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  1. Version 1.0.0

    317 downloads

    I finish Pokemon Colosseum (JP) Finish history. 48 purified Pokemons (No Ho-Oh, No Celebi, No e-Reader) I beat the Mt Battle to obtain Ho-Oh but save don't works, the Ho-Oh is avaible in the savestate in case of anyone fix to work. I cant save any battle in Mt.Battle, In normal game the saves works correctly. Hope enjoy my game
  2. I've been attempting to wrap my head around Colosseum RNG abuse/PID editing but have been having little luck. Would anyone be willing to help me out and generate this for me? I have plans to transfer it up through later generations, so please make this legal! Please let me know if you need any other info for this request! Also, it can be sent as a .pkm file. Thank you!
  3. Version 1.0.0

    192 downloads

    Tested on Dolphin 5.0.17995. Warning! This will overwrite your existing save. Please backup your existing save elsewhere. Pre-requisite:- - Enable 'Allow Memory Card saving with Saveastates' (Right Click the game -> Properties -> Patches -> Checked 'Allow Memory Card saving with Saveastates' -> Close) Steps:- 1. Extract the savestates (GC6E01.s01) to ...\Dolphin-x64\User\StateSaves\ 2. Load the savestates (Emulation -> Load -> Load the State -> select Slot 1) 3. Continue the scene until Ho-Oh obtained and saved. 4. Trade to GBA or Extract via PKHex. 5. Repeat Step 1 to replay to obtain different IV.
  4. Version 1.0.1

    418 downloads

    If you want to mix every Pokémon type, you've come to the right place! Presenting Pokémon Colosseum and XD: Type Mayhem, a hack that gives 540 stat total to every Pokémon and mixes every type to make combinations that are not even present in the current Pokémon games! That means that most Pokémon got new move sets, some even got a new color to match their new type! Some type matchups have been changed, and I even introduce a new typing: Dancer type! Trailer Features -New type matchups and a new type. -Every Pokémon have the same stat base total. -Rebalanced moves, types and movesets. Drill Run added (single target Ground attack). -Different Shadow Pokémon, making enphasis in the ones with most changes. -All trainers are changed, specially bosses. Bosses on XD only have one Shadow Pokémon. -Colosseum's Battle Mode has been completely changed, with trainers adapted to make use of the new type combinations. You can use a save editor to transfer Pokémon from XD to Colosseum and to make your team exactly level 50 and 100. - *.xdelta file and the software needed to path your iso. Changes You can read all the changes here. Documentation is also in the download. Here are some of the biggest ones: Known bugs: -The Eldes fight is bugged. He clones his Shadow Pokémon. -CD Battles will probably not work well because of all the changes. Check out my other hacks:
  5. As the title states. I am trying to locate any documentation on how Colosseum acts when, if the TID/SID of the trainer produces a female starter (In my specific case, Espeon.) Another user was able to help me re-create the save file, but was the one who presented me this issue. For the life of me, I cant fins ANY documentation anywhere on how the game handles this. I'm at a loss on how to go about this, and uncertain if this will cause problems if I were to try and migrate the Espeon into future games (if It doesn't get stopped at PokéTransporter, that is.) I am not very well versed in this kind of stuff, but am always willing to learn. If someone can take a crack at finding what the game does when it gets a female Espeon PID - I have included the recreation save file provided. There is a link above to my original forum post about getting this save file, and includes what I used to find my TID/SID. Any help on this (or better, an explanation on how to do this stuff) would be extremely appreciated! Recreation.gci
  6. Version 1.0.1

    986 downloads

    Hello, Poison types are my favorite in Pokémon, and thanks to StarsMmd I was able to mod my favorite game to make all the Shadow Pokémon poison type. Since there aren't enough poison types, the unevolved forms received stat changes so they can still perform well. They don't evolve so they have their own role. For example, the Nidorans are fast and have great attack, while their evolutions have more balanced stats. I was still short of Shadow Pokémon so I made up new ones, like Umbreon, who is Dark/Poison since his sweat is poisonous. The hack is tested and possible to beat. Features -All the Shadow Pokémon are poison type. -The unevolved Pokémon have updated stats. They don't evolve and the stat total is the same than their last form. -"New" poison type Pokémon, some with modified textures. -Slightly modified learnsets for few Pokémon. -Shadow Pokémon are purified faster. -Opposite teams are changed but bosses retrain the same strategies. Nobody uses poison type Pokémon except you, aside from the shadow ones. Mt. Battle and Battle Mode trainers are unchanged. -Custom title screen and banner. - *.xdelta file and the software needed to path your iso. Quick summary of changes in the Pokémon you can have Check out my other hacks:
  7. Hey, I am looking for a way to extract the music from Pokémon Colosseum. I have already decompressed the files I need from the bgm_archive.fsys thanks to the decompressing tutorial from @StarsMmd. Reason for that is that i found a MIDI / soundfont pack with the music from COL, but it seems that some of these .mid files are a bit.... off? Most of the tracks are okay, only the time signatures seem to be wrong, but the pitch (in all songs where pitchbending was used) is more than only broken. The pitch lines are wide over the song duration, which can be sen on picture 1 and 2. The samples are okay, so I don't need them to extract. I will attach some examples for my problem and why i want to extract the music. Is there anything known how to convert / extract the MIDI files from Colosseum? Thanks in advance! ^^ (Oh, and if anyone thinks that I am new to this site and only came in for asking this: no, I had an account here already, but I can't remember my old login data, since it was more than 5 years ago when I have visited this community the last time, I think.)
  8. I'm reopening the Colosseum discussion about the RNG that never seems to end! In short, PkHex is returning an illegal flag on my Espeon/Umbreon (Unable to match encounter conditions to a possible RNG frame) because I altered the TID/SID on them to match my trainer (I'm one of those who uses the same TID/SID for every game). After a little research, looks like this is because I changed my TID/SID AFTER starting the new game save, which of course would have been inconsistent with the PRNG from when I started the save file and whatever TID/SID and Espeon/Umbreon I generated upon startup. Here is what I care about and don't care about for my Espeon/Umbreon's legality: I DON'T care about: IVs, Nature, Shinyness, Ability, Gender, basically anything that isn't TID/SID. We Gen VIII now, the world of mints and ability capsules and hyper training and all that shtuff. My Espeon and Umbreon can look like literally whatever within the following parameters: I DO care about: TID/SID/PID matching. My TID is 00008 and my SID is 00000, and despite my best efforts I cannot come up with a PID that marks the Esp/Umb as legal. To fix this, I have tried various strategies from this site and others, and seem to always come up short with generating the right PIDs for Esp/Umb. Most tools available are designed to help generate shinies, but as stated above this isn't important to me. I now have two questions. 1. Is it possible that the PRNG doesn't produce all theoretically possible TID/SID combinations? is 00008/00000 unobtainable given Colo's coding? I was able to generate PIDs for both TID00008 and SID00000, so those are both possible, I just haven't been able to get them together 2. Please help??
  9. Hay I need help badly, I've asked on discord but when I look it up on google (like some people have said to do) there are no helpful results... all I'm asking is for help with some competitive move sets for my Pokémon in gen 3, in this case emerald/colo. I need help with three move sets for Salamance for two event eggmoves and one for a normal in game eggmove, ill list them below. Moves: * iron defense * wish * hydro pump some of the most reliable sites were of no help when it came to move sets for these moves. even looking up "competitive (insert listed move here) salamance" resulted in no help at all just info for move sets for gens that are not gen 3 but had the moves in them. (granted smogon did have one for wish but not the set I thought was helpful sents I don't really use moves like protect that much) I really need help with these move sets for gen 3, if anybody can help plz respond im about to give up looking for these sets and just focus on other Pokémon….
  10. I have begun starting a project of fire red that is based off a sequel of the Pokémon colosseum. And I need a team of hackers, spriters, scripters, texters, big testers everyone. I am somewhat experienced In Some of the programs. If you’d like to know about the plot just shoot me a message. Here is my progress so far, I’ve only begun with the sprites editing.
  11. Since home came, I have been recreating pokemon from my old games to pass them to the bank. The only problem I have had was when trying to recreate my colosseoum starters. I'm editing my Ultrasun save with PKHeX and RNGReporter. I don't have any access to the Colosseum save. I dont have the Gamecube/Wii modified or any transfer cable. I can only see the data that appears on the screen when I play. All is Legit. Can someone help me find the SID? ================================= Umbreon ♂ TID: 54297 - EO: LEO Attacks: Bite, Secret Power, Taunt & Snatch Nature: Calm - Ability: Synchronize Level: 28 - EXP: 22889 Languaje: ESP HP 95 - Atk 44 - Def 69 - SpA 39 - SpD 86 - SPe 44 ================================= My try (invalid unable to match an encounter conditions to a possible rng frame) 197 - Umbreon - B70716FDD3F4.pk7
  12. Hello! I am using the Model Texture Extractor supplied by Made_S, a user of this forum. I'm trying to rip textures from all of the pokemon from pokemon colosseum. However, the default offset, 3712, does not yield any results. How would I find the correct offset without having to resort to hex editing (I suck at that... )? If anyone already knows the correct offset, please tell me! Thank you! P.S. Dolphin Emulator, when dumping and importing textures, has some select textures that cannot be changed even after dumping them and importing them.
  13. Version 1.0.0

    11273 downloads

    I would have filled the PC Boxes with all 386 Pokémon...but you only have 3 PC Boxes! I added some useful Pokémon into box 3 though. 750 the most important items are in your bag. Pokémon Colosseum: Save 1: Beginning: The headquarters of Team Snagem has been rigged by Wes to explode! He successfully infiltrated their ranks and stole the snag machine! Will he use keep it to prevent Team Snagem from using it or will he use it for his own desires? Wes has aided a girl called Rui escape from two kidnappers. Take Rui to Mayor Es Cade! Wes could also train at the pre-gym in the centre of Phenac City... Travel to Pyrite city and snag the distributed Shadow Pokémon from the Pyrite Colosseum Winners! The Pyrite Colosseum's Generator had a gear stolen... Save 2: Knockout Challenge!: Wes has captured the Shadow Pokémon of Pyrite Town and helped find the gear necessary for the Colosseum's electricity! Duking, the owner of the Pyrite Colosseum has asked Wes to participate in the Pyrite Colosseum battles! Win 4 times in a row to be the Pyrite Champ! Empty the Pyrite Team Snagem Hideout, and travel to Agate Village to learn more about the Shrine of Celebi... Save 3: Purification: Wes can now purify his Team at the Shrine of Celebi, which is located behind the cave, below the Pokémon Center. Duking has asked for help at Mt. Battle! Prepare to face Cipher Admin Dakim and his Shadow Entei! Explore "The Under", located beneath Pyrite City and defeat Cipher Admin Venus and her Shadow Suicune! Save 4: The Shadow-Lab: Having defeated Dakim and Venus, Wes and Rui prepare to enter the Shadow Lab, where the Shadow Pokémon are being created... Prepare for Cipher Admin Ein and his Shadow Entei! Save 5: Realgam Tower: This Tower seems to be connected to Team Cipher somehow... Save 6: The Final Colosseum: Wes must defeat the true Leader of Team Cipher! Save 7: Orre Region Saviour!: With Teams Snagem and Team Cipher defeated, Wes can now find the last remaining Shadow Pokémon in the Orre Region. Head to The Under, where Nett has the List of remaining 6 Shadow Pokémon... Save 8: Postgame: All 48 Pokémon have been found and purified. Team Cipher and Team Snagem no longer exist. Wes could challenge the Mt. Battle facility.... Pokémon teams based on: Headcanon Pokémon Teams and Timeline and Pokémon Protagonist Teams (Useful Batch Editor tips In PKHex go to tools->data->batch editor->copy paste the text below: .OT_Gender= (0 for male; 1 for female) ; .OT_Name= (your name) ; .OT_Friendship=255 ; .IsNicknamed= (true/false) .Language=(1=Japanese, 2=English, 3=French, 4=Italian, 5=German, 6=Spanish, 7=Korean) (be aware of some event Pokémon being of a certain language; mostly English)
  14. Version .

    455 downloads

    Like XD Colosseum had a demo which you can find in May 2004 demo disc, unlike it there is nothing really interesting to get, but hey that's always a demo we can get in hand ... The files contain the 2 starters (Umbreon/Espeon) and 2 trainers Pokemon. Thanks @BlackShark for dumping them.
  15. Version .

    643 downloads

    Like Pokemon Red/Blue and Stadium 1/2/3, Pokemon Colosseum and XD have debug trainers used to test many things like New Forms of Deoxys in XD or Pokeballs in Colosseum. Pokemon they used are well ... totally WTF but that's just for debug
  16. Looking for Colosseum Starters, Espeon(Timid)/ HP-Fighting/Takes Plenty Siesta(31HP/SPD) Umbreon(Jolly)/ HP-Psychic/Quick to temper(29ATK/SPD) I lost Memory card for game cube. Looking for same trainer ID&SID(But Don't care what numbers), Just Don't know how to reverse seed. Just looking for PK files
  17. Version 2.9.0

    23040 downloads

    Pokemon Colosseum and Pokemon XD: Gale of Darkness hack tools and randomisers. If you need advice or support you can find me in the Gamecube Pokemon Games ROM hacking Discord. Join the discord server for information on the beta version of the windows tool. The all-in-one tool for hacking and randomising the Gamecube Pokemon Games. The tool can be used for: - Trainers - Pokemon, Move, Item Stats - Pokespots - Gift Pokemon - Type Matchups - Scripts and Game Text - Item Boxes - Textures and Images - Patches like Physical/Special Split - Randomiser - Save editor - Unzip .fsys files The tool can also be used to export/import files from/to any Gamecube ISO.
  18. This is something I found out just now. When a shadow Pokémon has been already purified, and it is then edited in PKHeX, it reverts back to being shadow in-game again, even if the heart gauge is set as 0 and the "Shadow" flag is unchecked. Of course, since the heart gauge is still 0, all it takes is going to Agate Village and re-purify it in there, but since I was too lazy to do that (and I'm in the middle of the story so it'd be kinda anti climatic) I tried solving it via HxD. Succeeded, so, if it's of any use, here's what I got: This is how the affected Pokémon looked when re-shadowed: *The heart gauge status is determined by these 4 bytes. As you probably know, hese values vary depending on the in-game heart gauge. These are the values of a shadow Pokémon that's ready to be purified. Here's the file, if needed: 156 - Fuji - 4DEBB64B197C.ck3 And this is the exact same Pokémon when purified: *These "purified" values seem to be the same, regardless of the species. The Pokémon used on this example is a Quilava. File: 156 - Fuji - 6FFCB64B197C.ck3 Pokémon XD seems to have some trouble as well, as any edit on this matter will have no effect in-game and trying to do it seems to cause a bug on the snagged/purified count. Haven't found out anything about it.
  19. -Not sure if posted on the right forum. Please move if necessary- So, I started a Colosseum game and as soon as I was able to save, I opened the file via PKHeX, only to find out both my Umbreon and Espeon are flagged as illegal when I couldn't possibly have edited them. About Umbreon, the program stated the typical "PID-Encounter mismatch". About Espeon, it's "Encounter conditions-RNG Frame mismatch". If needed, here are the unedited files: 196 - ESPEON - C245B6B1134E.ck3 197 - UMBREON - 0D43FC6BC225.ck3
  20. Version 1.0.0

    1404 downloads

    Thanks to @Baegislash for helping me convert my German Colosseum save to NTSC, I was able to do the E-reader battles again and make save states. Here is a set of Japanese Colosseum E-reader shadow Pokemon save states. The OT name has been changed to PPorg and the TID/SID have been changed to all 0's. So you'll have to import your own data and Pokeballs if you want something outside of the standard Pokeball. You will also need to import your own Pokemon as I cleared mine.
  21. So I after finishing my Colosseum RNG abuse run, I noticed that the legendary dogs I left for the post-game (to be able to catch them with trade-only balls) are flagged as illegal. Met location for those is: Deep Colosseum (C) Agate Village (XD)
  22. I started a couple saves with different computers to find that Espeon is detected as illegal (when it was generated IG). What I checked with this, is that Umbreon's PID and IVs are generated 7 frames after the frame that corresponds to the TID/SI, but in the case of Espeon, the IV spread is generated (as I expected), 7 frames after Umbreon but the PID corresponds with the results two frames after that (according to RNG reporter after typing my initial seed there). Is this a problem of PkHeX or is it just me?
  23. Hello. I'm attempting to use my Pokemon Colosseum game save taken from my Gamecube's nintendo memory card, and transfer it to either another memory card, or onto my computer. However, I run into a snag when doing this. Utilizing GCMM, I attempted to backup the save, and restore the save onto a different memory card. When entering the game, the game save loads fine, except that I cannot save the game to that memory card, stating a message similar to "This is not the same memory card as the one associated with the game data. Please insert the correct memory card to continue saving" This happens on both the memory card, and on dolphin emulator. I even tried the following cheat on my game cube: Make Game Save Copyable [Ralf] QBG7-6X4E-UN7DU NH26-2519-VTJPM 6M8C-N29E-1Z7JW XU5Y-MH41-JCGCQ CVWN-QFAZ-UWB1B V2ZY-PM7G-8MCKZ Am I forgetting a step, or is this actually impossible to do at the moment?
  24. Hello! I'm brand new here but I've been using PKHeX for a little while now. I decided to replay both Pokemon Colosseum and Pokemon XD on the Gamecube recently. Upon completion of both, I traded over every single Pokemon from both games into my Emerald game cart. I went and opened it up in PKHeX so I could transfer some easily into my Sun game and noticed a few things regarding the legality checking for Pokemon originating in these games. The mistakes I've found are as follows: According to PKHeX, all Pokemon snagged in Pokemon Colosseum should have a 'Fateful Encounter' flag. If it's missing, it marks the Pokemon saying, "Invalid: Special ingame Fateful Encounter flag missing." This is not correct. Pokemon snagged in Colosseum do not have a fateful encounter flag (Only Pokemon snagged from XD do). The Eevee you get as your starter in Pokemon XD does have a 'Fateful Encounter' flag by default but PKHeX seems to think that it shouldn't, stating, "Invalid: Fateful Encounter should not be checked." Again, this is incorrect and the Eevee starter from XD should in fact have a fateful encounter flag. Similarly, any wild Pokemon encountered at PokeSpots in Pokemon XD do have fateful encounter flags but PKHeX wrongly says they shouldn't. Finally, the Elekid (nicknamed ZAPRONG) you can trade for at the Outskirt Stand in XD states, "Invalid: Invalid Met Level, expected 0." This value should be 20, not 0. New: Female Snorunt caught in XD, transferred to a newer gen, and evolved to Froslass is being marked as illegal. Invalid Moves, Ribbons, and Unable to match encounter from origin game. It seems to not make the connection that a XD Snorunt could potentially be evolved to Froslass later down the line. File added below. All of this data was gathered by me personally. Both games were played through start to finish without any cheats, glitches, or save file editing (Minus the Colosseum Master Ball glitch ). Basically, the data is accurate. I'm not sure how much you guys really care about making sure the legality checking for Colosseum/XD is 100% accurate but I figured I could at least contribute this information. Hopefully it makes it into the next patch! Any further questions, feel free to reply here or send me a message! Hopefully this helps someone! SPECULATION: I believe some of these issues stem from the 'Origin Game' part of the 'Met' tab. Colosseum and XD share an option for Origin Game, when they really should be two separate options. Possible Solution?: Would it be possible for PKHeX to check Pokemon species and 'met level' to determine which game it originated in (Between Colosseum/XD)? Then figure out if there should be a fateful encounter flag present or not based on that? Even though there are some Pokemon available in both games, the met level will never be the same between the two games as every encounter has a set level except for the wild Pokemon in XD. But even those, you can still determine based on species and met level which game they came from. Edit: Examples of each kind of Pokemon are uploaded below. Colosseum Shadow Pokemon: 234 - STANTLER - 76BA9444C749.pk3 XD Starter/Eeveelution: 135 - JOLTEON - 2BCE45382A22.pk3 XD Wild Pokemon: 231 - PHANPY - 712EE213A4D6.pk3 XD Elekid Trade: 239 - ZAPRONG - 2B43457A38A1.pk3 XD Original Snorunt transferred from XD (Legal): 361 - SNORUNT - 36150E9F6D0C.pk3 XD Snorunt transferred into Gen 7 now evolved to Froslass being marked as illegal: 478 - Froslass - 18500E9F6D0C.pk7
  25. Can someone please tell me how to RNG a shiny in Colosseum? I haven't seen any clear guides on this. I've seen bits of information, but nothing like how the RNG is generated, what frames to select, how to know which frame you need for which TID and so forth. Can anyone write a guide up for it or point me towards information on how to do this?
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