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  1. For a while I thought to myself, there should be a ROM hack format that patches individual files in the ROM, instead of the ROM itself. Meanwhile, psy_commando had a similar idea (I'm making a new thread so that one will be exclusively for PMD2). The current discussion for those who haven't read it: I've been working on upgrading Sky Editor to make making ROM hacks like these easier, and before I actually write code for making patches, I think it's time that we ROM hack tool developers discussed and made a standard. Here's my proposition: a "mod pack" zip contains one or more smaller mods and the patching tools. A "mod" zip contains all the data needed for 1 patch. Having various smaller mods allows them to be reused in other packs, and to let users pick which mods to apply to their ROM. For example, maybe in Rutile Ruby or Star Sapphire, what if I hypothetically wanted the increased XP curve, but didn't want any changes to items. I could then apply the "XP Curve" mod, but not the "Item Balance" mod. Here's a more technical proposition: File structure of the Mod zip (probably called .ndsmod or .3dsmod): /Mod.json Contains information about the mod like Name, Author, Target ROM, etc. Lists IO operations that need to be done (maybe I want to swap /Data/Sound/BGM/bgm0045.smd and /Data/Sound/BGM/bgm0003.smd or delete the entire /TOP directory) Can optionally list other mods that must be applied before or after this one. (For mods of a mod; patching files that are added by other mods). (Optional) /Patcher.exe Optional patcher in case weird file types are included, or to allow for randomizers. Usage: "patcher.exe [directory]", where directory is the path of the ROM directory (the one containing arm9.bin, arm7.bin, and the Data and Overlay directories). /Files/ Contains certain kinds of patch files in the same directory structure as ndstool extracts them. Ex. /Files/Data/BACK/expback.bgp.xdelta is an xdelta patch for the file at /Data/BACK/expback.bgp Ex. /Files/Data/FONT/kaomado.kao.kaopatch is a special file the patching utility knows how to handle that adds more images inside the file at /Data/FONT/kaomado.kao. The advantage over a binary difference is that multiple mods can independently add images without interfering with each other. Ex. /Files/Data/Back/MyBackground.bgp.file is a brand new file to be added at /Data/Back/MyBackground.bgp Any directories present anywhere in the folder hierarchy in /Files will be added in the appropriate place. File structure of the Mod Pack zip: /Pack.json Contains information about the mod pack like Name, Author, Target ROM, etc. /Patcher.exe and/or /Patcher.bat and/or other comparable OS specific patcher file. Should probably be required to support command line arguments (patcher.exe [inputFile] [outputFile]). /Mods/ - contains one or more mod zips. /Tools/ - contains any tools or executables needed by the patcher. Exact name doesn't matter as long as end users don't need to worry about its contents. /Tools/FileFormats.json Maps executables (or comparable files like .py) that know how to handle individual file patches to the proper extension, like the .kaopatch example above Ex. Could have an entry for .kaopatch that points to "/Tools/RomEditor.exe -kaopatch -i {Input} -o {Output}", where {Input} and {Output} are replaced with input and output paths. Ex. Could have an entry for .kaopatch that points to "/Tools/KaoPatch.exe" where usage "kaopatch.exe [inputFile] [outputFile]" is implied This format is designed for NDS Roms, but should also work with 3DS Roms (as long as the patcher is included). Formats of the .json files can be finalized later. This format should be as legal as xdelta patches unless I've overlooked something. Feel to post questions/comments/concerns about any aspect of it, especially if you're a ROM hacking tool developer or a ROM hack developer. [Edit 8/2] Updated details to match my current development.
  2. Hey I was going through some scripts in my HeartGold ROM with PPRE yesterday when I found something quite interesting. When you open the map editor and open the map "Burned Tower R1-02" there's three scripts. The first one just checks a flag and the second one triggers Raikou and Entei to roam, the third one, however, is quite interesting. This is its code: Fanfare 1500 Lockall Faceplayer Cryfr 245 0 Waitcry Setflag 164 [b]WildBattle2 245 40 0 [/b] Clearflag 164 CheckTrainerLost 0x800c If 0x800c 0 CheckLR 1 func_4 StoreEmbStatus? 0x4002 If 0x4002 3 CheckLR 1 func_5 If 0x4002 4 CheckLR1 1 func_6 Releaseall End As you can see in the bold part, it uses the command WildBattle2 245 40 0. Now 245 is the number for Suicune in the Pokedex. Does that mean it was originally planned for Suicune to be catchable right in the Burned Tower like in Crystal? Interestingly enough, the flag 164 that it sets before and clears after the battle is the one that is also checked in the first script. As I said, I have only started to look into this yesterday so I don't have much knowledge about scripting in general (it's very hard to even find information about scripting for the fourth generation) but I guess my assumption is right? Well the command clearly triggers a battle with Suicune, that's for sure. Is there a way that we can find out the means to trigger this script in the game? Lastly I want to say that I'm sorry if this is an already well-known fact but a quick google search before posting this didn't bring up any results. I'd like to have your opinion on this. For reference, the ROM I looked into was the US version of HeartGold and I can guarantee that it was not modified in any way. I do not know if that script is also present in SoulSilver, might have to look into that.
  3. **The first part of my tutorials is here if you're looking for it - -hacking-tutorial-part-1-File-decompression-recompression'>http://projectpokemon.org/forums/showthread.php?46250-Stars-Pokemon-colosseum-and--hacking-tutorial-part-1-File-decompression-recompression** images: There are still a lot of things I haven't been able to figure out on my own so far. It is to be hoped, that with my knowledge of pokemon colosseum and hacking now available to more people we will see some progress. Some things on the list are things I've started to piece together but got stuck. Some things I just couldn't find at all. I. physical/special split Done II. Editing map scripts Done III. Editing textures Done IV. Editing models - Things I haven't been able to figure out at all - I. Where is the weakness/resistance table ?! Done It's been in the same format in all the other games but I can't seem to figure it out for colosseum or . II. I know where the sound files are but I don't know how to edit them. Their file names and magic bytes might give the formats away though. I just don't know much about music formats and its a low priority for me. III. ASM hacking Done The majority of it will be in start.dol. The gamecube runs on the powerPC architecture which is very well documented and in fact I have a hex editor on my mac that was able to disassemble the code for me without me needing to specify any details. My assemly programming isn't great though as I kind of missed those lectures in uni ... (damn!) Understanding the game's programming could allow all sorts of hacks like making new move effects (e.g. trick room or quiver dance), make new abilities (e.g. adaptability or mega launcher) increasing the walking speed or adding new battle mechanics from later generations like drizzle expiring or not switching in your next pokemon when one dies until the end of the turn (For those who don't know, back in gen III, in double battles if one pokemon fainted you had to replace it straight away meaning if you doubled up on a slot then you could knock out that pokemon and then hit the next pokemon switched in on the same turn). We could also change things like the chances of finding shiny pokemon (which is set to 0 in ) or the critical hit chances and damage multiplier like in gen VI. Research images 1.zip Research images 2.zip
  4. the type effectiveness table is in DllBattle.cro @ 0xD12A8
  5. the type effectiveness table is in DllBattle.cro @ 0xDB428
  6. First of all credits go to Andibad for kindly lending me the source to work with. I merely interpreted the data for anyone to see clearly. #001 Bulbasaur: Skull Bash Charm Petal Dance Magical Leaf Grass Whistle Curse Ingrain Nature Power Amnesia Leaf Storm Power Whip Sludge Endure Giga Drain Grassy Terrain #004 Charmander: Belly Drum Ancient Power Bite Outrage Beat Up Dragon Dance Crunch Dragon Rush Metal Claw Flare Blitz Counter Dragon Pulse Focus Punch Air Cutter #007 Squirtle: Mirror Coat Haze Mist Foresight Flail Refresh Mud Sport Yawn Muddy Water Fake Out Aqua Ring Aqua Jet Water Spout Brine Dragon Pulse Aura Sphere #016 Pidgey: Pursuit Feint Attack Foresight Steel Wing Air Cutter Air Slash Brave Bird Uproar Defog #019 Rattata: Screech Flame Wheel Fury Swipes Bite Counter Reversal Uproar Last Resort Me First Revenge Final Gambit #021 Spearow: Feint Attack Scary Face Quick Attack Tri Attack Astonish Sky Attack Whirlwind Uproar Feather Dance Steel Wing Razor Wind #023 Ekans: Pursuit Slam Spite Beat Up Poison Fang Scary Face Poison Tail Disable Switcheroo Iron Tail Sucker Punch Snatch #027 Sandshrew: Flail Counter Rapid Spin Metal Claw Crush Claw Night Slash Mud Shot Endure Chip Away Rock Climb Rototiller #029 Nidoran♀: Supersonic Disable Take Down Focus Energy Charm Counter Beat Up Pursuit Skull Bash Iron Tail Poison Tail Endure Chip Away Venom Drench #032 Nidoran♂: Counter Disable Supersonic Take Down Amnesia Confusion Beat Up Sucker Punch Head Smash Iron Tail Poison Tail Endure Chip Away Venom Drench #037 Vulpix: Feint Attack Hypnosis Flail Spite Disable Howl Heat Wave Flare Blitz Extrasensory Power Swap Secret Power Hex Tail Slap Captivate #041 Zubat: Quick Attack Pursuit Feint Attack Gust Whirlwind Curse Nasty Plot Hypnosis Zen Headbutt Brave Bird Giga Drain Steel Wing Defog Venom Drench #043 Oddish: Razor Leaf Flail Synthesis Charm Ingrain Tickle Teeter Dance Secret Power Nature Power After You #046 Paras: Screech Counter Psybeam Flail Sweet Scent Pursuit Metal Claw Bug Bite Cross Poison Agility Endure Natural Gift Leech Seed Wide Guard Rototiller Fell Stinger #048 Venonat: Baton Pass Screech Giga Drain Signal Beam Agility Morning Sun Toxic Spikes Bug Bite Secret Power Skill Swap Rage Powder #050 Diglett: Feint Attack Screech Ancient Power Pursuit Beat Up Uproar Mud Bomb Astonish Reversal Headbutt Endure Final Gambit Memento #052 Meowth: Spite Charm Hypnosis Amnesia Assist Odor Sleuth Flail Last Resort Punishment Tail Whip Snatch Iron Tail Foul Play #054 Psyduck: Hypnosis Psybeam Foresight Future Sight Cross Chop Refresh Confuse Ray Yawn Mud Bomb Encore Secret Power Sleep Talk Synchronoise Simple Beam Clear Smog #056 Mankey: Foresight Meditate Counter Reversal Beat Up Revenge Smelling Salts Close Combat Encore Focus Punch Sleep Talk Night Slash #058 Growlithe: Body Slam Crunch Thrash Fire Spin Howl Heat Wave Double-Edge Flare Blitz Morning Sun Covet Iron Tail Double Kick Close Combat #060 Poliwag: Mist Splash Bubble Beam Haze Mind Reader Water Sport Ice Ball Mud Shot Refresh Endeavor Encore Endure Water Pulse #063 Abra: Encore Barrier Knock Off Fire Punch Thunder Punch Ice Punch Power Trick Guard Swap Skill Swap Guard Split Psycho Shift Ally Switch #066 Machop: Meditate Rolling Kick Encore Smelling Salts Counter Close Combat Fire Punch Thunder Punch Ice Punch Bullet Punch Power Trick Heavy Slam Knock Off Tickle Quick Guard #069 Bellsprout: Encore Synthesis Leech Life Ingrain Magical Leaf Worry Seed Tickle Weather Ball Bullet Seed Natural Gift Giga Drain Clear Smog Power Whip Acid Spray Belch #072 Tentacool: Aurora Beam Mirror Coat Rapid Spin Haze Confuse Ray Knock Off Acupressure Muddy Water Bubble Aqua Ring Tickle #074 Geodude: Mega Punch Block Hammer Arm Flail Curse Focus Punch Rock Climb Endure Autotomize Wide Guard #077 Ponyta: Flame Wheel Thrash Double Kick Hypnosis Charm Double-Edge Horn Drill Morning Sun Low Kick Captivate Ally Switch #079 Slowpoke: Belly Drum Future Sight Stomp Mud Sport Sleep Talk Snore Me First Block Zen Headbutt Wonder Room Belch #083 Farfetch'd: Steel Wing Foresight Mirror Move Gust Quick Attack Flail Feather Dance Curse Covet Mud-Slap Night Slash Leaf Blade Revenge Roost Trump Card Simple Beam #084 Doduo: Quick Attack Supersonic Haze Feint Attack Flail Endeavor Mirror Move Brave Bird Natural Gift Assurance #086 Seel: Lick Perish Song Disable Horn Drill Slam Encore Fake Out Icicle Spear Signal Beam Stockpile Swallow Spit Up Water Pulse Iron Tail Sleep Talk Belch Entrainment #088 Grimer: Haze Mean Look Lick Imprison Curse Shadow Punch Shadow Sneak Stockpile Swallow Spit Up Scary Face Acid Spray #090 Shellder: Bubble Beam Take Down Barrier Rapid Spin Screech Icicle Spear Mud Shot Rock Blast Water Pulse Aqua Ring Avalanche Twineedle #092 Gastly: Psywave Perish Song Haze Astonish Grudge Fire Punch Ice Punch Thunder Punch Disable Scary Face Clear Smog Smog Reflect Type #095 Onix: Flail Block Defense Curl Rollout Rock Blast Rock Climb Heavy Slam Stealth Rock Rototiller #096 Drowzee: Barrier Assist Role Play Fire Punch Thunder Punch Ice Punch Nasty Plot Flatter Psycho Cut Guard Swap Secret Power Skill Swap #098 Krabby: Haze Amnesia Flail Slam Knock Off Tickle Ancient Power Agility Endure Chip Away Bide Ally Switch #102 Exeggcute: Synthesis Moonlight Ancient Power Ingrain Curse Nature Power Lucky Chant Leaf Storm Power Swap Giga Drain Skill Swap Natural Gift Block Grassy Terrain #104 Cubone: Ancient Power Belly Drum Screech Skull Bash Perish Song Double Kick Iron Head Detect Endure Chip Away #108 Lickitung: Belly Drum Magnitude Body Slam Curse Smelling Salts Sleep Talk Snore Amnesia Hammer Arm Muddy Water Zen Headbutt Belch #109 Koffing: Screech Psywave Psybeam Destiny Bond Pain Split Grudge Spite Curse Stockpile Swallow Spit Up Toxic Spikes #111 Rhyhorn: Crunch Reversal Counter Magnitude Curse Crush Claw Dragon Rush Ice Fang Fire Fang Thunder Fang Skull Bash Iron Tail Rock Climb Rototiller Metal Burst Guard Split #113 Chansey: Present Metronome Heal Bell Aromatherapy Counter Helping Hand Gravity Mud Bomb Natural Gift Endure Seismic Toss #114 Tangela: Flail Confusion Mega Drain Amnesia Leech Seed Nature Power Endeavor Leaf Storm Power Swap Giga Drain Rage Powder Natural Gift #115 Kangaskhan: Stomp Foresight Focus Energy Disable Counter Crush Claw Double-Edge Endeavor Hammer Arm Focus Punch Trump Card Uproar Circle Throw #116 Horsea: Flail Aurora Beam Octazooka Disable Splash Dragon Rage Dragon Breath Signal Beam Razor Wind Muddy Water Water Pulse Clear Smog Outrage #118 Goldeen: Psybeam Haze Hydro Pump Sleep Talk Mud Sport Mud-Slap Aqua Tail Body Slam Mud Shot Skull Bash Signal Beam #122 Mr. Mime: Future Sight Hypnosis Mimic Fake Out Trick Confuse Ray Wake-Up Slap Teeter Dance Nasty Plot Power Split Magic Room Icy Wind #123 Scyther: Counter Baton Pass Razor Wind Reversal Endure Silver Wind Bug Buzz Night Slash Defog Steel Wing Quick Guard #127 Pinsir: Fury Attack Flail Feint Attack Quick Attack Close Combat Feint Me First Bug Bite Superpower #131 Lapras: Foresight Tickle Refresh Dragon Dance Curse Sleep Talk Horn Drill Ancient Power Whirlpool Fissure Dragon Pulse Avalanche Future Sight Freeze-Dry #133 Eevee: Charm Flail Endure Curse Tickle Wish Yawn Fake Tears Covet Detect Natural Gift Stored Power Synchronoise Captivate #138 Omanyte: Bubble Beam Aurora Beam Slam Supersonic Haze Spikes Knock Off Wring Out Toxic Spikes Muddy Water Bide Water Pulse Whirlpool Reflect Type #140 Kabuto: Bubble Beam Aurora Beam Rapid Spin Flail Knock Off Confuse Ray Mud Shot Icy Wind Screech Giga Drain Foresight Take Down #142 Aerodactyl: Whirlwind Pursuit Foresight Steel Wing Dragon Breath Curse Assurance Roost Tailwind Wide Guard #143 Snorlax: Lick Charm Double-Edge Curse Fissure Whirlwind Pursuit Counter Natural Gift After You Belch #147 Dratini: Mist Haze Supersonic Dragon Breath Dragon Dance Dragon Rush Extreme Speed Water Pulse Aqua Jet Dragon Pulse Iron Tail #152 Chikorita: Vine Whip Leech Seed Counter Ancient Power Flail Nature Power Ingrain Grass Whistle Leaf Storm Aromatherapy Wring Out Body Slam Refresh Heal Pulse Grassy Terrain #155 Cyndaquil: Fury Swipes Quick Attack Reversal Thrash Foresight Covet Howl Crush Claw Double-Edge Double Kick Flare Blitz Extrasensory Nature Power Flame Burst #158 Totodile: Crunch Thrash Hydro Pump Ancient Power Mud Sport Water Sport Ice Punch Metal Claw Dragon Dance Aqua Jet Fake Tears Block Water Pulse Flatter #161 Sentret: Double-Edge Pursuit Slash Focus Energy Reversal Trick Assist Last Resort Charm Covet Natural Gift Iron Tail Captivate #163 Hoothoot: Mirror Move Supersonic Feint Attack Wing Attack Whirlwind Sky Attack Feather Dance Agility Night Shade Defog #165 Ledyba: Psybeam Bide Silver Wind Bug Buzz Screech Encore Knock Off Bug Bite Focus Punch Drain Punch Dizzy Punch Tailwind #167 Spinarak: Psybeam Disable Sonic Boom Baton Pass Pursuit Signal Beam Toxic Spikes Twineedle Electroweb Rage Powder Night Slash Megahorn #170 Chinchou: Flail Screech Amnesia Psybeam Whirlpool Agility Mist Shock Wave Brine Water Pulse Soak #172 Pichu: Reversal Bide Present Encore Double Slap Wish Charge Fake Out Thunder Punch Tickle Flail Endure Lucky Chant Bestow Disarming Voice #173 Cleffa: Present Metronome Amnesia Belly Drum Splash Mimic Wish Fake Tears Covet Aromatherapy Stored Power Tickle Misty Terrain Heal Pulse #174 Igglybuff: Perish Song Present Feint Attack Wish Fake Tears Last Resort Covet Gravity Sleep Talk Captivate Punishment Misty Terrain Heal Pulse #175 Togepi: Present Mirror Move Peck Foresight Future Sight Nasty Plot Psycho Shift Lucky Chant Extrasensory Secret Power Stored Power Morning Sun #177 Natu: Haze Drill Peck Quick Attack Feint Attack Steel Wing Feather Dance Refresh Zen Headbutt Sucker Punch Synchronoise Roost Skill Swap Simple Beam Ally Switch #179 Mareep: Take Down Body Slam Screech Odor Sleuth Charge Flatter Sand Attack Iron Tail After You Agility Eerie Impulse Electric Terrain #183 Marill: Present Amnesia Future Sight Belly Drum Perish Song Supersonic Aqua Jet Superpower Refresh Body Slam Water Sport Muddy Water Camouflage #185 Sudowoodo: Self-Destruct Headbutt Harden Defense Curl Rollout Sand Tomb Stealth Rock Curse Endure #187 Hoppip: Confusion Encore Double-Edge Amnesia Helping Hand Aromatherapy Worry Seed Cotton Guard Seed Bomb Endure Grassy Terrain #190 Aipom: Counter Screech Pursuit Agility Spite Slam Double Slap Beat Up Fake Out Covet Bounce Revenge Switcheroo Quick Guard #191 Sunkern: Grass Whistle Encore Leech Seed Nature Power Curse Helping Hand Ingrain Sweet Scent Endure Bide Natural Gift Morning Sun Grassy Terrain #193 Yanma: Whirlwind Reversal Leech Life Signal Beam Silver Wind Feint Feint Attack Pursuit Double-Edge Secret Power #194 Wooper: Body Slam Ancient Power Curse Mud Sport Stockpile Swallow Spit Up Counter Encore Double Kick Recover After You Sleep Talk Acid Spray Guard Swap Eerie Impulse #198 Murkrow: Whirlwind Drill Peck Mirror Move Wing Attack Sky Attack Confuse Ray Feather Dance Perish Song Psycho Shift Screech Feint Attack Brave Bird Roost Assurance Flatter #200 Misdreavus: Screech Destiny Bond Imprison Memento Sucker Punch Shadow Sneak Curse Spite Ominous Wind Nasty Plot Skill Swap Wonder Room Me First #203 Girafarig: Take Down Amnesia Foresight Future Sight Beat Up Wish Magic Coat Double Kick Mirror Coat Razor Wind Skill Swap Secret Power Mean Look #204 Pineco: Pin Missile Flail Swift Counter Sand Tomb Revenge Double-Edge Toxic Spikes Power Trick Endure Stealth Rock #206 Dunsparce: Bide Ancient Power Bite Headbutt Astonish Curse Trump Card Magic Coat Snore Agility Secret Power Sleep Talk Hex #207 Gligar: Metal Claw Wing Attack Razor Wind Counter Sand Tomb Agility Baton Pass Double-Edge Feint Night Slash Cross Poison Power Trick Rock Climb Poison Tail #209 Snubbull: Metronome Feint Attack Present Crunch Heal Bell Snore Smelling Salts Close Combat Ice Fang Fire Fang Thunder Fang Focus Punch Double-Edge Mimic Fake Tears #211 Qwilfish: Flail Haze Bubble Beam Supersonic Astonish Signal Beam Aqua Jet Water Pulse Brine Acid Spray #213 Shuckle: Sweet Scent Knock Off Helping Hand Acupressure Sand Tomb Mud-Slap Acid Rock Blast Final Gambit #214 Heracross: Harden Bide Flail Revenge Pursuit Double-Edge Seismic Toss Focus Punch Megahorn Rock Blast #215 Sneasel: Counter Spite Foresight Bite Crush Claw Fake Out Double Hit Punishment Pursuit Ice Shard Ice Punch Assist Avalanche Feint Icicle Crash #216 Teddiursa: Crunch Take Down Seismic Toss Counter Metal Claw Fake Tears Yawn Sleep Talk Cross Chop Double-Edge Close Combat Night Slash Belly Drum Chip Away Play Rough #218 Slugma: Acid Armor Heat Wave Curse Smokescreen Memento Stockpile Spit Up Swallow Rollout Inferno Earth Power Guard Swap #220 Swinub: Take Down Bite Body Slam Ancient Power Mud Shot Icicle Spear Double-Edge Fissure Curse Mud Shot Avalanche Stealth Rock Icicle Crash Freeze-Dry #222 Corsola: Screech Mist Amnesia Barrier Ingrain Confuse Ray Icicle Spear Nature Power Aqua Ring Curse Bide Water Pulse Head Smash Camouflage #223 Remoraid: Aurora Beam Octazooka Supersonic Haze Screech Rock Blast Snore Flail Water Spout Mud Shot Swift Acid Spray Water Pulse Entrainment #225 Delibird: Aurora Beam Quick Attack Future Sight Splash Rapid Spin Ice Ball Ice Shard Ice Punch Fake Out Bestow Icy Wind Freeze-Dry Destiny Bond Spikes #226 Mantine: Twister Hydro Pump Haze Slam Mud Sport Mirror Coat Water Sport Splash Wide Guard Amnesia #227 Skarmory: Drill Peck Pursuit Whirlwind Sky Attack Curse Brave Bird Assurance Guard Swap Stealth Rock Endure #228 Houndour: Fire Spin Rage Pursuit Counter Spite Reversal Beat Up Fire Fang Thunder Fang Nasty Plot Punishment Feint Sucker Punch Destiny Bond #231 Phanpy: Focus Energy Body Slam Ancient Power Snore Counter Fissure Endeavor Ice Shard Head Smash Mud-Slap Heavy Slam Play Rough #234 Stantler: Spite Disable Bite Extrasensory Thrash Double Kick Zen Headbutt Megahorn Mud Sport Rage Me First #236 Tyrogue: Rapid Spin High Jump Kick Mach Punch Mind Reader Helping Hand Counter Vacuum Wave Bullet Punch Endure Pursuit Feint Ally Switch #238 Smoochum: Meditate Fake Out Wish Ice Punch Miracle Eye Nasty Plot Wake-Up Slap Captivate #239 Elekid: Karate Chop Barrier Rolling Kick Meditate Cross Chop Fire Punch Ice Punch Dynamic Punch Feint Hammer Arm Focus Punch #240 Magby: Karate Chop Mega Punch Barrier Screech Cross Chop Thunder Punch Mach Punch Dynamic Punch Flare Blitz Belly Drum Iron Tail Focus Energy Power Swap Belch #241 Miltank: Present Reversal Seismic Toss Endure Curse Helping Hand Sleep Talk Dizzy Punch Hammer Arm Double-Edge Punishment Natural Gift Heart Stamp Belch #246 Larvitar: Pursuit Stomp Outrage Focus Energy Ancient Power Dragon Dance Curse Iron Defense Assurance Iron Head Stealth Rock Iron Tail #252 Treecko: Crunch Mud Sport Endeavor Leech Seed Dragon Breath Crush Claw Worry Seed Double Kick Grass Whistle Synthesis Magical Leaf Leaf Storm Razor Wind Bullet Seed Natural Gift Grassy Terrain #255 Torchic: Counter Reversal Endure Smelling Salts Crush Claw Baton Pass Agility Night Slash Last Resort Feint Feather Dance Curse Flame Burst Low Kick #258 Mudkip: Refresh Uproar Curse Stomp Ice Ball Mirror Coat Counter Ancient Power Whirlpool Bite Double-Edge Mud Bomb Yawn Sludge Avalanche Wide Guard Barrier #261 Poochyena: Astonish Poison Fang Covet Leer Yawn Sucker Punch Ice Fang Fire Fang Thunder Fang Me First Snatch Sleep Talk Play Rough #263 Zigzagoon: Charm Pursuit Tickle Trick Helping Hand Mud-Slap Sleep Talk Rock Climb Simple Beam #270 Lotad: Synthesis Razor Leaf Sweet Scent Leech Seed Flail Water Gun Tickle Counter Giga Drain Teeter Dance #273 Seedot: Leech Seed Amnesia Quick Attack Razor Wind Take Down Worry Seed Nasty Plot Power Swap Defog Foul Play Beat Up Bullet Seed Grassy Terrain #276 Taillow: Pursuit Supersonic Refresh Mirror Move Rage Sky Attack Whirlwind Brave Bird Roost Steel Wing Defog Boomburst #278 Wingull: Mist Twister Agility Gust Water Sport Aqua Ring Knock Off Brine Roost Soak Wide Guard #280 Ralts: Disable Mean Look Memento Destiny Bond Grudge Shadow Sneak Confuse Ray Encore Synchronoise Skill Swap Misty Terrain Ally Switch #283 Surskit: Foresight Mud Shot Psybeam Hydro Pump Mind Reader Signal Beam Bug Bite Aqua Jet Endure Fell Stinger Power Split #285 Shroomish: Fake Tears Charm Helping Hand Worry Seed Wake-Up Slap Seed Bomb Bullet Seed Focus Punch Natural Gift Drain Punch #287 Slakoth: Pursuit Slash Body Slam Snore Crush Claw Curse Sleep Talk Hammer Arm Night Slash After You Tickle #290 Nincada: Endure Feint Attack Gust Silver Wind Bug Buzz Night Slash Bug Bite Final Gambit #293 Whismur: Take Down Snore Extrasensory Smelling Salts Smokescreen Endeavor Hammer Arm Fake Tears Circle Throw Disarming Voice #296 Makuhita: Feint Attack Detect Foresight Helping Hand Cross Chop Revenge Dynamic Punch Counter Wake-Up Slap Bullet Punch Feint Wide Guard Focus Punch Chip Away #298 Azurill: Encore Sing Refresh Slam Tickle Fake Tears Body Slam Water Sport Soak Muddy Water Copycat Camouflage #299 Nosepass: Magnitude Rollout Double-Edge Block Stealth Rock Endure Wide Guard #300 Skitty: Helping Hand Uproar Fake Tears Wish Baton Pass Tickle Last Resort Fake Out Zen Headbutt Sucker Punch Mud Bomb Simple Beam Captivate Cosmic Power #302 Sableye: Recover Moonlight Nasty Plot Flatter Feint Sucker Punch Trick Captivate Mean Look Metal Burst Imprison #303 Mawile: Poison Fang Ancient Power Tickle Sucker Punch Ice Fang Fire Fang Thunder Fang Punishment Guard Swap Captivate Slam Metal Burst Misty Terrain Seismic Toss #304 Aron: Endeavor Body Slam Stomp Smelling Salts Curse Screech Iron Head Dragon Rush Head Smash Superpower Stealth Rock Reversal #307 Meditite: Fire Punch Thunder Punch Ice Punch Foresight Fake Out Baton Pass Dynamic Punch Power Swap Guard Swap Psycho Cut Bullet Punch Drain Punch Secret Power Quick Guard #309 Electrike: Crunch Headbutt Uproar Curse Swift Discharge Ice Fang Fire Fang Thunder Fang Switcheroo Electro Ball Shock Wave Flame Burst Eerie Impulse #311 Plusle: Wish Sing Sweet Kiss Discharge Lucky Chant #312 Minun: Wish Sing Sweet Kiss Discharge Lucky Chant #313 Volbeat: Baton Pass Silver Wind Trick Encore Bug Buzz Dizzy Punch Seismic Toss #314 Illumise: Baton Pass Silver Wind Growth Encore Bug Buzz Captivate Fake Tears Confuse Ray #315 Roselia: Spikes Synthesis Pin Missile Cotton Spore Sleep Powder Razor Leaf Mind Reader Leaf Storm Seed Bomb Giga Drain Natural Gift Grass Whistle Bullet Seed #316 Gulpin: Acid Armor Smog Pain Split Curse Destiny Bond Mud-Slap Gunk Shot Venom Drench #318 Carvanha: Hydro Pump Double-Edge Thrash Ancient Power Swift Brine Destiny Bond #320 Wailmer: Double-Edge Thrash Snore Sleep Talk Curse Fissure Tickle Defense Curl Body Slam Aqua Ring Soak Zen Headbutt Clear Smog #322 Numel: Howl Scary Face Body Slam Rollout Defense Curl Stomp Yawn Ancient Power Mud Bomb Heat Wave Stockpile Swallow Spit Up Endure Iron Head Growth #324 Torkoal: Eruption Endure Sleep Talk Yawn Fissure Skull Bash Flame Burst Clear Smog Superpower #325 Spoink: Future Sight Extrasensory Trick Zen Headbutt Amnesia Mirror Coat Skill Swap Whirlwind Lucky Chant Endure Simple Beam #327 Spinda: Encore Assist Disable Baton Pass Wish Trick Smelling Salts Fake Out Role Play Psycho Cut Fake Tears Rapid Spin Icy Wind Water Pulse Psycho Shift Guard Split #328 Trapinch: Focus Energy Quick Attack Gust Flail Fury Cutter Mud Shot Endure Earth Power Bug Bite Signal Beam #331 Cacnea: Grass Whistle Acid Teeter Dance Dynamic Punch Counter Low Kick Smelling Salts Magical Leaf Seed Bomb Nasty Plot Disable Block Worry Seed Switcheroo Fell Stinger Belch Rototiller #333 Swablu: Agility Haze Pursuit Rage Feather Dance Dragon Rush Power Swap Roost Hyper Voice Steel Wing #335 Zangoose: Flail Double Kick Razor Wind Counter Curse Fury Swipes Night Slash Metal Claw Double Hit Disable Iron Tail Final Gambit Feint Quick Guard #336 Seviper: Stockpile Swallow Spit Up Body Slam Scary Face Assurance Night Slash Switcheroo Iron Tail Wring Out Punishment Final Gambit #339 Barboach: Thrash Whirlpool Spark Hydro Pump Flail Take Down Dragon Dance Earth Power Mud Shot Muddy Water #341 Corphish: Mud Sport Endeavor Body Slam Ancient Power Knock Off Superpower Metal Claw Dragon Dance Trump Card Chip Away Double-Edge Aqua Jet Switcheroo #345 Lileep: Barrier Recover Mirror Coat Wring Out Tickle Curse Mega Drain Endure Stealth Rock #347 Anorith: Rapid Spin Knock Off Screech Sand Attack Cross Poison Curse Iron Defense Water Pulse Aqua Jet #349 Feebas: Mirror Coat Dragon Breath Mud Sport Hypnosis Confuse Ray Mist Haze Tickle Brine Iron Tail Dragon Pulse Captivate #351 Castform: Future Sight Lucky Chant Disable Amnesia Ominous Wind Hex Clear Smog Reflect Type Guard Swap Cosmic Power #352 Kecleon: Disable Magic Coat Trick Fake Out Nasty Plot Dizzy Punch Recover Skill Swap Snatch Foul Play Camouflage #353 Shuppet: Disable Destiny Bond Foresight Astonish Imprison Pursuit Shadow Sneak Confuse Ray Ominous Wind Gunk Shot Phantom Force #355 Duskull: Imprison Destiny Bond Pain Split Grudge Memento Feint Attack Ominous Wind Dark Pulse Skill Swap Haze #357 Tropius: Headbutt Slam Razor Wind Leech Seed Nature Power Leaf Storm Synthesis Curse Leaf Blade Dragon Dance Bullet Seed Natural Gift #358 Chimecho: Disable Curse Hypnosis Wish Future Sight Recover Stored Power Skill Swap Cosmic Power #359 Absol: Baton Pass Feint Attack Double-Edge Magic Coat Curse Mean Look Zen Headbutt Punishment Sucker Punch Assurance Me First Megahorn Hex Perish Song Play Rough #361 Snorunt: Block Spikes Rollout Disable Bide Weather Ball Avalanche Hex Fake Tears Switcheroo #363 Spheal: Water Sport Stockpile Swallow Spit Up Yawn Curse Fissure Signal Beam Aqua Ring Rollout Sleep Talk Water Pulse Belly Drum #366 Clamperl: Refresh Mud Sport Body Slam Supersonic Barrier Confuse Ray Aqua Ring Muddy Water Water Pulse Brine Endure #369 Relicanth: Magnitude Skull Bash Water Sport Amnesia Sleep Talk Aqua Tail Snore Mud-Slap Muddy Water Mud Shot Brine Zen Headbutt #370 Luvdisc: Splash Supersonic Water Sport Mud Sport Captivate Aqua Ring Aqua Jet Heal Pulse Brine Entrainment #371 Bagon: Hydro Pump Thrash Dragon Rage Twister Dragon Dance Fire Fang Dragon Rush Dragon Pulse Endure Defense Curl #387 Turtwig: Worry Seed Growth Tickle Body Slam Double-Edge Sand Tomb Seed Bomb Thrash Amnesia Superpower Stockpile Swallow Spit Up Earth Power Wide Guard Grassy Terrain #390 Chimchar: Fire Punch Thunder Punch Double Kick Encore Heat Wave Focus Energy Helping Hand Fake Out Blaze Kick Counter Assist Quick Guard Focus Punch Submission #393 Piplup: Double Hit Supersonic Yawn Mud Sport Mud-Slap Snore Flail Agility Aqua Ring Hydro Pump Feather Dance Bide Icy Wind #396 Starly: Feather Dance Fury Attack Pursuit Astonish Sand Attack Foresight Double-Edge Steel Wing Uproar Roost Detect Revenge Mirror Move #399 Bidoof: Quick Attack Water Sport Double-Edge Fury Swipes Defense Curl Rollout Odor Sleuth Aqua Tail Rock Climb Sleep Talk Endure Skull Bash #403 Shinx: Ice Fang Fire Fang Thunder Fang Quick Attack Howl Take Down Night Slash Shock Wave Swift Double Kick Signal Beam Helping Hand Eerie Impulse Fake Tears #406 Budew: Spikes Synthesis Pin Missile Cotton Spore Sleep Powder Razor Leaf Mind Reader Leaf Storm Extrasensory Seed Bomb Giga Drain Natural Gift Grass Whistle #408 Cranidos: Crunch Thrash Double-Edge Leer Slam Stomp Whirlwind Hammer Arm Curse Iron Tail Iron Head #410 Shieldon: Headbutt Scary Face Focus Energy Double-Edge Rock Blast Body Slam Screech Curse Fissure Counter Stealth Rock Wide Guard Guard Split #417 Pachirisu: Covet Bite Fake Tears Defense Curl Rollout Flatter Flail Iron Tail Tail Whip Follow Me Charge Bestow Ion Deluge #418 Buizel: Mud-Slap Headbutt Fury Swipes Slash Odor Sleuth Double Slap Fury Cutter Baton Pass Aqua Tail Aqua Ring Me First Switcheroo Tail Slap Soak #420 Cherubi: Razor Leaf Sweet Scent Tickle Nature Power Grass Whistle Aromatherapy Weather Ball Heal Pulse Healing Wish Seed Bomb Natural Gift Defense Curl Rollout Flower Shield #422 Shellos: Counter Mirror Coat Stockpile Swallow Spit Up Yawn Memento Curse Amnesia Fissure Trump Card Sludge Clear Smog Brine Mist Acid Armor #425 Drifloon: Memento Body Slam Destiny Bond Disable Haze Hypnosis Weather Ball Clear Smog Defog Tailwind #427 Buneary: Fake Tears Fake Out Encore Sweet Kiss Double Hit Low Kick Sky Uppercut Switcheroo Thunder Punch Ice Punch Fire Punch Flail Focus Punch Circle Throw Copycat Teeter Dance Cosmic Power Mud Sport #431 Glameow: Bite Tail Whip Quick Attack Sand Attack Fake Tears Assurance Flail Snatch Wake-Up Slap Last Resort #433 Chingling: Disable Curse Hypnosis Wish Future Sight Recover Stored Power Skill Swap Cosmic Power #434 Stunky: Pursuit Leer Smog Double-Edge Crunch Scary Face Astonish Punishment Haze Iron Tail Foul Play Flame Burst Play Rough #438 Bonsly: Self-Destruct Headbutt Harden Defense Curl Rollout Sand Tomb Stealth Rock Curse Endure #439 Mime Jr.: Future Sight Hypnosis Mimic Fake Out Trick Confuse Ray Wake-Up Slap Teeter Dance Healing Wish Charm Nasty Plot Power Split Magic Room Icy Wind #440 Happiny: Present Metronome Heal Bell Aromatherapy Counter Helping Hand Gravity Last Resort Mud Bomb Natural Gift Endure #441 Chatot: Encore Night Shade Agility Nasty Plot Supersonic Steel Wing Sleep Talk Defog Air Cutter Boomburst #442 Spiritomb: Destiny Bond Pain Split Smokescreen Imprison Grudge Shadow Sneak Captivate Nightmare Foul Play #443 Gible: Dragon Breath Outrage Twister Scary Face Double-Edge Thrash Metal Claw Sand Tomb Body Slam Iron Head Mud Shot Rock Climb Iron Tail #446 Munchlax: Lick Charm Double-Edge Curse Whirlwind Pursuit Zen Headbutt Counter Natural Gift After You Self-Destruct Belch #447 Riolu: Cross Chop Detect Bite Mind Reader Sky Uppercut High Jump Kick Agility Vacuum Wave Crunch Low Kick Iron Defense Blaze Kick Bullet Punch Follow Me Circle Throw #449 Hippopotas: Stockpile Swallow Spit Up Curse Slack Off Body Slam Sand Tomb Revenge Sleep Talk Whirlwind #451 Skorupi: Feint Attack Screech Sand Attack Slash Confuse Ray Whirlwind Agility Pursuit Night Slash Iron Tail Twineedle Poison Tail #453 Croagunk: Me First Feint Dynamic Punch Headbutt Vacuum Wave Meditate Fake Out Wake-Up Slap Smelling Salts Cross Chop Bullet Punch Counter Drain Punch Acupressure Quick Guard #455 Carnivine: Sleep Powder Stun Spore Razor Leaf Slam Synthesis Magical Leaf Leech Seed Worry Seed Giga Drain Rage Powder Grass Whistle #456 Finneon: Sweet Kiss Charm Flail Aqua Tail Splash Psybeam Tickle Agility Brine Aurora Beam Signal Beam #458 Mantyke: Twister Hydro Pump Haze Slam Mud Sport Mirror Coat Water Sport Splash Signal Beam Wide Guard Amnesia Tailwind #459 Snover: Leech Seed Magical Leaf Seed Bomb Growth Double-Edge Mist Stomp Skull Bash Avalanche Natural Gift Bullet Seed #495 Snivy: Captivate Natural Gift Glare Iron Tail Magical Leaf Sweet Scent Mirror Coat Pursuit Mean Look Twister Grassy Terrain #498 Tepig: Covet Body Slam Thrash Magnitude Superpower Curse Endeavor Yawn Sleep Talk Heavy Slam Sucker Punch #501 Oshawott: Copycat Detect Air Slash Assurance Brine Night Slash Trump Card Screech #504 Patrat: Foresight Iron Tail Screech Assurance Pursuit Revenge Flail #506 Lillipup: Howl Sand Attack Mud-Slap Lick Charm Endure Yawn Pursuit Fire Fang Thunder Fang Ice Fang After You #509 Purrloin: Pay Day Foul Play Feint Attack Fake Tears Charm Encore Yawn Covet Copycat #511 Pansage: Covet Low Kick Tickle Nasty Plot Role Play Astonish Grass Whistle Magical Leaf Bullet Seed Leaf Storm Disarming Voice #513 Pansear: Covet Low Kick Tickle Nasty Plot Role Play Astonish Sleep Talk Fire Spin Fire Punch Heat Wave Disarming Voice #515 Panpour: Covet Low Kick Tickle Nasty Plot Role Play Astonish Aqua Ring Aqua Tail Mud Sport Hydro Pump Disarming Voice #517 Munna: Sleep Talk Secret Power Barrier Magic Coat Helping Hand Baton Pass Swift Curse Sonic Boom Healing Wish #519 Pidove: Steel Wing Hypnosis Uproar Bestow Wish Morning Sun Lucky Chant Night Slash #522 Blitzle: Me First Take Down Sand Attack Double Kick Screech Rage Endure Double-Edge Shock Wave Snatch #524 Roggenrola: Magnitude Curse Autotomize Rock Tomb Lock-On Heavy Slam Take Down Gravity Wide Guard #527 Woobat: Charm Knock Off Fake Tears Supersonic Synchronoise Stored Power Roost Flatter Helping Hand Captivate Venom Drench Psycho Shift #529 Drilbur: Iron Defense Rapid Spin Earth Power Crush Claw Metal Sound Submission Skull Bash Rock Climb #531 Audino: Wish Heal Bell Lucky Chant Encore Bestow Sweet Kiss Yawn Sleep Talk Healing Wish Amnesia Draining Kiss #532 Timburr: Drain Punch Endure Counter Comet Punch Foresight Smelling Salts Detect Wide Guard Force Palm Reversal Mach Punch #535 Tympole: Water Pulse Refresh Mud Sport Mud Bomb Sleep Talk Snore Mist Earth Power After You #540 Sewaddle: Silver Wind Screech Razor Wind Mind Reader Agility Me First Baton Pass Camouflage Air Slash #543 Venipede: Twineedle Pin Missile Toxic Spikes Spikes Take Down Rock Climb #546 Cottonee: Natural Gift Encore Tickle Fake Tears Grass Whistle Memento Beat Up Switcheroo Worry Seed Captivate #548 Petilil: Natural Gift Charm Endure Ingrain Worry Seed Grass Whistle Sweet Scent Bide Healing Wish #550 Basculin: Swift Bubble Beam Mud Shot Muddy Water Agility Whirlpool Rage Brine Revenge #551 Sandile: Double-Edge Rock Climb Pursuit Uproar Fire Fang Thunder Fang Beat Up Focus Energy Counter Mean Look Me First #554 Darumaka: Sleep Talk Focus Punch Focus Energy Endure Hammer Arm Take Down Flame Wheel Encore Yawn Snatch #556 Maractus: Bullet Seed Bounce Worry Seed Leech Seed Seed Bomb Wood Hammer Spikes Grass Whistle Grassy Terrain #557 Dwebble: Endure Iron Defense Night Slash Sand Tomb Counter Curse Spikes Block Wide Guard Rototiller #559 Scraggy: Drain Punch Counter Dragon Dance Detect Fake Out Fire Punch Ice Punch Thunder Punch Amnesia Feint Attack Zen Headbutt Quick Guard #561 Sigilyph: Stored Power Psycho Shift Ancient Power Steel Wing Roost Skill Swap Future Sight #562 Yamask: Memento Fake Tears Nasty Plot Endure Heal Block Imprison Nightmare Disable Ally Switch Toxic Spikes #564 Tirtouga: Water Pulse Knock Off Rock Throw Slam Iron Defense Flail Whirlpool Body Slam Bide Guard Swap #566 Archen: Steel Wing Defog Dragon Pulse Head Smash Knock Off Earth Power Bite Ally Switch Switcheroo #568 Trubbish: Spikes Rollout Haze Curse Rock Blast Sand Attack Mud Sport Self-Destruct #570 Zorua: Detect Captivate Dark Pulse Snatch Memento Sucker Punch Extrasensory Counter Copycat #572 Minccino: Iron Tail Tail Whip Aqua Tail Mud-Slap Knock Off Fake Tears Sleep Talk Endure Flail #574 Gothita: Mirror Coat Uproar Miracle Eye Captivate Mean Look Dark Pulse Heal Pulse #577 Solosis: Night Shade Astonish Confuse Ray Acid Armor Trick Imprison Secret Power Astonish Helping Hand #580 Ducklett: Steel Wing Brine Gust Air Cutter Mirror Move Me First Lucky Chant Mud Sport #582 Vanillite: Water Pulse Natural Gift Imprison Autotomize Iron Defense Magnet Rise Ice Shard Powder Snow #585 Deerling: Fake Tears Natural Gift Synthesis Worry Seed Odor Sleuth Agility Sleep Talk Baton Pass Grass Whistle #587 Emolga: Roost Iron Tail Astonish Air Slash Shock Wave Charm Covet Tickle Baton Pass Ion Deluge #588 Karrablast: Megahorn Pursuit Counter Horn Attack Feint Attack Bug Bite Screech Knock Off Drill Run #590 Foongus: Gastro Acid Growth Poison Powder Stun Spore Rollout Defense Curl Endure Body Slam #592 Frillish: Acid Armor Confuse Ray Pain Split Mist Recover Constrict #594 Alomomola Pain Split Refresh Tickle Mirror Coat Mist Endure #595 Joltik: Pin Missile Poison Sting Cross Poison Rock Climb Pursuit Disable Feint Attack Camouflage #597 Ferroseed: Bullet Seed Leech Seed Spikes Worry Seed Seed Bomb Gravity Rock Climb Stealth Rock Acid Spray #605 Elgyem: Teleport Disable Astonish Power Swap Guard Swap Barrier Nasty Plot Skill Swap Cosmic Power Ally Switch #607 Litwick: Acid Armor Heat Wave Haze Endure Captivate Acid Clear Smog Power Split #610 Axew: Counter Focus Energy Reversal Endure Razor Wind Night Slash Endeavor Iron Tail Dragon Pulse Harden #613 Cubchoo: Yawn Avalanche Encore Ice Punch Night Slash Assurance Sleep Talk Focus Punch Play Rough #616 Shelmet: Endure Baton Pass Double-Edge Encore Guard Split Mind Reader Mud-Slap Spikes Feint Pursuit #618 Stunfisk: Shock Wave Earth Power Yawn Sleep Talk Astonish Curse Spite Spark Pain Split Eerie Impulse Reflect Type Me First #619 Mienfoo: Endure Vital Throw Baton Pass Smelling Salts Low Kick Feint Me First Knock Off Ally Switch #621 Druddigon: Fire Fang Thunder Fang Crush Claw Feint Attack Pursuit Iron Tail Poison Tail Snatch Metal Claw Glare Sucker Punch #624 Pawniard: Revenge Sucker Punch Pursuit Headbutt Stealth Rock Psycho Cut Mean Look Quick Guard #626 Bouffalant: Stomp Rock Climb Headbutt Skull Bash Mud Shot Mud-Slap Iron Head Amnesia Belch #629 Vullaby: Steel Wing Mean Look Roost Scary Face Knock Off Fake Tears Foul Play #631 Heatmor: Pursuit Wrap Night Slash Curse Body Slam Heat Wave Feint Attack Sucker Punch Tickle Sleep Talk Belch #632 Durant: Screech Endure Rock Climb Baton Pass Thunder Fang Feint Attack #633 Deino: Fire Fang Thunder Fang Ice Fang Double Hit Astonish Earth Power Screech Head Smash Assurance Dark Pulse #636 Larvesta: String Shot Harden Foresight Endure Zen Headbutt Morning Sun Magnet Rise #650 Chespin: Synthesis Belly Drum Curse Quick Guard Spikes Defense Curl Rollout #653 Fennekin: Wish Hypnosis Heat Wave Magic Coat #656 Froakie: Bestow Mind Reader Toxic Spikes Mud Sport Camouflage Water Sport #659 Bunnelby: Spikes Defense Curl Rollout #661 Fletchling: Tailwind Snatch Quick Guard #664 Scatterbug: Stun Spore Poison Powder Rage Powder #667 Litleo: Entrainment Yawn Snatch Fire Spin #670 Flabébé: Copycat Captivate Camouflage #673 Skiddo: Defense Curl Rollout Milk Drink #675 Pancham: Quash Me First Quick Guard Foul Play Storm Throw #676 Furfrou: Role Play Work Up Mimic Captivate Refresh #677 Espurr: Trick Yawn Assist Barrier #679 Honedge: Metal Sound Shadow Sneak Destiny Bond Wide Guard #682 Spritzee: Disable Wish Captivate Refresh #684 Swirlix: After You Yawn Belly Drum Copycat #686 Inkay: Simple Beam Power Split Camouflage Flatter Destiny Bond #688 Binacle: Tickle Switcheroo Helping Hand Water Sport #690 Skrelp: Toxic Spikes Play Rough Haze Acid Armor Venom Drench #692 Clauncher: Aqua Jet Entrainment Endure Crabhammer Helping Hand #694 Helioptile: Agility Glare Camouflage Electric Terrain #696 Tyrunt: Dragon Dance Thunder Fang Ice Fang Poison Fang Rock Polish Fire Fang Curse #698 Amaura: Haze Barrier Mirror Coat Magnet Rise Discharge #701 Hawlucha: Agility Me First Ally Switch Entrainment Mud Sport Baton Pass Quick Guard #702 Dedenne: Eerie Impulse Covet Helping Hand Natural Gift #704 Goomy: Acid Armor Curse Iron Tail Poison Tail Counter Endure #707 Kelfki: Switcheroo Thief Lock-On Iron Defense #708 Phantump: Grudge Bestow Imprison Venom Drench #710 Pumpkaboo: Disable Bestow Destiny Bond #712 Bergmite: Recover Mist Barrier Mirror Coat #714 Noibat: Switcheroo Snatch Outrage Tailwind The only egg move not reported here (as far as I noticed) is Ally Switch for Tyrogue. And for good reason, the only way for Tyrogue to get Ally Switch as an egg move would be for one of the hitmons to learn the move, which none can (whether it is by level-up or by TM51 in BW/B2W2). This probably foreshadows a level-up change for the hitmons in ORAS.
  7. this is just gonna be a link dump right now. i'll organize later... General File Formats/Tutorials Graphics/Text Editing Sound Editing Important Tools Edit: Head over to the ROM Editing Directory to find your files even faster.
  8. Although KazoWAR has a tool to edit overworld sprites, I've isolated the hex values for each individual NPC. The list is based off of Kazo's BWOE. The hex values aren't exactly linear as a couple sprites are repeated and some values produce a blank image (not defaulted to the blue hair boy sprite, simply invisible.) This way it is easier to obtain the hex for the NPC that you desire. The list will be updated with the Pokemon values when I have the time to sift through the rest of the values. To use it, simply look for the sprite in BWOE, take note of its number then flip the corresponding hex value. (example: #27 = 0x0016 = 16 00) 6. 0x0001 - Male protagonist walking / running 7. 0x0002 - Male protagonist biking 8. 0x0003 - Male protagonist swimming 9. 0x0004 - Female protagonist walking / running 10. 0x0005 - Female protagonist biking 11. 0x0006 - Female protagonist swimming 12. 0x0007 - Cheren 13. 0x0008 14. 0x0009 15. 0x000A 16. 0x000B 17. 0x000C 18. 0x000D 19. 0x000E 20. 0x000F 21. 0x0010 22. 0x0011 23. 0x0012 24. 0x0013 25. 0x0014 26. 0x0015 27. 0x0016 28. 0x0017 29. 0x0018 30. 0x0019 31. 0x001A 32. 0x001B 33. 0x001C 34. 0x001D 35. 0x001E 36. 0x001F 37. 0x0020 38. 0x0021 39. 0x0022 40. 0x0023 41. 0x0024 42. 0x0025 43. 0x0026 44. 0x0027 45. 0x0028 46. 0x0029 47. 0x002A 48. 0x002B 49. 0x002C 50. 0x002D 51. 0x002E 52. 0x002F 53. 0x0030 54. 0x0031 55. 0x0032 56. 0x0033 57. 0x0034 58. 0x0035 59. 0x0036 60. 0x0037 61. 0x0038 62. 0x0039 63. 0x003A 64. 0x003B 65. 0x003C 66. 0x003D 67. 0x003E 68. 0x003F 69. 0x0040 70. 0x0041 71. 0x0042 72. 0x0043 73. 0x0044 74. 0x0045 75. 0x0046 76. 0x0047 77. 0x0048 78. 0x0049 79. 0x004A 80. 0x004B 81. 0x004C 82. 0x004D 83. 0x004E 84. 0x004F 85. 0x0050 86. 0x0051 87. 0x0052 88. 0x0053 89. 0x0054 90. 0x0055 - Cilan 91. 0x0056 - Lenora 92. 0x0057 - Burgh 93. 0x0058 - Elesa 94. 0x0059 - Clay 95. 0x005A - Skyla 96. 0x005B - Brycen 97. 0x005C - Iris 98. 0x005D - Shauntal 99. 0x005E - Grimsley 100. 0x005F - Marshal 101. 0x0060 - Caitlin 102. 0x0061 - Alder 103. 0x0062 - Plasma grunt male 104. 0x0063 - Plasma grunt female 105. 0x0064 - Ghetsis 106. 0x0065 107. 0x0066 108. 0x0067 - N 109. 0x0068 110. 0x0069 - Professor Juniper 111. 0x006A 112. 0x006B 113. 0x006C - Cuttable tree 114. 0x006E - Pokeball (overworld) 115. 0x006F 116. 0x0071 117. 0x0072 118. 0x0073 119. 0x0074 120. 0x0075 121. 0x0078 122. 0x0079 123. 0x007A 124. 0x007B 125. 0x007C 126. 0x007D 127. 0x007E 128. 0x007F 129. 0x0080 130. 0x0081 131. 0x0082 132. 0x0083 133. 0x0084 134. 0x0085 135. 0x0086 - Bianca 136. 0x0088 - Male protagonist ????? 137. 0x0089 - Female protagonist ????? 138. 0x008A - Male protagonist ????? 139. 0x008B - Female protagonist ????? 140. 0x008C - Male protagonist healing Pokemon 141. 0x008D - Female protagonist healing Pokemon 142. 0x008F 143. 0x0090 144. 0x0093 145. 0x0094 146. 0x0095 147. 0x0096 148. 0x0097 149. 0x0099 150. 0x009A 151. 0x009B 152. 0x009C - Male protagonist using fly (?) 153. 0x009D - Female protagonist using fly (?) 154. 0x009E - Male protagonist balancing (on beam) 155. 0x009F - Female protagonist balancing (on beam) 156. 0x00A0 - Male protagonist fishing 157. 0x00A1 - Female protagonist fishing 158. 0x00B2 - Cress 159. 0x00B3 - Chili 160. 0x00B4 - Drayden 161. 0x00B5 162. 0x00B6 - Shadow Triad 163. 0x00B7 164. 0x00B8 165. 0x00BA - Darmanitan zen mode statue 166. 0x00BB 167. 0x00BC 168. 0x00BD 169. 0x00BE 170. 0x00BF 171. 0x00C0 172. 0x00C1 173. 0x00C3 174. 0x00C6 175. 0x00C7 176. 0x00C8 177. 0x00C9 178. 0x00CA 179. 0x00CC - Plasma flag 180. 0x00CD 181. 0x00CE 182. 0x00CF 183. 0x00D0 184. 0x00D1 185. 0x00D2 186. 0x00D3 - Reshiram 1 187. 0x00D4 - Reshiram 2 188. 0x00D5 - Zekrom 1 189. 0x00D6 - Zekrom 2 190. 0x00D7 - Cynthia 191. 0x00D8 - Pokeball (overworld) 192. 0x00D9 193. 0x00DA 194. 0x00DB 195. 0x00DC 196. 0x00DD - Reshiram 3 197. 0x00DE - Zekrom 3 I don't know if this holds any importance as well, but I've isolated a couple values that produce "blank" sprites or are a copy of another. I'll post them below in the event that they might actually be useful to someone. 0x0000 0x006D 0x0070 0x0076 0x0077 0x0087 0x008E 0x0091 0x0092 0x0098 = 0x0038 / 61 Repeated (Male Guitarist) 0x00A2 = 0x00D1 / 184 Repeated (Cottonee) 0x00A3 = 0x0015 / 25 Repeated (Woman - Red Shirt) 0x00A4 = 0x002E / 46 Repeated (Karate Guy) 0x00A5 = 0x0025 / 42 Repeated (Female Ranger) 0x00A6 -> 0x00B1 0x00B9 0x00C2 0x00C4 0x00CA 0x00CB These were obtained by using an lua script provided by Kaphotics and KazoWAR's BWOE.
  9. I've managed to make a patch for the Battle Subway for BW & BW2. The list with changes made by me are at this link: http://www.mediafire.com/view/?jcp91l58n9pyrz7 Here's what the patch does: -Increase number of Pokemon in database to 1612 -All trainers in Normal line have a huge Pokemon roster -Few Super Line Pokemon were edited in terms of moveset, items and EV spread -Partner Pokemon roster is 464 (310 in Attack and 154 in Defense) NOTE: If you already have a patched rom, such as BlazeBlack2... don't worry. Use the NitroExplorer to extract the narcs from the clean rom that's been patched for the Battle Subway and reinsert them in the rom you're currently playing. Leave feedback and any suggestions of who should I fix in the Super Line and enjoy fighting in the ultimate Battle Subway. Link: https://www.dropbox.com/s/io1214wdgsufxad/BattleSubwayPatch.zip
  10. Well, after using the PokeRadar a lot, chaining, and having a few chains seemingly break for no reason, I was hoping to find out what exactly makes it work? I'm familair with ASM, but I'm not sure where I'd start with NDS. If anyone has information on solid evidence for how the PokeRadar works (mostly to keep the chain going, like how it calculates the chances of continuing the chain per patch), please post here.
  11. Since it doesn't seem like anyone knows how the data is stored, here's a start: Most *.bin files are archive files. They're similar to narc, but slightly different. 0x0-3: Unknown; 00 00 00 00 0x4-7: Number of Files 0x8-B: Start of 1st file 0xC-F: Length of 1st file (8+8x) to (B+8x): Start of file index x (C+8x) to (F+8x): Length of file index x where x=0 to (value of 0x4-7) - 1 I might work on it more, but I'll give more time into my save editor for this game. Have fun, ROM researchers! [edit] Attached simple .Net Framework 4.0 command line utility to extract files from a bin archive. [edit 2] An untested version for .Net Framework 2.0 has been uploaded. Sky Rom Editor..zip .Net 2.0 Sky Rom E.zip
  12. This was going to be a longer thing about what's wrong with "hacking" here and with the Pokemon community in general. I'm not going to bother since it would all fall on deaf ears. I'll just copy and paste parts of the end bit from what I wrote: So.. I'm done. The link at the bottom is to all of my stuff- databases, notes, the spreadsheet, programs, etc. The IDBs are also in text format(.s is plain text; don't use notepad though- they're too big). I'm sure more than a few people will want some of the lists and .bss sections from the different binaries in them- especially the script commands and such ... That said, I'm not exactly leaving completely. I will still be working on PokeGen occasionally and the development "library" for W2. A few of those headers are done. Expect something like the main boost lib where almost the entire thing is headers and it will come with instructions for building code and a list of what to install(DevkitARM and such). (You're going to want IDA 6.1.110315 to view the IDB files. That's where the most useful stuff is. arm9-white2_decompressed_U.idb is the main one.) http://hack.thundaga.com/hacking_stuff.7z
  13. Hi guys, I'm fairly new to ROM Hacking, but I've already got a hack in production underway, which you can find information on in the ROM Edit Ideas section (Probably gonna recreate it in the Progressing Edits once I get up to the first gym done and release a beta test version). It will include things like Edited trainers, pokemon stats, pokemon types, new wild pokemon, etc. But of course, I had to learn how to edit this data. I did most of the stats and types and such by using a tool by TwistedFatal, but with changed types, of course came other things like, for example, the TMs and HMs that each pokemon could learn. That specifically is what inspired me to make this thread. I never could find a thread about TM and HM compatability. I got the information about that from Drayano. But as it turns out, ALL of the Pokemon's data (except for movesets) is located in the same narc. So, lets take a look at exactly what is in this narc file. First off, you should extract the a/0/1/6 narc file using Nitro Explorer. Next, I reccomend downloading Crystaltile2, it is a phenomenal hex editor with a feature that makes editing the hex so much easier. In the best download I found, there are two .dll files that are missing, but you can just google search them and put them in the same folder as CT2 and it should work. And for one last preparation, I reccomend you go to this website:http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html. This is an amazing Hex-Decimal-Binary converter. Now, open up the a016 narc with Crystaltile2 and in the side window that pops up, double click on the section that has "(narc file name) 1" in it. This will take you straight to Bulbasaur's Data. Let's take a closer look at it. The first byte of each Pokemon's Data is the HP stat (in Hex of course) for Bulbasaur, this is 2D, which is 45 in Decimal. Say you wanted to raise the HP stat to 65. Just type in 65 on the decimal line on that site I linked you to, and replace that 2D with whatever pops up in the Hexadecimal line (should be 41). The second byte is the base Attack Stat. 3rd is base Defense, 4th is base speed, 5th is base Sp. Atk, and 6th is base Sp. Def. This should be the exact same order for every pokemon's data. Now for the 7th and 8th bytes, I have not tested this yet, however, they should be the Pokemon types. According to this thread:this explaining things about move data, 0B, which is in byte 7 of bulbasaur's data, corresponds to the Grass type, which just so happens to be Bulbasaur's primary type. It's 8th byte, which is 03, corresponds to poison type, which is Bulbasaur's secondary type. So, more than likely, the 7th and 8th bytes are the pokemon's types. In Bulbasaur's 9th byte, we have 2D, which is 45 in decimal, which just so happens to be Bulbasaur's catch rate. In the 10th byte for Bulbasaur we have 01, which I do not know exactly what that does. My theory is that it could be it's national Pokedex number. The byte after that (11th) as two 0s in Bulbasaur's data, which could have numbers in it when it gets to the higher pokedex numbers. Probably the National dex number in hex, split into pairs, and then reversed, just like it is for the moves when editing those via hex. This is only a theory and requires testing. Now we have the 12th byte. In Bulby's data, this is another 01. I honestly have no idea what this does. Perhaps there are two different Pokedex numbers that really come into play when you get to the Unova Pokemon? I will be editing this if I find out anything new. Bytes 13-18 are just a bunch of 0s for bulby. These may come into play more in other pokemon, I have not looked into this much yet, this research is a work in progress for me. I will edit the post when and if I find out anything. I have also been unable to figure out byte 19 or 20 off of info from Serebii alone either. I will edit the post if I find out something, as usual. If it helps anyone, Bulbasaur's byte 19 is 1F (31 in dec) and byte 20 is 14 (20 in dec). My conjecture is that maybe they have something to do with Egg Groups. Byte 21 appears to be Base happiness, as the 46 there in Bulbasaur's slot (70 in decimal) is equivelant to the info on Serebii. I am not sure what bytes 22-24 are. Byte 25 appears to be a slot for abilities, because in Bulbys data, it has 41, which is 65 in decimal. According to the Ability list on Bulbapedia, 65 is Overgrow's index number. Byte 26 is probably the second ability a pokemon could have, but since Bulbasaur doesn't have one, it has only 0s there. This is made even more likely by the fact that the value in byte 27 of Bulby's data corresponds to the ability, Clorophyll (index number 34, which is 22 in hex), which bulbasaur can have through the Dream World. Bytes 29-32 are 0s in Bulbasaur's data, so I'm not yet sure what those mean. I will experiment more with that later. Byte 33 has a 01 in Bulbasaur's data. I'm not sure what exactly this means yet either. Byte 34 has a 03. Again, not quite sure what this means. Byte 35 has 40 (64 in hex). Not quite sure what that means either. Byte 36 has 00. Clueless yet again. In fact, I have no clue what pretty much all the bytes do for a while. Perhaps it is what tells the pokedex to say in the pokedex entry's and classification, cries, honestly idk. But that's why I'm researching, to find out. Now, at Byte 41, I finally find something I know about. I'm just going to say right now, Thank you so much Drayano, he's the one who taught me how to read this part. Now, we start getting into why I even decided to do the research of this narc file. The TM HM compatability. Now, at Bulbasaur's byte 21, we find the hex value, 20. If we put that into the hex section of the coverter I linked you too, we actually need to look at the binary equal to that value. It should show up as 100000, now add two zeros to the beginning of this, and we have a string of 8 numbers in binary code. This string represents Bulbasaur's compatability, to TM01-08. But the tricky part, is that it goes backwards, so the first number actually represents TM 08, and it goes backwards down the line to TM 01. The 0s mean bulbasaur can't learn that TM. The 1s mean it can. So let's get into a bit more detail shall we. After you added the two 0s to make it a string of 8 the first number is a 0, meaning that Bulbasaur can't learn TM 08. The next number is another 0, meaning it can't learn TM 07. The next number, however is a 1, meaning that Bulbasaur CAN learn TM 06. The rest are 0s, meaning that Bulbasaur can't learn TMs 05-01. Say you wanted it to be able to learn TM 01, you would go into the converter and replace the corresponding number in the binary section (in this case the last one), and replace the old hex number with the new hex number that came up on the Hex line of the converter. Now, you may be wondering "What about all the other TMs?" That comes with the next several bytes. These bytes each represent Bulbasaur's conpatability with 8 different TMs (don't forget it's in backwards order, so instead of TM 09-16, it's actually 16-09, and same for all the other bytes). When you get to the byte that's supposed to represent TMs 96-90, you may be thinking "Hey! There is no TM 96!" Well that's correct. Instead, HM 01 takes up that spot. Then, the byte after that only represents the 5 remaining HMs (so the binary string should only be 5 digits long). One last thing to note, obviously, if any of these bytes contains two 0s, that means bulbasaur can't learn ANY of the 8 TMs that that byte represents. There should be 13 bytes containing TM HM compatability data. And finally, after the TM HM compatability bytes, we come up on some more bytes that I don't know what they do. Hurrah! I have a feeling that one of the groups of bytes that consisted of mostly 00s with a 01 thrown in had something to do with the amount of EVs given out upon defeating a bulbasaur in the wild, but I do not know which. So anyway, that's all I could figure out for now. I'll be sure to edit this post with the appropriate info if I find out anything new.
  14. A friend of mine has tried comparing an unpacked patched rom (Japanese!) with another unpatched. Rudolph patch seems to change 3 bytes in overlay 001 and 112 (if I remember well...). Comparing other language rom with one japanese appeared that other have one more overlay file. Sizes are not compatible and if you try to put japanese overlay in non-japanese rom, it will crash. We are trying to develop a program that allow us to save the structure of files in a rom when we unpack it (ndstool repack it, but put files alphabetically).
  15. In land_data.narc the length of the second block is supposed to be multiple of 0x30. This is true for all maps except for nr 483 (m_dun2405_00_01c). It has the lenght 146(0x92) instead of 144(0x90). That means there are 3 buildings and two additional bytes (0x0d 0x0a) Why?! (I use the Pokemon Diamond ROM)
  16. I reply the same that I put in gbatemp: I made a bit of researcher in the save files and this is what I found: - The size of 1 "save state" is 0x24000. - In the file (512 KB) there are 2 "save state" (just like before), however, the second "save state" does not begins in the offset 0x40000, but 0x24000. - This seems that in the "save state" is only one block/footer, it is in the offset 0x23F8C with 16 byte of size. - The footer structure is (little endian): --- 0x0: Current number of save count (uint). --- 0x4: Size of the block (it is 0x23F9C) (uint) --- 0x8: Constant of the game (in White is 0x31053527) (uint). --- 0xC: Padding = 00 00 (ushort) --- 0xE: Cheksum (unknow to me). Well, the checksum, the most important thing, seems to be changed, I don't know if this is still CRC16, but maybe (I thinks so) GF just changed the initial value or the final XOR value, but I don't know how to find this. However, the pokemon structure DON'T changed, and fact, anybody can manualy put a pokemon of 4 generation (.bin extension) in the save with the correct offset (but ofcourse too, fixed the checksum), except the size of the pokemon in the party, now is 220 bytes. This is another usefull offsets: - Party pokemons: 0x18E08 - Box pokemons: 0x400 - Trainer name: 0x19404 - PD: I hope that my english can be understand ^ _ ^ U.
  17. Hi ProjectPokemon, I'd like to say Pokemon: Black and White are NOT untouchable, in fact, most of the files look like they're the same as HG/SS (for example, a/0/0/0 etc) although a few files have been added, and as you can imagine, many have been edited for the new things in B/W but the file structure looks pretty much the same. I haven't seen anyone actually decompress a B/W ROM yet (so I guess I'm the first w00t) so I thought I'd post this. It's not really a tutorial as much as a demonstration but here is a picture to prove my words : http://img7.imageshack.us/img7/6082/hni0001b.jpg (It's pretty big so you can clearly see it's been hacked/modified) In case your wondering it's just a simple hack - I hacked the game title on the boot screen to show what I talked about above. Also to prove this is in fact the Pokemon White ROM instead of something like DPPtHGSS with a modified icon and header, here is another image I took of my DS actually playing Pokemon White : http://img31.imageshack.us/img31/7622/hni0004df.jpg (An epic Picture of ZEKROM on the titlescreen - I love it!) The unfortunate part is BW has a really weird Anti-Piracy this time around. There is no lag, the game runs really great, but: 1) No Pokemon can gain experience (henceforth making it impossible to completely win the game with lvl 5 Pkmn alone) 2) Saving seemed to work until I tried loading the save, which didn't work too well Might've just been a setting of mine that was incorrect (There are editable settings in Wood R4) so I'm not 100% sure this is the AP's fault. But anyways, even the beginning gameplay was great. *insert-something-here-reader lol* - Project X
  18. So, when using PPRE to edit trainers, there is a 0Ch value. Does anyone have any specific details on it? A while back, Alpha and I speculated that it could be trainer difficulty, because of the values in it we noticed: - 1 (most trainers) - 3 (Falkner) - 5 (Chuck, and some other trainers) - 7 (most Gym leaders, some regular trainers, etc) - 33 (a random trainer, some pokemaniacs) - 35 (a Rival battle where he has 3 lvl 16-18 Pokemon, and another where he has 4, around lvl 20) There may even be some trainers in the 60s or 70s.... Schookid Sherman or something? Does anyone have any further details on this or experience with how it affects things in-game? If they are the difficulty, do you know what specifically it changes? (AI, IVs?) And to what degree? I may do some more research and experimenting myself later this week.
  19. Deciphering data/fielddata/mapmatrix/map_matrix.narc in Diamond/Pearl's contents. I would appreciate it if anyone that has looked into it before provide their insight. And if you figured out the structure of the contents, I'd appreciate it if you could post it here. I do know the structure of a NARC file, I'm looking into the contents of the map_matrix.narc file. If Alpha reads this, SCV said that you might know more about map_matrix.narc's contents. Shoutout.
  20. Hi im trying to learn as much as i can about pokemon coding all that sortta stuff if any one can help i would greatly appreciated it, im not sure if this is the right place to post this please warn me if it is so i can move it to the correct thread
  21. Hey guys, Most of you think the freezing is caused by a build-in anti-piracy code. But... I wanted to let you know there's also a possibility that there isn't enough free memory when you play HG/SS on a flashcard. Do anyone of you know the 'hack' in D/P/Pt with the layers of the map in Jubilife City (quickly moving through these layers to get Darkrai)? Well, I thought the freezing problem in HG/SS is may be the same problem. Because, while I was playing HG (on my M3), I was running through Violet City, but when I ran past the gym from the left, the right part of the city was blacked out (and actually no gym, because the area that was blacked out, was kinda overlapping the gym). That area wasn't loaded and I couldn't walk through it. It was just solid black. Then I moved upwards into a invisible warp (it was the door of the missing gym), but then the game froze completely in black. It's just a thought I'd like to share with you. I don't know if this is really the case, but since I've encountered this, I thought that it needed to be considered as a possibility: The game loads too much maps or other information in its memory, but forgets to dispose this in some way or something which cause these random freezes/crashes... Or, since I've read there were other flashcards without freezing, the problem might lay in the emulation of some flashcards. I don't know if someone of you have this or something samilar, but I haven't seen this anywhere at the moment (or I've searched with the wrong words). Too bad I didn't take a picture of it... but before I realized I entered the invisible gym. When this happens a next time, I'll make sure I take a picture of it Grtzz!!
  22. In the course of trying to edit every aspect of a pokemon for ROM hacking purposes, I've made some findings that may prove useful. Note that no tools exist to do this (yet), so I will just provide some insights on how each file works and those of you competent with a hex editor should be able to figure out the rest. The relevant file is (/data)/application/zukanlist/zkn_data/zukan_data.narc in a D/P ROM's internal filesystem. Unpack the narc (I used kiwi.ds's NDS Editor) and you'll get a folder with 58 binary files. Files 00 through 10 contain information pertaining to the height an weight comparison features of the pokedex, 11-58 contain lists of pokemon index numbers in various orders for use by the pokedex's search feature. Following is a list of each file, what information it holds, and notes on how it is structured. 00 I wasn't able to figure out anything about this file. Editing it did not seem to result in any changes in the pokedex -- maybe the information is related to the dex but actually used elsewhere. Of note is that it is the same length as 01, indicating 4 bytes per pokemon. 01 - Weight 4 bytes per pokemon. The number stored, divided by 10, equals the weight of the pokemon in kilograms used by the "weight check" feature. Note that numerical value in kg/lbs expressed by the pokedex IS NOT calculated from this. It is stored separately in msg.narc along with most other textual data in the game. I haven't taken the time to find the thresholds on which the animation used by the scale changes; if somebody wants to do this it would be appreciated. 02 I wasn't able to figure out anything about this file. Editing it did not seem to result in any changes in the pokedex -- maybe the information is related to the dex but actually used elsewhere. Length indicates 1 byte per pokemon. 03 - Trainer Scale Divisor (for female player) The number stored, divided by 256, equals the divisor used in scaling the trainer graphic in the height comparison feature. For example, if the divisor is 2, the size of the trainer will be half its unscaled size. 04 - Pokemon Scale Divisor (for female player) The number stored, divided by 256, equals the divisor used in scaling the pokemon graphic in the height comparison feature. 05 - Trainer Scale Divisor (for male player) The number stored, divided by 256, equals the divisor used in scaling the trainer graphic in the height comparison feature. 06 - Pokemon Scale Divisor (for male player) The number stored, divided by 256, equals the divisor used in scaling the pokemon graphic in the height comparison feature. 07 - Trainer Y-position (for female player) The higher this value, the further down the screen the trainer graphic used in the height comparison feature is. Default value is 8. 08 - Pokemon Y-position (for female player) Pokemon graphic used in height comparison feature is moved down by as many pixels as the value stored specifies. Values prefixed with FF instead of 00 will actually be moved up by 0xFFFF - x + 1 where x is the value stored. 09 - Trainer Y-position (for male player) The higher this value, the further down the screen the trainer graphic used in the height comparison feature is. Default value is 9. 10 - Pokemon Y-position (for male player) Pokemon graphic used in height comparison feature is moved down by as many pixels as the value stored specifies. Values prefixed with FF instead of 00 will actually be moved up by 0xFFFF - x + 1 where x is the value stored. 11 - National Dex order Listing of pokemon index numbers in the order that they appear in the National dex. In this case that is just the numbers 0-493. I have tried adding a 494th entry but unfortunately it did not result in a new pokedex entry. 12 - Sinnoh Dex order Listing of pokemon index numbers in the order that they appear in the Sinnoh dex. Pokemon that do not appear are omitted. 13 - Alphabetical order Listing of pokemon index numbers in alphabetical order. As with height and weight, editing the name of a given pokemon will not automatically update this. 14 - Heaviest to Lightest order You get the picture by now. 15 - Lightest to Heaviest order 16 - Tallest to Shortest order 17 - Shortest to Tallest order 18-26 - Subsections of Alphabet Each file contains a listing of pokemon index numbers with names that start with a letter in the given subset of the alphabet. Within each file the order is alphabetical. For example, file 18 contains an alphabetical list of all pokemon that start with the letters A, B or C. The letters associated with each file are as follows: 18-ABC 19-DEF 20-GHI 21-JKL 22-MNO 23-PQR 24-STU 25-VWX 26-YZ 27-43 - Types Each file contains a listing of pokemon that are of the given type; dual-type pokemon are listed in the file for each type. Within each file the order goes by national dex number. The type associated with each file is as follows: 27-normal 28-fight 29-flying 30-poison 31-ground 32-rock 33-bug 34-ghost 35-steel 36-fire 37-water 38-grass 39-electric 40-psychic 41-ice 42-dragon 43-dark 44-57 - Body Styles Each file contains a listing of pokemon that are of the given body style. Within each file the order goes by national dex number. Body style information is used exclusively in the pokedex and to the best of my knowledge these list are the only thing that makes a pokemon one style or another. The body style associated with each file is as follows (names for the different styles are never provided, so I'm using the actual graphics for clarity): 44- 45- 46- 47- 48- 49- 50- 51- 52- 53- 54- 55- 56- 57-
  23. Basically the title spells it all. This thread is dedicated to using RAM editing or even using Hex Editors To allow unused Sprites to serve a purpose in the game. Basically this thread can be considered an extended version and derivativeof here: http://projectpokemon.org/forums/showthread.php?t=1416 I decided to focus not just on Arceus, but on other unused sprites, if any known. From what I know the currently unused pokemon sprites are as of the following: Shellos: http://veekun.com/dex/pokemon/shellos/flavor Gastrodon: http://veekun.com/dex/pokemon/gastrodon/flavor ??? Arceus: http://veekun.com/dex/pokemon/arceus/flavor BETA Shaymin and Giratina: http://bulbapedia.bulbagarden.net/wiki/Platinum_beta What we do know is for Arceus to Stay in Curse (???) type, It's ability must not be MULTITYPE or it will transform back to normal type if not equipped with the correct item. Using the offset of 0x00000040 for HEX editor, The value for Curse Arceus is found to be at least, 4C - 4F. (4D is my preference though). I'm currently trying to get the Shellos and Gastrodon, And on Platinum (using 0x00000040=4D) Gastrodon appears weird, Shellos unsucessful. If anyone manages to come up with any values, Note the value under which offset, and also which game (D/P or Pt) My Current List in mind: Gastrodon Shellos Shaymin (Pt) Beta Origin Giratina (Pt) Curse Arceus Cherim (Sunny 'mode' without activating Sunny Day) Substitute? DP sprites in Pt
  24. Post additions (pinned replies): [Apr 24th, 2009] AngelSl (pcap log of GTS communication): post#12 [Mar 1st, 2010] LordLandon (logged GTS communication in more close details): post#39 [Mar 2st, 2010] LordLandon (information on actually trading with a fake GTS server): post#41 [Mar 2st, 2010] LordLandon (python script to act as GTS server): post#43 [Mar 22nd, 2010] LordLandon (python script, IP fix): post#100 [Mar 23rd, 2010] magical (clarification how data prefix is encoded on website): post#104 [Mar 23rd, 2010] イーブイ (started Wiki article, check next page after clicking this link for more test results): post#105 [Apr 8th, 2010] AngelSl (dnsserver.py modification hint -to support CNAMEs and not only IPs): post#193 [Apr 10th, 2010] Vlad (port check tool in AutoIT3): post#224 [Apr 11th, 2010] Vlad (dns and http server package): post#129 Note about LordLandon's Python application: You get "An error occurred while attempting to communicate (00000) Please turn off the power, restart this DS system, and try again. If this message keeps appearing, please contact Nintendo Consumer Service." when the .pkm file is a storage file. It must be a party file in order to work properly (issue is that storage files are 136bytes while party once are 236bytes). Original post text: Odd that no one is curious, but I am so here I go! Basically the game talks to Nintendo and the global trade center, but I wonder if we can get some of that data from external tools. I am pretty sure the official GTC flash site also reads from here, anyway I found out the URL addresses by hex searching in the rom file (platinum), here are the results: http://gamestats2.gs.nintendowifi.net/pokemondpds/common/setProfile.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/post.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/post_finish.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/get.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/result.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/delete.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/return.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/search.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/exchange.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/exchange_finish.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/worldexchange/info.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/roomnum.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/download.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/upload.asp http://gamestats2.gs.nintendowifi.net/pokemondpds/battletower/info.asp Obviously one is the battletower and other is the trade. Now it seems to operate on GET and POST, since I found a lot of HTTP headers. They also set a User-Agent that I think is called "GameSpyHTTP" (but might be a variable name or refrence, as I also saw "User-Agent: HTTP_X_GAMECD" a line or two above. Anyway it is possible to get information of trades and pokemons available using external tools, thus you may create a "alert me when X is available" tool if you like, or filter out those "I want a Mew for a Mew" people that are just annoying. Any thoughts or information you have learned?
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