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  1. I've been playing "perfect" legal games starting with a few aids like trades and "broken" punches, but they get back to normal. I recently finished Pokémon White and I dedicated myself to completing the pokedex, having all the legendary events, through the change of DNS and also by pkhex. The icing on the cake has always been that I left the tariner card at its highest level and here I wanted to do it. I completed the pokedex legally, took all 100 battles between the subway super battle levels, I admit I used cheats for musical props and a little help with the tree nexus. however my card is still gold when it should be white in this version case. The truth is that I would appreciate help and I promise to do the DSV. publishes. PS: sorry for my English, I don't speak this language. Pokémon - Edicion Blanca (E) .dsv
  2. I want to edit the female hero's sprite that shows up on the trainer card. I already edited back sprites and mugshot sprites. I couldnt find any tutorials so im asking for help.
  3. I have looked around on GBATemp, to no avail, for help on converting the special event files for the Generation 5 games into their Wonder Card format (.pgf). these are as follows: .cgb for CGear .pms for Musicals .pwt for the Pokemon World Tournament .pds for Pokedex skins If I can get some help on this, it would be greatly appreciated by me and a few close friends wanting to be lazy and make me do it!
  4. Greetings, Im actually new on project pokemon forums, but, lets just get to the point... I have a save with a Lvl255 -----(#000) with maxed manual stats, buggy name (more than 12 question marks) and some kind of weird looking grey pkrs, I was wondering if its possible to turn this pokemon into an AR code, its not actually that simple, sense its a invalid specie for pokegen + if I swap the specie (for example: bulbasaur) it will lose its Lvl 255. any help or at least attention on this post is appreciated. I will provide a basic B2/W2 save file with the pokemon in the first slot. thanks in advance. PD: Im not sure if this is the correct forum, it was kind of confusing. [ATTACH]13809[/ATTACH]
  5. Hey, I'm trying to find either an Action Replay code or a Save Editor that supports Trainer editing or some way for me to quickly advance through my game. I don't have any of the badges but I would like to test some stuff out on Battle Subway. Could anyone help me out either by sending me an Action Replay code or your own White 2/Black 2 save file that unlocked the Battle Subway? I also tried using the All Badges code but that didn't work. Thanks!
  6. Can Anybody Tell me how to edit trainer pokemon and items we find in Black 2 Please Tell Me And Thank You in Advance!
  7. So i was using some Wonder Card AR codes for my Pokemon Black Version and they were working fine but unfortunately I ran into a problem with another Wonder Card code. I used it and then checked for the wonder card in my wonder card album and all of a sudden the screen turned black. I can still hear the music playing, it's just that the screen is black and I can't exit out so I can no longer see my wonder cards. I'm not playing an emulator, I'm playing a real game cart. So when I look for codes on google for help I can't find any because they all are about fixing emulators with their black screen. The rest of my game works, it's the wonder card album I can't access anymore. Please help me someone. I want to be able to see my wonder cards. Is there an AR code that will help me fix this? If there is, could someone please tell me what it is? Or does anyone know if it's safe to use the black screen fix emulator codes on my real game cart and it will fix it? TrainerBZ
  8. I have come to a roadblock in the development of my project. You see, I want to add move legendary pokemon encounters into the game, but if the species isn't already registered as a special encounter, e.g. White/Black Kyurem, Landorus, Musketeers, it will play the standard wild battle music by default. I have a couple questions: How do I indicate/program a special encounter marker? Do I have to edit over an encounter marker? Can I accomplish this easier through scripting? On a side note, If I were to edit the species of an already existing stationary encounter, how would I go about doing so? and yet another question: Can I add roaming encounters similar to Tornadus/Thundurus in Black and White? I know this is a lot to ask, but if this is possible, my project can be extremely better than it is now.
  9. does anyone know how to find your secret id in pokemon black?
  10. Hello guys, I just want to confirm something if that's okay. 'Faithful encounter' data of a gen4 event pokemon is lost thru poketransfer right? Like in the case of transferring a Summer 2010 Jirachi from Soul Silver to Black. While relocated pokemon (celebi & shiny legendary beast trio) retains theirs? Thanks for bearing with me:smile:
  11. Hi. Im new here, i decided to make an account cause its been a week now since i tried to find an AR code for marking your Pokemon to be shiny, but keep their gender. I played Pokemon White 2 version on DesMuME. I've tried using some AR codes on other website, but it end up freezing my game, and if it work, the gender is also changed. i dont mind the nature, cause i already find a code for changing nature. If anyone read this please help me. Thanks in advance.
  12. Every egg that I have received through the GTS from PokeGen hasn't been able to hatch. I would understand if these eggs were corrupt as a result of wrongly filled out information, but I'm nearly positive everything I've entered in the program for each egg should have worked. Each of the eggs have been set as an Egg on the Main tab and on the Met tab. The eggs are matched to my trainer information (which I know is right), are set to the correct location (Route 3 - Daycare location in Black), and were encountered as: Egg/Pal Park/etc. I also made sure to give the eggs only egg-level and breeding-passed move sets, and 0 EV's. After looking up other troubleshooting forums on making eggs in PokeGen, I also tried switching from no nickname to 'Egg' and various happiness levels to try and make them hatch ( I tried 0, 1, and the happiness level the Pokemon should have had for appropriate hatching steps). I really can't figure out what could possibly be wrong with my eggs when all my information seems to be in place. The only thing I can really think of is that the PID's being generated from my information aren't working, causing my eggs to never hatch. So if anyone else has had this problem, or knows what I'm doing wrong, I would really appreciate the help. Thanks!
  13. Hello! I'm currently playing Pokemon Black using DraStic emulator for Android on my Samsung Galaxy Note II. Is there anyway to BATTLE and TRADE between two smartphones with the same emulator? Thank you! :redface:
  14. I want to be able to edit how some pokemon evolve for my custom pokemon Black rom.
  15. I would like to know where the narc file for roaming Pokemon is in both Pokemon White and Pokemon Black. I would also like to know if there is a tool that could help me edit the narc file.
  16. I'm trying to create a code in PokéGen for Pokémon Black 2 US. I'm using an Action Replay on DS hardware. I created a code putting 999 each of Protein, Iron, Calcium, Zinc, Carbos, HP Up, PP Up, & PP Max in that order in my Medicine bag. They appear at the top of the Medicine bag, overwriting any items at the top, which I know is typical, so I tried moving any items to the "Free Space" bag, but after I activate the code and go to the Free Space bag to move all the items back, all the items that are from the Medicine bag disappear. Here is the code that was created: I code the above code into the Action Reply Code Manager and uploaded it to my ARDS.
  17. Kyrbi562

    Help for B/W 2.

    Well I wanted to get the Meloetta event since I missed it. So I go onto Pokegen and download the .pgf for Meloetta (I have the most recent PokeGen btw). So I go to http://www.pokegts.us and try to upload the .pgf. It then says "Not a valid PKM file for 5th Generation Games (Black/White)." I then change the file to .pkm and it still says the same message repeatedly. I have tried everything I know to the extent of my knowledge. All I want is to get Meloetta on my White 2 (Lol I use a 3ds btw). Can somebody please tell me what I am doing wring, or if it is PokemonGTS's fault. Help please. :tongue:
  18. Ok, so I've been looking at how to edit the number of eggs received and hatched in Pokestock. I know that you can changed the number of received in there, but there is also an option for number of eggs hatched, but that actually doesn't tell you the number you hatched. Is there anyway to edit the number of eggs hatched not using Pokestock? This is for B/W.
  19. Ok, so I recently bought a new copy of Pokemon Black. I played it up until the first gym, then I decided to change the date back to when the game was first released, 3/6/11, and get all the wondercards since then, so it would look legitimate. After completely beating the game, I noticed that my trainer card says that my first gym badge was received on 5/25/2013, and the rest say 3/7/11. Is there any program or manner that I can change the first gym badge received to 3/6/11? Any help would be much appreciated because I haven't found anything anywhere that may help solve this problem.
  20. is getting a random starter code possible with a physical copy and a ar dsi? ive been looking and havent been able to find one yet.
  21. I've searched for this thread and couldn't find it so delete this if you must. Hi, I have never tried making event pokemon that didn't originate from Black 2 or White 2. I'm trying to make a basic Victini but fail at making them legit pokemon. I succeed at every other attempt, even at making legit traded pokemon, it's Pokemon that can't be bred and must have "Event" checked that I have problems with. The way I check for legitimacy is by talking to the random match up girl, who won't allow hacked pokemon. I use the PID setting to make them legit, btw. I put it on 10 or 11 for "Event pokemon", still doesn't work. I mean it works but it's not legit. My AR just shows these weird colors now, I think it's broken haha. edit: Pokegen is what I use
  22. Hi, I didnt find anything in the forums about it. Is there a way to generate pokemon using action Replay? I cant get my .SAV because im using a 3ds. I cant find a good tutorial for it ether. If someone can help I would greatly appreciate it.
  23. For a while now I've been using the AR code for pokemon black that allows a person to encounter every pokemon, 1-649, in every area (not including water). I've started to notice, though, that this code isn't as random as one might expect. Some pokemon seem to spawn in certain patches at much higher frequencies than others, while some I haven't seen at all. 'Random' is a rather tricky word so if anyone can explain how the code randomizes the finds I'd be most grateful. Here's the code: 923FFFFE 00000001 62250010 00000000 DA000000 02250010 D4000000 00000029 D7000000 02250010 D3000000 00000000 82250010 00000289 D4000000 FFFFFD77 D7000000 02250010 D2000000 00000000 923FFFFE 00000001 123FFFFE 00000000 DA000000 02250010 C0000000 0000001E D7000000 02250014 DC000000 00000002 D2000000 00000000 A2257010 00000000 923FFC3C FFF00000 923FFFFE 00000000 123FFFFE 00000001 D2000000 00000000 Also, this code causes wild double battles to always consist of the same two pokemon (levels, gender, etc. are not always the same). Another note is that in patches which only initiate single battles the same wild pokemon can be encountered in quick succession two or three times i.g., moving a single square into another patch after a battle with one pokemon will trigger another battle with the same pokemon. EDIT: I've found that the code seems to 'reset' upon entering and exiting a route. That is to say that pokemon with lower or nearly non-existant frequencies are encountered the longer I stay and search in the route. While the dozen or two I usually see don't always appear in the same order they still spawn first.
  24. Hi guys! So I'm running Windows 7 and DeSmuMe 0.9.6 (I also have 9.8 but a lot of people say it's glitched, so I tried 9.6 too) and the latest PokeGen. I'm using a Pokemon White 2 fully english ROM. I do the following: 1. Save ingame. 2. Export back up memory. 3. Load .sav in PokeGen 4. I go to edit a Pokemon in my boxes; let's say an Umbreon. I want to change it from level 35 --> level 45. 5. I do so, and save the .sav file after setting the Pokemon with changes. 6. I import backup memory to DeSmuMe, and when I reset the ROM to get to the title screen, after I click continue, I get something along the lines of this: Save file will be deleted due to corruption or damage. I have also posted this on DeSmuMe, to see if they can help. Is this something with PokeGen? Am I doing something wrong? (Same thing happened in both DeS version.) Help would be appreciated.
  25. ok so i got the Documentation from pokemon blaze black 2 and volt white 2 but when ever i open it in word, all of it comes up in symbols. Idk what to do and sorry if i put this in the wrong spot idk what to do and its like running into the game blind ...
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