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Found 1 result

  1. Vento Diavolo: Devil Wind An OU Sandstall Team Introduction Hello. This is Bob here. Most of you probably don't know me, but there are a few who may remember...This team was originally made quite a while back, in July. It was, so to speak, "the bomb". Its final record was, I think 76-10, and I had laddered quite a bit with it even on Smogon. I was on a major hiatus, going inactive since around August, what with my accident and having to catch up on schoolwork and whatnot. Finally, I came back. I began a few battles, and noticed something was terribly, terribly wrong. My wins were down from getting 5-0s and 6-0s to 3-0s. Finally I realized that my team was simply outdated. So, I decided to come to you guys and recruit help to update these guys. Some Team Information The Basics: Vento Diavolo was originally created to explore a play style not used then, stall. (Ab)using entry hazards was pretty much the only thing that stall teams did. On this team, I weaken and cripple the opponent's team, then finish up with hard hitters of my own. The Lineup: [sPRITE]472[/sPRITE][sHINYSPRITE]485[/sHINYSPRITE][sHINYSPRITE]073[/sHINYSPRITE][sHINYSPRITE]212[/sHINYSPRITE][sHINYSPRITE]251[/sHINYSPRITE] In Depth Look Tawaret (Hippowdon) (F) @ Leftovers Ability: Sand Stream EVs: 252 HP/168 Def/88 SDef Impish nature (+Def, -SAtk) - Stealth Rock - Roar - Earthquake - Slack Off --- Hippowdon. She starts off our sandstorm. Hippowdon is an amazing wall, with wonderful bas stats and typing. Leftovers help her survive, and the EV's/Nature give her nice defensive capabilities. Stealth Rock is usually what I start off with. I can STAB earthquake for some damage, but mostly I Phaze stuff out. I try to save Hippo for the end, where Pseudohazing helps much more, but she also provides death fodder so I can get stuff out. [sPRITE]472[/sPRITE] Nosferatu (Gliscor) (M) @ Leftovers Ability: Sand Veil EVs: 244 HP/12 Atk/60 Def/120 Spd/72 SDef Jolly nature (+Spd, -SAtk) - Earthquake - Roost - Taunt - Toxic --- Ask anyone about this Gliscor, and they'll tell you how much they hate it. It outspeeds many poke's, can do moderate damage with Earthquake, taunt walls, spread the poison, and heal off damage. The given EV's help it outspeed something or the other while providing good defense. [sHINYSPRITE]485[/sHINYSPRITE] Surtur (Heatran) (M) @ Choice Scarf Ability: Flash Fire EVs: 4 HP/252 Spd/252 SAtk Naive nature (+Spd, -SDef) - Fire Blast - Earth Power - Explosion - Dragon Pulse --- Heatran functions as my special sweeper and a revenge killer. He can also take out a specific threat with scarf'd Explosion. Heatran also eats up the fire moves Scizor detests. I debated on using HP electric/grass for gyarados/swampert in place of D-Pulse, but decided against it because of overspecialization. [sHINYSPRITE]073[/sHINYSPRITE] Kraken (Tentacruel) (M) @ Black Sludge Ability: Liquid Ooze EVs: 252 HP/120 Def/136 SDef Calm nature (+SDef, -Atk) - Surf - Toxic Spikes - Giga Drain - Rapid Spin --- Tentacruel eats up those toxic spikes and lays its own. He can also spin away other hazards. Surf is for STAB, and Giga Drain gives me recovery and hurts swampert, one VERY common switch in to Tenta. [sHINYSPRITE]212[/sHINYSPRITE] Beelzebub (Scizor) (M) @ Choice Band Ability: Technician EVs: 252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Bullet Punch - Brick Break - Pursuit - U-turn --- The obligatory Scizor. I'm sure you all know what he does, so I won't bore you with the details, but Scizor is the holepuncher of this team. Bullet Punch can usually OHKO on almost anything in the endgame. Pursuit also takes out Gengar. [sHINYSPRITE]251[/sHINYSPRITE] Pandora (Celebi) @ Leftovers Ability: Natural Cure EVs: 252 HP/220 Def/36 Spd Bold nature (+Def, -Atk) - Grass Knot - Leech Seed - Recover - Substitute --- Celebi sponges status and subseed/stalls. She also stops Gyarados and Swampert with GK. Conclusion This team was designed with the old threats in mind, so I'm not sure how it can work now. Each pokemon covers each other's weaknesses. Post your comments/suggestions here!
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