# 0_0 PAL PAD
# 0_1 CHECK FRIEND ROSTER
# 0_2 REGISTER FRIEND CODE
# 0_3 VAR(259, 0, 0)’s FRIEND CODE
# 0_4 EXIT
# 0_5 FRIEND ROSTER
# 0_6 VAR(259, 0, 0)
# 0_7 CANCEL
# 0_8 DETAILS
# 0_9 REWRITE NAME
# 0_10 DELETE
# 0_11 CANCEL
# 0_12 What would you like to do
with VAR(259, 0, 0)’s data?
# 0_13 RECORD WITH VAR(259, 0, 0)
# 0_14 GROUP
# 0_15 BATTLE RECORD
# 0_16 WIN:
# 0_17 LOSE:
# 0_18 VAR(309, 0, 0)
# 0_19 POKéMON TRADES
# 0_20 VAR(309, 0, 0)
# 0_21 POFFIN SESSIONS
# 0_22 VAR(309, 0, 0)
# 0_23 DATE LAST PLAYED
# 0_24 VAR(330, 1, 0) VAR(307, 2, 0), VAR(309, 0, 0)
# 0_25 BATTLE TOWER
# 0_26 BATTLE FACTORY
# 0_27 BATTLE CASTLE
# 0_28 BATTLE HALL
# 0_29 BATTLE ARCADE
# 0_30 PREV
# 0_31 CURRENT
# 0_32 RECORD
# 0_33 LEVEL 50
# 0_34 OPEN LEVEL
# 0_35 RENTAL/TRADE
# 0_36 CASTLE POINTS
# 0_37 VAR(256, 0, 0)’S RECORD
# 0_38 WIN STREAK: VAR(309, 0, 0)
# 0_39 VAR(309, 0, 0)
# 0_40 VAR(309, 0, 0) CP
# 0_41 WIN STREAK: VAR(309, 0, 0)
# 0_42 GAMES CLEARED: VAR(309, 0, 0)
# 0_43 PLAZA GAMES PLAYED
# 0_44 VAR(1536, 0, 0)
# 0_45 VAR(309, 0, 0)
# 0_46 VAR(259, 0, 0)’s CODE
# 0_47 By exchanging Friend Codes
with other players, you may
trade and battle with them
over Nintendo WFC.
# 0_48 To obtain your Friend Code,
please log on to Nintendo WFC.
# 0_49 VAR(309, 1, 0) VAR(309, 2, 0) VAR(309, 3, 0)
VAR(259, 0, 0) will be registered.
# 0_50 The Friend Code is wrong.
VAR(309, 1, 0) VAR(309, 2, 0) VAR(309, 3, 0)
# 0_51 VAR(309, 1, 0) VAR(309, 2, 0) VAR(309, 3, 0)
# 0_52 VAR(259, 0, 0) will be deleted.
Are you sure about this?
# 0_53 Your Friend Roster is full!
# 0_54 That Friend Code has already been
registered before.
# 0_55 VAR(259, 0, 0)’s Friend Code:
VAR(309, 1, 0) VAR(309, 2, 0) VAR(309, 3, 0)
# 0_56 CHECK FRIEND CODE
# 0_57 Register VAR(259, 0, 0) in your
Pal Pad?
# 0_58 Your Friend Roster is full.
Will you delete someone?
# 0_59 Give up on registering
VAR(259, 0, 0)?
# 0_60 Delete VAR(259, 0, 0)’s data from
your Friend Roster?
# 0_61 VAR(259, 0, 0)