Pokemon Heartgold Message File #221

/a/0/2/7/221 - Message Formatted File

Message File Index

# 0_0 ???

# 0_1 The best Ball with the ultimate level of
performance. It will catch any wild
Pokémon without fail.

# 0_2 An ultra-performance Ball that
provides a higher Pokémon catch rate
than a Great Ball.

# 0_3 A good, high-performance Ball that
provides a higher Pokémon catch rate
than a standard Poké Ball.

# 0_4 A device for catching wild Pokémon.
It is thrown like a ball at the target.
It is designed as a capsule system.

# 0_5 A special Poké Ball that is used only in
the Great Marsh. It is decorated in a
camouflage pattern.

# 0_6 A somewhat different Poké Ball that
works especially well on Water- and
Bug-type Pokémon.

# 0_7 A somewhat different Poké Ball that
works especially well on Pokémon that
live in the sea.

# 0_8 A somewhat different Poké Ball that
works especially well on weaker
Pokémon in the wild.

# 0_9 A somewhat different Poké Ball that
works especially well on Pokémon
species that were previously caught.

# 0_10 A somewhat different Ball that
becomes progressively better the
more turns there are in a battle.

# 0_11 A comfortable Poké Ball that makes a
caught wild Pokémon quickly grow
friendly.

# 0_12 A somewhat rare Poké Ball that has
been specially made to commemorate
an event of some sort.

# 0_13 A somewhat different Poké Ball that
makes it easier to catch wild Pokémon
at night or in dark places like caves.

# 0_14 A remedial Poké Ball that restores the
caught Pokémon’s HP and eliminates
any status problem.

# 0_15 A somewhat different Poké Ball that
provides a better catch rate if it is
used at the start of a wild encounter.

# 0_16 A quite rare Poké Ball that has been
specially crafted to commemorate
an occasion of some sort.

# 0_17 A spray-type medicine for wounds.
It restores the HP of one Pokémon by
just 20 points.

# 0_18 A spray-type medicine.
It lifts the effect of poison from one
Pokémon.

# 0_19 A spray-type medicine.
It heals a single Pokémon that is
suffering from a burn.

# 0_20 A spray-type medicine.
It defrosts a Pokémon that has been
frozen solid.

# 0_21 A spray-type medicine.
It awakens a Pokémon from the
clutches of sleep.

# 0_22 A spray-type medicine.
It eliminates paralysis from a single
Pokémon.

# 0_23 A medicine that fully restores the HP
and heals any status problems of a
single Pokémon.

# 0_24 A spray-type medicine for wounds.
It completely restores the HP of a
single Pokémon.

# 0_25 A spray-type medicine for wounds.
It restores the HP of one Pokémon by
200 points.

# 0_26 A spray-type medicine for wounds.
It restores the HP of one Pokémon by
50 points.

# 0_27 A spray-type medicine.
It heals all the status problems of a
single Pokémon.

# 0_28 A medicine that revives a fainted
Pokémon. It restores half the
Pokémon’s maximum HP.

# 0_29 A medicine that revives a fainted
Pokémon. It fully restores the
Pokémon’s HP.

# 0_30 Water with a high mineral content.
It restores the HP of one Pokémon by
50 points.

# 0_31 A fizzy soda drink.
It restores the HP of one Pokémon by
60 points.

# 0_32 A very sweet drink.
It restores the HP of one Pokémon by
80 points.

# 0_33 Milk with a very high nutrition content.
It restores the HP of one Pokémon by
100 points.

# 0_34 A very bitter medicine powder.
It restores the HP of one Pokémon by
50 points.

# 0_35 A very bitter root.
It restores the HP of one Pokémon by
200 points.

# 0_36 A very bitter medicine powder.
It heals all the status problems of a
single Pokémon.

# 0_37 A very bitter medicinal herb.
It revives a fainted Pokémon, fully
restoring its HP.

# 0_38 It restores the PP of a Pokémon’s
selected move by a maximum of
10 points.

# 0_39 It fully restores the PP of a single
selected move that has been learned
by the target Pokémon.

# 0_40 It restores the PP of all the
moves learned by the targeted Pokémon
by 10 points each.

# 0_41 It fully restores the PP of all the
moves learned by the targeted
Pokémon.

# 0_42 Lavaridge Town’s local specialty.
It heals all the status problems of
one Pokémon.

# 0_43 A 100% pure juice made of Berries.
It restores the HP of one Pokémon by
just 20 points.

# 0_44 It revives all fainted Pokémon.
In doing so, it also fully restores
their HP.

# 0_45 A nutritious drink for Pokémon.
It raises the base HP of a single
Pokémon.

# 0_46 A nutritious drink for Pokémon.
It raises the base Attack stat of a
single Pokémon.

# 0_47 A nutritious drink for Pokémon.
It raises the base Defense stat of a
single Pokémon.

# 0_48 A nutritious drink for Pokémon.
It raises the base Speed stat of a
single Pokémon.

# 0_49 A nutritious drink for Pokémon.
It raises the base Sp. Atk (Special
Attack) stat of a single Pokémon.

# 0_50 A candy that is packed with energy.
It raises the level of a single Pokémon
by one.

# 0_51 It slightly raises the maximum PP of
a selected move that has been learned
by the target Pokémon.

# 0_52 A nutritious drink for Pokémon.
It raises the base Sp. Def (Special
Defense) stat of a single Pokémon.

# 0_53 It maximally raises the top PP of a
selected move that has been learned
by the target Pokémon.

# 0_54 Old Chateau’s hidden specialty.
It heals all the status problems of a
single Pokémon.

# 0_55 An item that prevents stat reduction
among the Trainer’s party Pokémon
for five turns after use.

# 0_56 An item that raises the critical-hit
ratio of a Pokémon in battle. It wears
off if the Pokémon is withdrawn.

# 0_57 An item that raises the Attack stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_58 An item that raises the Defense stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_59 An item that raises the Speed stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_60 An item that raises the accuracy
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_61 An item that raises the Sp. Atk stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_62 An item that raises the Sp. Def stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_63 A doll that attracts Pokémon.
Use it to flee from any battle with a
wild Pokémon.

# 0_64 An item that attracts Pokémon.
Use it to flee from any battle with a
wild Pokémon.

# 0_65 A blue flute made from blown glass.
Its melody awakens a single Pokémon
from sleep.

# 0_66 A yellow flute made from blown glass.
Its melody snaps a single Pokémon out
of confusion.

# 0_67 A red flute made from blown glass.
Its melody snaps a single Pokémon out
of infatuation.

# 0_68 A black flute made from blown glass.
Its melody makes wild Pokémon less
likely to appear.

# 0_69 A white flute made from blown glass.
Its melody makes wild Pokémon more
likely to appear.

# 0_70 Pure salt that was discovered deep
inside the Shoal Cave.
It is extremely salty.

# 0_71 A pretty seashell that was found deep
inside the Shoal Cave.
It is striped in blue and white.

# 0_72 A small red shard.
It appears to be from some sort of
implement made long ago.

# 0_73 A small blue shard.
It appears to be from some sort of
implement made long ago.

# 0_74 A small yellow shard.
It appears to be from some sort of
implement made long ago.

# 0_75 A small green shard.
It appears to be from some sort of
implement made long ago.

# 0_76 An item that prevents weak wild
Pokémon from appearing for 200 steps
after its use.

# 0_77 An item that prevents weak wild
Pokémon from appearing for 250 steps
after its use.

# 0_78 A long, durable rope.
Use it to escape instantly from a cave
or a dungeon.

# 0_79 An item that prevents weak wild
Pokémon from appearing for 100 steps
after its use.

# 0_80 A peculiar stone that makes certain
species of Pokémon evolve.
It is as red as the sun.

# 0_81 A peculiar stone that makes certain
species of Pokémon evolve.
It is as black as the night sky.

# 0_82 A peculiar stone that makes certain
species of Pokémon evolve.
It is colored orange.

# 0_83 A peculiar stone that makes certain
species of Pokémon evolve.
It has a thunderbolt pattern.

# 0_84 A peculiar stone that makes certain
species of Pokémon evolve.
It is a clear, light blue.

# 0_85 A peculiar stone that makes certain
species of Pokémon evolve.
It has a leaf pattern.

# 0_86 A small and rare mushroom.
It is quite popular among certain
maniacal fan segments.

# 0_87 A large and rare mushroom.
It is very popular among certain
maniacal fan segments.

# 0_88 A somewhat-small pearl that sparkles
in a pretty silver color.
It can be sold cheaply to shops.

# 0_89 A quite-large pearl that sparkles in a
pretty silver color. It can be sold at
a high price to shops.

# 0_90 Lovely, red-colored sand with a loose,
silky feel. It can be sold at a high
price to shops.

# 0_91 A shard of a pretty gem that sparkles
in a red color. It can be sold at a
high price to shops.

# 0_92 A nugget of pure gold that gives off a
lustrous gleam. It can be sold at a
high price to shops.

# 0_93 A pretty, heart-shaped scale that is
extremely rare. It glows faintly in the
colors of the rainbow.

# 0_94 A sweet honey with a lush aroma that
attracts wild Pokémon when it is used
in grass, caves, or on special trees.

# 0_95 A fertilizer to be spread on soft soil.
It speeds up the growth of Berries.
However, it also dries the soil faster.

# 0_96 A fertilizer to be spread on soft soil.
It slows the growth of Berries and
causes the soil to dry slower.

# 0_97 A fertilizer to be spread on soft soil.
It extends the time ripened Berries
remain on their plants before falling.

# 0_98 A fertilizer to be spread on soft soil.
It ups the number of times new plants
grow where mature plants withered.

# 0_99 A fossil of an ancient Pokémon that
lived in the sea. It appears to be
part of a plant root.

# 0_100 A fossil of an ancient Pokémon that
lived in the sea. It appears to be
part of a claw.

# 0_101 A fossil of an ancient Pokémon that
lived in the sea. It appears to be
part of a seashell.

# 0_102 A fossil of an ancient Pokémon that
lived in the sea. It appears to be
part of a shell.

# 0_103 A piece of amber that contains the
genetic material of an ancient Pokémon.
It is clear with a reddish tint.

# 0_104 A fossil from a prehistoric Pokémon
that lived on the land. It appears to
be part of a collar.

# 0_105 A fossil from a prehistoric Pokémon
that lived on the land. It appears to
be part of a head.

# 0_106 A bone that is extremely valuable for
Pokémon archaeology. It can be sold
for a high price to shops.

# 0_107 A peculiar stone that makes certain
species of Pokémon evolve.
It shines with a dazzling light.

# 0_108 A peculiar stone that makes certain
species of Pokémon evolve.
It is as dark as dark can be.

# 0_109 A peculiar stone that makes certain
species of Pokémon evolve.
It sparkles like eyes.

# 0_110 A peculiar stone that makes certain
species of Pokémon evolve.
It is shaped like an egg.

# 0_111 A vital item that is needed to keep a
stone tower from collapsing. Voices
can be heard from it occasionally.

# 0_112 A glowing orb to be held by GIRATINA.
It boosts the power of Dragon- and
Ghost-type moves.

# 0_113

# 0_114

# 0_115

# 0_116

# 0_117

# 0_118

# 0_119

# 0_120

# 0_121

# 0_122

# 0_123

# 0_124

# 0_125

# 0_126

# 0_127

# 0_128

# 0_129

# 0_130

# 0_131

# 0_132

# 0_133

# 0_134

# 0_135 A brightly gleaming orb to be held by
DIALGA. It boosts the power of Dragon-
and Steel-type moves.

# 0_136 A beautifully glowing orb to be held by
PALKIA. It boosts the power of Dragon-
and Water-type moves.

# 0_137 Stationery featuring a print of a
refreshingly green field.
Let a Pokémon hold it for delivery.

# 0_138 Stationery featuring a print of flames
in blazing red.
Let a Pokémon hold it for delivery.

# 0_139 Stationery featuring a print of a blue
world underwater.
Let a Pokémon hold it for delivery.

# 0_140 Stationery featuring a print of pretty
floral patterns.
Let a Pokémon hold it for delivery.

# 0_141 Stationery featuring a print of a dimly
lit coal mine.
Let a Pokémon hold it for delivery.

# 0_142 Stationery featuring a print of cool
mechanical designs.
Let a Pokémon hold it for delivery.

# 0_143 Stationery featuring a print of giant
heart patterns.
Let a Pokémon hold it for delivery.

# 0_144 Stationery featuring a print of a
chilly, snow-covered world.
Let a Pokémon hold it for delivery.

# 0_145 Stationery featuring a print depicting
the huge expanse of space.
Let a Pokémon hold it for delivery.

# 0_146 Stationery featuring a print of
colorful letter sets.
Let a Pokémon hold it for delivery.

# 0_147 Stationery featuring a print of a vivid
rainbow pattern.
Let a Pokémon hold it for delivery.

# 0_148 Stationery featuring a print of a
tough-looking brick pattern.
Let a Pokémon hold it for delivery.

# 0_149 It may be used or held by a Pokémon to
recover from paralysis.

# 0_150 It may be used or held by a Pokémon to
recover from sleep.

# 0_151 It may be used or held by a Pokémon to
recover from poison.

# 0_152 It may be used or held by a Pokémon to
recover from a burn.

# 0_153 It may be used or held by a Pokémon to
defrost it.

# 0_154 It may be used or held by a Pokémon to
restore a move’s PP by 10.

# 0_155 It may be used or held by a Pokémon to
heal the user by just 10 HP.

# 0_156 It may be used or held by a Pokémon to
recover from confusion.

# 0_157 It may be used or held by a Pokémon to
recover from any status problem.

# 0_158 It may be used or held by a Pokémon to
heal the user’s HP a little.

# 0_159 If held by a Pokémon, it restores the
user’s HP in a pinch, but will cause
confusion if it hates spicy food.

# 0_160 If held by a Pokémon, it restores the
user’s HP in a pinch, but will cause
confusion if it hates dry food.

# 0_161 If held by a Pokémon, it restores the
user’s HP in a pinch, but will cause
confusion if it hates sweet food.

# 0_162 If held by a Pokémon, it restores the
user’s HP in a pinch, but will cause
confusion if it hates bitter food.

# 0_163 If held by a Pokémon, it restores the
user’s HP in a pinch, but may cause
confusion if it hates sour food.

# 0_164 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_165 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_166 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_167 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_168 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_169 Using it on a Pokémon makes it more
friendly, but it also lowers its base HP.

# 0_170 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Attack stat.

# 0_171 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Defense stat.

# 0_172 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Sp. Atk stat.

# 0_173 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Sp. Def stat.

# 0_174 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Speed stat.

# 0_175 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_176 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_177 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_178 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_179 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_180 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_181 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_182 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_183 In the Sinnoh region, they like to make
sweets known as Poffins with this Berry
and feed them to their Pokémon.

# 0_184 If held by a Pokémon, it weakens a foe’s
supereffective Fire-type attack.

# 0_185 If held by a Pokémon, it weakens a foe’s
supereffective Water-type attack.

# 0_186 If held by a Pokémon, it weakens a foe’s
supereffective Electric-type attack.

# 0_187 If held by a Pokémon, it weakens a foe’s
supereffective Grass-type attack.

# 0_188 If held by a Pokémon, it weakens a foe’s
supereffective Ice-type attack.

# 0_189 If held by a Pokémon, it weakens a foe’s
supereffective Fighting-type attack.

# 0_190 If held by a Pokémon, it weakens a foe’s
supereffective Poison-type attack.

# 0_191 If held by a Pokémon, it weakens a foe’s
supereffective Ground-type attack.

# 0_192 If held by a Pokémon, it weakens a foe’s
supereffective Flying-type attack.

# 0_193 If held by a Pokémon, it weakens a foe’s
supereffective Psychic-type attack.

# 0_194 If held by a Pokémon, it weakens a foe’s
supereffective Bug-type attack.

# 0_195 If held by a Pokémon, it weakens a foe’s
supereffective Rock-type attack.

# 0_196 If held by a Pokémon, it weakens a foe’s
supereffective Ghost-type attack.

# 0_197 If held by a Pokémon, it weakens a foe’s
supereffective Dragon-type attack.

# 0_198 If held by a Pokémon, it weakens a foe’s
supereffective Dark-type attack.

# 0_199 If held by a Pokémon, it weakens a foe’s
supereffective Steel-type attack.

# 0_200 If held by a Pokémon, it weakens a foe’s
Normal-type attack.

# 0_201 If held by a Pokémon, it raises its
Attack stat in a pinch.

# 0_202 If held by a Pokémon, it raises its
Defense stat in a pinch.

# 0_203 If held by a Pokémon, it raises its
Speed stat in a pinch.

# 0_204 If held by a Pokémon, it raises its
Sp. Atk stat in a pinch.

# 0_205 If held by a Pokémon, it raises its
Sp. Def stat in a pinch.

# 0_206 If held by a Pokémon, it raises its
critical-hit ratio in a pinch.

# 0_207 If held by a Pokémon, it sharply raises
one of its stats in a pinch.

# 0_208 If held by a Pokémon, it restores
its HP if it is hit by a foe’s
supereffective attack.

# 0_209 If held by a Pokémon, it raises the
accuracy of a move just once in a pinch.

# 0_210 If held by a Pokémon, it gets to move
first just once in a pinch.

# 0_211 If held by a Pokémon and a foe’s
physical attack lands, the foe also
takes damage.

# 0_212 If held by a Pokémon and a foe’s
special attack lands, the foe also
takes damage.

# 0_213 An item to be held by a Pokémon.
It casts a tricky glare that lowers
the opponent’s accuracy.

# 0_214 An item to be held by a Pokémon.
It restores any lowered stat in
battle. It can be used only once.

# 0_215 An item to be held by a Pokémon. It is
a stiff and heavy brace that promotes
strong growth but lowers Speed.

# 0_216 An item to be held by a Pokémon.
The holder gets a share of a battle’s
Exp. Points without battling.

# 0_217 An item to be held by a Pokémon.
A light, sharp claw that lets the
bearer move first occasionally.

# 0_218 An item to be held by a Pokémon. It is
a bell with a comforting chime that
calms the holder and makes it friendly.

# 0_219 An item to be held by a Pokémon. It
snaps the holder out of infatuation.
It can be used only once.

# 0_220 An item to be held by a Pokémon.
This headband ups Attack, but allows
the use of only one kind of move.

# 0_221 An item to be held by a Pokémon.
It may cause the foe to flinch when
the holder inflicts damage.

# 0_222 An item to be held by a Pokémon.
It is a shiny, silver powder that ups
the power of Bug-type moves.

# 0_223 An item to be held by a Pokémon.
It doubles a battle’s prize money if
the holding Pokémon joins in.

# 0_224 An item to be held by a Pokémon.
It helps keep wild Pokémon away if the
holder is the first one in the party.

# 0_225 A wondrous orb to be held by LATIOS
or LATIAS. It raises both the
Sp. Atk and Sp. Def stats.

# 0_226 An item to be held by CLAMPERL.
A fang that gleams a sharp silver, it
raises the Sp. Atk stat.

# 0_227 An item to be held by CLAMPERL.
A scale that shines a faint pink, it
raises the Sp. Def stat.

# 0_228 An item to be held by a Pokémon.
It enables the holder to flee from any
wild Pokémon without fail.

# 0_229 An item to be held by a Pokémon.
The Pokémon holding this peculiar stone
is prevented from evolving.

# 0_230 An item to be held by a Pokémon.
The holder may endure a potential KO
attack, leaving it with just 1 HP.

# 0_231 An item to be held by a Pokémon.
It is an egg filled with happiness that
earns extra Exp. Points in battle.

# 0_232 An item to be held by a Pokémon.
It is a lens that boosts the holder’s
critical-hit ratio.

# 0_233 An item to be held by a Pokémon.
It is a special metallic film that ups
the power of Steel-type moves.

# 0_234 An item to be held by a Pokémon.
The holder’s HP is gradually restored
during battle.

# 0_235 A thick and tough scale.
Dragon-type Pokémon may be holding
this item when caught.

# 0_236 An item to be held by PIKACHU.
It is a puzzling orb that raises
the Attack and Sp. Atk stat.

# 0_237 An item to be held by a Pokémon.
It is a loose, silky sand that boosts
the power of Ground-type moves.

# 0_238 An item to be held by a Pokémon.
It is an unbreakable stone that ups
the power of Rock-type moves.

# 0_239 An item to be held by a Pokémon.
It is a seed imbued with life that ups
the power of Grass-type moves.

# 0_240 An item to be held by a Pokémon.
It is a shady-looking pair of glasses
that boosts Dark-type moves.

# 0_241 An item to be held by a Pokémon.
It is a belt that boosts determination
and Fighting-type moves.

# 0_242 An item to be held by a Pokémon.
It is a powerful magnet that boosts
the power of Electric-type moves.

# 0_243 An item to be held by a Pokémon.
It is a teardrop-shaped gem that ups
the power of Water-type moves.

# 0_244 An item to be held by a Pokémon.
It is a long, sharp beak that boosts
the power of Flying-type moves.

# 0_245 An item to be held by a Pokémon.
It is a small, poisonous barb that ups
the power of Poison-type moves.

# 0_246 An item to be held by a Pokémon.
It is a piece of ice that repels heat
and boosts Ice-type moves.

# 0_247 An item to be held by a Pokémon.
It is a sinister, eerie tag that boosts
the power of Ghost-type moves.

# 0_248 An item to be held by a Pokémon. It is
a spoon imbued with telekinetic power
that boosts Psychic-type moves.

# 0_249 An item to be held by a Pokémon.
It is a combustible fuel that boosts
the power of Fire-type moves.

# 0_250 An item to be held by a Pokémon.
It is a hard and sharp fang that ups
the power of Dragon-type moves.

# 0_251 An item to be held by a Pokémon.
It is a sumptuous scarf that boosts
the power of Normal-type moves.

# 0_252 A transparent device filled with all
sorts of data.
It was produced by Silph Co.

# 0_253 An item to be held by a Pokémon.
The holder’s HP is restored a little
every time it inflicts damage.

# 0_254 An item to be held by a Pokémon. It is
incense with a curious aroma that
boosts the power of Water-type moves.

# 0_255 An item to be held by a Pokémon. The
tricky aroma of this incense lowers the
foe’s accuracy.

# 0_256 An item to be held by CHANSEY. It is a
pair of gloves that boosts CHANSEY’s
critical-hit ratio.

# 0_257 An item to be held by DITTO.
Extremely fine yet hard, this odd
powder boosts the Defense stat.

# 0_258 An item to be held by CUBONE or
MAROWAK. It is a hard bone of some
sort that boosts the Attack stat.

# 0_259 An item to be held by FARFETCH’D. It is
a very long and stiff stalk of leek
that boosts the critical-hit ratio.

# 0_260 An item to be held by a Pokémon.
It boosts the “Cool” aspect of the
holder in a Contest in Sinnoh.

# 0_261 An item to be held by a Pokémon.
It boosts the “Beauty” aspect of the
holder in a Contest in Sinnoh.

# 0_262 An item to be held by a Pokémon.
It boosts the “Cute” aspect of the
holder in a Contest in Sinnoh.

# 0_263 An item to be held by a Pokémon.
It boosts the “Smart” aspect of the
holder in a Contest in Sinnoh.

# 0_264 An item to be held by a Pokémon.
It boosts the “Tough” aspect of the
holder in a Contest in Sinnoh.

# 0_265 An item to be held by a Pokémon.
It is a magnifying lens that slightly
boosts the accuracy of moves.

# 0_266 An item to be held by a Pokémon.
It is a headband that slightly boosts
the power of physical moves.

# 0_267 An item to be held by a Pokémon. It is
a thick pair of glasses that slightly
boosts the power of special moves.

# 0_268 An item to be held by a Pokémon. It is
a well-worn belt that slightly boosts
the power of supereffective moves.

# 0_269 A Pokémon held item that extends the
duration of barrier moves like Light
Screen and Reflect used by the holder.

# 0_270 An item to be held by a Pokémon.
It boosts the power of moves, but at
the cost of some HP on each hit.

# 0_271 A single-use item to be held by a
Pokémon. It allows the immediate use of
a move that charges on the first turn.

# 0_272 An item to be held by a Pokémon.
It is a bizarre orb that badly poisons
the holder in battle.

# 0_273 An item to be held by a Pokémon.
It is a bizarre orb that inflicts a
burn on the holder in battle.

# 0_274 An item to be held by DITTO.
Extremely fine yet hard, this odd
powder boosts the Speed stat.

# 0_275 An item to be held by a Pokémon. If it
has full HP, the holder will endure one
potential KO attack, leaving 1 HP.

# 0_276 An item to be held by a Pokémon.
If the holder moves after the foe, its
accuracy will be boosted.

# 0_277 A Pokémon held item that boosts a move
used consecutively. Its effect is
reset if another move is used.

# 0_278 A Pokémon held item that cuts Speed.
It makes Flying-type and levitating
holders susceptible to Ground moves.

# 0_279 An item to be held by a Pokémon.
It is tremendously heavy and makes
the holder move slower than usual.

# 0_280 A long, thin, bright red string to
be held by a Pokémon. If the holder
becomes infatuated, the foe does too.

# 0_281 A held item that gradually restores
the HP of Poison-type Pokémon.
It inflicts damage on all other types.

# 0_282 A Pokémon held item that extends the
duration of the move Hail used by the
holder.

# 0_283 A Pokémon held item that extends the
duration of the move Sandstorm used
by the holder.

# 0_284 A Pokémon held item that extends the
duration of the move Sunny Day used
by the holder.

# 0_285 A Pokémon held item that extends the
duration of the move Rain Dance used
by the holder.

# 0_286 A Pokémon held item that extends the
duration of multiturn attacks like
Bind and Wrap.

# 0_287 An item to be held by a Pokémon.
This scarf boosts Speed, but allows
the use of only one kind of move.

# 0_288 A held item that damages the holder on
every turn. It may latch on to foes
that touch the holder.

# 0_289 A Pokémon held item that promotes
Attack gain on leveling, but reduces
the Speed stat.

# 0_290 A Pokémon held item that promotes
Defense gain on leveling, but reduces
the Speed stat.

# 0_291 A Pokémon held item that promotes
Sp. Atk gain on leveling, but reduces
the Speed stat.

# 0_292 A Pokémon held item that promotes
Sp. Def gain on leveling, but reduces
the Speed stat.

# 0_293 A Pokémon held item that promotes
Speed gain on leveling, but reduces
the Speed stat.

# 0_294 A Pokémon held item that promotes
HP gain on leveling, but reduces the
Speed stat.

# 0_295 A tough, discarded carapace to be held
by a Pokémon. It enables the holder to
switch with a waiting Pokémon in battle.

# 0_296 A Pokémon held item that boosts the
power of HP-stealing moves to let the
holder recover more HP.

# 0_297 An item to be held by a Pokémon. These
distinctive glasses boost Sp. Atk, but
allow only one kind of move to be used.

# 0_298 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Fire-type moves.

# 0_299 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Water-type moves.

# 0_300 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Electric-type moves.

# 0_301 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Grass-type moves.

# 0_302 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Ice-type moves.

# 0_303 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Fighting-type moves.

# 0_304 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Poison-type moves.

# 0_305 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Ground-type moves.

# 0_306 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Flying-type moves.

# 0_307 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Psychic-type moves.

# 0_308 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Bug-type moves.

# 0_309 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Rock-type moves.

# 0_310 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Ghost-type moves.

# 0_311 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Dragon-type moves.

# 0_312 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Dark-type moves.

# 0_313 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Steel-type moves.

# 0_314 An item to be held by a Pokémon. It is
an exotic-smelling incense that boosts
the power of Psychic-type moves.

# 0_315 An item to be held by a Pokémon. It is
an exotic-smelling incense that boosts
the power of Rock-type moves.

# 0_316 An item to be held by a Pokémon. It is
an exotic-smelling incense that makes
the holder bloated and slow moving.

# 0_317 An item to be held by a Pokémon. It is
an exotic-smelling incense that boosts
the power of Water-type moves.

# 0_318 An item to be held by a Pokémon. It is
an exotic-smelling incense that boosts
the power of Grass-type moves.

# 0_319 An item to be held by a Pokémon.
It doubles a battle’s prize money if
the holding Pokémon joins in.

# 0_320 An item to be held by a Pokémon.
It helps keep wild Pokémon away if the
holder is the first one in the party.

# 0_321 A protective item of some sort.
It is extremely stiff and heavy.
It is loved by a certain Pokémon.

# 0_322 A box packed with a tremendous
amount of electric energy.
It is loved by a certain Pokémon.

# 0_323 A box packed with a tremendous
amount of magma energy.
It is loved by a certain Pokémon.

# 0_324 A transparent device overflowing with
dubious data.
Its producer is unknown.

# 0_325 A cloth imbued with horrifyingly strong
spiritual energy.
It is loved by a certain Pokémon.

# 0_326 An item to be held by a Pokémon.
It is a sharply hooked claw that ups
the holder’s critical-hit ratio.

# 0_327 An item to be held by a Pokémon.
It may cause the foe to flinch when
the holder inflicts damage.

# 0_328 The user focuses its mind before
launching this attack. It will fail if
the user is hit before it is used.

# 0_329 Sharp, huge claws hook and slash
the foe quickly and with great
power.

# 0_330 The foe is hit with a pulsing blast
of water. It may also confuse the
target.

# 0_331 The user quietly focuses its mind and
calms its spirit to raise its Sp. Atk
and Sp. Def stats.

# 0_332 The foe is scared off, to be replaced
by another Pokémon in its party.
In the wild, the battle ends.

# 0_333 A move that leaves the foe badly
poisoned. This poison damage
worsens every turn.

# 0_334 Summons a hailstorm that lasts for
five turns. The hailstorm damages
all types except Ice.

# 0_335 The user tenses its muscles to bulk up
its body, boosting both its Attack and
Defense stats.

# 0_336 The user forcefully shoots seeds at
the foe. Two to five seeds are shot in
rapid succession.

# 0_337 A variable move that changes type
and power depending on the hidden
ability of the Pokémon using it.

# 0_338 The user intensifies the sun for
five turns, powering up Fire-type
moves.

# 0_339 The foe is taunted into a rage that
allows it to use only attack moves for
two to four turns.

# 0_340 The foe is struck with an icy-cold
beam of energy. It may also freeze
the target solid.

# 0_341 A howling blizzard is summoned to
strike the foe. It may also freeze
the target solid.

# 0_342 The foe is attacked with a powerful
beam. The user must rest on the next
turn to regain its energy.

# 0_343 A wondrous wall of light is put up to
suppress damage from special attacks
for five turns.

# 0_344 It enables the user to evade all
attacks. Its chance of failing rises
if it is used in succession.

# 0_345 The user summons a heavy rain that
falls for five turns, powering up
Water-type moves.

# 0_346 A nutrient-draining attack. The user’s
HP is restored by half the damage
taken by the target.

# 0_347 The user creates a protective field
that prevents status problems like
poison, paralysis, burn, and sleep.

# 0_348 A full-power attack that grows more
powerful the less the user likes its
Trainer.

# 0_349 A two-turn attack. The user gathers
light, then blasts a bundled beam on
the second turn.

# 0_350 The foe is slammed with a sturdy
tail of steel. It may also lower the
target’s Defense stat if it hits.

# 0_351 A strong electric blast is loosed at
the foe. It may also leave the foe
paralyzed.

# 0_352 A wicked thunderbolt is dropped on the
foe to inflict damage. It may also
leave the target paralyzed.

# 0_353 The user sets off an earthquake
that hits all the Pokémon in the
battle.

# 0_354 A full-power attack that grows more
powerful the more the user likes its
Trainer.

# 0_355 The user burrows, then attacks on the
second turn. It can also be used to
exit dungeons.

# 0_356 The foe is hit by a strong telekinetic
force. It may also reduce the foe’s
Sp. Def stat.

# 0_357 The user hurls a shadowy blob at the
foe. It may also lower the foe’s
Sp. Def stat.

# 0_358 The user attacks with tough fists,
etc. It can also break any barrier
such as Light Screen and Reflect.

# 0_359 The user begins moving so quickly
that it creates illusory copies to
raise its evasiveness.

# 0_360 A wondrous wall of light is put up to
suppress damage from physical attacks
for five turns.

# 0_361 The user strikes the foe with a quick
jolt of electricity. This attack cannot
be evaded.

# 0_362 The foe is scorched with an intense
blast of fire. The target may also be
left with a burn.

# 0_363 Unsanitary sludge is hurled at
the foe. It may also poison the
target.

# 0_364 A five-turn sandstorm is summoned
to hurt all combatants except the
Rock, Ground, and Steel types.

# 0_365 The foe is attacked with an intense
blast of all-consuming fire. It may
also leave the target with a burn.

# 0_366 Large boulders are hurled at the foe
to inflict damage. It lowers the foe’s
Speed.

# 0_367 The user confounds the foe with speed,
then strikes. The attack lands without
fail.

# 0_368 The user torments and enrages the
foe, making it incapable of using the
same move twice in a row.

# 0_369 An attack move that doubles its power
if the user is poisoned, paralyzed, or
has a burn.

# 0_370 An attack move with effects that
vary depending on the user’s
environment.

# 0_371 The user goes to sleep for two
turns. It fully restores the user’s HP
and heals any status problem.

# 0_372 If it is the opposite gender of the
user, the foe becomes infatuated
and less likely to attack.

# 0_373 The user attacks and steals the foe’s
held item simultaneously. It can’t
steal if the user holds an item.

# 0_374 The foe is hit with wings of steel.
It may also raise the user’s Defense
stat.

# 0_375 The user employs its psychic power to
exchange abilities with the foe.

# 0_376 The user steals the effects of any
healing or status-changing move the
foe attempts to use.

# 0_377 The user attacks the foe at full
power using fiery energy. It also
sharply reduces the user’s Sp. Atk.

# 0_378 The user lands and rests its body.
It restores the user’s HP by up to
half of its max HP.

# 0_379 The user attacks at full power.
It may also lower the foe’s Sp. Def
stat if it hits.

# 0_380 The user draws power from nature and
fires it at the foe. It may also lower
the target’s Sp. Def.

# 0_381 A restrained attack that prevents the
foe from fainting. The target is left
with at least 1 HP.

# 0_382 If the foe’s HP is down to under half,
this attack will hit with double the
power.

# 0_383 The user flings its held item at the
foe to attack. Its power and effects
depend on the item.

# 0_384 The user attacks with an electric
charge. The user may use any remaining
electricity to raise its Sp. Atk stat.

# 0_385 The user endures any attack, leaving
1 HP. Its chance of failing rises if it
is used in succession.

# 0_386 The foe is attacked with a shock
wave generated by the user’s gaping
mouth.

# 0_387 An energy-draining punch. The user’s
HP is restored by half the damage
taken by the target.

# 0_388 The user shoots a sinister, bluish
white flame at the foe to inflict a
burn.

# 0_389 The foe is attacked with powdery
scales blown by wind. It may also
raise all the user’s stats.

# 0_390 It prevents the foe from using its
held item. Its Trainer is also
prevented from using items on it.

# 0_391 The user explodes to inflict damage on
all Pokémon in battle. The user faints
upon using this move.

# 0_392 The user slashes with a sharp claw
made from shadows. It has a high
critical-hit ratio.

# 0_393 The user stores power, then attacks.
If the user can use this attack after
the foe, its power is doubled.

# 0_394 The user recycles a single-use item
that has been used in battle so it can
be used again.

# 0_395 The user charges the foe using every
bit of its power. It must rest on the
next turn to recover.

# 0_396 The user polishes its body to reduce
drag. It sharply raises the Speed
stat.

# 0_397 The user flashes a light that cuts the
foe’s accuracy. It can also be used to
illuminate caves.

# 0_398 The user stabs the foe with a
sharpened stone from below. It has
a high critical-hit ratio.

# 0_399 An attack move that inflicts double
the damage if the user has been hurt
by the foe in the same turn.

# 0_400 A weak electric charge is launched
at the foe. It causes paralysis if it
hits.

# 0_401 The user tackles the foe from a
high-speed spin. The slower the user,
the greater the damage.

# 0_402 A frenetic dance to uplift the fighting
spirit. It sharply raises the user’s
Attack stat.

# 0_403 The user lays a trap of levitating
stones around the foe. The trap hurts
foes that switch into battle.

# 0_404 The user hypnotizes itself into
copying any stat change made
by the foe.

# 0_405 If it is the opposite gender of the
user, the foe is charmed into sharply
lowering its Sp. Atk stat.

# 0_406 The user releases a horrible aura
imbued with dark thoughts. It may also
make the target flinch.

# 0_407 Large boulders are hurled at the foe
to inflict damage. It may also make the
target flinch.

# 0_408 The user slashes at the foe by
crossing its scythes or claws as if
they were a pair of scissors.

# 0_409 While it is asleep, the user
randomly uses one of the moves
it knows.

# 0_410 The user draws power from the Berry
it is holding to attack. The Berry
determines its type and power.

# 0_411 The foe is stabbed with a tentacle or
arm steeped with poison. It may also
poison the foe.

# 0_412 An attack that works only on a
sleeping foe. It absorbs half the
damage caused to heal the user’s HP.

# 0_413 The user snares the foe with grass
and trips it. The heavier the foe, the
greater the damage.

# 0_414 The user enrages the foe into
confusion. However, it also sharply
raises the foe’s Attack stat.

# 0_415 The user pecks the foe. If the foe is
holding a Berry, the user plucks it and
gains its effect.

# 0_416 After making its attack, the user
rushes back to switch places with a
party Pokémon in waiting.

# 0_417 The user makes a copy of itself using
some of its HP. The copy serves as
the user’s decoy.

# 0_418 The user gathers all its light energy
and releases it in one shot. It may
also lower the foe’s Sp. Def stat.

# 0_419 The user creates a bizarre space in
which slower Pokémon get to move
first for five turns.

# 0_420 The foe is cut with a scythe or a claw.
It can also be used to cut down thin
trees.

# 0_421 The user soars, then strikes on the
second turn. It can also be used to
fly to any familiar town.

# 0_422 It swamps the entire battlefield with
a giant wave. It can also be used
to cross water.

# 0_423 The foe is slugged with a punch thrown
at maximum power. It can also be used
to move boulders.

# 0_424 Traps foes in a violent swirling
whirlpool. It can also be used to
traverse whirlpools.

# 0_425 The user slugs the foe with a
shattering punch. It can also smash
cracked boulders.

# 0_426 The user charges the foe at an
awesome speed. It can also be used
to climb a waterfall.

# 0_427 A charging attack that may also leave
the foe confused. It can also be used
to scale rocky walls.

# 0_428

# 0_429 A sturdy, spacious bag that is used
to carry loot obtained in the coal
mine.

# 0_430 It lists the rules for holding battles.
For linked battles, you may choose
which set of rules you wish to use.

# 0_431 A tool that can search out Pokémon
that are hiding in grass. Its battery is
recharged as you walk.

# 0_432 A card that lists the Battle Points
you have earned.

# 0_433 A notebook that keeps a day-to-day
record of your adventure so far.

# 0_434 A case for storing Seals that can be
applied to the Capsule cases of
Poké Balls.

# 0_435 A fancy case for the tidy arrangement
and storage of whimsical Pokémon
Accessories.

# 0_436 A tiny bag that can hold ten Seals for
decorating Poké Balls.

# 0_437 A convenient notepad that is used for
registering your friends, Friend Codes,
and keeping a record of game play.

# 0_438 A large key for operating the doors of
the Valley Windworks in the canyon.
It was held by a Team Galactic Grunt.

# 0_439 An ancient good-luck charm made of
Pokémon bones to be taken to the elder
of Celestic Town.

# 0_440 A card key for disengaging security
systems in the Galactic HQ. Losing it
can result in punishment, apparently.

# 0_441 A mythical chain that is said to link
the legendary Pokémon that created
the Sinnoh region.

# 0_442 A very convenient map that can be
viewed anytime. It even shows your
present location.

# 0_443 A device that indicates Trainers who
want to battle. Its battery charges
while you walk.

# 0_444 A case for holding coins obtained at
the Game Corner.
It holds up to 50,000 coins.

# 0_445 An old and beat-up fishing rod.
Use it by any body of water to fish for
wild aquatic Pokémon.

# 0_446 A new, good-quality fishing rod.
Use it by any body of water to fish for
wild aquatic Pokémon.

# 0_447 An awesome, high-tech fishing rod.
Use it by any body of water to fish for
wild aquatic Pokémon.

# 0_448 A watering can shaped like a PSYDUCK.
It helps promote healthy growth of
Berries planted in soft soil.

# 0_449 A case for storing Poffin cooked from
Berries.

# 0_450 A folding Bicycle that enables much
faster movement than the Running
Shoes.

# 0_451 A key to one of the suites at the
luxury hotel by a lake. For some odd
reason, it often disappears.

# 0_452 A letter from Prof. Oak.
Written in it is a request for you to
go to Rt. 224.

# 0_453 A feather that glows like the moon.
It is said to possess the power to
dispel nightmares.

# 0_454 A card needed for entering the inn in
Canalave City. Oddly, the last date
marked on it was 50 years ago.

# 0_455 A flute that puts out echoing sounds
that do not seem to be of this world.
It is unknown who made it.

# 0_456 The ticket required for sailing on the
ferry S.S. Aqua. It has a drawing of a
ship on it.

# 0_457 The pass required for entering Pokémon
Contests. It has a drawing of an award
ribbon on it.

# 0_458 A stone formed when boulders melted in
intensely hot magma, then hardened.
Magma remains sealed inside.

# 0_459 A parcel entrusted in your care.
You are supposed to deliver it to your
childhood friend who left Twinleaf Town.

# 0_460 A coupon to be exchanged for a
Pokémon Watch (Pokétch for short).
Three coupons are needed.

# 0_461 A coupon to be exchanged for a
Pokémon Watch (Pokétch for short).
Three coupons are needed.

# 0_462 A coupon to be exchanged for a
Pokémon Watch (Pokétch for short).
Three coupons are needed.

# 0_463 The key to Team Galactic’s sinister
warehouse located at the edge of
Veilstone City.

# 0_464 A fantastic medicine dispensed by the
pharmacy in Cianwood City. It fully
heals a Pokémon of any ailment.

# 0_465 An amazing device that can record a
battle either between friends or at a
special battle facility.

# 0_466 A flower sometimes bundled in bouquets
to convey gratitude on special
occasions like birthdays.

# 0_467 A high-tech key that has to be used at
a specific location. It emits a special
electric signal to open a door.

# 0_468 A handy box where you can store up to
99 Apricorns of each kind.

# 0_469 A report of all the discovered kinds
of UNOWN.

# 0_470 Handy containers for cultivating
Berries wherever you go.

# 0_471 It checks for unseen items in the area
and makes noise and lights when it
finds something.

# 0_472 A card to save points for the
Buena’s Password show.

# 0_473 A very tasty tail of something.
It sells for a high price.

# 0_474 A very old-fashioned bell that makes a
gentle ringing.

# 0_475 A card key that opens a shutter in the
Radio Tower.

# 0_476 A key that opens a door in the
Goldenrod Tunnel.

# 0_477 A bottle used for watering plants in the
Berry Pots.

# 0_478 A scale from the red GYARADOS. It glows
red like a flame.

# 0_479 The Poké Doll lost by the Copycat.

# 0_480 A ticket required for riding the Magnet
Train. It allows you to ride whenever
and however much you’d like.

# 0_481 An important machine part for the
Power Plant that was stolen.

# 0_482 A strange, silvery feather
that sparkles.

# 0_483 A mystical, rainbow feather
that sparkles.

# 0_484 A mysterious Egg obtained from Mr.
Pokémon. What’s in the Egg is unknown.

# 0_485 A red Apricorn.
It assails your nostrils.

# 0_486 A yellow Apricorn.
It has an invigorating scent.

# 0_487 A blue Apricorn.
It smells a bit like grass.

# 0_488 A green Apricorn.
It has a mysterious, aromatic scent.

# 0_489 A pink Apricorn.
It has a nice, sweet scent.

# 0_490 A white Apricorn.
It doesn’t smell like anything.

# 0_491 A black Apricorn
It has an indescribable scent.

# 0_492 A Poké Ball that makes it easier to
catch fast Pokémon.

# 0_493 A Poké Ball for catching Pokémon that
are a lower level than your own.

# 0_494 A Poké Ball for catching Pokémon hooked
by a Rod when fishing.

# 0_495 A Poké Ball for catching very heavy
Pokémon.

# 0_496 Poké Ball for catching Pokémon that are
the opposite gender of your Pokémon.

# 0_497 A Poké Ball that makes caught Pokémon
more friendly.

# 0_498 A Poké Ball for catching Pokémon that
evolve using the Moon Stone.

# 0_499 A special Poké Ball for the
Bug-Catching Contest.

# 0_500 A special Poké Ball for the Pal Park.

# 0_501 A nice photo album for storing all the
photos taken along your adventure.

# 0_502 A music player that allows you to listen
to nostalgic songs. It’s operated with
a single switch.

# 0_503 An old-fashioned bell with a gentle,
soothing sound.

# 0_504 A famous candy in Mahogany Town. Many
tourists like to buy them to take home.

# 0_505 It holds Pokéathlon records. It’s a
card that shows how many victories
you’ve had.

# 0_506 It holds Pokéathlon records. It’s a
card that shows how many
losses you’ve had.

# 0_507 It holds Pokéathlon records. It’s a
card that shows how many times your
Pokémon have dashed.

# 0_508 It holds Pokéathlon records. It’s a
card that shows how many times your
Pokémon have jumped.

# 0_509 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won the Hurdle Dash.

# 0_510 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won the Relay Run.

# 0_511 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won Pennant Capture.

# 0_512 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won Block Smash.

# 0_513 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won Disc Catch.

# 0_514 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won Snow Throw.

# 0_515 It holds Pokéathlon records. It’s a
card that shows how many points
your Pokémon scored.

# 0_516 It holds Pokéathlon records. It’s a
card that shows how many times your
Pokémon have failed.

# 0_517 It holds Pokéathlon records. It’s a
card that shows how many times your
Pokémon impeded themselves.

# 0_518 It holds Pokéathlon records. It’s a
card that shows how many times your
Pokémon have tackled.

# 0_519 It holds Pokéathlon records. It’s a
card that shows how many times your
Pokémon have fallen down.

# 0_520 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won Ring Drop.

# 0_521 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won Lamp Jump.

# 0_522 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won Circle Push.

# 0_523 It holds Pokéathlon records. It’s a
card that shows how many
Link Pokéathlon wins you’ve had.

# 0_524 It holds Pokéathlon records. It’s a
card that shows how many
Link Pokéathlon losses you’ve had.

# 0_525 It holds Pokéathlon records. It’s a
card that shows how many times
you’ve won an event.

# 0_526 It holds Pokéathlon records. It’s a
card that shows how many times
you’ve lost an event.

# 0_527 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
switched Pokémon.

# 0_528 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
won Goal Roll.

# 0_529 It holds Pokéathlon records. It’s a
card that shows how many times your
Pokémon won individual prizes.

# 0_530 It holds Pokéathlon records. It’s a
card that shows how many times you’ve
instructed your Pokémon.

# 0_531 It holds Pokéathlon records. It’s a
card that shows how much time you’ve
spent in the Pokéathlon.

# 0_532 A shiny green orb that is said to have
a legend and has a deep connection with
the Hoenn region.

# 0_533 A sturdy Capsule that can only be
opened with a special key.

# 0_534 A shiny red orb that is said to have
a legend and has a deep connection with
the Hoenn region.

# 0_535 A shiny blue orb that is said to have
a legend and has a deep connection with
the Hoenn region.

# 0_536 A crystal ball that was excavated from
the ground. A very beautiful stone that
is covered with bits of rock and earth.