# 0_0 VAR(257, 0, 0)
# 0_1 VAR(257, 0, 0)
# 0_2 VAR(257, 0, 0)
# 0_3 VAR(257, 0, 0)
# 0_4 VAR(257, 0, 0)
# 0_5 VAR(257, 0, 0)
# 0_6 Choose a Pokémon.
# 0_7 Use on which Pokémon?
# 0_8 VAR(261, 0, 0)
# 0_9 VAR(264, 0, 0)
# 0_14 PP
# 0_15 SHIFT
# 0_16 ♂
# 0_17 ♀
# 0_18 SUMMARY
# 0_19 CHECK MOVES
# 0_20 No item held
# 0_21 VAR(257, 0, 0)
# 0_22 VAR(257, 0, 0)
# 0_23 Lv.
# 0_24 VAR(308, 0, 0)
# 0_25 NEXT LV
# 0_26 VAR(311, 0, 0)
# 0_27 VAR(261, 0, 0)
# 0_28 HP
# 0_29 VAR(308, 0, 0)
# 0_30 VAR(308, 0, 0)
# 0_31 /
# 0_32 ATTACK
# 0_33 VAR(308, 0, 0)
# 0_34 DEFENSE
# 0_35 VAR(308, 0, 0)
# 0_36 SP. ATK
# 0_37 VAR(308, 0, 0)
# 0_38 SP. DEF
# 0_39 VAR(308, 0, 0)
# 0_40 SPEED
# 0_41 VAR(308, 0, 0)
# 0_42 VAR(262, 0, 0)
# 0_43 PP
# 0_44 VAR(307, 0, 0)
# 0_45 VAR(307, 0, 0)
# 0_46 /
# 0_48 POWER
# 0_49 VAR(308, 0, 0)
# 0_50 ---
# 0_51 ACCURACY
# 0_52 VAR(308, 0, 0)
# 0_53 CATEGORY
# 0_54 PHYSICAL
# 0_55 STATUS
# 0_56 SPECIAL
# 0_58 FORGET
# 0_59 CANCEL
# 0_60 HM moves can’t be
forgotten now.
# 0_61 VAR(262, 0, 0)
# 0_62 VAR(307, 0, 0)
# 0_63 VAR(307, 0, 0)
# 0_64 VAR(262, 0, 0)
# 0_65 VAR(307, 0, 0)
# 0_66 VAR(307, 0, 0)
# 0_67 VAR(262, 0, 0)
# 0_68 VAR(307, 0, 0)
# 0_69 VAR(307, 0, 0)
# 0_70 VAR(262, 0, 0)
# 0_71 VAR(307, 0, 0)
# 0_72 VAR(307, 0, 0)
# 0_73 VAR(262, 0, 0)
# 0_74 VAR(307, 0, 0)
# 0_75 VAR(307, 0, 0)
# 0_76 VAR(257, 0, 0) is already
in battle!
# 0_77 VAR(257, 0, 0) has no energy
left to battle!
# 0_78 VAR(257, 0, 0) can’t be switched
out!
# 0_79 An Egg can’t battle!
# 0_80 You can’t switch VAR(259, 0, 0)’s
Pokémon with one of yours!
# 0_81 It won’t have any effect.
# 0_82 VAR(257, 0, 0)’s HP was restored
by VAR(308, 1, 0) point(s).
# 0_83 VAR(257, 0, 0) was cured of its
poisoning.
# 0_84 VAR(257, 0, 0) was cured of
paralysis.
# 0_85 VAR(257, 0, 0)’s burn was healed.
# 0_86 VAR(257, 0, 0) was thawed out.
# 0_87 PP was restored.
# 0_88 VAR(257, 0, 0) recovered from
fainting!
# 0_89 VAR(257, 0, 0) became healthy.
# 0_90 VAR(257, 0, 0) snapped out of its
confusion.
# 0_91 VAR(257, 0, 0) got over its
infatuation.
# 0_92 VAR(257, 0, 0) woke up.
# 0_93 VAR(257, 0, 0) has already been
selected.
# 0_94 Restore which move?
# 0_95 VAR(262, 1, 0)’s effect prevents
the item’s use on VAR(257, 0, 0)!