Pokemon Diamond Message File #197

/msgdata/msg.narc/197 - Message Formatted File

Message File Index

# 0_0 Perform first

# 0_1 next turn.

# 0_2 Perform last

# 0_3 next turn.

# 0_4 Each doubled

# 0_5 Judge: +2

# 0_6 If the Voltage

# 0_7 goes up: +2

# 0_8 A basic act.

# 0_9

# 0_10 If Judges are

# 0_11 not doubled: +3

# 0_12 Performable two

# 0_13 turns in a row.

# 0_14 Voltage pts.

# 0_15 are added.

# 0_16 If all choose

# 0_17 same Judge: +15

# 0_18 Lowers Voltage

# 0_19 of Judges by 1.

# 0_20 Double score in

# 0_21 next turn.

# 0_22 Get Voltage

# 0_23 from one ahead.

# 0_24 No Voltage up

# 0_25 this turn.

# 0_26 Random order

# 0_27 next turn.

# 0_28 Double score

# 0_29 for final act.

# 0_30 High score for

# 0_31 low Voltage.

# 0_32 If first

# 0_33 performance: +2

# 0_34 If final

# 0_35 performance: +2

# 0_36 No Voltage down

# 0_37 this turn.

# 0_38 If Voltage goes

# 0_39 up in a row: +3

# 0_40 High score for

# 0_41 a later turn.

# 0_42 After Voltage

# 0_43 hits max: +3

# 0_44 If rated the

# 0_45 worst: +3

# 0_46 Enables the user to
perform first in the
next turn.

# 0_47 Enables the user to
perform last in the
next turn.

# 0_48 Earn +2 for each
time the same Judge
is chosen.

# 0_49 Earn +2 if the
Judge’s Voltage goes
up.

# 0_50 A basic performance
using a move known
by the Pokémon.

# 0_51 Earn +3 if no other
Pokémon has chosen
the same Judge.

# 0_52 Allows performance
of the same move
twice in a row.

# 0_53 Increased Voltage is
added to the
performance score.

# 0_54 Earn +15 if all the
Pokémon choose the
same Judge.

# 0_55 Lowers the Voltage
of all Judges by one
each.

# 0_56 Earn double the
score in the next
turn.

# 0_57 Steals the Voltage
of the Pokémon that
just went.

# 0_58 Prevents the Voltage
from going up in the
same turn.

# 0_59 Makes the order of
contestants random
in the next turn.

# 0_60 Earns double the
score on the final
performance.

# 0_61 Raises the score if
the Voltage is low.

# 0_62 Earn +2 if the
Pokémon performs
first in the turn.

# 0_63 Earn +2 if the
Pokémon performs
last in the turn.

# 0_64 Prevents the Voltage
from going down in
the same turn.

# 0_65 Earn +3 if two
Pokémon raise the
Voltage in a row.

# 0_66 Earn a higher score
the later the
Pokémon performs.

# 0_67 Earn +3 if the
Pokémon that just
went hit max Voltage.

# 0_68 Earn +3 if the
Pokémon gets the
lowest score.