Pokemon Black2 Message File #396

/a/0/0/2/396 - Message Formatted File

Message File Index

# 0_0

# 0_1 Stench, huh...

Pokémon with this Ability can
sometimes make the target flinch.

What's more...

It lowers the chance to encounter
wild Pokémon when the leading\f
party member has it.

# 0_2 Drizzle, huh...

Pokémon with this Ability make it rain
when they enter the battle.

# 0_3 Speed Boost, huh...

This Ability raises a Pokémon's
Speed every turn.

# 0_4 Battle Armor, huh...

Pokémon with this Ability cannot be
hit critically.

Some attacks are supposed to score a
critical hit every time, but that won't\f
happen against Pokémon with this Ability.

# 0_5 Sturdy, huh...

Pokémon with this Ability are protected
against one-hit KO moves.

It also leaves the Pokémon with a tiny bit
of HP if hit by a move that would knock\f
it out when its HP is full.

# 0_6 Damp, huh...

When a Pokémon with this Ability is
in battle, no Pokémon can use\f
Selfdestruct or Explosion.

What's more...

The Aftermath Ability won't trigger.
You should remember that, too.

# 0_7 Limber, huh...

Pokémon with this Ability are protected
against the paralysis status condition.

# 0_8 Sand Veil, huh...

This Ability doubles a Pokémon's
evasiveness in sandstorms.

Also, sandstorms don't damage the
Pokémon, regardless of its type.

What's more...

It lowers the chance to encounter
wild Pokémon when it leads your party\f
in a sandstorm.

# 0_9 Static, huh...

Pokémon with this Ability can inflict
the paralysis status condition\f
when hit with a direct attack.

What's more...

It raises the chance to encounter
Electric-type wild Pokémon when\f
the leading party member has it.

# 0_10 Volt Absorb, huh...

Pokémon with this Ability do not
take damage from Electric-type moves.\f
Their HP is restored a little instead.

# 0_11 Water Absorb, huh...

Pokémon with this Ability do not
take damage from Water-type moves\f
Their HP is restored a little instead.

# 0_12 Oblivious, huh...

Pokémon with this Ability are protected
against the infatuated status condition.

# 0_13 Cloud Nine, huh...

When a Pokémon with this Ability is
in battle, it eliminates effects of weather\f
on Pokémon.

The weather condition still
exists, however.

# 0_14 Compoundeyes, huh...

This Ability raises a Pokémon's accuracy.

What's more...

It raises the chance to encounter
wild Pokémon with held items when\f
the leading party member has it.

# 0_15 Insomnia, huh...

A Pokémon with this Ability is immune to the
sleep status condition, even when its own\f
move would make it fall asleep.

# 0_16 Color Change, huh...

A Pokémon with this Ability changes
its type to match the type of the move\f
that just hit it.

# 0_17 Immunity, huh...

Pokémon with this Ability are protected
against the poison status condition.

# 0_18 Flash Fire, huh...

Pokémon with this Ability do not
take damage from Fire-type moves.

Instead, the power of their own
Fire-type moves is increased.

# 0_19 Shield Dust, huh...

Pokémon with this Ability are protected
from additional effects of moves.

# 0_20 Own Tempo, huh...

Pokémon with this Ability are protected
against the confused status condition.

# 0_21 Suction Cups, huh...

A Pokémon with this Ability nullifies moves
like Whirlwind and Roar, which would\f
force Pokémon to switch out.

What's more...

When a Pokémon with this Ability is leading
your party, it makes Pokémon bite more\f
often when fishing.

# 0_22 Intimidate, huh...

A Pokémon with this Ability lowers
the opposing Pokémon's Attack\f
when it enters battle.

What's more...

When a Pokémon with this Ability is leading
your party, it lowers the chance\f
to encounter low-level wild Pokémon.

# 0_23 Shadow Tag, huh...

A Pokémon with this Ability prevents the
opposing Pokémon from fleeing.

They can't even switch out normally.

However, if a move's added effect would
make them switch out, that still works.\f
This is something you should remember.

# 0_24 Rough Skin, huh...

A Pokémon with this Ability reduces the HP
of an opposing Pokémon that hits it\f
with a direct attack.

# 0_25 Wonder Guard, huh...

Pokémon with this Ability are
protected against damage from\f
all moves that aren't super effective.

It's a very powerful Ability...

But the Pokémon still takes damage
from weather and status conditions.

# 0_26 Levitate, huh...

Pokémon with this Ability are immune
to all Ground-type moves.

Oh, I almost forgot about it!

There is an exception to that.
Sand-Attack still hits the target.

# 0_27 Effect Spore, huh...

Pokémon with this Ability can inflict the
poison, paralysis, or sleep status\f
condition when hit with a direct attack.

# 0_28 Synchronize, huh...

When a Pokémon with this Ability is
poisoned, burned, or has paralysis,\f
the same status condition is passed on to\f
the Pokémon that caused that condition.

What's more...

It raises the chance to encounter
wild Pokémon with the same Nature\f
when the leading party member has it.

# 0_29 Clear Body, huh...

Pokémon with this Ability are protected
against stat-lowering moves and Abilities.

But!

The burned status condition still halves
their Attack, and the paralysis status\f
condition still lowers their Speed to a\f
quarter of what it was.

# 0_30 Natural Cure, huh...

Pokémon with this Ability cure their
status conditions when they switch out.

Their status conditions are also cured
when a battle ends.\f
That's another thing you should remember.

# 0_31 Lightningrod, huh...

Pokémon with this Ability are immune
to all Electric-type moves.

That's not all!

Its Sp. Atk goes up every time it
takes an Electric-type move.

There's more!

This Ability draws Electric-type moves
to the Pokémon.

It doesn't do any good in a Single Battle,
but it should be useful in Double Battles\f
and Triple Battles.

# 0_32 Serene Grace, huh...

Pokémon with this Ability are more likely
to inflict added effects.

# 0_33 Swift Swim, huh...

This Ability doubles a Pokémon's
Speed when it's raining.

# 0_34 Chlorophyll, huh...

Pokémon with this Ability double their
Speed in sunny weather.

# 0_35 Illuminate, huh...

When a Pokémon with this Ability is leading
your party, you're more likely\f
to encounter wild Pokémon.

By the way, its effect in battle
isn't understood as of yet...

# 0_36 Trace, huh...

When a Pokémon with this Ability enters
battle, its Ability changes to match the\f
opposing Pokémon's Ability.

In a battle, being able to tell the
opponent's Ability can be very useful.\f
You should remember that.

# 0_37 Huge Power, huh...

This Ability doubles a Pokémon's
Attack stat.

# 0_38 Poison Point, huh...

Pokémon with this Ability can inflict
the poison status condition\f
when hit with a direct attack.

# 0_39 Inner Focus, huh...

Pokémon with this Ability don't flinch.

# 0_40 Magma Armor, huh...

This Ability prevents the frozen
status condition.

What's more...

It makes Eggs in your party hatch faster.

# 0_41 Water Veil, huh...

This Ability prevents the burned
status condition.

# 0_42 Magnet Pull, huh...

A Pokémon with this Ability prevents
opposing Steel-type Pokémon from fleeing.

They can't even switch out.

However, if a move's added effect would
make them switch out, that still works.\f
This is something you should remember.

What's more...

It raises the chance to encounter
Steel-type wild Pokémon\f
when the leading party member has it.

# 0_43 Soundproof, huh...

Pokémon with this Ability are protected
from sound-based moves.

They are protected from their allies'
moves, too, even helpful ones.\f
So be careful in Double Battles\f
and Triple Battles.

# 0_44 Rain Dish, huh...

Pokémon with this Ability restore HP
by a little every turn when it's raining.

# 0_45 Sand Stream, huh...

A Pokémon with this Ability causes a
sandstorm when it enters the battle.

# 0_46 Pressure, huh...

When a Pokémon with this Ability is hit by
an opposing Pokémon's move, the PP\f
(Power Points) of that move are depleted.

What's more...

It raises the chance to encounter
high-level wild Pokémon\f
when the leading party member has it.

# 0_47 Thick Fat, huh...

This Ability halves damage from
Fire- and Ice-type moves.

# 0_48 Early Bird, huh...

A Pokémon with this Ability
wakes quickly from the sleep condition.

# 0_49 Flame Body, huh...

A Pokémon with this Ability can inflict
the burned status condition\f
when hit with a direct attack.

What's more...

It makes Eggs in your party
hatch faster.

# 0_50 Run Away, huh...

Pokémon with this Ability can always
escape from a battle with a wild Pokémon.

It can even ignore the effects of moves
and Abilities that normally prevent\f
Pokémon from running away.

# 0_51 Keen Eye, huh...

This Ability prevents
accuracy from being lowered.

What's more...

It lowers the chance to encounter
low-level wild Pokémon\f
when the leading party member has it.

# 0_52 Hyper Cutter, huh...

This Ability prevents
Attack from being lowered.

# 0_53 Pickup, huh...

Pokémon with this Ability may
pick up the item the opposing Pokémon\f
used that turn at the end of the turn.

What's more...

It sometimes picks up an item
after battle even if it didn't participate.

Just so you know...

The higher the Pokémon's level is,
the better item it picks up.

One more thing...

If the Pokémon is holding an item already,
this Ability does nothing.

# 0_54 Truant, huh...

Pokémon with this Ability can
use a move only once every other turn.

One strike to end the battle, so to speak!

That's how you win a battle with
this Ability.

# 0_55 Hustle, huh...

This Ability raises the Pokémon's
Attack but lowers its accuracy.

This has no effect on moves that
are sure hits.\f
You should remember that.

What's more...

It raises the chance to encounter
high-level wild Pokémon\f
when the leading party member has it.

# 0_56 Cute Charm, huh...

Pokémon with this Ability can inflict
the infatuated status condition\f
when hit with a direct attack.

What's more...

It raises the chance to encounter
wild Pokémon of the opposite gender.

# 0_57 Plus, huh...

This Ability raises the Pokémon's
Sp. Atk when another ally has the Ability\f
Plus or Minus.

This does nothing in a Single Battle,
but it can raise each other's Sp. Atk\f
in Double Battles and Triple Battles.

Actually, it could prove to be very useful
in Double Battles and Triple Battles.

# 0_58 Minus, huh...

This Ability raises the Pokémon's
Sp. Atk when another ally has the Ability\f
Minus or Plus.

This does nothing in a Single Battle,
but it can raise each other's Sp. Atk\f
in Double Battles and Triple Battles.

Actually, it could prove to be very useful
in Double Battles and Triple Battles.

# 0_59 Forecast, huh...

This Ability changes Castform's type.

Its type changes to Fire in
sunny weather,\f
Water in the rain,\f
and Ice in a hailstorm.

# 0_60 Sticky Hold, huh...

This Ability prevents the Pokémon's held
item from being stolen.

What's more...

It makes Pokémon bite more often
while fishing when the leading party\f
member has it.

# 0_61 Shed Skin, huh...

Pokémon with this Ability can cure their
status conditions during a battle.

# 0_62 Guts, huh...

This Ability raises the Pokémon's Attack
when it's affected by a status condition.

That's not all!

This effect prevents Attack from being
halved by the burned status condition.

Be careful, though...
It'll still take damage every turn\f
when it's burned.

# 0_63 Marvel Scale, huh...

This Ability raises the Pokémon's Defense
when it's affected by a status condition.

Be careful that this effect does not get
triggered by conditions such as the\f
confused or infatuated status conditions.

# 0_64 Liquid Ooze, huh...

When an opposing Pokémon
uses an HP-draining move,\f
this Ability damages the user\f
by half the damage taken instead.

# 0_65 Overgrow, huh...

This Ability raises the power of
Grass-type moves when the Pokémon's HP\f
becomes low.

Don't give up even when the Pokémon
is in a pinch!

# 0_66 Blaze, huh...

This Ability raises the power of
Fire-type moves when the Pokémon's HP\f
becomes low.

Don't give up even when the Pokémon
is in a pinch!

# 0_67 Torrent, huh...

This Ability raises the power of
Water-type moves when the Pokémon's HP\f
becomes low.

Don't give up even when the Pokémon
is in a pinch!

# 0_68 Swarm, huh...

This Ability raises the power of
Bug-type moves when the Pokémon's HP\f
becomes low.

Don't give up even when the Pokémon
is in a pinch!

# 0_69 Rock Head, huh...

Pokémon with this Ability are immune
to recoil damage from moves.

# 0_70 Drought, huh...

A Pokémon with this Ability makes
the weather sunny\f
when it enters the battle.

# 0_71 Arena Trap, huh...

Pokémon with this Ability prevent the
opposing Pokémon from fleeing unless\f
they are Flying type or Pokémon\f
with the Levitate Ability.

They can't even switch out.

Although, they can still switch out
by a move's added effect.\f
This is something you should remember.

What's more...

It raises the chance to encounter
wild Pokémon when the leading party\f
member has it.

# 0_72 Vital Spirit, huh...

Pokémon with this Ability are protected
against the sleep status condition.

What's more...

It raises the chance to encounter
high-level wild Pokémon when the leading\f
party member has it.

# 0_73 White Smoke, huh...

Pokémon with this Ability are protected
against stat-lowering moves and Abilities.

But!

The burned status condition still halves
their Attack, and the paralysis status\f
condition still lowers their Speed\f
to a quarter of what it was.

What's more...

It lowers the chance to encounter
wild Pokémon when the leading party\f
member has it.

# 0_74 Pure Power, huh...

This Ability doubles the Pokémon's Attack.

# 0_75 Shell Armor, huh...

Pokémon with this Ability cannot be
hit critically.

Some attacks are supposed to score a
critical hit every time, but that won't\f
happen against Pokémon with this Ability.

# 0_76 Air Lock, huh...

When a Pokémon with this Ability is
in battle, it eliminates effects of weather\f
on Pokémon.

The weather condition still
exists, however.

# 0_77 Tangled Feet, huh...

This Ability raises the Pokémon's
evasiveness when it's confused.

# 0_78 Motor Drive, huh...

This Ability not only nullifies the damage
but also raises the Pokémon's Speed\f
when it's hit by an Electric-type move.

# 0_79 Rivalry, huh...

This Ability raises the power of
the Pokémon's move when the target is\f
of the same gender.

However, if the target is the opposite
gender, the move's power goes down.

# 0_80 Steadfast, huh...

This Ability raises the Pokémon's Speed
every time it flinches.

# 0_81 Snow Cloak, huh...

The evasiveness of the Pokémon with this
Ability goes up when it's hailing.\f
What's more...

If a Pokémon with this Ability is leading
the party in a hailstorm, it lowers the\f
chance to encounter wild Pokémon.

# 0_82 Gluttony, huh...

A Pokémon with this Ability uses its held
Berry when its HP is half or less.

# 0_83 Anger Point, huh...

This Ability raises the Pokémon's Attack
to the maximum when hit by a critical hit.

# 0_84 Unburden, huh...

This Ability doubles the Pokémon's Speed
if it loses or consumes a held item.

It won't do a thing if the Pokémon has
no held item to begin with, though.

# 0_85 Heatproof, huh...

This Ability halves damage
from Fire-type moves.

You should remember that
it also halves damage from burns.

# 0_86 Simple, huh...

This Ability doubles the effect of
stat changes.

You should remember that
both stat-raising and stat-lowering\f
effects get doubled.

# 0_87 Dry Skin, huh...

This Ability restores HP when
the Pokémon is hit by a Water-type move\f
or when it's raining...

However, the Pokémon receives increased
damage from Fire-type moves and takes\f
damage from sunny weather.

# 0_88 Download, huh...

When the Pokémon enters battle,
this Ability raises its Attack\f
if the opposing Pokémon's Defense is lower\f
than its Sp. Def.

It raises Sp. Atk if the opposing
Pokémon's Sp. Def is lower\f
than its Defense.

# 0_89 Iron Fist, huh...

This Ability increases the power of
moves that punch the target.

# 0_90 Poison Heal, huh...

This Ability restores HP every turn
if the Pokémon is inflicted with the\f
poison status condition.

# 0_91 Adaptability, huh...

When the Pokémon uses a move that
matches its type, this Ability increases\f
the power boost.

# 0_92 Skill Link, huh...

With this Ability, moves with multiple hits
will always strike the maximum number\f
of times.

# 0_93 Hydration, huh...

This Ability cures status conditions
at the end of the turn if it's raining.

# 0_94 Solar Power, huh...

This Ability raises Sp. Atk
in sunny weather, but the Pokémon\f
also takes damage every turn,\f
so be careful.

# 0_95 Quick Feet, huh...

This Ability raises Speed when the Pokémon
is affected by status conditions.

It nullifies the Speed-lowering
effect of paralysis as well.

What's more...

It lowers the chance to encounter
wild Pokémon when the leading party\f
member has it.

# 0_96 Normalize, huh...

This Ability turns all of the Pokémon's
moves to Normal-type moves.

# 0_97 Sniper, huh...

Pokémon with this Ability deal a great
amount of damage when delivering\f
a critical hit.

# 0_98 Magic Guard, huh...

Pokémon with this Ability do not take
damage from anything other than attacks.

# 0_99 No Guard, huh...

Moves used by or against the Pokémon with
this Ability always strike their targets.\f
What's more...

It raises the chance to encounter
wild Pokémon when the leading party\f
member has it.

# 0_100 Stall, huh...

Moves by the Pokémon with this Ability
are used last in the turn\f
regardless of its Speed.

# 0_101 Technician, huh...

This Ability increases the power of
weaker moves.

# 0_102 Leaf Guard, huh...

This Ability protects the Pokémon from
status conditions in sunny weather.

# 0_103 Klutz, huh...

Items have no effect when held
by the Pokémon with this Ability.

# 0_104 Mold Breaker, huh...

A Pokémon with this Ability uses moves on
targets regardless of their Abilities.

# 0_105 Super Luck, huh...

This Ability heightens the critical-hit
ratio of the Pokémon's moves.

# 0_106 Aftermath, huh...

This Ability deals damage to the attacking
Pokémon when a direct attack causes the\f
Pokémon to faint.

# 0_107 Anticipation, huh...

A Pokémon with this Ability will shudder
if the opposing Pokémon knows a\f
supereffective move.

You should remember that it also warns
when the opposing Pokémon knows\f
a one-hit KO move,\f
Selfdestruct, or Explosion.

# 0_108 Forewarn, huh...

This Ability reveals a move an opposing
Pokémon knows when the Pokémon\f
enters battle.

By the way,
you should remember that damaging moves\f
with high power are prioritized.

# 0_109 Unaware, huh...

This Ability ignores the stat changes of
the opposing Pokémon.

But!

It does not ignore changes to the Speed
stat, so be careful.

# 0_110 Tinted Lens, huh...

This Ability doubles the damage of the
Pokémon's not-very-effective moves.

# 0_111 Filter, huh...

This Ability reduces damage from
supereffective moves.

# 0_112 Slow Start, huh...

This Ability halves Attack and Speed
for five turns when the Pokémon\f
enters battle.

To win battles with this Ability, the key is
to endure the first five turns!

# 0_113 Scrappy, huh...

This Ability lets the Pokémon hit
Ghost-type Pokémon with Normal- and\f
Fighting-type moves.

# 0_114 Storm Drain, huh...

Pokémon with this Ability do not
take damage from Water-type moves.

That's not all!

Its Sp. Atk goes up every time it
takes a Water-type move.

There's more!

This Ability draws Water-type moves
to the Pokémon.

It doesn't do any good in Single Battles,
but it should be useful in Double Battles\f
and Triple Battles.

# 0_115 Ice Body, huh...

Pokémon with this Ability
recover a little bit of HP every turn\f
during a hailstorm.

# 0_116 Solid Rock, huh...

Pokémon with this Ability
take less damage from\f
supereffective moves.

# 0_117 Snow Warning, huh...

A Pokémon with this Ability changes the
weather to hail when it enters a battle.

# 0_118 Honey Gather, huh...

A Pokémon with this Ability
will sometimes be left holding\f
Honey after a battle.

Its chance of finding Honey
increases with its level,\f
so you should keep that in mind.

# 0_119 Frisk, huh...

A Pokémon with this Ability
will tell you what item\f
an opponent is holding.

# 0_120 Reckless, huh...

If a Pokémon with this Ability
uses a move that has recoil,\f
the power of that move will increase.

Don't forget that this Ability's effect
also works on moves that damage\f
the user when the move misses!

# 0_121 Multitype, huh...

Arceus has this Ability.
When it holds an item called a Plate,\f
its type shifts according to the Plate!

# 0_122 Flower Gift, huh...

When a Cherrim with this Ability
is in sunny weather, its form changes,\f
and its Attack and Sp. Def stats go up!

In Double and Triple Battles, it also
makes its allies' stats increase!

# 0_123 Bad Dreams, huh...

Pokémon with this Ability reduce the HP
of sleeping Pokémon every turn!

# 0_124 Pickpocket, huh...

When a Pokémon with this Ability
is hit with a direct attack,\f
it can steal the attacker's held item.

Well...

It only works if the attacker is holding
an item, though.

# 0_125 Sheer Force, huh...

When a Pokémon with this Ability
uses a move with an additional effect,\f
the power goes up,\f
but the additional effect won't work.

# 0_126 Contrary, huh...

Stat changes have the opposite effect
on Pokémon with this Ability!

When stats should go up, they go down,
and when they should go down, they go up!

# 0_127 Unnerve, huh...

When a Pokémon with this Ability
is in battle, the opposing Pokémon\f
won't be able to eat Berries.

# 0_128 Defiant, huh...

When an opponent lowers the stats
of a Pokémon with this Ability,\f
its Attack goes way up!

But be careful--if it lowers
its own stats, the Ability won't work!

# 0_129 Defeatist, huh...

When a Pokémon has this Ability
and its HP is reduced to half or less,\f
its Attack and Sp. Atk go down.

You absolutely can't afford
to let these Pokémon's HP go down.

I guess that's one good thing
about this Ability...

# 0_130 Cursed Body, huh...

When a Pokémon with this Ability
is hit by an attack, sometimes\f
it will Disable that attack.

# 0_131 Healer, huh...

Pokémon with this Ability sometimes
heal the status conditions\f
of allies that are battling with it.

They can't heal themselves,
so it doesn't mean much in Single Battles,\f
but it's a very useful Ability\f
to have in Double and Triple Battles.

# 0_132 Friend Guard, huh...

Pokémon with this Ability
reduce damage done to\f
other Pokémon battling with it.

It doesn't reduce damage to itself,
so it doesn't mean much in Single Battles,\f
but it's a very useful Ability\f
to have in Double and Triple Battles.

# 0_133 Weak Armor, huh...

When a Pokémon with this Ability
is hit by a physical attack,\f
Defense goes down,\f
but Speed goes up!

# 0_134 Heavy Metal, huh...

Pokémon with this Ability
are twice as heavy.

# 0_135 Light Metal, huh...

Pokémon with this Ability
are half as heavy.

# 0_136 Multiscale, huh...

When a Pokémon with this Ability has
full HP, the damage it takes is reduced.

Remember, as long as the Pokémon's
HP is full, the Ability will keep working.

# 0_137 Toxic Boost, huh...

When a Pokémon with this
Ability is poisoned,\f
it's Attack goes up.

# 0_138 Flare Boost, huh...

When a Pokémon with
this Ability is burned,\f
its Sp. Atk goes up.

# 0_139 Harvest, huh...

Pokémon with this Ability sometimes
restore the Berry they used.

Remember that if the weather
is sunny, the Berry will always\f
be restored.

# 0_140 Telepathy, huh...

Pokémon with this Ability
can read their allies' minds\f
and avoid collateral damage.

It's not useful in Single Battles,
but it's a very important Ability\f
for Double and Triple Battles.

# 0_141 Moody, huh...

At the end of a turn,
Pokémon with this Ability\f
raise one stat sharply\f
and lower another.

# 0_142 Overcoat, huh...

Pokémon with this Ability
aren't damaged by the weather.

# 0_143 Poison Touch, huh...

When Pokémon with this Ability
land a direct attack,\f
the target is sometimes poisoned.

# 0_144 Regenerator, huh...

When a Pokémon with this Ability
is withdrawn from battle,\f
it restores a little of its HP.

# 0_145 Big Pecks, huh...

The Defense of Pokémon with this Ability
can't be lowered by an opponent.

# 0_146 Sand Rush, huh...

When a Pokémon with this Ability
is in a sandstorm,\f
its Speed doubles.

Also, it won't be damaged by a
sandstorm, regardless of its type.

# 0_147 Wonder Skin, huh...

Pokémon with this Ability
are more likely to dodge status moves.

Don't forget, though: if the Pokémon uses
a status move on itself, this Ability\f
won't work.

# 0_148 Analytic, huh...

When Pokémon with this Ability
attack last, the power\f
of the move goes up.

# 0_149 Illusion, huh...

A Pokémon with this Ability
will appear in battle disguised\f
as the last Pokémon in your party.

Be careful. If it's hit by an attack,
the disguise will go away.

# 0_150 Imposter, huh...

When a Pokémon with this Ability
comes into battle,\f
it will Transform into its opponent.

And it's not just looks...
It knows its opponent's moves,\f
and some of its stats are the same, too!

# 0_151 Infiltrator, huh...

Pokémon with this Ability can
get past effects protecting the target\f
and hit it with a move.

# 0_152 Mummy, huh...

When a Pokémon with this Ability
is hit by a direct attack,\f
the Ability of the attacker\f
will change to Mummy.

# 0_153 Moxie, huh...

When a Pokémon with this Ability
knocks out an opponent,\f
its Attack goes up.

# 0_154 Justified, huh...

When a Pokémon with this Ability
is hit by a Dark-type move,\f
its Attack goes up.

# 0_155 Rattled, huh...

When a Pokémon with this Ability is hit
by a Ghost-, Bug-, or Dark-type move,\f
its Speed goes up.

# 0_156 Magic Bounce, huh...

Pokémon with this Ability
reflect status moves used on them\f
right back at the user!

And get this!

The status move does not affect
the target!

# 0_157 Sap Sipper, huh...

When a Pokémon with this Ability
is hit by a Grass-type move,\f
its Attack goes up.

It also takes no damage or
added effects from those moves.

# 0_158 Prankster, huh...

Pokémon with this Ability can
use status moves earlier\f
than usual.

# 0_159 Sand Force, huh...

When a Pokémon with this Ability
is in a sandstorm, the power of\f
its Ground-, Rock-, and Steel-type moves\f
goes up!

# 0_160 Iron Barbs, huh...

When a Pokémon with this Ability
is hit by a direct attack,\f
the attacker takes damage as well.

# 0_161 Zen Mode, huh...

A Darmanitan with this Ability
enters Zen Mode when its HP\f
is reduced to half or less.

When in Zen Mode, it's a Psychic-
and Fire-type Pokémon.

Its Attack and Speed go down, but its
Defense, Sp. Atk, and Sp. Def increase!

# 0_162 Victory Star, huh...

A Pokémon with this Ability
raises the accuracy\f
of itself and its allies.

# 0_163 Turboblaze, huh...

Pokémon with this Ability can use
moves on targets regardless\f
of their Abilities.

# 0_164 Teravolt, huh...

Pokémon with this Ability can use
moves on targets regardless\f
of their Abilities.

# 0_165 Eggs don't have Abilities!