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Found 315 results

  1. Hey guys, so I'm having an issue with creating overworld legendary encounters in Black 2. I've been able to create both the NPC itself and the general battling script, which runs as intended, however the Pokemon NPC continues to reappear after I exit or enter the map even if I have captured it. This is the template script code I'm using which was provided in the tutorial I followed plus a few changes of my own. 10 00 93 01 // StoreFlag 3A0 Is the pokemon captured? 08 00 00 00 // Condition 0 Flag not set, spawn not disabled. 11 00 01 00 // Equal? If_False (flag not set, disable not true) skip 1F 00 FF 04 00 00 00 6C 00 [00 00] //remove NPC 2E 00 -- LockAll A6 00 47 05 -- PlaySound Clink 74 00 -- FacePlayer AB 00 [7D 02] 00 00 cry [dex] 03 00 0A 00 wait a fraction 74 01 [7D 02] [41 00] 01 00 StartWildBattle [dex=0x027D] @ [level 0x41], parameters=0x0001 ---Battle Ends, script continues--- 77 01 10 80 Check if KO'd 09 00 10 80 08 00 01 00 11 00 01 00 1F 00 FF 14 00 00 00 Incapacitation Logic 23 00 A0 03 Set disablespawn flag 23 00 94 01 Set encountered at least once flag 6C 00 [00 00] Remove NPC [id] 75 01 EndWildBattle 1E 00 02 00 00 00 76 01 EndWildBattle1 78 01 10 80 19 00 10 80 00 00 Check if captured 1F 00 01 06 00 00 00 1E 00 0A 00 00 00 23 00 93 01 Set captured flag, goto end 1E 00 30 00 00 00 19 00 10 80 01 00 Check if player was defeated? 1F 00 01 13 00 00 00 19 00 10 80 02 00 Check if defeated 1F 00 01 06 00 00 00 Goto #defeated 1E 00 10 00 00 00 Goto end 00 00 00 00 00 00 Padding cause Im stupid (defeated tag) 00 00 00 00 1E 00 00 00 00 00 Goto end 30 00 2F 00 02 00 00 00 end Any help is really appreciated.
  2. Hi, First post so by all means correct me if I'm posting this in the wrong spot! As the title says, I'm trying to find out if there's any way to enable the catching of other NPCs' PKMN in X/Y & OR/AS. Whether it's through editing something (an item value maybe?) in PK3DS or something else, I'd love to know if it's possible purely for nostalgic value- take me back to the good old days of R4 cheats on the DS Lite and Nuzlockeing only the first 6 PKMN I caught from random Trainers Team Rocket forever! Lol
  3. Hello guys, I was wondering if I could do something in order to trade Pokemon between my smartphone's emulator and my D's (my phone supports IR as I can control my TV and a projector via IR)
  4. Like RED → Hilda, Lance → Iris And change their pokemons
  5. Hi, I'm new to ROM hacking, and I'd like to know how to change the music on a Black 2 ROM. For example, things like battle music or trainer encounter music. I've searched online, but I can't find an answer, or at least one that I can understand. There's also other things that I'd like to know, like how to change the Xtransceiver sprites, item sprites, and battle backgrounds. I don't know anything complicated, and I'm mostly using KazoWAR's B/W Tools. If anyone can help me with anything I just listed above, it would be greatly appreciated. (Edit: I know where the files are located, but I don't know how to edit most of them.)(I realized I posted in the wrong forum after I posted.)
  6. So i'm making this hack battle and I want to edit Pokemon models to match the color scheme of the trainer. I extract the models fine using garc tool and everything looks as it should until I put the models into ohana. They have no textures. The model is pure white. It still has the shape of the Pokemon but not any textures. Color, face, patterns. Nothing. If anyone knows a fix to this that would be really good because I've been struggling the most editing the Pokemon models.
  7. So I need to know how to edit the names you see when entering a gym battle (during the mugshot) and the names of the trainers before the battle when the game says "you are challenged by _____". Someone please help there are no gen 6 hacking tutorials I could find to help me with this.
  8. Hello, everyone! I've tried doing some searching, but I haven't found any leads, but I'm trying to find the location in the root data for the Trainer poses for the Trainer Card in Soul Silver. I've already replaced the trainer sprites in /a/0/5/8, but that didn't seem to show up when starting a new game, and either I did something wrong, or the Trainer card sprite is stored somewhere else? If anybody has any leads as to where I can find the data and/or how to edit it in case any specific tools are needed, I'd be eternally grateful! Thanks again for reading this request!
  9. How do I convert a sound file of one type to a DS file? If it helps I'm referring to a BRSTM already primed with looping points
  10. Does anyone know who this NPC is from HGSS? [ATTACH=CONFIG]12851[/ATTACH] I'm listing all NPCs, Pokémon and Objects found in the game, but I can't work out who this is.
  11. Alright, so i recently signed up for an account here just for this question, I know its riveting. But I've been looking around on both his site and other sites and frankly I haven't been able to find any Dungeon editing tools, as in like being able to add in Dungeons, or fully remove some already existing ones. If any tools exist for this then please tell me. Cuz m9 i gutta hack dis game bud
  12. I really don't understand what ROM hacks are and are not capable of. Could someone please run through everything?
  13. I'm interested in finding out how the game recognizes moves for use in field (HMs, dig, teleport, etc. (and their effects), for XY/ORAS - has anyone done that already, or have pointers for me to try myself?
  14. By using 3DS homebrew, I went and dumped the ROM of Alpha Sapphire and then used pk3DS to edit the RomFS to create a randomizer. After rebuilding the RomFS, the new file was moved into the appropriate folder on my SD card. Then I went and booted up Alpha Sapphire through HANS to play the game using the edited RomFS. However, the game will freeze up very early in the process of starting a new game. I took this screenshot to give you a rough idea of when the game will freeze up: This screenshot is right after choosing your trainer name. The game will ultimately freeze up shortly after that screenshot was taken when the screen goes completely white. Any possible guess as to why the game is freezing up when playing it through HANS with an edited RomFS?
  15. Can't find any good move set editor try to use twisted moveset editor but i don't know how to use it :cool::cool:
  16. I keep getting this error. I didn't start getting it until now.[ATTACH=CONFIG]12822[/ATTACH]
  17. I really love PMD1, but its biggest flaw to me was the lack of portraits for many of the starters' evolved forms. I would like to add a few of them into the rom just for the sake of it, by using PMD2's face portraits (as, so far as I can tell, they are the same size and still have the 16 color limit) but the problem is that I am not precisely sure how to get started. I've delved into the rom before, and found that EVERY Pokemon has a "starter level up" quote in the data, even though it's stuff like partner_level_133 or whatever, and it was likely input as a failsafe. Seeing as how this sort of thing exists, I'm wondering if a similar system is present with the face portraits. As in, there's an actual table to portraits listed somewhere, with likely a byte to tell the game to not try loading for certain Pokemon. If this is true, it would be possible to edit the table, insert a new portrait into clear space and point the game to the image. However, I actually cannot seem to find any sort of hacking notes on PMD1. If anyone could help me by pointing me in the right direction. (Either to hacking notes, or directly telling me if this is or is not possible, and if it is, where to look.)
  18. Smealum shows the new version 2.5 homebrew, and states that rom hacks are now possible. He showed off Omega Ruby "Smea Edition". How do we randomize our own save files with this new homebrew version? Does anyone know? Link to Smealum showing 2.5 homebrew: https://www.youtube.com/watch?v=xryrEpVbCrk
  19. Hey guys, If this is in the wrong sub forum please feel free to move it to the appropriate thread. So I want to edit my ORAS and even XY ROM with the rom hacks available online as well as do some minor editing to move stats, learnset and TM. I have located the required tools but I am wondering how I can do this using my game cartridges and my new 3dsXL on the firmware 10.3 using browserhax to run Homebrew? Does anyone know?
  20. Hello, I'm a begginer in the world of rom-hacking and I'm actually working on a little modified Platinum Rom which I modify with SDSME and PPRE. I wanted to modify the quantity of TM gived when a player interact with an element which give him a TM (because I didn't found how to make TM infinitely usable). In SDSME, I found that some events of a map are coded directly in the "script" section of the relative map but, in some cases, it seems that several elements of a map (character, items, destructible rocks) are managed by an "event", in a different list. So I tried to reach the events of the "Oreburgh Gate (B1F)" where we can normally find the TM01 and TM31. I saw that the events are also linked to another script, which seems to be an external script (I think)... In fact, the number of scripts proposed by the software for Platinum is 1124 (0 to 1123) but the script related to the "event 252" of this map is the script 7005 : [ATTACH=CONFIG]12903[/ATTACH] I searched a lot, on several forums (French, German and now English forums) but couldn't found a single clue about them... Do someone know where can I find this kind of script related to the events ? Many thanks in advance for your help.
  21. Hello, I want to do a Pokemon Y randomizer nuzlocke. I have it all randomized and ready to go. However, I am aware that you can't randomize starters using Pk3DS. I went ahead and generated a random Pokemon to use as my starter. So this is my question. Would I be able to somehow Pokegen that Pokemon into my randomized Y version being loaded through HANS? Or would I need a seperate 3DS and trade that Pokemon over to my randomized Y verision? Thanks for reading and hope you can help!
  22. So im playing as steven and i want to change the map sprite to stevens head and the continue buttons play head to steven from the PSS but i cant find them anywhere in the a folders. Does anyone know where they are for sure.
  23. Downloaded SDSME for script editing. But there isn't a thread/list anywhere of what which script do. Is there a way to find the right script you need? I need to edit a NPC for pokémon move training and additional text for it.
  24. if you can import saves to cartridge , would anyone care to explain how. im using rxtools
  25. Everytime I click on it to use it. It says SD card was Removed. Im such a noob. Can anyone explian what to do in detail. I looked everywhere and no one explains what to do
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