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Showing results for tags 'bug'.
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Hello all. I am trying to put a Jittery Mark on my Antique form, wild caught shiny Sinistea. My goal is to make the game announce 'Sinistea the Anxious' when I throw it out into battle. The problem is, I notice that the mark disappears every single time I click save (In the Ribbons list). It just won't stay by itself. I tried every single mark, and none disappeared like Jittery did so I assumed the Jittery mark might have been impossible for Sinistea. However, I got the Jittery Mark to stay - ONLY after I also checked the Smiley Mark. I tried every single mark+ribbon, and noticed Jittery stays then. Then I narrowed it down to it disappearing when I uncheck the Smiley Mark. Are two marks on a wild pokemon even possible, or have been observed before? Is this a bug? It doesn't seem like only these two marks would be linked to each other like this on purpose. Please let me know if i'm missing something. Thanks. If you're unsure what I mean, Marks give pokemon 'titles' when they're thrown into battle. Here's more info: https://www.serebii.net/swordshield/marks.shtml EDIT: More info. When I have both marks: Once I unclick Jittery mark(and keep Smiley), both marks remain. Once I unclick Smiley mark(and try to keep Jittery) and save, both marks disappear. When I have no marks: Once I click Jittery mark and save, it disappears(doesnt apply). Once I click only Smiley mark w/ a blank slate and save, I get both Jittery and Smiley mark without touching Jittery.
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I’m thinking maybe its because I’ll click the teach all TRs for my pokemon instead of individually pickig the TRs and maybe thats the issue? But I find that I can teach a flygon or manectric water moves and noticed when I couldnt use them online anymore that I had been teaching some pokemon moves they should never have been able to learn.
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In the tutorial forums, the posts aren't showing up. It's just a blank screen. The first chunk of the tutorial is just no there. How do I fix this?
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- bug
- potential bug
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If I check the gigantamax tag in PKHEX, I get this error constantly. I have attempted to look at the free gigantamax Pikachu and Eevee you get and that is the only tag checked on it so I am not sure why I keep getting this error. Any help would be appreciated.
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- gigantamax
- sword
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Error: Input file is too large. File Size: 1513089 bytes C:\bla\bla\bla\main I have this error, I hope someone knows how to solve it. Thanks. main
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So today i tried to PKheX some Pokemon, and weh n iexported the main. i couldnt open up the software, it says that an error has accoured and that the software is closing, i really need your guys' help
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Hello, - When I open my save, my legit Eevee (starter) load with 0 moves (all 4 are its signatures moves) and show as legal until I click the V, and it will then show as illegal saying empty moves. https://nsa40.casimages.com/img/2019/07/17/190717123728397935.png https://nsa40.casimages.com/img/2019/07/17/190717123728845100.png - My legit Arcanine and Raichu show as illegal saying CP doesn't match stored value, no idea if it happen with other Pokémon. https://nsa40.casimages.com/img/2019/07/17/190717123727799117.png https://nsa40.casimages.com/img/2019/07/17/190717123727888944.png - I can't manage to get the batch editor to make all Pokémon shiny working. .IsShiny=True is not working
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I've caught the Ditto 5 from the sidequest in Konikoni PD and it comes up as illegal stating "unable to match encounter from origin game" and "can't have ball for encounter type". Any of the Ditto 5 comes up as illegal. I've attached the PK7 file just in case. This happens in the latest update, too. That I remember, I do not recall editing anything but its IVs. I might have rerolled its PID/Encryption Constant. 132 - Ditto - 5CBACA6F49DB.pk7
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What the title says I'm using PKHex on my US Platinum save and I wanted the max amount of coins in the Coin Case but messing up with that menu corrupted my Poketch, I don't see it anymore in the lower screen (and one time corrupted my save too), and I don't know what to do to restore it Here's my save file if you need it! <file removed due to file name> Edit: I'm using the latest PKHex version
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I will try to explain in the best way I could. If you don't understand, or you don't see what I mean, feel free to ask me clarifications. Before, look these images : https://nsa39.casimages.com/img/2018/06/10/180610013656406042.png https://nsa39.casimages.com/img/2018/06/10/180610013656539056.png https://nsa39.casimages.com/img/2018/06/10/180610013656806520.png Now, I guess lot of Shadow IDs are wrong, and exchanged with (redirecting to) others shadow Pokémons. I also battled a Natu (https://www.serebii.net/xd/pokemon.shtml #177 at Phenac), but it wasn't shadow at all, plus it was using shadow moves, so it should definitely have been shadow. So, why it wasn't? Because I guess Shadow Pokémons have a Heart Gauge before even they are caught, and I think I put its gauge as 0, previously on a pokemon with a wrong ID. Let's say it was a Vulpix. I set the Vulpix's gauge to 0 to easily purifying it, but it's actually Natu's gauge, redirecting to it, while the Vulpix's gauge still actually full with 5000. So once the battle vs Natu start, the game read its gauge as 0, think it's not a shadow pokemon, and prevent me to caught it. It's possible to fix that? I don't know how to explain better, but feel free to ask questions.
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Version .
1824 downloads
Thanks to GlitchCity researches we discovered in Gold/Silver an unused map called DA00 in Kanto that generates wild Pokemon. Chances of corrupting your save with it are very high and Pokemon are over lv100. Apparently another like that exist also in Crystal but it was not documented. -
Excuse me , When I changed the language, a bug about gender occurred in 20180417, I have a legal male Incineroar in chinese , when I change the pkhex language into japanese , the Incineroar changed into no gender . and I also get a male Nihilego
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When I run PKHeX on my Surface Pro 3, tapping a text field doesn't bring up the on-screen keyboard like my other applications do. I know it's a small bug, but it can be irritating if you don't have your keyboard connected. On an unrelated note, I would love to be able to batch-edit the DexNav encounter numbers in OR/AS. I know there is a button to set them all to 999 in the Pokedex menu, but I couldn't find the value in the batch editor. I'd like to be able to set them all to 50 or 100, but unfortunately I was unable to find a way to without doing it manually.
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- bug
- surface pro
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when I used showdown->import set from clipboard , the pokemon always has strange marking , like this
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Poking around in PKHeX with two PBR files, I clicked on Mail Box to find out what it does and this appeared: PbrSaveData 201-08 - UNOWN - 7DDB7394E875.bk4
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I'm working on a living pokedex for gen 1 and am using pkhex to organize my boxes efficiently and while doing this I caught an electrode in the power plant which shows up as illegal and got the error "Invalid: Ingame Trade OT has been altered." I assume it's just the program assuming all electrodes must be from the ingame trade but I figured it was worth letting you know
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Hello. I've been using pkhex for multiple games over the course of ~1,5 years, mainly Y, OR, Sun and US. However, what was always consistent is the fact that after I edited a Pokemon once, it started disobeying me, even though i've never changed anything. Basically, I can view the pokemon and immediately set it again and the next time I throw it out to battle it starts disobeying me / appears to be from a different trainer. In addition to that, if I enable early mega evolution in USUM, all of my pokemon start appears to be from a different OT. I believe I finally found the reason for that. You see, my ingame name is "Fabian♂" (i know its stupid, its kind of a running gag and i'd love to keep it). I don't know if this is an issue thats exclusively to the German version of the game, but my games use a different ♂-character than pkhex does. I can't really show this in pkhex because it changes the name immediately, but it is visible in pksm and the games. Here is an unedited slowpoke. As you can see, there is a ?-Character in the ot-line, and not the ♂-character: top_0001.bmp top_0005.bmp And here is a Larvesta, which hatched from an egg after I checked the "Early Mega evolution"-Box and saved the game. The Larvesta was inserted with pkhex by using the slowpoke as the base. top_0003.bmp top_0004.bmp If you compare the two ingame screenshots, you can see that the ♂-character in the picture of Slowpoke is slightly lower than the one in the screenshot of Larvesta. Below are two saves, the first one is from before editing anything and the second one is after activating early mega evolution and nothing else. main - before activating mega main - after activating mega Thanks for looking into this, I'm sorry if my english is a little off, I'm not a native speaker.
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Attached is a 5th gen .pkm of a JP Poochyena that was given an inappropriate nickname, which was then uploaded to the 5th gen GTS on an EN game. This caused it to be censored, but it was given the EN trainer name and nickname, causing a nickname and language mismatch. 1985199.pkm
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I downloaded the latest version and I wanted to make my Abra level up some levels, but after I did that and I exported SAV, the changes are not saved. Windows 10, Pokemon Ultra Sun. STEPS: 1. Execute as administrator PKHex (latest version) 2. Open my SAV file 3. Click in Abra and click View. 4. Change the level of my Abra. 5. Go File->Export SAV->Export main and overwrite (I also tried as a new file) EXPECTED RESULTS: My new file should have the latests changes. RESULT: My new file is not modified. main
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Not sure if this has been reported already, but the RotomDex continues to refer to you by your original Trainer name rather than the new one after changing it. For every other case, the dialogue and signs reference the new one.
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So today i went to go update PKHex to the latest update for US/UM and when i downloaded the newest updated file i keep getting the same error response upon opening the application. it reads "A Fatal non-us error has occurred in PKHex, and there was a problem displaying the details, please report this to the author". Does anyone have any solutions on how to fix it?
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Just to let you know.
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I was using this code in some Pokemons and end with random Moves on same Pokemon or Relearn Moves with legal problems .OT_Friendship=255 .Move1_PPUps=3 .Move2_PPUps=3 .Move3_PPUps=3 .Move4_PPUps=3 .IV_HP=31 .IV_ATK=31 .IV_DEF=31 .IV_SPA=31 .IV_SPD=31 .IV_SPE=31 .PKRS_Strain=1 .PKRS_Days=3 .Moves=$suggest .RelearnMoves=$suggest .EncryptionConstant=$rand .PID=$rand
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- bug
- batch editor
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I recently replayed the game and used a Poliwag on my team that was transferred from VC Yellow. Since becoming champion, I noticed PKHeX marks my Poliwrath as illegal due to the Alola Champion Ribbon being "invalid".
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- bug
- alola champion ribbon
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