# 0_0 Light ON/OFF
# 0_1 Light Color 1
# 0_2 Light Color 2
# 0_3 Light Color 3
# 0_4 Light Color 4
# 0_5 Light Vector 1
# 0_6 Light Vector 2
# 0_7 Light Vector 3
# 0_8 Light Vector 4
# 0_9 Polygon Color: diffused
# 0_10 Environment Lighting: ambient
# 0_11 Specular Reflexion: specular
# 0_12 Radiant Light: emitted
# 0_13 Select debug windows
# 0_14 Light: End Frames
# 0_15 ON
# 0_16 OFF
# 0_17 Y
# 0_18 X
# 0_19 Z
# 0_20 A
# 0_21 B
# 0_22 Y up down
# 0_23 X up down
# 0_24 A up down
# 0_25 B up down
# 0_26 Y left
# 0_27 X up
# 0_28 A right
# 0_29 B down
# 0_30 Red
# 0_31 Green
# 0_32 Blue
# 0_33 Alpha
# 0_34 Light 1
# 0_35 Light 2
# 0_36 Light 3
# 0_37 Light 4
# 0_38 Change template LR
# 0_39 Modes
# 0_40 かかりぐあい
# 0_41 Offset
# 0_42 ON OFF
# 0_43 1 B
# 0_44 10 A
# 0_45 100 X
# 0_46 1000 Y
# 0_47 Fog Settings
# 0_48 Fog Color
# 0_49 Fog Table
# 0_50 Next data X
# 0_51 Previous data B
# 0_52 Data
# 0_53 BGめんに ひょうじ SELECT
# 0_54 Sunny
# 0_55 Cloudy
# 0_56 Rain
# 0_57 Heavy Rain
# 0_58 Thunder
# 0_59 Snow
# 0_60 Blizzard
# 0_61 Whiteout
# 0_62 Fog
# 0_63 Volcanic Ash
# 0_64 Sandstorm
# 0_65 Diamond
# 0_66 Defog
# 0_67 Flash
# 0_68 Determination
# 0_69 Mystery
# 0_70 Rainbow
# 0_71 Stop
# 0_72 Ambition
# 0_73 こごれび
# 0_74 Scary Feel
# 0_75 Galactic 00
# 0_76 Lost Tower
# 0_77 Stark Mt.
# 0_78 Cave 02
# 0_79 Cell
# 0_80 Image
# 0_81 Wipe
# 0_82 Material
# 0_83 FOG
# 0_84 Weather
# 0_85 Light
# 0_86 ライトスピ
# 0_87 No. of Pokémon encounter
# 0_88 Close
# 0_89 3D Transfer
# 0_90 ON
# 0_91 OFF
# 0_92 High
# 0_93 Low
# 0_94 ST
# 0_95 Test
# 0_96 Pokedex
# 0_97 X 0
# 0_98 X 1
# 0_99 X 2
# 0_100 Y 0
# 0_101 Y 1
# 0_102 Y 2
# 0_103 SELECT: Trash all Pokémon data
key A=1 right=10 up=100
key Y=-1 left=-10 down=-100
L: Start to change
R: End to change
START: Settings
B: Exit from the debug
# 0_104 Pokédex control
# 0_105 Begin
# 0_106 End
# 0_107 National Pokédex flag ON
# 0_108 Set Sinnoh Pokédex
# 0_109 Set National Pokédex
# 0_110 Seen National Pokédex
# 0_111 Seen Sinnoh Pokédex
# 0_112 DEOXYS save data
# 0_113 SHELLOS save data
# 0_114 Pokémon
# 0_115 Poison
# 0_116 Climax
# 0_117 Grass 00
# 0_118 Grass 01
# 0_119 Water 00
# 0_120 Water 01
# 0_121 Sweet Scent
# 0_122 Trade
# 0_123 Image records
# 0_124 Accessory Exchange
# 0_125 HM00
# 0_126 HM01
# 0_127 HM02
# 0_128 Mixing teams
# 0_129 World Clock
# 0_130 News
# 0_131 Early Plaza Events
# 0_132 Plaza Room0
# 0_133 Plaza Room1
# 0_134 Plaza Room2
# 0_135 Plaza: normal
# 0_136 Plaza: everyone VIP
# 0_137 Plaza: Delay the lock timing
# 0_138 Dungeon 00
# 0_139 Dungeon 01
# 0_140 TR Grass 00
# 0_141 TR Grass 01
# 0_142 TR Water 00
# 0_143 TR Water 01
# 0_144 TR Dungeon 00
# 0_145 TR Dungeon 01
# 0_146 sp Tower
# 0_147 sp Double
# 0_148 Galactic 00
# 0_149 Galactic 01
# 0_150 Legend
# 0_151 Package
# 0_152 Gym Oreburgh
# 0_153 Gym Eterna
# 0_154 Gym Pastoria
# 0_155 Gym Veilstone
# 0_156 Gym Hearthome
# 0_157 Gym Snowpoint
# 0_158 Gym Canalave
# 0_159 Gym Sunyshore
# 0_160 Point 00
# 0_161 Point 01
# 0_162 Point 02
# 0_163 Point 03
# 0_164 CHANP
# 0_165 Horizontal Rotation A up down value:VAR(315, 0, 0)
angle:VAR(315, 5, 0)
# 0_166 Vertical Rotation B up down value:VAR(315, 1, 0)
angle:VAR(315, 6, 0)
# 0_167 Overall Slope Y up down value:VAR(315, 2, 0)
angle:VAR(315, 0, 0)
# 0_168 Camera Distance A up down value:VAR(315, 3, 0)
# 0_169 Camera Target B up down value:VAR(315, 4, 0)
# 0_170 Stop Timer: START Switch Control: R
Stop Operation: X End: L Start drawing: right
# 0_171 Camera Angle Y up down value:VAR(315, 0, 0)
# 0_172 Poition Y up down value:VAR(315, 0, 0)
# 0_173 Size A up down value:VAR(315, 0, 0)
# 0_174 Gravity B up down value:VAR(315, 0, 0)
# 0_175 Gravity Area Y up down value:VAR(315, 0, 0)
# 0_176 Room kind?VAR(307, 0, 0)
A...Confirm UP DOWN...Select
# 0_177 Season?VAR(307, 0, 0)
A...Confirm UP DOWN...Select
# 0_178 Which Tap Toy?VAR(1538, 0, 0)
A...Confirm UP DOWN...Select