Characteristic: Loves to eat Characteristic: Takes plenty of siestas Characteristic: Nods off a lot Characteristic: Scatters things often Characteristic: Likes to relax Characteristic: Proud of its power Characteristic: Likes to thrash about Characteristic: A little quick tempered Characteristic: Likes to fight Characteristic: Quick tempered Characteristic: Sturdy body Characteristic: Capable of taking hits Characteristic: Highly persistent Characteristic: Good endurance Characteristic: Good perseverance Characteristic: Likes to run Characteristic: Alert to sounds Characteristic: Impetuous and silly Characteristic: Somewhat of a clown Characteristic: Quick to flee Characteristic: Highly curious Characteristic: Mischievous Characteristic: Thoroughly cunning Characteristic: Often lost in thought Characteristic: Very finicky Characteristic: Strong willed Characteristic: Somewhat vain Characteristic: Strongly defiant Characteristic: Hates to lose Characteristic: Somewhat stubborn A mysterious Pokémon Egg that was received from [VAR COLOR(0002)][VAR LOCATION(0008)] [VAR COLOR(0000)]on [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)] A mysterious Pokémon Egg that was obtained from [VAR COLOR(0002)][VAR LOCATION(0004)] [VAR COLOR(0000)]on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]. A very mysterious Pokémon Egg that was obtained from [VAR COLOR(0002)][VAR LOCATION(0008)] [VAR COLOR(0000)]on [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]. A very mysterious Pokémon Egg that was obtained from [VAR COLOR(0002)][VAR LOCATION(0004)] [VAR COLOR(0000)]on [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)]. A mysterious Pokémon Egg that was obtained from [VAR COLOR(0002)][VAR LOCATION(0008)] [VAR COLOR(0000)]on [VAR NUM2(0006)]/[VAR NUM2(0007)]/20[VAR NUM2(0005)]. “The Egg Watch” Sounds can be heard coming from inside! This Egg will hatch soon! “The Egg Watch” It appears to move occasionally. It may be close to hatching. “The Egg Watch” What Pokémon will hatch from this Egg? It doesn’t seem close to hatching. “The Egg Watch” It looks as though this Egg will take a long time yet to hatch. ~~~~~~~~~~~~~~~ Text File : 104 ~~~~~~~~~~~~~~~ Alola! Check out my cute Pokémon! Huh! You’re kinda strong, aren’t you? If you see a Pokémon Trainer, you’ve gotta show off the Pokémon you like! Hey, let’s battle! Oh, right! I just really like Pokémon, so win or lose, I’m happy. I heard something good happens if you battle another Trainer! Hey, losing isn’t something good! I guess the something good was that I got to meet you through the battle! Hey, Pokémon Trainers always seem to be people who like Pokémon, right? Isn’t that strange? I got it! You must love Pokémon, too! Even if a Pokémon doesn’t like you, if you tell it that you like it every day, it will grow to love you! When you stay up at night, don’t you get sleepy? I’m not getting enough sleep! There are Pokémon that can sleep and recharge even while battling! Hoooo-wah! Hoooo-wah! Hoooo-wah! What? It’s already over?! What? It’s already over?! What? It’s already over?! Aww, man! I wanted to show off my Pokémon’s best side more! Aww, man! I wanted to show off my Pokémon’s best side more! Aww, man! I wanted to show off my Pokémon’s best side more! Sensational! To think that you’ve wounded my pride, which is harder than diamonds! [~ 26] [~ 27] Yo, I’m feelin’ mad annoyed that my team just got destroyed. For real?! Oh! That’s game and set, isn’t it? Ahaha! I dunno ’bout tactics and stuff ’cause I haven’t been doin’ my homework. Whoa! Well played! Ah! Won’t be as close t’ my Bonsly... When the eyes of Pokémon Trainers meet, it’s time to battle! I lost! But that was still exciting! I’ll raise my Pokémon by making ’em battle! So someday I’ll be able to look you in the eyes! Let’s go! Kneecaps! Aww... Brought to my knees. I gotta catch more Pokémon! Pokémon with cool knees are so neat. [~ 40] [~ 41] [~ 42] Hey! Please battle me! If you’re strong, please go away! Great Trainers can sense promise in other Trainers! Did you pick up on anything? Alola! Whaddya think? I’m pretty good at greetings, huh? I’m also great at Pokémon battles! Oh! No! The awesomeness of your Pokémon! You should take on the world! I’m looking for Berries to have my Pokémon hold! Oh! If only I had given Butterfree a Berry to hold... Berries lie at the base of trees. After all, that’s why they are Berries! Each Pokémon possesses an Ability. Understanding these well leads to victory! I couldn’t show off the effects of Abilities?! There are many kinds of Pokémon Abilities— some that produce effects in battle, and some that produce effects at other times! I’ll draw out the power of my partner, Growlithe, by giving it an item to hold! Being a Trainer, I myself should also have used an item! The item you want a Pokémon to hold will change depending on how you want it to fight! Do you have preferences about the type of moves in addition to the type of Pokémon? More preferences, please! There is a type for moves, just like there is a type for Pokémon. When the move type is the same as the Pokémon type, it’s more powerful! Oh! You look comfortable on your Pokémon! Oh! You look comfortable with your Pokémon! While it’s also good to ride Pokémon, I like swimming with Pokémon. Life came from the sea! I want to dive into the sea! I’m so ashamed that I want to dive! Youngsters evolve into Swimmers. Just kidding! All right! Come battle a lady! Argh! You’re way too strong! Pokémon seem happy when they get to fully unleash a move! The swaying makes my heart sway, too... Oh yeah, let me introduce my Pokémon. That move, this move... I’m so confused... When I float with my Pokémon between the waves, my heart dissolves into the world... My favorite bikini makes Pokémon happy, too! It’s tough fetching Poké Balls from my bikini! My favorite bikini makes Pokémon happy, too! Wearing that getup seems too hot! Have a good sweat in a battle! My Pokémon and I are in a cold sweat from losing... In Alola, it’s totally normal to wear a bikini from morning ’til night! When I come to the Pokémon cemetery... it’s no good because I get so mournful. I...I’ll try to hold back my tears. He’s still alive in my heart... Maybe that is enough. I’ll use the moves it was so good at! Pikaa... The grave where Pikachu rests... I address it using its words. Here, the Pokémon that was my family rests. However, rather than being mournful, I endeavor to present myself as cheery. Makuhita! You can’t sleep, too! Resting in this grave is the comrade of the Makuhita that just fought. They truly were like parent and child... Is it cool for me to be in Team Skull if I’m this brittle? [~ 89] [~ 90] [~ 91] [~ 92] [~ 93] [~ 94] [~ 95] For real?! Over already?! Yes! You have emerged victorious! Yes! You have emerged victorious! Yes! You have emerged victorious! I’d like to help out as a Trial Guide. But I don’t wanna give you an easy win! I crammed Pokémon in my backpack, bounced around, and now I’m here! Whoa, looks like I’ve been visited by defeat! I’ve been traveling everywhere, too, so I totally get how fun the island challenges must seem! I am a Fisherman. In short, I’m a person who fishes for Pokémon! I can’t stand being caught! A person who fishes can be called an angler or a Fisherman. [~ 107] [~ 108] [~ 109] Fishing is a path... It’s a battle to win against oneself in addition to the Pokémon. Even if I can win against myself, it looks like I’ve lost to you! I calmly wait for the “!” to appear, no matter how much fuss the Pokémon puts up! When the fishing line has been cast, a sucker may come along wanting to battle... Er, a Trainer will be hooked! Maybe I, myself, became the sucker? Having a Fishing Rod is fun because it allows you to meet both Pokémon and Trainers! The keeper of Ten Carat Hill! It’s refreshing to be overcome! I’ll teach you some tricks that guarantee hooking some Pokémon! I’m not sure I need to teach you any fishing tricks. If you don’t give up until you catch something, you’ll definitely catch a Pokémon. In Pokémon battles as well, if you battle until you win, you’ll definitely win. I am a Collector. Which is to say that I collect Pokémon. Gimme gimme! Collectors are happy beings. Even if there are no Pokémon we want, just our imagination can make us smile. [~ 123] [~ 124] [~ 125] [~ 126] [~ 127] [~ 128] I rely on apps for traveling recommendations! I guess I still haven’t mastered the recommended Rattata. It’s a mystery as to whose recommendation it is, but Paniola Ranch is apparently really nice. I think you need to train your Pokémon. How wonderful! You should speak up in advance when there’s nothing a Beauty could teach you. When you speak of the Youngster Anthony, I’m the only one in the Alola region! You beat me, the only one like me in Alola, so you’re great! When I think about it, you, too, are all alone in the world. Hold on a sec... How great is that! [~ 138] [~ 139] [~ 140] I’m a Breeder! I raise and breed Pokémon! I’m a Breeder! I’m sorry for losing! I’m a Breeder! I recommend the Pokémon Nursery! [~ 144] [~ 145] [~ 146] Pokémon and Trainer join forces to make a team. Ah! I’ll swim, too... Er, I want to compete together! I want to win a swimming relay, not as Trainer and Pokémon but as members of the same team. Welcome to my mini-island. I-I lost. Because I won’t budge! Well, I guess you can stay here too on my mini-island. Swimming is full-body exercise! It’s toned muscle tactics! Toned muscle flexes spontaneously. Muscle is important for Pokémon, too! It’s the muscles, not the brain, that decide which move to use in battle! Oh come onnn... I wonder where I can go to spend time alone with my Pokémon. You’re actually not a bother. Thanks for a little excitement. Pokémon that don’t say anything are perfect for me right now... Alola Trainers have a different charm than those in Kalos! New encounters help people and Pokémon grow and mature! Nice! How’d you come up with that kind of battle plan? You gotta tell me! Nice! How’d you come up with that kind of battle plan? You gotta tell me! Nice! How’d you come up with that kind of battle plan? You gotta tell me! How annoying! Bone-dry! I was unprepared! Perhaps I did not put enough emotion into the dance. Wr-wr-wr-wrecked! Maybe I should be more selfish since it’s a Battle Royal! It was well fought and I lost fair and square, yeah. That was excellent. I feel great. Woo! There was so much to think about that I got all mixed up... but that was a blast! There was so much to think about that I got all mixed up... but that was a blast! There was so much to think about that I got all mixed up... but that was a blast! Hmph... So I failed to keep things under control again? My emotions... I guess I was unable to convey them. [~ 175] Yo, yo, you...you’re no joke. Phooey. How lovely. One plus one is two, but it could also be three or four. I’m too young for math! There are some Trainers who will challenge you as a pair, like us. You’ve got just one Pokémon? At that count, we can’t fight. There’s no way we’ll lose! It’s important to feel strong! A loss and a loss make a double loss! The tears we cry when we lose make us stronger. You’ve got just one Pokémon? Then sorry, we can’t battle. If it’s all right with you, battle with us! Oh my gosh! We admire Dexio and Sina, the great duo from the Kalos region! You’ve gotta have two Pokémon to battle with us as a duo! Combos that can’t be used alone can be used when there are two of us! Combos are so difficult. But that’s why they’re fun! Those mysterious people, Sina and Dexio, are solving all sorts of cases! This is a 2-on-2 Pokémon battle! You don’t have enough healthy Pokémon. Battles are the best for raising Pokémon! Even if Pokémon lose...it’s OK as long as the Trainer grows from that. Trainers also grow through raising Pokémon. [~ 198] [~ 199] [~ 200] One of the duties of a Breeder is to discover and refine the strengths of Pokémon. I wanna know what my strengths are! The more you learn about Pokémon, the more fascinating they become! Alola! I’m Caleb. Let’s give each other a look at our Pokémon! Your Pokémon—so cool! I don’t mind Youngster, but I wanna be called that boy in shorts! [~ 207] [~ 208] [~ 209] Here I go! It’s over! Nothing! So! What do you think of the largeness of my area?! Whoa! A large-scale Trainer! In my case, my volume is large in addition to my area! I was losing constantly, so I’m on a trip to find myself. I think about why I lost, but I don’t dwell on it! Even if you dwell on your losses, tomorrow is a new day! Attacking from a high place to a low place is as easy as chopping down bamboo. I guess I wasn’t able to make full use of the potential energy from being in a high place. The Ability No Guard ensures that all attacks will hit! Yeah, even against Pokémon using Fly! Trainer detected! I will now commence the attack! An honorable defeat! I lost, but it was invigorating! I had climbed to a high place... I was hoping for a way to get down. So my thanks to you! Research! Research! I shall research the Pokémon! I present the results of my research! This person’s Pokémon—strong! A further research topic is how to defeat strong Pokémon. The sea and beach are so nice. Just being here broadens my mind! Me as I am now, I can tolerate losing. Battling for enjoyment without worrying about winning or losing is also nice. Hee hee... Wanna help me pass the time? Nuh-uh! Maybe you’re a little too stoked? Good wind! Good waves! Above all, my good mood! Were my Wingull in a bad mood? You can catch the flow if your Pokémon use moves while in a good mood! Can you tell me how you chose your partner Pokémon? I have trouble deciding on my partners, because there are so many criteria. Lapras is so great! I feel pleasantly cool when I ride on its back. The best thing about Swimmers? There is nothing for us other than Pokémon! We represent freedom. I’m empty-handed, but I do have the prize money to pay you. A place to put away Poké Balls? That’s the mystery of Swimmers, isn’t it? I’ll attack you boldly in my bold bikini! Left watered-down at the waterfront! Bikinis and Pokémon battles are totally unrelated. Which Pokémon do you think is fitting with the grave? Let’s battle. Perhaps you’ll figure it out. Is it Ghost type after all? I’m also looking for something that’s unexpected. The graves in Akala have been here a long time... That’s why this is a tourist spot. I thought I’d have a little gander at the Ruins of Life. But there’s one thing to do first! Quite skillfully done! Tapu Lele visits the Ruins of Life... It’s considered to be the vitalizing Pokémon. Punk Girl sounds scary, doesn’t it? Please be friendly and call me Punky. You’re...the calm, cool, and collected type, aren’t you? With these flashy looks but polite expressions, I deceive and confuse my opponents. People in graves are sleeping forever, right? Aah... I’m getting sleepy! If they’re sleeping and won’t wake up, just give them a Chesto Berry to hold. Good morning! Mornin’ for short! You played that battle well! GG for short! Thanks for being my opponent! TY for short! I fish when I think I can catch something. I battle when I think I can win. Would’ve been nice if I could’ve won just by thinking I could win. I fish when I think I can catch something. I fish when I believe I can catch something. They are similar but different. Work through brute force doesn’t go well! Your power is beyond what I imagined! Doing calculations allows you to tap into your power! Dig a hole! If there was a hole here, I’d wanna crawl into it! I wanna dig a hole and hide! Dig a hole! If I dug it, I’d wanna fill it up. My soul cries out at me to do that! Whether in battles or in digging tunnels, Pokémon are incredible! The same is true for my Pokémon, but your Pokémon—incredible! This was originally a path dug by Diglett. Diglett let us use it as well, so we maintain it out of gratitude! Eat well, sleep well...then it’s time for a proper battle! I’ve had enough! I can’t fight anymore. A Trainer’s Pokémon don’t grow if they are left alone. Although when I eat meals, I naturally grow horizontally. Are you raising Pokémon? Maybe, in addition to providing care, raising means drawing out talents? I’ve built up the lower body of my Pokémon through the undulations on the ranch! I guess what I need to use most is myself... All right! Trial-goer, have a look at my kids. You’re growing rapidly. That’s wonderful! Trainer and Pokémon are like parent and child! Just seeing them cheerful makes you happy! Look at the lustrous heads of my Pokémon! My Pokémon are cute, even when they lose! I can’t help petting the heads of my Pokémon! It seems there are even Pokémon that will high-five you if you hold up your hand! I keep repeating fair battles with Pokémon and Trainers. What kind of person is a Fisherman...? Joy when I hook it... Sadness when it gets away... Life bobs up and down... I think while watching the bobber... I could catch rare Pokémon from rock piles with bubbles spouting from them... You’re a fool if you dance... and a fool if you just look on! My stomach is crying and saying “urgent”! My stomach is crying and saying “urgent”! It’s fine with me. I’ve grown tired of eating rich meals. It’s fine with me. I’ve grown tired of eating rich meals. Argh, the humiliation... Well, eat heartily, at least. Argh, the humiliation... Well, eat heartily, at least. That was a filling appetizer. That was a filling appetizer. What a shame! The delicious-looking food will all be nourishment just for you. What a shame! The delicious-looking food will all be nourishment just for you. Me! I’ll go back to being an ordinary Breeder! Me! I’ll go back to being an ordinary Breeder! Argh! First I take a loss, and then I get called by my company! Argh! First I take a loss, and then I get called by my company! All this moving around made me unnecessarily hungry! All this moving around made me unnecessarily hungry! [~ 305] [~ 306] [~ 307] [~ 308] Good-bye, my tasty chow... Good-bye, my tasty chow... What’s “sir-vival of the fit-tust”? What’s “sir-vival of the fit-tust”? Wh-what?! My calculations were off! Wh-what?! My calculations were off! Whaaat! Whaaat! Win or lose, it’s the same price... Win or lose, it’s the same price... Bwah!! I had my breath held that whole battle! Bwah!! I had my breath held that whole battle! Bwah!! I had my breath held that whole battle! Hey, yo! When I fight, I’m not supposed to lose! I don’t know if you care, but that bus stop weighs about as much as Golem! You’re with Kukui... Looks like he brought along a good Trainer. I see. Great work...I guess. You, you! Hmmph! I can’t even stand myself right now! If attacking from the front doesn’t work, what about from the rear... I’ve got a lot to think about! A lookout has to be strong for when the time comes! You’re on a whole other level than me. I’ve just got to laugh at myself... Ack! The island challenge has made you way too strong! Yeah, yeah. I gotta admit, that was great! Hmph... How annoying. Hmph... [~ 335] Aiyee! Hmm...It seems as though I may have lost. I haven’t done enough development work on Pokémon battles! You really do just win, don’t you? Honesty seems like the way to go. It’s not a particularly original line, but wherever there is light, there is also shadow. There is another world that cannot be brought about through idle talk... Got it? That was—! No way! But I totally had to win this one! That was—! No way! But I totally had to win this one! That was—! No way! But I totally had to win this one! I gotta keep the boss from getting his hands dirty, so I’m gonna wreck you myself! Wasn’t me who got crushed! It was my Pokémon, right? You think so, too, right? The boss is not gonna be happy about this... I wish he would punish my Pokémon instead of me! Aiyee! Here’s an impression for you: Aiyee! Hmph... That’s Faba for you. This is for the sponsor who supports Team Skull! All our strength comes from the money we’ve gotten... I’ll do anything if you pay me for it! Like, let’s see... Wanna see me get hit with Hyper Beam? Hey, what’s up with you? How come I can’t smash you?! How...how can you be so awful! Ow, that hurts! Even my heart hurts! Our 200 percent is, like, what percentage of your strength?! Thud! That’s the sound of your strength rocking me to my core! Aaauuuggghhhhhhhhh!!! Hmph. There’s nothing more to say. I could feel the power you gained on your journey through Alola. Really lovely...both you and your Pokémon... I’m...I’m speechless! You’ve done me in! It’s frustrating to me as a member of the Elite Four, but it seems your strength is the real deal. I couldn’t win even though I went all out... But what a refreshing feeling. Woo! [~ 366] [~ 367] [~ 368] [~ 369] [~ 370] [~ 371] Oh my gosh! It’s a trial-goer! Show me your Pokémon! Let me see the sights! Oh my gosh! I lost to a trial-goer! An authentic Alola experience! Oh my gosh! I’ve gotta go see Kiawe’s fiery dance with Pokémon! If it’s a mountain, I’ve gotta climb it! That’s the spirit of the Hiker! There are some mountains I can’t climb... I’m talking about you and your Pokémon! I’ve gotta first climb down the mountain. I’m off to be able to climb the next one... Allow me to show you the ace Kadabra of an Ace Trainer! Aah! I blacked out! I want to make my Kadabra evolve! Friends... I need friends! Whee-ooh, whee-ooh! My impression of a siren is pretty good, eh? I’m pretty good at Pokémon battles, too. You’re something else! You’re better at Pokémon battles than I am! I want to put a siren on Tauros and make it exclusive to Police Officers. I know so much about rare Pokémon! You see...rare Pokémon are too special to be used for fighting... Shiny Pokémon are too special to be shown off... Were you bothered by this Beauty strolling along? Or by my Pokémon? You bother me! Telling someone their Pokémon are cute is a good way to strike up a conversation. [~ 390] [~ 391] [~ 392] Moltres! My Poliwhirl and I went up in flames! Moltres! It seems to be a Legendary Bird Pokémon that flies about the world! [~ 396] [~ 397] [~ 398] Even if I did forget to put on my shorts, get ready for me and my stoked Pokémon! Wait, so I actually am wearing shorts? If I forgot to put on my shorts, I’d be just an ordinary kid! Pokémon battles are life. You’re bashing our way of life! The joy of victory...the agony of defeat...that’s life. Whether I win or lose, my life will go on. I’m not gonna mope around forever. It’s important for Pokémon to be cute and strong! It’s possible to lose when you’re cute and strong? What’s up with that? We just need to get cuter and stronger! Moves with high accuracy. Moves with high power... Hey! Allow me to experiment! You’ve got to be able to read your opponent’s thoughts in addition to the statistics of a move! Do you know Professor Kukui? He’s building up his body to take the full impact of Pokémon moves so he can check their power. [~ 411] [~ 412] [~ 413] [~ 414] [~ 415] [~ 416] Alola? Alola... Alola! Hey, hey! Come on out here, my Pokémon! All right, everybody...back inside your Poké Balls... Ah, it’s so nice out! Looks like you’ve got a Fishing Rod made by Lana! If I only had a Fishing Rod made by Lana, I could win, too! Lana put her soul into the Fishing Rod she made. Er, don’t you think that the rod is Lana herself? [~ 426] [~ 427] [~ 428] The reason I don’t ride Lapras is because I can swim faster than Lapras. Does swimming fast have nothing to do with winning or losing?! I can’t compete with the swimming speed of Sharpedo and Poliwrath! Abs! Abs! My Golduck and I were distracted by our surroundings... If you go on a date at the beach, you can see your girl’s swimsuit... That’s what I was thinking, but my girl’s been training the whole time. You’ve got just one Pokémon? That will make it too tough for you to fight with us. When I get in the ocean, I get pricked by Corsola or Pyukumuku! Argh! It’s ’cause Pyukumuku gets stuck to my behind. Pokémon stick to me just like Shellder biting down on Slowbro’s tail... You’ve gotta have two Pokémon if you wanna battle us! You’re gonna fully experience my Water-based tactics! Bubble, bubble, bubble... I sink and I dive... My swim trunks are out of respect for Machamp! Hee-hee, I’m not a mermaid. I’m a Pokémon Trainer in a bikini! Oh! Stormy! I just wanna dissolve away right here...just like Vaporeon... [~ 446] [~ 447] [~ 448] I hate serious people, yo. I am serious about being a Team Skull Grunt, though! Even if you work seriously, you won’t always get results! Hmph! Since you’re serious...lemme give you a tip, yo. Yo, yo, ya don’t stop. Even if you lose, ya don’t stop! I’m a grand Grunt. The Pokémon Carnivine is my fave. Yep, I lost. I got crushed. I’m a grand Grunt. Carnivine is my fave, but I don’t have one. No one has lost today. What a lovely, good day! Aww, I lost... What a terrible, bad day... Who can I take out the sadness of this loss on? Anyway, sadness for me and Team Skull. Hunh? Everything around here seems like a Team Skull paradise. I might really go to paradise now that I’ve lost! Aaah! I wish I had taken the island challenge more seriously! Surrounded by flowers... I’m...gorgeous... Ahh! The flower I am has fallen. Flowers and young women... our impermanence makes us gorgeous... Do you know about super, strong Pokémon? I said “super,” but I meant something a little different. The fluffy ones are really the super Pokémon! Today is Pokémon day! I’m fine ’cause I’m with Cleffa. If I’m in a tough spot, Cleffa sends me to my house. All right! Time for a commemorative photo! Just need you to lose for me, ’K? What did I say... What...did I say... I got overexcited by my journey! My bad, my bad. Eheh... When I’m traveling, I just want to point out everything! I disclosed everything... everything about my Pokémon! I always get a little down when I get home. Maybe I can travel forever? Listen up, Trainer. Battle is a Hiker’s favorite. Listen up, Trainer. A Hiker hates to lose. Listen up, Trainer. A Hiker’s most favorite are big and tough Pokémon! And next is a big helping of rice! By battling a Collector, you’ll be able to obtain info on rare Pokémon! You got me! I’ll tell you my treasured info. I’m craning my neck, waiting to see if Meteorite Pokémon will fall. Yeah, just like Turtonator! [~ 482] [~ 483] [~ 484] [~ 485] [~ 486] [~ 487] [~ 488] [~ 489] [~ 490] [~ 491] [~ 492] [~ 493] I’m an incomplete Grunt. This is the only place for me in the whole world! This is a fitting outcome for me, incomplete as I am—the end! The boss is a complete bully, but I’m an incomplete Grunt. Sometimes I want to smash the world, but I’m always afraid of it. I’ll stop you so Guzma will stay chill! This is terrible, yo... The mansion is gonna get wrecked again! Guzma... Even though he’s so strong, he wasn’t able to become a Captain! An uninvited guest... Do you have an invitation? I guess that attack was your alternative to an invitation! No! I wish I had never come here! Probably because three passwords are needed instead of an invitation. And I lost the memos with the passwords somewhere in the mansion! So sorry! As a stranger, you get a full course of my Pokémon’s moves! Your full course...it’s got way too much seasoning! I always make sweet pancakes or sweet Berry cakes, yo. Hey! So you think peeking in people’s rooms is in good taste?! At least your Pokémon have good taste... What does it mean to say “in good taste”? Is it like saying it’s cosmopolitan? Is there such a thing as a cosmopolitan Pokémon? Ooh, looking for a battle in a romantic spot, hmm? I guess nobody likes Team Skull after all... Even this dreamy balcony is surrounded by the town, so it’s boring. Yo, check it! Surrounded by surroundings, it’s so astounding! Ick! Never mind, that was terrible! One, two, hit THREE sandbag. Four, five, we’re ra-SIX-cals. After 10 seconds, the bell rings, and it’s a knockout, baby! It’s a pain to go all the way to the Pokémon Center, so I just sleep next to my Pokémon! I’m just as good as the woman next to me! I was just as good as the woman next to me, right? Right? We’re twins, so we’re always being compared. So I’m sure you get my wanting to be just as good as her. Oh? You don’t have two Pokémon? In that case, we can’t take you on. I stack up to the one next to me! I’m stronger than the one next to me, right? Right? We’re twins and she’s the big sister, so we’re always compared. So I’m sure you get my wanting to win. Oh? You don’t have two Pokémon? In that case, we can’t take you on. [~ 523] [~ 524] [~ 525] [~ 526] [~ 527] [~ 528] My Wimpod...it’s actually too rowdy. Think you can calm it down? What a super-rowdy Trainer! Wimpod... I don’t get stoked unless it rages to the point of running about... [~ 532] [~ 533] [~ 534] [~ 535] [~ 536] [~ 537] I offer up my dancing in appreciation for receiving Berries. I forgot to dance for victory... Long ago, it seems that people related to the Tapu through dance. Let’s have a quick battle while gathering Berries together with our Pokémon! Really, pardon me... Berries keep for a long time. For we who travel the seas, they’re the perfect ingredient. Rare Trainer discovered! I must immediately make contact! Do you have a sense for why you seem rare? You weren’t born in Alola. For some reason, that’s what I think. Does this area seem like a power spot to you? Aah! My Pokémon didn’t get infused with power! The Pokémon enshrined at the Ruins... apparently they purify our impurities. Ready, set, go! Game, set! Congratulations! My Pokémon is tough as nails! I’m deflated. I’ve lost all heart... Fortunately, Crabominable is upbeat! It will restore my lost heart! I’ve completed Trials and Grand Trials, now I aim for an even higher place! Were the Trials you completed more densely packed than the ones I did? I’m literally searching for a high place! I’m actually gonna go climb a tree. I’ve assembled my team members from Pokémon that spring from the mountains. Conflicts produce nothing, but from Pokémon battles springs a sense of mutual respect. If a Hiker like me springs from the mountains, Swimmers could well spring from a wellspring! I was a Rising Star who spent all my time in battle, and now I’m a Veteran! I say I’m a Veteran, but the path of Pokémon runs steep! If you keep cherishing your Pokémon, you can become a Veteran, too! I’m not just an ordinary Sightseer! Whoa! I’ve discovered a cluster of talent in the Alola region! I’m a Sightseer battling to get stronger in the battle facilities of each region! Surely you are able to battle with two Pokémon at the same time, aren’t you? We want even stronger rivals! My Pokémon and I both cry out for that! Thank you for showing the strength I was looking for! I’m glad I came to Alola! That’s right... Battle Towers—and their like in distant regions—are the facilities I favor! I came all the way to Alola, so I want you to show me two Pokémon! I know a lot about Pokémon... I can use my knowledge in battle! You know a lot about Pokémon. Amazingly, even more than I do! Completion of the Pokédex is the basis of Pokémon research! You should collect a ton of Pokémon with Rotom! What are Pokémon? Do you know? Why was I unable to win? Thank you for giving me an assignment! What are Pokémon? Everyone will have a different answer, but you can figure it out by thinking about it. I’m a self-seeking Backpacker! I savor each day as it comes. I guess today will be a battle with you! This is the taste of defeat... Perhaps it’s delicious to savor! It’s good to be a Backpacker! You get to decide on your own all the things you do and don’t want to do! I battle every day. There’s no one who can match me in that! Darn! It’s my fault that my Pokémon lose so often. We’re so strong because of marital disputes! Ahaha! You want to fight us! You’ve gotta have two Pokémon. Ohoho! We battle 50 times a day. The shame from losing will rejuvenate me! You might say that I raised my husband’s Pokémon! You want to fight with us, right? Then you’ve gotta have two Pokémon. To be the strongest is an unfulfilled dream... but you must press on to get closer to it! Whoa! Training! I haven’t done enough training! Even after the island challenge, I still want to strengthen myself! Trainers and Pokémon who feel that way gather at the Battle Tree! To form a battery, my Pokémon and I battle constantly while synchronizing our breathing. Whoa... You’re legit! Talonflame is the pitcher and I’m the catcher! You may wonder how it throws, but let’s not talk of it! Let’s have a party. A rough-and-tumble Pokémon party! Your attacks were effective! I felt them all the way to my heart! The party is over! Let’s have a party to celebrate that! I’mma get fired up, naturally! I got fired up and lost, naturally! It’s the fighting spirit, yo, the fighting spirit! Z-Power is fighting spirit, too, right? We’re aiming for the top, so be prepared for us to go all out! You guys are the tops! I felt the strength in your heart! If you’re aiming for the top, you’ve got to test yourself against top opponents! The world is simple like that! A strong Trainer can tell the strength of his or her opponent at a glance! What amazing Pokémon! Truly, I must admit my defeat! I like Pokémon so much, it actually pains me... So I let all of them shine in battle. [~ 608] [~ 609] [~ 610] The way you guys trust each other! I want to see it all! Nicely done! I dig it—Pokémon and Trainers who trust each other. You can demonstrate your full strength by trusting each other! The altar is just a little farther, so I can’t let you pass easily. Show me everything you’ve got! Whoa, you’ve got a lot... I have no choice but to admit defeat! Go where you please! If you and your Pokémon give it everything you’ve got, there’s no place you can’t reach! Trainers and Pokémon should be free! Freedom is good! Good stuff! Be as free as you can be! We can’t decide what Pokémon are like! They are free! Do trial-goers come all the way out here? What’s the deal with the kids in Alola? Alola is great! You and your Pokémon are great! Ah! There are still so many undiscovered Pokémon in the world! When you finish the island challenge, you should travel the world! The most dangerous spot in Alola. Allow me to test whether you can get past the Vast Poni Canyon! Excellent! You guys should be able to reach the altar! The Altar of Alola concentrates the power of the stars... That’s what they say. You need two Pokémon that can battle! That’s our request to you. Show me how serious you and your Pokémon are! Wonderful! You and your Pokémon should absolutely head to the altar! The Altar of Alola is a vessel that collects light... That’s what they say. You need two Pokémon that can battle! That’s our request to you. If you climb mountains, there’s so much you need to know about them—the Pokémon that live there and the Trainers you’ll meet! I went to the top! And you’re the tops! That’s pretty similar! Totem Pokémon seem to guard the favorite places of the Tapu—the guardian deities. I like Pokémon! I like battling! I like using moves! And I love winning! I lost! But my Pokémon that lost are adorable! I hate losing! But falling to the bottom and then struggling to climb back up, I can’t get enough of that! I’ll win! That’s all there is to it. I lost! That’s all there was to it... Well, you guys are terrific. The hearts of the Pokémon and Trainer overlap... They seek only victory! I want to reach that kind of mental state. Anywhere for the sake of research! Just like my idol—Professor Birch. The skills of Pokémon are needed when examining places here and there. If you know Pokémon, you may be able to travel here and there without battling. I confined myself to this cave to seek the secrets of battle. If it’s all right with you, please battle my beloved Pokémon! Attacking and defending, I guess it’s all up to oneself. Adjusting to one’s opponent... Maintaining oneself... Both are wonderful! What’s important is whether something is fitting to oneself. My outward face is that of a Backpacker. What about my inward face...? You guys are strong, so I could not steal a glorious victory. I’m a treasure hunter looking for treasure! Have a whiff of this whole area. You can smell the aroma of treasure! In this case, I’ll ask you! What do you think a mountain is? What strength! Just like a mountain! A mountain is a concept! Something you must overcome is a mountain! Intruder spotted! I’ll fight with all I have to wipe you out! What does this mean? What does this mean! You may think yourselves strong, but Aether Paradise is huge! I’ll crush you to find out what you’re made of! I bet it’s a bunch of stuff, including money! Oh! Prize money! There are people with many different faces at Aether Paradise. I wanna go back in time and tell myself to not battle you. It’s not bad to lose! It’s bad to win against me! I lost, I lost! I’ll give you the money I have! You don’t have to ring the bell. If our eyes meet, I’ll come. Having to hand over my pocket money rather than getting a tip... Recently, there have been cases of Pokémon staying by themselves... The first step to surpassing Captain Mallow is to strengthen my Pokémon! I lost! Let me have another! Mallow’s food is special. It grips your heart. Alola, alola! Welcome, Trainer! Hula, hula! A lot of people come by holding Eggs, so cheer them on with dance! I’m training together with the genius next to me in order to beat him! Master! Sorry... If you’re strong, be just! I bow my head to my young partner! If you only have one Pokémon that can fight, please come back later. I was born a karate genius! I teach moves to my Pokémon. I keep a smile even when my Pokémon and I lose! It reassures my Pokémon. Hmm... I’ve got to further devote myself to my karate! If you only have one Pokémon that can fight, I must ask you to leave. When it comes to golf or Pokémon, it’s all about the performance. What a miss... My performance was absolutely terrible. Just getting the ball in the hole... it’s fun because it’s so difficult! The swing is all in the hips! I’ll put my hips into it when I take you on! Even if I can triumph over myself in golf, when it comes to triumphing over my opponent in a match... Meowth looks for my golf ball when I lose it! It usually steals it, but... I haven’t had any cases, so I’m bored... How about a battle? This is a case! ...Or not. It’s OK for a Police Officer to be weak because Alola is peaceful! Clean, clean! The fighting style of Janitors is also clean! Spotless! The Pokémon move Recycle allows you to use an item you have already used! [~ 690] [~ 691] [~ 692] Just like flexible bamboo, I’ll evade your attacks! I messed up my evasion! You and your Pokémon are way too awesome. Just like flexible bamboo, I also evade work! Are you aware of the awesomeness of being barefoot over the geothermally warmed ground? Barefoot! The soles of my feet are hot! It gets pretty warm if you’re barefoot over the geothermally warmed ground! Welcome to the secret beach! Let’s have a battle to get acquainted! Good work, good work. Here’s my pocket money! My pocket money...never mind how I fetch it. And never mind about items washing ashore every day. C’mere! Let’s do something good with our Pokémon. Hey! The fun ends immediately if you’re too strong. Items wash up on the Secluded Shore... It’s more fun to think of them as the handiwork of Pokémon rather than the tide’s. I want rare Pokémon! I’ll go anywhere due to my tenacity. You’d be surprised how little I fixate on victory. My nature as a Collector gives me trouble. I can’t travel to other islands until I’ve completed the Ula’ula Island Pokédex. I’m doing research on the island challenge. I ask for your cooperation! Despite taking damage, I was able to gather data! Trainers on the island challenge are strong! My research is conclusive! Argh! I can’t help but want to battle when a Trainer is present! Argh! No way I’d lose if this were about dancing. Argh! Hee-hee, I can’t stop dancing when I watch Oricorio! I was watching the parabolic antenna, and I found a Trainer! Wha-wha-wha-what! I wonder if Pokémon can see microwaves transmitted between parabolic antennae. [~ 717] [~ 718] [~ 719] I feel sorry for the Pokémon who have to be used by an intruder! Hmph! Although you’re an intruder, you seem to have a lot of skill! Is it because you guys arrived? Paradise seems so showy! I must fight to reassure the Pokémon in paradise! That was regrettable... I guess it really is a must to have power! What I heard was that we are to be on the lookout for people trying to steal Pokémon. I was told to turn away Trainers, whomever they might be! Hey! You’re so strong that there’s no way I can turn you away! That Faba... He doesn’t even try to fight by himself! I sensed the strength that you possess as Champion. Since you’ve become Champion, both you and your Pokémon have a certain level of polish. I’m...I’m speechless! How did you do it again?! This feeling of frustration that is swelling within me... I will use it to propel my growth! It’s hard to be strong enough to admit that you’re weak...you know? Battling against strong Trainers’ll make you stronger, too. Slowly but surely! Battling against strong Trainers’ll make you stronger, too. Slowly but surely! Battling against strong Trainers’ll make you stronger, too. Slowly but surely! I am training to properly form my desire for victory. All I have to do is avoid making any more mistakes... After all, I have Silvally with me. Th-this child has—! If you want to see a rainbow, you’ve got to wait for it to stop raining. Yes, yes... You provide a dazzling battle. There’s no need for two suns in the sky. ...While there are times when there’s a full moon, there are also times you can’t see the moon at all. Intense battle is a lot for my old body to bear... Summer ice is much sought after, but no one even glances at winter ice. I couldn’t skillfully do what I learned from my grandma! The bitterness of defeat...I must fully savor that as well. Yes! It seems that you are once more victorious! Luvdisc! Corsola! Well! You certainly reeled me in. Sure enough, when it comes to you and Pokémon, the quality of the ingredients shines forth! ...I can’t beat you if I keep my troubles to myself. [~ 755] [~ 756] [~ 757] [~ 758] You again? How come I can’t crush you?! [~ 760] Congratulations! You cleared a little trial! Congratulations! You cleared a little trial! Z-comparison complete... I’m the kahuna of Route 12... but I guess I didn’t do enough autosuggestion... The waves recede! Blown away by the waterfall! Oh, so it’s like that? The mystery is too deep! Indeed... Hmph. Looks like you got me. [~ 771] [~ 772] I was exercising to aid digestion, but you came at me full-on! Father...that was my best shot! What is the meaning of this?! [~ 776] [~ 777] D-d-ding! I’ll eventually be the strongest, and it’ll be awesome... Nah. It’s hard to be strong enough to admit that you’re weak... you know? It’s hard to be strong enough to admit that you’re weak... you know? It’s hard to be strong enough to admit that you’re weak... you know? [~ 783] [~ 784] [~ 785] [~ 786] My Pokémon each gave it their best. [~ 788] [~ 789] ...! You’re a pretty big deal! Amazing that I could lose! I lost! Will I repeat the year? Will I have to repeat another year?! W-wow, you’re something else! Golden! Ahh, refreshing! [~ 796] [~ 797] [~ 798] [~ 799] All I have to do is avoid making any more mistakes... After all, I have Silvally with me. All I have to do is avoid making any more mistakes... After all, I have Silvally with me. The ridiculous power at the scene of a fire! I lost. I was extinguished! When Poliwhirl is on the ground, its sweat makes it slippery, so when you touch it, it feels slimy in a good way! I’m confident in the training I’ve done with my Pokémon! Check it out! Ahh! Did I not use enough Pokémon Refresh? Did I not use enough? Practice is practice! In the end, you need the will to win. If you really wanna see what we can do, you’ve gotta have two healthy Pokémon! Testing out the results of one’s training is of the utmost importance! It’s frustrating to lose in red rover! You’ve got to go all out in training, too! ’Cause the tension is totally different in a real game. If you really wanna see what we can do, you’ve gotta have two healthy Pokémon! [~ 813] [~ 814] [~ 815] Me an’ Stufful aren’t messing around! What?! But it’s so fluffy! Whoever yer against, “not messing around” means recognizing yer opponent. Faith moves mountains! My hopes were crushed! Is faith needed to speed up one’s techniques? A weak Trainer blames losses on his or her Pokémon! No way! It’s cool with me, bad dude that I am, so let’s go again! I’m a Punk Guy! I’d be a punk to give up! Hey! There’s no way you can battle against us with just one Pokémon. The weather in Alola is too nice, so you get why I wanna get rowdy, right? Sooo bad! Don’t call me a Punk Girl. That makes it sound like I’m a bad kid! Hey! We can’t battle you if you’ve got just one Pokémon. I’m an Office Worker! Or you could say I’m a business guy! Hm? Are my partners business Pokémon? I want to do business with Pokémon. For example, I could use the pincers of Crabrawler, which grow back constantly. Oricorio and others come, lured by flower nectar. An Office Worker standing in a meadow. That could be a painting... The flower nectar is so delish that it makes Oricorio’s form change. I’d go anywhere to be extreme! Check out how us bad dudes do it. Hmph! Ya may be strong, but there’s nothing good or bad about ya! I’ve gotta praise an opponent who has taken their favorite fighting style to the extreme! I wanna beat you down! Come back with two healthy Pokémon. All I can do is get psyched against an opponent I can’t beat, even after I’ve trained myself up! I can’t do anything through my psyched ’tude. But I’ve gotta look cool! Even if I know I can’t win, I can’t show my uncool side to my battling Pokémon, so I psych myself up. I wanna get psyched up! Just show me two healthy Pokémon. [~ 844] My stomach is infinite! That’s irrelevant to the strength of my Pokémon! [~ 846] [~ 847] My stomach is infinite! That’s irrelevant to the strength of my Pokémon! [~ 849] [~ 850] I... When I lose, I get disheartened and then I get hungry again. [~ 852] [~ 853] I... When I lose, I get disheartened and then I get hungry again. [~ 855] Whoa! I’m shocked at your strength! It’s extremely frustrating, but you’re stronger than me! The Pokémon and Trainer’s feelings are stacked together... Try receiving the unleashed Z-Power! The highness of caliber to triumph while reacting to the feelings of your opponent! If Pokémon and Trainer boost each other up, the Z-Power unleashed will grow stronger, too! Also known as the move department store! ...I say that, but Pokémon can only remember four moves at the same time. Skarmory! Sharpedo! Pokémon that can learn many different moves can, by doing so, deceive the opposing Trainer! This is a battle that I’m not gonna lose! This is a battle that I’m not gonna lose! This is a battle that I’m not gonna lose! Can you live on ideals alone? Can you get by on just high-sounding talk? You guys are dazzling...horribly sparkling... While competing with Team Skull to conserve Pokémon... some people become steeped in evil. Adults face many complex circumstances, right? Children shouldn’t meddle in their affairs. The children of Alola who aim to be champion through the island challenge—they are not to be underestimated! You all—you’re a good combination. Don’t betray your friends! OK, seriously this time! This is a battle that I am not gonna lose! OK, seriously this time! This is a battle that I am not gonna lose! OK, seriously this time! This is a battle that I am not gonna lose! I’ll crush you, meddler with the Pokémon that were being protected by those serious guys! That’s the best entertainment! Ehh... Guess it’s back to honest Pokémon conservation activities for me. People in the Alola region treat Pokémon well, but it’s better to make Pokémon fight! Where there is light, there is shadow! But that’s not it. Light generates shadow! Losing to you...generated dark feelings in me! Truly bad people do bad things sneakily. Let’s see, how do I undo this development? What is this... Too severe! I’ll show you my sister who I’m super close to! Oh! I’ve had it! My Pokémon! Papa caught her for me when I was born! So she’s always with me! We call Malie Garden Nugget Garden! Beat us five Trainers and win a fabulous prize! Think you got what it takes? Whoo! Good stuff! I did my best. I have no regrets! I’m second! Now it’s serious! How could I lose? I did my best, so I’ve no regrets! Here’s No. 3! I won’t be easy! Ow! Stomped flat! I did my best. I have no regrets! I’m No. 4! Getting tired? I lost, too! I did my best, so I’ve no regrets! OK! I’m No. 5! I’ll stomp you! Whoa! Too much! I did my best. I have no regrets! Arrgh! You are good! Whoa! I’m shocked at your strength! I guess I’m burned out after all... That’s fighting spirit! Whee! Whee! It’s a battle...a battle! Why! I lost! Hey, Trainer! What’s “throw a ball with the Y Button” mean? What’s it mean? [~ 909] [~ 910] [~ 911] Preschooler pistons, full power! Preschooler pistons, stop! If the Preschooler pistons stop, Pokémon get them moving for me! Welcome, trial-goer! Think you can handle the ordeal of defeating a Beauty? Wow! I bet you can finish any Trial! Rotom Dex! Cool, cool! Just touch Rotom, and it will teach you many things! This result...what’s up with that?! My swelling feelings... they’ve fallen right to the bottom! The waves of emotion swell... I’m so frustrated with losing that I wanna scream! Run, run...run away... This is no rendezvous! I couldn’t get it done... Don’t worry about it, my precious Pokémon... Hunh! I can’t even stand myself right now! I’m gonna belt out everything inside of me! I’ve gotta encourage my Pokémon to keep rocking! That Kukui...he discovered a great Trainer. I couldn’t win even though I went all out... But what a refreshing feeling. Woo! I couldn’t win even though I went all out... But what a refreshing feeling. Woo! I couldn’t win even though I went all out... But what a refreshing feeling. Woo! Even though I prepared my top moves without consulting with Professor Kukui! The gloom that enfolds us like fog...we can’t seem to shake it off. Are we headed to the grave, yo? Will our bones be laid bare, yo? There may be no winning or losing before true full power! There may be no winning or losing before true full power! There may be no winning or losing before true full power! Hmph. There’s nothing more to say. Hmph. There’s nothing more to say. I couldn’t win even though I went all out... But what a refreshing feeling. Woo! I couldn’t win even though I went all out... But what a refreshing feeling. Woo! [~ 939] ~~~~~~~~~~~~~~~ Text File : 105 ~~~~~~~~~~~~~~~ - Madison Isabella [~ 3] [~ 4] [~ 5] Hau Hau Hau Hau Hau Hau Hau Hau Hau Emily Makana ●●● [~ 18] Grunt [~ 20] Hiromi Joey Hala Mia Jimmy Kevin [~ 27] Oliver Ashley Jay Ian Joshua Tatiana Yasu Kalani Kelsie Portia Shelby Jade Jeremy Ikue Stanley Grunt ●●● [~ 45] [~ 46] Grunt [~ 48] [~ 49] [~ 50] [~ 51] Ilima [~ 53] Hal Herbert Carl [~ 57] Mikiko Ben Ernest Bryan [~ 62] [~ 63] Scotty Brittney Anthony [~ 67] William [~ 69] Dakota Casey Vanessa Tiare Dexio Sina Hau Hau Hau Gladion Grunt The Royal Hau Hau Hau [~ 85] ●●● [~ 87] Grunt Plumeria Olivia [~ 91] Justin Lauren Cory Yuka Caleb Isa Nico Mikey Nicki Kiana Gabriel [~ 103] Alexis Tyrone [~ 106] Logan Lawrence Roddy Alicia Laura Chelsea Smith Sayuri Liam Melissa Vaclav Jeff Frank Kenji Vernon Glenn Amanda Gerald Elizabeth Mike [~ 127] [~ 128] Kukui [~ 130] Lusamine Faba [~ 133] Employee [~ 135] Employee Employee Guzma [~ 139] [~ 140] Grunt [~ 142] [~ 143] Lana [~ 145] Mallow ●●● [~ 148] Acerola [~ 150] [~ 151] Hala Olivia Nanu Hapu Kahili [~ 157] Lusamine Red Blue [~ 161] [~ 162] [~ 163] Anabel [~ 165] [~ 166] Molayne [~ 168] [~ 169] Alan Maile Kristen Mitchell Mariah Carver [~ 176] Melvin Cara [~ 179] Leon Sheri Jody ●●● ●●● Gladion David Tori Tori Ronald Ronald Carver Kathleen Kathleen Walter Walter Savannah Savannah Cody Cody Kristen [~ 201] [~ 202] [~ 203] [~ 204] Kai Kai Hannah Hannah Kainoa Kainoa Carolyn Carolyn Salla Salla Ilima Ilima Hau Hau Hau Hau Hau Hau Grunt Grunt [~ 225] [~ 226] Grunt Grunt Grunt Grunt Grunt Grunt Grunt [~ 234] Guzma Guzma Hunter Plumeria Gladion Gladion Faba Employee Employee [~ 244] Calhoun Jim [~ 247] Andrea [~ 249] [~ 250] Karla [~ 252] Yuki Jayson [~ 255] [~ 256] Hisato Employee Employee Angela Junko Aimee Jackson Hiroshi Kent Ailey [~ 267] [~ 268] Keoni Jake Jared Roy Tracy Earl Terry Akali Jamie Noriko Mitch Devin [~ 281] Kyle Ikaika Todd Raymond Thomas [~ 287] Ryan Zachary Travis Rylee [~ 292] [~ 293] [~ 294] [~ 295] Yuho Perdy Maria Yumi Alexandria Adam Anna Tsunekazu [~ 304] Eric Harry Nobuko Heather Lynn Grunt Grunt Grunt Grunt Grunt Grunt Grunt [~ 317] Grunt Grunt Grunt Grunt Grunt Grunt Grunt [~ 325] Leilani Matthew [~ 328] [~ 329] Fil Guy Samuel Ernie Maika Haruki [~ 336] [~ 337] [~ 338] Robert Sara Kawika Reid Mireille Jessica [~ 345] Employee Employee Employee Hala Acerola Olivia Kahili ●●● ●●● ●●● Hau Hau Hau Hapu Faba Polly Jane Rea Chad Ishaan Shawn Braiden Linnea Kira ●●● Harper Sarah Ashlyn Kylie Tara Tina [~ 377] [~ 378] Kagetora Asuka [~ 381] [~ 382] Chase [~ 384] [~ 385] Duane Greg Marcus ●●● Wesley Roger Morimoto Andrew Katrina Bronson Ilima [~ 397] Kiawe [~ 399] Guzma Plumeria [~ 402] Nanu [~ 404] Sophocles [~ 406] [~ 407] [~ 408] Ryuki Faba [~ 411] Dexio Kukui Kukui Gladion Gladion Gladion Gladion Gladion Alex Alyssa Sho [~ 423] Clayton Lane Yoko Shane Michelle Troy Marie Amy Amy George George Mina Joseph Hayden Hau Hau Hau Gladion Employee Grunt Grunt Kekoa Lindsey Hau Hau Hau Hau Hau Hau Employee Employee Employee Employee Grunt Grunt Audrey Elijah Rika Emmy Tyler Don Dean Julia Mina Malia Kaleb [~ 470] Sean Krystal Grunt Eileen Cole Akira Kukui Kukui Kukui Tristan Molayne Hau Hau Hau ~~~~~~~~~~~~~~~ Text File : 106 ~~~~~~~~~~~~~~~ Pokémon Trainer Pokémon Trainer Youngster Lass Ace Trainer Ace Trainer Preschooler Preschooler Beauty Swimmer Black Belt Scientist Punk Guy Backpacker Punk Girl Sightseer Sightseer Swimmer Veteran Veteran Rising Star Rising Star Madame Gentleman Hiker Collector Pokémon Breeder Pokémon Breeder Team Skull Team Skull Pokémon Trainer Island Kahuna Office Worker Youth Athlete Youth Athlete Swimmer Office Worker Teacher Captain Trial Guide Pokémon Trainer Pokémon Trainer Trial Guide Captain Captain Captain Captain Captain Captain Island Kahuna Island Kahuna Island Kahuna Police Officer Dancer Cook Bellhop Firefighter Janitor Worker Fisherman Golfer Golfer Preschooler Rising Star Ace Trainer Veteran Sightseer Swimmer Punk Guy Team Skull Team Skull Aether President Aether Branch Chief Aether Foundation Aether Foundation Aether Foundation Team Skull Boss Pokémon Trainer Team Skull Admin Pokémon Trainer Elite Four Pokémon Trainer Aether President Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pro Wrestler Pokémon Trainer Pokémon Center Lady Aether Foundation Aether Foundation Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Elite Four Pokémon Trainer Elite Four Elite Four Pokémon Professor Rising Star Ace Trainer Veteran Sightseer Swimmer Preschooler Black Belt Ace Trainer Ace Trainer Veteran Veteran Black Belt Collector Trial Guide Trial Guide Youngster Pokémon Trainer Principal Flareon User Espeon User Leafeon User Sylveon User Eevee User Umbreon User Vaporeon User Jolteon User Glaceon User GAME FREAK Pokémon Trainer Island Kahuna Captain Pokémon Trainer Punk Girl Youth Athlete Youth Athlete Swimmer Swimmer Golfer Pokémon Trainer Captain Captain Captain Pokémon Professor Ace Trainer Ace Trainer Rising Star Rising Star Youngster Lass Pokémon Breeder Aether Foundation Youngster Island Kahuna Pokémon Professor Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Pokémon Trainer Twins Rising Star Duo Punk Pair Karate Family Swimmers Ace Duo Honeymooners Veteran Duo Athletic Siblings Swimmer Girls Golf Buddies Battle Legend Battle Legend Aether Foundation ~~~~~~~~~~~~~~~ Text File : 107 ~~~~~~~~~~~~~~~ Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy ~~~~~~~~~~~~~~~ Text File : 108 ~~~~~~~~~~~~~~~ [VAR TRNAME(0000)] ~~~~~~~~~~~~~~~ Text File : 109 ~~~~~~~~~~~~~~~ Quite an appealing move. A very appealing move, but after using this move, the user is more easily startled. A move of huge appeal, but using it prevents the user from taking further contest moves. An appealing move that can be used repeatedly without boring the audience. Prevents the user from being startled one time this turn. Prevents the user from being startled until the turn ends. Startles the last Pokémon to act before the user. Startles all of the Pokémon to act before the user. Badly startles the last Pokémon to act before the user. Badly startles all of the Pokémon to act before the user. Makes audience expect little of other contestants. Badly startles Pokémon that the audience has high expectations of. Startles all other Pokémon. User cannot act in the next turn. Badly startles Pokémon that used a move of the same type. Makes the remaining Pokémon nervous. Brings down the energy of any Pokémon that have already used a move this turn. Works great if the user goes first this turn. Works great if the user goes last this turn. Shows off the Pokémon’s appeal about as well as all the moves before it this turn. Shows off the Pokémon’s appeal about as well as the move used just before it. Works better the later it is used in a turn. Effectiveness varies depending on when it is used. Works well if it is the same type as the move used by the last Pokémon. Affected by how well the previous Pokémon’s move went. Gets the Pokémon pumped up. Helps prevent nervousness, too. Works well if the user is pumped up. Causes the user to move earlier on the next turn. Causes the user to move later on the next turn. Scrambles the order in which Pokémon will move on the next turn. Excites the audience in any kind of contest. Badly startles all Pokémon that successfully showed their appeal. Works better the more excited the crowd is. Temporarily stops the crowd from growing excited. Excites the audience a lot if used first. Excites the audience a lot if used last. Makes the audience quickly grow bored when an appeal move has little effect. [~ 36] [~ 37] [~ 38] [~ 39] [~ 40] [~ 41] [~ 42] [~ 43] [~ 44] [~ 45] [~ 46] [~ 47] [~ 48] [~ 49] [~ 50] [~ 51] [~ 52] [~ 53] ~~~~~~~~~~~~~~~ Text File : 110 ~~~~~~~~~~~~~~~ [VAR PKNICK(0000)] L [VAR NUM3(0000)] [VAR NUM2(0000)] [VAR NUM3(0000)] [VAR MOVE(0000)] PP / HP Attack Defense Sp. Atk Sp. Def Speed [VAR ABILITY(0000)] Power Accuracy — Should the move [VAR MOVE(0000)] be remembered? Yes No Do you want to give up on having [VAR PKNICK(0000)] remember the move? [VAR PKNICK(0000)] remembered the move [VAR MOVE(0001)].[VAR BE05(0004)][VAR BE05(0006)] Please choose a move that will be replaced with [VAR MOVE(0000)]. 1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0005)] [VAR PKNICK(0000)] forgot how to use [VAR MOVE(0002)]. And... [VAR PKNICK(0000)] remembered the move [VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0006)] [~ 25] ~~~~~~~~~~~~~~~ Text File : 111 ~~~~~~~~~~~~~~~ Forget this move Return to the move-selection screen ~~~~~~~~~~~~~~~ Text File : 112 ~~~~~~~~~~~~~~~ The target is physically pounded with a long tail, a foreleg, or the like. The target is attacked with a sharp chop. Critical hits land more easily. The target is slapped repeatedly, back and forth, two to five times in a row. The target is hit with a flurry of punches that strike two to five times in a row. The target is slugged by a punch thrown with muscle-packed power. Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. The target is punched with a fiery fist. This may also leave the target with a burn. The target is punched with an icy fist. This may also leave the target frozen. The target is punched with an electrified fist. This may also leave the target with paralysis. Hard, pointed, sharp claws rake the target to inflict damage. The target is gripped and squeezed from both sides to inflict damage. A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. The target is cut with a scythe or claw. A gust of wind is whipped up by wings and launched at the target to inflict damage. The target is struck with large, imposing wings spread wide to inflict damage. The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. The user soars and then strikes its target on the next turn. Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. The target is slammed with a long tail, vines, or the like to inflict damage. The target is struck with slender, whiplike vines to inflict damage. The target is stomped with a big foot. This may also make the target flinch. The target is quickly kicked twice in succession using both feet. The target is attacked by a kick launched with muscle-packed power. The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. The user lashes out with a quick, spinning kick. This may also make the target flinch. Sand is hurled in the target’s face, reducing the target’s accuracy. The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. The target is jabbed with a sharply pointed horn to inflict damage. The target is jabbed repeatedly with a horn or beak two to five times in a row. The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. A physical attack in which the user charges and slams into the target with its whole body. The user drops onto the target with its full body weight. This may also leave the target with paralysis. A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. A reckless, full-body charge attack for slamming into the target. This also damages the user a little. The user rampages and attacks for two to three turns. The user then becomes confused. A reckless, life-risking tackle. This also damages the user quite a lot. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. The user stabs the target with a poisonous stinger. This may also poison the target. The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. The target is bitten with viciously sharp fangs. This may also make the target flinch. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. The user generates odd sound waves from its body that confuse the target. The target is hit with a destructive shock wave that always inflicts 20 HP damage. For four turns, this move prevents the target from using the move it last used. The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. The target is attacked with small flames. This may also leave the target with a burn. The target is scorched with an intense blast of fire. This may also leave the target with a burn. The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. The target is blasted with a forceful shot of water. The target is blasted by a huge volume of water launched under great pressure. The user attacks everything around it by swamping its surroundings with a giant wave. The target is struck with an icy-cold beam of energy. This may also leave the target frozen. A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. The target is attacked with a peculiar ray. This may also leave the target confused. A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. The target is attacked with a powerful beam. The user can’t move on the next turn. The target is jabbed with a sharply pointed beak or horn. A corkscrewing attack with a sharp beak acting as a drill. The user grabs the target and recklessly dives for the ground. This also damages the user a little. A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. A retaliation move that counters any physical attack, inflicting double the damage taken. The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. The target is slugged with a punch thrown at maximum power. A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. A seed is planted on the target. It steals some HP from the target every turn. The user’s body grows all at once, raising the Attack and Sp. Atk stats. Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. The user scatters a cloud of poisonous dust that poisons the target. The user scatters a cloud of numbing powder that paralyzes the target. The user scatters a big cloud of sleep-inducing dust around the target. The user attacks the target by scattering petals for two to three turns. The user then becomes confused. The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. The target becomes trapped within a fierce vortex of fire that rages for four to five turns. A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. A strong electric blast crashes down on the target. This may also leave the target with paralysis. The user launches a weak jolt of electricity that paralyzes the target. A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. The user picks up and throws a small rock at the target to attack. The user sets off an earthquake that strikes every Pokémon around it. The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. The user burrows, then attacks on the next turn. A move that leaves the target badly poisoned. Its poison damage worsens every turn. The target is hit by a weak telekinetic force. This may also confuse the target. The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. The user employs hypnotic suggestion to make the target fall into a deep sleep. The user meditates to awaken the power deep within its body and raise its Attack stat. The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. The user lunges at the target at a speed that makes it almost invisible. This move always goes first. As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Use it to flee from any wild Pokémon. The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. An earsplitting screech harshly lowers the target’s Defense stat. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Restoring its own cells, the user restores its own HP by half of its max HP. The user stiffens all the muscles in its body to raise its Defense stat. The user compresses its body to make itself look smaller, which sharply raises its evasiveness. The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. The target is exposed to a sinister ray that triggers confusion. The user withdraws its body into its hard shell, raising its Defense stat. The user curls up to conceal weak spots and raise its Defense stat. The user throws up a sturdy wall that sharply raises its Defense stat. A wondrous wall of light is put up to reduce damage from special attacks for five turns. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. A wondrous wall of light is put up to reduce damage from physical attacks for five turns. The user takes a deep breath and focuses so that critical hits land more easily. The user endures attacks for two turns, then strikes back to cause double the damage taken. The user waggles a finger and stimulates its brain into randomly using nearly any move. The user counters the target by mimicking the target’s last move. The user attacks everything around it by causing an explosion. The user faints upon using this move. A large egg is hurled at the target with maximum force to inflict damage. The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. The target is attacked with a discharge of filthy gases. This may also poison the target. Unsanitary sludge is hurled at the target. This may also poison the target. The user clubs the target with a bone. This may also make the target flinch. The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. The user charges at the target and may make it flinch. The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. Star-shaped rays are shot at the opposing Pokémon. This attack never misses. The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. The user distracts the target by bending a spoon. This lowers the target’s accuracy. The user restores its own HP by up to half of its max HP. The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. The user intimidates the target with the pattern on its belly to cause paralysis. The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. Round objects are hurled at the target to strike two to five times in a row. The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. A second-turn attack move where critical hits land more easily. This may also make the target flinch. The user transforms into a copy of the target right down to having the same move set. A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. The target is hit with rhythmically launched punches. This may also leave the target confused. The user scatters bursts of spores that induce sleep. The user flashes a bright light that cuts the target’s accuracy. The target is attacked with an odd psychic wave. The attack varies in intensity. The user just flops and splashes around to no effect at all... The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. The target is hammered with a large pincer. Critical hits land more easily. The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. The target is raked with sharp claws or scythes quickly two to five times in a row. The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. The user bites hard on the target with its sharp front fangs. This may also make the target flinch. The user makes its edges more jagged, which raises its Attack stat. The user changes its type to become the same type as the move at the top of the list of moves it knows. The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. The target is attacked with a slash of claws or blades. Critical hits land more easily. The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. This attack is used in desperation only if the user has no PP. It also damages the user a little. It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. A consecutive three-kick attack that becomes more powerful with each successive hit. The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. The user ensnares the target with thin, gooey silk so it can’t flee from battle. The user senses the target’s movements with its mind to ensure its next attack does not miss the target. A sleeping target sees a nightmare that inflicts some damage every turn. The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. A move that works differently for the Ghost type than for all other types. The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. The user changes its type to make itself resistant to the type of the attack the opponent used last. A vortex of air is shot at the target to inflict damage. Critical hits land more easily. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. An all-out attack that becomes more powerful the less HP the user has. The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. The user throws a punch at blinding speed. This move always goes first. The user frightens the target with a scary face to harshly lower its Speed stat. The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. The user kisses the target with a sweet, angelic cuteness that causes confusion. The user maximizes its Attack stat in exchange for HP equal to half its max HP. Unsanitary sludge is hurled at the target. This may also poison the target. The user hurls mud in the target’s face to inflict damage and lower its accuracy. The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. The user fires an electric blast like a cannon to inflict damage and cause paralysis. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. Any Pokémon that hears this song faints in three turns, unless it switches out of battle. The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. The user strikes the target with a hard bone two to five times in a row. The user takes sure aim at the target. This ensures the next attack does not miss the target. The user rampages and attacks for two to three turns. The user then becomes confused. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. The user continually rolls into the target over five turns. It becomes more powerful each time it hits. A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. The user restores its own HP by up to half of its max HP. The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. The target is hit with wings of steel. This may also raise the user’s Defense stat. The user pins the target with a dark, arresting look. The target becomes unable to flee. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. While it is asleep, the user randomly uses one of the moves it knows. The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. This full-power attack grows more powerful the more the user likes its Trainer. The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. This full-power attack grows more powerful the less the user likes its Trainer. The user creates a protective field that prevents status conditions for five turns. The user adds its HP to the target’s HP, then equally shares the combined HP with the target. The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. The user attacks everything around it with a ground-shaking quake. Its power varies. The user punches the target with full, concentrated power. This confuses the target if it hits. Using its tough and impressive horn, the user rams into the target with no letup. The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. The user switches places with a party Pokémon in waiting and passes along any stat changes. The user compels the target to keep using the move it encored for three turns. The power of this attack move is doubled if it’s used on a target that’s switching out of battle. A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. A sweet scent that harshly lowers opposing Pokémon’s evasiveness. The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. The target is raked with steel claws. This may also raise the user’s Attack stat. The user attacks last. In return, this throw move never misses. The user restores its own HP. The amount of HP regained varies with the weather. The user restores its own HP. The amount of HP regained varies with the weather. The user restores its own HP. The amount of HP regained varies with the weather. A unique attack that varies in type depending on the Pokémon using it. The user delivers a double chop with its forearms crossed. Critical hits land more easily. The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. A retaliation move that counters any special attack, inflicting double the damage taken. The user hypnotizes itself into copying any stat change made by the target. The user charges the target at blinding speed. This move always goes first. The user attacks with a prehistoric power. This may also raise all the user’s stats at once. The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. Two turns after this move is used, a hunk of psychic energy attacks the target. The user attacks with a punch. This may also lower the target’s Defense stat. The user traps the target in a violent swirling whirlpool for four to five turns. The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. This attack hits first and makes the target flinch. It only works the first turn the user is in battle. The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. The user torments and enrages the target, making it incapable of using the same move twice in a row. Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. The user shoots a sinister, bluish-white flame at the target to inflict a burn. The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. This attack move doubles its power if the user is poisoned, burned, or paralyzed. The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however. The user draws attention to itself, making all targets take aim only at the user. This attack makes use of nature’s power. Its effects vary depending on the user’s environment. The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. The target is taunted into a rage that allows it to use only attack moves for three turns. The user assists an ally by boosting the power of that ally’s attack. The user catches the target off guard and swaps its held item with its own. The user mimics the target completely, copying the target’s natural Ability. One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. The user hurriedly and randomly uses a move among those known by ally Pokémon. The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. A barrier reflects back to the target moves like Leech Seed and moves that damage status. The user recycles a held item that has been used in battle so it can be used again. This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. This attack move cuts down the target’s HP to equal the user’s HP. The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power. The user employs its psychic power to exchange Abilities with the target. If opposing Pokémon know any move also known by the user, they are prevented from using it. The user rests to cure itself of poisoning, a burn, or paralysis. If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. The user steals the effects of any attempts to use a healing or stat-changing move. The additional effects of this attack depend upon where it was used. Diving on the first turn, the user floats up and attacks on the next turn. The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat. A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat. The user covers the target’s body with a mass of down that harshly lowers its Attack stat. The user performs a wobbly dance that confuses the Pokémon around it. The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. The user attacks the target for five turns. The move’s power increases each time it hits. The user attacks by wildly swinging its thorny arms. This may also make the target flinch. The user slacks off, restoring its own HP by up to half of its max HP. The user lets loose a horribly echoing shout with the power to inflict damage. The user bites the target with toxic fangs. This may also leave the target badly poisoned. The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. The target is razed by a fiery explosion. The user can’t move on the next turn. The target is hit with a watery blast. The user can’t move on the next turn. The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. The user attacks the target while shouting in a startling fashion. This may also make the target flinch. This attack move varies in power and type depending on the weather. The user releases a soothing scent that heals all status conditions affecting the user’s party. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. The user plays a pleasant melody that lulls the target into a deep sleep. The user tickles the target into laughing, reducing its Attack and Defense stats. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. The user attacks with a sinister beam of light. This may also confuse the target. The user throws a punch from the shadows. This attack never misses. The user attacks with an odd, unseeable power. This may also make the target flinch. The user attacks the target with an uppercut thrown skyward with force. The user traps the target inside a harshly raging sandstorm for four to five turns. The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. The user forcefully shoots seeds at the target two to five times in a row. The user confounds the target with speed, then slashes. This attack never misses. The user launches sharp icicles at the target two to five times in a row. The user hardens its body’s surface like iron, sharply raising its Defense stat. The user blocks the target’s way with arms spread wide to prevent escape. The user howls loudly to raise its spirit, which raises its Attack stat. The user slashes the target with huge sharp claws. The user slams the target with an enormous tree. The user can’t move on the next turn. The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. The user hits the target with its tail. This may also poison the target. Critical hits land more easily. The user endearingly approaches the target, then steals the target’s held item. The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. The user scatters curious leaves that chase the target. This attack never misses. The user soaks the battlefield with water. This weakens Fire-type moves for five turns. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. The user hurls hard rocks at the target. Two to five rocks are launched in a row. The user strikes the target with a quick jolt of electricity. This attack never misses. The user attacks the target with a pulsing blast of water. This may also confuse the target. Two turns after this move is used, a concentrated bundle of light blasts the target. The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. The user lands and rests its body. It restores the user’s HP by up to half of its max HP. Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. This attack inflicts big damage on a sleeping target. This also wakes the target up, however. The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. If the target’s HP is half or less, this attack will hit with double the power. The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. The user retaliates with much greater force against the opponent that last inflicted damage on it. After making its attack, the user rushes back to switch places with a party Pokémon in waiting. The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. If the target has already taken some damage in the same turn, this attack’s power is doubled. This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. The user flings its held item at the target to attack. This move’s power and effects depend on the item. Using its psychic power of suggestion, the user transfers its status conditions to the target. The fewer PP this move has, the greater its power. For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. The user powerfully wrings the target. The more HP the target has, the greater the move’s power. The user employs its psychic power to switch its Attack stat with its Defense stat. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. The user mimics the move used immediately before it. The move fails if no other move has been used yet. The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. The more the target has powered up with stat changes, the greater the move’s power. This move can be used only after the user has used all the other moves it knows in the battle. A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. This move enables the user to attack first. This move fails if the target is not readying an attack. The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. The user employs its psychic power to switch stat changes with the target. The user envelops itself in a veil made of water. It regains some HP every turn. The user levitates using electrically generated magnetism for five turns. The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. The target is attacked with a shock wave. This may also leave the target with paralysis. The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. The user polishes its body to reduce drag. This can sharply raise the Speed stat. The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. The user slashes the target the instant an opportunity arises. Critical hits land more easily. The user attacks by swinging its tail as if it were a vicious wave in a raging storm. The user slams a barrage of hard-shelled seeds down on the target from above. The user attacks with a blade of air that slices even the sky. This may also make the target flinch. The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. The target is attacked with a shock wave generated by the user’s gaping mouth. The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. The user attacks with a ray of light that sparkles as if it were made of gemstones. An energy-draining punch. The user’s HP is restored by half the damage taken by the target. The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. The user trades held items with the target faster than the eye can follow. The user charges at the target using every bit of its power. The user can’t move on the next turn. The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. The user strikes the target with tough punches as fast as bullets. This move always goes first. The power of this attack move is doubled if the user has been hurt by the target in the same turn. The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. The user slashes with a sharp claw made from shadows. Critical hits land more easily. The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. The user extends its shadow and attacks the target from behind. This move always goes first. The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. The user tears at the target with blades formed by psychic power. Critical hits land more easily. The user focuses its willpower to its head and attacks the target. This may also make the target flinch. The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. The user attacks the target by smashing into it with incredible force. This may also confuse the target. A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. The user creates a bizarre area in which slower Pokémon get to move first for five turns. Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. The user violently whirls its vines, tentacles, or the like to harshly lash the target. The user launches a huge boulder at the target to attack. The user can’t move on the next turn. A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. The user shoots filthy garbage at the target to attack. This may also poison the target. The user slams the target with its steel-hard head. This may also make the target flinch. The user launches steel bombs that stick to the target. This attack never misses. The user stabs the target from below with sharpened stones. Critical hits land more easily. If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. The user attacks the target with sound waves of deafening chatter. This confuses the target. The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding. The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. The user slams its rugged body into the target to attack. This also damages the user quite a lot. The user lunges at the target at a speed that makes it almost invisible. This move always goes first. The user calls out its underlings to pummel the target. Critical hits land more easily. The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. The user calls out its underlings to heal it. The user regains up to half of its max HP. The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. The user blasts the target with power that distorts even time. The user can’t move on the next turn. The user tears the target along with the space around it. Critical hits land more easily. The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. The target is crushed with great force. The more HP the target has left, the greater this move’s power. The target becomes trapped within a maelstrom of fire that rages for four to five turns. Opposing Pokémon are dragged into a world of total darkness that makes them sleep. The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat. The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. The user sharpens its claws to boost its Attack stat and accuracy. The user and its allies are protected from wide-ranging attacks for one turn. The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. The user materializes an odd psychic wave to attack the target. This attack does physical damage. The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. The user sheds part of its body to make itself lighter and sharply raise its Speed stat. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. The user makes the target float with its psychic power. The target is easier to hit for three turns. The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. The user strikes the target with a fierce blow. This attack always results in a critical hit. The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats. The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. The user shoots a torrent of water at the target and changes the target’s type to Water. Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. The user’s mysterious psychic wave changes the target’s Ability to Simple. The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. The user helps the target and makes it use its move right after the user. The user attacks the target with a song. Others can join in the Round to increase the power of the attack. The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. The user attacks by throwing a clump of special mud. All stat changes are returned to normal. The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. The user protects itself and its allies from priority moves. The user teleports using a strange power and switches places with one of its allies. The user shoots boiling hot water at its target. This may also leave the target with a burn. The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. The user emits a healing pulse that restores the target’s HP by up to half of its max HP. This relentless attack does massive damage to a target affected by status conditions. The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. The user suppresses the target and makes its move go last. The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. The user reflects the target’s type, making it the same type as the target. The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. The user risks everything to attack its target. The user faints but does damage equal to its HP. The user passes its held item to the target when the target isn’t holding an item. The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. After making its attack, the user rushes back to switch places with a party Pokémon in waiting. While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. The user blows its cold breath on the target. This attack always results in a critical hit. The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. The user is roused, and its Attack and Sp. Atk stats increase. The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. The user shrouds itself in electricity and smashes into its target. This also damages the user a little. The user crashes into its target while rotating its body like a drill. Critical hits land more easily. The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. The user cuts its target with sharp shells. This may also lower the target’s Defense stat. The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power. The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. The user materializes an odd psychic wave to attack the target. This attack does physical damage. The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. The user charges its head into its target, using its powerful guard hair. This also damages the user a little. The user attacks by throwing steel gears at its target twice. The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat. On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats. The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt. The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. When the user knocks out a target with this move, the user’s Attack stat rises drastically. The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. The user takes the target trick-or-treating. This adds Ghost type to the target’s type. Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. The user puts a forest curse on the target. The target is now Grass type as well. The user stirs up a violent petal blizzard and attacks everything around it. The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. The user stirs up a fairy wind and strikes the target with it. Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. The user attacks everything around it with the destructive power of a terrible, explosive sound. By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat. The user immerses the target in superheated steam. This may also leave the target with a burn. Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. The user hits the target with throwing stars two to five times in a row. This move always goes first. The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. Using Happy Hour doubles the amount of prize money received after battle. The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. The user damages opposing Pokémon by emitting a powerful flash. The Pokémon congratulates you on your special day! The user and an ally hold hands. This makes them very happy. The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. The user holds back when it attacks, and the target is left with at least 1 HP. The target is infested and attacked for four to five turns. The target can’t flee during this time. Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process. Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls. The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. Dummy Data The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Dummy Data The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. Dummy Data The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Dummy Data The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Dummy Data The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. Dummy Data The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Dummy Data Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move. Dummy Data The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Dummy Data The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Dummy Data The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. Dummy Data The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Dummy Data The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Dummy Data The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Dummy Data The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Dummy Data The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Dummy Data The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Dummy Data The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. Dummy Data The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. The user regains up to half of its max HP. It restores more HP in a sandstorm. Although this move has great power, it only works the first turn the user is in battle. In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. The user fiercely attacks the target using its entire body. The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. The user attacks by pelting the target with leaves. The user shines a spotlight on the target so that only the target will be attacked during the turn. The user shoots poisonous threads to poison the target and lower the target’s Speed stat. The user concentrates intensely. The attack on the next turn always results in a critical hit. The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. The user strikes the target with a burning lash. This also lowers the target’s Defense stat. The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. The user exchanges Speed stats with the target. The user stabs the target with a sharp horn. This attack never misses. The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. The user attacks the target by dancing very hard. The user’s type determines the type of this move. If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. The user instructs the target to use the target’s last move again. The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. The user uses its body like a hammer to attack the target and inflict damage. The user swings its body around violently to inflict damage on everything in its vicinity. This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly. After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. The user smashes into the target at high speed. This move always goes first. The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. The user hits the target with the force of nature. It halves the target’s HP. Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. ~~~~~~~~~~~~~~~ Text File : 113 ~~~~~~~~~~~~~~~ ——— Pound Karate Chop Double Slap Comet Punch Mega Punch Pay Day Fire Punch Ice Punch Thunder Punch Scratch Vice Grip Guillotine Razor Wind Swords Dance Cut Gust Wing Attack Whirlwind Fly Bind Slam Vine Whip Stomp Double Kick Mega Kick Jump Kick Rolling Kick Sand Attack Headbutt Horn Attack Fury Attack Horn Drill Tackle Body Slam Wrap Take Down Thrash Double-Edge Tail Whip Poison Sting Twineedle Pin Missile Leer Bite Growl Roar Sing Supersonic Sonic Boom Disable Acid Ember Flamethrower Mist Water Gun Hydro Pump Surf Ice Beam Blizzard Psybeam Bubble Beam Aurora Beam Hyper Beam Peck Drill Peck Submission Low Kick Counter Seismic Toss Strength Absorb Mega Drain Leech Seed Growth Razor Leaf Solar Beam Poison Powder Stun Spore Sleep Powder Petal Dance String Shot Dragon Rage Fire Spin Thunder Shock Thunderbolt Thunder Wave Thunder Rock Throw Earthquake Fissure Dig Toxic Confusion Psychic Hypnosis Meditate Agility Quick Attack Rage Teleport Night Shade Mimic Screech Double Team Recover Harden Minimize Smokescreen Confuse Ray Withdraw Defense Curl Barrier Light Screen Haze Reflect Focus Energy Bide Metronome Mirror Move Self-Destruct Egg Bomb Lick Smog Sludge Bone Club Fire Blast Waterfall Clamp Swift Skull Bash Spike Cannon Constrict Amnesia Kinesis Soft-Boiled High Jump Kick Glare Dream Eater Poison Gas Barrage Leech Life Lovely Kiss Sky Attack Transform Bubble Dizzy Punch Spore Flash Psywave Splash Acid Armor Crabhammer Explosion Fury Swipes Bonemerang Rest Rock Slide Hyper Fang Sharpen Conversion Tri Attack Super Fang Slash Substitute Struggle Sketch Triple Kick Thief Spider Web Mind Reader Nightmare Flame Wheel Snore Curse Flail Conversion 2 Aeroblast Cotton Spore Reversal Spite Powder Snow Protect Mach Punch Scary Face Feint Attack Sweet Kiss Belly Drum Sludge Bomb Mud-Slap Octazooka Spikes Zap Cannon Foresight Destiny Bond Perish Song Icy Wind Detect Bone Rush Lock-On Outrage Sandstorm Giga Drain Endure Charm Rollout False Swipe Swagger Milk Drink Spark Fury Cutter Steel Wing Mean Look Attract Sleep Talk Heal Bell Return Present Frustration Safeguard Pain Split Sacred Fire Magnitude Dynamic Punch Megahorn Dragon Breath Baton Pass Encore Pursuit Rapid Spin Sweet Scent Iron Tail Metal Claw Vital Throw Morning Sun Synthesis Moonlight Hidden Power Cross Chop Twister Rain Dance Sunny Day Crunch Mirror Coat Psych Up Extreme Speed Ancient Power Shadow Ball Future Sight Rock Smash Whirlpool Beat Up Fake Out Uproar Stockpile Spit Up Swallow Heat Wave Hail Torment Flatter Will-O-Wisp Memento Facade Focus Punch Smelling Salts Follow Me Nature Power Charge Taunt Helping Hand Trick Role Play Wish Assist Ingrain Superpower Magic Coat Recycle Revenge Brick Break Yawn Knock Off Endeavor Eruption Skill Swap Imprison Refresh Grudge Snatch Secret Power Dive Arm Thrust Camouflage Tail Glow Luster Purge Mist Ball Feather Dance Teeter Dance Blaze Kick Mud Sport Ice Ball Needle Arm Slack Off Hyper Voice Poison Fang Crush Claw Blast Burn Hydro Cannon Meteor Mash Astonish Weather Ball Aromatherapy Fake Tears Air Cutter Overheat Odor Sleuth Rock Tomb Silver Wind Metal Sound Grass Whistle Tickle Cosmic Power Water Spout Signal Beam Shadow Punch Extrasensory Sky Uppercut Sand Tomb Sheer Cold Muddy Water Bullet Seed Aerial Ace Icicle Spear Iron Defense Block Howl Dragon Claw Frenzy Plant Bulk Up Bounce Mud Shot Poison Tail Covet Volt Tackle Magical Leaf Water Sport Calm Mind Leaf Blade Dragon Dance Rock Blast Shock Wave Water Pulse Doom Desire Psycho Boost Roost Gravity Miracle Eye Wake-Up Slap Hammer Arm Gyro Ball Healing Wish Brine Natural Gift Feint Pluck Tailwind Acupressure Metal Burst U-turn Close Combat Payback Assurance Embargo Fling Psycho Shift Trump Card Heal Block Wring Out Power Trick Gastro Acid Lucky Chant Me First Copycat Power Swap Guard Swap Punishment Last Resort Worry Seed Sucker Punch Toxic Spikes Heart Swap Aqua Ring Magnet Rise Flare Blitz Force Palm Aura Sphere Rock Polish Poison Jab Dark Pulse Night Slash Aqua Tail Seed Bomb Air Slash X-Scissor Bug Buzz Dragon Pulse Dragon Rush Power Gem Drain Punch Vacuum Wave Focus Blast Energy Ball Brave Bird Earth Power Switcheroo Giga Impact Nasty Plot Bullet Punch Avalanche Ice Shard Shadow Claw Thunder Fang Ice Fang Fire Fang Shadow Sneak Mud Bomb Psycho Cut Zen Headbutt Mirror Shot Flash Cannon Rock Climb Defog Trick Room Draco Meteor Discharge Lava Plume Leaf Storm Power Whip Rock Wrecker Cross Poison Gunk Shot Iron Head Magnet Bomb Stone Edge Captivate Stealth Rock Grass Knot Chatter Judgment Bug Bite Charge Beam Wood Hammer Aqua Jet Attack Order Defend Order Heal Order Head Smash Double Hit Roar of Time Spacial Rend Lunar Dance Crush Grip Magma Storm Dark Void Seed Flare Ominous Wind Shadow Force Hone Claws Wide Guard Guard Split Power Split Wonder Room Psyshock Venoshock Autotomize Rage Powder Telekinesis Magic Room Smack Down Storm Throw Flame Burst Sludge Wave Quiver Dance Heavy Slam Synchronoise Electro Ball Soak Flame Charge Coil Low Sweep Acid Spray Foul Play Simple Beam Entrainment After You Round Echoed Voice Chip Away Clear Smog Stored Power Quick Guard Ally Switch Scald Shell Smash Heal Pulse Hex Sky Drop Shift Gear Circle Throw Incinerate Quash Acrobatics Reflect Type Retaliate Final Gambit Bestow Inferno Water Pledge Fire Pledge Grass Pledge Volt Switch Struggle Bug Bulldoze Frost Breath Dragon Tail Work Up Electroweb Wild Charge Drill Run Dual Chop Heart Stamp Horn Leech Sacred Sword Razor Shell Heat Crash Leaf Tornado Steamroller Cotton Guard Night Daze Psystrike Tail Slap Hurricane Head Charge Gear Grind Searing Shot Techno Blast Relic Song Secret Sword Glaciate Bolt Strike Blue Flare Fiery Dance Freeze Shock Ice Burn Snarl Icicle Crash V-create Fusion Flare Fusion Bolt Flying Press Mat Block Belch Rototiller Sticky Web Fell Stinger Phantom Force Trick-or-Treat Noble Roar Ion Deluge Parabolic Charge Forest’s Curse Petal Blizzard Freeze-Dry Disarming Voice Parting Shot Topsy-Turvy Draining Kiss Crafty Shield Flower Shield Grassy Terrain Misty Terrain Electrify Play Rough Fairy Wind Moonblast Boomburst Fairy Lock King’s Shield Play Nice Confide Diamond Storm Steam Eruption Hyperspace Hole Water Shuriken Mystical Fire Spiky Shield Aromatic Mist Eerie Impulse Venom Drench Powder Geomancy Magnetic Flux Happy Hour Electric Terrain Dazzling Gleam Celebrate Hold Hands Baby-Doll Eyes Nuzzle Hold Back Infestation Power-Up Punch Oblivion Wing Thousand Arrows Thousand Waves Land’s Wrath Light of Ruin Origin Pulse Precipice Blades Dragon Ascent Hyperspace Fury Breakneck Blitz Breakneck Blitz All-Out Pummeling All-Out Pummeling Supersonic Skystrike Supersonic Skystrike Acid Downpour Acid Downpour Tectonic Rage Tectonic Rage Continental Crush Continental Crush Savage Spin-Out Savage Spin-Out Never-Ending Nightmare Never-Ending Nightmare Corkscrew Crash Corkscrew Crash Inferno Overdrive Inferno Overdrive Hydro Vortex Hydro Vortex Bloom Doom Bloom Doom Gigavolt Havoc Gigavolt Havoc Shattered Psyche Shattered Psyche Subzero Slammer Subzero Slammer Devastating Drake Devastating Drake Black Hole Eclipse Black Hole Eclipse Twinkle Tackle Twinkle Tackle Catastropika Shore Up First Impression Baneful Bunker Spirit Shackle Darkest Lariat Sparkling Aria Ice Hammer Floral Healing High Horsepower Strength Sap Solar Blade Leafage Spotlight Toxic Thread Laser Focus Gear Up Throat Chop Pollen Puff Anchor Shot Psychic Terrain Lunge Fire Lash Power Trip Burn Up Speed Swap Smart Strike Purify Revelation Dance Core Enforcer Trop Kick Instruct Beak Blast Clanging Scales Dragon Hammer Brutal Swing Aurora Veil Sinister Arrow Raid Malicious Moonsault Oceanic Operetta Guardian of Alola Soul-Stealing 7-Star Strike Stoked Sparksurfer Pulverizing Pancake Extreme Evoboost Genesis Supernova Shell Trap Fleur Cannon Psychic Fangs Stomping Tantrum Shadow Bone Accelerock Liquidation Prismatic Laser Spectral Thief Sunsteel Strike Moongeist Beam Tearful Look Zing Zap Nature’s Madness Multi-Attack 10,000,000 Volt Thunderbolt ~~~~~~~~~~~~~~~ Text File : 114 ~~~~~~~~~~~~~~~ One form Normal Kyogre Groudon Normal Forme Plant Cloak Plant Cloak Overcast Form West Sea West Sea Rotom Altered Forme Land Forme Arceus Red-Striped Form Standard Mode Spring Form Spring Form Incarnate Forme Incarnate Forme Incarnate Forme Kyurem Ordinary Form Aria Forme Genesect Icy Snow Pattern Red Flower Red Flower Red Flower Natural Form Male Shield Forme Average Size Average Size Neutral Mode 50% Forme Hoopa Confined Baile Style Midday Form Solo Form Type: Normal Meteor Form Disguised Form Mega Venusaur Mega Charizard X Mega Charizard Y Mega Blastoise Mega Beedrill Mega Pidgeot Alola Form Alola Form Original Cap Hoenn Cap Sinnoh Cap Unova Cap Kalos Cap Alola Cap Alola Form Alola Form Alola Form Alola Form Alola Form Alola Form Alola Form Alola Form Alola Form Mega Alakazam Alola Form Alola Form Alola Form Mega Slowbro Alola Form Alola Form Mega Gengar Alola Form Alola Form Mega Kangaskhan Mega Pinsir Mega Gyarados Mega Aerodactyl Mega Mewtwo X Mega Mewtwo Y Mega Ampharos One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form One form Mega Steelix Mega Scizor Mega Heracross Mega Houndoom Mega Tyranitar Mega Sceptile Mega Blaziken Mega Swampert Mega Gardevoir Mega Sableye Mega Mawile Mega Aggron Mega Medicham Mega Manectric Mega Sharpedo Mega Camerupt Mega Altaria Sunny Form Rainy Form Snowy Form Mega Banette Mega Absol Mega Glalie Mega Salamence Mega Metagross Mega Latias Mega Latios Primal Reversion Primal Reversion Mega Rayquaza Attack Forme Defense Forme Speed Forme Sandy Cloak Trash Cloak Sandy Cloak Trash Cloak Sunshine Form East Sea East Sea Mega Lopunny Mega Garchomp Mega Lucario Mega Abomasnow Mega Gallade Heat Rotom Wash Rotom Frost Rotom Fan Rotom Mow Rotom Origin Forme Sky Forme Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Arceus Mega Audino Blue-Striped Form Zen Mode Summer Form Autumn Form Winter Form Summer Form Autumn Form Winter Form Therian Forme Therian Forme Therian Forme White Kyurem Black Kyurem Resolute Form Pirouette Forme Genesect Genesect Genesect Genesect Ash-Greninja Polar Pattern Tundra Pattern Continental Pattern Garden Pattern Elegant Pattern Meadow Pattern Modern Pattern Marine Pattern Archipelago Pattern High Plains Pattern Sandstorm Pattern River Pattern Monsoon Pattern Savanna Pattern Sun Pattern Ocean Pattern Jungle Pattern Fancy Pattern Poké Ball Pattern Yellow Flower Orange Flower Blue Flower White Flower Yellow Flower Orange Flower Blue Flower White Flower Eternal Flower Yellow Flower Orange Flower Blue Flower White Flower Heart Trim Star Trim Diamond Trim Debutante Trim Matron Trim Dandy Trim La Reine Trim Kabuki Trim Pharaoh Trim Female Blade Forme Small Size Large Size Super Size Small Size Large Size Super Size Active Mode 10% Forme 10% Forme 50% Forme Complete Forme Mega Diancie Hoopa Unbound Pom-Pom Style Pa’u Style Sensu Style Midnight Form School Form Type: Fighting Type: Flying Type: Poison Type: Ground Type: Rock Type: Bug Type: Ghost Type: Steel Type: Fire Type: Water Type: Grass Type: Electric Type: Psychic Type: Ice Type: Dragon Type: Dark Type: Fairy Meteor Form Meteor Form Meteor Form Meteor Form Meteor Form Meteor Form Red Core Orange Core Yellow Core Green Core Blue Core Indigo Core Violet Core Busted Form Original Color ~~~~~~~~~~~~~~~ Text File : 115 ~~~~~~~~~~~~~~~ ???'??" 2'04" 3'03" 6'07" 2'00" 3'07" 5'07" 1'08" 3'03" 5'03" 1'00" 2'04" 3'07" 1'00" 2'00" 3'03" 1'00" 3'07" 4'11" 1'00" 2'04" 1'00" 3'11" 6'07" 11'06" 1'04" 2'07" 2'00" 3'03" 1'04" 2'07" 4'03" 1'08" 2'11" 4'07" 2'00" 4'03" 2'00" 3'07" 1'08" 3'03" 2'07" 5'03" 1'08" 2'07" 3'11" 1'00" 3'03" 3'03" 4'11" 0'08" 2'04" 1'04" 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Pokémon Seed Pokémon Seed Pokémon Seed Pokémon Lizard Pokémon Flame Pokémon Flame Pokémon Tiny Turtle Pokémon Turtle Pokémon Shellfish Pokémon Worm Pokémon Cocoon Pokémon Butterfly Pokémon Hairy Bug Pokémon Cocoon Pokémon Poison Bee Pokémon Tiny Bird Pokémon Bird Pokémon Bird Pokémon Mouse Pokémon Mouse Pokémon Tiny Bird Pokémon Beak Pokémon Snake Pokémon Cobra Pokémon Mouse Pokémon Mouse Pokémon Mouse Pokémon Mouse Pokémon Poison Pin Pokémon Poison Pin Pokémon Drill Pokémon Poison Pin Pokémon Poison Pin Pokémon Drill Pokémon Fairy Pokémon Fairy Pokémon Fox Pokémon Fox Pokémon Balloon Pokémon Balloon Pokémon Bat Pokémon Bat Pokémon Weed Pokémon Weed Pokémon Flower Pokémon Mushroom Pokémon Mushroom Pokémon Insect Pokémon Poison Moth Pokémon Mole Pokémon Mole Pokémon Scratch Cat Pokémon Classy Cat Pokémon Duck Pokémon Duck Pokémon Pig Monkey Pokémon Pig Monkey Pokémon Puppy Pokémon Legendary Pokémon Tadpole Pokémon Tadpole Pokémon Tadpole Pokémon Psi Pokémon Psi Pokémon Psi Pokémon Superpower Pokémon Superpower Pokémon Superpower Pokémon Flower Pokémon Flycatcher Pokémon Flycatcher Pokémon Jellyfish Pokémon Jellyfish Pokémon Rock Pokémon Rock Pokémon Megaton Pokémon Fire Horse Pokémon Fire Horse Pokémon Dopey Pokémon Hermit Crab Pokémon Magnet Pokémon Magnet Pokémon Wild Duck Pokémon Twin Bird Pokémon Triple Bird Pokémon Sea Lion Pokémon Sea Lion Pokémon Sludge Pokémon Sludge Pokémon Bivalve Pokémon Bivalve Pokémon Gas Pokémon Gas Pokémon Shadow Pokémon Rock Snake Pokémon Hypnosis Pokémon Hypnosis Pokémon River Crab Pokémon Pincer Pokémon Ball Pokémon Ball Pokémon Egg Pokémon Coconut Pokémon Lonely Pokémon Bone Keeper Pokémon Kicking Pokémon Punching Pokémon Licking Pokémon Poison Gas Pokémon Poison Gas Pokémon Spikes Pokémon Drill Pokémon Egg Pokémon Vine Pokémon Parent Pokémon Dragon Pokémon Dragon Pokémon Goldfish Pokémon Goldfish Pokémon Star Shape Pokémon Mysterious Pokémon Barrier Pokémon Mantis Pokémon Human Shape Pokémon Electric Pokémon Spitfire Pokémon Stag Beetle Pokémon Wild Bull Pokémon Fish Pokémon Atrocious Pokémon Transport Pokémon Transform Pokémon Evolution Pokémon Bubble Jet Pokémon Lightning Pokémon Flame Pokémon Virtual Pokémon Spiral Pokémon Spiral Pokémon Shellfish Pokémon Shellfish Pokémon Fossil Pokémon Sleeping Pokémon Freeze Pokémon Electric Pokémon Flame Pokémon Dragon Pokémon Dragon Pokémon Dragon Pokémon Genetic Pokémon New Species Pokémon Leaf Pokémon Leaf Pokémon Herb Pokémon Fire Mouse Pokémon Volcano Pokémon Volcano Pokémon Big Jaw Pokémon Big Jaw Pokémon Big Jaw Pokémon Scout Pokémon Long Body Pokémon Owl Pokémon Owl Pokémon Five Star Pokémon Five Star Pokémon String Spit Pokémon Long Leg Pokémon Bat Pokémon Angler Pokémon Light Pokémon Tiny Mouse Pokémon Star Shape Pokémon Balloon Pokémon Spike Ball Pokémon Happiness Pokémon Tiny Bird Pokémon Mystic Pokémon Wool Pokémon Wool Pokémon Light Pokémon Flower Pokémon Aqua Mouse Pokémon Aqua Rabbit Pokémon Imitation Pokémon Frog Pokémon Cottonweed Pokémon Cottonweed Pokémon Cottonweed Pokémon Long Tail Pokémon Seed Pokémon Sun Pokémon Clear Wing Pokémon Water Fish Pokémon Water Fish Pokémon Sun Pokémon Moonlight Pokémon Darkness Pokémon Royal Pokémon Screech Pokémon Symbol Pokémon Patient Pokémon Long Neck Pokémon Bagworm Pokémon Bagworm Pokémon Land Snake Pokémon Fly Scorpion Pokémon Iron Snake Pokémon Fairy Pokémon Fairy Pokémon Balloon Pokémon Pincer Pokémon Mold Pokémon Single Horn Pokémon Sharp Claw Pokémon Little Bear Pokémon Hibernator Pokémon Lava Pokémon Lava Pokémon Pig Pokémon Swine Pokémon Coral Pokémon Jet Pokémon Jet Pokémon Delivery Pokémon Kite Pokémon Armor Bird Pokémon Dark Pokémon Dark Pokémon Dragon Pokémon Long Nose Pokémon Armor Pokémon Virtual Pokémon Big Horn Pokémon Painter Pokémon Scuffle Pokémon Handstand Pokémon Kiss Pokémon Electric Pokémon Live Coal Pokémon Milk Cow Pokémon Happiness Pokémon Thunder Pokémon Volcano Pokémon Aurora Pokémon Rock Skin Pokémon Hard Shell Pokémon Armor Pokémon Diving Pokémon Rainbow Pokémon Time Travel Pokémon Wood Gecko Pokémon Wood Gecko Pokémon Forest Pokémon Chick Pokémon Young Fowl Pokémon Blaze Pokémon Mud Fish Pokémon Mud Fish Pokémon Mud Fish Pokémon Bite Pokémon Bite Pokémon Tiny Raccoon Pokémon Rushing Pokémon Worm Pokémon Cocoon Pokémon Butterfly Pokémon Cocoon Pokémon Poison Moth Pokémon Water Weed Pokémon Jolly Pokémon Carefree Pokémon Acorn Pokémon Wily Pokémon Wicked Pokémon Tiny Swallow Pokémon Swallow Pokémon Seagull Pokémon Water Bird Pokémon Feeling Pokémon Emotion Pokémon Embrace Pokémon Pond Skater Pokémon Eyeball Pokémon Mushroom Pokémon Mushroom Pokémon Slacker Pokémon Wild Monkey Pokémon Lazy Pokémon Trainee Pokémon Ninja Pokémon Shed Pokémon Whisper Pokémon Big Voice Pokémon Loud Noise Pokémon Guts Pokémon Arm Thrust Pokémon Polka Dot Pokémon Compass Pokémon Kitten Pokémon Prim Pokémon Darkness Pokémon Deceiver Pokémon Iron Armor Pokémon Iron Armor Pokémon Iron Armor Pokémon Meditate Pokémon Meditate Pokémon Lightning Pokémon Discharge Pokémon Cheering Pokémon Cheering Pokémon Firefly Pokémon Firefly Pokémon Thorn Pokémon Stomach Pokémon Poison Bag Pokémon Savage Pokémon Brutal Pokémon Ball Whale Pokémon Float Whale Pokémon Numb Pokémon Eruption Pokémon Coal Pokémon Bounce Pokémon Manipulate Pokémon Spot Panda Pokémon Ant Pit Pokémon Vibration Pokémon Mystic Pokémon Cactus Pokémon Scarecrow Pokémon Cotton Bird Pokémon Humming Pokémon Cat Ferret Pokémon Fang Snake Pokémon Meteorite Pokémon Meteorite Pokémon Whiskers Pokémon Whiskers Pokémon Ruffian Pokémon Rogue Pokémon Clay Doll Pokémon Clay Doll Pokémon Sea Lily Pokémon Barnacle Pokémon Old Shrimp Pokémon Plate Pokémon Fish Pokémon Tender Pokémon Weather Pokémon Color Swap Pokémon Puppet Pokémon Marionette Pokémon Requiem Pokémon Beckon Pokémon Fruit Pokémon Wind Chime Pokémon Disaster Pokémon Bright Pokémon Snow Hat Pokémon Face Pokémon Clap Pokémon Ball Roll Pokémon Ice Break Pokémon Bivalve Pokémon Deep Sea Pokémon South Sea Pokémon Longevity Pokémon Rendezvous Pokémon Rock Head Pokémon Endurance Pokémon Dragon Pokémon Iron Ball Pokémon Iron Claw Pokémon Iron Leg Pokémon Rock Peak Pokémon Iceberg Pokémon Iron Pokémon Eon Pokémon Eon Pokémon Sea Basin Pokémon Continent Pokémon Sky High Pokémon Wish Pokémon DNA Pokémon Tiny Leaf Pokémon Grove Pokémon Continent Pokémon Chimp Pokémon Playful Pokémon Flame Pokémon Penguin Pokémon Penguin Pokémon Emperor Pokémon Starling Pokémon Starling Pokémon Predator Pokémon Plump Mouse Pokémon Beaver Pokémon Cricket Pokémon Cricket Pokémon Flash Pokémon Spark Pokémon Gleam Eyes Pokémon Bud Pokémon Bouquet Pokémon Head Butt Pokémon Head Butt Pokémon Shield Pokémon Shield Pokémon Bagworm Pokémon Bagworm Pokémon Moth Pokémon Tiny Bee Pokémon Beehive Pokémon EleSquirrel Pokémon Sea Weasel Pokémon Sea Weasel Pokémon Cherry Pokémon Blossom Pokémon Sea Slug Pokémon Sea Slug Pokémon Long Tail Pokémon Balloon Pokémon Blimp Pokémon Rabbit Pokémon Rabbit Pokémon Magical Pokémon Big Boss Pokémon Catty Pokémon Tiger Cat Pokémon Bell Pokémon Skunk Pokémon Skunk Pokémon Bronze Pokémon Bronze Bell Pokémon Bonsai Pokémon Mime Pokémon Playhouse Pokémon Music Note Pokémon Forbidden Pokémon Land Shark Pokémon Cave Pokémon Mach Pokémon Big Eater Pokémon Emanation Pokémon Aura Pokémon Hippo Pokémon Heavyweight Pokémon Scorpion Pokémon Ogre Scorpion Pokémon Toxic Mouth Pokémon Toxic Mouth Pokémon Bug Catcher Pokémon Wing Fish Pokémon Neon Pokémon Kite Pokémon Frost Tree Pokémon Frost Tree Pokémon Sharp Claw Pokémon Magnet Area Pokémon Licking Pokémon Drill Pokémon Vine Pokémon Thunderbolt Pokémon Blast Pokémon Jubilee Pokémon Ogre Darner Pokémon Verdant Pokémon Fresh Snow Pokémon Fang Scorpion Pokémon Twin Tusk Pokémon Virtual Pokémon Blade Pokémon Compass Pokémon Gripper Pokémon Snow Land Pokémon Plasma Pokémon Knowledge Pokémon Emotion Pokémon Willpower Pokémon Temporal Pokémon Spatial Pokémon Lava Dome Pokémon Colossal Pokémon Renegade Pokémon Lunar Pokémon Sea Drifter Pokémon Seafaring Pokémon Pitch-Black Pokémon Gratitude Pokémon Alpha Pokémon Victory Pokémon Grass Snake Pokémon Grass Snake Pokémon Regal Pokémon Fire Pig Pokémon Fire Pig Pokémon Mega Fire Pig Pokémon Sea Otter Pokémon Discipline Pokémon Formidable Pokémon Scout Pokémon Lookout Pokémon Puppy Pokémon Loyal Dog Pokémon Big-Hearted Pokémon Devious Pokémon Cruel Pokémon Grass Monkey Pokémon Thorn Monkey Pokémon High Temp Pokémon Ember Pokémon Spray Pokémon Geyser Pokémon Dream Eater Pokémon Drowsing Pokémon Tiny Pigeon Pokémon Wild Pigeon Pokémon Proud Pokémon Electrified Pokémon Thunderbolt Pokémon Mantle Pokémon Ore Pokémon Compressed Pokémon Bat Pokémon Courting Pokémon Mole Pokémon Subterrene Pokémon Hearing Pokémon Muscular Pokémon Muscular Pokémon Muscular Pokémon Tadpole Pokémon Vibration Pokémon Vibration Pokémon Judo Pokémon Karate Pokémon Sewing Pokémon Leaf-Wrapped Pokémon Nurturing Pokémon Centipede Pokémon Curlipede Pokémon Megapede Pokémon Cotton Puff Pokémon Windveiled Pokémon Bulb Pokémon Flowering Pokémon Hostile Pokémon Desert Croc Pokémon Desert Croc Pokémon Intimidation Pokémon Zen Charm Pokémon Blazing Pokémon Cactus Pokémon Rock Inn Pokémon Stone Home Pokémon Shedding Pokémon Hoodlum Pokémon Avianoid Pokémon Spirit Pokémon Coffin Pokémon Prototurtle Pokémon Prototurtle Pokémon First Bird Pokémon First Bird Pokémon Trash Bag Pokémon Trash Heap Pokémon Tricky Fox Pokémon Illusion Fox Pokémon Chinchilla Pokémon Scarf Pokémon Fixation Pokémon Manipulate Pokémon Astral Body Pokémon Cell Pokémon Mitosis Pokémon Multiplying Pokémon Water Bird Pokémon White Bird Pokémon Fresh Snow Pokémon Icy Snow Pokémon Snowstorm Pokémon Season Pokémon Season Pokémon Sky Squirrel Pokémon Clamping Pokémon Cavalry Pokémon Mushroom Pokémon Mushroom Pokémon Floating Pokémon Floating Pokémon Caring Pokémon Attaching Pokémon EleSpider Pokémon Thorn Seed Pokémon Thorn Pod Pokémon Gear Pokémon Gear Pokémon Gear Pokémon EleFish Pokémon EleFish Pokémon EleFish Pokémon Cerebral Pokémon Cerebral Pokémon Candle Pokémon Lamp Pokémon Luring Pokémon Tusk Pokémon Axe Jaw Pokémon Axe Jaw Pokémon Chill Pokémon Freezing Pokémon Crystallizing Pokémon Snail Pokémon Shell Out Pokémon Trap Pokémon Martial Arts Pokémon Martial Arts Pokémon Cave Pokémon Automaton Pokémon Automaton Pokémon Sharp Blade Pokémon Sword Blade Pokémon Bash Buffalo Pokémon Eaglet Pokémon Valiant Pokémon Diapered Pokémon Bone Vulture Pokémon Anteater Pokémon Iron Ant Pokémon Irate Pokémon Hostile Pokémon Brutal Pokémon Torch Pokémon Sun Pokémon Iron Will Pokémon Cavern Pokémon Grassland Pokémon Cyclone Pokémon Bolt Strike Pokémon Vast White Pokémon Deep Black Pokémon Abundance Pokémon Boundary Pokémon Colt Pokémon Melody Pokémon Paleozoic Pokémon Spiny Nut Pokémon Spiny Armor Pokémon Spiny Armor Pokémon Fox Pokémon Fox Pokémon Fox Pokémon Bubble Frog Pokémon Bubble Frog Pokémon Ninja Pokémon Digging Pokémon Digging Pokémon Tiny Robin Pokémon Ember Pokémon Scorching Pokémon Scatterdust Pokémon Scatterdust Pokémon Scale Pokémon Lion Cub Pokémon Royal Pokémon Single Bloom Pokémon Single Bloom Pokémon Garden Pokémon Mount Pokémon Mount Pokémon Playful Pokémon Daunting Pokémon Poodle Pokémon Restraint Pokémon Constraint Pokémon Sword Pokémon Sword Pokémon Royal Sword Pokémon Perfume Pokémon Fragrance Pokémon Cotton Candy Pokémon Meringue Pokémon Revolving Pokémon Overturning Pokémon Two-Handed Pokémon Collective Pokémon Mock Kelp Pokémon Mock Kelp Pokémon Water Gun Pokémon Howitzer Pokémon Generator Pokémon Generator Pokémon Royal Heir Pokémon Despot Pokémon Tundra Pokémon Tundra Pokémon Intertwining Pokémon Wrestling Pokémon Antenna Pokémon Jewel Pokémon Soft Tissue Pokémon Soft Tissue Pokémon Dragon Pokémon Key Ring Pokémon Stump Pokémon Elder Tree Pokémon Pumpkin Pokémon Pumpkin Pokémon Ice Chunk Pokémon Iceberg Pokémon Sound Wave Pokémon Sound Wave Pokémon Life Pokémon Destruction Pokémon Order Pokémon Jewel Pokémon Mischief Pokémon Steam Pokémon Grass Quill Pokémon Blade Quill Pokémon Arrow Quill Pokémon Fire Cat Pokémon Fire Cat Pokémon Heel Pokémon Sea Lion Pokémon Pop Star Pokémon Soloist Pokémon Woodpecker Pokémon Bugle Beak Pokémon Cannon Pokémon Loitering Pokémon Stakeout Pokémon Larva Pokémon Battery Pokémon Stag Beetle Pokémon Boxing Pokémon Woolly Crab Pokémon Dancing Pokémon Bee Fly Pokémon Bee Fly Pokémon Puppy Pokémon Wolf Pokémon Small Fry Pokémon Brutal Star Pokémon Brutal Star Pokémon Donkey Pokémon Draft Horse Pokémon Water Bubble Pokémon Water Bubble Pokémon Sickle Grass Pokémon Bloom Sickle Pokémon Illuminating Pokémon Illuminating Pokémon Toxic Lizard Pokémon Toxic Lizard Pokémon Flailing Pokémon Strong Arm Pokémon Fruit Pokémon Fruit Pokémon Fruit Pokémon Posy Picker Pokémon Sage Pokémon Teamwork Pokémon Turn Tail Pokémon Hard Scale Pokémon Sand Heap Pokémon Sand Castle Pokémon Sea Cucumber Pokémon Synthetic Pokémon Synthetic Pokémon Meteor Pokémon Drowsing Pokémon Blast Turtle Pokémon Roly-Poly Pokémon Disguise Pokémon Gnash Teeth Pokémon Placid Pokémon Sea Creeper Pokémon Scaly Pokémon Scaly Pokémon Scaly Pokémon Land Spirit Pokémon Land Spirit Pokémon Land Spirit Pokémon Land Spirit Pokémon Nebula Pokémon Protostar Pokémon Sunne Pokémon Moone Pokémon Parasite Pokémon Swollen Pokémon Lissome Pokémon Glowing Pokémon Launch Pokémon Drawn Sword Pokémon Junkivore Pokémon Prism Pokémon Artificial Pokémon Gloomdweller Pokémon Djinn Pokémon ~~~~~~~~~~~~~~~ Text File : 117 ~~~~~~~~~~~~~~~ ????.? lbs. 15.2 lbs. 28.7 lbs. 220.5 lbs. 18.7 lbs. 41.9 lbs. 199.5 lbs. 19.8 lbs. 49.6 lbs. 188.5 lbs. 6.4 lbs. 21.8 lbs. 70.5 lbs. 7.1 lbs. 22.0 lbs. 65.0 lbs. 4.0 lbs. 66.1 lbs. 87.1 lbs. 7.7 lbs. 40.8 lbs. 4.4 lbs. 83.8 lbs. 15.2 lbs. 143.3 lbs. 13.2 lbs. 66.1 lbs. 26.5 lbs. 65.0 lbs. 15.4 lbs. 44.1 lbs. 132.3 lbs. 19.8 lbs. 43.0 lbs. 136.7 lbs. 16.5 lbs. 88.2 lbs. 21.8 lbs. 43.9 lbs. 12.1 lbs. 26.5 lbs. 16.5 lbs. 121.3 lbs. 11.9 lbs. 19.0 lbs. 41.0 lbs. 11.9 lbs. 65.0 lbs. 66.1 lbs. 27.6 lbs. 1.8 lbs. 73.4 lbs. 9.3 lbs. 70.5 lbs. 43.2 lbs. 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221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 221.6 lbs. 88.2 lbs. 88.2 lbs. 88.2 lbs. 88.2 lbs. 88.2 lbs. 88.2 lbs. 0.7 lbs. 0.7 lbs. 0.7 lbs. 0.7 lbs. 0.7 lbs. 0.7 lbs. 0.7 lbs. 1.5 lbs. 1.5 lbs. 1.5 lbs. 172.4 lbs. 177.5 lbs. ~~~~~~~~~~~~~~~ Text File : 118 ~~~~~~~~~~~~~~~ Pokédex Completion [VAR NUM3(0000)] % [VAR NUM3(0000)]% Alola Pokédex Melemele Pokédex Akala Pokédex Ula’ula Pokédex Poni Pokédex [~ 9] Pokédex Evaluation [VAR NUM3(0000)] [VAR NUM3(0000)] [VAR PKNAME(0000)] ??? Melemele Island Akala Island Ula’ula Island Poni Island [VAR LOCATION(0000)] Habitat Appearance/Cry [VAR PKNAME(0000)] Male Female [~ 25] Height Weight ????? ???'??" ?,???.? lbs. Zoom Rotate Cry Action Habitat Unknown It’s found on a different island. [~ 37] [~ 38] [~ 39] [~ 40] [~ 41] There is no QR Code because you have not caught this Pokémon yet. Which Pokédex do you want Rotom to evaluate? [~ 44] [VAR PKNAME(0000)]’s data will be added to the Pokédex! Registration completed! Next Would you like to give [VAR PKNICK(0000)] a nickname? Yes No [~ 51] Where do you want to send [VAR PKNICK(0000)] to? Add to your party Send to a Box Please select a Pokémon to swap from your party. [VAR PKNICK(0000)] has been added to your party. [VAR PKNICK(0000)] will be added to your party, and [VAR PKNICK(0001)] will be sent to a Box. [VAR PKNICK(0000)] has been sent to a Box! [VAR PKNICK(0000)] has [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. What would you like to do with it? Place in your Bag Send to a Box as is You placed the [VAR ITEM2(0000)] in your Bag. Your Bag is full! Remove the [VAR ITEM2(0000)] Send to a Box as is The [VAR ITEM2(0000)] was removed. See [VAR PKNICK(0000)]’s summary Check summary of your party Pokémon Sort Name Type 1 Type 2 Color Shape Appearance Encounters By Number A→Z Heaviest→Lightest Lightest→Heaviest Tallest→Shortest Shortest→Tallest Red Blue Yellow Green Black Brown Purple Gray White Pink Mega Evolution Shiny Has been caught Not yet caught — — — Reset Confirm Do you want to exit without changing your settings? Search Result [VAR NUM3(0000)]/[VAR NUM3(0001)] This is a special Pokémon. There is no QR Code. [~ 106] [~ 107] If you trade that Pokémon, you won’t be able to continue your adventure! [VAR PKNAME(0000)] will be sent to a Box. Please collect the Poké Ball. Alola ~~~~~~~~~~~~~~~ Text File : 119 ~~~~~~~~~~~~~~~ When attacked by bird Pokémon, it resists by releasing a terrifically strong odor from its antennae, but it often becomes their prey. Its shell is filled with its soft innards. It doesn’t move much because of the risk it might carelessly spill its innards out. Close examination of its large eyes reveals that each eye is composed of a myriad of tiny eyes. Its incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on. Its hind feet are webbed, so it’s a strong swimmer. It can cross rivers and sometimes even oceans. Its short wings make it inept at flying. It moves about hurriedly and pecks at Bug-type Pokémon in the tall grass. It’s tough and has excellent stamina. It has no problem flying continuously for a whole day carrying a heavy load. A plan was recently announced to gather many Pikachu and make an electric power plant. It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant. It can roll its body into a ball. It moves through the desert by rolling at high speeds. Although they are sharp, its claws and spikes often break off. They grow back the next day, so it is not bothered by the temporary loss. Its adorable behavior and appearance make it popular with men and women, young and old. Its numbers are few, however. They don’t like to reveal themselves in front of people. They live quietly in packs deep in the mountains. Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails. Legend has it that this mystical Pokémon was formed when nine saints coalesced into one. It hugely inflates its stomach and sings a mysterious melody. If you hear this melody, you’ll become sleepy right away. It sheds its fine fur when the seasons change. The fur is gathered and spun into a luxurious yarn. It sleeps in caves during the day. It has no eyes, so to check its surroundings while flying, it emits ultrasonic waves. Its thick fangs are hollow like straws, making them unexpectedly fragile. These fangs are specialized for sucking blood. No matter how much it eats, the mushrooms growing on its back steal away most of the nutrients it consumes. The large mushroom on its back controls it. It often fights over territory with Shiinotic. It chews on plant roots underground. Farmers whose vegetables are vulnerable find it can be quite a pest. This set of triplets moves cooperatively. It’s the power of teamwork that enables this Pokémon to dig to a depth of 60 miles. It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change. It has a violent temperament. It will attack anything that looks it in the eye. Its sharp claws inflict deep wounds. As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to. It is said that the red part of its forehead grants supernatural powers to those who possess one, so it was over-hunted in the past. It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still. It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however. It’s both clever and loyal, but if a stranger tries to invade its territory, it barks threateningly. Overflowing with beauty and majesty, this strong Pokémon appears in ancient Eastern folklore. The swirl on its belly is its internal organs showing through. If the swirl is tinged white, that means it’s affected by some disease. Although it can live on land, it prefers to stay in the water, where it has fewer natural enemies. Poliwrath in the Alola region are strong swimmers that use the breaststroke. Many children learn to swim by imitating Poliwrath. It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there. A theory exists that this Pokémon was a young boy who couldn’t control his psychic powers and ended up transformed into this Pokémon. It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby. It loves working out. As it gazes at its muscles, which continue to swell day by day, it becomes more and more dedicated to its training. As a result of its continual workouts, it has developed tremendous power. It uses that power to help people with their work. It unleashes megaton-level punches that send opponents flying clear over the horizon. They can be found lying dehydrated on beaches, but they are often still alive. When soaked in water, they will revive. Normally, it has 80 poisonous tentacles. The longer one has been alive, the fewer tentacles it will have. Its round body makes it easy to pick up, but it is hard and heavy. It’s dangerous to play with them as if they were snowballs. Mossy rocks are its favorite food. It can devour a ton a day while crunching loudly. Its body can survive dynamite blasts without a single scratch, but it hates rain and humidity. Its long tail often breaks off. It doesn’t really feel any pain, though, and the tail grows back, so Slowpoke isn’t particularly bothered. It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier. They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines. When three Magnemite link together, their brains also become one. They do not become three times more intelligent. Its main source of food is the slimy industrial waste of factories. This Pokémon’s numbers have been decreasing in recent years. The stench it gives off will make your nose scrunch up. Still, there are Muk fans who think that’s a good thing. The hardness of its shell surpasses the hardness of a diamond. In days gone by, people used the shells to make shields. Its hard shell cannot be shattered—not even by a bomb. The contents of the shell remain unknown. Should a strange light be seen flickering in an abandoned building, Gastly is lurking there. It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die. Should you feel yourself attacked by a sudden chill, it is evidence of an approaching Gengar. There is no escaping it. Give up. A Pokémon that nourishes itself by eating dreams, it is thought to share common ancestry with Munna and Musharna. While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior. Its six eggs use telepathy to communicate among themselves. It is believed to carry plant genes and the genes of other species. Each of its heads has its own will. They use telepathy to discuss their plans before coming to a joint decision. When it thinks of its deceased mother, it weeps loudly. Mandibuzz that hear its cries will attack it from the air. Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons. The eggs laid by Chansey are rich in nutrients and a favorite food of many Pokémon. Kangaskhan’s maternal love is so deep that it will brave death to protect its offspring. When the weather grows warm, they form groups and swim upriver. This sight serves as a poetic reminder that spring has arrived. When the weather grows cold, its whole body flushes a deep red. This sight serves as a poetic reminder that autumn has arrived. Large numbers of these Pokémon make their home at the seaside. At night, a strange red glow radiates from the center of their bodies. Its shining core is thought to receive and transmit enigmatic signals. It has been known to cause headaches in those who approach it. It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes. Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity. When it’s tired, it leaps into the mouth of a volcano and soaks its body in magma to ease its weariness. Its body burns at 2,192 degrees F. It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold. Historically, people in areas all over the world have ridden Tauros, but the practice is said to have started in Alola. Although weak and helpless, this Pokémon is incredibly fertile. They exist in such multitudes, you’ll soon grow tired of seeing them. A tale is told of a town that angered Gyarados. Before the sun rose the next day, flames utterly consumed the town, leaving not a trace behind. Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice. It can reorganize its cells to make itself into a duplicate of anything it sees. The quality of the duplicate depends on the individual. Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions. Its cells are composed of units much like water molecules. It lives close to water and is often mistaken for a mermaid. They send out electrical charges of about 10,000 volts. Because they are high-strung, it can be difficult to grow close to them. When it catches prey or finds berries, it breathes fire on them until they’re well done, and then it gobbles them up. Roughly 20 years ago, it was artificially created, utilizing the latest technology of the time. A Pokémon from the age of the dinosaurs. It used its sawlike fangs to shred its prey before eating them. Its stomach is said to be incomparably strong. Even Muk’s poison is nothing more than a hint of spice on Snorlax’s tongue. It grows by molting repeatedly. Boots made from the tanned cast-off skin are a super luxury item. It has long been thought that its crystalline orbs are imbued with the power to control the weather. This Pokémon saved a shipwrecked man, taking him to a remote island—a paradise occupied solely by Dragonite. They are timid and grow uneasy when not in a swarm with others of their kind. The pattern on their backs differs slightly from one to another. While it’s believed that starlight provides it with energy, this Pokémon also loves to eat berries. In the daytime, it curls up in the grass to sleep. It waits intently until its preferred prey, Cutiefly, gets caught in its web. In fact, it’s quite a patient Pokémon. There are some areas where people use the string Ariados spins for their own weaving. The resulting cloth is popular for its strength. Both its legs became wings, and as a result, it can’t move well on the ground. All it can do is crawl around. Its two antennae were originally fins. It discharges electricity to stun its prey before attacking. Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn. It is not yet skilled at controlling electricity. If you take your eyes off it, it may shock itself. On late nights illuminated by shooting stars, it gazes intently skyward, as if thinking of its home. It likes to sing but is not yet good at it. With praise and encouragement, it will get better little by little. To avoid attack, it mimics a tree. It will run off if splashed with water, which it hates. They gather on moonlit nights to form a large chorus. Their cries sound angry and not at all pleasant, but they are certainly distinctive. It can instantaneously sense its opponent’s movements by feeling air currents with its fine fur. When this Pokémon becomes angry, its pores secrete a poisonous sweat, which it sprays at its opponent’s eyes. They awaken at dusk and take wing in the twilight, leading to the expression, “Get home before the Murkrow fly.” A poisonous bite reacted with its system, blessing it with the enhanced intellect of a genius. It has full control of its psychic powers. It will use any means necessary to frighten people and absorb their life energy. It practices constantly to hone its skill in causing fear. Despite its intimidating face, it’s quite cowardly. Its desperate attempts to appear threatening make it popular with people. Its well-developed lower jaw and heavy fangs are its weapons. As long as it’s not provoked, it rarely bites. It uses its wings to adjust its body temperature. Otherwise, its metal body would become too hot and melt in the heat of battle. It has a cunning yet savage disposition. It waits for parents to leave their nests, and then it sneaks in to steal their eggs. Coral branches grow from its head. They break off quite easily, but they grow back in about three days. Although it naturally prefers colder locales, Delibird in Alola seem able to withstand the heat to a certain extent. Its feathers, which fall off as it grows, are thin and sharp. In times long past, warriors used them as swords. For the purposes of planetary development, Porygon was updated with the most cutting-edge technology available. The unique creations produced by each Smeargle are painted using the fluid that oozes from its tail. This is how it marks its territory. When it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity. Many of these Pokémon can be seen in areas with volcanic activity. Feeding can get them so excited, they exhale flames of 1,100 degrees F. Its milk is high in calories and packed with nutrients. Therefore, if you drink too much of it, you may wind up with a body like Miltank’s. Even the most ferocious Pokémon become calm when they eat Blissey’s egg, which is said to be filled with happiness. Its hollow bones enhance its lightness. It spreads its wings to the wind and soars away into the sky. Its spacious beak is large enough for a small child to fit right inside. It moves as if skating on the surface of the water. It often fights with Dewpider over food. It intimidates enemies with the eye-like patterns on its antennae. Its four wings allow it to fly in any direction. It was originally brought in from another region, but now Makuhita from Alola are more famous. It is known for its fantastic strength, but as it grows older, it focuses more on training Makuhita. The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey. It’s a fiend for gemstones, so it stalks Carbink. Unfortunately, Gabite almost always grabs them first. Each school has its own territory. Any intruders are mercilessly attacked with fangs bared. It pursues its prey at speeds of 75 mph and finishes them off with fangs that can crush iron. It is known as the bully of the sea. It loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball. Wailord pursue their prey in pods. With their large mouths, they can swallow entire schools of Wishiwashi whole. Coal is the source of Torkoal’s energy. Large amounts of coal can be found in the mountains where they live. Its steps are staggering and unsteady, but Spinda thinks it’s walking in a straight line. It can live for a week without eating a thing. It waits patiently at the bottom of its nest for prey to appear. Rather than using its underdeveloped wings for flight, it rubs them together, producing ultrasonic waves to attack its enemies. The flapping of its wings sounds something like singing. Those lured by the sound are enveloped in a sandstorm, becoming Flygon’s prey. Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey’s location. A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey. A tough Pokémon that is perfectly fine even in dirty water. However, due to its ragged, shabby appearance, it isn’t popular. Milotic has provided inspiration to many artists. It has even been referred to as the most beautiful Pokémon of all. It changes its form depending on the weather. Changes in the temperature or humidity appear to affect its cellular structure. Long ago, superstitions were spread about it, saying it brought disaster. This fed a hatred of it, and it was driven deep into the mountains. Their numbers seem to have rapidly increased in Alola. Custom has it that houses where Snorunt live will be prosperous for generations to come. Legend says a boulder on an icy mountain absorbed the distress and regrets of a stranded mountaineer, giving rise to Glalie. Its form has remained the same for one hundred million years. Its body is filled with fat, so it can withstand the water pressure of the deep sea. If a Luvdisc is left on its own, it becomes despondent, leaving itself open to attack. That is when Pelipper snatch them up. Its belief that it will be able to fly one day is apparently the influence of information carried in its genes. The cells within its shell transform with explosive speed, preparing it for evolution. When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out. Its cells are all magnets. It uses magnetism to communicate with others of its kind. When two Beldum link together, their psychic power is doubled. Their intelligence, however, remains unchanged. It firmly pins its prey using its four claws and large body. Then the teeth in the mouth on its stomach chew the prey to bits. It lived in jungles around a hundred million years ago. It used its skillful headbutts to combat Aerodactyl. The result of repeated headbutts is a skull grown thick and hard. However, its brain has shrunk in size compared with Cranidos’s. Many fossils of this Pokémon have been found, but almost none have shown signs of damage to the face. While it can guard against any sort of attack from the front, it is left without recourse when attacked from behind. For the most part, it makes its home along the seashore. Its color and form differ according to its habitat and the quality of its food. It has strong regenerative capabilities. Even if parts of it are bitten off by fish Pokémon, it will return to normal within a few hours. Stories go that it grabs the hands of small children and drags them away to the afterlife. It dislikes heavy children. There was once an incident in which a man took a trip riding a Drifblim, only to go missing. It appears as if from nowhere—muttering incantations, placing curses, and giving people terrifying visions. A single cry from this nocturnal Pokémon, and more than a hundred of its Murkrow cronies will assemble. It does not deal well with water, so it lives in dry locales. Since its surroundings tend to lack greenery, it stands out noticeably. It carries a round white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock. It lives in caves warmed by geothermal heat. Even so, when the weather gets cold, it will huddle close with others of its kind. In rare cases, it molts and sheds its scales. Medicine containing its scales as an ingredient will make a weary body feel invigorated. It can fly at speeds rivaling jet planes. It dives into flocks of bird Pokémon and gulps the entire flock down whole. It needs to consume its own weight in food every day. As far as flavor is concerned, it’s indifferent. It can discern the physical and emotional states of people, Pokémon, and other natural things from the shape of their aura waves. Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle. It absorbs sunlight with the pink areas of its skin, which then shine. This appears to be a form of camouflage. With its shining light, it lures its prey close. However, the light also happens to attract ferocious fish Pokémon—its natural predators. They travel in groups of four or five, leaving signs for one another on trees and rocks. They bring down their prey with coordinated attacks. Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky. It pushes the tips of its tails against its foes and then lets loose a high-voltage current. Its foes are burned to a crisp in an instant. They dwell in volcanic craters. According to what is known, a single pair of male and female Magmortar lives in one volcano. Its cellular composition is closer to that of a plant than an animal. It uses photosynthesis to produce its energy supply without eating food. It can control its body temperature at will. This enables it to freeze the moisture in the atmosphere, creating flurries of diamond dust. In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly. It radiates such a powerful magnetic field that nearby electrical appliances become unusable. When it finds humans or Pokémon it likes, it freezes them and takes them to its chilly den, where they become decorations. Because it doesn’t yelp, it’s extremely popular with Trainers who live in apartment buildings. Its dense black fur grows continuously. The high cost of keeping its hard fur properly groomed makes this a troublesome Pokémon to train. Intelligent, good-natured, and valiant, it’s a trustworthy partner on rescue teams. Born deep within the ground, it compares itself with similar species, such as Geodude and Carbink, to settle which has the hardest body. Its orange crystal is a mass of energy. Just one crystal fragment would provide enough fuel for a hundred dump trucks. The blasts of energy it makes from sunbeams have terrifying power. However, it’s not able to fire its blasts at night or on rainy days. When it finds others of its kind, they all stick together. When enough of them have collected, the mass resembles a cumulonimbus cloud. It rides on the wind and slips into people’s homes. After it has turned a room into a cotton- filled mess, it giggles to itself and takes off. Although the leaves on its head are bitter enough to cause dizziness, they provide relief from weariness—even more so when boiled. No matter how much time and money is spent raising it, its flowers are the most beautiful when they bloom in the wild. It submerges itself in sand and moves as if swimming. This wise behavior keeps its enemies from finding it and maintains its temperature. They move in groups of a few individuals. A female is often the leader of the group, and the males will gather food. Its unique faculty of sight can detect small prey more than 30 miles away, even in the midst of a sandstorm. Based on studies of its skeletal structure, it can apparently dive to ocean depths of over half a mile. It constructed its sturdy shell by crunching and swallowing the hard shells or bones of its prey. It is the ancestor of all bird Pokémon. Archen itself could not actually fly but moved by hopping from treetop to treetop. Although apparently able to fly, they tended to run along the ground, averaging speeds of roughly 25 mph. Unsanitary places are what they like best. They can be spotted in Alola, often with Grimer in hot pursuit. Beware the poisonous liquid it shoots from its right arm. If even a little of it gets on you, you’ll experience the effects of the unidentified toxin. Born of an icicle, this Pokémon uses its frosty breath to make ice crystals, causing snow to fall. Hot days cause its body to melt. It can be restored by refreezing it, but the process leaves its body slightly warped. Each of its two heads has a brain, and when they are in agreement, it attacks its enemies by exhaling a violent blizzard. It glides using its cape-like membrane. Electrical energy scatters from it, shocking its friends and foes alike. It uses its special mucus to close the wounds of injured Pokémon. The reason for this behavior remains unknown. They pick fights indiscriminately. They grow stronger and more powerful each time they faint or are injured. With its brave disposition, it fears nothing—not even death. Ancient Alolan people respected it, referring to it as “the hero of the sky.” It protects its plump posterior with the bones of prey it has consumed. As it grows, it replaces the bones. They adorn themselves beautifully with bones. This is supposedly an effort to attract males, but no male Mandibuzz have ever been found. This amiable Pokémon is easy to train. But when battle is joined, it shows its ferocious side. From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them. Its favorite foods are Wingull and Pikipek. It attacks with a powerful kick and grasps them firmly in its talons. It grows up imitating the behavior of Pangoro, which it looks up to as a leader. It boasts superb physical strength. Those who wish to become Pangoro’s Trainer have no choice but to converse with their fists. Its ribbonlike feelers give off an aura that weakens hostility in its prey, causing them to let down their guard. Then it attacks. Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body. The weakest of all Dragon-type Pokémon, it’s unable to breathe if its skin dries out, so it sticks to shady places. It has trouble drawing a line between friends and food. It will calmly try to melt and eat even those it gets along well with. An amazingly friendly Pokémon, but if left to itself, loneliness overcomes it, and it oozes gooey tears. This even-tempered Pokémon has a habit of collecting keys. It will sneak into people’s homes to steal their keys. These Pokémon are stumps possessed by the spirits of children who died in the forest. Their cries sound like eerie screams. This Pokémon is said to devour anyone daring to ravage the forest. To the creatures dwelling in the forest, it offers great kindness. This is Zygarde’s form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy. This wary Pokémon uses photosynthesis to store up energy during the day, while becoming active at night. A bit of a dandy, it spends its free time preening its wings. Its preoccupation with any dirt on its plumage can leave it unable to battle. It fires arrow quills from its wings with such precision, they can pierce a pebble at distances over a hundred yards. While grooming itself, it builds up fur inside its stomach. It sets the fur alight and spews fiery attacks, which change based on how it coughs. At its throat, it bears a bell of fire. The bell rings brightly whenever this Pokémon spits fire. This Pokémon has a violent, selfish disposition. If it’s not in the mood to listen, it will ignore its Trainer’s orders with complete nonchalance. This Pokémon snorts body fluids from its nose, blowing balloons to smash into its foes. It’s famous for being a hard worker. A skillful dancer, it creates a sequence of water balloons as it dances, and briskly bombards its enemies. It controls its water balloons with song. The melody is learned from others of its kind and is passed down from one generation to the next. It can peck at a rate of 16 times a second to drill holes in trees. It uses the holes for food storage and for nesting. It eats berries and stores their seeds in its beak. When it encounters enemies or prey, it fires off all the seeds in a burst. When it battles, its beak heats up. The temperature can easily exceed 212 degrees Fahrenheit, causing severe burns when it hits. With its sharp fangs, it will bite anything. It did not originally live in Alola but was imported from another region. When it finds a trace of its prey, it patiently stakes out the location...but it’s always snoozing by nightfall. Its strong jaw enables it to scrape trees and slurp out the sap. It normally lives underground. Its body is capable of storing electricity. On camping trips, people are grateful to have one around. It zips around, on sharp lookout for an opening. It concentrates electrical energy within its large jaws and uses it to zap its enemies. While guarding its weak points with its pincers, it looks for an opening and unleashes punches. When it loses, it foams at the mouth and faints. It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew fur. It beats its wings together to create fire. As it moves in the steps of its beautiful dance, it bathes opponents in intense flames. It feeds on the nectar and pollen of flowers. Because it’s able to sense auras, it can identify which flowers are about to bloom. It rolls up pollen into puffs. It makes many different varieties, some used as food and others used in battle. It’s considered to be a good Pokémon for beginners because of its friendliness, but its disposition grows rougher as it grows up. Its quick movements confuse its enemies. Well equipped with claws and fangs, it also uses the sharp rocks in its mane as weapons. When it’s in trouble, its eyes moisten and begin to shine. The shining light attracts its comrades, and they stand together against their enemies. It plunges the poison spike on its head into its prey. When the prey has weakened, Mareanie deals the finishing blow with its 10 tentacles. Toxapex crawls along the ocean floor on its 12 legs. It leaves a trail of Corsola bits scattered in its wake. The mud stuck to Mudbray’s hooves enhances its grip and its powerful running gait. It spits a mud that provides resistance to both wind and rain, so the walls of old houses were often coated with it. It crawls onto the land in search of food. Its water bubble allows it to breathe and protects its soft head. It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown. During the day, it sleeps and soaks up light. When night falls, it walks around looking for a safer place to sleep. It requires a lot of effort to maintain Lurantis’s vivid coloring, but some collectors enjoy this work and treat it as their hobby. It scatters spores that flicker and glow. Anyone seeing these lights falls into a deep slumber. Forests where Shiinotic live are treacherous to enter at night. People confused by its strange lights can never find their way home again. It burns its bodily fluids to create a poisonous gas. When its enemies become disoriented from inhaling the gas, it attacks them. For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with. Despite its adorable appearance, when it gets angry and flails about, its arms and legs could knock a pro wrestler sprawling. This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits. A delectable aroma pours from its body. They are often swallowed whole by Toucannon lured by that wafting deliciousness. The sepals on its head developed to protect its body. These are quite hard, so even if pecked by bird Pokémon, this Pokémon is totally fine. Its long, striking legs aren’t just for show but to be used to kick with skill. In victory, it shows off by kicking the defeated, laughing boisterously. It attaches flowers to its highly nutritious vine. This revitalizes the flowers, and they give off an aromatic scent. Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers. They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade. This Pokémon is a coward. As it desperately dashes off, the flailing of its many legs leaves a sparkling clean path in its wake. With a flashing slash of its giant sharp claws, it cleaves seawater—or even air—right in two. Born from a sand mound playfully built by a child, this Pokémon embodies the grudges of the departed. Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger. It lives in shallow seas, such as areas near a beach. It can eject its internal organs, which it uses to engulf its prey or battle enemies. The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power. Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle. Originally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy. It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams. The shell on its back is chemically unstable and explodes violently if struck. The hole in its stomach is its weak point. The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers. Its actual appearance is unknown. A scholar who saw what was under its rag was overwhelmed by terror and died from the shock. When it unleashes its psychic power from the protuberance on its head, the grating sound of grinding teeth echoes through the area. It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath. Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body. It expresses its feelings by smacking its scales. Metallic sounds echo through the tall mountains where Jangmo-o lives. It leaps at its prey with a courageous shout. Its scaly punches tear its opponents to shreds. When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic. This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body. This guardian deity of Akala is guilelessly cruel. The fragrant aroma of flowers is the source of its energy. It pulls large trees up by the roots and swings them around. It causes vegetation to grow, and then it absorbs energy from the growth. The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy. Its body is gaseous and frail. It slowly grows as it collects dust from the atmosphere. Motionless as if dead, its body is faintly warm to the touch. In the distant past, it was called the cocoon of the stars. It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday. It is said to be a female evolution of Cosmog. When its third eye activates, away it flies to another world. One of several mysterious Ultra Beasts. People on the street report observing those infested by it suddenly becoming violent. This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear. One of the dangerous Ultra Beasts, it has been spotted running across the land at terrific speeds. One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses. It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed. This Ultra Beast came from the Ultra Wormhole. It seems not to attack enemies on its own, but its sharp body is a dangerous weapon in itself. It has gobbled mountains and swallowed whole buildings, according to reports. It’s one of the Ultra Beasts. Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times. This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak. Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth. With its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds. It forms a group of Rattata, which it assumes command of. Each group has its own territory, and disputes over food happen often. This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner. This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner. This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner. This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner. This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner. This form of Pikachu is somewhat rare. It wears the hat of its Trainer, who is also its partner. It only evolves to this form in the Alola region. According to researchers, its diet is one of the causes of this change. It lives on snowy mountains. Its steel shell is very hard—so much so, it can’t roll its body up into a ball. Fleeing a volcanic eruption, it settled on a snowy mountain. As it races through the snowfields, it sends up a spray of snow. It exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo. It creates drops of ice in its coat and showers them over its enemies. Anyone who angers it will be frozen stiff in an instant. Its head sports an altered form of whiskers made of metal. When in communication with its comrades, its whiskers wobble to and fro. Its shining gold hair provides it with protection. It’s reputed that keeping any of its fallen hairs will bring bad luck. This Pokémon was not originally found in Alola. Human actions caused a surge in their numbers, and they went feral. They’re prideful and crafty. Its round face and smooth coat—softer than the most high-class velvet—have made this a very popular Pokémon in Alola. As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles. Its body is a magnetic stone. Iron sand attaches firmly to the portions of its body that are particularly magnetic. Its preferred food is dravite. After it has eaten this mineral, crystals form inside the Pokémon, rising to the surface of part of its body. It fires rocks charged with electricity. Even if the rock isn’t fired that accurately, just grazing an opponent will cause numbness and fainting. All the energy from Mega Evolution poured into the Shellder on its tail, leaving Slowpoke to be swallowed whole. A Grimer, which had been brought in to solve a problem with garbage, developed over time into this form. The garbage it eats causes continuous chemical changes in its body, which produce its exceedingly vivid coloration. Gengar’s relationships are warped. It has no interest in opponents unless it perceives them as prey. Alola is the best environment for this Pokémon. Local people take pride in its appearance, saying this is how Exeggutor ought to look. The bones it possesses were once its mother’s. Its mother’s regrets have become like a vengeful spirit protecting this Pokémon. Mega Kangaskhan’s strength derives from the mother’s happiness about her child’s growth. Watching it grow up keeps her spirits high. The influence of Mega Evolution leaves it in a state of constant excitement. It pierces enemies with its two large horns before shredding them. Mega Evolution also affects its brain, leaving no other function except its destructive instinct to burn everything to cinders. Part of its body has become stone. Some scholars claim that this is Aerodactyl’s true appearance. The excess energy that bathes this Pokémon keeps it in constant danger of overflow. It can’t sustain a battle over long periods of time. The jewel from its chest, which has grown gigantic due to the effects of Mega Evolution, can turn back any attack. The spines sprouting from its head are transformed fangs. If they’re injured or broken off, the spines will regenerate countless times. This is the form Castform takes on the brightest of days. Its skin is unexpectedly hot to the touch, so approach with care. This is the form Castform takes when soaked with rain. When its body is compressed, water will seep out as if from a sponge. This is the form Castform takes when covered in snow. Its body becomes an ice-like material, with a temperature near 23 degrees Fahrenheit. When this Pokémon whips the winglike fur on its back as though beating its wings, it sends an intimidating aura flying at its opponents. The excess energy from Mega Evolution spilled over from its mouth, breaking its jaw. It spews endless blizzards. Anyone standing in its path gets sliced right in two, while this Pokémon continues its flight without interruption. This form results from one Metagross, one Metang, and two Beldum linking up. Shellos lives in the sea and feasts on plankton. The lovelier the ocean where Shellos resides, the more vibrant its color becomes. A team of researchers is scouring the oceans of the world in search of a Gastrodon in a color never seen before. Excess energy melted its arms and wings, transforming them into giant scythes. Black streaks all over its body show where its auras and the energy of Mega Evolution intermingled and raced through it. Its sharp fangs make short work of finishing off its enemies, but it’s unable to maintain this body indefinitely. After a period of time, it falls apart. Its sharp fangs make short work of finishing off its enemies, but it’s unable to maintain this body indefinitely. After a period of time, it falls apart. This is Zygarde’s form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy. This is Zygarde’s form at times when it uses its overwhelming power to suppress those who endanger the ecosystem. This Oricorio has sipped bright yellow nectar. Its bright, cheerful dance melts the hearts of its enemies. This Oricorio relaxes by swaying gently. This increases its psychic energy, which it then fires at its enemies. This Oricorio has sipped purple nectar. Its elegant, attractive dance will send the minds and hearts of its enemies to another world. The more intimidating the opponent it faces, the more this Pokémon’s blood boils. It will attack with no regard for its own safety. Weak Wishiwashi school together to concentrate their power. Their united force makes them the demon of the sea, feared near and far. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It destroyed its own control mask. It has become capable of changing its type by equipping special memories. It eats dust in the atmosphere. The composition of the dust determines the color of its core. It eats dust in the atmosphere. The composition of the dust determines the color of its core. It eats dust in the atmosphere. The composition of the dust determines the color of its core. It eats dust in the atmosphere. The composition of the dust determines the color of its core. It eats dust in the atmosphere. The composition of the dust determines the color of its core. It eats dust in the atmosphere. The composition of the dust determines the color of its core. It eats dust in the atmosphere. The composition of the dust determines the color of its core. After going to all the effort of disguising itself, its neck was broken. Whatever is inside is probably unharmed, but it’s still feeling sad. This beautiful form reflects Magearna’s appearance when first presented to a king’s daughter 500 years ago. ~~~~~~~~~~~~~~~ Text File : 120 ~~~~~~~~~~~~~~~ It’s easy to catch, and it grows quickly, making it one of the top recommendations for novice Pokémon Trainers. Its shell is hard, but it’s still just a bug shell. It’s been known to break, so intense battles with it should be avoided. When attacked by other Pokémon, it defends itself by scattering its poisonous scales and fluttering its wings. With their strong capacity for survival, they can live in dirty places without concern. Left unchecked, their numbers multiply rapidly. Its disposition is far more violent than its looks would suggest. Don’t let your hand get too close to its face, as it could bite your hand clean off. Farmers whose fields are troubled by bug Pokémon appreciate Spearow for its vigorous appetite and look after it. Drawings of a Pokémon resembling Fearow can be seen in murals from deep in ancient history. It’s in its nature to store electricity. It feels stressed now and then if it’s unable to fully discharge the electricity. It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked. It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon. It uses its claws to climb trees and then curls its body into a spiny ball, ready to drop onto any prey that appears. On nights with a full moon, they gather together and dance. The surrounding area is enveloped in an abnormal magnetic field. According to tradition, people who see a pair of Clefable skipping by can look forward to a happy marriage. From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost. Said to live for a thousand years, this Pokémon uses its supernatural abilities to manipulate fire. It can burn its prey to a crisp as it pleases. Jigglypuff possess a vocal range that exceeds 12 octaves, but each individual’s singing skill depends on its own effort. As it inhales, it expands...and expands...and expands. Wigglytuff compete to see which one can inflate itself the most. When exposed to sunlight, they suffer burns. The frequency of their ultrasonic waves can differ slightly from colony to colony. Sometimes they drink so much blood, they can’t fly anymore. Then they fall to the ground and become food for other Pokémon. Mushrooms called tochukaso sprout from its back. They can be dried and powdered to make a medicine used to extend life. It scatters toxic spores from its mushroom cap. Once harvested, these spores can be steeped and boiled down to prepare herbal medicines. Many farmers cherish and nurture Diglett because its droppings enrich the soil it lives in. Despite the closeness between this Pokémon and farmers and other people, no one has ever seen the parts of it concealed underground. It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch. It has a high opinion of itself, although not to the same extent as the Alolan Persian. It’s quite difficult to make friends with this Pokémon. This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes. It swims along the banks of lakes and catches fish Pokémon. It takes them to the shore and quietly eats them up. Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again. Some researchers theorize that Primeape remains angry even when inside a Poké Ball. It looks cute, but when you approach another Trainer’s Growlithe, it will bark at you and bite. The fire burning inside its body serves as the energy to fuel it as it runs great distances. It appears in many legends. It’s still not very good at walking. Its Trainers should train this Pokémon to walk every day. It marches over the land in search of bug Pokémon to eat. Then it takes them underwater so it can dine on them where it’s safe. Its percentage of body fat is nearly zero. Its body is entirely muscle, which makes it heavy and forces its swimming prowess to develop. It can teleport itself to safety while it’s asleep, but when it wakes, it doesn’t know where it is, so it panics. Kadabra’s presence infests televisions and monitors with creepy shadows that bring bad luck. Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head. With its superhuman strength, it’s able to throw a hundred people all at the same time. Its strength comes from lifting Graveler every day. It willingly assists with hard labor because it knows the work is good training for its muscles. It can lift heavy loads with the greatest of ease. It can even heft dump trucks. But its clumsy fingers prevent it from doing any precision work. It drifts in shallow seas, such as the areas near beaches. If you get bitten or stabbed by its toxic tentacles, rush to the hospital. Although these Pokémon are rare, when a large outbreak of them occurs, all fish Pokémon disappear from the surrounding sea. There are plenty of them to be found along any road. A scholar with too much free time once counted a hundred of them along a single route. This slow-footed Pokémon moves by curling up and rolling instead of walking. With enough momentum, its speed can exceed 60 mph. Once a year, this Pokémon molts, and its shed shell returns to the soil. This process creates enriched soil, so farmers collect the shells. Alolan home cooking involves drying Slowpoke tails and then simmering them into a salty stew. Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later. It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock. It has about three times the electrical power of Magnemite. For some reason, outbreaks of this Pokémon happen when lots of sunspots appear. It was born from sludge transformed by exposure to X-rays from the moon. When its internal load of germs decreases, it dies. After recent environmental improvements, this Pokémon is now hardly seen at all. People speculate that it may go extinct at some point. This Pokémon’s tongue is always hanging out. It uses its tongue with great dexterity to dig up sand from the seabed in its search for food. Excavation of the tombs of ancient hunting tribes has turned up many spears tipped with spikes that had fallen off this Pokémon’s shell. Although Gastly is barely visible, when it’s near, a faint sweet smell lingers. It fears the light and revels in the dark. It may be on the verge of extinction in cities that stay brightly lit at night. It apparently wishes for a traveling companion. Since it was once human itself, it tries to create one by taking the lives of other humans. It finds really fun dreams tasty. When it makes friends with people, it may show them the most delicious dreams it’s ever eaten. As a matter of course, it makes anyone it meets fall asleep and has a taste of their dreams. Anyone having a good dream, it carries off. Six of them together form a full-fledged Pokémon. It’s often hunted by Crabrawler, but uses psychokinesis to drive it off. When the time comes, one of its three heads falls off. Before long, the fallen head grows into an Exeggcute. The skull it wears on its head is that of its dead mother. According to some, it will evolve when it comes to terms with the pain of her death. This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down. Not only are these Pokémon fast runners, they’re also few in number, so anyone who finds one must be lucky indeed. The child in its pouch leaves home after roughly three years. That is the only time the mother is heard to cry wildly. Spellbound by the length of its horn and the beauty of its fins, many strange Trainers raise Goldeen and nothing but Goldeen. Trainers who are crazy for Seaking are divided into horn enthusiasts and fin enthusiasts. The two groups do not get along well. This Pokémon gets nibbled on by Lumineon and others. Thanks to its red core, it regenerates fast, so it’s unconcerned by their snack attacks. Its unusual body shape, reminiscent of abstract art, led local people to spread rumors that this Pokémon may be an invader from outer space. While young, they live together deep in the mountains, training themselves in how to fight with their scythes and move at high speeds. Electricity leaks from it in amounts far greater than the amount of electricity it eats. When angered, it spouts brilliant fire from all over its body. It doesn’t calm down until its opponent has burned to ash. One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt. Although it’s known to be a fierce Pokémon, Tauros in the Alola region are said to possess a measure of calmness. Its reckless leaps make it easy pickings for predators. On the bright side, many Pokémon enjoy longer life spans, thanks to Magikarp. There are people who swear that any place Gyarados appears is fated for destruction. These Pokémon were once near extinction due to poaching. Following protective regulations, there is now an overabundance of them. With its astonishing capacity for metamorphosis, it can get along with anything. It does not get along well with its fellow Ditto. Current studies show it can evolve into an incredible eight different species of Pokémon. Blending in with the water and erasing all signs of its presence, it patiently waits for its prey, fish Pokémon. When its fur stands on end, that’s a sign it’s about to give off a jolt of electricity. Take care, as sometimes lightning strikes next to it, too. Its average body temperature is between 1,300 and 1,500 degrees Fahrenheit. In its internal flame sac, temperatures reach 3,000 degrees. It can convert its body into digital data, which enables it to enter cyberspace. In ancient times, it ruled the skies. A widely accepted theory is that it went extinct due to a large meteor impact. It eats nearly 900 pounds of food every day. It starts nodding off while eating—and continues to eat even while it’s asleep. After a 10-hour struggle, a fisherman was able to pull one up and confirm its existence. From time immemorial, it has been venerated by agricultural peoples as an entity able to control the weather. Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it’s satisfied. They communicate with one another using bodily fluids that give off odors. When they’re angry, their odor smells sour. In battle, it throws punches with all four arms. The power of each individual blow is piddly, so it aims to win by quantity rather than quality. Some fishermen weave its sturdy thread into nets to catch fish Pokémon. It spins thread from both its rear and its mouth. Then it wraps its prey up in thread and sips their bodily fluids at its leisure. Silent and swift in its four-winged flight, it bites down on its prey before they realize what’s happening. In a heartbeat, it drains their blood. It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind. This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack. Despite this Pokémon’s cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts. Because of its silhouette, it’s believed to be a star reborn. For some reason, it loves Minior. It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma. Apparently, the larger the green parts of this Pokémon, the more collectors value it. It’s a particular favorite among elderly people. It’s the leader of Poliwag and Poliwhirl. When Politoed roars, they all cower in fear. It unleashes psychic power from the orb on its forehead. When its power is exhausted, the orb grows dull and dark. With its black fur, it blends into the darkness. It bides its time, and when prey appears, this Pokémon goes for its throat, and then eats it. Seen as a symbol of bad luck, it’s generally disliked. Yet it gives presents—objects that sparkle or shine—to Trainers it’s close to. This Pokémon is so famed for its intellect that a proverb still persists in some regions: “When in doubt, ask Slowking.” If you hear a sobbing sound emanating from a vacant room, it’s undoubtedly a bit of mischief from Misdreavus. Its growls make its opponents uneasy. This laid-back Pokémon tends to sleep half the day. More timid than Snubbull, this Pokémon is doted on by young people amused at the contrast between its looks and its attitude. Once it has identified an enemy, this Pokémon smashes it mercilessly with pincers hard as steel. It uses its claws to poke holes in eggs so it can slurp out the insides. Breeders consider it a scourge and will drive it away or eradicate it. Pursued by Mareanie for the branches on its head, this Pokémon will sometimes snap its own branches off as a diversion while it escapes. It has a generous habit of sharing its food with people and Pokémon, so it’s always scrounging around for more food. Its metal body is sturdy, but it does rust rather easily. So on rainy days, this Pokémon prefers to stay put in its nest. Porygon was updated to a new version in readiness for planetary development. But that dream remains unrealized as yet. It draws symbols all over the place to mark its territory. In towns with many Smeargle, the walls are covered in graffiti. This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match. A famous potter lives with a Magby. Apparently its soft flames produce fine works. Most people raise it for its milk, but it’s quite tough and strong, so it’s also well suited for battle. Its fluffy fur coat acts as a sensor, enabling it to read the feelings of people and Pokémon. Fishermen keep an eye out for Wingull in the sky, because wherever they’re circling, the ocean is sure to be teeming with fish Pokémon. Gathering food is the work of young males. They store food in their capacious beaks and carry it back to others waiting in the nest. When this Pokémon senses danger, a sweet fluid oozes from the tip of its head. The taste of it disgusts bird Pokémon. Its wings and antennae don’t cope well with moisture. After a rain, it faces sunward to dry off. Their daily routine consists of training together first thing in the morning, eating and napping in the afternoon, and then more training afterward. They love to compare their freakish strength— strength enough to send a truck flying with a single slap. It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself. This Pokémon is feared. When its gemstone eyes begin to glow with a sinister shine, it’s believed that Sableye will steal people’s spirits away. If they scent the faintest trace of blood, they rush to attack en masse. When alone, they’re rather cowardly. It has a sad history. In the past, its dorsal fin was a treasured foodstuff, so this Pokémon became a victim of overfishing. It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day. Its immense size is the reason for its popularity. Wailord watching is a favorite sightseeing activity in various parts of the world. If the fire burning within its shell goes out, it will die. Those who wish to raise one in their home must always keep something flammable at hand. Each and every Spinda has a slightly different configuration of spots. There are collectors who enjoy the tiny differences in their spot patterns. As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest. To help make its wings grow, it dissolves quantities of prey in its digestive juices and guzzles them down every day. This Pokémon hides in the heart of sandstorms it creates and seldom appears where people can see it. Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded. Sighting Whiscash leaping from the water is believed to herald an earthquake. Although unattractive and unpopular, this Pokémon’s marvelous vitality has made it a subject of research. It lives at the bottom of clear lakes. In times of war, it shows itself, which soothes people’s minds and hearts. Its form changes on its own, due to its cells’ sensitive reactions to temperature and humidity. Although it’s said to bring disaster, in actuality, this Pokémon possesses a calm disposition and warns people of any crises that loom. It can only survive in cold areas. It bounces happily around, even in environments as cold as -150 degrees Fahrenheit. Its prey is instantaneously frozen stiff by the cold air it exhales from its huge mouth. While they’re in that frozen state, it gobbles them up. It was fortuitously discovered during a deep sea expedition. Its teeth have atrophied, so it now survives on microscopic organisms it sucks up. Loving couples have a soft spot for this Pokémon, so honeymoon hotels often release this Pokémon into their pools. With its steel-hard stone head, it headbutts indiscriminately. This is because of the stress it feels at being unable to fly. They lurk deep within caves—motionless, neither eating nor drinking. Why they don’t die is not known. It flies around on its wings, which have grown in at last. In its happiness, it gushes hot flames, burning up the fields it passes over. With magnetic traction, it pulls its opponents in close. When they’re in range, it slashes them with its rear claws. It adores magnetic minerals, so it pursues Nosepass at speeds exceeding 60 mph. A linkage of two Metang, this Pokémon can perform any calculation in a flash by utilizing parallel processing in its four brains. In rock layers where Cranidos fossils are found, the fossilized trunks of trees snapped in two are also often found. Records exist of a revived fossil that evolved into Rampardos. It proceeded to escape and then destroy a skyscraper with a headbutt. This Pokémon lived in primeval jungles. Few enemies would have been willing to square off against its heavily armored face, so it’s thought. It lived in the same environments as Rampardos. Their fossils have been found together— seemingly from after they’d fought to the finish. Purple mucus sticks to the hands of anyone who touches it. Take care, as the substance is troublesome to wash off. Plankton, invisible to the naked eye, is its main food source. It comes onto the land periodically, but the reason for this is not known. If for some reason its body bursts, its soul spills out with a screaming sound. Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view. Mismagius have been known to cast spells to make people fall in love, so some people search for this Pokémon as if their life depended on it. If its Murkrow cronies fail to catch food for it, or if it feels they have betrayed it, it will hunt them down wherever they are and punish them. From its eyes, it can expel excess moisture from its body. This liquid is similar in composition to human sweat. It’s too small to lay eggs yet. As a surrogate, it searches out round white stones. It skulks in caves, and when prey or an enemy passes by, it leaps out and chomps them. The force of its attack sometimes chips its teeth. Shiny objects are its passion. It can be found in its cave, scarcely moving, its gaze fixed on the jewels it’s amassed or Carbink it has caught. The protuberances on its head serve as sensors. It can even detect distant prey. When it finds something that looks like it might be edible, it goes right ahead and swallows it whole. That’s why it gets fatter day by day. It’s tough enough to run right through the night, and it’s also a hard worker, but it’s still just a youngster. They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs. Its double tail fins propel its energetic jumps. When it breaks the surface of the sea, Wingull swoop down to grab it on the fly. This deep-sea Pokémon lives at the bottom of the sea. Its fins haul it over the seabed in search of its favorite food—Starmie. They dwell in cold places. This Pokémon’s main food source in Alola is Vulpix and Sandshrew, which they carefully divide among their group. As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose. When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around. From its arm, it launches fireballs hotter than 3,500 degrees Fahrenheit. Its arm starts to melt when it fires a whole barrage. The younger they are, the more they smell like fresh grass. With age, their fragrance takes on the odor of fallen leaves. It freezes its fur into icicles, spiky and sharp, and tackles its prey. Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior. The main body controls three mobile units called Mini-Noses, which it maneuvers to catch prey. The soul of a woman lost on a snowy mountain possessed an icicle, becoming this Pokémon. The food it most relishes is the souls of men. The long fur surrounding its face functions as radar, enabling it to probe the condition of its battle opponents. This Pokémon obeys its master’s orders faithfully. However, it refuses to listen to anything said by a person it doesn’t respect. With this wise Pokémon, there could be no concern that it would ever attack people. Some parents even trust it to babysit. The hexagonal cavity is its ear. It walks in the direction of sounds it hears, but if the sounds cease, it panics and topples over. It explores caves in search of underground water. It’s not comfortable around water, so this Pokémon takes great care in lapping it up. Known for its hefty horsepower, this Pokémon is a popular partner for construction workers. Pillows and beds stuffed with cotton exhaled by Cottonee are soft and puffy, light and airy— altogether top quality. This Pokémon appears, riding upon the wind. But if the wind gusts up, it’ll blow the cotton on this Pokémon’s head clean off. By pruning the leaves on its head with regularity, this Pokémon can be grown into a fine plump shape. As soon as it finds a male to be its partner, the beautiful flower on its head darkens, droops, and withers away. It conceals itself in the sand and chomps down on the legs of any prey that unwarily walk over it. Its favorite food is Trapinch. Thanks to the special membrane covering its eyes, it can see its surroundings clearly, even in the middle of the night. After clamping down with its powerful jaws, it twists its body around to rip its prey in half. Reputed to be the ancestor of most turtle Pokémon, it lived in warm seas approximately a hundred million years ago. Active both on land and in the sea, this Pokémon drags its land-based prey into the water to finish it off. To all appearances flightless, it was able to glide down from tall treetops to snag its prey. They hunted in flocks. When one Archeops had the prey cornered, another would swoop on it. It gorges on trash until its stomach is full. Then it belches toxic gas. An unlucky whiff of gas will put a person in the hospital. For a time, their numbers increased explosively in Alola. Since the arrival of Grimer, their population has decreased dramatically. It feels pleasantly cool when embraced. This Pokémon is treasured by households in warm regions. This Pokémon has existed since the Ice Age. It controls particles of ice, freezes its opponents, and then shatters them with a headbutt. Even if it loses one of its heads, it can live relatively problem-free. It makes snow clouds inside its body. It grills berries and bug Pokémon with electric shocks and makes a meal of them. It usually nests in the holes gouged in trees by Pikipek. They float upon the open sea. Many water Pokémon gather in the area around Alomomola. With its sharp claws, this Pokémon pierces its prey, and then it pecks at them. Although it also consumes berries, it’s a carnivore at heart. It’s thought that people disturbed their habitats in the past, so Braviary banded together to fight back. It can’t fly yet and must wait until its wings have developed more. Since it’s still at a playful age, it hops around friskily. It circles in the sky, keeping a keen eye out for Pokémon in a weakened state. Its choicest food is Cubone. When it’s excited, its temperature can double, spiking hormone production in its body. It will not tolerate other Fletchinder entering its territory, which has a radius of several miles. It zooms directly at its prey at flight speeds of close to 310 mph, while fiery embers scatter from gaps in its feathers. There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers. From the slight twitches of its bamboo leaf, it deduces its opponent’s movements. It’s eager to tussle but kindhearted toward its companions. When this Pokémon sights its prey, it swirls its ribbonlike feelers as a distraction. A moment later, it pounces. Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people. Its source of protection is its slimy, germ-laden mucous membrane. Anyone who touches it needs some thorough hand-washing. This Pokémon’s mucous can dissolve anything. Toothless, it sprays mucous on its prey. Once they’re nicely dissolved, it slurps them up. It gets picked on because it’s meek. But then, whoever teased it gets to feel the full force of its horns and a good swatting from its thick tail. It inserts its horn into chinks in metal, absorbing metal ions. For some reason, it collects keys. According to legend, medicine to cure any illness can be made by plucking the green leaves on its head, brewing them, and boiling down the liquid. Through its roots, it exerts control over other trees. A deadly curse falls upon anyone cutting down trees in forests where Trevenant dwell. It’s thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it. Silently it glides, drawing near its targets. Before they even notice it, it begins to pelt them with vicious kicks. It throws sharp feathers called blade quills at enemies or prey. It seldom misses. Although basically cool and cautious, when it’s caught by surprise, it’s seized by panic. It doesn’t allow its emotions to be easily seen. Earning its trust takes time. It prefers solitude. It boasts powerful front legs. With a single punch, it can bend an iron bar right over. After hurling ferocious punches and flinging furious kicks, it finishes opponents off by spewing fire from around its navel. This Pokémon can control water bubbles. It practices diligently so it can learn to make big bubbles. It cares deeply for its companions. When its Trainer is feeling down, it performs a cheery dance to try and help. Its singing voice is its chief weapon in battle. This Pokémon’s Trainer must prioritize the daily maintenance of its throat at all costs. This Pokémon feeds on berries, whose leftover seeds become the ammunition for the attacks it fires off from its mouth. By bending its beak, it can produce a variety of calls and brand itself a noisy nuisance for its neighbors. Within its beak, its internal gas ignites, explosively launching seeds with enough power to pulverize boulders. It wanders around in a never-ending search for food. At dusk, it collapses from exhaustion and falls asleep on the spot. It adores having Rattata and Raticate for dinner, but as it’s diurnal, it never encounters them. This Pokémon boasts incredible patience. They often gather near places frequented by electric Pokémon in order to avoid being attacked by bird Pokémon. From the food it digests, it generates electricity, and it stores this energy in its electric sac. It produces electricity via an electrical organ in its abdomen. It overwhelms bird Pokémon with shocking beams of electrical energy. It punches so much, its pincers often come off from overuse, but they grow back quickly. What little meat they contain is rich and delicious. It just throws punches indiscriminately. In times of desperation, it can lop off its own pincers and fire them like rockets. This Oricorio has sipped red nectar. Its passionate dance moves cause its enemies to combust in both body and mind. Myriads of Cutiefly flutter above the heads of people who have auras resembling those of flowers. Some of Ribombee’s pollen puffs are highly nutritious. They are sometimes sold as supplements. This Pokémon has lived with people since times long ago. It can sense when its Trainer is in the dumps and will stick close by its Trainer’s side. When properly raised from a young age, it will become a trustworthy partner that will absolutely never betray its Trainer. It’s awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson. It’s found crawling on beaches and seafloors. The coral that grows on Corsola’s head is as good as a five-star banquet to this Pokémon. Those attacked by Toxapex’s poison will suffer intense pain for three days and three nights. Post-recovery, there will be some aftereffects. It has a stubborn, individualistic disposition. Eating dirt, making mud, and playing in the mire all form part of its daily routine. Its heavy, mud-covered kicks are its best means of attack, and it can reduce large trucks to scrap without breaking a sweat. When it comes across enemies or potential prey, this Pokémon smashes its water-bubble-covered head into them. Despite what its appearance suggests, it cares for others. If it finds vulnerable, weak Pokémon, it protectively brings them into its water bubble. They give off a sweet and refreshing scent. Cutiefly often gather near the tall grass where Fomantis are hiding. It fires beams from its sickle-shaped petals. These beams are powerful enough to cleave through thick metal plates. As it drowses the day away, it nourishes itself by sucking from tree roots. It wakens at the fall of night, wandering off in search of a new tree. It emits flickering spores that cause drowsiness. When its prey succumb to sleep, this Pokémon feeds on them by sucking in their energy. Volcanoes or dry, craggy places are its home. It emanates a sweet-smelling poisonous gas that attracts bug Pokémon, then attacks them. Filled with pheromones, its poisonous gas can be diluted to use in the production of luscious perfumes. A touch from anyone except a known friend sends it into a surging frenzy. It’s an incredibly dangerous Pokémon. This Pokémon has the habit of hugging its companions. Many Trainers have left this world after their spines were squashed by its hug. Although it’s too sugary for human consumption, Bounsweet’s sweat can be watered down into a juice with just the right amount of sweetness. This Pokémon is always bouncing around energetically. Other Pokémon are attracted by its lively appearance and pleasant aroma. A Pokémon known for the beauty of its well-shaped legs, it sometimes appears as a mascot in advertisements for beauty salons. Baths prepared with the flowers from its vine have a relaxing effect, so this Pokémon is a hit with many people. Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking. They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation. Its habitat varies from beaches to seabeds. A natural scavenger, it will gleefully chow down on anything edible, no matter how rotten. It battles skillfully with its six arms, but spends most of its time peacefully meditating in caves deep beneath the sea. It takes control of anyone who puts a hand in its mouth. And so it adds to the accumulation of its sand-mound body. Buried beneath the castle are masses of dried-up bones from those whose vitality it has drained. These Pokémon line the beaches. The sticky mucous that covers their bodies can be used to soothe sunburned skin. How convenient! Due to the danger that this synthetic Pokémon may go on a rampage, it wears a control mask to restrain its power. Although its name was Type: Null at first, the boy who evolved it into this form gave it the name by which it is now known. Strong impacts can knock it out of its shell. This Pokémon was born from mutated nanoparticles. The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer. It gushes fire and poisonous gases from its nostrils. Its dung is an explosive substance and can be put to various uses. The long hairs on its back act as lightning rods. The bolts of lightning it attracts are stored as energy in its electric sac. A lonely Pokémon, it conceals its terrifying appearance beneath an old rag so it can get closer to people and other Pokémon. It stuns its prey with psychokinesis and then grinds them to mush with its strong teeth. Even Shellder’s shell is no match for it. This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town. The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed. They live in mountains where no trace of humans can be detected. Jangmo-o grow little by little as they battle one another. It sheds and regrows its scales on a continuous basis. The scales become harder and sharper each time they’re regrown. Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities. It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later. As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot. The guardian deity of Ula’ula is a lazy Pokémon. It commands plants to immobilize its foes and then deals them a savage blow with its horns. The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness. In ages past, it was called the child of the stars. It’s said to be a Pokémon from another world, but no specific details are known. There’s something accumulating around the black core within its hard shell. People think this Pokémon may come from another world. This Pokémon is said to be a male evolution of Cosmog. At the activation of its third eye, it departs for another world. Said to live in another world, this Pokémon devours light, drawing the moonless dark veil of night over the brightness of day. One of the Ultra Beasts. It’s unclear whether or not this Pokémon is sentient, but sometimes it can be observed behaving like a young girl. A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch. One of the Ultra Beasts. It refuses to touch anything, perhaps because it senses some uncleanness in this world. It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity. One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms. One of the Ultra Beast life-forms, it was observed cutting down a gigantic steel tower with one stroke of its blade. A dangerous Ultra Beast, it appears to be eating constantly, but for some reason its droppings have never been found. Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams. Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul. It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering. When the sun goes down, it becomes active. It runs around town on a chase for good food for the boss of its nest—Raticate. This gourmet Pokémon is particular about the taste and freshness of its food. Restaurants where Raticate live have a good reputation. This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose. This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose. This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose. This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose. This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose. This Pikachu is wearing its Trainer’s cap. Since the cap’s not the right size, the fit is a bit loose. It uses psychokinesis to control electricity. It hops aboard its own tail, using psychic power to lift the tail and move about while riding it. An ancient tradition of Alolan festivals, still carried on to this day, is a competition to slide Sandshrew across ice as far as one can. This Pokémon’s steel spikes are sheathed in ice. Stabs from these spikes cause deep wounds and severe frostbite as well. In hot weather, this Pokémon makes ice shards with its six tails and sprays them around to cool itself off. Possessing a calm demeanor, this Pokémon was revered as a deity incarnate before it was identified as a regional variant of Ninetales. Its golden hairs function as sensors. It pokes them out of its burrow to monitor its surroundings. These Pokémon are cherished in the Alola region, where they are thought to be feminine deities of the land incarnate. When its delicate pride is wounded, or when the gold coin on its forehead is dirtied, it flies into a hysterical rage. It looks down on everyone other than itself. Its preferred tactics are sucker punches and blindside attacks. Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person’s life, from birth to death. If you accidentally step on a Geodude sleeping on the ground, you’ll hear a crunching sound and feel a shock ripple through your entire body. They eat rocks and often get into a scrap over them. The shock of Graveler smashing together causes a flash of light and a booming noise. Because it can’t fire boulders at a rapid pace, it’s been known to seize nearby Geodude and fire them from its back. When bathed in the energy of Mega Evolution, Shellder converts into impregnable armor. There is virtually no change in Slowpoke. The crystals on Grimer’s body are lumps of toxins. If one falls off, lethal poisons leak out. While it’s unexpectedly quiet and friendly, if it’s not fed any trash for a while, it will smash its Trainer’s furnishings and eat up the fragments. The energy of Mega Evolution awakened it. It sinks into another dimension, where it keeps a patient watch for its chance to attack. As it grew taller and taller, it outgrew its reliance on psychic powers, while within it awakened the power of the sleeping dragon. Its custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak. Thanks to Mega Evolution, its child grows. But as the child is good only at fighting and nothing else, its mother feels uneasy about its future. Bathed in the energy of Mega Evolution, its wings become unusually developed. It flies at speeds of approximately 30 mph. It jets water from the orifices on its sides, streaking above the water surface at supersonic speed. When it Mega Evolves, it becomes more vicious than ever before. Some say that’s because its excess of power is causing it pain. Due to the effects of Mega Evolution, its pincers have taken on a more diabolical form, ripping anything they pinch to shreds. Supporting a giant heavy jewel, it can’t change direction very nimbly and is vulnerable to attack from behind. As a consequence of Mega Evolution, its combative instincts exploded. The yellow marks it bears are scars from a long history of battles. This is Castform’s form when basking in fair weather. Its body is warm and toasty. This is Castform’s form during a downpour of rain. Its body retains moisture and gets slippery. This is Castform’s form when caught in a hailstorm. Its cold skin is as smooth as ice. As the energy of Mega Evolution fills it, its fur bristles. What you see on its back are not true wings, and this Pokémon isn’t able to fly. It envelops prey in its mouth, freezing them instantly. But its jaw is dislocated, so it’s unable to eat them. Mega Evolution fuels its brutality, and it may even turn on the Trainer who raised it. It’s been dubbed “the blood-soaked crescent.” Mega Evolution stimulated its brain. It emerged as a ruthless Pokémon that will clutch at any means of ensuring its victories. The difference in color from one Shellos to another seems to be a result of their diet. No large changes can be seen in their capabilities. Experiments are being conducted to discover what happens when a Gastrodon is raised in a location other than the sea where it was born. Its vaunted wings become scythes, sending it mad with rage. It swings its scythes wildly and slices the ground to pieces. It readies itself to face its enemies by focusing its mental energies. Its fighting style can be summed up in a single word: heartless. This is Zygarde’s form when about 10% of its cells have been gathered. It runs across the land at speeds greater than 60 mph. This is Zygarde’s form when about 10% of its cells have been gathered. It runs across the land at speeds greater than 60 mph. It’s thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it. This is Zygarde’s 100% form. It has enough power to overwhelm even Xerneas or Yveltal. It creates an electric charge by rubbing its feathers together. It dances over to its enemies and delivers shocking electrical punches. This Oricorio has sipped pink nectar. Its enemies’ hearts melt at the sight of its gently swaying hips. It summons the dead with its dreamy dancing. From their malice, it draws power with which to curse its enemies. It goads its enemies into attacking, withstands the hits, and in return, delivers a headbutt, crushing their bones with its rocky mane. At their appearance, even Gyarados will flee. When they team up to use Water Gun, its power exceeds that of Hydro Pump. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. Upon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. If its core stays exposed, it will soon die off. It’s possible that it may survive if it’s put into a Poké Ball quickly enough. If its neck is broken or its rag torn during an attack, it works through the night to patch it. This gorgeous Magearna looks as it did at the time of its invention. Its luxurious decoration pleased the king’s daughter. ~~~~~~~~~~~~~~~ Text File : 121 ~~~~~~~~~~~~~~~ If you wanna fill up that Alola Pokédex, it wouldn’t be a bad idea to trade Pokémon with some friends, zzt-zzt! Battling lots of different Trainers is one way to encounter different Pokémon for your ’Dex, zzt-zzzzt! Some Pokémon you’ll only find if you really get into the nitty-gritty of Alola life! Zzzt! Like gathering Berriezzz or hatching Eggzzz, you know? Mm-hmm! That’zzz my little trooper! You’ve managed to meet plenty of Pokémon here in Alola, haven’t you, [VAR GENDBR(00FF,0B07)]big boyclever girl? Zzz-zzzzt! I’ll tell you a secret: in some places, you can meet totally different Pokémon at night than during the day! Zzrrrt! Kzzzzrrt?! You’ve met this many Pokémon?! I knew I picked a good Trainer! Zzt-zzt! What the zzzt?! You’re so close! So close to completing the Alola Pokédex! Lookzzz like a completed Pokédex might not just be a dream for you, kid! I knew you could do it! Zzzzrrrttt!!! Kzzt! Kzzt! Kzzrrrttt! You’ve done it, kid... You’ve really gone and done it! You completed the Alola Pokédex! Zzzt-zzt! You met every last Pokémon that livezzz in the Alola region! I thank my lucky circuits that I wazzz here in this ’Dex to meet all these different Pokémon and share all these great adventurezzz with you, partner! Congratulations to you, kid. You really deserve them! Dive right into the tall grass wherever you find it and dive right into fantastic new Pokémon encounterzzz! Even Pokémon love the big city life sometimezzz... Kick around in Hau’oli City’s grass patches to find ’em! Whole meadowzzz of flowers are pretty rare in Alola... Maybe there are some rare Pokémon in them, too! Zzzzmmm! You’re getting really close, [VAR GENDBR(00FF,0B07)]big boyclever girl! You’ve nearly completed the Melemele Pokédex! Congratulationzzz, bucko! You did it! You met all the Pokémon to be found on Melemele! It’zzz your second Island Pokédex! There are so many new Pokémon to discover! Akala Island hazzz plenty of fishing spots to check out. And some Pokémon you’ll only find by fishing ’em up! If you ride on Lapras’s back, you can cast your rod while you cruizzze around on the water. Juzzzt don’t drop me! One last push and your Akala Pokédex will be complete! Don’t give up now, partner! Zzt-zzt! Congratulationzzz, bucko! You did it! You met all the Pokémon to be found on Akala! Now we turn to the Ula’ula Pokédex! There are still lotzzz of Pokémon you haven’t seen yet! Some Pokémon evolve based on different conditionzzz, like where they are or even what time it izzz...don’t you know? There are lotzzz of Pokémon in Haina Desert that you can’t meet anywhere else in Alola, kiddo! No escapin’ it! Did you know that there are some Pokémon out there that only live around Mount Hokulani? Zzzmmm? Congratulationzzz, bucko! You did it! You met all the Pokémon to be found on Ula’ula! You can find lotzzz of big Pokémon on Poni Island... Bigger than the onezzz you find on other islands! I heard there’s a Pokémon that evolves if it feelzzz friendly toward you. I like you plenty. Where’zzz my evolution, huh? If you wanna complete your Pokédex, you’ll eventually have to battle the Land Spirit Pokémon in the ruinzzz. You did know that, right? Zz-zz-zz! So, if there’zzz another world out there that looks just like this one but it izzzn’t this one... then would the Pokémon that live there be kind of like the onezzz in this world...but a little different? Congratulationzzz, bucko! You did it! You met all the Pokémon to be found on Poni! Why don’t you check out just what kind of Pokémon it izzz that you caught, pal? Why don’t you check out what kind of new Pokémon your pal evolved into, eh, bucko? Zz-zz-zz! Ooh, why don’t you see what kind of Pokémon wazzz born from that Egg, kiddo? Hey! Let’zzz check out what kind of Pokémon it is! Congratzzz! You registered a Pokémon in your Pokédex. It’zzz a red-letter day...and I’m about as red as anything! Hot diggity! Look at you—you’re on fire, partner! You’ve filled in all the Pokémon on a single page! It’s like we’re playing bingo over here! Zz-zz-zz! Zzzrt! You registered a Land Spirit Pokémon! If I were you, I’d check it out at once! Zzzrt! You registered a Legendary Pokémon! That’s, well, legendary! Let’zzz check it out! You’ve cleared your first big step, pal! Zzz-zzt! Keep on filling up that Melemele Pokédex! Lookzzz like you’re getting to know the Pokémon on Melemele Island pretty well, partner! You’ve made it over the hump for the Melemele Pokédex! You’re rolling along azzz smooth as a Poké Ball! Zzt! If you’ve managed to fill thizzz much of the Melemele Pokédex in, then I bet you could even teach the professor a thing or two about the local Pokémon! Zzt! You’re so close! I can almozzzt taste it! So, so close to completing the Melemele Pokédex! You did it! The Melemele Pokédex izzz complete! Zz-zz-zz! You really are something, kiddo! You’ve cleared your first big step, pal! Zzz-zzt! Keep on filling up that Akala Pokédex! Lookzzz like you’re getting to know the Pokémon on Akala Island pretty well, partner! You’ve made it over the hump for the Akala Pokédex! You’re rolling along azzz smooth as a Poké Ball! Zzt! If you’ve managed to fill thizzz much of the Akala Pokédex in, then I bet you could even teach the professor a thing or two about the local Pokémon! Zzt! You’re so close! I can almozzzt taste it! So, so close to completing the Akala Pokédex! You did it! The Akala Pokédex izzz complete! Zz-zz-zz! You really are something, kiddo! You’ve cleared your first big step, pal! Zzz-zzt! Keep on filling up that Ula’ula Pokédex! Lookzzz like you’re getting to know the Pokémon on Ula’ula Island pretty well, partner! You’ve made it over the hump for the Ula’ula Pokédex! You’re rolling along azzz smooth as a Poké Ball! Zzt! If you’ve managed to fill thizzz much of the Ula’ula Pokédex in, then I bet you could even teach the professor a thing or two about the local Pokémon! Zzt! You’re so close! I can almozzzt taste it! So, so close to completing the Ula’ula Pokédex! You did it! The Ula’ula Pokédex izzz complete! Zz-zz-zz! You really are something, kiddo! You’ve cleared your first big step, pal! Zzz-zzt! Keep on filling up that Poni Pokédex! Lookzzz like you’re getting to know the Pokémon on Poni Island pretty well, partner! You’ve made it over the hump for the Poni Pokédex! You’re rolling along azzz smooth as a Poké Ball! Zzt! If you’ve managed to fill thizzz much of the Poni Pokédex in, then I bet you could even teach the professor a thing or two about the local Pokémon! Zzt! You’re so close! I can almozzzt taste it! So, so close to completing the Poni Pokédex! You did it! The Poni Pokédex izzz complete! Zz-zz-zz! You really are something, kiddo! Zzzt! You’re moving along at a nice clip, partner! Keep up the pace and find all Alola’zzz Pokémon! You’re almozzzt up to 100 Pokémon in your ’Dex, pal! There are plenty of different kinds of Pokémon, huh? Some are even azzz great...azzz me! Zz-zz-zz! You’ve made it over the hump for the Alola Pokédex! You’re rolling along azzz smooth as a Poké Ball! Lookzzz like you’re well on your way to becoming an expert on the Pokémon all around the Alola region! Zz-zzt! Just one last big push and you’ll be there! Zzzt! You can do it! Complete the Alola Pokédex! Zz-zzt! We’re in the final countdown! My circuitzzz are tingling! You’re really gonna do it: you’re gonna complete the entire Alola Pokédex, aren’t you?! You clever thing, you! Zz-zz-zz! GOAAALLL! You did it! You really did it, pal! You completed the Alola Pokédex! Zzz-zzzzzt! [~ 67] [~ 68] [~ 69] [~ 70] [~ 71] [~ 72] [~ 73] [~ 74] [~ 75] [~ 76] [~ 77] [~ 78] [~ 79] [~ 80] [~ 81] [~ 82] [~ 83] [~ 84] [~ 85] [~ 86] [~ 87] [~ 88] [~ 89] [~ 90] [~ 91] [~ 92] [~ 93] [~ 94] [~ 95] [~ 96] [~ 97] [~ 98] [~ 99] [~ 100] [~ 101] [~ 102] [~ 103] [~ 104] [~ 105] [~ 106] [~ 107] [~ 108] [~ 109] [~ 110] [~ 111] [~ 112] [~ 113] [~ 114] [~ 115] [~ 116] [~ 117] [~ 118] [~ 119] [~ 120] [~ 121] [~ 122] [~ 123] [~ 124] [~ 125] [~ 126] [~ 127] [~ 128] [~ 129] [~ 130] [~ 131] [~ 132] [~ 133] [~ 134] [~ 135] [~ 136] [~ 137] [~ 138] [~ 139] [~ 140] [~ 141] [~ 142] [~ 143] [~ 144] [~ 145] [~ 146] [~ 147] [~ 148] [~ 149] [~ 150] [~ 151] [~ 152] [~ 153] [~ 154] [~ 155] [~ 156] [~ 157] [~ 158] [~ 159] [~ 160] [~ 161] [~ 162] [~ 163] [~ 164] [~ 165] [~ 166] [~ 167] [~ 168] [~ 169] [~ 170] [~ 171] [~ 172] [~ 173] [~ 174] [~ 175] [~ 176] Zzzrt?! It’zzz an unidentified Pokémon! Go check it out quick! Zzzrt?! This Pokémon... I don’t even know how to describe it... But my circuitzzz are tingling! Zzzrk?! Wait... Izzz that— Izzz that a Mythical Pokémon?!