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  1. Mamoswine @ Focus Sash/NeverMeltIce Nature: Lonely Ability: Snow Cloak EVs: HP 6/Atk 252/Spe 252 Role: Mixed sweeper - Earthquake - Hail - Blizzard - Superpower Togekiss @ Wise Glasses Nature: Modest Ability: Serene Grace EVs: HP 252/Def 88/ Sp. Atk 170 Role: Typical Flinchkiss - Air Slash - Aura Sphere - Water Pulse/Thunder Wave - Roost Latias @ Light Clay/Leftovers Nature: Calm Ability: Leviate EVs: HP 148/Def 27/Sp. Def 252 Role: Mixed wall? - Calm Mind - Recover - Psychic - Reflect Salamence @ Yache Berry Nature: Adamant Ability: Intimidate EVs: Atk 232/Spe 252/Sp. Atk 24 Role: Mixed/physical Sweeper - Draco Meteor/Dragon Claw - Earthquake/Rock Slide - Roost - Dragon Dance Registeel @ BrightPowder Nature: Relaxed Ability: Clear Body EVs: HP 252/ Atk 90/Def 168 Role: Tank (...Is that right? ;_; ) - Toxic - Thunder - Earthquake - Stealth Rock Infernape @ Muscle Band/Scope Lens Nature: Hasty Ability: Blaze EVs: Atk 64/Spe 192/Sp. Atk 252 Role: Mixed sweeper - Flamethrower - Close Combat - Nasty Plot - Grass Knot Crits and ideas are welcome! (Oh boy I sure do love levitating and earthquake!!!1)
  2. This is a UU rain team designed for UU alone. Currently 4-1 in shoddy smogon UU ladder, this team has been moderately working for me. In those 5 matches, I've noticed that Omastar gets outsped even with Swift Swim, that those 8 turns of rain dance are too short, and I need to remember that neutral STAB + rain water moves can be more powerful then SE moves depending on the situation. Omastar generally goes down extremely early game, so I need to focus on keeping him alive. On with the team. --- Spiritomb @Damp Rock Careful | Pressure 252 HP / 140 Atk / 116 SpD Sucker Punch / Rain Dance / Taunt / Pain Split This is my starter, RS blocker, psychic counter, and anti-setup all in one. Not only that, but he sets up rain dance. Damp Rock goes hand in hand with Rain Dance. The EVs are from smogon, and supposedly Sucker Punch has a chance of OHKOing Azelf. Sucker Punch helps make up for his pathetic speed. Pain Split works wonderfully with his low HP to provide fairly good recovery. Taunt works well against psychics who attempt to set up on him, and can be an effective anti-trick room, which I noticed rips this team apart. Ludicolo @Leftovers Adamant | Swift Swim 4 Def / 252 Atk / 252 Spe Swords Dance / Waterfall / Seed Bomb / Ice Punch Yes, a physical Ludicolo. Why? Because I have an exceedingly effective special sweeper that can abuse a higher special attack, and no one expects it. Swords Dance is the main reason this set is more useful then a special set as with quick setup and rain, he'll outspeed most threats and have an extremely powerful aresenal of moves. My Rain Dancers should be enough to make it so rain dance isn't a necessity on this set. Waterfall and Seed Bomb are powerful STABs, and Ice Punch gives excellent coverage against dragon types such as Altaria that might pose a threat with CB or DD Outrage to his mediocre defense stat. Main strategy with him is to only leave him out with rain. If I'm getting stalled, switch him out ASAP because without Swift Swim he has virtually no realistic use. Swords Dance and abuse Swift Swim to sweep. Lack of priority moves in UU makes this set work wonders. Gardevoir @Damp Rock Calm | Trace 252 HP / 120 SpD / 136 Spe Rain Dance / Memento / Will-o-wisp / Focus Blast The use of this set over Uxie is fairly obvious. Firstly, it can actually attack. Thats nice. Focus Blast adds a fighting type move to this team, which is great as a counter to a lot of pokemon, and enables Gardevoir to have an extremely powerful attacking move that can deal a lot of damage to common switch-ins. Secondly, Gardevoir can cripple incoming physical sweepers with Will-o-wisp. The use of that is obvious. Finally, the Rain Dance - Memento combo. Probably one of the reasons I chose this set. Lategame, it can be hard to find a niche for a sweeper to set up. Ludicolo is too frail to find a good turn to switch in and set up in the lategame. Gardevoir can switch into a special attacker and set up 8 turn Rain Dance, which is crucial to the function of a sweeper Ludicolo. Then, she can use Memento to suicide and dramatically reduce the usefulness of any pokemon, which almost guarantees a switch. And even if the opponent doesnt switch, the damage will be minimal. This almost guarantees that Ludicolo will have an opportunity to set up Swords Dance and proceed to (hopefully) sweep and enjoy the lack of priority moves in the UU metagame. Issues with this set is that I now entirely lack Stealth Rock, which means Sashers will be troublesome. Omastar @Life Orb Modest | Swift Swim 4 Def / 252 SpA / 252 Spe Rain Dance / Surf / Ancientpower / Hidden Power [Grass] Omastar is my Special Sweeper. He also is the third and final Rain Dance setup-er on this team. Rain Dance is extremely important for him as without it he can't really be effecive. Surf is for STAB. Its his main attacking move and will do the bulk of his damage. Ancientpower is a needed rock type move on this team which can do a good job taking care of Ice and Bug types that come in expecting Ice Beam. HP Grass covers fellow water types and ground types. The strategy here is to come in with Rain Dance and sweep. He can set up Rain Dance if the opponent is almost guaranteed to switch. Essentially, abuse Surf STAB + Rain to the fullest with the occasional Ancientpower. Use HP Grass when nessesary. Drapion @Scope Lens Jolly | Sniper 252 Atk / 4 Def / 252 Spe Swords Dance / Night Slash / Earthquake / Cross Poison Drapion is my second physical sweeper, but his nearly polar opposite typing and moveset make him a perfect compliment to ludicolo. Swords Dance is an obvious choice, and with his excellent typing, its fairly easy to find a niche for him to use it. Night Slash and Cross Poison are obvious STABs, while Earthquake is for coverage. Scope Lens is to allow more Sniper abuse and is a perfect compliment to Night Slash and Cross Poison's high critical hit rate. The strategy here is to abuse his many resistances and excellent defense to come in easily, Swords Dance, and abuse Sniper and Scope Lens to the fullest. He can easily take care of Psychics and Grass types that my team has no realistic counter for. Ice Fang is possibly a better choice over Cross Poison, but the Sniper abuse is very appealing and my team has Ludicolo with an alternative Ice attack. Luxray @Choice Scarf Jolly | Intimidate 252 Atk / 216 Spe / 40 HP Spark / Ice Fang / Giga Impact / Crunch Luxray's low speed makes Choice Scarf a viable choice. Choice Scarf brings his Speed to 384, allowing him to outspeed all Swellow variants and OHKO with Spark. Spark is for physical STAB, and was chosen over Thunder Fang for accuracy. Ice Fang functions as the second Ice move on this team and works well with the revenge killer ideal of this set. Giga Impact is a very weird move, I agree, but its 150 base power is so much more useful then Return in that it can OHKO most anything thats defensively mediocre and doesnt resist it, and it can be invaluable in the endgame. Crunch for coverage.
  3. Upon Random's advice, this team is now going to be a Sandstorm team. [sprite]142[/sprite] Aerodactyl (M) @ Focus Sash Ability: Pressure EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Stealth Rock - Taunt - Earthquake - Rock Slide --- Weaknesses: Rock, Steel, Water, Electric, Ice Resists: Normal, Flying, Poison, Bug, Fire Immune: Ground Aero here is my lead in. Taunt can stop the opponents Pokemon from setting up, I try to get Stealth Rocks out as soon as possible. Focus Sash ensures it survives to do this. Earthquake is to counter Infernape and other ground weak lead-ins, and rock slide is another option. I've chosen Rock Slide over Stone Edge due to it's greater accuracy. Basically, get in, set up rocks, then suicide. [sprite]448[/sprite] Lucario (M) @ Life Orb Ability: Inner Focus EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Aura Sphere - Shadow Ball - Hidden Power [ice] - Agility Weaknesses: Fighting, Ground, Fire Resists: Normal, Rock, Bug, Ghost, Steel, Grass, Ice, Dragon, Dark Immune: Poison Considering Tyranitar is a physical attacker, I'm making Lucario a special attacker in case of any physical walls. HP Ice is for dragons, which my team lacks coverage of, and the rest is obvious. [sprite]248[/sprite] Tyranitar (M) @ Leftovers Ability: Sand Stream EVs: 74 HP/252 Atk/8 Def/176 SDef Careful nature (+SDef, -SAtk) - Crunch - Curse - Substitute - Fire Punch --- Weaknesses: Fighting (x4!), Ground, Bug, Steel, Grass, Water Resists: Normal, Flying, Poison, Ghost, Fire, Dark Immune: Psychic Switch in on something that's scared of him, use sub, and then curse my way to good attack/defense. Fire punch is for additional team coverage, and crunch is a basic STAB. [sprite]385[/sprite] Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP/160 Def/34 Spd/76 SDef Impish nature (+Def, -SAtk) - Wish - U-turn - Body Slam - Ice Punch --- Weaknesses: Ground, Fire Resists: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon Immune: Poison Jirachi is support with wish, scout with U-turn, and status inflicter with Body Slam. He's actually gotten me a few kills with body slam. Ice Punch is for coverage against dragons, or a last resort against ghosts who switch in. [sprite]472[/sprite] Gliscor (M) @ Leftovers Ability: Sand Veil EVs: 252 HP/40 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Roost - Earthquake - Stone Edge Weaknesses: Water, Ice (x4!) Resists: Fighting, Poison, Bug Immune: Ground, Electric Jolly nature + speed EV's allow it to outspeed Lucario's and smack them with Earthquake. Swords Dance is to boost attack, and with stealth rock, Stone Edge can then OHKO all Gyaradoes, Salamence and Dragonites. I went with Sand Evasion over Hyper Cutter because the 20% evasion was too good to pass up. I also went with leftovers over a yache berry, since proper prediction can nullify my ice weakness with roost. [sprite]395[/sprite] --- King Dedede (M) @ Petaya Berry Ability: Torrent EVs: 14 HP/232 Spd/252 SAtk/12 SDef Modest nature (+SAtk, -Atk) - Agility - Substitute - Surf - Ice Beam --- Weaknesses: Fighting, Ground, Electric Resists: Normal, Flying, Rock, Bug, Ghost, Steel, Water, Psychic, Ice, Dragon, Dark (Niiiiice) Immune: Poison Empoleon is the special sweeper. Use agility, follow with sub until the berry kicks in, and then sweep. Surf is for the STAB, Ice Beam is to handle dragons/flyers. Well, any comments or suggestions? This is my first team, and I would like any pointers since I am new to competitive battling.
  4. Ok, I'm not sure how well this team will work out, seeing as I just finished making it. I wanted to pick an offensive team, then I think I turned it into a balanced/stalling team, but I'm not sure. So rate my first team, tell me what could be changed, don't be gentle. By GOD do NOT go easy on me. So, without further ado, I have finished my introduction now I introduce to you, my team. Electrode @ Focus Sash Nature: Hasty Ability: Static EVs: 4 HP/252 ATK/252 Spe Role: Lead/Suicide - Explosion - HP Ice - Light Screen - Thunderbolt Starmie @ Choice Scarf Nature: Timid Ability: Natural Cure EVs: 6HP/252 SpA/252 Spd Role: Sweeper - Trick - Surf - Ice Beam - Thunderbolt Weavile ♀ @ Choice Band Nature: Jolly Ability: Pressure EVs: 40 HP / 254 Atk / 216 Spe Role: Counter - Pursuit - Ice Shard - Brick Break - Night Slash Tyranitar ♂ @ Leftovers Nature: Adamant Ability: Sand Stream EVs: 104 HP / 144 Atk / 72 Def / 188 Spe Role: Counter - Dragon Dance - Counter - Stone Edge - Earthquake Ditto @ Focus Sash Nature: Jolly Ability: Own Tempo EVs: 252 HP / 4 Def / 252 Spe Role: The Best Set Ever - Transform Smeargle ♀ @ Focus Sash Nature: Jolly Ability: Own Tempo EVs: 4 HP / 252 Atk / 252 Spe Role: Spike Lead - Spore - Spikes - Endeavor - Protect
  5. I just finished working on a picture of my D/P/Plt team consisting of my starter Tortureign (Torterra), Tyran (Raichu), Veaesuvius (Charizard), Thanatos (Tyranitar), Neptnaeius (Garchomp), and Skorponakh(Gliscor)...Just click the thumbnail...and please comment
  6. After my old team, which was half disaster, I decided to post a new one. I'm about to go test it on shoddy. Its a variation on another team I saw with quite a few changes. Intro: The goal here is to set up rocks, then put as much offensive pressure as possible on the opponent. I use Scizor, Jirachi, and Salamence for most of the actual fighting. Porygon2 is my reliable counter to Salamence, Gyarados, Jolteon, and Heatran. Latias allows for a powerful midgame fighter to deal with things I can't effectively counter with a STAB LO Draco Meteor and provides excellent coverage with Surf & Thunderbolt. - Metagross @Lum Berry Adamant | Clear Body 252 HP / 170 Atk / 80 Def / 8 Spe Stealth Rock / Meteor Mash / Bullet Punch / Explosion Standard Metagross lead. Bulky enough to set up rocks then explode in someone's face, usually good for atleast 1 KO. Against a Taunt user such as Aero or Azelf, Meteor Mash them on the Taunt and Bullet Punch for an easy KO, then Explode next turn for 2 easy KOs. Lum Berry helps against the occasional sleep lead. Scizor @Life Orb Adamant | Technician 252 HP / 252 Atk / 6 Def Swords Dance / X-Scissor / Brick Break / Bullet Punch Standard Scizor. Switch into something thats useless against it, Swords Dance, then sweep. Bullet Punch is the main attacking move on this set, as STAB Technician is pretty impressive. On the D/P metagame of our Shoddy, I'll probably switch Bullet Punch for U-Turn. X-Scissor for STAB and Brick Break for a powerful fighting attack + wallbreaking. Jirachi @Leftovers Timid | Serene Grace 252 HP / 80 SpA / 178 Spe Calm Mind / Substitute / Flash Cannon / Thunderbolt Standard Sub Calm Mind set. Flash Cannon is an unusual choice but has amazing coverage with Thunderbolt. 252 HP gives it 101 Subs. With a single Calm Mind she can OHKO most anything thats a SE, and with two or three she can sweep. Excellent against baton passers because while one pokemon sets up, she can spam Calm Mind safely behind a Sub then OHKO the switch-in and sweep the entire team. Salamence @Life Orb Naive | Intimidate 252 Atk / 36 SpA / 220 Spe Dragon Dance / Dragon Claw / Earthquake / Fire Blast Not standard. 220 Spe allows him out outspeed Gengar, his main high speed threat. I don't like getting locked into one attack, it makes prediction to easy, so I use Dragon Claw > Outrage. It lets Salamence sweep with more impunity and stay in longer. Porygon2 @Leftovers Bold | Trace 252 HP / 216 Def / 40 SpA Thunderbolt / Ice Beam / Recover / Thunder Wave Defensive Duck is my new Gyarados, Salamence, Jolteon, Vaporeon, and Heatran counter, all in one. BoltBeam allows for excellent coverage along with 4x damage against Gyarados & Salamence. Recover is standard, and Twave is too threatening for many sweepers to say in. Trace allows for near infinite versatility and abusage of the abilities of others. Latias @Life Orb Modest | Levitate 6 HP / 252 SpA / 252 Spe Draco Meteor / Surf / Thunderbolt / Recover New Latias set suggested by Enkidu. Surf is my only water attack on the whole team which is definitely needed. Thunderbolt helps with the occasional Gyarados that I'll face and Draco Meteor is a reliable, powerful STAB that'l OHKO or at the very least seriously damage most everything. Surf is a 2HKO on Scizor and Tyranitar after SR damage, which is a guaranteed setup with Metagross unless I'm against an anti-lead. She can survive CB Bullet Punch from scizor for a 2HKO if I get Surf on a switch in. Essentially, a very useful set that I can pull out midgame.
  7. Hello indeed. You may have noticed the team name, inspired by some smartass on Shoddy who had a field day after I sweeped someone 5-0 twice in a row. This team is designed to be very offensive and to keep pressure at all times. I've refined it and refined it, switching out pokemon from my original team and refining movesets. The original team can be found here if you wish to see it. Anyway, here's the lineup: [sprite]376[/sprite] [sprite]212[/sprite] [sprite]373[/sprite] [sprite]380[/sprite] --- Metagross @ Lum Berry Ability: Clear Body EVs: 252 HP/170 Atk/80 Def/8 Spd Adamant nature (+Atk, -SAtk) - Bullet Punch - Explosion - Stealth Rock - Earthquake / Meteor Mash Metagross is my favorite lead so far, and he has yet to fail me in a big way. His incredible bulk almost guarantees setting up stealth rock. Considering the small batch of common OU leads, its extremely easy to predict what one will do; for example, for an Aero, its obviously a starting taunt, which makes for an excellent opportunity to switch in, say, Celebi, or Latias, to kill it. Not only that, but with proper prediction, Metagross can suck up a ton of damage in the early and midgame, while returning from his 382 attack. Bullet Punch is a clear choice. Not only does it make up for his pathetic base speed, but its brilliantly useful for taking out the lead sashers. And with STAB, it ends up being Meta's attack of choice against many opponents over EQ; considering the amount of resistances and immunities to EQ there are in the leads. I personally would prefer Meteor Mash over Earthquake. However, I ran Meteor Mash to start with, and it ended mostly in disaster whenever I faced fellow Metagross leads. The unfortunate thing is that generally, it was extremely useful against most all other leads. For example, Gengar are OHKOed by it, Swampert take heavy damage, Azelf are 2HKOed with Metoer Mash + Bullet Punch. However, against fellow Metagross's, Earthquake is a clear choice, and it can be useful. Stealth Rock is fairly obvious. Explosion is the prediction move of choice here, and is the reason Metagross is so effective; most suicide leads can't really do much aside from set up rocks then explode in your face. However, Metagross can take an Explosion from pretty much anything in its stride, taking less then 60% from the average Azelf and less then 50 from the average Metagross lead. Not only that, but once a sweeper switches in, Metagross does a fantastic job of taking them out with Explosion; or, if its something like Infernape or Heatran, I can switch out to something safer. Lum Berry is what allows this set to function with no hindrances. The reason for it over the obvious Occa berry is because: A. for most experienced players, they won't use a fire attack because occa berry is so expected. and B. for players who don't predict much, its easy to switch out of the predicted fire attack. Secondly, Lum Berry enables Metagross to eat status that would normally cause big problems for other members, and simply eat up status like sleep that often comes towards leads. Scizor (M) @ Life Orb Ability: Technician EVs: 252 HP/252 Atk/6 Def Adamant nature (+Atk, -SAtk) - Bullet Punch - X-Scissor / U-turn - Swords Dance - Brick Break / Superpower Scizor. The incarnation of overused. The definition of a revenge killer. This classic set perfectly suits my great enjoyment of prediction. I do not like choice; I feel it ruins the point of predicting. Scizor is already powerful enough to do his job as a revenge killer to near perfection without a +1 boost to attack from a Choice Band; a x1.3 boost from Life Orb is plenty good enough, and considering how many switches he causes and his plentiful defenses, getting off a Swords Dance isn't the most difficult thing in the world. Bullet Punch is totally self explanatory and is the key move in this entire set. Swords Dance enables Scizor to make full use of the freedom of moves, along with the ability to elevate his already high attack (394) to broken levels, and allows Scizor to use Superpower with impunity. U-turn is the lategame move that barely ever gets any use. The coverage provided by Bullet Punch and Superpower rarely requires its use, but in the lategame, it can sometimes get used. Finally, Superpower. Brick Break is what I was using for a long time, and frankly, I got tired of the lack of power. Superpower allows him to score so many more OHKOes such as Tyranitar, and with Swords Dance, its quite usable. Life Orb is an absolute must. The rest is self explanatory. Rotom (Rotom-h) @ Leftovers Ability: Levitate EVs: 252 HP/168 Def/88 Spd Bold nature (+Def, -Atk) - Thunderbolt - Hidden Power [Grass] - Overheat - Will-o-wisp / Shadow Ball The toaster. I used to hate that horrible orange blob with oven gloves, but I fell in love with it the moment I used it. Quite possibly one of my favorite pokemon I've ever used on Shoddy, behind Porygon2. His fabulous typing and utility cannot be ignored. Not only can he switch in from Metagross on virtually every lead in the game, he can also counter them, all, with moderate effectiveness. Azelf is almost guaranteed to explode after having set up rocks and taken some damage, so with prediction (my favorite word) this guy can eat it easily. Same goes for Metagross, Snorlax, and all other exploders. Thunderbolt is the bread-n-butter STAB move that eats away at opponents and can quickly check Gyarados, Starmie, and more. HP Grass seems an odd choice over HP Fighting. However, with a little bit of testing, the only person I use HP Fighting on is Tyranitar, whom I probably wouldn't keep Rotom in on anyway. Blissey is a quick switch-out since HP Fighting does pitiful damage to it anyway, so I have yet to find a threat that HP Fighting covers that HP Grass couldn't do as well. And, HP Grass enables him to switch in on Swampert and literally kill them. Overheat is the reason Rotom-h exists, and why my friendly toaster oven is so unbearably useful. It checks so many threats, its ridiculous. And, it enables a quick switchin to RS Forretres and OHKO them if they're stupid enough to stay in. Finally, Will-o-wisp. I'm extremely dissapointed in its use as of late; I simply don't have a turn to waste to set it up, and most of the time, I can be far more effective by using that turn to switch to an appropriate counter. As such, I've opened a consideration for Shadow Ball. Not only does it allow Rotom to deal considerable damage to both stall pokemon that ruin my team into little pieces (Cresselia and Dusknoir), but it would also provide some STAB coverage against stray Azelfs that havn't exploded yet. In any case, discussion is open. I am considering a more offensive EV/nature spread to better take advantage of his attacks, but I'm worried it will stop him from checking Gyarados. Salamence (M) @ Life Orb Ability: Intimidate EVs: 2 HP/252 Atk/220 Spd/36 SAtk Naive nature (+Spd, -SDef) - Dragon Dance - Outrage / Dragon Claw - Fire Blast - Earthquake The most basic, most obvious, most classic DDmence. The simple perfection offered by this set is that 95% of the time, I don't ever switch him in. He is my lategame everything. Not only does he effectively counter pretty much anything, but with Rotom-h to take care of steels, I don't actually need him to do all that much in the midgame. This enables me to easily setup a DD for a lategame sweep. Dragon Dance is the essence of the set. Fire Blast enables Salamence to preform an excellent job in ridding me of irritating Bronzong, Skarmory, and Scizor. Next, we get to Dragon Claw. Outrage is the obvious better choice for the lategame, but the freedom to switch moves in Dragon Claw is exceedingly useful. However, the base power difference is extremely difficult to overlook. I've been effectively using Dragon Claw for some time, and I'm reluctant to use Outrage. Still, it may be a better choice. I'll need time to test it. Finally, Earthquake. Simply, it allows Salamence to complete his lategame sweep quite sucessfully and if he comes out in the midgame, rid me of quite a few different threats. Suicune @ Leftovers Ability: Pressure EVs: 252 HP/252 Def/6 SAtk Calm nature (+SpD, -Atk) - Calm Mind - Ice Beam - Surf - Roar CM Suicune is my replacement for Celebi. Whilst it takes out my best Swampert counter, I believe he will work better then Celebi did. His purpose is do shuffle pokemon around as much as possible to inflict SR damage; use Calm Mind to form a reliable special wall; and proceed to deal as much damage as possible with Surf and Ice Beam. Latias (F) @ Life Orb Ability: Levitate EVs: 6 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Surf - Recover - Draco Meteor - Thunderbolt Finally, Latias. Ironically, Latias serves as my most powerful early game sweeper. I love Latias beyond measure; I have used her to full effect in almost all my battles. Her natural bulk is incredibly abusable and enables her to easily take fire attacks directed towards Metagross or Celebi, along with levitate past Earthquakes and Earth Power (heatran). She simply fills a niche role in my team thats invaluable. Surf is the bread'n'butter move for Latias, scoring SE on a suprisingly large batch of pokemon and dealing pleasing damage to everything that doesnt resist it. Recover enables Latias to stay in even longer, and considering how early I bring her out, its extremely useful. Draco Meteor is the reason this set is just so effective. Yes, it hinders her ability to stay in. However, STAB brings it to a jaw dropping 210 base power, coupled by her above average special attack, enables it to deal fatal damage to a great majority of the threats in OU, and if not fatal, deal extremely heavy damage. Because of stealth rocks, Latias can guarantee an OHKO on the standard Zapdos with Draco Meteor. Thunderbolt rarely gets used for me, but it does occasionally get some anti-Gyarados action. The most dangerous foes for Latias are Mamoswine and Tyranitar by an extreme far. Both are easily checked by Scizor, although pursuit-tar is an issue. DDmence is a big problem, as modest Latias gets outsped by it even without a DD, but Rotom and Celebi can quickly take care of him. --- Please, rate. Suicune offers a needed water type, but Tyranitar would be extremely helpful in this team, aside from the fact that he would hurt half the pokemon in it and would cause big problems for Mence (SR + LO + Sandstorm = dead fairly quickly).
  8. Because we all know that everyone has one, and no one can get it without hacking...well, maybe some fanatics can, but hey, that's them. So my Dream Diamond Team would have to be, in order from best liked to least: Darkrai, Giratina, Luxray, Mammoswine, and Abomasnow. Ad they're all especially cool when Shiny. So, what's yours?
  9. This is my first attempt at getting something even closer to a Competitive Team. In this case we're talking about UU. Please, be kind, polite and try to explain :biggrin: FOXee (Ninetales) (F) @ Life Orb Ability: Flash Fire EVs: 252 Spd/252 SAtk/4 SDef Adamant nature (+Atk, -SAtk) - Energy Ball - Nasty Plot - Flamethrower - Hypnosis Let's start with the gorgeous shiny Ninetales. First of all I'll set to sleep the opponent and then use Nasty Plot in order to boost Ninetales stats. Energy Ball gives a nice coverage against Water and Rocks, especially with Life Orb. --- Greenpeace (Ludicolo) (M) @ Leftovers Ability: Swift Swim EVs: 252 HP/76 SAtk/180 SDef Adamant nature (+Atk, -SAtk) - Leech Seed - Protect - Grass Knot - Ice Beam And here we've got the wonderful Staller. Protects on the switch then starts Leech Seeding everything. Grass Knot gives me coverage against Gyarados, Suicune, Vaporeon and Milotic, while Ice Beam puts down freaky Dragons. --- Big smoke beast (Weezing) (M) @ Leftovers Ability: Levitate EVs: 252 HP/252 Def/4 SAtk Bold nature (+Def, -Atk) - Flamethrower - Thunderbolt - Pain Split - Haze He's my physical wall. Flamethrower kicks away ugly bugs. Thunderbolt scares Gyarados while Haze is good for hindering Baton Pass teams. --- Steel Heel (Registeel) @ Leftovers Ability: Clear Body EVs: 252 HP/100 Atk/156 SDef Careful nature (+SDef, -SAtk) - Iron Head - Earthquake - Stealth Rock - Thunder Wave Here it comes the Tank! Registeel is scared by Fire-, Fightning- and Ground-tipe attacks, but Earthquake kills the nasty ground/fire pokèmon such as Blaziken or Arcanine and Thunder Wave helps me stop fast Fire and Fightning types on the switch. --- Dunno (Slowbro) (F) @ Leftovers Ability: Own Tempo EVs: 252 HP/252 Def/4 SDef Timid nature (+Spd, -Atk) - Slack Off - Surf - Psychic - Toxic He's Registeel perfect partner. Protects him from Fire and Fightning types and it's a one of the most powerful Bulky Water pokèmon. Slack Off provides walling against physical sweepers, while Psychic helps him super-effectively hit both Poison and Fightning types. --- The doll (Claydol) @ Leftovers Ability: Levitate EVs: 252 HP/144 Def/114 SAtk Bold nature (+Def, -Atk) - Rapid Spin - Stealth Rock - Earth Power - Shadow Ball Last but not least my Rapid Spinner. With Levitate she's also immune to Spikes or Toxic Spikes. Shadow Ball hits big black ghosts who come in on the switch and he can set Stealth Rocks. ---
  10. (Wraith89 v. Greencat) Shoddy Warstory Yeah, this was an old warstory I forgot to post. Greencat told me to post it or else I'd be his indentured servant for the rest of his life. o_O Team PP strikes again... against Team Greencat. This was an awfully close battle... and I hope it shows you what some Pokemon can actually do. Yes, I actually lost this round, but at least from here you'll learn something Rules: Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause Pokemon: (In order of appearance) Wraith89 Greencat
  11. ok so this is one of my many teams that i have made but is on a losing streak atm and i just want to know what i should change.... At the glance: Weavile , Porygon Z , Kingdra , Scizor , Dusknoir , T-tar :bidoof: The Lead Weavile @ Focas Sash Ability: Pressure EV's: 4 hp,252 atk 252 speed Nature: Hasty(+spe -def) -Fake Out -Counter -Nightslash -Taunt Ok well they story on Weavile is pretty simple i tested a ton of leads/anti-leads before and found that a fake-out lead was amazing so i tested a few and found weavile to be the most usefull with counter.. The Special sweeper.. PorygonZ @ Choice scarf Ability: Download Ev's: 4 def /252 spA/ 252 speed Nature: Modest ( +spA - atk) -Tri Atk -Thunder bolt -Ice beam - Hidden Power Fighting Well this is a strange story with porygon Z.. i was with my old team and it lacked a special sweeper so thats when I started using it and it is amazing, i love this ugly duck -.^~. The Dragon Dance sweeper... Kingdra @ Leftovers Ability: Sniper Ev's: 4 hp 252 atk 252 speed Nature: Adamant( +atk -spA) -Yawn -Dragon Dance -Outrage -WaterFall Well in this case i used to have a gyarados instead but later used a kingdra ( i forgot why but i did) anyways it has been good but i dont know if i should put back gyarados or something different x.x; The Choice Banded poke' Scizor @ Choice Band Ability: Technician Ev's: 248 hp/ 252 atk / 8 speed Nature: Adamant(+atk -spA) -U-Turn -Bullet Punch -Brick Break -Pursuit Scizor i have used a long time and i mainly it as a pursuit'er sometims bulletpunch is usefull and U-Turn for celebi but pursuit is what i mainly use it for..... If I should change it then i dont mind so much o-o;. The Wall/Tank Dusknoir @ Leftovers Ability: Pressure Ev's: 252 hp, 28 atk, 228 def Nature: Impish(+Def -spA) -Pain Split -Wil-o-wisp -Shadow Sneak - Fire Punch hm.With Dusknoir I lacked a wall and wanted one to also be offensive so thats why i chose it. Painsplit/Shadow Sneak Combo is extreamly effectiv and helpful... anyways it is a good pokemon to have and thats pretty much it.. Wil-o-wisp is for pokemon like t-tar and salamence where Fire Punch wont help....yeah thats pretty much it, lol.. The Physical Tank o_o Tyranitar @ Leftovers Ability: Sand Stream Ev's: 6 hp, 252 atk, 252 speed Nature:Adamant(+atk -spA) -Crunch -Stone Edge -EarthQuake -DragonDance Well i like t-tar alot... it is just so epic...anyways after a Dragon Dance This thing Kills anything in sight...anyways i would change it if needed.. Anyways please rate it and give me a good reason to change if needed
  12. Note: I changed my team entirely around. This team is deprecated and is only there for nostalgic purposes in the rare case that I feel like looking at my previous failures again. Hello. After several really unsuccessful and some moderately successful attempts of creating a team, I'd like to get my current team rated. Illithian gave some advices earlier and they were really helpful. Currently, I'm either rampaging through a team or losing completely, it's rare to get a close situation. This team abuses Toxic Spikes to cripple sweepers while keeping the pace of the battle. TS gives me the possibility to abuse sweepers even more and pressure the opponent or to use walls as effective sweeping Pokemon. -- Lineup: [sprite]407[/sprite] [sprite]373[/sprite] [sprite]245[/sprite] [sprite]466[/sprite] [sprite]479-1[/sprite] [sprite]242[/sprite] -- [sprite]407[/sprite] Roserade @ Focus Sash Ability: Natural Cure EVs: 4 Def/252 Spe/252 SpA Timid natured (+Spe, -Atk) - Sleep Powder - Leaf Storm - Hidden Power Fire - Toxic Spikes Roserade is the supporting lead and sometimes early game sweeper/anti-lead. The first turn is always Sleep Powder, to ensure that the opposite lead doesn't gimp me. If the other lead outspeeds Roserade and Sleep Powder misses, I'm usually doomed. After Sleep Powder, I set up Toxic Spikes twice. If necessary, I'll sacrifice Roserade to cripple the opposite team. HP Fire gets rid of steel type leads and other stuff that happens to be weak to fire. Leaf Storm is my main STAB and will get rid of Swampert and other frail leads. Setting up Toxic Spikes usually allows me to gain control over the battle, since sweepers can't stay out very long and bad poisoning + Life Orb damage will soon KO the foe. [sprite]373[/sprite] Salamence @ Life-Orb Ability: Intimidate EVs: 232 Atk/252 Spe/24 SpA Naive natured (+Spe, -SpD) - Dragon Dance - Earthquake - Fire Blast - Outrage My main sweeper. Not much to say here, Sala just takes out stuff fast. Outrage is somewhat risky after its end, but it can take down stuff after a single DD in one hit. I don't really like him to be killed and thus he often gets to be a late game sweeper. [sprite]245[/sprite] Suicune @ Leftovers Ability: Pressure EVs: 4 HP/252 Def/76 Spe/176 SpA Bold natured (+Def, -Atk) - Calm Mind - Surf - Ice Beam - Roar Suicune serves as mid to late early game sweeper and does this job well after some Calm Minds. I often switch it in to take out some Pokemon and if something looks like it's going to Thunderbolt, I switch to Electivire. Suicune also takes the role of a tank and stalls stuff a little while, TS will usually do the rest. If they don't I'll roar the (often boosting) enemy away. It's one of my most versatile Pokemon and usually does everything well, unless something explodes at its face. This Suicune, while using a defensive move set, is built to be a hybrid and it does that job quite well. [sprite]466[/sprite] Electivire @ Expert Belt Ability: Motor Drive EVs: 4 HP/176 Atk/76 Def/252 Spe Adamant natured (+Atk, -SpA) - Earthquake - ThunderPunch - FirePunch - IcePunch Electivire is another late-game sweeper/revenge killer and, if Motor Drive boosted (Yeah, thank you Rotom!), it can rip through entire teams by its awesome type coverage. Almost nothing that isn't levitating can safely switch in. It plays an important role in guarding Suicune from electric attacks and revenge kills lots of stuff anyway. Its versatility and movepool make it a pain to predict. Especially if someone predicts EQ (what most Evires run) and I'll Ice Punch their Salamence. If I can't gather a Motor Drive boost, I'll just get it out at a moderately safe moment and kill as much as I can without any regrets. Expert Belt is to give additional power to all of its super effective attack potential while not losing any HP to Life-Orb. [sprite]479-1[/sprite] Rotom-h @ Leftovers Ability: Levitate EVs: 252 HP/176 Def/80 SpA Bold natured (+Def, -Atk) - Thunderbolt - Overheat - Shadow Ball - Toxic Rotom-h is my early game sweeper and does two things: Sweep stuff and last as long as possible. Many things are scared of it and there's no real safe switch in. It also stops suiciding Pokemon and rapidspinners in their tracks. Especially Starmie seems to be scared. TB is just a bread and butter STAB and rips some flying/water types apart, Shadow Ball is another STAB and usually checks other Ghost and Psychic types. I rarely use Overheat due to its SpA drop, but it'll get rid of some steel types really fast. Toxic poisons everything levitating that didn't get the free portion of poison already. [sprite]242[/sprite] Blissey "Da Wall" @ Leftovers Ability: Natural Cure EVs: 120 HP/252 Def/16 SpA/120 SpD Sassy natured (+SpD, -Spe) - Ice Beam - Aromatherapy - Softboiled - Toxic Da Wall walls stuff, obviously. I send Blissey in to wall some scary things like Alakazam, Porygon-Z or Gengar. Blissey has two major functions: It walls and it's a cleric. Ice Beam gets rid of any Dragon, or even worse, Dragon/Flying types instantly. Aromatherapy helps my own team while keeping Blissey free from possible poisoning of other Blisseys. Toxic just again poisons opponents that didn't get affected by the spikes already. --- That's about my team. Please rate and give some suggestions. I'm particulary worried about stat-uppers like Porygon-Z and Infernape that can sweep my entire team after Blissey's death, while Suicune probably won't roar them away in time. I'm also in trouble if Rotom gets killed and a rapidspinner messes up my setup, Roserade is usually dead after five turns in early game. Anything that levitates can ruin me completely. Gengar is a very good example, especially if Rotom has fallen. My team fails completely if I fail to land any toxic spikes at all.
  13. Spiritomb (M) @ Leftovers Ability: Pressure EVs: 252 HP/6 Def/252 SAtk Modest nature (+SAtk, -Atk) - Calm Mind - Hypnosis - Dark Pulse - Shadow Ball --- Blade (Gallade) (M) @ Life Orb Ability: Steadfast EVs: 6 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Swords Dance - Close Combat - Leaf Blade - Psycho Cut --- Dragon (Salamence) (M) @ Life Orb Ability: Intimidate EVs: 234 Atk/252 Spd/24 SAtk Naughty nature (+Atk, -SDef) - Dragon Dance - Outrage - Earthquake - Fire Blast --- Blacc Heart (Froslass) (F) @ Choice Specs Ability: Snow Cloak EVs: 6 Def/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Ice Beam - Shadow Ball - Trick - Confuse Ray --- Snorlax (M) @ Choice Band Ability: Thick Fat EVs: 6 HP/252 Atk/252 SDef Careful nature (+SDef, -SAtk) - Body Slam - Superpower - Selfdestruct - Thunderpunch --- Hero (Lucario) (M) @ Life Orb Ability: Inner Focus EVs: 252 Atk/6 Def/252 Spd Adamant nature (+Atk, -SAtk) - Swords Dance - Close Combat - Extremespeed - Stone Edge ---
  14. (Wraith89 vs Anonymous) Shoddy Warstory My first ladder match... I had no idea how ladder matches worked, so I decided to give it a try... and I got randomly challenged by an eager battler. Whoops. I was NOT prepared Rules: Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause Pokemon: (In order of appearance) Wraith89 Anonymous
  15. BloodBath (Gyarados) (M) @ Leftovers Ability: Intimidate EVs: 156 HP/108 Atk/100 Def/144 Spd Adamant nature (+Atk, -SAtk) - Dragon Dance - Waterfall - Taunt - Stone Edge --- This is my lead pokemon. His job of course can be to taunt so other team cant set up stealth rocks and hopefully get in a dd and sweep. not much else to be said about blood bath =D Gridiron (Skarmory) (M) @ Leftovers Ability: Keen Eye EVs: 252 HP/252 Def/4 Spd Impish nature (+Def, -SAtk) - Rest - Sleep Talk - Whirlwind - Spikes --- Shiny skarmory for my physical walls. mainly a counter for physical mence so i can just whirwind him out and hopefully get a couple layers of spikes in. but as u guys know this metal bird can take a hit NurseBiss (Blissey) (F) @ Leftovers Ability: Natural Cure EVs: 252 Def/80 SAtk/176 SDef Calm nature (+SDef, -Atk) - Wish - Toxic - Protect - Flamethrower --- You guys know how this goes its no mystery the special wall and staller =] hopefully blissey can wish protect and stall out a special sweeper who is poisoned =D FullMoon (Cresselia) (F) @ Leftovers Ability: Levitate EVs: 96 HP/160 Spd/252 SAtk Timid nature (+Spd, -Atk) - Calm Mind - Charge Beam - Moonlight - Psychic --- This is my tank. she takes a hit and can dish them out too my main strategy for here is too moonlight and calm mind until she can sweep hopefully nuthing is hitting her too hard. Eragon (Salamence) (M) @ Focus Sash Ability: Intimidate EVs: 6 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Dragon Dance - Dragon Claw - Earthquake - Stone Edge --- this is my baby lol my physical mence. this dragon come in on special walls and most likely they dont switch out for idk what reason lol and i just dd because i know they dont hit too hard and then i sweep with the dragon and ill always get a dd in because of the focus sash only real problem is hail and sandstorm also priority moves Gengar (M) @ Choice Specs Ability: Levitate EVs: 6 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Hidden Power [ice] - Focus Blast - Shadow Ball - Thunderbolt --- My special sweeper this thing does damage no need to explain im sure u guys have dealt with on of these before lol but on a lighter note if i was a trainer id look like this LOL!!!!
  16. I want to know what peoples best fighting team is. Please post here what it is! Here's mine: Blissey: leftovers ~softboiled ~psychic ~counter ~toxic Dragonite: persim berry ~fly ~dragon dance ~outrage ~hyper beam Muk: wise glasses ~acid armor ~toxic ~sludge bomb ~dark pulse Torterra: muscle band ~crunch ~earthquake ~frenzy plant ~seed bomb Kingler: wise glasses ~icy wind ~iron defense ~crabhammer ~hyper beam Rhydon: wide lens ~horn drill ~brick break ~rock slide ~earthquake
  17. This team is designed for competative Wi-Fi via MLG. Please rate, comment, and give addvise to this team. Aerodacty @ Focus Sash Nature: Jolly Ability: Pressure Evs: Hp 4 Atk 252 Spe 252 Role: Lead Taunt Stealth Rocks Rock Slide Earthquake Before anyone reminds me, yes i do know i have rock slide over stone edge. I prefer the greater accuracy and the possibilty of a flinch that rock slide brings to the table. Other than that though its a standard Taunt + Stealth Rocks Aerodactyl. Just Taunt Stealth and then fight till she faints. (Bulky mance, drogonite, and other bulky flyings are giving trouble. rockslide takes down the offencive sweepers but has trouble on defencive bulky flyings. would stone edge be better? even if riskier?) Tyranitar @ leftovers Nature: Bold Ability: Sandstream Evs: Hp 252 Atk 52 Spe 30 SpAtk176 Role: Sandstormer / Sub + Counter Substitute Crunch Focus Punch Flame Thrower She is my sandstorm setter and also a good wall. This new and improved ttar is now helping me deal some damage and weaken the opponent. Hippopowdon did her job of toxic and roar but it just didn't fit as well with the team Metagross @ Expert Belt Nature: Naive Ability: Clearbody Evs: Atk 252 Spe 134 SpAtk 124 Role: Wall Breaker Meteor Mash Thunder Punch Hidden Power (Fire) Grass Knot Metagross mainly goes up against Bulky Waters and other Steal Types that may try and get in my way. Thunder Punch is in there for gyarados and flying dragons like mence and dragonite.(currently having trouble with magnezones. should i move more into SpAtk?) Empoleon @ Petaya Berry Nature: Modest Ability: Torrent Evs: Hp 12 Def 12 SpAtk 252 SpDef 234 Role: Late Game Sweeper / Dragon Counter Agility Substitute Surf IceBeam Standart SubPetaya Empoleon. Substitute and Agility untill Petaya Berry is used. Then with Petaya and torrent boost procceed to sweep. Gliscore @ Leftovers Nature: Impish Ability: Hypercutter Evs: Hp 252 Atk 40 Spe 216 Role: Tank Sword Dance Roost Rock Slide Earthquake Dance roost and sweep, simple as that. Vaporeon just wasn't working out. Metagross was handeling waters (even gyarados) just fine; and i was missing my flying friend against some of those electrics and steels. Lucario @ Life Orb Nature: Adamant Ability: Inner Focus Evs: Atk 252 Def 4 Spe 252 Role: Revenge Killer / Late Game Sweeper Sword Dance Close Combat Extreme Speed Fire Punch Lucario is my revenge killer and late game sweeper. Extreme speed is my revenge kill move. Sword dance and close combat to sweep late game. Steels were becoming a problem so fire punch was added. (This has been esential as a scizor counter) The BOLD is the most recent changes made.
  18. Well, I thought that I would start a new game on my emerald version. I just wanted to see what people would think of my ingame team. I'm currently taking on the Mossdeep gym so I have a ways to go. [sprite]260[/sprite] Lv 43 Swampert Mudkipz are the best Sassy nature so SDef is up. Defences are nice and even. [sprite]286[/sprite] Lv 42 Breloom Breloom is next. He majors in fighting. No spore but he can still put a dent in any enemy. Except ghost >.> Jolly nature so he's speedy [sprite]282[/sprite] Lv 42 Gardevior In most of my games I have used Gardevior. She's a special sweeper/wall. Mild nature is the best I could get. ----------------------------------------------------------------------- Pokemon I need to get or raise [sprite]121[/sprite] Another special sweeper. I thought I would try Starmie for a change. It took FOREVER! but I got one with a modest nature and natrual cure ^-^ It's a lv 29 staryu right now and I still need to get a water stone. [sprite]171[/sprite] Another staple on my team. I'm hoping on getting one with V-absorb and maybe a + Sdef nature. I need to get dive first. The last slot is my HM slave. I need to find where a water stone is located. If people have any Ideas for nicknames please post. My nicknames need a little work ^^" I just felt like posting this but I'm not sure if it is approprite so if it needs to be moved or deleted Etc. be my guest.=/
  19. can i get basic help 4 my team? Staraptor: Close Combat, Fly (i need this), Aerial Ace, Ominous Wind. Venusaur: Earthquake, Sludge Bomb, Rock Climb, Energy Ball. Blaziken: Flamethrower, Sky Uppercut, Rock Slide, Aerial Ace. Empoleon: Ice Beam, Flash Cannon, Waterfall, Drill Peck. Dragonite: Surf, Thunderbolt, Dragon Pulse, Aerial Ace. Snorlax: Psychic, Strength, Crunch, Brick Break. Any recommendations welcome.
  20. My team conists of in order: 1.Dragonite lvl100, knows Hyper Beam, Dragon Claw, Thunder Punch, and Ice Beam. 2.Darkrai lvl 100 knows Dark Void, Shadow Ball, Spacial Rend(From TRU event), and Psychic 3.Manaphy lvl 100 knows Surf, Ice Beam, Power Jem, and Psywave 4. Regigigas lvl 100 knows Crush Grip, Body Slam, Thunder Punch, and Ice Punch 5. Palkia lvl 100 knows Spacial Rend, Ice Beam, Draco Meteor, and Surf 6. Dialga lvl100 knows Roar of Time, Flash cannon, Dragon Rush, and Thunder Bolt I spent much time breeding most of these pokemon to their designated levels so please take the time to rate thank you
  21. I'm looking for some one to make me a team, I'd be very grateful if some one were able to do this for me. I'm sorry if there's to many to make. If you could do them that would be wonderful! Friend Code: 4082 2060 4363 Thank you! <3
  22. (Wraith89 vs. Greencat) Shoddy Warstory Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause, Species Clause Pokemon: (In order of appearance) Wraith89 Greencat
  23. Finally have the time to start up Battle Tower. Just designed a Hail team. Basically, the difference between the Battle Tower and competitive battling is that theres virtually no switching from the opponent and generally there are few choice items. This team is based on Abomasnow setting up hail and the rest using it to sweep. Overview Abomasnow @ Big Root Rash Snow Warning 252 HP 180 SpA 76 Spe Energy Ball Blizzard Leech Seed Hidden Power (Ground) Abomasnow is my lead (obviously). His EV spread is taken from smogon. I don't really know what its based on, but it looks good. Special build. Energy Ball is a simple special STAB move. Blizzard goes hand in hand with Hail. Leech Seed is excellent for keeping this guy alive. HP Ground goes a long way with Electric types and potentially slow fire types, although thats very risky. Big Root is there to increase Leech Seed's healing, although it seems totally useless at this point. Need suggestions on a different item that isn't already in use. Froslass @ Petaya Berry Timid Snow Cloak 4 Def 252 SpA 252 Spe Substitute Blizzard Shadow Ball Thunderbolt My main sweeper. Simple Sub Petaya set from Smogon. She is blazing fast already and the speed EVs make her a monster. Substitute is obvious for activating Petaya. Blizzard is the main STAB assisted by Abomasnow's hail. Shadow Ball is secondary stab. With Thunderbolt she has perfect coverage and gives her something with at least neutral against steel types. Vaporeon @ Leftovers Bold Water Absorb 188 HP 252 Def 68 Spe Wish Protect Surf Hidden Power [Dark] Wish Support. Wish is a given on this guy and is great for helping my Abomasnow switch in. Protect is good for getting Wish on Vaporeon himself. This guy also acts as my main Fire counter, so Surf is a given and with STAB it works well as a bread 'n butter move. HP Dark is the only dark move on this team, and I think its rather needed as a Psychic counter. There you go. Any suggestions? As a Hail team, Abomasnow is invaluable and can't be switched out. I'd like to keep Froslass as its my new favorite pokemon. Vaporeon is my replacement for Gardevoir and my fire counter. No legendaries (and I mean NONE) since they can't be used in Battle Frontier.
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