Pokemon Diamond Message File #587

/msgdata/msg.narc/587 - Message Formatted File

Message File Index

# 0_0



# 0_1 The foe is physically
pounded with a long
tail or a foreleg,
etc.

# 0_2 The foe is attacked
with a sharp chop.
It has a high
critical-hit ratio.

# 0_3 The foe is slapped
repeatedly, back
and forth, two to
five times in a row.

# 0_4 The foe is hit with
a flurry of punches
that strike two to
five times in a row.

# 0_5 The foe is slugged
by a punch thrown
with muscle-packed
power.

# 0_6 Numerous coins are
hurled at the foe to
inflict damage.
Money is earned
after battle.

# 0_7 The foe is punched
with a fiery fist.
It may leave the
target with a burn.

# 0_8 The foe is punched
with an icy fist.
It may leave the
target frozen.

# 0_9 The foe is punched
with an electrified
fist. It may leave
the target with
paralysis.

# 0_10 Hard, pointed, and
sharp claws rake the
foe to inflict damage.

# 0_11 Huge, impressive
pincers grip and
squeeze the foe.

# 0_12 A vicious, tearing
attack with pincers.
The foe will faint
instantly if this
attack hits.

# 0_13 A two-turn attack.
Blades of wind hit the
foe on the second
turn. It has a high
critical-hit ratio.

# 0_14 A frenetic dance to
uplift the fighting
spirit. It sharply
raises the user’s
Attack stat.

# 0_15 The foe is cut with a
scythe or a claw.
It can also be used
to cut down thin
trees.

# 0_16 A gust of wind is
whipped up by wings
and launched at the
foe to inflict damage.

# 0_17 The foe is struck
with large, imposing
wings spread wide
to inflict damage.

# 0_18 The foe is blown away,
to be replaced by
another Pokémon
in its party. In the
wild, the battle ends.

# 0_19 The user soars, then
strikes on the second
turn. It can also be
used for flying to
any familiar town.

# 0_20 A long body or
tentacles are used
to bind and squeeze
the foe for two to
five turns.

# 0_21 The foe is slammed
with a long tail,
vines, etc., to inflict
damage.

# 0_22 The foe is struck
with slender, whiplike
vines to inflict
damage.

# 0_23 The foe is stomped
with a big foot.
It may also make the
target flinch.

# 0_24 The foe is quickly
kicked twice in
succession using both
feet.

# 0_25 The foe is attacked
by a kick launched
with muscle-packed
power.

# 0_26 The user jumps up
high, then strikes
with a kick. If the
kick misses, the
user hurts itself.

# 0_27 The user cuts a
quick spin and lashes
out with a sharp
kick.

# 0_28 Sand is hurled in the
foe’s face, reducing
its accuracy.

# 0_29 The user sticks its
head out and rams
straight forward.
It may make the
foe flinch.

# 0_30 The foe is jabbed
with a sharply
pointed horn to
inflict damage.

# 0_31 The foe is jabbed
repeatedly with a
horn or beak two to
five times in a row.

# 0_32 The foe is stabbed
with a horn rotating
like a drill.
The foe instantly
faints if it hits.

# 0_33 A physical attack
in which the user
charges and slams
into the foe with
its whole body.

# 0_34 The user drops onto
the foe with its full
body weight.
It may leave the foe
paralyzed.

# 0_35 A long body or vines
are used to wrap and
squeeze the foe for
two to five turns.

# 0_36 A reckless, full-body
charge attack for
slamming into the foe.
It also damages the
user a little.

# 0_37 The user rampages
and attacks for two
to three turns.
It then becomes
confused, however.

# 0_38 A reckless, life-
risking tackle.
It also damages the
user by a fairly large
amount, however.

# 0_39 The user wags its tail
cutely, making the
foe less wary.
The target’s Defense
stat is lowered.

# 0_40 The foe is stabbed
with a poisonous
barb of some sort.
It may also poison
the target.

# 0_41 The foe is stabbed
twice by a pair of
stingers.
It may also poison
the target.

# 0_42 Sharp pins are shot
at the foe in rapid
succession.
They hit two to five
times in a row.

# 0_43 The foe is given an
intimidating leer with
sharp eyes.
The target’s Defense
stat is reduced.

# 0_44 The foe is bitten with
viciously sharp fangs.
It may make the
target flinch.

# 0_45 The user growls in an
endearing way, making
the foe less wary.
The target’s Attack
stat is lowered.

# 0_46 The foe is scared off,
to be replaced by
another Pokémon in
its party. In the
wild, the battle ends.

# 0_47 A soothing lullaby is
sung in a calming
voice that puts the
foe into a deep
slumber.

# 0_48 The user generates
odd sound waves from
its body.
It may confuse the
target.

# 0_49 The foe is hit with a
destructive shock
wave that always
inflicts 20 HP damage.

# 0_50 For several turns,
this move prevents
the foe from using
the move it last
used.

# 0_51 The foe is attacked
with a spray of harsh
acid. It may also
lower the target’s
Sp. Def stat.

# 0_52 The foe is attacked
with small flames.
The target may also
be left with a burn.

# 0_53 The foe is scorched
with an intense blast
of fire. The target
may also be left with
a burn.

# 0_54 The user cloaks its
body with a white mist
that prevents any of
its stats from being
cut for five turns.

# 0_55 The foe is blasted
with a forceful shot
of water.

# 0_56 The foe is blasted by
a huge volume of
water launched under
great pressure.

# 0_57 It swamps the entire
battlefield with a
giant wave.
It can also be used
for crossing water.

# 0_58 The foe is struck
with an icy-cold
beam of energy.
It may also freeze
the target solid.

# 0_59 A howling blizzard is
summoned to strike
the foe.
It may also freeze
the target solid.

# 0_60 The foe is attacked
with a peculiar ray.
It may also leave the
target confused.

# 0_61 A spray of bubbles is
forcefully ejected
at the foe.
It may also lower the
target’s Speed stat.

# 0_62 The foe is hit with a
rainbow-colored beam.
It may also lower the
target’s Attack
stat.

# 0_63 The foe is attacked
with a powerful beam.
The user must rest
on the next turn to
regain its energy.

# 0_64 The foe is jabbed
with a sharply
pointed beak or
horn.

# 0_65 A corkscrewing
attack with the
sharp beak acting
as a drill.

# 0_66 The user grabs the
foe and recklessly
dives for the ground.
It also hurts the
user slightly.

# 0_67 A powerful low kick
that makes the foe
fall over. It inflicts
greater damage on
heavier foes.

# 0_68 A retaliation move
that counters any
physical attack,
inflicting double the
damage taken.

# 0_69 The foe is thrown
using the power of
gravity. It inflicts
damage equal to
the user’s level.

# 0_70 The foe is slugged
with a punch thrown
at maximum power.
It can also be used
to move boulders.

# 0_71 A nutrient-draining
attack. The user’s
HP is restored by
half the damage taken
by the target.

# 0_72 A nutrient-draining
attack. The user’s
HP is restored by
half the damage taken
by the target.

# 0_73 A seed is planted on
the foe. It steals
some HP from the foe
to heal the user on
every turn.

# 0_74 The user’s body is
forced to grow all at
once. It raises the
Sp. Atk stat.

# 0_75 A sharp-edged leaf is
launched to slash at
the foe. It has a
high critical-hit
ratio.

# 0_76 A two-turn attack.
The user gathers
light, then blasts a
bundled beam on the
second turn.

# 0_77 A cloud of poisonous
dust is scattered on
the foe.
It may poison the
target.

# 0_78 The user scatters a
cloud of paralyzing
powder.
It may paralyze the
target.

# 0_79 The user scatters a
big cloud of sleep-
inducing dust around
the foe.

# 0_80 The user attacks by
scattering petals for
two to three turns.
The user then
becomes confused.

# 0_81 The foe is bound with
silk blown from the
user’s mouth.
It reduces the
target’s Speed stat.

# 0_82 The foe is stricken
by a shock wave.
This attack always
inflicts 40 HP
damage.

# 0_83 The foe becomes
trapped within a
fierce vortex of fire
that rages for two
to five turns.

# 0_84 A jolt of electricity
is hurled at the foe
to inflict damage.
It may also leave the
foe paralyzed.

# 0_85 A strong electric
blast is loosed at
the foe.
It may also leave the
foe paralyzed.

# 0_86 A weak electric
charge is launched at
the foe.
It causes paralysis if
it hits.

# 0_87 A wicked thunderbolt
is dropped on the foe
to inflict damage.
It may also leave the
target paralyzed.

# 0_88 The user picks up
and throws a small
rock at the foe to
attack.

# 0_89 The user sets off an
earthquake that hits
all the Pokémon in
the battle.

# 0_90 The user opens up a
fissure in the ground
and drops the foe in.
The target instantly
faints if it hits.

# 0_91 The user burrows,
then attacks on the
second turn.
It can also be used
to exit dungeons.

# 0_92 A move that leaves
the target badly
poisoned.
Its poison damage
worsens every turn.

# 0_93 The foe is hit by a
weak telekinetic
force. It may also
leave the foe
confused.

# 0_94 The foe is hit by a
strong telekinetic
force. It may also
reduce the foe’s
Sp. Def stat.

# 0_95 The user employs
hypnotic suggestion
to make the target
fall into a deep
sleep.

# 0_96 The user meditates
to awaken the power
deep within its body
and raise its Attack
stat.

# 0_97 The user relaxes and
lightens its body to
move faster.
It sharply boosts
the Speed stat.

# 0_98 The user lunges at
the foe at a speed
that makes it almost
invisible. It is sure
to strike first.

# 0_99 While this move is in
use, it gains attack
power each time the
user is hit in battle.

# 0_100 Use it to flee from
any wild Pokémon.
It may also be used
to warp to the last
Poké Center visited.

# 0_101 The user makes the
foe see a mirage.
It inflicts damage
matching the user’s
level.

# 0_102 The user copies the
move last used by
the foe. The move can
be used for the rest
of the battle.

# 0_103 An earsplitting
screech is emitted to
sharply reduce the
foe’s Defense stat.

# 0_104 By moving rapidly, the
user makes illusory
copies of itself to
raise its evasiveness.

# 0_105 A self-healing move.
The user restores its
own HP by up to half
of its max HP.

# 0_106 The user stiffens all
the muscles in its
body to raise its
Defense stat.

# 0_107 The user compresses
its body to make
itself look smaller.
The user’s evasion
stat is boosted.

# 0_108 The user releases an
obscuring cloud of
smoke or ink.
It reduces the foe’s
accuracy.

# 0_109 The foe is exposed
to a sinister ray
that triggers
confusion.

# 0_110 The user withdraws
its body into its hard
shell, raising its
Defense stat.

# 0_111 The user curls up to
conceal weak spots
and raise its Defense
stat.

# 0_112 The user throws up a
sturdy wall that
sharply raises its
Defense stat.

# 0_113 A wondrous wall of
light is put up to
suppress damage from
special attacks for
five turns.

# 0_114 The user creates a
haze that eliminates
every stat change
among all the Pokémon
engaged in battle.

# 0_115 A wondrous wall of
light is put up to
suppress damage from
physical attacks for
five turns.

# 0_116 The user takes a
deep breath and
focuses to raise the
critical-hit ratio of
its attacks.

# 0_117 The user endures
attacks for two
turns, then strikes
back to cause double
the damage taken.

# 0_118 The user waggles a
finger and stimulates
the brain into
randomly using nearly
any move.

# 0_119 The user counters
the foe by mimicking
the move last used
by the foe.

# 0_120 The user blows up to
inflict damage on all
Pokémon in battle.
The user faints upon
using this move.

# 0_121 A large egg is hurled
with maximum force at
the foe to inflict
damage.

# 0_122 The foe is licked with
a long tongue, causing
damage.
It may also paralyze
the target.

# 0_123 The foe is attacked
with a discharge of
filthy gases.
It may also poison
the target.

# 0_124 Unsanitary sludge is
hurled at the foe.
It may also poison
the target.

# 0_125 The user clubs the
foe with a bone.
It may also make the
target flinch.

# 0_126 The foe is attacked
with an intense blast
of all-consuming fire.
It may also leave the
target with a burn.

# 0_127 The user charges the
foe at an awesome
speed.
It can also be used
to climb a waterfall.

# 0_128 The foe is clamped
and squeezed by
the user’s very thick
and sturdy shell for
two to five turns.

# 0_129 Star-shaped rays are
shot at the foe.
This attack never
misses.

# 0_130 The user tucks in its
head to raise its
Defense in the first
turn, then rams the
foe on the next turn.

# 0_131 Sharp spikes are
fired at the foe to
strike two to five
times in rapid
succession.

# 0_132 The foe is attacked
with long, creeping
tentacles or vines.
It may also lower the
target’s Speed.

# 0_133 The user temporarily
empties its mind to
forget its concerns.
It sharply raises the
user’s Sp. Def stat.

# 0_134 The user distracts
the foe by bending a
spoon.
It may lower the
target’s accuracy.

# 0_135 The user restores
its own HP by up to
half of its max HP.
May be used in the
field to heal HP.

# 0_136 The foe is attacked
with a knee kick from
a jump. If it misses,
the user is hurt
instead.

# 0_137 The user intimidates
the foe with the
pattern on its belly
to cause paralysis.

# 0_138 An attack that works
only on a sleeping
foe. It absorbs half
the damage caused to
heal the user’s HP.

# 0_139 A cloud of poison gas
is sprayed in the
foe’s face.
It may poison the
target.

# 0_140 Round objects are
hurled at the foe to
strike two to five
times in a row.

# 0_141 A blood-draining
attack. The user’s
HP is restored by
half the damage taken
by the target.

# 0_142 With a scary face,
the user forces a
kiss on the foe.
It may make the
target fall asleep.

# 0_143 A second-turn attack
move with a high
critical-hit ratio.
It may also make the
target flinch.

# 0_144 The user transforms
into a copy of the
foe right down to
having the same move
set.

# 0_145 A spray of countless
bubbles is jetted at
the foe.
It may also lower the
target’s Speed stat.

# 0_146 The foe is hit with a
rhythmically launched
punch that may also
leave it confused.

# 0_147 The user scatters
bursts of spores
that induce sleep.

# 0_148 The user flashes a
light that cuts the
foe’s accuracy.
It can also be used
to illuminate caves.

# 0_149 The foe is attacked
with an odd, hot
energy wave.
The attack varies in
intensity.

# 0_150 The user just flops
and splashes around
to no effect at all...

# 0_151 The user alters its
cellular structure to
liquefy itself,
sharply raising its
Defense stat.

# 0_152 The foe is hammered
with a large pincer.
This move has a high
critical-hit ratio.

# 0_153 The user explodes to
inflict damage on all
Pokémon in battle.
The user faints upon
using this move.

# 0_154 The foe is raked with
sharp claws or
scythes for two to
five times in quick
succession.

# 0_155 The user throws the
bone it holds. The
bone loops to hit the
foe twice, coming and
going.

# 0_156 The user goes to
sleep for two turns.
It fully restores the
user’s HP and heals
any status problem.

# 0_157 Large boulders are
hurled at the foe to
inflict damage.
It may also make the
target flinch.

# 0_158 The user bites hard
on the foe with its
sharp front fangs.
It may also make the
target flinch.

# 0_159 The user reduces its
polygon count to
make itself more
jagged, raising the
Attack stat.

# 0_160 The user changes its
type to become the
same type as one of
its moves.

# 0_161 The user strikes with
a simultaneous three-
beam attack. May also
paralyze, burn, or
freeze the target.

# 0_162 The user chomps hard
on the foe with its
sharp front fangs.
It cuts the target’s
HP to half.

# 0_163 The foe is attacked
with a slash of
claws, etc.
It has a high
critical-hit ratio.

# 0_164 The user makes a
copy of itself using
some of its HP.
The copy serves as
the user’s decoy.

# 0_165 An attack that is
used in desperation
only if the user has
no PP. It also hurts
the user slightly.

# 0_166 It enables the user
to learn a move used
by the foe.
Once used, the move
Sketch disappears.

# 0_167 A consecutive three-
kick attack that
becomes more
powerful with each
successive hit.

# 0_168 The user attacks and
steals the foe’s held
item simultaneously.
It can’t steal if the
user holds an item.

# 0_169 The user ensnares
the foe with a thin,
gooey silk so it can’t
flee from battle.

# 0_170 The user senses the
foe’s movements
with its mind to
ensure its next
attack does not miss.

# 0_171 A sleeping foe is
shown a nightmare
that inflicts some
damage every turn.

# 0_172 The user cloaks
itself in fire and
charges at the foe.
It may also leave the
target with a burn.

# 0_173 An attack that can
be used only if the
user is asleep. The
harsh noise may also
make the foe flinch.

# 0_174 A move that works
differently for the
Ghost type than for
all the other types.

# 0_175 The user flails about
aimlessly to attack.
It becomes more
powerful the less HP
the user has.

# 0_176 The user changes its
type to make itself
resistant to the type
of the attack it
last took.

# 0_177 A vortex of air is
shot at the foe to
inflict damage.
It has a high
critical-hit ratio.

# 0_178 The user releases
cottonlike spores
that cling to the
foe, sharply reducing
its Speed stat.

# 0_179 An all-out attack
that becomes more
powerful the less
HP the user has.

# 0_180 The user looses its
grudge on the move
last used by the foe
by cutting 4 PP from
it.

# 0_181 The user attacks with
a chilling gust of
powdery snow.
It may also freeze
the target.

# 0_182 It enables the user
to evade all attacks.
Its chance of failing
rises if it is used in
succession.

# 0_183 The user throws a
punch at blinding
speed.
It is certain to
strike first.

# 0_184 The user frightens
the foe with a scary
face to sharply
reduce its Speed
stat.

# 0_185 The user draws up to
the foe disarmingly,
then throws a sucker
punch.
It hits without fail.

# 0_186 The user kisses the
foe with a sweet,
angelic cuteness that
causes confusion.

# 0_187 The user maximizes
its Attack stat in
exchange for HP
equal to half its max
HP.

# 0_188 The user attacks by
hurling filthy sludge
at the foe.
It may also poison
the target.

# 0_189 The user hurls mud in
the foe’s face to
inflict damage and
lower its accuracy.

# 0_190 The user attacks by
spraying ink in the
foe’s face or eyes.
It may also lower the
target’s accuracy.

# 0_191 The user lays a trap
of spikes at the
foe’s feet. The trap
hurts foes that
switch into battle.

# 0_192 The user fires an
electric blast like a
cannon to inflict
damage and cause
paralysis.

# 0_193 Enables the user to
hit a Ghost type with
any type of move. It
also enables the user
to hit an evasive foe.

# 0_194 When this move is
used, if the user
faints, the foe that
landed the knockout
hit also faints.

# 0_195 Any Pokémon that
hears this song
faints in three turns
unless it switches
out of battle.

# 0_196 The user attacks with
a gust of chilled air.
It also lowers the
target’s Speed stat.

# 0_197 It enables the user
to evade all attacks.
Its chance of failing
rises if it is used in
succession.

# 0_198 The user strikes at
the foe with a hard
bone two to five
times in a row.

# 0_199 The user takes sure
aim at the foe.
It ensures the next
attack does not fail
to hit the target.

# 0_200 The user rampages
and attacks for two
to three turns.
However, it then
becomes confused.

# 0_201 A five-turn sand-
storm is summoned
to hurt all combatant
types except Rock,
Ground, and Steel.

# 0_202 A nutrient-draining
attack. The user’s
HP is restored by
half the damage taken
by the target.

# 0_203 The user endures any
attack, leaving 1 HP.
Its chance of failing
rises if it is used in
succession.

# 0_204 The user charmingly
stares at the foe,
making it less wary.
The target’s Attack
is sharply lowered.

# 0_205 The user continually
rolls into the foe
over five turns. It
becomes stronger
each time it hits.

# 0_206 A restrained attack
that prevents the
foe from fainting.
The target is left
with at least 1 HP.

# 0_207 The user enrages the
foe into confusion.
However, it also
sharply raises the
foe’s Attack stat.

# 0_208 The user restores its
own HP by up to half
of its maximum HP.
It may also be used
to heal an ally’s HP.

# 0_209 The user throws an
electrically charged
tackle at the foe.
It may also leave the
target paralyzed.

# 0_210 The foe is slashed
with scythes or
claws. Its power
increases if it hits
in succession.

# 0_211 The foe is hit with
wings of steel.
It may also raise the
user’s Defense stat.

# 0_212 The user affixes the
foe with a dark,
arresting look.
The target becomes
unable to flee.

# 0_213 If it is the opposite
gender of the user,
the foe becomes
infatuated and less
likely to attack.

# 0_214 While it is asleep, the
user randomly uses
one of the moves it
knows.

# 0_215 The user makes a
soothing bell chime
to heal the status
problems of all the
party Pokémon.

# 0_216 A full-power attack
that grows more
powerful the more
the user likes its
Trainer.

# 0_217 The user attacks by
giving the foe a
booby-trapped gift.
It restores HP
sometimes, however.

# 0_218 A full-power attack
that grows more
powerful the less
the user likes its
Trainer.

# 0_219 The user creates a
protective field that
prevents status
problems for five
turns.

# 0_220 The user adds its HP
to the foe’s HP, then
equally shares the
combined HP with the
foe.

# 0_221 The foe is razed with
a mystical fire of
great intensity.
It may also leave the
target with a burn.

# 0_222 The user looses a
ground-shaking quake
affecting everyone in
battle. Its power
varies.

# 0_223 The foe is punched
with the user’s full,
concentrated power.
It confuses the foe
if it hits.

# 0_224 Utilizing its tough
and impressive
horn, the user
rams into the foe
with no letup.

# 0_225 The user exhales
a mighty gust that
inflicts damage.
It may also paralyze
the target.

# 0_226 The user switches
places with a party
Pokémon in waiting,
passing along any
stat changes.

# 0_227 The user compels the
foe to keep using
only the move it last
used for two to six
turns.

# 0_228 An attack move that
inflicts double damage
if used on a foe that
is switching out of
battle.

# 0_229 A spin attack that
can also eliminate
such moves as Bind,
Wrap, Leech Seed,
and Spikes.

# 0_230 A sweet scent that
lowers the foe’s
evasiveness. It also
lures wild Pokémon
if used in grass, etc.

# 0_231 The foe is slammed
with a steel-hard
tail. It may also
lower the target’s
Defense stat.

# 0_232 The foe is raked
with steel claws.
It may also raise the
user’s Attack stat.

# 0_233 The user allows the
foe to attack first.
In return, this throw
move is guaranteed
not to miss.

# 0_234 The user restores its
own HP.
The amount of HP
regained varies with
the weather.

# 0_235 The user restores its
own HP.
The amount of HP
regained varies with
the weather.

# 0_236 The user restores its
own HP.
The amount of HP
regained varies with
the weather.

# 0_237 A unique attack that
varies in type and
intensity depending
on the Pokémon using
it.

# 0_238 The user delivers a
double chop with its
forearms crossed.
It has a high
critical-hit ratio.

# 0_239 The user whips up a
vicious twister to
tear at the foe.
It may also make the
foe flinch.

# 0_240 The user summons a
heavy rain that falls
for five turns,
powering up Water-
type moves.

# 0_241 The user intensifies
the sun for five
turns, powering up
Fire-type moves.

# 0_242 The user crunches up
the foe with sharp
fangs. It may also
lower the target’s
Defense stat.

# 0_243 A retaliation move
that counters any
special attack,
inflicting double the
damage taken.

# 0_244 The user hypnotizes
itself into copying
any stat change
made by the foe.

# 0_245 The user charges the
foe at blinding speed.
This attack always
goes before any
other move.

# 0_246 The user attacks with
a prehistoric power.
It may also raise all
the user’s stats at
once.

# 0_247 The user hurls a
shadowy blob at the
foe. It may also
lower the foe’s
Sp. Def stat.

# 0_248 Two turns after this
move is used, the foe
is attacked with a
hunk of psychic
energy.

# 0_249 The user slugs the
foe with a shattering
punch.
It can also smash
cracked boulders.

# 0_250 The user traps the
foe inside a fast,
vicious whirlpool that
lasts for two to five
turns.

# 0_251 The user gets all the
party Pokémon to
attack the foe. The
more party Pokémon,
the more damage.

# 0_252 An attack that hits
first and makes the
target flinch.
This move works only
on the first turn.

# 0_253 The user attacks in
an uproar for two to
five turns. Over that
time, no one can fall
asleep.

# 0_254 The user charges
up power, and raises
both its Defense and
Sp. Def. The move can
be used three times.

# 0_255 The power stored
using the move
Stockpile is released
at once in an attack.

# 0_256 The power stored
using the move
Stockpile is absorbed
by the user to heal
its HP.

# 0_257 The user exhales a
heated breath on the
foe to attack. It may
also leave the target
with a burn.

# 0_258 The user summons a
hailstorm lasting five
turns. It damages all
Pokémon except the
Ice type.

# 0_259 The user torments
and enrages the foe,
making it incapable of
using the same move
twice in a row.

# 0_260 Flattery is used to
confuse the foe.
However, it also
raises the target’s
Sp. Atk stat.

# 0_261 The user shoots a
sinister, bluish white
flame at the foe to
inflict a burn.

# 0_262 The user faints upon
using this move.
In return, it sharply
lowers the target’s
Attack and Sp. Atk.

# 0_263 An attack move that
doubles its power if
the user is poisoned,
paralyzed, or has a
burn.

# 0_264 The user focuses its
mind before launching
a punch. It will fail
if the user is hit
before it is used.

# 0_265 This attack inflicts
double damage on a
paralyzed foe. It
also cures the foe’s
paralysis, however.

# 0_266 The user draws
attention to itself,
making all foes take
aim only at the user.

# 0_267 An attack that makes
use of nature’s
power. Its effects
vary depending on the
user’s environment.

# 0_268 The user boosts the
power of the Electric
move it uses next.
It also raises the
user’s Sp. Def stat.

# 0_269 The foe is taunted
into a rage that
allows it to use only
attack moves for two
to four turns.

# 0_270 A move that boosts
the power of the
ally’s attack in a
Double Battle.

# 0_271 The user catches the
foe off guard and
swaps the foe’s held
item with its own.

# 0_272 The user mimics the
foe completely,
copying the foe’s
natural ability.

# 0_273 A self-healing move.
The user restores its
own HP by up to half
of its maximum HP
in the next turn.

# 0_274 The user hurriedly
and randomly uses a
move among those
known by other
Pokémon in the party.

# 0_275 The user lays roots
that restore HP on
every turn.
Because it is rooted,
it can’t switch out.

# 0_276 The user attacks the
foe with great power.
However, it also
lowers the user’s
Attack and Defense.

# 0_277 A barrier reflects
back to the foe
moves like Leech
Seed and moves
that damage status.

# 0_278 The user recycles a
single-use item that
has been used in
battle so it can be
used again.

# 0_279 An attack move that
inflicts double the
damage if the user
has been hurt by the
foe in the same turn.

# 0_280 The user attacks with
tough fists, etc. It
can also break any
barrier such as Light
Screen and Reflect.

# 0_281 The user lets loose a
huge yawn that lulls
the foe into falling
asleep on the next
turn.

# 0_282 The user slaps down
the foe’s held item,
preventing the item
from being used
during the battle.

# 0_283 An attack move that
cuts down the foe’s
HP to equal the
user’s HP.

# 0_284 The user attacks in
an explosive fury.
The lower the user’s
HP, the less powerful
this attack becomes.

# 0_285 The user employs its
psychic power to
exchange abilities
with the foe.

# 0_286 If the foe knows any
move also known by
the user, the foe
is prevented
from using it.

# 0_287 The user rests
to cure itself of a
poisoning, burn, or
paralysis.

# 0_288 If the user faints,
the user’s grudge
fully depletes the PP
of the foe’s move
that knocked it out.

# 0_289 The user steals the
effects of any
healing or status-
changing move the foe
attempts to use.

# 0_290 The user attacks with
a secret power. Its
added effects vary
depending on the
user’s environment.

# 0_291 A two-turn attack.
The user dives
underwater on the
first turn, then hits
on the next turn.

# 0_292 The user looses a
flurry of open-palmed
arm thrusts that hit
two to five times in a
row.

# 0_293 The user’s type is
changed depending on
its environment, such
as at water’s edge, in
grass, or in a cave.

# 0_294 The user stares at
flashing lights to
focus its mind,
sharply raising its
Sp. Atk stat.

# 0_295 The user looses a
damaging burst of
light. It may also
reduce the target’s
Sp. Def stat.

# 0_296 A mistlike flurry of
down envelops and
damages the foe. It
may also lower the
target’s Sp. Atk.

# 0_297 The user covers the
foe with a mass of
down that sharply
lowers the Attack
stat.

# 0_298 The user performs a
wobbly dance that
confuses all the
Pokémon in battle.

# 0_299 The user launches a
kick with a high
critical-hit ratio.
It may also leave the
target with a burn.

# 0_300 The user covers
itself with mud. It
weakens Electric-
type moves while the
user is in the battle.

# 0_301 The user continually
rolls into the foe
over five turns. It
becomes stronger
each time it hits.

# 0_302 The user attacks by
wildly swinging its
thorny arms.
It may also make the
target flinch.

# 0_303 The user slacks off,
restoring its own HP
by up to half of its
maximum HP.

# 0_304 The user lets loose
a horribly echoing
shout with the
power to inflict
damage.

# 0_305 The user bites the
foe with toxic fangs.
It may also leave the
foe badly poisoned.

# 0_306 The user slashes the
foe with hard and
sharp claws.
It may also lower the
target’s Defense.

# 0_307 The foe is razed by
a fiery explosion.
The user must rest
on the next turn,
however.

# 0_308 The foe is hit with
a watery blast.
The user must rest
on the next turn,
however.

# 0_309 The foe is hit with a
hard punch fired
like a meteor.
It may also raise
the user’s Attack.

# 0_310 The user attacks the
foe while shouting in
a startling fashion.
It may also make the
target flinch.

# 0_311 An attack move that
varies in power and
type depending on
the weather.

# 0_312 The user releases a
soothing scent that
heals all status
problems affecting
the user’s party.

# 0_313 The user feigns
crying to make the
foe feel flustered,
sharply lowering its
Sp. Def stat.

# 0_314 The user launches
razorlike wind to
slash the foe.
It has a high
critical-hit ratio.

# 0_315 The user attacks the
foe at full power.
The attack’s recoil
sharply reduces the
user’s Sp. Atk stat.

# 0_316 Enables the user to
hit a Ghost type with
any type of move. It
also enables the user
to hit an evasive foe.

# 0_317 Boulders are hurled
at the foe. It also
lowers the foe’s
Speed by preventing
its movement.

# 0_318 The foe is attacked
with powdery scales
blown by wind.
It may also raise all
the user’s stats.

# 0_319 A horrible sound like
scraping metal is
emitted to sharply
reduce the foe’s
Sp. Def stat.

# 0_320 The user plays a
pleasant melody that
lulls the foe into a
deep sleep.

# 0_321 The user tickles the
foe into laughing,
reducing its Attack
and Defense stats.

# 0_322 The user absorbs a
mystical power from
space to raise its
Defense and Sp. Def
stats.

# 0_323 The user spouts
water to damage the
foe. The lower the
user’s HP, the less
powerful it becomes.

# 0_324 The user attacks with
a sinister beam of
light. It may also
confuse the target.

# 0_325 The user throws a
punch at the foe from
the shadows.
The punch lands
without fail.

# 0_326 The user attacks with
an odd, unseeable
power.
It may also make the
foe flinch.

# 0_327 The user attacks the
foe with an uppercut
thrown skyward
with force.

# 0_328 The user traps the
foe inside a harshly
raging sandstorm for
two to five turns.

# 0_329 The foe is attacked
with a blast of
absolute-zero cold.
The foe instantly
faints if it hits.

# 0_330 The user attacks by
shooting out muddy
water.
It may also lower the
foe’s accuracy.

# 0_331 The user forcefully
shoots seeds at the
foe. Two to five
seeds are shot in
rapid succession.

# 0_332 The user confounds
the foe with speed,
then slashes.
The attack lands
without fail.

# 0_333 The user launches
sharp icicles at the
foe. It strikes two
to five times in a
row.

# 0_334 The user hardens
its body’s surface
like iron, sharply
raising its Defense
stat.

# 0_335 The user blocks the
foe’s way with arms
spread wide to
prevent escape.

# 0_336 The user howls loudly
to raise its spirit,
boosting its Attack
stat.

# 0_337 The user slashes the
foe with huge, sharp
claws.

# 0_338 The foe is slammed
with an enormous
tree.
The user can’t move
on the next turn.

# 0_339 The user tenses its
muscles to bulk up
its body, boosting
both its Attack and
Defense stats.

# 0_340 The user bounces up
high, then drops on
the foe on the second
turn. It may also
paralyze the foe.

# 0_341 The user attacks by
hurling a blob of mud
at the foe.
It also reduces the
target’s Speed.

# 0_342 An attack with a
high critical-hit
ratio. This tail
attack may also
poison the foe.

# 0_343 The user endearingly
approaches the foe,
then steals the item
the foe is holding.

# 0_344 The user electrifies
itself, then charges
at the foe. It causes
considerable damage
to the user as well.

# 0_345 The user scatters
curious leaves that
chase the foe.
This attack will not
miss.

# 0_346 The user soaks itself
with water. The move
weakens Fire-type
moves while the user
is in the battle.

# 0_347 The user quietly
focuses its mind and
calms its spirit to
raise its Sp. Atk and
Sp. Def stats.

# 0_348 The foe is slashed
with a sharp leaf.
It has a high
critical-hit ratio.

# 0_349 The user vigorously
performs a mystic,
powerful dance that
boosts its Attack and
Speed stats.

# 0_350 The user hurls hard
rocks at the foe.
Two to five rocks are
launched in quick
succession.

# 0_351 The user strikes the
foe with a quick jolt
of electricity.
This attack cannot be
evaded.

# 0_352 The user attacks the
foe with a pulsing
blast of water.
It may also confuse
the foe.

# 0_353 Two turns after this
move is used, the
user blasts the foe
with a concentrated
bundle of light.

# 0_354 The user attacks the
foe at full power.
The attack’s recoil
sharply reduces the
user’s Sp. Atk stat.

# 0_355 The user lands and
rests its body.
It restores the
user’s HP by up to
half of its max HP.

# 0_356 Gravity is intensified
for five turns, making
moves involving flying
unusable and
negating Levitation.

# 0_357 Enables the user to
hit a Ghost type with
any type of move. It
also enables the user
to hit an evasive foe.

# 0_358 This attack inflicts
high damage on a
sleeping foe. It
also wakes the foe
up, however.

# 0_359 The user swings and
hits with its strong
and heavy fist.
It lowers the user’s
Speed, however.

# 0_360 The user tackles the
foe with a high-speed
spin. The slower the
user, the greater
the damage.

# 0_361 The user faints. In
return, the Pokémon
taking its place will
have its HP restored
and status cured.

# 0_362 If the foe’s HP is
down to about half,
this attack will hit
with double the
power.

# 0_363 The user draws power
to attack by using
its held Berry.
The Berry determines
its type and power.

# 0_364 An attack that hits a
foe using Protect or
Detect. It also lifts
the effects of those
moves.

# 0_365 The user pecks the
foe. If the foe is
holding a Berry, the
user plucks it and
gains its effect.

# 0_366 The user whips up a
turbulent whirlwind
that ups the Speed
of all party Pokémon
for three turns.

# 0_367 The user applies
pressure to stress
points, sharply
boosting one of its
stats.

# 0_368 The user retaliates
against the foe that
last inflicted damage
on it with much
greater power.

# 0_369 After making its
attack, the user
rushes back to switch
places with a party
Pokémon in waiting.

# 0_370 The user fights the
foe in close without
guarding itself. It
also cuts the user’s
Defense and Sp. Def.

# 0_371 If the user can use
this attack after the
foe attacks, its
power is doubled.

# 0_372 If the foe has
already taken some
damage in the same
turn, this attack’s
power is doubled.

# 0_373 It prevents the foe
from using its held
item. Its Trainer is
also prevented from
using items on it.

# 0_374 The user flings its
held item at the foe
to attack. Its power
and effects depend
on the item.

# 0_375 Using its psychic
power of suggestion,
the user transfers
its status problems
to the target.

# 0_376 The fewer PP this
move has, the more
power it has for
attack.

# 0_377 The user prevents
the foe from using
any HP-recovery
moves for five turns.

# 0_378 The user powerfully
wrings the foe.
The more HP the foe
has, the greater this
attack’s power.

# 0_379 The user employs its
psychic power to
switch its Attack
with its Defense
stat.

# 0_380 The user hurls up its
stomach acids on
the foe. The fluid
eliminates the effect
of the foe’s ability.

# 0_381 The user chants an
incantation toward
the sky, preventing
the foe from landing
critical hits.

# 0_382 The user tries to cut
ahead of the foe to
steal and use the
foe’s intended move
with greater power.

# 0_383 The user mimics the
move used immediately
before it. The move
fails if no other move
has been used yet.

# 0_384 The user employs its
psychic power to
switch changes to
its Attack and
Sp. Atk with the foe.

# 0_385 The user employs its
psychic power to
switch changes to
its Defense and
Sp. Def with the foe.

# 0_386 This attack’s power
increases the more
the foe has powered
up with stat changes.

# 0_387 This move can be used
only after the user
has used all the
other moves it knows
in the battle.

# 0_388 A seed that causes
worry is planted on
the foe. It prevents
sleep by making its
ability Insomnia.

# 0_389 This move enables the
user to attack first.
It fails if the foe is
not readying an
attack, however.

# 0_390 The user lays a trap
of poison spikes at
the foe’s feet. They
poison foes that
switch into battle.

# 0_391 The user employs its
psychic power to
switch stat changes
with the foe.

# 0_392 The user envelops
itself in a veil made
of water. It regains
some HP on every
turn.

# 0_393 The user levitates
using electrically
generated magnetism
for five turns.

# 0_394 The user cloaks
itself in fire and
charges at the foe.
The user sustains
serious damage, too.

# 0_395 The foe is attacked
with a shock wave.
It may also leave the
target paralyzed.

# 0_396 The user looses a
blast of aura power
from deep within its
body. This move is
certain to hit.

# 0_397 The user polishes its
body to reduce drag.
It can sharply raise
the Speed stat.

# 0_398 The foe is stabbed
with a tentacle or
arm steeped in
poison. It may also
poison the foe.

# 0_399 The user releases a
horrible aura imbued
with dark thoughts.
It may also make the
target flinch.

# 0_400 The user slashes the
foe the instant an
opportunity arises.
It has a high
critical-hit ratio.

# 0_401 The user attacks by
swinging its tail as if
it were a vicious wave
in a raging storm.

# 0_402 The user slams a
barrage of hard-
shelled seeds
down on the foe
from above.

# 0_403 The user attacks with
a blade of air that
slices even the sky.
It may also make the
target flinch.

# 0_404 The user slashes at
the foe by crossing
its scythes or claws
as if they were a pair
of scissors.

# 0_405 The user vibrates its
wings to generate a
damaging sound wave.
It may also lower the
foe’s Sp. Def stat.

# 0_406 The foe is attacked
with a shock wave
generated by the
user’s gaping mouth.

# 0_407 The user tackles the
foe while exhibiting
overwhelming menace.
It may also make the
target flinch.

# 0_408 The user attacks with
a ray of light that
sparkles as if it were
made of gemstones.

# 0_409 An energy-draining
punch. The user’s
HP is restored by
half the damage taken
by the target.

# 0_410 The user whirls its
fists to send a wave
of pure vacuum at
the foe. This move
always goes first.

# 0_411 The user heightens
its mental focus and
unleashes its power.
It may also lower the
target’s Sp. Def.

# 0_412 The user draws power
from nature and
fires it at the foe.
It may also lower the
target’s Sp. Def.

# 0_413 The user tucks in
its wings and charges
from a low altitude.
The user also takes
serious damage.

# 0_414 The user makes the
ground under the foe
erupt with power.
It may also lower the
target’s Sp. Def.

# 0_415 The user trades held
items with the foe
faster than the eye
can follow.

# 0_416 The user charges at
the foe using every
bit of its power.
The user must rest
on the next turn.

# 0_417 The user stimulates
its brain by thinking
bad thoughts.
It sharply raises the
user’s Sp. Atk.

# 0_418 The user strikes
with a tough punch as
fast as a bullet.
This move always goes
first.

# 0_419 An attack move that
inflicts double the
damage if the user
has been hurt by the
foe in the same turn.

# 0_420 The user flash
freezes chunks of
ice and hurls them.
This move always goes
first.

# 0_421 The user slashes with
a sharp claw made
from shadows.
It has a high
critical-hit ratio.

# 0_422 The user bites with
electrified fangs.
It may also make the
foe flinch or become
paralyzed.

# 0_423 The user bites with
cold-infused fangs.
It may also make the
foe flinch or freeze.

# 0_424 The user bites with
flame-cloaked fangs.
It may also make the
foe flinch or sustain
a burn.

# 0_425 The user extends its
shadow and attacks
the foe from behind.
This move always goes
first.

# 0_426 The user launches a
hard-packed mud ball
to attack.
It may also lower the
target’s accuracy.

# 0_427 The user tears at
the foe with blades
formed by psychic
power. It has a high
critical-hit ratio.

# 0_428 The user focuses its
willpower to its head
and rams the foe.
It may also make the
target flinch.

# 0_429 The user looses a
flash of energy from
its polished body.
It may also lower the
target’s accuracy.

# 0_430 The user gathers all
its light energy and
releases it at once.
It may also lower the
foe’s Sp. Def stat.

# 0_431 A charging attack
that may also leave
the foe confused.
It can also be used
to scale rocky walls.

# 0_432 Obstacles are moved,
reducing the foe’s
evasion stat. It can
also be used to
clear deep fog, etc.

# 0_433 The user creates a
bizarre area in which
slower Pokémon get
to move first for five
turns.

# 0_434 Comets are summoned
down from the sky.
The attack’s recoil
sharply reduces the
user’s Sp. Atk stat.

# 0_435 A flare of electricity
is loosed to strike
all Pokémon in battle.
It may also cause
paralysis.

# 0_436 An inferno of scarlet
flames washes over
all Pokémon in battle.
It may also inflict
burns.

# 0_437 A storm of sharp
leaves is whipped up.
The attack’s recoil
sharply reduces the
user’s Sp. Atk stat.

# 0_438 The user violently
whirls its vines or
tentacles to harshly
lash the foe.

# 0_439 The user launches a
huge boulder at the
foe to attack.
It must rest on the
next turn, however.

# 0_440 A slashing attack
that may also leave
the target poisoned.
It has a high
critical-hit ratio.

# 0_441 The user shoots
filthy garbage at the
foe to attack.
It may also poison
the target.

# 0_442 The foe slams the
target with its
steel-hard head.
It may also make the
target flinch.

# 0_443 The user launches a
steel bomb that
sticks to the target.
This attack will not
miss.

# 0_444 The user stabs the
foe with a sharpened
stone. It has a high
critical-hit ratio.

# 0_445 If it is the opposite
gender of the user,
the foe is charmed
into sharply lowering
its Sp. Atk stat.

# 0_446 The user lays a trap
of levitating stones
around the foe. The
trap hurts foes that
switch into battle.

# 0_447 The user snares the
foe with grass and
trips it. The heavier
the foe, the greater
the damage.

# 0_448 The user attacks
using a sound wave
based on words it has
learned. It may also
confuse the foe.

# 0_449 The user releases
countless shots of
light. Its type varies
with the kind of Plate
the user is holding.

# 0_450 The user bites the
foe. If the foe is
holding a Berry, the
user eats it and
gains its effect.

# 0_451 The user fires a
concentrated bundle
of electricity. It may
also raise the user’s
Sp. Atk stat.

# 0_452 The user slams its
rugged body into the
foe to attack. The
user also sustains
serious damage.

# 0_453 The user lunges at
the foe at a speed
that makes it almost
invisible. It is sure
to strike first.

# 0_454 The user calls out
its underlings to
pummel the foe.
It has a high
critical-hit ratio.

# 0_455 The user calls out
its underlings to
make a living shield,
raising its Defense
and Sp. Def stats.

# 0_456 The user calls out
its underlings to heal
it. The user regains
up to half of its
max HP.

# 0_457 The user delivers a
life-endangering head
butt at full power.
The user also takes
terrible damage.

# 0_458 The user slams the
foe with a tail, etc.
The target is hit
twice in a row.

# 0_459 The user blasts the
foe with power that
distorts even time.
The user must rest
on the next turn.

# 0_460 The user tears the
foe along with the
space around it.
This move has a high
critical-hit ratio.

# 0_461 The user faints. In
return, the Pokémon
taking its place will
have its status and
HP fully restored.

# 0_462 The foe is crushed
with great force.
The attack is more
powerful the more HP
the foe has left.

# 0_463 The foe becomes
trapped within a
maelstrom of fire
that rages for two
to five turns.

# 0_464 The foe is dragged
into a world of total
darkness that puts it
to sleep.

# 0_465 The user generates
a shock wave from
within its body.
It may also lower the
target’s Sp. Def.

# 0_466 The user creates a
gust of repulsive
wind. It may also
raise all the user’s
stats at once.

# 0_467 The user disappears,
then strikes the foe
on the second turn.
It hits even if the
foe used Protect.