# 0_0 Perform first
# 0_1 next turn.
# 0_2 Perform last
# 0_3 next turn.
# 0_4 Each doubled
# 0_5 Judge: +2
# 0_6 If the Voltage
# 0_7 goes up: +2
# 0_8 A basic act.
# 0_10 If Judges are
# 0_11 not doubled: +3
# 0_12 Performable two
# 0_13 turns in a row.
# 0_14 Voltage pts.
# 0_15 are added.
# 0_16 If all choose
# 0_17 same Judge: +15
# 0_18 Lowers Voltage
# 0_19 of Judges by 1.
# 0_20 Double score in
# 0_21 next turn.
# 0_22 Get Voltage
# 0_23 from one ahead.
# 0_24 No Voltage up
# 0_25 this turn.
# 0_26 Random order
# 0_27 next turn.
# 0_28 Double score
# 0_29 for final act.
# 0_30 High score for
# 0_31 low Voltage.
# 0_32 If first
# 0_33 performance: +2
# 0_34 If final
# 0_35 performance: +2
# 0_36 No Voltage down
# 0_37 this turn.
# 0_38 If Voltage goes
# 0_39 up in a row: +3
# 0_40 High score for
# 0_41 a later turn.
# 0_42 After Voltage
# 0_43 hits max: +3
# 0_44 If rated the
# 0_45 worst: +3
# 0_46 Enables the user to
perform first in the
next turn.
# 0_47 Enables the user to
perform last in the
next turn.
# 0_48 Earn +2 for each
time the same Judge
is chosen.
# 0_49 Earn +2 if the
Judge’s Voltage goes
up.
# 0_50 A basic performance
using a move known
by the Pokémon.
# 0_51 Earn +3 if no other
Pokémon has chosen
the same Judge.
# 0_52 Allows performance
of the same move
twice in a row.
# 0_53 Increased Voltage is
added to the
performance score.
# 0_54 Earn +15 if all the
Pokémon choose the
same Judge.
# 0_55 Lowers the Voltage
of all Judges by one
each.
# 0_56 Earn double the
score in the next
turn.
# 0_57 Steals the Voltage
of the Pokémon that
just went.
# 0_58 Prevents the Voltage
from going up in the
same turn.
# 0_59 Makes the order of
contestants random
in the next turn.
# 0_60 Earns double the
score on the final
performance.
# 0_61 Raises the score if
the Voltage is low.
# 0_62 Earn +2 if the
Pokémon performs
first in the turn.
# 0_63 Earn +2 if the
Pokémon performs
last in the turn.
# 0_64 Prevents the Voltage
from going down in
the same turn.
# 0_65 Earn +3 if two
Pokémon raise the
Voltage in a row.
# 0_66 Earn a higher score
the later the
Pokémon performs.
# 0_67 Earn +3 if the
Pokémon that just
went hit max Voltage.
# 0_68 Earn +3 if the
Pokémon gets the
lowest score.