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  1. It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part P Sets the coordinates of certain points, used later to build rectangles or "plates" of different heights in the Part S. The structure of each element is the following one: 00 00 XX XX 00 00 YY YY XX XX are the coordinates in the X-axis, and YY YY the Y-axis ones. Keep in mind that the origin of coordinates is located at the midpoint of the map, not in a corner. This means that the lower right corner always use positive numbers, but the upper left corner instead must use negative numbers. Remember that FF FF = -1, FE FF = -2, FD FF = -3... The four tiles in the midpoint of the map are (FFFF, FFFF), (0000, FFFF), (FFFF, 0000) and (0000, 0000) respectively. Thus, the point of the upper left corner is: 00 00 F0 FF 00 00 F0 FF And the lower right corner: 00 00 10 00 00 00 10 00 Part Q It may be related to the stairs, but I need to investigate further. I've already solved this part, but I've still got to translate it to English Part R It sets the different heights where the hero can be in different rectangles or "plates". The structure of the elements of this part is: MM MM ZZ ZZ ZZ ZZ refers to the complete-tiles height, ie; for example if the character is at a neutral level, then ZZ ZZ = 00 00. If we climb some stairs and now we are in a height +1, then ZZ ZZ = FF FF (at higher height, instead of growing, it decreases) . If we were at a height +5, it would be FB FF. And if for example we were at -2; 02 00. MM MM measures, instead of full tiles, 65536-ths of tile. For not to talk complicated things; MM MM = 00 80 if the character is in a lake (it would be half a tile down, ie -0.5 tall) and MM MM = 00 00 if the character is anywhere else. For example, if we have: 00 80 FF FF it would mean: FF FF = Height +1 00 80 = Height -0.5 Total height = +0.5 Part S Link points of Part P to create the "plates" or rectangles, and assigns a height of an element of Part R. AA 00 BB 00 QQ 00 RR 00 AA is the number (in hex) of the Part P element where the point of the rectangle in the upper left corner is. Remember that the first element is 00, the second is 01, the third is 02... BB is the number (in hex) of the Part P element where the point of the rectangle in the lower right corner is. RR is the number (in hex) of the Part R element which establishes the height of the plate. If in Part P, for example, we have this: 00 00 F0 FF 00 00 F0 FF 00 00 10 00 00 00 10 00 And in the Part R we have: 00 00 FE 00 00 00 01 00 In the S part we have to write: 00 00 01 00 00 00 00 00 so we create a plate covering from (-16, -16) to (16, 16) (ie, the whole map) and setting a height in the Z axis +2. If instead out: 00 00 01 00 00 00 01 00 It would be the same as the previous one, but with a height of -1. Part T It divides the map in horizontal strips. Everything must be divided so if we move vertically (up or down) and thus we get in/out of a lake, stairs or similar, we must also be entering a new strip. It's hard to explain; the game can not detect when you enter an area with different height when you move vertically in the same strip (horizontally no problem) so you have to create a new separate strip. As I know it's hard to understand, here's a little picture: There is an element for each strip there. The structure of each element of Part T is: 00 00 YY YY NN NN UU UU Where YY YY is the Y-axis line where the lower limit of the strip is. NN is the number of elements of the Part U that are taken, and starting counting from element number UU UU. Do not worry, I'll explain later. For example, a map where there were two strips, one in the upper half and one in the lower half, would be: 00 00 00 00 NN NN UU UU 00 00 10 00 NN NN UU UU Part U It is a list or enumeration of adjacent plates/rectangles to the strip with which it is linked in Part T. That is, if I'm in the strip 00, Part T load a number of elements of the Part U where there are numbered all the plates where the player is or can access, from this strip. The structure of the elements of Part U is: SS 00 where SS is the number (in hex) of the Part S plate. Part U have many elements of these, and they are usually "segmented" in "zones". In Part T is loaded the number of items to be taken (NN NN) and the number it starts counting (UU UU). For example, in Part U we have: 00 00 01 00 02 00 04 00 00 00 03 00 04 00 And in the T part we are: 00 00 YY YY 04 00 00 00 00 00 YY YY 03 00 04 00 Then, from the first strip, we are or we can access the plates 00, 01, 02 and 04, while from the second strip we are or we can access the plates 00, 03 and 04. Remember they are all adjacent plates, ie, plates belonging to the strip and the ones which are in the limits but do not belong to it (ie, those plates whose height the game has to load while the player is in the strip).
  2. Hey there. New here. Looking for feedback/suggestions, etc. [EDIT] Apparently at some point a Gen IV mod came out called Sun & Moon. So now maybe I need to change the names? You snooze for nine years, you lose, I guess. The sun and moon are actually hugely central to my plotline, so for now the working titles are Solar & Lunar. I've been sitting on an idea for a ROM mod since shortly after Gen III came out, but priorities changed and I left it in the dust until I picked up Pokemon Y recently and started playing again. So here's a quick rundown of my goals: Remake/retell the original Pokémon games with a cohesive and compelling story Present Team Rocket as a credible threat with believable motives Establish an internal cosmology using legendary and mythical pokémon as narrative focus [*]Add/redesign cities and landmarks in Kanto to accommodate a total of 18 gyms One for each type [*]Gradually ramp up difficulty to surpass traditional Pokémon games without starting at an increased difficulty level [*]Include a higher-than-usual but not complete list of catchable pokémon A complete list would be available between Sun and Moon, using breeding and evolution Evolution would include simulated in-game trades [*]Utilize day-night cycle dynamic Early versions of this plan had one game set in day and the other at night, (guess which was which!) because GBA emulators couldn't simulate a real-time clock At the time I originally conceived this, I was only planning to have 17 gyms, as Fairy didn't exist. There's also over 300 more pokémon now. Those pokémon don't serve any purpose for my narrative, but many of them have unique type combinations that could add some satisfying depth to the gameplay without further hacks that might be less intuitive to players. So my questions here today boil down to: Is Black 2/White 2 the best choice to mod from? There seem to be an abundance of resources available, with people making progress on 721 and Fairy imports. Will people be satisfied if I cherry-pick pokémon from across the generations, or will they expect commitment to either 386 or 721? My original plan was 386, but now there's a Ghost/Steel pokémon and that is SO COOL. Is there still enough interest in Gen III mods and enough supported resources to justify abandoning the expanded features of DS emulation? What do people consider excessive in terms of options? How much is too much for a mod to present to players? Can we emulate clocks now? I'm so behind the times! Thanks for your time. I'm looking forward to some feedback before I start cracking hexes open on this little pet project of mine.
  3. Pokémon Hoenn White 2 The sequel to Pokémon Ruby, Sapphire and Emerald Created by KingDrapion - Hack Details: ______________________ Hack Name: Pokémon Hoenn White 2 Hack of: Pokémon White 2 (U) Current Version: Beta 2.2 Last Update: 25/05/13 The Plot: ______________________ Features: ______________________ > A whole new storyline never seen before on a B2W2 hack! Travel through a new Unova region and take on the challenges that await you! > An upgraded Hoenn Pokedex. All Pokemon from the Hoenn dex will be in the game as well as selected non Hoenn Pokemon for balancing reasons. > Hoenn Starters: Torchic, Treecko and Mudkip. Which one will you choose for your journey? > Difficulty is increased drastically. Gym leaders as well as trainers will certainly test your skills as a Pokemon trainer! > Remixed Hoenn Themes. Listen to your favourite Hoenn themes and be hit with nostalgia. > Edited Pokémon Stats and abilities (For balancing reasons). Now you can choose your favourite Pokemon and not worry about its stats! > Edited Pokémon Move Sets. The move sets for Pokemon are similar to those in Drayano's Blaze Black 2/Volt White 2. > Revamped Hoenn sprites. See the beauty of animated Hoenn sprites. > Challenge the Hoenn Gym leaders (Like you can in Drayano’s Blaze B2 Volt W2). A bonus feature of the hack, the Hoenn Gym leaders are much harder than the Unova leaders. > Old faces: Hoenn people will be put into the game (Only in complete version). Have a more Hoenn experience by seeing revamped Hoenn people that appeared in R/S/E. Progress: ______________________ Storyline: 100% (May be a few minor errors) Music: 70% Graphics:100% Wild Pokémon Edits: 70% Trainer Pokémon Edits: 70% Overall Progress: 82% Media: ______________________ Download Beta 2.2: ______________________ PATCH Can be played up to Skyla. Do not enter the aeroplane to travel to Reversal Mountain! Recommended Emulator: ______________________ Desmume 0.9.9 JIT FAQ: ______________________ 1. Is this a RSE Remake? NO – It is a sequel. 2. Is this in the Hoenn Region? No – This will be set in the Unova region. 3. Do we play as Brendan/May? No – I have replaced Cheren and Bianca with Brendan and May instead. 4. Will you make it so Team Magma is evil in another hack? No 5. Will you change the main characters? Possibly – It is not my main priority yet though. 6. When is the next/full release? When I finish it. 7. Who made the Team Aqua Sprites? I did, do you like them? Credits: ______________________ Drayano – I got permission to use his hacks as a base ROM WesleyFG – For the Hoenn overworld graphics PkmnSoundFontRemix – For the remixed Hoenn themes PKMNRemixStudio – For remixed Hoenn themes TheCoolMuffins – For Beta testing, finding errors and giving me recommendations Bugs: ______________________ These are minor bugs: Text errors – Due to be some Graphic errors – Due to be some Music errors – Due to be some Remember, this is not a REMAKE, it is a SEQUEL!
  4. Hey everyone! I've been trying for weeks to get Pokemon Black 2 / White 2 to look 2D thanks to camera cheats but this seems worthless. Here is the cheat : By hacking the game's maps in SDSME and exporting the models of the maps or buildings to Blender, I discovered the orthogonal perspective which shows a a perfect 2D view (as in HGSS because the 2D view is possible in those games thanks to AR cheats). The only problem in Blender is that the models look blurry and it's impossible to obtain a perfect size of the models without the blurring. That's what I mean : So I wanted to know if someone is willing to try to look into the roms and deactivate the current perspective to make the game look 2D. As a graphist and as a game creator (I'm the creator of the fangames Pokemon Cinder & Foam), I'm really interested by the graphic style of the games and it will be a really good opportunity to study the game's graphics.
  5. I've made a tool to convert the Pokedex files from B2W2 into text. For example: old: You just need to extract the files from the narc(a/0/1/6) and insert one of the files. link: https://www.dropbox.com/s/n8s3tgzckzxvshd/Dex_Reader.zip
  6. The premise: In my new/still unnamed region, Team Gemini is obsessed with finding a perfect balance between natural opposites. They require the local Gyms to run as two-type partnerships, with one Gym Leader's specialty complementing the other's (Fire/Water, Grass/Bug, Fighting/Dark. and so on). Yes, that set-up means Gym battles are always doubles in this game; but the player's NPC friend will join him in town between solo adventures. The Elite Four and current Champion of my new region, meanwhile, remain hidden as they stay one step ahead of Team Gemini. A secret resistance movement exists, occasionally rewarding the player for missions--but not revealing its inner workings until the final showdown to free the Elite Four. To add: New types: have already worked out the mechanics for a Light type, need help working out Sound type New moves: some variations of existing moves, some originals, some imports from Gen VI New species (regional starters, a legendary trio, and a few new Eeveelutions at least) Changelist continued in a later reply; sound promising so far?
  7. OrrominGnome here, I have an idea for a Pokemon B2W2 mod. I don't have a lot of ROM modifying experience, but that's where you come in. Good luck. Expected Features: Pokemon -All 649 should be available in some way. -Some Pokémon will be of a different type than officially. -Pokemon will have Version Exclusive Abilities, making up to 5 abilities per Pokémon. Hidden abilities should not be edited. -Since Trading is not possible on an emulator, all trade evolutions must go. Misc -You should start out with the National Dex (i.e. get it from Bianca). -Gym Leaders and the Elite Four will have Version Exclusive Rosters. -Gym Leaders will have 5 Pokémon in Normal Mode, but 6 Pokemon in Challenge Mode. Cheren is an exception to this rule, with only 4 Pokémon in Normal Mode, with no version differences. -Elite Four members all have 6 Pokémon in both Normal and Challenge Mode. -TMs and HMs are the same, but we should find a way to edit move tutors to add more of them. 88 Moves should be available via Move Tutor (4 move tutors, 22 moves each). Google hates me! For information, look here at your own risk. More aspects coming soon. https://docs.google.com/spreadsheet/ccc?key=0Ap5pc87LRol6dHhIY0g1N3lFU0xJQm1oTVg1T1JTTXc https://docs.google.com/document/d/1rfH9QQ5-4q8INR25mgf3qVz3NkmMROVlJge15MkR4Iw/edit https://docs.google.com/document/d/15_dXZIqT3FxQJR2821IJh5xDiUPoP66aN1wSh_cyxsw/edit https://docs.google.com/document/d/120-vGdOar6HNLHLqw1N4mQNwrdTeBRmfXn67irs1YoA/edit You can submit your miscellaneous ideas for Pokemon Blitz Black 2 and Pokemon Lava White 2 on this document: https://docs.google.com/document/d/1se1Mz_ug9YhZMriF4gRL8MAEhy2wyPxYLTrVG7RQcHY/edit Since this stupid attachments manager is refusing to upload the patch, and Google Drive hates me, you NEED to download it here: http://www66.zippyshare.com/v/99670/file.html Sorry if I haven't been working here for a while, but I am planning on a catchathon project coming this May. Just leave some ideas by my doorstep (via PM)
  8. Welcome Pokemon Black 2 A The Game right now is still in indev state but soon it will be completed, more things will be added as progress through. Only Available in Black 2 ATM White 2 Coming Soon Features: VS Hilbert and Hilda at Nuvema Town Mewtwo was made for a test but you can find it in the Entralink Forest Play as Trainer Gray (optional), including Overworld Sprites (but finishing, soon will be finished), Mugshot, Flying sprite, PWT Sprite. Exception of Trainer Card Sprite Catch the Resolute Form Keldeo Catch Victini at Liberty Garden Going to be featured in the future: New npcs gives you items and key items More Exciting Trainers like Hilbert & Hilda More Exciting Gym Leader Battles Sonic's Shoes instead of a Bike Credits (in order of which helped the most): Kaphotics - For helping me learn how to script in the game KazoWAR - His tools did a fantastic job at inserting the sprites Myself - For making Gray's Sprite. Download link: Coming Soon...
  9. Hello guys, I'm new here. I am making my own Pokemon White 2 game and I want to make other Pokemons to be unique and somehow useful in battle. Example: 1. giving Parasect the Prankster ability, hence, it can abuse Spore. 2. giving Stantler the Magic Guard ability, hence, it can use Facade without worrying burn damage. 3. giving Beautifly the Simple ability, hence, it can use Quiver Dance. 4. Giving Shedinja the Reversal and Flail, since it has 1HP. 5. Giving Ursaring the Contrary ability, hence, it can speed up with Hammer Arm etc. Unfortunately, there are so many pokemons and I am running out of ideas for each pokemon. Maybe you can share your ideas to me.. Thanks in advance!!:smile::smile::smile:
  10. Well, I don't know if it's possible, but this crossed through my mind after a joke thread involving a fanart made by a pixiv artist named cosmo (hence the name). The point of this request is to take any of the BW2 games and change the starter Pokemons (Snivy, Tepig and Oshawott) for Lv1 Tangela, Grimer and Magikarp respectively, mainly to use it for nuzlocke challenges. Here a little screencap I edited in PS: And the fanart made by cosmo:
  11. Hey, all! My name's Aninymouse and I've been dabbling in Pokemon ROM hacking for quite some time. Though I've edited all the way from Gen 2 to the present, I've never yet seen a project come to completion and release. However, this time I plan on finishing what I've started. I don't have any fancy graphics to show you yet, or even any YouTube videos, but I'm going to show you my vision for my version of Pokemon Black 2 & Pokemon White 2. The goal of True White 2 & Ideal Black 2 is to simply offer a more robust experience overall, while retaining the basic gameplay of Black 2 & White 2 that we all enjoy. Think about prominent projects of the past, like "Perfect Platinum"; this project will have a similar scope. Below, I'll outline my initial desires for this hack. Things might get added on later if I learn more tricks or get some help! CHANGES >Pokemon >>Availability - My goal is to have the only version exclusives to be Black or White Kyurem. All 649 Pokemon should be here. >>Types & Stats - Some Pokemon will be of different types. Base stats will most likely stay the same unless I have a good reason to change them. >>Abilities - Many Pokemon will have different abilities, some will more easily be found with better ones. >>Moves - Each Pokemon family will have at least one new attack to use. Some moves will be improved or altered. >>Hidden Hollow & Dream World - Expect these Pokemon to sometimes be very surprising. >>Evolutions - All Pokemon can evolve without trading. You won't be left out in the cold if you have trouble finding other players! >>Wild Held Items - Many rare items will be at your disposal. >>Miscellaneous - Some gender ratios and other information will be altered. >Towns & Maps - Many shops will carry a wider variety of items to use. >Storyline - While the bulk of the story will remain unchanged for now, some dialogue will be changed. >>Trainers - Trainers will generally have more Pokemon, and of higher levels and higher difficulty. >>Gym Leaders - The Leaders will definitely be much more rewarding. Far too easy on Normal Mode in B2W2. >>Pokemon World Tournament - Most teams here will recieve tweaks to keep things interesting. Regional divisions will remain reasonably easy to allow for BP grinding, while the World Leaders, Champion League, and Type Masters divisions will all be fairly challenging! >Other Changes >>Items - TMs and other items might change location to ease pokemon raising, or what have you. >>TM & HM - Several relatively useless TMs may change; for instance: Ally Switch, Incinerate, etc. >>Types - I think two to five changes to the "Type Chart" will vastly improve competitive balance and spice things up! >>Challenge & Assist - I'm wanting to research ways that Challenge & Assist Mode Keys can be allowed from the start without infrared. If RAM editing & AR codes are the only way, well, so be it. This is just my starting list. Feel free to suggest changes! I love hearing other people's ideas! If you'd like to partner up and get involved in a growing project, just contact me on the forums or email me at aninymouse@hotmail.com. Obviously, I'd like to use the USA version of the game for this, but until October there are a lot of things that can be done on the Japanese version in the meantime!
  12. So, while planning the type advantages I felt like I was letting the original typings control me too much so I made everything be x1 in an image file, went around doing what I felt would be good and here is the result: I'm pretty happy with it so it'll probably stay that way ;D -Almost all pokemon have 480 stat total (the sum of base HP, Attack, Defense, Sp.Attack, Sp.Defense and speed that calculates the pokemon's stat) with 2 exceptions: Shedinja has 401 and Slaking (being now the ONLY pokemon with the Truant ability) 600 (480+120 to the HP stat). -Starters are Eevee, Pikachu and Clefairy -Pikachu evolves with the Thunder Stone, Clefairy with the Moon Stone and Eevee evolves into Vaporeon with the Water Stone, Jolteon with the Thunder Stone, Flareon with the Fire Stone, Espeon with the Sun Stone, Umbreon with the Moon Stone, Leafeon with the Leaf Stone and Glaceon with the Shiny Stone. -Normal starters (like Snivy, Charmander, Piplup etc.) all evolve with leaf, fire and water stones instead of levels. -Various moves have been modified and TM49 is now Tri-Attack instead of Echoed Voice. -Politoed and Poliwrath are now 4th evolution since Tympole is now a prevolution of Poliwag. Tympole evolves into Palpitoad if taught sandstorm via TM and leveling up. -Zubat evolves into Woobat after using a Dawn Stone (Zubats are now found in the world instead of Woobats) -Kirlia evolves at level 30 into Gallade if male and into Gardevoir if female. (Kirlia's 2nd ability trace becomes pure power for Gallade and Serene Grace for Gardevoir) -Legendary Pokemon can now breed and are legendary because they've got extra given EVs (All pokemon have 3 given EVs and legendaries have 6) which makes them easier to make powerful. (easier to get them there but they're not better, a Rattata is just as powerful as anything now ;D Even though it's strong stat is speed.. Oh well..) -Trade evolution pokemon usually evolve either via level, level with held item and in the specific cases of Karrablast and Shelmet: Karrablast evolves when holding a protector and Shelmet when holding a shed shell. And those are some of the changes; I'll make a full list of changes to Pokemon and moves in a PDF or something soon, no story changes have been made yet and I'm currently testing but if you want to try it out: https://mega.co.nz/#!4wlylKqR!LgmmBlpx-jp66EdM1lywZD9UWnwv83msGTRPIqVAogc Old post below:
  13. Since Distortion world is not located on the map so I think if we could add it into the game just like the Nature Preserve ! Also, I wonder if there is a tool to add a character into the game that would be nice ! If u are interested in, let me know :smile:
  14. I've managed to make a patch for the Battle Subway for BW & BW2. The list with changes made by me are at this link: http://www.mediafire.com/view/?jcp91l58n9pyrz7 Here's what the patch does: -Increase number of Pokemon in database to 1612 -All trainers in Normal line have a huge Pokemon roster -Few Super Line Pokemon were edited in terms of moveset, items and EV spread -Partner Pokemon roster is 464 (310 in Attack and 154 in Defense) NOTE: If you already have a patched rom, such as BlazeBlack2... don't worry. Use the NitroExplorer to extract the narcs from the clean rom that's been patched for the Battle Subway and reinsert them in the rom you're currently playing. Leave feedback and any suggestions of who should I fix in the Super Line and enjoy fighting in the ultimate Battle Subway. Link: https://www.dropbox.com/s/io1214wdgsufxad/BattleSubwayPatch.zip
  15. It's been a couple of weeks since BW has been out in English, so it's time to release the new Project Pokemon ROM Editor. This version includes a heavy amount of Pokemon and Move editing as well as Trainer editing. In addition, Map editing has been improved with overworlds incorporated and a full 3D editor. Sprites can be edited too. Example of the map edit screen: Download link: http://dl.dropbox.com/u/2030539/ppre/V/ppre-v_b04.exe
  16. Hi I am really bored by Pokemon games difficulties and since i have noone to play with online, i want to pump up the games challenge mode (whose existance actually gave me this idea), makeing alle the gyms and post game encounters and the elite 4 a much of a challenge as I can (becuase lets face it the actual challenge mode is only slightly more of a challenge) So what i need are a few pointers to what tools to use and how to compile a proper patch, and how i might find the adresses of the trainers pokemon stats for the challenge mode key (because i would like to keep the on and off option to make it a bit more professional), doesnt need to be too indepht, im thankful for everything you can give me, so dont mind posting as few as you know, its still better than nothing. Im sure many would like this, but even if not id apreciate the infos. Thanks and greetings, john
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