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Found 315 results

  1. When i go to edit map stuff in PPRE it won't save, even though im clicking "Save Changes". I can't figure out why.
  2. So, I know that the sprites (models/textures) are located at a/0/0/8. I was wondering if someone could help me on which files are model files that I could edit, which files are textures, and if possible, which files are which pokemon. I know this is a lot of information, but if anyone knows, could you please help me? thanks.
  3. Hey guys, so I'm having an issue with creating overworld legendary encounters in Black 2. I've been able to create both the NPC itself and the general battling script, which runs as intended, however the Pokemon NPC continues to reappear after I exit or enter the map even if I have captured it. This is the template script code I'm using which was provided in the tutorial I followed plus a few changes of my own. 10 00 93 01 // StoreFlag 3A0 Is the pokemon captured? 08 00 00 00 // Condition 0 Flag not set, spawn not disabled. 11 00 01 00 // Equal? If_False (flag not set, disable not true) skip 1F 00 FF 04 00 00 00 6C 00 [00 00] //remove NPC 2E 00 -- LockAll A6 00 47 05 -- PlaySound Clink 74 00 -- FacePlayer AB 00 [7D 02] 00 00 cry [dex] 03 00 0A 00 wait a fraction 74 01 [7D 02] [41 00] 01 00 StartWildBattle [dex=0x027D] @ [level 0x41], parameters=0x0001 ---Battle Ends, script continues--- 77 01 10 80 Check if KO'd 09 00 10 80 08 00 01 00 11 00 01 00 1F 00 FF 14 00 00 00 Incapacitation Logic 23 00 A0 03 Set disablespawn flag 23 00 94 01 Set encountered at least once flag 6C 00 [00 00] Remove NPC [id] 75 01 EndWildBattle 1E 00 02 00 00 00 76 01 EndWildBattle1 78 01 10 80 19 00 10 80 00 00 Check if captured 1F 00 01 06 00 00 00 1E 00 0A 00 00 00 23 00 93 01 Set captured flag, goto end 1E 00 30 00 00 00 19 00 10 80 01 00 Check if player was defeated? 1F 00 01 13 00 00 00 19 00 10 80 02 00 Check if defeated 1F 00 01 06 00 00 00 Goto #defeated 1E 00 10 00 00 00 Goto end 00 00 00 00 00 00 Padding cause Im stupid (defeated tag) 00 00 00 00 1E 00 00 00 00 00 Goto end 30 00 2F 00 02 00 00 00 end Any help is really appreciated.
  4. I created a hack based on Pokémon Omega Ruby and its 1.4 update - thanks to which, the hack allows me to go online. This got me thinking - what can and can't be done with this? If I tried to trade a Pokémon with hacked moves, stats, typing, Ability or anything of the above, would I be able to do so? Would Wonder Trading, GTS trading or local trading all be possible? And if so, would any of those elements return to normal on the receiving game? If I wanted to play a match with modified type chart, moves or Pokémon (types, stats, Abilities etc), would it be possible? Would local and online both work? If so, what would be the requirements? Would both games participating in the match have to be the hack or do I only need one to act as a "host" of sorts? Would both players' Pokémon be affected by the changes? Could challenging a passerby on PSS throw them into a surprise messed-up match? Would playing on Battle Spot also be possible? Or would it get me banned in a second? I'm particularly interested in the battling aspect - I've created a hack that attempts to balance out the type effectiveness and would love to try battling, either online or locally, to test how the meta would change.
  5. Hey there,new to the ROM editing scene! So I'm trying to edit a Black 2 ROM (specifically the Pokemon base stats and level-up-moves). I've extracted the right .narc files but I have no idea what to do with them after that! Do I need another program that extracts the files from the .narc or what? Thanks in advance!
  6. Hey there! So, I've been searching for a sprite editor for HG/SS for a long time and I finally found Pokepic DS. But here comes the problem (that everyone is getting I think?): image is not 8bpp indexed. The image IS indexed in 8bpp 16 colors, but it always shows me that error! So, I tried to find the sprites via tilemolester, since I am already used to it, but couldnt find the images there. Does anyone have the adress for the images, mode and stuff? If Pokepic DS doesnt work I can easily use Tilemolester, just need to know where and how to find the location of the pics. Thanks in advance.
  7. Hello! As the title reads, I am working on editing a Pokemon Soul Silver Version, and I am having a couple of issues editing the main trainer's back sprites (male and female). I have the designs ready (png files) and ensured they are each 16 colors only; I used KazoWAR's method of swapping out sprites just in the other data folder (a/0/0/6). Using the unscrambled images in Tile Molester, I even pasted the entire 64x800 image one bmp at a time while scrolling down (about 7 total) to match the original sprite image. After going through Kaz's method over and over, I should have done everything correctly (replaced the 6_000.rgcn, 6_001.rlcn, 6_075.rgcn, and 6_076.rlcn files), but when I narc it and remake the rom, I notice some unexpected issues. First off, when battling a wild Pokemon, the in-battle trainer sprite has some wonky inversed colors at the beginning (correct palette, wrong placement) until the animation begins, then everything looks perfect. I assume this has to do with the other file in the set of 5 (6_004.rgcn and 6_079.rgcn respectively) as when I bring this file up in DS/Pic with my palette, these colors do the same thing. I attempted to save a direct from my correct png with DS/Pic, but it gets a weird error and creates a file of 0 KB. I was wondering if anybody knew a way around this? Maybe a program which successfully can replace this file? Secondly, as soon as I start a battle with a trainer, the rom freezes. I tried replacing only files 6_000 and 6_001, then only 6_075 and 6_076, and in both cases it freezes. I am not really sure why though as, not only does the original rom I added to work perfectly fine, but I'm really only replacing two files at a time in this case. And one's a palette! What confuses me more is that I notice my changes work in wild Pokemon battles, so I have no idea why I can't enter a trainer battle. Any help on this would be truly appreciated as I've been pulling my hair for days trying to figure this out. Thanks for reading!
  8. So I'm trying to make a rom hack with custom mega Pokemon implemented into the game. I tried messing around in PK3ds and learned that I can't use a custom model unless the Pokemon itself had a separate form all together. I've seen YouTube videos in the past with custom megas. So how did they do it? Do I have to replace models, textures, and animations of a pokemon with multiple forms and then put give it a mega in PK3ds? Or is there some easier way to actually give that Pokemon a mega?
  9. Hello, for my project of finishment of Gold and Silver I have to add some wild data for Viridian Forest, Cerluean cave etc. But the asm can read wild data only in the bank A of the rom, but the bank A is almost full 'cause there is also other stuff. There is a way to force the game to read wild data pointers in another bank or move something else by the A bank to another for regain space? Is important, the project is almost finished, with scripts, places... But I miss the wild data and other 3 little things, but the more important is this.
  10. Can anyone link me any fully decrypted gen 6 games. I have a ROM myself, but I can't decrypt it. If anyone can help me I would be extremely grateful. I'm hoping to do an extreme randomiser like the one that TyranitarTube does. Thanks in advance. :smile:
  11. Hello, I would like to play Pokemon ORAS and edit it (edit Pokemon base stats or type, or learnset). I think the "technical" word is randomize. Well, what's the best way to do it? Are there Nintendo 3DS emulator out there, or should I buy a real one? Are there ORAS ROMs out there? If I have to buy the games, then is it possible to edit them even if they're original? Thanks in advance. Ps: I hope this is the right section.
  12. Greetings, Im trying to figure how to swap the battle backgrounds, i've seen this "BVEditor" but i want to play battles with different background. I found how to swap trainer models, music, but battle backgrounds it's something i can't find any extra info. Where do i need to change ? Or what steps do i need to accomplish ? Thanks !
  13. I keep seeing people talk about the Gateway-3ds for using the ORAS randomizer, but I have a patched 3ds. According to the website, the Sky3ds will work on the last patched 3ds system. Has anyone used the Sky3ds for running a randomized rom?
  14. Hello, so I've never done a rom hack, but I would like to try to get a randomizer for oras. If someone could help me out with this from what software I'll need to how to do it. Please and thank you!
  15. Hello, I have problems with rom decrypting can anyone help me? what is the easiest way for decrypting?
  16. Does anyone know the cause of this? Like when the screen fades black when the battle started with the girl before Petalburg, the music stopped and it froze. Is it because how she was randomized, or is there something wrong with my rom? I just don't want to get really far and then run in to some trainer you can't avoid and the game crash every time.
  17. I'm wondering if anyone has done any documentation on the Gamecube Pokemon games? Mainly on how or where they store Trainer data or items found.
  18. Do not know if this topic goes here. I'd like a tool for editing maps NDS (HG / SS) or similar. If the issue is not going here, move it pls.
  19. Hi, could someone please answer me a question. How can i fight a gym leader with an umbreon with the ability prankster. I already changed the ability in the pokemon rom changer, but the new ability wasn`t available in the BWTE. It would be nice, if someone could answer me this. Thank you and sorry for my bad english. The problem is that i can`t give umbreon the ability on the BWTE ( BWTE is a programm where you can change the pokemon and their abilities that a trainer use in a battle ). In the pokemon rom changer ( where you can change stats , abilities, evolution, gender rate and more) prankster is already placed.
  20. I've been looking for the location in the arm9 file, but I don't know where I need to go, and what values to change. I found out how to do it in B/W, but I would like to do it in Soul Silver. Can I get some help please?
  21. I'm looking for overworlds , and /a/1/2/6 do not see.
  22. I have tried pk3DS : https://github.com/kwsch/pk3DS I set Fench, change text in Game Text. But in-game, i can't see my new text... I have the same problem with xytext or Ohana and Text
  23. Firstly, I apologize for the fact that, yes, I am a newb at HGSS hacking. Does anyone know of any English language tools that can unpack, and more importantly REpack game graphics? I want to do a full edit of all the female protagonist's sprites, both battle and overworld; all I need is to be able to extract and re-insert, I've done sprite editing before so I know how to do the rest. I have looked everywhere and been unable to find anything; it seems tools for HGSS are extremely few. :frown:
  24. I've been looking around and I can't find how to edit what comes out of an egg laid by a certain pokemon. For example, from an Illumise egg an Illumise or Volbeat can hatch. Does anyone know an editor that allows me to modify this or at least tell me where in the rom files can I find this piece of information? I can utilize hex editors and I think I have the tools needed to extract narcs and subnarcs from the rom. Any help would be appreciated.
  25. Hi there. I was wondering how to extract some .garc files from a Pokémon X or Y ROM cause I wanted to use Kaphotics GARCUnpacker. So, what kind of tools do I need to get those files ? Could someone explain me the process to extract them, please ? I know about 3DSExplorer, rom_tool, but sadly nothing else.
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