# 0_0 Play in reverse
# 0_1 reverb
# 0_2 Fading Track
# 0_3 Volume of Field BGM
# 0_4 Cry Patterns
# 0_5 As is
# 0_6 Short
# 0_7 Angry
# 0_8 W howling
# 0_9 W hyper V1
# 0_10 Fainted
# 0_11 W hyper V2
# 0_12 W howling 1
# 0_13 W howling 2
# 0_14 W cry 1
# 0_15 W cry 2
# 0_16 downcast
# 0_17 downcast and short
# 0_18 Output EFF
# 0_19 Stereo
# 0_20 Monaural
# 0_21 Surround
# 0_22 headphones
# 0_23 Chatot
# 0_24 Start recording
# 0_25 Stop recording
# 0_26 Play
# 0_27 Stop
# 0_28 Save
# 0_29 Boot on scripts
# 0_30 Field BGM Tempo
# 0_31 Test Script
# 0_32 None
# 0_33 Debug Scrpt
# 0_34 Shaymin & Marley
# 0_35 3 Lakes
# 0_36 Pokemon Center B1F
# 0_37 None
# 0_38 None
# 0_39 Sound Effect
# 0_40 Wave pattern test
# 0_41 Set scenario flags
# 0_42 Set all Badges
# 0_43 Hidden items
# 0_44 Check captures
# 0_45 Play the recorded data
# 0_46 Jump
# 0_47 Poketch wave pattens
# 0_48 None
# 0_49 Battle Searcher
# 0_50 Battery Max
# 0_51 Battery Clear
# 0_52 Clear Max
# 0_53 Clear CLR
# 0_54 Script ON
# 0_55 Set Lv.1
# 0_56 Set Lv.2
# 0_57 Set Lv.3
# 0_58 Set Lv.4
# 0_59 Set Lv.5
# 0_60 VAR(309, 1, 0)
# 0_61 BGM OFF
# 0_62 BGM ON
# 0_63 2 cries ON
# 0_64 2 cries OFF
# 0_65 Cry with wait
# 0_66 Monitor
# 0_67 9999 CPs
# 0_68 5 HP
# 0_69 Frontier
# 0_70 Factory
# 0_71 Hall
# 0_72 Castle
# 0_73 Arcade
# 0_74 Single
# 0_75 Double
# 0_76 Multi
# 0_77 Wi-Fi Multi
# 0_78 Tower
# 0_79 Switch villa event
# 0_80 Open the Factory
# 0_81 Arrival at the Frontier
# 0_82 Check the Hall bonus
# 0_83 Test effort values