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Found 7 results

  1. So I was recently shiny hunting and on a small 3DS screen and it would be pretty hard to tell if a Pokemon was shiny if I wasn't paying attention to the shiny sparkle. This got me thinking, right now in Pokemon Legends Arceus, if you encounter a pokemon, during battle there will be the shiny mark next to it's name, and it's extremely useful for those Pokemon that have a very subtle change. So my question is, is there a mod/hack for any of the 3DS era of Pokemon games that adds the shiny mark to the Pokemon's HP bar like Pokemon Legends Arceus? Or is there a way that I can go in and add it? I'm a software engineer so I could add something in, but I've never had experience messing with the code in a pokemon game.
  2. Version 1.5.0

    20225 downloads

    This is a mod of Pokemon Rumble (Wii) that was made for the shiny hunting community event Rumble Weekend! The original Pokemon Rumble contains only the 1st and 4th gen Pokemon, but this mod reintroduces the 2nd & 3rd gen Pokemon (and their shinies) to the game in a new terminal known as "GX"! The layer of fog on all stages has also been removed, and the collection screen has been updated to support all 493 available Pokemon! The original base game also remains fully intact in order to preserve the rarity of certain Pokemon. Included are 3 bps patches to be applied to a USA version of Pokemon Rumble to get you into GX! Due to slight differences in dumps of the games out there, there were 3 patches made to ensure it works. (details on how to obtain the original game obviously not provided) This is fully cross-compatible with save files from the original Pokemon Rumble (USA natively, PAL/JP with some additional steps detailed in the FAQ doc linked below), and it can be installed on actual hardware via homebrew. This patch currently ONLY works with the USA version of the game due to slight scripting/file structure differences that exist in the JP/PAL versions of the game, so if you want to play it on a Japanese or PAL Wii, you will need to do some region changing upon installation with homebrew. This mod is still very much a work-in-progress, and for full details on what's available/what is planned for the future, read the readme file inside the zip folder! -NEW- There is now a document with frequently asked questions and answers! I hope to continue updating this as I keep updating the game! https://docs.google.com/document/d/1iVykfxF5ekN4cg3Nes07Akt5ABdmFFDdMr8GbpYmp48/edit?usp=sharing -"WindyPrairie"
  3. Seekur

    RTC Clock

    Hello I recently got a battery replaced in my Pokémon emerald gba cart. I was going to modify the save but I noticed an option called RTC clock. Does anyone know what it does? Here’s what my clock looks like in PKHex. Should I change anything? I’m worried the time might be messed up after changing the battery after so many years like berries growing. Can someone also tell me what “initial time” and “elapsed time” are?
  4. Hello everyone! I'm on my way to entirely decapitalize Pokémon FireRed 1.0 roms. This will not change anything else but decapitalizing all the texts, not even changing one of offset adress. The final remaked roms will be completely compatible with all the hack tools or cheat codes. The tool I work on most of progress is Advanced Text. To do so, I need to make my own list of offset addresses .ini file for the tool. It'll be the long progress cuz I have to add 10 to 20 thousands offset addresses while I have just created list of nearly 5 thousands OA for over 1 month. I also want to decapitalize 1.1 version of the game. As I researched, all the text OA of V1.1 are 70 value higher compared to the coressponding text OA of V1.0 (70 in hex or 112 in dec) For example: The text with OA is 1C5A04 in V1.0, it's OA in V1.1 is 1C5A74 And the major matter I want to ask for help is how to change all the OA lines (thousands of them) in the .ini file? Is there any way/any tool can do the same calculations for every offset address at once? Pls, respond me if you know something. I really need your help.
  5. What are your thoughts and feelings on this, they worked on it for something like 3 years.
  6. (This is how i set up my super tropius distribution server.) Open pokehaxlib.py Add the following code to the top of the file: Note: this goes below the imports import urllib def get_my_ip_address(): whatismyip = 'http://automation.whatismyip.com/n09230945.asp' return urllib.urlopen(whatismyip).readlines()[0] Head down until you get to "def dnsspoof():" Replace the line two lines below with this line of code: me="".join(chr(int(x)) for x in get_my_ip_address().split(".")) Replace the line below that one with this code: print "Please set your DS's DNS server to",get_my_ip_address() Congrats IR-GTS now can be port forwarded through your NAT/router! :cool: Stop saying this is unnecessary to open a public GTS, it is nessesary! IR-GTS uses pokehaxlib.py which spoofs the DNS, however pokehaxlib.py does not work through a NAT... Go to classes about TCP/IP and Python before you tell me how IR-GTS works. A Local IP is different from a Remote IP a Local IP will not work when other people try to connect through the internet.
  7. Does anyone know of a code that will allow me to move pokemon with modded stats in and out of the PC Boxes? THANKS (Just want to local battle but if it can go on wifi, then even better!
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