Pokemon Diamond Message File #554

/msgdata/msg.narc/554 - Message Formatted File

Message File Index

# 0_0 -

# 0_1 The stench helps keep
wild Pokémon away.

# 0_2 The Pokémon makes it rain
if it appears in battle.

# 0_3 The Pokémon’s Speed stat
is gradually boosted.

# 0_4 The Pokémon is protected
against critical hits.

# 0_5 The Pokémon is protected
against 1-hit KO attacks.

# 0_6 Prevents combatants from
self destructing.

# 0_7 The Pokémon is protected
from paralysis.

# 0_8 Boosts the Pokémon’s
evasion in a sandstorm.

# 0_9 Contact with the Pokémon
may cause paralysis.

# 0_10 Restores HP if hit by an
Electric-type move.

# 0_11 Restores HP if hit by a
Water-type move.

# 0_12 Prevents the Pokémon
from becoming infatuated.

# 0_13 Eliminates the effects of
weather.

# 0_14 The Pokémon’s accuracy is
boosted.

# 0_15 Prevents the Pokémon
from falling asleep.

# 0_16 Changes the Pokémon’s
type to the foe’s move.

# 0_17 Prevents the Pokémon
from getting poisoned.

# 0_18 Powers up Fire-type moves
if hit by a fire move.

# 0_19 Blocks the added effects
of attacks taken.

# 0_20 Prevents the Pokémon
from becoming confused.

# 0_21 Negates moves that
force switching out.

# 0_22 Lowers the foe’s Attack
stat.

# 0_23 Prevents the foe from
escaping.

# 0_24 Inflicts damage to the
foe on contact.

# 0_25 Only supereffective
moves will hit.

# 0_26 Gives full immunity to all
Ground-type moves.

# 0_27 Contact may paralyze,
poison, or cause sleep.

# 0_28 Passes on a burn, poison,
or paralysis to the foe.

# 0_29 Prevents the Pokémon’s
stats from being lowered.

# 0_30 All status problems are
healed upon switching out.

# 0_31 The Pokémon draws in all
Electric-type moves.

# 0_32 Boosts the likelihood of
added effects appearing.

# 0_33 Boosts the Pokémon’s
Speed in rain.

# 0_34 Boosts the Pokémon’s
Speed in sunshine.

# 0_35 Raises the likelihood of
meeting wild Pokémon.

# 0_36 The Pokémon copies the
foe’s ability.

# 0_37 Raises the Pokémon’s
Attack stat.

# 0_38 Contact with the Pokémon
may poison the foe.

# 0_39 The Pokémon is protected
from flinching.

# 0_40 Prevents the Pokémon
from becoming frozen.

# 0_41 Prevents the Pokémon
from getting a burn.

# 0_42 Prevents Steel-type
Pokémon from escaping.

# 0_43 Gives full immunity to all
sound-based moves.

# 0_44 The Pokémon gradually
recovers HP in rain.

# 0_45 The Pokémon summons a
sandstorm in battle.

# 0_46 The Pokémon raises the
foe’s PP usage.

# 0_47 Raises resistance to Fire-
and Ice-type moves.

# 0_48 The Pokémon awakens
quickly from sleep.

# 0_49 Contact with the Pokémon
may burn the foe.

# 0_50 Enables sure getaway from
wild Pokémon.

# 0_51 Prevents the Pokémon
from losing accuracy.

# 0_52 Prevents the Attack stat
from being lowered.

# 0_53 The Pokémon may pick up
items.

# 0_54 The Pokémon can’t attack
on consecutive turns.

# 0_55 Boosts the Attack stat,
but lowers accuracy.

# 0_56 Contact with the Pokémon
may cause infatuation.

# 0_57 Boosts Sp. Atk if another
Pokémon has Minus.

# 0_58 Boosts Sp. Atk if another
Pokémon has Plus.

# 0_59 CASTFORM transforms with
the weather.

# 0_60 Protects the Pokémon
from item theft.

# 0_61 The Pokémon may heal its
own status problems.

# 0_62 Boosts Attack if there is
a status problem.

# 0_63 Boosts Defense if there is
a status problem.

# 0_64 Inflicts damage on foes
using any draining move.

# 0_65 Powers up Grass-type
moves in a pinch.

# 0_66 Powers up Fire-type
moves in a pinch.

# 0_67 Powers up Water-type
moves in a pinch.

# 0_68 Powers up Bug-type
moves in a pinch.

# 0_69 Protects the Pokémon
from recoil damage.

# 0_70 The Pokémon makes it
sunny if it is in battle.

# 0_71 Prevents the foe from
fleeing.

# 0_72 Prevents the Pokémon
from falling asleep.

# 0_73 Prevents the Pokémon’s
stats from being lowered.

# 0_74 Boosts the power of
physical attacks.

# 0_75 The Pokémon is protected
against critical hits.

# 0_76 Eliminates the effects of
weather.

# 0_77 Raises evasion if the
Pokémon is confused.

# 0_78 Raises Speed if hit by an
Electric-type move.

# 0_79 Raises Attack if the foe
is of the same gender.

# 0_80 Raises Speed each time
the Pokémon flinches.

# 0_81 Raises evasion in a
hailstorm.

# 0_82 Encourages the early use
of a held Berry.

# 0_83 Raises Attack upon taking
a critical hit.

# 0_84 Raises Speed if a held
item is used.

# 0_85 Weakens the power of
Fire-type moves.

# 0_86 The Pokémon is prone to
wild stat changes.

# 0_87 Reduces HP if it is hot.
Water restores HP.

# 0_88 Adjusts power according
to the foe’s ability.

# 0_89 Boosts the power of
punching moves.

# 0_90 Restores HP if the
Pokémon is poisoned.

# 0_91 Powers up moves of the
same type.

# 0_92 Increases the frequency
of multi-strike moves.

# 0_93 Heals status problems if
it is raining.

# 0_94 Boosts Sp. Atk, but
lowers HP in sunshine.

# 0_95 Boosts Speed if there is a
status problem.

# 0_96 All the Pokémon’s moves
become the Normal type.

# 0_97 Powers up moves if they
become critical hits.

# 0_98 The Pokémon only takes
damage from attacks.

# 0_99 Ensures the Pokémon and
its foe’s attacks land.

# 0_100 The Pokémon moves after
even slower foes.

# 0_101 Powers up the Pokémon’s
weaker moves.

# 0_102 Prevents status problems
in sunny weather.

# 0_103 The Pokémon can’t use
any held items.

# 0_104 Moves can be used
regardless of abilities.

# 0_105 Heightens the critical-hit
ratios of moves.

# 0_106 Damages the foe landing
the finishing hit.

# 0_107 Senses the foe’s
dangerous moves.

# 0_108 Determines what moves
the foe has.

# 0_109 Ignores any change in
ability by the foe.

# 0_110 Powers up “not very
effective” moves.

# 0_111 Powers down super-
effective moves.

# 0_112 Temporarily halves Attack
and Speed.

# 0_113 Enables moves to hit
Ghost-type foes.

# 0_114 The Pokémon draws in all
Water-type moves.

# 0_115 The Pokémon regains HP in
a hailstorm.

# 0_116 Powers down super-
effective moves.

# 0_117 The Pokémon summons a
hailstorm in battle.

# 0_118 The Pokémon may gather
Honey from somewhere.

# 0_119 The Pokémon can check
the foe’s held item.

# 0_120 Powers up moves that
have recoil damage.

# 0_121 Changes type to match
the held Plate.

# 0_122 Powers up party Pokémon
when it is sunny.

# 0_123 Reduces a sleeping foe’s
HP.