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  1. Please be sure to hide any PSMD spoilers within spoiler tags, until the game is released in all regions ! About This Thread: This thread is mostly for posting on-going research notes/progress and findings for the Pokemon Mystery Dungeon Gates to Infinity and Pokemon Super Mystery Dungeon games. Both games use very similar formats, and work generally the same way, which is why they both share the same thread. Information: Here are links to interesting posts in the thread, and to external websites. How to extract PMD:GTI rom's content How to batch decompile the lua scripts A nice little cheat sheet + Lua primer for those interested! Lua 5.1 experimental sandbox escape exploit Notes: Here are some links to notes, or to the wiki on the various file formats and etc of the games. SIR0 format Megadrifter's notes on the IMG format Utilities: Here are some utilities for dealing with the file formats in PSMD/PMD:GTI : ... Current Problematic Issues: Here are some of the things that are currently holding us back right now: No way to test modifications/investigate on a 3DS/emulator. My 3DS isn't unlocked. So having someone with one willing to try things out would be nice! (EDIT: Actually,thanks to ironhax I can run homebrew on it now But not much else ) This post will fill up as time goes.
  2. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
  3. Project website: https://skytemple.org Hi! A few months ago I wondered if there are any tools to make custom PMD2 ROM Hacks. I found out that much work on the games had been done, but there wasn't really any user friendly GUI editor to make custom ROM hacks. So I decided, I'd give it a shot and try to make my own. This tool can edit both the ROMs of Pokémon Mystery Dungeon Explorers of Sky EU / NA. Now, before I begin, I want to stress that NONE of this would have been even remotely possible without people like @psy_commando, @Nerketur, @evandixon, @MegaMinerd or any of the other PMD ROM hackers. I'm not somebody who's good at reverse engineering ROMs or actually finding out how stuff works. They did all the hard work (especially Psy!) and they deserve all the credit for it! All I did was filling some gaps and building this editor, that I'll now present to you...: Features Map Background Editor Let's you view and edit the backgrounds of the map. Supports importing map backgrounds from image files. The collision of the map can also be changed. Scene Editor Let's you edit the position of Pokémon and Objects on the overworld maps and change how cutscenes are built. Script Editor / Debugger Let's you edit the script files of the game and debug them in realtime. > Script Editing You can edit all scripts in the game with features like auto-completion and calltips. > Debugging You can set breakpoints and let the game halt at different parts of the code. > Debug Overlay A debug overlay shows you where objects, triggers and Pokémon are rendered and what their hitboxes are > Game State View the current state of the Ground Engine, the game's script engine: What scripts and scenes are currently loaded and which actors and objects are placed on the map? > Variables View and modify the current game variables in real time. > ExplorerScript ExplorerScript is a new high level language that the scripts in SkyTemple are written in. It is compiled to the binary code (SSB) that the game uses. Dungeon Editor Edit and create your own dungeons and customize the spawns for each floor. Dungeon Tileset Editor Edit the graphics of dungeon tilesets. Fixed Room / Boss Fight Editor Edit treasure rooms and boss fights, create entirely new bosses and assign them to dungeons however you like. Ground Lists Change various lists in the game, such as the starters, the recruitment list, a list of placable NPCs (actors) or the world map. Pokémon Data Edit the data of Pokémon, including stats, move learnsets and portraits. More Features Apply ASM patches to add new functionality to the game Edit misc. graphics, such as the fonts or the message borders Edit all text in the game Source Code Can be found on GitHub: https://github.com/skytemple Downloads (Linux, Mac, Windows) Discord We have a Discord community for support: https://discord.gg/4e3X36f
  4. Version 1.6.3

    41983 downloads

    SkyTemple: The Explorers of Sky ROM editor for maps, backgrounds and scripts, including an interactive debugger for the game's script engine. This is a very early pre-release of SkyTemple, please expect many bugs and make backups of your ROMs! Windows version Is attached here, just click "Download" on the right! You may need to install the latest Microsoft Visual C++ Redistributable (2022) for your platform, otherwise the debugger and emulator will not work correctly: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 Mac version Is also attached, the minimum supported macOS version is macOS 11 Linux version The Linux version is available as a Flatpak at https://flathub.org/apps/details/org.skytemple.SkyTemple. Support For information and support: Github: https://github.com/skytemple Known issues: https://github.com/orgs/SkyTemple/projects/1
  5. Version 1.0.3

    10390 downloads

    NOTE: FOR THOSE HAVING SCREEN STRETCHING ISSUES IN DOLPHIN, use ShowMiiWads to match your system. Dolphin gets weird about Region-Free patching. https://www.wiibrew.org/wiki/ShowMiiWads Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also worked with the Wiimmfi and RiiConnect24 teams in order to restore the event Pokémon that were distributed for this game. Other features of the translation include: -Pokémon nickname limit expanded to 10 characters (Japanese 5) -Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the "Operations Guide" button. -Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into. -Item icons and many descriptions ported from Super Mystery Dungeon -Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats. -It's in English now, which is cool.
  6. Version 1.6.0

    63496 downloads

    Randomizer for Pokémon Mystery Dungeon Explorers of Sky. For Windows, macOS and Linux. This randomizer randomizes... - ... all NPCs on the overworld (with matching portraits and names; additional portraits are downloaded from the PMDCollab Sprite Repository) - ... all dungeon layouts (including tilesets, music, weather, darkness, traps, items, Pokémon spawns, etc.) - ... Pokémon moves, types, abilities - ... boss fights matching the NPCs and boss fight layouts - ... chapter names and location names. - ... if wanted: all text in the game. Pokémon level are randomized between -3/+3 of the minimum/maximum level that the Pokémon on that floor had in the original game. Additionally patches by End45 to improve gameplay are installed. All settings can be toggled off! Also contains additional optional patches, like the Complete Team Control Patch from Cipnit. Part of the SkyTemple project: Support Please join our Discord server for support: https://discord.gg/4e3X36f Install on Windows and Mac Download the Installer (exe Windows [we recommend the x64 Version if you have a 64bit Computer!], dmg Mac) and install it. After this run "SkyTemple Randomizer". Install on Linux The Linux version is available as a Flatpak at https://flathub.org/apps/details/org.skytemple.Randomizer.
  7. DreamNexus is a ROM editor for Pokémon Mystery Dungeon Rescue Team DX, which allows editing Pokémon stats, dungeons, scripts, items, moves and more. This software is only possible thanks to all the amazing people who contributed! See the credits at the end of the trailer. Guides If you want to play ROM hacks made by other users, check out this guide: If you want to setup DreamNexus to create your own ROM hacks, this guide is for you: https://mousy-brian-e05.notion.site/DreamNexus-Switch-setup-guide-069a9b88254c4e0289a1fe4a0225d063 Downloads You can download all releases on GitHub. Source code The source code is available on GitHub. Discord We have a Discord on https://dreamnexus.app, where we are happy to help you and answer your questions!
  8. Hello. It's me, MasterKirby1982. For years playing Pokémon Mystery Dungeon: Blue Rescue Team, in 2019 I forgot to post a code I had in my notebook, but I'm not sure if you're interested... Yes, I am talking about the Pokémon Modifier code in Pokémon Mystery Dungeon: Blue Rescue Team. Pokémon Modifier Region: USA/North America 1st Member/Leader (Also Partner??) 1213BD00 0000???? 2nd Member/Partner (Also Leader??) 1213BCAC 0000???? 3rd Member 1213BD54 0000???? Region: PAL/Europe 1st Member/Leader (Also Partner??) 120E772C 0000???? 2nd Member/Partner (Also Leader??) 120E76D8 0000???? 3rd Member 120E7780 0000???? The Pokémon Modifier code means that when you enter a Dungeon with a team whose Pokémon you want to modify, they are modified in the way you want. For example: If before you were a Pikachu as the hero and Eevee as the partner, now just by entering a dungeon the Pikachu is now a Mew (In this case Mew is '0097') and the Eevee is now a Celebi (In this case Celebi is '0114'). Its that. And NOTE: By modifying the Pokémon, the Pokémon's movements and statistics will not be modified and also the Pokémon's home area is not changed... Just changes the Pokémon species and Pokémon type itself. Thats for all the Pokémon Modifier code.. But there is ANOTHER Pokémon Modifier code type in this Pokémon Mystery Dungeon game called Starter Modifier. Starter Modifier Region: USA/North America Hero 121136A8 0000???? Partner 121136AA 0000???? Region: PAL/Europe Hero 1211221C 0000???? Partner 1211221E 0000???? The Starter Modifier, unlike the Pokémon Modifier, is a code that only affects when you start a Game or save point at 0. Once a new save file has been started, a test will appear in which the game WANT YOU to answer some answers... (some answers that are only affected by your lifestyle) just to make the game verify which Pokémon you are going to like. Starter Modifier code breaks its test rules with just change the "????" Values of it on the Pokémon you want to select, yeah I mean you can select 1 Pokémon of the 386 Pokémon in the game as A STARTER with ITS HOME AREA, STATS BASE, MOVES AND MOST IMPORTANT SPECIES AND POKÉMON TYPE! Not only the hero affects this but also your PARTNER TOO! IMAGINE STARTING YOU AS MEW (HEX: 0097) AND CELEBI (HEX: 0114) AS YOUR PARTNER!! IT'S INSANE!!! IMPORTANT NOTE: Of the 360 Pokémon (Not than the default starters of the game Aka Pikachu, Eevee, Charmander, Squirtle, Bulba, Torchic, Totodile, Cyndaquil, Trecko, Mudkip, Chikorita, etc...). There are parts where the game will not be able to make you play with your desired Pokémon that you want to play. And that means that the game reacts by just freezing or crashing your entire game as long as the Pokémon does not have the exact models that only the initial Pokémon have... I mean, yeah its frustating that you can't play the entire game with your favorite Pokémon of all Time because it doesn't have the right models that the game needs to progress and to prevent the crash/freeze thing...but is what a game works! :') If you want to play the entire story of Pokémon Mystery Dungeon with your own favorite Pokémon, you will need to modify and edit/add models of that Pokémon you want to play to make the game try not to crash or freeze over and over again... Yeah I'm speaking of modding the game, you need to MOD the game to FIX these problem that the game has and its not my problem is the game's problem! Your Welcome! Okay... Tired to speaking this... Here I'm putting all the Pokémon values, for the Pokémon Modifier and the Starter Modifier code, enjoy with it! And I hope you like it! ???? Pokémon 0001 BULBASAUR 0002 IVYSAUR 0003 VENUSAUR 0004 CHARMANDER 0005 CHARMELEON 0006 CHARIZARD 0007 SQUIRTLE 0008 WARTORTLE 0009 BLASTOISE 000A CATERPIE 000B METAPOD 000C BUTTERFREE 000D WEEDLE 000E KAKUNA 000F BEEDRILL 0010 PIDGEY 0011 PIDGEOTTO 0012 PIDGEOT 0013 RATTATA 0014 RATICATE 0015 SPEAROW 0016 FEAROW 0017 EKANS 0018 ARBOK 0019 PIKACHU 001A RAICHU 001B SANDSHREW 001C SANDSLASH 001D NIDORAN Female 001E NIDORINA 001F NIDOQUEEN 0020 NIDORAN Male 0021 NIDORINO 0022 NIDOKING 0023 CLEFAIRY 0024 CLEFABLE 0025 VULPIX 0026 NINETALES 0027 JIGGLYPUFF 0028 WIGGLYTUFF 0029 ZUBAT 002A GOLBAT 002B ODDISH 002C GLOOM 002D VILEPLUME 002E PARAS 002F PARASECT 0030 VENONAT 0031 VENOMOTH 0032 DIGLETT 0033 DUGTRIO 0034 MEOWTH 0035 PERSIAN 0036 PSYDUCK 0037 GOLDUCK 0038 MANKEY 0039 PRIMEAPE 003A GROWLITHE 003B ARCANINE 003C POLIWAG 003D POLIWHIRL 003E POLIWRATH 003F ABRA 0040 KADABRA 0041 ALAKAZAM 0042 MACHOP 0043 MACHOKE 0044 MACHAMP 0045 BELLSPROUT 0046 WEEPINBELL 0047 VICTREEBEL 0048 TENTACOOL 0049 TENTACRUEL 004A GEODUDE 004B GRAVELER 004C GOLEM 004D PONYTA 004E RAPIDASH 004F SLOWPOKE 0050 SLOWBRO 0051 MAGNEMITE 0052 MAGNETON 0053 FARFETCH'D 0054 DODUO 0055 DODRIO 0056 SEEL 0057 DEWGONG 0058 GRIMER 0059 MUK 005A SHELLDER 005B CLOYSTER 005C GASTLY 005D HAUNTER 005E GENGAR 005F ONIX 0060 DROWZEE 0061 HYPNO 0062 KRABBY 0063 KINGLER 0064 VOLTORB 0065 ELECTRODE 0066 EXEGGCUTE 0067 EXEGGUTOR 0068 CUBONE 0069 MAROWAK 006A HITMONLEE 006B HITMONCHAN 006C LICKITUNG 006D KOFFING 006E WEEZING 006F RHYHORN 0070 RHYDON 0071 CHANSEY 0072 TANGELA 0073 KANGASKHAN 0074 HORSEA 0075 SEADRA 0076 GOLDEEN 0077 SEAKING 0078 STARYU 0079 STARMIE 007A MR.MIME 007B SCYTHER 007C JYNX 007D ELECTABUZZ 007E MAGMAR 007F PINSIR 0080 TAUROS 0081 MAGIKARP 0082 GYARADOS 0083 LAPRAS 0084 DITTO 0085 EEVEE 0086 VAPOREON 0087 JOLTEON 0088 FLAREON 0089 PORYGON 008A OMANYTE 008B OMASTAR 008C KABUTO 008D KABUTOPS 008E AERODACTYL 008F SNORLAX 0090 ARTICUNO 0091 ZAPDOS 0092 MOLTRES 0093 DRATINI 0094 DRAGONAIR 0095 DRAGONITE 0096 MEWTWO 0097 MEW 0098 CHIKORITA 0099 BAYLEEF 009A MEGANIUM 009B CYNDAQUIL 009C QUILAVA 009D TYPHLOSION 009E TOTODILE 009F CROCONAW 00A0 FERALIGATR 00A1 SENTRET 00A2 FURRET 00A3 HOOTHOOT 00A4 NOCTOWL 00A5 LEDYBA 00A6 LEDIAN 00A7 SPINARAK 00A8 ARIADOS 00A9 CROBAT 00AA CHINCHOU 00AB LANTURN 00AC PICHU 00AD CLEFFA 00AE IGGLYBUFF 00AF TOGEPI 00B0 TOGETIC 00B1 NATU 00B2 XATU 00B3 MAREEP 00B4 FLAAFFY 00B5 AMPHAROS 00B6 BELLOSSOM 00B7 MARILL 00B8 AZUMARILL 00B9 SUDOWOODO 00BA POLITOED 00BB HOPPIP 00BC SKIPLOOM 00BD JUMPLUFF 00BE AIPOM 00BF SUNKERN 00C0 SUNFLORA 00C1 YANMA 00C2 WOOPER 00C3 QUAGSIRE 00C4 ESPEON 00C5 UMBREON 00C6 MURKROW 00C7 SLOWKING 00C8 MISDREAVUS 00C9-00E2 UNOWN (VARIOUS) 00E3 WOBBUFFET 00E4 GIRAFARIG 00E5 PINECO 00E6 FORRETRESS 00E7 DUNSPARCE 00E8 GLIGAR 00E9 STEELIX 00EA SNUBBULL 00EB GRANBULL 00EC QWILFISH 00ED SCIZOR 00EE SHUCKLE 00EF HERACROSS 00F0 SNEASEL 00F1 TEDDIURSA 00F2 URSARING 00F3 SLUGMA 00F4 MAGCARGO 00F5 SWINUB 00F6 PILOSWINE 00F7 CORSOLA 00F8 REMORAID 00F9 OCTILLERY 00FA DELIBIRD 00FB MANTINE 00FC SKARMORY 00FD HOUNDOUR 00FE HOUNDOOM 00FF KINGDRA 0100 PHANPY 0101 DONPHAN 0102 PORYGON 0103 STANTLER 0104 SMEARGLE 0105 TYROGUE 0106 HITMONTOP 0107 SMOOCHUM 0108 ELEKID 0109 MAGBY 010A MILTANK 010B BLISSEY 010C RAIKOU 010D ENTEI 010E SUICUNE 010F LARVITAR 0110 PUPITAR 0111 TYRANITAR 0112 LUGIA 0113 HO-OH 0114 CELEBI 0115 TREECKO 0116 GROVYLE 0117 SCEPTILE 0118 TORCHIC 0119 COMBUSKEN 011A BLAZIKEN 011B MUDKIP 011C MARSHTOMP 011D SWAMPERT 011E POOCHYENA 011F MIGHTYENA 0120 ZIGZAGOON 0121 LINOONE 0122 WURMPLE 0123 SILCOON 0124 BEAUTIFLY 0125 CASCOON 0126 DUSTOX 0127 LOTAD 0128 LOMBRE 0129 LUDICOLO 012A SEEDOT 012B NUZLEAF 012C SHIFTRY 012D TAILLOW 012E SWELLOW 012F WINGULL 0130 PELIPPER 0131 RALTS 0132 KIRLIA 0133 GARDEVOIR 0134 SURSKIT 0135 MASQUERAIN 0136 SHROOMISH 0137 BRELOOM 0138 SLAKOTH 0139 VIGOROTH 013A SLAKING 013B NINCADA 013C NINJASK 013D SHEDINJA 013E WHISMUR 013F LOUDRED 0140 EXPLOUD 0141 MAKUHITA 0142 HARIYAMA 0143 AZULRILL 0144 NOSEPASS 0145 SKITTY 0146 DELCATTY 0147 SABLEYE 0148 MAWILE 0149 ARON 014A LAIRON 014B AGGRON 014C MEDITITE 014D MEDICHAM 014E ELECTRIKE 014F MANECTRIC 0150 PLUSLE 0151 MINUN 0152 VOLBEAT 0153 ILLUMISE 0154 ROSELIA 0155 GULPIN 0156 SWALOT 0157 CARVANHA 0158 SHARPEDO 0159 WAILMER 015A WAILORD 015B NUMEL 015C CAMERUPT 015D TORKOAL 015E SPOINK 015F GRUMPIG 0160 SPINDA 0161 GROUND 0162 VIBRAVA 0163 FLYGON 0164 CACNEA 0165 CACTURNE 0166 SWABLU 0167 ALTARIA 0168 ZANGOOSE 0169 SEVIPER 016A LUNATONE 016B SOLROCK 016C BARBOACH 016D WHISCASH 016E CORPISH 016F CRAWDAUNT 0170 BALTOY 0171 CLAYDOL 0172 LILEEP 0173 CRADILY 0174 ANORITH 0175 ARMALDO 0176 FEEBAS 0177 MILOTIC 0178-017B CASTFORM (VARIOUS) 017C KECLEON 017D SHUPPET 017E BANETTE 017F DUSKULL 0180 DUSCLOPS 0181 TROPIUS 0182 CHIMECHO 0183 ABSOL 0184 WYNAUT 0185 SNORUNT 0186 GLALIE 0187 SPHEAL 0188 SEALEO 0189 WALREIN 018A CLAMPERL 018B HUNTAIL 018C GOREBYSS 018D RELICANTH 018E LUVDISC 018F BAGON 0190 SHELGON 0191 SALAMENCE 0192 BELDUM 0193 METANG 0194 METAGROSS 0195 REGIROCK 0196 REGICE 0197 REGISTEEL 0198 LATIAS 0199 LATIOS 019A KYOGRE 019B GROUDON 019C RAYQUAZA 019D JIRACHI 019E DEOXYS (FORM 1) 019F-01A0 UNOW 01A1 DEOXYS (FORM 2) 01A2 DEOXYS (FORM 3) 01A3 DEOXYS (FORM 4) 01A4 MUNCHLAX 01A5 DECOY
  9. Hello. It's me, MasterKirby1982. For years playing Pokémon Mystery Dungeon: Red Rescue Team, in 2019 I forgot to post a code I had in my notebook, but I'm not sure if you're interested... Yes, I am talking about the Pokémon Modifier code in Pokémon Mystery Dungeon: Red Rescue Team. Pokémon Modifier Region: USA/North America 1st Member/Leader (Also Partner??) 8203826A ???? 2nd Member/Partner (Also Leader??) 82038206 ???? 3rd Member 820382CE ???? Region: PAL/Europe 1st Member/Leader (Also Partner??) 8203A286 ???? 2nd Member/Partner (Also Leader??) 8203A2EA ???? 3rd Member 8203A34E ???? The Pokémon Modifier code means that when you enter a Dungeon with a team whose Pokémon you want to modify, they are modified in the way you want. For example: If before you were a Pikachu as the hero and Eevee as the partner, now just by entering a dungeon the Pikachu is now a Mew (In this case Mew is '0097') and the Eevee is now a Celebi (In this case Celebi is '0114'). Its that. And NOTE: By modifying the Pokémon, the Pokémon's movements and statistics will not be modified and also the Pokémon's home area is not changed... Just changes the Pokémon species and Pokémon type itself. Thats for all the Pokémon Modifier code.. But there is ANOTHER Pokémon Modifier code type in this Pokémon Mystery Dungeon game called Starter Modifier. Starter Modifier Region: USA/North America Hero 82004894 ???? Partner 82004896 ???? Region: PAL/Europe Hero 8200488C ???? Partner 8200488E ???? The Starter Modifier, unlike the Pokémon Modifier, is a code that only affects when you start a Game or save point at 0. Once a new save file has been started, a test will appear in which the game WANT YOU to answer some answers... (some answers that are only affected by your lifestyle) just to make the game verify which Pokémon you are going to like. Starter Modifier code breaks its test rules with just change the "????" Values of it on the Pokémon you want to select, yeah I mean you can select 1 Pokémon of the 386 Pokémon in the game as A STARTER with ITS HOME AREA, STATS BASE, MOVES AND MOST IMPORTANT SPECIES AND POKÉMON TYPE! Not only the hero affects this but also your PARTNER TOO! IMAGINE STARTING YOU AS MEW (HEX: 0097) AND CELEBI (HEX: 0114) AS YOUR PARTNER!! IT'S INSANE!!! IMPORTANT NOTE: Of the 360 Pokémon (Not than the default starters of the game Aka Pikachu, Eevee, Charmander, Squirtle, Bulba, Torchic, Totodile, Cyndaquil, Trecko, Mudkip, Chikorita, etc...). There are parts where the game will not be able to make you play with your desired Pokémon that you want to play. And that means that the game reacts by just freezing or crashing your entire game as long as the Pokémon does not have the exact models that only the initial Pokémon have... I mean, yeah its frustating that you can't play the entire game with your favorite Pokémon of all Time because it doesn't have the right models that the game needs to progress and to prevent the crash/freeze thing...but is what a game works! :') If you want to play the entire story of Pokémon Mystery Dungeon with your own favorite Pokémon, you will need to modify and edit/add models of that Pokémon you want to play to make the game try not to crash or freeze over and over again... Yeah I'm speaking of modding the game, you need to MOD the game to FIX these problem that the game has and its not my problem is the game's problem! Your Welcome! Okay... Tired to speaking this... Here I'm putting all the Pokémon values, for the Pokémon Modifier and the Starter Modifier code, enjoy with it! And I hope you like it! ???? Pokémon 0001 BULBASAUR 0002 IVYSAUR 0003 VENUSAUR 0004 CHARMANDER 0005 CHARMELEON 0006 CHARIZARD 0007 SQUIRTLE 0008 WARTORTLE 0009 BLASTOISE 000A CATERPIE 000B METAPOD 000C BUTTERFREE 000D WEEDLE 000E KAKUNA 000F BEEDRILL 0010 PIDGEY 0011 PIDGEOTTO 0012 PIDGEOT 0013 RATTATA 0014 RATICATE 0015 SPEAROW 0016 FEAROW 0017 EKANS 0018 ARBOK 0019 PIKACHU 001A RAICHU 001B SANDSHREW 001C SANDSLASH 001D NIDORAN Female 001E NIDORINA 001F NIDOQUEEN 0020 NIDORAN Male 0021 NIDORINO 0022 NIDOKING 0023 CLEFAIRY 0024 CLEFABLE 0025 VULPIX 0026 NINETALES 0027 JIGGLYPUFF 0028 WIGGLYTUFF 0029 ZUBAT 002A GOLBAT 002B ODDISH 002C GLOOM 002D VILEPLUME 002E PARAS 002F PARASECT 0030 VENONAT 0031 VENOMOTH 0032 DIGLETT 0033 DUGTRIO 0034 MEOWTH 0035 PERSIAN 0036 PSYDUCK 0037 GOLDUCK 0038 MANKEY 0039 PRIMEAPE 003A GROWLITHE 003B ARCANINE 003C POLIWAG 003D POLIWHIRL 003E POLIWRATH 003F ABRA 0040 KADABRA 0041 ALAKAZAM 0042 MACHOP 0043 MACHOKE 0044 MACHAMP 0045 BELLSPROUT 0046 WEEPINBELL 0047 VICTREEBEL 0048 TENTACOOL 0049 TENTACRUEL 004A GEODUDE 004B GRAVELER 004C GOLEM 004D PONYTA 004E RAPIDASH 004F SLOWPOKE 0050 SLOWBRO 0051 MAGNEMITE 0052 MAGNETON 0053 FARFETCH'D 0054 DODUO 0055 DODRIO 0056 SEEL 0057 DEWGONG 0058 GRIMER 0059 MUK 005A SHELLDER 005B CLOYSTER 005C GASTLY 005D HAUNTER 005E GENGAR 005F ONIX 0060 DROWZEE 0061 HYPNO 0062 KRABBY 0063 KINGLER 0064 VOLTORB 0065 ELECTRODE 0066 EXEGGCUTE 0067 EXEGGUTOR 0068 CUBONE 0069 MAROWAK 006A HITMONLEE 006B HITMONCHAN 006C LICKITUNG 006D KOFFING 006E WEEZING 006F RHYHORN 0070 RHYDON 0071 CHANSEY 0072 TANGELA 0073 KANGASKHAN 0074 HORSEA 0075 SEADRA 0076 GOLDEEN 0077 SEAKING 0078 STARYU 0079 STARMIE 007A MR.MIME 007B SCYTHER 007C JYNX 007D ELECTABUZZ 007E MAGMAR 007F PINSIR 0080 TAUROS 0081 MAGIKARP 0082 GYARADOS 0083 LAPRAS 0084 DITTO 0085 EEVEE 0086 VAPOREON 0087 JOLTEON 0088 FLAREON 0089 PORYGON 008A OMANYTE 008B OMASTAR 008C KABUTO 008D KABUTOPS 008E AERODACTYL 008F SNORLAX 0090 ARTICUNO 0091 ZAPDOS 0092 MOLTRES 0093 DRATINI 0094 DRAGONAIR 0095 DRAGONITE 0096 MEWTWO 0097 MEW 0098 CHIKORITA 0099 BAYLEEF 009A MEGANIUM 009B CYNDAQUIL 009C QUILAVA 009D TYPHLOSION 009E TOTODILE 009F CROCONAW 00A0 FERALIGATR 00A1 SENTRET 00A2 FURRET 00A3 HOOTHOOT 00A4 NOCTOWL 00A5 LEDYBA 00A6 LEDIAN 00A7 SPINARAK 00A8 ARIADOS 00A9 CROBAT 00AA CHINCHOU 00AB LANTURN 00AC PICHU 00AD CLEFFA 00AE IGGLYBUFF 00AF TOGEPI 00B0 TOGETIC 00B1 NATU 00B2 XATU 00B3 MAREEP 00B4 FLAAFFY 00B5 AMPHAROS 00B6 BELLOSSOM 00B7 MARILL 00B8 AZUMARILL 00B9 SUDOWOODO 00BA POLITOED 00BB HOPPIP 00BC SKIPLOOM 00BD JUMPLUFF 00BE AIPOM 00BF SUNKERN 00C0 SUNFLORA 00C1 YANMA 00C2 WOOPER 00C3 QUAGSIRE 00C4 ESPEON 00C5 UMBREON 00C6 MURKROW 00C7 SLOWKING 00C8 MISDREAVUS 00C9-00E2 UNOWN (VARIOUS) 00E3 WOBBUFFET 00E4 GIRAFARIG 00E5 PINECO 00E6 FORRETRESS 00E7 DUNSPARCE 00E8 GLIGAR 00E9 STEELIX 00EA SNUBBULL 00EB GRANBULL 00EC QWILFISH 00ED SCIZOR 00EE SHUCKLE 00EF HERACROSS 00F0 SNEASEL 00F1 TEDDIURSA 00F2 URSARING 00F3 SLUGMA 00F4 MAGCARGO 00F5 SWINUB 00F6 PILOSWINE 00F7 CORSOLA 00F8 REMORAID 00F9 OCTILLERY 00FA DELIBIRD 00FB MANTINE 00FC SKARMORY 00FD HOUNDOUR 00FE HOUNDOOM 00FF KINGDRA 0100 PHANPY 0101 DONPHAN 0102 PORYGON 0103 STANTLER 0104 SMEARGLE 0105 TYROGUE 0106 HITMONTOP 0107 SMOOCHUM 0108 ELEKID 0109 MAGBY 010A MILTANK 010B BLISSEY 010C RAIKOU 010D ENTEI 010E SUICUNE 010F LARVITAR 0110 PUPITAR 0111 TYRANITAR 0112 LUGIA 0113 HO-OH 0114 CELEBI 0115 TREECKO 0116 GROVYLE 0117 SCEPTILE 0118 TORCHIC 0119 COMBUSKEN 011A BLAZIKEN 011B MUDKIP 011C MARSHTOMP 011D SWAMPERT 011E POOCHYENA 011F MIGHTYENA 0120 ZIGZAGOON 0121 LINOONE 0122 WURMPLE 0123 SILCOON 0124 BEAUTIFLY 0125 CASCOON 0126 DUSTOX 0127 LOTAD 0128 LOMBRE 0129 LUDICOLO 012A SEEDOT 012B NUZLEAF 012C SHIFTRY 012D TAILLOW 012E SWELLOW 012F WINGULL 0130 PELIPPER 0131 RALTS 0132 KIRLIA 0133 GARDEVOIR 0134 SURSKIT 0135 MASQUERAIN 0136 SHROOMISH 0137 BRELOOM 0138 SLAKOTH 0139 VIGOROTH 013A SLAKING 013B NINCADA 013C NINJASK 013D SHEDINJA 013E WHISMUR 013F LOUDRED 0140 EXPLOUD 0141 MAKUHITA 0142 HARIYAMA 0143 AZULRILL 0144 NOSEPASS 0145 SKITTY 0146 DELCATTY 0147 SABLEYE 0148 MAWILE 0149 ARON 014A LAIRON 014B AGGRON 014C MEDITITE 014D MEDICHAM 014E ELECTRIKE 014F MANECTRIC 0150 PLUSLE 0151 MINUN 0152 VOLBEAT 0153 ILLUMISE 0154 ROSELIA 0155 GULPIN 0156 SWALOT 0157 CARVANHA 0158 SHARPEDO 0159 WAILMER 015A WAILORD 015B NUMEL 015C CAMERUPT 015D TORKOAL 015E SPOINK 015F GRUMPIG 0160 SPINDA 0161 GROUND 0162 VIBRAVA 0163 FLYGON 0164 CACNEA 0165 CACTURNE 0166 SWABLU 0167 ALTARIA 0168 ZANGOOSE 0169 SEVIPER 016A LUNATONE 016B SOLROCK 016C BARBOACH 016D WHISCASH 016E CORPISH 016F CRAWDAUNT 0170 BALTOY 0171 CLAYDOL 0172 LILEEP 0173 CRADILY 0174 ANORITH 0175 ARMALDO 0176 FEEBAS 0177 MILOTIC 0178-017B CASTFORM (VARIOUS) 017C KECLEON 017D SHUPPET 017E BANETTE 017F DUSKULL 0180 DUSCLOPS 0181 TROPIUS 0182 CHIMECHO 0183 ABSOL 0184 WYNAUT 0185 SNORUNT 0186 GLALIE 0187 SPHEAL 0188 SEALEO 0189 WALREIN 018A CLAMPERL 018B HUNTAIL 018C GOREBYSS 018D RELICANTH 018E LUVDISC 018F BAGON 0190 SHELGON 0191 SALAMENCE 0192 BELDUM 0193 METANG 0194 METAGROSS 0195 REGIROCK 0196 REGICE 0197 REGISTEEL 0198 LATIAS 0199 LATIOS 019A KYOGRE 019B GROUDON 019C RAYQUAZA 019D JIRACHI 019E DEOXYS (FORM 1) 019F-01A0 UNOW 01A1 DEOXYS (FORM 2) 01A2 DEOXYS (FORM 3) 01A3 DEOXYS (FORM 4) 01A4 MUNCHLAX 01A5 DECOY
  10. Hey! This is a small project a friend of mine and I started in order to bring PMD:EoS to our native language! As you might know, the situation for portuguese fans of Nintendo's work is very bad, specially worse on Brazil. Besides not getting ANY translation support from Nintendo's games, here in Brazil they straight up didn't even existed until recently: everything was imported - thus out of reach to most families. Besides maybe the wii and SNES, I don't think anything else from them is popular around here (of course, I mean on physical form. Emulators are famous, obviously). Anyhow, by February 6th 2021, we've translated the first chapter, the personality quiz fully, and working on menus and chapters 2 and 3. We plan on putting on a demo out soon! June 21th 2022 => 7th chapter done. If you are willing to help, please do contact me. The newest patch => patch_2022-07-21.xdelta If you want to know how it's going or if you find any issues such as misspelling, don't feel scared to talk to us on discord! We are on skytemple's server, and my tag is dede6giu#4634.
  11. A story that has a small possibility of being expanded on, and I would consider a prologue, I present to you my first ever hack. This is a story of a human turned Pokémon found on the beach by a team. While that team is out of town helping him get back to his world, the human stays back in town and another Pokémon begins to see the human as someone they can bond with. This hack demo has no dungeons and is roughly 15–20 minutes, varies based on how fast of a reader you are. Story is subject to change in time as this becomes more of a game than a short story. No set release. Edit 17 June 2023: After a two-year hiatus, as of June 2023, Distant Connection is back in development. The demo will no longer represent the final product, but I will still be loosely using some cutscenes as a skeleton to work with, though the cutscenes will also be altered from the original product. Edit 29 September 2023: A new short video is now out to share a snippet of what has been created, as well as an update to confirm that I am back at work on this hack and story PMD Distant Connection Prologue.xdelta
  12. So as a preface - I've been playing though a modded version of Explorers of Sky with a custom pokemon. It's worked all fine up until the mentioned cutscene, where the game just stops working and remains on a black screen after the "Chapter 12" image disappears. I originally searched if anyone had encountered anything similar and a person had encountered the same issue playing as a Palkia - https://gamefaqs.gamespot.com/ds/955859-pokemon-mystery-dungeon-explorers-of-sky/answers/578081-the-game-crash-after-mesprit-battle-whats-causing-this I did have a few AR codes enabled so thought it was that, but decided to do a little more digging - debugging in SkyTemple. Using a completely untouched EoS ROM, I encountered the same crash without any AR tampering when using both Palkia and Dialga. It also occured when I imported my custom sprites to replace bulbasaur's sprites so I assume it must be something to do with sprites. All other pokemon I've tried worked just fine(Gallade, Giratina(both forms), steelix, darkrai, diglett). For the script itself: It's Scene G01P04A with script m14a0901. Debugging that exact script has it no longer step through the code after supervision_Actors(3) is called at the beginning. I'm not too familiar yet with the debugging of Skytemple or if there's any way to validate the sprites in some way to know what exactly is causing the problem. The fact that it exists in the base game is useful as it means it's easy to replicate, but if anyone has any idea why the scene crashes if a player or companion actor in that scene is dialga or palkia then I'd like to know. Not knowing how to fix my custom sprites is annoying. EDIT/UPDATE: I found that removing one of the supervision_Actor calls lets the scene run properly. Would it be due to too many sprites or something? Looking at the debug log output after the supervision_Acting starts to get called: Below is the whole process, when it works correctly. Nothing seems different with the logs outputted at the very least
  13. This is a 20min replayable-friendly hack about an Espurr and Litwick that live together. It is very dialogue based, containing only one "optional" bossfight. Made by dede6giu Espurr sprites and portraits by Nero Intruder Litwick sprites and portraits by Ernmuffin The newest patch => 3-DAYS_patch.xdelta (US Version of the ROM) I hope you have fun playing it!
  14. Hi ! I'm fairly new around here, and I'm relatively new to rom hacking and to the NDS scene in general, but I'm working on several little projects for Pokemon Mystery Dungeon Explorers of Sky / Time / Darkness, and I thought it would nice to share it with others ! Especially with others with more technical knowledge than I ! I hope this will be useful ! :biggrin: And be sure to report any bugs, or tidbits of information you have ! Those would prove invaluable ! Feel free to mention whether it worked for you, or not so much ! Any feedback is always great ! You might need 7zip or another 7z compatible program to open the compressed files on this page. Looking for: - Need people to write tutorials for some of the tools ! - Need feedback on the tools! - Need people to discover what some of the "unk" variables in the character sprites do ! - Need info on the NDS's DSP. The Tools: Compression/Decompression: PPMD UnPX Description: A quick little implementation of a "PX" compressed data decompressor. Its based on Zhorken's Python script for decompressing the character portraits, which happened to be stored as compressed "PX" files ! Just feed it an AT4PX or PKDPX file by drag and dropping, or use the command line argument for specifying the input file and output folder. The result will have an extension appended, or not, depending on whether its currently possible to guess the content. Again, many thanks to Zhorken for finding out about the compression scheme ! Donwload: Version 0.41 : ppmd_unpx_0_41.zip on Github PPMD DoPX Description: A compressor to compress files back into PX compressed files, either PKDPX or AT4PX files. Its still pretty new and experimental, so, watch out for bugs ! By default anything compressed is outputed to a PKDPX. To output to a AT4PX, the output filename has to be specified and to end with ".at4px" ! Donwload: Version 0.31 : ppmd_dopx_0_31.zip on Github Packing/Unpacking: PPMD Pack File Utility Description: This tool unpacks and re-packs "pack files". Those are single file that contains many sub-files. Pack files often end with a .bin extension, and they can contain a lot of different types of files at the same time. Mostly for research purpose. GUI Image: Donwload: Version 0.53 + GUI 1.2 : ppmd_packfileutil_gui_1_2-0_53.zip on Github Graphics: PPMD KaoUtil Description: This utility allows to both unpack the kaomado.kao file containing all the pokemon portraits, but also to rebuild the file! Basically, you can add new potraits into the game using this tool ! It just extract everything like a zip file if you want. And you just have to add a properly named 4 bits per pixels/16 colors png or bmp image to the folder matching the pokemon you want, before repacking the parent folder again into a ".kao" fle. The first color in the palette is reserved by the game and is forced to pure black, so you have really 15 colors. Example: For example, here's a crappy little edit of Poochyena's basic portrait. I inserted it into slot 2, which correspond to the emotion named "Grin"! Poochyena by default doesn't have a portrait for this emotion, but by using the tool, I was able to insert this very easily ! GUI Image: Donwload: Version 0.41 + GUI : ppmd_kaoutil_gui_1_0-0_41.zip on github Dowload: Version 0.42 No GUI: ppmd_kaoutil_0.42 on github PPMD GfxCrunch Description : Handles converting various image formats from the game, including WAN sprites, BGP images, Compressed Pokemon sprites "*.pkdpx", and more to come! It exports animated sprites to XML for easier editing. It also can handle all at once the entire Pokemon sprites containers "monster.bin", "m_ground.bin", "m_attack.bin". Currently Supported Graphics Formats: Individual Pokemon sprites "*.wan" file ( Type 1 ). Compressed Pokemon sprites "*.pkdpx" Entire Pokemon sprites container "monster.bin", "m_ground.bin", "m_attack.bin" Currently Partially Supported Graphics Formats: Prop sprites with orphaned images "*.wan" file ( usually Type 0 or 3 ). Can extract, but wrong resolution and tile/pixel ordering, and can't be re-packed properly. WAT sprites "*.wat" file. (basically "*.wan" sprites with a different file extension and with their type byte set to type 3) Not tested. BGP Images. "*.bgp" files. Currently Unsupported Graphics Formats: WTE Image container. "*.wte" file. WTU Color animation data file ? "*.wtu" file. kaomado.kao. (Use ppmd_kaoutil instead for now!) Raw at4px-compressed images. (This will never be perfect, because its raw data.) Raw images. (This will never be perfect, because its raw data.) Everything else.. Donwload: Alpha 0.13 : ppmd_gfxcrunch_0_13_alpha on GitHub Stats/Text/etc..: PPMD StatUtil Description: A tool for exporting game statistics to XML, and importing them back into the game's files. Making it easy for third party tools developer to make more complete and user friendly utilities, can also be edited by humans directly and opened with anyone's favorite XML editor.(Notepad++ highly recommended) So far has limited support. Currently supports editing: Move data, Pokemon Data, Item data, Generic game text, Game scripts + game dialog. Donwload: Alpha 0.23 : ppmd_statsutil_0.23.2 on GitHub Tutorial/Example: here, also include a few files and tools to make things easier! Example Video for the Script Editing : Audio: PPMD AudioUtil Description: A tool for exporting, and eventually importing/modifying, audio to/from games using the DSE audio driver, such as PMD2 ! Can output the samples to wav files, or the samples and music tracks to a soundfont and MIDIs, or to MIDIs only. You can specify your own conversion rules for exporting only MIDIs, such as what instruments the native DSE preset translate to when converted into MIDI ! This program REQUIRE you to read the readme btw. Its a console program only, for now. There is so much stuff going on in it that there won't be a GUI frontend for a while.. Please Note: Its still far from perfect! Currently supports: Exporting Music to MIDI and soundfonts. Exporting MIDIs only. Exporting samples. Donwload: Version 0.37 (2017/12/14) : latest ppmd_audioutil on Github Source Code: All source code for all utilities is available. Its not always pretty, because this codebase is also used for research, and messing around. But its much better than not sharing anything at all, I guess. Main repository for the actual utilities : ppmdu Secondary repository for the GUI frontends : ppmdu_gui_frontends Research Notes: For the most reliable, tested, and up to date info, check the Project Pokemon Wiki: http://projectpokemon.org/wiki/Pok%C3%A9mon_Mystery_Dungeon_Explorers All my current personal research notes files: File Formats : https://www.dropbox.com/sh/8on92uax2mf79gv/AADCmlKOD9oC_NhHnRXVdmMSa?dl=0 General notes : https://www.dropbox.com/s/ucy2t9hqgtfn0y0/PMD2_GeneralNotes.txt?dl=0 PMD2_MusicAndSoundFormats: https://www.dropbox.com/s/bw0aym9rn22z4wu/PMD2_MusicAndSoundFormats.txt?dl=0 PMD2_MusicTracksAndInfo : https://www.dropbox.com/s/rwjq0s0fvtiamsv/PMD2_MusicTracksAndInfo.txt?dl=0 A bunch of jumbled notes on scripts : https://www.dropbox.com/s/1roqlwkhfqb9amz/PMD2_Scripts_And_Resources.txt?dl=0 Misc Unsupported Utilities Here are a few little utilities I made to help with researching the ROMs. They're nothing special, and probably not very stable, but they're really handy: SIR0PtrOffsetsDecoder : Use this to decode a SIR0 pointer offset list, which can help tremendously in finding out more about what a sir0 file contains! Just copy/paste the SIR0's ptr offset list only, and put it into its own separate file, and drag-and-drop that onto the .bat file, it will output the result in "decoded.txt". The program itself only output the result to the console, so use the batch script, or pipe the output! IntegerListDecoder : Use this one to decode a list of encoded integers. Things like the stats growths in "m_level.bin", the move lists in "waza_p.bin". You can just put all the lists one after the other in a new file, and drag-and-drop that onto the .bat file and all the decoded lists will be outputed to "decoded.txt" ! Pages of Interest: Todo
  15. Rom Info Base ROM: 4273 - Pokemon Mystery Dungeon - Explorers of Sky (USA).nds Patch created with Delta Patcher 2.0.1 Language: English Story Follow the journey of a Cubone who wakes up from a terrible nightmare, only to find his loved one disappearing. Join Cubone and meet friends and enemies alike on his way to find what he cherishes the most. Screenshots Features New original story. Tip textboxes at the start of the game are removed. Credits Tainted • Story • Scripting Scenes • Custom Scene Art • Custom Gengar Animations (take out map facing down/right, put away map facing down/right) • Custom Cubone Animations (cry facing left/down, rolling, sit down facing upright, search inventory) • Custom Aggron Animations (point downwards, return to normal from pointng, stomp, emerge from ground slowly) • Custom Charizard Animations (point downright, return to normal from pointng) • Custom Dusclops Animations (itch head) • Cubone Custom Portraits (crossed arms/look away/closed eyes) • Aggron Custom Portraits (happy, pain, angry, surprised, closed mouth normal) • Graveler Custom Portraits (pain, worried) • Hitmonlee Custom Portraits (angry, surprised, arms crossed, poiting) • Wurmple Custom Portraits (happy, worried, sad, surprised) • Bellsprout Custom Portraits (worried, surprised) • Dusclops Custom Portraits (happy, pain, angry, worried, sad, teary-eyed, inspired, surprised, sigh, stunned) • Pineco Custom Portraits (angry, worried, surprised) • Deoxys Custom Portraits (leaning forward) • Scizor Custom Portraits (happy, pain, angry, worried, surprised, worried-alternate) • Marshtomp Custom Portraits (happy, pain, angry, worried, sad, surprised) • Kecleon Custom Portraits (surprised) • Murkrow Custom Portraits (happy, angry, worried, pain, surprised) • Shiftry Custom Portraits (angry, worried, pain) • Wobbuffet Custom Portraits (surprised, worried, stunned) • Chansey Custom Portraits (worried, worried-alternate) • Marowak Custom Portraits (surprised) felis_licht • Cubone Custom poraits (not sure wich, i think those not present in RT but in Skytemples portrait resource) (which i believe are: sigh, stunned, dizzy) C_Pariah • Delibird Custom Portraits (edited by Tainted) dmDash • Gabite Custom Portraits End • Disable the tip texboxes that shown in dungeons at the beginning of the game psy_commando • Extract actor and level lists irdkwia • Extract hardcoded item lists Everyone who contribured to Skytemple, making this possible. And much love to the Skytemple discord and their community. Discord • https://discord.gg/8zbcEDzmAD Bugs • Cavern Depths midpoint displays the wrong location on the top screen when in Ground Mode. • Gengar is missing some animations. (i just haven't gotten around to do those) • If you defeat Sableye you break the game progression. • Apple Woods doesn't take your partner with you. • Adventure Record sometimes displays the wrong location. • The worldmap has an orange tint to objects. • If you saved somewhere earlier to your current progress with an option to save before a dungeon, but chose not to at your current progress, you'll be booted back to another scene prior to it. So it's adviced to always save when you see a Kangaskhan Rock. Download • Version 1 Release Date: 2021-07-19 Notes: About half of the game is done. There are currently 6 dungeons and between 1.5-2.5 hours in total. Cubone's Desire.rar
  16. A little late, but my SkyTemple Hack Jam entry, Pokemon Mystery Dungeon: Fount of Victory, is here! Tired after being everyone's punching bags for so long, Magikarp and Feebas have had enough and attempt to scale Mt. Victory, which brings promises of unlimited victory for those who reach its depths! Join them in their 16 floor expedition as they search for the mountain's blessing! The version of the game I submitted was somewhat unfinished, so I updated it to fix some of the more glaring issues. 1.1.0 Changelog FoV 1.1.0.xdelta
  17. Edited for Hack Of The Year! This is my team's entry for SkyTemple's hack jam! The jam ended half an hour ago, so I'm posting the link on this website as well now! To recap, the topic of the jam was "An Unlikely Team"; and the gimmick was "Have a Pokémon not present in the base game take an important role". This hack is a continuation of PMD: Chip, my only previous finished hack. It follows Emmy (the protagonist of PMD: Chip) as she tries to get back yet another Apple from a thief, accompanied by the Staryu that first stole her Apple in Chip! The hack was made by our team of people - Team Portal! The team includes me and two other people: Filthy#0173 and Pazkallan#0928 on Discord. The hack features 4-5 short dungeons for a total of around 35 minutes of gameplay. Below here are a few screenshots and a patch for the clean US ROM. Hope you enjoy! Hack Of The Year update: A new version with plenty of features has been released in honor of HOTY! It contains plenty of new features, such as: Skippable cutscenes Polish and QOL improvements Extra content in the main menu This is one step closer to being the definitive version of Chip 2, so I hope that if you play it, you'll enjoy your time with this new version! chip2.xdelta
  18. I've been fiddling around with SkyTemple lately and I decided to make a short ROM hack out of it! The story is based on a very basic one-shot a friend of mine mastered to test out a PMD tabletop RPG we're playing I made this mostly to test out SkyTemple and have a bit of fun with it, so it's really short - you can complete it in about five minutes. The good thing is that this means it's complete! You can easily play it from beginning to end. Attached here is the xdelta patch (to be applied on a US ROM of Explorers of Sky) as well as a few screenshots! - EDIT: Due to the newly published hack showcase, I added a few more links! A full playthrough of my hack My Twitter account (I won't talk about the hack there, but it is the best place to contact me) You can also contact me on Discord - I'm Miju (20)#1148 chip.xdelta
  19. Two Pokémon: Journey To Heaven A Google Translate romhack! Current Version: In Development The Joke: Google Translate romhacks have been a thing for a long time now, Explorers of Sky hasn't had one yet, though. With the release of SkyTemple, one is now being made blended! Play through the same heart wrenching game, except with the heart wrenching part removed and replaced with lines that really deserve a mature warning. Where To Get: As the romhack is still in the making, there isn't much to show on it, much less a download link. Some screenshots are put here as well for a glimpse at what's to come. If you'd like to follow its development, consider joining the Translate Blender Discord server. When it is done, a download will be available here as well, so it's not required.
  20. Hi there, I made some edits to the portraits of selected pokemon so that they may properly be used as the player character or partner. I added: Electrike, Bagon, Aron, Larvitar, Poochyena, Growlithe, Houndour, Dratini, and Zangoose. In the future I may add more upon request. To use the aformentioned pokemon, you must use cheats (unreccommended as both I and PP don't condone cheating), or SkyEditor 3.2 (or Sky Editor 4.0.5 which has more features) To do list: FIX BUGS!!! Add more pokemans Create patch file so no one has to use SkyEditor Create patch file so no one has to unpack the rom WARNING THIS IS NOT A SAVE EDIT - IT EDITS THE ACTUAL ROM First back up your rom file Second, unpack the rom with DSBuff 1.0 Go to the FONTS folder Back up the kaomado.kao file if you opted not to back up your rom file Replace the kaomado.kao file with mine Repack the rom data with DSBuff 1.0 DONE!!! Please report any bugs to me either in message or emai Thank you Psy_Commando for your utilities that helped in the making of this. Thank you maker of SkyEditor. Download kaomado file: [ATTACH]13612[/ATTACH] https://drive.google.com/drive/u/0/folders/0B4K1yEh7ip9EZ3AzbXJzU2tpRGs
  21. Seeing as the PMD games weren't mysterious enough, I made a randomizer for them. This program randomizes the following aspects of the game: Pokemon Attributes Abilities Move learnset Typing IQ Groups [*]Dungeon Attributes The pokemon that appear in each dungeon The items that spawn in each dungeon The terrain appearance of each dungeon The music of each dungeon [*]Starters These options can all be enabled and disabled independent of each other. The Randomizer currently only supports Explorers of Sky (US), but I am working on support for more versions in the future. Downloads: v0.10.1 Screenshots: https://imgur.com/a/93pVI https://imgur.com/a/rsku1 Notes: Certain pokemon, such as legendaries and unown, are untouched by the randomizer for either mechanic or progression reasons. Planned features: Writing all the randomizations to a text file for easy viewing Weather Add option for randomized moves to be baised towards pokemon type/stats Support for more game versions!(possibly even GTI & PSMD) Known bugs: None! yet... This tool requires Visual C++ Redistributable for Visual Studio 2015 to run. You can see the source Here Please report any bugs you find! Special thanks to: OgreGunner & nhahtdh of GameFaqs - Major research on where dungeon data is stored. psy_commando & evandixon of Project Pokemon - Research on pretty much everything else about Explorers of Sky, creating the wiki page for it. vadixidav - Helped a lot with some of the coding.
  22. (I hope I posted this in the correct forum) PMDe is an editor for Pokémon Mystery Dungeon: Red Rescue Team, that allows you to edit most aspects of the game; a full list of features can be found below. It is programmed in Java and developed using the Netbeans IDE. PMDe uses ini4j to store important offsets in the ROM. Additional icons were taken from various Pretty Office Icons sets. Tileset previews were created by SilverDeoxys563. Also, huge thanks to BRNMan and Crocodile91! They have already documented a lot about the game's data and ROM structure. More information, screenshots and download links can be found on the Github repo: https://github.com/SunakazeKun/PMDe Current features edit dungeon data (map positions, floors, layouts, Pokémon, traps, ...) edit friend area data edit general Pokémon data (types, stats, evolutions, ...) edit general item data view moves data edit available starter and partner Pokémon edit POKé money factors
  23. I hacked my EoS hero to be a Shaymin, but I can't use a Gracidea on it to transform into Skymin. It simply says "it had no effect" when attempting. Is there any way to make the hero a legit shaymin that can transform?
  24. I've modded a rom of Explorers of Sky using Sky Editor, so far everything works great, all the portraits I've made work perfectly, only problem I've come across is that the game doesn't use sleeping sprites, which is kinda distracting. Anyone have any idea if it's possible to force the game to use sleeping sprites? Each pokemon has them. I'll also leave the portraits I've made so far available to download, in case anyone was interested Portraits.7z
  25. I've looked around for a bit, but couldn't find anything, except for a lot of research done, even though I'm not that experienced with the code of these games, I can see that a lot has been figured out and probably made editable. My question is, does anyone know or have a tool used to edit psmd saves because, I'd really like that, I've completed the game and are just looking to mess around with it now. Any response, either positive or negative, is appreciated, thanks in advance! ~Glaze
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