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Found 6 results

  1. Version 1.4

    1002 downloads

    Project 22796 - "Every" Event Pokemon Save File(s) All of the Mythical and Legendary Pokemon in three save files. (Well "all" of them, there's still some missing out there, like the 1997 CoroCoro 20th Anniversary Mews, and so on.) Also includes Shiny Locked and Unreleased Pokemon. (AZ’s Floette, Azure Flute Arceus, Oak's Letter Shaymin, Member Card Darkrai, Original Coloured Magearna, and etc.) All of the save files listed are: USUM: "Gen 7 - Project 22796 (USUM) 1" - Has all events from Gen 1-6. "Gen 7 - Project 22796 (USUM) 2" - Has all events from Gen 6-7, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 7 - Project 22796 - Mystery Mew (USUM)" - Has all of the Mystery Mews from Generation 3. ORAS: "Gen 6 - Project 22796 (ORAS) 1" - Has all events from Gen 1-5. "Gen 6 - Project 22796 (ORAS) 2" - Has all events from Gen 5-6, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 6 - Project 22796 - Mystery Mew (ORAS)" - Has all of the Mystery Mews from Generation 3. XY: "Gen 6 - Project 22796 (XY) 1": Has all events from Gen 1-5. "Gen 6 - Project 22796 (ORAS) 2" - Has all events from Gen 5-6, Unreleased Pokemon, Shinylocked Pokemon, and Other Events. "Gen 6 - Project 22796 - Mystery Mew (XY) - Has all of the Mystery Mews from Generation 3. BW: "Gen 5 - Project 22796 (BW) 1" - Has all events from Gen 1-4. "Gen 5 - Project 22796 (BW) 2'' - Has all events from Gen 4-5, Unreleased Pokemon, Shinylocked Pokemon, and Other events. "Gen 5 - Project 22796 - Mystery Mew (BW)" - Has all Mystery Mews from Generation 3. IMPORTANT: WHEN YOU DOWNLOAD THE SAVE FILE(S), PLEASE RENAME IT TO "main" (obviously, without the quotation marks.) IMPORTANT FOR DS GAMES (DP, HGSS, BW and B2W2): WHEN YOU DOWNLOAD THE SAVE FILES(S), PLEASE RENAME IT TO YOUR ROM NAME. OTHERWISE IT WOULDN'T WORK. All of these save files have a 100% Pokedex and a Completed Story. All events were Injected from PKHeX and PKSM. All the credits go to projectpokemon.org and ProjectPokemon’s Event Gallery. This wouldn’t have existed if it wasn’t for them. Special thanks to theSLAYER, Sabresite, Kaphotics, jasenyoface, The Flagbrew Team, ProjectPokemon, and the Project Pokemon Event Gallery. READ: NOT ALL POKEMON IN THIS SAVE FILE ARE LEGAL, ALL OF THE GENERATION 1 EVENTS ARE NOT LEGAL, SHINYLOCKED AND UNRELEASED POKEMON ARE NOT LEGAL. KEEP IN MIND OF THAT.
  2. Hello! Apologies in advance if this is a very simple question or if it's posted in the wrong place. I just signed up today to try to learn how to edit NDS saves. I think I understand how it works for the most part, but again I'm new to all of this. I know you can edit CGear skins in pokemon gen 5 with PKhex, and I found how to do that [here]. I also want to change the skin on my pokedex. Trying to find how to edit a different pokedex skin, [here], it says I can only do that with an apparently Japanese program. I can't read Japanese. Is there another way to do this?
  3. Hey all, I created a macro system for event scripting in the DS generation of Pokémon games. It can be found here. Note: this only supports Black 2 and White 2 at the moment, and not all script commands from those games are in. Requirements To set it up, you will need: devkitARM (included with devkitPro). Python 3.4 or greater. Utilizing it: To start, make sure this is included at the top of your file: Once you do that, make a label for the script you are writing: Example: # script goes here Then, add a new label at the top, and add pointers to your script like so: scripts: script <script label> Then, compile it using the Python script: python CheapScript.py <script> <output directory> Once you do all of that, add the script to your game by finding the corresponding script NARC (in B2W2, it is a0/5/6), and replacing the script container that you want to (in SDSME, you can find a list of them, under the “script” section in the Map Headers tab). Profit! An example of a script in action can be seen here. Happy scripting!
  4. Hello Pokemon Fans, and today, I made a huge discovery. I discovered that what I think is Either the N's Pokemon glow and/or seal data exists in B1W1, plus seal data in b2w2, (to insert it, THE PokeSav is a MUST, because PKHEX junks the data in the party at the last 5 bytes of the 220 byte data structure, plus offset 8D, which is ball capsule ID, and needs to match the Pokemon Party slot ID, but also be non-zero) Meaning, to get the full effect out of the attached pkm file, you need to inject it using Pokesav B1W1 to a B1W1 save, and trade using wireless/ir into the party of a B2W2 save, without letting the pokemon data get touched, or munged by pc boxes/dumb editors like PKHEX/Pokegen. When you send it out first, it will first shine due to being shiny, then it will shine again, as for what flag, I have no Idea other than that I enabled both the N's poke flag as a shiny leaf using hex editing, and I did the same for the remnant of the seal data. I think it semi-displays, so evaluate it yourself on a BW (preferably B2W2) copy. Here it is below. Also, use Pokesav, and do NOT mess with the Pokemon data or you will corrupt it. G5 Seals.pk5
  5. Hello, I attempted to replace the Nitro Sound Bank (SBNK) of a song in the SDAT of Pokémon White 2, also replacing the Nitro Wave Archive (SWAR) and Nitro Song Sequence (SSEQ). When I try to play the song via VGMTrans, it plays just fine. However, when I replace the SDAT of a ROM with this modified one, and try to play the song, nothing plays. Would anyone know how to fix this?
  6. I want to edit the female hero's sprite that shows up on the trainer card. I already edited back sprites and mugshot sprites. I couldnt find any tutorials so im asking for help.
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