# 0_0 HP/PP
# 0_1 RESTORE
# 0_2 STATUS
# 0_3 HEALERS
# 0_6 BATTLE ITEMS
# 0_7 POKé BALLS
# 0_8 Item used last
# 0_9 VAR(264, 0, 0)
# 0_10 xVAR(308, 0, 0)
# 0_11 VAR(264, 0, 0)
# 0_12 xVAR(308, 0, 0)
# 0_13 VAR(264, 0, 0)
# 0_14 xVAR(308, 0, 0)
# 0_15 VAR(264, 0, 0)
# 0_16 xVAR(308, 0, 0)
# 0_17 VAR(264, 0, 0)
# 0_18 xVAR(308, 0, 0)
# 0_19 VAR(264, 0, 0)
# 0_20 xVAR(308, 0, 0)
# 0_22 HP/PP
# 0_23 RESTORE
# 0_24 STATUS
# 0_25 HEALERS
# 0_26 POKé BALLS
# 0_27 BATTLE ITEMS
# 0_28 /
# 0_29 VAR(306, 0, 0)
# 0_30 VAR(306, 0, 0)
# 0_31 USE
# 0_32 VAR(264, 0, 0)
# 0_33 xVAR(308, 0, 0)
# 0_34 It won’t do any good to use that!
# 0_36 VAR(257, 0, 0) is getting
pumped!
# 0_37 VAR(257, 0, 0)’s Attack
rose!
# 0_38 VAR(257, 0, 0)’s Special Attack
rose!
# 0_39 VAR(257, 0, 0)’s Speed
rose!
# 0_40 VAR(257, 0, 0)’s Special Defense
rose!
# 0_41 VAR(257, 0, 0)’s Defense
rose!
# 0_42 VAR(257, 0, 0)’s accuracy
rose!
# 0_43 The VAR(264, 0, 0) was used!
# 0_44 It’s no good! It’s impossible to aim
when there are two Pokémon!
# 0_45 There is no room left in the PC!
# 0_46 VAR(262, 1, 0)’s effect prevents
the item’s use on VAR(257, 0, 0)!
# 0_47 It’s no good! It’s impossible to aim
at a Pokémon that’s not in sight!
# 0_48 It’s no good! It’s impossible to aim
at a Pokémon that’s not in sight!