Pokemon Diamond Message File #298

/msgdata/msg.narc/298 - Message Formatted File

Message File Index

# 0_0 VAR(65280, 1)StatusVAR(65280, 0)

# 0_1 VAR(65280, 1)VS demoVAR(65280, 0)

# 0_2 VAR(65280, 1)Move TutorVAR(65280, 0)

# 0_3 VAR(65280, 1)JournalVAR(65280, 0)

# 0_4 Sleep

# 0_5 Touch screen

# 0_6 msg location

# 0_7 Test screen

# 0_8 Script

# 0_9 Map

# 0_10 Pokétch

# 0_11 Shop

# 0_12 Berry Max

# 0_13 TM & HM Max

# 0_14 F Note ADD

# 0_15 Field

# 0_16 Move Tutor

# 0_17 Move Deleter

# 0_18 Poffin

# 0_19 Condition

# 0_20 Multi 1

# 0_21 Start 1

# 0_22 End 1

# 0_23 Multi 2

# 0_24 Start 2

# 0_25 End 2

# 0_26 End 3

# 0_27 Move Tutor

# 0_28 Move Remainder

# 0_29 Set Ribbons

# 0_30 Pokémon icon

# 0_31 Item icon

# 0_32 F Note Clear

# 0_33

# 0_34 VAR(264, 0)

# 0_35 VAR(308, 0)

# 0_36 Class

# 0_37 Level

# 0_38 Exp. Points

# 0_39 ID

# 0_40 Random value

# 0_41 Gender

# 0_42 Nature

# 0_43 Move 1

# 0_44 Move 2

# 0_45 Move 3

# 0_46 Move 4

# 0_47 Held item

# 0_48 Special ability

# 0_49 HP rnd

# 0_50 HP exp

# 0_51 Attack rnd

# 0_52 Attack exp

# 0_53 Defense rnd

# 0_54 Defense exp

# 0_55 Speed rnd

# 0_56 Speed exp

# 0_57 Sp. Atk rnd

# 0_58 Sp. Atk exp

# 0_59 Sp. Def rnd

# 0_60 Sp. Def exp

# 0_61 Coolness

# 0_62 Beauty

# 0_63 Cuteness

# 0_64 Smartness

# 0_65 Toughness

# 0_66 Luster

# 0_67 Tameness

# 0_68 POKéRUS

# 0_69 Egg

# 0_70 Status

# 0_71 HP

# 0_72 Attack

# 0_73 Defense

# 0_74 Speed

# 0_75 Special Attack

# 0_76 Special Defense

# 0_77 Event distribution

# 0_78 Captured place

# 0_79 Captured level

# 0_80 Captured cassette

# 0_81 Captured Ball

# 0_82 Country code

# 0_83 Form No.

# 0_84 Nickname flag

# 0_85 Normal

# 0_86 Sleep

# 0_87 Poison

# 0_88 Burned

# 0_89 Frozen

# 0_90 Paralysed

# 0_91 Badly poisoned

# 0_92 None

# 0_93

# 0_94

# 0_95 -

# 0_96 ON

# 0_97 OFF

# 0_98 VAR(315, 0)

# 0_99 VAR(256, 0)

# 0_100 VAR(262, 0)

# 0_101 VAR(264, 0)

# 0_102 VAR(261, 0)

# 0_103 VAR(263, 0)

# 0_104 Added a Pokémon to your party.

# 0_105 Added a Pokémon to the Box.

# 0_106 Create Pokémon
LR: Switch START: Add

# 0_107 DBPoke1

# 0_108 Egg

# 0_109 (Test message)
Pokémon used a move!

# 0_110 Diamond

# 0_111 Pearl

# 0_112 Emerald

# 0_113 Sapphire

# 0_114 VAR(256, 0)

# 0_115 VAR(264, 0)