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  1. I want to try to edit sav of the new game. I want to know if I can use progress made for older games, after I check that they work also in this version. I hope I'm not going to do it without other's help (especially by evandixon that has worked to PMD 2).
  2. Is there a program that let you edits pokemons from 3rd generation games? like pokesav
  3. Basically the keyboard when making name is split in 4 tabs; 1st is hiragana, 2nd is katakana, 3rd is latin and 4th is numbers, symbols, e.g. You can't just edit your name from one latin based name to another (our alphabet) by just using pokesav for HG/SS because it will use the english way of saving a name, using the first table and not the 3rd. I know the hex code for the name I got and for the name I want, but editing directly in the SAV using hex editor makes the save corrupt and unplayable... Is there any way to hex edit the name but not make it corrupt? Perhaps some other tool I don't know about?
  4. I'm curious as is there any way to edit the pokemon on My Pokemon Ranch. You can copy the save to an SD card using Homebrew Channel and Savegame Manager.
  5. Sorry if this is a bit of an odd request... if hack requests are not allowed, my apologies! You see, I've been enjoying Platinum, but ever since I got Soul Silver, I've been totally in love with the new sprites, and I was wondering... Is it possible to replace Lucas's sprites (Overworld, Battle Sprite, and Back Frames) with Silver's from HG/SS, Dawn's sprite with Kotone's (Girl from HG/SS), and Pearl's sprite with Hibiki's sprite (Boy from HG/SS)? I know it seems totally backwards, right? Why swap out Lucas with Silver-- you would think I would have it be Lucas -> Hibiki. Honestly, I just like Silver a lot, it's one of those, "Play as the villain!" kind of things. Plus, Pearl -> Hibiki makes me smile. Could this sprite-swap be done with Platinum? I've also considered that Lucas/Dawn's overworld sprites do have certain poses which HGSS Silver's does not (riding bike/lapras/etc.) so I've been working on making some for him. Same with Kotone and Hibiki's. So if someone can actually swap out these sprites, I can provide the replacement sprites in PNG. ^__^ (I'll be sure not to add any new colors to the sprites either, just in case that makes the palette tinkering any harder.) It would mean a lot to me, and in return I can draw three pictures for you or your Pokemon project, if you like (one for swapping each character). Would anyone be up to this request? Thank you kindly!
  6. i was wondering when someone will add a thing to the platinum pokesav so that you can edit your trainer score like in the d/p pokesav
  7. Hello, I would like to know if it is possible to edit your win-loss record on your trainer card. I'm 9-3 when I should be 14-3, due to many disconnections when I'm on the verge of winning. Is this possible? If so, how? Thanks.
  8. I downloaded this site's PKM file of the Pokemon Box Zigzagoon and it passed the Legality Checker... I then tried to edit its IVs so it had IV's of 31 in Attack and Speed, with a legal (or I thought) PID, but it showed this in the "type" field of the Legality Checher when I replugged it in Type: Never seen this. B-A-D-E (Unrestricted) How do I make my Zigzagoon so the type shows as "Common GBA Event (Unrestricted)" like the readme says it should be? I really want its IVs in Attack and Speed to be 31, but I want it to pass the Legality Checker! Is there a way?
  9. Ok im here to write a quick Tutorial for those of you that have the new Action Replay DSI can now edit Pokemon events items etc from pokesav by loading your games sav file! Does not require.NET Framework 3.5 has been tested Under 3.5 .NET FrameWorks i apologize for any confusion Step 1: backup your sav file using action replay dsi and copy it to your computer Step 2: download this sav file converter http://projectpokemon.org/forums/attachment.php?attachmentid=3917&d=1269701955 Step 3: Drag your .duc sav file onto ARDStoSAV.exe Step 4:Load your .sav file that was created from the converter into Pokesav. Note: the created sav file will be located in C: \ the main hard drive that your computer uses! Step 5: after saving changes in Pokesav drag the edited .sav onto ARDStoSAV.exe and then just put the .duc file back onto your action replay and restore the save file and enjoy [Edit by evandixon] To clear a bit of confusion, this will NOT back up saves for HeartGold/SoulSilver/Black/White. If you want to do that with an Action Replay, you must look here: http://projectpokemon.org/forums/showthread.php?16601-How-to-Backup-Restore-your-retail-cartridge-save-file-(D-P-Pt-HG-SS-B-W-Nearly-any-other-DS-game) [Edit again by evandixon] With Megaupload shut down for piracy, legitimate files are gone as well. After a bit of digging in the forum, I found the original link for this program. http://projectpokemon.org/forums/attachment.php?attachmentid=3917&d=1269701955
  10. How come when I use the PCD option for the Pokesav (Platinum) it doesn't work properly for me. If I use the PGT mystery gift file, I get the pokemon from the delivery man in the Pokemart. But if I use the PCD wonder card file, It ends up that after I press L+R on my Action Replay, I do get the Wonder Card but it says that you have already received this gift! How do I fix this problem? So is it that the PCD Wonder Card Files only create the Wonder Card but not the pokemon?
  11. for some reason i can no longer click the stats edit button on a storage pokemon using the platinum pokesav or the platinnum compact pokesav, can anyone help?
  12. Hi, I want to make a code so that I can get the event-only items, (Azure Flute, Oak's Letter, and Member's Card) and have them work. But in Platinum the "Enable Gift" box is missing. So is it even possible to get the items without that box?
  13. A note of caution before you even begin; this process isn't for the impatient. There's currently very few tools available for editing anything in Platinum, and said tools are a pain in the ass to use because they weren't designed for editing this game. If you want a one-click solution, you'll have to wait 'til someone bothers making proper tools for the job :v Things you'll likely need An English Platinum ROM. It MUST be a true, unpatched, untrimmed ROM file. The sprite offsets are different in a translated game, not too sure about a trimmed one. Just use a fresh copy directly from your cartridge, 'tis ideal (you DO have a physical copy, right?). PokeTEX English (available in the tool thread) Modified sprite index file for PokeTEX (contains the sprites' locations in the ROM; I've attached it to this post, scroll to the bottom. download it into your PokeTEX folder) Tile Molester (available here). For basic edits and recolors, Tile Molester has a paintbrush, linemaker, paintbucket, etc. If you're going to do anything but a very basic edit or recolor, you'll want an image-editing program that can handle modifying one pixel at a time without making a mess of things, open multiple files in one window, and preferably create multiple layers for use in a "tool sheet" image containing bits from other sprites you might use (I used Photoshop 6.0 myself). If you don't have one, I believe GIMP is free, Google it. Lack of carpal tunnel syndrome (optional, but you'd be in far less pain when this is over) Patience First and foremost, back up your ROM. PokeTEX requires that you save when you import a sprite sheet or change palette colors. Next, boot up PokeTEX. A picture noting the basic controls: Click the "Op. ROM" button at the top, find your ROM, and...open it. Drop down the blank box at the top of the window; you'll see several entries, including the hero/heroine ones and the battle tower people. Note that there are several different ones for both hero and heroine; you'll have to come up with sprites for all of them if you want everything working properly. For now, we're focusing on getting the walk animations working. Select any of the tower sprite sheets except for 5. (You can try saving the hero/heroine sheets and editing them directly, but they always screwed up when I re-imported them. I'm not sure what exactly the problem is. If someone else can get it to work right, then by all means tell me, and I will add the significantly-abridged method to this guide.) The sprite sheet should appear in the left pane. Oggle it for a moment, then click the "Save poke" button at the bottom-right corner of the window. At this point, I recommend creating a folder to drop .poke files, exported Tile Molester sheets, and anything you make in your image editor into. It'll save a bit of clicking later on. Congratulations, your first step into sprite-editing hell has been made. Pat yourself on the back, then continue. Open Tile Molester, making sure not to touch its hands. Click the "File" menu and click "Open..." (or if you're savvy, clicking the little folder will do). Browse to the folder where you exported the sprite sheet from PokeTEX earlier. You won't see anything at first; drop down the "File of Type" box and set it to "All Files (*.*)". Double-click your .poke file that magically appears, and wait the millisecond it takes to load. My, this looks like a bunch of gibberish! Tile Molester, by default, isn't set to display a file of this type. Of course, you're not going to let that stop you. Click the "Image" menu at the top of the screen, and select "Canvas Size". Set it to 4 columns, 52 rows. Click the "View" menu at the top of the screen, highlight the "Codec" sub-menu, find the entry "4bpp linear, reverse-order" and click it. Click the "View" menu again, still located conveniently at the top of the screen, highlight the "Mode" sub-menu, and click "2-Dimensional". You may have noticed (if you didn't you're completely out of it) that the image is no longer gibberish, but actually looks like wee little video game characters. The only problem is, the colors are all wonky. Easily fixed---click the "Palette" menu, highlight the "Import From" sub-menu, and click "This File...". The offset for this size sprite sheet is 6708. Tower5 uses 8244. The size for this and any other sprite sheet is 16. Click "Ok". Full list of hero/heroine sprite palette offsets: hero: 13300 herobike: 11028 hero2: 6596 hero2f: 1196 heroback: 2872 herofish: 8756 heroride: 2276 heroshiny: 13300 herouse: 3040 herousepoke: 2276 Heroine sheets are identical in size, so the same offsets should work for them. Again, if you're not a zombie or summat, you'll notice that the sprite sheet, or rather column, is now clear and colorful. Admire your handiwork for a moment, then get back to it. Long way to go and all. Something to keep in mind; the "sprite column" is shifted to the right a little too much, and so the sprites will "wrap around" to the left side. Make sure you edit not only the sprite itself, but the "wrapped" portion on the left side. If you only intend to edit the head of the sprite, you can make the sprites stop "wrapping" by clicking the button near the top-right of the tool bar that looks suspiciously like a fast-forward button. It will make the sprite at the bottom of the "column" appear cut-off, but don't worry, it's just been shifted to the top and converted to gibberish. Click the "Edit" menu, and click "Select All". Click the "Edit" button again, and click "Copy To...". For the file type, select "Windows Bitmap". Name the file and save it in the editing folder I assume you made. Now for the actual editing. I can only offer instructions for limiting the palette size and preventing a smeary mess with tools in Photoshop; for any other program, consult the help file or summat. Open the file you just saved in Photoshop. Click the "Image" menu, highlight the "Mode" sub-menu, and click "Indexed Color...". Set the palette to "exact", uncheck Transparency and click "Ok". This will prevent Photoshop from using transparencies while you paint and inadvertedly adding colors to the palette. Open the sheet with the sprites you're going to use. I recommend coloring it with the colors of the sheet you imported from your ROM before you copy it over---it makes it much easier to get things right the first time later when you're modifying the palette in PokeTEX. Keep the colors themselves as close to the originals as possible, to ease reintergrating the sprite sheet with its .poke file. Yes, this means your character will be strangely-colored. No, there's nothing you can do about it at this point. Important: Do NOT, in any way, edit the coding at the very top of the image. If I have to guess, I would say that this is the file's header. Screwing around with it makes Very Bad Things happen. Actually, it'll just make PokeTEX tell you to go do inappropiate things to your pet dog. Or that's what I assume it says, anyway. Someone forgot to translate the error messages. Don't touch it in any case. Once you've completed your recoloring and editing, select each sprite with the "Retangular Marquee" tool and drag it over into its respective slot. If you recolored the sprite beforehand, the colors should automatically remap themselves to use their respective spots in the palette. If not, your sprite is going to look very strange for now. Save the sprite sheet when you're done copying sprites over. Don't overwrite the one you originally exported, as it will be useful later. Back in Tile Molester, click the "Edit" menu and click "Paste From...". Select the sprite sheet you just saved and open it. It should automatically align itself. Resize the window so that it's slightly wider than the sprite sheet, and click the grey area to deselect and complete the paste operation. All colors should automatically remap themselves to the palette if they're close enough to the originals. If not, don't fret, it doesn't much matter anyway. Click "File", then "Save As..." and save the .poke under a different name than the original. Do not overwrite the original, as you will need it to restore part of the ROM you're about to overwrite. Bring PokeTEX back up, and select the sprite sheet that you originally exported. Click the "Open poke" button at the bottom-left of the screen, and open your modified sprite sheet. One or two colors may be wrong; as mentioned at the beginning of this guide, Tile Molester especially, and PokeTEX itself weren't designed to handle this game, and a color or two might have gotten screwed in the import/export process. Ignore it for now, and click the "Unk.1" button near the bottom-left of the screen. You're almost done. Click the "Extend" button at the bottom-right of the screen. The window will expand, and a pane full of numbers will appear in the left of the expansion. This is the sprite's color mapping. You could, in theory, edit sprites solely through this interface, skipping this entire guide, if you were very good at visualizing the final product. But if you're not, read on. There will be a red square around your character in the upper-left pane that contains the character sheet. Pressing the < and > buttons to the right of the color mapping move this square through the sheet. For now, select the first spot in the character sheet, select everything in the color map pane, right-click and click "Copy". Drop down the box at the top of the window, and select either the hero or heroine character sheet. Down next to the color map, click < to select the first spot, select everything in the color map, right-click, and click "Paste". To finalize the replacement, click the "Save ROM" button in the bottom-right of the window. Do this after each copy-paste cycle, or the change won't take. Continue doing this until all the frames you have made are placed in their respective spots on the hero/heroine character sheet. The following shows what to replace (as some of the running frames look similar to walking frames: Back (standing): A1 Facing right, right step: B1 Facing right, standing: C1 Facing right, left step: D1 Facing left, standing: A2 Facing left, left step: B2 Facing left, right step: C2 Back, left step: B3 Back, right step: A6 Front, standing: B6 Front, left step: C6 Front, right step: D6 When you're done, modify the palette so that your character is colored properly. I opened up another PokeTEX window and copied the colors from the original sprite sheet (since I was just modifying a tower sprite and reinserting it), but there's no reason you couldn't copy the HSL/RGB values directly from the sprite sheet you used with help from your image editor's Color Picker and palette view. Just keep in mind that you only have 15 colors to work with (+1 transparency color), and the first color must be set to the background color. And there you have it. Repeat the same procedure for running, swimming, fishing, biking, etc etc. If you would like a specific sprite added to the index, request it and I'll see if I can find it. For now, only sprites that I've deemed important are indexed. Eventually, I hope to get them all done. Also coming soon: editing trainer screen picture and battle back picture. Update: new offsets added to the PokeTEX sprite list. Credit goes to mindfreak over at The PokéCommunity Forums for listing'em. Only the "important" ones are named, still. Redownload below~ Bigger Update: pictures added. If any more are needed, lemme know. Importantish Update: It was brought to my attention that I'm a screwup and forgot to include the palette offsets for ALL the hero/heroine sprite sheets, such as the ones used for biking/fishing/pokeballin'/etc. They have been added in the appropriate section of this tutorial. Thanks to mouses11 on the PokeCommunity Forums for bringing this to my attention. Credit to D-Trogh and his video found for the locations of the sprites' palettes and the dimensions that enable easy editing of the sprite sheets in Tile Molester. list.txt
  14. Is there a way to make legit and legal Pokemon using the tools on this site? If so, what are the guidelines to making them legit (pass the legal.exe test)? Thanks!
  15. RAM/ROM Editing FAQ Help-Request A RAM/ROM Editing FAQ is being compiled, however, we need your help. Post any questions that you find asked often. Post an answer with the question. You may post the question even if you know, this is to help for the the site's FAQ. Do not post links to stickies, those have already been added and please make the Q&A sound formal. Thanks for your help. Format:
  16. Hey guys im having some trouble editing my save file, i can get it off the SD card (just drag and drop), edit what i want in Pokesav (Storage), then I save and drag it back onto the SD card. But when i load the game the storage edit hasnt worked. Any ideas? Thanks Edit: Forgot to add I am using an R4 Revolution and the save is coming out at 512kb
  17. I have make a Pokemon Event for the German Version of Pokemon Diamond on Pokesave.After this i put the Code in to my ARDS, activated it and start the game. Then i go to the Mystery Gift Menü, pressed L+R and go to Gift receive.I clicked all 3 Buttoms on the Mystery Gift Menü on Gift receive, nothing happened.Pleas help me.
  18. What number of Ev's and Iv's should i give a pokemon at level 20 using pokesav to make it look legit and for it to have good normal stats so i wont suck in battling? Please list it: EX: Defense: 34 Attack: 45 ^ Thats what i mean by list it. Please i really need help with that!
  19. Hi, I'm not sure if this has been addressed elsewhere (I can't find anything related to it), but I'm using the v0.06d Platinum Pokesav and the checkbox for Complete Pokedex is grayed out (the checkboxes for Sinnoh and Sinnoh/National seem fine). I also have a friend with the same version who can't use that option either, so I'm wondering if there's anything we can do to get it working? Thanks in advance.
  20. So, I was editing some simple stuff for my friends the other day and came across some problems. Firstly, I dumped someones save file so that I could get the .pkm of a Bidoof obtained from the GTS that looked like it might be one of those events. When I opened the save in the editor, the following things happened: 1. The party was MISSING three Pokemon, including the Bidoof. 2. Boxes 4 through 10 were wiped and set to the same wallpaper. Secondly, I dumped another friends save file to change some nicknames around for them. Oddly, nothing seemed wrong about the boxes or Pokemon this time, so I thought nothing of it. However, after I had finished making the changes and reapplied the save to his cart, the wierd stuff happened. Some of the Pokemon I had nicknamed were as though they hadn't changed, others had vanished completely, and others were nicknamed and duplicated in the box about five or six times. I tried reapplying the save again after some other minor changes, and less wierd behavior happened, though it still refused to nickname some Pokemon even though I clearly changed them in the editor. Anyone else had wonky behavior like this?
  21. I started Platinum on R4 and wanted to change my Piplup (it was adamant) I opened the .SAV file in Pokesav PT and changed it to modest. When I put it back in my R4 it still says I have an adamant Piplup but when I open the exact same .SAV file in pokesav again it says it is Modest. What the hell? Is this a major bug? If so, where should I report it?
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