﻿Menu_File=File
Menu_File_Load=Load
Menu_File_SavePokemon=Save Pokémon (from tabs)
Menu_File_Save=Save [save file]
Menu_File_SaveAs=Save [save file] as...

Menu_Options=Options
Menu_Options_TargetGame=Target game
Menu_Options_AutoUpdateCheck=Automatically check for updates
Menu_Options_AutoUpdatePokedex=Automatically update Pokédex
Menu_Options_BackupOnSave=Backup on save
Menu_Options_DisableCharmap=Disable character map
Menu_Options_DisableHelp=Disable help
Menu_Options_IgnoreChecksum=Ignore save file checksum

Menu_Tools=Tools
Menu_Tools_ResetControls=Reset controls
Menu_Tools_CodeGenerator=Code Generator
Menu_Tools_PIDFinder=PID Finder
Menu_Tools_Pokedex=Pokédex
Menu_Tools_ExtractFromCode=Extract Pokémon from code

Menu_Language=Language

Menu_Help=Help
Menu_Help_UpdatesAndFeedback=Updates and feedback
Menu_Help_About=About

Tab_Main=メイン
Tab_Main_PIDFinder=F
Tab_Main_Nickname=ニックネーム
Tab_Main_Experience=経験値
Tab_Main_Level_Abbreviated=レ
Tab_Main_HeldItem=持ち物
Tab_Main_Happiness=なつき度
Tab_Main_Form=フォルム
Tab_Main_Country=出身国
Tab_Main_Origin=出身地
Tab_Main_ShinyLeaf=かがやくはっぱ
Tab_Main_Egg=卵
Tab_Main_Pokerus=ポケルス
Tab_Main_Ability_Blank=無し

Tab_Met=であった
Tab_Met_Game=であったゲーム
Tab_Met_Location=であった場所
Tab_Met_Ball=ボール
Tab_Met_Level=であったレベル
Tab_Met_Date=であった日
Tab_Met_Encounter=であい
Tab_Met_FatefulEncounter=運命的なであい
Tab_Met_AsEgg=卵で
Tab_Met_HatchConditions=孵ってであった

Tab_Stats=ステータス
Tab_Stats_IV=個体値
Tab_Stats_EV=努力値
Tab_Stats_Stat=ステータス
Tab_Stats_ManualStats=手動のステータス
Tab_Stats_EVTotal=努力値合計
Tab_Stats_RandomizeIVs=ランダム個体値
Tab_Stats_RandomizeEVs=ランダム努力値
Tab_Stats_ContestStats=コンディション
Tab_Stats_Cool=かっこよさ
Tab_Stats_Beauty=うつくしさ
Tab_Stats_Cute=かわいさ
Tab_Stats_Smart=かしこさ
Tab_Stats_Tough=たくましさ
Tab_Stats_Sheen=けづや

Tab_Attacks=わざ
Tab_Attacks_PP=PP
Tab_Attacks_PPUps=PU回数

Tab_Misc=親など
Tab_Misc_TrainerInformation=親のインフォ
Tab_Misc_ID=ID
Tab_Misc_OT=親のなまえ
Tab_Misc_GenerateShinyID=色違いID生成
Tab_Misc_ExtraBytes=不明値
Tab_Misc_Markers=マーキング
Tab_Misc_Circle=丸
Tab_Misc_Triangle=三角
Tab_Misc_Square=四角
Tab_Misc_Heart=ハート
Tab_Misc_Star=星
Tab_Misc_Diamond=ダイヤモンド
Tab_Misc_Ribbons=リボン

MainDialog_Box=ボックス
MainDialog_Selected=現在選択
MainDialog_SelectAll=全て選択
MainDialog_DeselectAll=全て解除
MainDialog_DeleteAll=全て消去
MainDialog_Icon_RightClick=右クリック

IconMenu_ViewData=データをみる
IconMenu_Set=置く
IconMenu_SendTo=送信
IconMenu_Delete=消去

;-----------------------------------------------------------------------------------

CodeGenerator_ActivationButtons=始動ボタン
CodeGenerator_Type1=タイプ１
CodeGenerator_Type2=タイプ２
CodeGenerator_GenerateCodesFor=ゲームバージョン
CodeGenerator_PartyCount=手持ち数
CodeGenerator_SelectedPokemon=現在選択ポケモン
CodeGenerator_Pokedex=図鑑
CodeGenerator_Export=書き出す
CodeGenerator_Generate=生成
CodeGenerator_Copy=コピー
;------------
CodeGenerator_AB_Up=アップ
CodeGenerator_AB_Down=ダウン
CodeGenerator_AB_Left=レフと
CodeGenerator_AB_Right=ライト

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PIDFinder_Title=PID Finder
PIDFinder_IVs=IVs
PIDFinder_Method_Abbreviated=M
PIDFinder_Nature=Nature
PIDFinder_Characteristic=Characteristic
PIDFinder_Lists_Either=Either
PIDFinder_Lists_Any=Any
PIDFinder_Search=Search
PIDFinder_Search_Stop=Stop
PIDFinder_Progress=Progress
PIDFinder_Progress_NotActive=Not active
PIDFinder_ChainedShiny=Chained shiny
PIDFinder_ChainedShiny_Abbreviated=CS

;-----------------------------------------------------------------------------------

Pokedex_Obtained=Obtained
Pokedex_National=National
Pokedex_Multilingual=Multilingual
Pokedex_FormViewer=Form viewer
Pokedex_SortByNumber=Sort by number
Pokedex_Totals=Totals
Pokedex_Seen=Seen
Pokedex_Caught=Caught
Pokedex_FirstSeen=First seen
Pokedex_SeenOtherGender=Seen other gender
Pokedex_Languages=Languages
Pokedex_Forms=Forms
Pokedex_NotSeen=Not seen
Pokedex_SeenNone=Seen none
Pokedex_SeenAll=Seen all
Pokedex_CaughtNone=Caught none
Pokedex_CaughtAll=Caught all
Pokedex_CaughtAllOwned=Caught all owned

;-----------------------------------------------------------------------------------

CodeInput_Title=Input code
CodeInput_Invalid=Invalid code

;-----------------------------------------------------------------------------------

Charmap_Index=Index

;-----------------------------------------------------------------------------------

About=About
About_CreatedBy=Created by
About_Thanks=Thanks go out to the following:\n* X-Act\n* mingot\n* Sabresite\n* SCV\n* Guested\n* http//projectpokemon.org\n* http//bulbapedia.bulbagarden.net\n* www.psypokes.com\n* Those who have donated to keep me motivated and show support\n* Posters on the projectpokemon.org forums for feedback and bug reports\n\nPokémon © 1995-2010 Nintendo/Creatures Inc./GAME FREAK inc.  Pokémon and all respective names are trademarks of Nintendo.

;-----------------------------------------------------------------------------------

Update=Update
UpdateAvailable1=A newer version is available!
UpdateAvailable2=You can download it from the projectpokemon.com forum thread by clicking "Updates and feedback" in the "Help" menu.

;-----------------------------------------------------------------------------------

Stats_HP=HP
Stats_Attack=Attack
Stats_Defense=Defense
Stats_SAttack=S. Attack
Stats_SDefense=S. Defense
Stats_Speed=Speed
Stats_HP_Abbreviated=HP
Stats_Attack_Abbreviated=At
Stats_Defense_Abbreviated=De
Stats_SAttack_Abbreviated=SA
Stats_SDefense_Abbreviated=SD
Stats_Speed_Abbreviated=Sp

ShinyLeaf_Crown=Crown
ShinyLeaf_Crown_Abbreviated=C

Gender_Male=Male
Gender_Female=Female
Gender_None=None

Game_ColosseumXD=Colosseum/XD
Game_Sapphire=Sapphire
Game_Ruby=Ruby
Game_Emerald=Emerald
Game_FireRed=Fire Red
Game_LeafGreen=Leaf Green

Languages_English=English
Languages_Japanese=Japanese
Languages_French=French
Languages_German=German
Languages_Italian=Italian
Languages_Spanish=Spanish

Common_Cancel=Cancel
Common_OK=OK
Common_PID=PID
Common_Species=Species
Common_Nature=Nature
Common_Ability=Ability
Common_Shiny=Shiny
Common_Error=Error
Common_None=None
Common_Gender=Gender
Common_Unknown=Unknown
Common_HiddenPower=Hidden Power
Common_Yes=Yes
Common_No=No
Common_All=All
Common_LeftEnclosure=（
Common_RightEnclosure=）
Common_Space=　

Error_IntegerNumber=You can only enter positive integer numbers here.
Error_PIDFinder_HiddenPower=Hidden Power's power cannot exceed 70.
Error_IVs=IVs cannot exceed 31.
Error_EVs=EVs cannot exceed 255.
Error_Stats=Stats cannot exceed 65535.
Error_ContestStats=Contest stats cannot exceed 255.
Error_CreateWonderCardMysteryGift=Creating of Wondercard and Mystery Gift files isn't supported.  You can only save Pokémon into existing files of these types.
Error_NoSaveFile=You must load a save file before you can save one.
Error_Experience=Experience cannot exceed 1,640,000.
Error_Happiness=Happiness cannot exceed 255.
Error_Level_Low=Level cannot be less than 1.
Error_Level_High=Level cannot exceed 100.
Error_Met_Level=Level cannot exceed 127.
Error_PP=PP cannot exceed 255.
Error_ID=ID values cannot exceed 65535.
Error_PID=The PID cannot exceed 4294967295.
Error_Bytes=Bytes cannot exceed 255.
Error_InvalidChar=Invalid character.
Error_NameLength=Length limit reached.
Error_EscapeSequence=Invalid escape sequence.
Error_UnableToOpen=Unable to open
Error_FileSize=This file's size doesn't match any of the supported types.
Error_FileWithoutPokemon=This file doesn't contain a Pokémon.
Error_UnableToOpenSaveFile=Unable to open save file
Error_InvalidSaveFile=Invalid save file
Error_DUCFile=The currently open save file isn't a DUC save file.  You can save it with the extension ".duc", but it'll still be in the regular save format, not DUC format.  Continue?
Error_ForWriting=for writing
Error_UnableToCreateOrWriteBackup=Unable to create/write to backup file
Error_FailedToWrite=Failed to write to
Error_UnableToWrite=Unable to write to
Error_LanguageFileNotFound=Language file not found
Error_IncompleteLanguageFile=Language file is incomplete.  Strings haven't been loaded.
Error_PartyCount_High=The party count can't exceed 6.
Error_PartyCount_Low=The party count can't be lower than 1.

LoadSave_Save=save
LoadSave_Save_Capital=Save
LoadSave_File=file
LoadSave_Files=files
LoadSave_Encrypted=encrypted
LoadSave_Supported=Supported files
LoadSave_Wondercard=Wondercard
LoadSave_MysteryGift=Mystery Gift
LoadSave_PC=PC
LoadSave_Party=party
LoadSave_Byte=byte
LoadSave_Backup=Backup

Encounter_1=Egg/Pal Park/Event/Honey tree/Shaymin
Encounter_2=Tall grass/Darkrai
Encounter_3=Dialga/Palkia
Encounter_4=Cave/Hall of Origin/Giratina
Encounter_5=Caught in water
Encounter_6=Caught in a building
Encounter_7=Great Marsh/Safari Zone
Encounter_8=Starter/Fossil
Encounter_9=Distortion World
Encounter_10=Starter/Bebe's Eevee/Fossil (Platinum only?)

Ribbon_Champion=Champion Ribbon
Ribbon_Cool=Cool Ribbon
Ribbon_CoolSuper=Cool Ribbon Super
Ribbon_CoolHyper=Cool Ribbon Hyper
Ribbon_CoolMaster=Cool Ribbon Master
Ribbon_Beauty=Beauty Ribbon
Ribbon_BeautySuper=Beauty Ribbon Super
Ribbon_BeautyHyper=Beauty Ribbon Hyper
Ribbon_BeautyMaster=Beauty Ribbon Master
Ribbon_Cute=Cute Ribbon
Ribbon_CuteSuper=Cute Ribbon Super
Ribbon_CuteHyper=Cute Ribbon Hyper
Ribbon_CuteMaster=Cute Ribbon Master
Ribbon_Smart=Smart Ribbon
Ribbon_SmartSuper=Smart Ribbon Super
Ribbon_SmartHyper=Smart Ribbon Hyper
Ribbon_SmartMaster=Smart Ribbon Master
Ribbon_Tough=Tough Ribbon
Ribbon_ToughSuper=Tough Ribbon Super
Ribbon_ToughHyper=Tough Ribbon Hyper
Ribbon_ThoughMaster=Tough Ribbon Master
Ribbon_Winning=Winning Ribbon
Ribbon_Victory=Victory Ribbon
Ribbon_Artist=Artist Ribbon
Ribbon_Effort=Effort Ribbon
Ribbon_Marine=Marine Ribbon
Ribbon_Land=Land Ribbon
Ribbon_Sky=Sky Ribbon
Ribbon_Country=Country Ribbon
Ribbon_National=National Ribbon
Ribbon_Earth=Earth Ribbon
Ribbon_World=World Ribbon
Ribbon_SinnohChamp=Sinnoh Champ Ribbon
Ribbon_Cool_Super=Cool Ribbon (Super)
Ribbon_CoolGreat_Super=Cool Ribbon Great (Super)
Ribbon_CoolUltra_Super=Cool Ribbon Ultra (Super)
Ribbon_CoolMaster_Super=Cool Ribbon Master (Super)
Ribbon_Beauty_Super=Beauty Ribbon (Super)
Ribbon_BeautyGreat_Super=Beauty Ribbon Great (Super)
Ribbon_BeautyUltra_Super=Beauty Ribbon Ultra (Super)
Ribbon_BeautyMaster_Super=Beauty Ribbon Master (Super)
Ribbon_Cute_Super=Cute Ribbon (Super)
Ribbon_CuteGreat_Super=Cute Ribbon Great (Super)
Ribbon_CuteUltra_Super=Cute Ribbon Ultra (Super)
Ribbon_CuteMaster_Super=Cute Ribbon Master (Super)
Ribbon_Smart_Super=Smart Ribbon (Super)
Ribbon_SmartGreat_Super=Smart Ribbon Great (Super)
Ribbon_SmartUltra_Super=Smart Ribbon Ultra (Super)
Ribbon_SmartMaster_Super=Smart Ribbon Master (Super)
Ribbon_Tough_Super=Tough Ribbon (Super)
Ribbon_ToughGreat_Super=Tough Ribbon Great (Super)
Ribbon_ToughUltra_Super=Tough Ribbon Ultra (Super)
Ribbon_ToughMaster_Super=Tough Ribbon Master (Super)
Ribbon_Ability=Ability Ribbon
Ribbon_GreatAbility=Great Ability Ribbon
Ribbon_DoubleAbility=Double Ability Ribbon
Ribbon_MultiAbility=Multi Ability Ribbon
Ribbon_PairAbility=Pair Ability Ribbon
Ribbon_WorldAbility=World Ability Ribbon
Ribbon_Alert=Alert Ribbon
Ribbon_Shock=Shock Ribbon
Ribbon_Downcast=Downcast Ribbon
Ribbon_Careless=Careless Ribbon
Ribbon_Relax=Relax Ribbon
Ribbon_Snooze=Snooze Ribbon
Ribbon_Smile=Smile Ribbon
Ribbon_Gorgeous=Gorgeous Ribbon
Ribbon_Roayl=Royal Ribbon
Ribbon_GorgeousRoyal=Gorgeous Royal Ribbon
Ribbon_Footprint=Footprint Ribbon
Ribbon_Record=Record Ribbon
Ribbon_History=History Ribbon
Ribbon_Legend=Legend Ribbon
Ribbon_Red=Red Ribbon
Ribbon_Green=Green Ribbon
Ribbon_Blue=Blue Ribbon
Ribbon_Festival=Festival Ribbon
Ribbon_Carnival=Carnival Ribbon
Ribbon_Classic=Classic Ribbon
Ribbon_Premier=Premier Ribbon

;Control=Title\dDescription

Tooltip_Main_PID=PID\dA hidden value that every Pokémon has.  It determines multiple characteristics of a Pokémon, such as gender, nature, and shininess.\n\nIf you leave this editbox empty, the generator will produce a random PID for you that matches all of the criteria you specify.  This will almost always result in an "illegal" Pokémon.
Tooltip_Main_PIDFinder=Find PID\dThis button opens a dialog that allows you to search for PIDs based on a set of IVs, nature, gender, and shininess.  In order to get a "legal" Pokémon, you must use a valid PID.  This tool will help you to obtain one.
Tooltip_Main_Species=Species\dThe Pokémon to generate.
Tooltip_Main_Nickname=Nickname\dThe Pokémon's nickname.  When editing this, a character map will pop up that allows you to see what the known characters in-game look like.  You can double click on any of these to insert the escape sequence (\\xxxx) needed to produce that character.\nCharacters with a blue box in the character map have no visible pixels in-game.  The blue box represents how wide the character is.\n\nWhen loading Pokémon data, escape sequences portraying all 11 characters aren't always displayed.  If 0xFFFF followed by any number of 0x0000 characters is found, the characters from 0xFFFF and on aren't displayed.\nWhen saving Pokémon data, if 11 characters aren't provided, 0xFFFF is appended with 0x0000 after until 11 characters have been written.
Tooltip_Main_Experience=Experience\dA Pokémon's level is determined by the amount of experience points it has.  The level editbox to the right will update with the level the Pokémon will be based on the experience value you've entered.
Tooltip_Main_Level=Level\dEditing this will change the experience points on the left needed to be exactly at this level.
Tooltip_Main_Nature=Nature\dThe nature of a Pokémon can affect its stats.  Below is a list of how each nature affects stats:\nA=Attack, D=Defense, S=Speed, SA=Special Attack, SD=Special Defense\nLonely: +A -D\nBrave: +A -S\nAdamant: +A -SA\nNaughty: +A -SD\nBold: +D -A\nRelaxed: +D -S\nImpish: +D -SA\nLax: +D -SD\nTimid: +S -A\nHasty: +S -D\nJolly: +S -SA\nNaive: +S -SD\nModest: +SA -A\nMild: +SA -D\nQuiet: +SA -S\nRash: +SA -SD\nCalm: +SD -A\nGentle: +SD -D\nSassy: +SD -S\nCareful: +SD -SA\nBashful: No change\nDocile: No change\nHardy: No change\nQuirky: No change\nSerious: No change
Tooltip_Main_HeldItem=Held item\dAn item the Pokémon will be carrying with it.  You can take this item off of it in-game.
Tooltip_Main_Happiness=Happiness/steps to hatch an egg\dValid values: 0-255\n\nIf the Pokémon is being generated as an egg, this value represents the number of steps it'll take to hatch the egg.  It's not the exact number of steps.  The happiness value is multiplied by 256 to get the number of steps required.
Tooltip_Main_Ability=Ability\dThis can be set to any ability in the game, regardless of the Pokémon.  It doesn't need to match the PID's ability number either.  Obviously using an ability that a Pokémon normally can't have will make it "illegal".
Tooltip_Main_Form=Form\dSome Pokémon have alternate forms.  If the species you select has more than one form, it'll become selectable here.
Tooltip_Main_Country=Country\dIndicates where the Pokémon originated.  If you specify a region that's different from the game you're playing, the Pokémon gains increased experience.
Tooltip_Main_Origin=Origin\dThe game in which the Pokémon is caught.\n\nThe only things I know of that this affects are the display of the Pokéball in the summary and the displayed met location when the Pokémon is set as met in Pal Park.  For the Pokéball, if the origin is Heart Gold or Soul Silver, it'll allow the Pokéball to be displayed as one of the apricorn balls.
Tooltip_Main_ShinyLeaf=Shiny leaf\dA special indicator on the Pokémon's summary.
Tooltip_Main_Gender=Gender\dIndicates the Pokémon's gender.
Tooltip_Main_Egg=Egg\dChecking this will result in the Pokémon being in an egg.  The amount of time it takes to hatch is dependent on the happiness value.\n\nHaving this set will result in the "As egg" checkbox forcibly being set in the "Met" tab.  You also can't set hatch conditions while this is checked.
Tooltip_Main_Pokerus=Pokérus\dThe Pokérus causes the Pokémon to gain EVs at an increased rate.  It can also spread to other Pokémon while the virus is active.  Having this checkbox in the filled-in state (not checked) means that the Pokémon had the virus, but can no longer spread it.  Pokémon that've had the virus still gain increased EVs.
Tooltip_Main_Shiny=Shiny\dAll Pokémon have an alternate color scheme that can be used.  It's very rare to normally find a Pokémon that's shiny.\n\nIf you specify a PID, the original trainer IDs must match properly in order for the Pokémon to be shiny.  You can use the "Generate shiny IDs" button to create IDs that match.  This checkbox will be checked/unchecked automatically to indicate whether or not the IDs match.

;-------------------------------------------------------------------------------------------------------------------------

Tooltip_Met_Game=Game\dThe game in which this Pokémon was met.\n\nLocations and ball types will be limited to only those available in the game you select.\n\nDue to limitations in the way location data is stored, this won't always accurately represent which game the Pokémon was met in when loading Pokémon data.  Saving is always correct, however.
Tooltip_Met_Location=Location\dThe location where the Pokémon was obtained.  Note that there are locations that don't exist in Diamond/Pearl/Platinum.  You can set it to one of these locations, but it'll show up in those games as "Mystery Zone" or "Faraway Place".
Tooltip_Met_Ball=Ball\dThe ball that appears in the Pokémon's summary.
Tooltip_Met_Level=Level\dValid values: 0-127\n\nThe level the Pokémon was obtained at.
Tooltip_Met_Date=Date\dThe date that the Pokémon was obtained.
Tooltip_Met_Encounter=Encounter\dAs far as I know, this doesn't affect anything in-game, but is needed for legality purposes.
Tooltip_Met_FatefulEncounter=Fateful encounter\dAdds a line to the summary indicating that it was a "fateful encounter".  This is apparently needed by some (if not all) Pokémon in order to trigger special in-game events.
Tooltip_Met_AsEgg=As egg\dCheck this to make the Pokémon appear as if it was obtained as an egg.  If "Egg" is checked on the main tab, you won't be able to set hatch conditions or uncheck this control.
Tooltip_Met_HatchGame=Hatch game\dThe game this Pokémon hatched in.\n\nLocations will be limited to only those available in the game you select.\n\nDue to limitations in the way location data is stored, this won't always accurately represent which game the Pokémon was met in when loading Pokémon data.  Saving is always correct, however.
Tooltip_Met_HatchLocation=Hatch location\dThe location where the Pokémon hatched.
Tooltip_Met_HatchDate=Hatch date\dThe date that the Pokémon hatched.

;-------------------------------------------------------------------------------------------------------------------------

Tooltip_Stats_NameText=Stats\dHover over the IV or EV editboxes for explanations of what these values are.
Tooltip_Stats_IVs=IVs\dValid values: 0-31\n\nThese are values which determine the highest possible value each stat can achieve.\n\nIf you're trying to generate a "legal" Pokémon, the IVs need to match the PID properly.  You can use the PID finder to accomplish this.
Tooltip_Stats_EVs=EVs\dValid values: 0-255\n\nAfter each Pokémon you defeat, the participants are awarded EV points based on the species of the opponent.  These points, similar to IVs, determine how high the stat is.  The difference here is that EVs can legitimately only go up to 510 total.  The game allows you to set them all to 255 if you want, however.
Tooltip_Stats_Actual=Stat\dThe stat that results from the given IV/EVs for the Pokémon.  This is the stat that will appear in-game on the summary.\n\nYou can set these to custom values by checking "Manual stats".  Read its tooltip for more information.\n\nValid values: 0-65535
Tooltip_Stats_ManualStats=Manual stats\dChecking this will allow you to set the stat values to whatever you choose.  This is only applicable to party Pokemon.  The stats will be reset to what they're supposed to be when the Pokemon is placed in the PC.
Tooltip_Stats_EVTotal=EV total\dThis is the sum of all 6 EVs.  The games don't normally allow the EV total to exceed 510, so if you're trying to go for a "legal" Pokémon, make sure this number doesn't go beyond 510.
Tooltip_Stats_HiddenPower=Hidden Power\dHidden Power is an attack which has a different type and power based on the IVs of a Pokémon.  The type and power are displayed here.
Tooltip_Stats_Characteristic=Characteristic\dThe Pokémon summary has a line of text which changes based on the highest IV.  If there are multiple IVs that're the same value, and the highest of all the IVs, the PID is used to determine the text.  If no PID is given on the main tab, this text can't be determined beforehand, as the PID is randomly generated upon creation of the Pokémon.
Tooltip_Stats_Contest=Contest stats\dValid values: 0-255

;-------------------------------------------------------------------------------------------------------------------------

Tooltip_Attacks_PP=PP\dValid values: 0-255\n\nThese normally can't go over 64, but the game allows them to go up to 255.

;-------------------------------------------------------------------------------------------------------------------------

Tooltip_Misc_OTGender=Original trainer gender\dIndicates the gender of the original trainer of the Pokémon.
Tooltip_Misc_OTID=Original trainer ID\dThe first editbox is the visible number of the original trainer's ID.  The second is the hidden (secret) ID.\n\nBoth of these must match your current trainer IDs (along with the trainer name matching yours) in order for the game to consider the Pokémon yours.  If they don't match, the game will treat it as a traded Pokémon.
Tooltip_Misc_OTName=Original trainer name\dThe name of the Pokémon's original trainer.  This, along with the IDs and trainer gender, must match exactly to your character in-game in order for the game to recognize the Pokémon as yours and not one that was traded to you.\n\nWhen editing this, a character map will pop up that allows you to see what the known characters in-game look like.  You can double click on any of these to insert the escape sequence (\\xxxx) needed to produce that character.\nCharacters with a blue box in the character map have no visible pixels in-game.  The blue box represents how wide the character is.\n\nWhen loading Pokémon data, escape sequences portraying all 8 characters aren't always displayed.  If 0xFFFF followed by any number of 0x0000 characters is found, the characters from 0xFFFF and on aren't displayed.\nWhen saving Pokémon data, if 8 characters aren't provided, 0xFFFF is appended with 0x0000 after until 8 characters have been written.
Tooltip_Misc_GenerateShinyID=Generate shiny ID\dClicking this will generate a SID that will result in a Pokémon that's shiny.  Shininess is determined by a combination of the PID and IDs, so if they don't match in the right way, the Pokémon won't be shiny.
Tooltip_Misc_ExtraBytes=Extra bytes\dValid values: 0-255\n\nPokémon data has some bytes that're either unknown or supposedly unused.  You can manually set all of these here.
Tooltip_Misc_Markers=Markers\dThese are the markers used in the PC.  They're solely for organizational purposes as far as I know.
Tooltip_Misc_Ribbons=Ribbons\dThese are obtained from contests in-game.  Some are also from special events outside of the game.  The text that special ribbons display can be changed, but I don't know how it's done.

;-------------------------------------------------------------------------------------------------------------------------

Tooltip_PIDFinder_IVs=IVs\dThe search starts with these IVs.  They'll be changed (if needed) if the polarity isn't set to "=".
Tooltip_PIDFinder_Polarity=Polarity\dThese determine how the IV changes if needed during the search.  Plus and minus increase and decrease the stat, while equals prevents it from changing.  If an IV reaches 0 or 31, it's wrapped around to the opposite value.
Tooltip_PIDFinder_Priority=Priority\dWhen a stat needs to be changed, it's done one at a time.  Stats with a higher priority value get changed first. (6 gets changed before 1, for example.)  If multiple stats have the same priority, they're changed from the bottom up based on what you see in the PID finder dialog.\n\nStats with a polarity setting of "=" ignore priority.
Tooltip_PIDFinder_Characteristic=Characteristic\dThe Pokémon summary has a line of text which changes based on the highest IV.  If there are multiple IVs that're the same value, and the highest of all the IVs, the PID is used to determine the text.  If no PID is given on the main tab, this text can't be determined beforehand, as the PID is randomly generated upon creation of the Pokémon.
Tooltip_PIDFinder_HiddenPower=Hidden Power\dHidden Power is an attack which has a different type and power based on the IVs of a Pokémon.\n\nChecking this will only allow IVs to be selected which produce the specified Hidden Power type and power.
Tooltip_PIDFinder_HiddenPower_Type=Hidden Power type\dThe type the Hidden Power attack will have.
Tooltip_PIDFinder_HiddenPower_Range=Power range\dThis determines how the search is performed on the power value.  * means that it'll match any value.
Tooltip_PIDFinder_HiddenPower_Power=Power\dThe power of Hidden Power.
Tooltip_PIDFinder_Method=Method\dThese simply represent various ways the game generates PIDs.\nMethod 1 is supposedly used for all generation 4 Pokémon.\nMethod 10 and 11 are used for event Pokémon.
Tooltip_PIDFinder_Shiny=Shiny\dIn order for a Pokémon to be shiny, its PID must match its trainer IDs properly.  The IDs used are from the main dialog.\n\nFinding a PID with method CS will always result in a shiny Pokémon, regardless of this checkbox.\n\nChecked - Only include shiny PID matches in the search.  The PID is checked against your IDs from the main dialog to determine if it'll produce a shiny Pokémon.\nShaded - Include shiny and non-shiny PIDs.\nUnchecked - Only include non-shiny PIDs.
Tooltip_PIDFinder_Species=Species\dThe species is only used here to determine gender.
Tooltip_PIDFinder_Ability=Ability\dIf a the Pokémon is a species that existed in generation 3, only had one ability in generation 3, has a second ability in generation 4, and evolves, setting this to 2 will cause the Pokémon to have the second ability upon evolving.\n\nAs far as I know, that's its only purpose.
Tooltip_PIDFinder_Search=Search\dStarts the PID search process.  The progress will be displayed to the right of this button.  Once started, you can stop the search by closing the PID finder or clicking this button again.\n\nWhen the search is stopped, the IVs it left off at will be inserted into the PID finder's IV editboxes.
Tooltip_PIDFinder_Cancel=Cancel\dCloses the PID finder without selecting a PID.
Tooltip_PIDFinder_OK=OK\dCloses the PID finder and fills in the PID, species, and nature on the Main tab with the values you have selected.  The IVs of the PID are also inserted into the IVs section of the Stats tab.


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Tooltip_CodeGenerator_Game=Game\dThe game to generate codes for.
Tooltip_CodeGenerator_Language=Language\dThe language of the game to generate codes for.
Tooltip_CodeGenerator_ActivationButtons=Activation buttons\dButtons that must be pressed (simultaneously) to activate the codes.
Tooltip_CodeGenerator_CodeType=Code type\dThis lets you change the format of the codes.  Type 1 is shorter, but may not work on emulators.  Type 2 always works on emulators.  Both types work fine on hardware.
Tooltip_CodeGenerator_PartyCount=Party count\dTo add more Pokémon to your party, check this and change it to the appropriate value.  Party Pokémon must be contiguous.  That means there must be one in each slot up to the maximum number of party Pokémon set here.  If there's one missing, the game may freeze.
Tooltip_CodeGenerator_SelectedPokemon=Selected Pokémon\dThis will generate codes for any selected Pokémon on the main dialog.
Tooltip_CodeGenerator_Pokedex=Pokédex\dCheck this to output codes for the Pokédex data.  The number of codes generated for this is fairly long, so keep that in mind.  Also, part of the codes for HG/SS will not work on versions of DeSmuME (an emulator) prior to revision 3731.
Tooltip_CodeGenerator_CodeList=Code list\dThis is just a way to view the codes prior to copying them.
Tooltip_CodeGenerator_Export=Export codes\dClicking this will allow you to save an XML file with all of the code data contained within it.  This can be dragged onto the Action Replay code manager to easily put the codes onto its list.
Tooltip_CodeGenerator_Generate=Generate\dGenerates the codes.
Tooltip_CodeGenerator_Copy=Copy\dCopies the codes to the clipboard, allowing you to paste them elsewhere.

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Tooltip_Pokedex_Obtained=Obtained\dFlags the Pokédex as having been obtained in-game.  Obviously this is needed to be able to view anything within it.
Tooltip_Pokedex_National=National\dThis represents the national Pokédex, which allows you to view and store all 493 Pokémon.
Tooltip_Pokedex_Multilingual=Multilingual\dWhen checked, the Pokédex will let you view data on Pokémon in multiple languages, if that data is present.  Diamond/Pearl only has multilingual data for 14 Pokémon.
Tooltip_Pokedex_FormViewer=Form viewer\dEnables the form viewer in Diamond, Pearl, and Platinum, which lets you see multiple forms for Pokémon.  This is always enabled in Heart Gold and Soul Silver.
Tooltip_Pokedex_Pokemon=Pokémon\dThe Pokémon to modify data for.
Tooltip_Pokedex_Seen=Seen\dDetermines whether or not the Pokémon has been seen.  This must be checked in order for it to be marked as caught.
Tooltip_Pokedex_Caught=Caught\dCheck to mark the Pokémon as having been caught.
Tooltip_Pokedex_SortByNumber=Sort by number\dThis will sort the Pokémon list by national number, rather than by name.
Tooltip_Pokedex_FirstSeen=First seen\dThis determines which gender was first seen, which is the first one displayed in the form viewer.
Tooltip_Pokedex_SeenOther=Seen other gender\dCheck to indicate that the gender opposite to the one selected above has been seen.
Tooltip_Pokedex_Languages_All=All\dClicking this checks all languages.
Tooltip_Pokedex_Languages=Languages\dThese determine the languages of games you've seen Pokémon from.  With the language feature enabled in the Pokédex, you'll be able to view descriptions in other languages.  (Only 14 for Diamond and Pearl.)
Tooltip_Pokedex_Forms_MoveUp=Move up\dMoves the selected forms up the list.  Forms will be displayed in the Pokédex in the order shown here.
Tooltip_Pokedex_Forms_MoveDown=Move down\dMoves the selected forms down the list.  Forms will be displayed in the Pokédex in the order shown here.
Tooltip_Pokedex_Forms_Seen=Seen forms\dThese are the alternate forms seen for the selected Pokémon.  They'll only be viewable if the form viewer is enabled for Diamond, Pearl, and Platinum.  They're always viewable in Heart Gold and Soul Silver.  The order that the forms are displayed here is the order they'll appear in in the Pokédex.  Also, the first form is the one displayed in the Pokémon list in the Pokédex.
Tooltip_Pokedex_Forms_Unseen=Unseen forms\dForms here will not be displayed in the Pokédex.
Tooltip_Pokedex_Forms_MoveToSeen=Move to seen\dMoves the selected form(s) from the unseen list to the seen list.
Tooltip_Pokedex_Forms_MoveToUnseen=Move to unseen\dMoves the selected form(s) from the seen list to the unseen list.
Tooltip_Pokedex_SeenNone=Seen none\dMarks all Pokémon as unseen.
Tooltip_Pokedex_SeenAll=Seen all\dMarks all Pokémon as seen, including all forms and all languages.
Tooltip_Pokedex_CaughtNone=Caught none\dMarks all Pokémon as not having been caught.
Tooltip_Pokedex_CaughtAll=Caught all\dMarks all Pokémon as having been caught.  Since it's required for having been caught, this also marks all Pokémon as seen, including all languages and forms.
Tooltip_Pokedex_CaughtAllOwned=Caught all owned\dThis will mark all Pokémon currently loaded into the party and box slots in the main dialog as having been seen and caught.