Pokemon Black2 Message File #63

/a/0/0/2/63 - Message Formatted File

Message File Index

# 0_0 ???

# 0_1 The best Ball with the ultimate level of
performance. It will catch any wild
Pokémon without fail.

# 0_2 An ultra-performance Ball that
provides a higher Pokémon catch rate
than a Great Ball.

# 0_3 A good, high-performance Ball that
provides a higher Pokémon catch rate
than a standard Poké Ball.

# 0_4 A device for catching wild Pokémon.
It is thrown like a ball at the target.
It is designed as a capsule system.

# 0_5 A special Poké Ball that is used only in
the Great Marsh. It is decorated in a
camouflage pattern.

# 0_6 A somewhat different Poké Ball that
works especially well on Water- and
Bug-type Pokémon.

# 0_7 A somewhat different Poké Ball that
works especially well on Pokémon that
live underwater.

# 0_8 A somewhat different Poké Ball that
works especially well on weaker
Pokémon in the wild.

# 0_9 A somewhat different Poké Ball that
works especially well on Pokémon
species that were previously caught.

# 0_10 A somewhat different Ball that
becomes progressively better the
more turns there are in a battle.

# 0_11 A comfortable Poké Ball that makes a
caught wild Pokémon quickly grow
friendly.

# 0_12 A somewhat rare Poké Ball that has
been specially made to commemorate
an event of some sort.

# 0_13 A somewhat different Poké Ball that
makes it easier to catch wild Pokémon
at night or in dark places like caves.

# 0_14 A remedial Poké Ball that restores the
caught Pokémon's HP and eliminates
any status problem.

# 0_15 A somewhat different Poké Ball that
provides a better catch rate if it is
used at the start of a wild encounter.

# 0_16 A quite rare Poké Ball that has been
specially crafted to commemorate
an occasion of some sort.

# 0_17 A spray-type medicine for wounds.
It restores the HP of one Pokémon by
just 20 points.

# 0_18 A spray-type medicine.
It lifts the effect of poison from one
Pokémon.

# 0_19 A spray-type medicine.
It heals a single Pokémon that is
suffering from a burn.

# 0_20 A spray-type medicine.
It defrosts a Pokémon that has been
frozen solid.

# 0_21 A spray-type medicine.
It awakens a Pokémon from the
clutches of sleep.

# 0_22 A spray-type medicine.
It eliminates paralysis from a single
Pokémon.

# 0_23 A medicine that fully restores the HP
and heals any status problems of a
single Pokémon.

# 0_24 A spray-type medicine for wounds.
It completely restores the HP of a
single Pokémon.

# 0_25 A spray-type medicine for wounds.
It restores the HP of one Pokémon by
200 points.

# 0_26 A spray-type medicine for wounds.
It restores the HP of one Pokémon by
50 points.

# 0_27 A spray-type medicine.
It heals all the status problems of a
single Pokémon.

# 0_28 A medicine that revives a fainted
Pokémon. It restores half the
Pokémon's maximum HP.

# 0_29 A medicine that revives a fainted
Pokémon. It fully restores the
Pokémon's HP.

# 0_30 Water with a high mineral content.
It restores the HP of one Pokémon by
50 points.

# 0_31 A fizzy soda drink.
It restores the HP of one Pokémon by
60 points.

# 0_32 A very sweet drink.
It restores the HP of one Pokémon by
80 points.

# 0_33 Milk with a very high nutrition content.
It restores the HP of one Pokémon by
100 points.

# 0_34 A very bitter medicine powder.
It restores the HP of one Pokémon by
50 points.

# 0_35 A very bitter root.
It restores the HP of one Pokémon by
200 points.

# 0_36 A very bitter medicine powder.
It heals all the status problems of a
single Pokémon.

# 0_37 A very bitter medicinal herb.
It revives a fainted Pokémon, fully
restoring its HP.

# 0_38 It restores the PP of a Pokémon's
selected move by a maximum of
10 points.

# 0_39 It fully restores the PP of a single
selected move that has been learned
by the target Pokémon.

# 0_40 It restores the PP of all the
moves learned by the targeted Pokémon
by 10 points each.

# 0_41 It fully restores the PP of all the
moves learned by the targeted
Pokémon.

# 0_42 Lavaridge Town's local specialty.
It heals all the status problems of
one Pokémon.

# 0_43 A 100% pure juice made of Berries.
It restores the HP of one Pokémon by
just 20 points.

# 0_44 It revives all fainted Pokémon.
In doing so, it also fully restores
their HP.

# 0_45 A nutritious drink for Pokémon.
It raises the base HP of a single
Pokémon.

# 0_46 A nutritious drink for Pokémon.
It raises the base Attack stat of a
single Pokémon.

# 0_47 A nutritious drink for Pokémon.
It raises the base Defense stat of a
single Pokémon.

# 0_48 A nutritious drink for Pokémon.
It raises the base Speed stat of a
single Pokémon.

# 0_49 A nutritious drink for Pokémon.
It raises the base Sp. Atk (Special
Attack) stat of a single Pokémon.

# 0_50 A candy that is packed with energy.
It raises the level of a single Pokémon
by one.

# 0_51 It slightly raises the maximum PP of
a selected move that has been learned
by the target Pokémon.

# 0_52 A nutritious drink for Pokémon.
It raises the base Sp. Def (Special
Defense) stat of a single Pokémon.

# 0_53 It maximally raises the top PP of a
selected move that has been learned
by the target Pokémon.

# 0_54 Old Chateau's hidden specialty.
It heals all the status problems of a
single Pokémon.

# 0_55 An item that prevents stat reduction
among the Trainer's party Pokémon
for five turns after use.

# 0_56 It raises the critical-hit ratio greatly.
It can be used only once and wears off
if the Pokémon is withdrawn.

# 0_57 An item that raises the Attack stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_58 An item that raises the Defense stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_59 An item that raises the Speed stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_60 An item that raises the accuracy
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_61 An item that raises the Sp. Atk stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_62 An item that raises the Sp. Def stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_63 A doll that attracts Pokémon.
Use it to flee from any battle with a
wild Pokémon.

# 0_64 An item that attracts Pokémon.
Use it to flee from any battle with a
wild Pokémon.

# 0_65 A toy flute made from blue glass.
A maniac will buy it for a high price.

# 0_66 A toy flute made from yellow glass.
A maniac will buy it for a high price.

# 0_67 A toy flute made from red glass.
A maniac will buy it for a high price.

# 0_68 A toy flute made from black glass.
A maniac will buy it for a high price.

# 0_69 A toy flute made from white glass.
A maniac will buy it for a high price.

# 0_70 Pure salt that can be discovered deep
inside the Shoal Cave.
A maniac will buy it for a high price.

# 0_71 A pretty seashell that can be found
deep inside the Shoal Cave.
A maniac will buy it for a high price.

# 0_72 A small red shard.
It appears to be from some sort of
implement made long ago.

# 0_73 A small blue shard.
It appears to be from some sort of
implement made long ago.

# 0_74 A small yellow shard.
It appears to be from some sort of
implement made long ago.

# 0_75 A small green shard.
It appears to be from some sort of
implement made long ago.

# 0_76 An item that prevents weak wild
Pokémon from appearing for 200 steps
after its use.

# 0_77 An item that prevents weak wild
Pokémon from appearing for 250 steps
after its use.

# 0_78 A long, durable rope.
Use it to escape instantly from a cave
or a dungeon.

# 0_79 An item that prevents weak wild
Pokémon from appearing for 100 steps
after its use.

# 0_80 A peculiar stone that makes certain
species of Pokémon evolve.
It is as red as the sun.

# 0_81 A peculiar stone that makes certain
species of Pokémon evolve.
It is as black as the night sky.

# 0_82 A peculiar stone that makes certain
species of Pokémon evolve.
It is colored orange.

# 0_83 A peculiar stone that makes certain
species of Pokémon evolve.
It has a thunderbolt pattern.

# 0_84 A peculiar stone that makes certain
species of Pokémon evolve.
It is a clear, light blue.

# 0_85 A peculiar stone that makes certain
species of Pokémon evolve.
It has a leaf pattern.

# 0_86 A small and rare mushroom.
It is sought after by collectors.

# 0_87 A large and rare mushroom.
It is sought after by collectors.

# 0_88 A somewhat-small pearl that sparkles
in a pretty silver color.
It can be sold cheaply to shops.

# 0_89 A quite-large pearl that sparkles in a
pretty silver color. It can be sold at
a high price to shops.

# 0_90 Lovely, red-colored sand with a loose,
silky feel. It can be sold at a high
price to shops.

# 0_91 A shard of a pretty gem that sparkles
in a red color. It can be sold at a
high price to shops.

# 0_92 A nugget of pure gold that gives off a
lustrous gleam. It can be sold at a
high price to shops.

# 0_93 A pretty, heart-shaped scale that is
extremely rare. It glows faintly in the
colors of the rainbow.

# 0_94 A sweet honey with a lush aroma that
attracts wild Pokémon when it is used
in grass, caves, or on special trees.

# 0_95 A fertilizer to be spread on soft soil
in regions where Berries are grown.
A maniac will buy it for a high price.

# 0_96 A fertilizer to be spread on soft soil
in regions where Berries are grown.
A maniac will buy it for a high price.

# 0_97 A fertilizer to be spread on soft soil
in regions where Berries are grown.
A maniac will buy it for a high price.

# 0_98 A fertilizer to be spread on soft soil
in regions where Berries are grown.
A maniac will buy it for a high price.

# 0_99 A fossil of an ancient Pokémon that
lived in the sea. It appears to be
part of a plant root.

# 0_100 A fossil of an ancient Pokémon that
lived in the sea. It appears to be
part of a claw.

# 0_101 A fossil of an ancient Pokémon that
lived in the sea. It appears to be
part of a seashell.

# 0_102 A fossil of an ancient Pokémon that
lived in the sea. It appears to be
part of a shell.

# 0_103 A piece of amber that contains the
genetic material of an ancient Pokémon.
It is clear with a reddish tint.

# 0_104 A fossil from a prehistoric Pokémon
that lived on the land. It appears to
be part of a collar.

# 0_105 A fossil from a prehistoric Pokémon
that lived on the land. It appears to
be part of a head.

# 0_106 A bone that is extremely valuable for
Pokémon archeology. It can be sold
for a high price to shops.

# 0_107 A peculiar stone that makes certain
species of Pokémon evolve.
It shines with a dazzling light.

# 0_108 A peculiar stone that makes certain
species of Pokémon evolve.
It is as dark as dark can be.

# 0_109 A peculiar stone that makes certain
species of Pokémon evolve.
It sparkles like eyes.

# 0_110 A peculiar stone that makes certain
species of Pokémon evolve.
It is shaped like an egg.

# 0_111 A vital item that is needed to keep a
stone tower from collapsing. Voices
can be heard from it occasionally.

# 0_112 A glowing orb to be held by Giratina.
It boosts the power of Dragon- and
Ghost-type moves.

# 0_113

# 0_114

# 0_115

# 0_116 A cassette to be held by Genesect.
It changes Techno Blast to a
Water-type move.

# 0_117 A cassette to be held by Genesect.
It changes Techno Blast to an
Electric-type move.

# 0_118 A cassette to be held by Genesect.
It changes Techno Blast to a
Fire-type move.

# 0_119 A cassette to be held by Genesect.
It changes Techno Blast to an
Ice-type move.

# 0_120

# 0_121

# 0_122

# 0_123

# 0_124

# 0_125

# 0_126

# 0_127

# 0_128

# 0_129

# 0_130

# 0_131

# 0_132

# 0_133

# 0_134 Very sweet chocolate.
It restores the HP of one Pokémon
by only 20 points.

# 0_135 A brightly gleaming orb to be held by
Dialga. It boosts the power of Dragon-
and Steel-type moves.

# 0_136 A beautifully glowing orb to be held by
Palkia. It boosts the power of Dragon-
and Water-type moves.

# 0_137 Stationery designed for
introductory greetings.
Let a Pokémon hold it for delivery.

# 0_138 Stationery designed for
writing about your favorite things.
Let a Pokémon hold it for delivery.

# 0_139 Stationery designed for
invitations.
Let a Pokémon hold it for delivery.

# 0_140 Stationery designed for
a thank-you note.
Let a Pokémon hold it for delivery.

# 0_141 Stationery designed for
writing questions.
Let a Pokémon hold it for delivery.

# 0_142 Stationery designed for
writing recommendations.
Let a Pokémon hold it for delivery.

# 0_143 Stationery designed for
writing a reply.
Let a Pokémon hold it for delivery.

# 0_144 Stationery featuring a print of
a sky-piercing bridge.
Let a Pokémon hold it for use.

# 0_145 Stationery featuring a print of
a red drawbridge.
Let a Pokémon hold it for use.

# 0_146 Stationery featuring a print of
a steel suspension bridge.
Let a Pokémon hold it for use.

# 0_147 Stationery featuring a print of
a brick bridge.
Let a Pokémon hold it for use.

# 0_148 Stationery featuring a print of
an arched bridge.
Let a Pokémon hold it for use.

# 0_149 If held by a Pokémon,
it recovers from paralysis.

# 0_150 If held by a Pokémon,
it recovers from sleep.

# 0_151 If held by a Pokémon,
it recovers from poison.

# 0_152 If held by a Pokémon,
it recovers from a burn.

# 0_153 If held by a Pokémon,
it defrosts it.

# 0_154 If held by a Pokémon,
it restores a move's PP by 10.

# 0_155 If held by a Pokémon,
it heals the user by just 10 HP.

# 0_156 If held by a Pokémon,
it recovers from confusion.

# 0_157 If held by a Pokémon,
it recovers from any status problem.

# 0_158 If held by a Pokémon,
it heals the user's HP a little.

# 0_159 If held by a Pokémon, it restores the
user's HP in a pinch, but will cause
confusion if it hates the taste.

# 0_160 If held by a Pokémon, it restores the
user's HP in a pinch, but will cause
confusion if it hates the taste.

# 0_161 If held by a Pokémon, it restores the
user's HP in a pinch, but will cause
confusion if it hates the taste.

# 0_162 If held by a Pokémon, it restores the
user's HP in a pinch, but will cause
confusion if it hates the taste.

# 0_163 If held by a Pokémon, it restores the
user's HP in a pinch, but will cause
confusion if it hates the taste.

# 0_164 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_165 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_166 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_167 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_168 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_169 Using it on a Pokémon makes it more
friendly, but it also lowers its base HP.

# 0_170 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Attack stat.

# 0_171 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Defense stat.

# 0_172 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Sp. Atk stat.

# 0_173 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Sp. Def stat.

# 0_174 Using it on a Pokémon makes it more
friendly, but it also lowers its base
Speed stat.

# 0_175 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_176 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_177 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_178 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_179 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_180 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_181 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_182 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_183 A Berry which is very rare in the
Unova region.
A maniac will buy it for a high price.

# 0_184 Weakens a supereffective Fire-type
attack against the holding Pokémon.

# 0_185 Weakens a supereffective Water-type
attack against the holding Pokémon.

# 0_186 Weakens a supereffective Electric-type
attack against the holding Pokémon.

# 0_187 Weakens a supereffective Grass-type
attack against the holding Pokémon.

# 0_188 Weakens a supereffective Ice-type
attack against the holding Pokémon.

# 0_189 Weakens a supereffective Fighting-type
attack against the holding Pokémon.

# 0_190 Weakens a supereffective Poison-type
attack against the holding Pokémon.

# 0_191 Weakens a supereffective Ground-type
attack against the holding Pokémon.

# 0_192 Weakens a supereffective Flying-type
attack against the holding Pokémon.

# 0_193 Weakens a supereffective Psychic-type
attack against the holding Pokémon.

# 0_194 Weakens a supereffective Bug-type
attack against the holding Pokémon.

# 0_195 Weakens a supereffective Rock-type
attack against the holding Pokémon.

# 0_196 Weakens a supereffective Ghost-type
attack against the holding Pokémon.

# 0_197 Weakens a supereffective Dragon-type
attack against the holding Pokémon.

# 0_198 Weakens a supereffective Dark-type
attack against the holding Pokémon.

# 0_199 Weakens a supereffective Steel-type
attack against the holding Pokémon.

# 0_200 Weakens a Normal-type attack against
the Pokémon holding this berry.

# 0_201 If held by a Pokémon, it raises its
Attack stat in a pinch.

# 0_202 If held by a Pokémon, it raises its
Defense stat in a pinch.

# 0_203 If held by a Pokémon, it raises its
Speed stat in a pinch.

# 0_204 If held by a Pokémon, it raises its
Sp. Atk stat in a pinch.

# 0_205 If held by a Pokémon, it raises its
Sp. Def stat in a pinch.

# 0_206 If held by a Pokémon, it raises its
critical-hit ratio in a pinch.

# 0_207 If held by a Pokémon, it sharply raises
one of its stats in a pinch.

# 0_208 If held by a Pokémon, it restores
its HP if it is hit by any
supereffective attack.

# 0_209 If held by a Pokémon, it raises the
accuracy of a move just once in a pinch.

# 0_210 If held by a Pokémon, it gets to move
first just once in a pinch.

# 0_211 If held by a Pokémon and a physical
attack lands, the attacker also
takes damage.

# 0_212 If held by a Pokémon and a special
attack lands, the attacker also
takes damage.

# 0_213 An item to be held by a Pokémon.
It casts a tricky glare that lowers
the opponent's accuracy.

# 0_214 An item to be held by a Pokémon.
It restores any lowered stat in
battle. It can be used only once.

# 0_215 An item to be held by a Pokémon. It is
a stiff and heavy brace that promotes
strong growth but lowers Speed.

# 0_216 An item to be held by a Pokémon.
The holder gets a share of a battle's
Exp. Points without battling.

# 0_217 An item to be held by a Pokémon.
A light, sharp claw that lets the
bearer move first occasionally.

# 0_218 An item to be held by a Pokémon. It is
a bell with a comforting chime that
calms the holder and makes it friendly.

# 0_219 An item to be held by a Pokémon. It
snaps the holder out of infatuation.
It can be used only once.

# 0_220 An item to be held by a Pokémon.
This headband ups Attack, but allows
the use of only one of its moves.

# 0_221 An item to be held by a Pokémon.
When the holder inflicts damage,
the target may flinch.

# 0_222 An item to be held by a Pokémon.
It is a shiny, silver powder that ups
the power of Bug-type moves.

# 0_223 An item to be held by a Pokémon.
It doubles a battle's prize money if
the holding Pokémon joins in.

# 0_224 An item to be held by a Pokémon.
It helps keep wild Pokémon away if the
holder is the first one in the party.

# 0_225 A wondrous orb to be held by Latios
or Latias. It raises both the
Sp. Atk and Sp. Def stats.

# 0_226 An item to be held by Clamperl.
A fang that gleams a sharp silver, it
raises the Sp. Atk stat.

# 0_227 An item to be held by Clamperl.
A scale that shines a faint pink, it
raises the Sp. Def stat.

# 0_228 An item to be held by a Pokémon.
It enables the holder to flee from any
wild Pokémon without fail.

# 0_229 An item to be held by a Pokémon.
The Pokémon holding this peculiar stone
is prevented from evolving.

# 0_230 An item to be held by a Pokémon.
The holder may endure a potential KO
attack, leaving it with just 1 HP.

# 0_231 An item to be held by a Pokémon.
It is an egg filled with happiness that
earns extra Exp. Points in battle.

# 0_232 An item to be held by a Pokémon.
It is a lens that boosts the holder's
critical-hit ratio.

# 0_233 An item to be held by a Pokémon.
It is a special metallic film that ups
the power of Steel-type moves.

# 0_234 An item to be held by a Pokémon.
The holder's HP is gradually restored
during battle.

# 0_235 A thick and tough scale.
Dragon-type Pokémon may be holding
this item when caught.

# 0_236 An item to be held by Pikachu.
It is a puzzling orb that raises
the Attack and Sp. Atk stat.

# 0_237 An item to be held by a Pokémon.
It is a loose, silky sand that boosts
the power of Ground-type moves.

# 0_238 An item to be held by a Pokémon.
It is an unbreakable stone that ups
the power of Rock-type moves.

# 0_239 An item to be held by a Pokémon.
It is a seed imbued with life that ups
the power of Grass-type moves.

# 0_240 An item to be held by a Pokémon.
It is a shady-looking pair of glasses
that boosts Dark-type moves.

# 0_241 An item to be held by a Pokémon.
It is a belt that boosts determination
and Fighting-type moves.

# 0_242 An item to be held by a Pokémon.
It is a powerful magnet that boosts
the power of Electric-type moves.

# 0_243 An item to be held by a Pokémon.
It is a teardrop-shaped gem that ups
the power of Water-type moves.

# 0_244 An item to be held by a Pokémon.
It is a long, sharp beak that boosts
the power of Flying-type moves.

# 0_245 An item to be held by a Pokémon.
It is a small, poisonous barb that ups
the power of Poison-type moves.

# 0_246 An item to be held by a Pokémon.
It is a piece of ice that repels heat
and boosts Ice-type moves.

# 0_247 An item to be held by a Pokémon.
It is a sinister, eerie tag that boosts
the power of Ghost-type moves.

# 0_248 An item to be held by a Pokémon. It is
a spoon imbued with telekinetic power
that boosts Psychic-type moves.

# 0_249 An item to be held by a Pokémon.
It is a combustible fuel that boosts
the power of Fire-type moves.

# 0_250 An item to be held by a Pokémon.
It is a hard and sharp fang that ups
the power of Dragon-type moves.

# 0_251 An item to be held by a Pokémon.
It is a sumptuous scarf that boosts
the power of Normal-type moves.

# 0_252 A transparent device filled with all
sorts of data.
It was produced by Silph Co.

# 0_253 An item to be held by a Pokémon.
The holder's HP is restored a little
every time it inflicts damage.

# 0_254 An item to be held by a Pokémon. It is
incense with a curious aroma that
boosts the power of Water-type moves.

# 0_255 An item to be held by a Pokémon. The
tricky aroma of this incense may make
attacks miss the holder.

# 0_256 An item to be held by Chansey. It is a
pair of gloves that boosts Chansey's
critical-hit ratio.

# 0_257 An item to be held by Ditto.
Extremely fine yet hard, this odd
powder boosts the Defense stat.

# 0_258 An item to be held by Cubone or
Marowak. It is a hard bone of some
sort that boosts the Attack stat.

# 0_259 An item to be held by Farfetch'd. It is
a very long and stiff stalk of leek
that boosts the critical-hit ratio.

# 0_260 An item to be held by a Pokémon.
It boosts the Cool aspect of the
holder in a Contest.

# 0_261 An item to be held by a Pokémon.
It boosts the Beauty aspect of the
holder in a Contest.

# 0_262 An item to be held by a Pokémon.
It boosts the Cute aspect of the
holder in a Contest.

# 0_263 An item to be held by a Pokémon.
It boosts the Smart aspect of the
holder in a Contest.

# 0_264 An item to be held by a Pokémon.
It boosts the Tough aspect of the
holder in a Contest.

# 0_265 An item to be held by a Pokémon.
It is a magnifying lens that slightly
boosts the accuracy of moves.

# 0_266 An item to be held by a Pokémon.
It is a headband that slightly boosts
the power of physical moves.

# 0_267 An item to be held by a Pokémon. It is
a thick pair of glasses that slightly
boosts the power of special moves.

# 0_268 An item to be held by a Pokémon. It is
a well-worn belt that slightly boosts
the power of supereffective moves.

# 0_269 A Pokémon held item that extends the
duration of barrier moves like Light
Screen and Reflect used by the holder.

# 0_270 An item to be held by a Pokémon.
It boosts the power of moves, but at
the cost of some HP on each hit.

# 0_271 A single-use item to be held by a
Pokémon. It allows the immediate use of
a move that charges on the first turn.

# 0_272 An item to be held by a Pokémon.
It is a bizarre orb that badly poisons
the holder in battle.

# 0_273 An item to be held by a Pokémon.
It is a bizarre orb that inflicts a
burn on the holder in battle.

# 0_274 An item to be held by Ditto.
Extremely fine yet hard, this odd
powder boosts the Speed stat.

# 0_275 An item to be held by a Pokémon. If it
has full HP, the holder will endure one
potential KO attack, leaving 1 HP.

# 0_276 An item to be held by a Pokémon.
If the holder moves after its
target, its accuracy will be boosted.

# 0_277 A Pokémon held item that boosts a move
used consecutively. Its effect is
reset if another move is used.

# 0_278 A Pokémon held item that cuts Speed.
It makes Flying-type and levitating
holders susceptible to Ground moves.

# 0_279 An item to be held by a Pokémon.
It is tremendously heavy and makes
the holder move slower than usual.

# 0_280 A long, thin, bright-red string to
be held by a Pokémon. If the holder
becomes infatuated, the foe does too.

# 0_281 A held item that gradually restores
the HP of Poison-type Pokémon.
It inflicts damage on all other types.

# 0_282 A Pokémon held item that extends the
duration of the move Hail used by the
holder.

# 0_283 A Pokémon held item that extends the
duration of the move Sandstorm used
by the holder.

# 0_284 A Pokémon held item that extends the
duration of the move Sunny Day used
by the holder.

# 0_285 A Pokémon held item that extends the
duration of the move Rain Dance used
by the holder.

# 0_286 A Pokémon held item that extends the
duration of multiturn attacks like
Bind and Wrap.

# 0_287 An item to be held by a Pokémon.
This scarf boosts Speed, but allows
the use of only one of its moves.

# 0_288 A held item that damages the holder on
every turn. It may latch on to foes and
allies that touch the holder.

# 0_289 A Pokémon held item that promotes
Attack gain on leveling, but reduces
the Speed stat.

# 0_290 A Pokémon held item that promotes
Defense gain on leveling, but reduces
the Speed stat.

# 0_291 A Pokémon held item that promotes
Sp. Atk gain on leveling, but reduces
the Speed stat.

# 0_292 A Pokémon held item that promotes
Sp. Def gain on leveling, but reduces
the Speed stat.

# 0_293 A Pokémon held item that promotes
Speed gain on leveling, but reduces
the Speed stat.

# 0_294 A Pokémon held item that promotes
HP gain on leveling, but reduces the
Speed stat.

# 0_295 A tough, discarded carapace to be held
by a Pokémon. It enables the holder to
switch with a waiting Pokémon in battle.

# 0_296 A Pokémon held item that boosts the
power of HP-stealing moves to let the
holder recover more HP.

# 0_297 An item to be held by a Pokémon. These
distinctive glasses boost Sp. Atk but
allow the use of only one of its moves.

# 0_298 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Fire-type moves.

# 0_299 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Water-type moves.

# 0_300 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Electric-type moves.

# 0_301 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Grass-type moves.

# 0_302 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Ice-type moves.

# 0_303 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Fighting-type moves.

# 0_304 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Poison-type moves.

# 0_305 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Ground-type moves.

# 0_306 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Flying-type moves.

# 0_307 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Psychic-type moves.

# 0_308 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Bug-type moves.

# 0_309 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Rock-type moves.

# 0_310 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Ghost-type moves.

# 0_311 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Dragon-type moves.

# 0_312 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Dark-type moves.

# 0_313 An item to be held by a Pokémon.
It is a stone tablet that boosts the
power of Steel-type moves.

# 0_314 An item to be held by a Pokémon. It is
an exotic-smelling incense that boosts
the power of Psychic-type moves.

# 0_315 An item to be held by a Pokémon. It is
an exotic-smelling incense that boosts
the power of Rock-type moves.

# 0_316 An item to be held by a Pokémon. It is
an exotic-smelling incense that makes
the holder bloated and slow moving.

# 0_317 An item to be held by a Pokémon. It is
incense with a curious aroma that
boosts the power of Water-type moves.

# 0_318 An item to be held by a Pokémon. It is
an exotic-smelling incense that boosts
the power of Grass-type moves.

# 0_319 An item to be held by a Pokémon.
It doubles a battle's prize money if
the holding Pokémon joins in.

# 0_320 An item to be held by a Pokémon.
It helps keep wild Pokémon away if the
holder is the first one in the party.

# 0_321 A protective item of some sort.
It is extremely stiff and heavy.
It is loved by a certain Pokémon.

# 0_322 A box packed with a tremendous
amount of electric energy.
It is loved by a certain Pokémon.

# 0_323 A box packed with a tremendous
amount of magma energy.
It is loved by a certain Pokémon.

# 0_324 A transparent device overflowing with
dubious data.
Its producer is unknown.

# 0_325 A cloth imbued with horrifyingly strong
spiritual energy.
It is loved by a certain Pokémon.

# 0_326 An item to be held by a Pokémon.
It is a sharply hooked claw that ups
the holder's critical-hit ratio.

# 0_327 An item to be held by a Pokémon.
It may make foes and allies flinch
when the holder inflicts damage.

# 0_328 The user sharpens its claws to
boost its Attack stat and accuracy.

# 0_329 The user slashes the target with huge,
sharp claws.

# 0_330 The user materializes an odd
psychic wave to attack the target.
This attack does physical damage.

# 0_331 The user quietly focuses its mind and
calms its spirit to raise its Sp. Atk
and Sp. Def stats.

# 0_332 The target is scared off and replaced
by another Pokémon in its party.
In the wild, the battle ends.

# 0_333 A move that leaves the target badly
poisoned. Its poison damage
worsens every turn.

# 0_334 Summons a hailstorm that lasts for
five turns. The hailstorm damages
all types except Ice.

# 0_335 The user tenses its muscles to bulk up
its body, boosting both its Attack and
Defense stats.

# 0_336 The user drenches the target in a
special poisonous liquid. Its power
is doubled if the target is poisoned.

# 0_337 A unique attack that varies in type and
intensity depending on the Pokémon
using it.

# 0_338 The user intensifies the sun for
five turns, powering up Fire-type
moves.

# 0_339 The target is taunted into a rage that
allows it to use only attack moves
for three turns.

# 0_340 The target is struck with an icy-cold
beam of energy.
It may also freeze the target solid.

# 0_341 A howling blizzard is summoned to strike
the opposing team. It may also freeze
them solid.

# 0_342 The target is attacked with a powerful
beam. The user must rest on the next
turn to regain its energy.

# 0_343 A wondrous wall of light is put up to
suppress damage from special attacks
for five turns.

# 0_344 It enables the user to evade all
attacks. Its chance of failing rises
if it is used in succession.

# 0_345 The user summons a heavy rain that
falls for five turns, powering up
Water-type moves.

# 0_346 The user makes the target float with
its psychic power. The target is easier
to hit for three turns.

# 0_347 The user creates a protective field
that prevents status problems
for five turns.

# 0_348 A full-power attack that grows more
powerful the less the user likes its
Trainer.

# 0_349 A two-turn attack. The user gathers
light, then blasts a bundled beam on
the second turn.

# 0_350 The user throws a stone or projectile
to attack an opponent. A flying Pokémon
will fall to the ground when it's hit.

# 0_351 A strong electric blast is loosed at the
target. It may also leave the target
with paralysis.

# 0_352 A wicked thunderbolt is dropped
on the target to inflict damage. It may
also leave the target with paralysis.

# 0_353 The user sets off an earthquake that
strikes every Pokémon around it.

# 0_354 A full-power attack that grows more
powerful the more the user likes its
Trainer.

# 0_355 The user burrows, then attacks on the
second turn. It can also be used to
exit dungeons.

# 0_356 The target is hit by a strong
telekinetic force. It may also reduce
the target's Sp. Def stat.

# 0_357 The user hurls a shadowy blob at the
target. It may also lower the target's
Sp. Def stat.

# 0_358 The user attacks with tough fists,
etc. It can also break any barrier
such as Light Screen and Reflect.

# 0_359 By moving rapidly, the user makes
illusory copies of itself to raise
its evasiveness.

# 0_360 A wondrous wall of light is put up to
suppress damage from physical attacks
for five turns.

# 0_361 It swamps the area around the user
with a giant sludge wave.
It may also poison those hit.

# 0_362 The target is scorched with an intense
blast of fire. It may also leave the
target with a burn.

# 0_363 Unsanitary sludge is hurled at the
target. It may also poison the target.

# 0_364 A five-turn sandstorm is summoned
to hurt all combatants except the
Rock, Ground, and Steel types.

# 0_365 The target is attacked with an intense
blast of all-consuming fire. It may
also leave the target with a burn.

# 0_366 Boulders are hurled at the target. It
also lowers the target's Speed by
preventing its movement.

# 0_367 The user confounds the target
with speed, then slashes.
The attack lands without fail.

# 0_368 The user torments and enrages the
target, making it incapable of using the
same move twice in a row.

# 0_369 An attack move that doubles its power
if the user is poisoned, paralyzed, or
has a burn.

# 0_370 The user cloaks itself with flame and
attacks. Building up more power,
it raises the user's Speed stat.

# 0_371 The user goes to sleep for two
turns. It fully restores the user's HP
and heals any status problem.

# 0_372 If it is the opposite gender of the
user, the target becomes infatuated
and less likely to attack.

# 0_373 The user attacks and steals the
target's held item simultaneously. It
can't steal if the user holds an item.

# 0_374 The user attacks the target's legs
swiftly, reducing the target's
Speed stat.

# 0_375 The user attacks the target with a
song. Others can join in the Round and
make the attack do greater damage.

# 0_376 The user attacks the target with an
echoing voice. If this move is used
every turn, it does greater damage.

# 0_377 The user attacks the target at full
power. The attack's recoil harshly
reduces the user's Sp. Atk stat.

# 0_378 The user teleports using a strange
power and switches its place with one of
its allies.

# 0_379 The user heightens its mental focus and
unleashes its power.
It may also lower the target's Sp. Def.

# 0_380 The user draws power from nature and
fires it at the target. It may also
lower the target's Sp. Def.

# 0_381 A restrained attack that prevents the
target from fainting. The target is left
with at least 1 HP.

# 0_382 The user shoots boiling hot water at
its target. It may also leave the
target with a burn.

# 0_383 The user flings its held item at the
target as an attack. Its power and
effects depend on the item.

# 0_384 The user attacks with an electric
charge. The user may use any remaining
electricity to raise its Sp. Atk stat.

# 0_385 The user hurls the target into the air,
then drops it on the second turn. The
target cannot attack while in the air.

# 0_386 The user attacks the target with fire.
If the target is holding a Berry, the
Berry becomes burnt up and unusable.

# 0_387 The user suppresses the target and
makes its move go last.

# 0_388 The user shoots a sinister, bluish-white
flame at the target to inflict a burn.

# 0_389 The user nimbly strikes the target.
If the user is not holding an item,
this attack inflicts massive damage.

# 0_390 It prevents the target from using its
held item. Its Trainer is also prevented
from using items on it.

# 0_391 The user explodes to inflict damage on
those around it.
The user faints upon using this move.

# 0_392 The user slashes with a sharp claw
made from shadows. It has a high
critical-hit ratio.

# 0_393 The user stores power, then attacks.
If the user can use this attack after
the target, its power is doubled.

# 0_394 The user gets revenge for a fainted
ally. If an ally fainted in the previous
turn, this attack's damage increases.

# 0_395 The user charges at the target using
every bit of its power.
The user must rest on the next turn.

# 0_396 The user polishes its body to reduce
drag. It sharply raises the Speed
stat.

# 0_397 The user flashes a bright light that
cuts the target's accuracy.
It can also be used to illuminate caves.

# 0_398 The user stabs the foe with
sharpened stones from below.
It has a high critical-hit ratio.

# 0_399 After making its attack, the user
rushes back to switch places with
a party Pokémon in waiting.

# 0_400 A weak electric charge is launched
at the target. It causes paralysis
if it hits.

# 0_401 The user tackles the target with a
high-speed spin. The slower the
user, the greater the damage.

# 0_402 A frenetic dance to uplift the fighting
spirit. It sharply raises the user's
Attack stat.

# 0_403 Resisting, the user attacks the
opposing Pokémon. The targets' Sp. Atk
stat is reduced.

# 0_404 The user hypnotizes itself into
copying any stat change made
by the target.

# 0_405 The user stomps down on the ground
and attacks everything in the area.
The targets' Speed stat is reduced.

# 0_406 The user blows a cold breath on the
target. This attack always results in
a critical hit.

# 0_407 Large boulders are hurled at the
opposing team to inflict damage. They
may also make the targets flinch.

# 0_408 The user slashes at the target by
crossing its scythes or claws as if
they were a pair of scissors.

# 0_409 The user knocks away the target and
drags out another Pokémon in its party.
In the wild, the battle ends.

# 0_410 The user is roused, and its Attack
and Sp. Atk stats increase.

# 0_411 The target is stabbed with a tentacle
or arm steeped in poison. It may also
poison the target.

# 0_412 The user eats the dreams of a sleeping
target. It absorbs half the damage
caused to heal the user's HP.

# 0_413 The user snares the target with grass
and trips it. The heavier the target,
the greater the damage.

# 0_414 The user enrages and confuses the
target. However, it also sharply raises
the target's Attack stat.

# 0_415 The user pecks the target. If the
target is holding a Berry, the user
plucks it and gains its effect.

# 0_416 After making its attack, the user
rushes back to switch places with a
party Pokémon in waiting.

# 0_417 The user makes a copy of itself using
some of its HP. The copy serves as
the user's decoy.

# 0_418 The user gathers all its light energy
and releases it at once. It may also
lower the target's Sp. Def stat.

# 0_419 The user creates a bizarre space in
which slower Pokémon get to move
first for five turns.

# 0_420 The target is cut with a scythe or claw.
It can also be used to cut down thin
trees.

# 0_421 The user soars, then strikes on the
second turn. It can also be used to
fly to any familiar town.

# 0_422 It swamps the area around the user
with a giant wave.
It can also be used for crossing water.

# 0_423 The target is slugged with a punch
thrown at maximum power. This move can
also be used to move boulders.

# 0_424 The user charges the target at an
awesome speed. It can also be used
to climb a waterfall.

# 0_425 Diving on the first turn, the user
floats up and attacks on the second.
It can be used for diving in the ocean.

# 0_426

# 0_427

# 0_428 A bag filled with convenient tools
for exploring. It provides access to
the Underground.

# 0_429 A sturdy, spacious bag that is used
to carry loot obtained in the coal
mine.

# 0_430 It lists the rules for holding battles.
For linked battles, you may choose
which set of rules you wish to use.

# 0_431 A tool that can search out Pokémon
that are hiding in grass. Its battery is
recharged as you walk.

# 0_432 A card that lists the Battle Points
you have earned.

# 0_433 A notebook that keeps a day-to-day
record of your adventure so far.

# 0_434 A case for storing Seals that can be
applied to the Capsule cases of
Poké Balls.

# 0_435 A lovely case to store colorful Props
for your Pokémon to wear in a musical.

# 0_436 A tiny bag that can hold 10 Seals for
decorating Poké Balls.

# 0_437 A convenient notepad that is used for
registering your friends, Friend Codes,
and keeping a record of game play.

# 0_438 A large key for operating the doors of
the Valley Windworks in the canyon.
It was held by a Team Galactic Grunt.

# 0_439 An ancient good-luck charm made of
Pokémon bones to be taken to the elder
of Celestic Town.

# 0_440 A card key for disengaging security
systems in the Galactic HQ. Losing it
can result in punishment, apparently.

# 0_441 A mythical chain that is said to link
the legendary Pokémon that created
the Sinnoh region.

# 0_442 A very convenient map that can be
viewed anytime. It even shows your
present location.

# 0_443 A device that indicates Trainers who
want to battle. Its battery charges
while you walk.

# 0_444 A case for holding coins obtained at
the Game Corner.
It holds up to 50,000 coins.

# 0_445 An old and beat-up fishing rod.
Use it by any body of water to fish for
wild aquatic Pokémon.

# 0_446 A new, good-quality fishing rod.
Use it by any body of water to fish for
wild aquatic Pokémon.

# 0_447 An awesome, high-tech fishing rod.
Use it by any body of water to fish for
wild aquatic Pokémon.

# 0_448 A watering can shaped like a Psyduck.
It helps promote healthy growth of
Berries planted in soft soil.

# 0_449 A case for storing Poffin cooked from
Berries.

# 0_450 A folding Bicycle that enables much
faster movement than the Running
Shoes.

# 0_451 A key to one of the suites at the
luxury hotel by a lake. For some odd
reason, it often disappears.

# 0_452 A letter from Prof. Oak.
Written in it is a request for you to
go to Rt. 224.

# 0_453 A feather that glows like the moon.
It is said to possess the power to
dispel nightmares.

# 0_454 A card needed for entering the inn in
Canalave City. Oddly, the last date
marked on it was 50 years ago.

# 0_455 A flute that puts out echoing sounds
that do not seem to be of this world.
It is unknown who made it.

# 0_456 The ticket required for sailing on the
ferry S.S. Aqua. It has a drawing of a
ship on it.

# 0_457 The pass required for entering Pokémon
Contests. It has a drawing of an award
ribbon on it.

# 0_458 A stone formed when boulders melted in
intensely hot magma, then hardened.
Magma remains sealed inside.

# 0_459 A parcel entrusted in your care.
You are supposed to deliver it to your
childhood friend who left Twinleaf Town.

# 0_460 A coupon to be exchanged for a
Pokémon Watch (Pokétch for short).
Three coupons are needed.

# 0_461 A coupon to be exchanged for a
Pokémon Watch (Pokétch for short).
Three coupons are needed.

# 0_462 A coupon to be exchanged for a
Pokémon Watch (Pokétch for short).
Three coupons are needed.

# 0_463 The key to Team Galactic's sinister
warehouse located at the edge of
Veilstone City.

# 0_464 A fantastic medicine dispensed by the
pharmacy in Cianwood City. It fully
heals a Pokémon of any ailment.

# 0_465 An amazing device that can record a
battle either between friends or at a
special battle facility.

# 0_466 A flower sometimes bundled in bouquets
to convey gratitude on special
occasions like birthdays.

# 0_467 A high-tech key that has to be used at
a specific location. It emits a special
electric signal to open a door.

# 0_468 A handy box where you can store up to
99 Apricorns of each kind.

# 0_469 A report of all the discovered kinds
of Unown.

# 0_470 Handy containers for cultivating
Berries wherever you go.

# 0_471 It checks for unseen items in the area
and makes noise and lights when it
finds something.

# 0_472 A card to save points for the
Buena's Password show.

# 0_473 A very tasty tail of something.
It sells for a high price.

# 0_474 A very old-fashioned bell that makes a
gentle ringing.

# 0_475 A card key that opens a shutter in the
Radio Tower.

# 0_476 A key that opens a door in the
Goldenrod Tunnel.

# 0_477 A bottle used for watering plants in the
Berry Pots.

# 0_478 A scale from the red Gyarados. It glows
red like a flame.

# 0_479 The Mime Jr. doll that was lost by
the Copycat.

# 0_480 A ticket required for riding the Magnet
Train. It allows you to ride whenever
and however much you'd like.

# 0_481 An important machine part for the
Power Plant that was stolen.

# 0_482 A strange, silvery feather
that sparkles.

# 0_483 A mystical rainbow feather
that sparkles.

# 0_484 A mysterious Egg obtained from Mr.
Pokémon. What's in the Egg is unknown.

# 0_485 A red Apricorn.
It assails your nostrils.

# 0_486 A blue Apricorn.
It smells a bit like grass.

# 0_487 A yellow Apricorn.
It has an invigorating scent.

# 0_488 A green Apricorn.
It has a mysterious, aromatic scent.

# 0_489 A pink Apricorn.
It has a nice, sweet scent.

# 0_490 A white Apricorn.
It doesn't smell like anything.

# 0_491 A black Apricorn
It has an indescribable scent.

# 0_492 A Poké Ball that makes it easier to
catch Pokémon which are quick to
run away.

# 0_493 A Poké Ball for catching Pokémon that
are a lower level than your own.

# 0_494 A Poké Ball for catching Pokémon hooked
by a Rod when fishing.

# 0_495 A Poké Ball for catching very heavy
Pokémon.

# 0_496 Poké Ball for catching Pokémon that are
the opposite gender of your Pokémon.

# 0_497 A Poké Ball that makes caught Pokémon
more friendly.

# 0_498 A Poké Ball for catching Pokémon that
evolve using the Moon Stone.

# 0_499 A special Poké Ball for the
Bug-Catching Contest.

# 0_500 A special Poké Ball for the Pal Park.

# 0_501 A nice photo album for storing all the
photos taken along your adventure.

# 0_502 A music player that allows you to listen
to nostalgic songs. It's operated with
a single switch.

# 0_503 A very old-fashioned bell that makes a
gentle ringing.

# 0_504 A famous Mahogany Town candy tourists
like to buy and take home. It restores
the HP of one Pokémon by 20 points.

# 0_505 It holds Pokéathlon records. It's a
card that shows how many victories
you've had.

# 0_506 It holds Pokéathlon records. It's a
card that shows how many
losses you've had.

# 0_507 It holds Pokéathlon records. It's a
card that shows how many times your
Pokémon have dashed.

# 0_508 It holds Pokéathlon records. It's a
card that shows how many times your
Pokémon have jumped.

# 0_509 It holds Pokéathlon records. It's a
card that shows how many times you've
won the Hurdle Dash.

# 0_510 It holds Pokéathlon records. It's a
card that shows how many times you've
won the Relay Run.

# 0_511 It holds Pokéathlon records. It's a
card that shows how many times you've
won Pennant Capture.

# 0_512 It holds Pokéathlon records. It's a
card that shows how many times you've
won Block Smash.

# 0_513 It holds Pokéathlon records. It's a
card that shows how many times you've
won Disc Catch.

# 0_514 It holds Pokéathlon records. It's a
card that shows how many times you've
won Snow Throw.

# 0_515 It holds Pokéathlon records. It's a
card that shows how many points
your Pokémon scored.

# 0_516 It holds Pokéathlon records. It's a
card that shows how many times your
Pokémon have failed.

# 0_517 It holds Pokéathlon records. It's a
card that shows how many times your
Pokémon impeded themselves.

# 0_518 It holds Pokéathlon records. It's a
card that shows how many times your
Pokémon have tackled.

# 0_519 It holds Pokéathlon records. It's a
card that shows how many times your
Pokémon have fallen down.

# 0_520 It holds Pokéathlon records. It's a
card that shows how many times you've
won Ring Drop.

# 0_521 It holds Pokéathlon records. It's a
card that shows how many times you've
won Lamp Jump.

# 0_522 It holds Pokéathlon records. It's a
card that shows how many times you've
won Circle Push.

# 0_523 It holds Pokéathlon records. It's a
card that shows how many
Link Pokéathlon wins you've had.

# 0_524 It holds Pokéathlon records. It's a
card that shows how many
Link Pokéathlon losses you've had.

# 0_525 It holds Pokéathlon records. It's a
card that shows how many times
you've won an event.

# 0_526 It holds Pokéathlon records. It's a
card that shows how many times
you've lost an event.

# 0_527 It holds Pokéathlon records. It's a
card that shows how many times you've
switched Pokémon.

# 0_528 It holds Pokéathlon records. It's a
card that shows how many times you've
won Goal Roll.

# 0_529 It holds Pokéathlon records. It's a
card that shows how many times your
Pokémon won individual prizes.

# 0_530 It holds Pokéathlon records. It's a
card that shows how many times you've
instructed your Pokémon.

# 0_531 It holds Pokéathlon records. It's a
card that shows how much time you've
spent in the Pokéathlon.

# 0_532 A shiny green orb that is said to have
a legend and has a deep connection with
the Hoenn region.

# 0_533 A sturdy Capsule that can only be
opened with a special key.

# 0_534 A shiny red orb that is said to have
a legend and has a deep connection with
the Hoenn region.

# 0_535 A shiny blue orb that is said to have
a legend and has a deep connection with
the Hoenn region.

# 0_536 A crystal ball that was excavated from
the ground. A very beautiful stone that
is covered with bits of rock and earth.

# 0_537 A mysterious scale that evolves
certain Pokémon.
It shines in rainbow colors.

# 0_538 A mysterious evolutionary lump. When
held, it raises the Defense and Sp. Def
of a Pokémon that can still evolve.

# 0_539 A very light stone. It reduces the
weight of a Pokémon when held.

# 0_540 If the holder of this item takes damage,
the attacker will also be damaged
upon contact.

# 0_541 When held by a Pokémon, the Pokémon
will float into the air. When the holder
is attacked, this item will burst.

# 0_542 A card with a mysterious power. When
the holder is struck by a foe, the
attacker is removed from battle.

# 0_543 Moves that would otherwise have no
effect will land on the Pokémon that
holds it.

# 0_544 A band that increases the power of
binding moves when held.

# 0_545 A consumable bulb. If the holder is hit
by a Water-type move, its Sp. Atk
will rise.

# 0_546 A consumable battery. If the
holder is hit by an Electric-type
move, its Attack will rise.

# 0_547 If the holder is hit by an attack, it will
switch with another Pokémon in
your party.

# 0_548 A gem with an essence of fire. When
held, it strengthens the power of a
Fire-type move only once.

# 0_549 A gem with an essence of water. When
held, it strengthens the power of a
Water-type move only once.

# 0_550 A gem with an essence of electricity.
When held, it strengthens the power of
an Electric-type move only once.

# 0_551 A gem with an essence of nature. When
held, it strengthens the power of a
Grass-type move only once.

# 0_552 A gem with an essence of ice. When held,
it strengthens the power of an
Ice-type move only once.

# 0_553 A gem with an essence of combat. When
held, it strengthens the power of a
Fighting-type move only once.

# 0_554 A gem with an essence of poison. When
held, it strengthens the power of a
Poison-type move only once.

# 0_555 A gem with an essence of land. When
held, it strengthens the power of a
Ground-type move only once.

# 0_556 A gem with an essence of air. When held,
it strengthens the power of a
Flying-type move only once.

# 0_557 A gem with an essence of the mind. When
held, it strengthens the power of a
Psychic-type move only once.

# 0_558 A gem with an insect-like essence.
When held, it strengthens the power of
a Bug-type move only once.

# 0_559 A gem with an essence of rock. When
held, it strengthens the power of a
Rock-type move only once.

# 0_560 A gem with a spectral essence. When
held, it strengthens the power of a
Ghost-type move only once.

# 0_561 A gem with a draconic essence.
When held, it strengthens the power
of a Dragon-type move only once.

# 0_562 A gem with an essence of darkness.
When held, it strengthens the power of
a Dark-type move only once.

# 0_563 A gem with an essence of steel. When
held, it strengthens the power of a
Steel-type move only once.

# 0_564 A gem with an ordinary essence. When
held, it strengthens the power of a
Normal-type move only once.

# 0_565 An item for use on a Pokémon. It
slightly increases the base HP of a
single Pokémon.

# 0_566 An item for use on a Pokémon. It
slightly increases the base Attack stat
of a single Pokémon.

# 0_567 An item for use on a Pokémon. It
slightly increases the base Defense
stat of a single Pokémon.

# 0_568 An item for use on a Pokémon. It
slightly increases the base Sp. Atk
stat of a single Pokémon.

# 0_569 An item for use on a Pokémon. It
slightly increases the base Sp. Def
stat of a single Pokémon.

# 0_570 An item for use on a Pokémon. It
slightly increases the base Speed stat
of a single Pokémon.

# 0_571 Though this feather is beautiful, it's
just a regular feather and has no
effect on Pokémon.

# 0_572 A fossil of an ancient Pokémon that
lived in the sea in ancient times.
It appears to be part of its back.

# 0_573 A fossil of an ancient Pokémon that
flew in the sky in ancient times.
It appears to be part of its wing.

# 0_574 A special pass to go to Liberty Garden.
Board the ship in Castelia City.

# 0_575 A mysterious orb containing the power
of the Unova region, to be used when
generating Pass Power.

# 0_576 A special Poké Ball that appears out of
nowhere in a bag at the Entree Forest.
It can catch any Pokémon.

# 0_577 An item that attracts Pokémon.
Use it to flee from any battle with a
wild Pokémon.

# 0_578 A lovely case to store colorful Props
for your Pokémon to wear in a musical.

# 0_579 A skull of a Pokémon which was said to
have braved the angry waters to fly
around the world.

# 0_580 A rare mushroom which gives off a nice
fragrance.
A maniac will buy it for a high price.

# 0_581 A big nugget of pure gold that gives off
a lustrous gleam.
A maniac will buy it for a high price.

# 0_582 Very large pearls that sparkle in a
pretty silver color.
A maniac will buy them for a high price.

# 0_583 A shard which fell to the ground when
a comet approached.
A maniac will buy it for a high price.

# 0_584 A copper coin used in a civilization
about 3,000 years ago.
A maniac will buy it for a high price.

# 0_585 A silver coin used in a civilization
about 3,000 years ago.
A maniac will buy it for a high price.

# 0_586 A gold coin used in a civilization
about 3,000 years ago.
A maniac will buy it for a high price.

# 0_587 A vase made in a civilization
about 3,000 years ago.
A maniac will buy it for a high price.

# 0_588 A bracelet made in a civilization
about 3,000 years ago.
A maniac will buy it for a high price.

# 0_589 A stone figure made in a civilization
about 3,000 years ago.
A maniac will buy it for a high price.

# 0_590 A crown made in a civilization
about 3,000 years ago.
A maniac will buy it for a high price.

# 0_591 Castelia City's specialty, soft-serve
ice cream. It heals all the status
problems of a single Pokémon.

# 0_592 It can be used many times to raise the
critical-hit ratio of one Pokémon. It
wears off if the Pokémon is withdrawn.

# 0_593 It sharply raises the Speed stat of a
Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_594 It sharply raises the Sp. Atk stat of a
Pokémon in battle. It wears off if the
Pokémon is withdrawn.

# 0_595 It sharply raises the Sp. Def stat of a
Pokémon in battle. It wears off if the
Pokémon is withdrawn.

# 0_596 It sharply raises the Defense stat
of a Pokémon in battle. It wears off
if the Pokémon is withdrawn.

# 0_597 It sharply raises the Attack stat of a
Pokémon in battle. It wears off if the
Pokémon is withdrawn.

# 0_598 It sharply raises the accuracy of a
Pokémon in battle. It wears off if the
Pokémon is withdrawn.

# 0_599 It drastically raises the Speed stat of
a Pokémon in battle. It wears off if the
Pokémon is withdrawn.

# 0_600 It drastically raises the Sp. Atk stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_601 It drastically raises the Sp. Def stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_602 It drastically raises the Defense stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_603 It drastically raises the Attack stat
of a Pokémon in battle. It wears off if
the Pokémon is withdrawn.

# 0_604 It drastically raises the accuracy of a
Pokémon in battle. It wears off if the
Pokémon is withdrawn.

# 0_605 It raises the Speed stat of a Pokémon
in battle immensely. It wears off if the
Pokémon is withdrawn.

# 0_606 It raises the Sp. Atk stat of a Pokémon
in battle immensely. It wears off if the
Pokémon is withdrawn.

# 0_607 It raises the Sp. Def stat of a Pokémon
in battle immensely. It wears off if the
Pokémon is withdrawn.

# 0_608 It raises the Defense stat of a Pokémon
in battle immensely. It wears off if the
Pokémon is withdrawn.

# 0_609 It raises the Attack stat of a Pokémon
in battle immensely. It wears off if the
Pokémon is withdrawn.

# 0_610 It raises the accuracy of a Pokémon in
battle immensely. It wears off if the
Pokémon is withdrawn.

# 0_611 When used, it activates the Ability of
an ally Pokémon.

# 0_612 When used, it causes an ally Pokémon
to drop a held item.

# 0_613 When used, it causes an ally Pokémon
to use its held item.

# 0_614 When used, it restores any stat
changes of an ally Pokémon.

# 0_615 It can be used many times to greatly
raise a Pokémon's critical-hit ratio. It
wears off if the Pokémon is withdrawn.

# 0_616 Reshiram's body was destroyed and
changed into this stone. It is said to
be waiting for the emergence of a hero.

# 0_617 Zekrom's body was destroyed and
changed into this stone. It is said to
be waiting for the emergence of a hero.

# 0_618 The user shrouds itself in electricity
and smashes into its target.
It also damages the user a little.

# 0_619 The user attacks with a punch that can
shatter a rock. It may also lower the
target's Defense stat.

# 0_620 The user yells as if it is ranting about
something, making the target's Sp. Atk
stat decrease.

# 0_621 A high-tech transceiver with a
camera function. It allows up to
four-way calls.

# 0_622 A rare stone.

# 0_623 An important letter which
Wingull delivers.

# 0_624 An important letter which
Wingull delivers.

# 0_625 An important letter which
Wingull delivers.

# 0_626 A high-tech transceiver with a
camera function. It allows up to
four-way calls.

# 0_627 A box-shaped machine
that stores Medals and
Medal information.

# 0_628 A splicer that fuses Kyurem and a
certain Pokémon. They are said to
have been one in the beginning.

# 0_629 A splicer that separates Kyurem
and a certain Pokémon when
they are fused.

# 0_630 A permit needed
to enter the Nature Preserve.
Only a few know about this place.

# 0_631 An oval charm said to increase the
chance of Eggs being found
at the Day Care.

# 0_632 A shiny charm said to increase
the chance of finding a
Shiny Pokémon.

# 0_633 A card key needed to enter the
password inside the
Plasma Frigate.

# 0_634 A handkerchief dropped by
a regular at Café Warehouse.
It smells faintly like a Pokémon.

# 0_635 A special device that wrings out
the potential of Pokémon.
It is an imperfect prototype.

# 0_636 The Xtransceiver found at the
Nimbasa City amusement park.
It seems it belongs to a boy.

# 0_637 The Xtransceiver found at the
Nimbasa City amusement park.
It seems it belongs to a girl.

# 0_638 A glass that reveals the truth.
It is a mysterious glass that returns
a Pokémon back to its original shape.