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Legendary Pokémon Hit & Give Game How To Play I will post a list of Pokémon. You either say "Hit ___" or "Give ___". All the Pokémon have points (You could think of it as HP) and everytime someone hits the Pokémon, it looses points and if it looses all of them--it's Knocked out and no longer able to play. You can help this my giving it points to help last longer in play. Example: (Assume Lugia only has 2 points) Poster 1: Hit Lugia (Now has 1) Poster 2: Give Lugia (Now has 2) Every post that has the number 0 at the end will deal 3 points instead of 1, though. Thread Rules 1. Do not debate whether a Pokémon is a Legendary Pokémon or not. 2. Do not double post. Game Rules 1. No one Pokémon can have more than 50. 2. You cannot "Give" to KOd Pokémon. 3. Posts ending in 0 (i.e. #120) are worth 3 points. 4. Posts ending in 00 (i.e. #200) are worth 10 points. 5. You will not receive point bonuses if consecutive i.e. Posted on #120 and again on #130. So out of those two posts, you only get 3 for the first and 1 for the second. Hit & Give List Red = Weak (5<) Black = Normal Green = Healthy (<25) # | Pokemon = Current Points 144 Articuno = 50 MAX 145 Zapdos = KO 146 Moltres = 11 150 Mewtwo = 31 151 Mew = 50 MAX 243 Raikou = KO 244 Entei = 3 245 Suicune = 25 249 Lugia = 19 250 Ho-Oh = 10 251 Celebi = 9 377 Regirock = 10 378 Regice = 10 379 Registeel = 10 380 Latias = 11 381 Latios = 10 382 Kyogre = 32 383 Groudon = 5 384 Rayquaza = 10 385 Jirachi = 10 386 Deoxys = 8 480 Uxie = 10 481 Mesprit = 7 482 Azelf = 10 483 Dialga = 7 484 Palkia = 7 485 Heatran = 9 486 Regigigas = 10 487 Giratina = 17 488 Cresselia = 12 489 Phione = 14 490 Manaphy = 12 491 Darkrai = 10 492 Shaymin = 9 493 Arceus = KO (As of Post #424)
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anybody tell me whats pokemon has the best base stats that is the water type ,nice moves,nice everything. For my team
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What were Entei, Suicune and Raikou before they were revived?
Destati posted a topic in Generation 4
The legend states that Ho-oh revived three Pokemon that lived in its tower when it was burned. The three Pokemon were also given the forms of the three beasts, but they were never always like that (seriously. Suicune could have quenched the flames and Entei couldn't have been burnt). I'm guessing Raikou was an Ampharos, Suicune maybe a Slowking and Entei maybe being an Arcanine (lets say he was crushed by the building then). They could also have been a Jolteon, Vaporeon and Flareon though. But Eevee's not even catchable in the wild. I bet the Mansion owner guy just buys a bunch of them and releases them in his garden...- 272 replies
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Returning from my hietas for a while... here is an actual three way poll of three well known Pokemon. I think I will know who will get the most votes >.> [hgsssprite]144[/hgsssprite] [shinysprite]144[/shinysprite] ARTICUNO ICE/FLYING HP: 90 Atk: 85 Def: 100 SpA: 95 SpDef: 125 Spe: 85 BST: 580 Advantages: - Is statistically the most defensive of the three birds - Ice is generally one of the better offensive typing, scoring a lot of damage on many things, especially when STABd - Learns Ice Shard, a priority Ice move (albeit physical) - Is the only Pokemon to learn the Mind Reader + Sheer Cold combo (aside from Smeargle) - Can outstall bulky waters easily - Is aesthetically the most pleasing of the three birds Disadvantages: - Is arguably the worst legendary Pokemon (not just bird, but of ALL legendary Pokemon) - 4x weak to Stealth Rocks, meaning it cannot even perform its duties as a wall properly - Ice typing gives it almost no key resistances to speak of while adding a plethora of common weaknesses, further diminishing its duties as a wall - Offensive stats are mediocre at best, not being able to use its typing at its best capabilities - Is usually avoided from using in competitive battling as it becomes a dead weight in one's team - Very small movepool: aside from Ice Beam, it really cannot do much else - Zapdos and Moltres does the walling job even better thanks to their typing - Even if it can outstall bulky waters, Zapdos can still fry them instantly, so Articuno is of little use - Unlike the other birds, it does NOT learn Heat Wave - Is countered by Heracross, Scizor, Gyarados, Rotom, Suicune, Blissey, Skarmory, Tyranitar, Infernape, Lucario, Metagross, Empoleon, Magmortar, Electivire, Raikou, Jolteon, Flareon, Charizard, Bibarel, Luvdisc, Caterpie, Articuno... that's right. It is not going to work in competitive battling. - Replaced by Suicune and Regice in its duties; Gamefreak neglects Articuno to oblivion that no one even thinks it exists anymore - Noticably has the MOST disadvantages and the LEAST advantages listed here [hgsssprite]145[/hgsssprite] [shinysprite]145[/shinysprite] ZAPDOS THUNDER/FLYING HP: 90 Atk: 90 Def: 85 SpA: 125 SpDef: 90 Spe: 100 BST: 580 Advantages: - Is arguably the BEST legendary bird and one of the better legendary Pokemon - Has a high Special attack, adding to its capability of destroying things with STABd Thunderbolt - One of the game's better electrics... - Can learn Heat Wave, a defining trait which puts it over the other two birds - Has an immunity to Ground, which is crucial for an electric Pokemon - Can survive physical and special hits thanks to its typing - Does the walling job better than the other two birds thanks to its typing and its 2x weakness to Stealth Rocks as opposed to 4x - Is versatile despite its small movepool - Gained the best moves from over the other two birds; Baton Pass and Metal Sound are very helpful - Has very few true counters, even things like Gliscor who is supposed to counter it can be messed up badly - Made it first into the Pokemon Trading Card Game; the other two were not made until later; it was an electric Pokemon with no weakness and - 30 resistance to Fighting unlike the other electrics who had a weakness to Fighting (Fighting is equivalent to Rock/Ground/Fighting Pokemon in the card games) - Noticably has the MOST advantages and the LEAST disadvantages listed here Disadvantages: - Needs Hidden Power for nearly perfect coverage, without a proper Hidden Power, things like Swampert and Gliscor walk all over it as they are intended to do - Tyranitar and Blissey can eat Thunderbolts and whatever else Zapdos has and mess it up badly - Does not resist electricity, which is not a good thing for an electric - Despite being only 2x weak to Stealth Rocks, it IS still weak to Stealth Rocks. It only has the upper hand relative to the other two birds - Common weakness to Ice and Rock, although the former is not usually seen with STAB in the standard metagame [hgsssprite]146[/hgsssprite] [shinysprite]146[/shinysprite] MOLTRES FIRE/FLYING HP: 90 Atk: 100 Def: 90 SpA: 125 SpDef: 85 Spe: 90 BST: 580 Advantages: - Is offensively very powerful: with STAB Overheat/Fire Blast/Flamethrower and Air Slash, along with Sunnybeam as an option, Moltres will surely terrorize many of its opponents - Does the walling job better than Articuno thanks to its ability to tank physical hits if EVd properly and to counter Lucario and Scizor, both of which cannot defeat it (except for the rare Stone Edge/Hidden Power Rock Lucario) - It has Will-o-Wisp to screw with its physical counters, especially Gyarados, who cannot OHKO with Waterfall or Stone Edge after it is burned - Morning Sun can be a great healing tool in the sun - Has an immunity to Ground, something Heatran would wish for - Is one of the few special attackers capable of 2HKOing Blissey Disadvantages: - That attack stat would be better off in its speed stat, as it does not have many attacks to abuse it with - 90 speed can sometimes be middling - 4x weakness to Stealth Rocks is really bad - Movepool is rather limited - Tyranitar still messes with this thing - Zapdos learning Heat Wave gives players no real reason to use Moltres (I wonder if they will give Leafeon Flare Blitz or Salamence Outrage... oh! The latter has already been done!) - Looks like a rubber chicken, although I actually do like Moltres's aesthetics So who is your favorite? Despite me making Articuno look like a really bad choice for battling (and it is), I chose Articuno. It has always been my favorite and always will be. I use it in battles and sometimes, it does work very well, but it does it rather slowly and something else could have done the job WAY faster and WAY better. I just hope Gamefreak does a better job with it later on... which they won't >.> Actually, I like Moltres too... very much. But I hate Zapdos VERY much.
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I caught the birds on Platinum and like expected, they're crap. Will they still be considered legal if I change their IVs and pick a type1 PID/IV with the nature of my choice?
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Attempt Number 2 Go Mew!
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I've been looking everywhere for this information as I've heard it before and I just wanted to get some confirmation...has anyone ever heard of the Legendary Beasts Glitch in FireRed/LeafGreen where the random beast will have VERY LOW IVs like 0...something like that...I need to see if this is completely true as I've heard about it but yet cannot find ANY info on it... Anyone know?
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Zeraora Wild Pokemon Modifier Code (works on both Pokémon Ultra Sun & Ultra Moon) if it doesn't work change YY to any number below 99. [Wild Pokemon Modifier v1.0] *citra_enabled 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000327 005B9FD8 000000YY 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Now catch and enjoy your new Zeraora! Extra Mythical and Legends are listed below. If you change the code on row six from 327 each time you can catch a different mythical or legendary pokemon every time. 326 - Blacephalon 325 - Stakataka 323 - Poipole 322 - Marshadow 321 - Magearna 320 - Necrozma 289 - Genesect 288 - Meloetta 287 - Keldeo 286 - Kyurem 284 - Zekrom 283 - Reshiram 182 - Deoxys 181 - Jirachi 180 - Rayquaza 097 - Mew 096 - Mewtwo I'll add a lot more codes once I've researched what is what and which ones doesn't work (a lot of pokemon don't match their number at all!). All encounters are Level 1 unless you change YY value.
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