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  1. NTSC-US $Pokémon Modifier [Heinermann, Master Kirby] 4A000000 90180F08 14000050 XXXXXXXX E0000000 80008000 4A000000 80000000 1462C4CA 00000000 E0000000 80008000 PAL $Pokémon Modifier [Heinermann, Master Kirby] 4A000000 9018F128 14000050 XXXXXXXX E0000000 80008000 4A000000 80000000 14625E8A 00000000 E0000000 80008000 ---------------------------------------------------------------------------- XXXXXXXX - Pokémon ID 01000000 - Togepi 02000000 - Goldeen 04000000 - Gardevoir 08000000 - Wobbuffet 10000000 - Suicune 20000000 - Bonsly 00010000 - Lugia 00020000 - Manaphy 00040000 - Weavile 00080000 - Electrode 00100000 - Metagross 00200000 - Mew 00400000 - Meowth 00800000 - Piplup 00000100 - Gulpin 00000200 - Staryu 00000400 - Ho-Oh 00000800 - Jirachi 00001000 - Snorlax 00002000 - Bellossom 00004000 - Kyogre 00008000 - Latios & Latias 00000001 - Torchic 00000002 - Celebi 00000004 - Chikorita 00000008 - Entei 00000010 - Moltres 00000020 - Munchlax 00000040 - Deoxys 00000080 - Groudon 10234CDA - Only Legendarys Pokémon 00220802 - Only Mythicals Pokémon
  2. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
  3. Hello everyone! I just uploaded some Pokemon DS rom hacking tutorial vids and wanted to post them here in case they help anyone out. They are definitely not high level stuff, mostly a showcase of how to use tools like Tinke, Kiwi, PokeDS/Pis, DS Text Editor, and PPRE for trainer editing. So more of a "rom hacking for dummies" kind of guide. Topics Discussed: Intro: Things to Know Before You Begin Pt 1: Overworld Sprites (including the elusive HM summon sprite) Pt 2: Trainer Front/Back sprites and VS faces before a gym battle Pt 2.5: Easier Editing w/ RECN Files (Aka: NCER) Pt 3: Pokemon Sprites Pt 3.5: Advance Pokemon Edits Pt 3.75: Gen IV Sprite Editor Pt 4: Text Editing w/ DSPRE Pt 5: Opening, Intro, Ending locations Pt 6: Trainer Editing w/ DSPRE Pt 7: Pokemon Icons Pt 7.5: Pokemon Icon Pallets Pt 8: How to use Photoshop and Graphic Gale Pt 9: Diamond/Pearl Battle Sprites Pt 10: Trainer Cards (Both Gen 4 and 5) Pt 11: HG SS Pokemon Follow Overworld Sprites Pt 12: 3D BMD0 Overworld Cutscene Trainer Sprites Pt 13: Pokemon Cries to Pretty Much Anything Pt 14: Quick Color Changes with Console Tool Pt 15: Wild Pokemon Editing w/ Advance DSPRE Tips Map Editing series: Pt 1: Make Your First Map with PDSMS Pt 1.5: Making maps with PDSMS 2.2 Pt 2: How to Import Custom Maps Pt 2.5: Reshaping a World (Matrix Editing) Pt 3: Adding Buildings to Maps with PDSMS Pt 4: How to Make Warps Scripting series: Pt 1: Walking you through my first script! Pt 1.5: Updating My Example Script for Any DSPRE Version If you have any questions, leaving a youtube comment would be a much faster way to reach me.
  4. Hey! This is a small project a friend of mine and I started in order to bring PMD:EoS to our native language! As you might know, the situation for portuguese fans of Nintendo's work is very bad, specially worse on Brazil. Besides not getting ANY translation support from Nintendo's games, here in Brazil they straight up didn't even existed until recently: everything was imported - thus out of reach to most families. Besides maybe the wii and SNES, I don't think anything else from them is popular around here (of course, I mean on physical form. Emulators are famous, obviously). Anyhow, by February 6th 2021, we've translated the first chapter, the personality quiz fully, and working on menus and chapters 2 and 3. We plan on putting on a demo out soon! June 21th 2022 => 7th chapter done. If you are willing to help, please do contact me. The newest patch => patch_2022-07-21.xdelta If you want to know how it's going or if you find any issues such as misspelling, don't feel scared to talk to us on discord! We are on skytemple's server, and my tag is dede6giu#4634.
  5. Hi all, I am a IT student and I am currently trying to reverse engineer the inner working of the Gen IV Distribution ROM. I already figured out the basics but... Right now, I am facing an issue with the way data is encrypted. I already know of tools such as WC4PCD or PokeGen, PokeHex... but I am trying to understand and create my own program to decrypt and reencrypt all by myself. So I am asking if any one here as any leads or straight up know what encryption algorithm is used. I obviously did some research but no luck yet. (Chat GPT told me to XOR the file but idk what key to use). Thanks in advance, and my apologies if I made any english mistake
  6. Hi! some time ago my 3ds cannot turn on anymore (motherboard is dead) and i cannot back up in time my saves o data from my nand. There was a lot of old pokemon from events in my cia pokemon y and ultra sun game. Is there a way that i can restore that save file on a new 3ds? please 00000001.sav 00000001.sav
  7. So I was recently shiny hunting and on a small 3DS screen and it would be pretty hard to tell if a Pokemon was shiny if I wasn't paying attention to the shiny sparkle. This got me thinking, right now in Pokemon Legends Arceus, if you encounter a pokemon, during battle there will be the shiny mark next to it's name, and it's extremely useful for those Pokemon that have a very subtle change. So my question is, is there a mod/hack for any of the 3DS era of Pokemon games that adds the shiny mark to the Pokemon's HP bar like Pokemon Legends Arceus? Or is there a way that I can go in and add it? I'm a software engineer so I could add something in, but I've never had experience messing with the code in a pokemon game.
  8. Hi, I'm currently hacking Pokemon Omega Ruby, and I went through most of the game's files, but I couldn't find anything with Team Magma's logo (the one that appears in battle). I just want to know where in the game's files it is. Thanks!
  9. Hello, I wanted to load my Pokemon Bloody Platinum save file through PKHex, but whenever I attempt to open it, the following message is displayed: Attempted to load an unsupported file type/size. This could be caused by loading a different generation Pokemon file on an unsupported generation or your file is corrupt. File loaded: I:\Games\Pokemon Bloody Platin.sav File Size: 26244 bytes 262644 bytes (0x401F4) Could somebody please help me pinpoint the issue, and possibly fix it? Pokemon Bloody Platin.sav
  10. I am trying to edit accuracy, damage, effect of moves in HGSS, and Im using Crystaltile2 to find the location for them, but dont have the data. Are there any documents of it? Please help
  11. i have come back to rom hacking after years away i decided to try nds and it is hard i am looking for someone to help and show me how to change a few things please help things i need help with: professor oak giving national dex instead of normal adding legendary events/and eon tickets etc... to the rom changing the starter pokemon text cyndaquil totodile chikorita to the kanto starters names
  12. I've seen a few posts of people requesting hacked Pokemon. I can see that they're not very successful/popular going by the lack of comments. Is it frowned upon here? I also know that paying for hacked Pokemon makes you the biggest sucker, but... Okay hear me out; I have PKHeX and have created 72 dream Pokemon for XY/ORAS and have the files. All the details are filled out and they are all legal (except for two) and I wish to have a copy of each on both my Y game and Alpha Sapphire game. So 144 Individual Pokemon (files) in total. My problem is that I just don't have the skills to hack my own 3DS/games and not risk destroying everything. So I'm kind of stuck. I understand if begging for someone's time to provide all these Pokemon is discouraged. Just let me know and I'll shut up about it. Lest...? If there is someone out there with nothing better to do, or if someone knows of someone who can get me my dream team, I would be incredibly grateful. (Assuming this works and someone willing to help sees this, feel free to pm me. I know I am asking for a lot...) Thanks for reading! Ciao! Edit: Is this how you share the file with all the data? pcdata.bin
  13. Before I get powersaves I have one question: (Maybe Not One Actually) 1st question:If I backup my game to powersaves what save files will it be? Will it be a main file (you know: those files called main?)?[/u][/u] MAIN: Can I get my main file I downloaded off the internet and and use that backup? (About 1st question) YES: * (About MAIN section) NO: Go to the no section of BIN/OTHER. (About the MAIN section) BIN/OTHER: Can I turn that main file into a bin or the save file I need? (About 1st Question) NO: Can I get my backup(no hacked) onto the computer atleast and edit it then export the backup to my 3ds? (About BIN/OTHER) YES:*(About BIN/OTHER) YES: * (About answering NO to BIN/OTHER) NO:I'll just use the codes. (About answering NO to BIN/OTHER) * Means Post in the comments how to do it.
  14. Version 1.0.0

    8608 downloads

    This is the version 1.0 release of Pokémon White Deluxe. The game can be fully played until the Elite Four and shortly after. However, not every after-E4 event has been fully updated. Please enjoy! - Oxnite Many more changes were planned, but may only be delivered later due to time constraints - or never at all.
  15. I have created a new scripting language for Pokemon XD: Gale of Darkness. This will make editing scripts much easier and far more intuitive than before. So far only the decompiler is done which converts the raw binary data into human readable .xds scripts. It's quite a big project on it's own so I felt it needed a thread to collect input and document its progress. For now I have dumped every script in the game and uploaded them here: Pokemon XD .xds files A syntax highlighting scheme and a colour scheme for the Sublime Text 3 text editor developed just for .xds files are also included. There are still a lot of undocumented classes and functions in XD's script engine which have just been given default names for now. If you notice any patterns and think you've figured out what a function does then please let me know. Major thanks to @Tux for originally disassembling the scripts in XD. The decompiler is based on his tool. XD Script
  16. Pls... How i can change sprite trainer on Pokèmon Diamond? Tutorial fast!
  17. As an example, if I wanted a Nidoking in SoulSilver in my party by hacking, how could I do that??
  18. Hello my friends! How can I put different music for each single class trainer? ROM: Pokèmon Diamond
  19. The pokemon games started to feel VERY easy some years ago and i always looked for roms hack that made the game way more difficult and challenging to enjoy the game, but now im working on my own little project and modding some pokemons that needed a change for the greater good. A few examples: Mega-Absol instead of wasting those 40 points on special attack i placed them on Sp.Def. and still thinking if i should change the types to Dark/Psy or Dark/Fairy Gyarados is Water/Dragon on both normal and mega forms Ditto has the same stats of Mew Arceus was my favorite to mod since it was so TERRIBLY done!! He is the god of all pokemons, so i gave him the best stats of every pokemon + a little more: HP 255, Atk 200, Def 230, Sp.Atk. 200, Sp.Def.230, Speed 200 Etc... As for the Kahunas and Trial Captains, now they have 5+ levels for all their pokemons and full team of 6 pokemons with perfect ivs and evs in the right stats along with strategies with items and moves combined and gave them a few healing items to use, also made Hau a decent rival and im still trying to see how to mod the totem pokemons. Hala's first battle team now is: Machop, Makuhita, Crabrawler, Stufful, Poliwhirl & Jangmo-o (Next time you fight him, all the team is fully evolved ofc) In the future i would like to be able to add a "Legendary Pokemon Master" like some kind of alternative final boss in the game. (No story, just an epic battle) Im using Pokemon Moon and Pk3ds
  20. Firstly, I hope this is the right thread. I'm studying software development in school, and I want to get into ROM hacking. Eventually I'd like to make a full hack, but I figured I'd try to walk before I run. I want to try adding areas like hidden grottos to HGSS, then maybe work my way up to an oasis/hidden town of sorts. Does anyone know if this is possible? Can I use SDSME to make it happen, or am I going to have to get creative? I've tried to find info online and in these forums but can't find anything for gen4. It looks like AdvancedMap can be used for GBA title, which I COULD do, but Heart Gold is my favorite title. That's why I want to start there.
  21. Hey there, I gotta quick question Will it be possible to transfer Generation 2 Pokemon to Sun & Moon BEFORE the Virtual Console releases? I say this because I play Gold on a rom and want to transfer the Pokemon to Sun and Moon before the 22nd of September (because waiting nearly 4 months for a VC game is absurd) It would be so cool if PKHeX could implement it before the VC release!
  22. Hello, I'm french, I try to make a rom hack for my friends. I have questions. It's possible to get Ho-Oh on Sapphire or Lugia on Rubis if i give a clear bell or a tidell bell with a NPC?
  23. Hey guys. Recently many people have made randomized and hacked versions of ORAS. I'm really interested in this. If possible, can someone teach me to randomize/hack ORAS. I really would appreciate if someone could help. Thanks. PS I have gateway so I can use the modified game
  24. can anyone help me use rswe? Im trying to figure it out but im not getting anywhere. Help is appreciated with tutorials. Thanks
  25. i`m at a pokemon sprite hack and insert some Pokemon good.But now i hav a problem:the fields from the parts of the body are too small bzw. at the wrong place.thats why i cant insert Yvelta.how can i change the places bzw. size of the fields?(its not importent, if the sprite dont move any more.)
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