Pokemon Black2 Message File #375

/a/0/0/2/375 - Message Formatted File

Message File Index

# 0_0 -

# 0_1 The stench may cause
the target to flinch.

# 0_2 The Pokémon makes it rain
if it appears in battle.

# 0_3 Its Speed stat is
gradually boosted.

# 0_4 The Pokémon is protected
against critical hits.

# 0_5 It cannot be knocked
out with one hit.

# 0_6 Prevents the use of
self-destructing moves.

# 0_7 The Pokémon is protected
from paralysis.

# 0_8 Boosts the Pokémon's
evasion in a sandstorm.

# 0_9 Contact with the Pokémon
may cause paralysis.

# 0_10 Restores HP if hit by an
Electric-type move.

# 0_11 Restores HP if hit by a
Water-type move.

# 0_12 Prevents it from
becoming infatuated.

# 0_13 Eliminates the effects of
weather.

# 0_14 The Pokémon's accuracy
is boosted.

# 0_15 Prevents the Pokémon
from falling asleep.

# 0_16 Changes the Pokémon's
type to the foe's move.

# 0_17 Prevents the Pokémon
from getting poisoned.

# 0_18 It powers up Fire-type
moves if it's hit by one.

# 0_19 Blocks the added effects
of attacks taken.

# 0_20 Prevents the Pokémon
from becoming confused.

# 0_21 Negates all moves that
force switching out.

# 0_22 Lowers the foe's
Attack stat.

# 0_23 Prevents the foe from
escaping.

# 0_24 Inflicts damage to the
attacker on contact.

# 0_25 Only supereffective
moves will hit.

# 0_26 Gives full immunity to all
Ground-type moves.

# 0_27 Contact may poison or
cause paralysis or sleep.

# 0_28 Passes a burn, poison,
or paralysis to the foe.

# 0_29 Prevents other Pokémon
from lowering its stats.

# 0_30 All status problems heal
when it switches out.

# 0_31 Draws in all Electric-type
moves to up Sp. Attack.

# 0_32 Boosts the likelihood of
added effects appearing.

# 0_33 Boosts the Pokémon's
Speed in rain.

# 0_34 Boosts the Pokémon's
Speed in sunshine.

# 0_35 Raises the likelihood of
meeting wild Pokémon.

# 0_36 The Pokémon copies a
foe's Ability.

# 0_37 Raises the Pokémon's
Attack stat.

# 0_38 Contact with the Pokémon
may poison the attacker.

# 0_39 The Pokémon is protected
from flinching.

# 0_40 Prevents the Pokémon
from becoming frozen.

# 0_41 Prevents the Pokémon
from getting a burn.

# 0_42 Prevents Steel-type
Pokémon from escaping.

# 0_43 Gives full immunity to all
sound-based moves.

# 0_44 The Pokémon gradually
regains HP in rain.

# 0_45 The Pokémon summons a
sandstorm in battle.

# 0_46 The Pokémon raises the
foe's PP usage.

# 0_47 Ups resistance to Fire-
and Ice-type moves.

# 0_48 The Pokémon awakens
quickly from sleep.

# 0_49 Contact with the Pokémon
may burn the attacker.

# 0_50 Enables a sure getaway
from wild Pokémon.

# 0_51 Prevents other Pokémon
from lowering accuracy.

# 0_52 Prevents other Pokémon
from lowering Attack stat.

# 0_53 The Pokémon may
pick up items.

# 0_54 Pokémon can't attack
on consecutive turns.

# 0_55 Boosts the Attack stat,
but lowers accuracy.

# 0_56 Contact with the Pokémon
may cause infatuation.

# 0_57 Ups Sp. Atk if another
Pokémon has Plus or Minus.

# 0_58 Ups Sp. Atk if another
Pokémon has Plus or Minus.

# 0_59 Castform transforms with
the weather.

# 0_60 Protects the Pokémon
from item theft.

# 0_61 The Pokémon may heal its
own status problems.

# 0_62 Boosts Attack if there is
a status problem.

# 0_63 Ups Defense if there is
a status problem.

# 0_64 Damages attackers
using any draining move.

# 0_65 Powers up Grass-type
moves in a pinch.

# 0_66 Powers up Fire-type
moves in a pinch.

# 0_67 Powers up Water-type
moves in a pinch.

# 0_68 Powers up Bug-type
moves in a pinch.

# 0_69 Protects the Pokémon
from recoil damage.

# 0_70 Turns the sunlight harsh
if it is in battle.

# 0_71 Prevents the foe from
fleeing.

# 0_72 Prevents the Pokémon
from falling asleep.

# 0_73 Prevents other Pokémon
from lowering its stats.

# 0_74 Raises the Pokémon's
Attack stat.

# 0_75 The Pokémon is protected
against critical hits.

# 0_76 Eliminates the effects of
weather.

# 0_77 Raises evasion if the
Pokémon is confused.

# 0_78 Raises Speed if hit by an
Electric-type move.

# 0_79 Deals more damage to a
Pokémon of same gender.

# 0_80 Raises Speed each time
the Pokémon flinches.

# 0_81 Raises evasion in a
hailstorm.

# 0_82 Encourages the early use
of a held Berry.

# 0_83 Maxes Attack after
taking a critical hit.

# 0_84 Raises Speed if a held
item is used.

# 0_85 Weakens the power of
Fire-type moves.

# 0_86 The Pokémon is prone to
wild stat changes.

# 0_87 Reduces HP if it is hot.
Water restores HP.

# 0_88 Adjusts power according
to a foe's defenses.

# 0_89 Boosts the power of
punching moves.

# 0_90 Restores HP if the
Pokémon is poisoned.

# 0_91 Powers up moves of the
same type.

# 0_92 Increases the frequency
of multi-strike moves.

# 0_93 Heals status problems if
it is raining.

# 0_94 In sunshine, Sp. Atk is
boosted but HP decreases.

# 0_95 Boosts Speed if there is
a status problem.

# 0_96 All the Pokémon's moves
become the Normal type.

# 0_97 Powers up moves if they
become critical hits.

# 0_98 The Pokémon only takes
damage from attacks.

# 0_99 Ensures attacks by or
against the Pokémon land.

# 0_100 The Pokémon moves after
all other Pokémon do.

# 0_101 Powers up the Pokémon's
weaker moves.

# 0_102 Prevents problems with
status in sunny weather.

# 0_103 The Pokémon can't use
any held items.

# 0_104 Moves can be used
regardless of Abilities.

# 0_105 Heightens the critical-
hit ratios of moves.

# 0_106 Damages the attacker
landing the finishing hit.

# 0_107 Senses a foe's
dangerous moves.

# 0_108 Determines what moves
a foe has.

# 0_109 Ignores any stat changes
in the Pokémon.

# 0_110 Powers up “not very
effective" moves.

# 0_111 Reduces damage from
supereffective attacks.

# 0_112 Temporarily halves
Attack and Speed.

# 0_113 Enables moves to hit
Ghost-type Pokémon.

# 0_114 Draws in all Water-type
moves to up Sp. Attack.

# 0_115 The Pokémon gradually
regains HP in a hailstorm.

# 0_116 Reduces damage from
supereffective attacks.

# 0_117 The Pokémon summons a
hailstorm in battle.

# 0_118 The Pokémon may gather
Honey from somewhere.

# 0_119 The Pokémon can check
a foe's held item.

# 0_120 Powers up moves that
have recoil damage.

# 0_121 Changes type to match
the held Plate.

# 0_122 Powers up party Pokémon
when it is sunny.

# 0_123 Reduces a sleeping
foe's HP.

# 0_124 Steals an item when hit
by another Pokémon.

# 0_125 Removes added effects to
increase move damage.

# 0_126 Makes stat changes have
an opposite effect.

# 0_127 Makes the foe nervous and
unable to eat Berries.

# 0_128 When its stats are lowered
its Attack increases.

# 0_129 Lowers stats when HP
becomes half or less.

# 0_130 May disable a move used
on the Pokémon.

# 0_131 May heal an ally's status
conditions.

# 0_132 Reduces damage done
to allies.

# 0_133 Physical attacks lower
Defense and raise Speed.

# 0_134 Doubles the Pokémon's
weight.

# 0_135 Halves the Pokémon's
weight.

# 0_136 Reduces damage when HP
is full.

# 0_137 Powers up physical
attacks when poisoned.

# 0_138 Powers up special attacks
when burned.

# 0_139 May create another
Berry after one is used.

# 0_140 Anticipates an ally's
attack and dodges it.

# 0_141 Raises one stat and
lowers another.

# 0_142 Protects the Pokémon from
damage from weather.

# 0_143 May poison targets when a
Pokémon makes contact.

# 0_144 Restores a little HP when
withdrawn from battle.

# 0_145 Protects the Pokémon from
Defense-lowering attacks.

# 0_146 Boosts the Pokémon's
Speed in a sandstorm.

# 0_147 Makes status-changing
moves more likely to miss.

# 0_148 Boosts move power when
the Pokémon moves last.

# 0_149 Comes out disguised as
the Pokémon in back.

# 0_150 It transforms itself into
the Pokémon it is facing.

# 0_151 Passes through the foe's
barrier and strikes.

# 0_152 Contact with this Pokémon
spreads this Ability.

# 0_153 Boosts Attack after
knocking out any Pokémon.

# 0_154 Raises Attack when hit by
a Dark-type move.

# 0_155 Some move types scare
it and boost its Speed.

# 0_156 Reflects status-
changing moves.

# 0_157 Boosts Attack when hit by
a Grass-type move.

# 0_158 Gives priority to a
status move.

# 0_159 Boosts certain moves'
power in a sandstorm.

# 0_160 Inflicts damage to the
Pokémon on contact.

# 0_161 Changes the Pokémon's
shape when HP is halved.

# 0_162 Boosts the accuracy of its
allies and itself.

# 0_163 Moves can be used
regardless of Abilities.

# 0_164 Moves can be used
regardless of Abilities.