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Showing results for tags 'platinum'.
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All I really want is Diamond, pearl and Platinum save files (.sav) that have entered at least once in hall of fame. I have overplayed this gen and I don't really feel like dedicating myself to playing it another 3 times. My only wish aside from that is leaving Darkrai and Shaymin untouched as this is going to be used as shiny hunting saves. If you want to throw in the key items for it cool! If not I would probably have used the void glitch anyway. If the other legendaries are there too that's great, otherwise, eh I don't care since I will hunt them in USUM anyway.
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Hey, all, Sorry if this is the wrong forum to post this question. I'm a huge Pokemaniac who, after 20 years of designing Fakemon, has finally learned about this awesome tool that should allow an individual to hack the source code of the games I love so much. I just have to say, I find the device very intuitive and love the work you have all put into it, but that leads to two major questions: 1. I just got around to testing my Platinum version hack that I've been working on for a few days. I've changed the encounters on the first route and at Lake Verity as well as modified the stats, etc, of all of the Pokemon I want to have available to that point. My ultimate goal is to create a "perfect" Pokemon world, one where every type is balanced, every Pokemon is balanced and every Pokemon is readily available. To this end, I have modified the type compatibility chart to suit my ends. That all seems to work as intended for the first battle. Here's the problem though: After the avatar and the rival get to Lake Verity, the game simply... freezes. The emulator is still running and can be reset to the previous save state, but the game itself will not play past that point. I'm rather despondent and was hoping someone could tell me why the game freezes. I changed the dialogue back to how it originally was (I only made a few changes) and I even tried recompiling the save data, but the game still freezes. 2. Is there a way to read in, say, a text file full of stats and moves into the rom hacker as opposed to typing each datafield by hand? Even if I knew what overlays contained that data and how to manipulate it to my end, I would be satisfied. I'm a professional coder and I can easily handle creating my own backend overlay rewriting code, but I don't really want to enter all of this data again if I have to start over or, say, want to incorporate these stats into other games. Is there a clearly identifiable set of hex pairings, like there was for the typing, that changes a Pokemon's type, movepool, ability, etc, and, if so, how could I manipulate it en masse?
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Version r1.0.5 A Pokémon Platinum Overhaul Hack Modified from Pokémon Renegade Platinum by Drayano, with permission Note: b1.2.1 and b1.2.0 contain a game-breaking bug where Fantina's script in the Contest Hall won't play properly, and progression is impossible. Please update as soon as possible! The game crashes when the first Barry battle begins if you did not use a Revision 1 rom to patch. This is a known issue, and not possible to fix, as this hack was based on Revision 1 of Platinum. Also, since the game's code is different, I cannot guarantee that patches for Renegade Platinum will work correctly with Altered Platinum. If you use any additional patches, I may not be able to fix any issues you encounter. Introduction Pokémon Altered Platinum is a Platinum hack which makes radical changes to the way the game works, for the sake of fun and a fresh Sinnoh experience. Meet 30 new Sinnohan forms(not rushed, just been working on this thing for WAY too long), each with a unique design, type, stats and more! Play with old Pokémon that have been changed so extensively that it's like they're brand-new, and get used to an overall higher standard of power where almost everything should be usable. The Ice type has undergone some extensive changes, with its Rock weakness removed and new resistances to Water, Ground, and Dragon. Face an increased challenge, that isn't quite Kaizo levels, but it's definitely tougher than base Renegade Platinum. With the removal of effort values, you're limited to roughly the same level of power as the NPC trainers(who also can't use EVs), and you don't have to EV grind for hours! Gym Leaders are no longer limited to types! Instead, their teams are centered around a particular gimmick, such as Roark's Stealth Rock team. Play around with some new moves with (sorta)custom animations, such as the low-power physical Fairy move Roughhouse, or the 100% accurate, 90 power, no effects physical Flying move Meteor Dive! Some are even signature moves, such as Skarmory's Steel Feathers or (SPOILER)'s Cosmic Void. Find newly recolored shiny Pokémon, like an autumn-colored Leafeon, or cherry blossom Torterra, with Renegade's 1/512 shiny rate included! Some NPC dialogue that didn't give lore or story has been replaced(not all of it yet). This includes new jokes and references, but also some extra lore for the new Sinnohan Forms, to help them truly feel at home in this brand-new Sinnoh! Each new form even includes new Pokédex entries! On top of all of this, there's even a familiar face as a new postgame boss trainer, whom is equivalent to Renegade Platinum's Steven Stone battle. Check the Screenshots spoiler for more info! Note: This is my first ever romhack, so if it's a little rough in places, that's why. Still, I've been iterating for quite a while, and I think it's a lot of fun! I hope you enjoy! Screenshots (Spoiler warning!) Preview of all Sinnohan Forms (Spoiler warning!) Preview of all shiny Sinnohan Forms (Spoiler warning!) Preview of all recolored shinies (Spoiler warning!) Download (Documentation included!) Contains all current and previous versions. Note: This hack requires that your vanilla Platinum rom is Revision 1. It will not work correctly with the older version. This hack is also based on an older version of Renegade Platinum without the Steven fight, though a different- but equivalent- fight has been added. The custom sprites(packaged in a .zip separately from the releases) in this Google Drive are also free to use, but credit would be appreciated! https://drive.google.com/drive/folders/1ooydJKGFE3AajHm1w8sCUx0Z8J2vo95q?usp=sharing Changelog (Unmarked Spoilers!) Tools Used JackHack Tools: Like Drayano, I used a bunch of tools from his site, such as the DPP Attack Editor, DS Pokemon Editor, PokePicDS, and so on. WPEDS: Used D-Trogh's Wild Pokemon Editor DS for most of my encounter edits. PPRE: Mostly just used it for the trainer editor, everything else is kinda unstable... HxD: A capable hex editor, which allowed me to do things like change sprite animations and offsets, and replace TMs DSPRE Reloaded: Using this now for trainer, text and script editing in place of PPRE. BTX Editor 2.0: Used it for replacing overworlds. Made the whole process far easier. Credits Drayano, for the original romhack and plenty of personal guidance. Without him, this wouldn't have been possible. TheOnlineNinja759, a friend of mine, for the cute Sinnohan Raichu art at the top- and for helping me with the design of Sinnohan Dunsparce! Jay-San, for a variety of helpful tutorials JackHack96, for many of his tools D-Trogh, for WPEDS Alpha, SCV, for PPRE AdAstra-LD for DSPRE Reloaded, and Mixone-FinallyHere for the original DSPRE. KazoWar, for BTX Editor 2.0 Many people I'm probably forgetting because I've been working on this thing off and on for way too long...
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Summary Pokemon Distorted Platinum is a rom hack that focuses more on difficulty then anything else. All gym leaders have a full team of six. Once you have beaten the elite four your team will be around level 73. All Pokemon (except for legendaries) should be obtainable before the elite four making it possible to create any team you wish. There have been changes to certain Pokemon's types and abilities. Important characters will sometimes challenge the player to a double battle rather than single battles. Level curve is not that harsh for the first three gyms Credits SCV, Alpha. Creator of PPRE which made this rom hack possibele Screenshots Bugs Downloads You will need a rom of pokemon platinum to use the patch Patches and documentation (Mediafire)
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Hello everybody! DISCLAIMER: As this is my first post ever on such community, try to give advices instead of imperative bashing or insults. No.2 DISCLAIMER: I won't be paying or compensating nobody in any way, I'm sorry. This is intended to be for fans, from fans, I don't know if I'm wrong or not but everyone can have his opinion. I have been playing some hack-roms recently and enjoyed quite all of them, especially those from none other than king Drayano himself, and I felt motivated to start my own project, centered on the figure of the Gen IV League's Champion, Cynthia. Since her past, except some main events, is covered in a mist of unknown, I feel like it is about time that it gets unveiled. But what about it, you may ask. Well, I have some major ideas that can be developed and further discussed with the help of who desires to join my efforts. the game will be centered in the region of Sinnoh, as there is where she has the only known relatives, being her grandparents and her sister the story will be sort of "usual stuff", as we know she had helped prof. Rowan just as the player does, but with some storyline-kickers she will start the game with a Gible, as to keep the usual 3-stages evolutionary line she will encounter the rest of her Platinum team as event Pokemons she will not battle the same old Gym Leaders, as it is unlikely that they remained the same (or maybe, she won't battle any at all) she will have some other major events that has to cover, being her interest on mithology and legendary Pokemons depending on debates among us, she will or will not face rivals or enemy teams wild Pokemons will cover Gen IV - VI, fairy types included, types nerfs (i.e. Steel), physical and special split, eventually even Megas the post-game isn't required, but any suggestions will be considered Who do I need? I am gonna need at least two or more persons to work on sprites, in and out of battle one or more persons to work on text one (or more?) person to work on cutscenes, some reworked and potentially some new one or more persons to join me on plot decisions (don't necessarly need to be others) Unfortunately, I am very very negated to all technical jobs, but if needed I'll try to cover what possible.
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Not sure if this is a rom issue or a save issue, but I'm having an issue on my emulated version of Pokémon Platinum version in which certain time based events aren't happening. For instance, the house in the Survival Area in which you can battle different gym leaders each day just stays on whatever the default set of trainers was at the time you first entered. Another example would be the massage lady in Veilstone City only does the massage once and then just keeps telling you to come back tomorrow. Strangely, other events work just fine. Going back to the survival area, the rival battle there that only happens on the weekend works just fine. All of the day/night stuff also works completely fine. Does anyone know what the issue here is and if there is a solution. For reference, I'm playing on the emulator DeSmuMe v0.9.12, and the only edits I've made to the rom were that I put it through the Universal Pokémon Randomizer but only to remove trade evolutions. Thanks.
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I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
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Desperately need codes for Pokemon Platinum that contain the 3 Legendary Beasts (Shiny) from the 13th Movie: Entei, Raikou and Suicune Been searching for the codes for 3 days HG/SS codes are widely available but really need codes for Platinum (US) https://bulbapedia.bulbagarden.net/wiki/Legendary_beasts_(M13)#Suicune
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I've been working on a gym shuffler using dabomstew's randomizer as a base, and I started with Platinum. It shuffles the warps so that each city connects to a random gym. I've been using Spiky's DS Map Editor and its code as reference to implement everything so far, but I'm having trouble figuring out how gyms' trainers check for badges. Is there a way to change the badge-checking condition for gym trainers? After looking over some topics here, it seems like I need to edit "level scripts" to change what I want to change. If I'm on the right track with level scripts, is there a (open-source) tool I can use to edit them? If there's not any, where in the ROM structure are level scripts, and is there any documentation on how they work?
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I recently started a playthrough of P:RP on DraStic (Android Emulator) and I decided to use the gift Eevee as a starter because the improved base stats and learnset of Flareon made it much more appealing to me. I also decided to use a Wormadam-T for similar reasons. Because I am lazy and didn't want to grind for perfect natures and IVs, I decided to use PKHeX to alter these values. This is where I encountered problems, for when I loaded my now-edited save, the base stats that were so appealing to me appear to have been reverted, I have a slow Flareon and a weak Wormadam. I'm pretty sure I have the complete version of the game because in the double battle with Lucas, the enemy's smog was super effective against his Snubbull (implying it had the fairy-type). Does anyone know of any fixes or workarounds? Thanks in advance! p.s. Sorry this is so wordy, I wanted to make sure I included all the important details.
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platinum Pokémon Platinum - All Wild Legendary Pokémon
MasterKirby1982 posted a topic in RAM - NDS Cheats
This is a simple post from the Legendary Pokémon in Pokémon Platinum. I have created the code only for these two versions: Platinum Version (USA/Europe) Kanto L+Left: Articuno, L+Right: Zapdos, L+Up: Moltres, R+Down: Mewtwo & R+Up: Mew. 94000130 FEBF0000 1207404C 00002406 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000097 B2101D40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FE7F0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000096 B2101D40 00000000 C0000000 0000000B 100233E8 00004646 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDBF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000092 B2101D40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDEF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000091 B2101D40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDDF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000090 B2101D40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 Johto L+Left: Raikou, L+Right: Entei, L+Up: Suicune, R+Left: Lugia, R+Right: Ho-Oh & R+Up: Celebi. 94000130 FEBF0000 1207404C 00002406 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000000FB B2101D40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEEF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000000FA B2101D40 00000000 C0000000 0000000B 100233E8 00004646 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEDF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000000F9 B2101D40 00000000 C0000000 0000000B 100233E8 00004646 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDBF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000000F5 B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDEF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000000F4 B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDDF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000000F3 B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 Hoenn L+Left: Regirock, L+Right: Regice, L+Up: Registeel, R+Left: Kyogre, R+Right: Groudon, R+Up: Rayquaza, Select+Left: Latios, Select+Right: Latias, Select+Up: Jirachi & Select+Down: Deoxys. 94000130 FFBB0000 1207404C 00002406 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000181 B2101D40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FF7B0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000182 B2101D40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFEB0000 1207404C 00002418 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 0000017C B2101D40 00000000 C0000000 0000000B 100233E8 00002323 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFDB0000 1207404C 00002418 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 0000017D B2101D40 00000000 C0000000 0000000B 100233E8 00002323 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEBF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000180 B2101D40 00000000 C0000000 0000000B 100233E8 00004646 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEEF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 0000017F B2101D40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEDF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 0000017E B2101D40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDBF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 0000017B B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDEF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 0000017A B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDDF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 00000179 B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 Sinnoh L+Left: Uxie, L+Right: Mesprit, L+Up: Azelf, Select+Left: Heatran, Select+Right: Regigigas, Select+Down: Phione, Select+Up: Manaphy, Start+Left: Darkrai, Start+Right: Cresselia, Start+Up: Shaymin, R+Left: Dialga, R+Right: Palkia, R+Down: Giratina & R+Up: Arceus. 94000130 FFBB0000 1207404C 00002406 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001EA B2101D40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FF7B0000 1207404C 00002406 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E9 B2101D40 00000000 C0000000 0000000B 100233E8 00001414 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFEB0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E6 B2101D40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFDB0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E5 B2101D40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFB70000 1207404C 00002406 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001EC B2101D40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFE70000 1207404C 00002418 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E8 B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFD70000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001EB B2101D40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEBF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001ED B2101D40 00000000 C0000000 0000000B 100233E8 00005050 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FE7F0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E7 B2101D40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEEF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E4 B2101D40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEDF0000 1207404C 00002400 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E3 B2101D40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDBF0000 1207404C 00002418 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E2 B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDEF0000 1207404C 00002418 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E1 B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDDF0000 1207404C 00002418 12073F50 0000201F 12073F66 0000201F 12073F7C 0000201F 12073F92 0000201F 12073FA8 0000201F 12073FBE 0000201F D5000000 000001E0 B2101D40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 Edición Platino (Spain) Kanto L+Left: Articuno, L+Right: Zapdos, L+Up: Moltres, R+Down: Mewtwo & R+Up: Mew. 94000130 FEBF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002406 D5000000 00000097 B2101F40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FE7F0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 00000096 B2101F40 00000000 C0000000 0000000B 100233E8 00004646 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDBF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 00000092 B2101F40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDEF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 00000091 B2101F40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDDF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 00000090 B2101F40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 Johto L+Left: Raikou, L+Right: Entei, L+Up: Suicune, R+Left: Lugia, R+Right: Ho-Oh & R+Up: Celebi. 94000130 FEBF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002406 D5000000 000000FB B2101F40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEEF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000000FA B2101F40 00000000 C0000000 0000000B 100233E8 00004646 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEDF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000000F9 B2101F40 00000000 C0000000 0000000B 100233E8 00004646 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDBF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000000F5 B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDEF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000000F4 B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDDF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000000F3 B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 Hoenn L+Left: Regirock, L+Right: Regice, L+Up: Registeel, R+Left: Kyogre, R+Right: Groudon, R+Up: Rayquaza, Select+Left: Latios, Select+Right: Latias, Select+Up: Jirachi & Select+Down: Deoxys. 94000130 FFBB0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002406 D5000000 00000181 B2101F40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FF7B0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 00000182 B2101F40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFEB0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002418 D5000000 0000017C B2101F40 00000000 C0000000 0000000B 100233E8 00002323 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFDB0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002418 D5000000 0000017D B2101F40 00000000 C0000000 0000000B 100233E8 00002323 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEBF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 00000180 B2101F40 00000000 C0000000 0000000B 100233E8 00004646 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEEF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 0000017F B2101F40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEDF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 0000017E B2101F40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDBF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 0000017B B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDEF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 0000017A B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDDF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 00000179 B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 Sinnoh L+Left: Uxie, L+Right: Mesprit, L+Up: Azelf, Select+Left: Heatran, Select+Right: Regigigas, Select+Down: Phione, Select+Up: Manaphy, Start+Left: Darkrai, Start+Right: Cresselia, Start+Up: Shaymin, R+Left: Dialga, R+Right: Palkia, R+Down: Giratina & R+Up: Arceus. 94000130 FFBB0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002406 D5000000 000001EA B2101F40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FF7B0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002406 D5000000 000001E9 B2101F40 00000000 C0000000 0000000B 100233E8 00001414 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFEB0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000001E6 B2101F40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFDB0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000001E5 B2101F40 00000000 C0000000 0000000B 100233E8 00003232 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFB70000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002406 D5000000 000001EC B2101F40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFE70000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002418 D5000000 000001E8 B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FFD70000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000001EB B2101F40 00000000 C0000000 0000000B 100233E8 00001E1E D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEBF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000001ED B2101F40 00000000 C0000000 0000000B 100233E8 00005050 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FE7F0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000001E7 B2101F40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEEF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000001E4 B2101F40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FEDF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002400 D5000000 000001E3 B2101F40 00000000 C0000000 0000000B 100233E8 00002D2D D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDBF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002418 D5000000 000001E2 B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDEF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002418 D5000000 000001E1 B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 94000130 FDDF0000 12073FE4 0000201F 12073FFA 0000201F 12074010 0000201F 12074026 0000201F 1207403C 0000201F 12074052 0000201F 120740E0 00002418 D5000000 000001E0 B2101F40 00000000 C0000000 0000000B 100233E8 00002828 D7000000 000233EC DC000000 00000006 D2000000 00000000 It took me 4 months to make these codes, but now it is ready and without failures since I made an example in YouTube (Master Kirby). Note: In this game it used to be complicated for me, why, is it because you have to hold the buttons that say the TXT File description of the code I added. -
Diamond Pokémon diamond save file (not complete)
Thelep31 posted a topic in Saves - Files and Requests
I ran into a problem just right before going to get Dialga in Pokémon Diamond, and I was unable to battle the two grunts to trigger team galactic leaders to battle me. I’m looking for a Pokémon diamond save around this point, if possible. If you have any diamond save that would be greatly appreciated . Thanks in advance! -
Im new to this whole rom hacking thing and I am trying to change wild encounters in certain areas of the game. I attempted to use PPRE to edit these and in the program it is showing that the encounters have been edited but when actually in game they are no longer edited. Would someone be able to assist me with this? Thanks
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It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part P Sets the coordinates of certain points, used later to build rectangles or "plates" of different heights in the Part S. The structure of each element is the following one: 00 00 XX XX 00 00 YY YY XX XX are the coordinates in the X-axis, and YY YY the Y-axis ones. Keep in mind that the origin of coordinates is located at the midpoint of the map, not in a corner. This means that the lower right corner always use positive numbers, but the upper left corner instead must use negative numbers. Remember that FF FF = -1, FE FF = -2, FD FF = -3... The four tiles in the midpoint of the map are (FFFF, FFFF), (0000, FFFF), (FFFF, 0000) and (0000, 0000) respectively. Thus, the point of the upper left corner is: 00 00 F0 FF 00 00 F0 FF And the lower right corner: 00 00 10 00 00 00 10 00 Part Q It may be related to the stairs, but I need to investigate further. I've already solved this part, but I've still got to translate it to English Part R It sets the different heights where the hero can be in different rectangles or "plates". The structure of the elements of this part is: MM MM ZZ ZZ ZZ ZZ refers to the complete-tiles height, ie; for example if the character is at a neutral level, then ZZ ZZ = 00 00. If we climb some stairs and now we are in a height +1, then ZZ ZZ = FF FF (at higher height, instead of growing, it decreases) . If we were at a height +5, it would be FB FF. And if for example we were at -2; 02 00. MM MM measures, instead of full tiles, 65536-ths of tile. For not to talk complicated things; MM MM = 00 80 if the character is in a lake (it would be half a tile down, ie -0.5 tall) and MM MM = 00 00 if the character is anywhere else. For example, if we have: 00 80 FF FF it would mean: FF FF = Height +1 00 80 = Height -0.5 Total height = +0.5 Part S Link points of Part P to create the "plates" or rectangles, and assigns a height of an element of Part R. AA 00 BB 00 QQ 00 RR 00 AA is the number (in hex) of the Part P element where the point of the rectangle in the upper left corner is. Remember that the first element is 00, the second is 01, the third is 02... BB is the number (in hex) of the Part P element where the point of the rectangle in the lower right corner is. RR is the number (in hex) of the Part R element which establishes the height of the plate. If in Part P, for example, we have this: 00 00 F0 FF 00 00 F0 FF 00 00 10 00 00 00 10 00 And in the Part R we have: 00 00 FE 00 00 00 01 00 In the S part we have to write: 00 00 01 00 00 00 00 00 so we create a plate covering from (-16, -16) to (16, 16) (ie, the whole map) and setting a height in the Z axis +2. If instead out: 00 00 01 00 00 00 01 00 It would be the same as the previous one, but with a height of -1. Part T It divides the map in horizontal strips. Everything must be divided so if we move vertically (up or down) and thus we get in/out of a lake, stairs or similar, we must also be entering a new strip. It's hard to explain; the game can not detect when you enter an area with different height when you move vertically in the same strip (horizontally no problem) so you have to create a new separate strip. As I know it's hard to understand, here's a little picture: There is an element for each strip there. The structure of each element of Part T is: 00 00 YY YY NN NN UU UU Where YY YY is the Y-axis line where the lower limit of the strip is. NN is the number of elements of the Part U that are taken, and starting counting from element number UU UU. Do not worry, I'll explain later. For example, a map where there were two strips, one in the upper half and one in the lower half, would be: 00 00 00 00 NN NN UU UU 00 00 10 00 NN NN UU UU Part U It is a list or enumeration of adjacent plates/rectangles to the strip with which it is linked in Part T. That is, if I'm in the strip 00, Part T load a number of elements of the Part U where there are numbered all the plates where the player is or can access, from this strip. The structure of the elements of Part U is: SS 00 where SS is the number (in hex) of the Part S plate. Part U have many elements of these, and they are usually "segmented" in "zones". In Part T is loaded the number of items to be taken (NN NN) and the number it starts counting (UU UU). For example, in Part U we have: 00 00 01 00 02 00 04 00 00 00 03 00 04 00 And in the T part we are: 00 00 YY YY 04 00 00 00 00 00 YY YY 03 00 04 00 Then, from the first strip, we are or we can access the plates 00, 01, 02 and 04, while from the second strip we are or we can access the plates 00, 03 and 04. Remember they are all adjacent plates, ie, plates belonging to the strip and the ones which are in the limits but do not belong to it (ie, those plates whose height the game has to load while the player is in the strip).
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Hi, I want to turn "Sky Attack" into a direct attack, instead of a second-turn attack. I managed to do this without problems with the "DPP Attack Editor", but the point is that it is attacking with your charging animation and I want to switch to your attack animation, but I do not know how to do that. The same for "Razor Wind".
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Right now I am editing Pokemon Platinum, and have started changing what wild pokemon appear in the game. I have however noticed that whenever I enter the cycling road (Route 206), the game freezes and I have to reload. This happens even if I revert all the changes I have made. Does anyone know a method to fix this? I saw that some other people had the same problem and were able to fix it, but did not post what they did to do so. I also saw that they found the same issue in Mt. Coronet and Spear Pillar, so if anyone knows how to fix those too that would be great. Thanks for your help.
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So I'm playing Pokemon Platinum in my emulator, the usual "completing the Pokedex" and I decided to clean up my box and place the Pokemon in their "proper boxes". Then I released a Shiny-Chained Scyther. I just realized what I did... I know I'm in an emulator and I can cheat all that but what the...?!
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I've been trying to make a mod of Pokemon Platinum (US) and thought I would use the PPRE 2.2.0 editor to make changes. However, when I try to save the project it only creates .pprj-files, and when I try to choose Export ROM, nothing happens. Creating a patch doesn't work either. So what do I have to do to save it as a new ROM (.nds) file? Thanks for your help.
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So for a while, I've been trying to find ways to get the Member's Card and Oak's Letter Wonder Cards into my actual Platinum cartridge. I've looked into PokeGen and PokeSav and they seem to be my best bets, but from what I know and researched, the only way to put them on a physical cartridge is by using an Action Replay code which is way too long for my Action Replay DSi (I have tried to type the entire code in and it doesn't fit). I really want to get these Wonder Cards in my game but I'm becoming unsure if the methods given and the way to put them in games are only for emulated version. If that's not true, then what is the best way to put Wonder Cards onto my Platinum cart? If I'm doing something wrong or if I have the wrong AR version, then what do I do from there? Thanks.
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Hi guys, this is my first post here as I desperately need help. About last summer I started replaying Pokemon heart gold and platinum (Legit copies which i got sealed in Game) on my 3ds which I had not used since 2013 when I had my DS lite. I sunk 70 hours into heart gold and one day after having played daily; I started up the game and everything loaded up to the main screen where you can load your save etc. and when I loaded my save the screen blanked and the audio went to a very quiet static. After the same thing happened again when i loaded my copy of Pokemon platinum I put both games in my DS which has a broken up button and they worked fine. Recently i tried this again as i am contemplating getting a 2DS simply to play pokemon and i decided to ask you guys. I have updated my 3ds firmware and all games were brought in the same country as the 3ds. Any ideas? (i have 800 hours on platinum and really want to continue)
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Hello. I'm playing through emulator but I don't think it has influence. If you catch a Gastly in Old Chateau (West of Eterna City, inside the forest where Rotom is), that Gastly shows as "Invalid: Encounter type doesn't match encounter". If I change the Encounter to "None", Gastly becomes "legit", however, that's not how the game generates him. PS: Please also check Pal Park imported Gen3 pokémon with the "Artist" ribbon. I drag/dropped "Venus" (MILOTIC) from my Emerald sav (shows as legit there) to my Platinum sav (shows illegal due to ribbon). PS: Pokémon also don't get updated into pokedex in Platinum if you create them from scratch or import from database/other games. If they have been seen in the game, they get updated to caught but if they haven't been seen in the game, they keep getting unseen and uncaught when you load the game. 092 - GASTLY - 851F7F9E570F.pk4 350 - Venus - AB8E36D97E6C.pk3
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I have the worst luck ever with this emulator. Nothing I do seems to work. It runs slow, it doesn't save, it crashes, the speed up button, etc, doesn't work. I'm trying to make ribbon master Pokemon and I don't want to have to constantly rely on other people to help me get the wifi ribbon. Using a save editor, even as a last resort feels dirty. I wanna do this legit. Would anybody be able to set up the emulator and settings and send it to me in a zipped file. That I'd be able to un-pack and set up with minimal effort? I found a complete Platinum save online. As soon as I've bred/caught my Pokemon, I can easily use a save editor to inject them into the save and then use them as needed. I have little to no patience for BS as it is and all this program has done is waste hours of my time. If anybody would be willing to help, I'd be very grateful. I could try to help you out on your ribbon quest as well. I have a lot of gen 3 stuff that will make it a breeze and I could send you my gen 4 competitive Pokemon once I've bred/caught them.
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This is a modification of Kazowar's BTX Editor. It's used to modify the BTX (texture) files used for overworld sprites in the NDS games. Kazowar stated that "BTX Editor is a horribly wrote program and is full of stupid limitations." But he gave me permission to decompile it, modify it, and re-release it. So I have. This version has been updated to support any of the character overworlds from HG/SS. There are still quite a lot of overworlds that it won't work with unless completely rewritten, like Pokemon, or anything not 32x32, or anything with more than one palette. I've also take the opportunity to change the interface. Buttons are now above the image, and the window will also resize to fit the image, rather than the reverse. I also changed the icon to differentiate it from the original. Usage: 1) Extract BTX files from the game, found in HG/SS at /a/0/8/1. 2) In BTX editor, hit [Open .btx]... and open a .btx file. 3) Hit [save .png as...] and save the image. 4) Modify that image. 5) Hit [Open .png] and open the modified image. 6) Hit [save .btx as...] and save the modifed .btx file. 7) Insert the new file into the game in place of the original. Download: http://www.mediafire.com/file/a4zjzn8kr8krgbc/BTX_Editor.exe
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Hi all, I've been recently informed that Suction Cups does not work in the Sinnoh Region due to a coding error. I can't find any information on whether this is true or not and I'm lost where to look in the data to confirm this or not. Would anyone mind confirming this? It seems strange and it's honestly the first time I've heard of this. Much appreciated
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Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
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