# 0_0EH -
# 0_1EH The stench may cause
the target to flinch.
# 0_2EH The Pokémon makes it rain
if it appears in battle.
# 0_3EH Its Speed stat is
gradually boosted.
# 0_4EH The Pokémon is protected
against critical hits.
# 0_5EH It cannot be knocked
out with one hit.
# 0_6EH Prevents the use of
self-destructing moves.
# 0_7EH The Pokémon is protected
from paralysis.
# 0_8EH Boosts the Pokémon's
evasion in a sandstorm.
# 0_9EH Contact with the Pokémon
may cause paralysis.
# 0_10EH Restores HP if hit by an
Electric-type move.
# 0_11EH Restores HP if hit by a
Water-type move.
# 0_12EH Prevents it from
becoming infatuated.
# 0_13EH Eliminates the effects of
weather.
# 0_14EH The Pokémon's accuracy
is boosted.
# 0_15EH Prevents the Pokémon
from falling asleep.
# 0_16EH Changes the Pokémon's
type to the foe's move.
# 0_17EH Prevents the Pokémon
from getting poisoned.
# 0_18EH It powers up Fire-type
moves if it's hit by one.
# 0_19EH Blocks the added effects
of attacks taken.
# 0_20EH Prevents the Pokémon
from becoming confused.
# 0_21EH Negates all moves that
force switching out.
# 0_22EH Lowers the foe's
Attack stat.
# 0_23EH Prevents the foe from
escaping.
# 0_24EH Inflicts damage to the
attacker on contact.
# 0_25EH Only supereffective
moves will hit.
# 0_26EH Gives full immunity to all
Ground-type moves.
# 0_27EH Contact may poison or
cause paralysis or sleep.
# 0_28EH Passes a burn, poison,
or paralysis to the foe.
# 0_29EH Prevents other Pokémon
from lowering its stats.
# 0_30EH All status problems heal
when it switches out.
# 0_31EH Draws in all Electric-type
moves to up Sp. Attack.
# 0_32EH Boosts the likelihood of
added effects appearing.
# 0_33EH Boosts the Pokémon's
Speed in rain.
# 0_34EH Boosts the Pokémon's
Speed in sunshine.
# 0_35EH Raises the likelihood of
meeting wild Pokémon.
# 0_36EH The Pokémon copies a
foe's Ability.
# 0_37EH Raises the Pokémon's
Attack stat.
# 0_38EH Contact with the Pokémon
may poison the attacker.
# 0_39EH The Pokémon is protected
from flinching.
# 0_40EH Prevents the Pokémon
from becoming frozen.
# 0_41EH Prevents the Pokémon
from getting a burn.
# 0_42EH Prevents Steel-type
Pokémon from escaping.
# 0_43EH Gives full immunity to all
sound-based moves.
# 0_44EH The Pokémon gradually
regains HP in rain.
# 0_45EH The Pokémon summons a
sandstorm in battle.
# 0_46EH The Pokémon raises the
foe's PP usage.
# 0_47EH Ups resistance to Fire-
and Ice-type moves.
# 0_48EH The Pokémon awakens
quickly from sleep.
# 0_49EH Contact with the Pokémon
may burn the attacker.
# 0_50EH Enables a sure getaway
from wild Pokémon.
# 0_51EH Prevents other Pokémon
from lowering accuracy.
# 0_52EH Prevents other Pokémon
from lowering Attack stat.
# 0_53EH The Pokémon may
pick up items.
# 0_54EH Pokémon can't attack
on consecutive turns.
# 0_55EH Boosts the Attack stat,
but lowers accuracy.
# 0_56EH Contact with the Pokémon
may cause infatuation.
# 0_57EH Ups Sp. Atk if another
Pokémon has Plus or Minus.
# 0_58EH Ups Sp. Atk if another
Pokémon has Plus or Minus.
# 0_59EH Castform transforms with
the weather.
# 0_60EH Protects the Pokémon
from item theft.
# 0_61EH The Pokémon may heal its
own status problems.
# 0_62EH Boosts Attack if there is
a status problem.
# 0_63EH Ups Defense if there is
a status problem.
# 0_64EH Damages attackers
using any draining move.
# 0_65EH Powers up Grass-type
moves in a pinch.
# 0_66EH Powers up Fire-type
moves in a pinch.
# 0_67EH Powers up Water-type
moves in a pinch.
# 0_68EH Powers up Bug-type
moves in a pinch.
# 0_69EH Protects the Pokémon
from recoil damage.
# 0_70EH Turns the sunlight harsh
if it is in battle.
# 0_71EH Prevents the foe from
fleeing.
# 0_72EH Prevents the Pokémon
from falling asleep.
# 0_73EH Prevents other Pokémon
from lowering its stats.
# 0_74EH Raises the Pokémon's
Attack stat.
# 0_75EH The Pokémon is protected
against critical hits.
# 0_76EH Eliminates the effects of
weather.
# 0_77EH Raises evasion if the
Pokémon is confused.
# 0_78EH Raises Speed if hit by an
Electric-type move.
# 0_79EH Deals more damage to a
Pokémon of same gender.
# 0_80EH Raises Speed each time
the Pokémon flinches.
# 0_81EH Raises evasion in a
hailstorm.
# 0_82EH Encourages the early use
of a held Berry.
# 0_83EH Maxes Attack after
taking a critical hit.
# 0_84EH Raises Speed if a held
item is used.
# 0_85EH Weakens the power of
Fire-type moves.
# 0_86EH The Pokémon is prone to
wild stat changes.
# 0_87EH Reduces HP if it is hot.
Water restores HP.
# 0_88EH Adjusts power according
to a foe's defenses.
# 0_89EH Boosts the power of
punching moves.
# 0_90EH Restores HP if the
Pokémon is poisoned.
# 0_91EH Powers up moves of the
same type.
# 0_92EH Increases the frequency
of multi-strike moves.
# 0_93EH Heals status problems if
it is raining.
# 0_94EH In sunshine, Sp. Atk is
boosted but HP decreases.
# 0_95EH Boosts Speed if there is
a status problem.
# 0_96EH All the Pokémon's moves
become the Normal type.
# 0_97EH Powers up moves if they
become critical hits.
# 0_98EH The Pokémon only takes
damage from attacks.
# 0_99EH Ensures attacks by or
against the Pokémon land.
# 0_100EH The Pokémon moves after
all other Pokémon do.
# 0_101EH Powers up the Pokémon's
weaker moves.
# 0_102EH Prevents problems with
status in sunny weather.
# 0_103EH The Pokémon can't use
any held items.
# 0_104EH Moves can be used
regardless of Abilities.
# 0_105EH Heightens the critical-
hit ratios of moves.
# 0_106EH Damages the attacker
landing the finishing hit.
# 0_107EH Senses a foe's
dangerous moves.
# 0_108EH Determines what moves
a foe has.
# 0_109EH Ignores any stat changes
in the Pokémon.
# 0_110EH Powers up “not very
effective" moves.
# 0_111EH Reduces damage from
supereffective attacks.
# 0_112EH Temporarily halves
Attack and Speed.
# 0_113EH Enables moves to hit
Ghost-type Pokémon.
# 0_114EH Draws in all Water-type
moves to up Sp. Attack.
# 0_115EH The Pokémon gradually
regains HP in a hailstorm.
# 0_116EH Reduces damage from
supereffective attacks.
# 0_117EH The Pokémon summons a
hailstorm in battle.
# 0_118EH The Pokémon may gather
Honey from somewhere.
# 0_119EH The Pokémon can check
a foe's held item.
# 0_120EH Powers up moves that
have recoil damage.
# 0_121EH Changes type to match
the held Plate.
# 0_122EH Powers up party Pokémon
when it is sunny.
# 0_123EH Reduces a sleeping
foe's HP.
# 0_124EH Steals an item when hit
by another Pokémon.
# 0_125EH Removes added effects to
increase move damage.
# 0_126EH Makes stat changes have
an opposite effect.
# 0_127EH Makes the foe nervous and
unable to eat Berries.
# 0_128EH When its stats are lowered
its Attack increases.
# 0_129EH Lowers stats when HP
becomes half or less.
# 0_130EH May disable a move used
on the Pokémon.
# 0_131EH May heal an ally's status
conditions.
# 0_132EH Reduces damage done
to allies.
# 0_133EH Physical attacks lower
Defense and raise Speed.
# 0_134EH Doubles the Pokémon's
weight.
# 0_135EH Halves the Pokémon's
weight.
# 0_136EH Reduces damage when HP
is full.
# 0_137EH Powers up physical
attacks when poisoned.
# 0_138EH Powers up special attacks
when burned.
# 0_139EH May create another
Berry after one is used.
# 0_140EH Anticipates an ally's
attack and dodges it.
# 0_141EH Raises one stat and
lowers another.
# 0_142EH Protects the Pokémon from
damage from weather.
# 0_143EH May poison targets when a
Pokémon makes contact.
# 0_144EH Restores a little HP when
withdrawn from battle.
# 0_145EH Protects the Pokémon from
Defense-lowering attacks.
# 0_146EH Boosts the Pokémon's
Speed in a sandstorm.
# 0_147EH Makes status-changing
moves more likely to miss.
# 0_148EH Boosts move power when
the Pokémon moves last.
# 0_149EH Comes out disguised as
the Pokémon in back.
# 0_150EH It transforms itself into
the Pokémon it is facing.
# 0_151EH Passes through the foe's
barrier and strikes.
# 0_152EH Contact with this Pokémon
spreads this Ability.
# 0_153EH Boosts Attack after
knocking out any Pokémon.
# 0_154EH Raises Attack when hit by
a Dark-type move.
# 0_155EH Some move types scare
it and boost its Speed.
# 0_156EH Reflects status-
changing moves.
# 0_157EH Boosts Attack when hit by
a Grass-type move.
# 0_158EH Gives priority to a
status move.
# 0_159EH Boosts certain moves'
power in a sandstorm.
# 0_160EH Inflicts damage to the
Pokémon on contact.
# 0_161EH Changes the Pokémon's
shape when HP is halved.
# 0_162EH Boosts the accuracy of its
allies and itself.
# 0_163EH Moves can be used
regardless of Abilities.
# 0_164EH Moves can be used
regardless of Abilities.