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Version 1.1.0
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This is a mod of Pokemon Rumble (Wii) that was made for the shiny hunting community event Rumble Weekend! The original Pokemon Rumble contains only the 1st and 4th gen Pokemon, but this mod reintroduces the 2nd & 3rd gen Pokemon (and their shinies) to the game in a new terminal known as "GX"! The layer of fog on all stages has also been removed, and the collection screen has been updated to support all 493 available Pokemon! The original base game also remains fully intact in order to preserve the rarity of certain Pokemon. Included are 3 bps patches to be applied to a USA version- 7 comments
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Fan translators, general-purpose modders--the wait is over. Enter AT7View, a modding suite for the AT7 container format in the Pokemon Mystery Dungeon WiiWare games. Download latest release here Source code and how-to guide here Decompression, recompression, file extraction/replacement, all the fun stuff's here. Maybe even more to come in the future, like a texture converter, a table editor, or a recompressor not built around my trash coding skills as of now. Just wanna give a huge thanks to Platinum Lucario and MegaMinerd for their AT7 container research. Could
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AT7 File Container Format Documentation for... Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad Pokémon Mystery Dungeon: Go For It! Light Adventure Squad Or by it's other names... Pokémon Mystery Dungeon: Forward! Adventurers of Flame Pokémon Mystery Dungeon: Let's Go! Adventurers of Storm Pokémon Mystery Dungeon: Aspire! Adventurers of Light All on WiiWare~ Hello everyone, I've actually been making some progress with the research into the AT7 File Container format, here's what I have cu
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UPDATE 08/01/2019: When I first posted this back in July, I posted about how I found the text in a non-standard 8-bit format. However, after further research into the game, it turns out this is only the case for the name of the save files and nicknames of Pokemon. The rest of the text is actually Shift-JIS, a longtime standard 16-bit encoding format for Japanese text. Original post: Filename/nicknames text table: Disclaimer: Other than the general idea of what the character sets are, I know nothing about the Japanese language, so if any of those characters somehow aren't right
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Pokémon Mystery Dungeon (WiiWare) data1_XXXX.bin and data2_XXXX.bin archive information The files, data1 and data2 are archive binaries, the "XXXX" indicated in the file name, is the game code for the files, which can vary depending on the version (eg. data2_WPAJ.bin). Since data1 and data2 archive binaries are compressed with the AT7 compression algorithm, the archives must be decompressed before any data can be extracted. But here's how the decompressed data1 and data2 files are structured: Part 1 - Pointer and file name table Part 2 - Actual data of all files Part
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Pokémon Mystery Dungeon (WiiWare) data1_XXXX.bin and data2_XXXX.bin archive information The files, data1 and data2 are archive binaries, the "XXXX" indicated in the file name, is the game code for the files, which can vary depending on the version (eg. data2_WPAJ.bin). Since data1 and data2 archive binaries are compressed with the AT7 compression algorithm, the archives must be decompressed before any data can be extracted. But here's how the decompressed data1 and data2 files are structured: Part 1 - Pointer and file name table Part 2 - Actual data of all files Part
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AT7 File Container Format Documentation for... Pokémon Mystery Dungeon: Keep Going! Blazing Adventure Squad Pokémon Mystery Dungeon: Let's Go! Stormy Adventure Squad Pokémon Mystery Dungeon: Go For It! Light Adventure Squad Or by it's other names... Pokémon Mystery Dungeon: Forward! Adventurers of Flame Pokémon Mystery Dungeon: Let's Go! Adventurers of Storm Pokémon Mystery Dungeon: Aspire! Adventurers of Light All on WiiWare~ Hello everyone, I've actually been making some progress with the research into the AT7 File Container format, here's what I have cu
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