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  1. Hey there,new to the ROM editing scene! So I'm trying to edit a Black 2 ROM (specifically the Pokemon base stats and level-up-moves). I've extracted the right .narc files but I have no idea what to do with them after that! Do I need another program that extracts the files from the .narc or what? Thanks in advance!
  2. So I had the idea to make a Pokemon FR hack, so I downloaded advance map, text etc... But I came across a problem. I was about halfway done on editing the wild pokemon data, overworld etc... and I decided to save it and run it on VBA. It started out fine, with prof. Oak explaining his stuff but when the game started and my character shrunk down, I found myself in the Celadon battle/trading place... And I couldn't leave. Every time I try running it it just does the same thing. I'm not sure if it's because I haven't patched it yet, or if I made a mistake in AM or anything, but I can't fix it. Help?? Sent from my HTC One M8s using Tapatalk
  3. HI, I am currently trying to do my first ever ROM, using soul silver, the idea is im working on a surprise for my 5 year old son, I want his first Pokemon game (baring Pokemon GO which is what has made him Pokemon anime, card and toy mad) to be extra special so I am putting him in the game, I have managed to get the overworld basic walking and running sprites in, and even though I have managed to get his battle image in, I am having major trouble getting the back images etc and updating the trainer card etc along with changing the opening character selection sprites. I have no modding or rom experience, all I have done so far is trial and error by reading things online and watching videos, and after two days I am reaching out for help, this is all new to me but I am hoping someone can help me with this project. I will upload the sprites etc I have made, and hoping someone can help me figure out how to get them into the game without them glitching. thanks in advance for any and all help.
  4. Hello. I am trying to change the trainer Vs. plates in X/Y but they are all in Japanese (a/0/3/5) [ATTACH=CONFIG]13626[/ATTACH] So my question is, where are the English ones located? Edit: Fixed
  5. I want edit the wild pokemon of HGSS safari zone, is possible do it?
  6. Hi everyone, Anybody tell me an mac OS X Apps that can change my folder icon image, please. Thanks so much!
  7. Hi just as the title says I need kazoWar trainer editor with the nature hack so that I may hack black 2, but unfortunately the link leads to a deleted thread, https://projectpokemon.org/forums/showthread.php?14752-Kazo-s-B-W-Tools so I was hoping if someone can give me a download to it. I am aware of the regular BWTE v1.1a but I dont want that one since BWTE v2.1 has everything I need.
  8. Hayo, I'm trying to figure out what do i use to replace a color entirely with a new color on Gimp? and does the palette have to be 255? For the OW textures? thanks!
  9. Is there any key to finding trainer overworld models or am I just searching at random? To be specific I'm looking for the furisode girls models in ORAS
  10. Hello guys, I'm pretty new to editing ROMs. I'm playing Pokemon SoulSilver at the moment and wanted to make a few edits. Namely changing the Trade and Trade (Item) Evolutions to Level and Holding an item during day/night respectively, as well as adding unavailable Pokemon to some areas in the map. Now I have two questions. I'm using PPRE 0.1.4 since PPRE 2 doesn't export ROM files for me and can't edit the map. Firstly, after I changed all of the Evolutions (which was a bit cumbersome, since I had to save the Pokemon, switch to another and the back to the one I edited to be able to set the parameter for the new evolution type), I wrote a ROM and noticed that it was like 7 MB smaller than the original. I tried again setting the original ROM and created a new one without changing anything and the same happened again. I've read in another thread here that the file gets smaller because a lot of junk code is deleted. I just wanted to make sure if this is correct and if it has any effect on the game whatsoever. My second question is about the map editing in general. When I open Route 29 for example, I see a list of 12 Pokemon for each time of the day and the corresponding levels. How are the probabilities to encounter a Pokemon calculated? Especially the 1% ones like Dunsparce in Dark Cave. When I look at Route 32 for example, I see Tentacruel thrice in the Surf section and both Tentacool and Quagsire once. However, they seem to have much higher probabilities to be encountered than Tentacruel. It confuses me a bit. Also, how is the level of Hoenn/Sinnoh Noise Pokemon determined and where do I find the Headbutt Pokemon in each area? Or were these just not implemented? I do understand that PPRE doesn't seem to be developed anymore and many have moved to newer generations, but I hope that someone can still help me. EDIT: At least for land Pokemon, I think I can see a pattern of 4x15%, 2x10%, 2x5%, 3%, 4%, 2% and 1% from top to bottom and the Pokemon being arranged accordingly. EDIT2: Okay, I think I got the probabilities, wasn't as hard as I imagined. Surf has 60%, 30%, 5% and I guess like 3% and 2% or so, while the Rods have 35%, 30%, 20%, 10% and 5%, all from top to bottom. Not sure about that though.
  11. Hey, I wanted to add a trainer in Black 2, but I don't know how to do it. Can somebody help me?
  12. When i go to edit map stuff in PPRE it won't save, even though im clicking "Save Changes". I can't figure out why.
  13. So, I know that the sprites (models/textures) are located at a/0/0/8. I was wondering if someone could help me on which files are model files that I could edit, which files are textures, and if possible, which files are which pokemon. I know this is a lot of information, but if anyone knows, could you please help me? thanks.
  14. Hey guys, so I'm having an issue with creating overworld legendary encounters in Black 2. I've been able to create both the NPC itself and the general battling script, which runs as intended, however the Pokemon NPC continues to reappear after I exit or enter the map even if I have captured it. This is the template script code I'm using which was provided in the tutorial I followed plus a few changes of my own. 10 00 93 01 // StoreFlag 3A0 Is the pokemon captured? 08 00 00 00 // Condition 0 Flag not set, spawn not disabled. 11 00 01 00 // Equal? If_False (flag not set, disable not true) skip 1F 00 FF 04 00 00 00 6C 00 [00 00] //remove NPC 2E 00 -- LockAll A6 00 47 05 -- PlaySound Clink 74 00 -- FacePlayer AB 00 [7D 02] 00 00 cry [dex] 03 00 0A 00 wait a fraction 74 01 [7D 02] [41 00] 01 00 StartWildBattle [dex=0x027D] @ [level 0x41], parameters=0x0001 ---Battle Ends, script continues--- 77 01 10 80 Check if KO'd 09 00 10 80 08 00 01 00 11 00 01 00 1F 00 FF 14 00 00 00 Incapacitation Logic 23 00 A0 03 Set disablespawn flag 23 00 94 01 Set encountered at least once flag 6C 00 [00 00] Remove NPC [id] 75 01 EndWildBattle 1E 00 02 00 00 00 76 01 EndWildBattle1 78 01 10 80 19 00 10 80 00 00 Check if captured 1F 00 01 06 00 00 00 1E 00 0A 00 00 00 23 00 93 01 Set captured flag, goto end 1E 00 30 00 00 00 19 00 10 80 01 00 Check if player was defeated? 1F 00 01 13 00 00 00 19 00 10 80 02 00 Check if defeated 1F 00 01 06 00 00 00 Goto #defeated 1E 00 10 00 00 00 Goto end 00 00 00 00 00 00 Padding cause Im stupid (defeated tag) 00 00 00 00 1E 00 00 00 00 00 Goto end 30 00 2F 00 02 00 00 00 end Any help is really appreciated.
  15. Hi, First post so by all means correct me if I'm posting this in the wrong spot! As the title says, I'm trying to find out if there's any way to enable the catching of other NPCs' PKMN in X/Y & OR/AS. Whether it's through editing something (an item value maybe?) in PK3DS or something else, I'd love to know if it's possible purely for nostalgic value- take me back to the good old days of R4 cheats on the DS Lite and Nuzlockeing only the first 6 PKMN I caught from random Trainers Team Rocket forever! Lol
  16. Hello guys, I was wondering if I could do something in order to trade Pokemon between my smartphone's emulator and my D's (my phone supports IR as I can control my TV and a projector via IR)
  17. So i'm making this hack battle and I want to edit Pokemon models to match the color scheme of the trainer. I extract the models fine using garc tool and everything looks as it should until I put the models into ohana. They have no textures. The model is pure white. It still has the shape of the Pokemon but not any textures. Color, face, patterns. Nothing. If anyone knows a fix to this that would be really good because I've been struggling the most editing the Pokemon models.
  18. Hi, I'm new to ROM hacking, and I'd like to know how to change the music on a Black 2 ROM. For example, things like battle music or trainer encounter music. I've searched online, but I can't find an answer, or at least one that I can understand. There's also other things that I'd like to know, like how to change the Xtransceiver sprites, item sprites, and battle backgrounds. I don't know anything complicated, and I'm mostly using KazoWAR's B/W Tools. If anyone can help me with anything I just listed above, it would be greatly appreciated. (Edit: I know where the files are located, but I don't know how to edit most of them.)(I realized I posted in the wrong forum after I posted.)
  19. Hi, I'm currently in the making of my own little rom hack, Nothing big just changing some trainer sprites, specifically Lucas and Dawn. I have currently changed both Lucas and Dawn's overworld sprites to Riley and Cheryl. Since I'm very new and inexperienced with rom editing (It took me several hours to figure out how to change the overworld sprite) I would really appreciate it if anyone would do a detailed tutorial (or preferably do it for me) on how to change the back sprite and front sprite of Lucas and Dawn in Pokémon Platinum. I have linked some images and files below that may be useful if you are so kind to help me. :smile: Front and back sprites [ATTACH=CONFIG]13450[/ATTACH] [ATTACH=CONFIG]13451[/ATTACH] Rom download link: Pokémon Platinum Rom
  20. So I need to know how to edit the names you see when entering a gym battle (during the mugshot) and the names of the trainers before the battle when the game says "you are challenged by _____". Someone please help there are no gen 6 hacking tutorials I could find to help me with this.
  21. How do I convert a sound file of one type to a DS file? If it helps I'm referring to a BRSTM already primed with looping points
  22. Alright, so i recently signed up for an account here just for this question, I know its riveting. But I've been looking around on both his site and other sites and frankly I haven't been able to find any Dungeon editing tools, as in like being able to add in Dungeons, or fully remove some already existing ones. If any tools exist for this then please tell me. Cuz m9 i gutta hack dis game bud
  23. I really don't understand what ROM hacks are and are not capable of. Could someone please run through everything?
  24. Hello, everyone! I've tried doing some searching, but I haven't found any leads, but I'm trying to find the location in the root data for the Trainer poses for the Trainer Card in Soul Silver. I've already replaced the trainer sprites in /a/0/5/8, but that didn't seem to show up when starting a new game, and either I did something wrong, or the Trainer card sprite is stored somewhere else? If anybody has any leads as to where I can find the data and/or how to edit it in case any specific tools are needed, I'd be eternally grateful! Thanks again for reading this request!
  25. By using 3DS homebrew, I went and dumped the ROM of Alpha Sapphire and then used pk3DS to edit the RomFS to create a randomizer. After rebuilding the RomFS, the new file was moved into the appropriate folder on my SD card. Then I went and booted up Alpha Sapphire through HANS to play the game using the edited RomFS. However, the game will freeze up very early in the process of starting a new game. I took this screenshot to give you a rough idea of when the game will freeze up: This screenshot is right after choosing your trainer name. The game will ultimately freeze up shortly after that screenshot was taken when the screen goes completely white. Any possible guess as to why the game is freezing up when playing it through HANS with an edited RomFS?
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