# 0_1DFGH The target is physically pounded with
a long tail or a foreleg, etc.
# 0_2DFGH The target is attacked with a sharp chop.
Critical hits land more easily.
# 0_3DFGH The target is slapped repeatedly, back
and forth, two to five times in a row.
# 0_4DFGH The target is hit with a flurry of punches
that strike two to five times in a row.
# 0_5DFGH The target is slugged by a punch thrown
with muscle-packed power.
# 0_6DFGH Numerous coins are hurled at the
target to inflict damage.
Money is earned after the battle.
# 0_7DFGH The target is punched with a fiery fist.
It may also leave the target with a burn.
# 0_8DFGH The target is punched with an icy fist.
It may also leave the target frozen.
# 0_9DFGH The target is punched with an electrified
fist. It may also leave the target
with paralysis.
# 0_10DFGH Hard, pointed, and sharp claws rake
the target to inflict damage.
# 0_11DFGH The target is gripped and squeezed from
both sides to inflict damage.
# 0_12DFGH A vicious, tearing attack with big pincers.
The target will faint instantly
if this attack hits.
# 0_13DFGH A two-turn attack. Blades of wind hit
opposing Pokémon on the second turn.
Critical hits land more easily.
# 0_14DFGH A frenetic dance to uplift the fighting
spirit. It sharply raises the user's
Attack stat.
# 0_15DFGH The target is cut with a scythe or a claw.
It can also be used to cut down
thin trees.
# 0_16DFGH A gust of wind is whipped up by wings and
launched at the target to inflict damage.
# 0_17DFGH The target is struck with large, imposing
wings spread wide to inflict damage.
# 0_18DFGH The target is blown away, to be replaced
by another Pokémon in its party. In the
wild, the battle ends.
# 0_19DFGH The user soars, then strikes its target
on the second turn. It can also be
used for flying to any familiar town.
# 0_20DFGH Things such as long bodies or tentacles
are used to bind and squeeze
the target for four to five turns.
# 0_21DFGH The target is slammed with a long tail,
vines, etc., to inflict damage.
# 0_22DFGH The target is struck with slender,
whiplike vines to inflict damage.
# 0_23DFGH The target is stomped with a big foot.
It may also make the target flinch.
# 0_24DFGH The target is quickly kicked twice in
succession using both feet.
# 0_25DFGH The target is attacked by a kick launched
with muscle-packed power.
# 0_26DFGH The user jumps up high, then strikes
with a kick. If the kick misses, the
user hurts itself.
# 0_27DFGH The user lashes out with a quick, spinning
kick. It may also make the target flinch.
# 0_28DFGH Sand is hurled in the target's face,
reducing its accuracy.
# 0_29DFGH The user sticks out its head and attacks
by charging straight into the target.
It may also make the target flinch.
# 0_30DFGH The target is jabbed with a sharply
pointed horn to inflict damage.
# 0_31DFGH The target is jabbed repeatedly with a
horn or beak two to five times in a row.
# 0_32DFGH The user stabs the target with a horn
that rotates like a drill.
If it hits, the target faints instantly.
# 0_33DFGH A physical attack in which the user
charges and slams into the target
with its whole body.
# 0_34DFGH The user drops onto the target
with its full body weight. It may also
leave the target with paralysis.
# 0_35DFGH A long body or vines are used to wrap and
squeeze the target for four to five turns.
# 0_36DFGH A reckless, full-body charge attack for
slamming into the target.
It also damages the user a little.
# 0_37DFGH The user rampages and attacks for two
to three turns. It then becomes
confused, however.
# 0_38DFGH A reckless, life-risking tackle.
It also damages the user by a fairly large
amount, however.
# 0_39DFGH The user wags its tail cutely, making
opposing Pokémon less wary and
lowering their Defense stat.
# 0_40DFGH The user stabs the target
with a poisonous stinger.
This may also poison the target.
# 0_41DFGH The user damages the target twice in
succession by jabbing it with two spikes.
It may also poison the target.
# 0_42DFGH Sharp spikes are shot at the target
in rapid succession.
They hit two to five times in a row.
# 0_43DFGH The opposing team gains an intimidating
leer with sharp eyes. The opposing team's
Defense stats are reduced.
# 0_44DFGH The target is bitten
with viciously sharp fangs.
It may make the target flinch.
# 0_45DFGH The user growls in an endearing way,
making the opposing team less wary.
The foes' Attack stats are lowered.
# 0_46DFGH The target is scared off and replaced by
another Pokémon in its party. In the
wild, the battle ends.
# 0_47DFGH A soothing lullaby is sung in a calming
voice that puts the target into a deep
slumber.
# 0_48DFGH The user generates odd sound waves from
its body. It may confuse the target.
# 0_49DFGH The target is hit with a destructive shock
wave that always inflicts 20 HP damage.
# 0_50DFGH For four turns, this move prevents the
target from using the move it last used.
# 0_51DFGH The opposing team is attacked with a spray
of harsh acid. The acid may also lower
the targets' Sp. Def stats.
# 0_52DFGH The target is attacked with small flames.
It may also leave the target with a burn.
# 0_53DFGH The target is scorched with an intense
blast of fire. It may also leave the target
with a burn.
# 0_54DFGH The user cloaks its body with a white mist
that prevents any of its stats from being
cut for five turns.
# 0_55DFGH The target is blasted with a
forceful shot of water.
# 0_56DFGH The target is blasted by a huge volume
of water launched under great pressure.
# 0_57DFGH It swamps the area around the user
with a giant wave.
It can also be used for crossing water.
# 0_58DFGH The target is struck with an icy-cold
beam of energy.
It may also freeze the target solid.
# 0_59DFGH A howling blizzard is summoned to strike
the opposing team. It may also freeze
them solid.
# 0_60DFGH The target is attacked with a peculiar ray.
It may also cause confusion.
# 0_61DFGH A spray of bubbles is forcefully ejected
at the opposing team. It may also lower
their Speed stats.
# 0_62DFGH The target is hit with a rainbow-colored
beam. This may also lower the target's
Attack stat.
# 0_63DFGH The target is attacked with a powerful
beam. The user must rest on the next
turn to regain its energy.
# 0_64DFGH The target is jabbed with a sharply
pointed beak or horn.
# 0_65DFGH A corkscrewing attack with the
sharp beak acting as a drill.
# 0_66DFGH The user grabs the target and recklessly
dives for the ground. It also hurts the
user slightly.
# 0_67DFGH A powerful low kick that makes the target
fall over. It inflicts greater damage on
heavier targets.
# 0_68DFGH A retaliation move that counters any
physical attack, inflicting double the
damage taken.
# 0_69DFGH The target is thrown using the power of
gravity. It inflicts damage equal to
the user's level.
# 0_70DFGH The target is slugged with a punch thrown
at maximum power. It can also be used
to move heavy boulders.
# 0_71DFGH A nutrient-draining attack. The user's
HP is restored by half the damage taken
by the target.
# 0_72DFGH A nutrient-draining attack. The user's
HP is restored by half the damage taken
by the target.
# 0_73DFGH A seed is planted on the target. It steals
some HP from the target every turn.
# 0_74DFGH The user's body grows all at once,
raising the Attack and Sp. Atk stats.
# 0_75DFGH Sharp-edged leaves are launched
to slash at the opposing team.
Critical hits land more easily.
# 0_76DFGH A two-turn attack. The user gathers
light, then blasts a bundled beam on the
second turn.
# 0_77DFGH The user scatters a cloud of poisonous
dust on the target. It may poison
the target.
# 0_78DFGH The user scatters a cloud of paralyzing
powder. It may leave the target
with paralysis.
# 0_79DFGH The user scatters a big cloud
of sleep-inducing dust
around the target.
# 0_80DFGH The user attacks the target by scattering
petals for two to three turns.
The user then becomes confused.
# 0_81DFGH The targets are bound with silk blown
from the user's mouth. This silk reduces
the targets' Speed stat.
# 0_82DFGH This attack hits the target with a shock
wave of pure rage. This attack always
inflicts 40 HP damage.
# 0_83DFGH The target becomes trapped within a
fierce vortex of fire that rages for four
to five turns.
# 0_84DFGH A jolt of electricity is hurled
at the target to inflict damage. It may
also leave the target with paralysis.
# 0_85DFGH A strong electric blast is loosed at the
target. It may also leave the target
with paralysis.
# 0_86DFGH A weak electric charge is launched at
the target. It causes paralysis if it hits.
# 0_87DFGH A wicked thunderbolt is dropped
on the target to inflict damage. It may
also leave the target with paralysis.
# 0_88DFGH The user picks up and throws a small
rock at the target to attack.
# 0_89DFGH The user sets off an earthquake that
strikes those around it.
# 0_90DFGH The user opens up a fissure in the ground
and drops the target in.
The target instantly faints if it hits.
# 0_91DFGH The user burrows, then attacks
on the second turn.
It can also be used to exit dungeons.
# 0_92DFGH A move that leaves the target
badly poisoned.
Its poison damage worsens every turn.
# 0_93DFGH The target is hit by a weak telekinetic
force. It may also leave the
target confused.
# 0_94DFGH The target is hit by a strong telekinetic
force. It may also reduce the target's
Sp. Def stat.
# 0_95DFGH The user employs hypnotic suggestion
to make the target fall into a deep sleep.
# 0_96DFGH The user meditates to awaken the power
deep within its body and raise its
Attack stat.
# 0_97DFGH The user relaxes and lightens its body to
move faster. It sharply boosts
the Speed stat.
# 0_98DFGH The user lunges at the target at a speed
that makes it almost invisible. It is sure
to strike first.
# 0_99DFGH As long as this move is in use, the power
of rage raises the Attack stat each
time the user is hit in battle.
# 0_100DFGH Use it to flee from any wild Pokémon.
It can also warp to the last Pokémon
Center visited.
# 0_101DFGH The user makes the target see a
frightening mirage. It inflicts damage
matching the user's level.
# 0_102DFGH The user copies the target's last move.
The move can be used during battle
until the Pokémon is switched out.
# 0_103DFGH An earsplitting screech harshly reduces
the target's Defense stat.
# 0_104DFGH By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness.
# 0_105DFGH Restoring its own cells, the user
restores its own HP by half of
its max HP.
# 0_106DFGH The user stiffens all the muscles in its
body to raise its Defense stat.
# 0_107DFGH The user compresses its body
to make itself look smaller,
which sharply raises its evasiveness.
# 0_108DFGH The user releases an obscuring cloud
of smoke or ink. It reduces the
target's accuracy.
# 0_109DFGH The target is exposed to a sinister
ray that triggers confusion.
# 0_110DFGH The user withdraws its body into its hard
shell, raising its Defense stat.
# 0_111DFGH The user curls up to conceal weak spots
and raise its Defense stat.
# 0_112DFGH The user throws up a sturdy wall that
sharply raises its Defense stat.
# 0_113DFGH A wondrous wall of light is put up to
suppress damage from special attacks
for five turns.
# 0_114DFGH The user creates a haze that eliminates
every stat change among all the Pokémon
engaged in battle.
# 0_115DFGH A wondrous wall of light is put up to
suppress damage from physical attacks
for five turns.
# 0_116DFGH The user takes a deep breath and
focuses so that critical hits land
more easily.
# 0_117DFGH The user endures attacks for two
turns, then strikes back to cause
double the damage taken.
# 0_118DFGH The user waggles a finger and stimulates
its brain into randomly using nearly
any move.
# 0_119DFGH The user counters the target by mimicking
the target's last move.
# 0_120DFGH The user attacks everything around it
by causing an explosion.
The user faints upon using this move.
# 0_121DFGH A large egg is hurled at the target
with maximum force to inflict damage.
# 0_122DFGH The target is licked with a long tongue,
causing damage. It may also leave
the target with paralysis.
# 0_123DFGH The target is attacked with a
discharge of filthy gases.
It may also poison the target.
# 0_124DFGH Unsanitary sludge is hurled at the target.
It may also poison the target.
# 0_125DFGH The user clubs the target with a bone.
It may also make the target flinch.
# 0_126DFGH The target is attacked with an intense
blast of all-consuming fire.
It may also leave the target with a burn.
# 0_127DFGH The user charges at the target
and may make it flinch.
It can also be used to climb a waterfall.
# 0_128DFGH The target is clamped and squeezed by
the user's very thick and sturdy shell for
four to five turns.
# 0_129DFGH Star-shaped rays are shot at the opposing
team. This attack never misses.
# 0_130DFGH The user tucks in its head to raise its
Defense in the first turn, then
rams the target on the next turn.
# 0_131DFGH Sharp spikes are shot at the target
in rapid succession.
They hit two to five times in a row.
# 0_132DFGH The target is attacked with long, creeping
tentacles or vines.
It may also lower the target's Speed stat.
# 0_133DFGH The user temporarily empties its mind to
forget its concerns.
It sharply raises the user's Sp. Def stat.
# 0_134DFGH The user distracts the target
by bending a spoon.
It lowers the target's accuracy.
# 0_135DFGH The user restores its own HP
by up to half of its maximum HP.
May also be used in the field to heal HP.
# 0_136DFGH The target is attacked with a knee kick
from a jump. If it misses, the user is hurt
instead.
# 0_137DFGH The user intimidates the target with the
pattern on its belly to cause paralysis.
# 0_138DFGH The user eats the dreams of a sleeping
target. It absorbs half the damage
caused to heal the user's HP.
# 0_139DFGH A cloud of poison gas is sprayed
in the face of opposing Pokémon.
It may poison those hit.
# 0_140DFGH Round objects are hurled at the target
to strike two to five times in a row.
# 0_141DFGH The user drains the target's blood.
The user's HP is restored by half the
damage taken by the target.
# 0_142DFGH With a scary face, the user tries to
force a kiss on the target. If it
succeeds, the target falls asleep.
# 0_143DFGH A second-turn attack move where
critical hits land more easily.
It may also make the target flinch.
# 0_144DFGH The user transforms into a copy of the
target right down to having
the same move set.
# 0_145DFGH A spray of countless bubbles is jetted at
the opposing team. It may also lower the
targets' Speed stats.
# 0_146DFGH The target is hit with rhythmically
launched punches that may also
leave it confused.
# 0_147DFGH The user scatters bursts of spores
that induce sleep.
# 0_148DFGH The user flashes a bright light that cuts
the target's accuracy.
It can also be used to illuminate caves.
# 0_149DFGH The target is attacked with an odd
psychic wave.
The attack varies in intensity.
# 0_150DFGH The user just flops and splashes around
to no effect at all...
# 0_151DFGH The user alters its cellular structure to
liquefy itself, sharply raising its
Defense stat.
# 0_152DFGH The target is hammered with a large pincer.
Critical hits land more easily.
# 0_153DFGH The user explodes to inflict damage on
those around it.
The user faints upon using this move.
# 0_154DFGH The target is raked with sharp claws or
scythes for two to five times in
quick succession.
# 0_155DFGH The user throws the bone it holds. The
bone loops to hit the target twice,
coming and going.
# 0_156DFGH The user goes to sleep for two turns.
It fully restores the user's HP and heals
any status problem.
# 0_157DFGH Large boulders are hurled at the opposing
team to inflict damage. It may also make
the targets flinch.
# 0_158DFGH The user bites hard on the target
with its sharp front fangs.
It may also make the target flinch.
# 0_159DFGH The user reduces its polygon count to
make itself more jagged, raising the
Attack stat.
# 0_160DFGH The user changes its type to become the
same type as one of its moves.
# 0_161DFGH The user strikes with a simultaneous
three-beam attack. May also burn, freeze,
or leave the target with paralysis.
# 0_162DFGH The user chomps hard on the
target with its sharp front fangs.
It cuts the target's HP to half.
# 0_163DFGH The target is attacked with a slash
of claws or blades.
Critical hits land more easily.
# 0_164DFGH The user makes a copy of itself using
some of its HP.
The copy serves as the user's decoy.
# 0_165DFGH An attack that is used in desperation
only if the user has no PP. It also hurts
the user slightly.
# 0_166DFGH It enables the user to permanently learn
the move last used by the target.
Once used, Sketch disappears.
# 0_167DFGH A consecutive three-kick attack that
becomes more powerful with each
successive hit.
# 0_168DFGH The user attacks and steals the target's
held item simultaneously.
It can't steal if the user holds an item.
# 0_169DFGH The user ensnares the target with thin,
gooey silk so it can't flee from battle.
# 0_170DFGH The user senses the target's movements
with its mind to ensure its next
attack does not miss the target.
# 0_171DFGH A sleeping target sees a nightmare
that inflicts some damage every turn.
# 0_172DFGH The user cloaks itself in fire and
charges at the target.
It may also leave the target with a burn.
# 0_173DFGH An attack that can be used only if the
user is asleep. The harsh noise may also
make the target flinch.
# 0_174DFGH A move that works differently for the
Ghost type than for all other types.
# 0_175DFGH The user flails about aimlessly to attack.
It becomes more powerful the less HP
the user has.
# 0_176DFGH The user changes its type to make itself
resistant to the type of the attack the
opponent used last.
# 0_177DFGH A vortex of air is shot at the target to
inflict damage.
Critical hits land more easily.
# 0_178DFGH The user releases cotton-like spores
that cling to the target,
harshly reducing its Speed stat.
# 0_179DFGH An all-out attack that becomes more
powerful the less HP the user has.
# 0_180DFGH The user unleashes its grudge on the move
last used by the target by cutting 4 PP
from it.
# 0_181DFGH The user attacks with a chilling gust
of powdery snow.
It may also freeze the targets.
# 0_182DFGH It enables the user to evade all attacks.
Its chance of failing rises if it is used in
succession.
# 0_183DFGH The user throws a punch at blinding
speed. It is certain to strike first.
# 0_184DFGH The user frightens the target with a scary
face to harshly reduce its Speed stat.
# 0_185DFGH The user approaches the target
disarmingly, then throws a sucker punch.
It hits without fail.
# 0_186DFGH The user kisses the target with a sweet,
angelic cuteness that causes confusion.
# 0_187DFGH The user maximizes its Attack stat in
exchange for HP equal to half its max HP.
# 0_188DFGH Unsanitary sludge is hurled at the target.
It may also poison the target.
# 0_189DFGH The user hurls mud in the target's face to
inflict damage and lower its accuracy.
# 0_190DFGH The user attacks by spraying ink in the
target's face or eyes.
It may also lower the target's accuracy.
# 0_191DFGH The user lays a trap of spikes at the
opposing team's feet. The trap hurts
Pokémon that switch into battle.
# 0_192DFGH The user fires an electric blast like a
cannon to inflict damage and
cause paralysis.
# 0_193DFGH Enables a Ghost-type target to be hit by
Normal- and Fighting-type attacks. It also
enables an evasive target to be hit.
# 0_194DFGH When this move is used, if the user faints,
the Pokémon that landed the knockout
hit also faints.
# 0_195DFGH Any Pokémon that hears this song
faints in three turns, unless it switches
out of battle.
# 0_196DFGH The user attacks with a gust of
chilled air. It also reduces the targets'
Speed stat.
# 0_197DFGH It enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession.
# 0_198DFGH The user strikes the target with a hard
bone two to five times in a row.
# 0_199DFGH The user takes sure aim at the target.
It ensures the next attack does not fail
to hit the target.
# 0_200DFGH The user rampages and attacks for two
to three turns.
It then becomes confused, however.
# 0_201DFGH A five-turn sandstorm is summoned
to hurt all combatants except the
Rock, Ground, and Steel types.
# 0_202DFGH A nutrient-draining attack. The user's
HP is restored by half the damage
taken by the target.
# 0_203DFGH The user endures any attack with at least
1 HP. Its chance of failing rises if it is
used in succession.
# 0_204DFGH The user gazes at the target rather
charmingly, making it less wary.
The target's Attack is harshly lowered.
# 0_205DFGH The user continually rolls into the target
over five turns. It becomes stronger
each time it hits.
# 0_206DFGH A restrained attack that prevents the
target from fainting.
The target is left with at least 1 HP.
# 0_207DFGH The user enrages and confuses the target.
However, it also sharply raises the
target's Attack stat.
# 0_208DFGH The user restores its own HP
by up to half of its maximum HP.
May also be used in the field to heal HP.
# 0_209DFGH The user throws an electrically charged
tackle at the target. It may also leave
the target with paralysis.
# 0_210DFGH The target is slashed with scythes or
claws. Its power increases if it hits
in succession.
# 0_211DFGH The target is hit with wings of steel.
It may also raise the user's Defense stat.
# 0_212DFGH The user pins the target with a dark,
arresting look.
The target becomes unable to flee.
# 0_213DFGH If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack.
# 0_214DFGH While it is asleep, the user randomly uses
one of the moves it knows.
# 0_215DFGH The user makes a soothing bell chime
to heal the status problems of all the
party Pokémon.
# 0_216DFGH A full-power attack that grows more
powerful the more the user likes
its Trainer.
# 0_217DFGH The user attacks by giving the target a
gift with a hidden trap. It restores
HP sometimes, however.
# 0_218DFGH A full-power attack that grows more
powerful the less the user likes
its Trainer.
# 0_219DFGH The user creates a protective field that
prevents status problems for five turns.
# 0_220DFGH The user adds its HP to the target's HP,
then equally shares the combined HP
with the target.
# 0_221DFGH The target is razed with a mystical fire
of great intensity. It may also leave the
target with a burn.
# 0_222DFGH The user looses a ground-shaking quake
affecting everyone around the user.
Its power varies.
# 0_223DFGH The user punches the target with full,
concentrated power.
It confuses the target if it hits.
# 0_224DFGH Using its tough and impressive horn,
the user rams into the target
with no letup.
# 0_225DFGH The user exhales a mighty gust that
inflicts damage. It may also leave the
target with paralysis.
# 0_226DFGH The user switches places with a party
Pokémon in waiting, passing along any
stat changes.
# 0_227DFGH The user compels the target
to keep using only the move
it last used for three turns.
# 0_228DFGH An attack move that inflicts double damage
if used on a target that is switching out
of battle.
# 0_229DFGH A spin attack that can also eliminate
such moves as Bind, Wrap, Leech Seed,
and Spikes.
# 0_230DFGH A sweet scent that lowers the opposing
team's evasiveness. It also lures wild
Pokémon if used in grass, etc.
# 0_231DFGH The target is slammed with a steel-hard
tail. It may also lower the target's
Defense stat.
# 0_232DFGH The target is raked with steel claws.
It may also raise the user's Attack stat.
# 0_233DFGH The user attacks last.
In return, this throw move is
guaranteed not to miss.
# 0_234DFGH The user restores its own HP.
The amount of HP regained varies
with the weather.
# 0_235DFGH The user restores its own HP.
The amount of HP regained varies
with the weather.
# 0_236DFGH The user restores its own HP.
The amount of HP regained varies
with the weather.
# 0_237DFGH A unique attack that varies in type and
intensity depending on the Pokémon
using it.
# 0_238DFGH The user delivers a double chop with its
forearms crossed.
Critical hits land more easily.
# 0_239DFGH The user whips up a vicious tornado
to tear at the opposing team.
It may also make targets flinch.
# 0_240DFGH The user summons a heavy rain
that falls for five turns,
powering up Water-type moves.
# 0_241DFGH The user intensifies the sun for
five turns, powering up
Fire-type moves.
# 0_242DFGH The user crunches up the target
with sharp fangs. It may also lower
the target's Defense stat.
# 0_243DFGH A retaliation move that counters any
special attack, inflicting double the
damage taken.
# 0_244DFGH The user hypnotizes itself into
copying any stat change made
by the target.
# 0_245DFGH The user charges the target at blinding
speed. This attack always goes
before any other move.
# 0_246DFGH The user attacks with a prehistoric power.
It may also raise all the user's stats
at once.
# 0_247DFGH The user hurls a shadowy blob at the
target. It may also lower the target's
Sp. Def stat.
# 0_248DFGH Two turns after this move is used,
a hunk of psychic energy
attacks the target.
# 0_249DFGH The user attacks with a punch that can
shatter a rock. It may also lower the
target's Defense stat.
# 0_250DFGH Traps foes in a violent swirling
whirlpool for four to five turns.
# 0_251DFGH The user gets all party Pokémon to attack
the target. The more party Pokémon,
the greater the number of attacks.
# 0_252DFGH An attack that hits first and makes the
target flinch. It only works the first turn
the user is in battle.
# 0_253DFGH The user attacks in an uproar for
three turns. Over that time,
no one can fall asleep.
# 0_254DFGH The user charges up power and raises
both its Defense and Sp. Def. The move
can be used three times.
# 0_255DFGH The power stored using the move Stockpile
is released at once in an attack. The more
power is stored, the greater the damage.
# 0_256DFGH The power stored using the move Stockpile
is absorbed by the user to heal its HP.
Storing more power heals more HP.
# 0_257DFGH The user attacks by exhaling hot breath
on the opposing team. It may also leave
targets with a burn.
# 0_258DFGH The user summons a hailstorm lasting five
turns. It damages all Pokémon except the
Ice type.
# 0_259DFGH The user torments and enrages the
target, making it incapable of using
the same move twice in a row.
# 0_260DFGH Flattery is used to confuse the target.
However, it also raises the target's
Sp. Atk stat.
# 0_261DFGH The user shoots a sinister, bluish-white
flame at the target to inflict a burn.
# 0_262DFGH The user faints when using this move.
In return, it harshly lowers the target's
Attack and Sp. Atk.
# 0_263DFGH An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis.
# 0_264DFGH The user focuses its mind before
launching a punch. It will fail if the user
is hit before it is used.
# 0_265DFGH This attack inflicts double damage on a
target with paralysis. It also cures the
target's paralysis, however.
# 0_266DFGH The user draws attention to itself,
making all targets take aim
only at the user.
# 0_267DFGH An attack that makes use of nature's
power. Its effects vary depending on the
user's environment.
# 0_268DFGH The user boosts the power of the Electric
move it uses on the next turn. It also
raises the user's Sp. Def stat.
# 0_269DFGH The target is taunted into a rage that
allows it to use only attack moves
for three turns.
# 0_270DFGH The user assists an ally by boosting
the power of its attack.
# 0_271DFGH The user catches the target off guard
and swaps its held item with its own.
# 0_272DFGH The user mimics the target completely,
copying the target's natural Ability.
# 0_273DFGH One turn after this move is used,
the target's HP is restored by
half the user's maximum HP.
# 0_274DFGH The user hurriedly and randomly uses a
move among those known by other
Pokémon in the party.
# 0_275DFGH The user lays roots that restore
its HP on every turn. Because it is
rooted, it can't switch out.
# 0_276DFGH The user attacks the target with great
power. However, it also lowers the
user's Attack and Defense.
# 0_277DFGH A barrier reflects back to the target
moves like Leech Seed and moves
that damage status.
# 0_278DFGH The user recycles a held item that
has been used in battle so it can be
used again.
# 0_279DFGH An attack move that inflicts double the
damage if the user has been hurt by the
opponent in the same turn.
# 0_280DFGH The user attacks with a swift chop. It
can also break any barrier such as Light
Screen and Reflect.
# 0_281DFGH The user lets loose a huge yawn that
lulls the target into falling asleep
on the next turn.
# 0_282DFGH The user slaps down the target's
held item, preventing that item
from being used in the battle.
# 0_283DFGH An attack move that cuts down the
target's HP to equal the user's HP.
# 0_284DFGH The user attacks the opposing team with
explosive fury. The lower the user's HP,
the less powerful this attack becomes.
# 0_285DFGH The user employs its psychic power to
exchange Abilities with the target.
# 0_286DFGH If the opponents know any move also known
by the user, the opponents are prevented
from using it.
# 0_287DFGH The user rests to cure itself of a
poisoning, burn, or paralysis.
# 0_288DFGH If the user faints, the user's grudge
fully depletes the PP of the opponent's
move that knocked it out.
# 0_289DFGH The user steals the effects of any
healing or stat-changing move the
opponent attempts to use.
# 0_290DFGH The user attacks the target with a
secret power. Its added effects vary
depending on the user's environment.
# 0_291DFGH Diving on the first turn, the user floats
up and attacks on the second turn.
It can be used to dive deep in the ocean.
# 0_292DFGH The user looses a flurry of open-palmed
arm thrusts that hit two to five times in
a row.
# 0_293DFGH The user's type is changed depending on
its environment, such as at water's edge,
in grass, or in a cave.
# 0_294DFGH The user stares at flashing lights to
focus its mind, drastically raising its
Sp. Atk stat.
# 0_295DFGH The user lets loose a damaging burst
of light. It may also reduce the target's
Sp. Def stat.
# 0_296DFGH A mistlike flurry of down envelops and
damages the target. It may also lower
the target's Sp. Atk.
# 0_297DFGH The user covers the target's body with a
mass of down that harshly lowers its
Attack stat.
# 0_298DFGH The user performs a wobbly dance that
confuses the Pokémon around it.
# 0_299DFGH The user launches a kick that lands a
critical hit more easily.
It may also leave the target with a burn.
# 0_300DFGH The user covers itself with mud. It
weakens Electric-type moves while the
user is in the battle.
# 0_301DFGH The user continually rolls into the target
over five turns. It becomes stronger
each time it hits.
# 0_302DFGH The user attacks by wildly swinging its
thorny arms. It may also make the
target flinch.
# 0_303DFGH The user slacks off, restoring its own HP
by up to half of its maximum HP.
# 0_304DFGH The user lets loose a horribly echoing
shout with the power to inflict damage.
# 0_305DFGH The user bites the target with toxic
fangs. It may also leave the target
badly poisoned.
# 0_306DFGH The user slashes the target with hard
and sharp claws.
It may also lower the target's Defense.
# 0_307DFGH The target is razed by a fiery explosion.
The user must rest on the
next turn, however.
# 0_308DFGH The target is hit with a watery blast.
The user must rest on the
next turn, however.
# 0_309DFGH The target is hit with a hard punch fired
like a meteor. It may also raise
the user's Attack.
# 0_310DFGH The user attacks the target while shouting
in a startling fashion.
It may also make the target flinch.
# 0_311DFGH An attack move that varies in power and
type depending on the weather.
# 0_312DFGH The user releases a soothing scent that
heals all status problems affecting
the user's party.
# 0_313DFGH The user feigns crying to fluster
the target, harshly lowering its
Sp. Def stat.
# 0_314DFGH The user launches razor-like wind to
slash the opposing team.
Critical hits land more easily.
# 0_315DFGH The user attacks the target at full power.
The attack's recoil harshly reduces the
user's Sp. Atk stat.
# 0_316DFGH Enables a Ghost-type target to be hit with
Normal- and Fighting-type attacks. It also
enables an evasive target to be hit.
# 0_317DFGH Boulders are hurled at the target. It also
lowers the target's Speed by preventing
its movement.
# 0_318DFGH The target is attacked with powdery
scales blown by wind.
It may also raise all the user's stats.
# 0_319DFGH A horrible sound like scraping metal
harshly reduces the target's
Sp. Def stat.
# 0_320DFGH The user plays a pleasant melody that
lulls the target into a deep sleep.
# 0_321DFGH The user tickles the target into laughing,
reducing its Attack and Defense stats.
# 0_322DFGH The user absorbs a mystical power from
space to raise its Defense and
Sp. Def stats.
# 0_323DFGH The user spouts water to damage the
opposing team. The lower the user's HP,
the less powerful it becomes.
# 0_324DFGH The user attacks with a sinister beam of
light. It may also confuse the target.
# 0_325DFGH The user throws a punch from the shadows.
The punch lands without fail.
# 0_326DFGH The user attacks with an odd,
unseeable power.
It may also make the target flinch.
# 0_327DFGH The user attacks the target with an
uppercut thrown skyward with force.
# 0_328DFGH The user traps the target inside a harshly
raging sandstorm for four to five turns.
# 0_329DFGH The target is attacked with a blast of
absolute-zero cold.
The target instantly faints if it hits.
# 0_330DFGH The user attacks by shooting muddy water
at the opposing team.
It may also lower the targets' accuracy.
# 0_331DFGH The user forcefully shoots seeds at the
target. Two to five seeds are shot in
rapid succession.
# 0_332DFGH The user confounds the target with speed,
then slashes.
The attack lands without fail.
# 0_333DFGH The user launches sharp icicles at the
target. It strikes two to five times in
a row.
# 0_334DFGH The user hardens its body's surface
like iron, sharply raising its
Defense stat.
# 0_335DFGH The user blocks the target's way with arms
spread wide to prevent escape.
# 0_336DFGH The user howls loudly to raise its spirit,
boosting its Attack stat.
# 0_337DFGH The user slashes the target with huge,
sharp claws.
# 0_338DFGH The user slams the target with
an enormous tree.
The user can't move on the next turn.
# 0_339DFGH The user tenses its muscles to bulk up
its body, boosting both its Attack and
Defense stats.
# 0_340DFGH The user bounces up high, then drops on
the target on the second turn. It may
also leave the target with paralysis.
# 0_341DFGH The user attacks by hurling a blob of mud
at the target.
It also reduces the target's Speed.
# 0_342DFGH The user hits the target with its tail.
It may also poison the target.
Critical hits land more easily.
# 0_343DFGH The user endearingly approaches
the target, then steals the target's
held item.
# 0_344DFGH The user electrifies itself, then charges.
It causes considerable damage to the user
and may leave the target with paralysis.
# 0_345DFGH The user scatters curious leaves
that chase the target.
This attack will not miss.
# 0_346DFGH The user soaks itself with water. The move
weakens Fire-type moves while the user
is in the battle.
# 0_347DFGH The user quietly focuses its mind and
calms its spirit to raise its Sp. Atk and
Sp. Def stats.
# 0_348DFGH The user handles a sharp leaf like a
sword and attacks by cutting its target.
Critical hits land more easily.
# 0_349DFGH The user vigorously performs a mystic,
powerful dance that boosts its Attack and
Speed stats.
# 0_350DFGH The user hurls hard rocks at the target.
Two to five rocks are launched in quick
succession.
# 0_351DFGH The user strikes the target with a quick
jolt of electricity.
This attack cannot be evaded.
# 0_352DFGH The user attacks the target with
a pulsing blast of water.
It may also confuse the target.
# 0_353DFGH Two turns after this move is used, the
user blasts the target with a
concentrated bundle of light.
# 0_354DFGH The user attacks the target at full power.
The attack's recoil harshly reduces the
user's Sp. Atk stat.
# 0_355DFGH The user lands and rests its body.
It restores the user's HP by up to
half of its max HP.
# 0_356DFGH Gravity is intensified for five turns,
making moves involving flying unusable
and negating Levitate.
# 0_357DFGH Enables a Dark-type target to be hit by
Psychic-type attacks. It also enables
an evasive target to be hit.
# 0_358DFGH This attack inflicts big damage on a
sleeping target. It also wakes the target
up, however.
# 0_359DFGH The user swings and hits with its strong
and heavy fist.
It lowers the user's Speed, however.
# 0_360DFGH The user tackles the target with a
high-speed spin. The slower the
user, the greater the damage.
# 0_361DFGH The user faints. In return, the Pokémon
taking its place will have its HP restored
and status cured.
# 0_362DFGH If the target's HP is down to about half,
this attack will hit with double
the power.
# 0_363DFGH The user draws power to attack by using
its held Berry.
The Berry determines its type and power.
# 0_364DFGH An attack that hits a target using
Protect or Detect. It also lifts
the effects of those moves.
# 0_365DFGH The user pecks the target. If the target
is holding a Berry, the user eats it and
gains its effect.
# 0_366DFGH The user whips up a turbulent whirlwind
that ups the Speed of all party Pokémon
for four turns.
# 0_367DFGH The user applies pressure to stress
points, sharply boosting one of
its stats.
# 0_368DFGH The user retaliates with much greater
power against the target
that last inflicted damage on it.
# 0_369DFGH After making its attack, the user
rushes back to switch places with
a party Pokémon in waiting.
# 0_370DFGH The user fights the target up close
without guarding itself. It also cuts
the user's Defense and Sp. Def.
# 0_371DFGH If the user moves after the target,
this attack's power will be doubled.
# 0_372DFGH If the target has already taken some
damage in the same turn, this attack's
power is doubled.
# 0_373DFGH It prevents the target from using its held
item. Its Trainer is also prevented from
using items on it.
# 0_374DFGH The user flings its held item at the target
to attack. Its power and effects depend
on the item.
# 0_375DFGH Using its psychic power of suggestion,
the user transfers its status problems
to the target.
# 0_376DFGH The fewer PP this move has, the greater
its attack power.
# 0_377DFGH For five turns, the user prevents the
opposing team from using any moves,
Abilities, or held items that recover HP.
# 0_378DFGH The user powerfully wrings the target.
The more HP the target has, the greater
this attack's power.
# 0_379DFGH The user employs its psychic power to
switch its Attack with its Defense stat.
# 0_380DFGH The user hurls up its stomach acids on
the target. The fluid eliminates the effect
of the target's Ability.
# 0_381DFGH The user chants an incantation toward
the sky, preventing opposing Pokémon
from landing critical hits.
# 0_382DFGH The user tries to cut ahead of the target
to steal and use the target's intended
move with greater power.
# 0_383DFGH The user mimics the move used immediately
before it. The move fails if no other move
has been used yet.
# 0_384DFGH The user employs its psychic power to
switch changes to its Attack and
Sp. Atk with the target.
# 0_385DFGH The user employs its psychic power to
switch changes to its Defense and
Sp. Def with the target.
# 0_386DFGH This attack's power increases
the more the target has powered
up with stat changes.
# 0_387DFGH This move can be used only after the user
has used all the other moves it knows
in the battle.
# 0_388DFGH A seed that causes worry is planted on
the target. It prevents sleep by making
its Ability Insomnia.
# 0_389DFGH This move enables the user to attack
first. It fails if the target is not
readying an attack, however.
# 0_390DFGH The user lays a trap of poison spikes at
the opponent's feet. They poison
opponents that switch into battle.
# 0_391DFGH The user employs its psychic power to
switch stat changes with the target.
# 0_392DFGH The user envelops itself in a veil made
of water. It regains some HP on
every turn.
# 0_393DFGH The user levitates using electrically
generated magnetism for five turns.
# 0_394DFGH The user cloaks itself in fire and charges
at the target. The user sustains serious
damage and may leave the target burned.
# 0_395DFGH The target is attacked with a shock wave.
It may also leave the target
with paralysis.
# 0_396DFGH The user looses a blast of aura power
from deep within its body at the target.
This move is certain to hit.
# 0_397DFGH The user polishes its body to reduce drag.
It can sharply raise the Speed stat.
# 0_398DFGH The target is stabbed with a tentacle or
arm steeped in poison. It may also
poison the target.
# 0_399DFGH The user releases a horrible aura imbued
with dark thoughts.
It may also make the target flinch.
# 0_400DFGH The user slashes the target
the instant an opportunity arises.
Critical hits land more easily.
# 0_401DFGH The user attacks by swinging its tail as if
it were a vicious wave in a raging storm.
# 0_402DFGH The user slams a barrage of hard-shelled
seeds down on the target from above.
# 0_403DFGH The user attacks with a blade of air that
slices even the sky. It may also make the
target flinch.
# 0_404DFGH The user slashes at the target by
crossing its scythes or claws as if
they were a pair of scissors.
# 0_405DFGH The user vibrates its wings to generate a
damaging sound wave. It may also lower
the target's Sp. Def stat.
# 0_406DFGH The target is attacked with a shock wave
generated by the user's gaping mouth.
# 0_407DFGH The user tackles the target while
exhibiting overwhelming menace.
It may also make the target flinch.
# 0_408DFGH The user attacks with a ray of light that
sparkles as if it were made of gemstones.
# 0_409DFGH An energy-draining punch. The user's
HP is restored by half the damage taken
by the target.
# 0_410DFGH The user whirls its fists to send a wave
of pure vacuum at the target. This move
always goes first.
# 0_411DFGH The user heightens its mental focus and
unleashes its power.
It may also lower the target's Sp. Def.
# 0_412DFGH The user draws power from nature and
fires it at the target.
It may also lower the target's Sp. Def.
# 0_413DFGH The user tucks in its wings and charges
from a low altitude.
The user also takes serious damage.
# 0_414DFGH The user makes the ground under
the target erupt with power.
It may also lower the target's Sp. Def.
# 0_415DFGH The user trades held items with the target
faster than the eye can follow.
# 0_416DFGH The user charges at the target using
every bit of its power.
The user must rest on the next turn.
# 0_417DFGH The user stimulates its brain by thinking
bad thoughts.
It sharply raises the user's Sp. Atk.
# 0_418DFGH The user strikes the target
with tough punches as fast as bullets.
This move always goes first.
# 0_419DFGH An attack move that inflicts double the
damage if the user has been hurt by the
target in the same turn.
# 0_420DFGH The user flash freezes chunks of
ice and hurls them at the target.
This move always goes first.
# 0_421DFGH The user slashes with a sharp claw made
from shadows.
Critical hits land more easily.
# 0_422DFGH The user bites with electrified fangs.
It may also make the target flinch or
leave it with paralysis.
# 0_423DFGH The user bites with cold-infused fangs.
It may also make the target flinch or
leave it frozen.
# 0_424DFGH The user bites with flame-cloaked fangs.
It may also make the target flinch or leave
it burned.
# 0_425DFGH The user extends its shadow and attacks
the target from behind.
This move always goes first.
# 0_426DFGH The user launches a hard-packed
mud ball to attack.
It may also lower the target's accuracy.
# 0_427DFGH The user tears at the target with blades
formed by psychic power.
Critical hits land more easily.
# 0_428DFGH The user focuses its willpower to its head
and attacks the target.
It may also make the target flinch.
# 0_429DFGH The user looses a flash of energy at
the target from its polished body.
It may also lower the target's accuracy.
# 0_430DFGH The user gathers all its light energy and
releases it at once. It may also lower the
target's Sp. Def stat.
# 0_431DFGH The user attacks the target by smashing
into it with incredible force.
It may also confuse the target.
# 0_432DFGH A strong wind blows away the target's
obstacles such as Reflect or Light Screen.
It also lowers the target's evasiveness.
# 0_433DFGH The user creates a bizarre area in which
slower Pokémon get to move first for
five turns.
# 0_434DFGH Comets are summoned down from the sky
onto the target. The attack's recoil
harshly reduces the user's Sp. Atk stat.
# 0_435DFGH A flare of electricity is loosed to strike
the area around the user.
It may also cause paralysis.
# 0_436DFGH An inferno of scarlet flames torches
everything around the user. It may
leave targets with a burn.
# 0_437DFGH The user whips up a storm of leaves around
the target. The attack's recoil harshly
reduces the user's Sp. Atk stat.
# 0_438DFGH The user violently whirls its vines or
tentacles to harshly lash the target.
# 0_439DFGH The user launches a huge boulder at the
target to attack. It must rest on the
next turn, however.
# 0_440DFGH A slashing attack with a poisonous blade
that may also leave the target poisoned.
Critical hits land more easily.
# 0_441DFGH The user shoots filthy garbage
at the target to attack.
It may also poison the target.
# 0_442DFGH The user slams the target
with its steel-hard head.
It may also make the target flinch.
# 0_443DFGH The user launches steel bombs that
stick to the target.
This attack will not miss.
# 0_444DFGH The user stabs the foe with
sharpened stones from below.
It has a high critical-hit ratio.
# 0_445DFGH If it is the opposite gender of the user,
the target is charmed into harshly
lowering its Sp. Atk stat.
# 0_446DFGH The user lays a trap of levitating stones
around the opponent's team. The trap
hurts opponents that switch into battle.
# 0_447DFGH The user snares the target with grass and
trips it. The heavier the target,
the greater the damage.
# 0_448DFGH The user attacks using a sound wave
based on words it has learned.
It may also confuse the target.
# 0_449DFGH The user releases countless shots of
light at the target. Its type varies with
the kind of Plate the user is holding.
# 0_450DFGH The user bites the target. If the target
is holding a Berry, the user eats it and
gains its effect.
# 0_451DFGH The user attacks with an electric
charge. The user may use any remaining
electricity to raise its Sp. Atk stat.
# 0_452DFGH The user slams its rugged body into the
target to attack. The user also sustains
serious damage.
# 0_453DFGH The user lunges at the target at a speed
that makes it almost invisible. It is sure
to strike first.
# 0_454DFGH The user calls out its underlings to
pummel the target.
Critical hits land more easily.
# 0_455DFGH The user calls out its underlings to
shield its body, raising its Defense
and Sp. Def stats.
# 0_456DFGH The user calls out its underlings to
heal it. The user regains up to half of its
max HP.
# 0_457DFGH The user attacks the target with a
hazardous, full-power headbutt.
The user also takes terrible damage.
# 0_458DFGH The user slams the target with a long tail,
vines, or tentacle.
The target is hit twice in a row.
# 0_459DFGH The user blasts the target with power
that distorts even time.
The user must rest on the next turn.
# 0_460DFGH The user tears the target along with the
space around it.
Critical hits land more easily.
# 0_461DFGH The user faints. In return, the Pokémon
taking its place will have its status and
HP fully restored.
# 0_462DFGH The target is crushed with great force.
The attack is more powerful the more
HP the target has left.
# 0_463DFGH The target becomes trapped
within a maelstrom of fire that rages
for four to five turns.
# 0_464DFGH Opposing Pokémon are dragged into
a world of total darkness that makes
them sleep.
# 0_465DFGH The user emits a shock wave from
its body to attack its target. It may
harshly lower the target's Sp. Def.
# 0_466DFGH The user blasts the target with a gust of
repulsive wind. It may also raise all the
user's stats at once.
# 0_467DFGH The user disappears, then strikes the
target on the second turn.
It hits even if the target protects itself.
# 0_468DFGH The user sharpens its claws to
boost its Attack stat and accuracy.
# 0_469DFGH The user and its allies are protected from
wide-ranging attacks for one turn. If used
in succession, its chance of failing rises.
# 0_470DFGH The user employs its psychic power to
average its Defense and Sp. Def stats
with those of its target's.
# 0_471DFGH The user employs its psychic power to
average its Attack and Sp. Atk stats
with those of the target's.
# 0_472DFGH The user creates a bizarre area in which
Pokémon's Defense and Sp. Def
stats are swapped for five turns.
# 0_473DFGH The user materializes an odd
psychic wave to attack the target.
This attack does physical damage.
# 0_474DFGH The user drenches the target in a special
poisonous liquid. Its power is doubled
if the target is poisoned.
# 0_475DFGH The user sheds part of its body
to make itself lighter and sharply
raise its Speed stat.
# 0_476DFGH The user scatters a cloud of irritating
powder to draw attention to itself.
Opponents aim only at the user.
# 0_477DFGH The user makes the target float with its
psychic power. The target is easier to
hit for three turns.
# 0_478DFGH The user creates a bizarre area
in which Pokémon's held items
lose their effects for five turns.
# 0_479DFGH The user throws a stone or projectile to
attack an opponent. A flying Pokémon will
fall to the ground when hit.
# 0_480DFGH The user strikes the target with a fierce
blow. This attack always results in a
critical hit.
# 0_481DFGH The user attacks the target with a
bursting flame. The bursting flame damages
Pokémon next to the target as well.
# 0_482DFGH It swamps the area around the user with a
giant sludge wave.
It may also poison those hit.
# 0_483DFGH The user lightly performs a beautiful,
mystic dance. It boosts the user's
Sp. Atk, Sp. Def, and Speed stats.
# 0_484DFGH The user slams into the target with its
heavy body. The more the user outweighs
the target, the greater its damage.
# 0_485DFGH Using an odd shock wave, the user
inflicts damage on any Pokémon of the same
type in the area around it.
# 0_486DFGH The user hurls an electric orb
at the target. The faster the user is
than the target, the greater the damage.
# 0_487DFGH The user shoots a torrent of water
at the target and changes
the target's type to Water.
# 0_488DFGH The user cloaks itself with flame and
attacks. Building up more power,
it raises the user's Speed stat.
# 0_489DFGH The user coils up and concentrates.
This raises its Attack and Defense stats
as well as its accuracy.
# 0_490DFGH The user attacks the target's legs
swiftly, reducing the target's
Speed stat.
# 0_491DFGH The user spits fluid that works to melt
the target. This harshly reduces
the target's Sp. Def stat.
# 0_492DFGH The user turns the target's power
against it. The higher the target's
Attack stat, the greater the damage.
# 0_493DFGH The user's mysterious psychic wave
changes the target's Ability to Simple.
# 0_494DFGH The user dances with an odd rhythm that
compels the target to mimic it, making the
target's Ability the same as the user's.
# 0_495DFGH The user helps the target and makes it
use its move right after the user.
# 0_496DFGH The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage.
# 0_497DFGH The user attacks the target with an
echoing voice. If this move is used
every turn, it does greater damage.
# 0_498DFGH Looking for an opening, the user strikes
continually. The target's stat changes
don't affect this attack's damage.
# 0_499DFGH The user attacks by throwing a clump of
special mud. All status changes are
returned to normal.
# 0_500DFGH The user attacks the target with stored
power. The more the user's stats are
raised, the greater the damage.
# 0_501DFGH The user protects itself and its allies
from priority moves. If used in
succession, its chance of failing rises.
# 0_502DFGH The user teleports using a strange power
and switches its place with one of
its allies.
# 0_503DFGH The user shoots boiling hot water at
its target. It may also leave the target
with a burn.
# 0_504DFGH The user breaks its shell, lowering its
Defense and Sp. Def stats but sharply
raising Attack, Sp. Atk, and Speed stats.
# 0_505DFGH The user emits a healing pulse which
restores the target's HP by up to
half of its max HP.
# 0_506DFGH This relentless attack does massive
damage to a target affected
by status problems.
# 0_507DFGH The user takes the target into the sky,
then drops it during the next turn.
The target cannot attack while in the sky.
# 0_508DFGH The user rotates its gears, raising its
Attack and sharply raising its Speed.
# 0_509DFGH The user throws the target and drags out
another Pokémon in its party.
In the wild, the battle ends.
# 0_510DFGH The user attacks the target with fire.
If the target is holding a Berry, the
Berry becomes burnt up and unusable.
# 0_511DFGH The user suppresses the target and
makes its move go last.
# 0_512DFGH The user nimbly strikes the target.
If the user is not holding an item,
this attack inflicts massive damage.
# 0_513DFGH The user reflects the target's type,
making it the same type as the target.
# 0_514DFGH The user gets revenge for a fainted ally.
If an ally fainted in the previous turn,
this attack's damage increases.
# 0_515DFGH The user risks everything to attack its
target. The user faints but does damage
equal to the user's HP.
# 0_516DFGH The user passes its held item to the
target when the target isn't holding
an item.
# 0_517DFGH The user attacks by engulfing the target
in an intense fire. It leaves the target
with a burn.
# 0_518DFGH A column of water strikes the target. When
combined with its fire equivalent, the
damage increases and a rainbow appears.
# 0_519DFGH A column of fire hits opposing Pokémon.
When used with its Grass equivalent, its
damage increases into a vast sea of fire.
# 0_520DFGH A column of grass hits opposing Pokémon.
When used with its water equivalent, its
damage increases into a vast swamp.
# 0_521DFGH After making its attack, the user
rushes back to switch places with
a party Pokémon in waiting.
# 0_522DFGH While resisting, the user attacks the
opposing Pokémon. The targets'
Sp. Atk stat is reduced.
# 0_523DFGH The user stomps down on the ground
and attacks everything in the area. Hit
Pokémon's Speed stat is reduced.
# 0_524DFGH The user blows a cold breath on the
target. This attack always results in
a critical hit.
# 0_525DFGH The user knocks away the target and
drags out another Pokémon in its party.
In the wild, the battle ends.
# 0_526DFGH The user is roused, and its Attack
and Sp. Atk stats increase.
# 0_527DFGH The user captures and attacks opposing
Pokémon by using an electric net. It
reduces the targets' Speed stat.
# 0_528DFGH The user shrouds itself in electricity
and smashes into its target.
It also damages the user a little.
# 0_529DFGH The user crashes into its target while
rotating its body like a drill.
Critical hits land more easily.
# 0_530DFGH The user attacks its target by hitting
it with brutal strikes.
The target is hit twice in a row.
# 0_531DFGH The user unleashes a vicious blow after
its cute act makes the target less wary.
It may also make the target flinch.
# 0_532DFGH The user drains the target's energy with
its horns. The user's HP is restored
by half the damage taken by the target.
# 0_533DFGH The user attacks by slicing with its long
horns. The target's stat changes
don't affect this attack's damage.
# 0_534DFGH The user cuts its target with sharp
shells. This attack may also lower the
target's Defense stat.
# 0_535DFGH The user slams its target with its flame-
covered body. The more the user outweighs
the target, the greater the damage.
# 0_536DFGH The user attacks its target by
encircling it in sharp leaves. This attack
may also lower the target's accuracy.
# 0_537DFGH The user crushes its targets by rolling
over them with its rolled-up body.
This attack may make the target flinch.
# 0_538DFGH The user protects itself by wrapping
its body in soft cotton, drastically
raising the user's Defense stat.
# 0_539DFGH The user lets loose a pitch-black shock
wave at its target. It may also lower the
target's accuracy.
# 0_540DFGH The user materializes an odd
psychic wave to attack the target.
This attack does physical damage.
# 0_541DFGH The user attacks by striking the target
with its hard tail. It hits the target two
to five times in a row.
# 0_542DFGH The user attacks by wrapping its opponent
in a fierce wind that flies up into the sky.
It may also confuse the target.
# 0_543DFGH The user charges its head into its
target, using its powerful guard hair.
It also damages the user a little.
# 0_544DFGH The user attacks by throwing
two steel gears at its target.
# 0_545DFGH An inferno of scarlet flames torches
everything around the user. It may
leave targets with a burn.
# 0_546DFGH The user fires a beam of light at
its target. The type changes depending
on the Drive the user holds.
# 0_547DFGH The user sings an ancient song and attacks
by appealing to the hearts of those
listening. It may also induce sleep.
# 0_548DFGH The user cuts with its long horn. The odd
power contained in the horn does physical
damage to the target.
# 0_549DFGH The user attacks by blowing freezing cold
air at opposing Pokémon. This attack
reduces the targets' Speed stat.
# 0_550DFGH The user charges its target, surrounding
itself with a great amount of electricity.
It may leave the target with paralysis.
# 0_551DFGH The user attacks by engulfing the target
in an intense, yet beautiful, blue flame.
It may leave the target with a burn.
# 0_552DFGH Cloaked in flames, the user dances
and flaps its wings. It may also
raise the user's Sp. Atk stat.
# 0_553DFGH On the second turn, the user hits the
target with electrically charged ice.
It may leave the target with paralysis.
# 0_554DFGH On the second turn, an ultracold,
freezing wind surrounds the target.
This may leave the target with a burn.
# 0_555DFGH The user yells as if it is ranting about
something, making the target's Sp. Atk
stat decrease.
# 0_556DFGH The user attacks by harshly dropping
an icicle onto the target.
It may also make the target flinch.
# 0_557DFGH With a hot flame on its forehead, the user
hurls itself at its target. It lowers the
user's Defense, Sp. Def, and Speed stats.
# 0_558DFGH The user brings down a giant flame.
This attack does greater damage when
influenced by an enormous thunderbolt.
# 0_559DFGH The user throws down a giant thunderbolt.
This attack does greater damage
when influenced by an enormous flame.