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5th Generation Wonder Card Map Gift Data Offset Description 0x00-0x01 Trainer ID Number, Item Number, Power Type 0x02-0x03 Secret ID Number 0x04 Hometown 00 - Game Received In 01 - Hoenn(Sapphire) Values follow in standard order through 21 0x05-0x07 Unused 0x08-0x0B PID Unset = 00000000 0x0C
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game engine 5th Generation Standard PID Creation
Bond697 posted a technical document in Generation 5
Wild Pokémon and stationary legendaries without a shiny check have their PIDs created in the same way. It involves using the TID and SID to evaluate the seed being used for the PID and whether or not it should be OR-ed with 0x80000000 on creation. ---------------------------------------------------------------------------------------------------- standard 0x8 decision pid generation(btw, r6 is sidtid for basically this entire thing) 020056FC F096ECB6 blx #0209C06C //switch to ARM, to 0209C06C (umul64()) -return to 02005700 02005700 6922 ldr r2,[r4,#0x10] // load v -
6th Generation Pokemon Link Map Overall structure Pokémon link data is stored at block ID 0x30 of the savegame, located at offset 0x1FE00 for X/Y and 0x20DFF for OR/AS (add 0x5400 if using the referenced offsets located at Pokémon X/Y Save Structure and ORAS Save Structure respectively). Offset Description 0x00-0x? Pokémon Transfer Flags? * 0x1FF-0xC45 Pokémon Link Data 0xC46-0xDFF Unused? * Pokémon Transfer flags:
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