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Found 3 results

  1. Version 2.2.2

    12695 downloads

    PKHeX plugin to import and export Gen. 3 event files. This includes the following: Mystery Gifts (WC3) for FireRed, LeafGreen and Emerald Mystery Events (ME3) for Ruby, Sapphire and Emerald e-Card Trainers (ECT) for all Gen. 3 games e-Card Berries (ECB) for all Gen. 3 games Wonder News (WN3) for FireRed, LeafGreen and Emerald Compatibility Notice The games can not have a Mystery Gift and a Mystery Event at the same time, importing one will override the other! International WC3 and WN3 differ from the Japanese ones, they are not compatible with each other! RS Berries differ from FRLGE Berries, they are not compatible with each other! Features All checksums are fixed on import. Files can be imported by selecting through the Import button or by dropping them into the plugin windows. Editing is not and will not be supported, use suloku's Gen 3 Mystery Gift Tool. Additionally Record Mixing Gifts can be edited for RSE. The specified item will be send over to other players you mix records with, until the counter reaches 0. The plugin supports the same languages that PKHeX supports. However not all have been translated yet. Finished translations: English, German, Chinese How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Bug, Questions and Suggestions Please create a post in my support thread: BlackShark's PKHeX Plugin Support Thread Credits & Thanks Kaphotics for PKHeX suloku for Gen 3 Mystery Gift Tool ajxpk, Deoxyz, HaxAras (and everyone not explicitly mentioned here) for researching and preserving Gen. 3 Mystery Gifts! Translators: Chinese (CHT/CHS): wubinwww Source
  2. Time to share everything we have learned from the research. Mystery Event Activation RS: Section 2 - 0x03A9 - bit 6 RS: Section 2 - 0x05C0 - bit 2 (Flag for the NPC?) E: Section 2 - 0x0405 - bit 6 Notes: In Ruby & Sapphire Mystery Event can be activated by the NPC at the 1F of the Pokemon Centerin Petalburg City, right next to the PC. The requirement for the activation is beating the Gym Leader Norman and getting the Balance Badge from the Petalburg Gym. To activate it you have to tell him a specific phrase using the easy chat system. In Emerald Mystery Event can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Event feature is: Japanese: ふしぎ できごと わくわく ドキドキ English: MYSTERY EVENT IS EXCITING French: EVENEMENT MYSTERE EST PASSIONNANT German: GEHEIM GESCHEHEN IST JIPP!JIPP! Spanish: EVENTO MISTERIOSO ES DEMASIADO Italian: EVENTO SEGRETO È FANTASTICO Mystery Gift Activation FRLG: Section 2 - 0x0067 - bit 1 E: Section 2 - 0x040B - bit 4 In Mystery Gift can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Gift feature is: Japanese: ともだち いっぱい ふしぎ つうしん English: LINK TOGETHER WITH ALL French: CONNEXION AVEC LES DRESSEUR German: LINK MIT ALLE ZUSAMMEN Spanish: CONEXIÓN CON TODOS Italian: INSIEME IN LINK ! Berry Data Structure RS: Section 4 - 0x02E0 0x000 - 0x006 berry name + 0xFF string terminator 0x007 firmness 0x008 - 0x009 size (in mm) 0x00A max yield 0x00B min yield 0x00C - 0x00F berry tag line 1 RAM offset 0x02028D50 (US) / 0x02028AB0 (JP) 0x010 - 0x013 berry tag line 2 RAM offset 0x02028D7D (US) / 0x02028ADD (JP) 0x014 growth time per stage (in hours) 0x015 - 0x019 flavor 0x01A smoothness 0x01B 0 0x01C - 0x49B berry sprite (4bpp) (48 x 48 px) 0x49C - 0x4BB palette (16x2 Bytes / 5 bits per color) 0x4BC - 0x4E8 berry tag line 1 0x4E9 - 0x515 berry tag line 2 0x516 - 0x519 effect in bag 0x520 - 0x527 filled with 0 0x528 - 0x529 effect as held item 0x52A - 0x52B filled with 0 0x52C - 0x52F checksum Effects as held item 0x00 no effect 0x04 cures poison 0x05 cures burn 0x06 cures freeze 0x08 cures confusion 0x17 restores a lowered stat 0x1C cures infatuation The size is ‭1328‬ bytes. FRLG/E Berry Structure FRLG: Section 4- 0x026C E: Section 4 - 0x0378 0x00 - 0x06 berry name + 0xFF string terminator 0x07 firmness 0x08 - 0x09 size (in mm) 0x0A max yield 0x0B min yield 0x0C - 0x0F berry tag line 1 ROM offset 0x10 - 0x13 berry tag line 2 ROM offset 0x14 growth time per stage (in hours) 0x15 - 0x19 flavor 0x1A smoothness 0x1B 0 0x1C - 0x1F effect in bag 0x24 - 0x27 unknown pointer 0x28 - 0x2B unknown pointer 0x2D - 0x2E unknown 0x2E - 0x2F effect as held item 0x30 - 0x33 checksum The size is 52‬ bytes. Berry Checksum unsigned long berryChecksum(char* berry) { int x; unsigned long checksum = 0; for(x = 0; x < 0x52C; x++) if(x < 0xC || x >= 0x14) checksum += (berry[x] & 0xFF); return checksum; } Mossdeep City/Seven Island/Sootopolis Trainer Data Structure RS: Section 0 - 0x0498 FRLG: Section 0 - 0x04A0 E: Section 0 - 0x0BEC 0x00 - Battle Tower Type 0x01 - Trainerclass sprite indexes differ between the game versions 0x02 - Battle Tower Lv 0x00 => Lv 50; 0x01 => Lv 100 0x03 - 0x00 0x04 - Trainer Name RS (US/EU): up to 7 Bytes + string terminator 0xFF RS (Jap), FRLG & E: up to 5 Bytes + string terminator 0xFF 0x0C - Trainer ID default: 0x0000 0x0E - Trainer SID default: 0x0000 0x10 - Intro quote 6 x 2 Bytes 0x1C - Win quote 6 x 2 Bytes 0x28 - Lose quote 6 x 2 Bytes 0x34 - 1st Pokemon 44 Bytes 0x60 - 2nd Pokemon 44 Bytes 0x8C - 3rd Pokemon 44 Bytes 0xB8 - Checksum 4 Bytes (all 184 Bytes of the trainer data added together as words) Pokemon structure (44 Bytes) 0x00 - Species 2 Bytes 0x02 - Item 2 Bytes 0x04 - 1st Move 2 Bytes 0x06 - 2nd Move 2 Bytes 0x08 - 3rd Move 2 Bytes 0x0A - 4th Move 2 Bytes 0x0C - Level 0x0D - 0x00 0x0E - HP EVs 0x0F - Atk. EVs 0x10 - Def. EVs 0x11 - Init. EVs 0x12 - SP.Atk. EVs 0x13 - SP.Def. EVs 0x14 - ID 2 Bytes 0x16 - SID 2 Bytes 0x18 - IVs 4 Bytes 0x1C - PID 4 Bytes 0x20 - Nickname up to 9 Bytes + string terminator 0xFF 0x2A - 0x00 0x2B - 0xFF The size is 188 bytes. Mystery Gift Information Serial Number for Pokémon JoySpot (Japan): 0x7f7f Serial Number for Pokémon JoySpot (International): 0x7f7d Base Offset FRLG: Section 4 - 0x02A0 E: Section 4 - 0x03AC Wonder News Data Structure Japanese Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 and 0xE4 (224 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 ID 0x06 u8 Resend Flag Resend Flag: 0 = OFF, 1 = ON 0x07 u8 Color Color: 1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5, 7 = 6, 8 = 7 0x08 20 Title 0x1C 20 Contents Line 0x30 20 Contents Line 0x44 20 Contents Line 0x58 20 Contents Line 0x6C 20 Contents Line 0x80 20 Contents Line 0x94 20 Contents Line 0xA8 20 Contents Line 0xBC 20 Contents Line 0xD0 20 Contents Line International Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 and 0x1C0. (444 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 ID 0x06 u8 Resend Flag Resend Flag: 0 = OFF, 1 = ON 0x07 u8 Color Color: 1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5, 7 = 6, 8 = 7 0x08 40 Title 0x30 40 Contents Line 0x58 40 Contents Line 0x80 40 Contents Line 0xA8 40 Contents Line 0xD0 40 Contents Line 0xF8 40 Contents Line 0x120 40 Contents Line 0x148 40 Contents Line 0x170 40 Contents Line 0x198 40 Contents Line Wonder Card Data Structure Japanese FRLG: Section 4 - 0x0384 E: Section 4 - 0x0490 Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 - 0xA8 (164 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 Event ID 0x06 u16 Default Icon 0x08 u32 Count 0x0C u8 Type/Color/Resend Flag Type: 0 = Event, 1 = Stamp, 2 = Counter Color: 1 = 0x00, 2 = 0x04, 3 = 0x08, 4 = 0x0C, 5 = 0x10, 6 = 0x14, 7 = 0x18, 8 = 0x1C Resend Flag: 0x40 = Sendable without Resend Flag, 0x80 = Sendable with Resend Flag 0x0D u8 Stamp Max 0x0E 18 Title 0x20 13 Subtitle 0x2D 20 Contents Line 0x41 20 Contents Line 0x55 20 Contents Line 0x69 20 Contents Line 0x7D 20 Warning Line 0x91 20 Warning Line International FRLG: Section 4 - 0x0460 E: Section 4 - 0x056C Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 - 0x150 (336 Bytes) 0x02 u16 Padding 0x04 u16 Event ID 0x06 u16 Default Icon 0x08 u32 Count 0x0C u8 Type/Color/Resend Flag Type: 0 = Event, 1 = Stamp, 2 = Counter Color: 1 = 0x00, 2 = 0x04, 3 = 0x08, 4 = 0x0C, 5 = 0x10, 6 = 0x14, 7 = 0x18, 8 = 0x1C Resend Flag: 0x40 = Sendable without Resend Flag, 0x80 = Sendable with Resend Flag 0x0D u8 Stamp Max 0x0E 40 Title 0x36 40 Subtitle 0x5E 40 Contents Line 0x86 40 Contents Line 0xAE 40 Contents Line 0xD6 40 Contents Line 0xFE 40 Warning Line 0x126 40 Warning Line Event Script Data Structure RS: Section 4 - 0x0810 FRLG: Section 4 - 0x079C E: Section 4 - 0x08A8 Offset Len Content 0x0 u16 Checksum /// Protects data between 0x4 - 0x3EB (1000 bytes) /// Method: checksum16 for RS, crc16 for FRLGE 0x2 u16 Padding 0x4 1000 Event Script Eon Ticket (Emerald Version) E: Section 2 - 0x049A - bit 6 Note: Unlike in Ruby & Sapphire the Eon Ticket Mystery Event is hardcoded and activated by a flag. Officially this was only used in Japan but the flag exists in all localized versions as well. When it's set the delivery guy appears at the 2F of the Pokemon Center, when you talk to him he will give you the Eon Ticket. Record Mixing Item RS: Section 4 - 0x0BFC E: Section 4 - 0x0C94 Offset Len Content 0x0 u16 Checksum /// Protects data between 0x4 - 0x8 (4 bytes) /// Method: checksum16 0x2 u16 Padding 0x4 u8 Max 0x5 u8 Count 0x6 u16 Item ID Notes: The item can be sent until the count reaches maximum. The count increments even if no item is sent. Eon Tickets from official Events could be exchanged 151 times, while in case of the e-Card version 30 times. If the sent item is an Eon Ticket the activation flag for the Event is automatically set by the receiving game. CRC16 unsigned int __fastcall crc16(int a1, unsigned int a2) { unsigned int v2; // r2 unsigned int i; // r3 v2 = 0x1121; // This is the seed for ( i = 0; i < a2; i = (i + 1) & 0xFFFF ) v2 = *(unsigned __int16 *)((char *)crc16_ccitt_table + (2 * (v2 ^ *(unsigned __int8 *)(a1 + i)) & 0x1FF)) ^ (v2 >> 8); return ~v2 & 0xFFFF; } crc16_ccitt_table.bin Extracted Mystery Gift Data from the ROMs (Includes Samples) Mystery_Gift_Data.zip -Links- Pokémon.co.jp - むげんのチケット http://web.archive.org/web/20030201082646/http://www.pokemon.co.jp/event/mugen.html http://www9.plala.or.jp/giw0011/game1.html Information about JOYSPOT Events Nintendo.co.jp - ポケモン ふしぎなニュース配信サービス http://web.archive.org/web/20040901033951/http://www.nintendo.co.jp/n08/bprj/joyspot/news/index.html Nintendo.co.jp - ☆ポケモン チャレンジバトル https://www.nintendo.co.jp/nom/0404/pokemon/index.html Pokémon.co.jp - 「ポケモンのタマゴ」プレゼント http://web.archive.org/web/20040319200750/http://www.pokemon.co.jp/event/0324egg/index.html Nintendo.co.jp - 「しんぴのチケット」プレゼント 2004 http://web.archive.org/web/20040901035438/http://www.nintendo.co.jp/n08/bprj/joyspot/shinpi/index.html Pokémon.co.jp - Pokémon Festa 2004 - Mystic Ticket Distribution 2004 (Japanese) http://web.archive.org/web/20040615095104/http://www.pokemon.co.jp/event/festa2004/shinpi.html Nintendo.co.jp - Pokémon Festa 2004 Resume https://www.nintendo.co.jp/nom/0409/newinfo/index.html Pokémon.co.jp - Pokémon Festa 2005 - Old Sea Map Distribution 2005 (Japanese) http://web.archive.org/web/20060205094715/http://www.pokemon.co.jp/event/festa2005/game02.html#mew Pokémon.co.jp - Pokémon Festa 2005 - Mystic Ticket Distribution 2005 (Japanese) http://web.archive.org/web/20051018184055/http://www.pokemon.co.jp/event/festa2005/game021.html Pokémon.co.jp - Official Ticket Site for the Distribution of 2006-2007 (Japanese) http://web.archive.org/web/20070114111635/http://www.pokemon.co.jp/special/ticket/ Nintendo.co.jp - Nintendo Online Magazine - PokéPark Egg Present Page (Japanese) http://www.nintendo.co.jp/nom/0504/1_2/ たかさん links Hide contents The archived website of たかさん (Japanese) http://web.archive.org/web/20080124205147/http://www.h6.dion.ne.jp/~taka.999/index.html Japanese Injection Tools from たかさん: TicketPRS (for Ruby & Sapphire) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPRS.exe TicketP (for FireRed & LeafGreen) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketP.exe TicketPE - たかさん's Events Version (for Emerald) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPE.exe TicketPEe - Real Distributed Events Version (for Emerald) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPEe.exe PARPokeEE - PokéPark Egg Present Tool (Emerald Only I guess...) http://web.archive.org/web/20080106083816/http://www.h6.dion.ne.jp/~taka.999/PARPokeEE.exe Other related links https://forums.glitchcity.info/index.php?topic=7114.0 Edit: Restored to the best of my ability, some files no longer appear to exist. -Atrius
  3. e-Writer https://github.com/The-Revvy/e-writer An e-Reader based .ek3 injector for Pokemon Ruby/Sapphire Replaces the first Pokemon in your party with a user-generated .ek3. Usage Generate a .ek3 file using PKHeX, rename it to "input.ek3", and run "inject.py". This will generate "card.z80", which can then be built into a functioning dotcode. The included "input.ek3" will inject the following Pokemon: METAGROSS (shiny) adamant lvl 100 no item 31/31/31/7/31/31 128/252/0/0/0/128 meteor mash/earthquake/rock slide/explosion all 32 ribbons Revvy/57690/24422 How to build Download nedcmake from caitsith2.com E-Reader Development Tools To run in an emulator: generate RAW: nedcmake.exe -i card.z80 -o us -type 1 -region 1 -raw To run on real hardware: generate BMP: nedcmake.exe -i card.z80 -o us -type 1 -region 1 -bmp Video of the program in action
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